[
  {
    "slug": "a-mi-kuk",
    "desc": "Crimson slime covers this ungainly creature. Its tiny black eyes sit in an abnormally large head, and dozens of sharp teeth fill its small mouth. Its limbs end in large, grasping claws that look strong enough to crush the life out of a bear._  \n**Hidden Terror.** The dreaded a-mi-kuk is a terrifying creature that feasts on any who venture into the bleak and icy expanses of the world. A-mi-kuks prowl the edges of isolated communities, snatching those careless enough to wander too far from camp. They also submerge themselves beneath frozen waters, coming up from below to grab and strangle lone fishermen.  \n**Fear of Flames.** A-mi-kuks have a deathly fear of fire, and anyone using fire against one has a good chance of making it flee in terror, even if the fire-user would otherwise be outmatched. A-mi-kuks are not completely at the mercy of this fear, however, and lash out with incredible fury if cornered by someone using fire against them.  \n**Unknown Origins.** A-mi-kuks are not natural creatures and contribute little to the ecosystems in which they live. The monsters are never seen together, and some believe them to be a single monster, an evil spirit made flesh that appears whenever a group of humans has angered the gods. A-mi-kuks have no known allies and viciously attack any creatures that threaten them, regardless of the foe\u2019s size or power.",
    "name": "A-mi-kuk",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "10d12+50",
    "speed": {
      "swim": 40,
      "burrow": 20,
      "walk": 30
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 10,
      "perception": 5,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "paralyzed, restrained",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The a-mi-kuk makes two attacks: one with its bite and one with its grasping claw."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Grasping Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). The a-mi-kuk has two grasping claws, each of which can grapple only one target at a time.",
        "attack_bonus": 8,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Strangle",
        "desc": "The a-mi-kuk strangles one creature grappled by it. The target must make a DC 16 Strength saving throw. On a failure, the target takes 27 (6d8) bludgeoning damage, can't breathe, speak, or cast spells, and begins suffocating. On a success, the target takes half the bludgeoning damage and is no longer grappled. Until this strangling grapple ends (escape DC 16), the target takes 13 (3d8) bludgeoning damage at the start of each of its turns. The a-mi-kuk can strangle up to two Medium or smaller targets or one Large target at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The a-mi-kuk can hold its breath for 30 minutes."
      },
      {
        "name": "Fear of Fire",
        "desc": "The a-mi-kuk is afraid of fire, and it won't move toward any fiery or burning objects. If presented forcefully with a flame, or if it is dealt fire damage, the a-mi-kuk must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. After it has been frightened by a specific source of fire (such as the burning hands spell), the a-mi-kuk can't be frightened by that same source again for 24 hours."
      },
      {
        "name": "Icy Slime",
        "desc": "The a-mi-kuk's body is covered in a layer of greasy, ice-cold slime that grants it the benefits of freedom of movement. In addition, a creature that touches the a-mi-kuk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) cold damage from the freezing slime. A creature grappled by the a-mi-kuk takes this damage at the start of each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_a-mi-kuk/"
  },
  {
    "slug": "aalpamac",
    "desc": "A chimeric beast with the body of a massive trout and the front claws and head of a fierce wolverine bursts up from the icy water. Its eyes glow with a lambent green light, and the air around it bends and distorts as if viewed through a thick lens._  \n**Hungry Lake Monsters.** The aalpamac is a dangerous freshwater predator native to lakes and rivers. While primarily a water-dwelling monster, the aalpamac can haul itself onto shore with its front claws and does so to attack prey drinking or moving at the water\u2019s edge. While not evil, the aalpamac is a ravenous and territorial creature, ranging over an area of up to a dozen miles in search of fresh meat. Aalpamacs are not picky about what they consume and even attack large boats if sufficiently hungry. They are solitary creatures and tolerate others of their own kind only during mating seasons.  \n**Local Legends.** An aalpamac that terrorizes the same lake or river for many years often develops a reputation among the locals of the area, particularly those living along the body of water in question. Inevitably, this gives rise to a number of stories exaggerating the size, ferocity, disposition, or powers of the aalpamac. The stories often give aalpamacs names that highlight their most prominent features or are specific to the area in which they live, such as \u201cChompo\u201d or \u201cthe Heron Lake Monster.\u201d These stories also make the aalpamac the target of adventurers and trophy hunters, most of whom either do not locate the beast or fall victim to it.",
    "name": "Aalpamac",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 15,
      "swim": 50
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aalpamac makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The aalpamac can breathe air and water."
      },
      {
        "name": "Distance Distortion Aura",
        "desc": "The presence of an aalpamac distorts the vision of creatures within 60 feet of it. Each creature that starts its turn in that area must succeed on a DC 15 Wisdom saving throw or be unable to correctly judge the distance between itself and its surroundings until the start of its next turn. An affected creature has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight, and it can't move more than half its speed on its turn. On a successful saving throw, the creature is immune to the aalpamac's Distance Distortion Aura for the next 24 hours. Creatures with blindsight, tremorsense, or truesight are unaffected by this trait."
      }
    ],
    "spell_list": [],
    "page_no": 8,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_aalpamac/"
  },
  {
    "slug": "aatxe",
    "desc": "",
    "name": "Aatxe",
    "size": "Large",
    "type": "Celestial",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "passive Perception 12",
    "languages": "understands all but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 9,
        "damage_dice": "3d8+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.",
        "name": "Gore"
      },
      {
        "desc": "The aatxe lowers its horns and paws at the ground with its hooves. Each creature within 30 feet of the aatxe must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the aatxe's Paw the Earth for the next 24 hours.",
        "name": "Paw the Earth"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The aatxe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aatxe regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The aatxe makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The aatxe makes one gore attack.",
        "name": "Gore (Costs 2 Actions)"
      },
      {
        "desc": "The aatxe flares crimson with celestial power, protecting those nearby. The next attack that would hit an ally within 5 feet of the aatxe hits the aatxe instead.",
        "name": "Bulwark (Costs 3 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the aatxe moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "name": "Charge"
      },
      {
        "desc": "The aatxe can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. It can end this effect as a bonus action or by using an action to change the target. Limited Speech (Humanoid Form Only). The aatxe can verbally communicate only simple ideas and phrases, though it can understand and follow a conversation without issue.",
        "name": "Know Thoughts"
      },
      {
        "desc": "The aatxe has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The aatxe can use its action to polymorph into a Medium male humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 7,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_aatxe/"
  },
  {
    "slug": "abaasy",
    "desc": "",
    "name": "Abaasy",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "armor scraps, Dual Shields",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn."
      },
      {
        "name": "Iron Axe",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage."
      },
      {
        "name": "Shield Shove",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Eyebeam (Recharge 5-6)",
        "desc": "Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Armored Berserker",
        "desc": "The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp."
      },
      {
        "name": "Dual Shields",
        "desc": "Carries two shields which together give it a +3 bonus to its AC (included in its AC)."
      },
      {
        "name": "Poor Depth Perception",
        "desc": "Has disadvantage on attack rolls vs. a target more than 30' away from it."
      }
    ],
    "spell_list": [],
    "page_no": 8,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_abaasy/"
  },
  {
    "slug": "abbanith-giant",
    "desc": "This giant has a bulky, muscular body and small eyes in its broad, flat face. The giant\u2019s thumbs end in large, black claws._  \n**Ancient Giants of the Deep.** Abbanith giants are among the oldest races of giants known to exist and are said to have been around since the world was first formed. Many scholars turn to the giants\u2019 deep connection with the earth as evidence of this fact, and the giants themselves make no efforts to deny it. Indeed, the oral tradition of the abbanith giants dates back millennia, to a time when gods walked the land, elves were first learning the secrets of magic, and humans were still living in caves. Most abbanith giants wear simple tunics or shorts woven of a strange subterranean fungus, though leaders occasionally wear armor.  \n**Consummate Diggers.** Abbanith giants dwell almost exclusively underground and are adept at using their incredibly hard thumb claws to dig massive tunnels through the earth. Druids and wizards studying the giants\u2019 unique biology have deduced that mineral-based materials actually soften when struck by their claws. This feature has also made them the target of derro and duergar slavers wishing to use their skills to mine precious gems or build their fortifications, something the giants violently oppose despite their normally peaceable nature.  \n**Allies of the Earth.** For as long as either race can remember, abbanith giants have been allies of the Open Game License",
    "name": "Abbanith Giant",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "burrow": 30,
      "walk": 40
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 120 ft., passive Perception 11",
    "languages": "Giant, Terran",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The abbanith giant makes two thumb claw attacks."
      },
      {
        "name": "Thumb Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Earth Counter (Recharge 6)",
        "desc": "When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn't need to make a spellcasting ability check, regardless of the spell's level."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "One with the Earth",
        "desc": "The abbanith giant can detect the flows and rhythms of the earth\u2014including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can't be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone."
      },
      {
        "name": "Siege Monster",
        "desc": "The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone."
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_abbanith-giant/"
  },
  {
    "slug": "aboleth",
    "desc": "",
    "name": "Aboleth",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d10+36",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 8,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "history": 12,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Deep Speech, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aboleth makes three tentacle attacks."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.",
        "attack_bonus": 9,
        "damage_dice": "2d6",
        "damage_bonus": 5
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6",
        "damage_bonus": 5
      },
      {
        "name": "Enslave (3/day)",
        "desc": "The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.\nWhenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The aboleth makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Swipe",
        "desc": "The aboleth makes one tail attack."
      },
      {
        "name": "Psychic Drain (Costs 2 Actions)",
        "desc": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The aboleth can breathe air and water."
      },
      {
        "name": "Mucous Cloud",
        "desc": "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater."
      },
      {
        "name": "Probing Telepathy",
        "desc": "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [
      "Underdark",
      "Sewer",
      "Caverns",
      "Plane Of Water",
      "Water"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/aboleth.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_aboleth/"
  },
  {
    "slug": "aboleth-a5e",
    "desc": "",
    "name": "Aboleth",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d10+72",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 20,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": 9,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "history": 9,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Deep Speech, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aboleth attacks three times with its tentacle."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."
      },
      {
        "name": "Slimy Cloud (1/Day, While Bloodied)",
        "desc": "While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The aboleth can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Move",
        "desc": "The aboleth moves up to its swim speed without provoking opportunity attacks."
      },
      {
        "name": "Telepathic Summon",
        "desc": "One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."
      },
      {
        "name": "Baleful Charm (Costs 2 Actions)",
        "desc": "The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."
      },
      {
        "name": "Soul Drain (Costs 2 Actions)",
        "desc": "One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The aboleth can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_aboleth/"
  },
  {
    "slug": "aboleth-nihilith",
    "desc": "",
    "name": "Aboleth, Nihilith",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d10+36",
    "speed": {
      "hover": true,
      "walk": 10,
      "swim": 40,
      "fly": 50
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 8,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "history": 12,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder (only when in ethereal form); bludgeoning, piercing and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks (only when in ethereal form)",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Void Speech, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nihileth makes three tentacle attacks or three withering touches, depending on what form it is in."
      },
      {
        "name": "Tentacle (Material Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target creature is hit, it must make a successful DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute; during that time, it can be removed by lesser restoration or comparable magic. After 1 minute, the diseased creature's skin becomes translucent and slimy. The creature cannot regain hit points unless it is entirely underwater, and the disease can only be removed by heal or comparable magic. Unless the creature is fully submerged or frequently doused with water, it takes 6 (1d12) acid damage every 10 minutes. If a creature dies while diseased, it rises in 1d6 rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Withering Touch (Ethereal Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 14 (3d6 + 4) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Form Swap",
        "desc": "As a bonus action, the nihileth can alter between its material and ethereal forms at will."
      },
      {
        "name": "Tail (Material Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Enslave (3/day)",
        "desc": "The nihileth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the nihileth until the nihileth dies or until it is on a different plane of existence from the target. The charmed target is under the nihileth's control and can't take reactions, and the nihileth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the nihileth."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Body",
        "desc": "The nihileth can reduce the damage it takes from a single source to 0. Radiant damage can only be reduced by half."
      }
    ],
    "legendary_desc": "A nihileth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The nihileth regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The aboleth makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Swipe",
        "desc": "The aboleth makes one tail attack."
      },
      {
        "name": "Psychic Drain (Costs 2 Actions)",
        "desc": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes."
      }
    ],
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the nihileth to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the nihileth drops to 1 hit point instead."
      },
      {
        "name": "Dual State",
        "desc": "A nihileth exists upon the Material Plane in one of two forms and can switch between them at will. In its material form, it has resistance to damage from nonmagical attacks. In its ethereal form, it is immune to damage from nonmagical attacks. The creature's ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within. A nihileth in ethereal form can move through air as though it were water, with a fly speed of 40 feet."
      },
      {
        "name": "Void Aura",
        "desc": "The undead nihileth is surrounded by a chilling cloud. A living creature that starts its turn within 5 feet of a nihileth must make a successful DC 14 Constitution saving throw or be slowed until the start of its next turn. In addition, any creature that has been diseased by a nihileth or a nihilethic zombie takes 7 (2d6) cold damage every time it starts its turn within the aura."
      },
      {
        "name": "Infecting Telepathy",
        "desc": "If a creature communicates telepathically with the nihileth, or uses a psychic attack against it, the nihileth can spread its disease to the creature. The creature must succeed on a DC 14 Wisdom save or become infected with the same disease caused by the nihileth's tentacle attack."
      },
      {
        "name": "Nihileth's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the nihileth can take a lair action to create one of the magical effects as per an aboleth, or the void absorbance action listed below. The nihileth cannot use the same effect two rounds in a row.\n\n- Void Absorbance: A nihileth can pull the life force from those it has converted to nihilethic zombies to replenish its own life. This takes 18 (6d6) hit points from zombies within 30 feet of the nihileth, spread evenly between the zombies, and healing the nihileth. If a zombie reaches 0 hit points from this action, it perishes with no Undead Fortitude saving throw."
      },
      {
        "name": "Regional Effects",
        "desc": "the regional effects of a nihileth's lair are the same as that of an aboleth, except as following.\n\n- Water sources within 1 mile of a nihileth's lair are not only supernaturally fouled but can spread the disease of the nihileth. A creature who drinks from such water must make a successful DC 14 Constitution check or become infected."
      }
    ],
    "spell_list": [],
    "page_no": 8,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_aboleth-nihilith/"
  },
  {
    "slug": "aboleth-thrall-a5e",
    "desc": "",
    "name": "Aboleth Thrall",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "any": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, unlimited-range telepathy with aboleth",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Poison Ink Knife",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Self-Sacrifice",
        "desc": "When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sea Changed",
        "desc": "The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_aboleth-thrall/"
  },
  {
    "slug": "aboleth_bf",
    "desc": "",
    "name": "Aboleth",
    "size": "large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 165,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 26,
    "wisdom": 22,
    "charisma": 18,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 6,
    "intelligence_save": 8,
    "wisdom_save": 6,
    "charisma_save": 4,
    "perception": 20,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,Aberrant Resilience",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Deep Speech,telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aboleth makes three Tentacle or Psychic Bolt attacks. If two Tentacle attacks hit one target, the target must succeed on a DC 16 CON save or contract the _slime pox_ disease (see the Slime Pox trait)."
      },
      {
        "name": "Tentacle",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage."
      },
      {
        "name": "Psychic Bolt",
        "desc": "_Ranged Spell Attack:_ +8 to hit, range 120 ft., one target. _Hit:_ 14 (3d6+4) psychic damage."
      },
      {
        "name": "Psychic Torrent (Recharge 5-6)",
        "desc": "The aboleth floods the minds of up to three creatures it can see within 60 feet of it with random and horrific memories from its eons-long life. Each target must make a DC 16 WIS save. On a failure, a creature takes 49 (14d6) psychic damage and is incapacitated until the end of its next turn, as its mind reels from the torrent of images, thoughts, and memories. On a success, a creature takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The aboleth automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Swim",
        "desc": "The aboleth swims up to half its speed without provoking opportunity attacks."
      },
      {
        "name": "Slime Drain (Costs 2 Actions)",
        "desc": "One creature infected with _slime pox_ within 30 feet of the aboleth takes 10 (3d6) acid damage, and the aboleth regains HP equal to the damage the creature takes."
      }
    ],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The aboleth is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Amphibious",
        "desc": "The aboleth can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the aboleth fails a save, it can choose to succeed instead."
      },
      {
        "name": "Probing Telepathy",
        "desc": "If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires."
      },
      {
        "name": "Slime Pox",
        "desc": "Characterized by the slimy pustules that erupt across the victim's body, _slime pox_ is a disease that infects creatures attacked by an aboleth or that come into contact with an aboleth's slime. Until the disease is cured, the infected creature can breathe air and water, can't regain HP except when underwater, and takes 6 (1d12) acid damage for every 1 hour it remains outside of water or without moisture applied to its skin. Every 24 hours that elapse, the infected creature must make a DC 16 CHA save. Each time a creature fails this save, it views the infecting aboleth more and more favorably, becoming the aboleth's doting and protective thrall after three failed saves.<br>The successes and failures don't need to be consecutive, but once a creature has acquired three of a kind, it no longer has to make this save, resulting in either the creature becoming a thrall of the aboleth or an autonomous - though infected - creature. _Slime pox_ can be cured only by the heal spell or similar magic."
      },
      {
        "name": "Slimy Skin",
        "desc": "The aboleth is coated in an otherworldly mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must succeed on a DC 16 CON save or be infected with _slime pox_ (see the Slime Pox trait)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_aboleth/"
  },
  {
    "slug": "abominable-beauty",
    "desc": "_An otherworldly humanoid of such indescribable beauty, it pains anyone\u2019s eyes to gaze upon her._  \n**Beauty that Destroys.** An abominable beauty is so perfect that her gaze blinds, her voice is so melodious that no ears can withstand it, and her touch is so tantalizing that it burns like fire. In adolescence, this fey creature adopts features that meet the superficial ideals of the nearest humanoid population: long\u2010legged elegance near elves, a stout figure with lustrous hair near dwarves, unscarred or emerald skin near goblins.  \n**Jealous and Cruel.** Abominable beauties are so consumed with being the most beautiful creature in the region that they almost invariably grow jealous and paranoid about potential rivals. Because such an abominable beauty cannot abide competition, she seeks to kill anyone whose beauty is compared to her own.  \n**Male of the Species.** Male abominable beauties are rare but even more jealous in their rages.",
    "name": "Abominable Beauty",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "22d8+88",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 16,
    "charisma": 26,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 12,
    "perception": 7,
    "skills": {
      "deception": 12,
      "perception": 7,
      "performance": 12,
      "persuasion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Draconic, Elvish, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The abominable beauty makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "+8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) damage plus 28 (8d6) fire damage."
      },
      {
        "name": "Blinding Gaze (Recharge 5-6)",
        "desc": "A creature within 30 feet of the abominable beauty who is targeted by this attack and who meets the abominable beauty's gaze must succeed on a DC 17 Charisma saving throw or be blinded. If the saving throw succeeds, the target creature is permanently immune to this abominable beauty's Blinding Gaze."
      },
      {
        "name": "Deafening Voice (Recharge 5-6)",
        "desc": "An abominable beauty's voice is lovely, but any creature within 90 feet and able to hear her when she makes her Deafening Voice attack must succeed on a DC 16 Constitution saving throw or be permanently deafened."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burning Touch",
        "desc": "The abominable beauty's slam attacks do 28 (8d6) fire damage. A creature who touches her also takes 28 (8d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 11,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_abominable-beauty/"
  },
  {
    "slug": "abominable-snowman-a5e",
    "desc": "",
    "name": "Abominable Snowman",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Yeti",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yeti uses Chilling Gaze and makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Chilling Gaze (Gaze)",
        "desc": "One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The yeti has advantage on Stealth checks made to hide in snowy terrain."
      },
      {
        "name": "Fire Fear",
        "desc": "When the yeti takes fire damage, it is rattled until the end of its next turn."
      },
      {
        "name": "Storm Sight",
        "desc": "The yetis vision is not obscured by weather conditions."
      }
    ],
    "spell_list": [],
    "page_no": 433,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_abominable-snowman/"
  },
  {
    "slug": "abominablebeauty-tob1-2023",
    "desc": "False",
    "name": "Abominable Beauty",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "22d8 + 88",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 16,
    "charisma": 26,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 12,
    "perception": 17,
    "skills": {
      "Deception": 12,
      "Perception": 7,
      "Performance": 12,
      "Persuasion": 12
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "passive Perception 17",
    "languages": "Common, Draconic, Elvish, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The abominable beauty uses Blinding Gaze. She then makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) fire damage."
      },
      {
        "name": "Blinding Gaze",
        "desc": "The abominable beauty fixes her gaze on a creature within 30 feet of her. If the target can see the beauty's eyes, the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the abominable beauty's Blinding Gaze for the next 24 hours."
      },
      {
        "name": "Deafening Voice (Recharge 5-6)",
        "desc": "The abominable beauty speaks a lilting incantation. Each creature within 30 feet of her and that can hear her voice must make a DC 16 Constitution saving throw. On a failure, a creature takes 31 (9d6) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage, isn't deafened, and is immune to the abominable beauty's Deafening Voice for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Burning Touch",
        "desc": "When the abominable beauty hits with a Slam attack, the Slam deals an extra 21 (6d6) fire damage (included in the attack). In addition, a creature that touches the abominable beauty or hits her with a melee weapon attack while within 5 feet of her takes 10 (3d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 11,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_abominable-beauty/"
  },
  {
    "slug": "accursed-defiler",
    "desc": "_A gaunt figure in a tattered black mantle shrouded in a cloud of whirling sand. Thin cracks run across its papyrus-dry skin and around its hollow, black eyes._  \n**Cursed to Wander and Thirst.** Accursed defilers are the remnants of an ancient tribe that desecrated a sacred oasis. For their crime, the wrathful spirits cursed the tribe to forever wander the wastes attempting to quench an insatiable thirst. Each defiler carries a parched sandstorm within its lungs and in the flowing sand in its veins. Wherever they roam, they leave only the desiccated husks of their victims littering the sand.  \n**Unceasing Hatred.** The desperate or foolish sometimes try to speak with these ill-fated creatures in their archaic native tongue, to learn their secrets or to bargain for their services, but a defiler\u2019s heart is blackened with hate and despair, leaving room for naught but woe.  \n**Servants to Great Evil.** On very rare occasions, accursed defilers serve evil high priests, fext, or soulsworn warlocks as bodyguards and zealous destroyers, eager to spread the withering desert\u2019s hand to new lands.  \n**Undead Nature.** An accursed defiler doesn\u2019t require air, food, drink, or sleep.",
    "name": "Accursed Defiler",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands an ancient language, but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The accursed defiler makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If a creature is hit by this attack twice in the same round (from the same or different accursed defilers), the target must make a DC 13 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Sandslash (Recharge 5-6)",
        "desc": "As an action, the accursed defiler intensifies the vortex of sand that surrounds it. All creatures within 10 feet of the accursed defiler take 21 (6d6) slashing damage, or half damage with a successful DC 14 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cursed Existence",
        "desc": "When it drops to 0 hit points in desert terrain, the accursed defiler's body disintegrates into sand and a sudden parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a blessed creature, the accursed defiler reforms at the next sundown 1d100 miles away in a random direction."
      },
      {
        "name": "Sand Shroud",
        "desc": "A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than an accursed defiler. Wisdom (Survival) checks made to follow tracks left by an accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 12,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_accursed-defiler/"
  },
  {
    "slug": "accursed-guardian-naga-a5e",
    "desc": "",
    "name": "Accursed Guardian Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Celestial, Common",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Spit Poison",
        "desc": "Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Command (1st-Level; V)",
        "desc": "One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure  the target uses its next turn to move as far from the naga as possible  avoiding hazardous terrain."
      },
      {
        "name": "Hold Person (2nd-Level; V, Concentration)",
        "desc": "One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Multiattack",
        "desc": "The naga casts a spell and uses its vampiric bite."
      },
      {
        "name": "Vampiric Bite",
        "desc": "The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The naga can breathe air and water."
      },
      {
        "name": "Forbiddance",
        "desc": "The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair."
      },
      {
        "name": "Magic Resistance",
        "desc": "The naga has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Spellcasting",
        "desc": "The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n false life\n 2nd-level (3 slots): calm emotions\n hold person\n locate object\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n scrying\n 6th-level (1 slot): forbiddance"
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_accursed-guardian-naga/"
  },
  {
    "slug": "accursed-spirit-naga-a5e",
    "desc": "",
    "name": "Accursed Spirit Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Celestial, Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; V, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Blight (4th-Level; V, Concentration)",
        "desc": "The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."
      },
      {
        "name": "Multiattack",
        "desc": "The naga casts a spell and uses its vampiric bite."
      },
      {
        "name": "Vampiric Bite",
        "desc": "The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shield (1st-Level; V)",
        "desc": "When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The naga can breathe air and water."
      },
      {
        "name": "Magic Resistance",
        "desc": "The naga has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_accursed-spirit-naga/"
  },
  {
    "slug": "accurseddefiler-tob1-2023",
    "desc": "False",
    "name": "Accursed Defiler",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8 + 30",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands an ancient language but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The accursed defiler makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If the accursed defiler scores a critical hit, the target suffers one level of exhaustion."
      },
      {
        "name": "Sandslash (Recharge 5-6)",
        "desc": "The accursed defiler intensifies the vortex of sand that surrounds it. Each creature within 10 feet of the accursed defiler must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cursed Existence",
        "desc": "When it drops to 0 hp in desert terrain, the accursed defiler's body disintegrates into sand and a parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a creature under the effects of the bless spell, the accursed defiler reforms at the next sundown 1d100 miles away from where it died in a random direction."
      },
      {
        "name": "Sand Shroud",
        "desc": "A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than the accursed defiler. Wisdom (Survival) checks made to follow tracks left by the accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage."
      },
      {
        "name": "Undead Nature",
        "desc": "The accursed defiler doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 12,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_accursed-defiler/"
  },
  {
    "slug": "acid-ant",
    "desc": "",
    "name": "Acid Ant",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 8",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 5 (2d4) acid damage and the target takes 1 acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit.",
        "name": "Acid Spit"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d4+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the ant is reduced to 0 hp, it explodes in a burst of acid. Each creature within 5 feet of the ant must succeed on a DC 11 Dexterity saving throw or take 5 (2d4) acid damage.",
        "name": "Explosive Death"
      },
      {
        "desc": "The ant has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      }
    ],
    "spell_list": [],
    "page_no": 8,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_acid-ant/"
  },
  {
    "slug": "acolyte",
    "desc": "**Acolytes** are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.",
    "name": "Acolyte",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
        "attack_bonus": 2,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n* Cantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (3 slots): bless, cure wounds, sanctuary"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/bless/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/sanctuary/?format=json"
    ],
    "page_no": 395,
    "environments": [
      "Temple",
      "Desert",
      "Urban",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_acolyte/"
  },
  {
    "slug": "acolyte-a5e",
    "desc": "",
    "name": "Acolyte",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Bless (1st-Level; V, S, M, Concentration)",
        "desc": "Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute."
      },
      {
        "name": "Cure Wounds (1st-Level; V, S)",
        "desc": "The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it."
      },
      {
        "name": "An acolyte is a priest in training or an assistant to a more senior member of the clergy",
        "desc": "While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (3 slots): bless\n cure wounds\n sanctuary"
      }
    ],
    "spell_list": [],
    "page_no": 486,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_acolyte/"
  },
  {
    "slug": "acolyte_bf",
    "desc": "",
    "name": "Acolyte",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 4,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Mace",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice)."
      },
      {
        "name": "Radiant Bolt",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Divine Providence",
        "desc": "Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_acolyte/"
  },
  {
    "slug": "adult-amethyst-dragon-a5e",
    "desc": "",
    "name": "Adult Amethyst Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 220,
    "hit_dice": "21d12+84",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 22,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 12,
    "wisdom_save": 8,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "deception": 11,
      "insight": 8,
      "perception": 8,
      "persuasion": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 18",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) force damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 19 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage."
      },
      {
        "name": "Concussive Breath (Recharge 5-6)",
        "desc": "The dragon psionically unleashes telekinetic energy in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 60 (11d10) force damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Assume Control (While Bloodied)",
        "desc": "When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 19 Wisdom saving throw. On a success, the creatures turn immediately ends."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Charm",
        "desc": "The dragon targets a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success."
      },
      {
        "name": "Stupefy",
        "desc": "The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 19 Constitution saving throw or lose concentration."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon uses Psionic Wave."
      },
      {
        "name": "Captivating Harmonics (1/Day)",
        "desc": "Each creature of the dragons choice within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory"
      }
    ],
    "spell_list": [],
    "page_no": 141,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-amethyst-dragon/"
  },
  {
    "slug": "adult-black-dragon",
    "desc": "",
    "name": "Adult Black Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Black Dragon",
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "17d12+85",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 11,
    "skills": {
      "perception": 11,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10+1d8",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-black-dragon/"
  },
  {
    "slug": "adult-black-dragon-a5e",
    "desc": "",
    "name": "Adult Black Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "history": 8,
      "perception": 7,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Darkness",
        "desc": "The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Ruthless (1/Round)",
        "desc": "After scoring a critical hit on its turn, the dragon can immediately make one claw attack."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead"
      }
    ],
    "spell_list": [],
    "page_no": 102,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-black-dragon/"
  },
  {
    "slug": "adult-black-dragon-lich-a5e",
    "desc": "",
    "name": "Adult Black Dragon Lich",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "history": 8,
      "perception": 7,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, necrotic, poison",
    "condition_immunities": "charmed, fatigued, frightened, paralyzed, poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid or necrotic energy in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Darkness",
        "desc": "The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead"
      }
    ],
    "spell_list": [],
    "page_no": 96,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-black-dragon-lich/"
  },
  {
    "slug": "adult-blue-dragon",
    "desc": "",
    "name": "Adult Blue Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Blue Dragon",
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 12,
    "skills": {
      "perception": 12,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10+1d10",
        "damage_bonus": 7
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6",
        "damage_bonus": 7
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d8",
        "damage_bonus": 7
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [
      "Desert",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-blue-dragon/"
  },
  {
    "slug": "adult-blue-dragon-a5e",
    "desc": "",
    "name": "Adult Blue Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 275,
    "hit_dice": "22d12+132",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80,
      "swim": 30
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "perception": 8,
      "stealth": 6,
      "survival": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Arc Lightning",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 16 (3d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 90-foot-long  5-foot wide-line of lightning. Each creature in that area makes a DC 20 Dexterity saving throw  taking 77 (14d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
      },
      {
        "name": "Quake",
        "desc": "While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 20 Strength saving throw  taking 11 (2d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Quake (Costs 2 Actions)",
        "desc": "The dragon uses its Quake action."
      }
    ],
    "special_abilities": [
      {
        "name": "Desert Farer",
        "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
      },
      {
        "name": "Dune Splitter",
        "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern"
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-blue-dragon/"
  },
  {
    "slug": "adult-boreal-dragon",
    "desc": "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon\u2019s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License",
    "name": "Adult Boreal Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "fly": 80,
      "walk": 40,
      "swim": 30
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 15,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 15,
    "skills": {
      "athletics": 13,
      "perception": 15,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Draconic, Giant",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d10+8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6+8"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8+8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cinder Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 20 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_adult-boreal-dragon/"
  },
  {
    "slug": "adult-brass-dragon",
    "desc": "",
    "name": "Adult Brass Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Brass Dragon",
    "alignment": "chaotic good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 11,
    "skills": {
      "history": 7,
      "perception": 11,
      "persuasion": 8,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
        "attack_bonus": 0,
        "damage_dice": "13d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-brass-dragon/"
  },
  {
    "slug": "adult-brass-dragon-a5e",
    "desc": "",
    "name": "Adult Brass Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "14d12+70",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "arcana": 9,
      "history": 9,
      "nature": 9,
      "perception": 7,
      "persuasion": 8,
      "religion": 9,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Molten Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Staff (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage."
      },
      {
        "name": "Molten Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 18 Dexterity saving throw. The creature takes 11 (2d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten glass in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw  taking 56 (16d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."
      },
      {
        "name": "Sleep Breath",
        "desc": "The dragon exhales sleep gas in a 60-foot cone. Each creature in the area makes a DC 18 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its staff."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Analyze",
        "desc": "The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 16 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."
      },
      {
        "name": "Self-Sufficient",
        "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day."
      },
      {
        "name": "Scholar of the Ages",
        "desc": "The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can use a Legendary Resistance to treat the roll as a 20."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore"
      }
    ],
    "spell_list": [],
    "page_no": 156,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-brass-dragon/"
  },
  {
    "slug": "adult-bronze-dragon",
    "desc": "",
    "name": "Adult Bronze Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Bronze Dragon",
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 12,
    "skills": {
      "insight": 7,
      "perception": 12,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10",
        "damage_bonus": 7
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6",
        "damage_bonus": 7
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d8",
        "damage_bonus": 7
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.",
        "attack_bonus": 0,
        "damage_dice": "12d10"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-bronze-dragon/"
  },
  {
    "slug": "adult-bronze-dragon-a5e",
    "desc": "",
    "name": "Adult Bronze Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 287,
    "hit_dice": "23d12+138",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 60
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "insight": 8,
      "perception": 8,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Trident (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage."
      },
      {
        "name": "Lightning Pulse",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Lightning Breath",
        "desc": "The dragon exhales lightning in a 90-foot-long  5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw  taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."
      },
      {
        "name": "Ocean Surge",
        "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone  while one that succeeds is pushed only 15 feet away."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Lightning Pulse  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its trident."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Foresight (Costs 2 Actions)",
        "desc": "The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sea foam. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."
      },
      {
        "name": "Oracle of the Coast",
        "desc": "The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants"
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-bronze-dragon/"
  },
  {
    "slug": "adult-cave-dragon",
    "desc": "Covered in black spikes, the dragon\u2019s eyeless head swings from side to side. Darkness creeps from its strange, eel-like hide, spreading like ink in water.  \nApex predators of the underworld, cave dragons are the stuff of nightmare for creatures with little else to fear. They can speak, but they value silence, speaking rarely except when bargaining for food.  \n_**Born to Darkness.**_ Eyeless, these dragons have long, thin spikes that help them navigate tunnels, or seal passages around them, preventing foes from outflanking them. Their stunted wings are little more than feelers, useful in rushing down tunnels. Their narrow snouts poke into tight passages which their tongues scour free of bats and vermin. Young cave dragons and wyrmlings can fly, poorly, but older specimens lose the gift of flight entirely.  \nCave dragon coloration darkens with age, but it always provides good camouflage against stone: white like limestone, yellow, muddy brown, then black at adult and older categories. Mature adult and old cave dragons sometimes fade to gray again.  \n_**Ravenous Marauders.**_ Cave dragons are always hungry and ready to eat absolutely everything. They devour undead, plant creatures, or anything organic. When feeding, they treat all nearby creatures as both a threat and the next course. What alliances they do make only last so long as their allies make themselves scarce when the dragon feeds. They can be bribed with food as easily as with gold, but other attempts at diplomacy typically end in failure. Cave dragons do form alliances with derro or drow, joining them in battle against the darakhul, but there is always a price to be paid in flesh, bone, and marrow. Wise allies keep a cave dragon well fed.  \n_**A Hard Life.**_ Limited food underground makes truly ancient cave dragons almost unheard of. The eldest die of starvation after stripping their territory bare of prey. A few climb to the surface to feed, but their sensitivity to sunlight, earthbound movement, and lack of sight leave them at a terrible disadvantage.  \n\n## A Cave Dragon\u2019s Lair\n\n  \nLabyrinthine systems of tunnels, caverns, and chasms make up the world of cave dragons. They claim miles of cave networks as their own. Depending on the depth of their domain, some consider the surface world their territory as well, though they visit only to eliminate potential rivals.  \nLarge vertical chimneys, just big enough to contain the beasts, make preferred ambush sites for young cave dragons. Their ruff spikes hold them in position until prey passes beneath.  \nDue to the scarcity of food in their subterranean world, a cave dragon\u2019s hoard may consist largely of food sources: colonies of bats, enormous beetles, carcasses in various states of decay, a cavern infested with shriekers, and whatever else the dragon doesn\u2019t immediately devour.  \nCave dragons are especially fond of bones and items with strong taste or smell. Vast collections of bones, teeth, ivory, and the shells of huge insects litter their lairs, sorted or arranged like artful ossuaries.  \nCave dragons have no permanent society. They gather occasionally to mate and to protect their eggs at certain spawning grounds. Large vertical chimneys are popular nesting sites. There, the oldest cave dragons also retreat to die in peace. Stories claim that enormous treasures are heaped up in these ledges, abysses, and other inaccessible locations.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n* A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n* The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary cave dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon\u2019s lair.\n* Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n* Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon\u2019s endless and undiscriminating hunger.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Adult Cave Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 243,
    "hit_dice": "18d12+126",
    "speed": {
      "walk": 40,
      "climb": 40,
      "burrow": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 10,
    "perception": 10,
    "skills": {
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison, thunder",
    "condition_immunities": "poisoned",
    "senses": "blindsight 120 ft., passive Perception 20",
    "languages": "Common, Darakhul, Draconic, Dwarvish, Goblin",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 8) plus 3 (1d6) poison damage.",
        "attack_bonus": 13,
        "damage_dice": "3d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black poison gas in a 60-foot cone. Each target in that area takes 56 (16d6) poison damage and is poisoned if it is a creature; a successful DC 18 Constitution saving throw reduces damage by half and negates the poisoned condition. The poisoned condition lasts until the target takes a long or short rest or it's removed with lesser restoration or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ruff Spikes",
        "desc": "When a creature tries to enter a space adjacent to a cave dragon, the dragon flares its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 18 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 10 (3d6) piercing damage from spikes."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Reset Ruff Spikes",
        "desc": "The dragon can use its ruff spikes as a reaction again before its next turn."
      },
      {
        "name": "Tail",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Swift Bite (Costs 2 Actions)",
        "desc": "The dragon makes two bite attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Darkness Aura",
        "desc": "An adult or older cave dragon can generate an aura of darkness that fills its space and the surrounding 20 feet. This darkness prevents normal vision and darkvision from functioning. Blindsight and truesight function normally. Activating or deactivating the aura is a bonus action."
      },
      {
        "name": "Earth Glide",
        "desc": "An adult cave dragon glides through stone, dirt, or any sort of earth except metal as easily as a fish glides through water. Its burrowing produces no ripple or other sign of its presence and leaves no tunnel or hole unless the dragon chooses to do so; in that case, it creates a passageway 15 feet wide by 10 feet high. The spell move earth cast on an area containing an earth-gliding cave dragon flings the dragon back 30 feet and stuns the creature for one round unless it succeeds on a Constitution saving throw."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, speak with dead\n\n3/day each: blur, counterspell, darkness, web\n\n1/day each: dispel magic, hold person"
      },
      {
        "name": "Cave Dragon's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can't use the same effect two rounds in a row:\n\n- The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n\n- A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n\n- The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing a legendary cave dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon's lair.\n\n- Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n\n- Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon's endless and undiscriminating hunger.\n\nif the dragon dies, these effects fade over the course of 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 125,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-cave-dragon/"
  },
  {
    "slug": "adult-copper-dragon",
    "desc": "",
    "name": "Adult Copper Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Copper Dragon",
    "alignment": "chaotic good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 12,
    "skills": {
      "deception": 8,
      "perception": 12,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
        "attack_bonus": 0,
        "damage_dice": "12d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [
      "Hill",
      "Hills",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-copper-dragon/"
  },
  {
    "slug": "adult-copper-dragon-a5e",
    "desc": "",
    "name": "Adult Copper Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "deception": 10,
      "perception": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "War Pick (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 16 (3d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Acid Breath",
        "desc": "The dragon exhales acid in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 19 Dexterity saving throw  taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      },
      {
        "name": "Slowing Breath",
        "desc": "The dragon exhales toxic gas in a 60-foot cone. Each creature in the area makes a DC 19 Constitution saving throw  becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Acid Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its war pick."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Tricksters Gambit (Costs 2 Actions)",
        "desc": "The dragon magically teleports to an unoccupied space it can see within 30 feet and creates two illusory duplicates in different unoccupied spaces within 30 feet. These duplicates have an AC of 11, and a creature that hits one with an attack can make a DC 16 Intelligence (Investigation) check, identifying it as a fake on a success. The duplicates disappear at the end of the dragons next turn but otherwise mimic the dragons actions perfectly, even moving according to the dragons will."
      }
    ],
    "special_abilities": [
      {
        "name": "Flow Within the Mountain",
        "desc": "The dragon has advantage on Stealth checks made to hide in mountainous regions. By spending 1 minute in concentration while touching a natural stone surface, the dragon can merge into it and emerge from any connected stone surface within a mile."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to stone. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion, mislead, polymorph"
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-copper-dragon/"
  },
  {
    "slug": "adult-earth-dragon-a5e",
    "desc": "",
    "name": "Adult Earth Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 287,
    "hit_dice": "23d12+138",
    "speed": {
      "walk": 40,
      "fly": 40,
      "burrow": 60
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 22,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 12,
      "insight": 8,
      "nature": 12,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 90 ft., passive Perception 21",
    "languages": "Common, Draconic, Terran",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its slam. In place of its bite attack  it can use Rock Spire."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      },
      {
        "name": "Scouring Breath (Recharge 5-6)",
        "desc": "The dragon exhales scouring sand and stones in a 60-foot cone. Each creature in that area makes a DC 20 Dexterity saving throw  taking 56 (16d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."
      },
      {
        "name": "Rock Spire",
        "desc": "A permanent  25-foot-tall  5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 19 Dexterity saving throw  taking 13 (3d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled at the top of the spire. A creature can use an action to make a DC 12 Strength check  freeing the implaced creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16  30 hit points and immunity to poison and psychic damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Shake the Foundation",
        "desc": "The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 20 Dexterity saving throw, falling prone on a failure."
      },
      {
        "name": "Slam Attack (Costs 2 Actions)",
        "desc": "The dragon makes a slam attack."
      },
      {
        "name": "Entomb (While Bloodied",
        "desc": "The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 15 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 15 Strength check, freeing an entombed creature on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "False Appearance",
        "desc": "While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its movement is halved until the end of its next turn."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone"
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-earth-dragon/"
  },
  {
    "slug": "adult-emerald-dragon-a5e",
    "desc": "",
    "name": "Adult Emerald Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 241,
    "hit_dice": "23d12+92",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 22,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 12,
    "wisdom_save": 7,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "deception": 10,
      "history": 12,
      "perception": 7,
      "stealth": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, thunder",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) thunder damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."
      },
      {
        "name": "Maddening Breath (Recharge 5-6)",
        "desc": "The dragon screams  stripping flesh from bones and reason from minds in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 71 (13d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Spiteful Retort (While Bloodied)",
        "desc": "When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 15 Wisdom saving throw, taking 18 (4d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Paranoid Ranting",
        "desc": "The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 15 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness."
      },
      {
        "name": "Pandorum (Costs 2 Actions)",
        "desc": "The dragon psionically targets one creature within 60 feet. The target makes a DC 15 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon makes a psionic wave attack."
      },
      {
        "name": "Maddening Harmonics (1/Day)",
        "desc": "Each creature of the dragons choice that can hear within 90 feet makes a DC 15 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks against the creature that triggered the saving throw with advantage and with disadvantage against all other creatures."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 146,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-emerald-dragon/"
  },
  {
    "slug": "adult-flame-dragon",
    "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._  \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. \u201cMay you be the fire\u2019s plaything\u201d is a curse often used by the foolish.  \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure\u2014direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler\u2019s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started.  \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon\u2019s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn.  \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius.  \nNothing is safe from a flame dragon\u2019s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon\u2019s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon\u2019s death. All burning serpents see the murder of one of their kin as the gravest insult.  \n\n## Flame Dragon\u2019s Lair\n\n  \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey.  \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can\u2019t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n  \n### Regional Effects\n\n  \nThe region containing a legendary flame dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon\u2019s lair. Some of them erupt only once an hour, so they\u2019re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n  \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.",
    "name": "Adult Flame Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 10,
    "perception": 12,
    "skills": {
      "deception": 10,
      "insight": 7,
      "perception": 12,
      "persuasion": 10,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60ft, darkvision 120ft, passive Perception 22",
    "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area takes 63 (18d6) fire damage, or half damage with a successful DC 19 Dexterity saving throw. Each creature in that area must also succeed on a DC 18 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Shifting Flames",
        "desc": "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Fire Incarnate",
        "desc": "All fire damage dealt by the dragon ignores fire resistance but not fire immunity."
      }
    ],
    "spell_list": [],
    "page_no": 129,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-flame-dragon/"
  },
  {
    "slug": "adult-gold-dragon",
    "desc": "",
    "name": "Adult Gold Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Gold Dragon",
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 256,
    "hit_dice": "19d12+133",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 27,
    "dexterity": 14,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 13,
    "perception": 14,
    "skills": {
      "insight": 8,
      "perception": 14,
      "persuasion": 13,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "12d10"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [
      "Astral Plane",
      "Grassland",
      "Water",
      "Ruin",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-gold-dragon/"
  },
  {
    "slug": "adult-gold-dragon-a5e",
    "desc": "",
    "name": "Adult Gold Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 324,
    "hit_dice": "24d12+168",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "insight": 8,
      "perception": 8,
      "persuasion": 13,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Greatsword (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
      },
      {
        "name": "Molten Spit",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."
      },
      {
        "name": "Weakening Breath",
        "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      },
      {
        "name": "Vanguard",
        "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Fiery Reprisal (Costs 2 Actions)",
        "desc": "The dragon uses Molten Spit against the last creature to deal damage to it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales melt away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Valor",
        "desc": "Creatures of the dragons choice within 30 feet gain a +2 bonus to saving throws and are immune to the charmed and frightened conditions."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration"
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-gold-dragon/"
  },
  {
    "slug": "adult-green-dragon",
    "desc": "",
    "name": "Adult Green Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Green Dragon",
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 12,
    "skills": {
      "deception": 8,
      "insight": 7,
      "perception": 12,
      "persuasion": 8,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10+2d6",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "16d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-green-dragon/"
  },
  {
    "slug": "adult-green-dragon-a5e",
    "desc": "",
    "name": "Adult Green Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 287,
    "hit_dice": "25d12+125",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "deception": 9,
      "insight": 8,
      "perception": 8,
      "persuasion": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Poison."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Poison",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns  taking 11 (2d10) poison damage on a failure and ending the effect on a success."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area makes a DC 19 Constitution saving throw  taking 63 (18d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage  but its poison immunity is reduced to resistance for the next hour."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 17 Wisdom saving throw. On a failure  the creature must use its reaction  if available  to make one attack against a creature of the dragons choice with whatever weapon it has to do so  moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature  it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragon uses Honeyed Words."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Woodland Stalker",
        "desc": "When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-green-dragon/"
  },
  {
    "slug": "adult-imperial-dragon",
    "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
    "name": "Adult Imperial Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 297,
    "hit_dice": "22d12+154",
    "speed": {
      "fly": 80,
      "walk": 40,
      "swim": 40
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 25,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 15,
    "skills": {
      "arcana": 10,
      "history": 10,
      "insight": 9,
      "perception": 15,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 25",
    "languages": "all",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10+8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6+8"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8+8"
      },
      {
        "name": "Mesmerizing Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.\n\nThe dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Truespeak",
        "desc": "The dragon can communicate with any living creature as if they shared a language."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The imperial dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components.\nAt will: fog cloud\n3/day each: control water, gust of wind, stinking cloud\n1/day each: cloudkill, control weather"
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_adult-imperial-dragon/"
  },
  {
    "slug": "adult-light-dragon",
    "desc": "",
    "name": "Adult Light Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 9,
    "skills": {
      "arcana": 8,
      "nature": 8,
      "perception": 9,
      "persuasion": 8,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Celestial, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "2d10+6",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "2d6+6",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "2d8+6",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
        "name": "Frightful Presence"
      },
      {
        "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 19 Wisdom saving throw or be turned for 1 minute. Undead of CR 2 or lower who fail the saving throw are instantly destroyed.",
        "name": "Breath Weapon (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The dragon makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The dragon makes a tail attack.",
        "name": "Tail Attack"
      },
      {
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
        "name": "Ethereal Sight"
      },
      {
        "desc": "The dragon sheds bright light in a 20-foot radius and dim light for an additional 20 feet.",
        "name": "Illumination"
      },
      {
        "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/ Day)"
      },
      {
        "desc": "The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.",
        "name": "Void Traveler"
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_adult-light-dragon/"
  },
  {
    "slug": "adult-mithral-dragon",
    "desc": "_Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes._  \n_**Glimmering Champions.**_ Light glints off a mithral dragon\u2019s glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon\u2019s sleek look continues into its body and a mithral dragon\u2019s impossibly thin frame makes it look extremely fragile.  \n_**Rage in Youth.**_ Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals.  \n_**Peacemakers.**_ Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.",
    "name": "Adult Mithral Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 18,
    "constitution": 21,
    "intelligence": 20,
    "wisdom": 21,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 10,
    "intelligence_save": 10,
    "wisdom_save": 10,
    "charisma_save": 10,
    "perception": 10,
    "skills": {
      "athletics": 13,
      "history": 10,
      "insight": 10,
      "perception": 10,
      "persuasion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, thunder",
    "condition_immunities": "charmed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Celestial, Common, Draconic, Primordial",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws.",
        "attack_bonus": 13,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: tongues\n\n5/day each: dispel magic, enhance ability"
      },
      {
        "name": "Spellcasting",
        "desc": "the dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:\n\ncantrips (at will): acid splash, light, mage hand, prestidigitation\n\n1st level (4 slots): charm person, expeditious retreat, magic missile, unseen servant\n\n2nd level (3 slots): blur, hold person, see invisibility\n\n3rd level (3 slots): haste, lightning bolt, protection from energy"
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-mithral-dragon/"
  },
  {
    "slug": "adult-red-dragon",
    "desc": "",
    "name": "Adult Red Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Red Dragon",
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 256,
    "hit_dice": "19d12+133",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 11,
    "perception": 13,
    "skills": {
      "perception": 13,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10+2d6",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "18d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [
      "Hill",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-red-dragon/"
  },
  {
    "slug": "adult-red-dragon-a5e",
    "desc": "",
    "name": "Adult Red Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 310,
    "hit_dice": "23d12+161",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "intimidation": 11,
      "perception": 9,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage."
      },
      {
        "name": "Spit Fire",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 21 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire in a 60-foot cone. Each creature in that area makes a DC 21 Dexterity saving throw  taking 73 (21d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon uses its Cruel Tyranny action."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Searing Heat",
        "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 7 (2d6) fire damage."
      },
      {
        "name": "Volcanic Tyrant",
        "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire"
      }
    ],
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-red-dragon/"
  },
  {
    "slug": "adult-rime-worm",
    "desc": "_These long, crusty slugs sparkle like ice. A gaping hole at one end serves as a mouth, from which long tendrils emanate._  \nRime worms are sometimes kept as guards by frost giants.  \n_**Ice Burrowers.**_ The rime worm\u2019s tendrils help it to burrow through ice and snow as well absorb sustenance from prey. Their pale, almost translucent, skin is coated with ice crystals, making them difficult to spot in their snowy habitat.  \n_**Spray Black Ice.**_ The worms are fierce hunters, and their ability to spray skewers of ice and rotting flesh makes them extremely dangerous.",
    "name": "Adult Rime Worm",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 30,
      "swim": 30,
      "burrow": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, necrotic",
    "condition_immunities": "",
    "senses": "darkvision 200 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rime worm makes two tendril attacks."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack. +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If both tendril attacks hit the same target in a single turn, that target is grappled (escape DC 15). The rime worm can grapple one creature at a time, and it can't use its tendril or devour attacks against a different target while it has a creature grappled.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Devour",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage. If the target was grappled by the rime worm, it takes an additional 13 (2d12) cold damage.",
        "attack_bonus": 8,
        "damage_dice": "2d12"
      },
      {
        "name": "Black Ice Spray (Recharge 5-6)",
        "desc": "The rime worm sprays slivers of ice in a line 30 feet long and 5 feet wide. All creatures in the line take 26 (4d12) necrotic damage and are blinded; a successful DC 15 Constitution saving throw prevents the blindness. A blinded creature repeats the saving throw at the end of its turn, ending the effect on itself with a successful save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Born of Rime",
        "desc": "A rime worm can breathe air or water with equal ease."
      },
      {
        "name": "Ringed by Ice and Death",
        "desc": "A rime worm is surrounded by an aura of cold, necrotic magic. At the start of the rime worm's turn, enemies within 5 feet take 2 (1d4) cold damage plus 2 (1d4) necrotic damage. If two or more enemies take damage from the aura on a single turn, the rime worm's black ice spray recharges immediately."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-rime-worm/"
  },
  {
    "slug": "adult-river-dragon-a5e",
    "desc": "",
    "name": "Adult River Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 252,
    "hit_dice": "24d12+96",
    "speed": {
      "walk": 60,
      "fly": 80,
      "swim": 90
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": 6,
    "wisdom_save": 9,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "acrobatics": 8,
      "deception": 7,
      "insight": 9,
      "nature": 6,
      "perception": 9,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., tremorsense 200 ft. (only detects vibrations in water), passive Perception 19",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."
      },
      {
        "name": "Torrential Breath (Recharge 5-6)",
        "desc": "The dragon exhales water in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw  taking 56 (16d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 30 feet away. A creature that impacts a solid object takes an extra 10 (3d6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Whirlpool",
        "desc": "A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 18 Strength saving throw. On a failure, a creature takes 17 (5d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage."
      }
    ],
    "reactions": [
      {
        "name": "Snap Back (While Bloodied)",
        "desc": "When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Dart Away",
        "desc": "The dragon swims up to half its speed."
      },
      {
        "name": "Lurk",
        "desc": "The dragon takes the Hide action."
      },
      {
        "name": "River Surge (Costs 2 Actions)",
        "desc": "The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 90 feet. The wave travels up to 45 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing and creatures that impact a solid object take 21 (6d6) bludgeoning damage."
      },
      {
        "name": "Sudden Maelstrom (While Bloodied",
        "desc": "The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 18 Strength saving throw. On a failed save, the creature is knocked prone and pushed 15 feet away from the dragon."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Flowing Grace",
        "desc": "The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn."
      },
      {
        "name": "Shimmering Scales",
        "desc": "While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement"
      }
    ],
    "spell_list": [],
    "page_no": 132,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-river-dragon/"
  },
  {
    "slug": "adult-sapphire-dragon-a5e",
    "desc": "",
    "name": "Adult Sapphire Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 304,
    "hit_dice": "29d12+116",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 22,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 12,
    "wisdom_save": 11,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "arcana": 12,
      "deception": 10,
      "history": 12,
      "insight": 11,
      "perception": 11,
      "persuasion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 24",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) psychic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures suffering ongoing psychic damage make this saving throw with disadvantage."
      },
      {
        "name": "Discognitive Breath (Recharge 5-6)",
        "desc": "The dragon unleashes psychic energy in a 60-foot cone. Each creature in that area makes a DC 18 Intelligence saving throw  taking 60 (11d10) psychic damage and 11 (2d10) ongoing psychic damage on a failed save or half as much psychic damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can also use an action to ground itself in reality  ending the ongoing damage."
      },
      {
        "name": "Prognosticate (3/Day)",
        "desc": "The dragon psionically makes a prediction of an event up to 100 years in the future. This prediction has a 67 percent chance of being perfectly accurate and a 33 percent chance of being partially or wholly wrong. Alternatively  the dragon can choose to gain truesight to a range of 90 feet for 1 minute."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Foretell",
        "desc": "The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon uses Psionic Wave."
      },
      {
        "name": "Shatter Mind (Costs 2 Actions)",
        "desc": "The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the creature takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait."
      },
      {
        "name": "Predictive Harmonics",
        "desc": "The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts, telekinesis, wall of force"
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-sapphire-dragon/"
  },
  {
    "slug": "adult-sea-dragon",
    "desc": "_This aquamarine dragon has a shark\u2019s head that tapers off into a sleek eel-like body. Its large fins double as wings._  \n**Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Given their size and power, they may be right; certainly, they are often companions or steeds to gods of the sea.  \nDespite the solemn duties the sea dragons invoke thanks to their lineage, they are extremely whimsical. While these immense creatures are playful, their games can shatter hulls and drown sailors. The sea dragons course through the waves with tangible joy as they hunt whales and entire schools of tuna.  \n**Shipwreck Art.** Sea dragons love collecting treasure, especially prize the sunken treasure-filled hulls of ships lost to storm, battle, or their own handiwork. While they appreciate all wealth, they prefer hardy items that can stand up to long exposure to sea water. Precious metals and gemstones add a dramatic luster to the dragon\u2019s lair when they catch stray beams of light. Sea dragons take any more perishable treasures and place them on a reef-altar, to dissolve in the sea as a tithe to the sea gods.  \n**Sunken Memorials.** A sea dragon\u2019s lair is littered with meticulously arranged ships consigned to the deeps. These wrecks are often artfully smashed to allow the treasures in the hold to spill out onto the sea floor. It may seem haphazard, but it displays a complex aesthetic that only other sea dragons can truly appreciate. Because they arrange these wrecks so carefully, a dragon notices immediately if its hoard is disturbed.  \n\n## Sea Dragon\u2019s Lair\n\n  \nSea dragons dwell in lairs dwell in lairs beneath the waves: ocean fissures and caves, lightless trenches full of strange rock formations, and sheltered reefs of cultivated coral.  \nWhatever the place, it\u2019s dedicated to the worship of sea gods. Despite the draconic instinct for seclusion and protection when choosing a lair, sea dragons always choose lairs relatively close to humanoid trade routes and abundant supplies of fish.  \nThe sky surrounding a sea dragon\u2019s lair is perpetually stormy, and the seas run high. If a captain is courageous, these high winds and swift-running currents can cut significant time off a voyage.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can\u2019t use the same effect two rounds in a row:\n* Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n* The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall\u2019s space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary sea dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n* Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n* Storms and rough water are more common within 6 miles of the lair.\n  \nIf the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days.",
    "name": "Adult Sea Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 60
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 12,
    "skills": {
      "perception": 12,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60ft, darkvision 120ft, passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) cold damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. On a failure, the target takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swim speed if in the water."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-sea-dragon/"
  },
  {
    "slug": "adult-shadow-dragon-a5e",
    "desc": "",
    "name": "Adult Shadow Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 12,
      "insight": 8,
      "nature": 8,
      "perception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained",
    "senses": "darkvision 240 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses Grasp of Shadows  then attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) necrotic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 4 (1d8) necrotic damage."
      },
      {
        "name": "Grasp of Shadows",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 16 Dexterity saving throw. On a failure  it is grappled by tendrils of shadow (escape DC 20) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again."
      },
      {
        "name": "Anguished Breath (Recharge 5-6)",
        "desc": "The dragon exhales a shadowy maelstrom of anguish in a 60-foot cone. Each creature in that area makes a DC 20 Wisdom saving throw  taking 67 (15d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Corrupting Presence",
        "desc": "Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 16 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours."
      },
      {
        "name": "Lurk",
        "desc": "If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn."
      },
      {
        "name": "Slip Through Shadows",
        "desc": "If the dragon is in dim light or darkness, it magically teleports up to 45 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn."
      },
      {
        "name": "Horrid Whispers (Costs 2 Actions)",
        "desc": "A creature that can hear the dragon makes a DC 21 Wisdom saving throw. On a failure, the creature takes 13 (3d8) psychic damage, and the dragon regains the same number of hit points."
      }
    ],
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The dragon radiates an Evil aura."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead"
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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  {
    "slug": "adult-silver-dragon",
    "desc": "",
    "name": "Adult Silver Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Silver Dragon",
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 243,
    "hit_dice": "18d12+126",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 10,
    "perception": 11,
    "skills": {
      "arcana": 8,
      "history": 8,
      "perception": 11,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d10",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Cold Breath.** The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.\n**Paralyzing Breath.** The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "13d8"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [
      "Urban",
      "Feywild",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-silver-dragon/"
  },
  {
    "slug": "adult-silver-dragon-a5e",
    "desc": "",
    "name": "Adult Silver Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 283,
    "hit_dice": "21d12+147",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 24,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "arcana": 9,
      "history": 9,
      "perception": 7,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Spit Frost."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Rapier (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage."
      },
      {
        "name": "Spit Frost",
        "desc": "The creature targets one creature within 60 feet  forcing it to make a DC 21 Constitution saving throw. The creature takes 16 (3d10) cold damage on a failure or half damage on a success. On a failure  the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Frost Breath",
        "desc": "The dragon exhales freezing wind in a 60-foot cone. Each creature in the area makes a DC 21 Constitution saving throw  taking 72 (16d8) cold damage on a failed save or half damage on a success. On a failure  the creature is also slowed until the end of its next turn."
      },
      {
        "name": "Paralyzing Breath",
        "desc": "The dragon exhales paralytic gas in a 60-foot cone. Each creature in the area must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Spit Frost  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its rapier."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Windstorm (Costs 2 Actions)",
        "desc": "Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 20 Constitution saving throw, taking 5 (1d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Cloud Strider",
        "desc": "The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. It can revert to its true form as an action."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas"
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-silver-dragon/"
  },
  {
    "slug": "adult-void-dragon",
    "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon\u2019s body._  \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice.  \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out.  \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard.  \n\n## A Void Dragon\u2019s Lair\n\n  \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon\u2019s lair rests in the great void of space.  \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs.  \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP).  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon\u2019s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n  \n### Regional Effects\n\n  \nThe region containing a legendary void dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can\u2019t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon\u2019s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Adult Void Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 229,
    "hit_dice": "17d12+119",
    "speed": {
      "hover": true,
      "walk": 40,
      "fly": 80
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 10,
    "perception": 11,
    "skills": {
      "arcana": 13,
      "history": 13,
      "perception": 11,
      "persuasion": 10,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 60ft, darkvision 120ft, passive Perception 21",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) cold damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 3 (1d6) cold damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d8"
      },
      {
        "name": "Aura of Madness",
        "desc": "As ancient void dragon, with DC 18 Wisdom saving throw."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales a 60-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 20 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively."
      },
      {
        "name": "Stellar Flare Breath",
        "desc": "The dragon exhales star fire in a 60- foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Teleport",
        "desc": "The dragon magically teleports to any open space within 100 feet."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 5 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Void Slip (Costs 2 Actions)",
        "desc": "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet."
      },
      {
        "name": "Void Cache (Costs 3 Actions)",
        "desc": "The dragon can magically reach into its treasure hoard and retrieve one item. If it is holding an item, it can use this ability to deposit the item into its hoard."
      }
    ],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Void Dweller",
        "desc": "As ancient void dragon."
      }
    ],
    "spell_list": [],
    "page_no": 139,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-void-dragon/"
  },
  {
    "slug": "adult-wasteland-dragon",
    "desc": "",
    "name": "Adult Wasteland Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "burrow": 30,
      "climb": 40,
      "fly": 70,
      "walk": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "force",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d10+8",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d6+8",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d8+8",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
        "name": "Frightful Presence"
      },
      {
        "desc": "The dragon blasts warped arcane energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (11d8) force damage on a failed save, or half as much damage on a successful one.",
        "name": "Warped Energy Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The dragon makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The dragon makes a tail attack.",
        "name": "Tail Attack"
      },
      {
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_adult-wasteland-dragon/"
  },
  {
    "slug": "adult-white-dragon",
    "desc": "",
    "name": "Adult White Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "White Dragon",
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d12+96",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 11,
    "skills": {
      "perception": 11,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10+1d8",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [
      "Tundra",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_adult-white-dragon/"
  },
  {
    "slug": "adult-white-dragon-a5e",
    "desc": "",
    "name": "Adult White Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 250,
    "hit_dice": "20d12+120",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "intimidation": 7,
      "perception": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can spit ice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Ice",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. On a failure  the target takes 16 (3d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 60-foot cone of frost. Each creature in the area makes a DC 19 Constitution saving throw. On a failure  it takes 52 (15d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 15 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Raging Storm (1/Day",
        "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured and the ground is difficult terrain The first time a creature moves on its turn while in the area, it must succeed on a DC 15 Dexterity saving throw or fall prone (or fall if it is flying)."
      }
    ],
    "special_abilities": [
      {
        "name": "Cold Mastery",
        "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm"
      }
    ],
    "spell_list": [],
    "page_no": 122,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_adult-white-dragon/"
  },
  {
    "slug": "adult-wind-dragon",
    "desc": "_Howling wind encircles the white- and gray-scaled dragon, filling and pushing its wings without the need for them to beat._  \nWind dragons view anywhere touched by air as their property, and mortals point to them as the epitome of arrogance. Their narcissism is not without reason, for awe-inspiring power supports their claims of rightful control. To the dragons of the shifting gales, strength is the ultimate arbiter. Although wind dragon wyrmlings are the weakest of the newborn dragons, they grow in power rapidly, and few fully-grown dragons are seen as stronger.  \n_**Braggarts and Bullies.**_ Wind dragons number among the greatest bullies and worst tyrants among mortal creatures. The sometimes foolhardy creatures take personal offense at any perceived challenge and great pleasure in humiliating rivals. They claim great swathes of territory but care little for its governance, and they perceive the mortals in that territory as possessions. Vassals receive only dubious protection in exchange for unflinching loyalty. A wind dragon might seek bloody vengeance for the murder of a follower, but it\u2019s unlikely to go to any length to prevent the loss of life in the first place.  \n_**Lords of the Far Horizons.**_ Some believe that the dragons of the winds claim much more than they are capable of controlling or patrolling. Because they so love altitude, they prefer to rule and meet with earth-bound supplicants at the highest point available: the summit of a great mountain or atop a towering monument erected by fearful slaves. But these dragons are also driven by wanderlust, and often travel far from their thrones. They always return eventually, ready to subjugate new generations and to press a tyrannical claw on the neck of anyone who questions their right to rule.  \n_**Perpetual Infighting.**_ These wandering tyrants are even more territorial among their own kind than they are among groundlings. Simple trespass by one wind dragon into the territory of another can lead to a battle to the death. Thus their numbers never grow large, and the weakest among them are frequently culled.  \nWind dragons\u2019 hoards typically consist of only a few truly valuable relics. Other dragons might sleep on a bed of coins, but common things bore wind dragons quickly. While all true dragons desire and display great wealth, wind dragons concentrate their riches in a smaller number of notable trophies or unique historic items\u2014often quite portable.  \n\n## Wind Dragon\u2019s Lair\n\n  \nWind dragons make their lairs in locations where they can overlook and dominate the land they claim as theirs, but remote enough so the inhabitants can\u2019t pester them with requests for protection or justice. They have little to fear from the elements, so a shallow cave high up on an exposed mountain face is ideal. Wind dragons enjoy heights dotted with rock spires and tall, sheer cliffs where the dragon can perch in the howling wind and catch staggering updrafts and downdrafts sweeping through the canyons and tearing across the crags. Non-flying creatures find these locations much less hospitable.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.\n* Fragments of ice and stone are torn from the lair\u2019s wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 (4d8) bludgeoning damage, or half damage with a successful DC 15 Dexterity saving throw.\n* A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful DC 15 Strength saving throw or be knocked prone and stunned until the end of their next turn.",
    "name": "Adult Wind Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 237,
    "hit_dice": "19d12+114",
    "speed": {
      "walk": 40,
      "fly": 90
    },
    "strength": 24,
    "dexterity": 19,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 14,
    "skills": {
      "acrobatics": 10,
      "intimidation": 10,
      "perception": 14,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "charmed, exhausted, paralyzed, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 24",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wind dragon can use its Frightful Presence and then makes three attacks: one with its bite, and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8"
      },
      {
        "name": "Breath of Gales (Recharge 5-6)",
        "desc": "The dragon exhales a blast of wind in a 60-foot cone. Each creature in that cone takes 27 (5d10) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 20 Strength saving throw halves the damage and prevents being pushed (but not being knocked prone). All flames in the cone are extinguished."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:\n\nat will: feather fall\n\n3/day: lightning bolt"
      },
      {
        "name": "Fog Vision",
        "desc": "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Uncontrollable",
        "desc": "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks."
      },
      {
        "name": "Whirling Winds",
        "desc": "Gale-force winds rage around the dragon. Ranged weapon attacks against it are made with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_adult-wind-dragon/"
  },
  {
    "slug": "adult_black_dragon_bf",
    "desc": "",
    "name": "Adult Black Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 238,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 24,
    "dexterity": 24,
    "constitution": 30,
    "intelligence": 14,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": 2,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage plus 4 (1d8) acid damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Acidic Vapors",
        "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 CON save or be poisoned until the start of its next turn."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-black-dragon/"
  },
  {
    "slug": "adult_blue_dragon_bf",
    "desc": "",
    "name": "Adult Blue Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 267,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 32,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 7,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": 3,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Charged Hide",
        "desc": "When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or be incapacitated until the start of its next turn."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-blue-dragon/"
  },
  {
    "slug": "adult_brass_dragon_bf",
    "desc": "",
    "name": "Adult Brass Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 20,
    "constitution": 30,
    "intelligence": 14,
    "wisdom": 22,
    "charisma": 26,
    "strength_save": 6,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": 2,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 21,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Sleep Breath (Recharge 6)",
        "desc": "The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 CON save or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Suffocating Heat",
        "desc": "As the **young brass dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 18."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-brass-dragon/"
  },
  {
    "slug": "adult_bronze_dragon_bf",
    "desc": "",
    "name": "Adult Bronze Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 255,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 32,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 7,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": 3,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 60 (11d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Repulsion Breath (Recharge 6)",
        "desc": "The dragon exhales repulsion energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 STR save or be pushed up to 30 feet away from the dragon."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Lightning Extraction",
        "desc": "As the **young bronze dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 19."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-bronze-dragon/"
  },
  {
    "slug": "adult_copper_dragon_bf",
    "desc": "",
    "name": "Adult Copper Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 252,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 30,
    "intelligence": 18,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 6,
    "dexterity_save": 6,
    "constitution_save": 10,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Slowing Breath (Recharge 6)",
        "desc": "As the **copper dragon wyrmling**, except it is a 60-foot cone, and the save DC is 18."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Corrosive Scales",
        "desc": "As the **young copper dragon**."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-copper-dragon/"
  },
  {
    "slug": "adult_gold_dragon_bf",
    "desc": "",
    "name": "Adult Gold Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 301,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 26,
    "constitution": 36,
    "intelligence": 18,
    "wisdom": 32,
    "charisma": 30,
    "strength_save": 8,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": 4,
    "wisdom_save": 11,
    "charisma_save": 10,
    "perception": 27,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 19 (2d10+8) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 5 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 15 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 DEX save, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Weakening Breath (Recharge 6)",
        "desc": "As the **gold dragon wyrmling**, except it is a 60-foot cone, and the save DC is 21."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Golden Splendor",
        "desc": "As the **young gold dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 21."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-gold-dragon/"
  },
  {
    "slug": "adult_green_dragon_bf",
    "desc": "",
    "name": "Adult Green Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 255,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 30,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 6,
    "dexterity_save": 6,
    "constitution_save": 10,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 CON save, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Hallucinogenic Gas",
        "desc": "After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-green-dragon/"
  },
  {
    "slug": "adult_red_dragon_bf",
    "desc": "",
    "name": "Adult Red Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 301,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 36,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 32,
    "strength_save": 8,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": 3,
    "wisdom_save": 7,
    "charisma_save": 11,
    "perception": 23,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 19 (2d10+8) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 5 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 15 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 DEX save, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Boil Over",
        "desc": "When the red dragon hasn't unleashed its Fire Breath, the heat builds and rolls outward from it. While the dragon's Fire Breath is available, it emits immense heat, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 21 CON save or take 7 (2d6) fire damage. A creature that fails this save by 5 or more also suffers one level of exhaustion."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-red-dragon/"
  },
  {
    "slug": "adult_silver_dragon_bf",
    "desc": "",
    "name": "Adult Silver Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 267,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 20,
    "constitution": 34,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 8,
    "dexterity_save": 5,
    "constitution_save": 12,
    "intelligence_save": 3,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 19 (2d10+8) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 5 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 15 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 CON save, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Paralyzing Breath (Recharge 6)",
        "desc": "As the **silver dragon wyrmling**, except it is a 60-foot cone, and the save DC is 20."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Freezing Fog",
        "desc": "As the **young silver dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 20."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-silver-dragon/"
  },
  {
    "slug": "adult_white_dragon_bf",
    "desc": "",
    "name": "Adult White Dragon",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 238,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 20,
    "constitution": 32,
    "intelligence": 8,
    "wisdom": 24,
    "charisma": 24,
    "strength_save": 6,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": -1,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 15 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Numbing Chill",
        "desc": "When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or its speed is reduced by 15 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_adult-white-dragon/"
  },
  {
    "slug": "adultcavedragon-tob1-2023",
    "desc": "False",
    "name": "Adult Cave Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 270,
    "hit_dice": "20d12 + 140",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 25,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 24,
    "skills": {
      "Perception": 14,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 24",
    "languages": "Common, Darakhul, Draconic",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black, poisonous gas in a 60-foot cone. Each target in that area must make a DC 21 Constitution saving throw. On a failure, a creature takes 56 (16d6) poison damage and is poisoned until it finishes a short rest. A creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ruff Spikes",
        "desc": "When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 21 Dexterity saving throw or take 9 (2d8) piercing damage and be prevented from entering that space."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Limb Sweep (Costs 2 Actions)",
        "desc": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Darkness Aura",
        "desc": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 14) cast on the dragon suppresses this aura for 1 minute."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magical Tunneler",
        "desc": "The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 10-foot diameter tunnel in its wake."
      },
      {
        "name": "Spiked Climb",
        "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
      }
    ],
    "spell_list": [],
    "page_no": 114,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-cave-dragon/"
  },
  {
    "slug": "adultflamedragon-tob1-2023",
    "desc": "False",
    "name": "Adult Flame Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "22d12 + 132",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 10,
    "perception": 22,
    "skills": {
      "Deception": 10,
      "Perception": 12,
      "Persuasion": 10,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, Ignan",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 18 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shifting Flames",
        "desc": "The dragon magically transforms into a Huge or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      },
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Fire Incarnate",
        "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
      },
      {
        "name": "Heated Body",
        "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-flame-dragon/"
  },
  {
    "slug": "adultmithraldragon-tob1-2023",
    "desc": "False",
    "name": "Adult Mithral Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 253,
    "hit_dice": "22d12 + 110",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 22,
    "constitution": 21,
    "intelligence": 18,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 12,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 10,
    "perception": 26,
    "skills": {
      "History": 10,
      "Insight": 10,
      "Perception": 16,
      "Persuasion": 10,
      "Stealth": 12
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "slashing",
    "condition_immunities": "charmed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 5th level or lower on the target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 +6) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 19 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 14 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Shard Breath (Recharge 5-6)",
        "desc": "The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mithral Scales",
        "desc": "If the dragon rolls a 20 on a saving throw against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
      }
    ],
    "spell_list": [],
    "page_no": 122,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-mithral-dragon/"
  },
  {
    "slug": "adultseadragon-tob1-2023",
    "desc": "False",
    "name": "Adult Sea Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "22d12 + 132",
    "speed": {
      "walk": 60,
      "fly": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 24,
    "skills": {
      "Perception": 14,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage."
      },
      {
        "name": "Fin",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, the creature takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swimming speed if in the water."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-sea-dragon/"
  },
  {
    "slug": "adultvoiddragon-tob1-2023",
    "desc": "False",
    "name": "Adult Void Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 229,
    "hit_dice": "17d12 + 119",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 10,
    "perception": 21,
    "skills": {
      "Arcana": 13,
      "History": 13,
      "Perception": 11,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
      },
      {
        "name": "Aura of Madness",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons."
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales localized gravity in a 60-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 20 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
      },
      {
        "name": "Stellar Breath",
        "desc": "The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "The dragon adds 5 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Void Slip (Costs 2 Actions)",
        "desc": "The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 10 feet of the dragon must succeed on a DC 20 Constitution saving throw or take 14 (4d6) cold damage and be knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
      },
      {
        "name": "Expert Void Traveler",
        "desc": "The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 129,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-void-dragon/"
  },
  {
    "slug": "adultwinddragon-tob1-2023",
    "desc": "False",
    "name": "Adult Wind Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "15d12 + 90",
    "speed": {
      "walk": 90,
      "fly": 30
    },
    "strength": 24,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 22,
    "skills": {
      "Acrobatics": 13,
      "Intimidation": 9,
      "Perception": 12,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "lightning",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tempest Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and 27 (6d8) lightning damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Freedom of Movement",
        "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Storm Sight",
        "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
      },
      {
        "name": "Whirling Winds",
        "desc": "Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 134,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_adult-wind-dragon/"
  },
  {
    "slug": "agnibarra",
    "desc": "",
    "name": "Agnibarra",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d6+18",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Ignan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 3 (1d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
        "name": "Burning Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 9 (2d6 + 2) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
        "name": "Spit Fire"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature that touches the agnibarra or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage, and flammable objects within 5 feet of the agnibarra that aren't being worn or carried ignite.",
        "name": "Body in Flames"
      },
      {
        "desc": "The agnibarra sheds bright light in a 10-foot radius and dim light an additional 10 feet.",
        "name": "Illumination"
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_agnibarra/"
  },
  {
    "slug": "ahu-nixta",
    "desc": "",
    "name": "Ahu-Nixta",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "clockwork armor",
    "hit_points": 67,
    "hit_dice": "9d10+18",
    "speed": {
      "fly": 30,
      "swim": 30,
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 19,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Deep Speech, Void Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The ahu-nixta makes three melee attacks. It can cast one at will spell in place of two melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "name": "Whirring Blades"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Pronged Scepter"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.",
        "name": "Bashing Rod"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahunixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.\n\nWithout its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.\n\nThe ahu-nixta can exit or enter its clockwork armor as a bonus action.",
        "name": "Clockwork Encasement"
      },
      {
        "desc": "The clockwork armor of the ahu-nixta is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.",
        "name": "Immutable Form"
      },
      {
        "desc": "The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components.\nAt will: fear, fire bolt (2d10), telekinesis",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 11,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ahu-nixta/"
  },
  {
    "slug": "ahu-nixta-cataphract",
    "desc": "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars._  \n**Clockwork Armor.** Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.  \n**Evolved Terrors.** As ahu-nixta age and prove themselves against their people\u2019s enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of Open Game License",
    "name": "Ahu-Nixta Cataphract",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "clockwork armor",
    "hit_points": 135,
    "hit_dice": "18d10+36",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 19,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Deep Speech, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cataphract makes three melee attacks. It can cast one at will spell in place of two melee attacks. Alternatively, it can use its Arcane Cannon twice."
      },
      {
        "name": "Whirring Blades",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) slashing damage, and the target must succeed on a DC 15 Dexterity saving throw or take 5 (2d4) slashing damage at the start of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "3d4+5"
      },
      {
        "name": "Pronged Scepter",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Bashing Rod",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Arcane Cannon",
        "desc": "Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 18 (4d8) force damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clockwork Encasement",
        "desc": "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahu-nixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.\n\nWithout its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor. \n\nThe ahu-nixta can exit or enter its clockwork armor as a bonus action."
      },
      {
        "name": "Immutable Form",
        "desc": "The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:\nAt will: fear, fire bolt (2d10), telekinesis"
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ahu-nixta-cataphract/"
  },
  {
    "slug": "ahu-nixta-drudge",
    "desc": "At the core of its clockwork armor, the creature is a shapeless horror from beyond the stars._  \n**Clockwork Armor.** Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. After mastering clockwork design, the ahu-nixta turned to enhancing themselves to better utilize greater and greater clockwork creations.  \n**Evolved Terrors.** As ahu-nixta age and prove themselves against their people\u2019s enemies, they are forcibly evolved in eugenic chambers and given new armor. The ahu-nixta are comprised of Open Game License",
    "name": "Ahu-Nixta Drudge",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "clockwork armor",
    "hit_points": 26,
    "hit_dice": "4d8+8",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Deep Speech, Void Speech",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Whirring Blades",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clockwork Encasement",
        "desc": "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp."
      },
      {
        "name": "Immutable Form",
        "desc": "The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The ahunixta can innately cast the following spells, requiring no material components:\nAt will: fire bolt  (1d10)\n1/day: fear"
      }
    ],
    "spell_list": [],
    "page_no": 10,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ahu-nixta-drudge/"
  },
  {
    "slug": "ahu-nixta-mechanon",
    "desc": "",
    "name": "Ahu-Nixta Mechanon",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "6d8+24",
    "speed": {
      "walk": 20,
      "climb": 10
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "understands Deep Speech and Void Speech but has limited speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Utility Arms or one Slam and one Utility Arm."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Utility Arm",
        "desc": "Uses one of the following attack options:Grabbing Claw Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (2d4+3) piercing damage. If target is a creature is grappled by mechanon (escape DC 13). Until grapple ends creature restrained mechanon can't use Claw on another target. Sonic Disruptor Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) thunder. If target is a creature: DC 12 Con save or incapacitated until end of its next turn.Telekinetic Projector Mechanon fires a ray at a target it can see within 60'. If target is a creature: DC 13 Str save or mechanon moves it up to 30' in any direction. If target is an object weighing 300 pounds or less that isn't being worn or carried it is moved up to 30' in any direction. Mechanon can use projector to manipulate simple tools or open doors and containers."
      },
      {
        "name": "Adapt Appendage",
        "desc": "Swaps its Utility Arm with Utility Arm of any other mechanon within 5 ft. of it."
      },
      {
        "name": "Repair (2/Day)",
        "desc": "Touches an ahu-nixta or a Construct. Target regains 11 (2d8+2) hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Critical Malfunction",
        "desc": "Critical hit vs. mechanon: 20% chance of striking its soul chamber casing stunning it until end of its next turn."
      },
      {
        "name": "Soul Reactivation",
        "desc": "Reduced to 0 hp stops functioning becoming inert. For the next hr if a Small or larger creature that isn't a Construct or Undead dies within 30' of a deactivated mechanon a portion of creature's soul is absorbed by mechanon and construct reactivates regaining all its hp + additional hp equal to the dead creature's CR. If it remains inert for 1 hr it is destroyed and can't be reactivated."
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ahu-nixta-mechanon/"
  },
  {
    "slug": "ahuizotl",
    "desc": "",
    "name": "Ahuizotl",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "13d6+26",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The ahuizotl can use its Tail Grab. It then makes two attacks: one with its bite and one with its claw.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The ahuizotl grabs a creature or item. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14). The ahuizotl can then move up to its speed as a bonus action. The grappled creature must succeed on a DC 14 Strength saving throw or be pulled along 5 feet behind the ahuizotl. A creature being dragged by the ahuizotl makes attack rolls and Dexterity saving throws with disadvantage.\n\nIf the target is an object or weapon being held by another creature, that creature must succeed on a DC 14 Strength saving throw, or the ahuizotl pulls the object away from the creature. After stealing an object or weapon, the ahuizotl can move up to its speed as a bonus action. The ahuizotl can only grapple one creature or hold one weapon or object at a time. If holding a weapon, it can use its Tail Grab action to make one attack with the weapon with no proficiency bonus",
        "name": "Tail Grab"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ahuizotl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "A creature that touches the ahuizotl or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) piercing damage.",
        "name": "Spiky Coat"
      }
    ],
    "spell_list": [],
    "page_no": 10,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ahuizotl/"
  },
  {
    "slug": "air-elemental",
    "desc": "",
    "name": "Air Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 90
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Auran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8",
        "damage_bonus": 5
      },
      {
        "name": "Whirlwind (Recharge 4-6)",
        "desc": "Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.\nIf the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [
      "Plane Of Air",
      "Laboratory",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_air-elemental/"
  },
  {
    "slug": "air-elemental-a5e",
    "desc": "",
    "name": "Air Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 0,
      "fly": 90
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Auran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage."
      },
      {
        "name": "Whirlwind (Recharge 5-6)",
        "desc": "The elemental takes the form of a whirlwind  flies up to half of its fly speed without provoking opportunity attacks  and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement  that creature makes a DC 15 Strength saving throw. On a failure  the creature is carried inside the elementals space until the whirlwind ends  taking 3 (1d6) bludgeoning damage for each 10 feet it is carried  and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 191,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_air-elemental/"
  },
  {
    "slug": "air_elemental_bf",
    "desc": "",
    "name": "Air Elemental",
    "size": "large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 94,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 90,
      "hover": true
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 5,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder,Elemental Resilience",
    "damage_immunities": "lightning,Elemental Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Auran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two Wind Lash or Lightning Bolt attacks."
      },
      {
        "name": "Wind Lash",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage."
      },
      {
        "name": "Lightning Bolt",
        "desc": "_Ranged Weapon Attack:_ +8 to hit, range 30/120 ft., one target. _Hit:_ 18 (3d8+5) lightning damage."
      },
      {
        "name": "Whirlwind (Recharge 4-6)",
        "desc": "Each creature in the elemental's space must make a DC 13 STR save. On a failure, a target takes 18 (3d8+5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. If the save is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Thunderous Retreat",
        "desc": "When a creature the air elemental can see deals damage to it, the elemental can expel a crack of thunder and move up to 15 feet to an unoccupied space it can see. Each creature within 5 feet of the space the elemental left must succeed on a DC 13 CON save or take 7 (2d6) thunder damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Cloud Camouflage",
        "desc": "The elemental's Stealth is 20 while in clouds, fog, or windy weather."
      },
      {
        "name": "Elemental Nature",
        "desc": "The elemental doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Elemental Resilience",
        "desc": "The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_air-elemental/"
  },
  {
    "slug": "akaasit",
    "desc": "A cloud of unconnected, flat gray triangles in the vague shape of a mantis flickers unpredictably from one position to another, clicking softly as its arm blades swing outward. Akaasits are constructed beings from a plane destroyed by a catastrophic misuse of time magic. They were altered by this catastrophe and now exist in the present and in fractions of a second in the past and future._  \n**Mindless.** The akaasit has no mind, at least as understood by denizens of the Material Plane, and its motives are inscrutable. Each akaasit is always found moving toward some unknown destination. It may attack other creatures, or it may ignore them. It protects itself if attacked, but rarely does an akaasit pursue a retreating foe.  \n**Unknown Origin.** The home of the akaasit is unknown, but they are often encountered in areas touched or altered by time magic. Although a few wizards have discovered magical methods of summoning them, none have found a way to control or communicate with them. Akaasits seem to be drawn to spellcasters with some mastery of time magic, though it is always a gamble if an individual akaasit will protect or ruthlessly attack such a spellcaster. An akaasit\u2019s demeanor can change each day, and many time magic spellcasters have been found slain by the same akaasit that faithfully protected them the day prior.  \n**Dispersed Destruction.** If an akaasit is destroyed, it falls apart into a pile of gray triangles. These triangles fade out of existence over the next ten minutes, leaving only the akaasit\u2019s two armblades.  \n**Construct Nature.** The akaasit doesn\u2019t require air, food, drink, or sleep.",
    "name": "Akaasit",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The akaasit makes two arm blade attacks."
      },
      {
        "name": "Arm Blade",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 3 (1d6) force damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Time-Assisted Counterattack",
        "desc": "The akaasit's awareness of the near future allows it to see attacks before they happen. When a creature the akaasit can see attacks it while within 5 feet of it, the akaasit can attack the creature before the creature's attack hits. The akaasit makes a single arm blade attack against the creature. If the creature is reduced to 0 hp as a result of the akaasit's attack, the creature's attack doesn't hit the akaasit."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The akaasit is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Unfixed in Time",
        "desc": "To those properly fixed in time, the akaasit flickers in and out of time, its position never fully clear. Attack rolls against the akaasit have disadvantage. If it is hit by an attack, this trait ceases to function until the start of its next turn."
      },
      {
        "name": "Magic Resistance",
        "desc": "The akaasit has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 11,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_akaasit/"
  },
  {
    "slug": "akanka",
    "desc": "",
    "name": "Akanka",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "unconscious",
    "senses": "passive Perception 12",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Mirrored Carapace and then one Bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage and target: DC 12 Con save or fall unconscious 1 min. Target wakes up if it takes damage or if another creature takes an action to shake it awake."
      },
      {
        "name": "Mirrored Carapace",
        "desc": "Projects illusory duplicate of itself that appears in its space. Each time creature targets it if attack result is below 15 targets duplicate instead and destroys duplicate. Duplicate can be destroyed only by attack that hits it. It ignores all other damage/effects. Creature is unaffected by this if it can't see if it relies on senses other than sight (ex: blindsight) or if it can perceive illusions as false as with truesight. It can't use this while in darkness."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 13) no material components: At will: minor illusion silent image3/day: major image1/day: hallucinatory terrain"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with web it knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "Ignores move restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 10,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_akanka/"
  },
  {
    "slug": "akhlut",
    "desc": "Possessing the body, head, and tail of a killer whale and the powerful legs of a huge wolf, the akhlut is the alpha predator of the polar landscape. Truly personifying the term \u201cseawolf,\u201d these intelligent and resilient creatures travel freely between the land and sea in search of prey._  \nAkhluts are the masters of their domain. Though they have been seen across all of the world\u2019s oceans and many of its coastlines, akhluts are most comfortable in cold regions with easy access to the sea. Because their pods can reach almost a dozen members, anything is fair game from reindeer and seals to mammoths and whales. The only beings powerful enough, or foolhardy enough, to evict a pod of akhluts from their territory are dragons and other akhluts.  \n**Playful Predators.** Akhluts possess undeniable cunning and inquisitiveness, with no two pods using the same strategies to solve problems or hunt prey. Easily bored, akhluts crave stimulation and are known to follow ships and caravans for miles in the hopes that someone might provide something new or exciting to experience. They can be especially mischievous, freeing fish and game from traps purely to hunt he creatures themselves.  \n**Dangerous Steeds.** The akhlut\u2019s natural power, intelligence, and versatility make them incredibly desirable mounts, but the effort to tame one of these creatures is dangerous and not to be taken lightly. Even akhluts who have been mounts for years are willful enough to assert themselves from time to time. With a great deal of patience and a little luck, akhluts can become fiercely loyal and protective companions.",
    "name": "Akhlut",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d10+32",
    "speed": {
      "walk": 40,
      "swim": 60
    },
    "strength": 19,
    "dexterity": 15,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The akhlut makes two attacks: one with its bite and one with its tail slam. It can't make both attacks against the same target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d6+4"
      },
      {
        "name": "Tail Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 +4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "4d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The akhlut can't use its blindsight while deafened."
      },
      {
        "name": "Hold Breath",
        "desc": "The akhlut can hold its breath for 30 minutes."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The akhlut has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The akhlut has advantage on attack rolls against a creature if at least one of the akhlut's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_akhlut/"
  },
  {
    "slug": "akkorokamui",
    "desc": "",
    "name": "Akkorokamui",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "14d20+42",
    "speed": {
      "walk": 15,
      "swim": 60
    },
    "strength": 21,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 19,
    "wisdom": 20,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30', darkvision 120', passive Perception 19",
    "languages": "understands all but can't speak, telepathy 120'",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Tentacles. Can replace one with Spellcasting or Healing Touch."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Guardian's Grasp",
        "desc": "When a creature akkorokamui can see within 30' is attack target akkorokamui can pull creature out of harm's way. If creature is willing it is pulled up to 10 ft. closer to akkorokamui and akkorokamui becomes new attack target. If creature isn't willing this reaction fails."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Discern",
        "desc": "Makes a Wis (Perception) or Wis (Insight) check."
      },
      {
        "name": "Jet",
        "desc": "Swims up to half its swimming speed with o provoking opportunity attacks."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "Uses Spellcasting."
      },
      {
        "name": "Tentacle Sweep (2)",
        "desc": "Spins in place with its tentacles extended. Each creature within 20' of it that isn't grappled by it: DC 17 Dex save or take 19 (4d6+5) bludgeoning damage and be knocked prone. Each creature grappled by akkorokamui must make DC 17 Str save or take 12 (2d6+5) bludgeoning damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Offering of Flesh",
        "desc": "Can spend 1 min carefully detaching part or all of one of its 100-foot-long tentacles dealing no damage to itself. Tentacle contains a magic-imbued fleshy hook and enough meat for 25 rations (if part of a tentacle) or 50 rations (if a full tentacle) if properly preserved. Fleshy hook remains imbued with magic for 4 hrs or until a creature eats it. A creature that eats magic-infused fleshy hook regains 50 hp then it is cured of blindness deafness and all diseases or restores all lost limbs (creature's choice). Limb restoration effect works like regenerate spell. Hook's magic works only if the akkorokamui offered it willingly."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 15 hp at start of its turn if it has at least 1 hp."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 11,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_akkorokamui/"
  },
  {
    "slug": "aklea-a5e",
    "desc": "",
    "name": "Aklea",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 656,
    "hit_dice": "32d20+320",
    "speed": {
      "walk": 60,
      "fly": 60
    },
    "strength": 30,
    "dexterity": 24,
    "constitution": 30,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 17,
    "dexterity_save": null,
    "constitution_save": 17,
    "intelligence_save": 13,
    "wisdom_save": 14,
    "charisma_save": 15,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant; damage from nonmagical weapons",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "Celestial, Common, six more",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V, S)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Hold Monster (5th-Level; V, S, Concentration)",
        "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Immortal Form",
        "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The empyrean can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Attack",
        "desc": "The empyrean makes a weapon attack."
      },
      {
        "name": "Cast Spell",
        "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
      },
      {
        "name": "Fly",
        "desc": "The empyrean flies up to half its fly speed."
      },
      {
        "name": "Shout (Recharge 5-6)",
        "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Divine Grace",
        "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
      }
    ],
    "spell_list": [],
    "page_no": 405,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_aklea/"
  },
  {
    "slug": "akyishigal-tob1-2023",
    "desc": "False",
    "name": "Akyishigal",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d10 + 72",
    "speed": {
      "walk": 40,
      "fly": 40,
      "burrow": 40
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 22,
    "intelligence": 19,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": 9,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 9,
    "perception": 16,
    "skills": {
      "Acrobatics": 11,
      "Athletics": 9,
      "Perception": 6,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., truesight 60 ft., passive Perception 16",
    "languages": "Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Akyishigal makes four Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Call Spawn (1/Day)",
        "desc": "Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action."
      },
      {
        "name": "Spellcasting",
        "desc": "Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect evil and good, pass without trace\n3/day: dispel magic, giant insect, insect plague\n1/day: contagion (filth fever only)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies."
      },
      {
        "name": "Teleport",
        "desc": "Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
      },
      {
        "name": "Skitter (Costs 2 Actions)",
        "desc": "Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "Akyishigal uses Spellcasting."
      }
    ],
    "reactions": [],
    "legendary_desc": "Akyishigal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Akyishigal regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
      },
      {
        "name": "Skitter (Costs 2 Actions)",
        "desc": "Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "Akyishigal uses Spellcasting."
      }
    ],
    "special_abilities": [
      {
        "name": "Cloak of Swarms",
        "desc": "Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Akyishigal fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Akyishigal has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 75,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_akyishigal/"
  },
  {
    "slug": "al-aeshma-genie",
    "desc": "_A savage parody of a djinni, an al-Aeshma\u2019s lower half is composed of scorching winds and desert sand._  \n**Sand Djinnis.** The al-Aeshma are former djinn and share the same powers, albeit in a darker style. Their skin is black as pitch, and their whirlwind form includes much dust and sand. Only radiant or fire damage can slay them entirely\u2014otherwise the desert sand flows to seal their wounds and reattach severed limbs.  \n**Obligation of Wishes.** Granting three wishes to a mortal is a sacred and serious obligation among the genies, referred to as being wishbound. The Lords of Air mandate this as celestial law, and many believe that a djinni cannot refuse to grant a wish. Certainly the consequences of disobedience are dire.  \nThose djinn who decline to grant a wish, for any reason, are stripped of their wish power and handed to efreeti for 1,001 years of torture and debasement. Those that survive are banished to wander the Material Plane.  \n**Unforgiven.** No al-Aeshma has ever been forgiven. Their punishment drives them mad, and makes them anything but contrite. Al-Aeshma are a feral, mocking scourge to all other genies, even efreeti, for they know many secrets and their hearts lust for revenge.",
    "name": "Al-Aeshma Genie",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 90
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Auran, Common, Ignan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The al-Aeshma makes three scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 3 (1d6) necrotic damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Dust Devil",
        "desc": "A 5-foot-radius, 30-foot-tall cylinder of sand magically forms on a point the al-Aeshma can see within 120 feet of it. The dust devil lasts as long as the al-Aeshma maintains concentration (as if a spell). Any creature but the al-Aeshma that enters the dust devil must succeed on a DC 18 Strength saving throw or be restrained by it; any number of creatures may be restrained this way. At the start of a restrained creature's turn, it takes 7 (2d6) slashing damage plus 7 (2d6) necrotic damage. The al-Aeshma can move the dust devil up to 60 feet as an action; restrained creatures move with it. The dust devil ends if the al-Aeshma loses sight of it. A creature can use its action to free a creature restrained by the dust devil, including itself, by making a DC 18 Strength check. If the check succeeds, it moves to the nearest space outside the dust devil."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Hatred",
        "desc": "The al-Aeshma has advantage on attack rolls against airborne opponents."
      },
      {
        "name": "Bound",
        "desc": "The al-Aeshma must always be anchored to the earth. Even in gaseous form or sandstorm form, part of it must always touch the ground. The al-Aeshma's maximum altitude while flying is 50 ft. If it is not touching, it loses its immunities and gains vulnerability to lightning and thunder."
      },
      {
        "name": "Elemental Demise",
        "desc": "When an al-Aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind equipment it was wearing or carrying."
      },
      {
        "name": "Ill Wind",
        "desc": "As a bonus action when in gaseous form, the al-Aeshma can befoul its space with a choking scent. When the al-Aeshma moves through another creature's space in gaseous form, the creature must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn. Ill Wind lasts until the al-Aeshma leaves gaseous form or chooses to end the ability as a bonus action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the al-Aeshma's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nat will: detect evil and good, detect magic, thunderwave\n\n3/day each: destroy food and water (as create food and water, but makes food and drink unpalatable), tongues, wind walk\n\n1/day each: creation, gaseous form, insect plague, invisibility, major image"
      },
      {
        "name": "Regeneration",
        "desc": "The al-Aeshma regains 10 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. The al-Aeshma dies only if it starts its turn at 0 hit points and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 211,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_al-aeshma-genie/"
  },
  {
    "slug": "al-aeshmagenie-tob1-2023",
    "desc": "False",
    "name": "Al-Aeshma Genie",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 149,
    "hit_dice": "13d10 + 78",
    "speed": {
      "walk": 90,
      "fly": 30
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Auran, Common, Ignan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Dust Devil",
        "desc": "The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a DC 17 Strength saving throw or be restrained. While restrained, a creature takes 7 (2d6) slashing damage and 7 (2d6) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a restrained creature, can take an action to free the restrained creature by succeeding on a DC 17 Strength check."
      },
      {
        "name": "Spellcasting",
        "desc": "The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect magic\n3/day each: create or destroy water (destroy only), wind walk (as an action)\n1/day each: gaseous form, invisibility"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Air Hatred",
        "desc": "The al-aeshma has advantage on attack rolls against creatures that are flying."
      },
      {
        "name": "Earth Bound",
        "desc": "The al-aeshma is anchored to the earth and can't fly far from it. The al-aeshma can't willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground."
      },
      {
        "name": "Elemental Demise",
        "desc": "When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying."
      },
      {
        "name": "Regeneration",
        "desc": "The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the al-Aeshma's next turn. The al-aeshma dies only if it starts its turn at 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 197,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_al-aeshma-genie/"
  },
  {
    "slug": "ala",
    "desc": "_Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind._  \n**Daughters of the Whirlwind.** Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by \u0161estaci, those men and women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had been struck by a powerful stormwind.  \nAlas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.  \n**Enormous Appetites.**The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage humanoids may beg an ala\u2019s favor (or divert its wrath) with gifts of bound captives.  \n**Energized by Storms.** In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger. Because alas wield lightning with such mastery, some sages associate them with the god of lightning.",
    "name": "Ala",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "athletics": 8,
      "perception": 9,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison, thunder",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ala makes two claw attacks or one claw and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Lightning's Kiss (Recharge 5-6)",
        "desc": "One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Poison Flesh",
        "desc": "The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage."
      },
      {
        "name": "Storm's Strength",
        "desc": "If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ala/"
  },
  {
    "slug": "ala-tob1-2023",
    "desc": "False",
    "name": "Ala",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8 + 60",
    "speed": {
      "walk": 40,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 19,
    "skills": {
      "Athletics": 8,
      "Perception": 9,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "lightning, poison, thunder",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ala makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Lightning's Kiss (Recharge 5-6)",
        "desc": "The ala launches a bolt of lightning at up to three targets it can see within 30 feet of it. Each target must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Poisonous Flesh",
        "desc": "The ala's poison infuses its flesh. A creature that touches the ala or hits it with a melee attack while within 5 feet of it takes 7 (2d6) poison damage."
      },
      {
        "name": "Storm's Strength",
        "desc": "If the ala is outside and an electrical storm is within 1 mile of it, creatures have disadvantage on their saving throws against the ala's Lightning's Kiss."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ala/"
  },
  {
    "slug": "alabaster-tree",
    "desc": "",
    "name": "Alabaster Tree",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 10
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "stunned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The alabaster tree makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d4+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage plus 4 (1d8) radiant damage and the creature is grappled (escape DC 16).",
        "name": "Slam"
      },
      {
        "desc": "The alabaster tree makes one slam attack against a Large or smaller target it is grappling. If the attack hits, the target is engulfed in razor-sharp leaves, and the grapple ends. While engulfed, the target is blinded and restrained, it has total cover against attacks and other effects outside of the leaves, and it takes 13 (3d8) slashing damage at the start of each of the alabaster tree's turns. An alabaster tree can have only one creature engulfed at a time.\n\nIf the alabaster tree takes 15 damage or more on a single turn from the engulfed creature, the alabaster tree must succeed on a DC 14 Constitution saving throw at the end of that turn or release the creature in a shower of shredded leaves. The released creature falls prone in a space within 10 feet of the alabaster tree. If the alabaster tree dies, an engulfed creature is no longer restrained by it and can escape from the leaves and branches by using an action to untangle itself.",
        "name": "Serrated Squeeze (Willow Only)"
      },
      {
        "desc": "One Large or smaller object held or creature grappled by the alabaster tree is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.",
        "name": "Toss (Oak Only)"
      },
      {
        "desc": "The alabaster tree fires a cloud of sharp needles at all creatures within 30 feet of it. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.",
        "name": "Cloud of Needles (Recharge 5-6, Pine Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the alabaster tree moves up to five times its speed, leaving a trail of difficult terrain behind it.",
        "name": "Churning Advance (3/Day)"
      },
      {
        "desc": "Hallowed reeds within 60 feet of an alabaster tree have advantage on saving throws.",
        "name": "Foster the Grasses"
      },
      {
        "desc": "The alabaster tree knows if a creature within 60 feet of it is good-aligned or not.",
        "name": "Like Calls to Like"
      },
      {
        "desc": "A good-aligned creature who takes a short rest within 10 feet of an alabaster tree gains all the benefits of a long rest.",
        "name": "Soul's Respite"
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alabaster-tree/"
  },
  {
    "slug": "alabroza",
    "desc": "",
    "name": "Alabroza",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 4,
    "wisdom": 15,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "understands Abyssal but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Talons attacks or one Talons attack and one Draining Fangs attack."
      },
      {
        "name": "Draining Fangs",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 6 (1d8+2) piercing damage and the alabroza attaches to the target. While attached the alabroza doesn't attack. Instead at the start of each of the alabroza's turns the target loses 6 (1d8+2) hp due to blood loss. The alabroza can detach itself by spending 5 ft. of its movement. It does so after the target is reduced to 0 hp. A creature including the target can use its action to detach the alabroza."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 5 (1d6+2) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodthirsty",
        "desc": "An alabroza must drink at least 1 pint of fresh blood or milk every 24 hrs or it suffers one level of exhaustion. Each pint of blood or milk the alabroza drinks removes one level of exhaustion."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alabroza/"
  },
  {
    "slug": "alabroza-bloodfiend",
    "desc": "",
    "name": "Alabroza, Bloodfiend",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 72,
    "hit_dice": "16d6+16",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, poison",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Broomsticks 2 Talons or 1 Beak and 1 Talons."
      },
      {
        "name": "Beak (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) piercing damage and attaches to target. While attached doesn't attack. Instead at start of each of its turns target: 12 (2d8+3) hp to blood loss. Can detach itself via 5 ft. of its move. It does so after target is reduced to 0 hp. Creature including target can use action to detach it via DC 13 Str."
      },
      {
        "name": "Talons (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) piercing damage."
      },
      {
        "name": "Broomstick (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."
      },
      {
        "name": "Hypnotic Gaze",
        "desc": "Fixes its gaze on one creature it can see within 10 ft. of it. Target: DC 12 Wis save or charmed 1 min. While charmed creature is incapacitated has speed 0 and refuses to remove attached alabroza. Charmed creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful creature immune to this for next 24 hrs."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 12) no material components: At will: minor illusion3/day ea: detect thoughts suggestion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into Med humanoid Small mist cloud or back into true bird-like fiend form. Other than size and speed stats are same in each form with mist form exceptions. Items worn/carried not transformed. Reverts on death. Mist form: can't take any actions speak or manipulate objects resistance to nonmagical damage. Weightless fly speed 20' can hover can enter hostile creature's space and stop there. If air can pass through a space mist can with o squeezing but can't pass through water."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodthirsty",
        "desc": "Must drink 1+ pint of fresh blood or milk every 24 hrs or suffers one level of exhaustion. Each pint it drinks removes one level."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alabroza-bloodfiend/"
  },
  {
    "slug": "alazai",
    "desc": "",
    "name": "Alazai",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 149,
    "hit_dice": "13d10+78",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 120', passive Perception 13",
    "languages": "Ignan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Burning Slams or three Hurl Flames."
      },
      {
        "name": "Burning Slam",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 11 (2d10) fire. If target is creature/flammable object ignites. Until action used to douse fire target: 5 (1d10) fire at start of each of its turns."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) fire."
      },
      {
        "name": "Scorching Aura (Recharge 6)",
        "desc": "Increases power of its inner fire causing metal weapons and armor to burn red-hot. Each creature within 30' of it in physical contact with manufactured metal object (ex: metal weapon suit of heavy or medium metal armor): 22 (5d8) fire and must make DC 16 Con save or drop object if it can. If it doesn't drop object (or take off armor) has disadvantage on attacks and ability checks until start of alazai's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Conditional Invisibility",
        "desc": "Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it don't have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Fire Form",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."
      },
      {
        "name": "Iron Disruption",
        "desc": "Struck by a cold iron weapon becomes visible and can't use Hurl Flame or Scorching Aura until start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alazai/"
  },
  {
    "slug": "albino-death-weasel",
    "desc": "",
    "name": "Albino Death Weasel",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "burrow": 30,
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.",
        "name": "Claw"
      },
      {
        "desc": "The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Musk Spray (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
        "name": "Keen Hearing and Smell"
      },
      {
        "desc": "If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.",
        "name": "Pounce"
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_albino-death-weasel/"
  },
  {
    "slug": "alchemical-apprentice",
    "desc": "",
    "name": "Alchemical Apprentice",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d6+14",
    "speed": {
      "climb": 10,
      "walk": 10
    },
    "strength": 13,
    "dexterity": 6,
    "constitution": 13,
    "intelligence": 16,
    "wisdom": 6,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, poison",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "understands Common but can't speak, telepathy 10 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "2d8+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.",
        "name": "Pseudopod"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "3d6",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid, cold, fire, or poison damage.",
        "name": "Magical Burble"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "The ooze can absorb any potion, oil, tincture, or alchemical draught that touches it, choosing to be affected by the substance or to nullify it.",
        "name": "Absorb Potion"
      },
      {
        "desc": "These oozes don't fare well in sunlight and don't easily endure the rigors of travel. The creature dies if it is directly exposed to sunlight for more than 1 minute. Each day it is more than 1 mile from its \u201cbirth\u201d place, the ooze must succeed on a DC 12 Constitution saving throw or die.",
        "name": "Perishable"
      },
      {
        "desc": "The alchemical apprentice can produce one common potion, oil, tincture, or alchemical draught each day. If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted.",
        "name": "Produce Potion (1/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alchemical-apprentice/"
  },
  {
    "slug": "alchemical-golem",
    "desc": "",
    "name": "Alchemical Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 7,
    "constitution": 21,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The golem makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "The golem exhales poisonous fumes in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Poison Breath (Brimstone Infusion Only; Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Syringes on the golem's back pierce its silver hide and infuse it with a powerful admixture. At the start of its turn, the alchemical golem can select one of the following infusions. Each infusion lasts until the start of its next turn. The golem can't use multiple infusions at once.\nBrimstone: The golem takes 7 (2d6) necrotic damage when it activates this infusion. The golem can breathe poison as an action. In addition, any creature that starts its turn within 5 feet of the golem must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn.\nQuicksilver: The golem takes 14 (4d6) necrotic damage when it activates this infusion. The golem's silver hide turns to shifting quicksilver, increasing its speed to 40 feet and granting it resistance to damage to which it is not already immune. l\nSalt: The golem takes 17 (5d6) necrotic damage when it activates this infusion. The golem's silver hide is covered with salt crystals, increasing its AC by 3. The golem's slam attacks deal an extra 14 (4d6) piercing damage and the ground within 20 feet of the golem becomes difficult terrain for 1 hour. A creature can force an adamantine syringe into the golem's body with a successful DC 25 Strength check while grappling the golem, nullifying its current infusion and dealing 35 (10d6) piercing damage to it.",
        "name": "Alchemical Infusion"
      },
      {
        "desc": "Whenever the golem takes acid, cold, fire, or lightning damage, all creatures within 20 feet of the golem must make a DC 16 Dexterity saving throw, taking damage equal to the damage the golem took on a failed save, or half as much damage on a successful one.",
        "name": "Elemental Expulsion"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 192,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alchemical-golem/"
  },
  {
    "slug": "alchemical-skunk",
    "desc": "The large skunk waddles forward, sniffing at a spilled potion. As a sound nearby startles it, the skunk raises its tail, and the stripes on its back change color._  \n**Magical Prank.** The unfortunate result of a magic school prank, alchemical skunks were created when an ordinary skunk was forced to drink a combination of potions. Despite their larger size, alchemical skunks still look and act like ordinary skunks, except for the ever-changing color of the stripes on their backs. Experienced foresters know that the colors on the alchemical skunk\u2019s back indicate which magical malady the creature is about to spray and do their best to avoid aggravating these dangerous creatures.  \n**Laboratory Pests.** Alchemical skunks forage the same as their nonmagical kin, but they are also regularly found scavenging the waste of alchemical laboratories. They enjoy feasting on potions and potion components, much to the dismay of alchemists and adventurers alike.",
    "name": "Alchemical Skunk",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d6+24",
    "speed": {
      "burrow": 10,
      "walk": 30
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Alchemical Spray",
        "desc": "The alchemical skunk raises its tail and sprays an alchemical mixture. The skunk is immune to its own spray effects and to the spray effects of other alchemical skunks. Roll a d6 to determine the skunk's spray.\n1. Pleasant Mist. The skunk produces a rosy mist. Each creature within 10 feet of the skunk must succeed on a DC 13 Charisma saving throw or be charmed until the end of its next turn.\n2. Shrinking Cloud. The skunk releases a yellow gas. Each creature in a 15-foot cone must succeed on a DC 13 Constitution saving throw or be reduced as if targeted by the enlarge/reduce spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n3. Laughing Gas. The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a DC 13 Wisdom saving throw or become incapacitated as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n4. Blinding Spray. The skunk shoots a stream of a green fluid. Each creature in a line that is 30 feet long and 5 feet wide must succeed on a DC 13 Dexterity saving throw or be blinded for 1 minute, or until the creature uses an action to wipe its eyes.\n5. Sleeping Fog. The skunk sprays a sweet-smelling blue fog. Each creature within 10 feet of the skunk must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\n6. Poison Fog. The skunk excretes a foul-smelling purple fog around itself until the start of its next turn. Each creature that starts its turn within 20 feet of the skunk must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The alchemical skunk has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The alchemical skunk has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_alchemical-skunk/"
  },
  {
    "slug": "alchemist-a5e",
    "desc": "",
    "name": "Alchemist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 19,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "investigation": 7,
      "nature": 7,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "any four",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The alchemist attacks twice with their dagger."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Bomb (3/Day)",
        "desc": "The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact  the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Alter Bomb",
        "desc": "The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder."
      },
      {
        "name": "Potion",
        "desc": "The alchemist drinks or administers a potion."
      }
    ],
    "reactions": [
      {
        "name": "Desperate Drink (1/Day",
        "desc": "When the alchemist is dealt damage, they drink a potion."
      },
      {
        "name": "Alchemists brew concoctions with potent magical and chemical properties",
        "desc": "Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Alchemy Schooling",
        "desc": "The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."
      },
      {
        "name": "Crafting",
        "desc": "So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."
      },
      {
        "name": "Potion Crafter",
        "desc": "The alchemist has the following potions on hand:"
      },
      {
        "name": "Potion of climbing",
        "desc": "For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb"
      },
      {
        "name": "Potion of greater healing (3)",
        "desc": "Restores 14 (4d4 + 4) hit points"
      },
      {
        "name": "Potion of superior healing",
        "desc": " Restores 28 (8d4 + 8) hit points"
      },
      {
        "name": "Potion of water breathing",
        "desc": "For 1 hour, the drinker can breathe underwater"
      }
    ],
    "spell_list": [],
    "page_no": 466,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_alchemist/"
  },
  {
    "slug": "alchemist-archer",
    "desc": "",
    "name": "Alchemist Archer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 17,
    "armor_desc": "studded leather",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 9,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The alchemist archer makes three longbow attacks or two scimitar attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "1d8+5",
        "desc": "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "name": "Longbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following:\nConcussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone.\nEntangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage).\nExplosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.",
        "name": "Alchemical Arrows"
      },
      {
        "desc": "The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.",
        "name": "Hunter's Aim"
      }
    ],
    "spell_list": [],
    "page_no": 141,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alchemist-archer/"
  },
  {
    "slug": "alchemist-tob1-2023",
    "desc": "False",
    "name": "Alchemist",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 44,
    "hit_dice": "8d6 + 16",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 9,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Arcana": 5,
      "Medicine": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes two Alchemical Dagger or Alchemical Bolt attacks."
      },
      {
        "name": "Alchemical Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) damage of the type determined by Apothecary."
      },
      {
        "name": "Alchemical Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) damage of the type determined by Apothecary."
      },
      {
        "name": "Alchemical Vapors (Recharge 6)",
        "desc": "The kobold alchemist releases alchemical vapors pleasing to draconic senses and unpleasant to all others. Each creature that isn't a dragonborn or kobold within 15 feet of the alchemist must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. Each dragonborn and kobold within 15 feet of the alchemist has resistance to damage of the type determined by Apothecary for 1 minute."
      },
      {
        "name": "Explosive Flask (Recharge 5-6)",
        "desc": "The kobold alchemist throws a flask of volatile substances at a point it can see within 30 feet of it. The flask explodes, and each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) damage of the type determined by Apothecary and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Apothecary",
        "desc": "At the start of each of the kobold alchemist's turns, the alchemist chooses one of the following damage types: acid, cold, fire, lightning, or poison. The alchemist has resistance to that damage type until the start of its next turn."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 244,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_alchemist/"
  },
  {
    "slug": "alehouse-drake",
    "desc": "_This plump little creature reclines with a dazed look in its eyes and the suggestion of a grin on its fanged jaws._  \n**Scaled Barflies.** Alehouse drakes squat in busy bars, rowdy taverns, and bustling inns. A bane or savior to every bartender and innkeeper, alehouse drakes enjoy pushing patrons\u2019 emotions, driving crowds to ecstatic cheers or bloody bar fights.  \nAlehouse drakes make their homes in cities and towns, though older drakes settle down in roadside coaching inns. In the former situations, they are often troublemakers or pranksters, but in the latter circumstances, they usually befriend the proprietor and help manage flared tempers and weepy drinkers in return for living space and a generous tab.  \n**Relentless Gossips.** Alehouse drakes gossip endlessly. Perched in hiding places throughout busy taverns, they overhear many stories, and often trade in information, making them good sources for news about town. More devious and ill-mannered alehouse drakes resort to blackmail, but usually only to secure a comfortable spot in their chosen tavern.  \n**Family Heirlooms.** Alehouse drakes are one to two feet long on average and weigh about eighteen lb. with a plump belly. Their scales are deep amber with cream or white highlights, and they possess glittering, light-colored eyes. The oldest recorded alehouse drake lived just past 400 years\u2014some are quite beloved by innkeeping families, and treated bit like family heirlooms.",
    "name": "Alehouse Drake",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 65,
    "hit_dice": "10d4+40",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 19,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 3,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds."
      },
      {
        "name": "Discombobulating Touch",
        "desc": "An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: friends, vicious mockery\n\n5/day each: calm emotions, dissonant whispers, ray of sickness, hideous laughter\n\n3/day each: confusion, invisibility"
      },
      {
        "name": "Forgetful Spellcasting",
        "desc": "When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting."
      }
    ],
    "spell_list": [],
    "page_no": 148,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_alehouse-drake/"
  },
  {
    "slug": "alehousedrake-tob1-2023",
    "desc": "False",
    "name": "Alehouse Drake",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d4 + 20",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Deception": 5,
      "Insight": 3,
      "Persuasion": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Discombobulating Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is incapacitated, and when it moves, it moves in a random direction."
      },
      {
        "name": "Mocking Chortle",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 7 (1d8 + 3) psychic damage."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "The drake uses one of the following breath weapons."
      },
      {
        "name": "Dazing Breath",
        "desc": "The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Charisma saving throw or become incapacitated for 1 minute. While incapacitated, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains incapacitated. The incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Intoxicating Breath",
        "desc": "The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_alehouse-drake/"
  },
  {
    "slug": "algorith",
    "desc": "_Sometimes called folding angels, algoriths are lawful beings made from sheer force, pure math, and universal physical laws._  \n**Creatures of Pure Reason.**They are the border guards of the Conceptual Realms, warding subjective beings from the Realms of the Absolute. Eternal, remorseless, and unceasingly vigilant, they guard against the monstrosities that lurk in the multiverse\u2019s most obscure dimensions, and seek out and eliminate chaos even from the abodes of the gods.  \n**Foes of Chaos.**They visit mortal realms when chaos threatens to unravel a location, or when the skeins of fate are tangled. On some occasions, an algorith will serve a god of Law or answer the summons of a skein witch.  \nAlgoriths fight with conjured blades of force, and they can also summon universal energy that deconstructs randomness, weakening enemies or reducing them to finely ordered crystalline dust.  \n**Social but Mysterious.** In groups, they move and fight in silent coordination. Only tiny variations in the formulas etched into their skins identify one algorith from another. Five is a number of extreme importance to all algoriths, but few are willing (or able) to explain why to anyone who isn\u2019t an algorith. Algoriths may have castes, ranks, or commanders, but no mortal has decoded the mathematical blazons adorning their flesh.The algoriths themselves refuse to discuss these formulas with those who do not comprehend them.  \n**Constructed Nature.** An algorith doesn\u2019t require air, food, drink, or sleep.",
    "name": "Algorith",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 7,
    "skills": {
      "athletics": 9,
      "insight": 7,
      "investigation": 5,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Celestial, Draconic, Infernal",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The algorith makes two logic razor attacks."
      },
      {
        "name": "Logic Razor",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage.",
        "attack_bonus": 9,
        "damage_dice": "4d12"
      },
      {
        "name": "Cone of Negation (Recharge 5-6)",
        "desc": "An algorith can project a cone of null energy. Targets inside the 30 foot cone take 42 (12d6) force damage and suffer the effect of a dispel magic spell. A successful DC 16 Dexterity saving throw reduces the damage to half and negates the dispel magic effect on that target."
      },
      {
        "name": "Reality Bomb (5/Day)",
        "desc": "The algorith can summon forth a tiny rune of law and throw it as a weapon. Any creature within 30 feet of the square where the reality bomb lands takes 21 (6d6) force damage and is stunned until the start of the algorith's next turn. A target that makes a successful DC 16 Dexterity saving throw takes half damage and isn't stunned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The algorith is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The algorith's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: aid, blur, detect magic, dimension door\n\n5/day each: dispel magic\n\n1/day: commune (5 questions), wall of force"
      }
    ],
    "spell_list": [],
    "page_no": 14,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_algorith/"
  },
  {
    "slug": "algorith-tob1-2023",
    "desc": "False",
    "name": "Algorith",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d8 + 72",
    "speed": {
      "fly": 40
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 17,
    "skills": {
      "Athletics": 9,
      "Insight": 7,
      "Investigation": 5,
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Celestial, Draconic, Infernal",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Logic Razor",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) force damage."
      },
      {
        "name": "Cone of Negation (Recharge 5-6)",
        "desc": "The algorith projects null energy in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 33 (6d10) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a dispel magic spell. On a success, a creature takes half the damage and spells on it don't end."
      },
      {
        "name": "Reality Bomb (5/Day)",
        "desc": "The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a DC 16 Dexterity saving throw. On a failure, a creature takes 27 (5d10) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      },
      {
        "name": "Spellcasting",
        "desc": "The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): \nAt will: bless, detect magic, dimension door, dispel magic\n1/day each: commune (as an action), wall of force"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The algorith doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The algorith is immune to any spell or effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 14,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_algorith/"
  },
  {
    "slug": "alke",
    "desc": "",
    "name": "Alke",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and two Claws attacks."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Piercing Roll (Recharge 4-6)",
        "desc": "Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Repelling Spikes",
        "desc": "Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Back Spikes",
        "desc": "Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half)."
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Pounce",
        "desc": "If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alke/"
  },
  {
    "slug": "alkonost",
    "desc": "",
    "name": "Alkonost",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "fly": 40,
      "walk": 20
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.",
        "name": "Charged Melody (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.",
        "name": "One with Wind"
      }
    ],
    "spell_list": [],
    "page_no": 12,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alkonost/"
  },
  {
    "slug": "alligator",
    "desc": "",
    "name": "Alligator",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "swim": 30,
      "walk": 20
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the alligator can't bite another target.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The alligator can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_alligator/"
  },
  {
    "slug": "alligator-turtle",
    "desc": "Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.",
    "name": "Alligator Turtle",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The turtle can hold its breath for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_alligator-turtle/"
  },
  {
    "slug": "alliumite",
    "desc": "",
    "name": "Alliumite",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "burrow": 20,
      "walk": 30
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "name": "Thorn Dart"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "name": "Grass Blade"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.",
        "name": "Plant Camouflage"
      },
      {
        "desc": "Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.",
        "name": "Tearful Stench"
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_alliumite/"
  },
  {
    "slug": "alliumite-husker",
    "desc": "",
    "name": "Alliumite, Husker",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor, shield",
    "hit_points": 68,
    "hit_dice": "8d8+32",
    "speed": {
      "walk": 20,
      "burrow": 10
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Gnarly Club attacks or it makes one Gnarly Club attack and uses Taunting Threat."
      },
      {
        "name": "Gnarly Club",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage and the target must make DC 12 Str save or be knocked prone."
      },
      {
        "name": "Taunting Threat",
        "desc": "The husker throws a series of rude and menacing gestures at one creature it can see within 30' of it. The target must make a DC 13 Cha save. On a failure the target takes 7 (2d6) psychic and has disadvantage on all attacks not made vs. the husker until the end of its next turn. On a success the target takes half the damage and doesn't have disadvantage on attacks not made vs. the husker."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Overpowering Stench",
        "desc": "Each creature other than an alliumite or garlicle within 5 ft. of the alliumite when it takes damage must make DC 15 Con save or be blinded until the end of its next turn. On a successful save the creature has advantage vs. the Overpowering Stench of all alliumites for 1 min."
      },
      {
        "name": "Plant Camouflage",
        "desc": "Aadvantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life."
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_alliumite-husker/"
  },
  {
    "slug": "alliumite-rapscallion",
    "desc": "",
    "name": "Alliumite, Rapscallion",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "7d6+14",
    "speed": {
      "walk": 30,
      "burrow": 20,
      "swim": 20
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip."
      },
      {
        "name": "Thorny Rapier",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage."
      },
      {
        "name": "Grapplevine Whip",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Grapplevine Escape",
        "desc": "When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Pungent Retort",
        "desc": "When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Plant Camouflage",
        "desc": "Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life."
      },
      {
        "name": "Tearful Stench",
        "desc": "Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min."
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_alliumite-rapscallion/"
  },
  {
    "slug": "allosaurus-a5e",
    "desc": "",
    "name": "Allosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 57,
    "hit_dice": "6d12+18",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage. If the allosaurus moves at least 10 feet towards its target before making this attack  it gains advantage on the attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 89,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_allosaurus/"
  },
  {
    "slug": "alnaar",
    "desc": "",
    "name": "Alnaar",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "25d10+75",
    "speed": {
      "burrow": 20,
      "fly": 40,
      "walk": 40
    },
    "strength": 20,
    "dexterity": 22,
    "constitution": 17,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "acrobatics": 10,
      "perception": 5
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The alnaar makes three fiery fangs attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 3 (1d6) fire damage.",
        "name": "Fiery Fangs"
      },
      {
        "desc": "The alnaar becomes super-heated, expelling momentous energy outwards in a 20-foot radius blast around it. Each creature caught in the blast must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) fire damage and 22 (4d10) force damage and is knocked prone. On a success, a creature takes half the fire and force damage but isn't knocked prone. The fire ignites flammable objects that aren't being worn or carried. After using Flare, the alnaar is starving. It can't use Flare if it is starving.",
        "name": "Flare (Recharge Special)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the alnaar can see moves, the alnaar can move up to 20 feet toward the moving creature. If the alnaar moves within 10 feet of that creature, it can make one fiery fangs attack against the creature.",
        "name": "On the Hunt"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature that starts its turn within 5 feet of the alnaar must make a DC 16 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. A creature that touches the alnaar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Nonmagical weapons and objects with Armor Class 15 or lower are immediately destroyed after coming into contact with the alnaar's skin. Weapons that hit the alnaar deal their damage before being destroyed. This trait is suppressed if the alnaar is starving.",
        "name": "Skin of the Forge"
      },
      {
        "desc": "If an alnaar hasn't fed on a Medium-sized or larger creature within the last 12 hours, it is starving. While starving, the alnaar's Armor Class is reduced by 2, it has advantage on melee attack rolls against any creature that doesn't have all of its hp, and will direct its attacks at a single foe regardless of tactical consequences. Once it feeds on a Medium-sized or larger corpse or brings a Medium-sized or larger creature to 0 hp, it is no longer starving.",
        "name": "Starving Wrath"
      }
    ],
    "spell_list": [],
    "page_no": 82,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alnaar/"
  },
  {
    "slug": "alp",
    "desc": "",
    "name": "Alp",
    "size": "Small",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan, Umbral",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.",
        "name": "Sleeper's Slap"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While in dim light or darkness, the alp can take the Hide action as a bonus action.",
        "name": "Shadow Stealth"
      },
      {
        "desc": "The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      },
      {
        "desc": "While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The alp's innate spellcasting ability is Wisdom (spell save DC 13). The alp can innately cast the following spells, requiring no material components:\nAt will: invisibility (self only)\n3/day each: silent image, sleep\n1/day each: bestow curse, dream",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 14,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alp/"
  },
  {
    "slug": "alpha-fish",
    "desc": "A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature._  \nAlpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather.  \n**Dazzling Dominance.** Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking.  \n**Aggressive.** If intimidation doesn\u2019t work, alpha fish defend their chosen homes by viciously attacking. They have been known to attack creatures much larger than themselves and, occasionally, objects they don\u2019t recognize.  \n**Valuable.** Many aristocrats seek the beautiful, shimmering fish as pets in massive, personal aquariums, and the alpha fish\u2019s scales are valuable spell components.",
    "name": "Alpha Fish",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 0,
      "swim": 50
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "intimidation": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The alpha fish uses its Fin Flare. It then makes two headbutt attacks."
      },
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Fin Flare",
        "desc": "The alpha fish flares its fins in an attempt to frighten its opponents. Each creature within 30 feet that can see the fish must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha fish's Fin Flare for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Defensive Frenzy",
        "desc": "When it has half its hit points or fewer, the alpha fish can make one headbutt attack as a bonus action."
      },
      {
        "name": "Frightening Display",
        "desc": "When the alpha fish uses its Fin Flare, it looks one size category larger than it actually is to any creature that can see it until the start of its next turn."
      },
      {
        "name": "Too Aggressive",
        "desc": "The alpha fish attacks anything it thinks is threatening, even inanimate objects or illusions. It automatically fails ability checks and saving throws to detect or see through illusions."
      },
      {
        "name": "Water Breathing",
        "desc": "The fish can breathe only under water."
      }
    ],
    "spell_list": [],
    "page_no": 14,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_alpha-fish/"
  },
  {
    "slug": "alpha-werewolf-a5e",
    "desc": "",
    "name": "Alpha Werewolf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 30 ft. (wolf or hybrid form only), passive Perception 14",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The werewolf makes two melee attacks  only one of which can be with its bite."
      },
      {
        "name": "Greatclub (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."
      },
      {
        "name": "Claw (Wolf or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage."
      },
      {
        "name": "Bite (Wolf or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Frenzied Bite (While Bloodied",
        "desc": "The werewolf makes a bite attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The werewolf has advantage on Perception checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Wolfsbane",
        "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
      },
      {
        "name": "Cursed Wounds",
        "desc": "Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_alpha-werewolf/"
  },
  {
    "slug": "alpha-yek",
    "desc": "",
    "name": "Alpha Yek",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 129,
    "hit_dice": "16d8+48",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": 6,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The alpha yek makes one bite attack and two claw attacks. It can make a bone shard attack in place of a claw attack if it has a bone shard available.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "4d6+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "4d4+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d4+3",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (2d4 + 3) piercing damage and the target must make a DC 17 Constitution saving throw. On a failure, a piece of the bone breaks and sticks in the target's wound. The target takes 5 (2d4) piercing damage at the start of each of its turns as long as the bone remains lodged in its wound. A creature, including the target, can take its action to remove the bone by succeeding on a DC 15 Wisdom (Medicine) check. The bone also falls out of the wound if the target receives magical healing \n\nA yek typically carries 3 (1d6) bone shards, which are destroyed on a successful hit. It can use its action to tear a bone shard from a corpse within 5 feet. Derro",
        "name": "Bone Shard"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The yek has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      }
    ],
    "spell_list": [],
    "page_no": 14,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_alpha-yek/"
  },
  {
    "slug": "alpine-creeper",
    "desc": "",
    "name": "Alpine Creeper",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 5,
    "armor_desc": "",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 15
    },
    "strength": 3,
    "dexterity": 1,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 4,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -3,
    "skills": {
      "perception": -3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "cold",
    "condition_immunities": "blinded, charmed, deafened, frightened, grappled, prone",
    "senses": "tremorsense 60', passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Gentle Dissolution",
        "desc": "Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up."
      },
      {
        "name": "Sleep Spores",
        "desc": "Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it."
      },
      {
        "name": "Cleaning Call (1/Day)",
        "desc": "Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] \u2022 01-04: 2d4 badgers \u2022 05-09: 1d6 black bears \u2022 10-13: 1d3 brown bears \u2022 14-17: 1d3 dire wolves \u2022 18-20: 1d6 giant badgers \u2022 21-30: 2d6 giant rats  \u2022 31-34: 1d3 giant vultures \u2022 35-40: 2d6 giant weasels \u2022 41-44: 1d3 lions or tigers \u2022 45-60: 1d6 swarms of rats \u2022 61-71: 2d4 wolves \u2022 72-75: 1d4 worgs \u2022 76-100: No beasts respond"
      }
    ],
    "bonus_actions": [
      {
        "name": "Lethargic Stupor",
        "desc": "One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False",
        "desc": "[+]Appearance[/+] Motionless: indistinguishable from patch of lichen."
      },
      {
        "name": "Mossy Carpet",
        "desc": "Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alpine-creeper/"
  },
  {
    "slug": "alseid",
    "desc": "_Alseids are the graceful woodland cousins to centaurs, with the slender upper body of an elf and the lower body of a deer. Because they are rarely seen far from the wooded glades they call home, they are sometimes called \u201cgrove nymphs,\u201d despite being more closely related to elves than nymphs._  \n**Forest Guardians.** Alseids see the forest as an individual and a friend.They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate deep respect for the forest may spot a distant alseid\u2019s white tail; if they chase after it as it bounds away, the sympathetic alseid may lead it toward a road or trail that can carry them out of the forest. Disrespectful strangers may follow the same tail to their doom. Alseids have no compunction about slaughtering trespassers who burn or cut down their forest.  \n**Antlers Show Status.** Alseids have antlers growing from their foreheads.These antlers grow very slowly, branching every 10 years for the first century of life. Further points only develop with the blessing of the forest. No fourteen-point imperial alseids are known to exist, but many tribes are governed by princes with thirteen points. Because antlers signify status, alseids never use them in combat. Cutting an alseid\u2019s antlers entirely off or just removing points is a humiliating and grave punishment.  \n**White-Tailed Wanderers.** Alseids have a deep connection with forest magic of all kinds, and their leaders favor the druid and ranger classes.",
    "name": "Alseid",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 49,
    "hit_dice": "9d8+9",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "nature": 3,
      "perception": 5,
      "stealth": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 3,
        "damage_dice": "1d6"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Woodfriend",
        "desc": "When in a forest, alseid leave no tracks and automatically discern true north."
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_alseid/"
  },
  {
    "slug": "alseid-grovekeeper",
    "desc": "",
    "name": "Alseid Grovekeeper",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "studded leather Armor",
    "hit_points": 71,
    "hit_dice": "13d8+13",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "nature": 3,
      "perception": 5,
      "stealth": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Quarterstaff",
        "desc": "Melee Weapon Attack: +3 to hit (+5 with shillelagh), reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used in two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "the grovekeeper is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:\n\ncantrips (at will): druidcraft, guidance, produce flame, shillelagh\n\n1st (4 slots): animal friendship, cure wounds, faerie fire\n\n2nd (3 slots): animal messenger, heat metal, lesser restoration\n\n3rd (2 slots): call lightning, dispel magic"
      },
      {
        "name": "Woodfriend",
        "desc": "When in a forest, alseid leave no tracks and automatically discern true north."
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_alseid-grovekeeper/"
  },
  {
    "slug": "alseid-tob1-2023",
    "desc": "False",
    "name": "Alseid",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 33,
    "hit_dice": "6d8 + 6",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Nature": 3,
      "Perception": 5,
      "Stealth": 5,
      "Survival": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Thorned Staff",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage."
      },
      {
        "name": "Thorn Bolt",
        "desc": "Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):\nAt will: animal friendship, animal messenger, druidcraft\n1/day each: cure wounds, faerie fire, lesser restoration"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Woodfriend",
        "desc": "When in a forest, the alseid leaves no tracks and automatically discerns true north."
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_alseid/"
  },
  {
    "slug": "alseid-woad-warrior",
    "desc": "",
    "name": "Alseid, Woad Warrior",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greatsword or Shortbow attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (2d6+2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +6 to hit 80/320' one target 6 (1d6+3) piercing damage."
      },
      {
        "name": "Dye Bomb (3/Day)",
        "desc": "Lobs a sphere of concentrated dye that explodes on impact marking creatures caught in its effect. Each creature within a 10 ft. radius of where sphere landed: DC 13 Dex save or be brightly painted for 8 hrs. Any attack roll vs. creature has advantage if attacker can see it and other creatures have advantage on any Wis (Perception) or Wis (Survival) check made to find the marked creature. To remove the effect a creature must spend 1 min bathing. Alternatively spells that create water or clean objects such as prestidigitation also remove the effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Painted for War",
        "desc": "Advantage on Cha (Intimidation) checks and advantage on savings throws vs. being frightened. In addition each friendly creature within 10 ft. of warrior and that can see it has advantage on saves vs. being frightened."
      },
      {
        "name": "Woodfriend",
        "desc": "When in a forest alseid leave no tracks and automatically discern true north."
      }
    ],
    "spell_list": [],
    "page_no": 20,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_alseid-woad-warrior/"
  },
  {
    "slug": "altar-flame-golem",
    "desc": "",
    "name": "Altar Flame Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The altar flame golem makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) fire damage.",
        "name": "Slam"
      },
      {
        "desc": "The golem breathes fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Flame Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the golem takes cold damage or is doused with at least three gallons of water, it has disadvantage on attack rolls and ability checks until the end of its next turn.",
        "name": "Aversion to Water"
      },
      {
        "desc": "When the altar flame golem is reduced to 0 hp, it explodes into shards of hot stone and fire. Each creature within 15 feet of it must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. An altar flame golem is not immune to the fire damage of another altar flame golem's death burst and doesn't absorb it.",
        "name": "Death Burst"
      },
      {
        "desc": "While the golem remains motionless, it is indistinguishable from an altar bearing an eternal flame.",
        "name": "False Appearance"
      },
      {
        "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt. me",
        "name": "Fire Absorption"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 193,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_altar-flame-golem/"
  },
  {
    "slug": "amber-ooze",
    "desc": "Meandering through forests, this ooze is made from the ancient sap that comes from magical trees. Small birds and rodents float in the sap, perfectly preserved._  \n**Arboreal Origins.** With magical trees comes magical sap. An amber ooze is created when a magical tree, usually a Open Game License",
    "name": "Amber Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 5,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The amber ooze uses its Engulf. It then makes two pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 (1d6) acid damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Engulf",
        "desc": "The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is restrained, and, after 1d4 rounds, the creature is petrified. A creature petrified by the ooze remains petrified until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 13 Strength (Athletics) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Arboreal Movement",
        "desc": "The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed."
      },
      {
        "name": "Spider Climb",
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_amber-ooze/"
  },
  {
    "slug": "ambush_hag_bf",
    "desc": "",
    "name": "Ambush Hag",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": "Hags",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 156,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 26,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 26,
    "strength_save": 3,
    "dexterity_save": 8,
    "constitution_save": 3,
    "intelligence_save": 3,
    "wisdom_save": 2,
    "charisma_save": 8,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Common,Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Poison Spray",
        "desc": "_Ranged Spell Attack:_ +8 to hit, range 60 ft., one target. _Hit:_ 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):<br>At will: _message_, _minor illusion_, _prestidigitation_<br>3/day each: _blur_, _charm_, _hallucinatory terrain_ (as an action)<br>1/day each: _hypnotic pattern_, _major image_, _seeming_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Illusory Appearance",
        "desc": "The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The ambush hag is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Mimicry",
        "desc": "The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check."
      },
      {
        "name": "Spider Climb",
        "desc": "The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ambush-hag/"
  },
  {
    "slug": "amethyst-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Amethyst Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 50
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 2,
      "perception": 2,
      "persuasion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Concussive Breath (Recharge 5-6)",
        "desc": "The dragon psionically unleashes telekinetic energy in a 15-foot cone. Each creature in that area makes a DC 12 Constitution saving throw  taking 16 (3d10) force damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_amethyst-dragon-wyrmling/"
  },
  {
    "slug": "ammut",
    "desc": "",
    "name": "Ammut",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 23,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "perception": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, radiant",
    "damage_immunities": "necrotic",
    "condition_immunities": "frightened",
    "senses": "darkvision 120 ft., passive Perception 21",
    "languages": "",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "attack_bonus": 9,
        "damage_dice": "5d10+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is Large or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the ammut can't bite another target.",
        "name": "Bite"
      },
      {
        "desc": "The ammut makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained and it has total cover against attacks and other effects outside the ammut. An ammut can only have one Medium or smaller creature swallowed at a time.\n\nIf the ammut takes 30 damage or more on a single turn from the swallowed creature, the ammut must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the ammut. If the ammut dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "name": "Swallow"
      },
      {
        "desc": "The ammut inhales the tortured spirits of undead within 30 feet. Each undead creature of CR 1 and lower in the area is automatically destroyed. All other undead must succeed on a DC 17 Wisdom saving throw or be incapacitated for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Ghost Breath (1/Day)"
      },
      {
        "desc": "The ammut attempts to absorb the spirit of a dead or undead creature in its belly. The creature must succeed on a DC 16 Wisdom saving throw or be absorbed by the ammut. A creature absorbed this way is destroyed and can't be reanimated, though it can be restored to life by powerful magic, such as a resurrection spell. The ammut regains hp equal to the absorbed creature's hp maximum.",
        "name": "Absorb Spirit (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "An undead creature that starts its turn within 10 feet of the ammut must succeed on a DC 16 Charisma saving throw or be stunned until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ammut's Judging Aura for the next 24 hours.",
        "name": "Judging Aura"
      },
      {
        "desc": "The ammut has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The large belly of the ammut magically sustains the life of those trapped inside it. A creature caught in its belly doesn't need food, water, or air. The ammut can maintain one Medium or smaller creature this way as long as the ammut remains alive.",
        "name": "Prison Belly"
      }
    ],
    "spell_list": [],
    "page_no": 15,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ammut/"
  },
  {
    "slug": "amphibolt",
    "desc": "",
    "name": "Amphibolt",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "9d10+36",
    "speed": {
      "walk": 30,
      "swim": 60
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 9,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bites or one Electric Tongue and uses Swallow."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 11 (2d6+4) piercing damage + 7 (2d6) lightning."
      },
      {
        "name": "Electric Tongue",
        "desc": "Melee Weapon Attack: +7 to hit, 20 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) lightning and target is grappled (escape DC 15). Until the grapple ends the target is restrained and amphibolt can't make an Electric Tongue attack vs. another target."
      },
      {
        "name": "Swallow",
        "desc": "Makes one Bite vs. a Med or smaller target it is grappling. If attack hits target is swallowed and grapple ends. Swallowed target is blinded and restrained has total cover vs. attacks and effects outside ambphibolt and it takes 10 (3d6) lightning at start of each of amphibolt's turns. Amphibolt can have only one target swallowed at a time. If amphibolt takes 15 damage or more on a single turn from swallowed creature amphibolt: DC 14 Con save at end of that turn or regurgitate creature which falls prone in a space within 5 ft. of amphibolt. If amphibolt dies swallowed creature is no longer restrained by it and can escape corpse using 5 ft. of move exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from large rock formation."
      },
      {
        "name": "Lightning Leap",
        "desc": "Its long jump is 30' with or with o a running start. Creatures in the its path: 7 (2d6) bludgeoning damage and 7 (2d6) lightning and is knocked prone (DC 15 Dex half damage not prone)."
      }
    ],
    "spell_list": [],
    "page_no": 21,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_amphibolt/"
  },
  {
    "slug": "amphiptere",
    "desc": "_The amphiptere is most commonly found as a flight of gold-crested, bat-winged serpents bursting from the foliage._  \n**Tiny Wyverns.** An amphiptere has batlike wings and a stinger similar to a wyvern\u2019s at the end of its tail. Their reptilian bodies are scaly, but their wings sprout greenish-yellow feathers.  \n**Swooping and Swift.** They are surprisingly maneuverable in spite of their size, able to change direction suddenly and make deadly hit-and-run strikes. They swoop in and out of combat, snapping at targets with their needlelike teeth and striking with their envenomed stingers. Once a foe is poisoned and injured, they hover closer in a tightly packed, flapping mass of fangs, battering wings, and jabbing stingers.  \n**Strength in Flocks.** Despite their fighting ability, amphipteres are not particularly brave. Most often, they tend to lurk in small flocks in dense foliage, where they can burst forth in a flurry of wings when prey comes within view. They display surprising cunning and tenacity in large groups; they may harass foes for minutes or hours before closing in for the kill.",
    "name": "Amphiptere",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 20,
      "climb": 20,
      "fly": 60,
      "swim": 20
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 15",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The amphiptere makes one bite attack and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Swarming",
        "desc": "Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_amphiptere/"
  },
  {
    "slug": "amphiptere-tob1-2023",
    "desc": "False",
    "name": "Amphiptere",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8 + 24",
    "speed": {
      "walk": 20,
      "fly": 20
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The amphiptere makes one Bite attack and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The amphiptere doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Swarming",
        "desc": "Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_amphiptere/"
  },
  {
    "slug": "ancient-aboleth-a5e",
    "desc": "",
    "name": "Ancient Aboleth",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 342,
    "hit_dice": "36d10+144",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 20,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": 9,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "history": 9,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Deep Speech, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aboleth attacks three times with its tentacle."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."
      },
      {
        "name": "Slimy Cloud (1/Day, While Bloodied)",
        "desc": "While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The aboleth can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Move",
        "desc": "The aboleth moves up to its swim speed without provoking opportunity attacks."
      },
      {
        "name": "Telepathic Summon",
        "desc": "One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."
      },
      {
        "name": "Baleful Charm (Costs 2 Actions)",
        "desc": "The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."
      },
      {
        "name": "Soul Drain (Costs 2 Actions)",
        "desc": "One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."
      },
      {
        "name": "Elite Recovery",
        "desc": "The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."
      },
      {
        "name": "Look Upon My Works (1/Day)",
        "desc": "Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore."
      },
      {
        "name": "Lunging Attack",
        "desc": "The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The aboleth can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-aboleth/"
  },
  {
    "slug": "ancient-amethyst-dragon-a5e",
    "desc": "",
    "name": "Ancient Amethyst Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 313,
    "hit_dice": "19d20+114",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 24,
    "constitution": 22,
    "intelligence": 26,
    "wisdom": 16,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": 15,
    "wisdom_save": 10,
    "charisma_save": 14,
    "perception": null,
    "skills": {
      "deception": 14,
      "insight": 10,
      "perception": 10,
      "persuasion": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 22 Wisdom saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage."
      },
      {
        "name": "Concussive Breath (Recharge 5-6)",
        "desc": "The dragon psionically unleashes telekinetic energy in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw  taking 82 (15d10) force damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Assume Control (While Bloodied)",
        "desc": "When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 22 Wisdom saving throw. On a success, the creatures turn immediately ends."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Charm",
        "desc": "The dragon targets a creature within 60 feet, forcing it to make a DC 18 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success."
      },
      {
        "name": "Stupefy",
        "desc": "The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 22 Constitution saving throw or lose concentration."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon uses Psionic Wave."
      },
      {
        "name": "Captivating Harmonics (1/Day)",
        "desc": "Each creature of the dragons choice within 120 feet makes a DC 18 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory,  1/day:plane shift, project image"
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-amethyst-dragon/"
  },
  {
    "slug": "ancient-black-dragon",
    "desc": "",
    "name": "Ancient Black Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Black Dragon",
    "alignment": "chaotic evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 367,
    "hit_dice": "21d20+147",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 27,
    "dexterity": 14,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 16,
    "skills": {
      "perception": 16,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
    "languages": "Common, Draconic",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.",
        "attack_bonus": 15,
        "damage_dice": "2d10+2d8",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 15,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 15,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-black-dragon/"
  },
  {
    "slug": "ancient-black-dragon-a5e",
    "desc": "",
    "name": "Ancient Black Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 367,
    "hit_dice": "21d20+147",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "history": 10,
      "perception": 9,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 23)  and a Huge or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid in a 90-foot-long  10-foot-wide line. Each creature in that area makes a DC 22 Dexterity saving throw  taking 85 (19d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Darkness",
        "desc": "The dragon creates a 40-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Ruthless (1/Round)",
        "desc": "After scoring a critical hit on its turn, the dragon can immediately make one claw attack."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead,  1/day each: create undead, insect plague"
      }
    ],
    "spell_list": [],
    "page_no": 100,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-black-dragon/"
  },
  {
    "slug": "ancient-blue-dragon",
    "desc": "",
    "name": "Ancient Blue Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Blue Dragon",
    "alignment": "lawful evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 481,
    "hit_dice": "26d20+208",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 29,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 17,
    "skills": {
      "perception": 17,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10+2d10",
        "damage_bonus": 9
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d6",
        "damage_bonus": 9
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8",
        "damage_bonus": 9
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "16d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [
      "Desert",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-blue-dragon/"
  },
  {
    "slug": "ancient-blue-dragon-a5e",
    "desc": "",
    "name": "Ancient Blue Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "perception": 11,
      "stealth": 8,
      "survival": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Arc Lightning",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 120-foot-long  10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw  taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
      },
      {
        "name": "Quake",
        "desc": "While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw  taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Quake (Costs 2 Actions)",
        "desc": "The dragon uses its Quake action."
      }
    ],
    "special_abilities": [
      {
        "name": "Desert Farer",
        "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
      },
      {
        "name": "Dune Splitter",
        "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern,  1/day each:control water, mirage arcane"
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-blue-dragon/"
  },
  {
    "slug": "ancient-boreal-dragon",
    "desc": "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon\u2019s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License",
    "name": "Ancient Boreal Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 30
    },
    "strength": 29,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 17,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 11,
    "perception": 18,
    "skills": {
      "athletics": 16,
      "perception": 18,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 28",
    "languages": "Draconic, Giant",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10+9"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d6+9"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8+9"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cinder Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 90-foot cone of superheated air filled with blue-white embers. Each creature in that area must make a DC 23 Dexterity saving throw, taking 88 (16d10) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ember Wreath (1/Day)",
        "desc": "As a bonus action, the boreal dragon wreathes its body in searing blue and white embers. The embers last for 1 minute or until the dragon uses its breath weapon. A creature that enters or starts its turn in a space within 30 feet of the dragon must make a DC 23 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion as the water is sapped from its body by the unrelenting heat."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ancient-boreal-dragon/"
  },
  {
    "slug": "ancient-brass-dragon",
    "desc": "",
    "name": "Ancient Brass Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Brass Dragon",
    "alignment": "chaotic good",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 297,
    "hit_dice": "17d20+119",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 14,
    "skills": {
      "history": 9,
      "perception": 14,
      "persuasion": 10,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:\n**Fire Breath.** The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
        "attack_bonus": 0,
        "damage_dice": "16d6"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-brass-dragon/"
  },
  {
    "slug": "ancient-brass-dragon-a5e",
    "desc": "",
    "name": "Ancient Brass Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 367,
    "hit_dice": "21d20+147",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 24,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "arcana": 12,
      "history": 12,
      "nature": 12,
      "perception": 10,
      "persuasion": 11,
      "religion": 12,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic, three more",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Molten Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Staff (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage."
      },
      {
        "name": "Molten Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten glass in a 90-foot-long  10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw  taking 70 (20d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."
      },
      {
        "name": "Sleep Breath",
        "desc": "The dragon exhales sleep gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its staff."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Analyze",
        "desc": "The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."
      },
      {
        "name": "Self-Sufficient",
        "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day."
      },
      {
        "name": "Scholar of the Ages",
        "desc": "The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can expend one use of its Legendary Resistance trait to treat the roll as a 20."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore,  1/day:teleport, true seeing"
      }
    ],
    "spell_list": [],
    "page_no": 154,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-brass-dragon/"
  },
  {
    "slug": "ancient-bronze-dragon",
    "desc": "",
    "name": "Ancient Bronze Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Bronze Dragon",
    "alignment": "lawful good",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 444,
    "hit_dice": "24d20+192",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 29,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 17,
    "skills": {
      "insight": 10,
      "perception": 17,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10",
        "damage_bonus": 9
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
        "attack_bonus": 16,
        "damage_dice": "1d6",
        "damage_bonus": 9
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8",
        "damage_bonus": 9
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.",
        "attack_bonus": 0,
        "damage_dice": "16d10"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-bronze-dragon/"
  },
  {
    "slug": "ancient-bronze-dragon-a5e",
    "desc": "",
    "name": "Ancient Bronze Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 425,
    "hit_dice": "23d20+184",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 80
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "insight": 10,
      "perception": 10,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Trident (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +16 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 9) piercing damage."
      },
      {
        "name": "Lightning Pulse",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Lightning Breath",
        "desc": "The dragon exhales lightning in a 120-foot-long  10-foot-wide line. Each creature in the area makes a DC 23 Dexterity saving throw  taking 93 (16d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."
      },
      {
        "name": "Ocean Surge",
        "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 23 Strength saving throw. A creature that fails is pushed 40 feet away from the dragon and knocked prone  while one that succeeds is pushed only 20 feet away and isnt knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Lightning Pulse, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its trident."
      }
    ],
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 20 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Foresight (Costs 2 Actions)",
        "desc": "The dragon focuses on the many sprawling futures before it and predicts what will come next. Until the start of its next turn, it gains advantage on saving throws, and attacks against it are made with disadvantage."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and dissolve into sea foam. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."
      },
      {
        "name": "Oracle of the Coast",
        "desc": "The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants,  1/day:control weather, etherealness"
      }
    ],
    "spell_list": [],
    "page_no": 160,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-bronze-dragon/"
  },
  {
    "slug": "ancient-copper-dragon",
    "desc": "",
    "name": "Ancient Copper Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Copper Dragon",
    "alignment": "chaotic good",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 350,
    "hit_dice": "20d20+140",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 25,
    "intelligence": 20,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": 17,
    "skills": {
      "deception": 11,
      "perception": 17,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 15,
        "damage_dice": "2d10",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 15,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 15,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
        "attack_bonus": 0,
        "damage_dice": "14d8"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [
      "Hill",
      "Hills",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-copper-dragon/"
  },
  {
    "slug": "ancient-copper-dragon-a5e",
    "desc": "",
    "name": "Ancient Copper Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 367,
    "hit_dice": "21d20+147",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "deception": 11,
      "perception": 10,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic, three more",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) acid damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "War Pick (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Acid Breath",
        "desc": "The dragon spits acid in a 90-foot-long  10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw  taking 85 (19d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      },
      {
        "name": "Slowing Breath",
        "desc": "The dragon exhales toxic gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw  becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Acid Spit, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its war pick."
      }
    ],
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Tricksters Gambit (Costs 2 Actions)",
        "desc": "The dragon magically teleports to an unoccupied space it can see within 30 feet and creates two illusory duplicates in different unoccupied spaces within 30 feet. These duplicates have an AC of 11, and a creature that hits one with an attack can make a DC 19 Intelligence (Investigation) check, identifying it as a fake on a success. The duplicates disappear at the end of the dragons next turn but otherwise mimic the dragons actions perfectly, even moving according to the dragons will."
      }
    ],
    "special_abilities": [
      {
        "name": "Flow Within the Mountain",
        "desc": "The dragon has advantage on Stealth checks made to hide in mountainous regions. By spending 1 minute in concentration while touching a natural stone surface, the dragon can magically merge into it and emerge from any connected stone surface within a mile."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to stone. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion, mislead, polymorph,  1/day:irresistible dance, mass suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 164,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-copper-dragon/"
  },
  {
    "slug": "ancient-earth-dragon-a5e",
    "desc": "",
    "name": "Ancient Earth Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 425,
    "hit_dice": "23d20+184",
    "speed": {
      "walk": 40,
      "fly": 40,
      "burrow": 60
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 26,
    "intelligence": 16,
    "wisdom": 22,
    "charisma": 14,
    "strength_save": 15,
    "dexterity_save": null,
    "constitution_save": 15,
    "intelligence_save": 10,
    "wisdom_save": 13,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "athletics": 15,
      "insight": 13,
      "nature": 10,
      "perception": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 120 ft., passive Perception 26",
    "languages": "Common, Draconic, Terran",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its slam. In place of its bite attack  it can use Rock Spire."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 35 (5d10 + 8) piercing damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 23)  and a Huge or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the target is pushed up to 10 feet away  falling prone if it impacts a wall or other solid object. This attack deals an extra 9 (2d8) bludgeoning damage if the target was already prone."
      },
      {
        "name": "Scouring Breath (Recharge 5-6)",
        "desc": "The dragon exhales scouring sand and stones in a 90-foot cone. Each creature in that area makes a DC 23 Dexterity saving throw  taking 70 (20d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."
      },
      {
        "name": "Rock Spire",
        "desc": "A permanent  25-foot-tall  5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 21 Dexterity saving throw  taking 18 (4d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled and restrained at the top of the spire. A creature can use an action to make a DC 13 Strength check  freeing the impaled creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16  30 hit points  and immunity to poison and psychic damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Shake the Foundation",
        "desc": "The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 23 Dexterity saving throw. On a failure, the creature takes 21 (6d6) slashing damage and falls prone. On a success, the creature takes half damage."
      },
      {
        "name": "Slam Attack (Costs 2 Actions)",
        "desc": "The dragon makes a slam attack."
      },
      {
        "name": "Entomb (While Bloodied",
        "desc": "The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 17 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 17 Strength check, freeing an entombed creature on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "False Appearance",
        "desc": "While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its Speed, burrow speed, and flying speed are halved until the end of its next turn."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone,  1/day:earthquake, move earth"
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-earth-dragon/"
  },
  {
    "slug": "ancient-emerald-dragon-a5e",
    "desc": "",
    "name": "Ancient Emerald Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 346,
    "hit_dice": "21d20+126",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 26,
    "constitution": 22,
    "intelligence": 26,
    "wisdom": 14,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": 15,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "deception": 13,
      "history": 15,
      "perception": 9,
      "stealth": 15
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, thunder",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 19",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) thunder damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 21 Wisdom saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."
      },
      {
        "name": "Maddening Breath (Recharge 5-6)",
        "desc": "The dragon screams  stripping flesh from bones and reason from minds in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw  taking 88 (16d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Spiteful Retort (While Bloodied)",
        "desc": "When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 17 Wisdom saving throw, taking 27 (6d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Paranoid Ranting",
        "desc": "The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 18 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness."
      },
      {
        "name": "Pandorum (Costs 2 Actions)",
        "desc": "The dragon psionically targets one creature within 60 feet. The target makes a DC 17 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon uses Psionic Wave."
      },
      {
        "name": "Maddening Harmonics (1/Day)",
        "desc": "Each creature of the dragons choice that can hear it within 120 feet makes a DC 17 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks with advantage against the creature that triggered the saving throw and with disadvantage against all other creatures."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion,  1/day:irresistible dance, symbol"
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-emerald-dragon/"
  },
  {
    "slug": "ancient-flame-dragon",
    "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._  \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. \u201cMay you be the fire\u2019s plaything\u201d is a curse often used by the foolish.  \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure\u2014direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler\u2019s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started.  \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon\u2019s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn.  \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius.  \nNothing is safe from a flame dragon\u2019s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon\u2019s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon\u2019s death. All burning serpents see the murder of one of their kin as the gravest insult.  \n\n## Flame Dragon\u2019s Lair\n\n  \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey.  \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can\u2019t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n  \n### Regional Effects\n\n  \nThe region containing a legendary flame dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon\u2019s lair. Some of them erupt only once an hour, so they\u2019re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n  \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.",
    "name": "Ancient Flame Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 481,
    "hit_dice": "26d20+208",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 27,
    "intelligence": 19,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 15,
    "intelligence_save": 10,
    "wisdom_save": null,
    "charisma_save": 13,
    "perception": 17,
    "skills": {
      "deception": 13,
      "insight": 10,
      "perception": 17,
      "persuasion": 13,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.",
        "attack_bonus": 13,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area takes 91 (26d6) fire damage, or half damage with a successful DC 23 Dexterity saving throw. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Shifting Flames",
        "desc": "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Fire Incarnate",
        "desc": "All fire damage dealt by the dragon ignores fire resistance but not fire immunity."
      },
      {
        "name": "Flame Dragon's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.\n\n- A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\n- The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n\n- A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n\n- Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n\n- Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n\nif the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are."
      }
    ],
    "spell_list": [],
    "page_no": 128,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-flame-dragon/"
  },
  {
    "slug": "ancient-gold-dragon",
    "desc": "",
    "name": "Ancient Gold Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Gold Dragon",
    "alignment": "lawful good",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 546,
    "hit_dice": "28d20+252",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 29,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 28,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 16,
    "perception": 17,
    "skills": {
      "insight": 10,
      "perception": 17,
      "persuasion": 16,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
        "attack_bonus": 17,
        "damage_dice": "2d10",
        "damage_bonus": 10
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
        "attack_bonus": 17,
        "damage_dice": "2d6",
        "damage_bonus": 10
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
        "attack_bonus": 17,
        "damage_dice": "2d8",
        "damage_bonus": 10
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "13d10"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [
      "Astral Plane",
      "Grassland",
      "Water",
      "Ruin",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-gold-dragon/"
  },
  {
    "slug": "ancient-gold-dragon-a5e",
    "desc": "",
    "name": "Ancient Gold Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 487,
    "hit_dice": "25d20+225",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 28,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 17,
    "perception": null,
    "skills": {
      "insight": 11,
      "perception": 11,
      "persuasion": 17,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Greatsword (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
      },
      {
        "name": "Molten Spit",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."
      },
      {
        "name": "Weakening Breath",
        "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      },
      {
        "name": "Vanguard",
        "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Fiery Reprisal (Costs 2 Actions)",
        "desc": "The dragon uses Molten Spit against the last creature to deal damage to it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Valor",
        "desc": "Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration,  1/day:divine word, hallow"
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-gold-dragon/"
  },
  {
    "slug": "ancient-green-dragon",
    "desc": "",
    "name": "Ancient Green Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Green Dragon",
    "alignment": "lawful evil",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 385,
    "hit_dice": "22d20+154",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 25,
    "intelligence": 20,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": 17,
    "skills": {
      "deception": 11,
      "insight": 10,
      "perception": 17,
      "persuasion": 11,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.",
        "attack_bonus": 15,
        "damage_dice": "2d10+3d6",
        "damage_bonus": 9
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.",
        "attack_bonus": 15,
        "damage_dice": "4d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 15,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "22d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-green-dragon/"
  },
  {
    "slug": "ancient-green-dragon-a5e",
    "desc": "",
    "name": "Ancient Green Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 420,
    "hit_dice": "24d20+168",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 28,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "deception": 11,
      "insight": 10,
      "perception": 10,
      "persuasion": 11,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic, three more",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Poison."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Poison",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns  taking 11 (2d10) poison damage on a failure and ending the effect on a success."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area makes a DC 22 Constitution saving throw  taking 80 (23d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage  but its poison immunity is reduced to resistance for the next hour."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 19 Wisdom saving throw. On a failure  the creature must use its reaction  if available  to make one attack against a creature of the dragons choice with whatever weapon it has to do so  moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature  it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragon uses Honeyed Words."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."
      },
      {
        "name": "Woodland Stalker",
        "desc": "When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking."
      },
      {
        "name": "Blood Toxicity (While Bloodied)",
        "desc": "The first time each turn a creature hits the dragon with a melee attack while within 10 feet of it, that creature makes a DC 22 Dexterity saving throw, taking 10 (3d6) poison damage on a failure."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying,  1/day:mass suggestion, telepathic bond"
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-green-dragon/"
  },
  {
    "slug": "ancient-imperial-dragon",
    "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
    "name": "Ancient Imperial Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 546,
    "hit_dice": "28d20+252",
    "speed": {
      "swim": 40,
      "walk": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 12,
    "constitution": 29,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 13,
    "perception": 20,
    "skills": {
      "arcana": 13,
      "history": 13,
      "insight": 12,
      "perception": 20,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 30",
    "languages": "all",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
        "attack_bonus": 18,
        "damage_dice": "2d10+10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
        "attack_bonus": 18,
        "damage_dice": "2d6+10"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
        "attack_bonus": 18,
        "damage_dice": "2d8+10"
      },
      {
        "name": "Mesmerizing Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Change Shape",
        "desc": "The imperial dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.\n\nThe dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Truespeak",
        "desc": "The dragon can communicate with any living creature as if they shared a language."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The imperial dragon's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components.\nAt will: control water, fog cloud, gust of wind, stinking cloud\n3/day each: cloudkill, control weather\n1/day each: legend lore, storm of vengeance"
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ancient-imperial-dragon/"
  },
  {
    "slug": "ancient-light-dragon",
    "desc": "",
    "name": "Ancient Light Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 11,
    "perception": 12,
    "skills": {
      "arcana": 11,
      "nature": 11,
      "perception": 12,
      "persuasion": 11,
      "religion": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "blinded",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Celestial, Draconic",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "attack_bonus": 15,
        "damage_dice": "2d10+8",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 15,
        "damage_dice": "2d6+8",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 15,
        "damage_dice": "2d8+8",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
        "name": "Frightful Presence"
      },
      {
        "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 23 Wisdom saving throw or be turned for 1 minute. Undead of CR 3 or lower who fail the saving throw are instantly destroyed.",
        "name": "Breath Weapon (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The dragon makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The dragon makes a tail attack.",
        "name": "Tail Attack"
      },
      {
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
        "name": "Ethereal Sight"
      },
      {
        "desc": "The dragon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.",
        "name": "Illumination"
      },
      {
        "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.",
        "name": "Void Traveler"
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ancient-light-dragon/"
  },
  {
    "slug": "ancient-mandriano",
    "desc": "",
    "name": "Ancient Mandriano",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d12+24",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 8,
      "perception": 3,
      "stealth": 2
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The ancient mandriano makes two swipe attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.",
        "name": "Swipe"
      },
      {
        "desc": "The mandriano drains the essence of one grappled target. The target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.",
        "name": "Consume the Spark"
      },
      {
        "desc": "The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.",
        "name": "Call the Dead (3/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ancient mandriano deals double damage to objects and structures.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ancient-mandriano/"
  },
  {
    "slug": "ancient-mithral-dragon",
    "desc": "_Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes._  \n_**Glimmering Champions.**_ Light glints off a mithral dragon\u2019s glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon\u2019s sleek look continues into its body and a mithral dragon\u2019s impossibly thin frame makes it look extremely fragile.  \n_**Rage in Youth.**_ Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals.  \n_**Peacemakers.**_ Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.",
    "name": "Ancient Mithral Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 297,
    "hit_dice": "17d20+119",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 29,
    "dexterity": 16,
    "constitution": 25,
    "intelligence": 24,
    "wisdom": 25,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 13,
    "intelligence_save": 13,
    "wisdom_save": 13,
    "charisma_save": 13,
    "perception": 13,
    "skills": {
      "athletics": 15,
      "history": 13,
      "insight": 13,
      "intimidation": 13,
      "perception": 13,
      "persuasion": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from",
    "damage_immunities": "acid, thunder",
    "condition_immunities": "charmed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Celestial, Common, Draconic, Primordial",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage.",
        "attack_bonus": 15,
        "damage_dice": "2d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage, and the target loses 5 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 5 hp per round for each bleeding wound it's taken from a mithral dragon's claws.",
        "attack_bonus": 15,
        "damage_dice": "2d8"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage.",
        "attack_bonus": 15,
        "damage_dice": "2d10"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 59 (17d6) magical slashing damage and lose another 10 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage is halved by a successful DC 21 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 18 (2d8 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Intelligence (spell save DC 21). It can innately cast the following spells, requiring no material components:\n\nat will: tongues\n\n5/day each: counterspell, dispel magic, enhance ability"
      },
      {
        "name": "Mithral Shards",
        "desc": "Ancient mithral dragons can choose to retain the mithral shards of their breath weapon as a hazardous zone of spikes. Treat as a spike growth zone that does 2d8 magical slashing damage for every 5 feet travelled."
      },
      {
        "name": "Spellcasting",
        "desc": "the dragon is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:\n\ncantrips (at will): acid splash, light, mage hand, minor illusion, prestidigitation\n\n1st level (4 slots): charm person, expeditious retreat, magic missile, unseen servant\n\n2nd level (3 slots): blur, hold person, see invisibility\n\n3rd level (3 slots): haste, lightning bolt, protection from energy\n\n4th level (3 slots): dimension door, stoneskin, wall of fire\n\n5th level (2 slots): polymorph, teleportation circle\n\n6th level (1 slot): guards and wards\n\n7th level (1 slot): forcecage\n\n8th level (1 slot): antimagic field"
      }
    ],
    "spell_list": [],
    "page_no": 132,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-mithral-dragon/"
  },
  {
    "slug": "ancient-red-dragon",
    "desc": "",
    "name": "Ancient Red Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Red Dragon",
    "alignment": "chaotic evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 546,
    "hit_dice": "28d20+252",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 29,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": 16,
    "skills": {
      "perception": 16,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
    "languages": "Common, Draconic",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.",
        "attack_bonus": 17,
        "damage_dice": "2d10+4d6",
        "damage_bonus": 10
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
        "attack_bonus": 17,
        "damage_dice": "2d6",
        "damage_bonus": 10
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
        "attack_bonus": 17,
        "damage_dice": "2d8",
        "damage_bonus": 10
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "26d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [
      "Hill",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-red-dragon/"
  },
  {
    "slug": "ancient-red-dragon-a5e",
    "desc": "",
    "name": "Ancient Red Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 448,
    "hit_dice": "23d20+207",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 14,
    "perception": null,
    "skills": {
      "intimidation": 14,
      "perception": 11,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied  it can use this ability on three minions at once."
      },
      {
        "name": "Spit Fire",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw  taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      },
      {
        "name": "Taskmaster",
        "desc": "When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon uses its Cruel Tyranny action."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Searing Heat",
        "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage."
      },
      {
        "name": "Volcanic Tyrant",
        "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire,  1/day each:antimagic field, dominate monster"
      }
    ],
    "spell_list": [],
    "page_no": 116,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-red-dragon/"
  },
  {
    "slug": "ancient-river-dragon-a5e",
    "desc": "",
    "name": "Ancient River Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 372,
    "hit_dice": "24d20+120",
    "speed": {
      "walk": 60,
      "fly": 80,
      "swim": 100
    },
    "strength": 20,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 14,
    "constitution_save": 12,
    "intelligence_save": 10,
    "wisdom_save": 14,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "acrobatics": 14,
      "deception": 12,
      "insight": 14,
      "nature": 10,
      "perception": 14,
      "stealth": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., tremorsense 300 ft. (only detects vibrations in water), passive Perception 24",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Torrential Breath (Recharge 5-6)",
        "desc": "The dragon exhales water in a 90-foot-long  10-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw  taking 66 (19d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 60 feet away. A creature that impacts a solid object takes an extra 21 (6d6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Whirlpool",
        "desc": "A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 20 Strength saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage."
      }
    ],
    "reactions": [
      {
        "name": "Snap Back (While Bloodied)",
        "desc": "When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Dart Away",
        "desc": "The dragon swims up to half its speed."
      },
      {
        "name": "Lurk",
        "desc": "The dragon takes the Hide action."
      },
      {
        "name": "River Surge (Costs 2 Actions)",
        "desc": "The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 120 feet. The wave travels up to 60 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing. Creatures that impact a solid object take 35 (10d6) bludgeoning damage."
      },
      {
        "name": "Sudden Maelstrom (While Bloodied",
        "desc": "The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 20 Strength saving throw. On a failed save, the creature takes 28 (8d6) bludgeoning damage and is knocked prone and pushed 15 feet away from the dragon."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Flowing Grace",
        "desc": "The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn."
      },
      {
        "name": "Shimmering Scales",
        "desc": "While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement,  1/day each:control weather, wall of ice"
      }
    ],
    "spell_list": [],
    "page_no": 131,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-river-dragon/"
  },
  {
    "slug": "ancient-sapphire-dragon-a5e",
    "desc": "",
    "name": "Ancient Sapphire Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 429,
    "hit_dice": "26d20+156",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 24,
    "dexterity": 24,
    "constitution": 22,
    "intelligence": 26,
    "wisdom": 24,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": 15,
    "wisdom_save": 14,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "arcana": 15,
      "deception": 12,
      "history": 15,
      "insight": 14,
      "perception": 14,
      "persuasion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 27",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage plus 9 (2d8) psychic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Psionic Wave",
        "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 21 Wisdom saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success. Creatures suffering ongoing psychic damage make this saving throw with disadvantage."
      },
      {
        "name": "Discognitive Breath (Recharge 5-6)",
        "desc": "The dragon unleashes psychic energy in a 90-foot cone. Each creature in that area makes a DC 21 Intelligence saving throw  taking 66 (12d10) psychic damage and 22 (4d10) ongoing psychic damage on a failed save or half damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can use an action to ground itself in reality  ending the ongoing damage."
      },
      {
        "name": "Prognosticate (3/Day)",
        "desc": "The dragon psionically makes a prediction of an event up to 300 years in the future. This prediction has a 75 percent chance of being perfectly accurate and a 25 percent chance of being partially or wholly wrong. Alternatively  the dragon can choose to gain truesight to a range of 120 feet for 1 minute."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Prophesy Doom (When Bloodied)",
        "desc": "When a language-using creature suffering ongoing psychic damage targets the dragon with an attack or spell, the dragon telepathically prophesies the attackers doom. The attacker makes a DC 20 Intelligence saving throw. On a failure, the target magically gains the doomed condition. It is aware that it will die due to some bizarre circumstance within 13 (2d12) hours. In addition to the normal means of removing the condition, this doom can be avoided by a spell that can predict the future, such as augury, contact other plane, or foresight. The dragon can end the effect as an action."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Foretell",
        "desc": "The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once."
      },
      {
        "name": "Psionic Wave (Costs 2 Actions)",
        "desc": "The dragon uses Psionic Wave."
      },
      {
        "name": "Shatter Mind (Costs 2 Actions)",
        "desc": "The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the target takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait."
      },
      {
        "name": "Predictive Harmonics",
        "desc": "The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead."
      },
      {
        "name": "Psionic Powers",
        "desc": "The dragons psionic abilities are considered both magical and psionic."
      },
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts, telekinesis, wall of force,  1/day:etherealness, mind blank"
      }
    ],
    "spell_list": [],
    "page_no": 149,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-sapphire-dragon/"
  },
  {
    "slug": "ancient-sea-dragon",
    "desc": "_This aquamarine dragon has a shark\u2019s head that tapers off into a sleek eel-like body. Its large fins double as wings._  \n**Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Given their size and power, they may be right; certainly, they are often companions or steeds to gods of the sea.  \nDespite the solemn duties the sea dragons invoke thanks to their lineage, they are extremely whimsical. While these immense creatures are playful, their games can shatter hulls and drown sailors. The sea dragons course through the waves with tangible joy as they hunt whales and entire schools of tuna.  \n**Shipwreck Art.** Sea dragons love collecting treasure, especially prize the sunken treasure-filled hulls of ships lost to storm, battle, or their own handiwork. While they appreciate all wealth, they prefer hardy items that can stand up to long exposure to sea water. Precious metals and gemstones add a dramatic luster to the dragon\u2019s lair when they catch stray beams of light. Sea dragons take any more perishable treasures and place them on a reef-altar, to dissolve in the sea as a tithe to the sea gods.  \n**Sunken Memorials.** A sea dragon\u2019s lair is littered with meticulously arranged ships consigned to the deeps. These wrecks are often artfully smashed to allow the treasures in the hold to spill out onto the sea floor. It may seem haphazard, but it displays a complex aesthetic that only other sea dragons can truly appreciate. Because they arrange these wrecks so carefully, a dragon notices immediately if its hoard is disturbed.  \n\n## Sea Dragon\u2019s Lair\n\n  \nSea dragons dwell in lairs dwell in lairs beneath the waves: ocean fissures and caves, lightless trenches full of strange rock formations, and sheltered reefs of cultivated coral.  \nWhatever the place, it\u2019s dedicated to the worship of sea gods. Despite the draconic instinct for seclusion and protection when choosing a lair, sea dragons always choose lairs relatively close to humanoid trade routes and abundant supplies of fish.  \nThe sky surrounding a sea dragon\u2019s lair is perpetually stormy, and the seas run high. If a captain is courageous, these high winds and swift-running currents can cut significant time off a voyage.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can\u2019t use the same effect two rounds in a row:\n* Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n* The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall\u2019s space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary sea dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n* Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n* Storms and rough water are more common within 6 miles of the lair.\n  \nIf the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days.",
    "name": "Ancient Sea Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 481,
    "hit_dice": "26d20+208",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 80
    },
    "strength": 29,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 19,
    "wisdom": 17,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 17,
    "skills": {
      "perception": 17,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic, Infernal, Primordial",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) cold damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the target takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swim speed if in the water."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures."
      },
      {
        "name": "Sea Dragon's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:\n\n- Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall's space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing a legendary sea dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n\n- Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n\n- Storms and rough water are more common within 6 miles of the lair.\n\nif the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-sea-dragon/"
  },
  {
    "slug": "ancient-shadow-dragon-a5e",
    "desc": "",
    "name": "Ancient Shadow Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 296,
    "hit_dice": "16d20+128",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 16,
    "constitution": 26,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 26,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 15,
    "intelligence_save": 10,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 15,
      "insight": 10,
      "nature": 10,
      "perception": 10,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained",
    "senses": "darkvision 240 ft., passive Perception 20",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses Grasp of Shadows  then attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Grasp of Shadows",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 18 Dexterity saving throw. On a failure  it is grappled by tendrils of shadow (escape DC 23) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again."
      },
      {
        "name": "Anguished Breath (Recharge 5-6)",
        "desc": "The dragon exhales a shadowy maelstrom of anguish in a 90-foot cone. Each creature in that area makes a DC 23 Wisdom saving throw  taking 81 (18d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Lash Out (While Bloodied)",
        "desc": "When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a claw attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Corrupting Presence",
        "desc": "Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours."
      },
      {
        "name": "Lurk",
        "desc": "If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn."
      },
      {
        "name": "Slip Through Shadows",
        "desc": "If the dragon is in dim light or darkness, it magically teleports up to 60 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn."
      },
      {
        "name": "Horrid Whispers (Costs 2 Actions)",
        "desc": "A creature that can hear the dragon makes a DC 23 Wisdom saving throw. On a failure, the creature takes 18 (4d8) psychic damage, and the dragon regains the same number of hit points."
      }
    ],
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The dragon radiates an Evil aura."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The dragon can move through other creatures and objects. It takes 17 (3d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead,  1/day:hallow, magic jar"
      }
    ],
    "spell_list": [],
    "page_no": 134,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-shadow-dragon/"
  },
  {
    "slug": "ancient-silver-dragon",
    "desc": "",
    "name": "Ancient Silver Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Silver Dragon",
    "alignment": "lawful good",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 487,
    "hit_dice": "25d20+225",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 29,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": 16,
    "skills": {
      "arcana": 11,
      "history": 11,
      "perception": 16,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
    "languages": "Common, Draconic",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
        "attack_bonus": 17,
        "damage_dice": "2d10",
        "damage_bonus": 10
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
        "attack_bonus": 17,
        "damage_dice": "2d6",
        "damage_bonus": 10
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
        "attack_bonus": 17,
        "damage_dice": "2d8",
        "damage_bonus": 10
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n\n**Cold Breath.** The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.\n\n **Paralyzing Breath.** The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "15d8"
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [
      "Urban",
      "Feywild",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-silver-dragon/"
  },
  {
    "slug": "ancient-silver-dragon-a5e",
    "desc": "",
    "name": "Ancient Silver Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 429,
    "hit_dice": "22d20+198",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "arcana": 11,
      "history": 11,
      "perception": 9,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Spit Frost."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Rapier (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) piercing damage."
      },
      {
        "name": "Spit Frost",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Constitution saving throw. The target takes 22 (4d10) cold damage on a failure or half damage on a success. On a failure  the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Frost Breath",
        "desc": "The dragon exhales freezing wind in a 90-foot cone. Each creature in the area makes a DC 24 Constitution saving throw  taking 90 (20d8) cold damage on a failed save or half damage on a success. On a failure  the creature is also slowed until the end of its next turn."
      },
      {
        "name": "Paralyzing Breath",
        "desc": "The dragon exhales paralytic gas in a 90-foot cone. Each creature in the area must succeed on a DC 24 Constitution saving throw or be paralyzed until the end of its next turn."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Spit Frost  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its rapier."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Windstorm (Costs 2 Actions)",
        "desc": "Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 24 Constitution saving throw, taking 11 (2d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Cloud Strider",
        "desc": "The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. The dragon can revert to its true form as an action."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas,  1/day:heroes feast, telepathic bond"
      }
    ],
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-silver-dragon/"
  },
  {
    "slug": "ancient-titan",
    "desc": "_Radiating a powerful presence, this towering humanoid has sharp-edged features that seem hewn from ancient stone._  \n**Children of the Gods.** Ancient titans are the surviving immortal children of an early primordial god. They fled to the wilds after a divine war, where they founded an empire that lasted thousands of years before plague brought about its collapse.  \n**Sea God\u2019s Servants.** A few ancient titans still dwell in the ocean realm, spared by the sea god in exchange for eternal servitude. Ancient titans have long, glossy hair, usually black, red, or silver, and they stand 60 feet tall and weigh over 20 tons.  \n**Friends to Dragons.** Ancient titans have a strong rapport with wind and sea dragons, as well as gold, silver, and mithral dragons.",
    "name": "Ancient Titan",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "titan",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "breastplate",
    "hit_points": 198,
    "hit_dice": "12d20+72",
    "speed": {
      "walk": 50
    },
    "strength": 27,
    "dexterity": 13,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 7,
    "skills": {
      "athletics": 14,
      "intimidation": 9,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Giant, Primordial, Titan, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ancient titan makes two greatsword attacks or two longbow attacks"
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "8d6"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "4d8"
      },
      {
        "name": "Eldritch Singularity (Recharge 5-6)",
        "desc": "The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ancient titan has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:\n\n3/day: power word stun\n\n1/day: power word kill"
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-titan/"
  },
  {
    "slug": "ancient-void-dragon",
    "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon\u2019s body._  \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice.  \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out.  \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard.  \n\n## A Void Dragon\u2019s Lair\n\n  \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon\u2019s lair rests in the great void of space.  \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs.  \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP).  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon\u2019s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n  \n### Regional Effects\n\n  \nThe region containing a legendary void dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can\u2019t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon\u2019s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Ancient Void Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 448,
    "hit_dice": "23d20+207",
    "speed": {
      "hover": true,
      "walk": 40,
      "fly": 80
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 29,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": 16,
    "skills": {
      "arcana": 18,
      "history": 18,
      "perception": 16,
      "persuasion": 13,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 60ft, darkvision 120ft, passive Perception 26",
    "languages": "Celestial, Common, Draconic, Infernal, Primordial, Void Speech",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 7 (2d6) cold damage.",
        "attack_bonus": 16,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8"
      },
      {
        "name": "Aura of Madness",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature fails the saving throw by 5 or more it is driven insane. An insane creature is frightened permanently, and behaves as if affected by confusion while it is frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales a 90-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 24 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively."
      },
      {
        "name": "Stellar Flare Breath",
        "desc": "The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 45 (13d6) fire damage and 45 (13d6) radiant damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Teleport",
        "desc": "The dragon magically teleports to any open space within 100 feet."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "When the dragon is hit by a ranged attack, it can create a small rift in space to increase its AC by 7 against that attack. If the attack misses because of this increase, the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Void Slip (Costs 2 Actions)",
        "desc": "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet."
      },
      {
        "name": "Void Cache (Costs 3 Actions)",
        "desc": "The dragon can magically reach into its treasure hoard and retrieve one item. If the dragon is holding an item, it can use this ability to deposit the item into its hoard."
      }
    ],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity."
      },
      {
        "name": "Collapsing Star",
        "desc": "When the void dragon is killed it explodes in a swath of celestial destruction. Each creature and object within 1 mile of the dragon take 55 (10d10) bludgeoning damage, 55 (10d10) cold damage, and 55 (10d10) psychic damage. Each damage type can be reduced by half with a successful DC 21 saving throw: Dexterity vs. bludgeoning, Constitution vs. cold, and Wisdom vs. psychic. Additionally, a creature that fails two or three of the saving throws is affected by a plane shift spell and sent to a random plane. If it is sent to the plane it currently occupies, it appears 5d100 miles away in a random direction."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Void Dweller",
        "desc": "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time."
      },
      {
        "name": "Void Dragon's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can't use the same effect two rounds in a row:\n\n- The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n\n- The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing a legendary void dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n\n- Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can't create bright light in this area.\n\n- Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon's lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n\nif the dragon dies, these effects fade over the course of 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-void-dragon/"
  },
  {
    "slug": "ancient-wasteland-dragon",
    "desc": "",
    "name": "Ancient Wasteland Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 333,
    "hit_dice": "18d20+144",
    "speed": {
      "burrow": 30,
      "climb": 40,
      "fly": 80,
      "walk": 40
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 9,
    "skills": {
      "perception": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "force",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 16,
        "damage_dice": "2d10+9",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 16,
        "damage_dice": "2d6+9",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 16,
        "damage_dice": "2d8+9",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
        "name": "Frightful Presence"
      },
      {
        "desc": "The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.",
        "name": "Warped Energy Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The dragon makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The dragon makes a tail attack.",
        "name": "Tail Attack"
      },
      {
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ancient-wasteland-dragon/"
  },
  {
    "slug": "ancient-white-dragon",
    "desc": "",
    "name": "Ancient White Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "White Dragon",
    "alignment": "chaotic evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 333,
    "hit_dice": "18d20+144",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 13,
    "skills": {
      "perception": 13,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10+2d8",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "16d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 288,
    "environments": [
      "Tundra",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ancient-white-dragon/"
  },
  {
    "slug": "ancient-white-dragon-a5e",
    "desc": "",
    "name": "Ancient White Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 370,
    "hit_dice": "20d20+160",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 26,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "intimidation": 10,
      "perception": 10,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Ice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Ice",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. On a failure  the target takes 22 (4d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure  it takes 66 (19d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Raging Storm (1/Day",
        "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)."
      }
    ],
    "special_abilities": [
      {
        "name": "Cold Mastery",
        "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm,  1/day each:control weather, wall of ice"
      }
    ],
    "spell_list": [],
    "page_no": 121,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ancient-white-dragon/"
  },
  {
    "slug": "ancient-wind-dragon",
    "desc": "_Howling wind encircles the white- and gray-scaled dragon, filling and pushing its wings without the need for them to beat._  \nWind dragons view anywhere touched by air as their property, and mortals point to them as the epitome of arrogance. Their narcissism is not without reason, for awe-inspiring power supports their claims of rightful control. To the dragons of the shifting gales, strength is the ultimate arbiter. Although wind dragon wyrmlings are the weakest of the newborn dragons, they grow in power rapidly, and few fully-grown dragons are seen as stronger.  \n_**Braggarts and Bullies.**_ Wind dragons number among the greatest bullies and worst tyrants among mortal creatures. The sometimes foolhardy creatures take personal offense at any perceived challenge and great pleasure in humiliating rivals. They claim great swathes of territory but care little for its governance, and they perceive the mortals in that territory as possessions. Vassals receive only dubious protection in exchange for unflinching loyalty. A wind dragon might seek bloody vengeance for the murder of a follower, but it\u2019s unlikely to go to any length to prevent the loss of life in the first place.  \n_**Lords of the Far Horizons.**_ Some believe that the dragons of the winds claim much more than they are capable of controlling or patrolling. Because they so love altitude, they prefer to rule and meet with earth-bound supplicants at the highest point available: the summit of a great mountain or atop a towering monument erected by fearful slaves. But these dragons are also driven by wanderlust, and often travel far from their thrones. They always return eventually, ready to subjugate new generations and to press a tyrannical claw on the neck of anyone who questions their right to rule.  \n_**Perpetual Infighting.**_ These wandering tyrants are even more territorial among their own kind than they are among groundlings. Simple trespass by one wind dragon into the territory of another can lead to a battle to the death. Thus their numbers never grow large, and the weakest among them are frequently culled.  \nWind dragons\u2019 hoards typically consist of only a few truly valuable relics. Other dragons might sleep on a bed of coins, but common things bore wind dragons quickly. While all true dragons desire and display great wealth, wind dragons concentrate their riches in a smaller number of notable trophies or unique historic items\u2014often quite portable.  \n\n## Wind Dragon\u2019s Lair\n\n  \nWind dragons make their lairs in locations where they can overlook and dominate the land they claim as theirs, but remote enough so the inhabitants can\u2019t pester them with requests for protection or justice. They have little to fear from the elements, so a shallow cave high up on an exposed mountain face is ideal. Wind dragons enjoy heights dotted with rock spires and tall, sheer cliffs where the dragon can perch in the howling wind and catch staggering updrafts and downdrafts sweeping through the canyons and tearing across the crags. Non-flying creatures find these locations much less hospitable.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.\n* Fragments of ice and stone are torn from the lair\u2019s wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 (4d8) bludgeoning damage, or half damage with a successful DC 15 Dexterity saving throw.\n* A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful DC 15 Strength saving throw or be knocked prone and stunned until the end of their next turn.",
    "name": "Ancient Wind Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 425,
    "hit_dice": "23d20+184",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 28,
    "dexterity": 19,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 11,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 17,
    "skills": {
      "acrobatics": 11,
      "arcana": 11,
      "intimidation": 12,
      "perception": 17,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, ranged weapons",
    "condition_immunities": "charmed, exhausted, paralyzed, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 27",
    "languages": "Common, Draconic, Dwarvish, Elvish, Primordial",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wind dragon can use its Frightful Presence and then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) piercing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) slashing damage.",
        "attack_bonus": 16,
        "damage_dice": "2d8"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "2d10"
      },
      {
        "name": "Breath of Gales (Recharge 5-6)",
        "desc": "The dragon exhales a blast of wind in a 90-foot cone. Each creature in that cone takes 55 (10d10) bludgeoning damage and is pushed 50 feet away from the dragon and knocked prone; a successful DC 23 Strength saving throw halves the damage and prevents being pushed (but not being knocked prone). All flames in the cone are extinguished."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 20 (2d10 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:\n\nat will: feather fall\n\n5/day each: lightning bolt, ice storm"
      },
      {
        "name": "Fog Vision",
        "desc": "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Uncontrollable",
        "desc": "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks."
      },
      {
        "name": "Whirling Winds",
        "desc": "Gale-force winds rage around the dragon, making it immune to ranged weapon attacks except for those from siege weapons."
      },
      {
        "name": "Wind Dragon's Lair",
        "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can't use the same effect two rounds in a row.\n\n- Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.\n\n- Fragments of ice and stone are torn from the lair's wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 (4d8) bludgeoning damage, or half damage with a successful DC 15 Dexterity saving throw.\n\n- A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful DC 15 Strength saving throw or be knocked prone and stunned until the end of their next turn."
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ancient-wind-dragon/"
  },
  {
    "slug": "ancient_black_dragon_bf",
    "desc": "",
    "name": "Ancient Black Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 355,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 28,
    "dexterity": 26,
    "constitution": 36,
    "intelligence": 16,
    "wisdom": 28,
    "charisma": 30,
    "strength_save": 9,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": 3,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 25,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage plus 9 (2d8) acid damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Acidic Vapors",
        "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 CON save or be poisoned until the start of its next turn."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-black-dragon/"
  },
  {
    "slug": "ancient_blue_dragon_bf",
    "desc": "",
    "name": "Ancient Blue Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 355,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 28,
    "dexterity": 22,
    "constitution": 38,
    "intelligence": 18,
    "wisdom": 28,
    "charisma": 32,
    "strength_save": 9,
    "dexterity_save": 6,
    "constitution_save": 14,
    "intelligence_save": 4,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 27,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage plus 11 (2d10) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 99 (18d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Charged Hide",
        "desc": "When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 22 CON save or be incapacitated until the start of its next turn."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-blue-dragon/"
  },
  {
    "slug": "ancient_brass_dragon_bf",
    "desc": "",
    "name": "Ancient Brass Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 284,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 36,
    "intelligence": 16,
    "wisdom": 26,
    "charisma": 30,
    "strength_save": 8,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": 3,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 24,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Sleep Breath (Recharge 6)",
        "desc": "The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 CON save or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Suffocating Heat",
        "desc": "As the **young brass dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 21."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-brass-dragon/"
  },
  {
    "slug": "ancient_bronze_dragon_bf",
    "desc": "",
    "name": "Ancient Bronze Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 314,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 28,
    "dexterity": 22,
    "constitution": 38,
    "intelligence": 18,
    "wisdom": 28,
    "charisma": 32,
    "strength_save": 9,
    "dexterity_save": 6,
    "constitution_save": 14,
    "intelligence_save": 4,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 27,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Repulsion Breath (Recharge 6)",
        "desc": "The dragon exhales repulsion energy in a 90-foot cone. Each creature in that area must succeed on a DC 22 STR save or be pushed up to 45 feet away from the dragon."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Lightning Extraction",
        "desc": "As the **young bronze dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 22."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-bronze-dragon/"
  },
  {
    "slug": "ancient_copper_dragon_bf",
    "desc": "",
    "name": "Ancient Copper Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 297,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 36,
    "intelligence": 20,
    "wisdom": 28,
    "charisma": 30,
    "strength_save": 8,
    "dexterity_save": 6,
    "constitution_save": 13,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 27,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 76 (17d8) acid damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Slowing Breath (Recharge 6)",
        "desc": "As the **copper dragon wyrmling**, except it is a 90-foot cone, and the save DC is 21."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Corrosive Scales",
        "desc": "As the **young copper dragon**."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-copper-dragon/"
  },
  {
    "slug": "ancient_gold_dragon_bf",
    "desc": "",
    "name": "Ancient Gold Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 382,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 30,
    "dexterity": 28,
    "constitution": 42,
    "intelligence": 20,
    "wisdom": 36,
    "charisma": 34,
    "strength_save": 10,
    "dexterity_save": 9,
    "constitution_save": 16,
    "intelligence_save": 5,
    "wisdom_save": 13,
    "charisma_save": 12,
    "perception": 30,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 15 ft., one target. _Hit:_ 21 (2d10+10) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 10 ft., one target. _Hit:_ 17 (2d6+10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 20 ft., one target. _Hit:_ 19 (2d8+10) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 DEX save, taking 110 (20d10) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Weakening Breath (Recharge 6)",
        "desc": "As the **gold dragon wyrmling**, except it is a 90-foot cone, and the save DC is 24."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 20 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Golden Splendor",
        "desc": "As the **young gold dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 24."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-gold-dragon/"
  },
  {
    "slug": "ancient_green_dragon_bf",
    "desc": "",
    "name": "Ancient Green Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 333,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 24,
    "constitution": 36,
    "intelligence": 24,
    "wisdom": 28,
    "charisma": 30,
    "strength_save": 8,
    "dexterity_save": 7,
    "constitution_save": 13,
    "intelligence_save": 7,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 25,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 CON save, taking 84 (24d6) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Hallucinogenic Gas",
        "desc": "After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 WIS save or be terrified until the start of the creature's next turn, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-green-dragon/"
  },
  {
    "slug": "ancient_red_dragon_bf",
    "desc": "",
    "name": "Ancient Red Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 382,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 24,
    "constitution": 42,
    "intelligence": 18,
    "wisdom": 28,
    "charisma": 36,
    "strength_save": 10,
    "dexterity_save": 7,
    "constitution_save": 16,
    "intelligence_save": 4,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": 26,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 15 ft., one target. _Hit:_ 21 (2d10+10) piercing damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 10 ft., one target. _Hit:_ 17 (2d6+10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 20 ft., one target. _Hit:_ 19 (2d8+10) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 DEX save, taking 105 (30d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 21 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Boil Over",
        "desc": "When the red dragon hasn't unleashed its Fire Breath, the heat builds and rolls outward from it. While the dragon's Fire Breath is available, it emits immense heat, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 24 CON save or take 7 (2d6) fire damage. A creature that fails this save by 5 or more also suffers one level of exhaustion."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-red-dragon/"
  },
  {
    "slug": "ancient_silver_dragon_bf",
    "desc": "",
    "name": "Ancient Silver Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 355,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 22,
    "constitution": 40,
    "intelligence": 18,
    "wisdom": 28,
    "charisma": 32,
    "strength_save": 10,
    "dexterity_save": 6,
    "constitution_save": 15,
    "intelligence_save": 4,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 25,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 15 ft., one target. _Hit:_ 21 (2d10+10) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 10 ft., one target. _Hit:_ 17 (2d6+10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 20 ft., one target. _Hit:_ 19 (2d8+10) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 23 CON save, taking 99 (22d8) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Paralyzing Breath (Recharge 6)",
        "desc": "As the **silver dragon wyrmling**, except it is a 90-foot cone, and the save DC is 23."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Freezing Fog",
        "desc": "As the **young silver dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 23."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-silver-dragon/"
  },
  {
    "slug": "ancient_white_dragon_bf",
    "desc": "",
    "name": "Ancient White Dragon",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 301,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 38,
    "intelligence": 10,
    "wisdom": 28,
    "charisma": 28,
    "strength_save": 8,
    "dexterity_save": 6,
    "constitution_save": 14,
    "intelligence_save": 0,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 25,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 CON save, taking 63 (14d8) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Elemental Roar (Costs 2 Actions)",
        "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks."
      }
    ],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a save, it can choose to succeed instead."
      },
      {
        "name": "Numbing Chill",
        "desc": "When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 22 CON save or its speed is halved."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ancient-white-dragon/"
  },
  {
    "slug": "ancientcavedragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Cave Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 507,
    "hit_dice": "26d20 + 234",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 30,
    "dexterity": 12,
    "constitution": 29,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 12,
    "perception": 29,
    "skills": {
      "Perception": 19,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 29",
    "languages": "Common, Darakhul, Draconic",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 91 (26d6) poison damage and is poisoned until cured by the greater restoration spell or similar magic. On a success, a creature takes half the damage and isn't poisoned."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ruff Spikes",
        "desc": "When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 25 Dexterity saving throw or take 13 (3d8) piercing damage and be prevented from entering that space."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Limb Sweep (Costs 2 Actions)",
        "desc": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Darkness Aura",
        "desc": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 15) cast on the dragon suppresses this aura for 1 minute."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magical Tunneler",
        "desc": "The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake."
      },
      {
        "name": "Spiked Climb",
        "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-cave-dragon/"
  },
  {
    "slug": "ancientflamedragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Flame Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 518,
    "hit_dice": "28d20 + 224",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 27,
    "intelligence": 19,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 13,
    "perception": 27,
    "skills": {
      "Deception": 13,
      "Perception": 17,
      "Persuasion": 13,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic, Ignan",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shifting Flames",
        "desc": "The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      },
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Fire Incarnate",
        "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
      },
      {
        "name": "Heated Body",
        "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-flame-dragon/"
  },
  {
    "slug": "ancientmithraldragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Mithral Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 490,
    "hit_dice": "28d20 + 196",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 26,
    "constitution": 25,
    "intelligence": 20,
    "wisdom": 21,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 15,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 12,
    "perception": 29,
    "skills": {
      "History": 12,
      "Insight": 12,
      "Perception": 19,
      "Persuasion": 12,
      "Stealth": 15
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "slashing",
    "condition_immunities": "charmed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 29",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 7th level or lower on the target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 +8) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 23 Constitution saving throw or lose 10 (3d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Shard Breath (Recharge 5-6)",
        "desc": "The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 73 (21d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mithral Scales",
        "desc": "If the dragon succeeds on a saving throw by 5 or more against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
      }
    ],
    "spell_list": [],
    "page_no": 120,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-mithral-dragon/"
  },
  {
    "slug": "ancientseadragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Sea Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 518,
    "hit_dice": "28d20 + 224",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 29,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 19,
    "wisdom": 17,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 27,
    "skills": {
      "Perception": 17,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage."
      },
      {
        "name": "Fin",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 125,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-sea-dragon/"
  },
  {
    "slug": "ancienttitan-tob1-2023",
    "desc": "False",
    "name": "Ancient Titan",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Good",
    "armor_class": 15,
    "armor_desc": "breastplate",
    "hit_points": 198,
    "hit_dice": "12d20 + 72",
    "speed": {
      "walk": 30
    },
    "strength": 27,
    "dexterity": 13,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 17,
    "skills": {
      "Athletics": 12,
      "Intimidation": 9,
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Giant, Primordial, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ancient titan can use its Reality-Altering Words. It then makes two Greatsword attacks or three Word of Pain attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (8d6 + 8) slashing damage."
      },
      {
        "name": "Word of Pain",
        "desc": "Ranged Spell Attack:+9 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) force damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn as pain courses through its body."
      },
      {
        "name": "Reality-Altering Words",
        "desc": "The titan speaks a phrase that temporarily reshapes reality around it, warping the terrain, displacing creatures, and disrupting magic. Each creature within 30 feet of the titan must succeed on a DC 17 Dexterity saving throw or be pulled or pushed up to 25 feet toward or away from the titan (the titan's choice) and knocked prone. Instead of pushing or pulling a creature that failed the saving throw, the titan can end one magical effect of its choice of 4th level or lower on that creature. The area then becomes difficult terrain until the start of the titan's next turn. Moving through this difficult terrain doesn't cost the titan extra movement."
      },
      {
        "name": "Stunning Word (Recharge 5-6)",
        "desc": "The titan speaks a brief, echoing word of power at up to three creatures it can see within 60 feet of it. Each target must make a DC 17 Constitution saving throw. On a failure, a creature takes 45 (10d8) force damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The ancient titan can breathe air and water."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ancient titan has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-titan/"
  },
  {
    "slug": "ancientvoiddragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Void Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 22,
    "armor_desc": "natural armor",
    "hit_points": 429,
    "hit_dice": "22d20 + 198",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 29,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 13,
    "perception": 26,
    "skills": {
      "Arcana": 18,
      "History": 18,
      "Perception": 16,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
      },
      {
        "name": "Aura of Madness",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons."
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales localized gravity in a 90-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 24 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute."
      },
      {
        "name": "Stellar Breath",
        "desc": "The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 42 (12d6) fire damage and 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "The dragon adds 7 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC."
      }
    ],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Void Slip (Costs 2 Actions)",
        "desc": "The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 17 (5d6) cold damage and be knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
      },
      {
        "name": "Collapsing Star",
        "desc": "When the void dragon dies, it explodes in a swath of celestial destruction. Each creature within 1,000 feet of the dragon must make a DC 21 Constitution saving throw, taking 55 (10d10) bludgeoning damage and 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Objects in the area that aren't being worn or carried take half the bludgeoning damage. A creature that fails the saving throw by 5 or more is ejected to a random location on a random plane of existence or 5d100 miles away from its current location in a random direction (GM's choice)."
      },
      {
        "name": "Expert Void Traveler",
        "desc": "The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 128,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-void-dragon/"
  },
  {
    "slug": "ancientwinddragon-tob1-2023",
    "desc": "False",
    "name": "Ancient Wind Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 351,
    "hit_dice": "19d20 +152",
    "speed": {
      "walk": 120,
      "fly": 30
    },
    "strength": 28,
    "dexterity": 16,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 27,
    "skills": {
      "Acrobatics": 17,
      "Intimidation": 12,
      "Perception": 17,
      "Stealth": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "lightning",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Tempest Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Nonmagical flames in the area are extinguished."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The dragon regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The dragon makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "The dragon makes a Tail attack."
      },
      {
        "name": "Wing Attack (Costs 2 Actions)",
        "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Freedom of Movement",
        "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Storm Sight",
        "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
      },
      {
        "name": "Whirling Winds",
        "desc": "Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected."
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ancient-wind-dragon/"
  },
  {
    "slug": "andrenjinyi",
    "desc": "_A gigantic, black-headed snake is over 60 feet long and sheathed in brilliant scales, each andrenjinyi is splashed with vibrant patterns of every imaginable color. The air around these serpents is heavy, redolent of the quenched red desert after a torrential thunderstorm._  \nAndrenjinyi are the descendants of the Rainbow Serpent, the first and greatest spirit of the world\u2019s beginning.The Rainbow Serpent\u2019s children are dichotomous nature spirits of land and sky, sun and rain, male and female, and birth and destruction.  \n**Last of their Kind.** The Rainbow Serpent shed andrenjinyi like cast-off scales during her primordial wanderings, but she has created no more since she ascended to the stars. While andrenjinyi are ageless fertility spirits, they cannot themselves reproduce; each one is an irreplaceable link to primeval creation.  \n**Hunt and Transform.** Andrenjinyi are naturally aquatic, preferring to live in deep, fresh, life- giving rivers and lakes.The serpents usually attack intruders unless they approach with the correct rites or offerings, which require a successful DC 20 Intelligence (Religion) check.  \nAndrenjinyi hunt as other animals do, but they transform devoured prey into unique species with their Transmuting Gullet ability, creating mixed gender pairs. An andrenjinyi\u2019s sacred pool and surroundings often shelters a menagerie of strange and beautiful animals.  \n**Demand Obedience and Ritual.** When offered rituals and obedience, andrenjinyi sometimes protect nearby communities with drought-breaking rains, cures for afflictions, or the destruction of rivals. Revered andrenjinyi take offense when their petitioners break fertility and familial edicts, such as prohibitions on incest, rape, and matricide, but also obscure obligations including soothing crying infants and the ritual sacrifice of menstrual blood. Punishments are malevolently disproportionate, often inflicted on the whole community and including baking drought, flooding rains, petrification, pestilence, and animalistic violence.Thus, tying a community\u2019s well-being to an andrenjinyi is a double-edged sword.",
    "name": "Andrenjinyi",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 228,
    "hit_dice": "13d20+91",
    "speed": {
      "walk": 60,
      "burrow": 20,
      "climb": 20,
      "swim": 60
    },
    "strength": 30,
    "dexterity": 17,
    "constitution": 25,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 9,
    "skills": {
      "arcana": 5,
      "perception": 9,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 19",
    "languages": "Common, Celestial, Giant, Sylvan",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The andrenjinyi makes two attacks, one with its bite and one with its constriction. If both attacks hit the same target, then the target is Swallowed Whole."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) piercing damage.",
        "attack_bonus": 15,
        "damage_dice": "4d12"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends the target is restrained, and the andrenjinyi can't constrict another target.",
        "attack_bonus": 15,
        "damage_dice": "4d12"
      },
      {
        "name": "Rainbow Arch",
        "desc": "The andrenjinyi can instantaneously teleport between sources of fresh water within 1 mile as an action. It can't move normally or take any other action on the turn when it uses this power. When this power is activated, a rainbow manifests between the origin and destination, lasting for 1 minute."
      },
      {
        "name": "Swallow Whole",
        "desc": "If the bite and constrict attacks hit the same target in one turn, the creature is swallowed whole. The target is blinded and restrained, and has total cover against attacks and other effects outside the andrenjinyi. The target takes no damage inside the andrenjinyi. The andrenjinyi can have three Medium-sized creatures or four Small-sized creatures swallowed at a time. If the andrenjinyi takes 20 damage or more in a single turn from a swallowed creature, the andrenjinyi must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the andrenjinyi. If the andrenjinyi is slain, a swallowed creature is no longer restrained by it and can escape from the andrenjinyi by using 15 feet of movement, exiting prone. The andrenjinyi can regurgitate swallowed creatures as a free action."
      },
      {
        "name": "Transmuting Gullet",
        "desc": "When a creature is swallowed by an andrenjinyi, it must make a successful DC 19 Wisdom saving throw each round at the end of its turn or be affected by true polymorph into a new form chosen by the andrenjinyi. The effect is permanent until dispelled or ended with a wish or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The andrenjinyi can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the andrenjinyi's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\n\nat will: create water, speak with animals, stoneshape\n\n3/day each: control weather, dispel magic, reincarnate\n\n1/day each: blight, commune with nature, contagion, flesh to stone, plant growth"
      },
      {
        "name": "Magic Resistance",
        "desc": "The andrenjinyi has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The andrenjinyi's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 18,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_andrenjinyi/"
  },
  {
    "slug": "androsphinx",
    "desc": "",
    "name": "Androsphinx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Sphinxes",
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 199,
    "hit_dice": "19d10+95",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 11,
    "intelligence_save": 9,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "arcana": 9,
      "perception": 10,
      "religion": 15
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 120 ft., passive Perception 20",
    "languages": "Common, Sphinx",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10",
        "damage_bonus": 6
      },
      {
        "name": "Roar (3/Day)",
        "desc": "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.\n**First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n**Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n**Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Claw Attack",
        "desc": "The sphinx makes one claw attack."
      },
      {
        "name": "Teleport (Costs 2 Actions)",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Weapons",
        "desc": "The sphinx's weapon attacks are magical."
      },
      {
        "name": "Spellcasting",
        "desc": "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:\n\n* Cantrips (at will): sacred flame, spare the dying, thaumaturgy\n* 1st level (4 slots): command, detect evil and good, detect magic\n* 2nd level (3 slots): lesser restoration, zone of truth\n* 3rd level (3 slots): dispel magic, tongues\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, greater restoration\n* 6th level (1 slot): heroes' feast"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/spare-the-dying/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/command/?format=json",
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/zone-of-truth/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/tongues/?format=json",
      "https://api.open5e.com/v2/spells/banishment/?format=json",
      "https://api.open5e.com/v2/spells/freedom-of-movement/?format=json",
      "https://api.open5e.com/v2/spells/flame-strike/?format=json",
      "https://api.open5e.com/v2/spells/greater-restoration/?format=json",
      "https://api.open5e.com/v2/spells/heroes-feast/?format=json"
    ],
    "page_no": 347,
    "environments": [
      "Desert",
      "Ruins"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_androsphinx/"
  },
  {
    "slug": "androsphinx_bf",
    "desc": "",
    "name": "Androsphinx",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Sphinxes",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 284,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 20,
    "constitution": 32,
    "intelligence": 28,
    "wisdom": 30,
    "charisma": 22,
    "strength_save": 6,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": 9,
    "wisdom_save": 10,
    "charisma_save": 6,
    "perception": 20,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "psychic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Common,Sphinx",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 17 (2d10+6) slashing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +12 to hit, range 120 ft., one target. _Hit:_ 24 (4d8+6) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The sphinx casts one of the following spells, requiring no material components and using WIS as the spellcasting ability (spell save DC 18).<br>At will: _command_, _detect evil and good_, _thaumaturgy_<br>3/day each: _dispel magic_, _restoration_, _tongues_, _zone of truth_<br>2/day each: _freedom of movement_, _greater restoration_<br>1/day: _heal_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Roar",
        "desc": "The sphinx emits one of the following magical roars. Each roar is audible up to 300 feet away. When it roars, the sphinx chooses up to three creatures it can see within 120 feet of it to be affected by the roar. A creature that fails a save and is affected by an ongoing effect can repeat the save at the end of each of its turns, ending the effect on itself on a success.\n- **Rumbling Roar.** This deep roar rumbles through each target's body, rattling it to its bones. Each target must succeed on a DC 18 CON save or deal only half damage with weapon attacks that use STR or DEX for 1 minute.\n- **Terrifying Roar.** This shrill roar tugs at the self-preservation instincts within creatures. Each target must succeed on a DC 18 WIS save or be frightened for 1 minute. While frightened, a creature's speed is 0. If a creature fails the save by 5 or more, it is also paralyzed while frightened.\n- **Thunderous Roar.** This booming roar slams against the chosen creatures. Each target must succeed on a DC 18 STR save or be pushed up to 15 feet away from the sphinx, knocked prone, and deafened for 1 minute."
      }
    ],
    "reactions": [],
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The sphinx uses Spellcasting."
      },
      {
        "name": "Lacerating Swipe (Costs 2 Actions)",
        "desc": "The sphinx rears up on its hind legs, wings fluttering, and swipes in a wide arc with both its forepaws. Each creature in a 15-foot cone must succeed on a DC 18 DEX save or take 11 (2d10) slashing damage and suffer a bleeding wound. A creature with a bleeding wound loses 5 (1d10) HP at the start of each of its turns. Any creature can take an action to stanch the wound with a successful DC 18 WIS (Medicine) check. The wound also closes if the bleeding creature receives magical healing."
      }
    ],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magical Claws",
        "desc": "The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 2d8 force damage (included in the attack)."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The sphinx is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_androsphinx/"
  },
  {
    "slug": "angatra",
    "desc": "_This withered creature wrapped in gore-stained rags. They can pull back a tattered hood to reveal glowing eyes hungry with bloodlust._  \nIn certain tribes, the breaking of local taboos invites terrible retribution from ancestral spirits, especially if the transgressor was a tribal leader or elder. The transgressor is cursed and cast out from the tribe, and then hunted and executed.  \n**Bound Remains Entombed.** The body is wrapped head to toe in lamba cloth to soothe the spirit and to bind it within the mortal husk, then sealed in a tomb far from traditional burial grounds so none may disturb it and its unclean spirit does not taint the blessed dead.  \n**Slow Ritual Cleansing.** Each such body is visited every ten years as the tribe performs the famadihana ritual, replacing the lamba bindings and soothing the suffering of the ancestors. Over generations, this ritual expiates their guilt, until at last the once\u2011accursed ancestor is admitted through the gates of the afterlife. If a spirit\u2019s descendants abandon their task, or if the sealed tomb is violated, the accursed soul becomes an angatra.  \n**Angry Spirit.** The creature\u2019s form becomes animated by a powerful and malicious ancestor spirit and undergoes a horrible metamorphosis within its decaying cocoon. Its fingernails grow into scabrous claws, its skin becomes hard and leathery, and its withered form is imbued with unnatural speed and agility. Within days, the angatra gathers strength and tears its bindings into rags. It seeks out its descendants to to share the torment and wrath it endured while its spirit lingered.",
    "name": "Angatra",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d8+40",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "all languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angatra makes two attacks with its claws."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "2d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Agonizing Gaze",
        "desc": "When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, it must make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature has its pain threshold lowered, so that it becomes vulnerable to all damage types until the end of its next turn. Unless it's surprised, a creature can avoid the saving throw by averting its eyes at the start of its turn. A creature that averts its eyes can't see the angatra for one full round, when it chooses anew whether to avert its eyes again. If the creature looks at the angatra in the meantime, it must immediately make the save."
      },
      {
        "name": "Ancestral Wrath",
        "desc": "The angatra immediately recognizes any individual that is descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks."
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_angatra/"
  },
  {
    "slug": "angatra-tob1-2023",
    "desc": "False",
    "name": "Angatra",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d8 + 40",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angatra makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Agonizing Gaze",
        "desc": "When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, the angatra can force it to make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature's pain threshold lowers, and it becomes vulnerable to all damage types until the end of its next turn."
      },
      {
        "name": "Ancestral Wrath",
        "desc": "The angatra immediately recognizes any individual descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks."
      },
      {
        "name": "Undead Nature",
        "desc": "The angatra doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_angatra/"
  },
  {
    "slug": "angel-chained",
    "desc": "_Their wings are still feathered, but their soulless eyes betray a great rage and thirst for blood. They invariably wear chains, shackles, barbed flesh hooks, or manacles to show their captive state. Some have heavy chain leashes held by arch-devils or major demons. All chained angels have halos of pure black, and many have been flayed of their skin along one or more limbs._  \n**Broken and Chained.** These angels have been captured by fiends, tortured, and turned to serve darkness. A pack of chained angels is considered a status symbol among the servants of evil. A chained angel fights for the forces of evil as long as they remain chained, and this amuses demons and devils greatly.  \n**Chance at Redemption.** However, while their souls are tainted with the blood of innocents, in their hearts chained angels still hope to be redeemed, or at least to be given the solace of extinction. Any creature that kills a chained angel is given a gift of gratitude for the release of death, in the form of all the effects of a heroes' feast spell. If it cannot be redeemed, a chained angel is a storm of destruction.",
    "name": "Angel, Chained",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 88,
    "hit_dice": "16d8+16",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "fire, radiant",
    "condition_immunities": "",
    "senses": "darkvision 200 ft., passive Perception 17",
    "languages": "Common, Celestial, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chained angel makes two fiery greatsword attacks."
      },
      {
        "name": "Fiery Greatsword",
        "desc": "Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage."
      },
      {
        "name": "Fallen Glory (Recharge 5-6)",
        "desc": "All creatures within 50 feet of the chained angel and in its line of sight take 19 (3d12) radiant damage and are knocked prone, or take half damage and aren't knocked prone with a successful DC 15 Strength saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fiendish Cunning",
        "desc": "When a creature within 60 feet casts a divine spell, the chained angel can counter the spell if it succeeds on a Charisma check against a DC of 10 + the spell's level."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Redemption",
        "desc": "Any caster brave enough to cast a knock spell on a chained angel can remove the creature's shackles, but this always exposes the caster to a blast of unholy flame as a reaction. The caster takes 16 (3d10) fire damage and 16 (3d10) radiant damage, or half as much with a successful DC 16 Dexterity saving throw. If the caster survives, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel's chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel's chains fail automatically for one week."
      }
    ],
    "spell_list": [],
    "page_no": 20,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_angel-chained/"
  },
  {
    "slug": "angel-haladron",
    "desc": "",
    "name": "Angel, Haladron",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 15,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned, prone, unconscious",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Celestial, Common, telepathy 30'",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bolt of Law",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder."
      },
      {
        "name": "Stitch (3/Day)",
        "desc": "The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-haladron/"
  },
  {
    "slug": "angel-kalkydra",
    "desc": "",
    "name": "Angel, Kalkydra",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "14d12+98",
    "speed": {
      "walk": 40,
      "climb": 30,
      "fly": 90
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 17,
    "wisdom": 21,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison; nonmagic B/P/S attacks",
    "damage_immunities": "fire, radiant",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned, prone",
    "senses": "truesight 120', passive Perception 20",
    "languages": "all, telepathy 120'",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bites or Sunrays. Can replace one with Constrict."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target."
      },
      {
        "name": "Sunray",
        "desc": "Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire."
      },
      {
        "name": "Song of Sunrise (1/Day)",
        "desc": "Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Solar Nimbus",
        "desc": "When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below)."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-kalkydra/"
  },
  {
    "slug": "angel-of-judgment",
    "desc": "With faces of light and stern appraisal, these angels see both sides and render a verdict._  \nAngels of judgment are cosmic agents of balance. Unlike most angels, they exist to enforce equality between law and chaos. They prefer to solve disputes verbally but use force when prudent.  \n**Two-Faced.** Each angel of judgment bears two aspects: a dispassionate angel and a fiendish judge. When called to violence by the heavenly host or infernal legions, its dispassionate face changes to that of an avenging angel.  \n**Witnesses to History.** In times of turmoil and upheaval, angels of judgment watch over events. While observing, the angel is a stoic spectator, intervening only if it sees a threat to universal harmony. Even then, they prefer to send Open Game License",
    "name": "Angel of Judgment",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 229,
    "hit_dice": "17d12+119",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 23,
    "dexterity": 18,
    "constitution": 25,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 12,
    "wisdom_save": 13,
    "charisma_save": 11,
    "perception": 13,
    "skills": {
      "history": 12,
      "investigation": 12,
      "perception": 13,
      "religion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 23",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angel of judgment makes two melee attacks."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.",
        "attack_bonus": 12,
        "damage_dice": "3d12+6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Change Face",
        "desc": "As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action. \n* Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils. \n* Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead."
      },
      {
        "name": "Divine Awareness",
        "desc": "The angel of judgment knows if it hears a lie."
      },
      {
        "name": "Magic Resistance",
        "desc": "The angel of judgment has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Penance Gaze",
        "desc": "When a creature that can see the angel of judgment's eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn't incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save."
      },
      {
        "name": "Weapons of Balance",
        "desc": "The angel of judgment's weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The angel of judgment's spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components:\nAt will: detect evil and good, detect magic, detect thoughts, invisibility (self only)\n3/day each: calm emotions, dispel evil and good, speak with dead\n1/day each: divine word, holy aura, raise dead"
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_angel-of-judgment/"
  },
  {
    "slug": "angel-pelagic-deva",
    "desc": "",
    "name": "Angel, Pelagic Deva",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 17,
    "armor_desc": "Living Coral Armor",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 20,
      "swim": 90
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 17,
    "wisdom": 20,
    "charisma": 22,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 1,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, radiant; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 120', passive Perception 19",
    "languages": "all, telepathy 120'",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Trident attacks."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 7 (1d6+4) piercing damage + 18 (4d8) radiant. If deva makes a ranged attack with its trident trident returns to its hands at start of its next turn."
      },
      {
        "name": "Transforming Touch (5/Day)",
        "desc": "Can magically polymorph a willing creature into a giant octopus hunter shark or plesiosaurus. Transformation lasts 8 hrs until target uses a bonus action to transform back into its true form or until target dies. Items target is wearing/carrying are absorbed into new form. In new form target retains its alignment and Int Wis and Cha scores as well as its ability to speak. Its other stats are replaced by those of its new form and it gains any capabilities that new form has but it lacks."
      }
    ],
    "bonus_actions": [
      {
        "name": "Anoxic Aura (1/Day)",
        "desc": "Removes oxygen from nearby water for 1 min. Each creature that requires oxygen to live (including air-breathing creatures under effects of water breathing) and starts its turn within 20' of deva: DC 17 Con save or begin suffocating. Deva never suffers effects of this; can choose any creatures in area to ignore it."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Angelic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below)."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Living Coral Armor",
        "desc": "Its armor is made of living coral. If armor is damaged such as from a black pudding's Pseudopod armor fully repairs itself within 1 min provided it wasn't destroyed."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 27,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-pelagic-deva/"
  },
  {
    "slug": "angel-psychopomp",
    "desc": "",
    "name": "Angel, Psychopomp",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d8+32",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, radiant; nonmagic B/P/S weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 120', passive Perception 15",
    "languages": "all, telepathy 60'",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Lantern Flail attacks."
      },
      {
        "name": "Lantern Flail",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant."
      },
      {
        "name": "Divine Dictum (Recharge 5-6)",
        "desc": "Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition."
      },
      {
        "name": "Unmake Contract (1/Day)",
        "desc": "Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul."
      }
    ],
    "bonus_actions": [
      {
        "name": "Spirit Usher (3/Day)",
        "desc": "Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death's Accomplice",
        "desc": "When it deals radiant can choose to deal necrotic instead."
      },
      {
        "name": "Fiendish Countenance",
        "desc": "When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-psychopomp/"
  },
  {
    "slug": "angel-shrouded",
    "desc": "",
    "name": "Angel, Shrouded",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d8+85",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 22,
    "charisma": 10,
    "strength_save": 9,
    "dexterity_save": 1,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "blindsight 30', darkvision 120', passive Perception 21",
    "languages": "all, telepathy 120'",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Justicar's Blade or Justicar's Blast attacks."
      },
      {
        "name": "Justicar's Blade",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d8+5) slashing damage + 14 (4d6) poison and target: DC 17 Con save or be poisoned. Poisoned condition lasts until it is removed by the lesser restoration spell or similar magic."
      },
      {
        "name": "Justicar's Blast",
        "desc": "Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 19) no material components: At will: bane bless locate creature3/day ea: invisibility (self only) healing word (level 5) nondetection"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Executioner's Judgment",
        "desc": "When a creature poisoned by shrouded angel starts its turn angel demands target repent. If it doesn't repent: DC 17 Con save. Fail: reduced to 0 hp. Success: 22 (5d8) radiant. If target repents its next action is chosen by angel as if it failed a save vs. the command spell: \u201cDraw Nigh\u201d (approach) \u201cClasp Hands in Prayer\u201d (drop) \u201cSeek Redemption\u201d (flee) \u201cBe Penitent\u201d (grovel) or \u201cIn Stillness Hear the Truth\u201d (halt). Once angel uses this reaction it must deal poison to a poisoned target before using it again."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Poison",
        "desc": "Its weapon attacks are magical and its weapons are coated with radiant poison. Creatures with resistance or immunity to poison or the poisoned condition can be affected by angel's poison. Such creatures have advantage on saves vs. the angel's poison."
      },
      {
        "name": "Divine Awareness",
        "desc": "Knows if it hears a lie."
      },
      {
        "name": "Evasion",
        "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 29,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-shrouded/"
  },
  {
    "slug": "angel-zirnitran",
    "desc": "",
    "name": "Angel, Zirnitran",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 325,
    "hit_dice": "26d12+156",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 23,
    "intelligence": 25,
    "wisdom": 25,
    "charisma": 20,
    "strength_save": 1,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; nonmagic B/P/S attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhausted, frightened, poisoned",
    "senses": "truesight 120', passive Perception 23",
    "languages": "all, telepathy 120'",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Glimpse from the Heavens then three Anointed Claws or Draconic Blasts."
      },
      {
        "name": "Anointed Claws",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and 22 (5d8) radiant."
      },
      {
        "name": "Draconic Blast",
        "desc": "Ranged Spell Attack: +13 to hit, 120 ft., one target, 29 (5d8+7) radiant. Can choose to deal acid cold fire lightning or poison instead of radiant."
      },
      {
        "name": "Sacred Flame Breath (Recharge 5-6)",
        "desc": "Exhales holy fire in a 90' cone. Each creature in that area: 33 (6d10) fire and 33 (6d10) radiant (DC 20 Dex half). Also the holy fire burns away magic ending any spell of 7th-level or lower in the area."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Six-Scaled Aegis",
        "desc": "When it takes damage it gains resistance to that type of damage including the triggering damage for 1 min or until it uses this reaction again."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Knows location of each dragon and each creature with strong connection to dragons such as a sorcerer with the draconic bloodline within 120' of it."
      },
      {
        "name": "Move",
        "desc": "Flies up to half its fly speed with o provoking opportunity attacks."
      },
      {
        "name": "Attack (2)",
        "desc": "Makes one Anointed Claws or Draconic Blast attack."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "Uses Spellcasting."
      },
      {
        "name": "Under Black Wings (3)",
        "desc": "Creates a magical feathered shield around itself or another creature it can see within 120' of it. Target gains +2 to AC and 20 temp hp until the end of zirnitran's next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 5d8 radiant (included below)."
      },
      {
        "name": "Aura of Balance",
        "desc": "Affects chance and probability around it. While creature within 20' of it can't have advantage or disadvantage on any ability check attack roll or save. Aura affects zirnitran. At start of each of its turns zirnitran chooses whether this aura is active."
      },
      {
        "name": "Divine Awareness",
        "desc": "Knows if it hears a lie."
      },
      {
        "name": "Dragon Watcher",
        "desc": "Advantage: saves vs. dragon breath weapons. No damage if it succeeds on such a save and only half if it fails."
      },
      {
        "name": "Hardened Scales",
        "desc": "Any critical hit vs. it becomes a normal hit."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Glimpse from the Heavens",
        "desc": "Its eyes flash with the majesty of a solar eclipse. Each creature of its choice that is within 60' of it and that can see it: DC 19 Wis save or frightened for 1 min. Creature can re-save at end of each of its turns ending the effect on a success. If save is successful or effect ends for it creature is immune to zirnitran's Glimpse of the Heavens for the next 24 hrs. A creature that fails by 5+ is also blinded. Blindness lasts until removed by a greater restoration spell or similar magic."
      },
      {
        "name": "Secrets of the Hidden Hoard (2/Day)",
        "desc": "Draws upon ages of study and observation and casts one spell of 8th level or lower that appears on the cleric or wizard spell list. Casts the spell as an action regardless of spell's normal casting time."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 21) no material components: At will: detect evil and good invisibility (self only) legend lore thaumaturgy3/day ea: dispel evil and good geas (as an action)1/day ea: antimagic field plane shift"
      }
    ],
    "spell_list": [],
    "page_no": 30,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_angel-zirnitran/"
  },
  {
    "slug": "angelic-enforcer",
    "desc": "A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword._  \nAngelic enforcers are lion-headed celestials that hunt rogue angels.  \n**Divine Mission.** Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god\u2019s tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial.  \n**Nothing Gets in the Way.** Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place.  \n**Immortal Nature.** An angelic enforcer doesn\u2019t require food, drink, or sleep.",
    "name": "Angelic Enforcer",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 9,
    "skills": {
      "insight": 9,
      "intimidation": 9,
      "perception": 9,
      "survival": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angelic enforcer makes two melee attacks, but can use its bite only once."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.",
        "attack_bonus": 10,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.",
        "attack_bonus": 10,
        "damage_dice": "4d6+6"
      },
      {
        "name": "Change Shape",
        "desc": "The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blazing Weapons",
        "desc": "The angelic enforcer's weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack)."
      },
      {
        "name": "Divine Awareness",
        "desc": "The angelic enforcer knows if it hears a lie."
      },
      {
        "name": "Magic Resistance",
        "desc": "The enforcer has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The angelic enforcer's spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good"
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_angelic-enforcer/"
  },
  {
    "slug": "angler-worm",
    "desc": "_As patient as a fisherman, the angler worm lights a beacon in the darkness and waits for its next meal._  \n**Silk Snares.** The angler worm burrows into the ceilings of caves and tunnels, where it creates snares from strong silk threads coated with sticky mucus. It then lures prey into its snares while remaining safely hidden itself, emerging only to feed. With dozens of snares, food always comes to the angler worm eventually.",
    "name": "Angler Worm",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d12+42",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, poisoned, prone",
    "senses": "tremorsense 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "An angler worm makes one bite attack. It also makes one coils attack against every enemy creature restrained by its threads and within reach of its coils-once it has coiled around one creature it stops coil attacks against others."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Coils",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 13 (3d8) acid damage, and the target creature must make a successful DC 12 Dexterity saving throw or be pulled adjacent to the angler worm (if it wasn't already) and grappled in the angler worm's coils (escape DC 12). While grappled this way, the creature is restrained by the angler worm (but not by its snare lines), it can't breathe, and it takes 22 (5d8) acid damage at the start of each of the angler worm's turns. A creature that escapes from the angler worm's coils may need to make an immediate DC 12 Dexterity saving throw to avoid being restrained again, if it escapes into a space occupied by more snare lines.",
        "attack_bonus": 4,
        "damage_dice": "3d8"
      },
      {
        "name": "Ethereal Lure (Recharge 4-6)",
        "desc": "The angler worm selects a spot within 20 feet of itself; that spot glows with a faint, blue light until the start of the worm's next turn. All other creatures that can see the light at the start of their turn must make a successful DC 12 Wisdom saving throw or be charmed until the start of their next turn. A creature charmed this way must Dash toward the light by the most direct route, automatically fails saving throws against being restrained by snare lines, and treats the angler worm as invisible."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The worm can climb difficult surfaces, including upside down on ceilings and along its snare lines, without needing an ability check. The angler worm is never restrained by its own or other angler worms' snare lines."
      },
      {
        "name": "Keen Touch",
        "desc": "The angler worm has advantage on Wisdom (Perception) checks that rely on vibrations."
      },
      {
        "name": "Transparent Trap",
        "desc": "A successful DC 12 Wisdom (Perception) check must be made to spot angler worm snare lines, and the check is always made with disadvantage unless the searcher has some means of overcoming the snares' invisibility. A creature that enters a space containing angler worm snare lines must make a successful DC 12 Dexterity saving throw or be restrained by the sticky snares (escape DC 14). This saving throw is made with disadvantage if the creature was unaware of the snare lines' presence."
      }
    ],
    "spell_list": [],
    "page_no": 22,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_angler-worm/"
  },
  {
    "slug": "anglerworm-tob1-2023",
    "desc": "False",
    "name": "Angler Worm",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "11d12 + 33",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, poisoned, prone",
    "senses": "tremorsense 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angler worm makes two Bite attacks or one Bite attack and one Coils attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage."
      },
      {
        "name": "Coils",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained by the angler worm, it can't breathe, it takes 10 (3d6) bludgeoning damage at the start of each of the angler worm's turns, and the angler worm can't use its Coils on another target."
      },
      {
        "name": "Ethereal Lure (Recharge 4-6)",
        "desc": "The angler worm creates an orb of faint, blue light on a point it can see within 20 feet of it. The light glows until the start of the worm's next turn. When a creature that isn't an angler worm starts its turn within 60 feet of the orb and can see the light, it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of its next turn. While charmed, the creature must take the Dash action and move toward the light by the most direct route, trying to get within 5 feet of the light. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, the creature can repeat the saving throw, ending the effect on itself on a success. If the charmed creature enters the worm's snares, it has disadvantage on the saving throw to avoid being restrained."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Touch",
        "desc": "The angler worm has advantage on Wisdom (Perception) checks that rely on vibrations."
      },
      {
        "name": "Snare Walker",
        "desc": "The angler worm ignores movement restrictions caused by its snares or the snares of other angler worms."
      },
      {
        "name": "Spider Climb",
        "desc": "The angler worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Transparent Trap",
        "desc": "With 10 minutes of work, the angler worm can create a web of nearly transparent snares in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of snares layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the snares forming it are nearly transparent, requiring a successful DC 15 Wisdom (Perception) check to notice them."
      }
    ],
    "spell_list": [],
    "page_no": 20,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_angler-worm/"
  },
  {
    "slug": "animal-lord-mammoth-queen",
    "desc": "",
    "name": "Animal Lord, Mammoth Queen",
    "size": "Huge",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 250,
    "hit_dice": "20d12+120",
    "speed": {
      "walk": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, frightened, incapacitated, poisoned, stunned",
    "senses": "truesight 120', passive Perception 20",
    "languages": "all, telepathy 120'",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Battleaxes or two Gores or she makes one Gore and one Stomp. She can replace one attack with one Trunk or Trunk Slam."
      },
      {
        "name": "Battleaxe (Humanoid or True Form)",
        "desc": "Melee Weapon Attack: +13 to hit, 10 ft., one target, 20 (3d8+7) slashing damage or 23 (3d10+7) slashing damage if used with two hands."
      },
      {
        "name": "Gore (Elephantine or True Form)",
        "desc": "Melee Weapon Attack: +13 to hit, 10 ft., one target, 34 (6d8+7) piercing damage."
      },
      {
        "name": "Trunk Slam",
        "desc": "One up to Large object held/creature grappled by her is slammed to ground or flung. Creature slammed: 27 (5d10) bludgeoning damage (DC 20 Con half). This doesn't end grappled condition on target. Creature flung: thrown up to 60' in random direction and knocked prone. If thrown creature strikes solid surface target: 3 (1d6) bludgeoning damage per 10 ft. thrown. If target is thrown at another creature that creature: DC 19 Dex save or take same damage and knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into Gargantuan oliphaunt (see Creature Codex) a Huge mammoth a Med female human with thick brown hair tied back in a braid or back into her true Huge elephant-headed humanoid form. Her stats other than size are the same in each form. Any items worn/carried transform with her."
      }
    ],
    "reactions": [
      {
        "name": "Catch Weapon (Elephantine or True Form)",
        "desc": "When hit by a melee weapon attack she can reduce the damage by 1d10+17. If this reduces damage to 0 queen can catch the weapon with her trunk if she is not using it to grapple a creature. If Queen catches a weapon in this way she must make a Str (Athletics) check contested by attacker's Str (Athletics) or Dex (Acrobatics) check (target chooses). Queen has disadvantage on the check if wielder is holding item with 2+ hands. If she wins she disarms creature and can throw the weapon up to 60' in a random direction as part of the same reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Regenerative Hide",
        "desc": "Regains 15 hp. She can't use this legendary action again until the end of her next turn. "
      },
      {
        "name": "Trunk",
        "desc": "Makes one Trunk attack."
      },
      {
        "name": "Shoving Stampede (2)",
        "desc": "Charges becoming unstoppable stampede in line up to 80' long \u00d7 15 ft. wide. All in line: 14 (4d6) bludgeoning damage and pushed up to 15 ft. away and knocked prone (DC 20 Dex half not pushed/prone). Queen's move along this line doesn't provoke opportunity attacks."
      },
      {
        "name": "Queen's Trumpet (3)",
        "desc": "Emits loud trumpeting audible to 300'. Chooses up to 3 creatures that can hear trumpet. If target is friendly has advantage on its next attack roll ability check or save. If hostile: DC 20 Wis save or frightened til end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Elephantine Passivism",
        "desc": "No elephant mammoth or other elephantine creature can willingly attack her. Can be forced to do so magically."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Rejuvenation",
        "desc": "If she dies soul reforms on Astral Plane. In 1d6 days it inhabits body of another elephantine creature on Material Plane which becomes the Queen with all hp and abilities thereof. Only killing every elephantine creature on the Material Plane will prevent this."
      },
      {
        "name": "Speak with Elephantines",
        "desc": "Communicate with any elephant mammoth or other elephantine creature as if they shared a language."
      },
      {
        "name": "Trampling Charge",
        "desc": "If she moves 20'+ straight to creature and then hits it with Gore on same turn target knocked prone (DC 20 Str negates). If target is prone queen can make one Stomp vs. it as a bonus action."
      },
      {
        "name": "Stomp (Elephantine or True Form)",
        "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 34 (5d10+7) bludgeoning damage."
      },
      {
        "name": "Trunk (Elephantine or True Form)",
        "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one creature,. Target is grappled (escape DC 19) if it is a Large or smaller creature. Until grapple ends target restrained queen can't use Trunk on another."
      },
      {
        "name": "Tusk Sweep (Elephantine or True Form Recharge 5-6)",
        "desc": "Channels raw magic as she sweeps her tusks in a wide arc. Each creature in a 15 ft. cube: 35 (10d6) bludgeoning damage and is pushed up to 15 ft. away from the queen (DC 20 Dex half damage and isn't pushed away)."
      }
    ],
    "spell_list": [],
    "page_no": 32,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_animal-lord-mammoth-queen/"
  },
  {
    "slug": "animated-armor",
    "desc": "",
    "name": "Animated Armor",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 11,
    "constitution": 13,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The armor makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "False Appearance",
        "desc": "While the armor remains motionless, it is indistinguishable from a normal suit of armor."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [
      "Temple",
      "Ruin",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_animated-armor/"
  },
  {
    "slug": "animated-armor-a5e",
    "desc": "",
    "name": "Animated Armor",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Weapon",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning  piercing  or slashing damage  depending on weapon."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to destroy this creature is 19."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the armor is indistinguishable from normal armor."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_animated-armor/"
  },
  {
    "slug": "animated-bearskin-rug",
    "desc": "A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening._  \nAnimated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic.  \n**Inn Protection.** Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights.  \n**Bearserk.** There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they attack any creature they notice.  \n**Construct Nature.** An animated bearskin rug doesn\u2019t require air, food, drink, or sleep.",
    "name": "Animated Bearskin Rug",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d10+10",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target not grappled by the bearskin rug. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Envelop",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escaped DC 14). Until this grapple ends, the target is restrained, and the rug can't envelop another target."
      },
      {
        "name": "Menacing Roar (Recharge 6)",
        "desc": "The bearskin rug lets out a hideous, supernatural howl. Each creature within 20 feet of the rug that can hear the roar must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature frightened this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The bearskin rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Damage Transfer",
        "desc": "While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug."
      }
    ],
    "spell_list": [],
    "page_no": 24,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_animated-bearskin-rug/"
  },
  {
    "slug": "animated-instrument",
    "desc": "",
    "name": "Animated Instrument",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 17,
    "hit_dice": "7d4",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 1,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -3,
    "skills": {
      "perception": -3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Trouble Clef",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage."
      },
      {
        "name": "Orchestra Hit",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder."
      },
      {
        "name": "Spirited Solo (Recharge 5-6)",
        "desc": "Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day)."
      },
      {
        "name": "Courageous Anthem (1/Day)",
        "desc": "Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False",
        "desc": "[+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument."
      }
    ],
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_animated-instrument/"
  },
  {
    "slug": "animated-instrument-quartet",
    "desc": "",
    "name": "Animated Instrument, Quartet",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 4,
    "wisdom": 5,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -3,
    "skills": {
      "perception": -3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Trouble Clef or Orchestra Hit attacks."
      },
      {
        "name": "Trouble Clef",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 13 (4d4+3) bludgeoning damage."
      },
      {
        "name": "Orchestra Hit",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 18 (4d6+4) thunder."
      },
      {
        "name": "Musical Arrangement",
        "desc": "The quartet plays one of the following songs:Dreadful Dirge. The quartet plays a hair-raising tune that evokes terror. Each hostile creature within 30' of the quartet must make DC 14 Wis save or be frightened until the end of its next turn.Oppressive Overture. The quartet plays a heavy melody that reverberates through nearby creatures. Each hostile creature within 30' of the quartet must make DC 14 Str save or be knocked prone.Seditious Sonata. The quartet plays a song that incites disobedience and rebellion. Each hostile creature within 30' of the quartet must make DC 14 Cha save"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The quartet is incapacitated while in the area of an antimagic field. If targeted by dispel magic the quartet must succeed on a Con save vs. the caster's spell save DC or fall unconscious for 1 min."
      },
      {
        "name": "Construct Nature",
        "desc": "The quartet doesn't require air food drink or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from group of musical instruments."
      },
      {
        "name": "Four-Part Harmony",
        "desc": "An animated quartet is always composed of four instruments that sit or hover close together acting with singular intent. If an attack deals at least 25 damage to the quartet then one of the instruments falls unconscious causing the quartet to deal one die less of damage with its Trouble Clef and Orchestra Hit actions."
      }
    ],
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_animated-instrument-quartet/"
  },
  {
    "slug": "animated-instrument-symphony",
    "desc": "",
    "name": "Animated Instrument, Symphony",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 201,
    "hit_dice": "13d20+65",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 1,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 120' (blind beyond), passive Perception 9",
    "languages": "understands Common but can't speak",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Musical Arrangement. Then two Hammer Note or Pulsating Cacophony attacks."
      },
      {
        "name": "Hammer Note",
        "desc": "Melee Weapon Attack: +9 to hit 5 ft. 1 tgt in the swarm's space. 36 (8d8) bludgeoning damage or 18 (4d8) bludgeoning damage if symphony has half its hp or fewer."
      },
      {
        "name": "Pulsating Cacophony",
        "desc": "Ranged Spell Attack: +11 to hit, 60 ft., one target, 22 (4d10) thunder + 13 (2d12) psychic or 11 (2d10) thunder + 6 (1d12) psychic if the symphony has half its hp or fewer."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "Moves up to its speed with o provoking opportunity attacks."
      },
      {
        "name": "Harmonize (2)",
        "desc": "Tunes its worn-out instruments back to working harmony regaining 20 hp and ending one condition affecting it."
      },
      {
        "name": "Orchestral Flourish (2)",
        "desc": "Plays a short fierce melody. Each creature within 10 ft. of symphony including creatures in its space:  10 (3d6) thunder (DC 19 Con half)."
      },
      {
        "name": "Syncopated Melody (3)",
        "desc": "Mimics a spell that was cast since the end of its last turn. It makes a Performance check where the DC is the caster's DC+the level of the spell symphony is trying to mimic. If successful symphony casts the spell using original caster's DC and spell attack bonus."
      }
    ],
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min. Has advantage on this save."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False",
        "desc": "[+]Appearance[/+] Motionless and not flying: indistinguishable from large musical instrument collection and performance paraphernalia."
      },
      {
        "name": "Grand Composition",
        "desc": "While it occupies another creature's space that creature has disadvantage on Con saves to maintain concentration and creature can't cast spells with verbal components."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and symphony can move through any opening large enough for a Small musical instrument. Except for the Harmonize legendary action symphony can't regain hp or gain temp hp."
      },
      {
        "name": "Musical Arrangement",
        "desc": "Plays one of the following:Ballet of Quickening Steps Lilting ballet that picks up pace in startling fashion increasing its movement speed by 10 ft. and allowing it to take the Dodge action as a bonus action on each of its turns. Lasts 1 min or until symphony plays a different song.Harrowing Hymn Foreboding verse. Each creature within 30' of symphony that can hear it: DC 19 Wis save or frightened for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it creature immune to symphony's Harrowing Hymn for next 24 hrs.Concerto for the Luckless Piece pits nearby listeners vs. their own misfortunes. Each creature within 60' of symphony and can hear it: DC 19 Cha save or be cursed 1 min. While cursed creature can't add its proficiency bonus to attack rolls or ability checks. If cursed creature rolls a 20 on attack roll or ability check curse ends. Curse can be lifted early by remove curse spell or similar magic.Four Winds Canon Trumpets gale force winds in a 90' cone. Each creature in that area: creature is pushed up to 30' away from symphony and knocked prone (DC 19 Str creature is knocked prone but isn't pushed). Winds also disperse gas or vapor and it extinguishes candles torches and similar unprotected flames in the area. It causes protected flames such as those of lanterns to dance wildly and has a 50% chance to extinguish them."
      }
    ],
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_animated-instrument-symphony/"
  },
  {
    "slug": "animated-offal",
    "desc": "",
    "name": "Animated Offal",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) necrotic and target is grappled (escape DC 16) if it is a Large or smaller creature and offal doesn't have two other creatures grappled. If target is holding or carrying one or more healing potions there is a 25 percent chance one potion shatters during the attack allowing animated offal to absorb the healing energy and gain the benefits of its Healing Sense."
      }
    ],
    "bonus_actions": [
      {
        "name": "Subsume",
        "desc": "Begins absorbing one creature it is grappling. Creature takes 18 (4d8) necrotic (DC 17 Con half). Offal regains hp equal to half the damage dealt. If offal is at its hp max it gains temp hp for 1 hr instead. Offal can add temp hp gained from this trait to temp hp gained earlier from this trait. Temporary hp can't exceed 48. If its temp hp would exceed 48 a new animated offal appears in an unoccupied space within 5 ft. of offal. The new Ooze is Small doesn't have this bonus action and has 10 hp. Creature killed by this bonus action is fully subsumed into offal and can be restored to life only by means of a resurrection spell or similar magic."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flowing Flesh",
        "desc": "Can move through spaces as narrow as 6 inches wide with o squeezing."
      },
      {
        "name": "Healing Sense",
        "desc": "Can sense healing spells effects and potions within 120' of it. If the ooze is the target of a healing spell if it consumes a healing potion or if it is affected by a similar magical effect it gains a +2 bonus to its AC has advantage on Dex saves and can use its Pseudopod attack as a bonus action for 1 min."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      }
    ],
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_animated-offal/"
  },
  {
    "slug": "animated_armor_bf",
    "desc": "",
    "name": "Animated Armor",
    "size": "medium",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 34,
    "hit_dice": "",
    "speed": {
      "walk": 25
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -5,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "acid",
    "damage_resistances": "slashing",
    "damage_immunities": "blinded,deafened,Construct Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The animated armor makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Helmet Bash (19 HP or Fewer)",
        "desc": "The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The armor is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Construct Nature",
        "desc": "The armor doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "False Appearance",
        "desc": "While the armor remains motionless, it is indistinguishable from a normal suit of armor."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_animated-armor/"
  },
  {
    "slug": "aniwye",
    "desc": "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth._  \n**Noxious Terrors.** The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory\u2014a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away.  \n**Unsubtle Shapeshifters.** Aniwye can shapeshift into an Open Game License",
    "name": "Aniwye",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "climb": 20,
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Slam (Giant or Ogre Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Bite (Skunk Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw (Skunk Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Rock (Giant Form Only)",
        "desc": "Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d10+4"
      },
      {
        "name": "Deadly Musk (Recharge 5-6; Skunk Form Only)",
        "desc": "The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (7d6) poison damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye's skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Unstable Form",
        "desc": "If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form."
      }
    ],
    "spell_list": [],
    "page_no": 25,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_aniwye/"
  },
  {
    "slug": "ankheg",
    "desc": "",
    "name": "Ankheg",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "14 (natural armor), 11 while prone",
    "hit_points": 39,
    "hit_dice": "6d10+6",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 13,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.",
        "attack_bonus": 5,
        "damage_dice": "2d6+1d6",
        "damage_bonus": 3
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 264,
    "environments": [
      "Desert",
      "Hills",
      "Grassland",
      "Settlement",
      "Forest"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/ankheg.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ankheg/"
  },
  {
    "slug": "ankheg-a5e",
    "desc": "",
    "name": "Ankheg",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the ankheg can't use its claws on anyone else."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target  the ankheg severs its head."
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The ankheg spits a 30-foot-long  5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target  it instead bathes the target in acid  dealing 14 (4d6) acid damage with no saving throw only to that target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ankheg/"
  },
  {
    "slug": "ankheg-queen-a5e",
    "desc": "",
    "name": "Ankheg Queen",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 59,
    "hit_dice": "7d12+14",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the ankheg can't use its claws on anyone else."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target  the ankheg severs its head."
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The ankheg spits a 30-foot-long  5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target  it instead bathes the target in acid  dealing 14 (4d6) acid damage with no saving throw only to that target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The ankhegqueenhas 1 legendary action it can take at the end of another creatures turn",
        "desc": "The ankheg regains the spent legendary action at the start of its turn."
      },
      {
        "name": "Acid Glob",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/90 feet, one target. Hit: 7 (1d8 + 3) acid damage."
      },
      {
        "name": "Burrowing Ambush (1/Day)",
        "desc": "The ankheg burrows up to its burrowing speed without provoking opportunity attacks, and then resurfaces. If within melee range of an enemy, it makes a claw attack with advantage."
      }
    ],
    "special_abilities": null,
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ankheg-queen/"
  },
  {
    "slug": "ankheg-spawn-a5e",
    "desc": "",
    "name": "Ankheg Spawn",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: 4 (1d4 + 2) slashing damage  and the target makes a DC 12 Strength check. On a failure  it is knocked prone. If the target is already prone  the ankheg can instead move up to half its Speed  dragging the target with it."
      },
      {
        "name": "Acid Spit",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d8) acid damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ankheg-spawn/"
  },
  {
    "slug": "ankheg_bf",
    "desc": "",
    "name": "Ankheg",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 9 (2d8) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can't Bite another target."
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided it has no creature grappled. Each creature in that line must make a DC 13 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Save for Later",
        "desc": "The ankheg quickly digs a small hole and stuffs one creature grappled by it into the hole, burying the creature and ending the grapple. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 STR check."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The ankheg is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ankheg/"
  },
  {
    "slug": "ankou-soul-herald",
    "desc": "",
    "name": "Ankou Soul Herald",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 17,
    "wisdom": 18,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 11,
    "perception": 18,
    "skills": {
      "perception": 18,
      "persuasion": 11,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 28",
    "languages": "all",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "desc": "The ankou can use its Horrifying Presence. It then makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d10+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) cold damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d6+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d8+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the ankou's choice that is within 120 feet of it must make a DC 19 Wisdom saving throw. On a failure, its speed is reduced to 0 for 1 minute. If the save fails by 5 or more, the creature is instead paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ankou's Horrifying Presence for the next 24 hours.",
        "name": "Horrifying Presence"
      },
      {
        "desc": "The ankou exhales cold fire in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 22 Dexterity saving throw, taking 66 (12d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.",
        "name": "Reaper's Breath (Recharge 5-6)"
      },
      {
        "desc": "The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.",
        "name": "Change Shape"
      },
      {
        "desc": "The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.",
        "name": "Usher of Souls"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The ankou can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The ankou regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The ankou learns the location of all living creatures within 120 feet. Alternatively, it can learn the location of all undead creatures or creatures that have been dead no longer than 1 hour within 1 mile.",
        "name": "Detect"
      },
      {
        "desc": "The ankou makes a tail attack.",
        "name": "Tail Attack"
      },
      {
        "desc": "The ankou moves up to half its speed without provoking opportunity attacks. Any creature whose space it moves through must make a DC 22 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Envelope in Shadow (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "Necromancy spells can't be cast within 120 feet of the ankou. When an undead creature starts its turn within 30 feet of the ankou, it must make a DC 22 Constitution saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.",
        "name": "Aura of Necromancy's Bane"
      },
      {
        "desc": "As a bonus action while in dim light or darkness, the ankou becomes invisible. While invisible, the ankou has advantage on Dexterity (Stealth) checks and gains the following:\nResistance to acid, cold, fire, lighting, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks.\nImmunity to the grappled, paralyzed, petrified, prone, and restrained conditions\nThe ankou can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\nThe cloak of ghostly shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light.",
        "name": "Cloak of Ghostly Shadows"
      },
      {
        "desc": "The ankou has the celestial type in addition to the dragon type and its weapon attacks are magical.",
        "name": "Death's Apotheosis"
      },
      {
        "desc": "If the ankou fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 37,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ankou-soul-herald/"
  },
  {
    "slug": "ankou-soul-seeker",
    "desc": "",
    "name": "Ankou Soul Seeker",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10+72",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 8,
    "skills": {
      "perception": 8,
      "persuasion": 6,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 18",
    "languages": "all",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The ankou makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) cold damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The ankou exhales cold fire in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.",
        "name": "Reaper's Breath (Recharge 5-6)"
      },
      {
        "desc": "The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.",
        "name": "Change Shape"
      },
      {
        "desc": "The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.",
        "name": "Usher of Souls"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When an undead creature starts its turn within 30 feet of the ankou, the undead must make a DC 15 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one.",
        "name": "Aura of Necromancy's Bane"
      },
      {
        "desc": "As a bonus action while in dim light or darkness, the ankou becomes invisible. The cloak of shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light.",
        "name": "Cloak of Shadows"
      },
      {
        "desc": "The ankou has the celestial type in addition to the dragon type.",
        "name": "Death Ascended"
      }
    ],
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ankou-soul-seeker/"
  },
  {
    "slug": "ankylosaurus-a5e",
    "desc": "",
    "name": "Ankylosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 63,
    "hit_dice": "6d12+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ankylosaurus/"
  },
  {
    "slug": "annelidast-tob1-2023",
    "desc": "False",
    "name": "Annelidast",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12 + 80",
    "speed": {
      "walk": 30,
      "burrow": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "lightning",
    "damage_immunities": "poison; bludgeoning from nonmagical attacks",
    "condition_immunities": "poisoned",
    "senses": "tremorsense 120 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The annelidast makes three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the annelidast. A creature restrained by the annelidast automatically succeeds on this saving throw."
      },
      {
        "name": "Crush (Recharge 5-6)",
        "desc": "The annelidast launches most of its massive bulk into the air and crashes down on the ground in a 20-foot line that is 10 feet wide. It then retracts itself into a space along that line and can occupy the space of one or more Large or smaller creatures. Each creature in the line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (7d12) bludgeoning damage, is knocked prone, and is restrained while it shares a space with the annelidast, as it is pinned beneath the annelidast's body. On a success, a creature takes half the damage, isn't knocked prone, and is pushed out of the annelidast's space into an unoccupied space of the creature's choice within 5 feet of the annelidast. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 17 Strength check. If the annelidast burrows along the surface of the earth at least 20 feet before using this action, creatures in the line have disadvantage on the saving throw."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Defensive Recoil",
        "desc": "When the annelidast takes damage, it can make one Slam attack against a creature restrained by it."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Deep Earth Dweller",
        "desc": "The annelidast doesn't require air."
      },
      {
        "name": "Primordial Aura",
        "desc": "A creature that starts its turn within 30 feet of the annelidast must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage. A creature that finishes a long rest within 1,000 feet of the annelidast must succeed on a DC 17 Constitution saving throw or develop tumors across its body and become poisoned until the tumors are removed by the greater restoration spell or similar magic."
      },
      {
        "name": "Tunneler",
        "desc": "The annelidast can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 21,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_annelidast/"
  },
  {
    "slug": "anophiloi",
    "desc": "",
    "name": "Anophiloi",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d6+12",
    "speed": {
      "climb": 20,
      "fly": 40,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The anophiloi makes two attacks: one with its claws and one with its bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss.\n\nThe anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it.",
        "name": "Blood Sense"
      }
    ],
    "spell_list": [],
    "page_no": 39,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_anophiloi/"
  },
  {
    "slug": "anubian",
    "desc": "_An anubian\u2019s swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. Anubians are elementals summoned to guard tombs or protect treasures._  \n**Piles of Dust.** An anubian at rest resembles a pile of sand or dust, often strewn about an already dusty location. When active, it rises up to form a muscular humanoid with the head of a jackal. A destroyed anubian collapses into an inert pile of sand.  \n**Death to the Unarmored.** In combat, anubians prefer to fight unarmored foes rather than creatures wearing armor. They associate unarmored creatures with spellcasters, and their latent resentment over centuries of being summoned as servants drives them to attack such figures when they aren\u2019t shackled by magical bondage.  \n**Sandstorm Tag Teams.** Anubians fight effectively as teams, using their haboob attacks to corner and isolate the most vulnerable targets.  \n**Elemental Nature.** An anubian doesn\u2019t require air, food, drink, or sleep.",
    "name": "Anubian",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 11",
    "languages": "Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The anubian makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Haboob (1/Day)",
        "desc": "The anubian creates a sandstorm in a cylinder 30-feet high, that reaches to within 5 feet of it. The storm moves with the anubian. The area is heavily obscured, and each creature other than an anubian that enters the sandstorm or ends its turn there must make a successful DC 13 Strength saving throw or be restrained by it. Also, each creature other than an anubian that ends its turn inside the sandstorm takes 3 (1d6) slashing damage. The anubian can maintain the haboob for up to 10 minutes as if concentrating on a spell. While maintaining the haboob, the anubian's speed is reduced to 5 feet and it can't sand step. Creatures restrained by the sandstorm move with the anubian. A creature can free itself or an adjacent creature from the sandstorm by using its action and making a DC 13 Strength check. A successful check ends the restraint on the target creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sand Stealth",
        "desc": "The anubian gains an additional +2 (+7 in total) to Stealth in sand terrain"
      },
      {
        "name": "Sand Step",
        "desc": "Instead of moving, the anubian's humanoid form collapses into loose sand and immediately reforms at another unoccupied space within 10 feet. This movement doesn't provoke opportunity attacks. After using this trait in sand terrain, the anubian can Hide as part of this movement even if under direct observation. Anubians can sand step under doors or through similar obstacles, provided there's a gap large enough for sand to sift through."
      },
      {
        "name": "Vulnerability to Water",
        "desc": "For every 5 feet the anubian moves while touching water or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn."
      }
    ],
    "spell_list": [],
    "page_no": 24,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_anubian/"
  },
  {
    "slug": "anubian-tob1-2023",
    "desc": "False",
    "name": "Anubian",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8 + 8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 11",
    "languages": "Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The anubian makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
      },
      {
        "name": "Haboob (1/Day)",
        "desc": "A 30-foot-tall cylinder of sand forms in the anubian's space and moves with it for 10 minutes, until the anubian ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The area within 5 feet of the anubian is heavily obscured. A creature that starts its turn in that area or enters the area for the first time on a turn must succeed on a DC 13 Strength saving throw or be restrained by the storm. While restrained, the creature takes 3 (1d6) slashing damage at the start of each of its turns, and moves with the anubian when the anubian moves. A creature, including the restrained creature, can use its action to free the restrained creature by succeeding on a DC 13 Strength check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sand Step",
        "desc": "The anubian collapses into loose sand and teleports up to 30 feet to an unoccupied space it can see, reforming in that space. If the destination space contains sand, the anubian can immediately Hide. The anubian can't use Sand Step while Haboob is active."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The anubian doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Sand Camouflage",
        "desc": "The anubian has advantage on Dexterity (Stealth) checks made to hide in sandy terrain."
      },
      {
        "name": "Sand Form",
        "desc": "The anubian can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Vulnerability to Water",
        "desc": "For every 5 feet the anubian moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_anubian/"
  },
  {
    "slug": "anzu",
    "desc": "A giant raptor roars out its fury in spouts of fire and scalding water while lightning crackles through its feathers._  \n**Territorial.** Anzu are fierce and territorial predators, claiming ranges along the edges of deserts, wide grasslands, or high mountains. Extremely long-lived, they mate for life, producing two or three eggs every decade.  \n**Elemental Birthright.** Offspring of a wind god or primordial wind spirit, anzu are the personification of the south wind, lightning, and the driving monsoon. Uniquely tied to the elements of fire, water, and wind, they react poorly to weather-altering magic.",
    "name": "Anzu",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Common, Primordial",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The anzu makes three attacks: one with its bite and two with its talons."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) lightning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The anzu uses one of the following breath weapons: \n* Fire Breath. The anzu exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. \n* Water Breath. The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 38 (11d6) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked prone. On a success, a creature takes half as much damage and isn't pushed or knocked prone."
      },
      {
        "name": "Lightning Relocation",
        "desc": "The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu's starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The anzu has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_anzu/"
  },
  {
    "slug": "apau-perape",
    "desc": "_Apau Perape Sharp teeth fill this large, demonic ape\u2019s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws._  \n_**Servants of Fire.**_ These black-furred gorilla demons serve only their demon lord. Their final loyalty is unshakable, though sometimes they serve others for a time\u2014 and they have no fear of fire, gleefully setting fire to villages and crops if their master is snubbed or insulted.  \n_**Fearless Attackers.**_ The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and do not leave any dead behind, consuming even their bones.  \n_**Eyes of Fire.**_ When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape.",
    "name": "Apau Perape",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "intimidation": 5,
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Ape, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The apau perape makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Variant: Demon Summoning",
        "desc": "some apau perapes have an action option that allows them to summon other demons.\n\nsummon Demon (1/Day): The apau perape chooses what to summon and attempts a magical summoning\n\nthe apau perape has a 50 percent chance of summoning one apau perape or one giant ape."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Diseased Ichor",
        "desc": "Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 (2d4). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components:\n\n1/day each: fear, wall of fire"
      },
      {
        "name": "Magic Resistance",
        "desc": "The apau perape has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 75,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_apau-perape/"
  },
  {
    "slug": "apauperape-tob1-2023",
    "desc": "False",
    "name": "Apau Perape",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Intimidation": 5,
      "Perception": 4,
      "Stealth": 7
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The apau perape makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
      },
      {
        "name": "Fiery Roar (Recharge 6)",
        "desc": "The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 31 (9d6) fire damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."
      },
      {
        "name": "Summon Demon (1/Day)",
        "desc": "The apau perape magically calls 1d4 apes that are Fiends with the apau perape's damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Diseased Ichor",
        "desc": "When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15 Constitution saving throw or become infected with the Mechuiti's ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."
      },
      {
        "name": "Magic Resistance",
        "desc": "The apau perape has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 82,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_apau-perape/"
  },
  {
    "slug": "apaxrusl",
    "desc": "Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest._  \nApaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand.  \n**Soul Infusion.** The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master.  \n**Abyssal Intelligence.** The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct\u2019s ability to execute orders and lead the undead while away from the direct control of the necromancer.  \n**Construct Nature.** The apaxrusl doesn\u2019t require air, food, drink, or sleep.",
    "name": "Apaxrusl",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "burrow": 30,
      "walk": 30
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 6,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 8",
    "languages": "Abyssal and one language of its creator",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Fiery Sands (Recharge 5-6)",
        "desc": "Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shifting Sands",
        "desc": "The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through."
      },
      {
        "name": "Fiendish Construct",
        "desc": "The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's Divine Smite or a ranger's Primeval Awareness."
      }
    ],
    "spell_list": [],
    "page_no": 27,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_apaxrusl/"
  },
  {
    "slug": "ape",
    "desc": "",
    "name": "Ape",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape makes two fist attacks."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 366,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ape/"
  },
  {
    "slug": "ape-a5e",
    "desc": "",
    "name": "Ape",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape attacks twice with its fists."
      },
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6+3) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 438,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ape/"
  },
  {
    "slug": "ape_bf",
    "desc": "",
    "name": "Ape",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "stunned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape makes two Fist attacks. If both Fist attacks hit one Medium or smaller creature, the target is grappled (escape DC 13), and the ape can't grapple another creature."
      },
      {
        "name": "Fist",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 25/50 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ape/"
  },
  {
    "slug": "ape_giant_bf",
    "desc": "",
    "name": "Ape, Giant",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 176,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 8,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "stunned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape makes two Fist or Rock attacks. If both Fist attacks hit one Large or smaller creature, the target is grappled (escape DC 16). The ape has two fists, each of which can grapple only one target."
      },
      {
        "name": "Fist",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 27 (4d10+5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "_Ranged Weapon Attack:_ +8 to hit, range 50/100 ft., one target. _Hit:_ 23 (4d8+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Throw",
        "desc": "One Large or smaller creature grappled by the ape is thrown up to 50 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ape-giant/"
  },
  {
    "slug": "aphasian-abomination",
    "desc": "",
    "name": "Aphasian Abomination",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 170,
    "hit_dice": "20d10+60",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 1,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 20,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 120', passive Perception 19",
    "languages": "Common, telepathy 120'",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Force Blast attacks."
      },
      {
        "name": "Force Blast",
        "desc": "Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) force."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Aphasic Field",
        "desc": "Generates a field of psychic distortion around itself. Each creature that starts its turn within 60' of abomination: DC 17 Int save or lose ability to speak coherently saying coherent words that make no sense in context instead of what it intends to say. If creature attempts to cast a spell with verbal components it fails taking 9 (2d8) psychic per spell level of spell it attempted to cast and expends spell slot."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Made of Magic",
        "desc": "Is formed of magical energy. It temporarily winks out of existence when inside an antimagic field instantly reappearing once space it occupied is no longer within area of effect. If targeted by dispel magic: 21 (6d6) damage + extra 7 (2d6) psychic for each spell level beyond 3rd if spell is cast using a higher spell slot."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 39,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_aphasian-abomination/"
  },
  {
    "slug": "apprentice-mage-a5e",
    "desc": "",
    "name": "Apprentice Mage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "history": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage."
      },
      {
        "name": "Magic Missile (1st-Level; V, S)",
        "desc": "Three glowing arrows fly from the mage simultaneously  unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      },
      {
        "name": "Whether a student attending a wizard college or serving a crotchety master",
        "desc": "Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12\n +4 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n prestidigitation\n 1st-level (3 slots): detect magic\n magic missile\n shield"
      }
    ],
    "spell_list": [],
    "page_no": 478,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_apprentice-mage/"
  },
  {
    "slug": "arachnocrat",
    "desc": "A portly gentleman with slender arms and legs keeps his face and hands carefully concealed._  \nArachnocrats are spider-like fiends who enjoy masquerading as members of high society. They eat haute cuisine and drink fine wine in the company of humans.  \n**Finer Tastes.** Viewing the wealth and standing of their victims as the greatest measure of taste, these devils delight in aristocratic prey, though they most often feed on the liquefied innards of servants of the aristocracy to avoid detection. They use local spiders as spies and informants to get closer to their quarries or discover dark secrets their quarries would rather keep hidden. Ever patient in their schemes of corruption, arachnocrats often court their quarries over months of theatre, dinner parties, and elaborate balls.  \n**Hidden in Plain Sight.** Arachnocrats are adept at disguising themselves as aristocrats. Their most noticeable features are their clawed hands and their spider-like faces, which they cover with gloves, masks, scarves, voluminous robes, and similar attire. The eccentricities of the well-to-do help to cast off any suspicion over their odd coverings.  \n**As Good As Gold.** The arachnocrat\u2019s preferred prey comes at a high price. Blessed by the Arch-Devil of Greed, Mammon, arachnocrats have a second stomach that can turn common rocks into faux gemstones. The fiends vomit up the gemstones after digesting the rocks for a few months, and they use the gemstones to fund their endeavors. The counterfeit nature of the gems is detectable by only true craftsmen.",
    "name": "Arachnocrat",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "17d8+17",
    "speed": {
      "walk": 30,
      "climb": 40
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "deception": 8,
      "insight": 4,
      "persuasion": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The arachnocrat makes two claw attacks. If both claws hit a Medium or smaller target, the target is restrained in gilded webbing. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 8; immunity to bludgeoning, poison, and psychic damage)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way. The skin of a creature that dies while poisoned takes on a golden hue.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aristocratic Disguise",
        "desc": "An arachnocrat in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a humanoid aristocrat."
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the arachnocrat's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The arachnocrat has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Spiders",
        "desc": "The arachnocrat can communicate with spiders and other arachnids as if they shared a language."
      },
      {
        "name": "Spider Climb",
        "desc": "The arachnocrat can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 102,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_arachnocrat/"
  },
  {
    "slug": "arbeyach",
    "desc": "",
    "name": "Arbeyach",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "22d10+154",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "climb": 40,
      "fly": 80,
      "hover": true
    },
    "strength": 22,
    "dexterity": 20,
    "constitution": 25,
    "intelligence": 19,
    "wisdom": 21,
    "charisma": 25,
    "strength_save": null,
    "dexterity_save": 12,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 14,
    "perception": 12,
    "skills": {
      "deception": 14,
      "insight": 12,
      "perception": 12,
      "stealth": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, poisoned, stunned",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "Celestial, Common, Draconic, Infernal, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Arbeyach makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot. The cursed target is poisoned, can't regain hit points, its hit point maximum decreases by 13 (3d8) for every 24 hours that elapse, and vermin attack the creature on sight. If the curse reduces the target's hit point maximum to 0, the target dies and immediately transforms into a randomly chosen swarm of insects. The curse lasts until removed by the remove curse spell or comparable magic.",
        "attack_bonus": 13,
        "damage_dice": "2d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) poison damage.",
        "attack_bonus": 13,
        "damage_dice": "1d8"
      },
      {
        "name": "Vermin Breath (Recharge 5-6)",
        "desc": "Arbeyach exhales vermin in a 120-foot line that's 10 feet wide. Each creature in the line takes 54 (12d8) poison damage, or half damage with a successful DC 22 Dexterity saving throw. Each creature that fails this saving throw must succeed on a DC 22 Constitution saving throw or be cursed with Arbeyach rot (see the Bite attack). In addition, Arbeyach summons a swarm of insects (of any type) at any point of the line. The swarm remains until destroyed, until Arbeyach dismisses it as a bonus action, or for 2 minutes. No more than five swarms of insects can be summoned at the same time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Arbeyach can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arbeyach regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "Arbeyach moves up to half its speed, using any movement mode it wishes."
      },
      {
        "name": "Poison",
        "desc": "Arbeyach targets a creature within 120 feet. If the target isn't poisoned, it must make a DC 22 Constitution saving throw or become poisoned. The poisoned target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spell (Costs 2 Actions)",
        "desc": "Arbeyach casts a spell."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Arbeyach fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Arbeyach has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "Arbeyach's weapon attacks are magical."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "arbeyach's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). Arbeyach can innately cast the following spells, requiring no material components:\n\nat will: poison spray\n\n3/day each: fog cloud, stinking cloud\n\n1/day each: cloudkill, contagion, insect plague"
      },
      {
        "name": "Fear Aura",
        "desc": "Any creature hostile to Arbeyach that starts its turn within 20 feet of it must make a DC 22 Wisdom saving throw, unless Arbeyach is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Arbeyach's Fear Aura for the next 24 hours."
      },
      {
        "name": "Aura of Virulence",
        "desc": "Creatures that would normally be resistant or immune to poison damage or the poisoned condition lose their resistance or immunity while within 120 feet of Arbeyach. All other creatures within 120 feet of Arbeyach have disadvantage on saving throws against effects that cause poison damage or the poisoned condition."
      },
      {
        "name": "Swarm Prince",
        "desc": "Arbeyach can communicate with spawns of Arbeyach and all vermin and insects, including swarms and giant varieties, within 120 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, insects, and vermin can understand. All these creatures follow Arbeyach's orders and will never harm the devil."
      }
    ],
    "spell_list": [],
    "page_no": 95,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_arbeyach/"
  },
  {
    "slug": "arborcyte",
    "desc": "",
    "name": "Arborcyte",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "deafened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time.",
        "name": "Thorn Vine"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "name": "Animated Tendril"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 hp, and a speed of 10 feet.",
        "name": "Shearing"
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_arborcyte/"
  },
  {
    "slug": "arboreal-grappler",
    "desc": "_Long, simian arms snake through the trees like furred serpents, dangling from a shaggy, striped ape in the leafy canopy above and trying to snare those below._  \nAn arboreal grappler is a malformed creation of the gods, a primate whose legs warped into long, muscular tentacles covered in shaggy, red fur.  \n**Carry Prey to the Heights.** Arboreal grapplers use their long limbs to snatch prey and drag it behind them as they use their powerful forelimbs to ascend to the highest canopy. Their victims are constricted until their struggles cease and then are devoured. Their flexible tentacles are ill-suited for terrestrial movement; they must drag themselves clumsily across open ground too wide to swing across.  \n**Clans in the Canopy.** Arboreal grappler tribes build family nests decorated with bones and prized relics of past hunts. These nests are built high in the jungle canopy, typically 80 feet or more above the ground. Clans of 40 or more spread across crude villages atop the trees; in such large settlements, a third of the population are juveniles. These nests are difficult to spot from the ground; a DC 20 Wisdom (Perception) check is required. A creature observing an arboreal grappler as it climbs into or out of a nest has advantage on the check.  \n**Carnivorous Elf Hunters.** Grapplers are carnivorous and prefer humanoid flesh, elves in particular. Some suggest this arises from hatred as much as from hunger, a cruel combination of fascination and revulsion for the walking limbs of humanoid creatures.",
    "name": "Arboreal Grappler",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 10,
      "climb": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The arboreal grappler makes one bite attack and two tentacle attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the tentacle can't be used to attack a different target. The arboreal grappler has two tentacles, each of which can grapple one target. When the arboreal grappler moves, it can drag a Medium or smaller target it is grappling at full speed.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The arboreal grappler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Boscage Brachiation",
        "desc": "The arboreal grappler doesn't provoke opportunity attacks when it moves out of an enemy's reach by climbing."
      }
    ],
    "spell_list": [],
    "page_no": 25,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_arboreal-grappler/"
  },
  {
    "slug": "arborealgrappler-tob1-2023",
    "desc": "False",
    "name": "Arboreal Grappler",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8 + 36",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Acrobatics": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The arboreal grappler makes one Bite attack and two Tentacle attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained. The arboreal grappler has two tentacles, each of which can grapple only one target."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Boscage Brachiation",
        "desc": "The arboreal grappler doesn't provoke opportunity attacks when it climbs out of an enemy's reach."
      },
      {
        "name": "Mobile Grappler",
        "desc": "The arboreal grappler can move at its full speed when dragging a Medium or smaller creature it has grappled."
      },
      {
        "name": "Spider Climb",
        "desc": "The arboreal grappler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 24,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_arboreal-grappler/"
  },
  {
    "slug": "arcamag",
    "desc": "",
    "name": "Arcamag",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d4+10",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 10
    },
    "strength": 7,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.",
        "name": "Attach"
      },
      {
        "desc": "The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.",
        "name": "Teleport (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.",
        "name": "Camouflage"
      },
      {
        "desc": "The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 41,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_arcamag/"
  },
  {
    "slug": "arcanaphage",
    "desc": "",
    "name": "Arcanaphage",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 0
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from magical weapons",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The arcanaphage makes two tentacle attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "name": "Tentacle"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "The arcanaphage's tentacles glow when a spell is cast within 30 feet of it, countering the spell. This reaction works like the counterspell spell, except the arcanaphage must always make a spellcasting ability check, no matter the spell level. Its ability check for this is +5. If it successfully counters the spell, the arcanaphage feeds.",
        "name": "Voracious"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When an arcanaphage dies, it explodes in a surge of partially-digested magical energy. Each creature within 5 feet per Feed score must make a DC 14 Dexterity saving throw, taking 3 (1d6) force damage per Feed score on a failed save, or half as much damage on a successful one. For 1 minute afterward, the affected area is awash with volatile magic. A creature that starts its turn in the affected area takes 7 (2d6) force damage.",
        "name": "Arcane Discharge"
      },
      {
        "desc": "Each time it feeds in combat, it regains hp equal to twice the level of the spell it ate and increases its Feed score by 1. The arcanaphage can't have a Feed score higher than 8, and its Feed score reduces by 1 each time it finishes a long rest.",
        "name": "Hunger"
      },
      {
        "desc": "At the start of each of the arcanaphage's turns, each creature within 30 feet of it that is currently maintaining concentration on a spell must make a DC 14 Constitution saving throw. On a failure, the creature's spell ends and the arcanaphage feeds.",
        "name": "Ingest Magic"
      },
      {
        "desc": "The arcanaphage is immune to damage from spells. It has advantage on saving throws against all other magical effects.",
        "name": "Magic Immunity"
      }
    ],
    "spell_list": [],
    "page_no": 42,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_arcanaphage/"
  },
  {
    "slug": "arcane-blademaster-a5e",
    "desc": "",
    "name": "Arcane Blademaster",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 256,
    "hit_dice": "27d8+135",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 20,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 11,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 11,
      "athletics": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any six",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The arcane blademaster attacks four times and casts a cantrip."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage."
      },
      {
        "name": "Composite Longbow",
        "desc": "Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage."
      },
      {
        "name": "Shocking Grasp (Cantrip; V, S)",
        "desc": "Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage  and the target can't take reactions until the start of its next turn."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage."
      },
      {
        "name": "Globe of Invulnerability (6th-Level; V, S, M, Concentration)",
        "desc": "A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside."
      },
      {
        "name": "Teleport (7th-Level; V)",
        "desc": "The blademaster teleports to a location they are familiar with on the same plane of existence."
      },
      {
        "name": "Unholy Star (7th-Level; V, S)",
        "desc": "A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure  it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range  to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire."
      },
      {
        "name": "Power Word Stun (8th-Level; V)",
        "desc": "The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points  it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Meteor Swarm (9th-Level; V, S)",
        "desc": "Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw  taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire."
      }
    ],
    "bonus_actions": [
      {
        "name": "Improved War Magic",
        "desc": "When the blademaster uses an action to cast a spell, they can make one weapon attack."
      },
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Duelist",
        "desc": "When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The blademaster has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Steel Focus",
        "desc": "The blademaster has advantage on Constitution saving throws made to maintain concentration on spells."
      },
      {
        "name": "Superior Heavy Armor Master",
        "desc": "While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."
      },
      {
        "name": "Spellcasting",
        "desc": "The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19\n +11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:\n Cantrips (at will): acid splash\n fire bolt\n shocking grasp\n true strike\n 1st-level (4 slots): burning hands\n charm person\n magic missile\n sleep\n 2nd-level (3 slots): magic weapon\n misty step\n see invisibility\n 3rd-level (3 slots): dispel magic\n fireball\n fly\n lightning bolt\n tongues\n 4th-level (3 slots): fire shield\n stoneskin\n wall of fire\n 5th-level (3 slots): cone of cold\n conjure elemental\n hold monster\n telekinesis\n 6th-level (2 slots): globe of invulnerability\n sunbeam\n 7th-level (2 slots): teleport\n unholy star\n 8th-level (1 slot): power word stun\n 9th-level (1 slot): meteor swarm"
      }
    ],
    "spell_list": [],
    "page_no": 479,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_arcane-blademaster/"
  },
  {
    "slug": "arcane-leviathan",
    "desc": "",
    "name": "Arcane Leviathan",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 279,
    "hit_dice": "18d20+90",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 26,
    "dexterity": 5,
    "constitution": 21,
    "intelligence": 5,
    "wisdom": 17,
    "charisma": 8,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": 2,
    "wisdom_save": 8,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "lightning, poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 120', passive Perception 13",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Slam and two Claws or four Lightning Bolts."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 26 (4d8+8) slashing damage. If target is Huge or smaller it is grappled (escape DC 19). Leviathan has two claws each of which can grapple only one target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 18 (4d4+8) bludgeoning damage and target: DC 19 Str save or be knocked prone."
      },
      {
        "name": "Lightning Bolt",
        "desc": "Ranged Spell Attack: +8 to hit 150/600' one target 17 (4d6+3) lightning."
      },
      {
        "name": "Pylon Discharge (Recharge 5-6)",
        "desc": "Discharges energy surge at a point it can see within 200' of it. Each creature within 30' of that point: 45 (10d8) lightning and is blinded until the end of its next turn (DC 19 Dex half damage not blinded)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Arcane Barrage",
        "desc": "Sends arcane energy toward a creature it can see within 120' of it. Target begins to glow with arcane energy and at end of target's next turn: 35 (10d6) radiant (DC 19 Con half). Damage is divided evenly between target and all creatures within 10 ft. of it except leviathan."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Impregnable",
        "desc": "If subjected to an effect that allows it to make a save to take only half damage it instead takes no damage if it succeeds on the save and only half damage if it fails."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_arcane-leviathan/"
  },
  {
    "slug": "arcane-scavenger",
    "desc": "",
    "name": "Arcane Scavenger",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "17d10+34",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "force, poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 60', passive Perception 17",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Grabbing Claw or Excavation Beams."
      },
      {
        "name": "Grabbing Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) force and target is grappled (escape DC 16). Scavenger has eight claws each of which can grapple only one target."
      },
      {
        "name": "Excavation Beam",
        "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 20 (5d6+3) fire."
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 15) no material components: At will: detect magic locate object3/day ea: counterspell dispel magic"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Eldritch Overload",
        "desc": "When reduced to half its max hp or fewer its speed is doubled and it gains additional action each turn. The action must be to Dash Disengage Hide or Use an Object or to make one Grabbing Claws or Excavation Beam attack. Effect lasts for 3 rounds. At end of its third turn the scavenger takes 10 (3d6) fire."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Ruinous Detonation",
        "desc": "When it dies it explodes and each creature within 30' of it: 21 (6d6) force is flung up to 40' away from scavenger and is knocked prone (DC 16 Dex half damage and isn't flung or knocked prone)."
      }
    ],
    "spell_list": [],
    "page_no": 41,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_arcane-scavenger/"
  },
  {
    "slug": "archaeopteryx",
    "desc": "",
    "name": "Archaeopteryx",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "3d4",
    "speed": {
      "fly": 50,
      "walk": 5
    },
    "strength": 6,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "desc": "The archaeopteryx makes two attacks: one with its beak and one with its talons.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d4+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "name": "Beak"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d4+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.",
        "name": "Talons"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The archaeopteryx doesn't provoke opportunity attacks when it flies out of an enemy's reach.",
        "name": "Flyby"
      }
    ],
    "spell_list": [],
    "page_no": 25,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_archaeopteryx/"
  },
  {
    "slug": "archdruid_bf",
    "desc": "",
    "name": "Archdruid",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "Nature's Champion",
    "hit_points": 210,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 22,
    "wisdom": 28,
    "charisma": 12,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 6,
    "wisdom_save": 9,
    "charisma_save": 1,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Nature's Champion",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Druidic,plus any one language",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The archdruid makes three Thorned Staff or Nature's Wrath attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Thorned Staff",
        "desc": "_Melee Weapon Attack:_+7 to hit, reach 5. ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 18 (4d8) cold, fire, lightning, poison, or thunder damage (the archdruid's choice)."
      },
      {
        "name": "Nature's Wrath",
        "desc": "_Ranged Spell Attack:_+9 to hit, range 120 ft., one target. _Hit:_ 27 (5d8+5) cold, fire, lightning, poison, or thunder damage (the archdruid's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "The archdruid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).<br>At will: _animal friendship_, _druidcraft_, _entangle_, _speak with animals_<br>3/day each: _heat metal_, _spike growth_, _plant growth_, _speak with plants_<br>1/day each: _polymorph_, _insect plague_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The archdruid magically transforms into a Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the archdruid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. The archdruid can choose to instead magically transform into an Elemental that has a challenge rating no higher than 6, or back into its true form. If it transforms into an Elemental, the archdruid can remain in that form for up to 6 hours then must finish a short or long rest before it can transform into an Elemental again."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nature's Champion",
        "desc": "While the archdruid is conscious, wearing no armor, and in a natural environment or terrain, such as a desert, forest, or mountain, it adds its WIS modifier to its AC (included above). In addition, it is resistant to cold, fire, lightning, poison, and thunder damage."
      },
      {
        "name": "Nature's Weapons",
        "desc": "When the archdruid hits with any weapon, the weapon deals an extra 4d8 cold, fire, lightning, poison, or thunder damage (included in the attack), the archdruid's choice."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_archdruid/"
  },
  {
    "slug": "archfey-a5e",
    "desc": "",
    "name": "Archfey",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 330,
    "hit_dice": "44d8+132",
    "speed": {
      "walk": 35,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7,
      "insight": 9,
      "nature": 7,
      "perception": 9,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, paralyzed, poisoned, unconscious",
    "senses": "truesight 60 ft., passive Perception 19",
    "languages": "Common, Elvish, Sylvan, two more",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The archfey makes two glittering scimitar attacks."
      },
      {
        "name": "Glittering Scimitar",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold  fire  lightning  or psychic damage (its choice)."
      },
      {
        "name": "Gleaming Longbow",
        "desc": "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold  fire  lightning  or psychic damage (its choice)."
      },
      {
        "name": "Evil Eye (Gaze)",
        "desc": "The archfey targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw  the archfey chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute."
      },
      {
        "name": "The target falls asleep",
        "desc": "This effect ends if the target takes damage or another creature uses an action to rouse it."
      },
      {
        "name": "The target is frightened",
        "desc": "This effect ends if the target is ever 60 feet or more from the archfey."
      },
      {
        "name": "The target is poisoned",
        "desc": "It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Summon Midnight (1/Day)",
        "desc": "Night magically falls over a 5-mile-diameter area  lasting for 1 hour. As an action  the archfey can end this effect."
      },
      {
        "name": "Weird (9th-Level; V, S, Concentration)",
        "desc": "The archfey terrifies creatures with their own worst nightmares. Each creature within 30 feet of a point within 120 feet makes a DC 17 Wisdom saving throw. On a failure  the creature is frightened for 1 minute. At the end of each of the creatures turns  the creature takes 22 (4d10) psychic damage and then repeats the saving throw  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Faerie Step (Recharge 5-6)",
        "desc": "The archfey magically teleports up to 60 feet to a space it can see."
      }
    ],
    "reactions": [
      {
        "name": "Riposte",
        "desc": "When the archfey is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker."
      },
      {
        "name": "Vengeful Eye",
        "desc": "When the archfey is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Faerie Form",
        "desc": "The archfey can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the archfeys attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the archfey has advantage on Strength checks. Its statistics are otherwise unchanged."
      },
      {
        "name": "Faerie Light",
        "desc": "As a bonus action, the archfey can cast dim light for 30 feet, or extinguish its glow."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The archfeys spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_archfey/"
  },
  {
    "slug": "archmage",
    "desc": "**Archmages** are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.",
    "name": "Archmage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": "15 with _mage armor_",
    "hit_points": 99,
    "hit_dice": "18d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 20,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 9,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 13,
      "history": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any six languages",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The archmage has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Spellcasting",
        "desc": "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp\n* 1st level (4 slots): detect magic, identify, mage armor*, magic missile\n* 2nd level (3 slots): detect thoughts, mirror image, misty step\n* 3rd level (3 slots): counterspell,fly, lightning bolt\n* 4th level (3 slots): banishment, fire shield, stoneskin*\n* 5th level (3 slots): cone of cold, scrying, wall of force\n* 6th level (1 slot): globe of invulnerability\n* 7th level (1 slot): teleport\n* 8th level (1 slot): mind blank*\n* 9th level (1 slot): time stop\n* The archmage casts these spells on itself before combat."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/spare-the-dying/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/command/?format=json",
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/zone-of-truth/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/tongues/?format=json",
      "https://api.open5e.com/v2/spells/banishment/?format=json",
      "https://api.open5e.com/v2/spells/freedom-of-movement/?format=json",
      "https://api.open5e.com/v2/spells/flame-strike/?format=json",
      "https://api.open5e.com/v2/spells/greater-restoration/?format=json",
      "https://api.open5e.com/v2/spells/heroes-feast/?format=json"
    ],
    "page_no": 395,
    "environments": [
      "Settlement",
      "Forest",
      "Laboratory",
      "Urban"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_archmage/"
  },
  {
    "slug": "archmage-a5e",
    "desc": "",
    "name": "Archmage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 9,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 9,
      "insight": 7,
      "history": 9,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic (with mind blank)",
    "condition_immunities": "charmed (with mind blank)",
    "senses": "passive Perception 17",
    "languages": "any four",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V, S, M)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Confusion (4th-Level; V, S, M, Concentration)",
        "desc": "Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S, M)",
        "desc": "Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      },
      {
        "name": "Mislead (5th-Level; S, Concentration)",
        "desc": "The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell."
      },
      {
        "name": "Globe of Invulnerability (6th-Level; V, S, M, Concentration)",
        "desc": "A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside."
      },
      {
        "name": "Teleport (7th-Level; V)",
        "desc": "The archmage teleports to a location they are familiar with on the same plane of existence."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Counterspell (3rd-Level; S)",
        "desc": "When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Foresight",
        "desc": "When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."
      },
      {
        "name": "Mind Blank",
        "desc": "When the mind blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."
      },
      {
        "name": "Spellcasting",
        "desc": "The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17\n +9 to hit with spell attacks). The archmage can cast shield at level 1 and alter self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n message\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (4 slots): alter self\n detect thoughts\n suggestion\n 3rd-level (3 slots): counterspell\n lightning bolt\n sending\n 4th-level (3 slots): confusion\n hallucinatory terrain\n locate creature\n 5th-level (3 slots): cone of cold\n mislead\n scrying\n 6th-level (1 slot): globe of invulnerability\n true seeing\n 7th-level (1 slot): teleport\n 8th-level (1 slot): mind blank\n 9th-level (1 slot): foresight"
      }
    ],
    "spell_list": [],
    "page_no": 480,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_archmage/"
  },
  {
    "slug": "archmage_bf",
    "desc": "",
    "name": "Archmage",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "Magic Ward",
    "hit_points": 212,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 28,
    "wisdom": 22,
    "charisma": 16,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 9,
    "wisdom_save": 6,
    "charisma_save": 3,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Magic Ward",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any six languages",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The archmage makes three Arcane Blast attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Arcane Blast",
        "desc": "_Melee or Ranged Spell Attack:_ +9 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 27 (4d10+5) force damage, and the target must succeed on a DC 17 STR save or be pushed up to 10 feet away from the archmage and knocked prone."
      },
      {
        "name": "Burst of Magic (Recharge 5-6)",
        "desc": "The archmage releases a burst of swirling, multicolored, magical energy on a point it can see within 60 feet of it. Each creature within 20 feet of that point must make a DC 17 DEX save, taking 33 (6d10) force damage and 18 (4d8) acid, cold, fire, lightning, or thunder damage (the archmage's choice) on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Spellcasting",
        "desc": "The archmage casts one of the following spells, using INT as the spellcasting ability (spell save DC 17).<br>At will: _detect magic_, _disguise self_, _mage hand_, _prestidigitation_<br>3/day each: _charm_, _dispel magic_, _fly_, _invisibility_ (self only), _mirror image_<br>1/day each: _dimension door_, _greater hold_, _wall of force_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Shimmering Step",
        "desc": "The archmage teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Sparks of arcane energy appear at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [
      {
        "name": "Counter Spell",
        "desc": "When a creature the archmage can see within 30 feet of it casts a spell, the archmage can counter the spell, interrupting the casting. This reaction works like the counterspell spell with a +5 spellcasting ability check, except the archmage must always make the ability check, regardless of the spell's circle. The archmage has advantage on this check if the spell is on the Arcane source spell list."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The archmage has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Ward",
        "desc": "While the archmage is conscious, wearing no armor, and not inside of an antimagic effect, it adds its INT modifier to its AC (included above). In addition, it is resistant to force damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_archmage/"
  },
  {
    "slug": "archon-siege",
    "desc": "",
    "name": "Archon, Siege",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 187,
    "hit_dice": "15d12+90",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 17,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120', passive Perception 20",
    "languages": "all, telepathy 120'",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Trunk Maul attacks or four Trumpeting Blasts."
      },
      {
        "name": "Trunk Maul",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage."
      },
      {
        "name": "Trumpeting Blast",
        "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder."
      },
      {
        "name": "Sundering Quake (Recharge 5-6)",
        "desc": "Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Celestial Weapons",
        "desc": "Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below)."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from inanimate statue."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Trampling Charge",
        "desc": "If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 42,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_archon-siege/"
  },
  {
    "slug": "archon-ursan",
    "desc": "",
    "name": "Archon, Ursan",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; nonmagic B/P/S attacks",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, exhaustion, frightened, prone",
    "senses": "darkvision 120', passive Perception 13",
    "languages": "all, telepathy 120'",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greataxe attacks. When Thunderous Roar is available it can use the roar in place of one Greataxe attack."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 18 (2d12+5) slashing damage + 13 (3d8) force."
      },
      {
        "name": "Thunderous Roar (Recharge 5-6)",
        "desc": "Unleashes a terrifying roar in a 30' cone. Each creature in that area: 36 (8d8) thunder (DC 16 Con half). In addition each hostile creature within 60' of archon that can hear it: DC 15 Wis save or be frightened for 1 min. Creatures in the 30' cone have disadvantage on this save. A frightened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rallying Roar",
        "desc": "When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Celestial Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below)."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn."
      },
      {
        "name": "Relentless (Recharge: Short/Long Rest)",
        "desc": "If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 43,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_archon-ursan/"
  },
  {
    "slug": "archon-word",
    "desc": "",
    "name": "Archon, Word",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 0,
      "fly": 90
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned, prone",
    "senses": "darkvision 120', passive Perception 13",
    "languages": "all, telepathy 60'",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant."
      },
      {
        "name": "Forceful Words",
        "desc": "Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant."
      },
      {
        "name": "Share Smite (3/Day)",
        "desc": "Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_archon-word/"
  },
  {
    "slug": "archpriest-a5e",
    "desc": "",
    "name": "Archpriest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": 10,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "insight": 10,
      "medicine": 10,
      "persuasion": 8,
      "religion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "any three",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The archpriest attacks twice."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage."
      },
      {
        "name": "Flame Strike (5th-Level; V, S, M)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Fire Storm (7th-Level; V, S)",
        "desc": "Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried."
      },
      {
        "name": "Holy Aura (8th-Level; V, S, M, Concentration)",
        "desc": "Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute)."
      },
      {
        "name": "Mass Heal (9th-Level; V, S)",
        "desc": "Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points."
      }
    ],
    "bonus_actions": [
      {
        "name": "Divine Word (7th-Level; V)",
        "desc": "The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Anointed Healing",
        "desc": "Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."
      },
      {
        "name": "Magic Resistance",
        "desc": "The archpriest has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Spellcasting",
        "desc": "The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18\n +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n Cantrips (at will): light\n mending\n sacred flame\n spare the dying\n thaumaturgy\n 1st-level (4 slots): bane\n bless\n cure wounds\n inflict wounds\n 2nd-level (3 slots): hold person\n lesser restoration\n spiritual weapon\n 3rd-level (3 slots): bestow curse\n dispel magic\n revivify\n 4th-level (3 slots): banishment\n guardian of faith\n stone shape\n 5th-level (3 slots): contagion\n flame strike\n greater restoration\n mass cure wounds\n 6th-level (2 slots): blade barrier\n planar ally\n true seeing\n 7th-level (2 slots): conjure celestial\n divine word\n fire storm\n 8th-level (1 slot): antimagic field\n 9th-level (1 slot): mass heal"
      }
    ],
    "spell_list": [],
    "page_no": 487,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_archpriest/"
  },
  {
    "slug": "aridni",
    "desc": "_Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers._  \n**Pale Archers.** These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.  \n**Caravan Raiders.** They\u2019ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.  \n**Wealth for Status.** They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.",
    "name": "Aridni",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "15d6+30",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 9,
    "dexterity": 21,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 11,
      "perception": 3,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Gnoll, Sylvan, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Pixie Bow",
        "desc": "Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d4"
      },
      {
        "name": "Slaver Arrows",
        "desc": "An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:\n\nConfusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4 - 1 rounds.\n\nFear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.\n\nHideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.\n\nSleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The aridni has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:\n\nat will: dancing lights, detect magic, invisibility\n\n3/day: charm person, faerie fire, mage armor\n\n1/day: spike growth"
      }
    ],
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_aridni/"
  },
  {
    "slug": "aridni-tob1-2023",
    "desc": "False",
    "name": "Aridni",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "15d6 + 30",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 9,
    "dexterity": 21,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Acrobatics": 11,
      "Perception": 3,
      "Stealth": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Gnoll, Sylvan, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aridni makes three Shortsword or Pixie Bow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage."
      },
      {
        "name": "Pixie Bow",
        "desc": "Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):\nAt will: dancing lights, detect magic, invisibility\n3/day each: charm person, faerie fire\n1/day: spike growth"
      }
    ],
    "bonus_actions": [
      {
        "name": "Enchanted Arrows",
        "desc": "The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:"
      },
      {
        "name": "Confusion",
        "desc": "The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell."
      },
      {
        "name": "Fear",
        "desc": "The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route."
      },
      {
        "name": "Laughter",
        "desc": "The target falls prone and is incapacitated with laughter until the end of its next turn."
      },
      {
        "name": "Sleep",
        "desc": "The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.\n\n\n\n\nAridni in Midgard"
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The aridni has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 25,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_aridni/"
  },
  {
    "slug": "armory-golem",
    "desc": "",
    "name": "Armory Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The armory golem makes any two weapon attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d12+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d12+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
        "name": "Polearm Strike"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+2",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
        "name": "Crossbow Barrage"
      },
      {
        "desc": "The golem reconfigures its construction, moving shields and armor to encase its body. It regains 10 hp, and its AC increases by 2 until the end of its next turn.",
        "name": "Shield Wall (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The objects that make up the golem's body can be removed or destroyed. With the exception of the slam attack, an attacker can choose to disable one of the armory golem's attacks on a critical hit. Alternatively, the attacker can attempt to destroy the golem's focus instead of disabling one of its attacks.",
        "name": "Armory Exploit"
      },
      {
        "desc": "A creature grappling the armory golem can take its action to remove the golem's focus by succeeding on a DC 15 Strength check. If its focus is removed or destroyed, the armory golem must make a DC 8 Constitution saving throw at the start of each of its turns. On a success, the golem continues working properly, but it repeats the saving throw the next round at 1 higher DC. On a failure, the golem dies, falling into a heap of armaments.",
        "name": "Focus Weakness"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_armory-golem/"
  },
  {
    "slug": "arx-tob1-2023",
    "desc": "False",
    "name": "Arx",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10 + 72",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 8,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Athletics": 9,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning, poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Abyssal, Infernal, telepathy 60 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The arx makes two Claw attacks and one Spear attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Wall Smash",
        "desc": "If the arx has its wall set up (see Emplace Wall), it can briefly close the panels of the wall in on each other. Each creature other than the arx between the panels in a 10-foot cone from the corner where the panels meet must make a DC 16 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Emplace Wall (Recharge 3-6)",
        "desc": "The arx extends its hardened elytra and casts them into the ground, creating a wall. The wall is 3 inches thick and is composed of two 10-foot-by-10-foot panels. The panels must connect perpendicular to each other, forming a corner behind the arx. If the wall falls in a creature's space when the arx places it, the creature must make a DC 16 Dexterity saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, and the arx determines to which side of the wall the creature is pushed. On a success, the creature takes half the damage and decides to which side of the wall it is pushed."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The arx is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The arx has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Spiky Hide",
        "desc": "A creature that touches the arx or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. This trait also applies to the arx's walls."
      }
    ],
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_arx/"
  },
  {
    "slug": "asanbosam",
    "desc": "_An asasonbosam is a hirsute hulk with bulging, bloodshot eyes, often perched high in a tree and ready to seize unwary passersby with talons like rusty hooks._  \n**Iron Hooks and Fangs.** They resemble hairy ogres from the waist up, but with muscular and flexible legs much longer than those of an ogre. These odd appendages end in feet with hooklike talons, and both the creature\u2019s hooks and its fangs are composed of iron rather than bone or other organic material. These iron fangs and claws mark an asanbosam\u2019s age, not just by their size but also by their color. The youngest specimens have shiny gray hooks and fangs, while older ones have discolored and rusty ones.  \n**Iron Eaters.** The asanbosam diet includes iron in red meat, poultry, fish, and leaf vegetables, and\u2014in times of desperation\u2014 grinding iron filings off their own hooks to slake their cravings. The asanbosams\u2019 taste for fresh blood and humanoid flesh led to the folklore that they are vampiric (not true).  \n**Tree Lairs.** Asanbosams spend most of their lives in trees, where they build nestlike houses or platforms of rope and rough planks. They don\u2019t fear magic; most tribes count at least one spellcaster among its members.",
    "name": "Asanbosam",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 40,
      "climb": 15
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 4,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The asanbosam makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease. If the saving throw fails, the target takes 11 (2d10) poison damage immediately and becomes poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the asanbosam can't claw a different target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or contract the disease described in the bite attack.",
        "attack_bonus": 7,
        "damage_dice": "3d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Arboreal",
        "desc": "While up in trees, the asanbosam can take the Disengage or Hide action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 27,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_asanbosam/"
  },
  {
    "slug": "asanbosam-tob1-2023",
    "desc": "False",
    "name": "Asanbosam",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10 + 36",
    "speed": {
      "walk": 15
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Acrobatics": 4,
      "Perception": 3,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The asanbosam makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) poison damage and contract a disease. Until the disease ends, the creature is poisoned. Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature's hp maximum is reduced by 5 (1d10). This reduction lasts until the disease ends. The target dies if its hp maximum is reduced to 0."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the asanbosam can't use its Claws on another target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract the disease described in the Bite attack."
      }
    ],
    "bonus_actions": [
      {
        "name": "Arboreal Escape",
        "desc": "While in a tree, the asanbosam takes the Disengage or Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 27,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_asanbosam/"
  },
  {
    "slug": "ascetic-grandmaster-a5e",
    "desc": "",
    "name": "Ascetic Grandmaster",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "23d8+69",
    "speed": {
      "walk": 60,
      "climb": 60
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": 10,
    "constitution_save": 8,
    "intelligence_save": 5,
    "wisdom_save": 10,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "acrobatics": 10,
      "athletics": 8,
      "perception": 10,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "passive Perception 22",
    "languages": "any one",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The grandmaster attacks six times."
      },
      {
        "name": "Unarmed Strike",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trained Dash",
        "desc": "The grandmaster takes the Dash action."
      }
    ],
    "reactions": [
      {
        "name": "Deft Dodge (1/Round)",
        "desc": "When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Athlete",
        "desc": "The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10."
      },
      {
        "name": "Evasion",
        "desc": "When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Magic Resistance",
        "desc": "The grandmaster has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Mobile",
        "desc": "After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature."
      },
      {
        "name": "Reactive",
        "desc": "The grandmaster can take a reaction on each creatures turn."
      },
      {
        "name": "Stunning Strike (1/Turn)",
        "desc": "When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn."
      },
      {
        "name": "Unarmored Defense",
        "desc": "The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier."
      }
    ],
    "spell_list": [],
    "page_no": 465,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ascetic-grandmaster/"
  },
  {
    "slug": "ash-drake",
    "desc": "_A lean and dull-scaled ash drake often perches on a chimney as if it just crawled out, its tail still hanging into the chimney as smoke billows out._  \n**Chimney Nesting.** Ash drakes clog chimney flues and delight in dusting crowds with thick, choking ash and soot, while the drakes laugh with sneering, wheezing tones. To placate the creatures, owners of smelters and smithies leave large piles of ash for the drakes to play in, with the hope they leave the shop and its workers alone. Anyone hunting ash drakes finds them very difficult to attack in their cramped lairs because the creatures blend in with the surroundings. Ash drakes often befriend kobolds, who have little trouble appeasing the beasts and appreciate the added security they bring.  \n**Hunt Strays and Pets.** Ash drakes eat rats and stray animals, although few can resist snatching an unattended, possibly beloved pet. Contrary to popular opinion, this drake doesn\u2019t consume ash, but enjoys a pile of ash like a cat would catnip, rolling around in it and becoming wild-eyed. Anyone who disrupts such play becomes the target of the creature\u2019s intensely hot and sooty breath weapon.  \nWhile an ash drake is three feet long with a four-foot long tail that seems to trail off into smoke, it weighs less than one might expect\u2014approximately ten lb. Every third winter, when chimneys are active, a male drake leaves his lair to find a mate. If the new couple roosts in a city or town, the nearby streets know it, as the air becomes nearly unbreathable with soot. The resulting eggs are left in a suitable chimney, and one of the parents protects the young until they leave the nest at two years of age.  \n**Volcanic Haunts.** Ash drakes outside a city live in or near volcanic plateaus, and mutter about the lack of neighbors to bully. In the wild, an ash drake may partner with a red dragon or flame dragon, since the dragon provides its lesser cousin with plenty of ash.",
    "name": "Ash Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d6+54",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ash drake makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage + 3 (1d6) fire damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Ash Cloud",
        "desc": "An ash drake can beat its wings and create a cloud of ash that extends 10 feet in all directions, centered on itself. This cloud provides half cover, though the ash drake can see normally through its own cloud. Any creature that enters or starts its turn in the cloud must succeed on a DC 14 Constitution saving throw or become blinded for 1d6 rounds."
      },
      {
        "name": "Ash Breath (recharge 6)",
        "desc": "An ash drake spews a 20-foot cone of blistering hot, choking ash. Any targets in the path of this spray takes 14 (4d6) fire damage and become poisoned for one minute; a successful DC 13 Dexterity saving throw reduces damage by half and negates the poisoning. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a successful save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 149,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ash-drake/"
  },
  {
    "slug": "ash-phoenix",
    "desc": "A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave._  \nAsh phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres.  \n**Cremated Birth.** For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an Open Game License",
    "name": "Ash Phoenix",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "fly": 90,
      "hover": true,
      "walk": 0
    },
    "strength": 17,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 8
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt."
      },
      {
        "name": "Ash Talons",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Ash Storm (Recharge 5-6)",
        "desc": "The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke."
      },
      {
        "name": "Rejuvenation",
        "desc": "If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action."
      },
      {
        "name": "Wind Weakness",
        "desc": "While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ash-phoenix/"
  },
  {
    "slug": "ashdrake-tob1-2023",
    "desc": "False",
    "name": "Ash Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d6 + 54",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
      },
      {
        "name": "Ash Cloud (Recharge 6)",
        "desc": "The ash drake beats its wings, filling the area within 10 feet of it with ash for 1 minute. The ash spreads around corners, and its area is heavily obscured. Each creature that isn't an ash drake and that enters the cloud for the first time on its turn or starts its turn there must succeed on a DC 13 Constitution saving throw or become blinded until the end of its next turn. The ash moves with the drake, remaining centered on it for the duration."
      },
      {
        "name": "Ash Breath (Recharge 5-6)",
        "desc": "The ash drake spews blistering hot, choking ash in a 30-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) fire damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Firesight",
        "desc": "The ash drake can see through areas obscured by fire, smoke, and fog without penalty."
      }
    ],
    "spell_list": [],
    "page_no": 139,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ash-drake/"
  },
  {
    "slug": "ashen-custodian",
    "desc": "A fire-haired woman with ashen skin gently touches a dying tree, igniting it and the surrounding undergrowth._  \n**Wardens of Wildfire.** This beautiful fey with fiery hair and ashen skin wears a cloak of soot as she treads the forests of the world. The ashen custodian cleanses forests with flames, allowing them to grow anew and maintaining the natural cycle of death and rebirth. Though ashen custodians primarily live solitary lives, Open Game License",
    "name": "Ashen Custodian",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 99,
    "hit_dice": "18d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 21,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "nature": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ashen custodian makes two cleansing strike attacks."
      },
      {
        "name": "Cleansing Strike",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Controller",
        "desc": "As a bonus action, the ashen custodian can create or extinguish a nonmagical fire in a 5-foot cube within 30 feet of her, or she can expand an existing fire within 30 feet of her by 5 feet in one direction. If she creates or expands a fire, the target location must have suitable fuel for the fire, such as paper or wood. If the ashen custodian targets a fire elemental with this trait, the fire elemental has advantage (expanded) or disadvantage (extinguished) on attack rolls until the end of its next turn."
      },
      {
        "name": "Forest Cleanser",
        "desc": "When the ashen custodian hits a plant or plant creature with her Cleansing Strike, the target takes an extra 2d8 fire damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ashen custodian has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Warming Presence",
        "desc": "When a hostile creature starts its turn within 10 feet of the ashen custodian, the creature must succeed on a DC 15 Constitution saving throw or take 3 (1d6) fire damage. When a friendly creature within 10 feet of the ashen custodian regains hp, the creature regains an extra 1d6 hp."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The ashen custodian's innate spellcasting ability is Charisma (spell save DC 15). The ashen custodian can innately cast the following spells, requiring no material components:\nAt will: druidcraft, produce flame\n3/day each: burning hands, cure wounds, flame blade, fog cloud\n1/day each: conjure elemental (fire elemental only), wall of fire"
      }
    ],
    "spell_list": [],
    "page_no": 29,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ashen-custodian/"
  },
  {
    "slug": "ashwalker-tob1-2023",
    "desc": "False",
    "name": "Ashwalker",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) damage of the type noted in the ashwalker's Breath Born trait."
      },
      {
        "name": "Draconic Breath (Recharge 6)",
        "desc": "The ashwalker exhales elemental energy in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 14 (4d6) damage of the type noted in its Breath Born trait on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Breath Born",
        "desc": "The ashwalker has immunity to a type of damage based on the type of dragon that killed it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)."
      },
      {
        "name": "Burst of Breath",
        "desc": "A creature that touches the ashwalker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) damage of the type noted in its Breath Born trait."
      },
      {
        "name": "Last Breath",
        "desc": "The first time the ashwalker is reduced to 0 hp, it drops to 1 hp instead and its Draconic Breath automatically recharges. The ashwalker transforms into raw energy of the type noted in its Breath Born trait. While in this energy form, it is immune to all damage and to being grappled or restrained. At the end of the ashwalker's next turn, it is destroyed."
      },
      {
        "name": "Undead Nature",
        "desc": "The ashwalker doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ashwalker/"
  },
  {
    "slug": "asp-vine",
    "desc": "",
    "name": "Asp Vine",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 10
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -4,
    "skills": {
      "perception": -4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30' (blind beyond), passive Perception 6",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Vine attacks."
      },
      {
        "name": "Vine",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 4 (1d4+2) piercing damage and 5 (2d4) poison and the target must make DC 14 Con save or be poisoned for 1 min. If the target is a creature it is grappled (escape DC 14). Until this grapple ends the target is restrained and must succeed on a new save each round it remains grappled or take another 5 (2d4) poison. The asp vine can grapple up to four targets at a time though it can still make vine attacks vs. other targets even if it has four grappled opponents."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal cluster of vines."
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_asp-vine/"
  },
  {
    "slug": "assassin",
    "desc": "Trained in the use of poison, **assassins** are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.",
    "name": "Assassin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-good alignment",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 6,
      "deception": 3,
      "perception": 3,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Thieves' cant plus any two languages",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The assassin makes two shortsword attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assassinate",
        "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit."
      },
      {
        "name": "Evasion",
        "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
        "attack_bonus": 0,
        "damage_dice": "4d6"
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [
      "Urban",
      "Desert",
      "Sewer",
      "Forest",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_assassin/"
  },
  {
    "slug": "assassin-a5e",
    "desc": "",
    "name": "Assassin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 35
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "deception": 4,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 14",
    "languages": "any two",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The assassin attacks with their shortsword."
      },
      {
        "name": "Assassins specialize in dealing quiet",
        "desc": "While some kill for pay, others do so for ideological or political reasons."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assassinate",
        "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."
      },
      {
        "name": "Dangerous Poison",
        "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."
      },
      {
        "name": "Evasion",
        "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 467,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_assassin/"
  },
  {
    "slug": "assassin_bf",
    "desc": "",
    "name": "Assassin",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 157,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 22,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 6,
    "constitution_save": 2,
    "intelligence_save": 4,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Thieves' Cant plus any two languages",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The assassin makes three Shortsword or Hand Crossbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Hand Crossbow",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "The assassin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the assassin is subjected to an effect that allows it to make a DEX save to take only half damage, the assassin instead takes no damage if it succeeds on the save, and only half damage if it fails."
      },
      {
        "name": "Poisoned Weapons",
        "desc": "The assassin's weapons are coated in poison. When it hits with any weapon, the weapon deals an extra 3d8 poison damage (included in the attack). In addition, at the start of each of its turns, the assassin can choose which of the following poisons is active on its weapons. The poison remains on the weapons until the start of the assassin's next turn.\n- **Assassin's Friend.** A creature poisoned by a weapon coated with this poison takes an extra 4 (1d8) poison damage each time it takes damage while poisoned.\n- **Buyer's Mercy.** A creature poisoned by a weapon coated with this poison falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.\n- **Meddler's Fate.** A creature poisoned by a weapon coated with this poison has its speed halved while poisoned."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_assassin/"
  },
  {
    "slug": "astral-devourer",
    "desc": "A swarm of strange, faceless gray snakes flies through the air\u2014wingless, as if through water. Their mouths are rasping irises of gnashing fangs, and the sides of each snake are lined with milky, unblinking eyes._  \nWhen enough serpents on the Astral Plane gather, they form a collective creature called an astral devourer. The astral devourer has a hive mind made up of all the minds of its component creatures and possesses a great cunning that makes it more adept at hunting.  \n**All for the Whole.** The individual astral serpents that make up the astral devourer have no thoughts or wills of their own, and the collective freely uses the individuals as weapons. The astral devourer often flings serpents at hard-to-reach prey to consume it. The flung serpents return to the astral devourer, bringing the consumed life force back to the collective. When food is particularly scarce or the devourer is in danger, it can split into subgroups of the main collective, feeding the individuals while keeping the whole safely dispersed.  \n**Planar Hunters.** Hunger constantly drives astral devourers. They love the taste of sentient planar travelers, and they roam the multiverse, favoring desolate landscapes. Reports indicate they\u2019re adept at finding portals between worlds and relentlessly hunt prey through these portals.",
    "name": "Astral Devourer",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Deep Speech, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The astral devourer makes two melee attacks."
      },
      {
        "name": "Hungering Serpents",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d8) piercing damage, or 4 (1d8) piercing damage if the swarm has half of its hit points or fewer, plus 14 (4d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Serpent Spray (Recharge 6)",
        "desc": "The astral devourer flings biting astral serpents outward. Each creature within 20 feet of the astral devourer must make a DC 16 Dexterity saving throw, taking 14 (4d6) piercing damage and 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The astral devourer regains hp equal to the single highest amount of piercing damage dealt by this spray."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Divide",
        "desc": "When an astral devourer that is Small or larger takes bludgeoning, piercing, or slashing damage, it can split into two new astral devourers if it has at least 10 hp. Each new devourer has hp equal to half the original creature, rounded down. New astral devourers are one size smaller than the original. While within 1 mile of each other, the new astral devourers share one collective mind."
      },
      {
        "name": "Recombine",
        "desc": "When one or more astral devourers that are Small or smaller and share a collective mind are within 5 feet of each other, they can combine into a new astral devourer. The new astral devourer is one size larger than the largest original creature, and it has hp equal to the combined total of the original creatures. The new astral devourer's hp can't exceed the normal hp maximum of a Medium astral devourer."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Collective Mind",
        "desc": "The astral devourer's individual serpents are connected via a hive mind. It can telepathically communicate with any of its individual serpents within 1 mile of it, and it can't be surprised."
      },
      {
        "name": "Magic Resistance",
        "desc": "The astral devourer has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Swarm",
        "desc": "The astral devourer can occupy another creature's space and vice versa, and the devourer can move through any opening large enough for a Tiny serpent. Except via Serpent Spray and Recombine, the astral devourer can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 30,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_astral-devourer/"
  },
  {
    "slug": "astral-snapper",
    "desc": "",
    "name": "Astral Snapper",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "arcana": 4,
      "deception": 1,
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Deep Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The astral snapper makes two attacks with its claws. If both attacks hit the same target, the target must succeed on a DC 13 Wisdom saving throw or its wound becomes a rift to the Astral Plane. The astral snapper immediately passes through, closing the rift behind it. The target is then affected by the astral snapper's Astral Devour trait.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature hosting an astral snapper's astral form must make a DC 13 Wisdom saving throw each time it finishes a long rest. On a success, the astral snapper is ejected from the host and the Astral Plane into an unoccupied space in the Material Plane within 10 feet of the host and is stunned for 1 round. On a failure, the astral snapper consumes part of the host's internal organs, reducing the host's Constitution score by 1d4. The host dies if this reduces its Constitution to 0. The reduction lasts until the host finishes a long rest after the astral snapper has been expelled. If the host's Constitution score is reduced to 0, the astral snapper exits the host's body in the Material Plane by tearing its way out through the abdomen. The astral snapper becomes completely corporeal as it exits the host, stepping out of the host at its full size.\n\nFrom the time the astral snapper succeeds on the initial dive into the host through the Astral Plane until the moment it emerges from the host's abdomen, it can be seen by any creature that can see into the Astral Plane-its head buried in the host's back. The astral snapper has disadvantage on Wisdom (Perception) checks and is effectively stunned when in this position until it takes damage.",
        "name": "Astral Devour"
      }
    ],
    "spell_list": [],
    "page_no": 43,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_astral-snapper/"
  },
  {
    "slug": "astralsupial",
    "desc": "",
    "name": "Astralsupial",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "15d6+30",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws attacks and uses Astral Pouch."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) slashing damage."
      },
      {
        "name": "Astral Pouch",
        "desc": "Reaches into its extradimensional pouch and chooses a point it can see within 30' of it. Each creature within 10 ft. of that point suffers effect delow determined by d6 roll if creature fails DC 13 Dex save. It is immune to its own Astral Pouch effects.1 Ball Bearings Roll out of the pouch scattering at end of astralsupial's next turn. Creature knocked prone).2 Cooking Utensils Cast-iron cook pans fly out. Creature: 5 (2d4) bludgeoning damage.3 Tangled Threads Mass of Threads bursts out of pouch. Creature restrained until a creature uses action to break thread (DC 10 Str).4 Astral Mirror Imbued with trace of Astral Plane's power flashes brilliantly. Creature: 1d4 psychic and blinded until end of its next turn.5 Smelly Trash Handfuls of putrid trash spill from the pouch. Creature is poisoned for 1 min. Creature can make a DC 13 Con save at the end of each of its turns success ends effect on itself.6 Magic Beans Magical beans bounce out of the pouch. A creature takes 10 (4d4) fire on a failed save or half as much if made."
      }
    ],
    "bonus_actions": [
      {
        "name": "Astral Traveler (2/Day)",
        "desc": "Briefly surrounds itself in a shower of glittering dust and teleports to an unoccupied space it can see within 30 feet."
      }
    ],
    "reactions": [
      {
        "name": "Playing Dead",
        "desc": "When reduced to 10 hp or less it feigns death in hopes of deceiving its attackers. A creature that sees it in this state can determine it is a ruse via DC 15 Wis (Medicine) check. Ruse lasts until astralsupial ends it (no action required) up to 8 hrs. 1st attack it makes within 1 round of ending ruse has advantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Apposable Thumbs",
        "desc": "Advantage on climb-related Str (Athletics)."
      },
      {
        "name": "Keen Hearing",
        "desc": "[+]and Smell[/+] Advantage: hearing/smell Wis (Perception)."
      }
    ],
    "spell_list": [],
    "page_no": 46,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_astralsupial/"
  },
  {
    "slug": "astri",
    "desc": "Human hands sit at the ends of the raccoon-headed creature\u2019s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need._  \n**Good Samaritans.** Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need\u2014be it food, healing, or a safe place to rest\u2014and remains until they no longer require its help.  \n**Bringers of Hope.** When they aren\u2019t helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents\u2019 successes.  \n**Enemies of Greed.** Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won\u2019t make the promise, the astri still assists, but the creature must contend with the _geas_ that may be attached to the helping hand.",
    "name": "Astri",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 112,
    "hit_dice": "15d6+60",
    "speed": {
      "burrow": 30,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 8,
      "survival": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Common, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The astri makes three bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Defensive Counter",
        "desc": "When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Enforce Good Deeds",
        "desc": "A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion."
      },
      {
        "name": "Helping Hand",
        "desc": "The astri can take the Help action as a bonus action on each of its turns."
      },
      {
        "name": "Magic Resistance",
        "desc": "The astri has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The astri's weapon attacks are magical."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:\nAt will: create or destroy water, detect poison and disease, produce flame, purify food and drink\n3/day each: bless, create food and water, lesser restoration\n1/day each: remove curse"
      }
    ],
    "spell_list": [],
    "page_no": 31,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_astri/"
  },
  {
    "slug": "attercroppe",
    "desc": "Emerging from the water with barely a ripple is a slender, serpentine creature with human arms and a wicked grin on its wide, lizard-like mouth. The creature is no more than a foot long and has pale green skin and blood-red eyes._  \n**Ophidian Fey.** While attercroppes have a vaguely snakelike appearance, they are not cold-blooded creatures and have nothing but disdain for true snakes and reptilian creatures like lizardfolk and nagas. They hate other creatures just as much and despise everything that is beautiful and pure in the world.  \n**Poisonous Fey.** Attercroppes radiate supernatural poison from their bodies. While their poisonous aura cannot harm living creatures directly, it is remarkably good at poisoning fresh sources of drinking water, such as wells and ponds. Rivers, streams, and lakes are usually too large for a single attercroppe to poison, but several attercroppes working together can poison a larger body of still or slow-moving water.  \n**Fey Enemies.** Water-dwelling fey, such as Open Game License",
    "name": "Attercroppe",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "6d4+6",
    "speed": {
      "swim": 30,
      "climb": 20,
      "walk": 20
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "acrobatics": 6,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Aquan, Common, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Poisonous Aura",
        "desc": "The attercroppe radiates an aura of insidious poison that slowly pollutes any water source. in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 hour."
      },
      {
        "name": "Water Invisibility",
        "desc": "While fully immersed in water, the attercroppe is invisible. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The attercroppe's spellcasting ability is Charisma (spell save DC 12). The attercroppe can innately cast the following spells, requiring no material components:\nAt will: poison spray\n3/day each: create or destroy water, fog cloud\n1/day each: misty step, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 32,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_attercroppe/"
  },
  {
    "slug": "august-rooster",
    "desc": "An amalgam of various bird species crows proudly as it hops forward._  \n**Chimeric Avian.** The body of an august rooster is nearly human-sized with the head of a pheasant, the body of a perching duck, the tail of a peacock, the legs of a heron, the beak of a parrot, and the wings of a swallow. There is wide variation among specimens of this hybrid, however, with different creators replacing portions of the creature depending on the material they have on hand during the creation process. Most august roosters are created entirely of avian material, though specimens evidencing snake necks, turtle shells, and stag bodies have been encountered. Once created, an august rooster can reproduce with any species of bird, which usually results in an exotic-looking example of the bird. Only three percent of eggs fertilized or laid by an august rooster hatch into another august rooster. An august rooster fused by magic is full grown at creation, while one that hatches naturally grows to adulthood over the span of six to eight months.  \n**Selfish and Self-serving.** August roosters display the basest instincts of their creators, and they have the mental faculties and temperament of a spoiled, malicious child. Their sole concern is their own comfort, and they use their natural gifts to force nearby humanoids to tend to their wants and needs. Young august roosters are brazen about their collections of servants, often working the servants to exhaustion with constant demands. More mature individuals have a strong sense of self-preservation and have their servants see to their needs only when they know it will not raise suspicion.",
    "name": "August Rooster",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "passive Perception 8",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The august rooster makes two talon attacks."
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Subservience",
        "desc": "A beast or humanoid that ends its turn within 30 feet of the august rooster and can see or hear it must succeed on a DC 14 Wisdom saving throw or be charmed for 1 day. A charmed creature that moves more than 100 feet away from the august rooster ceases to be charmed. If the august rooster requests that a charmed creature do more than tend to the creature's own needs, pay devotion to the august rooster, or bring the rooster food and gifts, the charmed creature can make a new saving throw with advantage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the august rooster's Aura of Subservience for 24 hours."
      },
      {
        "name": "Dive Bomb",
        "desc": "If the august rooster is flying and moves at least 20 feet straight toward a target and then hits it with a talon attack on the same turn, the target takes an extra 7 (2d6) slashing damage."
      },
      {
        "name": "Jumper",
        "desc": "The august rooster can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The august rooster's innate spellcasting ability is Charisma (spell save DC 14). The august rooster can innately cast the following spells, requiring no material components.\nAt will: dancing lights, mage hand, message, vicious mockery\n3/day each: bane, charm person, hideous laughter\n1/day each: healing word, hold person"
      }
    ],
    "spell_list": [],
    "page_no": 33,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_august-rooster/"
  },
  {
    "slug": "aural-hunter",
    "desc": "",
    "name": "Aural Hunter",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 19,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 60' or 20' while deafened (blind beyond), passive Perception 17",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws attacks and one Rib Hooks attack. It can use Consume Sound in place of one attack."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage."
      },
      {
        "name": "Rib Hooks",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage and the target is grappled (escape DC 15) if it is a Large or smaller creature and it doesn't have another creature grappled."
      },
      {
        "name": "Consume Sound",
        "desc": "Siphons energy from audible vibrations surrounding a creature grappled by it. Target: 14 (4d6) necrotic and becomes deafened and unable to speak until end of its next turn (DC 13 Con half damage and is able to hear and speak). Aural hunter regains hp equal to damage dealt. Consume Sound has no effect on creatures that are already deafened and unable to speak. It can't use this action if it is deafened."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blind Senses",
        "desc": "Can't use its blindsight while deafened and unable to smell."
      },
      {
        "name": "Keen Hearing",
        "desc": "Has advantage on Wis (Perception) checks that rely on hearing."
      },
      {
        "name": "Sonic Sensitivity",
        "desc": "When it takes thunder damage it becomes deafened until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 47,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_aural-hunter/"
  },
  {
    "slug": "aurora-horribilis",
    "desc": "A ribbon of light flies just above the ground, its gleam flickering in and out of view as it emits a discordant tune._  \n**Hidden Among Polar Lights.** Though auroras horribilis can manifest anywhere on a world, they prefer to dance and sing within naturally-occurring auroras. When they notice admirers of boreal lights, they descend from the sky to share their songs. Unfortunately, they are unaware of the bewilderment their songs invoke in listeners and are subsequently surprised by hostile action toward them.  \n**Terrible Harbinger.** While an aurora\u2019s direct effects on most creatures is cause for alarm, the aurora\u2019s presence is typically a prelude to something worse. Auroras tend to attach themselves to the forefront of a wave of devastation wrought by unknowable beings. Given the nature of such beings, auroras can precede the beings by days or even centuries.  \n**Lessons from the Void.** Because auroras horribilis travel with ancient beings from the Void, they hear many secrets about the universe, which they incorporate into their songs. An inability to understand the incomprehensible knowledge contained in their songs often induces madness in their listeners. This makes the auroras valuable to apocalypse cults welcoming the beings they herald, as well as to the desperate who seek to avert the coming catastrophe.",
    "name": "Aurora Horribilis",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 20,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "acrobatics": 8,
      "performance": 8
    },
    "damage_vulnerabilities": "force",
    "damage_resistances": "",
    "damage_immunities": "cold, psychic, radiant",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "blindsight 60 ft., passive Perception 12",
    "languages": "Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The aurora horribilis makes two blistering touch attacks."
      },
      {
        "name": "Blistering Touch",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) cold damage plus 10 (3d6) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Void Song",
        "desc": "The aurora horribilis creates a dissonant song. Each creature within 100 feet of the aurora that can hear the song must succeed on a DC 16 Wisdom saving throw or be charmed until the song ends. This song has no effect on constructs, undead, or creatures that can speak or understand Void Speech. The aurora must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the aurora is incapacitated.\n\nWhile charmed by the aurora, the target suffers the effects of the confusion spell and hums along with the maddening tune. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that successfully saves is immune to this aurora's song for the next 24 hours. A target that stays charmed by the aurora's song for more than 1 minute gains one long-term madness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The aurora horribilis can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Reality Adjacent",
        "desc": "The aurora horribilis does not fully exist in physical space. If the aurora is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. In addition, attack rolls against it have disadvantage. A creature with truesight doesn't have disadvantage on its attack rolls, but if that creature looks at the aurora, it must succeed on a DC 16 Wisdom saving throw or be incapacitated with a speed of 0 for 1 minute. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.\n\nThis trait is disrupted while the aurora is incapacitated or has a speed of 0."
      }
    ],
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_aurora-horribilis/"
  },
  {
    "slug": "automata-devil",
    "desc": "_A nightmare wrapped in chains and built of cutting cogs and whirring gears, an automata devil howls like a hurricane in battle. Once chain devils, automata devils have been promoted to greater power._  \n**Guards and Overseers.** Sometimes called castigas, automata devils are made to monitor others. They are often put in charge of prisoners or infernal factories.  \n**Pierced by Chain and Wire.** This slender creature\u2019s skin is pierced with barbs, sharp nails, and coils of wire, which have been threaded through its flesh. Chains are buried under blisters and scabs. This infernal horror\u2019s eyelids\u2014both front and back pairs\u2014have been sewn back with wire, while six arms ending in large grasping hands erupt from its shoulders.  \n**Coiled Metal Whips.** The creature\u2019s back is broad and massive. Its head is a black mass ending in two large mandibles. By its side, it carries a huge coiled whip that squirms like a snake and is said to scent lies and treachery. The creature\u2019s stomach opens up like a second mouth, filled with spines.",
    "name": "Automata Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 11,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "athletics": 11,
      "intimidation": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Common, Infernal; telepathy 100 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The automata devil makes two melee attacks, using any combination of bite, claw, and whip attacks. The bite attack can be used only once per turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6"
      },
      {
        "name": "Whip",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (1d8 + 7) slashing damage and the target is grappled (escape DC 17) and restrained. Only two targets can be grappled by the automata devil at one time, and each grappled target prevents one whip from being used to attack. An individual target can be grappled by only one whip at a time. A grappled target takes 9 (2d8) piercing damage at the start of its turn.",
        "attack_bonus": 11,
        "damage_dice": "1d8"
      },
      {
        "name": "Punishing Maw",
        "desc": "If a target is already grappled in a whip at the start of the automata devil's turn, both creatures make opposed Strength (Athletics) checks. If the grappled creature wins, it takes 9 (2d8) piercing damage and remains grappled. If the devil wins, the grappled creature is dragged into the devil's stomach maw, a mass of churning gears, razor teeth, and whirling blades. The creature takes 49 (4d20 + 7) slashing damage and is grappled, and the whip is free to attack again on the devil's next turn. The creature takes another 49 (4d20 + 7) slashing damage automatically at the start of each of the automata devil's turns for as long as it remains grappled in the maw. Only one creature can be grappled in the punishing maw at a time. The automata devil can freely \"spit out\"a creature or corpse during its turn, to free up the maw for another victim."
      },
      {
        "name": "Fear Aura",
        "desc": "Automata devils radiate fear in a 10-foot radius. A creature that starts its turn in the affected area must make a successful DC 16 Wisdom saving throw or become frightened. A creature that makes the save successfully cannot be affected by the same automata devil's fear aura again."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The automata devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the automata devils' spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: charm person, suggestion, teleport\n\n1/day each: banishing smite, cloudkill"
      }
    ],
    "spell_list": [],
    "page_no": 102,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_automata-devil/"
  },
  {
    "slug": "automatadevil-tob1-2023",
    "desc": "False",
    "name": "Automata Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10 + 80",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 11,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 12,
    "skills": {
      "Athletics": 11,
      "Intimidation": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The automata devil makes one Bite attack, one Whip attack, and two Claw attacks. It can replace two Claw attacks with a use of Shredding Maw."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage."
      },
      {
        "name": "Whip",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 12 (2d4 + 7) slashing damage, and the target is grappled (escape DC 17). The automata devil has two whips, each of which can grapple only one target."
      },
      {
        "name": "Shredding Maw",
        "desc": "One creature grappled by the automata devil is pulled up to 10 feet toward the devil's central maw, which shreds the creature with churning gears, razor teeth, and whirling blades. The target must make a DC 17 Strength saving throw, taking 36 (8d8) slashing damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Teleport",
        "desc": "The automata devil magically teleports, along with any equipment it is wearing or carrying up to 120 feet to an unoccupied space it can see."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Fear Aura",
        "desc": "A creature that starts its turn within 10 feet of the automata devil must succeed on a DC 17 Wisdom saving throw or become frightened until the start of its next turn. On a successful saving throw, the creature is immune to the automata devil's Fear Aura for 24 hours."
      },
      {
        "name": "Magic Resistance",
        "desc": "The automata devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_automata-devil/"
  },
  {
    "slug": "avalanche-screamer",
    "desc": "Ice shards scrape together as this creature moves on its many icicle-like legs. The ice making up much of its body parts to reveal several toothy maws, and a scream erupts from deep within the creature._  \n**Primordial Beings.** Avalanche screamers were apex predators when the world was younger and covered in ice. As the world thawed, avalanche screamers fled to mountain peaks and polar regions to hunt smaller prey. Avalanche screamer lairs contain a jumble of bones from their victims but have no other commonalities.  \n**Devious Hunter.** A versatile predator, the avalanche screamer can attack its prey from the ground beneath or from cliffs and trees above. It prefers to pick off its victims one at a time, grabbing stragglers at the back of a group and killing them before returning to the group. When it must face multiple foes simultaneously, it uses its scream to inflict harm on as many targets as possible. In unstable areas, the sound can cause avalanches, which the avalanche screamer rides out unscathed. It then uses its ability to detect vibrations to locate survivors, tunnel its way toward them, and devour them.  \n**Summer Hibernation.** Because avalanche screamers become lethargic and vulnerable in warmer temperatures, they hide themselves during the brief summers in their mountaintop and polar habitats. In preparation for their summer slumbers, they aggressively hunt prey, fattening themselves or stockpiling in their lairs. As a precaution against hunters that might follow them to their lairs, avalanche screamers often collect their food from miles away and tunnel through the ground to leave no tracks. Those who manage to track the creatures and hope to easily dispatch them while they are sluggish find avalanche screamers quickly shake their torpor to defend themselves.",
    "name": "Avalanche Screamer",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "burrow": 20,
      "walk": 40,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 9,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "bludgeoning, thunder",
    "condition_immunities": "frightened, prone",
    "senses": "tremorsense 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The avalanche screamer makes three attacks: one with its bite and two with its legs."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) thunder damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Leg",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. If the avalanche screamer scores a critical hit against a creature that is Medium or smaller, the creature is impaled on the screamer's leg and grappled (escape DC 15). Until this grapple ends, the target is restrained and takes 3 (1d6) piercing damage at the start of each of its turns. The avalanche screamer can impale up to four creatures. If it has at least one creature impaled, it can't move. If it has four creatures impaled, it can't make leg attacks. It can release all impaled creatures as a bonus action.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Scream (Recharge 5-6)",
        "desc": "The avalanche screamer shrieks thunderously in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 27 (6d8) thunder damage and is deafened for 1 hour. On a success, a creature takes half as much damage and isn't deafened."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Snow Camouflage",
        "desc": "The avalanche screamer has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 35,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_avalanche-screamer/"
  },
  {
    "slug": "avatar-of-shoth",
    "desc": "",
    "name": "Avatar of Shoth",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "shoth",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 341,
    "hit_dice": "22d20+110",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 13,
    "perception": 12,
    "skills": {
      "insight": 12,
      "perception": 12,
      "persuasion": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, fire",
    "condition_immunities": "charmed, frightened, prone",
    "senses": "blindsight 60 ft., truesight 60 ft., passive Perception 22",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "desc": "The avatar makes three oozing tentacle attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "4d12+5",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage and 14 (4d6) acid damage.",
        "name": "Oozing Tentacle"
      },
      {
        "desc": "A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. The avatar can accept any number of such mergers.",
        "name": "Legendary Merge"
      },
      {
        "desc": "The avatar rises up and crashes down, releasing a 20-foot radius wave of acidic ooze. Each creature in the area must make a DC 20 Dexterity saving throw. On a failure, a creature takes 67 (15d8) acid damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.",
        "name": "Acid Wave (Recharge 5-6)"
      },
      {
        "desc": "The avatar uses its action to consult its weighty zom for insight. The zom flashes brilliant crimson-and-white light. Each creature within 120 feet who can see the avatar must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn. Each creature of the avatar's choice within 120 feet that speaks a language must succeed on a DC 20 Charisma saving throw or be stunned until the end of its next turn as the avatar telepathically utters a short expression that is particularly meaningful to that creature.",
        "name": "Consult the Zom (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The avatar casts one at will spell.",
        "name": "At Will Spell"
      },
      {
        "desc": "The avatar makes one oozing tentacle attack.",
        "name": "Oozing Tentacle"
      },
      {
        "desc": "The avatar uses Acid Wave, if it is available.",
        "name": "Acid Wave (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "When the avatar damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the avatar's statistics where applicable.",
        "name": "Absorbent"
      },
      {
        "desc": "The avatar, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "If the avatar fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "Any creature hostile to the avatar that starts its turn within 30 feet of the avatar must succeed on a DC 20 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.",
        "name": "Soothing Aura"
      },
      {
        "desc": "The avatar's innate spellcasting ability is Charisma (spell casting DC 21, +13 to hit with spell attacks). It may cast the following spells innately, requiring no components:\nAt will: acid splash (4d6), light, spare the dying, true strike\n3/day each: bless, blur, command, darkness, enthrall, shield\n2/day each: counterspell, dispel magic\n1/day each: black tentacles, confusion",
        "name": "Innate Spellcasting (Psionics)"
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_avatar-of-shoth/"
  },
  {
    "slug": "avestruzii",
    "desc": "",
    "name": "Avestruzii",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": "scale mail",
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +2 to hit 80/320' one target 3 (1d6) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Dig In",
        "desc": "Has resistance to one melee weapon attack that would hit it. To do so the avestruzii must see the attacker and must not have moved during its previous turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_avestruzii/"
  },
  {
    "slug": "avestruzii-champion",
    "desc": "",
    "name": "Avestruzii Champion",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "scale mail",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Terran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greataxe attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (1d12+3) piercing damage. If target is a creature: DC 13 Str save or be pushed 5 ft. away from avestruzii."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit 80/320' one target 4 (1d6+1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Dig In",
        "desc": "As Avestruzi above."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_avestruzii-champion/"
  },
  {
    "slug": "aviere",
    "desc": "A small bird with a fiery belly perches on the shoulder of the temple\u2019s acolyte, singing a divine song._  \nAvieres are fiery songbirds created by good deities and sent to holy sites on the Material Plane as protectors and teachers. They innately know the tenets of their deities and encourage those around them to uphold the tenets. They dislike leaving the area they were sent to tend, but they sometimes venture out to heal or evangelize passersby.  \n**Songbirds.** Locations containing avieres are always filled with beautiful music, as they sing the hymns of their deities at all hours of the day. In doing so, they heal and uplift their surroundings, leading to healthier flora and fauna and calmer weather in the area.  \n**Temple Assistants.** Avieres in temples spend most days aiding the temple\u2019s priests and priestesses, especially in coaching acolytes or those new to the faith. They take great pleasure in assisting scribes who are writing their deity\u2019s teachings, acting as a light source while singing the teachings to the scribes.",
    "name": "Aviere",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "any good",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "5d4+5",
    "speed": {
      "fly": 30,
      "walk": 10
    },
    "strength": 7,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "performance": 6,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 11",
    "languages": "Celestial, Common, telepathy 60 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Song of Life",
        "desc": "The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable."
      },
      {
        "name": "Song of Healing (1/Day)",
        "desc": "The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Divine Rejuvenation",
        "desc": "An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a wish spell or divine will."
      },
      {
        "name": "Illumination",
        "desc": "The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      },
      {
        "name": "Magic Resistance",
        "desc": "The aviere has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The aviere's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_aviere/"
  },
  {
    "slug": "avulzor",
    "desc": "A horrid-looking bipedal creature with cracked, leathery skin and long arms and legs\u2014ending in wicked, flensing talons\u2014rears up. A trio of unblinking purple eyes is situated in the monster\u2019s chest, and its neck ends in a nest of lamprey-like heads. It wears a kilt of humanoid bones that rattles unnervingly as it moves._  \n**Horrors from Beyond Reality.** Avulzors are hideous aberrations native to a dimension inundated with necrotic energy. There they weave plans for dominating the other planes of existence, launching expeditionary forces into other worlds to kidnap humanoids for experimentation, steal useful magical devices, or destroy perceived threats. Their reasons for doing so are largely unknown, yet they despise all other living creatures.  \n**Masters of Bone.** While avulzors hate all life, they have a disturbingly accurate understanding of humanoid anatomy and use this knowledge to grant their undead constructs extra power. They can also shape bone as if it were putty, transforming an ogre\u2019s pelvis into a usable chair or a dwarf \u2019s teeth and ribs into a complex musical instrument. While they find undead creatures like Open Game License",
    "name": "Avulzor",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "bone kilt",
    "hit_points": 135,
    "hit_dice": "18d10+36",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "arcana": 7,
      "insight": 6,
      "intimidation": 8,
      "medicine": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic",
    "condition_immunities": "paralyzed, stunned",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Common, Deep Speech, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The avulzor makes two claw attacks and two synchronized bite attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Synchronized Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (4d4 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d4+4"
      },
      {
        "name": "Animate Bones (Recharge 5-6)",
        "desc": "The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzor's mental commands, and uses the statistics of a CR 1 or lower skeleton of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bone Shaping",
        "desc": "The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It can't use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn't being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the target's next turn: \n* Armor Class increases by 2 \n* Reach increases by 5 feet \n* Melee weapon attacks deal an extra 1d4 damage of the weapon's type. \n* Speed increases by 10 feet."
      },
      {
        "name": "Bone Kilt",
        "desc": "The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor's Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work. The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 skeleton of CR 2 or lower, but the avulzor subsequently reduces its Armor Class by 3."
      },
      {
        "name": "Turning Defiance",
        "desc": "Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 37,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_avulzor/"
  },
  {
    "slug": "awakened-shrub",
    "desc": "An **awakened shrub** is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.",
    "name": "Awakened Shrub",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 8,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "one language known by its creator",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Rake",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.",
        "attack_bonus": 1,
        "damage_dice": "1d4",
        "damage_bonus": -1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the shrub remains motionless, it is indistinguishable from a normal shrub."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [
      "Jungle",
      "Swamp",
      "Forest",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_awakened-shrub/"
  },
  {
    "slug": "awakened-shrub-a5e",
    "desc": "",
    "name": "Awakened Shrub",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 9,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 20
    },
    "strength": 2,
    "dexterity": 8,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "one language known by its creator",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Rake",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the shrub is indistinguishable from a normal shrub."
      }
    ],
    "spell_list": [],
    "page_no": 438,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_awakened-shrub/"
  },
  {
    "slug": "awakened-tree",
    "desc": "An **awakened tree** is an ordinary tree given sentience and mobility by the awaken spell or similar magic.",
    "name": "Awakened Tree",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 59,
    "hit_dice": "7d12+14",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 6,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "one language known by its creator",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "3d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the tree remains motionless, it is indistinguishable from a normal tree."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [
      "Jungle",
      "Forest",
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_awakened-tree/"
  },
  {
    "slug": "awakened-tree-a5e",
    "desc": "",
    "name": "Awakened Tree",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 51,
    "hit_dice": "6d12+12",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "one language known by its creator",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the tree is indistinguishable from a normal tree."
      }
    ],
    "spell_list": [],
    "page_no": 438,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_awakened-tree/"
  },
  {
    "slug": "awakened_shrub_bf",
    "desc": "",
    "name": "Awakened Shrub",
    "size": "small",
    "type": "Plant",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "piercing,Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "one language known by its creator",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Rake",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) slashing damage."
      },
      {
        "name": "Thorn",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 15/30 ft., one target. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the shrub remains motionless, it is indistinguishable from a normal shrub."
      },
      {
        "name": "Plant Resilience",
        "desc": "The shrub is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_awakened-shrub/"
  },
  {
    "slug": "awakened_tree_bf",
    "desc": "",
    "name": "Awakened Tree",
    "size": "huge",
    "type": "Plant",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": -2,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning,piercing,Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "one language known by its creator",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 22 (4d8+4) bludgeoning damage."
      },
      {
        "name": "Broken Branch",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 18 (4d6+4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Entangling Roots",
        "desc": "One creature on the ground the tree can see within 10 feet of it must succeed on a DC 14 STR save or be restrained by roots until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the tree remains motionless, it is indistinguishable from a normal tree."
      },
      {
        "name": "Plant Resilience",
        "desc": "The tree is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_awakened-tree/"
  },
  {
    "slug": "axe-beak",
    "desc": "An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.",
    "name": "Axe Beak",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 366,
    "environments": [
      "Hill",
      "Jungle",
      "Swamp",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_axe-beak/"
  },
  {
    "slug": "axe-beak-a5e",
    "desc": "",
    "name": "Axe Beak",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 16,
    "hit_dice": "3d10",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 438,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_axe-beak/"
  },
  {
    "slug": "axe_beak_bf",
    "desc": "",
    "name": "Axe Beak",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Evasive",
        "desc": "The axe beak takes the Disengage or Dodge action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_axe-beak/"
  },
  {
    "slug": "azeban",
    "desc": "",
    "name": "Azeban",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "climb": 30,
      "walk": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 8,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "deception": 6,
      "perception": 1,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The azeban makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area.",
        "name": "Ear-Splitting Yawp (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.",
        "name": "Elusive"
      },
      {
        "desc": "The azeban has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The azeban's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, disguise self, faerie fire, minor illusion\n3/day each: creation, major image, mislead, seeming\n1/day each: mirage arcane, programmed illusion",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_azeban/"
  },
  {
    "slug": "azer",
    "desc": "",
    "name": "Azer",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "natural armor, shield",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 11",
    "languages": "Ignan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.",
        "attack_bonus": 0,
        "damage_dice": "1d10"
      },
      {
        "name": "Heated Weapons",
        "desc": "When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack)."
      },
      {
        "name": "Illumination",
        "desc": "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [
      "Plane Of Fire",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_azer/"
  },
  {
    "slug": "azer-a5e",
    "desc": "",
    "name": "Azer",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 11",
    "languages": "Ignan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Hammer",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Heat Metal",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage  it makes a DC 12 Constitution saving throw  dropping the object on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fire Step",
        "desc": "While standing in fire, the azer can magically teleport up to 90 feet to a space within fire."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Aura",
        "desc": "A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_azer/"
  },
  {
    "slug": "azer-forgemaster-a5e",
    "desc": "",
    "name": "Azer Forgemaster",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 13",
    "languages": "Common, Ignan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The azer attacks with its returning hammer and uses Bonfire if available."
      },
      {
        "name": "Returning Hammer",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown."
      },
      {
        "name": "Bonfire (3/Day)",
        "desc": "A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fire Step",
        "desc": "While standing in fire, the azer can magically teleport up to 90 feet to a space within fire."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Aura",
        "desc": "A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_azer-forgemaster/"
  },
  {
    "slug": "azer_bf",
    "desc": "",
    "name": "Azer",
    "size": "medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor, shield",
    "hit_points": 49,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire,poison,poisoned",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Dwarvish,Ignan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The azer makes two Warhammer attacks."
      },
      {
        "name": "Warhammer",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Blazing Bulwark",
        "desc": "The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      },
      {
        "name": "Heated Weapons",
        "desc": "When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack)."
      },
      {
        "name": "Illumination",
        "desc": "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_azer/"
  },
  {
    "slug": "azi-dahaka",
    "desc": "",
    "name": "Azi Dahaka",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 11,
    "skills": {
      "perception": 11,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
    "languages": "Common, Draconic, Infernal",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "desc": "Azi Dahaka makes three bite attacks and two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "1d10+5",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage",
        "name": "Bite"
      },
      {
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn't knocked prone. All nonmagical flames in the cone are extinguished.",
        "name": "Storm Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Azi Dahaka can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Azi Dahaka regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "Azi Dahaka can alter the weather in a 5-mile radius centered on itself. The effect is identical to the control weather spell, except the casting time and effects are immediate. Call Lightning (Cost 2 Actions). A bolt of lightning flashes down from the clouds to a point Azi Dahaka can see within 100 feet of it. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "name": "Control Weather"
      },
      {
        "desc": "Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If Azi Dahaka fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "Azi Dahaka has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "Azi Dahaka's three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.",
        "name": "Multiple Heads"
      },
      {
        "desc": "Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.",
        "name": "Reactive Heads"
      },
      {
        "desc": "A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon's blood becomes biting and stinging vermin.",
        "name": "Vermin Blood"
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_azi-dahaka/"
  },
  {
    "slug": "aziza",
    "desc": "",
    "name": "Aziza",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 15,
    "armor_desc": "leather",
    "hit_points": 21,
    "hit_dice": "6d4+6",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Thorn Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +6 to hit 80/320' one target 7 (1d6+4) piercing damage and the target must make DC 11 Con save or be poisoned for 1 min."
      },
      {
        "name": "Befuddle",
        "desc": "Magically confuses one creature it can see within 30' of it. The target must make DC 12 Wis save or be affected as though it failed a save vs. the confusion spell until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 12) no material components: At will: druidcraft guidance1/day ea: animal messenger bless"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Dazzling Glow",
        "desc": "When a creature the aziza can see targets it with melee attack its skin briefly glows brightly causing the attacker to have disadvantage on the attack roll."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Speak with Frogs and Toads",
        "desc": "Can communicate with frogs and toads as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 49,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_aziza/"
  },
  {
    "slug": "azza-gremlin",
    "desc": "_These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears._  \n**Lightning Lovers.** Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.  \n**Magnetic Flight.** Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and the ground. They feed off lightning and love to see its effects on other creatures.  \n**Work with Spellcasters.** Although they aren\u2019t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness.  \nAzza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.",
    "name": "Azza Gremlin",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 10,
      "fly": 40,
      "hover": true
    },
    "strength": 5,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Lightning Jolt",
        "desc": "Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ride the Bolt",
        "desc": "The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Contagious Lightning",
        "desc": "A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "spell_list": [],
    "page_no": 28,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_azza-gremlin/"
  },
  {
    "slug": "azzagremlin-tob1-2023",
    "desc": "False",
    "name": "Azza Gremlin",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 5,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Lightning Jolt",
        "desc": "Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 6 (1d6 + 3) lightning damage, and the target must succeed on a DC 10 Constitution saving throw or be affected by Contagious Lightning."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ride the Bolt",
        "desc": "The azza gremlin can travel instantly along any bolt of lightning. When a bolt of lightning strikes or an effect deals lightning damage within 30 feet of the gremlin, it can teleport to an unoccupied space within 5 feet of where the lightning struck or dealt damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Contagious Lightning",
        "desc": "A creature that touches the azza gremlin or hits it with a metal weapon while within 5 feet of it receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that deal lightning damage have advantage against the affected creature, the creature has disadvantage on saving throws against spells and effects that deal lightning damage, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_azza-gremlin/"
  },
  {
    "slug": "baba-yagas-horsemen-black-night",
    "desc": "",
    "name": "Baba Yaga's Horsemen, Black Night",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 20,
    "armor_desc": "plate and shield",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "arcana": 7,
      "athletics": 10,
      "history": 7,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, lightning, poison",
    "condition_immunities": "exhaustion, paralyzed, poisoned",
    "senses": "Devil sight 120ft, passive Perception 18",
    "languages": "Celestial, Common, Infernal; telepathy 100 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "1d12+6"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "1d8"
      },
      {
        "name": "Temporal Strike (recharge 5-6)",
        "desc": "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age 3d10 years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Black Night",
        "desc": "The horseman can see perfectly in normal and magical darkness"
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: ray of frost\n\n1/day each: dimension door, fire shield, haste, slow\n\n2/day: darkness\n\n3/day each: ethereal jaunt, phantom steed (appears as a horse colored appropriately to the horseman), plane shift (self and steed only)"
      },
      {
        "name": "Magic Resistance",
        "desc": "The horseman has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Peerless Rider",
        "desc": "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage."
      },
      {
        "name": "Quick Draw",
        "desc": "The horseman can switch between wielding its lance and longsword as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 29,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_baba-yagas-horsemen-black-night/"
  },
  {
    "slug": "baba-yagas-horsemen-bright-day",
    "desc": "",
    "name": "Baba Yaga's Horsemen, Bright Day",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 20,
    "armor_desc": "plate and shield",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "arcana": 7,
      "athletics": 10,
      "history": 7,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "exhaustion, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Celestial, Common, Infernal; telepathy 100 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.",
        "attack_bonus": 0,
        "damage_dice": "1d12+6"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "1d8"
      },
      {
        "name": "Temporal Strike (recharge 5-6)",
        "desc": "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age 3d10 years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: sacred flame\n\n1/day each: dimension door, fire shield, haste, slow\n\n2/day: daylight\n\n3/day each: ethereal jaunt, phantom steed (appears as a horse colored appropriately to the horseman), plane shift (self and steed only)"
      },
      {
        "name": "Magic Resistance",
        "desc": "The horseman has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Peerless Rider",
        "desc": "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage."
      },
      {
        "name": "Quick Draw",
        "desc": "The horseman can switch between wielding its lance and longsword as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 29,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_baba-yagas-horsemen-bright-day/"
  },
  {
    "slug": "baba-yagas-horsemen-red-sun",
    "desc": "",
    "name": "Baba Yaga's Horsemen, Red Sun",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 20,
    "armor_desc": "plate and shield",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "arcana": 7,
      "athletics": 10,
      "history": 7,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, lightning, poison",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "passive Perception 18",
    "languages": "Celestial, Common, Infernal; telepathy 100 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "1d12+6"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "1d8"
      },
      {
        "name": "Temporal Strike (recharge 5-6)",
        "desc": "When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age 3d10 years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\n1/day each: dimension door, fire shield, haste, slow\n\n2/day each: continual flame, scorching ray\n\n3/day each: ethereal jaunt, phantom steed (appears as a horse colored appropriately to the horseman), plane shift (self and steed only)"
      },
      {
        "name": "Magic Resistance",
        "desc": "The horseman has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Peerless Rider",
        "desc": "Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage."
      },
      {
        "name": "Quick Draw",
        "desc": "The horseman can switch between wielding its lance and longsword as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 29,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_baba-yagas-horsemen-red-sun/"
  },
  {
    "slug": "babayagashorsemen-tob1-2023",
    "desc": "False",
    "name": "Baba Yaga\u2019s Horsemen",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 20,
    "armor_desc": "plate, shield",
    "hit_points": 171,
    "hit_dice": "18d8 + 90",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 18,
    "skills": {
      "Arcana": 7,
      "Athletics": 10,
      "History": 7,
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "exhaustion, paralyzed, poisoned",
    "senses": "passive Perception 18",
    "languages": "Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 9 (2d8) damage of the type defined in Enchanted Weapons. The horseman has disadvantage on this attack roll if the target is within 5 feet of him."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 9 (2d8) damage of the type defined in Enchanted Weapons."
      },
      {
        "name": "Horseman's Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d6 + 4) damage of the type defined in Enchanted Weapons."
      },
      {
        "name": "Spellcasting",
        "desc": "The horseman casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\n3/day: phantom steed (as an action)\n2/day each: darkness (black night horseman only), daylight (bright day and red sun horsemen only), dimension door, fire shield\n1/day: plane shift (self and mount only)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Temporal Strike (Recharge 5-6)",
        "desc": "One creature the horseman can see and that the horseman hit with a Horseman's Bolt or Longsword attack within the last minute must succeed on a DC 17 Constitution saving throw or age 16 (3d10) years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging lasts until the creature finishes a long rest, or until it is reversed by a greater restoration spell or similar magic. On a successful saving throw, the creature is immune to the horseman's Temporal Strike for 24 hours."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Enchanted Weapons",
        "desc": "The horseman's weapon attacks are magical. When the horseman hits with any weapon, the weapon deals an extra 2d8 damage of a type depending on the horseman: cold (black night), fire (red sun), radiant (bright day)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The horseman has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Peerless Rider",
        "desc": "Any attacks directed at the horseman's mount target the horseman instead, and the horseman confers his damage resistances and immunities and his condition immunities to his mount. In addition, if the horseman and mount are subjected to an effect that allows each to make a saving throw to take only half damage, the mount takes no damage if the horseman succeeds on the saving throw."
      },
      {
        "name": "Timeless Nature",
        "desc": "The horseman doesn't age and doesn't require food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 30,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_baba-yagas-horsemen/"
  },
  {
    "slug": "baboon",
    "desc": "",
    "name": "Baboon",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.",
        "attack_bonus": 1,
        "damage_dice": "1d4",
        "damage_bonus": -1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [
      "Hill",
      "Jungle",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_baboon/"
  },
  {
    "slug": "baboon-a5e",
    "desc": "",
    "name": "Baboon",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The baboon has advantage on attack rolls against a creature if at least one of the baboons allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 438,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_baboon/"
  },
  {
    "slug": "baboon_bf",
    "desc": "",
    "name": "Baboon",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -1,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Startling Display",
        "desc": "When a creature the baboon can see attacks it while within 5 feet of it, the baboon can bare its teeth, puff its chest, or emit a quick series of barks. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_baboon/"
  },
  {
    "slug": "backup-holler-spider",
    "desc": "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, Open Game License",
    "name": "Backup Holler Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "climb": 25,
      "walk": 25
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Hoot",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Distressed Discharge (Recharge 5-6)",
        "desc": "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tune Up",
        "desc": "When an ally within 15 feet of the backup holler spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. That target has disadvantage on the saving throw against the spell."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vigilant",
        "desc": "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_backup-holler-spider/"
  },
  {
    "slug": "badger",
    "desc": "",
    "name": "Badger",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d4+1",
    "speed": {
      "walk": 20,
      "burrow": 5
    },
    "strength": 4,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "attack_bonus": 2,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The badger has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_badger/"
  },
  {
    "slug": "badger-a5e",
    "desc": "",
    "name": "Badger",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 3,
    "hit_dice": "1d4+1",
    "speed": {
      "walk": 20,
      "burrow": 5
    },
    "strength": 4,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The badger has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 439,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_badger/"
  },
  {
    "slug": "badger_bf",
    "desc": "",
    "name": "Badger",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "burrow": 10
    },
    "strength": 4,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -3,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Grumpy",
        "desc": "When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature."
      },
      {
        "name": "Heightened Smell",
        "desc": "The badger's Perception is 16 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_badger/"
  },
  {
    "slug": "badger_giant_bf",
    "desc": "",
    "name": "Badger, Giant",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The badger makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6+1) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Grumpy",
        "desc": "When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature."
      },
      {
        "name": "Heightened Smell",
        "desc": "The badger's Perception is 16 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_badger-giant/"
  },
  {
    "slug": "bagiennik",
    "desc": "_With webbed claws, bulbous eyes, and two nostril-slits that ooze an oily black substance, the creature is not quite hideous\u2014but it might be, if most of it wasn\u2019t concealed by a thick coating of muck and mud._  \n**Bathing Uglies.** When a bagiennik is alone, it spends its time bathing in local springs, rivers, and marshes. The creature sifts through the muck and silt, extracting substances that enhance its oily secretions. If anything disturbs the creature during its languorous bathing sessions, it angrily retaliates. Once a bagiennik has bathed for four hours it seeks a target for mischief or charity.  \n**Unpredictable Moods.** One never knows what to expect with a bagiennik. The same creature might aid an injured traveler one day, smear that person with corrosive, acidic oil the next day, and then extend tender care to the burned victim of its own psychotic behavior. If the creature feels beneficent, it heals injured animals or even diseased or injured villagers. If a bagiennik visits a settlement, the ill and infirm approach it cautiously while everyone else hides to avoid provoking its wrath. When a bagiennik leaves its bath in an angry mood, it raves and seeks out animals or humanoids to spray its oil onto. If a victim drops to 0 hit points, the foul-tempered bagiennik applies healing oil to stabilize them, grumbling all the while.  \n**Acid Oils.** Collecting a dead bagiennik\u2019s black oils must be done within an hour of the creature\u2019s death. A successful DC 15 Wisdom (Medicine) check yields one vial of acid, or two vials if the result was 20 or higher. A bagiennik can use these chemicals either to heal or to harm, but no alchemist or healer has figured out how to reproduce the healing effects. Other than their acidic effect, the secretions lose all potency within moments of being removed from a bagiennik. A bagiennik weighs 250 lb., plus a coating of 20 to 50 lb. of mud and muck.",
    "name": "Bagiennik",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bagiennik makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "4d6"
      },
      {
        "name": "Acid Spray",
        "desc": "Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Healing Oil",
        "desc": "A bagiennik can automatically stabilize a dying creature by using an action to smear some of its oily secretion on the dying creature's flesh. A similar application on an already-stable creature or one with 1 or more hit points acts as a potion of healing, restoring 2d4 + 2 hit points. Alternatively, the bagiennik's secretion can have the effect of a lesser restoration spell. However, any creature receiving a bagiennik's Healing Oil must make a successful DC 13 Constitution saving throw or be slowed for 1 minute."
      }
    ],
    "spell_list": [],
    "page_no": 31,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bagiennik/"
  },
  {
    "slug": "bagiennik-tob1-2023",
    "desc": "False",
    "name": "Bagiennik",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8 + 30",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bagiennik makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Acid Spray",
        "desc": "The bagiennik sprays acid on one creature it can see within 30 feet of it, creating a puddle of oil beneath the creature. The target must make a DC 13 Dexterity saving throw. On a failure, the creature takes 18 (4d8) acid damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone. The slippery oil covers the ground in a 5-foot square centered on the point where the target was standing for 1 minute. A creature that enters the oily area or ends its turn there must succeed on a DC 13 Dexterity saving throw or fall prone."
      },
      {
        "name": "Healing Oil (3/Day)",
        "desc": "The bagiennik applies healing oil to a creature it can see within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison. The target must then succeed on a DC 13 Constitution saving throw or its speed is halved and it takes a \u22122 penalty to AC and Dexterity saving throws for 1 minute."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 31,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bagiennik/"
  },
  {
    "slug": "balara_bf",
    "desc": "",
    "name": "Balara",
    "size": "large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "charmed,frightened,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) slashing damage."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Relentless Pursuit",
        "desc": "When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Terrifying Luminance",
        "desc": "When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save."
      },
      {
        "name": "Undead Nature",
        "desc": "The balara doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The balara is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_balara/"
  },
  {
    "slug": "baleful-miasma",
    "desc": "",
    "name": "Baleful Miasma",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "Auran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 3 (1d6) poison."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Swift Advance",
        "desc": "If a creature in same space as miasma moves miasma can move up to its speed with the creature. This move doesn't provoke opportunity attacks but miasma must move in same spaces creature moved ending in creature's space or space nearest to it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "Can enter a hostile creature's space and stop there. Can move through space as narrow as 1ft. wide with o squeezing."
      },
      {
        "name": "Asphyxiate",
        "desc": "If a creature that breathes air starts its turn in miasma's space it must make DC 12 Con save or begin suffocating as its lungs fill with the poisonous air emitted by the miasma. Suffocation lasts until creature ends its turn in a space not occupied by baleful miasma or the baleful miasma dies. When the suffocation ends the creature is poisoned until the end of its next turn."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_baleful-miasma/"
  },
  {
    "slug": "baliri-demon",
    "desc": "A muscular humanoid with gray-black skin and the oversized head of a donkey lumbers forward. The monster\u2019s eyes and tongue loll from its head, and its arms end in crimson crab-like pincers that snap together with incredible strength._  \n**Tormented Killers.** A baliri demon is created when a humanoid suffers at the hands of family or peers and turns to one of the demon lords for succor and bloody retribution. The result is both catastrophic and deadly, and the victim of the abuse is often executed for their dark dealings. It is at this moment that the demon lord snatches up the victim\u2019s soul and transforms it into a baliri demon, a savage and remorseless killer that seeks to spread misery in its wake.  \n**Braying Apostles.** A baliri demon is a devout servant of the demon lord that created it, stridently extolling the virtues of its demonic master even as it butchers and defiles anyone who stands in its way. The loud braying prayers and hymns of a baliri demon carry for miles across the blasted Abyssal landscape and fill the hearts of mortals and lesser demons alike with dread. Baliri demons are not picky when it comes to choosing their victims but have a preference for anyone who resembles an aggressor from their previous life.",
    "name": "Baliri Demon",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": 11,
    "dexterity_save": 8,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8,
      "persuasion": 7,
      "religion": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 90 ft., passive Perception 17",
    "languages": "Abyssal, Common, telepathy 120 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The baliri demon makes three attacks: one with its bite and two with its pincers."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Pincers",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage. If the baliri demon scores a critical hit against a creature, roll a d6. On a 1-3, it severs the target's arm, and on a 4-6 it severs the target's leg. A creature missing an arm can't wield weapons that require two hands, and if a creature is missing a leg, its speed is halved. Creatures without limbs are unaffected.",
        "attack_bonus": 11,
        "damage_dice": "2d8+6"
      },
      {
        "name": "Blood Bray (Recharge 6)",
        "desc": "The baliri demon unleashes an otherworldly braying that causes the internal organs of nearby creatures to twist and rupture. Each creature within 20 feet of the baliri that can hear it must make a DC 18 Constitution saving throw. On a failure, the creature takes 36 (8d8) necrotic damage and is stunned until the end of its next turn as it doubles over in agony. On a success, the creature takes half the damage and isn't stunned. The bray doesn't affect creatures without internal organs, such as constructs, elementals, and oozes."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The baliri has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Praising Brays",
        "desc": "As a bonus action, the baliri brays praise to the demon lord that saved it from its previous life, channeling the demon lord's might. The baliri chooses up to three demons within 30 feet of it. Each target has advantage on the first ability check or attack roll it makes before the start of the baliri's next turn. In addition, the targets are unaffected by the baliri's Blood Bray."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_baliri-demon/"
  },
  {
    "slug": "balloon-spider",
    "desc": "Honed by evolutionary processes, the balloon spider has perfected the art of ballooning, floating through the air held aloft by strands of webbing suspended by electromagnetic fields. Electrified mandibles grant these spiders precise control over nearby electromagnetic fields and a potent weapon for shocking its prey.  \nBeneath their hunting grounds, the corpses and bones of their prey lie sparsely coated with stray strands of blue webbing. These remains wobble and glide across the ground of their own accord, caught in stray eddies in the electromagnetic field. The webbing of a balloon spider is prized by arcanists as a component for spells and the construction of magical flying machines.",
    "name": "Balloon Spider",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "hover": true,
      "walk": 20,
      "fly": 40
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or it can move or take an action on its turn, but not both.",
        "attack_bonus": 5,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Charged Web (Recharge 4-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is grappled (escape DC 13) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the grappled target can make a DC 12 Dexterity (Acrobatics) check to manipulate the strands of webbing and fly 10 feet in any direction."
      },
      {
        "name": "Draw In",
        "desc": "The balloon spider magically pulls all creatures grappled by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Erratic Discharge",
        "desc": "A creature that starts its turn within 10 feet of the balloon spider must make a DC 12 Constitution saving throw. On a failure, the creature takes 2 (1d4) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the haste spell until the end of its turn. If a creature's saving throw is successful, it is immune to the spider's Erratic Discharge for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_balloon-spider/"
  },
  {
    "slug": "balor",
    "desc": "",
    "name": "Balor",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 262,
    "hit_dice": "21d12+126",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 12,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The balor makes two attacks: one with its longsword and one with its whip."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.",
        "attack_bonus": 14,
        "damage_dice": "3d8+3d8",
        "damage_bonus": 8
      },
      {
        "name": "Whip",
        "desc": "Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.",
        "attack_bonus": 14,
        "damage_dice": "2d6+3d6",
        "damage_bonus": 8
      },
      {
        "name": "Teleport",
        "desc": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Throes",
        "desc": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.",
        "attack_bonus": 0,
        "damage_dice": "20d6"
      },
      {
        "name": "Fire Aura",
        "desc": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      },
      {
        "name": "Magic Resistance",
        "desc": "The balor has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The balor's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_balor/"
  },
  {
    "slug": "balor-a5e",
    "desc": "",
    "name": "Balor",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 299,
    "hit_dice": "26d12+130",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 20,
    "wisdom": 20,
    "charisma": 22,
    "strength_save": 14,
    "dexterity_save": 10,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "intimidation": 12,
      "perception": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; damage from nonmagical weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The balor attacks with its lightning sword and its fire whip."
      },
      {
        "name": "Lightning Sword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage."
      },
      {
        "name": "Fire Whip",
        "desc": "Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage  and the target makes a DC 19 Strength saving throw. On a failure  it is pulled up to 40 feet towards the balor."
      },
      {
        "name": "Whip Crack (1/Day)",
        "desc": "A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw  taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one."
      },
      {
        "name": "Teleport",
        "desc": "The balor magically teleports to a space within 120 feet that it can see."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Instinctive Teleport",
        "desc": "After the balor takes damage, it uses Teleport."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The balor radiates a Chaotic and Evil aura."
      },
      {
        "name": "Death Throes",
        "desc": "When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Fire Aura",
        "desc": "At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The balor has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_balor/"
  },
  {
    "slug": "balor-general-a5e",
    "desc": "",
    "name": "Balor General",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 379,
    "hit_dice": "33d12+165",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 26,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 20,
    "wisdom": 20,
    "charisma": 22,
    "strength_save": 14,
    "dexterity_save": 10,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "intimidation": 12,
      "perception": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; damage from nonmagical weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The balor attacks with its lightning sword and its fire whip."
      },
      {
        "name": "Lightning Sword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage."
      },
      {
        "name": "Fire Whip",
        "desc": "Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage  and the target makes a DC 19 Strength saving throw. On a failure  it is pulled up to 40 feet towards the balor."
      },
      {
        "name": "Whip Crack (1/Day)",
        "desc": "A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw  taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one."
      },
      {
        "name": "Teleport",
        "desc": "The balor magically teleports to a space within 120 feet that it can see."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Avenging Sword",
        "desc": "When damaged by a melee weapon attack, the balor attacks with its lightning sword."
      },
      {
        "name": "Hunters Whip",
        "desc": "When damaged by a ranged weapon attack, spell, area effect, or magical effect, the balor uses Teleport and then attacks with its fire whip."
      },
      {
        "name": "Avenging Bolt (1/Day",
        "desc": "When damaged by a ranged weapon attack, spell, or magical effect, a 100-foot-long, 5-foot-wide lightning bolt springs from the balors extended sword. Each creature in the area makes a DC 19 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save or half damage on a success."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The balor radiates a Chaotic and Evil aura."
      },
      {
        "name": "Death Throes",
        "desc": "When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Fire Aura",
        "desc": "At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The balor has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Legendary Resistance (2/Day)",
        "desc": "If the balor general fails a saving throw, it can choose to succeed instead. When it does so, it wards itself with its sword. The lightning that wreathes the sword winks out. The lightning reappears at the beginning of the balors next turn. Until then, the balors lightning sword deals no lightning damage, and the balor can't use Avenging Bolt."
      },
      {
        "name": "Fast Reflexes",
        "desc": "The balor general may take two reactions per round, but not more than one per turn."
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_balor-general/"
  },
  {
    "slug": "balor_bf",
    "desc": "",
    "name": "Balor",
    "size": "huge",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 292,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 38,
    "dexterity": 14,
    "constitution": 34,
    "intelligence": 20,
    "wisdom": 28,
    "charisma": 34,
    "strength_save": 14,
    "dexterity_save": 2,
    "constitution_save": 12,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 12,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "fire,Demonic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The balor makes one Gore attack, one Longsword attack, and one Whip attack."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) piercing damage plus 13 (3d8) fire damage."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8+8) slashing damage, or 24 (3d10+8) slashing damage if used with two hands, plus 13 (3d8) fire damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice."
      },
      {
        "name": "Whip",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 30 ft., one target. _Hit:_ 15 (3d4+8) slashing damage plus 13 (3d8) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."
      }
    ],
    "bonus_actions": [
      {
        "name": "Teleport",
        "desc": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Flames",
        "desc": "Creatures resistant to fire damage aren't resistant to fire damage dealt by the balor. Creatures immune to fire damage are still immune to the balor's fire damage."
      },
      {
        "name": "Demonic Resilience",
        "desc": "The balor is resistant to cold and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Diving Assault",
        "desc": "If the balor is flying and moves at least 30 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 20 STR save or be knocked prone. If the target is prone, the balor can make one Longsword attack against it as a bonus action."
      },
      {
        "name": "Flaming Weapons",
        "desc": "The balor's weapon attacks are magical. When the balor hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack)."
      },
      {
        "name": "Fire Aura",
        "desc": "At the start of each of the balor's turns, each creature within 10 feet of it takes 13 (3d8) fire damage, and flammable objects in the aura that aren't being worn or carried ignite."
      },
      {
        "name": "Magic Resistance",
        "desc": "The balor has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_balor/"
  },
  {
    "slug": "bandit",
    "desc": "**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. \n**Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.",
    "name": "Bandit",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-lawful alignment",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 396,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Tundra",
      "Grassland",
      "Ruin",
      "Laboratory",
      "Swamp",
      "Settlement",
      "Urban",
      "Sewer",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bandit/"
  },
  {
    "slug": "bandit-a5e",
    "desc": "",
    "name": "Bandit",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage."
      },
      {
        "name": "Bandits are outlaws who live by violence",
        "desc": "Most are highway robbers  though a few are principled exiles or freedom fighters."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 470,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bandit/"
  },
  {
    "slug": "bandit-captain",
    "desc": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. \nIn addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. \nMore than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.",
    "name": "Bandit Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-lawful alignment",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": 4,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "deception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 397,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Tundra",
      "Grassland",
      "Ruin",
      "Laboratory",
      "Swamp",
      "Settlement",
      "Urban",
      "Sewer",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bandit-captain/"
  },
  {
    "slug": "bandit-captain-a5e",
    "desc": "",
    "name": "Bandit Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "deception": 4,
      "intimidation": 4,
      "stealth": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bandit captain attacks twice with their scimitar and once with their dagger  or throws two daggers."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 5 (1d4 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."
      },
      {
        "name": "Bandits are outlaws who live by violence",
        "desc": "Most are highway robbers, though a few are principled exiles or freedom fighters."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 470,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bandit-captain/"
  },
  {
    "slug": "bandit-lord",
    "desc": "",
    "name": "Bandit Lord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "any non-lawful",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "deception": 4,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any two languages",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bandit lord makes three melee or ranged attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Leadership (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so the bandit lord must see the attacker and be wielding a weapon."
      },
      {
        "name": "Redirect Attack",
        "desc": "When a creature the bandit lord can see targets it with an attack, the bandit lord chooses an ally within 5 feet of it. The bandit lord and the ally swap places, and the chosen ally becomes the target instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The bandit lord has advantage on an attack roll against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 418,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bandit-lord/"
  },
  {
    "slug": "bandit_bf",
    "desc": "",
    "name": "Bandit",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Steal Item",
        "desc": "The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Opportunist",
        "desc": "The bandit has advantage on opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bandit/"
  },
  {
    "slug": "bandit_captain_bf",
    "desc": "",
    "name": "Bandit Captain",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 2,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": 2,
    "wisdom_save": 0,
    "charisma_save": 2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks."
      },
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 6 (1d4+4) piercing damage."
      },
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reposition Forces (Recharge 5-6)",
        "desc": "Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Steal Item",
        "desc": "The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Opportunist",
        "desc": "The bandit captain has advantage on opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bandit-captain/"
  },
  {
    "slug": "banditlord-tob1-2023",
    "desc": "False",
    "name": "Bandit Lord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Non-Lawful Alignment",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 91,
    "hit_dice": "14d8 + 28",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 5,
      "Deception": 4,
      "Intimidation": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 10",
    "languages": "any two languages",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bandit lord makes two Longsword attacks and one Dagger attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage if used to make a melee attack."
      },
      {
        "name": "Leadership (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so, the bandit lord must see the attacker and be wielding a weapon."
      },
      {
        "name": "Protect Me!",
        "desc": "When a creature the bandit lord can see targets it with an attack, the bandit lord can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the bandit lord hits with it (included in the attack)."
      },
      {
        "name": "Pack Tactics",
        "desc": "The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bandit-lord/"
  },
  {
    "slug": "bannik",
    "desc": "",
    "name": "Bannik",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "11d8+11",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 9,
    "wisdom": 17,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 2,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "fire; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Scalding Claws attacks."
      },
      {
        "name": "Scalding Claws",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire."
      },
      {
        "name": "Scalding Splash (Recharge 5-6)",
        "desc": "Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hazesight",
        "desc": "Can see through areas obscured by fog smoke and steam with o penalty."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 10 min."
      }
    ],
    "spell_list": [],
    "page_no": 51,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_bannik/"
  },
  {
    "slug": "banshee-a5e",
    "desc": "",
    "name": "Banshee",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "13d8",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., Passive Perception 10",
    "languages": "the languages it spoke in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Presage Death",
        "desc": "The banshee targets a creature within 60 feet that can hear it  predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure  the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way  the target has disadvantage on saving throws against the banshees Baleful Wail."
      },
      {
        "name": "Baleful Wail",
        "desc": "The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure  a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee  it drops to 0 hit points instead."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Wounded Warning",
        "desc": "When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Howl",
        "desc": "When reduced to 0 hit points, the banshee uses Baleful Wail."
      },
      {
        "name": "Detect Life",
        "desc": "The banshee magically senses the general direction of living creatures up to 5 miles away."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "A banshee doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unquiet Spirit",
        "desc": "If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it."
      }
    ],
    "spell_list": [],
    "page_no": 30,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_banshee/"
  },
  {
    "slug": "bar-brawl",
    "desc": "",
    "name": "Bar Brawl",
    "size": "Huge",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 67,
    "hit_dice": "9d12+9",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 10",
    "languages": "any two languages",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The bar brawl makes two melee attacks or two darts attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "4d6",
        "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.",
        "name": "Barstool"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "4d4",
        "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.",
        "name": "Broken Bottles"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "4d4",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.",
        "name": "Darts"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.",
        "name": "Liquid Courage (Recharge 5-6)"
      },
      {
        "desc": "The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bar-brawl/"
  },
  {
    "slug": "barbed-devil",
    "desc": "",
    "name": "Barbed Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 8,
    "skills": {
      "deception": 5,
      "insight": 5,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 18",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Barbed Hide",
        "desc": "At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.",
        "attack_bonus": 0,
        "damage_dice": "1d10"
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_barbed-devil/"
  },
  {
    "slug": "barbed-devil-a5e",
    "desc": "",
    "name": "Barbed Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 7,
      "deception": 5,
      "insight": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two attacks with its claws and one with its tail. Alternatively  it uses Hurl Flame twice."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature  it is grappled (escape DC 15). While the target is grappled  this attack may be used only against the grappled creature and has advantage against that creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature  it catches on fire  taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object  it catches on fire. A creature can use an action to extinguish this fire."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Barbed Hide",
        "desc": "A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn."
      },
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 78,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_barbed-devil/"
  },
  {
    "slug": "barbed_devil_bf",
    "desc": "",
    "name": "Barbed Devil",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 24,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": 6,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two Claw attacks and one Tail attack, or it makes three Hurl Flame attacks."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 150 ft., one target. _Hit:_ 12 (3d6+2) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Barbed Death",
        "desc": "When the barbed devil dies, its body withers, leaving behind a mass of spikes on the ground in a 10-foot radius centered on the devil's body. The area becomes difficult terrain for 1 minute, and when a creature moves into or within the area, it takes 2d6 piercing damage for every 5 feet it travels."
      },
      {
        "name": "Barbed Hide",
        "desc": "A creature that hits the barbed devil with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage. A creature that starts its turn grappling or grappled by the barbed devil takes 3 (1d6) piercing damage."
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_barbed-devil/"
  },
  {
    "slug": "bard_bf",
    "desc": "",
    "name": "Bard",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 114,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 22,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 24,
    "strength_save": 0,
    "dexterity_save": 6,
    "constitution_save": 1,
    "intelligence_save": 2,
    "wisdom_save": 1,
    "charisma_save": 7,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Artistic Expression",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common plus any two languages",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bard makes two Rapier or Hand Crossbow attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Rapier",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5. ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."
      },
      {
        "name": "Hand Crossbow",
        "desc": "_Ranged Weapon Attack:_+6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."
      },
      {
        "name": "Dissonant Outburst (Recharge 4-6)",
        "desc": "Each creature within 30 feet of the bard and that can see or hear it must make a DC 15 WIS save. On a failure, a creature takes 14 (4d6) thunder damage and 7 (2d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Spellcasting",
        "desc": "The bard casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: dancing lights, mage hand, message<br>3/day each: _faerie fire_, _hold_, _suggestion_<br>1/day each: _confusion_, _greater invisibility_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Artistic Expression",
        "desc": "The bard has one primary form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. It is resistant to one type of damage associated with that artistic expression. For example, a bard expressing art through song or oration is resistant to thunder damage, a bard expressing art through paint is resistant to acid or poison damage (the bard's choice), and a bard expressing art through witty discourse or clever quips is resistant to psychic damage. This trait can't make the bard resistant to force, necrotic, or radiant damage."
      },
      {
        "name": "Expressive Weapons",
        "desc": "When the bard hits with any weapon, the weapon deals an extra 3d8 damage of the type determined by Artistic Expression."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bard/"
  },
  {
    "slug": "barometz",
    "desc": "This creature resembles a large horned goat covered in thick green moss. A vine trails from the beast\u2019s udder to a nearby tree. The creature smells of fresh bread and floral grapes._  \n**Born of Fruit.** The barometz is a strange plant-like monster that arises spontaneously from a normal fruit tree, some say as the result of ancient druidic magic or fey meddling. A fruit tree bearing a barometz grows an unusually large fruit that soon drops from the tree and bursts open to reveal the goat-like creature. The barometz remains attached to its parent plant by a vine and spends its life clearing the area around the fruit tree of weeds and other noxious plants.  \n**A Feast for Kings.** The flesh of a barometz is considered a delicacy by almost all humanoids and giants, and few barometz survive for long once they are discovered by a band of trollkin hunters or foraging hill giants. Elves and other woodland humanoids have attempted to breed barometz, without success. The creature does not reproduce naturally and the methods by which they appear are still unknown.",
    "name": "Barometz",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Sylvan but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The barometz makes two attacks: one with its gore and one with its hooves."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fruit of the Land",
        "desc": "When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroes' feast spell for 8 hours. If the feast isn't consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves."
      },
      {
        "name": "Parent Vine",
        "desc": "The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of exhaustion per hour until it dies."
      },
      {
        "name": "Regeneration",
        "desc": "The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz's parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn't regenerate."
      },
      {
        "name": "Wildland Runner",
        "desc": "Difficult terrain composed of forest underbrush, bushes, or vines doesn't cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the entangle and wall of thorns spells."
      }
    ],
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_barometz/"
  },
  {
    "slug": "barong",
    "desc": "",
    "name": "Barong",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d10+126",
    "speed": {
      "fly": 60,
      "walk": 60
    },
    "strength": 25,
    "dexterity": 20,
    "constitution": 25,
    "intelligence": 18,
    "wisdom": 23,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 12,
    "perception": 12,
    "skills": {
      "insight": 12,
      "perception": 12,
      "persuasion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "desc": "Barong makes two attacks: one with his bite and one with his claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 13,
        "damage_dice": "1d8+7",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 18 (4d8) radiant damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 13,
        "damage_dice": "1d6+7",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 18 (4d8) radiant damage.",
        "name": "Claws"
      },
      {
        "desc": "Barong can summon any combination of 2d4 good-aligned ghosts, uraeuses or couatls; 1d4 temple dogs, unicorns, or good-aligned wraiths; or one buraq or deva. The spirits and celestials appear in unoccupied spaces within 60 feet of Barong and act as his allies. They remain for 1 minute or until Barong dismisses them as an action.",
        "name": "Summon Spirit (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature makes an attack against Barong or one of his allies within 30 feet, Barong grants the target of the attack a +5 bonus to its AC until the start of his next turn.",
        "name": "Divine Protection"
      }
    ],
    "legendary_desc": "Barong can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Barong regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "desc": "Barong makes one claw attack.",
        "name": "Claw"
      },
      {
        "desc": "Each creature he chooses within 30 feet of him can immediately repeat a saving throw to end one condition currently affecting it.",
        "name": "Enlightening Roar"
      },
      {
        "desc": "Barong roars a command at one allied undead or celestial within 30 feet of him. It can move up to its speed and make one attack as a reaction. The creature doesn't provoke an opportunity attack from this movement. Bats Bats exist in hundreds of species, from the harmless messenger bats of the ghoul empire to the ravening blood-devouring vampire bats found in various castles and deep jungles. The giant albino bat and the giant vampire bat are two monsters that vex adventurers more often than most, and they are often allies of darakhul, werebats, dhampirs, and vampires.",
        "name": "Divine Command (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "All allies within 30 feet of Barong gain a +6 bonus to saving throws as long as Barong is conscious.",
        "name": "Aura of Protection"
      },
      {
        "desc": "Barong's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (already included below).",
        "name": "Divine Weapons"
      },
      {
        "desc": "Barong has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "Barong has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      }
    ],
    "spell_list": [],
    "page_no": 49,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_barong/"
  },
  {
    "slug": "basilisk",
    "desc": "",
    "name": "Basilisk",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Petrifying Gaze",
        "desc": "If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.\nIf the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [
      "Desert",
      "Mountains",
      "Ruin",
      "Jungle",
      "Hills",
      "Mountain",
      "Caverns",
      "Plane Of Earth"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/basilisk.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_basilisk/"
  },
  {
    "slug": "basilisk-a5e",
    "desc": "",
    "name": "Basilisk",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 20,
      "climb": 10
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Stone Gaze (Gaze)",
        "desc": "The basilisk targets a creature within 60 feet. The target makes a DC 13 Constitution saving throw. On a failure  the target magically begins to turn to stone and is restrained. A lesser restoration spell ends this effect. At the beginning of the basilisks next turn  if still restrained  the target repeats the saving throw. On a success  the effect ends. On a failure  the target is petrified. This petrification can be removed with greater restoration or similar magic or with basilisk venom."
      },
      {
        "name": "Venomous Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Stone Glance",
        "desc": "If a creature within 60 feet that the basilisk can see hits the basilisk with an attack, the basilisk uses Stone Gaze on the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 32,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_basilisk/"
  },
  {
    "slug": "basilisk_bf",
    "desc": "",
    "name": "Basilisk",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": -1,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -2,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,petrified,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Poison Spit",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 13 (3d6+3) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The basilisk is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Petrifying Gaze",
        "desc": "When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_basilisk/"
  },
  {
    "slug": "bastet-temple-cat",
    "desc": "_A slim feline far larger than any house cat slips from the shadows. Its coat glistens like ink as it chirps, and its tail flicks teasingly as its golden eyes observe the doings in its temple._  \n**Bred for Magic.** Temple cats of Bastet are thought by some to be celestials, but they are a terrestrial breed, created by the priesthood through generations of enchantment.  \n**Lazy Temple Pets.** By day, temple cats laze about their shrines and porticos, searching out attention from the faithful and occasionally granting boons when it suits then.  \n**Fierce Shrine Guardians.** By night, they serve as guardians in their temples, inciting would-be thieves to come close before viciously mauling them. More than one would-be rogue has met his or her fate at the claws and teeth of these slim, black-furred beasts. Bastet temple cats are fierce enemies of temple dogs.",
    "name": "Bastet Temple Cat",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 40,
    "hit_dice": "9d6+9",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 19,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Nurian, and Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The temple cat makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4"
      },
      {
        "name": "Fascinating Lure",
        "desc": "The temple cat purrs loudly, targeting a humanoid it can see within 30 feet that can hear the temple cat. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target must move toward the cat at normal speed and try to pet it or pick it up. A charmed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Lure for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The temple cat has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the temple cat's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:\n\nat will: guidance\n\n3/day each: charm person, cure wounds\n\n1/day: enhance ability (only Cat's Grace)"
      },
      {
        "name": "Priestly Purr",
        "desc": "When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet, that spellcaster can choose two 1st-level spells and one 2nd-level spell that they are able to cast and imbue them into the temple cat. The temple cat can cast these spells 1/day each without a verbal component. These spells are cast as if they were included in the temple cat's Innate Spellcasting trait."
      }
    ],
    "spell_list": [],
    "page_no": 32,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bastet-temple-cat/"
  },
  {
    "slug": "bastettemplecat-tob1-2023",
    "desc": "False",
    "name": "Bastet Temple Cat",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 40,
    "hit_dice": "9d6 + 9",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 19,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The temple cat makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Fascinating Purr",
        "desc": "The temple cat purrs loudly at a Humanoid it can see within 30 feet of it and that can hear it. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target is incapacitated and must move on its turn toward the cat by the most direct route, trying to get within 5 feet of the cat and pet or hold it. The target doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the cat, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Purr for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it."
      },
      {
        "name": "Spellcasting",
        "desc": "The temple cat casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: guidance\n3/day each: charm person, cure wounds\n1/day: enhance ability (only Cat's Grace)"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The temple cat has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Priestly Purr",
        "desc": "When a cleric or paladin who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet of it, that spellcaster can choose two 1st-level spells and one 2nd-level spell that it is able to cast and imbue the temple cat with the spells. The spellcaster doesn't expend spell slots to imbue the cat in this way. The cat can be imbued with no more than three spells at a time. The cat can use the Spellcasting action to cast each spell once, requiring no material components. Once the spells are expended, the temple cat must finish a long rest before it can be imbued with spells again."
      }
    ],
    "spell_list": [],
    "page_no": 32,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bastet-temple-cat/"
  },
  {
    "slug": "bat",
    "desc": "",
    "name": "Bat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 5,
      "fly": 30
    },
    "strength": 2,
    "dexterity": 15,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use its blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [
      "Forest",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bat/"
  },
  {
    "slug": "bat-a5e",
    "desc": "",
    "name": "Bat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 5,
      "fly": 30
    },
    "strength": 4,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The bat has advantage on Perception checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 439,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bat/"
  },
  {
    "slug": "bat_bf",
    "desc": "",
    "name": "Bat",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 5,
      "fly": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "deafened",
    "damage_resistances": "blinded",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use its keensense while deafened."
      },
      {
        "name": "Heightened Hearing",
        "desc": "The bat's Perception is 16 when perceiving by hearing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bat/"
  },
  {
    "slug": "bat_giant_bf",
    "desc": "",
    "name": "Bat, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "deafened",
    "damage_resistances": "blinded",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dizzying Screech",
        "desc": "The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use its keensense while deafened."
      },
      {
        "name": "Heightened Hearing",
        "desc": "The bat's Perception is 16 when perceiving by hearing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bat-giant/"
  },
  {
    "slug": "bat_swarm_of_bats_bf",
    "desc": "",
    "name": "Bat, Swarm of Bats",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "deafened",
    "damage_resistances": "blinded,Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cacophonous Swarm",
        "desc": "A creature in the swarm's space that casts a spell with a verbal component must succeed on a DC 12 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use."
      },
      {
        "name": "Echolocation",
        "desc": "The swarm can't use its keensense while deafened."
      },
      {
        "name": "Heightened Hearing",
        "desc": "The swarm's Perception is 16 when perceiving by hearing."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bat-swarm-of-bats/"
  },
  {
    "slug": "bathhouse-drake",
    "desc": "",
    "name": "Bathhouse Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "fly": 60,
      "swim": 60,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 6,
      "persuasion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., truesight 10 ft., passive Perception 16",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.",
        "name": "Scalding Jet"
      },
      {
        "desc": "The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Steam Burst (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The bathhouse drake can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.",
        "name": "Soapy"
      },
      {
        "desc": "The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: create or destroy water, misty step, prestidigitation\n3/day each: control water, fog cloud, gaseous form, lesser restoration",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bathhouse-drake/"
  },
  {
    "slug": "beach-weird",
    "desc": "",
    "name": "Beach Weird",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d10+10",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 30', passive Perception 12",
    "languages": "Aquan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird."
      },
      {
        "name": "Create Quicksand (3/Day)",
        "desc": "Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Invisible in Water",
        "desc": "Is invisible while fully immersed in water."
      },
      {
        "name": "Swim in Sand",
        "desc": "Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand."
      },
      {
        "name": "Tidepool Bound",
        "desc": "Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs."
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_beach-weird/"
  },
  {
    "slug": "bear_black_bf",
    "desc": "",
    "name": "Bear, Black",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The bear's Perception is 18 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bear-black/"
  },
  {
    "slug": "bear_brown_bf",
    "desc": "",
    "name": "Bear, Brown",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The brown bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 14). The bear can grapple only one creature at a time."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The bear's Perception is 18 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bear-brown/"
  },
  {
    "slug": "bear_polar_bf",
    "desc": "",
    "name": "Bear, Polar",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The polar bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 15). The bear can grapple only one creature at a time."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (1d8+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The bear's Perception is 18 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bear-polar/"
  },
  {
    "slug": "bearded-devil",
    "desc": "",
    "name": "Bearded Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two attacks: one with its beard and one with its glaive."
      },
      {
        "name": "Beard",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.",
        "attack_bonus": 5,
        "damage_dice": "1d10",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Steadfast",
        "desc": "The devil can't be frightened while it can see an allied creature within 30 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bearded-devil/"
  },
  {
    "slug": "bearded-devil-a5e",
    "desc": "",
    "name": "Bearded Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil attacks once with its beard and once with its glaive."
      },
      {
        "name": "Beard",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage  and the target is poisoned until the end of the devils next turn. While poisoned in this way  the target can't regain hit points."
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct  it makes a DC 12 Constitution saving throw. On a failure  it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack  the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check  ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 79,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bearded-devil/"
  },
  {
    "slug": "bearded_devil_bf",
    "desc": "",
    "name": "Bearded Devil",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": -1,
    "wisdom_save": 2,
    "charisma_save": 0,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two Beard Spines attacks and one Glaive attack."
      },
      {
        "name": "Beard Spines",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Glaive",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (1d10+3) slashing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 13 CON save or lose 3 (1d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing, provided the target is capable of regaining HP."
      }
    ],
    "bonus_actions": [
      {
        "name": "Enhance Pain",
        "desc": "The bearded devil enhances the pain in one creature it can see within 30 feet of it that is poisoned from the devil's Beard Spines attack or suffering an infernal wound from the devil's Glaive attack. The target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn, as it doubles over in pain."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Show Mettle",
        "desc": "While it can see a superior devil, such as a barbed devil, pit fiend, or similar, the bearded devil has advantage on saves against being charmed and frightened."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bearded-devil/"
  },
  {
    "slug": "bearfolk",
    "desc": "_Although it has the head of a shaggy bear, this humanoid creature wears armor and carries a battleaxe in one massive, clawed hand and a warhammer in the other. It\u2019s a solid slab of muscle that towers imposingly over most humans._  \nThe hulking bearfolk are intimidating creatures. Brutish and powerful, they combine features of humanoid beings and bears. Their heads are ursine with heavy jaws and sharp teeth. Dark fur covers their bodies, which are packed with muscle. Adult bearfolk stand at least 7 feet tall and weigh more than 600 pounds.  \n**Passionate and Volatile.** Boisterous and jovial, the bearfolk are a people of extremes. They celebrate with great passion and are quick to explosive anger. Settling differences with wrestling matches that leave permanent scars is common, as is seeing two bloodied bearfolk sharing a cask of mead and a raucous song after such a scuffle.",
    "name": "Bearfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "bearfolk",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Giant",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frenzy (1/rest)",
        "desc": "As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage."
      },
      {
        "name": "Keen Smell",
        "desc": "The bearfolk has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 33,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bearfolk/"
  },
  {
    "slug": "bearfolk-chieftain",
    "desc": "",
    "name": "Bearfolk Chieftain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "bearfolk",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "chain shirt, shield",
    "hit_points": 130,
    "hit_dice": "20d8+40",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 11,
      "insight": 5,
      "intimidation": 7,
      "persuasion": 4,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The bearfolk makes two attacks with its battleaxe and one with its bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.",
        "name": "Battleaxe"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.",
        "name": "Leadership (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).",
        "name": "Brute"
      },
      {
        "desc": "As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.",
        "name": "Frenzy (1/rest)"
      },
      {
        "desc": "The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.",
        "name": "Savage Charge"
      }
    ],
    "spell_list": [],
    "page_no": 51,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bearfolk-chieftain/"
  },
  {
    "slug": "bearfolk-thunderstomper",
    "desc": "",
    "name": "Bearfolk Thunderstomper",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', tremorsense 30', passive Perception 15",
    "languages": "Common, Giant, Umbral",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Thunder Stomp or Warsong then 1 Bite and 1 War Flute."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage."
      },
      {
        "name": "War Flute",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder."
      },
      {
        "name": "Thunder Stomp",
        "desc": "Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both)."
      },
      {
        "name": "Warsong",
        "desc": "Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern"
      }
    ],
    "bonus_actions": [
      {
        "name": "Frenzy (Recharges on a Short or Long Rest)",
        "desc": "Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage."
      },
      {
        "name": "Taunt (2/Day)",
        "desc": "Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deceptive Steps",
        "desc": "While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures)."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_bearfolk-thunderstomper/"
  },
  {
    "slug": "bearfolk-tob1-2023",
    "desc": "False",
    "name": "Bearfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Good",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 45,
    "hit_dice": "6d8 + 18",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Giant",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands."
      }
    ],
    "bonus_actions": [
      {
        "name": "Frenzy (Recharges after a Long or Short Rest)",
        "desc": "The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bearfolk has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 33,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bearfolk/"
  },
  {
    "slug": "bearing-golem",
    "desc": "A scattering of metal ball bearings coalesces into a constantly shifting humanoid shape._  \nMade up of thousands of ball bearings, a bearing golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal pellets.  \n**Thievish Inspiration.** The first bearing golem was created when a wizard saw a thief foiling the traps in its tower with ball bearings. After disposing of the thief, the wizard collected the metal balls and realized their purpose could be improved if the bearings spread themselves. A later variant used caltrops instead creating the Open Game License",
    "name": "Bearing Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Steel Shot",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Scattershot (Recharge 5-6)",
        "desc": "The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "False Appearance",
        "desc": "While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      },
      {
        "name": "Reform",
        "desc": "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action."
      },
      {
        "name": "Scatter",
        "desc": "As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's ball bearings must succeed on a DC 15 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area."
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bearing-golem/"
  },
  {
    "slug": "bearking-tob1-2023",
    "desc": "False",
    "name": "Bear King",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d8 + 70",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": 9,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 18,
    "skills": {
      "Athletics": 9,
      "Intimidation": 7,
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "poison; bludgeoning, slashing, and piercing from nonmagical attacks not made with cold iron weapons",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., truesight 10 ft., passive Perception 18",
    "languages": "Common, Elvish, Giant, Sylvan",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone."
      },
      {
        "name": "Bite (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing."
      },
      {
        "name": "Claw (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage."
      },
      {
        "name": "Maul (Fey or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage."
      },
      {
        "name": "Honey Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies."
      },
      {
        "name": "Move",
        "desc": "The Bear King moves up to his speed without provoking opportunity attacks."
      },
      {
        "name": "Honey Toss",
        "desc": "The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn."
      },
      {
        "name": "Frightful Roar (Costs 2 Actions)",
        "desc": "The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": "The Bear King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Bear King regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The Bear King moves up to his speed without provoking opportunity attacks."
      },
      {
        "name": "Honey Toss",
        "desc": "The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn."
      },
      {
        "name": "Frightful Roar (Costs 2 Actions)",
        "desc": "The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Honeyed Weapons",
        "desc": "Radiant, magical honey drips from the Bear King's paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack)."
      },
      {
        "name": "Keen Smell",
        "desc": "The Bear King has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Bear King fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Regeneration (Bear or Hybrid Form only)",
        "desc": "The Bear King regains 10 hp at the start of his turn if he has at least 1 hp."
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bear-king/"
  },
  {
    "slug": "bearmit-crab",
    "desc": "",
    "name": "Bearmit Crab",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "swim": 20,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "Passive Perception 13",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The bearmit crab makes two attacks: one claw attack and one bite attack or two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The bearmit crab has two claws, each of which can grapple only one target.",
        "name": "Claw"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When a creature hits the bearmit crab with a slashing or piercing melee weapon, the creature must succeed on a DC 13 Strength saving throw, or its weapon becomes stuck to the bearmit crab's shell. While the weapon is stuck, it can't be used. A creature can pull the weapon free by taking an action to make a DC 13 Strength check and succeeding.",
        "name": "Viscid Shell"
      },
      {
        "desc": "The bearmit crab has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "While the bearmit crab remains motionless, it is indistinguishable from a normal pile of rocks.",
        "name": "False Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bearmit-crab/"
  },
  {
    "slug": "beetle-clacker-soldier",
    "desc": "",
    "name": "Beetle, Clacker Soldier",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "slashing from nonmagical attacks",
    "damage_immunities": "thunder",
    "condition_immunities": "",
    "senses": "blindsight 30', passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 0 ft., one creature,. 11 (2d8+2) piercing damage."
      },
      {
        "name": "Clack",
        "desc": "Clacks its mandibles to create small but dangerous booming noise in 15 ft. cone. Each creature in area: 5 (2d4) thunder (DC 13 Con half). When multiple beetles clack in same turn and create overlapping cones each creature in overlapping cones makes one save with disadvantage vs. total damage from all overlapping cones rather than one save for each."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Compact",
        "desc": "Can occupy same space as one other clacker soldier."
      }
    ],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_beetle-clacker-soldier/"
  },
  {
    "slug": "beetle-clacker-swarm",
    "desc": "",
    "name": "Beetle, Clacker Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 30', passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit 0' 1 tgt in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half of its hp or fewer."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Constant Clacking",
        "desc": "A creature that starts its turn in the swarm's space takes 5 (1d10) thunder."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny creature. Swarm can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_beetle-clacker-swarm/"
  },
  {
    "slug": "befouled-weird",
    "desc": "Water filled with algae, worms, and other detritus rises up in a serpentine form. It reeks of stagnation and rot._  \n**Corrupted Water Elementals.** When aquatic parasites invade a water elemental, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites. It prefers warm, marshy environments where the parasites are more at home. While the weird can carry any parasite, it most commonly acts as a host for brain-eating amoebas.  \n**Exiles to the Material Plane.** Water elementals prevent befouled weirds from infesting the Plane of Water. Otherwise, the tainted creatures infuse pure water elementals with their parasites. Water elementals knowledgeable about such things equate a plague of befouled weirds to Open Game License",
    "name": "Befouled Weird",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 60
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Aquan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The befouled weird makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with parasitic amoebas (see the Parasitic Amoebas trait).",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Drown in Filth (Recharge 4-6)",
        "desc": "A creature in the befouled weird's space must make a DC 13 Strength saving throw. On a failure, the target takes 10 (2d6 + 3) bludgeoning damage and 7 (2d6) necrotic damage, and, if it is Medium or smaller, it is grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the weird's space. At the start of each of the weird's turns, the grappled target takes 10 (2d6 + 3) bludgeoning damage and 7 (2d6) necrotic damage, and it must make a DC 13 Constitution saving throw or become infected with parasitic amoebas. A creature within 5 feet of the weird can pull the target out of it by taking an action to make a DC 13 Strength check and succeeding."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Freeze",
        "desc": "If the befouled weird takes cold damage, it partially freezes. Its speed is reduced by 10 feet until the end of its next turn."
      },
      {
        "name": "Parasitic Amoebas",
        "desc": "A creature other than the weird that becomes infected with parasitic amoebas becomes vulnerable to necrotic damage. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Intelligence score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Intelligence to 0, the creature dies. If a water elemental dies in this way, its body becomes a befouled weird 1d4 hours later. The disease lasts until removed by the lesser restoration spell or similar magic."
      },
      {
        "name": "Unclean",
        "desc": "If a creature targets the weird with the lesser restoration spell, requiring a successful melee spell attack roll, the weird takes 9 (2d8) radiant damage and can't infect targets with parasitic amoebas for 1 minute."
      },
      {
        "name": "Water Form",
        "desc": "The befouled weird can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 41,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_befouled-weird/"
  },
  {
    "slug": "beggar-ghoul",
    "desc": "",
    "name": "Beggar Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Savage Hunger",
        "desc": "A beggar ghoul that hits with its bite attack against a creature that hasn't acted yet in this combat scores a critical hit."
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_beggar-ghoul/"
  },
  {
    "slug": "beggarghoul-tob1-2023",
    "desc": "False",
    "name": "Beggar Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghoul requires no air or sleep."
      },
      {
        "name": "Pack Tactics",
        "desc": "The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Savage Hunger",
        "desc": "Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised."
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_beggar-ghoul/"
  },
  {
    "slug": "beheadedvengefulspirit-tob1-2023",
    "desc": "False",
    "name": "Beheaded Vengeful Spirit",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Any Alignment",
    "armor_class": 15,
    "armor_desc": "Angry Defiance",
    "hit_points": 54,
    "hit_dice": "12d8",
    "speed": {
      "walk": 60
    },
    "strength": 7,
    "dexterity": 13,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Essence of Rage",
        "desc": "Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d8 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be enraged until the end of its next turn. While enraged, the target has advantage on melee attack rolls and must move to and attack the nearest creature other than the spirit. In addition, attack rolls against the enraged target have advantage."
      },
      {
        "name": "Decapitation (1/Day)",
        "desc": "The vengeful spirit makes a quick, cutting gesture at one creature it can see within 30 feet of it that has a head and that is below half its hp maximum. The target must make a DC 14 Constitution saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. A target that fails the saving throw also has one of its heads cut off. The creature dies if it can't survive without the lost head."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Angry Defiance",
        "desc": "The vengeful spirit adds its Charisma modifier to its AC (included above)."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The vengeful spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "The vengeful spirit doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_beheaded-vengeful-spirit/"
  },
  {
    "slug": "behir",
    "desc": "",
    "name": "Behir",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 23,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The behir makes two attacks: one with its bite and one to constrict."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d10",
        "damage_bonus": 6
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.",
        "attack_bonus": 10,
        "damage_dice": "2d10+2d10",
        "damage_bonus": 6
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d10"
      },
      {
        "name": "Swallow",
        "desc": "The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.\nIf the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.",
        "attack_bonus": 0,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 265,
    "environments": [
      "Underdark",
      "Ruin",
      "Plane Of Earth",
      "Caverns"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/behir.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_behir/"
  },
  {
    "slug": "behir-a5e",
    "desc": "",
    "name": "Behir",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 60,
      "climb": 40,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "perception": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The behir makes a bite attack and then a constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir  and the behir has not swallowed anyone else  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the behir  and it takes 21 (6d6) acid damage at the start of each of the behirs turns."
      },
      {
        "name": "If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature",
        "desc": ""
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Vengeful Breath (1/Day",
        "desc": "When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The behir can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Serpentine",
        "desc": "The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 33,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_behir/"
  },
  {
    "slug": "behir-magus-a5e",
    "desc": "",
    "name": "Behir Magus",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 60,
      "climb": 40,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "perception": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The behir makes a bite attack and then a constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir  and the behir has not swallowed anyone else  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the behir  and it takes 21 (6d6) acid damage at the start of each of the behirs turns."
      },
      {
        "name": "If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature",
        "desc": ""
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Vengeful Breath (1/Day",
        "desc": "When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect."
      },
      {
        "name": "Blindness (1/Day)",
        "desc": "When struck by a ranged or area attack by a creature within 60 feet that it can see, the behir forces the attacker to make a DC 13 Constitution saving throw. On a failure, the creature is magically blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns."
      },
      {
        "name": "Invisibility (1/Day)",
        "desc": "When damaged by an attack, the behir magically becomes invisible for 1 minute or until it makes an attack."
      },
      {
        "name": "Drain Charge (1/Day)",
        "desc": "When subjected to lightning damage, the behir takes no damage, and the attacker or caster takes necrotic damage equal to the lightning damage dealt."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The behir can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Serpentine",
        "desc": "The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_behir-magus/"
  },
  {
    "slug": "behir_bf",
    "desc": "",
    "name": "Behir",
    "size": "huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 223,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 30,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 22,
    "charisma": 12,
    "strength_save": 10,
    "dexterity_save": 3,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 6,
    "charisma_save": 1,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 90 ft.",
    "languages": "Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The behir makes one Bite attack and one Constrict attack. It can replace its Bite attack with a use of Swallow."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 22 (3d10+6) piercing damage plus 27 (6d8) lightning damage."
      },
      {
        "name": "Constrict",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one Large or smaller creature. _Hit:_ 17 (2d10+6) bludgeoning damage. If the target is Large or smaller and the behir isn't already grappling a creature, the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the behir can't Constrict another target."
      },
      {
        "name": "Swallow",
        "desc": "The behir makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The behir exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the behir is subjected to lighting damage, it takes no damage and instead regains a number of HP equal to the lightning damage dealt."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The behir is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_behir/"
  },
  {
    "slug": "behtu",
    "desc": "_With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands._  \nA demon lord bred the cruelty of a demon with the cunning of a human and the ferocity of an ape into his people, the behtu (BAY-too), who carry his worship from island to island.  \n**Temple Builders.** The behtus raise shrines to their demon lord wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle.  \n**Ichor Drinkers.** In his volcanic temples, the demon lord\u2019s idols weep his ichorous demon blood, which the behtus use to create infusions that give them inhuman strength and speed. The behtus also use the infusions to etch demonic tattoos that grant them infernal powers and protection.  \n**Scaly Mounts.** The behtus breed demonic iguanas as war mounts (treat as giant lizards). The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts.",
    "name": "Behtu",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 52,
    "hit_dice": "8d6+24",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Behtu, Common, Infernal",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Shortspear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Fire Breath (Recharge 6)",
        "desc": "The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 (5d8) fire damage, or half damage with a successful DC 13 Dexterity saving throw."
      },
      {
        "name": "Ichorous Infusions",
        "desc": "Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_behtu/"
  },
  {
    "slug": "behtu-tob1-2023",
    "desc": "False",
    "name": "Behtu",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d6 + 24",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Behtu, Common, Infernal",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The behtu makes one Bite attack and one Spear attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Fire Breath (Recharge 6)",
        "desc": "The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Ichorous Infusion",
        "desc": "The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The behtu typically has 1d4 + 1 infusions in its possession."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 34,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_behtu/"
  },
  {
    "slug": "beli",
    "desc": "_These small, winter faeries are vicious and deadly. With their pale skin and translucent wings, they blend perfectly into their snowy environment; only their beady black eyes stand out against the snow and ice._  \nThese malevolent ice-sprites are a plague upon the people of snowy climates, ambushing unwary prey with icy arrows and freezing spell-like powers.  \n**Servants of the North Wind.** Known as \u201cpatzinaki\u201d in some dialects of Dwarvish, the beli are the servants of winter gods and venerate the north wind as Boreas and other gods of darker aspects. They are frequent allies with the fraughashar.  \n**Feast Crashers.** Beli especially delight in disrupting feasts and making off with the holiday cakes\u2014the least deadly of their malicious pranks.  \n**Fear of Druids.** They have an irrational fear of northern druids and their snow bear companions.",
    "name": "Beli",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarvish, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Ice Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Icy Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow's icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn't die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arctic Hunter",
        "desc": "Beli have advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks made in icy, natural surroundings."
      },
      {
        "name": "Cold Regeneration",
        "desc": "As long as the temperature is below freezing, the beli regains 3 hit points at the start of its turn. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hit points and it doesn't regenerate."
      },
      {
        "name": "Flyby",
        "desc": "The beli doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the beli's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: invisibility\n\n3/day: chill touch"
      }
    ],
    "spell_list": [],
    "page_no": 35,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_beli/"
  },
  {
    "slug": "beli-tob1-2023",
    "desc": "False",
    "name": "Beli",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6 + 10",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarvish, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Ice Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage."
      },
      {
        "name": "Icy Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) cold damage, and the target must succeed on a DC 13 Constitution saving throw or suffer one level of exhaustion from the arrow's icy chill. On a success, the target can't suffer further levels of exhaustion from any beli's Icy Shortbow for 24 hours. If a creature would suffer a sixth level of exhaustion from this attack, it is reduced to 0 hp instead and must make death saving throws as normal. A creature reduced to 0 hp in this way can't suffer further levels of exhaustion from any beli's Icy Shortbow for 24 hours."
      },
      {
        "name": "Invisibility",
        "desc": "The beli magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the beli wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Arctic Hunter",
        "desc": "The beli has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. In addition, it has advantage on Wisdom (Perception) checks that rely on sight in snowy terrain."
      },
      {
        "name": "Cold Regeneration",
        "desc": "If it starts its turn in an area with below freezing temperature, the beli regains 3 hp. If the beli takes fire damage, this trait doesn't function at the start of the beli's next turn. The beli dies only if it starts its turn with 0 hp and it doesn't regenerate."
      },
      {
        "name": "Flyby",
        "desc": "The beli doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      }
    ],
    "spell_list": [],
    "page_no": 35,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_beli/"
  },
  {
    "slug": "belu",
    "desc": "",
    "name": "Belu",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage and target: DC 16 Str save or pushed up to 10 ft. away from it and knocked prone."
      },
      {
        "name": "Shatterstone (Recharge 5-6)",
        "desc": "Hurls enchanted rock at point it can see within 60' of it. Rock shatters on impact and each creature within 10 ft. of that point: 44 (8d10) slashing damage (DC 16 Dex half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 14) no material components: At will: entangle speak with plants stone shape2/day: plant growth"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Magically transforms into a Small or Med Humanoid or back into its true form. Its stats other than size are same in each form. Any equipment it is wearing or carrying transforms with it. If it dies it reverts to its true form."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Healing Lotuscraft",
        "desc": "(1/Day). Can spend 1 min crafting poultice that lasts 24 hrs. When a creature takes an action to apply poultice to a wound or skin of a creature target regains 18 (4d8) hp and is cured of any diseases or conditions affecting it."
      }
    ],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_belu/"
  },
  {
    "slug": "berberoka",
    "desc": "",
    "name": "Berberoka",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": null,
    "bonus_actions": [
      {
        "name": "Saturated Expansion",
        "desc": "While in contact with body of water it absorbs water that is a cube up to 10 ft. on a side and becomes saturated as water fills its body. While saturated increases in size along with anything it is wearing or carrying becoming Huge and has advantage on Str checks and Str saves. If it lacks room to become Huge it attains max size possible in space available. Ground exposed by the absorbed water becomes difficult terrain."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Aqueous Regeneration",
        "desc": "If it starts its turn in contact with body of water large enough to submerge at least half of its body it regains 10 hp if it has at least 1 hp."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in marshland or swamp terrain."
      },
      {
        "name": "Swamp Stalker",
        "desc": "Leaves behind no tracks or other traces of its passage when it moves through marshland or swamp terrain."
      },
      {
        "name": "Multiattack",
        "desc": "Three Slams or two Muck-Coated Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage."
      },
      {
        "name": "Muck-Coated Slam (Saturated Only)",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 24 (3d12+5) bludgeoning damage and the target: DC 15 Dex save or its speed is reduced by 10 ft. as mud and muck coat it. A creature including target can take an action to clean off the mud and muck."
      },
      {
        "name": "Water Jet (Saturated Only Recharge 4-6)",
        "desc": "Releases all absorbed water as a powerful jet in a 60' line that is 5 ft. wide. Each creature in that line: 40 (9d8) bludgeoning damage and is pushed up to 15 ft. away from it and knocked prone (DC 14 Dex half damage and isn't pushed or knocked prone). After using Water Jet it is no longer saturated."
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_berberoka/"
  },
  {
    "slug": "bereginyas",
    "desc": "_These small, winged faeries appear to be made out of gray mist, and can conceal themselves completely in the fogbanks and clouds enshrouding their mountainous lairs._  \n**Mist Dancers.** These evil and cunning faeries (whose name means \u201cmist dancers\u201d in Old Elvish) overcome their victims by seeping into their lungs and choking them on the bereginyas\u2019s foul essence.  \n**Mountain Spirits.** They are most commonly found in the highest mountain ranges, often above the treeline, but they can be encountered in any foggy or misty mountainous region. Shepherds and goatherds often leave bits of milk or cheese to placate them; these offerings are certainly welcome during the spring lambing season.",
    "name": "Bereginyas",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 70,
    "hit_dice": "20d4+20",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bereginyas makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 12) and the bereginyas immediately uses Smother against it as a bonus action."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Smother",
        "desc": "If the bereginyas grapples an opponent, it extends a semi-solid gaseous tendril down the target's throat as a bonus action. The target must make a successful DC 14 Strength saving or it is immediately out of breath and begins suffocating. Suffocation ends if the grapple is broken or if the bereginyas is killed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bereginyas/"
  },
  {
    "slug": "bereginyas-tob1-2023",
    "desc": "False",
    "name": "Bereginyas",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 81,
    "hit_dice": "18d4 + 36",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "bludgeoning",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bereginyas makes two Claw attacks. If both attacks hit the same target, the bereginyas attaches to the target. While attached, the bereginyas can use only the Smother action, and it moves with the target whenever the target moves, requiring none of the bereginyas's movement. The bereginyas can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the bereginyas by succeeding on a DC 14 Strength check."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Smother",
        "desc": "While attached to a creature that isn't a Construct or Undead, the bereginyas extends a tendril of poisonous gas down the creature's throat. The creature must make a DC 14 Constitution saving throw. On a failure, it takes 22 (5d8) poison damage, immediately runs out of breath, and begins suffocating. On a success, it takes half the damage, doesn't run out of breath, and isn't suffocating. Suffocation ends if the creature dies, if the bereginyas is removed from the creature, or if the bereginyas is killed. A suffocating creature that fails this saving throw reduces its remaining rounds of breath by 1."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Foul Form",
        "desc": "The bereginyas's semi-solid form emits poisonous gases. Any creature that starts its turn within 5 feet of the bereginyas must succeed on a DC 14 Constitution saving throw or be poisoned. A creature that succeeds on this saving throw by 5 or more is immune to the bereginyas's Foul Form for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bereginyas/"
  },
  {
    "slug": "berserker",
    "desc": "Hailing from uncivilized lands, unpredictable **berserkers** come together in war parties and seek conflict wherever they can find it.",
    "name": "Berserker",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any chaotic alignment",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d12",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 397,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Tundra",
      "Forest",
      "Grassland",
      "Arctic",
      "Jungle",
      "Hills",
      "Swamp",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_berserker/"
  },
  {
    "slug": "berserker-a5e",
    "desc": "",
    "name": "Berserker",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "intimidation": 3,
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The berserker attacks twice."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Berserkers are lightly-armored and heavily-armed shock troops",
        "desc": "In battle  they tend to prefer charges and heroic single combats over formations and disciplined marches."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodied Frenzy",
        "desc": "While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."
      },
      {
        "name": "Unarmored Defense",
        "desc": "The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."
      }
    ],
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_berserker/"
  },
  {
    "slug": "berserker_bf",
    "desc": "",
    "name": "Berserker",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 3,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The berserker makes two Greataxe attacks."
      },
      {
        "name": "Greataxe",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (1d12+4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
      },
      {
        "name": "Stalwart",
        "desc": "If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_berserker/"
  },
  {
    "slug": "berstuc",
    "desc": "_Although slightly stooped, this male figure is muscular and broad-shouldered. The creature\u2019s head is lost in a riot of moss, and a thick mustache and beard reach almost to its waist._  \nThe hulking, moss-haired berstuc looks sculpted out of a primordial forest\u2014and it stands over 12 feet tall and weighs 800 pounds. Despite its great stature, it seems strangely gentle, with a serene, almost soothing presence. Nothing could be further from the truth; the berstuc is a murderous demon that stalks woodlands and jungles of the Material Plane.  \n_**Poisoned Fruit.**_ Berstuc prowl forests in search of travellers to torment. A berstuc demon poses as a benevolent, or at least indifferent, wood spirit to gain the trust of mortals. It allows itself to be persuaded to help lost travellers (reluctantly) or to lead them to their destinations. Once it draws its unwitting prey deep into the woods, it strikes.  \n_**Verdant Nature.**_ The berstuc doesn\u2019t require food or sleep.",
    "name": "Berstuc",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40,
      "burrow": 20
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "deception": 8,
      "nature": 10,
      "stealth": 4,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Abyssal, Common, Sylvan; telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The berstuc makes three slam attacks and Absorbs once."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the target is grappled (escape DC 16).",
        "attack_bonus": 10,
        "damage_dice": "2d8"
      },
      {
        "name": "Absorb",
        "desc": "The berstuc draws a Medium or smaller creature it has grappled into its body. An absorbed creature is no longer grappled but is blinded and restrained, has total cover from attacks and other effects from outside the berstuc, and takes 14 (2d8 + 5) piercing damage plus 27 (5d10) poison damage at the start of each of the berstuc's turns. The berstuc can hold one absorbed creature at a time. If the berstuc takes 20 damage or more on a single turn from a creature inside it, the berstuc must succeed on a DC 17 Constitution saving throw or expel the absorbed creature, which falls prone within 5 feet of the berstuc. If the berstuc dies, an absorbed creature is no longer restrained and can escape from the corpse by using 5 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Presence",
        "desc": "The berstuc counts as a fey for purposes of spells and magical effects that detect otherworldly creatures. Beasts and plants are comfortable around the berstuc and will not attack it unless ordered to or provoked."
      },
      {
        "name": "Magic Resistance",
        "desc": "The berstuc has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Twisted Path",
        "desc": "The berstuc leaves no path through natural terrain and can't be tracked with skill checks or other natural means. Creatures that travel with it can't retrace their own trails, and they become hopelessly lost after 1 hour of travel. Creatures led astray by a berstuc have disadvantage on attempts to discern their location or to navigate for 24 hours."
      },
      {
        "name": "Forest Camoflage",
        "desc": "The berstuc's stealth bonus is increased to +8 in forest terrain."
      }
    ],
    "spell_list": [],
    "page_no": 76,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_berstuc/"
  },
  {
    "slug": "berstuc-tob1-2023",
    "desc": "False",
    "name": "Berstuc",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10 + 75",
    "speed": {
      "walk": 20,
      "burrow": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 12,
    "skills": {
      "Deception": 8,
      "Nature": 9,
      "Stealth": 4,
      "Survival": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Abyssal, Common, Sylvan, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature and the berstuc doesn't have two other creatures grappled."
      },
      {
        "name": "Enclose",
        "desc": "The berstuc encloses a Medium or smaller creature grappled by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is blinded and restrained, it has total cover from attacks and other effects outside the berstuc, and it takes 21 (6d6) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Presence",
        "desc": "The berstuc detects as a Fey when sensed by spells and features, such as the detect evil and good spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked."
      },
      {
        "name": "Forest Camouflage",
        "desc": "The berstuc has advantage on Dexterity (Stealth) checks made to hide in forest terrain."
      },
      {
        "name": "Magic Resistance",
        "desc": "The berstuc has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Twisted Path",
        "desc": "While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours."
      },
      {
        "name": "Verdant Nature",
        "desc": "The berstuc doesn't require food or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 83,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_berstuc/"
  },
  {
    "slug": "bilwis",
    "desc": "",
    "name": "Bilwis",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 49,
    "hit_dice": "11d8",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 0
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Auran",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.",
        "name": "Whirlwind (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Air Form"
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bilwis/"
  },
  {
    "slug": "birgemon-seal",
    "desc": "",
    "name": "Birgemon Seal",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack one Toothy Maw attack and three Tendril attacks. It can replace all three Tendril attacks with use of Reel."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."
      },
      {
        "name": "Toothy Maw",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +4 to hit, 15 ft., one target, The target is grappled (escape DC 13) if it is a Med or smaller creature and the seal can't use the same tendril on another target. If a creature is grappled by two or more tendrils it is also Restrained."
      },
      {
        "name": "Reel",
        "desc": "Pulls each creature grappled by it up to 10 ft. straight toward it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ice Slide",
        "desc": "If the birgemon seal moves at least 10 ft. in a straight line while on snow or ice during its turn it can slide up to 40 feet."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frozen to the Spot",
        "desc": "When on snow or ice the birgemon seal can't be moved vs. its will."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 90 min."
      }
    ],
    "spell_list": [],
    "page_no": 57,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_birgemon-seal/"
  },
  {
    "slug": "black-bear",
    "desc": "",
    "name": "Black Bear",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [
      "Forest",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_black-bear/"
  },
  {
    "slug": "black-bear-a5e",
    "desc": "",
    "name": "Black Bear",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear attacks once with its bite and once with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 439,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_black-bear/"
  },
  {
    "slug": "black-crier",
    "desc": "This skeletal figure is dressed in the style of a town crier. It carries an elaborate silver bell in its bony hands, and its skull gleams white in the moonlight._  \n**Heralds of Calamity.** The black crier is an undead that appears hours, days, or even months before a great catastrophe. The larger the catastrophe, the earlier the black crier appears.  \n**Servants of Fate.** Black criers are not malicious or vengeful undead and exist to warn of coming danger. They defend themselves if attacked but don\u2019t pursue fleeing opponents.  \n**Mute Messengers.** Despite their name, black criers cannot speak; instead, they use cryptic hand gestures or other mysterious signs to warn people of the impending calamity.  \n**Undead Nature.** A black crier doesn\u2019t require air, food, drink, or sleep.  \n\n## Portents of Disaster\n\n  \nA black crier is always accompanied by signs of impending disaster. The crier isn\u2019t affected or targeted by these portents, but it otherwise has no control over them. The portents appear within a black crier\u2019s bound region (see the Bound by Calamity trait) and can be one or more of the following, becoming more frequent as the date of the catastrophe approaches:\n* Swarms of rats or insects appear, destroying crops, eating food stores, and spreading disease.\n* The ground in the region experiences minor tremors, lasting 1d6 minutes.\n* Thunderstorms, blizzards, and tornadoes plague the region, lasting 1d6 hours.\n* Natural water sources in the region turn the color of blood for 1d4 hours. The water is safe to drink, and the change in color has no adverse effect on local flora and fauna.",
    "name": "Black Crier",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 30,
      "hover": true,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 20,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "history": 4,
      "perception": 9,
      "performance": 9,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, stunned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands all languages but can\u2019t speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The black crier uses its Bell Toll. It then makes two melee attacks."
      },
      {
        "name": "Bell",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Bell Toll",
        "desc": "The black crier targets one creature it can see within 60 feet of it. The creature must make a DC 17 Wisdom saving throw. On a failure, the target takes 14 (4d6) necrotic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. If the saving throw fails by 5 or more, the target suffers one level of exhaustion."
      },
      {
        "name": "Crier's Lament (1/Day)",
        "desc": "The black crier unleashes a devastating peal of anguish and rage in a 30-foot cone. Each creature in the area must make a DC 16 Charisma saving throw. On a failure, a creature drops to 0 hp. On a success, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bound by Calamity",
        "desc": "The black crier is bound to a region where a major catastrophe will happen. This region can be of any size but is never smaller than 1 square mile. If the crier leaves this region, it loses its Rejuvenation trait and Crier's Lament action. It permanently dies if it remains outside of its bound region for more than 24 hours."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies within its bound region before the catastrophe it heralds happens, the black crier returns to life in 1d6 days and regains all its hp. The black crier dies after the catastrophe ends and doesn't rejuvenate. Only a wish spell can prevent this trait from functioning."
      }
    ],
    "spell_list": [],
    "page_no": 42,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_black-crier/"
  },
  {
    "slug": "black-dragon-wyrmling",
    "desc": "",
    "name": "Black Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Black Dragon",
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "5d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_black-dragon-wyrmling/"
  },
  {
    "slug": "black-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Black Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+6",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid in a 20-foot-long  5-foot-wide line. Each creature in that area makes a DC 11 Dexterity saving throw  taking 13 (3d8) acid damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 103,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_black-dragon-wyrmling/"
  },
  {
    "slug": "black-knight-commander",
    "desc": "",
    "name": "Black Knight Commander",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any two languages",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The black knight commander makes two melee attacks."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Frightful Charge (Recharges after a Short or Long Rest)",
        "desc": "The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage."
      },
      {
        "name": "Hateful Aura",
        "desc": "The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below)."
      },
      {
        "name": "Magic Weapons",
        "desc": "The black knight commander's weapon attacks are made with magical (+1) weapons."
      }
    ],
    "spell_list": [],
    "page_no": 418,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_black-knight-commander/"
  },
  {
    "slug": "black-patch",
    "desc": "",
    "name": "Black Patch",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "acid, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "2 Pseudopods. Can replace 1 with Viscid Suffocation."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid."
      },
      {
        "name": "Viscid Suffocation",
        "desc": "One creature in patch's space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creature's speed is halved can't breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesn't harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Eldritch Luminance",
        "desc": "When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn't incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs."
      },
      {
        "name": "Flowing Form",
        "desc": "Can enter hostile creature's space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_black-patch/"
  },
  {
    "slug": "black-pudding",
    "desc": "",
    "name": "Black Pudding",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": "Oozes",
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 16,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.",
        "attack_bonus": 5,
        "damage_dice": "1d6+4d8",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The pudding can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrosive Form",
        "desc": "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.",
        "attack_bonus": 0,
        "damage_dice": "1d8"
      },
      {
        "name": "Spider Climb",
        "desc": "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [
      "Underdark",
      "Sewer",
      "Caverns",
      "Ruin",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_black-pudding/"
  },
  {
    "slug": "black-pudding-a5e",
    "desc": "",
    "name": "Black Pudding",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 20,
      "climb": 20,
      "swim": 20
    },
    "strength": 16,
    "dexterity": 4,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The pudding can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrosive Body",
        "desc": "A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The pudding can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the pudding has disadvantage on attack rolls."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_black-pudding/"
  },
  {
    "slug": "black-shuck",
    "desc": "",
    "name": "Black Shuck",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 15,
    "strength_save": 8,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "necrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 90', truesight 60', passive Perception 13",
    "languages": "understands Abyssal and Common but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic."
      },
      {
        "name": "Curse of the Grave",
        "desc": "Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic."
      },
      {
        "name": "Fearsome Howl (Recharge 5-6)",
        "desc": "Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mist Stalker",
        "desc": "In dim light fog or mist it takes the Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "Has advantage on attack rolls vs. any creature that doesn't have all its hp."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Water Walker",
        "desc": "Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell."
      }
    ],
    "spell_list": [],
    "page_no": 59,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_black-shuck/"
  },
  {
    "slug": "black-sun-orc",
    "desc": "",
    "name": "Black Sun Orc",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "orc",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "climb": 20,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Orc",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The orc makes two attacks with its greatclub or with its sling.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "name": "Greatclub"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "name": "Sling"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.",
        "name": "Aggressive"
      },
      {
        "desc": "Magical darkness doesn't impede the Black Sun orc's darkvision.",
        "name": "Black Sun Sight"
      },
      {
        "desc": "While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      },
      {
        "desc": "The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.",
        "name": "Stone Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_black-sun-orc/"
  },
  {
    "slug": "black-sun-priestess",
    "desc": "",
    "name": "Black Sun Priestess",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "orc",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "insight": 6,
      "intimidation": 6,
      "religion": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Orc",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "name": "Greatclub"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.",
        "name": "Aggressive"
      },
      {
        "desc": "Magical darkness doesn't impede the the Black Sun priestess' darkvision.",
        "name": "Black Sun Sight"
      },
      {
        "desc": "While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      },
      {
        "desc": "The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:\nCantrips (at will): guidance, mending, resistance, sacred flame\n1st level (4 slots): bane, command, cure wounds, detect magic\n2nd level (3 slots): augury, spiritual weapon\n3rd level (3 slots): animate dead, bestow curse, spirit guardians",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_black-sun-priestess/"
  },
  {
    "slug": "black_dragon_wyrmling_bf",
    "desc": "",
    "name": "Black Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 3,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The black dragon can breathe air and water."
      },
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_black-dragon-wyrmling/"
  },
  {
    "slug": "black_pudding_bf",
    "desc": "",
    "name": "Black Pudding",
    "size": "large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 122,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 20,
    "dexterity": 4,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": 5,
    "dexterity_save": -3,
    "constitution_save": 3,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -5,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Ooze Resilience",
    "damage_immunities": "acid,lightning,slashing,grappled,Ooze Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The black pudding makes two Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dampen Light",
        "desc": "The black pudding dims the light around it. The radius of each light source within 60 feet of it is halved until the start of its next turn. The pudding can't use this action while in sunlight."
      }
    ],
    "reactions": [
      {
        "name": "Split",
        "desc": "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 HP. Each new pudding has HP equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The pudding can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrosive Form",
        "desc": "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through a panel of nonmagical wood or metal in its space that is up to 2 inches thick in 1 round."
      },
      {
        "name": "Ooze Nature",
        "desc": "The pudding doesn't require sleep."
      },
      {
        "name": "Ooze Resilience",
        "desc": "The pudding is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
      },
      {
        "name": "Spider Climb",
        "desc": "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_black-pudding/"
  },
  {
    "slug": "blackguard-a5e",
    "desc": "",
    "name": "Blackguard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6,
      "intimidation": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "any two",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight attacks three times with their greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Lance (Mounted Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 13 (2d12) piercing damage  and the target makes a DC 14 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Vile Curse (1/Day)",
        "desc": "The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Anger",
        "desc": "While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time."
      }
    ],
    "spell_list": [],
    "page_no": 475,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_blackguard/"
  },
  {
    "slug": "blackknightcommander-tob1-2023",
    "desc": "False",
    "name": "Black Knight Commander",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 91,
    "hit_dice": "14d8 + 28",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 11,
    "skills": {
      "Animal Handling": 7,
      "Athletics": 7,
      "Intimidation": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 11",
    "languages": "any two languages",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The black knight commander makes one Lance attack and two Mace attacks. If the commander is mounted, its mount can then make one Hooves attack. If both Mace attacks hit one creature, the target takes an extra 7 (2d6) bludgeoning damage."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage."
      },
      {
        "name": "Frightful Charge (Recharges after a Short or Long Rest)",
        "desc": "While mounted, the black knight commander lets loose a terrifying cry. It then moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must make a DC 15 Dexterity saving throw. On a failure, a creature takes 28 (8d6) bludgeoning damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hateful Presence",
        "desc": "Each friendly creature within 10 feet of the black knight commander gains a +2 bonus on weapon damage rolls but can't use the Help action."
      },
      {
        "name": "Locked Saddle",
        "desc": "The black knight commander can't be knocked prone, dismounted, or moved against its will while mounted."
      },
      {
        "name": "Mounted Charge",
        "desc": "If the black knight commander moves at least 20 feet straight toward a creature while mounted and then hits it with a Lance attack on the same turn, the commander can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction."
      },
      {
        "name": "Mounted Warrior",
        "desc": "The black knight commander is rarely seen without its warhorse mount. The warhorse wears custom barding that raises is Armor Class to 15, and mounting and dismounting the warhorse costs the commander only 5 feet of movement. While the commander is mounted, its mount can't be charmed or frightened."
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_black-knight-commander/"
  },
  {
    "slug": "blaspheming-hand",
    "desc": "",
    "name": "Blaspheming Hand",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, psychic; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 11",
    "languages": "understands Abyssal and Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Claw attack and uses Evil Fingers."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14) if it is a Med or smaller creature and hand isn't being used as a mount. Until the grapple ends the target is restrained hand can't use its Claw on another and hand's walking speed is reduced to 0."
      },
      {
        "name": "Evil Fingers",
        "desc": "Gestures at one creature it can see within 60' causing one of the following effects:Beckoning Finger Target: DC 14 Str save or be magically pulled up to 30' in a straight line toward hand. If creature is pulled to within 5 ft. of the hand hand can make one Claw attack vs. it as a bonus action.Punishing Finger Target: DC 14 Cha save or take 10 (3d6) fire and be marked for punishment. Until start of hand's next turn each time punished target makes an attack vs. the hand or its rider target takes 7 (2d6) fire.Repelling Finger Target: DC 14 Str save or take 11 (2d10) force and be pushed up to 10 ft. away from the hand and knocked prone.Unravelling Finger Target: DC 14 Wis save or bear a magical mark. When hand deals damage to marked creature regains hp equal to half damage dealt. Mark lasts until hand dismisses it as a bonus action or it uses Unravelling Finger again."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Steadfast",
        "desc": "Can't be charmed or frightened while at least one of its allies is within 30' of it."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_blaspheming-hand/"
  },
  {
    "slug": "bleakheart",
    "desc": "A humanoid in blurred gray tones settles in the shadowed corner of a dimly-lit room and disappears from view._  \n**Poor Players.** Some people are driven to perform. They crave the adulation of their peers, the attention of strangers, the promise of fame and the immortality it brings. Unfortunately, not every such artist has the talent and perseverance to succeed. Whenever a minstrel flees a stage pelted by rotting produce and ends their life in despair, or an actor\u2019s alcoholism leads them to an early grave after a scathing review, a bleakheart is born. Once a bleakheart rises, it seeks to spread hopelessness and create new bleakhearts.  \n**Walking Shadows.** Bleakhearts exist on the fringes of the societies where they once lived. When they are not skulking in the dark, the citizenry ignores them as they would any other drifter. They linger around taverns, theaters, and other places the living visit for entertainment. Sometimes the sight and sound of merriment rouses the bleakhearts from cold despair to hot rage. The resulting carnage invariably leads to the destruction of the originating bleakheart and the creation of several new ones.  \n**Familiar Faces.** A bleakheart gains grim satisfaction in causing distress to the living, especially those who have recently experienced joy. By day, they lurk in deeply shadowed areas of settlements, usually around places of entertainment, and skim the thoughts of passersby. When a bleakheart detects someone who is elated, it follows them home for further observation. While its victim sleeps, the bleakheart probes their mind, causing the victim nightmares about the subject of their happiness. Once the victim awakens, its joy turned to pain, the bleakheart disguises itself as the personage who once brought the victim joy and reveals itself. Even while magically disguised, a bleakheart appears disquietingly out of focus.  \n**Undead Nature.** A bleakheart doesn\u2019t require air, food, drink, or sleep.",
    "name": "Bleakheart",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "persuasion": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Disheartening Touch",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d6) psychic damage.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      },
      {
        "name": "Steal Joy (Recharge 5-6)",
        "desc": "Each creature of the bleakheart's choice that is within 20 feet of the bleakheart and aware of it must succeed on a DC 13 Wisdom saving throw or its Charisma score is reduced by 1d4. A creature that has taken psychic damage from the bleakheart's Disheartening Touch within the last minute has disadvantage on this saving throw. A creature that has its Charisma reduced to 0 ends its life at the earliest opportunity, and a new bleakheart rises from its corpse 1d4 hours later. Otherwise, the Charisma reduction lasts until the target finishes a long rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Indiscernible in Shadows",
        "desc": "While in dim light or darkness, the bleakheart is invisible."
      },
      {
        "name": "Silent Entry (3/Day)",
        "desc": "As a bonus action, the bleakheart can silently unlock a door within 10 feet of it that is held shut by a mundane lock. If a door has multiple locks, only one is unlocked per use of this trait."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the bleakheart has disadvantage on attack rolls, ability checks, and saving throws."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The bleakheart's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, minor illusion\n3/day each: disguise self"
      }
    ],
    "spell_list": [],
    "page_no": 43,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bleakheart/"
  },
  {
    "slug": "blemmyes",
    "desc": "_This headless giant has a large mouth in its chest, with eyes bulging out on either side of it._  \n**Always Hungry.** Blemmyes are brutes that savor humanoid flesh, and they see all humanoids as potential meals. Some even have the patience to tend groups of humans, goblins, or halflings like unruly herds, farming them for food and fattening them up for maximum succulence.  \n**Cannibals.** So great is their hideous hunger that blemmyes are not above eating their own kind; they cull and consume the weakest specimens of their race when other food is scarce. The most terrible habit of these monsters is that they seldom wait for their food to die, or even for a battle to conclude, before launching into a grisly feast.",
    "name": "Blemmyes",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The blemmyes makes two slam attacks and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is a Medium or smaller incapacitated creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. If the blemmyes takes 20 damage or more during a single turn from a creature inside it, the blemmyes must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the blemmyes. The blemmyes can have only one target swallowed at a time. If the blemmyes dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.",
        "attack_bonus": 8,
        "damage_dice": "4d6"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Carnivorous Compulsion",
        "desc": "If it can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom save or be compelled to move toward that creature and attack it."
      }
    ],
    "spell_list": [],
    "page_no": 37,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_blemmyes/"
  },
  {
    "slug": "blemmyes-tob1-2023",
    "desc": "False",
    "name": "Blemmyes",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10 + 80",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Intimidation": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The blemmyes makes one Bite attack and two Slam attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is incapacitated and a Medium or smaller creature, the target is swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. The blemmyes can have only one target swallowed at a time."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Carnivorous Compulsion",
        "desc": "At the start of each of its turns, if the blemmyes can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom saving throw or spend its next turn moving toward and attacking that creature."
      }
    ],
    "spell_list": [],
    "page_no": 37,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_blemmyes/"
  },
  {
    "slug": "blestsessebe",
    "desc": "",
    "name": "Blestsessebe",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 50
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Celestial, Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Gore attack and two Hooves attacks."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage."
      },
      {
        "name": "Distracting Glow (Recharge 6)",
        "desc": "Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe."
      },
      {
        "name": "Hastening Stomp (Recharge 5-6)",
        "desc": "Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action."
      }
    ],
    "bonus_actions": [
      {
        "name": "Free Runner",
        "desc": "Can take the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blur of Motion",
        "desc": "When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn."
      },
      {
        "name": "Freedom of Movement",
        "desc": "Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Trampling Charge",
        "desc": "If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 61,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_blestsessebe/"
  },
  {
    "slug": "blink-dog",
    "desc": "A **blink dog** takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.",
    "name": "Blink Dog",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "lawful good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Blink Dog, understands Sylvan but can't speak it",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      },
      {
        "name": "Teleport (Recharge 4-6)",
        "desc": "The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [
      "Jungle",
      "Feywild",
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_blink-dog/"
  },
  {
    "slug": "blink-dog-a5e",
    "desc": "",
    "name": "Blink Dog",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Blink Dog, understands but cant speak Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Teleport (Recharge 4-6)",
        "desc": "The blink dog magically teleports up to 40 feet to an unoccupied space it can see."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The blink dog has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 440,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_blink-dog/"
  },
  {
    "slug": "blink_dog_bf",
    "desc": "",
    "name": "Blink Dog",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 1,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Blink Dog,understands Sylvan but can't speak it",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Teleport (Recharge 4-6)",
        "desc": "The blink dog teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one Bite attack."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The blink dog is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The blink dog's Perception is 18 while perceiving by hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The blink dog has advantage on attack rolls against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_blink-dog/"
  },
  {
    "slug": "bloatblossom_bf",
    "desc": "",
    "name": "Bloatblossom",
    "size": "medium",
    "type": "Plant",
    "subtype": "",
    "group": "Sporeborn",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar)."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13)."
      },
      {
        "name": "Toxic Nodule",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one target. _Hit:_ 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Instinct to Pursue",
        "desc": "The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing",
        "desc": "The bloatblossom's Perception is 16 while perceiving by hearing."
      },
      {
        "name": "Plant Resilience",
        "desc": "The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bloatblossom/"
  },
  {
    "slug": "bloated-ghoul",
    "desc": "Bloated ghouls are Open Game License",
    "name": "Bloated Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "19d8+57",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bloated ghoul makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 6,
        "damage_dice": "3d8+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 14 Constitution saving throw or have its speed halved and have disadvantage on Dexterity-based checks and saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 6,
        "damage_dice": "3d6+3"
      },
      {
        "name": "Hideous Feast",
        "desc": "The bloated ghoul feeds on a corpse within 5 feet of it that is less than 1 week old. It regains 1d8 hit points per size category of the creature it consumes. For example, the ghoul regains 1d8 hit points when consuming a Tiny creature or 4d8 hit points when consuming a Large creature. The bloated ghoul can't use Hideous Feast on a corpse if it or another bloated ghoul has already used Hideous Feast on the corpse."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Turning Defiance",
        "desc": "The bloated ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Unholy Stench",
        "desc": "When the bloated ghoul takes piercing or slashing damage, noxious vapors burst from its distended stomach. Each creature within 10 feet of it must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bloated-ghoul/"
  },
  {
    "slug": "blood-barnacle",
    "desc": "",
    "name": "Blood Barnacle",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "10d4",
    "speed": {
      "walk": 10,
      "swim": 30
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60' (blind beyond), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 5 (1d6+2) piercing damage and barnacle attaches to target. While attached barnacle doesn't attack. Instead at start of each of barnacle's turns target loses 5 (1d6+2) hp due to blood loss. Barnacle can detach itself by spending 5 ft. of its movement. A creature including target can take its action to detach barnacle via DC 12 Str check. When barnacle is removed target takes 2 (1d4) piercing damage. If creature ends its turn with barnacle attached to it that creature: DC 12 Con save or contract barnacle shivers (see above)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Host Defense",
        "desc": "When a creature damages an attached blood barnacle with anything other than fire creature hosting barnacle must make DC 12 Wis save or use its reaction to protect the barnacle. Barnacle takes half the damage dealt to it and host takes the other half."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Barnacle Shivers",
        "desc": "Characterized by inescapable cold and shiveringthat slowly pervades victim's body this is a disease that infects creatures attacked by blood barnacles. Until disease is cured infected creature can't regain hp except magically and its hp max decreases by 3 (1d6) for every 24 hrs that elapse. Reduction lasts until disease is cured. Creature dies if disease reduces its hp max to 0. A Humanoid or Beast slain by this disease rises 24 hrs later as a zombie. Zombie isn't under barnacle's control but it views barnacle as an ally."
      },
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent location of creatures that aren't Constructs or Undead and that don't have all of their hp within 60' of it and can sense general direction of such creatures within 1 mile of it."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal barnacle."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_blood-barnacle/"
  },
  {
    "slug": "blood-elemental",
    "desc": "",
    "name": "Blood Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "poison",
    "damage_resistances": "acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, psychic",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The elemental makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "Each creature in the elemental's space must make a DC 15 Constitution saving throw. On a failure, a creature takes 10 (3d6) necrotic damage and, if it is Large or smaller, it is grappled (escape DC 13). A grappled creature is restrained and unable to breathe. If the saving throw is successful, the creature is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time.\n\nAt the start of the elemental's turn, each target grappled by it takes 10 (3d6) necrotic damage. A creature within 5 feet of the elemental can use its action to make a DC 15 Strength check, freeing a grappled creature on a success. When Blood Drain deals 30 or more necrotic damage, the elemental grows in size as though affected by an enlarge/reduce spell. This increase in size lasts until the blood elemental finishes a long rest.",
        "name": "Blood Drain (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Each time the elemental takes cold damage, its speed is reduced by 10 feet until the end of its next turn.",
        "name": "Coagulate"
      },
      {
        "desc": "If the blood elemental becomes entirely submerged in water, it dissipates and dies instantly.",
        "name": "Destroyed by Water"
      },
      {
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Liquid Form"
      }
    ],
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_blood-elemental/"
  },
  {
    "slug": "blood-flurry",
    "desc": "",
    "name": "Blood Flurry",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 15,
      "fly": 40
    },
    "strength": 5,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; B/P/S",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "understands Primordial but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Free Bleeding Cuts attacks."
      },
      {
        "name": "Free Bleeding Cuts",
        "desc": "Melee Weapon Attack: +9 to hit 0' 1 tgt in the swarm's space. 27 (6d8) slashing damage or 13 (3d8) slashing damage if flurry has half of its hp or fewer. If target is a creature other than an Undead or a Construct: DC 16 Con save or lose 13 (3d8) hp at start of each of its turns due to a bleeding wound. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. Wound also closes if target receives magical healing."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent the location of creatures that aren't Undead or Constructs within 30' of it."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs. "
      },
      {
        "name": "Rust Vulnerability",
        "desc": "The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster's Antennae."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 63,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_blood-flurry/"
  },
  {
    "slug": "blood-giant",
    "desc": "",
    "name": "Blood Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "history": 2,
      "perception": 6,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The blood giant makes two blood spear attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d8+6",
        "desc": "Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) cold damage.",
        "name": "Blood Spear"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "4d10+6",
        "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.",
        "name": "Rock"
      },
      {
        "desc": "The blood giant uses one of the following:\nImpale. The blood giant causes 10-foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.\nDrown. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.\nVaporize. A red mist surrounds the blood giant in a 20-foot-radius sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giant's vision. The mist dissipates after 1d4 rounds.",
        "name": "Blood Magic (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.",
        "name": "Blood Sense"
      },
      {
        "desc": "The blood giant's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_blood-giant/"
  },
  {
    "slug": "blood-hag",
    "desc": "_This bent-backed crone has long, leathery arms and cruel, flesh\u2011shearing talons. Her face is a misshapen mass of leathery flesh with a bulbous nose, like a gnarled knot on an old oak tree._  \n**Vampiric Origins.** Blood hags have long skulked on the fringes of society. The first blood hags appeared when a red hag mated with a mad vampire archmage\u00ad\u00ad\u2014their offspring became the first blood hags. Many more followed.  \n**Face Stealers.** Blood hags prey on mankind, stealing their seed to propagate, their blood to satisfy their insatiable thirst, and their faces as trophies of these short-lived and bloody trysts.  \n**Worm Hair.** A blood hag\u2019s hair is a morass of wriggling worms, ever thirsty for fresh blood.",
    "name": "Blood Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "21d8+84",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 19,
    "wisdom": 21,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 9,
    "skills": {
      "deception": 7,
      "intimidation": 7,
      "perception": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "blood sense 90 ft., darkvision 60 ft., passive Perception 19",
    "languages": "Common, Giant, Infernal, Sylvan, Trollkin",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The blood hag makes two claw attacks and one blood-drinking hair attack."
      },
      {
        "name": "Blood-Drinking Hair",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a Medium or smaller target is grappled (escape DC 15). A grappled creature takes 13 (2d8 + 3) necrotic damage at the start of the hag's turns, and the hag heals half as many hit points. The hag gains excess healing as temporary hit points. The hag can grapple one or two creatures at a time. Also see Face Peel.",
        "attack_bonus": 9,
        "damage_dice": "3d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "4d6"
      },
      {
        "name": "Call the Blood",
        "desc": "The blood hag targets a living creature within 30 feet that she detects with her blood sense and makes the target bleed uncontrollably. The target must make a successful DC 16 Constitution saving throw or suffer one of the effects listed below. A target that saves successfully cannot be affected by this hag's ability again for 24 hours."
      },
      {
        "name": "1",
        "desc": "Blood Choke Curse. The target's mouth fills with blood, preventing any speech or spellcasting with verbal components for 1 minute."
      },
      {
        "name": "2",
        "desc": "Blood Eye. The target's eyes well up with bloody tears. The target is blinded for 1 minute."
      },
      {
        "name": "3",
        "desc": "Heart Like Thunder. The target hears only the rushing of blood and their thumping heart. They are deaf for 1 minute."
      },
      {
        "name": "4",
        "desc": "Rupturing Arteries. The victim suffers 7 (2d6) slashing damage as its veins and arteries burst open. The target repeats the saving throw at the beginning of each of its turns. It takes 3 (1d6) necrotic damage if the saving throw fails, but the effect ends on a successful save."
      },
      {
        "name": "Face Peel",
        "desc": "The blood hag peels the face off one grappled foe. The target must make a DC 17 Dexterity saving throw. If the saving throw fails, the face is torn off; the target takes 38 (8d6 + 10) slashing damage and is stunned until the start of the hag's next turn. If the save succeeds, the target takes half damage and isn't stunned. Heal, regeneration, or comparable magic restores the stolen features; other curative magic forms a mass of scar tissue. The peeled-off face is a tiny, animated object (per the spell-20 HP, AC 18, no attack, Str 4, Dex 18) under the hag's control. It retains the former owner's memories and personality. Blood hags keep such faces as trophies, but they can also wear someone's face to gain advantage on Charisma (Deception) checks made to imitate the face's former owner."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "A blood hag automatically senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the hag's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:\n\nat will: disguise self, knock, minor illusion, misty step, pass without trace, protection from evil and good, tongues, water breathing\n\n3/day each: bestow curse, invisibility, mirror image\n\n1/day each: cloudkill, modify memory"
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_blood-hag/"
  },
  {
    "slug": "blood-hawk",
    "desc": "Taking its name from its crimson feathers and aggressive nature, the **blood hawk** fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.",
    "name": "Blood Hawk",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hawk has advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [
      "Hill",
      "Grassland",
      "Coastal",
      "Mountain",
      "Forest",
      "Desert",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_blood-hawk/"
  },
  {
    "slug": "blood-hawk-a5e",
    "desc": "",
    "name": "Blood Hawk",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hawk has advantage on Perception checks that rely on sight."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hawk has advantage on attack rolls against a creature if at least one of the hawks allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 440,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_blood-hawk/"
  },
  {
    "slug": "blood-imp",
    "desc": "Blood drips from the lips of this crimson fiend._  \n**Agents of Death.** Blood imps are the devilish servants of gods of blood, death, and decay. On the Material Plane they are often found hastening the deaths of sacrifices and drinking spilled blood in the names of their masters.  \n**Temple Bane.** Blood imps despise the temples of gods of life and healing. The devils are driven to a mad rage when close to the altar of such a deity and go out of their way to defile or destroy it.",
    "name": "Blood Imp",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "persuasion": 4,
      "religion": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Common, Infernal",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Spew Blood",
        "desc": "Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (2d4) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of its next turn.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bleed the Dying",
        "desc": "The imp's sting has greater efficacy against injured creatures. When the imp hits a creature that doesn't have all its hit points with its sting, the sting deals an extra 1d4 poison damage."
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the imp's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The imp has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 103,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_blood-imp/"
  },
  {
    "slug": "blood-ooze",
    "desc": "",
    "name": "Blood Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, fire, necrotic, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 16 (3d10) necrotic damage. The ooze gains temporary hp equal to the necrotic damage taken.",
        "name": "Pseudopod"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the blood ooze is hit with a melee attack, it can drain blood from the attacker. The attacker must make a DC 15 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one. The ooze gains temporary hp equal to the necrotic damage taken.",
        "name": "Overflow"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 5 (1d10) necrotic damage and the ooze gains temporary hp equal to that amount as it drains blood from the victim. It can add temporary hp gained from this trait to temporary hp gained from its pseudopod attack and Overflow reaction. Its temporary hp can't exceed half its maximum hp. If the ooze takes radiant damage, this trait doesn't function at the start of the ooze's next turn, although it retains any temporary hp it previously gained.",
        "name": "Blood Drain"
      },
      {
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_blood-ooze/"
  },
  {
    "slug": "blood-zombie",
    "desc": "",
    "name": "Blood Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 10,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "6d8+24",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 4 (1d8) necrotic damage. The zombie gains temporary hp equal to the necrotic damage taken.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and the zombie gains temporary hp equal to that amount as it drains blood from the victim. If the zombie takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the zombie's next turn, although it retains any temporary hp it previously gained. It can add temporary hp gained from this trait to temporary hp gained from its slam attack. Its temporary hp can't exceed half its maximum hp.",
        "name": "Blood Drain"
      },
      {
        "desc": "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.",
        "name": "Undead Fortitude"
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_blood-zombie/"
  },
  {
    "slug": "bloodhag-tob1-2023",
    "desc": "False",
    "name": "Blood Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 204,
    "hit_dice": "24d8 + 96",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 19,
    "wisdom": 21,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 19,
    "skills": {
      "Deception": 7,
      "Intimidation": 7,
      "Perception": 9,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 19",
    "languages": "Common, Giant, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The blood hag makes three Claw or Blood Bolt attacks and can use Blood-Drinking Hair or Face Peel. She can replace one attack with a use of Sanguine Curse."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage, and the target is grappled (escape DC 17) if it is a Medium or smaller creature. The blood hag has two claws, each of which can grapple only one target."
      },
      {
        "name": "Blood Bolt",
        "desc": "Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 18 (3d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn."
      },
      {
        "name": "Blood-Drinking Hair",
        "desc": "The hag drains blood from one creature grappled by her. The target must make a DC 17 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The blood hag regains hp equal to half the necrotic damage taken."
      },
      {
        "name": "Face Peel",
        "desc": "The blood hag peels the face off one creature grappled by her. The target must succeed on a DC 17 Dexterity saving throw or take 14 (4d6) slashing damage and be stunned until the end of its next turn. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. While its hp maximum is reduced in this way, the target has disadvantage on all Charisma checks. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Sanguine Curse",
        "desc": "The blood hag curses one creature she can see or sense within 60 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed for 1 minute. A creature automatically succeeds on this saving throw if it doesn't have blood. While cursed, the target is incapacitated and takes 9 (2d8) necrotic damage at the start of each of its turns as its internal blood vessels rupture. The cursed target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "The blood hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):\nAt will: disguise self, knock, tongues\n3/day each: modify memory, pass without trace"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The blood hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her."
      }
    ],
    "spell_list": [],
    "page_no": 226,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_blood-hag/"
  },
  {
    "slug": "bloodsapper",
    "desc": "This hairless, dog-like creature has pale skin, an enormous bladder underneath its throat, and a conical head with two deepset, black eyes. A long, thick red tongue, ending in a hollow spike, flicks from its shrew-like mouth._  \n**Ravenous Blood Eaters.** The bloodsapper is a vampiric creature with an unrelenting thirst for blood. While it can drink the blood of animals and wild beasts, it vastly prefers the blood of sapient bipedal creatures, such as giants and humanoids. When it catches prey, it uses its long, spiked tongue to impale and drain them until they are little more than husks. Due to its appetite, the bloodsapper frequently comes into conflict with other creatures reliant on blood such as Open Game License",
    "name": "Bloodsapper",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Draining Tongue",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the bloodsapper attaches to the target. While attached, the bloodsapper doesn't attack. Instead, at the start of each of the bloodsapper's turns, the target loses 12 (2d8 + 3) hp due to blood loss. The bloodsapper can detach itself from a target by spending 5 feet of its movement, which it does once it has drained 25 hp from the target or the target dies. A creature, including the target, can take its action to detach the bloodsapper's tongue by succeeding on a DC 14 Strength check. Alternatively, the bloodsapper's tongue can be attacked and severed (AC 12; hp 20). The bloodsapper regrows a severed tongue when it completes a long rest or when it reduces a creature to 0 hp.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Bloody Breath (Recharge Special)",
        "desc": "The bloodsapper can expel a 15-foot cone of acrid gas and blood from its bladder. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) acid damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a bloodsapper uses its Bloody Breath, it can't use Bloody Breath again until it has drained at least 25 hp of blood from a creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Scent",
        "desc": "A bloodsapper can smell blood within 240 feet of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the bloodsapper has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp."
      }
    ],
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bloodsapper/"
  },
  {
    "slug": "bloodstone-sentinel",
    "desc": "A humanoid statue made of green stone streaked with red steps forward, its long, curved claws reaching out. Its face is blank of features except two deep eye sockets that drip fresh blood like tears._  \nEvil cults exsanguinate sacrifices over specially prepared bloodstone statues, infusing the life force of the victims into the rock and granting it life. These sentinels are driven to see more blood spilled, whether by their own hands, those of their masters, or even those of their enemies.  \n**Blood Calls Blood.** The blood infused into the sentinel perpetually leaks out, a representation of the agony that created the construct. This agony pulls on nearby creatures, drawing out vital fluids and ripping minor wounds into great injuries. The sentinel stores this blood inside itself, and the red veins in its stone become more prevalent the more blood it stores.  \n**Mindless Fury.** Those who create bloodstone sentinels invariably see power through the spilling of blood and utilize the construct to spread their faith. Some blood cults use the sentinels as mobile containers for the primary component of their profane rituals.  \n**Construct Nature.** A bloodstone sentinel doesn\u2019t require air, food, drink, or sleep.",
    "name": "Bloodstone Sentinel",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "11d10+48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 7,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creators but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bloodstone sentinel makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Lure",
        "desc": "When a creature within 10 feet of the sentinel that isn't an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinel's Blood Reservoir increases by an amount equal to the extra damage dealt."
      },
      {
        "name": "Blood Reservoir",
        "desc": "The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel's Blood Lure trait. The Blood Reservoir can't exceed the sentinel's hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects: \n* Empower Blood. A friendly creature within 30 feet of the sentinel that isn't an undead or a construct has advantage on its next weapon attack roll. \n* Inspire Fury. A creature of the sentinel's choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn't the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury. \n* Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points."
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bloodstone-sentinel/"
  },
  {
    "slug": "bloody-bones",
    "desc": "",
    "name": "Bloody Bones",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "none, but can speak through the use of its Horrific Imitation trait",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.",
        "name": "Dark Stare"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.",
        "name": "Its Crown Runs Red"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours.",
        "name": "Horrifying Aura"
      },
      {
        "desc": "The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check.",
        "name": "Horrific Imitation"
      }
    ],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bloody-bones/"
  },
  {
    "slug": "blue-dragon-wyrmling",
    "desc": "",
    "name": "Blue Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Blue Dragon",
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10+1d6",
        "damage_bonus": 3
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 284,
    "environments": [
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_blue-dragon-wyrmling/"
  },
  {
    "slug": "blue-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Blue Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60,
      "swim": 15
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 30-foot-long  5-foot-wide line of lightning. Each creature in that area makes a DC 12 Dexterity saving throw  taking 22 (4d10) lightning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Desert Farer",
        "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
      },
      {
        "name": "Dune Splitter",
        "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way."
      }
    ],
    "spell_list": [],
    "page_no": 109,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_blue-dragon-wyrmling/"
  },
  {
    "slug": "blue_dragon_wyrmling_bf",
    "desc": "",
    "name": "Blue Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_blue-dragon-wyrmling/"
  },
  {
    "slug": "boar",
    "desc": "",
    "name": "Boar",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 9,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "1d6"
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [
      "Hill",
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_boar/"
  },
  {
    "slug": "boar-a5e",
    "desc": "",
    "name": "Boar",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 3 (1d6) slashing damage and the target makes a DC 11 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Relentless (1/Day)",
        "desc": "If the boar takes 5 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."
      }
    ],
    "spell_list": [],
    "page_no": 440,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_boar/"
  },
  {
    "slug": "boar_bf",
    "desc": "",
    "name": "Boar",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Tusk",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the boar takes 4 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_boar/"
  },
  {
    "slug": "boar_giant_bf",
    "desc": "",
    "name": "Boar, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": -2,
    "charisma_save": -3,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Tusk",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Challenging Snort",
        "desc": "The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_boar-giant/"
  },
  {
    "slug": "boggard-a5e",
    "desc": "",
    "name": "Boggard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Boggard",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Vaulting Leap",
        "desc": "The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The boggard can breathe air and water."
      },
      {
        "name": "Speak with Frogs and Toads",
        "desc": "The boggard can communicate with frogs and toads."
      }
    ],
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_boggard/"
  },
  {
    "slug": "boggard-bravo-a5e",
    "desc": "",
    "name": "Boggard Bravo",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Boggard",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Vaulting Leap",
        "desc": "The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tongue",
        "desc": "Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: The target must make a DC 11 Strength saving throw. On a failure, the boggard pulls the target up to 10 feet, or knocks the target prone, or forces the target to drop one item it is holding (boggards choice)."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The boggard can breathe air and water."
      },
      {
        "name": "Speak with Frogs and Toads",
        "desc": "The boggard can communicate with frogs and toads."
      }
    ],
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_boggard-bravo/"
  },
  {
    "slug": "boggard-sovereign-a5e",
    "desc": "",
    "name": "Boggard Sovereign",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d10+18",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3,
      "perception": 3,
      "intimidation": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Boggard, Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Parting Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage. On a hit  the boggard may jump up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks."
      },
      {
        "name": "Incite Frenzy (1/Day)",
        "desc": "Each boggard and frog with a Bite attack within 60 feet may use its reaction to make a Bite attack."
      },
      {
        "name": "Earthshaking Croak (1/Day)",
        "desc": "Each non-frog and non-boggard creature within 30 feet makes a DC 12 Constitution saving throw  taking 14 (4d6) thunder damage and falling prone on a failure  or taking half damage on a success."
      },
      {
        "name": "Summon Frog Guardians (1/Day)",
        "desc": "The boggard magically summons two Medium frog guardians  which wriggle from the ground in an empty space within 30 feet. They follow the boggards orders and disappear after 1 minute. They have the statistics of boggards except they have Intelligence 2  have no spear attack  and can make a bite attack as part of their Vaulting Leap."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The boggard can breathe air and water."
      },
      {
        "name": "Speak with Frogs and Toads",
        "desc": "The boggard can communicate with frogs and toads."
      }
    ],
    "spell_list": [],
    "page_no": 36,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_boggard-sovereign/"
  },
  {
    "slug": "boloti",
    "desc": "_This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds._  \n**Swamp Robbers.** Known as \u201curiska\u201d in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs.  \n**Fond of Allies.** Bolotis sometimes team up with vodyanoi, miremals, and will-o\u2019-wisps to create cunning ambushes. They are happy with a single kill at a time.",
    "name": "Boloti",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 63,
    "hit_dice": "14d4+28",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Primordial, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4"
      },
      {
        "name": "Vortex (1/Day)",
        "desc": "A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The boloti can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, water walk\n\n3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing\n\n1/day: wall of ice"
      },
      {
        "name": "Water Mastery",
        "desc": "A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls."
      }
    ],
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_boloti/"
  },
  {
    "slug": "boloti-tob1-2023",
    "desc": "False",
    "name": "Boloti",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d4 + 20",
    "speed": {
      "walk": 60
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Primordial, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger (True Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage."
      },
      {
        "name": "Whirlpool (Vortex Form Only)",
        "desc": "One creature in the boloti's space must make a DC 12 Strength saving throw. On a failure, the target takes 9 (2d8) bludgeoning damage, and if it is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space."
      },
      {
        "name": "Spellcasting",
        "desc": "(True Form Only)The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 11):\nAt will: water breathing, water walk\n3/day each: create or destroy water, fog cloud, sleep\n1/day: control water"
      }
    ],
    "bonus_actions": [
      {
        "name": "Vortex Form",
        "desc": "The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The boloti can breathe air and water."
      },
      {
        "name": "Water Camouflage",
        "desc": "The boloti has advantage on Dexterity (Stealth) checks made to hide while at least half of its body is submerged in water."
      },
      {
        "name": "Water Mastery",
        "desc": "A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls."
      },
      {
        "name": "Watery Body (Vortex Form Only)",
        "desc": "The boloti can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti's space must succeed on a DC 12 Strength saving throw or take 4 (1d8) bludgeoning damage as it is buffeted by the swirl of water."
      }
    ],
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_boloti/"
  },
  {
    "slug": "bolt-thrower-a5e",
    "desc": "",
    "name": "Bolt-Thrower",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 15,
      "climb": 15
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120 ft. (blind beyond that range), passive Perception 14",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bolt-thrower attacks once with each of its crossbows."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clockwork Sights",
        "desc": "The bolt-thrower does not have disadvantage on attack rolls when making ranged attacks within 5 feet of a hostile creature."
      },
      {
        "name": "Rooted",
        "desc": "The bolt-thrower can use a bonus action to anchor itself to or detach itself from a surface. While anchored, the bolt-throwers Speed is 0, and a DC 20 Strength check is required to detach it. A bolt-thrower cannot use its heavy crossbow unless it is anchored."
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bolt-thrower/"
  },
  {
    "slug": "bone-collective",
    "desc": "_A bone collective is almost a fluid; its thousands of tiny bones coalesce into a humanoid form only to disperse in a clattering swarm the next moment. Their tiny bones rustle when they move, a quiet sound similar to sand sliding down a dune._  \n**Spies and Sneaks.** Bone collectives are not primarily fighters, although they swarm well enough. They prefer to spy and skulk. When cornered, however, they fight without fear or hesitation, seeking to strip the flesh from their foes.  \n**Zombie Mounts.** Bone collectives\u2019 long finger bones and hooked claws help them climb onto zombie mounts and control them. Bone collectives almost always wear robes or cloaks, the better to pretend to be humanoid. They understand that most creatures find their nature disturbing.  \n**Feed on Society.** Bone collectives join the societies around them, whether human, goblin, or ghoul. They prey on the living and the dead, using them to replenish lost bones. Occasionally, they choose to serve necromancers, darakhul, some vampires, and liches, all of whom offers magical attunements and vile joys to the collective. They dislike extreme heat, as it makes their bones brittle.",
    "name": "Bone Collective",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d6+64",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "arcana": 5,
      "deception": 6,
      "perception": 3,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Darakhul",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone collective makes two claw attacks, or one claw and one bite attack, or one swarm attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must make a DC 16 Constitution save or suffer the effects of Wyrmblood Venom.",
        "attack_bonus": 8,
        "damage_dice": "4d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "3d12"
      },
      {
        "name": "Swarm",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the swarm's space. Hit: 57 (8d12 + 5) piercing damage, or 31 (4d12 + 5) piercing damage if the bone collective has half its hit points or fewer. If the attack hits, the target must make a successful DC 15 Constitution save or suffer the effects of Wyrmblood Venom.",
        "attack_bonus": 8,
        "damage_dice": "8d12"
      },
      {
        "name": "Wyrmblood Venom (Injury)",
        "desc": "Bone collectives create a reddish liquid, which they smear on their fangs. The freakish red mouths on the tiny skeletons are disturbing, and the toxin is deadly. A bitten creature must succeed on a DC 15 Constitution saving throw or become poisoned and take 1d6 Charisma damage. A poisoned creature repeats the saving throw every four hours, taking another 1d6 Charisma damage for each failure, until it has made two consecutive successful saves or survived for 24 hours. If the creature survives, the effect ends and the creature can heal normally. Lost Charisma can be regained with a lesser restoration spell or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hive Mind",
        "desc": "All elements of a bone collective within 50 miles of their main body constantly communicate with each other. If one is aware of a particular danger, they all are. Any bone collective with at least 30 hit points forms a hive mind, giving it an Intelligence of 14. Below this hp threshold, it becomes mindless (Intelligence 0) and loses its innate spellcasting ability. At 0 hp, a few surviving sets of bones scatter, and must spend months to create a new collective."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the bone collective's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: chill touch\n\n3/day: animate dead (up to 5 skeletons or zombies)"
      },
      {
        "name": "Swarm",
        "desc": "A bone collective can act as a swarm (composed of smaller elements), or it can grant a single member (called an exarch) control, acting as a singular creature. Changing between forms takes one action. In its singular form, the collective can't occupy the same space as another creature, but it can perform sneak attacks and cast spells. In swarm form, the bone collective can occupy another creature's space and vice versa, and it can move through openings at least 1 foot square. It can't change to singular form while it occupies the same space as another creature. It uses its skills normally in either form."
      }
    ],
    "spell_list": [],
    "page_no": 39,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bone-collective/"
  },
  {
    "slug": "bone-collector",
    "desc": "",
    "name": "Bone Collector",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 15,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies."
      },
      {
        "name": "Bad Omen (1/Day)",
        "desc": "Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Call of the Grave",
        "desc": "Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20."
      },
      {
        "name": "Death Sense",
        "desc": "Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 64,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_bone-collector/"
  },
  {
    "slug": "bone-colossus",
    "desc": "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \u201cnecrotech\u201d. In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation._  \n**Bone Colossuses.** In a tome of deranged ramblings, the writer theorized how \u201cposthumes\u201d\u2014 the tiny skeletal creatures used to make up the bone collectives\u2014might be gathered in even greater numbers to form bigger, stronger creatures. Thus was born the Open Game License",
    "name": "Bone Colossus",
    "size": "Gargantuan",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 181,
    "hit_dice": "11d20+66",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 11,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "intimidation": 13,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 120 ft., passive Perception 18",
    "languages": "Common, Darakhul",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone colossus makes two attacks."
      },
      {
        "name": "Thunderous Slam (Colossus Form Only)",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.",
        "attack_bonus": 12,
        "damage_dice": "4d10+7"
      },
      {
        "name": "Razor Teeth (Swarm Form Only)",
        "desc": "Melee Weapon Attack: +12 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hp or fewer.",
        "attack_bonus": 12,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Collective Mind",
        "desc": "The bone colossus' individual posthumes are connected via a hive mind. It can telepathically communicate with any of its individual posthumes within 50 miles of it, and it can't be surprised. If the bone colossus is reduced to half its hp or fewer, its Intelligence score is reduced to 1."
      },
      {
        "name": "Siege Monster",
        "desc": "The bone colossus deals double damage to objects and structures."
      },
      {
        "name": "Swarm Form",
        "desc": "A bone colossus can use its action to split into four individual swarms of tiny bone posthumes. Each swarm has an hp total equal to the bone colossus' hp divided by 4 (rounded down), and all are affected by any conditions, spells, and other magical effects that affected the bone colossus. The swarms act on the same initiative count as the bone colossus did and occupy any unoccupied space that previously contained the bone colossus. A bone swarm can occupy another creature's space and vice versa, and the swarm can move through a space as narrow as 1 foot wide without squeezing. A swarm can't regain hp or gain temporary hp.\n\nAs an action, the swarms can reform into a single bone colossus as long as all surviving swarms are within 5 feet of each other. The reformed bone colossus' hp total is equal to the combined remaining hp of the swarms, and the bone colossus is affected by any conditions, spells, and other magical effects currently affecting any of the swarms. It occupies any unoccupied space that previously contained at least one of the swarms that formed it."
      },
      {
        "name": "Turn Resistance",
        "desc": "The bone colossus has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 267,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bone-colossus/"
  },
  {
    "slug": "bone-crab",
    "desc": "_A bone crab\u2019s cracked skull scurries forward on bone-white legs. These tainted crustaceans make discarded craniums their home._  \n**Skull Shells.** Much like an enormous hermit crab, bone crabs inhabit the remains of large fish, humanoids, and other creatures. A bone crab\u2019s spiny, ivory-white legs blend in perfectly with bones and pale driftwood. When lacking bones, these crabs gnaw cavities into chunks of driftwood or coral to make a shelter, cementing bits of shell and debris to their portable homes. All crabs fight over choice skulls.  \n**Scavengers of Memory.** Bone crabs are voracious scavengers. They live in seaside crags and coves, where they use their specialized chelae to crack open skulls and feast on the brains. Centuries of such feeding have given bone crabs a collective intelligence. Some crabs retain fragments of memory from those they devour, and these crabs recognize friends or attack the foes of those whose skulls they wear.  \nBone crabs hunt in packs, preying on seabirds and creatures stranded in tidal pools. They drag aquatic prey above the high tide line and leave it to fester in the hot sun. They pick corpses clean in a few hours, so their hunting grounds are littered with cracked and sun-bleached bones\u2014the perfect hiding place for these littoral predators.  \n**White Ghost Shivers.** Because they eat carrion, bone crabs carry a dangerous disease\u2014white ghost shivers, which wrack victims with fever and delirium. Sailors and others who eat a bone crab\u2019s unwholesome, diseased flesh rarely survive it. Although bone crabs cannot be domesticated, they can be convinced to nest in particular areas, attacking intruders while ignoring the area\u2019s regulars.",
    "name": "Bone Crab",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d6+12",
    "speed": {
      "walk": 20,
      "swim": 10
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone crab makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "White Ghost Shivers",
        "desc": "A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The bone crab can breathe air and water."
      },
      {
        "name": "Bone Camouflage",
        "desc": "A bone crab has advantage on Dexterity (Stealth) checks while it's among bones."
      },
      {
        "name": "Hive Mind",
        "desc": "A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are."
      },
      {
        "name": "Leap",
        "desc": "Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe."
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bone-crab/"
  },
  {
    "slug": "bone-devil",
    "desc": "",
    "name": "Bone Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 7,
      "insight": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three attacks: two with its claws and one with its sting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 8,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bone-devil/"
  },
  {
    "slug": "bone-devil-a5e",
    "desc": "",
    "name": "Bone Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 50,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 8,
      "deception": 7,
      "insight": 7,
      "perception": 7,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Barbed Spear",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature  the target is grappled (escape DC 16). Until this grapple ends  the devil can't use its barbed spear on another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage."
      },
      {
        "name": "Invisibility",
        "desc": "The devil magically turns invisible  along with any equipment it carries. This invisibility ends if the devil makes an attack  falls unconscious  or dismisses the effect."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) poison damage, and the target makes a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failure. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bone-devil/"
  },
  {
    "slug": "bone-golem",
    "desc": "",
    "name": "Bone Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The bone golem makes two attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.",
        "name": "Bone Shard"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Whenever the bone golem starts its turn with 30 hp or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, usually an object smaller than itself. Once the golem goes berserk, it continues to attack until it is destroyed or it regains all its hp. \n\nThe golem's creator, if within 60 feet of the berserk golem, can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 30 hp or fewer, the golem might go berserk again.",
        "name": "Berserk"
      },
      {
        "desc": "While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton.",
        "name": "False Appearance"
      },
      {
        "desc": "The bone golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The bone golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The bone golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of hp equal to the necrotic damage dealt.",
        "name": "Necrotic Absorption"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bone-golem/"
  },
  {
    "slug": "bone-lord",
    "desc": "",
    "name": "Bone Lord",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 285,
    "hit_dice": "30d12+90",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "necrotic, poison; nonmagic bludgeoning, piercing, and slashing attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 90', passive Perception 20 ",
    "languages": "Common",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Claws. Can replace one with one Tail attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 14 (2d8+5) slashing damage + 9 (2d8) necrotic and target is grappled (escape DC 19). Until grapple ends target is restrained. Has 4 claws each can grapple only 1 target."
      },
      {
        "name": "Sovereign's Onslaught",
        "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Sovereign's Reprisal",
        "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction."
      },
      {
        "name": "Call Servants (2)",
        "desc": "Uses Servants of Death."
      },
      {
        "name": "Fling (2)",
        "desc": "Uses Fling."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Sovereign's Onslaught",
        "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Sovereign's Reprisal",
        "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction."
      },
      {
        "name": "Call Servants (2)",
        "desc": "Uses Servants of Death."
      },
      {
        "name": "Fling (2)",
        "desc": "Uses Fling."
      }
    ],
    "special_abilities": [
      {
        "name": "Death-Infused Weapons",
        "desc": "Weapon attacks are magical. When it hits with any weapon deals extra 2d8 necrotic (included below)."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Master Tactician",
        "desc": "It and any friendly Undead within 60' of it have advantage on attack rolls vs. a creature if at least one of the Undead's allies is within 5 ft. of the creature and ally isn't incapacitated."
      },
      {
        "name": "Rejuvenation",
        "desc": "As long as at least one of its bones remains a destroyed bone lord gathers a new body in 1d10 days regaining all its hp and becoming active again. New body appears within 5 ft. of the largest remaining bone from its body."
      },
      {
        "name": "Turning",
        "desc": "[+]Defiance[/+] It and any Undead within 60' of it: advantage on saves vs. effects that turn Undead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage + 9 (2d8) necrotic. Target: DC 19 Str save or be pushed up to 15 ft. away from bone lord."
      },
      {
        "name": "Fling",
        "desc": "One Med or smaller object held or creature grappled by bone lord is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature: DC 19 Dex save or take the same damage and be knocked prone."
      },
      {
        "name": "Servants of Death",
        "desc": "The bone lord magically calls 3d6 skeletons or zombies 2d4 ghouls or 2 wights. Called creatures arrive in 1d4 rounds acting as allies of bone lord and obeying its spoken commands. The Undead remain for 1 hr until bone lord dies or until bone lord dismisses them as a bonus action. Bone lord can have any number of Undead under its control at one time provided combined total CR of the Undead is no higher than 8."
      },
      {
        "name": "Pattern of Death (Recharge 6)",
        "desc": "Necrotic energy ripples out from the bone lord. Each creature that isn't a Construct or Undead within 30' of it: 54 (12d8) necrotic (DC 19 Con half). Each friendly Undead within 30' of the bone lord including the bone lord regains hp equal to half the single highest amount of necrotic dealt."
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_bone-lord/"
  },
  {
    "slug": "bone-swarm",
    "desc": "_Dank winds sweep up skeletons, both humanoid and animal. They blow forward, reaching out for living creatures like a clawed hand of bone. A scattering of bones rolls across the ground, then rises into the air, billowing like a sheet._  \n**Swarms of Fallen.** On rare occasions, the pugnacious spirits of fallen undead join together, bonded by a common craving: to feel alive again. They gather up their bones from life, as well as any other bones they come across, and form bone swarms.  \n**Nomadic Undead.** These swarms then ravage the countryside wresting life from living creatures, grabbing livestock, humanoids, and even dragons, digging in their claws in an attempt to cling to life. Bone swarms with one or more sets of jaws wail constantly in their sorrow, interrupting their cries with snippets of rational but scattered speech declaiming their woes and despair.  \n**Cliff and Pit Dwellers.** Bone swarms gather near cliffs, crevasses, and pits in the hope of forcing a victim or an entire herd of animals to fall to its death, creating more shattered bones to add to their mass.  \n**Undead Nature.** A mask wight doesn\u2019t require air, food, drink, or sleep.",
    "name": "Bone Swarm",
    "size": "Large",
    "type": "Undead",
    "subtype": "Swarm",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 198,
    "hit_dice": "36d10",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 9,
    "perception": 6,
    "skills": {
      "acrobatics": 8,
      "perception": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Void Speech",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone swarm can attack every hostile creature in its space with swirling bones."
      },
      {
        "name": "Swirling Bones",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 31 (5d8 + 9) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability).",
        "attack_bonus": 10,
        "damage_dice": "5d8"
      },
      {
        "name": "Death's Embrace (Recharge 5-6)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: the target is grappled (escape DC 16) and enveloped within the swarm's bones. The swarm can force the creature to move at its normal speed wherever the bone swarm wishes. Any non-area attack against the bone swarm has a 50 percent chance of hitting a creature grappled in Death's Embrace instead."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Strength of Bone",
        "desc": "A bone swarm can choose to deal bludgeoning, piercing, or slashing damage, and adds 1.5x its Strength bonus on swarm damage rolls as bits and pieces of broken skeletons claw, bite, stab, and slam at the victim."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a human skull. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 41,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bone-swarm/"
  },
  {
    "slug": "bone_devil_bf",
    "desc": "",
    "name": "Bone Devil",
    "size": "large",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 20,
    "wisdom": 22,
    "charisma": 24,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 4,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two Claw attacks and one Sting attack."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) slashing damage."
      },
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Devilish Command",
        "desc": "The bone devil shouts one of the following commands at one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or obey the command. A lesser devil, such as a barbed devil or lemure, has disadvantage on this save.\n- **Attack.** The target uses its reaction to make one melee or ranged attack (the devil's choice) against one creature the target can see within its weapon's range.\n- **Beg for Mercy.** The target immediately falls prone and can't cast spells with verbal components on its next turn as it is magically compelled to speak pleas of mercy.\n- **Flee.** The target uses its reaction to move up to its speed directly away from the bone devil. This movement doesn't provoke opportunity attacks, but the target doesn't avoid damaging terrain, such as lava."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bone-devil/"
  },
  {
    "slug": "bonecollective-tob1-2023",
    "desc": "False",
    "name": "Bone Collective",
    "size": "Small",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d6 + 64",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Arcana": 5,
      "Deception": 6,
      "Perception": 3,
      "Stealth": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Darakhul (can\u2019t speak in shapeless form)",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone collective makes two Claw attacks, or one Claw attack and one Bite attack."
      },
      {
        "name": "Bite (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Claw (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage."
      },
      {
        "name": "Piercing Bones (Shapeless Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the collective's space. Hit: 52 (8d12) piercing damage, or 26 (4d12) piercing damage if the collective has half its hp or fewer."
      },
      {
        "name": "Spellcasting",
        "desc": "(3/Day; Humanoid Form Only)The bone collective casts the animate dead spell as an action, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shape Swarm",
        "desc": "The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. It can't take on a Humanoid form if it is occupying the space of another creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Collective Mind",
        "desc": "The collective's individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can't be surprised. If the collective is reduced to half its hp or fewer, its Intelligence score is reduced to 1, it can't cast spells, it immediately changes to its shapeless form, and it can't take on a Humanoid form."
      },
      {
        "name": "Grasping Limbs (Humanoid Form Only)",
        "desc": "The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish."
      },
      {
        "name": "Swarm (Shapeless Form Only)",
        "desc": "The bone collective can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bone."
      },
      {
        "name": "Undead Nature",
        "desc": "The bone collective doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Wyrmblood Venom",
        "desc": "When the bone collective hits a poisoned creature with a Bite or Piercing Bones attack, the target's Charisma score is reduced by 1d4. The target is incapacitated if this reduces its Charisma to 0. The reduction lasts until the target finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 39,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bone-collective/"
  },
  {
    "slug": "bonecrab-tob1-2023",
    "desc": "False",
    "name": "Bone Crab",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d6 + 12",
    "speed": {
      "walk": 10
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The bone crab can breathe air and water."
      },
      {
        "name": "Bone Camouflage",
        "desc": "The bone crab has advantage on Dexterity (Stealth) checks made to hide among bones."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The bone crab can magically communicate simple ideas, emotions, and images telepathically with other bone crabs in its pack within 100 feet of it. While within 30 feet of another bone crab, the bone crab can't be surprised and has advantage on initiative rolls."
      },
      {
        "name": "Pack Tactics",
        "desc": "The bone crab has advantage on attack rolls against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Standing Leap",
        "desc": "The bone crab's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      },
      {
        "name": "White Ghost Shivers",
        "desc": "A creature that eats the meat of the bone crab or that is bitten by a creature infected with the white ghost shivers disease must succeed on a DC 11 Constitution saving throw or become infected with the disease. An infected creature develops the first symptoms after 24 hours. Symptoms include a mild chill that escalates to a fever and frightful hallucinations that give the disease its name. At the end of each long rest, the infected creature must succeed on a DC 11 Constitution saving throw or suffer one level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bone-crab/"
  },
  {
    "slug": "bonepowder-ghoul",
    "desc": "_Distilled to nothing but dry, whispering sand and a full set of teeth, a bonepowder ghoul still hungers for flesh and blood. Its dusty mass is perfected corruption, entirely animated by foul energy._  \n**Starved Into Dust.** The bonepowder ghoul is small and unassuming, a pile of dust and bone fragments that resemble a pile of mummy dust or the remnants of a vampire burned by sunlight. Ghouls can achieve this powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist\u2014few ghouls can show such self-restraint. Even among imperial ghouls, using hunger as a form of torture is considered offensive and is quite rare. A bonepowder ghoul may rise from the remnants of a starved prisoner or a ghoul trapped in a sealed-off cavern, leaving behind its remnant flesh and becoming animated almost purely by hunger, hatred, and the bitter wisdom of long centuries.  \n**Mocking and Hateful.** Bonepowder ghouls are creatures of pure evil, seeking to devour, corrupt, and destroy all living things. The only creatures they treat with some affinity are ghouls. Even in that case, their attitude is often mocking, hateful, or condescending. They have some mild respect for darakhul nobles.  \n**Whispering Voices.** Most bonepowder ghouls speak at least 4 languages, but their voices are very faint. Just to hear one speaking normally requires a DC 15 Perception check. Undead gain a +8 competence bonus to this check.",
    "name": "Bonepowder Ghoul",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "26d6+104",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 19,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Darakhul, Draconic, Dwarvish",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) plus 1d4 Strength damage, and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1d4 + 1 rounds. If the target creature is humanoid, it must succeed on a second DC 19 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 9,
        "damage_dice": "3d8"
      },
      {
        "name": "Gravedust",
        "desc": "A bonepowder ghoul can project a 40-ft. cone of grave dust. All targets within the area must make a DC 19 Dexterity saving throw to avoid taking 4d8 necrotic damage, and must make a second DC 17 Constitution saving throw to avoid being infected with darakhul fever."
      },
      {
        "name": "Whirlwind (Recharge 5-6)",
        "desc": "A bonepowder ghoul can generate a whirlwind of bones and teeth. All creatures within a 20-foot cube take 66 (12d10) slashing damage and are drained of 1d6 Strength; a successful DC 17 Dexterity saving throw reduces damage to half and negates the Strength loss. The whirlwind dissipates after one round."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Coalesce",
        "desc": "Whenever a bonepowder ghoul drains life force from victims with Gravedust, it can use that energy transform its shape into a more solid form and maintain it. The new form is Small and semi-transparent but roughly the shape of a normal ghoul. In this form, the ghoul isn't amorphous and can't form a whirlwind, but it can speak normally and manipulate objects. The altered form lasts for 1 minute for every point of necrotic damage it delivered against living foes."
      },
      {
        "name": "Turning Defiance",
        "desc": "The bonepowder ghoul and any other ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the bonepowder ghoul's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: chill touch, darkness, dispel magic, ray of enfeeblement\n\n3/day: blindness/deafness, circle of death (7th level; 10d6)\n\n1/day: finger of death"
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bonepowder-ghoul/"
  },
  {
    "slug": "bonepowderghoul-tob1-2023",
    "desc": "False",
    "name": "Bonepowder Ghoul",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 180,
    "hit_dice": "24d6 + 96",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 19,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 16,
    "skills": {
      "Perception": 6,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Darakhul, Draconic, Dwarvish",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."
      },
      {
        "name": "Gravedust",
        "desc": "The ghoul projects a 30-foot cone of grave dust. Each creature in the area must succeed on a DC 17 Dexterity saving throw or take 13 (3d8) necrotic damage. If a creature is a Humanoid, it must also succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."
      },
      {
        "name": "Whirlwind (Dust Form Only; Recharge 5-6)",
        "desc": "The ghoul creates a whirlwind of bones and teeth in a 20-foot cube originating from it. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 55 (10d10) slashing damage, and its Strength score is reduced by 1d6. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, a creature takes half the damage and its Strength score isn't reduced."
      },
      {
        "name": "Spellcasting",
        "desc": "(Coalesced Form Only)The bonepowder ghoul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: dispel magic, mage hand, ray of enfeeblement\n3/day each: blindness/deafness, fear\n1/day: phantasmal killer"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Coalesce",
        "desc": "When a bonepowder ghoul deals necrotic damage with Gravedust to at least one creature that isn't a Construct or Undead, it can magically transform from its dusty form into a coalesced form. Its statistics are the same in each form, except it can speak audibly only in its coalesced form. The coalesced form lasts for a number of minutes equal to the total necrotic damage it dealt with Gravedust to creatures that aren't Constructs or Undead or until the ghoul ends it as a bonus action."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous (Dust Form Only)",
        "desc": "The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghoul requires no air or sleep."
      },
      {
        "name": "Turning Defiance",
        "desc": "The bonepowder ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bonepowder-ghoul/"
  },
  {
    "slug": "boneshard-wraith",
    "desc": "A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland._  \nContorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and grave-scavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void.  \n**Undead Nature.** A boneshard wraith doesn\u2019t require air, food, drink, or sleep.",
    "name": "Boneshard Wraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 15,
      "hover": true,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; piercing, bludgeoning, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "any languages it knew in life, Void Speech",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spectral Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or suffer 1 level of exhaustion. A creature can suffer no more than 2 levels of exhaustion from the wraith's Spectral Claws.",
        "attack_bonus": 7,
        "damage_dice": "4d8+3"
      },
      {
        "name": "Boneshard Cyclone (Recharge 5-6)",
        "desc": "The wraith chooses a creature it can see within 60 feet of it. The target must make a DC 16 Strength saving throw. On a failure, a creature takes 20 (3d12) slashing damage and 27 (6d8) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is blinded and deafened and takes 18 (4d8) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 46,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_boneshard-wraith/"
  },
  {
    "slug": "bonespitter",
    "desc": "A massive worm bursts through the ground, its body covered in bony protrusions._  \nBonespitters are bone-covered predators that live in the soft soil of grassy plains.  \n**Bones of Victims.** Bonespitters have unique digestive systems. When a bonespitter consumes another creature, the acid in the worm\u2019s stomach dissolves all of the prey\u2019s tissue and leaves only bones behind. The bones become part of the bonespitter\u2019s defenses, poking through its skin like sharp hair follicles. Other bones are stored in muscular sacks in the bonespitter\u2019s mouth, waiting to be unleashed on unsuspecting prey.",
    "name": "Bonespitter",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 217,
    "hit_dice": "14d20+70",
    "speed": {
      "burrow": 30,
      "walk": 50
    },
    "strength": 26,
    "dexterity": 7,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bonespitter makes two attacks: one with its bite and one with its bone spike."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the bonespitter. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the bonespitter, and it takes 17 (5d6) acid damage at the start of each of the bonespitter's turns. An undead creature made of mostly bones, such as a skeleton, is immune to this acid damage. If the bonespitter takes 30 damage or more on a single turn from a creature inside it, the bonespitter must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the bonespitter. If the bonespitter dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.",
        "attack_bonus": 13,
        "damage_dice": "3d8+8"
      },
      {
        "name": "Bone Spike",
        "desc": "Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 18 (3d6 + 8) piercing damage, and, if the target is a Large or smaller creature, it is knocked prone, pinned to the ground by the spike, and restrained. As an action, the restrained creature or a creature within 5 feet of it can make a DC 18 Strength check, removing the spike and ending the condition on a success. The spike can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage).",
        "attack_bonus": 13,
        "damage_dice": "3d6+8"
      },
      {
        "name": "Shard Spray (Recharge 5-6)",
        "desc": "The bonespitter exhales a 60-foot cone of bone shards. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much on a successful one. If a Large or smaller creature fails this saving throw, it is also knocked prone, pinned to the ground by a shard, and restrained. As an action, the restrained creature or a creature within 5 feet of it can make a DC 18 Strength check, removing the shard and ending the condition on a success. The shard can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bony Body",
        "desc": "A creature that starts its turn or enters a space within 5 feet of the bonespitter must succeed on a DC 18 Dexterity saving throw or take 16 (3d10) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 47,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bonespitter/"
  },
  {
    "slug": "boneswarm-tob1-2023",
    "desc": "False",
    "name": "Bone Swarm",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 198,
    "hit_dice": "36d10",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 9,
    "perception": 16,
    "skills": {
      "Acrobatics": 8,
      "Perception": 6,
      "Stealth": 8
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Void Speech",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available."
      },
      {
        "name": "Swirling Bones",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 36 (8d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice), or 18 (4d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer."
      },
      {
        "name": "Death's Embrace (Recharge 5-6)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained and any attack against the bone swarm has a 50 percent chance of hitting the grappled creature instead. The bone swarm can have only one creature grappled at a time. The grappled creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Undead Nature",
        "desc": "The bone swarm doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 41,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bone-swarm/"
  },
  {
    "slug": "bookkeeper",
    "desc": "",
    "name": "Bookkeeper",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "fly": 30,
      "walk": 20
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "either cold or fire (designated at the time of the bookkeeper's creation), poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.",
        "name": "Ink Splash"
      },
      {
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.",
        "name": "Bite"
      },
      {
        "desc": "While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book",
        "name": "Elusive Pages"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.",
        "name": "Between the Lines"
      },
      {
        "desc": "A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new \u201ccreator\u201d and inherits the bookkeeper along with the book.",
        "name": "Book Bound"
      },
      {
        "desc": "When the bookkeeper dies, the book it is bound to is also destroyed.",
        "name": "Disintegrate"
      }
    ],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bookkeeper/"
  },
  {
    "slug": "boomer",
    "desc": "An ear-piercing shriek echoes in the cavern. The sound comes from a human-sized mushroom whose stalk steadily swells with air as it shrieks._  \n**Thunderous Shriek.** Boomers are a subspecies of Open Game License",
    "name": "Boomer",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 0
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "thunder",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": null,
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shriek",
        "desc": "If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deafening Boom",
        "desc": "When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated."
      },
      {
        "name": "Death Burst",
        "desc": "When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened."
      },
      {
        "name": "False Appearance",
        "desc": "While the boomer remains motionless, it is indistinguishable from an ordinary fungus."
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_boomer/"
  },
  {
    "slug": "boot-grabber",
    "desc": "",
    "name": "Boot Grabber",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 13",
    "languages": "understands Void Speech but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is restrained, and the boot grabber can't make adhesive hands attacks against other targets.",
        "name": "Adhesive Hands"
      },
      {
        "desc": "The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11 Wisdom saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber.",
        "name": "Unearthly Hum"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.",
        "name": "Adhesive"
      },
      {
        "desc": "The boot grabber can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water.",
        "name": "False Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_boot-grabber/"
  },
  {
    "slug": "boreal-dragon-wyrmling",
    "desc": "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon\u2019s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License",
    "name": "Boreal Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 5,
    "skills": {
      "athletics": 5,
      "perception": 5,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10+3"
      },
      {
        "name": "Cinder Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 15-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 12 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_boreal-dragon-wyrmling/"
  },
  {
    "slug": "boreas-chosen",
    "desc": "The humanoid\u2019s piercing blue eyes lock on their target as it charges forward with bloodlust. Bloodcurdling battle cries and flying spears follow the berserker\u2019s charge._  \nRegardless of what type of prior life they led, any humanoid can become one of Boreas\u2019 chosen. Some humanoids are born with runic symbols designating them as creatures blessed by the North Wind, but most must undergo several trials before the first wintry rune scrawls itself into their flesh. The trials include surviving the highest mountain peaks in the dead of winter, defeating a frost giant in single combat, and crafting a spear out of the fang or claw of an icy beast. Even then, Boreas may deny his favor.  \n**Blood and Weapons of Ice.** A humanoid chosen by Boreas goes through a transformation to become more like its patron. Its blood freezes into ice, and its weapons become forever rimed.  \n**Blessed and Loyal.** Humanoids chosen by Boreas further his goals, protect his holy sites, spread winter wherever they walk, and honor the North Wind with every fallen foe.",
    "name": "Boreas\u2019 Chosen",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "leather armor, shield",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6,
      "intimidation": 3,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "passive Perception 12",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Boreas' chosen makes two ice spear attacks."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Breath of the North Wind",
        "desc": "(Recharge 5-6). Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is petrified in ice until the end of its next turn instead."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frozen Blood",
        "desc": "A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 (1d8) cold damage."
      },
      {
        "name": "Ice Runes",
        "desc": "The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack)."
      },
      {
        "name": "Ice Walk",
        "desc": "The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_boreas-chosen/"
  },
  {
    "slug": "bouda",
    "desc": "_A hulking, hyena-faced humanoid with heavily scarred, oversized muzzle, a bouda looks as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms._  \n**Glowing Eyes and Teeth.** Bouda are child-eaters, despoilers of purity and family. Resembling oversized gnolls, a web of scars along their muzzles is evidence of their gluttonous eating habits. Forever leering, their teeth glow as yellow as their eyes.  \n**Fly-Bedecked Shapechangers.** Bouda lurk on society\u2019s fringes, shapechanging to blend in with mortals. They seek out happy families, consuming the children in the night and leaving gruesome trophies behind. They may mark a victim nights before attacking to terrify the helpless parents.  \n**Gluttons.** Bouda have a weakness: they are incorrigible gluttons. When presented with a fresh corpse, even in combat, they will attempt to gorge on it or at least defile it for later consumption. Bouda are vindictive, seeking revenge on anything that drives them from a kill.",
    "name": "Bouda",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "athletics": 7,
      "deception": 5,
      "intimidation": 5,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Celestial, Infernal, Nurian; telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bouda makes one bite attack and one mephitic claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Mephitic Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda's forearms.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Ravenous Gorge",
        "desc": "The bouda consumes the organs of a corpse in a space it occupies. It gains temporary hit points equal to the dead creature's HD that last 1 hour. Organs consumed by this ability are gone, and the creature can't be restored to life through spells and magical effects that require a mostly intact corpse."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The bouda can use its action to polymorph into a human, a hyena, or its true form, which is a hyena-humanoid hybrid. Its statistics, other than its Mephitic Claw attack, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if destroyed, before turning to dust."
      },
      {
        "name": "Defiling Smear (1/Day)",
        "desc": "The bouda can secrete a disgusting whitish-yellow substance with the viscosity of tar to mark food and territory. As a bonus action, the bouda marks a single adjacent 5-foot space, object, or helpless creature. Any living creature within 30 feet of the smear at the start of its turn must succeed on a DC 15 Constitution saving throw against poison or be poisoned for 1d6 rounds. A creature that makes a successful saving throw is immune to that particular bouda's defiling smear for 24 hours. The stench of a smear remains potent for one week."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the bouda's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components: Constant: detect evil and good, detect magic\n\nat will: thaumaturgy\n\n3/day: darkness, expeditious retreat\n\n1/day: contagion"
      }
    ],
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bouda/"
  },
  {
    "slug": "bouda-tob1-2023",
    "desc": "False",
    "name": "Bouda",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8 + 44",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 14,
    "skills": {
      "Athletics": 7,
      "Deception": 5,
      "Intimidation": 5,
      "Perception": 4,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Celestial, Infernal, telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bouda makes one Bite attack and one Mephitic Claw attack."
      },
      {
        "name": "Bite (Giant Hyena or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Mephitic Claw (Giant Hyena or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn."
      },
      {
        "name": "Ravenous Gorge",
        "desc": "The bouda consumes the organs of a corpse within 5 feet of it that is less than 7 days old. It gains temporary hp equal to twice the dead creature's CR for 1 hour. The bouda can't use Ravenous Gorge on a corpse if it or another bouda has already use Ravenous Gorge on the corpse."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The bouda transforms into a human, a hyena, or back into its true form, which is a hyena-human hybrid. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies, then crumbles to dust moments later."
      },
      {
        "name": "Defiling Smear (1/Day)",
        "desc": "The bouda secretes a disgusting whitish-yellow substance with the viscosity of tar and smears the substance on an object, unoccupied space, or creature within 5 feet of it. An unwilling creature must succeed on a DC 15 Dexterity saving throw to avoid the smear. Each creature, other than a bouda or hyena, that starts its turn within 30 feet of the smeared target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that source of Defiling Smear for the next 24 hours. The stench of a smear remains potent for 7 days or until removed by the greater restoration spell or similar magic."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sense Consecrated",
        "desc": "The bouda can pinpoint, by scent, the location of celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it."
      },
      {
        "name": "Sense Magic",
        "desc": "The bouda senses magic within 30 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 42,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bouda/"
  },
  {
    "slug": "brachyura-shambler",
    "desc": "The vaguely humanoid creature has an oblong head with a pair of deep-set black eyes, a pair of antennae, and grasping mandibles. The creature is covered in a chitinous shell that is deep red, almost black in color. As it moves, it makes a strange sound, as though it is asking unintelligible questions in gibberish._  \n**Purveyors of Mud.** Brachyura shamblers are foul, vaguely humanoid, semi-intelligent creatures that live in the mud and primarily eat carrion. They eat fresh kills when they can, but they find it easier to eat what is already dead. Because of their filthy living conditions and unsanitary diet, they carry disease, which they easily spread to those they encounter.  \n**Related to the Sporous Crab.** The brachyura often share living space with the Open Game License",
    "name": "Brachyura Shambler",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Brachyura",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The brachyura shambler makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 13). Until this grapple ends, the target is restrained."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+2"
      },
      {
        "name": "Diseased Spit",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one creature. Hit: 7 (2d4 + 2) acid damage. The creature must succeed on a DC 11 Constitution saving throw or contract sewer plague. It takes 1d4 days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of exhaustion. On a successful save, the character's exhaustion level decreases by 1 level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.",
        "attack_bonus": 3,
        "damage_dice": "2d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Puncturing Claws",
        "desc": "A creature that starts its turn grappled by the brachyura shambler must succeed on a DC 13 Strength saving throw or take 7 (2d6) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 49,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_brachyura-shambler/"
  },
  {
    "slug": "brain-coral",
    "desc": "",
    "name": "Brain Coral",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d12+28",
    "speed": {
      "walk": 0,
      "swim": 120
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 15 ",
    "languages": "Common, Deep Speech, telepathy 120'",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Pseudopod from spire and one additional Pseudopod per cluster it has. Additional Pseudopods can originate from central spire or any cluster provided target is within reach of attack's origin."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."
      },
      {
        "name": "Reef Poison Spray (Recharge 5-6)",
        "desc": "Expels poison cloud. Each creature within 15 ft. of central spire: 21 (6d6) poison and is incapacitated until end of its next turn (DC 15 Int half damage not incapacitated)."
      },
      {
        "name": "Beasts of the Sea (1/Day)",
        "desc": "Magically calls 2d4 giant crabs 2 giant sea horses or reef sharks or 1 swarm of quippers provided coral is underwater. The called creatures arrive in 1d4 rounds acting as allies of coral and obeying its telepathic commands. Beasts remain 1 hr until coral dies or until coral dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Colony Cluster",
        "desc": "Consists of Huge central spire and 3 Small clusters. Each cluster acts on coral's turn and shares its move allowing spire and clusters to swim total of 120' on coral's turn. Cluster can't move more than 120' from spire. Cluster over 120' away from spire for over 24 hrs enters dormant state becoming new brain coral after 30 days. Brain coral and its clusters share hp and damage dealt to cluster or spire reduces shared total. If more than one section of coral is included in damaging spell or effect (ex: Dragon's breath weapon or lightning bolt spell) coral makes one save and takes damage as if only one section was affected. When coral takes 15+ damage in one turn cluster is destroyed. At end of its turn if coral took damage on previous turn it can expel one new cluster from spire per 15 damage it took. Can't have more than 5 clusters active at a time."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_brain-coral/"
  },
  {
    "slug": "brain-hood",
    "desc": "A bear with the top of its head covered in a strange, slick, black substance looks around with purpose._  \n**Parasitic.** Brain hoods are parasites that are rarely encountered without host animals. In fact, outside of its host, a brain hood poses little danger to intelligent creatures or creatures who are not beasts. Brain hoods prefer to bond with larger creatures, such as bears or dire wolves, due to the beasts\u2019 impressive physical prowess. They use the animals as powerful physical vessels, helping the host creature find food but otherwise subjugating the dim intelligence within it.  \n**Calculating.** The brain hood is inherently evil and despises all living things that possess bodies of their own. They delight in using their beast forms to attack and kill humanoids, particularly if the humanoids are smaller or less powerful than their bonded beast.  \n**Druidic Enemies.** Given the unique nature of a brain hood\u2019s existence, some people mistake them for druids in beast form. Brain hoods often encourage this belief, sowing mistrust and discord between villagers and a local circle of druids. This practice, coupled with the brain hood\u2019s abominable treatment of beasts, drives druids to hunt down and destroy brain hoods. Traveling druids listen for stories of sudden, uncommonly aggressive animal attacks, knowing the cause could be a sign that a brain hood is in the area.",
    "name": "Brain Hood",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d4+10",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 20
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "Common, telepathy 60 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait).",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Merge with Beast",
        "desc": "If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast's head and attempts to take control of the creature. The target must succeed on a DC 14 Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood's statistics are replaced by the statistics of the beast, including the beast's hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can't be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature."
      },
      {
        "name": "Speak with Beasts",
        "desc": "While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language."
      },
      {
        "name": "Innate Spellcasting (Psionics)",
        "desc": "The brain hood's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:\nAt will: acid splash, chill touch, fire bolt, ray of frost, shocking grasp\n3/day each: detect magic, magic missile, sleep\n1/day each: blur, burning hands, hold person"
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_brain-hood/"
  },
  {
    "slug": "brass-dragon-wyrmling",
    "desc": "",
    "name": "Brass Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Brass Dragon",
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 16,
    "hit_dice": "3d8+3",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
        "attack_bonus": 0,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 292,
    "environments": [
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_brass-dragon-wyrmling/"
  },
  {
    "slug": "brass-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Brass Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "history": 4,
      "nature": 4,
      "perception": 3,
      "religion": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten glass in a 20-foot-long  5-foot-wide line. Each creature in the area makes a DC 11 saving throw  taking 10 (3d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Sleep Breath",
        "desc": "The dragon exhales sleep gas in a 15-foot cone. Each creature in the area makes a DC 11 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Self-Sufficient",
        "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day."
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_brass-dragon-wyrmling/"
  },
  {
    "slug": "brass_dragon_wyrmling_bf",
    "desc": "",
    "name": "Brass Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Sleep Breath (Recharge 6)",
        "desc": "The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_brass-dragon-wyrmling/"
  },
  {
    "slug": "brimstone-locusthound",
    "desc": "This creature is a disturbing combination of wolf and locust, and the smoke it exhales hovers thickly around it. Fur surrounds its locust head, and long, insectoid legs extend from its canine body._  \n**Unnatural Origin.** Brimstone locusthounds are the result of magical experimentation. Scholars are uncertain if the experiment went terribly wrong or if the creatures turned out as originally intended. The wizards who created them have been dead for thousands of years, allowing theories\u2014and the wizards\u2019 creations\u2014to run wild ever since.  \n**Migrating Packs.** Brimstone locusthounds build their nests below ground, in caves, or in buried ruins. They are migratory omnivores, and they prefer areas where fungi and small prey are plentiful. Though less caring for each other than most canines, brimstone locusthounds often form packs to rear young and when food is plentiful. However, when food becomes scarce, a pack of locusthounds tears itself apart, cannibalizing its weakest members, and the survivors scatter to the wind.",
    "name": "Brimstone Locusthound",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The brimstone locusthound makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Sticky Spittle",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) acid damage, and the target must succeed on a DC 13 Dexterity saving throw or be restrained until the end of its next turn.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Smoky Aura",
        "desc": "The brimstone locusthound emits a dense, choking smoke within 10 feet of itself. Each non-brimstone locusthound creature that enters the smoke or starts its turn in the smoke must succeed on a DC 13 Constitution saving throw or be blinded until the end of its turn. On a successful saving throw, the creature is immune to the locusthound's Smoky Aura for 24 hours. At the start of each of its turns, the locusthound chooses whether this aura is active. The smoke is nonmagical and can be dispersed by a wind of moderate or greater speed (at least 10 miles per hour)."
      },
      {
        "name": "Smoky Haze",
        "desc": "When the brimstone locusthound is targeted by a ranged weapon attack or a spell that requires a ranged attack roll, roll a d6. On a 4 or 5, the attacker has disadvantage on the attack roll. On a 6, the attack misses the locusthound, disappearing into the smoke surrounding it."
      }
    ],
    "spell_list": [],
    "page_no": 51,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_brimstone-locusthound/"
  },
  {
    "slug": "bronze-dragon-wyrmling",
    "desc": "",
    "name": "Bronze Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Bronze Dragon",
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10",
        "damage_bonus": 3
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.",
        "attack_bonus": 0,
        "damage_dice": "3d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bronze-dragon-wyrmling/"
  },
  {
    "slug": "bronze-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Bronze Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Lightning Breath",
        "desc": "The dragon exhales lightning in a 30-foot-long  5-foot-wide line. Each creature in the area makes a DC 12 Dexterity saving throw  taking 16 (3d10) lightning damage on a failed save or half damage on a success."
      },
      {
        "name": "Ocean Surge",
        "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area must succeed on a DC 12 Strength saving throw or be pushed 15 feet away from the dragon."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bronze-dragon-wyrmling/"
  },
  {
    "slug": "bronze-golem",
    "desc": "",
    "name": "Bronze Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The golem makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and, if the target is a Medium or smaller creature, it is grappled (escape DC 13). The golem can only grapple one creature at a time.",
        "name": "Slam"
      },
      {
        "desc": "The golem makes a slam attack against a target it is grappling as it opens a plate in its chest and exposes its arcane boiler. If the attack hits, the target is forced into the golem's boiler, and the grapple ends. While inside the boiler, the target is blinded and restrained, it has total cover against attacks and other effects outside the boiler, and it takes 14 (4d6) fire damage at the start of each of its turns. To escape, it or another creature must succeed on a DC 13 Strength (Athletics) check to open the boiler, freeing the target, which falls prone in a space within 5 feet of the golem. A bronze golem can only have one creature in its boiler at a time.",
        "name": "Brazen Bull"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem's body is hot to the touch, thanks to the boiler inside its chest. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.",
        "name": "Boiling Body"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_bronze-golem/"
  },
  {
    "slug": "bronze_dragon_wyrmling_bf",
    "desc": "",
    "name": "Bronze Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Repulsion Breath (Recharge 6)",
        "desc": "The dragon exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 STR save or be pushed up to 5 feet away from the dragon."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bronze-dragon-wyrmling/"
  },
  {
    "slug": "broodiken",
    "desc": "_Tiny and built like a caricature of a person, this creature\u2019s enlarged head is filled with pointed teeth._  \n**Bodily Children.** Broodikens are crude servants created by humanoid spellcasters willing to grow them within their own bodies. They resemble their creators in the most obvious ways, with the same number of limbs and basic features, but all broodikens stand one foot tall with overly large heads and heavily fanged mouths. Those born to monstrous humanoids with wings or horns have ineffective, decorative versions that do not help the creature fly or fight.  \n**Emotional Echoes.** Broodikens have little personality of their own and respond to their creators\u2019 emotions, growling when their creators feel anger and babbling happily when their creators feel joy. When their creators are more than 100 feet away, they cry loudly with a sound that resembles children of the creator\u2019s own species. If discovered crying by anyone other than their creator, they attack. When their creators focus their anger on specific individuals, the broodikens attack as a group, using Stealth to get close and overwhelm single opponents.  \n**Born With Daggers.** Broodikens are created by eating the heart of a dead broodiken. Once this \u201cseed\u201d is consumed, 2d4 broodikens grow inside of the \u201cmother\u201d or creator. Nurturing the growing brood requires consuming specific muds, ashes, and plants, which cost 50 gp/day for each incubating broodiken. The incubation period requires one month and takes a toll on the creator\u2019s health. During this time, the creator becomes fatigued after four hours without eight hours\u2019 rest.  \nIf the creator is not a spellcaster, a spellcaster who meets the requirements below must supervise the incubation and birth. Most spellcasters birth the broodiken using a dagger before the broodiken tears its way out. A \u201cmother\u201d can only control one brood of broodiken at a time. Incubating a second brood makes the first brood furiously jealous, and it will turn on its own creator.  \n**Constructed Nature.** A broodiken doesn\u2019t require air, food, drink, or sleep.",
    "name": "Broodiken",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d4+30",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      },
      {
        "name": "Attach",
        "desc": "When a broodiken succeeds on a bite attack, its teeth latch on, grappling the target (escape DC 9). On each of its turns, its bite attack hits automatically as long as it can maintain its grapple."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The broodiken is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The broodiken has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shared Rage",
        "desc": "A broodiken cannot speak with its creator telepathically, but it feels strong emotions and recognizes the objects of those emotions. A creator can telepathically order broodiken to hunt for and attack individuals by sending the broodiken an image of the creature and the appropriate emotion. As long as the broodiken is on such a hunt, it can be more than 100 feet away from its master without wailing."
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_broodiken/"
  },
  {
    "slug": "broodiken-tob1-2023",
    "desc": "False",
    "name": "Broodiken",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d4 + 24",
    "speed": {
      "walk": 20
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the broodiken attaches to the target. While attached, the broodiken can't attack, and at the start of each of the broodiken's turns, the target takes 9 (2d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The broodiken doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The broodiken is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The broodiken has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shared Rage",
        "desc": "The broodiken can't speak with its creator telepathically, but it can magically receive simple ideas, emotions, and images telepathically from its creator while within 100 feet of its creator. The creator can send the broodiken an image of a creature and emotion or simple idea tied to it, such as anger or retrieval, and the broodiken will seek the creature to carry out the emotion or desire. As long as the broodiken is following such an order, it can be more than 100 feet away from its master without wailing."
      }
    ],
    "spell_list": [],
    "page_no": 43,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_broodiken/"
  },
  {
    "slug": "broodmother-of-leng",
    "desc": "A bloated purple spider the size of a castle gate, covered in gold, jewels, and its chittering young, lumbers forward._  \nDeep in the bowels of the cursed land of Leng, the Open Game License",
    "name": "Broodmother of Leng",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d12+51",
    "speed": {
      "climb": 30,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "intimidation": 4,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned, unconscious",
    "senses": "darkvision 240 ft., passive Perception 14",
    "languages": "Common, Void Speech",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The broodmother of Leng makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) slashing damage plus 9 (2d8) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10+4"
      },
      {
        "name": "Spit Venom",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 20 (4d8 + 2) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned and blinded until the end of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "4d8+2"
      },
      {
        "name": "Call Brood (1/Day)",
        "desc": "The broodmother spawns 2d4 swarms of spiderlings (treat as spiders of Leng (treat as giant wolf spider) instead. The creatures arrive in 1d4 rounds, acting as allies of the broodmother and obeying her spoken commands. The creatures remain for 1 hour, until the broodmother dies, or until the broodmother dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protect the Future",
        "desc": "When a creature the broodmother can see attacks her, she can call on a spider of Leng within 5 feet of her to protect her. The spider of Leng becomes the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brood Leader",
        "desc": "Spiders of Leng and swarms of spiderlings have advantage on attack rolls against creatures within 30 feet of the broodmother who have attacked or damaged the broodmother within the last minute."
      },
      {
        "name": "Eldritch Understanding",
        "desc": "A broodmother of Leng can read and use any scroll."
      },
      {
        "name": "Poisonous Blood",
        "desc": "A creature that hits the broodmother with a melee attack while within 5 feet of her takes 7 (2d6) poison damage. The creature must succeed a DC 15 Dexterity saving throw or also be poisoned until the end of its next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The broodmother of Leng's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components.\nAt will: charm person, chill touch, comprehend languages, detect magic\n3/day each: hold person, suggestion, thunderwave\n1/day each: dream, legend lore, mislead, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_broodmother-of-leng/"
  },
  {
    "slug": "brown-bear",
    "desc": "",
    "name": "Brown Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 34,
    "hit_dice": "4d10+12",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [
      "Hill",
      "Feywild",
      "Mountains",
      "Forest",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_brown-bear/"
  },
  {
    "slug": "brown-bear-a5e",
    "desc": "",
    "name": "Brown Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 34,
    "hit_dice": "4d10+12",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14). Until this grapple ends  the bear can't attack a different target with its claws."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 440,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_brown-bear/"
  },
  {
    "slug": "brownie",
    "desc": "",
    "name": "Brownie",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Branch Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 10 (2d4+5) piercing damage."
      },
      {
        "name": "Domestic Magic",
        "desc": "Wis no material components: At will: mending and prestidigitation"
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks or uses Domestic Magic or until its concentration ends (as if concentrating on a spell). Any equipment the brownie wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_brownie/"
  },
  {
    "slug": "brownie-beastrider",
    "desc": "",
    "name": "Brownie Beastrider",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d4+24",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Branch Spears or it makes one Branch Spear and its mount makes one melee weapon attack."
      },
      {
        "name": "Branch Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 10 (2d4+5) piercing damage."
      },
      {
        "name": "Domestic Magic",
        "desc": "Wis no material components: At will: mending and prestidigitation"
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks uses Domestic Magic or Beasts of the Forest or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it."
      },
      {
        "name": "Beasts of the Forest (1/Day)",
        "desc": "Magically calls 2d4 hawks or ravens or it calls 1 black bear or wolf. Called creatures arrive in 1d4 rounds acting as allies of brownie and obeying its spoken commands. The Beasts remain for 1 hr until brownie dies or until brownie dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Mounted Warrior",
        "desc": "While mounted the brownie's mount can't be charmed or frightened."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_brownie-beastrider/"
  },
  {
    "slug": "brownie-mystic",
    "desc": "",
    "name": "Brownie Mystic",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "15d4+45",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 17,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Mystic Staff or Magical Blast attacks. Can replace one of the attacks with use of Spellcasting."
      },
      {
        "name": "Mystic Staff",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) bludgeoning damage + 3 (1d6) psychic."
      },
      {
        "name": "Mystic Blast",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 10 (2d6+3) psychic."
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks or uses Spellcasting or until its concentration ends (as if concentrating on a spell). Any equipment brownie wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 13) no material components: At will: mending minor illusion prestidigitation3/day ea: entangle mirror image1/day ea: confusion conjure animals dimension door"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_brownie-mystic/"
  },
  {
    "slug": "brumalek",
    "desc": "",
    "name": "Brumalek",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 40,
    "hit_dice": "9d6+9",
    "speed": {
      "walk": 30,
      "burrow": 20,
      "climb": 20
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "thunder",
    "condition_immunities": "deafened",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
      },
      {
        "name": "Reverberating Howl",
        "desc": "Releases an ear-shattering howl in a 30' cone that is audible 300' away. Each creature in that cone must make a DC 13 Dex save. On a failure a creature takes 5 (2d4) thunder and is deafened for 1 min. On a success the creature takes half the damage and isn't deafened. A deafened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Skittish",
        "desc": "Can take the Dash or Disengage action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Snow Stride",
        "desc": "A brumalek can burrow through nonmagical snow and earth. While doing so it doesn't disturb the material it moves through. In addition difficult terrain composed of snow doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_brumalek/"
  },
  {
    "slug": "bucca",
    "desc": "_These tiny, obsidian-skinned, bat-winged fey always have a hungry look, leering with razor-sharp fangs showing and licking their leathery faces with their forked, purple tongues._  \n**Hidden in Crevices.** Buccas are tiny, underground faeries who are also known as \u201csnatchers,\u201d because they love to steal from miners and hoard precious minerals and gems in tiny, trap\u2011filled crevices. Their small size makes them easy to overlook.  \n**Treasure Finders.** Buccas are often enslaved by derro as treasure seekers and can be summoned by some derro shamans. Buccas are the bane of the dwarves of many mountains and hilly cantons, serving as spies and scouts for evil humanoids.  \n**Bat Friends.** Buccas often train bats as mounts, messengers, and guard animals. On occasion they sell them to goblins and kobolds.",
    "name": "Bucca",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d4+15",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Darakhul, Dwarvish",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      },
      {
        "name": "Vulnerability to Sunlight",
        "desc": "A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: invisibility\n\n3/day each: darkness, ensnaring strike, locate object"
      }
    ],
    "spell_list": [],
    "page_no": 46,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bucca/"
  },
  {
    "slug": "bucca-tob1-2023",
    "desc": "False",
    "name": "Bucca",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d4 + 15",
    "speed": {
      "walk": 30,
      "fly": 20
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Perception": 1,
      "Sleight of Hand": 7,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Darakhul, Dwarvish",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Invisibility",
        "desc": "The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Treasure Sense",
        "desc": "The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bucca/"
  },
  {
    "slug": "bugbear",
    "desc": "",
    "name": "Bugbear",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "hide armor, shield",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Morningstar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d8",
        "damage_bonus": 2
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.",
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."
      },
      {
        "name": "Surprise Attack",
        "desc": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [
      "Underdark",
      "Desert",
      "Mountains",
      "Grassland",
      "Forest",
      "Jungle",
      "Hills",
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bugbear/"
  },
  {
    "slug": "bugbear-a5e",
    "desc": "",
    "name": "Bugbear",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "5d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "stealth": 4,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Strangle",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised  grappled by the bugbear  or that can't see the bugbear. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is pulled 5 feet towards the bugbear and grappled (escape DC 12). Until this grapple ends  the bugbear automatically hits with the Strangle attack and the target can't breathe."
      },
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 12 (3d6 + 2) piercing damage if the target is a creature that is surprised or that can't see the bugbear."
      },
      {
        "name": "Stealthy Sneak",
        "desc": "The bugbear moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bugbear/"
  },
  {
    "slug": "bugbear-chief-a5e",
    "desc": "",
    "name": "Bugbear Chief",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6,
      "stealth": 4,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Goblin",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bugbear chief makes two attacks."
      },
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  or 18 (4d6 + 4) bludgeoning damage if the target is a creature that is surprised or that can't see the bugbear."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 14 (3d6 + 4) piercing damage if the target is a creature that is surprised or that can't see the bugbear."
      },
      {
        "name": "Move Out (1/Day)",
        "desc": "The bugbear and creatures of its choice within 30 feet move up to half their Speed without provoking opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bugbear-chief/"
  },
  {
    "slug": "bugbear_bf",
    "desc": "",
    "name": "Bugbear",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Goblins",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 5,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Spiked Club",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. A surprised target takes an extra 4 (1d8) piercing damage and must succeed on a DC 13 CON save or be stunned until the end of its next turn."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage in melee or 7 (1d6+4) piercing damage at range."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brutal",
        "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bugbear/"
  },
  {
    "slug": "bugbear_champion_bf",
    "desc": "",
    "name": "Bugbear Champion",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Goblins",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "chain shirt, shield",
    "hit_points": 85,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 6,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bugbear champion makes two Spiked Club attacks and one Shield Smash attack, or it makes three Javelin attacks."
      },
      {
        "name": "Spiked Club",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."
      },
      {
        "name": "Shield Smash",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 5 (1d6+2) piercing damage at range."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Stubborn Attacker (Recharge 5-6)",
        "desc": "When the champion misses with an attack, it can change that miss to a hit."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brutal",
        "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bugbear-champion/"
  },
  {
    "slug": "bukavac",
    "desc": "_Unleashing a bone-shattering roar, this toad-like monster bears two gnarled horns and wicked claws. It charges from its watery lair on six legs, eager for the kill._  \n**Pond Lurkers.** The placid surfaces of forest lakes and ponds hide many lethal threats, among them the bukavac. While not amphibious, the creature can hold its breath for minutes at a time as it lurks under the surface in wait for fresh meat.  \n**Enormous Roar.** A ravenous bukavac lives to hunt and devour prey, preferring intelligent prey to animals, and usually ambushes its victims. Due to its size, the beast must find deep ponds or lakes to hide in, but it can flatten itself comfortably to rest in two feet of water. It leads with its wicked horns before grabbing hold of its target or another nearby foe and hanging on as it claws its victim to death. The creature relishes the feel of its victim\u2019s struggles to escape its embrace and reserves its roar, which sounds like a cross between a toad\u2019s croak and lion\u2019s roar emanating from a creature the size of a dragon, for organized foes or against overwhelming numbers. If a bukavac\u2019s devastating sonic attack routs its foes, it picks off remaining stragglers; otherwise, it retreats to its underwater hiding spot.  \n**Clamorous Mating.** Solitary hunters by nature, bukavacs pair up briefly in the spring. Male bukavacs travel to a female\u2019s lair and demonstrate their prowess by unleashing their most powerful bellows. Villages ten miles away from the lair often hear these howls for a week and pray that the creatures don\u2019t attack. Once mating has been completed (and groves of trees have been destroyed), the female finds a secluded, shallow lake in which to bury eggs. A bukavac reaches maturity in five years, during which time it and its siblings hunt together. After the bukavacs mature, each finds its own lair.  \nA bukavac is 11 feet long, including its foot-long horns, stands four feet tall, and weighs 4,000 lb. The creature has a natural lifespan of 40 years, but its noise and proclivity to ambush intelligent prey attracts the attention of hunting parties, which considerably shorten its life expectancy.",
    "name": "Bukavac",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 199,
    "hit_dice": "21d10+84",
    "speed": {
      "walk": 40,
      "swim": 20
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "perception": 10,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "thunder",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 20",
    "languages": "Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes.",
        "attack_bonus": 9,
        "damage_dice": "1d12"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10"
      },
      {
        "name": "Croaking Blast (Recharge 5-6)",
        "desc": "A bukavac can emit a howling thunderclap that deafens and damages those nearby. Creatures within 15 feet who fail a DC 17 Constitution saving throw take 36 (8d8) thunder damage and are permanently deafened. Those succeeding on the saving throw take half damage and are not deafened. The deafness can be cured with lesser restoration."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The bukavac can hold its breath for up to 20 minutes."
      },
      {
        "name": "Hop",
        "desc": "A bukavac can move its enormous bulk with remarkably quick hop of up to 20 feet, leaping over obstacles and foes. It may also use the hop as part of a withdraw action."
      }
    ],
    "spell_list": [],
    "page_no": 47,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_bukavac/"
  },
  {
    "slug": "bukavac-tob1-2023",
    "desc": "False",
    "name": "Bukavac",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 199,
    "hit_dice": "21d10 + 84",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 20,
    "skills": {
      "Perception": 10,
      "Stealth": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "thunder",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 20",
    "languages": "Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bukavac makes one Bite attack, one Gore attack, and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."
      },
      {
        "name": "Croaking Blast (Recharge 5-6)",
        "desc": "A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The bukavac can hold its breath for 20 minutes."
      },
      {
        "name": "Standing Leap",
        "desc": "A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_bukavac/"
  },
  {
    "slug": "bulbous-violet",
    "desc": "An enormous deep purple flower pushes forward on its vines, which are covered in throbbing black protrusions. As it moves, a single protrusion bursts open, spraying a green, sizzling substance all over the forest floor._  \n**Meat Drinkers.** Bulbous violets are carnivorous plants. The black growths that cover their vines are filled with acid and pop on impact, dissolving the violets\u2019 prey. The plants then stand in the remains and drink in the liquefied gore.  \n**Migrating Predators.** Bulbous violets travel in packs that follow warm weather. Although they can survive the cold, most of their prey disappears in the colder months, forcing the plants to travel for food. Sometimes these paths take the plants through farms where the plants attack livestock and people. If the violets find food, they stop their migration, hunting every morsel they can find before moving on. Violets can sense the nearby presence of creatures made of flesh. This magical ability guides their migration route and leads them into unexpected places.  \n**Germinating in Gore.** In order to grow, bulbous violet seeds need to be sown in ground that has been covered in the blood, entrails, and corpses of other creatures. When a pack of violets is ready to drop their seeds, they go into areas crowded with prey and begin killing all they can. They attack monster hideouts, animal herds, and even villages to provide enough sustenance for their seeds.",
    "name": "Bulbous Violet",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Acid Sacs",
        "desc": "When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage."
      },
      {
        "name": "False Appearance",
        "desc": "While the violet remains motionless, it is indistinguishable from other large flowering plants."
      },
      {
        "name": "Flesh Sense",
        "desc": "The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bulbous-violet/"
  },
  {
    "slug": "bulette",
    "desc": "",
    "name": "Bulette",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d10+45",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d12",
        "damage_bonus": 4
      },
      {
        "name": "Deadly Leap",
        "desc": "If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Standing Leap",
        "desc": "The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Grassland",
      "Forest",
      "Ruin",
      "Hills",
      "Mountain",
      "Settlement",
      "Plane Of Earth"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/bulette.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_bulette/"
  },
  {
    "slug": "bulette-a5e",
    "desc": "",
    "name": "Bulette",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": -1,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Leap (Recharge 5-6)",
        "desc": "The bulette leaps up to half its Speed horizontally and half its Speed vertically without provoking opportunity attacks  and can land in a space containing one or more creatures. Each creature in its space when it lands makes a DC 15 Dexterity saving throw  taking 18 (4d6 + 4) bludgeoning damage and being knocked prone on a failure. On a success  the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied  the creature is knocked prone."
      },
      {
        "name": "Burrow",
        "desc": "The bulette burrows under the ground without provoking opportunity attacks  moves up to its burrow speed  and then resurfaces in an unoccupied space. If it is within 5 feet of a creature  it then makes a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Jaw Clamp (1/Day)",
        "desc": "When an attacker within 5 feet of the bulette misses it with a melee attack, the bulette makes a bite attack against the attacker. On a hit, the attacker is grappled (escape DC 15). Until this grapple ends, the grappled creature is restrained, and the only attack the bulette can make is a bite against the grappled creature."
      },
      {
        "name": "Hard Carapace (1/Day)",
        "desc": "After taking damage from an attack, the bulette lies down and closes its eyes, protecting all vulnerable spots. Until the beginning of its next turn, its AC becomes 21 and it has advantage on saving throws."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Steely Hide",
        "desc": "If a creature targets the bulette with a melee attack using a nonmagical weapon and rolls a natural 1 on the attack roll, the weapon breaks."
      }
    ],
    "spell_list": [],
    "page_no": 40,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bulette/"
  },
  {
    "slug": "bulette_bf",
    "desc": "",
    "name": "Bulette",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 108,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 7,
    "dexterity_save": 0,
    "constitution_save": 5,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft.",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bulette makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 20 (3d10+4) piercing damage."
      },
      {
        "name": "Deadly Leap (Recharge 5-6)",
        "desc": "The bulette leaps up to 30 feet, diving onto a point it can see or sense within that range and landing on its feet with a thunderous crash. It occupies a space of its choice within 5 feet of that point, and each creature within 10 feet of that point must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 14 (4d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. Any creature in the bulette's space is then pushed into an unoccupied space within 5 feet of the bulette. If no unoccupied space is within range, the creature instead falls prone in the bulette's space."
      }
    ],
    "bonus_actions": [
      {
        "name": "Seek Prey",
        "desc": "The bulette looks and sniffs around for new prey, releasing a satisfied, guttural chirp when it settles on one. One creature the bulette can see or sense within 30 feet of it and that can see or hear the bulette must make a DC 15 WIS save. On a failure, the target is frightened until the end of its next turn, and the bulette has advantage on the next attack roll it makes against the creature before the start of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The bulette is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Standing Leap",
        "desc": "The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_bulette/"
  },
  {
    "slug": "bull",
    "desc": "Bulky quadrupeds with vicious horns, bulls are territorial beasts known to charge creatures that they perceive as challenges.",
    "name": "Bull",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 25,
    "hit_dice": "3d10+9",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the bull moves at least 30 feet in a straight line toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_bull/"
  },
  {
    "slug": "bunyip-a5e",
    "desc": "",
    "name": "Bunyip",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 150,
    "hit_dice": "12d12+72",
    "speed": {
      "walk": 20,
      "swim": 50
    },
    "strength": 23,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bunyip makes a bite attack and two slam attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage  and the target is grappled (escape DC 17). Until this grapple ends  the target is restrained  and the bunyip can't bite another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Terrifying Howl",
        "desc": "The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brave",
        "desc": "The bunyip has advantage on saving throws against being frightened."
      },
      {
        "name": "Hold Breath",
        "desc": "The bunyip can hold its breath for 1 hour."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The bunyip has advantage on Perception checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 441,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_bunyip/"
  },
  {
    "slug": "buraq",
    "desc": "_An aura of holiness surrounds this handsome human-headed equine with its short but strong feathered wings._  \n**Only the Worthy.** A buraq possesses astounding speed, determination, and resilience, among a host of noble qualities, but only pure-hearted humanoids can obtain a service from such a righteous and honorable creature.  \n**Angel Marked.** Every buraq wears a gilded band around its head or neck. These are said to be angelic seals or wardings, each different. The hide of every buraq is white, though their beards, lashes, manes, and tails vary from silver and dusty tan to deep brown or glossy black.  \n**Heavenly Steeds.** A buraq is smaller than a mule but bigger than a donkey, though their carrying capacity belies their size and apparent strength. Nevertheless, a buraq is the ultimate courier and a heavenly steed. Paladins and good-aligned clerics are the most likely candidates to ride a buraq, but other virtuous characters have had this privilege.",
    "name": "Buraq",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 152,
    "hit_dice": "16d8+80",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "history": 8,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "Celestial, Common, Primordial, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The buraq makes two attacks with its hooves."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Teleport (1/Day)",
        "desc": "The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "The buraq's attacks are magical. When the buraq hits with its hooves, it deals an extra 4d8 radiant damage (included in the attack)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the buraq's innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:\n\nat will: comprehend languages, detect evil and good, holy aura, pass without trace\n\n3/day each: haste, longstrider\n\n1/day each: plane shift, wind walk"
      },
      {
        "name": "Magic Resistance",
        "desc": "The buraq has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Night Journey",
        "desc": "When outdoors at night, a buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey."
      }
    ],
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_buraq/"
  },
  {
    "slug": "buraq-tob1-2023",
    "desc": "False",
    "name": "Buraq",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d8 + 80",
    "speed": {
      "walk": 90,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 14,
    "skills": {
      "History": 8,
      "Religion": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "Celestial, Common, Primordial, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) radiant damage."
      },
      {
        "name": "Teleport (1/Day)",
        "desc": "The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away."
      },
      {
        "name": "Spellcasting",
        "desc": "The buraq casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: comprehend languages, detect evil and good, holy aura, pass without trace\n3/day each: haste, longstrider\n1/day each: plane shift, wind walk\nTeleport (1/Day)The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "The buraq's attacks are magical. When the buraq hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The buraq has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Night Journey",
        "desc": "When outdoors at night, the distance of the buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey, and for the next 24 hours, it can Teleport as a bonus action. When on a night journey, the buraq can teleport as often as it wants, and its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, the buraq can use a bonus action to return itself and its rider to the location where it began the night journey."
      },
      {
        "name": "Powerful Steed",
        "desc": "The buraq is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider."
      }
    ],
    "spell_list": [],
    "page_no": 46,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_buraq/"
  },
  {
    "slug": "burrowling",
    "desc": "_These light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others._  \n**Friendly Farmers.** Burrowlings work together at every task: digging tunnels, foraging, and rearing their young. They are omnivorous, eating roots, berries, insects, and reptiles\u2014and they consider snakes a particular delicacy. The most advanced burrowling towns set up rudimentary farms, where they grow the fruits and vegetables they usually find in the wild.  \n**Safe Warrens.** Some towns have domesticated prairie dogs, which burrowlings train to stand watch alongside their masters. Pairs of adults stand watch around the town perimeter and sound a warning when they spot a foe. An alerted town retreats to the safety of its warrens, while the strongest creatures add more tunnels if necessary, and close access from the surface until the threat has passed. In combat, burrowlings stand together in defense of the helpless young and fight with crude slings or their sharp teeth and claws.  \n**Die of Loneliness.** If separated from its coterie, a burrowling becomes despondent, crying for others of its kind. A lone burrowling usually dies of loneliness within a week, unless it can find its way back to its town or discover another burrowling town. Rarely, a solitary creature makes its way to a non-burrowling settlement where it attempts to assist its new community. This frustrates the creature and those it interacts with as it tries to anticipate what its companions want. It may join an adventuring party in the hope of returning to a settlement. After spending at least six months with a party, the burrowling can use its Burrow Tactics ability with its new allies.  \nBurrowlings live up to 15 years. Twice a year, a burrowling female bears a litter of up to three pups, but in especially dangerous regions, the creatures breed prodigiously to keep their population ahead of massive attrition. In cases like this, a female has a litter of five pups every other month. A burrowling pup reaches adulthood in a year.",
    "name": "Burrowling",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "burrowling",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The burrowling makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burrow Awareness",
        "desc": "A burrowling gets advantage on Perception checks if at least one other burrowling is awake within 10 feet."
      },
      {
        "name": "Pack Tactics",
        "desc": "The burrowling has advantage on attack rolls when its target is adjacent to at least one other burrowling that's capable of attacking."
      }
    ],
    "spell_list": [],
    "page_no": 49,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_burrowling/"
  },
  {
    "slug": "burrowling-tob1-2023",
    "desc": "False",
    "name": "Burrowling",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d6 + 6",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The burrowling makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Burrow Awareness",
        "desc": "A burrowling has advantage on Wisdom (Perception) checks if at least one other burrowling within 10 feet of it isn't incapacitated."
      },
      {
        "name": "Pack Tactics",
        "desc": "The burrowling has advantage on attack rolls against a creature if at least one of the burrowling's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 47,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_burrowling/"
  },
  {
    "slug": "butatsch",
    "desc": "This horrific creature resembles an enormous, deflated cow\u2019s stomach, studded with thousands of glaring eyes awash with flame._  \n**The Horror in the Lake.** In certain deep, still lakes located in secluded valleys and mountain glens there lives the butatsch, a terrible monster from the subterranean reaches of the earth. It occasionally rises from the deep underwater caves in which it lives to slaughter and devour any creature that comes within its reach. The butatsch\u2019s amorphous body is easily as big as an elephant, and its countless eyes are frightening to behold. The butatsch burns or melts organic material before absorbing it and leaves nothing behind when it has finished eating.  \n**Unsettling Morality.** While the butatsch leaves a path of destruction wherever it goes, it is driven by a bizarre morality. It has been known to ignore and even protect weak or defenseless targets, such as farmers and cowherds, against other monsters and humanoids, slaughtering the weaker creatures\u2019 persecutors before vanishing back into the lake from which it came.",
    "name": "Butatsch",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20+80",
    "speed": {
      "walk": 20,
      "swim": 50
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "perception": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "acid, fire",
    "condition_immunities": "grappled, paralyzed, prone, restrained",
    "senses": "truesight 120 ft., passive Perception 23",
    "languages": "Common, Deep Speech",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The butatsch can use its Immolating Gaze. It then makes two slam attacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 17), and the butatsch uses its Ingest on the target."
      },
      {
        "name": "Immolating Gaze",
        "desc": "The butatsch chooses up to three creatures it can see within 60 feet of it. Each target must make a DC 18 Dexterity saving throw. On a failure, a creature takes 10 (3d6) fire damage and is immolated. On a success, a creature takes half the damage and isn't immolated. Until a creature takes an action to smother the fire, the immolated target takes 7 (2d6) fire damage at the start of each of its turns. Water doesn't douse fires set by the butatsch's Immolating Gaze."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 7 (2d6) fire damage.",
        "attack_bonus": 11,
        "damage_dice": "1d8+6"
      },
      {
        "name": "Ingest",
        "desc": "The butatsch ingests a Large or smaller creature grappled by it, ending the grapple. While ingested, the target is blinded and restrained, it has total cover against attacks and other effects outside the butatsch, and it takes 17 (5d6) acid damage at the start of each of the butatsch's turns. A butatsch can have up to four Medium or smaller targets or up to two Large targets ingested at a time. If the butatsch takes 30 damage or more on a single turn from an ingested creature, the butatsch must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all ingested creatures, which fall prone in a space within 10 feet of the butatsch. If the butatsch dies, an ingested creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Thousands of Eyes",
        "desc": "The butatsch has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the butatsch isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the butatsch, such as the Pack Tactics or Sneak Attack traits."
      }
    ],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_butatsch/"
  },
  {
    "slug": "cackling-skeleton",
    "desc": "The skeleton of a humanoid stands bent over with one arm holding the vacuous space where its stomach would be. Its jaw hangs agape, cackling, as it points at the target of its humor._  \n**Ironic Origins.** When a creature who utterly fears death perishes in an area filled with necrotic energy, it arises as a cackling skeleton. The creature\u2019s dead bones animate to mock the futility of their once-cherished desire of life. The cackling skeleton often wears garish items that parody what it loved in life.  \n**Nihilistic Hecklers.** Cackling skeletons find living creatures\u2019 survival instincts humorous. They find living incredibly futile and believe those that prolong their existence to be hilariously foolish. Unlike other skeletons, cackling skeletons are capable of speech, and they use it to point out the silliness of healing, wearing armor, or other means of self preservation, often pointing out the creature will inevitably die anyway.  \n**Undead Nature.** The cackling skeleton doesn\u2019t require air, food, drink, or sleep.",
    "name": "Cackling Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 26,
    "hit_dice": "4d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Mock (Recharge 5-6)",
        "desc": "The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that aren't undead or constructs. Each target must make a DC 12 Charisma saving throw, taking 5 (2d4) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cackle",
        "desc": "The skeleton emits a constant, demoralizing cackle. When a creature that isn't an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a DC 10 Wisdom saving throw or feel demoralized by the skeleton's cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn."
      },
      {
        "name": "Turn Vulnerability",
        "desc": "The cackling skeleton has disadvantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 79,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cackling-skeleton/"
  },
  {
    "slug": "cactid",
    "desc": "_Rootlike tendrils explode from the sand at the base of this tall cactus bristling with needles. It uses its tendrils to reach for prey._  \n**Needled Sentients.** Cactids are semi-sentient cacti that grow in a myriad of shapes and sizes, from ground-hugging barrels and spheroid clumps that pin their victims to the ground to towering saguaros with clublike arms that yank victims off their feet. Most cactids are green or brown with distinct ribs; all are lined with countless needles.  \n**Drain Fluids.** In addition to gathering water, a cactid's tendril-roots can snag nearby creatures and pull them into a deadly embrace. Once a creature is pinned, the cactid\u2019s spines siphon off the victim\u2019s bodily fluids, until little but a dried husk remains. Many cactids are adorned with bright flowers or succulent fruit to lure prey into reach. Some scatter shiny objects within reach to attract sentient creatures. For those traveling the desert, however, a cactid\u2019s greatest treasure is the water stored within its flesh. A slain cactid\u2019s body yields four gallons of water with a successful DC 15 Wisdom (Survival) check. Failure indicates that only one gallon is recovered.  \n**Slow Packs.** Cactids were created by a nomadic sect of druids, but their original purpose is lost. They have limited mobility, so they often congregate in stands or to travel together in a pack to better hunting grounds.",
    "name": "Cactid",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 5
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "understands Sylvan, but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cactid makes two attacks with its tendrils and uses Reel."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Reel",
        "desc": "Each creature grappled by the cactid is pulled up to 5 feet straight toward the cactid."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hail of Needles (1/Day)",
        "desc": "When reduced below 10 hp (even below 0 hp), the cactid releases a hail of needles as a reaction. All creatures within 15 feet take 21 (6d6) piercing damage, or half damage with a successful DC 14 Dexterity saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cactid/"
  },
  {
    "slug": "cactid-tob1-2023",
    "desc": "False",
    "name": "Cactid",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10 + 32",
    "speed": {
      "walk": 15
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "False",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "understands Sylvan but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cactid makes two Tendril attacks and uses Reel."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and if it isn't a Construct or Undead, the cactid begins draining fluid from the target's body. At the start of each of the grappled creature's turns, the creature must make a DC 13 Constitution saving throw. On a failure, its hp maximum is reduced by 3 (1d6). This reduction lasts until the creature finishes a long rest after drinking at least one gallon of water. The grappled creature dies if this effect reduces its hp maximum to 0. The cactid has two tendrils, each of which can grapple only one target."
      },
      {
        "name": "Reel",
        "desc": "The cactid pulls each creature grappled by it up to 10 feet straight toward it."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Hail of Needles (1/Day)",
        "desc": "When reduced to below half its hp maximum, the cactid releases a hail of needles. Each creature within 15 feet of the cactid must make a DC 14 Dexterity saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_cactid/"
  },
  {
    "slug": "cacus-giant",
    "desc": "",
    "name": "Cacus Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The cacus giant makes two greatclub attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "name": "Greatclub"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "4d10+5",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.",
        "name": "Rock"
      },
      {
        "desc": "The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Final Breath"
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cacus-giant/"
  },
  {
    "slug": "cadaver-sprite",
    "desc": "The ground seems to crawl with tiny skeletal humanoids. Red pinpricks of baleful light emanate from empty eye sockets. The creatures have bony wings and tiny, vicious-looking teeth._  \n**Punished Fey.** Cadaver sprites are the skeletal remains of sprites that have failed the fey courts. Some of them befriended non-fey and left the forest, others were simply too lazy to complete their duties, and many more were punished for dozens of other reasons. Whatever the case, the fey lords and ladies corrupt the bodies of the sprites so they can accomplish in death what they failed to do in life. As part of this corruption, the sprites\u2019 wings are reduced to bones, which removes their freedom to fly and forces them to stick to bushes and foliage. They typically band together and assault their opponents in large groups.  \n**Retain Elements of Individuality.** Unlike many forms of simple undead, cadaver sprites retain memories of their lives. These memories serve as a constant reminder of their failures. Those who associated with them in life consider them cursed or no longer recognize them. This inability to connect with those they once knew, combined with the compulsion to protect the forest and continue their previous duties, drives many cadaver sprites to madness.  \n**Deathspeakers.** For reasons known only to the sprites and the fey lords and ladies that created them, cadaver sprites are often found in areas occupied by Open Game License",
    "name": "Cadaver Sprite",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 20,
    "hit_dice": "8d4",
    "speed": {
      "walk": 20
    },
    "strength": 5,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 8
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Corrupting Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Invisibility",
        "desc": "The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cadaver-sprite/"
  },
  {
    "slug": "caldera-kite",
    "desc": "",
    "name": "Caldera Kite",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, fire, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Wings or one Wings and one Proboscis."
      },
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 17) if it is a Med or smaller creature and kite doesn't have another creature grappled. Until grapple ends creature is restrained caldera kite can automatically hit target with its Proboscis and kite can't make Proboscis attacks vs. other targets."
      },
      {
        "name": "Wings",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and 7 (2d6) poison."
      },
      {
        "name": "Dust Cloud (Recharge 4-6)",
        "desc": "Kite thrashes its body and releases stored toxic gases. Each creature within 20' of kite: 28 (8d6) poison (DC 14 Con half). Creature that fails save can't speak and is suffocating until it is no longer within 20' of caldera kite."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Firesight",
        "desc": "Can see through areas obscured by fire smoke and fog with o penalty."
      },
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Sulfuric Haze",
        "desc": "A glittering haze emanates from it within 10 ft. of it. Haze moves with kite lightly obscuring area. If dispersed by a wind of moderate or greater speed (10+ miles per hr) haze reappears at start of kite's next turn. When a creature enters haze's area for first time on a turn or starts its turn there that creature: 7 (2d6) poison and is poisoned until end of its next turn (DC 14 Con half damage and isn't poisoned). If a creature's save is successful it is immune to Sulphuric Haze of all caldera kites for 1 min."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_caldera-kite/"
  },
  {
    "slug": "caltrop-golem",
    "desc": "A scattering of metal caltrops coalesces into a constantly shifting humanoid shape._  \nMade up of thousands of caltrops, a caltrop golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal caltrops.  \n**Iterative Design** Caltrops golems were developed as a more advanced form of Open Game License",
    "name": "Caltrop Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Steel Shot",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Scattershot (Recharge 5-6)",
        "desc": "The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "False Appearance",
        "desc": "While the caltrop golem is scattered, it is indistinguishable from a normal pile of caltrops."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      },
      {
        "name": "Reform",
        "desc": "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its caltrops without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action."
      },
      {
        "name": "Scatter",
        "desc": "As a bonus action, the bearing golem can disperse, scattering its caltrops in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's caltrops must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_caltrop-golem/"
  },
  {
    "slug": "camazotz-tob1-2023",
    "desc": "False",
    "name": "Camazotz",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 537,
    "hit_dice": "43d10 + 301",
    "speed": {
      "walk": 80,
      "fly": 30
    },
    "strength": 30,
    "dexterity": 22,
    "constitution": 25,
    "intelligence": 12,
    "wisdom": 22,
    "charisma": 25,
    "strength_save": null,
    "dexterity_save": 13,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 13,
    "charisma_save": 14,
    "perception": 23,
    "skills": {
      "Acrobatics": 13,
      "Athletics": 17,
      "Deception": 14,
      "Insight": 13,
      "Intimidation": 14,
      "Perception": 13
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison, thunder",
    "condition_immunities": "charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned",
    "senses": "blindsight 120 ft., truesight 30 ft., passive Perception 23",
    "languages": "Abyssal, Common, Dwarvish, Primordial, telepathy 300 ft.",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Camazotz makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 22 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. A Humanoid that dies from this reduction rises 1d4 days later as a vampire under Camazotz's control, unless the Humanoid is restored to life or its body is destroyed. Camazotz can have no more than five vampires under his control at a time."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "Camazotz exhales unholy fire in a 30-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 33 (6d10) fire damage and 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Call Bats (3/Day)",
        "desc": "Camazotz magically calls 4d6 giant bats or swarms of bats, or he magically calls 2d6 vrocks that have membranous instead of feathered wings. The called creatures arrive in 1d4 rounds, acting as allies of Camazotz and obeying his telepathic commands. The creatures remain for 1 hour, until Camazotz dies, or until Camazotz dismisses them as a bonus action. Camazotz can have no more than twenty four giant bats or swarms of bats, or twelve vrocks under his control at a time."
      },
      {
        "name": "Spellcasting",
        "desc": "Camazotz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):\nAt will: darkness, detect evil and good, dispel magic\n3/day each: dominate person, haste\n1/day: incendiary cloud"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Camazotz magically transforms into a Large giant bat covered in smoldering ashes, or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He turns into a pile of greasy ash if destroyed."
      },
      {
        "name": "Detect",
        "desc": "Camazotz makes a Wisdom (Perception) check."
      },
      {
        "name": "Move",
        "desc": "Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "Camazotz uses Spellcasting."
      },
      {
        "name": "Fiery Wing Beat (Costs 2 Actions)",
        "desc": "Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": "Camazotz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Camazotz regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Camazotz makes a Wisdom (Perception) check."
      },
      {
        "name": "Move",
        "desc": "Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "Camazotz uses Spellcasting."
      },
      {
        "name": "Fiery Wing Beat (Costs 2 Actions)",
        "desc": "Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches Camazotz or hits him with a melee attack while within 5 feet of him takes 7 (2d6) fire damage."
      },
      {
        "name": "Keen Hearing",
        "desc": "Camazotz has advantage on Wisdom (Perception) checks that rely on hearing."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Camazotz fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Camazotz has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 76,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_camazotz/"
  },
  {
    "slug": "cambion-a5e",
    "desc": "",
    "name": "Cambion",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 6,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 7,
      "intimidation": 7,
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, poison; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cambion makes two melee attacks or two ranged attacks."
      },
      {
        "name": "Black Iron Blade",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage  and the target takes a wound that deals 5 (1d10) ongoing slashing damage. A creature can end the ongoing damage by staunching the wound as an action or by giving the target magical healing."
      },
      {
        "name": "Fire Blast",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (3d8) fire damage."
      },
      {
        "name": "Fiery Escape (1/Day)",
        "desc": "The cambion magically creates a fiery portal to the realm of its fiendish parent. The portal appears in an empty space within 5 feet. The portal lasts until the end of the cambions next turn or until it passes through the portal. No one but the cambion can pass through the portal; anyone else that enters its space takes 14 (4d6) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fell Charm",
        "desc": "The cambion targets one creature within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure, it is magically charmed by the cambion for 1 day. The effect ends if the cambion or a cambions ally harms the target, or if the cambion commands it to take a suicidal action. While charmed, the target regards the cambion as a trusted friend and is an ally of the cambion. If the target makes a successful saving throw or the effect ends, the target is immune to this cambions Fell Charm for 24 hours."
      },
      {
        "name": "Command",
        "desc": "The cambion gives an order to an ally within 60 feet that can hear it. If the ally has a reaction available, it can use it to follow the cambions order, either taking an action or moving up to its Speed."
      },
      {
        "name": "Shapeshift",
        "desc": "The cambion magically changes its form to that of any humanoid creature it has seen before, or back into its true form. While shapeshifted, its statistics are unchanged except that it has no armor or equipment, can't use its black iron blade, and can fly only if it is in a form with wings. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 42,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cambion/"
  },
  {
    "slug": "cambium",
    "desc": "_Unfolding impossibly from beneath voluminous robes, this creature\u2019s pockmarked, spindly arms end in clusters of narrow spikes. Its long, hollow, needle-like fingers and its many-jointed arms move with surprising speed and strength for such an emaciated creature._  \n**Hunched and Robed.** The cambium skulks through mortal society, hunched and contorted, concealing its nine-foot height and its supernumerary arms.  \n**Devours Bodily Humors.** The source of a cambium\u2019s interest lies in every mortal body: the four humors, which it drains in precise amounts, sometimes to fix its own imbalances, sometimes to concoct serums meant for sale in hellish markets. Its victims are left in a desperate state, eager for a corrective fix and willing to obey the cambium\u2019s every whim as servants and toadies.  \n**Abandons Victims.** After a sufficient crop has been harvested, the cambium abandons these addicts to die slowly from violent withdrawals, and allows the local population to lie fallow for a decade or so.",
    "name": "Cambium",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 264,
    "hit_dice": "23d10+138",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 16,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 8,
    "skills": {
      "arcana": 8,
      "deception": 9,
      "insight": 8,
      "medicine": 8,
      "perception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Draconic, Infernal",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cambium makes four needle fingers attacks."
      },
      {
        "name": "Needle Fingers",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. In addition, the target must make a DC 19 Constitution saving throw; if it fails, the cambium can either inflict Ability Damage or Imbalance Humors. A target makes this saving throw just once per turn, even if struck by more than one needle fingers attack.",
        "attack_bonus": 10,
        "damage_dice": "3d10"
      },
      {
        "name": "Ability Damage (3/Day)",
        "desc": "When the target of the cambium's needle fingers fails its Constitution saving throw, one of its ability scores (cambium's choice) is reduced by 1d4 until it finishes a long rest. If this reduces a score to 0, the creature is unconscious until it regains at least one point."
      },
      {
        "name": "Imbalance Humors (3/Day)",
        "desc": "When the target of the cambium's needle fingers fails its Constitution saving throw, apply one of the following effects:"
      },
      {
        "name": "Sanguine Flux: The target cannot be healed",
        "desc": "The target cannot be healed-naturally or magically-until after their next long rest."
      },
      {
        "name": "Choleric Flux: The target becomes confused (as the spell) for 3d6 rounds",
        "desc": "The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends."
      },
      {
        "name": "Melancholic Flux: The target is incapacitated for 1d4 rounds and slowed (as the spell) for 3d6 rounds",
        "desc": "The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends."
      },
      {
        "name": "Phlegmatic Flux: A successful DC 18 Constitution saving throw negates this effect",
        "desc": "A failed saving throw means the target gains one level of exhaustion which lasts for 3d6 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the cambium's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:\n\nconstant: levitate\n\nat will: alter self, detect thoughts, hold person, plane shift, spare the dying\n\n3/day: cure wounds 21 (4d8 + 3), ray of sickness 18 (4d8), protection from poison, heal\n\n1/day: finger of death"
      }
    ],
    "spell_list": [],
    "page_no": 51,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cambium/"
  },
  {
    "slug": "cambium-tob1-2023",
    "desc": "False",
    "name": "Cambium",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 264,
    "hit_dice": "23d10 + 138",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 21,
    "dexterity": 16,
    "constitution": 23,
    "intelligence": 17,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 18,
    "skills": {
      "Arcana": 8,
      "Deception": 9,
      "Insight": 8,
      "Medicine": 8,
      "Perception": 8,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Draconic, Infernal",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Needle Fingers",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."
      },
      {
        "name": "Poison Ray",
        "desc": "Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 22 (4d8 + 4) poison damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The cambium casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: alter self, detect thoughts, spare the dying\n3/day each: hold person, protection from poison, heal\n1/day: plane shift (self only)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Damage Ability",
        "desc": "The cambium twists the bodily humors of a creature within 30 feet of it that isn't a Construct or Undead and that it hit with Needle Fingers in the past minute. The target must succeed on a DC 17 Constitution saving throw or its Strength, Dexterity, or Constitution score (the cambium's choice) is reduced by 1d4. The target falls unconscious if this reduces an ability score to 0. This reduction lasts until the target finishes a long rest."
      },
      {
        "name": "Imbalance Humors",
        "desc": "If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a DC 17 Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Sanguine Flux",
        "desc": "The target can't regain hp\u2014naturally or magically\u2014until after it finishes a long rest."
      },
      {
        "name": "Choleric Flux",
        "desc": "The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the confusion spell, except the cambium doesn't have to maintain concentration."
      },
      {
        "name": "Melancholic Flux",
        "desc": "The target is incapacitated and its speed is halved for 1 minute."
      },
      {
        "name": "Phlegmatic Flux",
        "desc": "The target is poisoned for 1 minute.\n\n\nCarrion Beetle\n\nThe beetles wore golden bridles and carried huge leather sacks of stone and guano. They marched without stopping; dozens, even hundreds, bringing fresh earth to the white-fungus trees of the great forests. Their claws skittered with a sound like horseshoes slipping on stone, but their multiple legs ensured they never fell. The air around them singed the nostrils with the taint of acid."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 49,
    "environments": [],
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    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_cambium/"
  },
  {
    "slug": "camel",
    "desc": "",
    "name": "Camel",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "2d10+4",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 369,
    "environments": [
      "Desert",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_camel/"
  },
  {
    "slug": "camel-a5e",
    "desc": "",
    "name": "Camel",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 15,
    "hit_dice": "2d10+4",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 441,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_camel/"
  },
  {
    "slug": "camel_bf",
    "desc": "",
    "name": "Camel",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Camel Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) bludgeoning damage."
      },
      {
        "name": "Bile Spit",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one creature. _Hit:_ 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Camel Resilience",
        "desc": "The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_camel/"
  },
  {
    "slug": "capybear",
    "desc": "",
    "name": "Capybear",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Capybear",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protect the Community",
        "desc": "When another capybear within 5 ft. of this capybear is hit by an attack this capybear can leap in the way becoming the new target of the attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 30 min."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Pounce",
        "desc": "If the capybear moves at least 20' straight toward a creature and then hits it with Slam attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the capybear can make one Bite attack vs. it as a bonus action."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in swamps or muddy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_capybear/"
  },
  {
    "slug": "carbuncle",
    "desc": "",
    "name": "Carbuncle",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "climb": 20,
      "walk": 40
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Carbuncle, Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The carbuncle makes one bite attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.",
        "name": "Light Beam (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.",
        "name": "Gem Illumination"
      },
      {
        "desc": "The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.",
        "name": "Jungle Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 57,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_carbuncle/"
  },
  {
    "slug": "caretaker-weevil",
    "desc": "",
    "name": "Caretaker Weevil",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "6d8+24",
    "speed": {
      "walk": 30,
      "climb": 15
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Mandibles",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 10 (2d8+1) slashing damage."
      },
      {
        "name": "Glue Glob",
        "desc": "Ranged Weapon Attack: +3 to hit 30/60' one target 7 (2d6) acid. Target restrained for 1 min (DC 13 Dex its speed is halved for 1 min instead). Target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Regenerative Spittle (3/Day)",
        "desc": "Launches spittle at one creature it can see within 10 ft. of it. Target regains 2 (1d4) hp. For 1 min target regains 1 hp at the start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Calming Presence",
        "desc": "A creature that enters a space within 5 ft. of weevil or that starts its turn there: DC 13 Cha save or be indifferent to all creatures that it is hostile toward while it remains within 60' of weevil. This indifference ends if the creature is attacked or harmed by a spell or if it witnesses any of its allies being harmed."
      },
      {
        "name": "Diligent Preservation",
        "desc": "A creature that isn't a Construct or Undead and that starts its turn with 0 hp within 60' of weevil becomes stable. In addition any corpse within 60' of weevil is protected from decay and can't become Undead while it remains within 60' of weevil and for 24 hrs after it leaves the area."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_caretaker-weevil/"
  },
  {
    "slug": "carnivorous-ship",
    "desc": "The prow of the ship opens into a gigantic, tooth-filled maw, while humanoid-shaped blobs of flesh swarm over the rails._  \n**Bribable.** A giant cousin to the mimic, the carnivorous ship is a cunning hunter of the seas. Wise captains traveling through known carnivorous ship hunting grounds carry tithes and offerings to placate the creatures.  \n**Solitary Ship Eaters.** Carnivorous ships live and hunt alone. Though they prefer to consume wood, metal, rope, and cloth, they aren\u2019t above eating flesh and readily eat entire ships, crew and all. They reproduce asexually after a season of particularly successful hunts. Young carnivorous ships are about the size of rowboats and use the statistics of a Open Game License",
    "name": "Carnivorous Ship",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 186,
    "hit_dice": "12d20+60",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 23,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 12,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The carnivorous ship makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 18 (4d8) acid damage.",
        "attack_bonus": 11,
        "damage_dice": "3d10+6"
      },
      {
        "name": "Spit Cannonballs",
        "desc": "The carnivorous ship spits cannonball-like lumps of indigestible metal at up to three points it can see within 100 feet of it. Each creature within 5 feet of a point must make a DC 18 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Surge",
        "desc": "The carnivorous ship moves up to 400 feet in a straight line and can move through Huge and smaller objects as if they were difficult terrain. This movement doesn't provoke opportunity attacks. If it moves through a Huge or smaller object, the object takes 55 (10d10) bludgeoning damage. If it moves through a ship, the ship's pilot can make a DC 15 Wisdom check using navigator's tools, halving the damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The carnivorous ship can breathe air and water."
      },
      {
        "name": "Drones",
        "desc": "Each day at dawn, the carnivorous ship produces up to 12 vaguely humanoid drones. Drones share a telepathic link with the carnivorous ship and are under its control. A drone uses the statistics of a zombie, except it can't be knocked prone while on the carnivorous ship and can attach itself to the ship as a reaction when the ship moves. The carnivorous ship can have no more than 12 drones under its control at one time."
      },
      {
        "name": "Shapechanger",
        "desc": "The carnivorous ship can use its action to polymorph into a Gargantuan ship (such as a galleon) or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_carnivorous-ship/"
  },
  {
    "slug": "carnivorous-sod",
    "desc": "What was a mere patch of green grass suddenly uproots itself and shows its true form: a flat, turtle-like creature with a wide maw filled with sharklike wooden teeth._  \n**Grassland Ambushers.** The carnivorous sod is a plant monster that disguises itself as a simple patch of grass until it is stepped on. It then uses its grass-like tendrils to trip a creature before biting with its vicious jaws. Carnivorous sods typically prey on small herbivores, such as deer and rabbits, that come to graze on their backs, but they have been known to attack just about anything that treads on them as long as the target is Medium or smaller. Sometimes dozens of carnivorous sods gather together to hunt, though this is due more to happenstance than planning on the part of the monsters.  \n**Links to the Fey.** Carnivorous sods begin their lives when a fey creature such as a pixie or Open Game License",
    "name": "Carnivorous Sod",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      },
      {
        "name": "Grass Trip",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the carnivorous sod remains motionless, it is indistinguishable from a normal patch of grass."
      },
      {
        "name": "Spell Eater",
        "desc": "If the carnivorous sod is in an area targeted by a spell that enhances plants in that area, such as the entangle, plant growth, and spike growth spells, the carnivorous sod absorbs the spell, ending it, and gains 10 temporary hp for each level of the spell it absorbed for 1 hour."
      },
      {
        "name": "Tripping Grass",
        "desc": "If the carnivorous sod didn't move on its previous turn and hits a target with its Grass Trip, it can make one attack with its bite as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 57,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_carnivorous-sod/"
  },
  {
    "slug": "carrier-mosquito",
    "desc": "Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and maneuverability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling Open Game License",
    "name": "Carrier Mosquito",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Impaling Proboscis",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets.",
        "attack_bonus": 5,
        "damage_dice": "2d10+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 (1d10) piercing damage."
      },
      {
        "name": "Disruptive Droning",
        "desc": "While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a DC 10 spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a DC 10 Constitution saving throw or lose concentration on the spell."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_carrier-mosquito/"
  },
  {
    "slug": "carrion-beetle",
    "desc": "_The beetles wore golden bridles and carried huge leather sacks of stone and guano. They marched without stopping; dozens, even hundreds, bringing fresh earth to the white-fungus trees of the great forests. Their claws skittered with a sound like horseshoes slipping on stone, but their multiple legs ensured they never fell. The air around them singed the nostrils with the taint of acid._  \n**Beasts of Burden and War.** Carrion beetles are powerful beasts of burden with strong jaws and the ability to both climb and burrow. With a wide back, serrated, spiky forelegs, and a narrow head, the carrion beetle is too large to ride on very comfortably although it makes an excellent platform for ballistae and howdahs. Its thick exoskeleton varies from drab brown, tan, and black to shimmering blue green, purple-green, and a highly prized yellow\u2011orange.  \nThe largest carrion beetles make a distinctive wheezing sound when their spiracles are stressed; this noise creates a hum when multiple beetles run or charge on the field of battle. War beetles are often armored with protective strips of metal or chitinous armor fused to their exoskeletons, increasing their natural armor by +2 while reducing their speed to 20 feet.  \n**Devour Fungi and Carrion.** Carrion beetles rarely gather in groups larger than a breeding pair and a small cluster of offspring in the wild. The domesticated varieties travel in herds of 20-40 to feed on fungal forests, scavenge battlefields, or devour cave lichen and scour sewage pits. The larger caravan beetles are always antagonistic.  \nWhen breeding season hits, carrion beetles feast on the bodies of large animals. They are often found in symbiotic relationships with deathcap mycolids, darakhul, and related species. Many species in the deep underworld consider carrion beetles food and use their exoskeletons to fashion shields and armor (though their chitin is too brittle for weaponry).  \nPurple worms are their major predators. Worms swallow entire caravans when they find the beetles within.  \n**Domesticated by Ghouls.** Domesticated by the darakhul, the carrion beetles live a more complex life. They begin as simple pack animals, with the strongest being trained as war beetles. War beetles often carry ballistae and harpoons fitted with lines for use against flying foes.  \nIn late life, the beetles are used as excavators, scouring out tunnels with their acid. After death, their exoskeletons are used both as animated scouting vehicles (ghouls hide within the shell to approach hostile territory) and as armored undead platforms packed with archers and spellcasters.",
    "name": "Carrion Beetle",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30,
      "burrow": 20,
      "climb": 10
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "paralysis",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The beetle makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d12"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Acid Spit (Recharge 5-6)",
        "desc": "The carrion beetle spits a line of acid that is 30 ft. long and 5 ft. wide. Each creature in that line takes 32 (5d12) acid damage, or half damage with a successful DC 13 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_carrion-beetle/"
  },
  {
    "slug": "carrionbeetle-tob1-2023",
    "desc": "False",
    "name": "Carrion Beetle",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10 + 45",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "paralyzed",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The beetle makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d12 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Acid Spit (Recharge 5-6)",
        "desc": "The carrion beetle spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 26 (4d12) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_carrion-beetle/"
  },
  {
    "slug": "cat",
    "desc": "",
    "name": "Cat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 3,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The cat has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [
      "Urban",
      "Forest",
      "Settlement",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cat/"
  },
  {
    "slug": "cat-a5e",
    "desc": "",
    "name": "Cat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The cat has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Safe Landing",
        "desc": "The cat takes no falling damage from the first 10 feet that it falls."
      }
    ],
    "spell_list": [],
    "page_no": 441,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cat/"
  },
  {
    "slug": "cat_bf",
    "desc": "",
    "name": "Cat",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Charming Mewl",
        "desc": "The cat emits a soft, high-pitched meow at a creature it can see within 10 feet of it. The target must succeed on a DC 11 CHA save or be charmed until the end of its next turn. If a creature's save is successful or the effect ends for it, the creature is immune to the cat's Charming Mewl for the next 24 hours."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The cat's Perception is 18 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cat/"
  },
  {
    "slug": "catamount",
    "desc": "",
    "name": "Catamount",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 117,
    "hit_dice": "18d10+18",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Control Earth",
        "desc": "Molds the ground near it causing one of: Stone Wall Causes wall of rock to rise from ground at a point it can see within 30' of it. Wall is up to 30' long 5 ft. high and 5 ft. thick. It can be any shape as long as its base is connected to the ground. If wall cuts through creature's space when it appears creature is pushed to one side (catamount's choice). If creature would be surrounded on all sides by the wall it can make a DC 14 Dex save. On success it can use its reaction to move up to its speed so it is not enclosed by the wall. Wall lasts 1 min or until catamount creates new wall.Fissure Catamount causes a rift to form in the ground at a point it can see within 30' of it. Rift can be up to 15 ft. wide up to 30' long and up to 10 ft. deep and can be any shape. Each creature standing on a spot where fissure opens must make DC 14 Dex save or fall in. Creature that successfully saves moves with fissure's edge as it opens. Fissure that opens beneath a structure causes it to automatically collapse as if structure was in the area of an earthquake spell. It can have only one fissure open at a time. If it opens another previous fissure closes shunting all creatures inside it to surface.Tremors Catamount causes earth beneath its feet to shake and shift. Each creature within 30' of it: 3 (1d6) bludgeoning damage and be knocked prone (DC 14 Str negates both)."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Well-Grounded",
        "desc": "Has advantage on ability checks and saves made vs. effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 74,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_catamount/"
  },
  {
    "slug": "catonoctrix",
    "desc": "",
    "name": "Catonoctrix",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 21,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 120', truesight 30', passive Perception 16",
    "languages": "Common, Draconic, Deep Speech, telepathy 120'",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claws or it makes three Psychic Bolts. It can replace one attack with Spellcasting."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 7 (2d6) psychic."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (3d6+5) slashing damage."
      },
      {
        "name": "Psychic Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, 60 ft., one target, 18 (4d6+4) psychic."
      },
      {
        "name": "Mind Ravage (Recharge 5-6)",
        "desc": "Unleashes a torrent of psychic energy. Each creature within 20' of catonoctrix: 45 (10d8) psychic and is stunned for 1 min (DC 16 Int half damage and isn't stunned). A stunned creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Spellcasting (Psionics)",
        "desc": "Int (DC 15) no spell components: At will: detect thoughts divination1/day ea: confusion scrying suggestion"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Precognitive Dodge",
        "desc": "Adds 4 to its AC vs. one attack that would hit it. To do so it must see the attacker and be within 30' of it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pierce the Veil",
        "desc": "When a creature catonoctrix can see is stunned by Mind Ravage catonoctrix learns one secret the creature knows."
      }
    ],
    "spell_list": [],
    "page_no": 75,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_catonoctrix/"
  },
  {
    "slug": "cats-of-ulthar",
    "desc": "",
    "name": "Cats of Ulthar",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 55,
    "hit_dice": "10d10",
    "speed": {
      "walk": 40
    },
    "strength": 9,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "4d6",
        "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., up to two creatures in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.",
        "name": "Bites"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Each creature in the swarm must succeed on a DC 12 Wisdom saving throw or fall prone and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Feline Terror for the next 24 hours.",
        "name": "Feline Terror"
      },
      {
        "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.",
        "name": "Keen Senses"
      },
      {
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cats-of-ulthar/"
  },
  {
    "slug": "catscratch",
    "desc": "The small cat emits a horrific yowl as its body begins to bulge and swell. Within moments, a massive, veined humanoid covered in patches of fur stands in the cat\u2019s place, casting a mad gaze._  \n**Not of This World.** A catscratch comes from parts unknown. No one is quite sure of its source, but wherever domestic cats are found, these creatures appear. It is a hybrid monster, created when an aberrant virus infects a cat or cat-like humanoid.  \n**Summoned by Rage.** An infected cat doesn\u2019t transform until it becomes angry, leaving many communities unaware of the disease until it is too late. Once a cat is sufficiently upset, it swells to a massive size, turning into a catscratch intent on destroying everything in sight.",
    "name": "Catscratch",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d12+24",
    "speed": {
      "climb": 15,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The catscratch makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.",
        "attack_bonus": 6,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Vomit (Recharge 5-6)",
        "desc": "The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts catscratch fugue."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The catscratch has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Nine Lives (Recharges after a Short or Long Rest)",
        "desc": "When the catscratch would be reduced to 0 hp, it instead drops to 9 hp."
      },
      {
        "name": "Pounce",
        "desc": "If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the catscratch can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_catscratch/"
  },
  {
    "slug": "catterball",
    "desc": "",
    "name": "Catterball",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "acid",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned ",
    "senses": "blindsight 30', passive Perception 11",
    "languages": "Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam (Extended or True Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
      },
      {
        "name": "Snap Back (Extended Form Only)",
        "desc": "Violently returns to its true form. Each creature within 5 ft. of it: 4 (1d8) thunder or 9 (2d8) if catterball has extended its reach to 15 feet and is deafened for 1 min (DC 12 Dex half damage not deafened). A deafened creature can make a DC 12 Con save at the end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Form",
        "desc": "Can extend its body roll up into a ball or return to true form. Each time it extends its body its reach with slam increases by 5 feet max 15 feet and Armor Class decreases by 1."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rubbery Flesh",
        "desc": "Immune to any form-altering spell/effect and has advantage on ability checks and saves to escape grapple. Can move through a space as narrow as 1ft. wide with o squeezing."
      },
      {
        "name": "Standing Leap (Ball Form Only)",
        "desc": "Its long jump is up to 60' and its high jump is up to 30 feet with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 76,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_catterball/"
  },
  {
    "slug": "cauldronborn",
    "desc": "",
    "name": "Cauldronborn",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 7,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The cauldronborn makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "The cauldronborn releases a hungry screech, magically reaching out to nearby potions. All potions within 10 feet of the cauldronborn magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves, etc. A creature wearing or carrying a potion must succeed on a DC 13 Dexterity saving throw or its potion moves to within 5 feet of the cauldronborn. The target must make a separate saving throw for each potion it is attempting to keep in its possession.",
        "name": "Call Potion (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, a cauldronborn can consume one potion within 5 feet of it that is not being worn or carried. Along with the potion's effect, the cauldronborn's hp maximum increases by 3 (1d6) and it gains the same number of hp.",
        "name": "Consumption"
      },
      {
        "desc": "The cauldronborn can pinpoint the location of potions and magic items within 60 feet of it. Outside of 60 feet, it can sense the general direction of potions within 1 mile of it.",
        "name": "Detect Elixir"
      },
      {
        "desc": "The cauldronborn regains 2 hp at the start of its turn if it has at least 1 hp.",
        "name": "Regeneration"
      },
      {
        "desc": "The cauldronborn triples its speed until the end of its turn when moving toward a potion it has detected.",
        "name": "Sprint"
      }
    ],
    "spell_list": [],
    "page_no": 59,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cauldronborn/"
  },
  {
    "slug": "causticcharger-tob1-2023",
    "desc": "False",
    "name": "Caustic Charger",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d12 + 42",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The caustic charger makes two Ram attacks. It can replace one Ram attack with a Tentacles attack."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the charger moved at least 10 feet straight toward the target immediately before the hit, the target has disadvantage on the saving throw."
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the caustic charger attacks a target that is not in the charger's space, the target takes half the acid damage and has advantage on the saving throw."
      }
    ],
    "bonus_actions": [
      {
        "name": "Slurp",
        "desc": "The caustic charger feeds on a creature paralyzed by its Tentacles attack. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by half the amount of acid damage dealt by the Tentacles attack that caused the paralysis, and the charger regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Straddler",
        "desc": "The caustic charger can end its move in the space of a prone Large or smaller creature. A creature standing up from prone in the same space as the charger can move to a space within 5 feet of the charger as part of standing up."
      },
      {
        "name": "Wastes Walk",
        "desc": "Difficult terrain composed of rocks or sand doesn't cost the caustic charger extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 51,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_caustic-charger/"
  },
  {
    "slug": "cave-bear-a5e",
    "desc": "",
    "name": "Cave Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "darkvision": 90
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two melee attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cave-bear/"
  },
  {
    "slug": "cave-dragon-wyrmling",
    "desc": "Covered in black spikes, the dragon\u2019s eyeless head swings from side to side. Darkness creeps from its strange, eel-like hide, spreading like ink in water.  \nApex predators of the underworld, cave dragons are the stuff of nightmare for creatures with little else to fear. They can speak, but they value silence, speaking rarely except when bargaining for food.  \n_**Born to Darkness.**_ Eyeless, these dragons have long, thin spikes that help them navigate tunnels, or seal passages around them, preventing foes from outflanking them. Their stunted wings are little more than feelers, useful in rushing down tunnels. Their narrow snouts poke into tight passages which their tongues scour free of bats and vermin. Young cave dragons and wyrmlings can fly, poorly, but older specimens lose the gift of flight entirely.  \nCave dragon coloration darkens with age, but it always provides good camouflage against stone: white like limestone, yellow, muddy brown, then black at adult and older categories. Mature adult and old cave dragons sometimes fade to gray again.  \n_**Ravenous Marauders.**_ Cave dragons are always hungry and ready to eat absolutely everything. They devour undead, plant creatures, or anything organic. When feeding, they treat all nearby creatures as both a threat and the next course. What alliances they do make only last so long as their allies make themselves scarce when the dragon feeds. They can be bribed with food as easily as with gold, but other attempts at diplomacy typically end in failure. Cave dragons do form alliances with derro or drow, joining them in battle against the darakhul, but there is always a price to be paid in flesh, bone, and marrow. Wise allies keep a cave dragon well fed.  \n_**A Hard Life.**_ Limited food underground makes truly ancient cave dragons almost unheard of. The eldest die of starvation after stripping their territory bare of prey. A few climb to the surface to feed, but their sensitivity to sunlight, earthbound movement, and lack of sight leave them at a terrible disadvantage.  \n\n## A Cave Dragon\u2019s Lair\n\n  \nLabyrinthine systems of tunnels, caverns, and chasms make up the world of cave dragons. They claim miles of cave networks as their own. Depending on the depth of their domain, some consider the surface world their territory as well, though they visit only to eliminate potential rivals.  \nLarge vertical chimneys, just big enough to contain the beasts, make preferred ambush sites for young cave dragons. Their ruff spikes hold them in position until prey passes beneath.  \nDue to the scarcity of food in their subterranean world, a cave dragon\u2019s hoard may consist largely of food sources: colonies of bats, enormous beetles, carcasses in various states of decay, a cavern infested with shriekers, and whatever else the dragon doesn\u2019t immediately devour.  \nCave dragons are especially fond of bones and items with strong taste or smell. Vast collections of bones, teeth, ivory, and the shells of huge insects litter their lairs, sorted or arranged like artful ossuaries.  \nCave dragons have no permanent society. They gather occasionally to mate and to protect their eggs at certain spawning grounds. Large vertical chimneys are popular nesting sites. There, the oldest cave dragons also retreat to die in peace. Stories claim that enormous treasures are heaped up in these ledges, abysses, and other inaccessible locations.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n* A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n* The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary cave dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon\u2019s lair.\n* Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n* Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon\u2019s endless and undiscriminating hunger.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Cave Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "burrow": 20,
      "fly": 20
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison, thunder",
    "condition_immunities": "poisoned",
    "senses": "blindsight 120 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components:\n\n3/day: darkness"
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cave-dragon-wyrmling/"
  },
  {
    "slug": "cave-drake",
    "desc": "Widely-spaced, large eyes sit on either side of the dragon\u2019s broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below._  \nHighly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.  \n**Patient Predator.** An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature\u2019s disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake.  \n**Solitary Hunter.** The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or in other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory. A cave drake will fight to defend its territory from all other creatures, including other cave drakes, with the exception of mating season, when territories fluctuate as female drakes search for mates. A female cave drake will lay two to five eggs, raising the young until they are able to hunt on their own, then driving them out.  \n**Hoards.** Like their true dragon kin, cave drakes collect treasure, favoring shiny metals and sparkling gemstones. They will often arrange such treasures near phosphorescent fungi, glowing crystals, or other sources of light. Unlike true dragons, cave drakes are not overly protective or jealous of their hoards. The more cunning of their kind often use such objects as bait to draw out greedy prey while they wait in ambush.",
    "name": "Cave Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 90 ft., passive Perception 13",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cave drake makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Blinding Spit (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "Keen Smell",
        "desc": "The cave drake has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Spider Climb",
        "desc": "The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cave-drake/"
  },
  {
    "slug": "cave-giant",
    "desc": "",
    "name": "Cave Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d12+96",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 12,
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Giant",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The giant makes three attacks: two with its handaxe and one with its tusks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "3d6+8",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.",
        "name": "Handaxe"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "4d6+8",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.",
        "name": "Tusks"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "4d10+8",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.",
        "name": "Rock"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.",
        "name": "Sunlight Petrification"
      }
    ],
    "spell_list": [],
    "page_no": 182,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cave-giant/"
  },
  {
    "slug": "cave-giant-shaman",
    "desc": "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw._  \nCave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids\u2019 power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone.  \n**Practical Leader.** Cave giant shamans are less superstitious than lesser Open Game License",
    "name": "Cave Giant Shaman",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "arcana": 5,
      "athletics": 13,
      "perception": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Giant",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cave giant shaman makes two attacks: one with its club and one with its tusks."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "3d4+8"
      },
      {
        "name": "Tusks",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.",
        "attack_bonus": 13,
        "damage_dice": "4d6+8"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "4d10+8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Petrification",
        "desc": "If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified."
      },
      {
        "name": "Spellcasting",
        "desc": "The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save DC 18, +10 to hit with spell attacks). The shaman has the following wizard spells prepared:\nCantrips (at will): acid splash, mage hand, mending, prestidigitation, shocking grasp\n1st level (4 slots): burning hands, expeditious retreat, fog cloud, shield\n2nd level (3 slots): enlarge/reduce, shatter, spider climb, web\n3rd level (3 slots): gaseous form, haste, lightning bolt, water breathing\n4th level (3 slots): ice storm, polymorph, wall of fire\n5th level (2 slots): cloudkill, insect plague\n6th level (1 slots): disintegrate\n7th level (1 slots): reverse gravity"
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cave-giant-shaman/"
  },
  {
    "slug": "cave-goat",
    "desc": "Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers.",
    "name": "Cave Goat",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing",
        "desc": "The cave goat has advantage on Wisdom (Perception) checks that rely on hearing."
      },
      {
        "name": "Sturdy Climber",
        "desc": "The cave goat has advantage on Strength (Athletics) checks to climb rocky surfaces."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cave-goat/"
  },
  {
    "slug": "cave-mimic",
    "desc": "",
    "name": "Cave Mimic",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 174,
    "hit_dice": "12d20+48",
    "speed": {
      "walk": 10,
      "burrow": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60', tremorsense 60', passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 10 (1d10+5) bludgeoning damage. If mimic is in object or terrain form target is subjected to mimic's Adhesive trait."
      },
      {
        "name": "Stalagteeth (Terrain Form Recharge 4-6)",
        "desc": "Launches harpoon-like pseudopod shaped like pointed object (ex: stalagtite) at a creature in its space. Target: DC 14 Dex or 24 (7d6) piercing damage and pseudopod stuck in it. While pseudopod is stuck target restrained and 10 (3d6) acid at start of each of its turns mimic can use bonus action to pull target up to 30' to its nearest wall ceiling or similar surface. Creature including target can use action to detach pseudopod via DC 15 Str. If target detaches harpoon while stuck to mimic's ceiling: normal fall damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Into Gargantuan object or stretches out as terrain up to 35 ft. cube or back to true amorphous form. Stats same. Items worn/carried not transformed. Reverts on death."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Adhesive (Object or Terrain Form)",
        "desc": "Adheres to anything that touches it. Creature adhered is also grappled (escape DC 15). Ability checks to escape: disadvantage. It can choose for creature to not be affected."
      },
      {
        "name": "False Appearance (Object or Terrain Form)",
        "desc": "While motionless it is indistinguishable from an ordinary object or terrain feature."
      },
      {
        "name": "Grappler",
        "desc": "Advantage on attack rolls vs. any creature grappled by it."
      },
      {
        "name": "Object Mimicry (Object or Terrain Form)",
        "desc": "Shape minor pseudopods into Med or smaller objects. Creature that sees one can tell it is an imitation with DC 15 Wis (Insight) check. Creature with half its body in contact with object (ex: sitting on \u201cchair\u201d) is subject to Adhesive."
      },
      {
        "name": "Stretched Form (Terrain Form)",
        "desc": "Occupy another's space vice versa."
      },
      {
        "name": "Tunneler",
        "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 77,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cave-mimic/"
  },
  {
    "slug": "cave-ogre-a5e",
    "desc": "",
    "name": "Cave Ogre",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sweeping Strike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elite Recovery",
        "desc": "At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cave-ogre/"
  },
  {
    "slug": "cave-sovereign",
    "desc": "",
    "name": "Cave Sovereign",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 25,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": 8,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant; nonmagic B/P/S attacks not made w/adamantine weapons",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 120', tremorsense 60', passive Perception 16",
    "languages": "understands all but can't speak, telepathy 120'",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Slams. It can make one Tail in place of its Bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 25 (4d8+7) piercing damage + 11 (2d10) poison."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 26 (3d12+7) slashing damage. If target is a Large or smaller creature it is grappled (escape DC 18). Until the grapple ends the target is restrained and sovereign can't use its tail on another target."
      },
      {
        "name": "Consume Soul (Recharge 5-6)",
        "desc": "Chooses up to three creatures it can see within 60' of it that are incapacitated or stunned by Deathlights. Each target: 55 (10d10) psychic (DC 18 Wis half). Creature stunned by Deathlights has disadvantage on this save. Sovereign then regains hp equal to half total psychic dealt. A Humanoid slain by this rises 1d4 rounds later as a zombie under sovereign's control unless Humanoid is restored to life or its body is destroyed. Sovereign can have no more than thirty zombies under its control at one time."
      },
      {
        "name": "Spellcasting (Psionics)",
        "desc": "Cha (DC 18) no spell components: At will: detect thoughts mage hand (the hand is invisible)3/day ea: dimension door telekinesis1/day: hallucinatory terrain (as an action)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The cave sovereign moves up to its speed with o provoking opportunity attacks."
      },
      {
        "name": "Telekinetic Reel",
        "desc": "Magically pulls incapacitated or stunned creature by its Deathlights it can see up to 20' straight toward it."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "Uses Spellcasting."
      },
      {
        "name": "Tail Attack (2)",
        "desc": "Makes one Tail attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Deathlights",
        "desc": "When a creature that can see sovereigh's glowing antennae starts its turn within 30' of it sovereign can force it to make a DC 18 Wis save if sovereign isn't incapacitated and can see the creature. If save fails by 5+ creature is stunned until the start of its next turn. Otherwise creature that fails is incapacitated and its speed is reduced to 0 until start of its next turn as it remains transfixed in place by the lights. Unless surprised creature can avert its eyes to avoid the save at start of its turn. If creature does so it can't see sovereign until start of its next turn when it can avert again. If creature looks at sovereign in the meantime it must immediately save."
      },
      {
        "name": "Illumination",
        "desc": "Its antennae shed dim light in a 5 ft. radius. Radius increases to 20' while at least one creature is incapacitated or stunned by Deathlights. At start of its turn if no creatures are incapacitated or stunned by Deathlights sovereign can suppress this light until start of its next turn."
      },
      {
        "name": "Inscrutable",
        "desc": "Immune to any effect to sense its emotions or read its thoughts as well as any divination spell it refuses. Wis (Insight) checks made to ascertain sovereign's intentions or sincerity have disadvantage."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Sinuous Form",
        "desc": "Provided there is suitable room to accommodate its bulk can squeeze through any opening large enough for a Small creature."
      }
    ],
    "spell_list": [],
    "page_no": 78,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cave-sovereign/"
  },
  {
    "slug": "cave-troll-a5e",
    "desc": "",
    "name": "Cave Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll attacks with its bite and twice with its claw. When the troll uses Multiattack  it can make a rock attack in place of one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes radiant damage or is exposed to sunlight, this trait doesnt function on its next turn. The troll is petrified if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Severed Limbs",
        "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
      },
      {
        "name": "1-4: Arm",
        "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
      },
      {
        "name": "5-6: Head",
        "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 413,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cave-troll/"
  },
  {
    "slug": "cavedragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Cave Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8 + 21",
    "speed": {
      "walk": 20,
      "fly": 20,
      "burrow": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 10 ft., tremorsense 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Darkness Shroud",
        "desc": "The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness."
      },
      {
        "name": "Magical Tunneler",
        "desc": "The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 115,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_cave-dragon-wyrmling/"
  },
  {
    "slug": "cavefish-zombie",
    "desc": "This creature looks like a bloated, wet corpse. Its fingers and toes are webbed, and slick, fleshy fins run down its spine and legs, poking through stretches of dead flesh. An overpowering stench of rot surrounds it._  \n**Aquatic Adaptations.** The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature\u2019s skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs.  \n**Decay.** The cavefish zombie\u2019s dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. This rot results in a horrific odor, which follows them whether they are in water or on land.  \n**Undead Nature.** A cavefish zombie doesn\u2019t require air, food, drink, or sleep.",
    "name": "Cavefish Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 37,
    "hit_dice": "5d8+15",
    "speed": {
      "swim": 40,
      "walk": 20
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cavefish-zombie/"
  },
  {
    "slug": "cavelight-moss",
    "desc": "_These patches of tangled, lacy moss cling to the ceiling, slowly pulsing with an eerie glow. Their stems gently writhe among the soft, feathery mass, dusting the ground below with a twinkling of phosphorescent spores._  \n**Plant Carnivore.** Cavelight moss glows with a pale yellow light, but when agitated, its light changes to an icy blue. Cavelight moss is frequently mistaken for a benign organism, but it hunts living flesh and renders its meals immobile before starting the long process of digestion.  \nA cavelight moss is a collective of smaller life forms patched together and sharing sensations. Barely cognitive, a cavelight moss spends its time positioning itself above well-traveled sections of cavern, feeding on rats, bats, and crawling insects. When it senses larger prey, it slowly and quietly moves toward the creature.  \n**Long-Lived Spores.** A cavelight moss can survive for 200 years, shedding luminous spores and consuming vermin. Its spores germinate in the carcasses of its victims, and in lean times, these spores can grow, albeit slowly, on guano or other areas rich in moisture and organic nutrients.  \n**Rare Colonies.** If a cave system has no true protectors and food is plentiful, these creatures congregate\u2014most commonly, in bat colonies of millions of individuals. When they gather this way, cavelight mosses function as a large colony, covering strategic locations where prey roams. When a source of food moves on, the entire colony slowly disperses as well.",
    "name": "Cavelight Moss",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 5,
      "climb": 5
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire; slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, deafened, frightened, paralyzed, prone, stunned, unconscious",
    "senses": "tremorsense 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Tendrils",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.",
        "attack_bonus": 9,
        "damage_dice": "4d12"
      },
      {
        "name": "Strength Drain",
        "desc": "Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Luminescence",
        "desc": "The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cavelight-moss/"
  },
  {
    "slug": "cavelightmoss-tob1-2023",
    "desc": "False",
    "name": "Cavelight Moss",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10 + 40",
    "speed": {
      "walk": 15
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire; slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "charmed, deafened, frightened, paralyzed, prone, stunned, unconscious",
    "senses": "tremorsense 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cavelight moss makes two Tendrils attacks. If both attacks hit a Large or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and at the start of each of the target's turns, it must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. The cavelight moss then gains 5 temporary hp. A creature that succeeds on the saving throw can't suffer further levels of exhaustion from the cavelight moss's grapple for the next 24 hours. The cavelight moss can have only one creature grappled at a time."
      },
      {
        "name": "Tendrils",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Variable Illumination",
        "desc": "The cavelight moss sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The moss can alter the radius as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_cavelight-moss/"
  },
  {
    "slug": "centaur",
    "desc": "",
    "name": "Centaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10",
        "damage_bonus": 4
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      }
    ],
    "spell_list": [],
    "page_no": 267,
    "environments": [
      "Feywild",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_centaur/"
  },
  {
    "slug": "centaur-a5e",
    "desc": "",
    "name": "Centaur",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 5,
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The centaur attacks with its pike and its hooves."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If this attack deals damage  the centaurs movement doesnt provoke opportunity attacks from the target for the rest of the centaurs turn."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage."
      },
      {
        "name": "Deadeye Shot (1/Day)",
        "desc": "The centaur makes a shortbow attack with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_centaur/"
  },
  {
    "slug": "centaur-chieftain",
    "desc": "",
    "name": "Centaur Chieftain",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "chain shirt, shield",
    "hit_points": 110,
    "hit_dice": "17d8+34",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 7,
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Centaur, Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "name": "Pike"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "name": "Hooves"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+1",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "name": "Longbow"
      },
      {
        "desc": "For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one",
        "name": "Leadership (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "This effect ends if the centaur chieftain is incapacitated.",
        "name": "Leadership die at a time"
      },
      {
        "desc": "The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its\nArmor Class by 2 until the start of its next turn.",
        "name": "Rearing Strike (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.",
        "name": "Charge"
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_centaur-chieftain/"
  },
  {
    "slug": "centaur_bf",
    "desc": "",
    "name": "Centaur",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -1,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Elvish,Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks."
      },
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
      },
      {
        "name": "Pike",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Defensive Kick",
        "desc": "When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice)."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The centaur is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_centaur/"
  },
  {
    "slug": "chain-devil",
    "desc": "",
    "name": "Chain Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d8+40",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 8",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two attacks with its chains."
      },
      {
        "name": "Chain",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.",
        "attack_bonus": 8,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Animate Chains (Recharges after a Short or Long Rest)",
        "desc": "Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\nEach animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Unnerving Mask",
        "desc": "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_chain-devil/"
  },
  {
    "slug": "chain-devil-a5e",
    "desc": "",
    "name": "Chain Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chain devil makes two chain attacks and commands up to two animated chains under its control to make chain attacks."
      },
      {
        "name": "Chain",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature  it is grappled (escape DC 16) and restrained. Until the grapple ends  this chain can only attack the grappled target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Animate Chain",
        "desc": "One inanimate, unattended chain within 60 feet sprouts blades and magically animates under the devils control for 1 hour. It has AC 20 and 20 hit points, a Speed of 0, and immunity to psychic, piercing, poison, and thunder damage. When the devil uses Multiattack, the devil may command the chain to make one Chain attack against a target within 15 feet of it. If the chain is reduced to 0 hit points, it can't be reanimated."
      }
    ],
    "reactions": [
      {
        "name": "Unnerving Mask",
        "desc": "When damaged by a creature within 30 feet that can see the devil, the devil momentarily assumes the magical illusory form of one of the attackers enemies or loved ones, alive or dead. The illusory figure may speak words that only the attacker can hear. The attacker makes a DC 15 Wisdom saving throw. On a failure, it takes 9 (2d8) psychic damage and is frightened until the end of its next turn.The attacker is then immune to this effect for the next 24 hours."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Rattling Chains",
        "desc": "Whenever the devil moves, the rattling of its chains can be heard up to 300 feet away, unless it moves at half its Speed."
      },
      {
        "name": "Relentless Tracker",
        "desc": "Once the devil has grappled a creature in its chains, it has advantage on ability checks made to track that creature for the next 30 days."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_chain-devil/"
  },
  {
    "slug": "chain_devil_bf",
    "desc": "",
    "name": "Chain Devil",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 7,
    "intelligence_save": 0,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "grappled,Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes four Chain attacks."
      },
      {
        "name": "Chain",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) slashing damage plus 7 (2d6) piercing damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 14 (4d6) piercing damage at the start of each of its turns, and the chain devil can't use the same Chain on another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Animate Chains",
        "desc": "The chain devil commands chains it can see within 60 feet of it that aren't being worn or carried to grab up to two creatures it can see within 10 feet of at least one commanded chain. Each creature must succeed on a DC 15 DEX save or be restrained. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 15 STR check. The devil can have up to two creatures restrained in this way at a time. If it uses this bonus action to restrain a third, the effect ends on one of the previous targets (the devil's choice)."
      }
    ],
    "reactions": [
      {
        "name": "Unnerving Mask",
        "desc": "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can command its mask to shift to look like one of the creature's departed loved ones or bitter enemies. If the creature can see the mask, it must succeed on a DC 15 WIS save or be frightened until the end of its turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_chain-devil/"
  },
  {
    "slug": "chainedangel-tob1-2023",
    "desc": "False",
    "name": "Chained Angel",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 121,
    "hit_dice": "22d8 + 22",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 17,
    "skills": {
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "piercing",
    "damage_immunities": "fire, radiant",
    "condition_immunities": "charmed, exhaustion",
    "senses": "darkvision 200 ft., passive Perception 17",
    "languages": "Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chained angel makes two Fiery Greatsword attacks."
      },
      {
        "name": "Fiery Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage."
      },
      {
        "name": "Fallen Glory (Recharge 5-6)",
        "desc": "Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Fiendish Cunning",
        "desc": "When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Immortal Nature",
        "desc": "The chained angel doesn't require food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The chained angel has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Redemption",
        "desc": "When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail."
      }
    ],
    "spell_list": [],
    "page_no": 18,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chained-angel/"
  },
  {
    "slug": "chameleon-hydra",
    "desc": "A large chameleon pokes its head below the canopy. Soon, four other identical heads peek below the treetops. A massive body accompanies the heads, revealing they all belong to one creature. The creature\u2019s odd feet and long, curled tail transport it from tree to tree with ease, and its sticky tongues allow it to slurp up prey on the forest floor as it passes._  \nThe chameleon hydra thrives in thick, wooded areas where it makes nests in the canopies of large trees. It feasts on prey both above and below the canopy, using its sticky tongues to snatch unsuspecting prey.  \n**Apex Ambush Predators.** Chameleon hydras have scales that react to light and allow the hydras to blend in with their surroundings. They are extremely patient, waiting until the most opportune time to strike from a safe vantage point. Chameleon hydras primarily eat birds and giant insects, but they are known to dine on unwary travelers if other prey is scarce.  \n**Curious and Colorful.** Study of juvenile chameleon hydras shows they have inquisitive minds and that they alternate their scales in colorful patterns when near others of their kind. Scholars believe they use these color changes as a rudimentary form of communication.",
    "name": "Chameleon Hydra",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "climb": 40,
      "walk": 20
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chameleon hydra makes as many bite attacks as it has heads. It can use its Sticky Tongue or Reel in place of a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "1d10+5"
      },
      {
        "name": "Sticky Tongue",
        "desc": "Melee Weapon Attack: +9 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the hydra can't use the same sticky tongue on another target."
      },
      {
        "name": "Reel",
        "desc": "The hydra pulls a creature grappled by it up to 25 feet straight toward it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Multiple Heads",
        "desc": "The chameleon hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the chameleon hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the chameleon hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way."
      },
      {
        "name": "Superior Camouflage",
        "desc": "While the chameleon hydra remains motionless, it has advantage on Dexterity (Stealth) checks made to hide. In addition, the chameleon hydra can hide even while a creature can see it."
      },
      {
        "name": "Wakeful",
        "desc": "While the chameleon hydra sleeps, at least one of its heads is awake."
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chameleon-hydra/"
  },
  {
    "slug": "champion-warrior-a5e",
    "desc": "",
    "name": "Champion Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The warrior attacks twice."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn, this attack is made with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_champion-warrior/"
  },
  {
    "slug": "chamrosh",
    "desc": "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature\u2019s back, and its eyes are filled with an intelligent, silvery gleam._  \n**Celestial Guard Dogs.** Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels.  \n**Roaming Defenders.** When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect. .  \n**Occasional Planar Travelers.** Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties.",
    "name": "Chamrosh",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "fly": 60,
      "walk": 40
    },
    "strength": 14,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "insight": 4,
      "perception": 6,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, radiant",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Celestial, Common, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10+2"
      },
      {
        "name": "Fearsome Bark (Recharge 5-6)",
        "desc": "The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures."
      },
      {
        "name": "Healing Lick (2/Day)",
        "desc": "The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Awareness",
        "desc": "The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment."
      },
      {
        "name": "Flyby",
        "desc": "The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 59,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chamrosh/"
  },
  {
    "slug": "chaos-creeper",
    "desc": "",
    "name": "Chaos Creeper",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 15,
      "climb": 10
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison ",
    "condition_immunities": "blinded, deafened, poisoned, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 10 ",
    "languages": "Sylvan, telepathy 60'",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Vine Whip attacks or two Fruit Bomb attacks."
      },
      {
        "name": "Vine Whip",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage."
      },
      {
        "name": "Fruit Bomb",
        "desc": "Ranged Weapon Attack: +8 to hit 30/120' one target 31 (5d10+4) acid cold fire lightning poison or thunder (creeper's choice). Instead of dealing damage creeper can choose for fruit to trigger its Wondrous Cornucopia. Treat target as if it ate fruit where applicable."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pandemonium Fruit",
        "desc": "Produces pitcher-shaped magical fruit. When creature picks fruit is subjected to Wondrous Cornucopia. Fruit withers 24 hrs after picking losing all magic. If creature expends spell slot of 3rd+ level or volunteers 2 Hit Dice of life (rolling them losing hp equal to result) while picking choose effect instead of random."
      },
      {
        "name": "Wondrous Cornucopia",
        "desc": "A creature that picks a creeper's fruit or is struck by Fruit Bomb triggers the fruit's chaotic magic. Roll d8: Butterfly Cloud Fuit explodes into a cloud of butterflies swirling out in 30' radius from fruit for 1 min making area heavily obscured.Restoration Creature eating the fruit ends one condition disease or reduction to one ability score or reduces exhaustion level by one.Poison Gas Fruit bursts into 20' radius red gas cloud centered on fruit. Area heavily obscured and lasts 1 min or until dispersed by strong wind. When creature enters cloud for first time on a turn or starts its turn there creature: 22 (5d8) poison (DC 16 Con half).Healing Creature eating fruit regains 22 (5d8) hp.Swarming Insects Fruit bursts releasing 2d4 swarms of insects.Protection Creature eating the fruit gains resistance to acid cold fire lightning poison or thunder (determined randomly) for 8 hrs.Squirrel Transformation Eaten: become squirrel 10 min (DC 16 Con).Cleansing All curses/diseases afflicting creature end when eaten."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_chaos-creeper/"
  },
  {
    "slug": "chaos-raptor",
    "desc": "",
    "name": "Chaos Raptor",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20+80",
    "speed": {
      "walk": 20,
      "burrow": 80,
      "fly": 120
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 60', passive Perception 15",
    "languages": "understands Common and Terran, but can't speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and one Talons attack."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +14 to hit, 10 ft., one target, 27 (4d8+9) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +14 to hit, 5 ft., one target, 23 (4d6+9) slashing damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and raptor can't use its talons on another target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Chaos",
        "desc": "When a creature with Int of 4 or higher starts its turn within 30' of raptor creature must make a DC 18 Cha save. Fail: creature can't take reactions until start of its next turn and must roll a d8 to determine what it does during that turn. On 1-4 creature does nothing. On 5-6 creature takes no action but uses all its movement to move in a random direction. On 7-8 creature makes one melee attack vs. randomly determined creature within its reach or it does nothing if no creature is within its reach. At start of raptor's turn it chooses whether this aura is active."
      },
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Regeneration",
        "desc": "Raptor regains 20 hp at start of its turn if at least half of its body is submerged in earth or stone. If raptor takes thunder this trait doesn't function at start of raptor's next turn. Raptor dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 81,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_chaos-raptor/"
  },
  {
    "slug": "chaos-spawn-goblin",
    "desc": "",
    "name": "Chaos-Spawn Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "telepathy 120 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "desc": "The chaos-spawn goblin makes two attacks with its scimitar.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Scimitar"
      },
      {
        "desc": "The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.",
        "name": "Psychic Stab (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.",
        "name": "Nimble Escape"
      }
    ],
    "spell_list": [],
    "page_no": 190,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_chaos-spawn-goblin/"
  },
  {
    "slug": "chatterlome",
    "desc": "When the oaken box is found on your stoop, run\u2014for the box devil is soon to come._  \nChatterlomes have featureless grey heads with large, round eyes, and their circular mouths are filled with needlelike teeth. They have misshapen torsos and short, bandy legs. Their most notable feature, though, is their four arms, which always wield woodworking tools.  \n**Vengeance Seekers.** Chatterlomes prey on scorned lovers, offering violent revenge for those who have been wronged. When a person calls upon the chatterlome, they soon receive an intricately carved oaken box with an obsidian inlay of a humanoid heart. Upon touching the box, the supplicant immediately knows that the box must be delivered to the home of the person who wronged the supplicant. When the victim opens the box, the chatterlome springs forth, claiming the heart of the victim and fulfilling the supplicant\u2019s request. Whether or not the box is opened, a chatterlome whose box has been delivered knows the location of the victim and tracks the person relentlessly. After the victim dies, the supplicant must then deliver the chatterlome\u2019s box to nine more victims or forfeit their own life. A string of deaths occurring shortly after victims received mysterious boxes is a sure sign that a chatterlome is in the area.  \n**Box Devils.** Chatterlomes are often called \u201cbox devils\u201d due to their peculiar ability to magically travel between boxes and other enclosed, wooden objects. Though chatterlomes can travel between boxes, each chatterlome has its original box, created when it was summoned by a supplicant who was scorned. If the chatterlome\u2019s original box is destroyed, the chatterlome returns to the Hells, where it waits for another scorned lover to call it back to the Material Plane.",
    "name": "Chatterlome",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chatterlome makes four chisel attacks."
      },
      {
        "name": "Chisel",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Box Teleport",
        "desc": "The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The chatterlome has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chatterlome/"
  },
  {
    "slug": "chelicerae",
    "desc": "_A chelicerae resembles a massive spider perched on tall, stilted legs. Most often, the disheveled body of a robed arcanist swings from its clenched mandibles._  \n**Feed on Spellcasters.** These massive arachnids are largely confined to the great forests and occasional wastelands, although rumors do persist of sightings in the dark alleys of magocratic cities, causing trepidation among the spellcasters there. Few creatures pose such a threat to spellcasters as chelicerae.  \n**Carry Their Prey.** Walking on high, stilted legs, these creatures resemble gigantic harvesters. More often than not, they are found with the grisly bodies of humanoids dangling from the chelicerae\u2019s clenched mandibles.  \n**Cocoon Arcanists.** Chelicerae stalk isolated victims, striking them with a poisonous bite and then pinning its prey within its jaws. There, their helpless body can hang for days on end as the chelicerae pursues obscure and eldritch tasks. At best, victims wake up weeks later with no memory of the events, far from home, and drained of vitality and spells. Others are stored immobilized in a thick cocoon in a high treetop until their body and mind recover. A few unlucky victims are slain and animated as walking dead to protect the chelicerae.",
    "name": "Chelicerae",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 22,
    "dexterity": 17,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 5,
    "skills": {
      "acrobatics": 6,
      "athletics": 9,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chelicerae makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 16). The target must also make a successful DC 16 Constitution saving throw or become poisoned. While poisoned this way, the target is unconscious and takes 1d4 Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful DC 16 Constitution save at the end of its turn.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The chelicerae has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Spellcasting",
        "desc": "the chelicerae is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The chelicerae has the following wizard spells prepared:\n\ncantrips: acid splash, mage hand, minor illusion, true strike\n\n1st level: burning hands, detect magic, expeditious retreat, ray of sickness\n\n2nd level: hold person, invisibility, scorching ray\n\n3rd level: animate dead, haste, lightning bolt\n\n4th level: phantasmal killer"
      },
      {
        "name": "Siphon Spell Slots",
        "desc": "The chelicerae cannot replenish its spells naturally. Instead, it uses grappled spellcasters as spell reservoirs, draining uncast spells to power its own casting. Whenever the chelicerae wishes to cast a spell, it consumes a number of spell slots from its victim equal to the spell slots necessary to cast the spell. If the victim has too few spell slots available, the chelicerae cannot cast that spell. The chelicerae can also draw power from drained spellcasters or creatures without magic ability. It can reduce a grappled creature's Wisdom by 1d4, adding 2 spell slots to its spell reservoir for every point lowered. A creature reduced to 0 Wisdom is unconscious until it regains at least one point, and can't offer any more power. A creature regains all lost Wisdom when it finishes a long rest."
      },
      {
        "name": "Spider Climb",
        "desc": "Chelicerae can climb difficult surfaces, including upside down on ceilings, without requiring an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_chelicerae/"
  },
  {
    "slug": "chelicerae-tob1-2023",
    "desc": "False",
    "name": "Chelicerae",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10 + 54",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 17,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 15,
    "skills": {
      "Acrobatics": 6,
      "Athletics": 9,
      "Perception": 5,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If the target is a Medium or smaller creature and the chelicerae doesn't have another creature grappled, the target is grappled (escape DC 15). A poisoned target is also unconscious while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      },
      {
        "name": "Magical Discharge (Recharge Special)",
        "desc": "The chelicerae releases some of its stored magical energy in a burst. Each creature within 15 feet of the chelicerae must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one. After using Magical Discharge, the chelicerae can't do so again until it successfully siphons magic from a creature or until it finishes a long rest."
      },
      {
        "name": "Spellcasting",
        "desc": "The chelicerae casts one of the following spells, requiring no material or verbal components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: mage hand, minor illusion\n1/day each: haste, hold person, invisibility, phantasmal killer"
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Moves",
        "desc": "The chelicerae takes the Dash or Disengage action."
      },
      {
        "name": "Siphon Magic",
        "desc": "The chelicerae siphons magic from a spellcaster it is grappling. The target must succeed on a DC 15 Intelligence saving throw or lose one spell slot of the highest level it can cast. The chelicerae then regains an expended use of its Spellcasting."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The chelicerae has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Spider Climb",
        "desc": "The chelicerae can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chelicerae/"
  },
  {
    "slug": "chemosit",
    "desc": "",
    "name": "Chemosit",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, cold, lightning; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and two Crutch attacks."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) piercing damage + 7 (2d6) fire."
      },
      {
        "name": "Crutch",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage and target: DC 14 Con save or become infected with the cackle fever disease."
      },
      {
        "name": "Inviting Song",
        "desc": "Sings an enchanting tune. Each creature with an Int of 5+ within 300' of chemosit that can hear the song: DC 15 Wis save or be charmed until the song ends. Chemosit must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. Song ends if chemosit is incapacitated. If charmed target is more than 5 ft. away from chemosit target must move on its turn toward chemosit by most direct route trying to get within 5 ft.. It won't move into damaging terrain such as lava or a pit taking whatever route it can to avoid terrain and still reach chemosit. If target can't find a safe route to chemosit charmed effect ends. Whenever target takes damage or at the end of each of its turns target can re-save. If save succeeds effect ends on it. Target that successfully saves is immune to this chemosit's Inviting Song for next 24 hrs."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Magically transforms into a Small or Med Humanoid or back into its true Fiendish form. Its stats other than size are the same in each form. No matter the form chemosit always has only one leg. Its crutch adjusts to fit its new form but no other equipment transforms. Reverts on death. Crutch becomes nonmagical."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Inner Light",
        "desc": "Its open mouth emits a red light shedding bright light in 10 ft. radius and dim light additional 10 feet. Opening or closing its mouth doesn't require an action."
      }
    ],
    "spell_list": [],
    "page_no": 82,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_chemosit/"
  },
  {
    "slug": "chernomoi",
    "desc": "_These scaly creatures resemble nothing so much as tiny, batwinged dragonkin._  \n**Dragon Sprites.** Chernomoi (which means \u201clair sprite\u201d in Draconic) often reside discreetly in a dragon lair or dragonborn household, cleaning and tidying up at night, and only occasionally keeping a small trinket or shiny gemstone as compensation. They appear as tiny, winged dragonkin, dressed in metallic armor made of small coins and semi-precious stones.  \n**Lair Alarms.** Chernomoi are terrified of wyverns and never lair anywhere near them. Otherwise, they are very protective of their draconic masters and raise an alarm if an intruder is undetected. They fight with their tiny blades and Shriek attack if cornered, though they always flee from danger as a first option\u2014 usually straight to a dragon, dragonborn, or drake ally.",
    "name": "Chernomoi",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d4+20",
    "speed": {
      "walk": 20,
      "fly": 20
    },
    "strength": 9,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "acrobatics": 6,
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Shriek (Recharge 5-6)",
        "desc": "The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, invisibility, mage hand, mending, message, prestidigitation\n\n1/day each: detect poison and disease, dimension door"
      }
    ],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_chernomoi/"
  },
  {
    "slug": "chernomoi-tob1-2023",
    "desc": "False",
    "name": "Chernomoi",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d4 + 20",
    "speed": {
      "walk": 20,
      "fly": 20
    },
    "strength": 9,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Acrobatics": 6,
      "Perception": 2,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Shriek (Recharge 5-6)",
        "desc": "The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Spellcasting",
        "desc": "The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: detect magic, mage hand, mending, message, prestidigitation\n1/day each: detect poison and disease, dimension door"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 54,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chernomoi/"
  },
  {
    "slug": "cherufe",
    "desc": "A humanoid torso rises from a long, arthropod body made from overlapping plates of obsidian. The creature\u2019s face is twisted into a grimace of rage. Four arms ending in oversized fists jut from the torso. The creature\u2019s form radiates a red glow and a palpable heat as a fire rages within it._  \n**Corrupted Keepers.** The elemental anomaly that brings a Open Game License",
    "name": "Cherufe",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d12+70",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 11,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17",
    "languages": "Ignan, Terran",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cherufe makes four slam attacks. Alternatively, it can throw two magma balls."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "4d6+6"
      },
      {
        "name": "Magma Ball",
        "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 11 (2d10) fire damage. Each creature within 5 feet of the target must succeed on a DC 18 Dexterity saving throw or take 7 (2d6) fire damage.",
        "attack_bonus": 11,
        "damage_dice": "3d10+6"
      },
      {
        "name": "Fissure",
        "desc": "The cherufe opens a fissure in the ground within 120 feet of it that is 60 feet long, 10 feet wide, and 2d4 x 10 feet deep. Each creature standing on a spot where a fissure opens must succeed on a DC 18 Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse as if the structure was in the area of an earthquake spell. The cherufe can have only one fissure open at a time. If it opens another, the previous fissure closes, shunting all creatures inside it to the surface."
      },
      {
        "name": "Quake (Recharge 6)",
        "desc": "The cherufe slams its fists into the ground, shaking the terrain within 60 feet of it. Each creature standing on the ground in that area must make a DC 18 Dexterity saving throw. On a failure, the creature takes 45 (10d8) bludgeoning damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Firewalker",
        "desc": "When the cherufe is subjected to fire damage, its speed doubles until the end of its next turn, and it can Dash or Disengage as a bonus action on its next turn."
      },
      {
        "name": "Internal Flame",
        "desc": "A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius."
      }
    ],
    "spell_list": [],
    "page_no": 61,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cherufe/"
  },
  {
    "slug": "chieftain-tob1-2023",
    "desc": "False",
    "name": "Chieftain",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "studded leather, shield",
    "hit_points": 110,
    "hit_dice": "20d6 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 11,
    "skills": {
      "Intimidation": 6,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes three Spear or Shortbow attacks."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Inspiring Shriek (Recharge after Short or Long Rest)",
        "desc": "The kobold chieftain shrieks a draconic battle cry. Each creature that isn't a dragonborn or kobold within 30 feet of the chieftain must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Springspike Shield",
        "desc": "When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 (2d4) piercing damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack)."
      },
      {
        "name": "Chieftain's Presence",
        "desc": "Dragons and kobolds within 30 feet of the chieftain can't be charmed or frightened."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold chieftain has advantage on attack rolls against a creature if at least one of the chieftain's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold chieftain has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chieftain/"
  },
  {
    "slug": "child-of-the-briar",
    "desc": "_Its eyes gleam like polished walnuts, and its sly smile seems oddly placed on the tiny body, covered in spikes and thorns. The creature\u2019s waist is no thicker than a clenched fist, and its sinuous arms are no wider than a finger but twice the length of its body._  \n**Born of Magic.** Children of the briar are a frequent nuisance to fey and mortal alike. They grow in deep briar patches in forest clearings or along sunny hillsides and riverbanks. More rarely, they spawn when a sorcerer or magical creature\u2019s blood is spilled on the forest floor, or when summoned into being by obscure druidic items of power.  \n**Thorn Fortresses.** Despite their size, children of the briar gather in great numbers, cultivating ancient forest thickets into veritable fortresses. Wise men flee when they hear their clicking language in the underbrush, for the children have all the capricious wickedness of spiteful children and a taste for blood.  \n**Spies and Scouts.** From their lairs, the children of the briar creep far and wide to spy on the forest\u2019s inhabitants, sometimes using spiders, monstrous centipedes, and giant dragonflies as mounts. They converse with travelers bearing interesting news, but their words are thorned with gleeful malice, jealous bile, and lies. They are not above murder. They trade news and gossip for trinkets, favors, and drops of spilled blood.  \nThe fey have long used the children of the briar as spies and informants, and the power of the Otherworld now courses through their veins, allowing them to work simple magical tricks and slip between the mortal and faerie realms with relative ease.",
    "name": "Child Of The Briar",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 50,
    "hit_dice": "20d4",
    "speed": {
      "walk": 20,
      "climb": 10
    },
    "strength": 6,
    "dexterity": 17,
    "constitution": 11,
    "intelligence": 13,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Briarclick, Common, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A child of the briar makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 13) and the child of the briar uses its Thorny Grapple on it."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Spitdart Tongue (Recharge 4-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Every child of the briar can shoot thorns from its mouth.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Entangle",
        "desc": "Two children of the briar working together can cast a version of the entangle spell with no components, at will. Both creatures must be within 10 feet of each other, and both must use their action to cast the spell. The entangled area must include at least one of the casters but doesn't need to be centered on either caster. Creatures in the area must make a DC 13 Strength saving throw or be restrained. All children of the briar are immune to the spell's effects."
      },
      {
        "name": "Thorny Grapple",
        "desc": "A child of the briar's long thorny limbs help it grapple creatures up to Medium size. A grappled creature takes 2 (1d4) piercing damage at the end of the child's turn for as long as it remains grappled."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Blood",
        "desc": "Children of the briar count as both plant and fey for any effect related to type."
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_child-of-the-briar/"
  },
  {
    "slug": "child-of-yggdrasil",
    "desc": "",
    "name": "Child of Yggdrasil",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "acid, cold; bludgeoning from nonmagical attacks",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The child of Yggdrasil makes three claw attacks.",
        "name": "Multiattack"
      },
      {
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 7 (2d6) acid damage.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As an action, the child of Yggdrasil destroys one nonmagical object that isn't being worn or carried, such as a rope, plank, candlestick, or even an entire bronze cauldron.",
        "name": "Acid Touch"
      },
      {
        "desc": "The child of Yggdrasil has advantage on Dexterity (Stealth) checks made to hide in forest terrain.",
        "name": "Forest Camouflage"
      },
      {
        "desc": "The child of Yggdrasil has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      }
    ],
    "spell_list": [],
    "page_no": 61,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_child-of-yggdrasil/"
  },
  {
    "slug": "childofthebriar-tob1-2023",
    "desc": "False",
    "name": "Child of the Briar",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 50,
    "hit_dice": "20d4",
    "speed": {
      "walk": 10
    },
    "strength": 6,
    "dexterity": 17,
    "constitution": 11,
    "intelligence": 13,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 7
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Briarclick, Common, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The child of the briar makes two Claw attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 13). At the start of each of the grappled creature's turns, it takes 2 (1d4) piercing damage. The child of the briar can have only one target grappled at a time."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Spitdart Tongue (Recharge 4-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Entangle",
        "desc": "While within 10 feet of at least one other child of the briar, this child can cast the entangle spell (spell save DC 13). Each friendly child of the briar within 30 feet of this child can use its reaction to join the casting. For each child beyond the first participating in the casting, the save DC increases by 1, to a maximum of DC 17, and the size increases by 5 feet, to a maximum of a 40-foot square. The entangled area must include at least one of the children involved in the casting. All participating children of the briar are immune to the spell's effects."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_child-of-the-briar/"
  },
  {
    "slug": "chill-haunt",
    "desc": "This ghostly humanoid\u2019s hands end in frozen claws. Water drips from the claws, freezing before it hits the ground._  \n**Forlorn Spirits.** Chill haunts arise from the corpses of humanoids that froze to death. While most chill haunts derive from those who died alone in the cold, stories tell of entire families or villages returning as chill haunts. Because of the intensity of their demise, chill haunts dread cold and flee when targeted by cold magic.  \n**Hungry for Body Heat.** The chill haunt\u2019s disdain for cold leads it to seek out warm buildings or open fires. While ambient heat or direct contact with fire diminishes its shivering and restores wounds it has received in combat, it craves heat from living creatures. Contact with the chill haunt sets off a deepening freeze in the victim, which is hard to reverse without the application of fire. The haunt comes into contact with living creatures to remember the feeling of warmth, and it does not care about the side effects of its touch. After it has drained the warmth from one creature, it immediately moves on to the next, ever-hungry.  \n**Restless Undead.** Destroying a chill haunt is only a temporary solution to the undead creature\u2019s depredations. Similar to a ghost, a destroyed chill haunt returns to unlife 24 hours after its demise, attaining eternal rest only after being slain under a specific set of circumstances. For most chill haunts, the surest way to eternal rest is by coaxing the haunt to a warm building where it can sit by a hearth and nestle in blankets or furs. Though physical objects normally pass through the spectral creature, such conditions allow the coverings to conform to the shape of the haunt\u2019s former body. Moments later, the haunt lets out a contented sigh and winks out of existence.  \n**Undead Nature.** A chill haunt doesn\u2019t require air, food, drink, or sleep.",
    "name": "Chill Haunt",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, fire, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Shivering Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) cold damage plus 3 (1d6) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or take 3 (1d6) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, the effect ends.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cryophobia",
        "desc": "Whenever the chill haunt is subjected to cold damage, it takes no damage, but it must succeed on a DC 13 Wisdom saving throw or become frightened of the source of the damage for 1 minute. This trait overrides the haunt's normal immunity to the frightened condition."
      },
      {
        "name": "Fire Absorption",
        "desc": "Whenever the chill haunt is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The chill haunt can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chill-haunt/"
  },
  {
    "slug": "chimera",
    "desc": "",
    "name": "Chimera",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "understands Draconic but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Horns",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "1d12",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "7d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 267,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Sewer",
      "Mountains",
      "Grassland",
      "Tundra",
      "Forest",
      "Hills",
      "Feywild",
      "Swamp",
      "Water",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_chimera/"
  },
  {
    "slug": "chimera-a5e",
    "desc": "",
    "name": "Chimera",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": -1,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 21",
    "languages": "\u0097",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage  or 14 (4d4 + 4) slashing damage against a prone target."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Swipe (1/Day)",
        "desc": "If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone."
      },
      {
        "name": "Winged Charge (1/Day)",
        "desc": "If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The chimera can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Bite",
        "desc": "The chimera uses its Bite attack."
      },
      {
        "name": "Claw",
        "desc": "The chimera uses its Claw attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Reactive Heads",
        "desc": "The chimera can take three reactions per round, but not more than one per turn."
      },
      {
        "name": "Three Heads",
        "desc": "The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."
      },
      {
        "name": "Wakeful",
        "desc": "When one of the chimeras heads is asleep, the others are awake."
      }
    ],
    "spell_list": [],
    "page_no": 45,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_chimera/"
  },
  {
    "slug": "chimera-royal",
    "desc": "",
    "name": "Chimera, Royal",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "Regal Bearing",
    "hit_points": 189,
    "hit_dice": "18d12+72",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force; nonmagic B/P/S attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "blindsight 30', darkvision 60', passive Perception 16",
    "languages": "Common, Draconic",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage."
      },
      {
        "name": "Eldritch Horns",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force."
      },
      {
        "name": "Serpent Strike",
        "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Arcane Blast",
        "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force."
      },
      {
        "name": "Searing Breath (Recharge 5-6)",
        "desc": "Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded)."
      },
      {
        "name": "Spellcasting",
        "desc": "Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Prideful Prowl",
        "desc": "Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks."
      },
      {
        "name": "Serpent Strike",
        "desc": "Makes one Serpent Strike attack."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "Uses Spellcasting."
      },
      {
        "name": "Roar of the King (2)",
        "desc": "Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Regal Bearing",
        "desc": "The chimera's AC includes its Cha modifier."
      }
    ],
    "spell_list": [],
    "page_no": 83,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_chimera-royal/"
  },
  {
    "slug": "chimera_bf",
    "desc": "",
    "name": "Chimera",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 20,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 4,
    "intelligence_save": -3,
    "wisdom_save": 5,
    "charisma_save": 0,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Multiple Heads,Monstrosity Resilience",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chimera makes one Bite attack, one Headbutt attack, and two Claws attacks, or it can make two Claws attacks and use Fire Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."
      },
      {
        "name": "Headbutt",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 10 (1d12+4) bludgeoning damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 DEX save, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bickering Heads",
        "desc": "The chimera is perpetually one step away from arguing with itself. A creature that can see the chimera can use a bonus action on its turn to appeal to one of the chimera's heads with bribes (dragon), praise (lion), displays of magic (goat), or other clever manipulation of a head's desires. The chimera must succeed on a DC 15 WIS save or succumb to that desire.<br>If the lion or goat head succumbs, the chimera has disadvantage on the next Bite or Headbutt attack it makes before the end of its next turn. If the dragon head succumbs, creatures caught in the chimera's next Fire Breath have advantage on the save, provided the chimera uses the breath within the next 1 minute. Once a head has succumbed to a desire, that head can't succumb again for the next 24 hours."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The chimera is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Multiple Heads",
        "desc": "The chimera has three heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_chimera/"
  },
  {
    "slug": "chimeric-phantom",
    "desc": "The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time._  \n**Recombined Spirits.** Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a Open Game License",
    "name": "Chimeric Phantom",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft. passive Perception 11",
    "languages": "any languages its constituent souls knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chimeric phantom makes two Maddening Grasp attacks."
      },
      {
        "name": "Maddening Grasp",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frightening Madness",
        "desc": "A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chimeric-phantom/"
  },
  {
    "slug": "chort-devil",
    "desc": "_Small horns crown this pig-faced devil\u2019s head. It stands on shaggy goat legs and holds a flaming polearm in its clawed hands. It bears a wicked gleam in its black eyes._  \n**Bad Bargains.** Quick and canny, a chort devil uses varied, pleasing forms to entice mortals to make terrible bargains, but it revels in its obvious devilishness. A chort wants its victim to know it is dealing with a devil. The relative straightforwardness of this approach enables the creature to better deceive those whom it bargains with. After all, the chort affirms, if the victim weren\u2019t so desperate, he wouldn\u2019t be bargaining with a devil. If necessary, an implied threat of immolation gives it greater bargaining power, but the creature is careful not to torture or otherwise harm its patsy, since that voids any potential contract.  \n**Recitation of Contracts.** An annual spectacle in large cities involves some poor fool who believes he can trick a chort and escape a legal bargain. The devil appears and recites the entirety of the contract its victim signed, replete with embarrassing details about a dispatched rival, the ensnarement of a love who once spurned him, and other disclosures. A chort ensures all those entangled in its victim\u2019s affairs are present to hear it, and it disappears once all the victim's dark secrets have been revealed.  \n**Smear Tactics.** A zealous opponent of the chort often finds himself the victim of his own hubris, as the devil digs up or creates vile tales about its foe and brings his folly to light. A chort enjoys tarnishing the reputation of tools of good. For example, it may steal a paladin\u2019s sword and use it to murder an especially pious person, leaving the sword in the victim. Thus, a chort dispatches a foe strongly resistant to its manipulations, brings suspicion to another potential foe, and taints a weapon\u2014at least in reputation\u2014which might be used against it.",
    "name": "Chort Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "15d8+120",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 9,
    "skills": {
      "athletics": 11,
      "deception": 9,
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 19",
    "languages": "Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.",
        "attack_bonus": 11,
        "damage_dice": "2d4"
      },
      {
        "name": "Flaming Ranseur",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.",
        "attack_bonus": 11,
        "damage_dice": "1d10"
      },
      {
        "name": "Devilish Weapons",
        "desc": "Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:\n\nat will: blur, magic circle, teleport\n\n3/day: scorching ray (5 rays)\n\n1/day each: dispel magic, dominate person, flame strike, haste"
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_chort-devil/"
  },
  {
    "slug": "chortdevil-tob1-2023",
    "desc": "False",
    "name": "Chort Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "15d8 + 120",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 19,
    "skills": {
      "Athletics": 11,
      "Deception": 9,
      "Insight": 9,
      "Perception": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 19",
    "languages": "Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic."
      },
      {
        "name": "Ranseur",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage."
      },
      {
        "name": "Teleport",
        "desc": "The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Spellcasting",
        "desc": "The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: charm person, illusory script (as an action)\n3/day each: dispel magic, modify memory\n1/day: haste"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the chort devil's darkvision."
      },
      {
        "name": "Hellish Weapons",
        "desc": "The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The chort devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 93,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chort-devil/"
  },
  {
    "slug": "chroma-lizard",
    "desc": "",
    "name": "Chroma Lizard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Dazzling Display then one Bite and one Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) slashing damage."
      },
      {
        "name": "Dazzling Display",
        "desc": "Causes its chrome scales to ripple casting dizzying reflections of light. Each creature that can see the chroma lizard must make DC 15 Con save or be blinded until the end of its next turn. The lizard can't use this action while in darkness and creatures have advantage on the save if the chroma lizard is in dim light."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mirror Scales",
        "desc": "While the chroma lizard is in bright light creatures that rely on sight have disadvantage on attack rolls vs. the lizard."
      },
      {
        "name": "Mirror Shy",
        "desc": "If the chroma lizard sees itself reflected in a polished surface within 30' of it and in an area of bright light the lizard immediately closes its eyes and is blinded until the start of its next turn when it can check for the reflection again."
      },
      {
        "name": "Radiant Reflection",
        "desc": "When a creature deals radiant to the chroma lizard half the radiant the lizard took is reflected back at that creature."
      }
    ],
    "spell_list": [],
    "page_no": 84,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_chroma-lizard/"
  },
  {
    "slug": "chronalmental",
    "desc": "_A chronalmental is difficult to pin down, and it may appear as a large man-shaped absence in the air that reveals first a field of stars, then a contorted rainbow of colored bands, then a brilliant white light, strobing in and out of existence._  \n**Fluid as Time.** Shifting between the past, present, and future, chronalmentals are formed from temporal energy. They flow like sand in an hourglass and exist between the tickings of a clock.  \nThe first chronalmentals were forged from extra time left over from the beginning of the universe. Many served as shock troopers in unfathomable wars between angels and fiends or gods and ancient titans. Most were lost between seconds or abandoned to drift aimlessly in the Astral Plane or in the void between the stars.  \n**Stewards of Calamity.** Locations of historical significance\u2014 both past and future\u2014attract chronalmentals. They have a fondness for battlefields and other sites of strife. Because they are drawn to noteworthy places, chronalmentals have a reputation as harbingers of calamity, and their presence may incite panic among scholars, priests, and sages.  \n**Environmental Chaos.** Whatever the terrain, the environment behaves strangely around the chronalmental. Collapsed walls might suddenly rise, seedlings become massive trees, and fallen soldiers relive their dying moments. These changes occur randomly, a side-effect of a chronalmental\u2019s presence, and things return to normal when they depart.  \n**Elemental Nature.** A chronalmental does not require air, food, drink, or sleep.",
    "name": "Chronalmental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30
    },
    "strength": 1,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Celestial, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chronalmental makes 1d4 + 1 slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10"
      },
      {
        "name": "Steal Time (1/Day)",
        "desc": "The chronalmental targets one creature it can see within 30 feet of it. The targeted creature must make a DC 16 Wisdom saving throw. On a failed saving throw, the chronalmental draws some of the creature's time into itself and gains +10 to its position in initiative order. In addition, the target's speed is reduced by half, it can't take reactions, and it can take either an action or a bonus action on its turn, but not both. While it is stealing time, the chronalmental's speed increases by 30 feet, and when it takes the multiattack action, it can make an additional slam attack. The targeted creature can repeat the saving throw at the end of each of its turns, ending the effect on a success."
      },
      {
        "name": "Displace (Recharge 5-6)",
        "desc": "The chronalmental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be magically shunted outside of time. The creature disappears for 1 minute. As an action, the displaced creature can repeat the saving throw. On a success, the target returns to its previously occupied space, or the nearest unoccupied space."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Step Between Seconds (Recharge 4-6)",
        "desc": "When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can shift itself to a place it occupied in the past, teleporting up to 60 feet to an unoccupied space, along with any equipment it is wearing or carrying."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Temporal Body",
        "desc": "When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on the saving throw and regains 13 (3d8) hit points."
      }
    ],
    "spell_list": [],
    "page_no": 57,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_chronalmental/"
  },
  {
    "slug": "chronalmental-tob1-2023",
    "desc": "False",
    "name": "Chronalmental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10 + 60",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Celestial, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chronalmental makes three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage."
      },
      {
        "name": "Steal Time (1/Day)",
        "desc": "The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a DC 16 Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success."
      },
      {
        "name": "Displace (Recharge 5-6)",
        "desc": "The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a DC 16 Wisdom saving throw or be stunned and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Step Between Seconds (Recharge 4-6)",
        "desc": "When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The chronalmental doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Temporal Body",
        "desc": "When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 (3d8) hp."
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_chronalmental/"
  },
  {
    "slug": "chronomatic-enhancer",
    "desc": "A giant clock walks on four insectoid legs. As a bolt of fire flies at a nearby humanoid, the clock creature\u2019s inner gears spin and the fire fizzles into a singe on the humanoid\u2019s cloak._  \nChronomatic enhancers are constructs made by powerful spellcasters specializing in time-altering magic. Enhancers are protective guardians of their masters and powerful tools the spellcasters can utilize.  \n**Time Construct.** A chronomatic enhancer resembles a large clock with its inner workings clearly visible. It has four beetle-like legs and two arms. Intricate rune-like markings and glowing blue gems sparkle throughout the enhancer\u2019s interior. These magical runes allow the chronomatic enhancer to alter time around it in minor ways, aiding allies and hindering foes.  \n**Construct Nature.** The chronomatic enhancer doesn\u2019t require air, food, drink, or sleep.",
    "name": "Chronomatic Enhancer",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 16",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chronomatic enhancer can use its Time-Infused Gears. It then makes three slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Time-Infused Gears",
        "desc": "The chronomatic enhancer spins its time-infused gears, altering time near it. It can't affect itself with its gears. When activating its time-infused gears, it uses one of the following: \n* Energizing Electricity. The chronomatic enhancer releases mild electricity into up to three creatures the enhancer can see within 30 feet of it. Each target has its speed doubled, it gains a +2 bonus to its AC, it has advantage on Dexterity saving throws, and it gains an additional bonus action or reaction (target's choice) until the end of its next turn. \n* Slowing Gas. The chronomatic enhancer releases a slowing gas, affecting up to three creatures it can see within 20 feet of it. Each target must make a DC 16 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can use either an action or a bonus action on its turn, but not both. These effects last until the end of the target's next turn. \n* Stasis (Recharge 6). The chronomatic enhancer stops time for up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 16 Constitution saving throw or be frozen in time until the end of its next turn. A creature frozen in time is treated as if it is petrified, except it isn't transformed into an inanimate substance and its weight doesn't increase."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Alter Timeline",
        "desc": "When a friendly creature within 15 feet of the chronomatic enhancer takes damage, the enhancer can modify time to protect the creature, changing all damage dice rolled to 1s."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Delay",
        "desc": "When damage is dealt to the chronomatic enhancer, the enhancer doesn't take the damage until its next turn. The enhancer must still make the appropriate saving throws, and it immediately suffers any extra effects of the damage, such as the speed-reducing effect of the ray of frost spell. Only the damage is delayed."
      },
      {
        "name": "Immutable Form",
        "desc": "The chronomatic enhancer is immune to any spell or effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 64,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_chronomatic-enhancer/"
  },
  {
    "slug": "chuhaister",
    "desc": "",
    "name": "Chuhaister",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Giant, Orc, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The chuhaister makes two greatclub attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "5d6+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (5d6 + 6) bludgeoning damage.",
        "name": "Greatclub"
      },
      {
        "attack_bonus": 2,
        "damage_dice": "5d10+6",
        "desc": "Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 33 (5d10 + 6) bludgeoning damage.",
        "name": "Rock"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the chuhaister or one ally within 30 feet of it is hit by an attack, the chuhaister can create a magical, wooden barrier that interrupts the attack. The attack causes no damage. The shield splinters and disappears afterwards.",
        "name": "Deadfall Shield (Recharge 5-6)"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Creatures of the fey type don't recover spells during a long rest while within 60 feet of the chuhaister. In addition, the chuhaister automatically sees through magical illusions created by spells of 3rd level or lower and has advantage on saving throws and ability checks to detect or see through illusion spells of 4th level or higher.",
        "name": "Feybane"
      },
      {
        "desc": "While in bright light, the chuhaister has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_chuhaister/"
  },
  {
    "slug": "chupacabra",
    "desc": "",
    "name": "Chupacabra",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 4,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.",
        "name": "Bite"
      },
      {
        "desc": "The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.",
        "name": "Fearful Gaze"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.",
        "name": "Malodorous Stench"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
        "name": "Keen Hearing and Smell"
      },
      {
        "desc": "With a 10-foot running start, the chupacabra can long jump up to 25 feet.",
        "name": "Running Leap"
      }
    ],
    "spell_list": [],
    "page_no": 63,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_chupacabra/"
  },
  {
    "slug": "chuul",
    "desc": "",
    "name": "Chuul",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Deep Speech but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Tentacles",
        "desc": "One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The chuul can breathe air and water."
      },
      {
        "name": "Sense Magic",
        "desc": "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 267,
    "environments": [
      "Underdark",
      "Plane Of Water",
      "Water",
      "Caverns"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/chuul.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_chuul/"
  },
  {
    "slug": "chuul-a5e",
    "desc": "",
    "name": "Chuul",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Deep Speech but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "If the chuul is grappling a creature  it uses its tentacle on that creature. It then makes two pincer attacks."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature  it is grappled (escape DC 15). When carrying a grappled creature  the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature."
      },
      {
        "name": "Tentacle",
        "desc": "A grappled creature makes a DC 14 Constitution saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the paralysis on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The chuul can breathe air and water."
      },
      {
        "name": "Detect Magic",
        "desc": "The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic."
      }
    ],
    "spell_list": [],
    "page_no": 47,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_chuul/"
  },
  {
    "slug": "chuul_bf",
    "desc": "",
    "name": "Chuul",
    "size": "large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -3,
    "wisdom_save": 2,
    "charisma_save": -3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Aberrant Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands Deep Speech but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The chuul makes two Pincer attacks."
      },
      {
        "name": "Pincer",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 14). The chuul has two pincers, each of which can grapple only one target."
      },
      {
        "name": "Wild Reach (Recharge 5-6)",
        "desc": "The chuul taps into ancient memories of magic and reaches toward nearby magic with an unpracticed grasp, releasing a burst of energy. Each creature within 15 feet of the chuul must make a DC 14 DEX save, taking 21 (6d6) damage on a failed save, or half as much damage on a successful one. If a magic item, spell effect, or spellcaster is within 30 feet of the chuul, the burst is pure arcane energy, dealing force damage. If no magic is within 30 feet of the chuul, the burst pulls from the chuul's own life force, dealing necrotic damage. If the damage is necrotic, the chuul takes necrotic damage as if it succeeded on the save."
      }
    ],
    "bonus_actions": [
      {
        "name": "Paralyzing Tentacles",
        "desc": "One creature grappled by the chuul must succeed on a DC 14 CON save or be poisoned for 1 minute. Until this poison ends, the creature is paralyzed. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The chuul is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Amphibious",
        "desc": "The chuul can breathe air and water."
      },
      {
        "name": "Sense Magic",
        "desc": "The chuul senses and can pinpoint the location of magic within 120 feet of it. If it senses magic and can see the creature or object bearing the magic it senses, it sees a faint aura around that creature or object."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_chuul/"
  },
  {
    "slug": "cikavak",
    "desc": "_The cikavak is a remarkably ugly magical bird\u2014a supernatural creature conjured through a lengthy ritual. A dark gray comb flops atop their heads and shapeless wattles dangle from their throats. They seem unimposing._  \n**Dagger Beaks.** Cikavaks use their elongated, dull-gray beaks to draw up nectar and other fluids\u2014or to stab with the force of a dagger. Although it requires great effort to call up these homely birds, the magic is surprisingly common, known among peasants and townsfolk as well as mages. Once summoned, they remain faithful to their masters until death. While cikavaks don\u2019t speak, they comprehend the Common tongue and can speak with animals to help their master. They often magically silence the cries of more melodious birds.  \n**Potion Pouches.** Cikavaks possess another odd ability: when fully distended, their ventral pouches hold up to half a gallon of almost any liquid. These resilient pouches take little or no damage from their contents, holding potions without ingesting them or even carrying acid without injury.  \nThieves make use of this ability, directing the birds to siphon up liquids and thus steal honey from neighbors\u2019 beehives, as well as milk, beer, and wine. The most audacious thieves send their birds into magicians\u2019 towers, alchemists\u2019 shops, or the local apothecary to seize mercury, phlogiston, and more exotic substances. They carry these stolen fluids back to their owner in their pouches. While normally strong flyers, when laden with liquids, their flight is clumsy at best.  \n**Folk Conjuration.** To call a cikavak with folk magic rituals, a character must gather an egg from a black hen as well as 30 gp worth of herbs and colored chalks. Cast at sunset, the folk ritual requires half an hour and requires a successful DC 15 Intelligence (Arcana) check to succeed. (The material components can be used multiple times, until the ritual succeeds). The hen\u2019s egg must then be carried and kept warm for 40 days. During this time, the ritual caster must not bathe or be subject to any spell effects. Usable only by non-casters, the ritual\u2019s feeble magic is immediately dispelled if the cikavak\u2019s master uses any other sort of spell or spell-like ability.",
    "name": "Cikavak",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "7d4",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common; telepathy (touch)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the cikavak's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: speak with animals\n\n1/day: silence"
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cikavak/"
  },
  {
    "slug": "cikavak-tob1-2023",
    "desc": "False",
    "name": "Cikavak",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "7d4",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 4,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Silencing Squawk (Recharge 6)",
        "desc": "The cikavak lets out a magical squawk in a 30-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or be deafened and unable to speak for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "The cikavak can magically communicate simple ideas, emotions, and images telepathically with any creature that touches it and that can understand a language."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The cikavak can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 57,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_cikavak/"
  },
  {
    "slug": "cipactli",
    "desc": "",
    "name": "Cipactli",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "swim": 30,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "lightning",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The cipactli makes two bite attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the cipactli uses its Devouring Embrace.",
        "name": "Multiattack"
      },
      {
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The cipactli devours a Medium or smaller creature grappled by it. The devoured target is blinded, restrained, it has total cover against attacks and other effects outside the cipactli, and it takes 14 (4d6) piercing damage at the start of each of the cipactli's turns as the fiend's lesser mouths slowly consume it.\n\nIf the cipactli moves, the devoured target moves with it. The cipactli can only devour one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the cipactli's many jaws by succeeding on a DC 14 Strength check.",
        "name": "Devouring Embrace"
      },
      {
        "desc": "A cipactli sings a soporific, primordial song of eternal rest and divine repose from its many mouths. Each creature within 100 feet of the cipactli that can hear the song must succeed on a DC 14 Charisma saving throw or fall asleep and remain unconscious for 10 minutes. A creature awakens if it takes damage or another creature takes an action to wake it. This song has no effect on constructs and undead.",
        "name": "Ancient Lullaby (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The cipactli can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The cipactli has advantage on Dexterity (Stealth) checks made while underwater.",
        "name": "Underwater Camouflage"
      },
      {
        "desc": "As a bonus action, the cipactli can liquefy itself, disappearing from its current location and reappearing in an unoccupied space it can see within 20 feet. Its current location and the new location must be connected by water in some way: a stream, ooze, soggy ground, or even runoff from a drain pipe.",
        "name": "Water Step"
      }
    ],
    "spell_list": [],
    "page_no": 83,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cipactli/"
  },
  {
    "slug": "citrullus-tob1-2023",
    "desc": "False",
    "name": "Citrullus",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10 + 30",
    "speed": {
      "walk": 15
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "False",
    "damage_immunities": "acid",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) acid damage."
      },
      {
        "name": "Bile Spray (Recharge 5-6)",
        "desc": "The citrullus exhales pink bile in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, the creature takes 14 (4d6) acid damage and is restrained by the sticky seed-filled juice for 1 minute. On a success, the creature takes half the damage and isn't restrained. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 13 Strength check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Creeping Seedlings",
        "desc": "The seeds in the sticky juice grow viny tendrils and drag each creature restrained by Bile Spray and Gush up to 25 feet straight toward the citrullus."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the citrullus remains motionless, it is indistinguishable from a normal melon plant."
      },
      {
        "name": "Gush",
        "desc": "When the citrullus takes bludgeoning damage, sticky juice splashes out of it. If the attacker is within 30 feet of the citrullus, the attacker must succeed on a DC 13 Dexterity saving throw or be restrained by the sticky juice as if it had failed a saving throw against the plant's Bile Spray action."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_citrullus/"
  },
  {
    "slug": "city-watch-captain",
    "desc": "",
    "name": "City Watch Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "scale mail",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "one language (usually Common)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Disarming Attack",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it's holding of the city watch captain's choice. The item lands up to 10 feet from the target, in a spot selected by the captain."
      },
      {
        "name": "Orders to Attack (1/Day)",
        "desc": "Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction. This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform-and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tactical Insight",
        "desc": "The city watch captain has advantage on initiative rolls. City watch soldiers under the captain's command take their turns on the same initiative count as the captain."
      }
    ],
    "spell_list": [],
    "page_no": 419,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_city-watch-captain/"
  },
  {
    "slug": "citywatchcaptain-tob1-2023",
    "desc": "False",
    "name": "City Watch Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Lawful Alignment",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 91,
    "hit_dice": "14d8 + 28",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 14",
    "languages": "any one language (usually Common)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The city watch captain can use its Issue Orders. It then makes two Rapier attacks or three Light Crossbow attacks, or it makes one Rapier attack and two Light Crossbow attacks."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. Instead of dealing damage, the city watch captain can force the target to drop one weapon it is wielding or drop one item it is carrying. If the captain chooses to make the target drop an item, the item can't be wrapped around or firmly attached to the target, such as a shirt or armor. The item lands in a space of the captain's choice within 5 feet of the target."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Issue Orders",
        "desc": "The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a reaction:"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Point Blank Fencer",
        "desc": "A rapier deals one extra die of its damage when the city watch captain hits with it (included in the attack). In addition, the captain ignores the loading property of crossbows and doesn't have disadvantage on the attack roll with a crossbow from being within 5 feet of a hostile creature. The captain may still have disadvantage on such an attack from other sources."
      },
      {
        "name": "Tactical Insight",
        "desc": "The city watch captain has advantage on initiative rolls, and friendly creatures within 30 feet of the captain and under the captain's command can choose to take the captain's initiative instead of their own when combat starts."
      }
    ],
    "spell_list": [],
    "page_no": 407,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_city-watch-captain/"
  },
  {
    "slug": "clacking-skeleton",
    "desc": "",
    "name": "Clacking Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "armor scraps",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands all languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d10+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.",
        "name": "Glaive"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Shortbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.",
        "name": "Horrid Clacking"
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_clacking-skeleton/"
  },
  {
    "slug": "clay-golem",
    "desc": "",
    "name": "Clay Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.",
        "attack_bonus": 8,
        "damage_dice": "2d10",
        "damage_bonus": 5
      },
      {
        "name": "Haste (Recharge 5-6)",
        "desc": "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Acid Absorption",
        "desc": "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt."
      },
      {
        "name": "Berserk",
        "desc": "Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_clay-golem/"
  },
  {
    "slug": "clay-guardian-a5e",
    "desc": "",
    "name": "Clay Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 25
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison, psychic; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian attacks twice with its slam."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature  it makes a DC 15 Constitution saving throw. On a failure  its hit point maximum is reduced by an amount equal to the damage dealt. The target dies if its hit point maximum is reduced to 0. A greater restoration spell or similar magic removes the reduction."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      },
      {
        "name": "Acid Absorption",
        "desc": "When the guardian is subjected to acid damage, it instead regains hit points equal to the acid damage dealt."
      },
      {
        "name": "Berserk",
        "desc": "When the guardian starts its turn while bloodied , roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can\u2019t reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points."
      },
      {
        "name": "Bloodied Haste",
        "desc": "While the guardian is bloodied, its speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws , and it can use its slam as a bonus action."
      },
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_clay-guardian/"
  },
  {
    "slug": "clay_golem_bf",
    "desc": "",
    "name": "Clay Golem",
    "size": "large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 163,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 4,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -5,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,Golem Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning, piercing, or slashing damage, as determined by Mold Hand. The target must succeed on a DC 16 STR save or suffer an effect based on the type of damage: knocked prone (bludgeoning), pushed up to 10 feet away from the golem (piercing), or its speed is reduced by 10 feet until the end of its next turn (slashing)."
      },
      {
        "name": "Haste (Recharge 5-6)",
        "desc": "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on DEX saves, and can make a Slam attack as a bonus action."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mold Hand",
        "desc": "The clay golem molds its hand into the shape of a weapon or back into a hand. The golem's Slam attack deals bludgeoning, piercing, or slashing damage, depending on the type of weapon chosen, until the golem uses this bonus action again. For example, a hand shaped like an axe deals slashing damage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Acid Absorption",
        "desc": "Whenever the golem is subjected to acid damage, it takes no damage and instead regains HP equal to the acid damage dealt."
      },
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Fire Weakness",
        "desc": "When the clay golem takes fire damage, its body temporarily hardens like baked clay. Until the end of its next turn, the golem's speed is reduced by 10 feet, it can't use Mold Hand, and its AC becomes 18."
      },
      {
        "name": "Golem Resilience",
        "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_clay-golem/"
  },
  {
    "slug": "climbing-vine",
    "desc": "",
    "name": "Climbing Vine",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 13,
    "dexterity": 7,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 20', passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Dewvine",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one creature,. The target is grappled (escape DC 11). The climbing vine has two attacking vines each of which can grapple only one creature."
      },
      {
        "name": "Squeeze",
        "desc": "Squeezes creatures in its grasp. Each creature grappled by the climbing vine must make DC 11 Str save or take 5 (2d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Grasping Retaliation",
        "desc": "When a creature hits the climbing vine with melee attack while within 5 ft. of the vine the vine can make one Dewvine attack vs. it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Digestive Dew",
        "desc": "A creature that starts its turned grappled by the climbing vine takes 2 (1d4) acid."
      },
      {
        "name": "Flexible Form",
        "desc": "A climbing vine can move through a space as narrow as 6 inches wide with o squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 85,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_climbing-vine/"
  },
  {
    "slug": "cloaker",
    "desc": "",
    "name": "Cloaker",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d10+12",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cloaker makes two attacks: one with its bite and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Moan",
        "desc": "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours."
      },
      {
        "name": "Phantasms (Recharges after a Short or Long Rest)",
        "desc": "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.\nWhenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.\nA duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Damage Transfer",
        "desc": "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak."
      },
      {
        "name": "Light Sensitivity",
        "desc": "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [
      "Underdark",
      "Sewer",
      "Laboratory",
      "Caverns"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/cloaker.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cloaker/"
  },
  {
    "slug": "cloaker-a5e",
    "desc": "",
    "name": "Cloaker",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 15). If the cloaker has advantage against the target  the cloaker attaches to the targets head  and the target is blinded and suffocating. Until this grapple ends  the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage  and the creature makes a DC 13 Constitution saving throw. On a failure  it is poisoned until the end of the cloakers next turn."
      },
      {
        "name": "Moan",
        "desc": "Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure  it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw  it becomes immune to the cloakers moan for 24 hours."
      },
      {
        "name": "Phantasms (1/Day)",
        "desc": "The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute  when the cloaker enters an area of bright light  or when it successfully grapples a creature."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Reactive Tail",
        "desc": "When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker."
      },
      {
        "name": "Angry Moan",
        "desc": "When the cloaker takes damage, it uses Moan."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "When motionless, the cloaker is indistinguishable from a black cloak or similar cloth or leather article."
      },
      {
        "name": "Light Sensitivity",
        "desc": "The cloaker has disadvantage on attack rolls and Perception checks while in bright light."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cloaker/"
  },
  {
    "slug": "cloaker_bf",
    "desc": "",
    "name": "Cloaker",
    "size": "large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 4,
    "dexterity_save": 5,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Aberrant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Deep Speech,Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cloaker makes one Bite attack and two Tail attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage on the attack roll, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can't make Bite attacks, and at the start of each of the cloaker's turns, the target takes 18 (4d6+4) piercing damage. The attached cloaker moves with the target whenever the target moves, requiring none of the cloaker's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 15 STR check."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) slashing damage."
      },
      {
        "name": "Moan (Recharge 6)",
        "desc": "The cloaker releases a deep, thrumming moan that rattles the nerves of all who hear it. Each creature within 30 feet of the cloaker that can hear the moan and that isn't an Aberration must make a DC 15 WIS save. On a failure, a creature takes 40 (9d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cloak of Shadows (3/Day)",
        "desc": "While the cloaker isn't in bright light, it pulls shadows around itself, partially obscuring its form. For 1 minute or until the cloaker is hit with an attack, the cloaker's Stealth is 20, and creatures have disadvantage on attack rolls against the cloaker."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The cloaker is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Damage Transfer",
        "desc": "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak."
      },
      {
        "name": "Light Sensitivity",
        "desc": "While in bright light, the cloaker has disadvantage on attack rolls, and its Perception is 6 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cloaker/"
  },
  {
    "slug": "clockwork-abomination",
    "desc": "_At rest, a clockwork abomination resembles a pile of debris and scrap on the ground, but in motion it reveals a large insectoid form with smoke rising between the plates of its hide. Its many orange\u2011yellow eyes shine like dim lanterns and reveal no hint of expression or intent._  \n**Bound Devils.** Clockwork abominations result from ill\u2011considered attempts to bind lesser devils into clockwork or steam-driven constructs. The disciplines of devil binding and engineering seemingly do not mix well, and the results of such attempts are typically disastrous. Every now and then, however, something goes right, and a clockwork abomination is created.  \n**Junk Collectors.** Clockwork abominations are canny enough to collect bits of old wagons, tools, or machinery as camouflage. Motionless among such objects, they can often surprise a foe.  \n**Sadistic Machines.** Malevolent in the extreme, these fiendish automatons are frustrated by the limits of their new forms, and they delight in inflicting suffering on others. Constantly seeking to break free of their creators\u2019 control, the most they can be entrusted to do is to serve as a guardian or attack something.  \n**Constructed Nature.** A clockwork abomination doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Abomination",
    "size": "Large",
    "type": "Construct",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 21,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 9,
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork abomination makes one bite attack and one slam attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "The clockwork abomination's Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Additional Legs",
        "desc": "Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain."
      },
      {
        "name": "Piston Reach",
        "desc": "The abomination's melee attacks have a deceptively long reach thanks to the pistons powering them."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork abomination is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Infernal Power Source",
        "desc": "When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 59,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-abomination/"
  },
  {
    "slug": "clockwork-archon",
    "desc": "The air around this massive construct is filled with the sound of spinning gears and mechanisms. It spreads its metal wings and takes to the air in a roar of wind._  \n**Servants of the Righteous.** Clockwork archons are built to fight in the names of deities devoted to justice, battle, and glory. They stand as bulwarks upon the battlefields of the holy, offering a rallying point for paladins and crusaders. Churches that have the ability to manufacture clockwork archons guard the knowledge jealously, lest it fall into the hands of the unworthy.  \n**Engines of War.** Clockwork archons are deployed as support vehicles and weapons. A single archon can quickly reduce a small settlement\u2019s defenses to ruin, while groups of them can swiftly render fortified structures to rubble. Armies with clockwork archons at their disposal sometimes use them to move sensitive material and personnel into position.  \n**Corruptible Constructs.** On occasion, a clockwork archon is captured by the enemy. The followers of some evil gods, archdevils, and demon lords have determined methods of overwriting the construct\u2019s animating magic, turning the creature to their fell purposes. More than one community has had its cheer turn to dismay as the clockwork archon they freely allowed inside the walls disgorged enemy agents while attacking the structures and residents. More insidious cults use their clockwork archons to mask their true natures. They allow the common folk to believe they represent good faiths while they rot the community\u2019s moral fabric from the inside.  \n**Construct Nature.** A clockwork archon doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Archon",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 201,
    "hit_dice": "13d20+65",
    "speed": {
      "walk": 30,
      "hover": true,
      "fly": 60
    },
    "strength": 24,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork archon makes two attacks with its transforming weapon."
      },
      {
        "name": "Transforming Weapon",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) bludgeoning or slashing damage. As a bonus action, the archon can change its weapon from a sword to a hammer or vice versa, allowing it to change its damage between bludgeoning and slashing.",
        "attack_bonus": 11,
        "damage_dice": "4d10+7"
      },
      {
        "name": "Fire from Heaven (Recharge 5-6)",
        "desc": "The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 58 (13d8) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Armored Transport",
        "desc": "The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork archon is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork archon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The clockwork archon deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_clockwork-archon/"
  },
  {
    "slug": "clockwork-armadillo",
    "desc": "",
    "name": "Clockwork Armadillo",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Scissor Claws",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) slashing damage and the target must make DC 11 Con save or drop whatever it is currently holding."
      },
      {
        "name": "Tuck In",
        "desc": "Tucks its entire body into its shell forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Scissor Claws attacks. As part of this action the armadillo can expand its shell outward to contain one object of its size or smaller that isn't being worn or carried and is within 5 ft. of the armadillo. The armadillo can uncurl its body and release any contained item as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Overclocked",
        "desc": "Advantage on initiative rolls."
      }
    ],
    "spell_list": [],
    "page_no": 86,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_clockwork-armadillo/"
  },
  {
    "slug": "clockwork-assassin",
    "desc": "",
    "name": "Clockwork Assassin",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 99,
    "hit_dice": "18d8+18",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 6,
      "investigation": 4,
      "perception": 4,
      "stealth": 9,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The clockwork assassin makes two rapier attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and be poisoned for 1 minute.",
        "name": "Rapier"
      },
      {
        "desc": "The assassin breaks its body down into a snakelike, segmented cylinder, which allows it to move through a space as narrow as 6 inches wide. It can reassemble itself into its true form by using this action again. While disassembled into its snake form, the assassin can't attack and attack rolls against it have advantage.",
        "name": "Disassembly"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.",
        "name": "Assassinate"
      },
      {
        "desc": "When the assassin is destroyed, its core explodes, projecting superheated steam and shrapnel. Each creature within 5 feet of the construct must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Explosive Core"
      },
      {
        "desc": "The assassin is immune to any spell or effect, other than its disassembly trait, that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The assassin has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "If the assassin takes psychic damage, it has disadvantage on attack rolls, saving throws, and ability checks until the end of its next turn.",
        "name": "Psychic Susceptibility"
      },
      {
        "desc": "The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
        "name": "Sneak Attack (1/Turn)"
      },
      {
        "desc": "The assassin's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 64,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_clockwork-assassin/"
  },
  {
    "slug": "clockwork-beetle",
    "desc": "_Gleaming metal and whirring gears make up the form of this elaborate mechanical insect the size of a housecat._  \n**Bejeweled Familiars.** Forged by talented jewelers and sold to gear-mages and aristocrats, clockwork beetles are highly prized as familiars. Although normally created in the form of metal beetles, their appearance can vary greatly. Some resemble incandescent ladybugs while others have razorsharp horns reminiscent of deadly stag beetles. Some are fashioned as darkling beetles with prehensile antennae, and even weevil-like designs have been spotted.  \n**Flying Noisemakers.** In the southern deserts, scarab beetle patterns are particularly prized. Anytime the creatures move they emit an audible rhythmic buzz, especially when taking to the air. Once in flight, they create a disturbing cacophony of clicks and whirs.  \n**Hidden Timers.** The most talented gear\u2011mages occasionally design a clockwork beetle with a hidden countdown clock that silently ticks down over years or even decades. When the tightly wound gear-counter expires, it suddenly triggers a mechanical metamorphosis within the beetle, causing it to rapidly transform and blossom into a completely different clockwork creature\u2014a wondrous surprise known in advance only to the designer who created it so many years ago.  \n**Constructed Nature.** A clockwork beetle doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Beetle",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 15,
    "hit_dice": "6d4",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common, telepathy 100 ft. (creator only)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The clockwork beetle is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork beetle has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-beetle/"
  },
  {
    "slug": "clockwork-beetle-swarm",
    "desc": "_Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud._  \n**Freed But Foolish.** Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.",
    "name": "Clockwork Beetle Swarm",
    "size": "Large",
    "type": "Construct",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d10+8",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "fire, poison, psychic",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm's space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "5d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 61,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-beetle-swarm/"
  },
  {
    "slug": "clockwork-conductor",
    "desc": "",
    "name": "Clockwork Conductor",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison, psychic, thunder",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Conductive Baton",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 3 (1d4+1) bludgeoning damage + 4 (1d8) lightning and target can't take reactions until start of its next turn."
      },
      {
        "name": "Overclocked Finale (Recharge: Short/Long Rest)",
        "desc": "Makes a grand sacrifice spurring its allies on in a final masterstroke. Each friendly creature within 30' of conductor that can see it gains a +5 bonus to attack rolls damage rolls and ability checks until the end of the conductor's next turn. Roll a d6. On a 1 to 4 conductor can't use Concerted Effort until it finishes a short rest. On a 5 or 6 it can't use Concerted Effort and its Metronomic Aura becomes inactive until it finishes a short rest."
      }
    ],
    "bonus_actions": [
      {
        "name": "Concerted Effort",
        "desc": "Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Metronomic Aura",
        "desc": "When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die's actual roll."
      }
    ],
    "spell_list": [],
    "page_no": 87,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_clockwork-conductor/"
  },
  {
    "slug": "clockwork-hound",
    "desc": "_This black, mechanical hunting dog keeps its nose to the ground sniffing and whuffling. Gleaming teeth fill its metal mouth._  \n**Ticking Bloodhounds.** Partners to the clockwork huntsmen, these black hounds follow the trails of criminals, escaped slaves, and other unfortunates. Their infused spirits are those of hunting hounds, and their animating magic allows them to follow a scent with preternatural speed and accuracy.  \n**Toy Variants.** Some claim the infusion of animal spirits into clockwork hounds was one of the great arcane discoveries that made the creation of the gearforged possible; others say that it has done nothing but make clockwork mages rich. Certainly the earliest hounds were built for work and war, but the most recent varieties also include some that are deceptively big-eyed and painted as children\u2019s toys or to match a young aristocrat\u2019s favorite outfit.  \n**Serve the Rulers.** Despite this brief flirtation with fashion, most clockwork hounds continue to serve town watches, royal huntsmen, road wardens, moneylenders, and criminal gangs as loyal trackers and guards.  \n**Constructed Nature.** A clockwork hound doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Hound",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 7,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d10"
      },
      {
        "name": "Tripping Tongue",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Explosive Core",
        "desc": "The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The clockwork hound is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork hound has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Diligent Tracker",
        "desc": "Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-hound/"
  },
  {
    "slug": "clockwork-huntsman",
    "desc": "_A clockwork huntsman is mechanical soldier clad in flat-black armor, and beneath its breastplate, gears tick and whir._  \n**Slave Hunters.** These metal huntsmen were once the province of corrupt aristocrats, running down escaped slaves and tracking prey in hunting expeditions. Their masters may vary, but the clockwork huntsmen still perform when called upon. In some places they operate only on the command of the secret police, hunting down persons of interest wanted for questioning.  \nHuntsmen may operate alone, but usually they seek their quarry as a small group of two or three. Because they are unsleeping and tireless, few can hide from them for long without magical assistance.  \n**Despised Machines.** Clockwork huntsmen are painted matte black with mithral trim, and occasionally outfitted with armor or a black steel blade for added intimidation. Common folk detest them; all but their keepers and commanders shun them.  \n**Obedient to Orders.** Bound with specific instructions, clockwork huntsmen patrol, stand sentry, or remain unmoving as ordered, always paying attention, always alert to their surroundings. Clockwork huntsmen are unrelenting and single-minded in their missions, focusing on particular targets\u2014priests, spellcasters, or heavily armored intruders, as directed. Oblivious to injury, clockwork huntsmen attack until destroyed or ordered to stand down.  \nClockwork huntsmen stand nearly six feet tall and weigh 400 lb.  \n**Constructed Nature.** A clockwork huntsman doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Huntsman",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "20d8+20",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Net Cannon",
        "desc": "Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.",
        "attack_bonus": 4,
        "damage_dice": "0"
      },
      {
        "name": "Explosive Core",
        "desc": "The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 (3d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The clockwork huntsman is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork huntsman has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 63,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-huntsman/"
  },
  {
    "slug": "clockwork-leech",
    "desc": "From a distance this creature appears to be an enormous leech. Closer observation reveals it to be a clockwork device. Blood stains its maw, which leaks a green fluid with a vaguely astringent odor._  \n**Collectors of Blood.** Hags and other magic practitioners who require blood for their rituals and sacrifices create clockwork leeches to scout marshlands and neighboring settlements for large groups of living creatures. The leeches are designed to extract their fill and return to their controllers, who access and drain their reservoirs. Autonomous clockwork leeches continue to collect blood, but, without masters to whom they deliver it, they go through cycles of draining blood then violently disgorging it. Regardless of their purpose (or lack thereof) for obtaining blood, most clockwork leeches retreat after getting their fill.  \n**Waterproof Swimmer.** A clockwork leech has layered copper plating that keeps water away from its inner mechanisms. These mechanisms allow the leech to propel itself through water. They can use this propelling undulation on land to make attacks with their \u201ctails.\u201d Leeches that don\u2019t receive regular cleanings eventually turn green as the copper corrodes.  \n**Unseen, Unheard, and Unfelt.** The same plating that protects the clockwork leech\u2019s inner mechanisms also buffers noise from the gears. Its coloration allows it to blend in with marshland foliage and silty water. Finally, when it punctures a creature\u2019s skin, it releases a sedative to numb the wound, leaving the victim unaware of the injury and subsequent blood drain. The leech doesn\u2019t have an unlimited supply of the sedative, and a leech that hasn\u2019t undergone maintenance for a few weeks loses its Anesthetizing Bite trait. Because the leech must remain attached to its victim to drain its blood, it prefers to attack lone or sleeping targets.  \n**Construct Nature.** A clockwork leech doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Leech",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "swim": 60
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the clockwork leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the clockwork leech's turns, the target loses 5 (1d6 + 2) hp due to blood loss, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the leech's next turn. The clockwork leech can detach itself by spending 5 feet of its movement. It does so after it drains 10 hp of blood from its target or the target dies. A creature, including the target, can use its action to detach the leech by succeeding on a DC 10 Strength check.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Anesthetizing Bite",
        "desc": "When the clockwork leech successfully bites a creature, the creature must succeed on a DC 13 Wisdom (Perception) check to notice the bite. If the leech remains attached to the target, the target can repeat this check at the start of each of its turns."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork leech is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork leech has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_clockwork-leech/"
  },
  {
    "slug": "clockwork-mantis",
    "desc": "This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites._  \n**Wanted by Gnomes.** The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts.  \n**Construct Nature.** The clockwork mantis doesn\u2019t require air, food, drink or sleep.",
    "name": "Clockwork Mantis",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 15,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action."
      },
      {
        "name": "Serrated Blade",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Invisibility",
        "desc": "The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hobbling Strike",
        "desc": "When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork mantis is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork mantis has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Standing Leap",
        "desc": "The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_clockwork-mantis/"
  },
  {
    "slug": "clockwork-myrmidon",
    "desc": "_This hulking brass and iron creature resembles a giant suit of plate armor; a constant growl issues from its midsection. It stands 9 feet tall and its squat head wears an angry expression. A clockwork myrmidon always moves with moves with a powerful, determined grace unusual in most clockwork creations._  \n_**Elite Machines.**_ Clockwork myrmidons are heavily armored at their joints and at most vital parts. They are much too valuable to undertake patrols or menial labor, and they are unleashed only for dangerous situations that clockwork watchmen cannot handle.  \n_**Single Targets.**_ A clockwork myrmidon defends itself but does not initiate combat unless so directed by its master. When it does enter battle, a clockwork myrmidon is unrelenting and single-minded, and it attacks one particular target until that foe surrenders, escapes, or is defeated.  \nUnless given other instructions, a clockwork myrmidon attacks whatever enemy is closest to it. A clockwork myrmidon attacks until destroyed or ordered to stand down.  \n_**Alchemical Tricks.**_ A clockwork myrmidon is always outfitted with alchemical fire, acids, grease, and other special devices. An alchemist is required to keep one running well.  \n_**Constructed Nature.**_ A clockwork myrmidon doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Myrmidon",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 11,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 8,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork myrmidon makes two attacks: two pick attacks or two slam attacks, or one of each."
      },
      {
        "name": "Heavy Pick",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Alchemical Flame Jet (Recharge 5-6)",
        "desc": "The clockwork myrmidon can spew a jet of alchemical fire in a line 20 feet long and 5 feet wide. Any creature in the path of the jet takes 26 (4d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied."
      },
      {
        "name": "Grease Spray (Recharge 5-6)",
        "desc": "As a bonus action, the clockwork myrmidon's chest can fire a spray of alchemical grease with a range of 30 feet, covering a 10-by-10 foot square area and turning it into difficult terrain. Each creature standing in the affected area must succeed on a DC 15 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 15 Dexterity saving throw or fall prone. The clockwork myrmidon can use this attack four times before its internal reservoir is emptied."
      },
      {
        "name": "Alchemical Fireball",
        "desc": "The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. A creature within 5 feet of the myrmidon takes 19 (3d12) fire damage, or half damage with a successful DC 15 Dexterity saving throw. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The clockwork myrmidon is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork myrmidon has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 64,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-myrmidon/"
  },
  {
    "slug": "clockwork-pugilist",
    "desc": "",
    "name": "Clockwork Pugilist",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Fist attacks."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
      },
      {
        "name": "Brass Onslaught (Recharge 6)",
        "desc": "The pugilist moves up to 10 ft. and makes one fist attack. If it hits the target takes an extra 10 (3d6) bludgeoning damage. This movement doesn't provoke opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Get Down Sir!",
        "desc": "When a creature within 5 ft. of the pugilist is targeted by a ranged attack or spell the pugilist steps in the way and the ranged attack or spell targets the pugilist instead."
      },
      {
        "name": "Parry",
        "desc": "+2 to its AC vs. one melee attack that would hit it. Must see attacker and have at least one hand empty."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "A clockwork pugilist doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 88,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_clockwork-pugilist/"
  },
  {
    "slug": "clockwork-scorpion",
    "desc": "",
    "name": "Clockwork Scorpion",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; nonmagic B/P/S attacks not made w/adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', tremorsense 60', passive Perception 15",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Sting attack and two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage and target grappled (escape DC 16). Has two claws each of which can grapple only one target."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one creature,. 9 (1d10+4) piercing damage + 22 (4d10) poison. Scorpion then chooses one of the following target: DC 16 Con save.Hallucinatory Elixir Failed save: sees enemies everywhere 1 min. On its turn target uses its action for melee attack vs. nearest creature (not scorpion) moving up to its speed to creature if necessary. Can re-save at end of each of its turns success ends effect on itself. If it makes initial save is charmed until end of its next turn.Sleep Solution Failed save: falls unconscious 1 min. Effect ends for target if it takes damage or if another creature uses action to wake it. Successful save: target incapacitated until end of its next turn.Vocal Paralytic Failed save: target is poisoned for 1 min. While poisoned in this way target is unable to speak or cast spells that require verbal components. Target can re-save at end of each of its turns success ends effect on itself. If target succeeds on initial save it is poisoned in this way until end of its next turn."
      },
      {
        "name": "Acid Spray (Recharge 5-6)",
        "desc": "Spews acid in a 15 ft. cone. Each creature in that area: 42 (12d6) acid (DC 16 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Gas Nozzles",
        "desc": "When it takes damage all within 5 feet: 5 (1d10) poison. If damage taken was fire gas ignites deals + 5 (1d10) fire."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 89,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_clockwork-scorpion/"
  },
  {
    "slug": "clockwork-sentinel-a5e",
    "desc": "",
    "name": "Clockwork Sentinel",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 35
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "perception": 0,
      "survival": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120 ft. (blind beyond that range), passive Perception 12",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sentinel attacks three times."
      },
      {
        "name": "Halberd",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage."
      },
      {
        "name": "Calculated Sweep",
        "desc": "The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit  the target makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Overclock (Recharge 5-6)",
        "desc": "The sentinel takes the Dash action."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The sentinel adds 2 to its AC against one melee attack that would hit it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the sentinel is indistinguishable from normal armor."
      },
      {
        "name": "Clockwork Nature",
        "desc": "A clockwork doesnt require air, nourishment, or rest, and is immune to disease."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork is immune to any effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_clockwork-sentinel/"
  },
  {
    "slug": "clockwork-servant",
    "desc": "",
    "name": "Clockwork Servant",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "investigation": 3,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The servant can cast the mending and prestidigitation cantrips at will without requiring spell components.",
        "name": "Domestic Retainer"
      },
      {
        "desc": "The servant is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The servant has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_clockwork-servant/"
  },
  {
    "slug": "clockwork-soldier",
    "desc": "",
    "name": "Clockwork Soldier",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "intimidation": -3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d10+2",
        "desc": "Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.",
        "name": "Halberd"
      },
      {
        "desc": "The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.",
        "name": "Overdrive Flurry (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The soldier is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.",
        "name": "Intimidating Legions"
      },
      {
        "desc": "The soldier has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_clockwork-soldier/"
  },
  {
    "slug": "clockwork-tactician",
    "desc": "",
    "name": "Clockwork Tactician",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 20,
    "wisdom": 15,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 120', passive Perception 16",
    "languages": "Common + up to two languages of its creator",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Multiweapon attacks."
      },
      {
        "name": "Multiweapon",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage piercing or slashing. The clockwork tactician chooses the damage type when it attacks."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit 100/400' one target 7 (1d10+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Battlefield Commands",
        "desc": "Issues commands to up to 3 friendly creatures it can see within 60' of it. Each target has advantage on its next ability check or attack roll provided it can hear and understand tactician."
      },
      {
        "name": "Press the Attack",
        "desc": "If the clockwork tactician hits one target with two Multiweapon attacks or scores a critical hit with its multiweapon it can make one additional Multiweapon attack."
      }
    ],
    "reactions": [
      {
        "name": "Quick Study",
        "desc": "When a creature hits tactician with attack tactician makes DC 13 Int check. Success: it chooses one of:Tactician has advantage on melee attack rolls vs. the attacker.Attacker has disadvantage on attack rolls vs. the tactician.Tactician has resistance to damage type of attack that hit it.Can have more than one benefit active at a time. They end when it attacks a different creature or uses Quick Study on another."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      }
    ],
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_clockwork-tactician/"
  },
  {
    "slug": "clockwork-tiger",
    "desc": "The ticking of metal gears is all that hints at the presence of a pair of feline-shaped metal creatures. They are bronze and steel, with sharp metal teeth and razor claws._  \n**Magical Origin.** Clockwork tigers were invented as guardians in times now long forgotten. In spite of their age, they continue to serve their original purpose as guardians, protecting ancient ruins and new masters alike. The number of clockwork tigers in existence is slowly rising, leading many scholars to speculate on the reason. Some suspect the instructions for creating them were finally found, while others surmise a natural phenomenon unearthed a lost vault of clockwork tigers.  \n**Found in Pairs.** Clockwork tigers are almost always found in pairs and almost always guarding a spellcaster or magical object, which they consider their \u201cward.\u201d The tigers work in tandem to defeat threats and protect their wards, leaping in and out of combat. Their clockwork brains are capable of thought, but they are less interested in communication and wholly devoted to protecting their wards.  \n**Construct Nature.** A clockwork tiger doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Tiger",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork tiger makes one bite and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Deflecting Leap",
        "desc": "When the clockwork tiger's ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking opportunity attacks. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The tiger is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tiger has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pounce",
        "desc": "If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action."
      },
      {
        "name": "Reactive Guardian",
        "desc": "The clockwork tiger has two reactions that can be used only for Deflecting Leap."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_clockwork-tiger/"
  },
  {
    "slug": "clockwork-watchman",
    "desc": "_This mechanical being\u2019s body is composed of brass and iron and bedecked in a loose uniform of the city watch. Its movements are slow but steady._  \n**Lightly Armored Servants.** Clockwork watchmen are more solidly built versions of the more common clockwork scullions (servant creatures in wealthy households, incapable of combat). Proper clockwork watchmen are built with iron parts instead of tin, and given keener senses. Many have small bits of armor covering their joints and most vital parts.  \n**Constant Rounds.** They endlessly patrol the city day and night, pausing only to receive maintenance and new boots.  \n**Shouts & Stutters.** Their speech is slow and halting, but their distinctive shouts and whistles bring human guards at a run.  \n**Constructed Nature.** A clockwork watchman doesn\u2019t require air, food, drink, or sleep.",
    "name": "Clockwork Watchman",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 4,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Halberd",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Net Cannon",
        "desc": "Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.",
        "attack_bonus": 3,
        "damage_dice": "0"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The clockwork watchman is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork watchman has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clockwork-watchman/"
  },
  {
    "slug": "clockworkabomination-tob1-2023",
    "desc": "False",
    "name": "Clockwork Abomination",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10 + 32",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Athletics": 8,
      "Perception": 3,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork abomination makes one Bite attack and one Slam attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The clockwork abomination doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Explosive Infernal Power Source",
        "desc": "When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork abomination is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork abomination has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Unstoppable",
        "desc": "Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced."
      }
    ],
    "spell_list": [],
    "page_no": 59,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-abomination/"
  },
  {
    "slug": "clockworkbeetle-tob1-2023",
    "desc": "False",
    "name": "Clockwork Beetle",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 20,
    "hit_dice": "8d4",
    "speed": {
      "walk": 50,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The clockwork beetle doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork beetle is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork beetle has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-beetle/"
  },
  {
    "slug": "clockworkbeetleswarm-tob1-2023",
    "desc": "False",
    "name": "Clockwork Beetle Swarm",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d10 + 8",
    "speed": {
      "walk": 50,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The swarm doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The swarm has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-beetle-swarm/"
  },
  {
    "slug": "clockworkhound-tob1-2023",
    "desc": "False",
    "name": "Clockwork Hound",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 71,
    "hit_dice": "11d8 + 22",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Athletics": 7,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage."
      },
      {
        "name": "Tripping Tongue",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The clockwork hound doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Diligent Tracker",
        "desc": "The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature."
      },
      {
        "name": "Explosive Core",
        "desc": "The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork hound is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork hound has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 61,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-hound/"
  },
  {
    "slug": "clockworkhuntsman-tob1-2023",
    "desc": "False",
    "name": "Clockwork Huntsman",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 99,
    "hit_dice": "18d8 + 18",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Survival": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage."
      },
      {
        "name": "Net Cannon (4/Day)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The clockwork huntsman doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Explosive Core",
        "desc": "The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork huntsman is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork huntsman has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-huntsman/"
  },
  {
    "slug": "clockworkmyrmidon-tob1-2023",
    "desc": "False",
    "name": "Clockwork Myrmidon",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10 + 48",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 8,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Athletics": 8,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet."
      },
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage."
      },
      {
        "name": "Alchemical Flame Jet (4/Day)",
        "desc": "The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grease Spray (4/Day)",
        "desc": "The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a DC 16 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 16 Dexterity saving throw or fall prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Alchemical Fireball",
        "desc": "The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times."
      },
      {
        "name": "Construct Nature",
        "desc": "The clockwork myrmidon doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork myrmidon is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork myrmidon has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 63,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-myrmidon/"
  },
  {
    "slug": "clockworkwatchman-tob1-2023",
    "desc": "False",
    "name": "Clockwork Watchman",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8 + 8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Athletics": 4,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Halberd",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
      },
      {
        "name": "Net Cannon (4/Day)",
        "desc": "Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The clockwork watchman doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork watchman is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clockwork watchman has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 64,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-watchman/"
  },
  {
    "slug": "clockworkweavingspider-tob1-2023",
    "desc": "False",
    "name": "Clockwork Weaving Spider",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 30,
    "hit_dice": "12d4",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Acrobatics": 5,
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks."
      },
      {
        "name": "Trimming Blade",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Poisoned Needle Shuttle",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The weaving spider doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The weaving spider is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The weaving spider has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Unmaking",
        "desc": "The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's Trimming Blade attack roll exceeds the target's Armor Class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can't destroy armor."
      }
    ],
    "spell_list": [],
    "page_no": 65,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clockwork-weaving-spider/"
  },
  {
    "slug": "cloud-giant",
    "desc": "",
    "name": "Cloud Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "neutral good (50%) or neutral evil (50%)",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d12+96",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 7,
    "skills": {
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two morningstar attacks."
      },
      {
        "name": "Morningstar",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.",
        "attack_bonus": 12,
        "damage_dice": "3d8",
        "damage_bonus": 8
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d10",
        "damage_bonus": 8
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The giant has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, fog cloud, light\n3/day each: feather fall, fly, misty step, telekinesis\n1/day each: control weather, gaseous form"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/fog-cloud/?format=json",
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/feather-fall/?format=json",
      "https://api.open5e.com/v2/spells/fly/?format=json",
      "https://api.open5e.com/v2/spells/misty-step/?format=json",
      "https://api.open5e.com/v2/spells/telekinesis/?format=json",
      "https://api.open5e.com/v2/spells/control-weather/?format=json",
      "https://api.open5e.com/v2/spells/gaseous-form/?format=json"
    ],
    "page_no": 312,
    "environments": [
      "Plane Of Air",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cloud-giant/"
  },
  {
    "slug": "cloud-giant-a5e",
    "desc": "",
    "name": "Cloud Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 187,
    "hit_dice": "15d12+90",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "insight": 7,
      "perception": 7,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Giant",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its glaive."
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature  it makes a DC 20 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 20 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Fog Cloud (1st-Level; V, S, Concentration)",
        "desc": "The giant creates a 20-foot-radius  heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour."
      }
    ],
    "bonus_actions": [
      {
        "name": "Gust",
        "desc": "One creature within 10 feet makes a DC 15 Strength saving throw. On a failure, it is pushed up to 30 feet away from the giant."
      },
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The giant teleports to an unoccupied space it can see within 30 feet. The giant can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloud Sight",
        "desc": "Clouds and fog do not impair the giants vision."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form"
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cloud-giant/"
  },
  {
    "slug": "cloud-giant-noble-a5e",
    "desc": "",
    "name": "Cloud Giant Noble",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 187,
    "hit_dice": "15d12+90",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "insight": 7,
      "perception": 7,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Giant",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its glaive."
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature  it makes a DC 20 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 20 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Fog Cloud (1st-Level; V, S, Concentration)",
        "desc": "The giant creates a 20-foot-radius  heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour."
      },
      {
        "name": "Arc Lightning (1/Day)",
        "desc": "Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws  taking 42 (12d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Blinking Blades (1/Day)",
        "desc": "The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet  up to a maximum of 6 attacks."
      },
      {
        "name": "Reverse Gravity (1/Day)",
        "desc": "Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle  it takes 21 (6d6) bludgeoning damage. The creatures then fall  taking falling damage as normal."
      },
      {
        "name": "Silver Tongue (1/Day)",
        "desc": "One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure  it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Gust",
        "desc": "One creature within 10 feet makes a DC 15 Strength saving throw. On a failure, it is pushed up to 30 feet away from the giant."
      },
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The giant teleports to an unoccupied space it can see within 30 feet. The giant can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloud Sight",
        "desc": "Clouds and fog do not impair the giants vision."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form"
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cloud-giant-noble/"
  },
  {
    "slug": "cloud_giant_bf",
    "desc": "",
    "name": "Cloud Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 30,
    "intelligence": 12,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 8,
    "dexterity_save": 0,
    "constitution_save": 10,
    "intelligence_save": 1,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "cold,Giant Attributes",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cloud giant makes three Cloud-Coated Mace attacks, or it makes two Wind Burst attacks."
      },
      {
        "name": "Cloud-Coated Mace",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (3d6+8) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Wind Burst",
        "desc": "_Ranged Spell Attack:_ +8 to hit, range 150 ft., one target. _Hit:_ 31 (5d10+4) bludgeoning damage, and the target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the cloud giant and knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cloud Cover",
        "desc": "The cloud giant creates a 20-foot cube of clouds centered on a point it can see within 60 feet of it. The cube spreads around corners, and its area is heavily obscured. The cloud lasts for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again."
      },
      {
        "name": "Condense",
        "desc": "The cloud giant causes a 20-foot-radius sphere of cloud, fog, smoke, or steam centered on a point it can see within 60 feet of it to become as thick as mud, making the area difficult terrain for creatures moving through it. A creature that starts its turn in the hardened cloud must succeed on a DC 15 STR save or be restrained until the start of its next turn. The cloud remains condensed for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again."
      }
    ],
    "reactions": [
      {
        "name": "Cirrus Deflection",
        "desc": "The cloud giant creates a bit of hardened cloud between it and an attacker, increasing the giant's AC by 4. To do so, it must be able to see the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cloudsight",
        "desc": "The cloud giant can see through areas obscured by clouds, fog, smoke, and steam without penalty."
      },
      {
        "name": "Giant Attributes",
        "desc": "The cloud giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Heightened Smell",
        "desc": "The cloud giant's Perception is 22 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cloud-giant/"
  },
  {
    "slug": "cloudhoof-assassin",
    "desc": "",
    "name": "Cloudhoof Assassin",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Headbutt attack and one Shoving Kick attack."
      },
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
      },
      {
        "name": "Shoving Kick",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage and the target must make DC 13 Str save or be pushed up to 5 ft. away from the cloudhoof assassin. If the cloudhoof scores a critical hit the target is pushed up to 10 ft. on a failed save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shoving Charge",
        "desc": "If it moves at least 20' straight toward a target and then hits it with Headbutt attack on the same turn that target must make DC 13 Str save or be pushed up to 10 ft. away from the cloudhoof. If a creature fails this save by 5 or more it is pushed up to 15 ft.."
      },
      {
        "name": "Sure-Hooved",
        "desc": "Has advantage on Str and Dex checks and saves made vs. effects that would knock it prone. In addition it has advantage on Str (Athletics) checks to climb rocky surfaces and Dex (Acrobatics) checks to maintain its balance on rocky surfaces."
      }
    ],
    "spell_list": [],
    "page_no": 91,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cloudhoof-assassin/"
  },
  {
    "slug": "clurichaun",
    "desc": "_Around a corner in the wine cellar stumbles a surly, two-foot tall man carrying an open bottle of wine. He has a bushy beard and wears a rumpled, red overcoat over a dirty white shirt and kneelength red trousers with blue stockings and silver-buckled shoes. A cap made from leaves stitched together with gold thread slouches atop his head, and he reeks of stale beer and wine._  \n**Drunks in the Cellar.** Clurichauns are mean-spirited, alcohol-loving fey that plague butteries and wine cellars. These drunken fey were once leprechauns, but they long ago forsook a life of toil for one of solitary debauchery. Now they spend every night drinking, warbling off-key, and tormenting their hapless hosts with cruel pranks.  \nHowever, if the clurichaun\u2019s host keeps him or her well supplied with a favorite libation and otherwise leaves him or her alone, the clurichaun will protect their wine cellars from thieves, drunkards, or worse\u2014becoming quite vigorous when they feel the security of the cellars is threatened in any way. They have a particular hatred for Open Game License",
    "name": "Clurichaun",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d4+12",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60ft., passive Perception 11",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Unarmed Strike",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1"
      },
      {
        "name": "Improvised Weapon",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on weapon.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clurichaun's Luck",
        "desc": "Clurichauns add both their Dexterity and Charisma modifiers to their Armor Class."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the clurichaun's innate spellcasting ability is Charisma (spell save DC 13). The clurichaun can cast the following spells, requiring only alcohol as a component.\n\nat will: friends, mending, minor illusion, purify food and drink, vicious mockery\n\n1/day each: blur, calm emotions, heroism, sleep, suggestion"
      },
      {
        "name": "Magic Resistance",
        "desc": "The clurichaun has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_clurichaun/"
  },
  {
    "slug": "clurichaun-tob1-2023",
    "desc": "False",
    "name": "Clurichaun",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "Clurichaun\u2019s Luck",
    "hit_points": 22,
    "hit_dice": "4d4 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Perception": 1,
      "Stealth": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Improvised Weapon",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on the weapon."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage."
      },
      {
        "name": "Bawdy Remark",
        "desc": "Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "The clurichaun casts one of the following spells, requiring alcohol as the only material component and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: mending, purify food and drink\n1/day each: blur, heroism, suggestion"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Clurichaun's Luck",
        "desc": "While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The clurichaun has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_clurichaun/"
  },
  {
    "slug": "coastline-reaper",
    "desc": "",
    "name": "Coastline Reaper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, poison",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Tentacle Lashes and one Stinging Tentacle."
      },
      {
        "name": "Tentacle Lash",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage."
      },
      {
        "name": "Stinging Tentacle",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Frightening Visage (Recharge 5-6)",
        "desc": "If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Glowing Organs",
        "desc": "While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius."
      },
      {
        "name": "Hold Breath",
        "desc": "While out of water can hold its breath for 30 min."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_coastline-reaper/"
  },
  {
    "slug": "cobbleswarm",
    "desc": "_The paving stones underfoot suddenly lurch and tumble over one another. Thousands of tiny limbs, pincers, and stingers break from the stony surface and frantically scuttle forward._  \nA cobbleswarm is made up of tiny, crablike creatures with smooth, stony shells. Individually they are referred to as cobbles. The creatures vary in size, shape, and color, but all have six segmented legs, a whiplike stinger, and a single eye.  \n**Paving Stone Mimics.** When the eye is closed and the limbs are pulled under the shell, cobbles are nearly indistinguishable from lifeless paving stones. Victims of cobbleswarms are caught unaware when the floor beneath them suddenly writhes and shifts, and dozens of eyes appear where there should be none.  \n**Trap Affinity.** Cobbleswarms have a rudimentary understanding of traps. They often hide in places where their shift and tumble ability can slide intruders into pits or across trapped areas, and kobold tribes prize them highly for this reason.",
    "name": "Cobbleswarm",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 11,
    "constitution": 11,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, stunned",
    "senses": "passive Perception 11",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Stings",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hit points or fewer.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the swarm remains motionless, it is indistinguishable from normal stones."
      },
      {
        "name": "Shift and Tumble",
        "desc": "As a bonus action, the swarm can push a prone creature whose space it occupies 5 feet."
      },
      {
        "name": "Shifting Floor",
        "desc": "Whenever the swarm moves into a creature's space or starts its turn in another creature's space, that other creature must make a successful DC 13 Dexterity saving throw or fall prone. A prone creature must make a successful DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_cobbleswarm/"
  },
  {
    "slug": "cobbleswarm-tob1-2023",
    "desc": "False",
    "name": "Cobbleswarm",
    "size": "Medium",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 11,
    "constitution": 11,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Stings",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half its hp or fewer."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shift and Tumble",
        "desc": "The cobbleswarm pushes a prone creature in its space up to 5 feet away from it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the cobbleswarm remains motionless, it is indistinguishable from normal stones."
      },
      {
        "name": "Shifting Floor",
        "desc": "Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a DC 13 Dexterity saving throw or fall prone. A prone creature must succeed on a DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm."
      },
      {
        "name": "Swarm",
        "desc": "The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_cobbleswarm/"
  },
  {
    "slug": "cockatrice",
    "desc": "",
    "name": "Cockatrice",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 268,
    "environments": [
      "Desert",
      "Mountains",
      "Grassland",
      "Ruin",
      "Jungle",
      "Hills",
      "Swamp"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/cockatrice.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cockatrice/"
  },
  {
    "slug": "cockatrice-a5e",
    "desc": "",
    "name": "Cockatrice",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 11 Constitution saving throw against being petrified. On a failure  the target is restrained as it begins to turn to stone. A lesser restoration spell ends this effect. If still restrained  the creature must repeat the saving throw at the end of its next turn. On a success  the effect ends. On a failure  the creature is petrified for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Frenzy (1/Day)",
        "desc": "When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cockatrice/"
  },
  {
    "slug": "cockatrice_bf",
    "desc": "",
    "name": "Cockatrice",
    "size": "small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "petrified,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Serrated Beak",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 6 (2d4+1) slashing damage, and the target must succeed on a DC 11 CON save or be restrained as it begins to turn to stone. The creature must repeat the save at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Shrieking Crow",
        "desc": "When a creature the cockatrice can see within 30 feet of it attacks it, the cockatrice can let out a startling crow. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The cockatrice is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cockatrice/"
  },
  {
    "slug": "collais",
    "desc": "The coll\u00e1is is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place._  \n**Summoned Protector.** If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a coll\u00e1is. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A coll\u00e1is returns to its home plane after 24 hours.",
    "name": "Coll\u00e1is",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 17,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 7,
    "skills": {
      "intimidation": 9,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "understands Common and Sylvan but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The coll\u00e1is makes one gore attack and two hooves attacks."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Cry of the Forest",
        "desc": "The coll\u00e1is sounds a dreadful and reverberating call. Each creature within 100 feet of the coll\u00e1is that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the coll\u00e1is's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the coll\u00e1is's choice."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Impale and Toss",
        "desc": "When the coll\u00e1is hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the coll\u00e1is in a random direction and knocked prone."
      },
      {
        "name": "Magic Resistance",
        "desc": "The coll\u00e1is has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_collais/"
  },
  {
    "slug": "commoner",
    "desc": "**Commoners** include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.",
    "name": "Commoner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
        "attack_bonus": 2,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 398,
    "environments": [
      "Hill",
      "Urban",
      "Grassland",
      "Coastal",
      "Forest",
      "Arctic",
      "Desert",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_commoner/"
  },
  {
    "slug": "commoner-a5e",
    "desc": "",
    "name": "Commoner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "any": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10 (14 if proficient)",
    "languages": "any one",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      },
      {
        "name": "Stone",
        "desc": "Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 471,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_commoner/"
  },
  {
    "slug": "commoner-mob-a5e",
    "desc": "",
    "name": "Commoner Mob",
    "size": "Huge",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Clubs",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage  or half damage if the mob is bloodied."
      },
      {
        "name": "Stones",
        "desc": "Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The mob takes double damage from any effect that targets an area."
      },
      {
        "name": "Mob Dispersal",
        "desc": "When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points."
      },
      {
        "name": "Mob",
        "desc": "The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature."
      }
    ],
    "spell_list": [],
    "page_no": 471,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_commoner-mob/"
  },
  {
    "slug": "commoner_bf",
    "desc": "",
    "name": "Commoner",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Club",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
      },
      {
        "name": "Sling",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 30/120 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
      },
      {
        "name": "Angry Mob (1/Day)",
        "desc": "The commoner moves up to half its speed toward a creature it can see. Each friendly commoner within 30 feet of the commoner can use its reaction to join the angry mob and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating commoner is within 5 feet of the target, the target must make a DC 10 DEX save, taking 2 (1d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each commoner after the first that participated in the angry mob and that is within 10 feet of the target, the damage increases by 1 as stones, clubs, sticks, and similar \"weapons\" fly at the target from all angles. Afterwards, each commoner after the first that participated in the mob can't use Angry Mob until it finishes a short or long rest."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_commoner/"
  },
  {
    "slug": "compsognathus",
    "desc": "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus._  \nOpen Game License",
    "name": "Compsognathus",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "3d4+3",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grasslands Camouflage",
        "desc": "The compsognathus has advantage on Dexterity (Stealth) checks made to hide in tall grass."
      },
      {
        "name": "Pack Tactics",
        "desc": "The compsognathus has advantage on attack rolls against a creature if at least one of the compsognathus' allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_compsognathus/"
  },
  {
    "slug": "conjoined-queen",
    "desc": "The torso of a pale humanoid woman melds into the thorax of a massive insect. It moves about on six pointed legs, stabbing through stone and metal alike._  \n**Born in Chaos.** The first conjoined queen was created when cultists sacrificed a captured queen to their dark insectoid god. In a ritual of chaotic magic, the human queen and an insect queen were joined, forming a chitinous chrysalis from which the conjoined queen eventually emerged.  \n**Rulers of the Many-Legged.** A conjoined queen rules from a subterranean throne room, often in a burrow under the ruins of a fallen monarchy\u2019s castle. There she commands her insectoid host and sits atop a pile of incubating eggs.  \n**Hungry for Power.** The conjoined queen hungers for humanoid flesh but also for power. She seeks to rule and conquer humanoids and insects alike. Her armies consist of giant insects and the humanoids who ride them into battle.",
    "name": "Conjoined Queen",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "burrow": 20,
      "climb": 30,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "Common",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The conjoined queen makes two slam attacks and one sting attack."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Queen's Wrathful Clattering (1/Day)",
        "desc": "The conjoined queen clacks her long chitinous legs together, inciting rage in her allies. Each ally within 60 feet of the queen who can hear her has advantage on its next attack roll, and its speed is increased by 10 until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The conjoined queen has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pheromones",
        "desc": "A creature that starts its turn within 30 feet of the conjoined queen must succeed on a DC 14 Constitution saving throw or be charmed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While charmed, the creature drops anything it is holding and is stunned. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the conjoined queen's Pheromones for the next 24 hours."
      },
      {
        "name": "Tunneler",
        "desc": "The queen can burrow through solid rock at half her burrowing speed and leaves a 5-foot-diameter tunnel in her wake."
      },
      {
        "name": "Spellcasting",
        "desc": "The conjoined queen is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The queen has the following sorcerer spells prepared:\nCantrips (at will): acid splash, mage hand, prestidigitation, ray of frost\n1st Level (4 slots): burning hands, magic missile, shield, thunderwave\n2nd Level (3 slots): detect thoughts, misty step, web\n3rd Level (3 slots): clairvoyance, counterspell, haste\n4th Level (3 slots): banishment, confusion\n5th Level (1 slot): insect plague"
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_conjoined-queen/"
  },
  {
    "slug": "conniption-bug",
    "desc": "",
    "name": "Conniption Bug",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d6+20",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Barbed Mandibles",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage. Target is grappled (escape DC 13) if it is a Med or smaller creature and bug doesn't have another creature grappled. Until this grapple ends target takes 4 (1d8) piercing damage at start of each of its turns and bug can't make Barbed Mandible attacks vs. other targets."
      },
      {
        "name": "Barbed Claws",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Trap",
        "desc": "When it dies its mandibles remain locked in place continuing to grapple beyond its death. Until grapple ends creature takes 4 (1d8) piercing damage at start of each of its turns as if the bug was still alive. Any creature can take an action to remove mandibles with successful DC 11 Str (Athletics) or Wis (Medicine) check."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 20' and its high jump is up to 10 feet with or with o a running start."
      },
      {
        "name": "Vicious Wound",
        "desc": "Its melee attacks score a critical hit on a 19 or 20."
      }
    ],
    "spell_list": [],
    "page_no": 93,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_conniption-bug/"
  },
  {
    "slug": "constrictor-snake",
    "desc": "",
    "name": "Constrictor Snake",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d10+2",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 369,
    "environments": [
      "Underwater",
      "Swamp",
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_constrictor-snake/"
  },
  {
    "slug": "constrictor-snake-a5e",
    "desc": "",
    "name": "Constrictor Snake",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "2d10+2",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends  the target is restrained and the snake can't constrict a different target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 441,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_constrictor-snake/"
  },
  {
    "slug": "copper-dragon-wyrmling",
    "desc": "",
    "name": "Copper Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Copper Dragon",
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
        "attack_bonus": 0,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 298,
    "environments": [
      "Hills",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_copper-dragon-wyrmling/"
  },
  {
    "slug": "copper-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Copper Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 17",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Acid Breath",
        "desc": "The dragon exhales acid in a 20-foot-long  5-foot wide-line. Each creature in the area makes a DC 11 Dexterity saving throw  taking 13 (3d8) acid damage on a failed save or half damage on a success."
      },
      {
        "name": "Slowing Breath",
        "desc": "The dragon exhales toxic gas in a 15-foot cone. Each creature in the area makes a DC 11 Constitution saving throw  becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flow Within the Mountain",
        "desc": "The dragon has advantage on Stealth checks made to hide in mountainous regions."
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_copper-dragon-wyrmling/"
  },
  {
    "slug": "copper_dragon_wyrmling_bf",
    "desc": "",
    "name": "Copper Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 2,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": 2,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Slowing Breath (Recharge 6)",
        "desc": "The dragon exhales slowing gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_copper-dragon-wyrmling/"
  },
  {
    "slug": "copperkill-slime",
    "desc": "",
    "name": "Copperkill Slime",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d12+45",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 4,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing, slashing",
    "damage_immunities": "acid, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Pseudopods. If slime hits one creature with two Pseudopods target is grappled (escape DC 15). Until the grapple ends the target is restrained and takes 9 (2d8) poison at start of each of its turns. Slime can have only one target grappled in this way at a time."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage + 9 (2d8) poison."
      },
      {
        "name": "Poisonous Snap (Stretched Body Only Recharge 5-6)",
        "desc": "While it is covering an object or structure it can rapidly collapse back to its normal form ending the stretch and spraying all nearby creatures with poisonous slime. Each creature within 10 ft. of any space the stretched slime occupied before collapsing: 27 (6d8) poison and coated in poisonous slime (DC 15 Dex half not coated). A creature coated takes 9 (2d8) poison at start of each of its turns. A creature including slime-coated creature can take an action to clean it off."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stretch Body",
        "desc": "Stretches its body across surface of a Gargantuan or smaller object or across surface of a wall pillar or similar structure no larger than a 20' square within 5 ft. of it sharing the space of the object or structure. Slime can end the stretch as a bonus action occupying nearest unoccupied space to the object or structure."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Patinated Appearance",
        "desc": "While motionless indistinguishable from the object or structure it is stretched across though the object or structure appears to be covered in green paint or verdigris."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 94,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_copperkill-slime/"
  },
  {
    "slug": "coral-drake",
    "desc": "_Swimming upright, this creature peels itself from the vibrant seascape and strikes with needle-thin claws, shredding teeth, and a wickedly curved stinger._  \n**Camouflaged Hunter.** Like a piece of moving coral, this drake\u2019s coloration and scale patterns change to match nearby anemones, corals, seaweed, and sea urchins. This adaptation allows the creature considerable stealth in its natural habitat. It avoids combat if it can, preferring to hide and protect its young. Long serrated spines stretch from the coral drake\u2019s body, waving in brilliant colors against a blue sea.  \n**All Spikes and Needles.** The creature\u2019s long snout stretches out from its narrow face and an array of spikes and slender protrusions form a jagged crown. Inside the mouth, serrated teeth form multiple ringed ridges where it\u2019s young feed on leftover scraps of food and small parasites. Needle-thin talons spring from finned appendages, and a stinger frilled with tiny barbs curves at the end of its slender tail.  \nA coral drake measures seven feet from the tip of its snout to its barbed stinging tail. Thin and agile, the beast weighs less than 100 lb. Both male and female coral drakes gestate their delicate eggs inside sacks within their mouths and throats. This oral incubation protects the vulnerable eggs, but only a handful ever reach maturity, because their parents use the ravenous spawn for defense.  \n**Poisonous Lairs.** Coral drakes live in warm waters near great coral reefs. They hollow out small lairs and protect their meager hoards with the aid of the area\u2019s natural inhabitants. Because they are immune to poison, coral drakes often choose lairs nestled in forests of poisonous sea urchins, stinging anemones, and toxic corals.  \nAside from humankind, the coral drake harbors a great rivalry with dragon turtles. These beasts prize the same hunting grounds and nests and fight for supremacy in the richest reefs.",
    "name": "Coral Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30,
      "swim": 60
    },
    "strength": 19,
    "dexterity": 1,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 6,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, poisoned, prone, unconscious",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The coral drake makes one bite attack, one claw attack, and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d8"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The coral drake can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_coral-drake/"
  },
  {
    "slug": "coraldrake-tob1-2023",
    "desc": "False",
    "name": "Coral Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8 + 60",
    "speed": {
      "walk": 60
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Acrobatics": 6,
      "Perception": 7,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The coral drake makes one Bite attack and two Spined Fin attacks. It can replace its Bite attack with a Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
      },
      {
        "name": "Spined Fin",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 5 (2d4) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Biting Breath (Recharge 5-6)",
        "desc": "The coral drake pressurizes the throat sacs that contain its growing young and spews tiny, ravenous hatchling drakes in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Underwater Camouflage",
        "desc": "The coral drake has advantage on Dexterity (Stealth) checks made while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The coral drake can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_coral-drake/"
  },
  {
    "slug": "coralfish-a5e",
    "desc": "",
    "name": "Coralfish",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 11 Constitution saving throw against being petrified. On a failure  the target is restrained as it begins to turn to a brightly colored statue. A lesser restoration spell ends this effect. If still restrained  the creature must repeat the saving throw at the end of its next turn. On a success  the effect ends. On a failure  the creature is petrified for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Frenzy (1/Day)",
        "desc": "When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aquatic",
        "desc": "The coralfish can only breathe underwater."
      }
    ],
    "spell_list": [],
    "page_no": 55,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_coralfish/"
  },
  {
    "slug": "corpse-mound",
    "desc": "_The reeking pile of bodies and bones as large as a giant lurches forward. Corpses that tumble off it rise moments later as undead and follow the determined hill of corruption._  \n**Rise from Mass Graves.** In times of plague and war, hundreds of bodies are dumped into mass graves. Without sanctifying rites, necromantic magic can seep into the mound of bodies and animate them as a massive horror hungering for others to join its form.  \n**Absorb Bodies.** A corpse mound is driven to kill by the anger and loneliness of the dead within, and to absorb the bodies of its victims. It attacks any living creature larger than a dog, but it is drawn to humans and humanoids. It never tires no matter how many victims it accumulates. Entire towns have been wiped out by advancing corpse mounds.  \n**Undead Nature.** A corpse mound doesn\u2019t require air, food, drink, or sleep.",
    "name": "Corpse Mound",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 3,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Understands Common but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corpse mound makes two weapon attacks or uses envelop once."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.",
        "attack_bonus": 11,
        "damage_dice": "2d10"
      },
      {
        "name": "Bone Shard",
        "desc": "Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage and 10 (3d6) necrotic damage. When hit, the target must make a successful DC 17 Strength check or be knocked prone, pinned to the ground by the shard, and restrained. To end this restraint, the target or a creature adjacent to it must use an action to make a successful DC 17 Strength (Athletics) check to remove the shard.",
        "attack_bonus": 11,
        "damage_dice": "2d6"
      },
      {
        "name": "Envelop",
        "desc": "The corpse mound makes a slam attack against a restrained creature. If the attack hits, the target takes damage as normal, is pulled 5 feet into the corpse mound's space, and is enveloped, which ends any grappled or prone condition. While enveloped, the creature is blinded and restrained, it has total cover against attacks and other effects outside the corpse mound, and it takes 21 (6d6) necrotic damage at the start of each of the corpse mound's turns. An enveloped creature can escape by using its action to make a successful DC 17 Strength saving throw. If the corpse mound takes 30 or more damage on a single turn from the enveloped creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or expel the creature, which falls prone in a space within 10 feet of the corpse mound. If the corpse mound dies, an enveloped creature is no longer restrained by it and can escape by using 10 feet of movement, exiting prone. A corpse mound can envelop up to 4 creatures at once."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Absorb the Dead",
        "desc": "Whenever a Small or larger non-undead creature dies within 20 feet of the corpse mound, that creature's remains join its form and the corpse mound regains 10 hit points."
      },
      {
        "name": "Noxious Aura",
        "desc": "Creatures that are within 20 feet of the corpse mound at the end of its turn must succeed on a DC 17 Constitution saving throw or become poisoned until the end of their next turn. On a successful saving throw, the creature is immune to the Noxious Aura for 24 hours."
      },
      {
        "name": "Zombie Drop",
        "desc": "At the start of the corpse mound's turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control. Up to 10 such zombies can be active at one time. Zombies take their turns immediately after the corpse mound's turn."
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_corpse-mound/"
  },
  {
    "slug": "corpse-thief",
    "desc": "",
    "name": "Corpse Thief",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 30,
    "hit_dice": "4d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "desc": "The corpse thief makes two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Claw"
      },
      {
        "desc": "The corpse thief targets one creature within 5 feet of it and attempts to steal one small item. The target must succeed on a DC 13 Dexterity saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand.",
        "name": "Steal"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "By concentrating for 10 minutes on a specific object, a corpse thief learns more about the object's most recent owner. The effects of this trait are different depending on if the most recent owner is alive or dead. This trait only works once per object. \n* If the most recent owner is alive, the corpse thief sees through that person's eyes for 10 minutes. This works like the clairvoyance spell, except the most recent owner is the sensor and controls which direction it is pointed, how far it can see, etc. The most recent owner must make a DC 13 Wisdom saving throw. On a success, it gets the sensation that it is being watched. \n* If the most recent owner is dead, the corpse thief can learn five things about the person's life through dream-like visions and emotions. This works like the speak with dead spell, except the spirit can only answer questions about events in which the object was present.",
        "name": "Object Reading"
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_corpse-thief/"
  },
  {
    "slug": "corpse-worm",
    "desc": "A large, bloated worm, its body the gray-white pallor of death and slicked with yellow mucus, crawls across a pile of corpses. As its dozens of legs propel it over the bodies, its fang-filled maw opens to reveal a second jaw that repeatedly bursts outward, slurping up chunks of flesh with each strike._  \nThese creatures prowl deep caverns, seeking flesh to devour.  \n**Eaters of the Dead.** The corpse worm feeds primarily on death and decay, though it hunts and kills living prey it encounters if hungry. Corpse worms have a keen sense of smell that they can use to locate wounded prey or sources of carrion on which to feed.  \n**Ignore the Unliving.** While both the living and the dead are food for the corpse worm, it doesn\u2019t feed upon the undead. Unless attacked, the corpse worm ignores undead near it. Some intelligent undead tame and train corpse worms, using them as pets, guardians, or shock troops.  \n**Slimy Eggs.** A female corpse worm lays up to two dozen eggs in crevasses, cul-de-sacs, or other remote areas. Corpse worm eggs are about the size of a human head and are sheathed in a rubbery, translucent gray membrane. The eggs are deposited with a sticky, mustard-colored excretion, allowing them to be placed on walls or even ceilings. This excretion exudes a powerful smell that many subterranean predators find unpleasant, and it allows the mother to relocate the eggs as she watches over them until they hatch.",
    "name": "Corpse Worm",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the corpse worm can't bite another target or use its Regurgitate reaction. The target must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hp maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Swallow",
        "desc": "The corpse worm makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and effects outside the corpse worm, and it takes 10 (3d6) acid damage at the start of each of the corpse worm's turns. The corpse worm can have only one creature swallowed at a time. If the corpse worm takes 20 damage or more on a single turn from the swallowed creature, the worm must succeed on a DC 12 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the worm. If the corpse worm dies, the target is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Regurgitate (Recharge 5-6)",
        "desc": "When a creature the corpse worm can see hits it with an attack while within 10 feet of it, the corpse worm regurgitates a portion of its stomach contents on the attacker. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If the corpse worm has a swallowed creature when it uses this reaction, the worm must succeed on a DC 14 Constitution saving throw or also regurgitate the swallowed creature, which falls prone in a space within 5 feet of the target. If it regurgitates the swallowed creature, the target and the swallowed creature take 7 (2d6) acid damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The corpse worm has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_corpse-worm/"
  },
  {
    "slug": "corpselight-moth",
    "desc": "",
    "name": "Corpselight Moth",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 15,
      "climb": 15,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "radiant",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Proboscis attacks."
      },
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 11 (2d6+4) piercing damage + 7 (2d6) radiant."
      },
      {
        "name": "Radiant Wind (Recharge 4-6)",
        "desc": "Flaps its wings releasing magical wind in a 30' cone. Each creature in area: 21 (6d6) radiant and is flung up 15 ft. away from moth in a direction following cone and knocked prone (DC 15 Str half damage and isn't flung or knocked prone). If a thrown target strikes an object such as a wall or floor target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown into another creature that creature: DC 15 Dex save or take same damage and knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Downdraft",
        "desc": "While it is flying area within 10 ft. of it is difficult terrain."
      },
      {
        "name": "Glow",
        "desc": "The moth casts light from its abdomen shedding bright light in a 20' radius and dim light for an additional 20'."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Necrotic Dampening",
        "desc": "Each friendly creature within 30' of the moth has resistance to necrotic."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 95,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_corpselight-moth/"
  },
  {
    "slug": "corpsemound-tob1-2023",
    "desc": "False",
    "name": "Corpse Mound",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12 + 90",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corpse mound makes two Slam or Bone Shard attacks. If both Slam attacks hit a Large or smaller target, the corpse mound can immediately use Envelop on it."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained."
      },
      {
        "name": "Bone Shard",
        "desc": "Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone and restrained as it is pinned to the ground by the shard. A creature, including the restrained target, can take its action to free the target by succeeding on a DC 17 Strength check."
      },
      {
        "name": "Envelop",
        "desc": "The corpse mound envelops a Large or smaller creature within 5 feet of it that is restrained by its Bone Shard or a Large or smaller creature grappled by it. The enveloped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 17 Strength saving throw at the start of each of the mound's turns or take 18 (2d10 + 7) bludgeoning damage. If the mound moves, the enveloped target moves with it. The mound can have no more than four creatures enveloped at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Absorb the Dead",
        "desc": "Whenever a Large or smaller creature that isn't a Construct or Undead dies within 10 feet of the corpse mound, that creature's remains join with the mound, and the mound regains hp equal to twice the CR or level of the absorbed creature. The absorbed creature can't be returned to life by any spell or effect that requires a body, unless the body is retrieved from the corpse mound."
      },
      {
        "name": "Noxious Aura",
        "desc": "At the end of each of the corpse mound's turns, each creature within 20 feet of it must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn. On a successful saving throw, the creature is immune to the mound's Noxious Aura for 24 hours."
      },
      {
        "name": "Undead Nature",
        "desc": "The corpse mound doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Zombie Drop",
        "desc": "At the start of each of the corpse mound's turns, it can choose to have one corpse fall from it and immediately rise as a zombie under its control. The mound can have no more than ten zombies under its control at one time. Zombies take their turns immediately after the corpse mound's turn."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_corpse-mound/"
  },
  {
    "slug": "corrupted-pixie",
    "desc": "A wrinkly, purple-skinned pixie with small black horns and bat wings flits about, chanting a violent song about harvesting organs._  \nCorrupted pixies are fey turned fiends who savor violence.  \n**Corrupted by Hags.** Hags sometimes capture pixies and torture them by forcing the tiny fey beings to watch the hags commit acts of depraved violence. These acts combined with the hags\u2019 magic drive the pixies mad, twisting their forms and turning them into corrupt versions of what they once were. The corrupted pixies become fiends that live to serve the hags who created them. Many of these pixies think of their creators as gods who exposed the world\u2019s true joys: murder, torture, and other evil acts.  \n**Mischief Makers.** Hags send corrupted pixies to cause mischief and chaos to punish their enemies, for their own entertainment, or as a distraction from the hags\u2019 more sinister schemes. The pixies delight in these tasks, often using their magic to make people harm one another and remaining invisible as long as they can. Corrupted pixies like to make the pain last as long as possible before their tricks satisfyingly result in another creature\u2019s death.  \n**Destroy Beauty.** Corrupted pixies take a special joy in destroying anything beautiful, be it a work of art, a garden, or the face of a handsome adventurer. The fiends sometimes become distracted from their hag-assigned tasks because the opportunity to mar something perfect is too good to pass up.  \n**Restored by Pixie Dust.** If a corrupted pixie is captured, it can be restored to its fey form. The captured pixie must be showered with pixie dust every day at sunrise for ten consecutive days. On the final day, the pixie reverts to its original form.",
    "name": "Corrupted Pixie",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 2,
    "dexterity": 20,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Infernal, Primordial, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Confusion Touch",
        "desc": "The pixie touches one creature. The target must succeed on a DC 12 Wisdom saving throw or use its reaction to make one melee attack against one of its allies within 5 feet. If it has no allies within 5 feet, the creature attacks itself."
      },
      {
        "name": "Superior Invisibility",
        "desc": "The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The pixie has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The pixie's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: vicious mockery\n1/day each: bestow curse, charm person, confusion, detect thoughts, dispel magic, fire bolt, hideous laughter, ray of enfeeblement, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_corrupted-pixie/"
  },
  {
    "slug": "corrupted-unicorn-a5e",
    "desc": "",
    "name": "Corrupted Unicorn",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "9d10+36",
    "speed": {
      "walk": 80
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The unicorn attacks once with its hooves and once with its horn."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage."
      },
      {
        "name": "Horn",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack  the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Trample",
        "desc": "The unicorn attacks a prone creature with its hooves."
      },
      {
        "name": "Darkness Aura (1/Day)",
        "desc": "A 15-foot radius area of magical darkness emanates from the unicorn  spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower  the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the unicorn takes damage. The aura doesnt hinder the unicorns sight."
      },
      {
        "name": "Grant Boon (3/Day)",
        "desc": "The unicorn touches a willing creature including itself  with its horn and grants one of the following boons:"
      },
      {
        "name": "Healing",
        "desc": "The creature magically regains 21 (6d6) hit points. It is cured of all diseases and poisons affecting it are neutralized."
      },
      {
        "name": "Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result",
        "desc": ""
      },
      {
        "name": "Protection: A glowing mote of light orbits the creatures head",
        "desc": "The mote lasts 24 hours. When the creature fails a saving throw  it can use its reaction to expend the mote and succeed on the saving throw."
      },
      {
        "name": "Resolution",
        "desc": "The creature is immune to being charmed or frightened for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The unicorn has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 416,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_corrupted-unicorn/"
  },
  {
    "slug": "corruptedchieftain-tob1-2023",
    "desc": "False",
    "name": "Corrupted Chieftain",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10 + 56",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Chieftain's Command",
        "desc": "The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage."
      },
      {
        "name": "Chieftain's Might",
        "desc": "The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Aggressive",
        "desc": "The corrupted chieftain moves up to its speed toward a hostile creature it can see."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic-Infused Weapons",
        "desc": "The power coursing through the corrupted chieftain's veins flows into its weapons. The chieftain's weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)."
      },
      {
        "name": "Spiked Hide",
        "desc": "A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_corrupted-chieftain/"
  },
  {
    "slug": "corruptedushabti-tob1-2023",
    "desc": "False",
    "name": "Corrupted Ushabti",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d8 + 30",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corrupted ushabti makes two Ceremonial Greatsword attacks."
      },
      {
        "name": "Ceremonial Greatsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Vomit Swarm (Recharge 5-6)",
        "desc": "The corrupted ushabti exhales scarabs in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 25 (10d4) piercing damage and is covered in scarabs. On a success, a creature takes half the damage and isn't covered in scarabs. A creature covered in scarabs takes 2 (1d4) piercing damage at the start of each of its turns. A creature, including the covered creature, can take its action to brush the scarabs off the covered creature by succeeding on a DC 15 Dexterity check."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Necrotic Weapons",
        "desc": "The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack)."
      },
      {
        "name": "Regeneration",
        "desc": "The ushabti regains 5 hp at the start of its turn if it has at least 1 hp."
      },
      {
        "name": "Swarm Body",
        "desc": "The corrupted ushabti is a spirit inhabiting a colony of scarabs around a Humanoid skeleton within funerary wrappings. It can move through any opening large enough for a Tiny scarab and Humanoid bones, and it can't regain hp or gain temporary hp, except for its Regeneration trait."
      },
      {
        "name": "Undead Nature",
        "desc": "The ushabti doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_corrupted-ushabti/"
  },
  {
    "slug": "corrupting-ooze",
    "desc": "_A corrupting ooze boils and bubbles with rank marsh gas and the fetid stench of the sewer, and it leaves a stinking trail of acidic slime wherever it goes._  \n**Swim and Walk.** A corrupting ooze is a festering slime that can slither and even swim like a gigantic sea slug, or it can assume a roughly humanoid form and shamble through the streets, though its stench and its lack of speech make it unlikely that anyone might mistake it for a normal person. They are frequently soldiers and servants to heralds of blood and darkness.  \n**Dissolve Bones.** A corrupting ooze can absorb an entire large animal or small person, simply dissolving everything including the bones in a matter of minutes. This function makes them an important element of certain dark rituals.",
    "name": "Corrupting Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "10d10+60",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 4,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "slashing, bludgeoning",
    "damage_immunities": "acid, fire, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft., tremorsense 60 ft., passive Perception 5",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corrupting Touch",
        "desc": "When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw."
      },
      {
        "name": "Strong Swimmer",
        "desc": "A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed."
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_corrupting-ooze/"
  },
  {
    "slug": "corruptingooze-tob1-2023",
    "desc": "False",
    "name": "Corrupting Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "10d10 + 60",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 4,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "Stealth": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reshape Body",
        "desc": "The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ooze Nature",
        "desc": "The ooze doesn't require sleep."
      },
      {
        "name": "Putrid Stench",
        "desc": "A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_corrupting-ooze/"
  },
  {
    "slug": "cosmic-symphony",
    "desc": "",
    "name": "Cosmic Symphony",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d10+112",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 26,
    "constitution": 25,
    "intelligence": 2,
    "wisdom": 21,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 9,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks ",
    "damage_immunities": "radiant, thunder",
    "condition_immunities": "deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "truesight 120', passive Perception 20",
    "languages": "understands all languages but can't speak",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Can use Universal Music then one Discordant Wave and one Slam or two Discordant Waves."
      },
      {
        "name": "Discordant Wave",
        "desc": "Melee or Ranged Spell Attack: +10 to hit 5 ft. or range 60/120' one target 27 (5d8+5) thunder. Target and each creature within 10 ft. of it: DC 18 Con save or become deafened until end of its next turn."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 24 (3d10+8) bludgeoning damage + 22 (5d8) thunder."
      },
      {
        "name": "Universal Music",
        "desc": "Each creature of symphony's choice within 120' of it: DC 18 Con save or be incapacitated 1 min. Creature that fails save by 5+ is stunned 1 min instead. Stunned or incapacitated creature can re-save at end of each of its turns success ends effect on itself. If creature's save is successful or effect ends creature is immune to symphony's Universal Music for next 24 hrs."
      },
      {
        "name": "Celestial Crescendo (Recharge 5-6)",
        "desc": "Sound waves explode from it. Each creature within 30' of it: 45 (10d8) thunder and is deafened for 1 min (DC 18  Con half damage not deafened). A creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Fly",
        "desc": "Flies up to half its flying speed with o provoking opportunity attacks."
      },
      {
        "name": "Major Chord (2)",
        "desc": "The symphony regains 18 (4d8) hp."
      },
      {
        "name": "Minor Chord (2)",
        "desc": "Each creature within 10 ft. of the symphony must make DC 18 Con save or take 9 (2d8) thunder."
      }
    ],
    "special_abilities": [
      {
        "name": "Invisible",
        "desc": "Is invisible."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 96,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cosmic-symphony/"
  },
  {
    "slug": "cosmopolitan-alchemist-a5e",
    "desc": "",
    "name": "Cosmopolitan Alchemist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 19,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "investigation": 7,
      "nature": 7,
      "perception": 5,
      "insight": 5,
      "sleight": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "any four",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The alchemist attacks twice with their dagger."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Bomb (3/Day)",
        "desc": "The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Alter Bomb",
        "desc": "The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder."
      },
      {
        "name": "Potion",
        "desc": "The alchemist drinks or administers a potion."
      }
    ],
    "reactions": [
      {
        "name": "Desperate Drink (1/Day",
        "desc": "When the alchemist is dealt damage, they drink a potion."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Alchemy Schooling",
        "desc": "The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."
      },
      {
        "name": "Crafting",
        "desc": "So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."
      },
      {
        "name": "Potion Crafter",
        "desc": "The alchemist has the following potions on hand:"
      },
      {
        "name": "Potion of Climbing",
        "desc": "For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb."
      },
      {
        "name": "Potion of Greater Healing (3)",
        "desc": "Restores 14 (4d4 + 4) hit points."
      },
      {
        "name": "Potion of Superior Healing",
        "desc": "Restores 28 (8d4 + 8) hit points."
      },
      {
        "name": "Potion of Water Breathing",
        "desc": "For 1 hour, the drinker can breathe underwater."
      }
    ],
    "spell_list": [],
    "page_no": 467,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cosmopolitan-alchemist/"
  },
  {
    "slug": "couatl",
    "desc": "",
    "name": "Couatl",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 15",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.",
        "attack_bonus": 8,
        "damage_dice": "1d6",
        "damage_bonus": 5
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Change Shape",
        "desc": "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:\n\nAt will: detect evil and good, detect magic, detect thoughts\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield\n1/day each: dream, greater restoration, scrying"
      },
      {
        "name": "Magic Weapons",
        "desc": "The couatl's weapon attacks are magical."
      },
      {
        "name": "Shielded Mind",
        "desc": "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/detect-thoughts/?format=json",
      "https://api.open5e.com/v2/spells/bless/?format=json",
      "https://api.open5e.com/v2/spells/create-food-and-water/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/protection-from-poison/?format=json",
      "https://api.open5e.com/v2/spells/sanctuary/?format=json",
      "https://api.open5e.com/v2/spells/shield/?format=json",
      "https://api.open5e.com/v2/spells/dream/?format=json",
      "https://api.open5e.com/v2/spells/greater-restoration/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json"
    ],
    "page_no": 269,
    "environments": [
      "Urban",
      "Desert",
      "Jungle",
      "Astral Plane",
      "Grassland",
      "Forest"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/couatl.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_couatl/"
  },
  {
    "slug": "couatl-a5e",
    "desc": "",
    "name": "Couatl",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d8+40",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 6,
      "religion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, radiant; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 14 (3d6 + 4) bludgeoning damage  and the target is grappled (escape DC 14). Until this grapple ends  the target is restrained  the couatl can't constrict other targets  and the couatl has advantage on attacks against the target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage  and the target makes a DC 14 Constitution saving throw. On a failure  it is poisoned for 24 hours. The target is unconscious until the poisoned condition ends or a creature uses an action to shake the target awake."
      },
      {
        "name": "Heal (1/Day)",
        "desc": "The couatl touches a creature  magically healing 20 hit points of damage and ending the poisoned condition on that creature."
      },
      {
        "name": "Shapeshift",
        "desc": "The couatl magically changes its form to resemble that of a humanoid or beast  or back into its true form. It reverts to its true form if it dies. If its form is humanoid  it is equipped with clothing and a weapon. While shapeshifted  its statistics are the same except that it can't use Constrict and Shielding Wing and it may gain a swim speed of 60 or lose its fly speed if appropriate to its new form. If its a beast  it can use its bite attack. If its a humanoid  it may make a weapon attack  which functions identically to its bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shielding Wing",
        "desc": "When the couatl or a creature within 5 feet is attacked, the couatl can interpose a wing and impose disadvantage on the attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The couatls spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, 3/day each: create food and water, detect thoughts, lesser restoration, 1/day each: dream, greater restoration, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 56,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_couatl/"
  },
  {
    "slug": "couatl_bf",
    "desc": "",
    "name": "Couatl",
    "size": "medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 24,
    "charisma": 22,
    "strength_save": 3,
    "dexterity_save": 5,
    "constitution_save": 3,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Celestial Resilience",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "all,telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The couatl makes one Bite attack and one Constrict attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way."
      },
      {
        "name": "Constrict",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target."
      },
      {
        "name": "Healing Hiss (3/Day)",
        "desc": "The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [
      {
        "name": "Rainbow Shield",
        "desc": "When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Celestial Resilience",
        "desc": "The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks."
      },
      {
        "name": "Inscrutable",
        "desc": "The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The couatl has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The couatl's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_couatl/"
  },
  {
    "slug": "coven-green-hag-a5e",
    "desc": "",
    "name": "Coven Green Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "deception": 5,
      "insight": 4,
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag attacks twice with its claws and then uses Hex if not in beast form."
      },
      {
        "name": "Beast Form",
        "desc": "The hag magically transforms into a Large or smaller beast or back into its true form. While in beast form  it retains its game statistics can't cast spells can't use Hex  and can't speak. The hags Speed increases by 10 feet  and when appropriate to its beast form it gains a climb  fly  or swim speed of 40 feet. Any equipment the hag is wearing or wielding merges into its new form."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "Hex (Gaze)",
        "desc": "A creature within 60 feet that is not already under a hags hex makes a DC 13 Wisdom saving throw. A creature under an obligation to the hag automatically fails this saving throw. On a failed saving throw  the target is cursed with a magical hex that lasts 30 days. The curse ends early if the target suffers harm from the hag or if the hag ends it as an action. Roll 1d4:"
      },
      {
        "name": "1",
        "desc": "Charm Hex. The target is charmed by the hag."
      },
      {
        "name": "2",
        "desc": "Fear Hex. The target is frightened of the hag."
      },
      {
        "name": "3",
        "desc": "Ill Fortune Hex. The hag magically divines the targets activities. Whenever the target attempts a long-duration task such as a craft or downtime activity  the hag can cause the activity to fail."
      },
      {
        "name": "4",
        "desc": "Sleep Hex. The target falls unconscious. The curse ends early if the target takes damage or if a creature uses an action to shake it awake."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The hag is invisible for 1 hour. The spell ends if the hag attacks  uses Hex  or casts a spell."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, invisibility, minor illusion, 1/day: geas"
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_coven-green-hag/"
  },
  {
    "slug": "coven-night-hag-a5e",
    "desc": "",
    "name": "Coven Night Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "deception": 6,
      "insight": 5,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage  and the target is subject to the hags Curse trait."
      },
      {
        "name": "Sleep Touch",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target  it can't make this attack again until it finishes a long rest."
      },
      {
        "name": "Shapeshift",
        "desc": "The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies."
      },
      {
        "name": "Planar Travel (3/Day)",
        "desc": "The hag magically enters the Ethereal Plane from the Material Plane  or vice versa. Alternatively  the hag is magically transported to the Material Plane  Hell  or the Abyss  arriving within 10 miles of its desired destination."
      },
      {
        "name": "Nightmare Haunting (1/Day)",
        "desc": "While on the Ethereal Plane  the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists  the target has terrible nightmares. If the nightmares last for 1 hour  the target gains no benefit from the rest  and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0  the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fragmentary Dream",
        "desc": "The hag creates a terrifying illusion visible only to one creature that it can see within 120 feet. The creature makes a DC 14 Wisdom saving throw. It takes 22 (4d10) psychic damage and becomes frightened until the end of its turn on a failure, or takes half damage on a success."
      }
    ],
    "reactions": [
      {
        "name": "Steal Magic (3/Day)",
        "desc": "When a creature the hag can see within 60 feet casts a spell using a 3rd-level or lower spell slot, the hag attempts to steal its power. The caster makes a DC 14 saving throw using its spellcasting ability. On a failure, the spell fails, and the hag gains 5 (1d10) temporary hit points per level of the spell slot used."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Curse",
        "desc": "A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag."
      },
      {
        "name": "Evil",
        "desc": "The hag radiates an Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_coven-night-hag/"
  },
  {
    "slug": "coven-sea-hag-a5e",
    "desc": "",
    "name": "Coven Sea Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "deception": 5,
      "insight": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Death Glare (Gaze)",
        "desc": "One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw  the creature drops to 0 hit points. On a success  the creature takes 7 (2d6) psychic damage."
      },
      {
        "name": "Multiattack",
        "desc": "The hag attacks twice with its claws."
      },
      {
        "name": "Lightning Blast (Recharge 5-6)",
        "desc": "An 80-foot-long  5-foot-wide lightning bolt springs from the hags extended claw. Each creature in the area makes a DC 13 Dexterity saving throw  taking 21 (6d6) lightning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Horrific Transformation",
        "desc": "The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Curse",
        "desc": "A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_coven-sea-hag/"
  },
  {
    "slug": "coven-winter-hag-a5e",
    "desc": "",
    "name": "Coven Winter Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "deception": 7,
      "insight": 6,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag attacks with its claws and uses Ice Bolt."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."
      },
      {
        "name": "Ice Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage  and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure  the creature is restrained as it begins to turn to ice. At the end of the creatures next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic."
      },
      {
        "name": "Shapeshift",
        "desc": "The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S)",
        "desc": "Frost blasts from the hag in a 60-foot cone. Each creature in the area makes a DC 15 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      },
      {
        "name": "Wall of Ice (6th-level; V, S, Concentration)",
        "desc": "The hag magically creates a wall of ice on a solid surface it can see within 120 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 20 feet high. The wall lasts for 10 minutes. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  poison  and psychic damage. Destroying a 10-foot section of wall leaves behind a sheet of frigid air in the space the section occupied. A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw  taking 17 (5d6) cold damage on a failed save or half damage on a success."
      },
      {
        "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (hags choice)",
        "desc": "The creature then makes a Dexterity saving throw  taking 35 (10d6) cold damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ice Shield",
        "desc": "The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Curse",
        "desc": "A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature."
      },
      {
        "name": "Icy Travel",
        "desc": "The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying, 1/day each: cone of cold, wall of ice"
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_coven-winter-hag/"
  },
  {
    "slug": "crab",
    "desc": "",
    "name": "Crab",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 2,
    "dexterity": 11,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_crab/"
  },
  {
    "slug": "crab-a5e",
    "desc": "",
    "name": "Crab",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 442,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_crab/"
  },
  {
    "slug": "crab-duffel",
    "desc": "",
    "name": "Crab, Duffel",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30', passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws or one Claw and uses Collect."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained and crab can't attack another target with that claw. The crab has two claws each of which can grapple only one target."
      },
      {
        "name": "Collect",
        "desc": "Places one target it is grappling into its extradimensional space if there is room and grapple ends. Target blinded and restrained and has total cover vs. attacks and effects outside. A trapped creature can take its action to climb out of the bag by succeeding on a DC 13 Str or Dex check (creature's choice). If crab dies trapped creature is no longer restrained by crab and can escape bag using 5 ft. of movement exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Extradimensional Bag",
        "desc": "Uses an extra-dimensional space such as a bag of holding as its \u201cshell.\u201d Bag can hold creatures in addition to the crab based on extradimensional space's size. Breathing creatures inside bag can survive up to a number of min equal to 10 divided by the number of creatures (minimum 1 min) after which time they begin to suffocate. If bag is overloaded pierced or torn it ruptures and is destroyed. While this would normally cause the contents to be lost in the Astral Plane crab's half-in half-out existence kept the bag constantly open even when it fully withdrew altering the bag which simply spills out its contents into area when the bag is destroyed or crab dies. Bag becomes a standard bag of holding or similar magic item with extradimensional space 24 hrs after crab dies."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from its extradimensional bag with an ajar lid or opening."
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_crab-duffel/"
  },
  {
    "slug": "crab-razorback",
    "desc": "",
    "name": "Crab, Razorback",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Claw attack and one Shell Bash attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage and the target is grappled (escape DC 13). The crab has two claws each of which can grapple only one target."
      },
      {
        "name": "Shell Bash",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage + 3 (1d6) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bladed Shell",
        "desc": "A creature that touches the crab or hits it with melee attack while within 5 ft. of it takes 3 (1d6) slashing damage."
      },
      {
        "name": "Pounce",
        "desc": "If the crab moves at least 15 ft. straight toward a creature and then hits it with Shell Bash attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the crab can make one Claw attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 98,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_crab-razorback/"
  },
  {
    "slug": "crab-samurai",
    "desc": "",
    "name": "Crab, Samurai",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 30', passive Perception 15",
    "languages": "understands Common but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three melee attacks. If grappling two creatures it can't make Crustaceous Sword attacks."
      },
      {
        "name": "Crustaceous Sword",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) slashing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is Med or smaller it is grappled (escape DC 15) and the crab can't use this claw to attack another target. The crab has two claws each of which can grapple only one target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fighting Stance",
        "desc": "Adopts a fighting stance choosing from the options below. The stance lasts until the crab ends it (no action required) or uses this bonus action again.Banded Claw. Adopts a wide grappler's stance. While the samurai crab is in this stance each creature that starts its turn grappled by the crab takes 3 (1d6) bludgeoning damage.Hard Shell. Defensive stance increasing its AC by 2.Soft Shell. Adopts an offensive stance gaining advantage on the first Crustaceous Sword attack it makes each turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 99,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_crab-samurai/"
  },
  {
    "slug": "crab_bf",
    "desc": "",
    "name": "Crab",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "slashing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_crab/"
  },
  {
    "slug": "crab_giant_bf",
    "desc": "",
    "name": "Crab, Giant",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "slashing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Pincer",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Pincer Pinch",
        "desc": "One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target's lungs. This effect lasts until the grapple ends."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_crab-giant/"
  },
  {
    "slug": "crime-boss-a5e",
    "desc": "",
    "name": "Crime Boss",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "insight": 6,
      "intimidation": 6,
      "perception": 6,
      "persuasion": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any two",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The boss attacks three times with their shortsword."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage."
      },
      {
        "name": "Mark for Death",
        "desc": "The boss targets a creature within 30 feet that can see or hear them. For 1 minute or until the boss threatens a different target  the target takes an extra 7 (2d6) damage whenever the boss hits it with a weapon attack."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Command Bodyguard",
        "desc": "When the boss would be hit by an attack, they command an ally within 5 feet to use its reaction to switch places with the boss. The ally is hit by the attack instead of the boss."
      },
      {
        "name": "Offhand Dagger",
        "desc": "When missed by an attack, the boss makes a dagger attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 496,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_crime-boss/"
  },
  {
    "slug": "crimson-drake",
    "desc": "_Crimson drakes are easy to spot, with scales the color of dried blood, a deadly scorpion stinger, and a mischievous gleam in their eyes._  \n**Fiery Raiders.** Crimson drakes lair in woodlands near small settlements, making nighttime forays to set fires and hunt those who flee the flames\u2014traits that make humanoid tribes prize them as raiding partners. Goblins gleefully adopt a crimson drake as a mascot to burn things down while they get on with slaughtering people. Red dragons and flame dragons regard a crimson drake as a pet, at best, but this rarely works out. When it is inevitably insulted by its larger cousins, a malicious crimson drake may even intentionally set fires to blaze a trail for hunters to the dragon\u2019s lair.  \n**Mistaken for Pseudodragons.** A crimson drake\u2019s scales and features are quite similar to those of a pseudodragon, and they will imitate a pseudodragon\u2019s hunting cry or song to trick victims into approaching. Once their prey gets close enough, they immolate it.  \nAs with pseudodragons, they resemble a red dragon in all but size and the presence of the drake\u2019s scorpion-like stinger. On average, a crimson drake weighs 12 lb, its body measures about 18 inches long, and its tail adds another 18 inches.  \n**Foul Familiars.** A crimson drake occasionally chooses to serve an evil spellcaster as a familiar; they are too mischievous to be loyal or trustworthy, but ferocious in defense of their master.",
    "name": "Crimson Drake",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 54,
    "hit_dice": "12d4+24",
    "speed": {
      "walk": 15,
      "fly": 80
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 9,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "acrobatics": 4,
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crimson drake makes one bite attack and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Breath Weapon (Recharge 6)",
        "desc": "The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_crimson-drake/"
  },
  {
    "slug": "crimson-mist",
    "desc": "",
    "name": "Crimson Mist",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 68,
    "hit_dice": "8d8+32",
    "speed": {
      "hover": true,
      "walk": 60
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands all languages it knew as a vampire, but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. When the mist enters a creature's space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the mist enters the creature's space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 15 (4d6) necrotic damage at the start of each of the mist's turns. When the mist moves, the engulfed creature doesn't move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14 Strength check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time.",
        "name": "Engulf"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The crimson mist is weightless and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing.",
        "name": "Pseudocorporeal"
      },
      {
        "desc": "Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature's hp maximum is reduced by the same amount and the mist regains hp equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.",
        "name": "Sanguine Feast"
      },
      {
        "desc": "The crimson mist has the following flaws:\nForbiddance. The crimson mist can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The crimson mist takes 20 force damage if it ends its turn above or within running water.\nSunlight Hypersensitivity. The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
        "name": "Vampire Weaknesses"
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_crimson-mist/"
  },
  {
    "slug": "crimson-shambler",
    "desc": "The bloody corpse stands up, dripping a red slime. As each drop hits the ground, it splatters into little red spores._  \nThe crimson shambler is an intermediary form of a hazardous slime mold found in deep caverns. It wanders the dark passageways, attacking any creatures it encounters to infect them with its spores.  \n**Gruesome Appearance.** The crimson shambler is a mobile plant, feeding off the remains of an infected creature. The overlay of red slime atop an ambulatory decomposing corpse is often mistaken as some type of undead creature. In actuality, the remains are animated by a slime mold, allowing it to hunt and infect other creatures until it finds a suitable place to spawn. Then it falls and becomes a new colony of crimson slime.",
    "name": "Crimson Shambler",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 3 (1d6) acid damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Slime Glob",
        "desc": "Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d6) acid damage and the target must succeed on a DC 12 Constitution saving throw or become infected with the shambler's spores (see the Spores trait).",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Eerie Resemblance",
        "desc": "The crimson shambler resembles a bloody zombie. A creature that can see a crimson shambler must succeed on a DC 14 Intelligence (Nature or Religion) check to discern its true nature."
      },
      {
        "name": "Spores",
        "desc": "A creature that touches the shambler or hits it with an attack causes spores to spew out of the shambler in a 10-foot radius. Each creature in that area must succeed on a DC 10 Constitution saving throw or become diseased. Creatures immune to the poisoned condition are immune to this disease. The diseased creature's lungs fill with the spores, which kill the creature in a number of days equal to 1d10 + the creature's Constitution score, unless the disease is removed. One hour after infection, the creature becomes poisoned for the rest of the duration. After the creature dies, it rises as a crimson shambler, roaming for 1 week and attempting to infect any other creatures it encounters. At the end of the week, it collapses, its body fertilizing a new patch of crimson slime. A creature that succeeds on the saving throw is immune to the spores of all crimson shamblers and crimson slime for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_crimson-shambler/"
  },
  {
    "slug": "crimson_jelly_bf",
    "desc": "",
    "name": "Crimson Jelly",
    "size": "tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 20,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 60,
      "swim": 30,
      "hover": true
    },
    "strength": 2,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": -4,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Ooze Resilience",
    "damage_immunities": "necrotic,grappled,Ooze Resilience",
    "condition_immunities": "",
    "senses": "keensense 10 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Feeding Paddles",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) necrotic damage. The crimson jelly gains temporary HP equal to the necrotic damage dealt, and it attaches to the target. If the jelly had advantage on this attack, it attaches to the target's face, leaving the target unable to breathe or speak while the jelly is attached.<br>While attached, the crimson jelly can use only the Feeding Paddles action, and it moves with the target whenever the target moves, requiring none of the jelly's movement. The Crimson jelly can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the jelly by succeeding on a DC 12 STR check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reproduce (Requires Temporary HP)",
        "desc": "While the crimson jelly has 1 or more temporary HP, it can split part of itself off into a new crimson jelly with HP equal to the original crimson jelly's temporary HP. The original crimson jelly then loses any temporary HP it has. The new crimson jelly otherwise has all the same statistics as its parent, except the new jelly can't gain temporary HP from Feeding Paddles attacks until it finishes a long rest."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The crimson jelly can move through space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Blood Sense",
        "desc": "The crimson jelly can pinpoint, by scent, the location of creatures that aren't Constructs or Undead and that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Ooze Nature",
        "desc": "The crimson jelly doesn't require sleep."
      },
      {
        "name": "Ooze Resilience",
        "desc": "The crimson jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
      },
      {
        "name": "Tainted Attacks",
        "desc": "A creature that is reduced to 0 HP by a crimson jelly must succeed on a DC 9 CHA save or suffer one level of exhaustion. While a creature suffers from this exhaustion, it loses most of its memories aside from basic information about itself, such as its name and its capabilities, and it is wracked with nightmarish visions that include a crimson rune."
      },
      {
        "name": "Transparent",
        "desc": "While in an area of dim or bright light, the crimson jelly is invisible. While in darkness, creatures without darkvision can see the jelly's faint crimson glow."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_crimson-jelly/"
  },
  {
    "slug": "crimsondrake-tob1-2023",
    "desc": "False",
    "name": "Crimson Drake",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d4 + 20",
    "speed": {
      "walk": 80,
      "fly": 15
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 9,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Acrobatics": 4,
      "Perception": 1
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crimson drake makes one Bite attack and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns while poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Fire Breath (Recharge 6)",
        "desc": "The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Familiar",
        "desc": "The drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the drake senses as long as they are within 1 mile of each other. While the drake is within 10 feet of its companion, the companion shares the drake's Magic Resistance trait. At any time and for any reason, the drake can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 141,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_crimson-drake/"
  },
  {
    "slug": "crinaea",
    "desc": "A beautiful figure made of water and plants steps from the lake and smiles._  \nCrinaea are nymph-like water fey that inhabit small bodies of water such as wells and fountains.  \n**Water-bound Fey.** Similar to dryads, crinaea are bound to a body of water which becomes their home and focal point. Unlike dryads, crinaea can choose to be bound to a water source and can change which water source they call home. A crinaea must submerge itself in its bound water source every day or suffer. As long as the water source stays pure and the crinaea never travels more than a mile from it, the crinaea can live indefinitely. If its home water source is ever dried up or destroyed, the crinaea quickly fades until it finds a new home or dies.  \n**Friendly but Poisonous.** One of the most gregarious fey, the crinaea enjoys long conversations with intelligent creatures. The crinaea is often well-versed in the goings-on around its home and happily shares such information with friendly creatures. It offers its pure water to those in need and those who are polite, but woe be unto those who anger the fey after having tasted its water, as the crinaea can poison any water taken from its home.",
    "name": "Crinaea",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "swim": 60,
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) cold damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Crinaea's Curse",
        "desc": "The crinaea can sense water within 300 feet of it that was drawn from its bonded source within the last 24 hours. As a bonus action, the crinaea can poison up to 1 gallon of water within 300 feet of it that was drawn from its bonded source. This can even affect water that has been used to make another nonmagical substance, such as soup or tea, or water that was consumed within the last 30 minutes. The poison can affect a target through contact or ingestion. A creature subjected to this poison must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) poison damage and is poisoned for 1 hour. On a success, a creature takes half the damage and isn't poisoned."
      },
      {
        "name": "Water-bound Form",
        "desc": "The crinaea is bound to its water source. If the crinaea is separated from its water source for more than 24 hours, the crinaea gains 1 level of exhaustion. It gains an additional level of exhaustion for each day until it bonds with another water source or it dies. The crinaea can bond with a new water source and remove its levels of exhaustion by finishing a long rest while submerged in the new water source."
      },
      {
        "name": "Watery Form",
        "desc": "While fully immersed in water, the crinaea is invisible and it can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The crinaea's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: poison spray\n3/day each: create or destroy water (create water only), purify food and drink (water only)\n1/day each: disguise self, fog cloud, protection from poison"
      }
    ],
    "spell_list": [],
    "page_no": 74,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_crinaea/"
  },
  {
    "slug": "crocodile",
    "desc": "",
    "name": "Crocodile",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [
      "Urban",
      "Swamp",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_crocodile/"
  },
  {
    "slug": "crocodile-a5e",
    "desc": "",
    "name": "Crocodile",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage and the target is grappled (escape DC 12). Until this grapple ends  the target is restrained and the crocodile can't bite a different target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 442,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_crocodile/"
  },
  {
    "slug": "crocodile_bf",
    "desc": "",
    "name": "Crocodile",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Death Roll",
        "desc": "One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_crocodile/"
  },
  {
    "slug": "crocodile_giant_bf",
    "desc": "",
    "name": "Crocodile, Giant",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 50
    },
    "strength": 26,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 8,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crocodile makes one Bite attack and one Tail attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one creature. _Hit:_ 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target not grappled by the crocodile. _Hit:_ 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Death Roll",
        "desc": "One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 30 minutes."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_crocodile-giant/"
  },
  {
    "slug": "crocotta",
    "desc": "A human voice emanates from a lion-like hyena. As it speaks, its black tongue runs over the many teeth in its unnaturally wide mouth._  \n**Disturbing Grin.** The crocotta\u2019s mouth stretches back to its ears, allowing its powerful jaw to open unnaturally wide. In spite of its large mouth, the crocotta is able to perfectly mimic the sounds of humanoid voices. When hunting, it often mimics the sounds of a person in need, luring in a victim, then pounces on the victim when they investigate the sounds.  \n**Dog Hater.** The crocotta holds particular animosity toward dogs and attacks them before more obvious threats. Dogs innately understand this about crocotta and often purposefully distract an attacking crocotta to allow their humanoid families to escape.  \n**Oracular Eyes.** The gemstone eyes of the crocotta hold its prey captive when the crocotta is alive, but they grant visions of the future after its death. If a crocotta\u2019s eye is placed under a creature\u2019s tongue within five days of the crocotta\u2019s death, the creature experiences omens of the future similar to those produced by the augury spell.",
    "name": "Crocotta",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from metal weapons",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed",
    "senses": "passive Perception 15",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check."
      },
      {
        "name": "Paralyzing Gaze",
        "desc": "When a creature that can see the crocotta's eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a DC 13 Constitution saving throw if the crocotta isn't incapacitated and can see the creature. On a failed save, the creature is paralyzed until the start of its next turn.\n\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.\n\nCanines are immune to the crocotta's Paralyzing Gaze, and canine-like humanoids, such as werewolves, have advantage on the saving throw."
      },
      {
        "name": "Pounce",
        "desc": "If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crocotta can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 75,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_crocotta/"
  },
  {
    "slug": "crusher-a5e",
    "desc": "",
    "name": "Crusher",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond that range), passive Perception 12",
    "languages": "",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Crush",
        "desc": "The crusher moves up to its Speed in a straight line. While doing so  it can attempt to enter Large or smaller creatures spaces. Whenever the crusher attempts to enter a creatures space  the creature makes a DC 17 Dexterity or Strength saving throw (the creatures choice). If the creature succeeds at a Strength saving throw  the crushers movement ends for the turn. If the creature succeeds at a Dexterity saving throw  the creature may use its reaction  if available  to move up to half its Speed without provoking opportunity attacks. The first time on the crushers turn that it enters a creatures space  the creature is knocked prone and takes 50 (10d8 + 5) bludgeoning damage. A creature is prone while in the crushers space."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the crusher moves at least 20 feet straight towards the target before the attack  the attack deals an extra 18 (4d8) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Overclock (Recharge 5-6)",
        "desc": "The crusher takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clockwork Nature",
        "desc": "A clockwork doesnt require air, nourishment, or rest, and is immune to disease."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork is immune to any effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_crusher/"
  },
  {
    "slug": "cryoceros",
    "desc": "This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar._  \n**Elemental-Touched Rhino.** A cryoceros resembles a woolly rhinoceros made of ice. Its thick, frozen hide protects the soft flesh at its core, and a layer of ice forms over its already formidable, keratinous horns. The creature\u2019s body is efficient at transferring warmth to its fleshy interior; fire still harms a cryoceros, but its icy form is not unduly damaged by fiery attacks. A cryoceros has a second stomach that stores ice it consumes. As a defense mechanism, the cryoceros can spew stinging, pulverized ice from this alternate stomach.  \n**Slow Metabolisms.** Cryoceroses survive on stunted grasses and other plants that thrive in the tundra, as well as ice and snow, to replenish their icy exteriors. Despite their size, they don\u2019t require a great deal of sustenance, and they conserve their energy by slowly grazing across frozen plains. Their ponderous movement fools the unwary into believing that distance equals safety. Indeed, cryoceroses endure much provocation before they decide to act, but they run at and spear or crush those who irritate them. Once their ire is up, they rarely give up pursuing the source of their anger; only by leaving their vast territories can one hope to escape them.  \n**Cantankerous Mounts.** Gentleness and a regular source of food temporarily earns the cryoceroses\u2019 trust, and patient humanoids can manage to train the creatures to accept riders. This works for convenience much more than for combat, since cryoceroses balk at fighting with loads on their backs. A cryoceros in combat with a rider either stands stock still until its rider dismounts or, worse, rolls over to throw its rider, often crushing the rider in the process. Because of this, most tribes who train cryoceroses use the creatures as beasts of burden rather than war mounts.",
    "name": "Cryoceros",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d10+4"
      },
      {
        "name": "Shards of Ice (Recharge 4-6)",
        "desc": "The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) cold damage and 10 (3d6) piercing damage on a failed save, or half as much on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Snow Camouflage",
        "desc": "The cryoceros has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the cryoceros can make one stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 76,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_cryoceros/"
  },
  {
    "slug": "crypt-spider",
    "desc": "",
    "name": "Crypt Spider",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 1,
      "intimidation": 1,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "Common, Undercommon",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the creature to 0 hp, the creature is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "name": "Bite"
      },
      {
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 13 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hp, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.",
        "name": "Web (Recharge 5-6)"
      },
      {
        "desc": "The crypt spider creates a swarm of spiders statistics). The crypt spider can have no more than four zombies under its control at one time.",
        "name": "Create Zombie"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, a crypt spider can cocoon a creature within 5 feet that is currently restrained by webbing. A cocooned creature has disadvantage on ability checks and saving throws made to escape the web.",
        "name": "Cocoon Prey"
      },
      {
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      },
      {
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with that web.",
        "name": "Web Sense"
      },
      {
        "desc": "The spider ignores movement restrictions caused by webbing.",
        "name": "Web Walker"
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_crypt-spider/"
  },
  {
    "slug": "crystalline-devil",
    "desc": "_Created and favored by Mammon, the arch-devil of greed, crystalline devils masquerade as magic treasures._  \n**Barefoot, Gem-Coated.** Crystalline devils resemble gem\u2011coated humanoids with cruel, twisted faces, jagged teeth, and terrible talons like shards of broken glass. Their feet, however, are soft and bare, allowing them to pad along with surprising stealth, always looking for a favorable spot to assume gem form  \n**Winking Jewels.** In its treasure form, a crystalline devil resembles a pretty, sparkling jewel lying on the ground, glowing with a warm inner light. They seek to catch the eye of an unwary creature whose mind it might corrupt to greed and murder. If their identity is discovered in gem form, they reassume their normal form and attack.  \n**Passed Along.** After insinuating themselves into groups, they encourage betrayal and murder, then persuade a host to pass on their treasure as atonement for their crimes.",
    "name": "Crystalline Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "deception": 8,
      "insight": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two claw attacks."
      },
      {
        "name": "Betraying Carbuncle",
        "desc": "The crystalline devil takes the form of a gemstone worth 500 gp. It radiates magic in this form, but it can't be destroyed. It is fully aware and can see and hear its surroundings. Reverting to its usual form requires another action."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Crystalline Spray (Recharge 5-6)",
        "desc": "The crystalline devil magically sprays shards of crystal in a 15-foot cone. Each target in that area takes 17 (7d4) piercing damage, or half damage with a successful DC 15 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The crystalline devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The crystalline devil deals an extra 7 (2d6) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the devil that isn't incapacitated and the devil doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "while in the form of a gemstone, the devil is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:\n\n2/day: command\n\n1/day: suggestion"
      },
      {
        "name": "Variant: Devil Summoning",
        "desc": "some crystalline devils have an action option that allows them to summon other devils.\n\nsummon Devil (1/Day): The crystalline devil has a 25 percent chance of summoning one crystalline devil"
      }
    ],
    "spell_list": [],
    "page_no": 105,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_crystalline-devil/"
  },
  {
    "slug": "crystalline-monolith",
    "desc": "The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern._  \nWhether a rare evolution of silicate life or a wandering nomadic race from some alternate reality, crystalline monoliths are enigmatic beings found deep underground in caverns where giant crystals flourish and grow.  \n**Crystal Gardens.** Crystalline monoliths reside in areas of living crystal, these formations often growing to gigantic proportions, resembling the monolith itself. Some sages speculate that crystalline monoliths grow crystals to certain specifications, then use their magic to instill sentience in the crystals as a means of reproducing. Whether the gardens are for reproduction or some other mysterious purpose, the crystal monoliths are very protective of them. The environment of these gardens is often not comfortable for most humanoid life; the temperature may be extremely hot or cold, or the cavern may contain poisonous gases or even be partially-submerged in water.  \n**Magical Philosophers.** Crystalline monoliths prefer to spend their days in quiet contemplation. They tend their crystal gardens and meditate. If encountered by other intelligent creatures, they are generally open to exchanges of information and intellectual discussion. They prefer to communicate telepathically but can create sounds through vibrations that mimic speech. Aggressive intruders are dealt with according to the level of threat they exhibit. If the crystalline monolith considers the intruders unlikely to cause it harm, it will often use its magic to misdirect opponents or lure them away from the garden. Should the intruders persist or show themselves to be dangerous, a crystalline monolith is not above using its magic to crush and destroy them. It is especially unforgiving to those that try to steal or damage crystals in its lair.  \n**Crystalline Nature.** A crystalline monolith doesn\u2019t require air, food, drink, or sleep.  \n\n## A Crystalline Monolith\u2019s Lair\n\n  \nCrystalline monoliths lair in vast gardens of crystal in mountains or deep underground, often near areas of extreme temperature or geothermal activity. They harness the ambient magical energy in the crystals to defend themselves and repel intruders.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can\u2019t use the same effect two rounds in a row:\n* The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith\u2019s mental direction. Each time a creature targets the monolith with an attack, roll a d20 to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a DC 15 Intelligence (Investigation) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.\n* The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n* Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll (+3 to hit) against each target. On a hit, the target takes 2 (1d4) piercing damage and 2 (1d4) psychic damage.",
    "name": "Crystalline Monolith",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d12+39",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 19,
    "wisdom": 17,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "arcana": 7,
      "history": 7,
      "insight": 6,
      "nature": 7,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, paralyzed, petrified, poisoned, prone",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16",
    "languages": "Deep Speech, Undercommon, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crystalline monolith makes two slam attacks or two mind spear attacks. If both slam attacks hit a Large or smaller target, the target must succeed on a DC 14 Constitution saving throw or begin to turn to crystal and be restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+2"
      },
      {
        "name": "Mind Spear",
        "desc": "Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 14 (4d6) psychic damage.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      },
      {
        "name": "Psychic Burst (Recharge 5-6)",
        "desc": "The crystalline monolith emits a burst of psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 28 (8d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The crystalline monolith can take 3 legendary actions, choosing from one of the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The crystalline monolith regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The crystalline monolith makes a Wisdom (Perception) check."
      },
      {
        "name": "Teleport (Costs 2 Actions)",
        "desc": "The crystalline monolith magically teleports up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The crystalline monolith casts a spell from its list of innate spells, expending a daily use as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the crystalline monolith remains motionless, it is indistinguishable from a giant crystal."
      },
      {
        "name": "Magic Resistance",
        "desc": "The crystalline monolith has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Powerful Mind",
        "desc": "The crystalline monolith has advantage on Intelligence saving throws and ability checks."
      },
      {
        "name": "Innate Spellcasting (Psionics)",
        "desc": "The crystalline monolith's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\nAt will: detect magic, detect thoughts, mage hand, silent image\n3/day each: clairvoyance, hypnotic pattern, stinking cloud, telekinesis\n1/day each: confusion, dominate person, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 77,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_crystalline-monolith/"
  },
  {
    "slug": "crystallinedevil-tob1-2023",
    "desc": "False",
    "name": "Crystalline Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8 + 48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 11,
    "skills": {
      "Deception": 8,
      "Insight": 4,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three Claw attacks."
      },
      {
        "name": "Shard Claw (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Crystalline Spray (Recharge 5-6)",
        "desc": "The crystalline devil sprays a burst of crystal shards. Each creature within 15 feet of the devil must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Betraying Carbuncle",
        "desc": "The crystalline devil magically transforms into a Small or smaller gemstone or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form, except it can't move or speak when in its gemstone form. Any equipment it is wearing or carrying transforms with it. It reverts to its true from if it dies."
      },
      {
        "name": "Summon Devil (1/Day)",
        "desc": "The crystalline devil magically calls one jewel-encrusted, fiendish animated armor that has the crystalline devil's damage resistances and immunities. The crystalline devil has a 25 percent chance of calling one crystalline devil instead. The called creature arrives in 1d4 rounds, acting as an ally of the devil and obeying its telepathic commands. The creature remains for 1 hour, until the devil dies, or until the devil dismisses it as a bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the crystalline devil's darkvision."
      },
      {
        "name": "False Appearance (Gemstone Form Only)",
        "desc": "While the devil remains motionless, it is indistinguishable from an ordinary gemstone."
      },
      {
        "name": "Glittering Temptation (Gemstone Form Only)",
        "desc": "The devil sheds dim light in a 5-foot radius. Each creature that starts its turn within 30 feet of the devil and that can see it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, a creature is incapacitated and must move on its turn toward the devil by the safest route, trying to get within 5 feet of the devil to hold it. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is also immune to this devil's Glittering Temptation for the next 24 hours. A creature charmed by the devil has disadvantage on the saving throw against Crystalline Spray."
      },
      {
        "name": "Magic Resistance",
        "desc": "The crystalline devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 94,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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  },
  {
    "slug": "crystallite",
    "desc": "",
    "name": "Crystallite",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 17,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', tremorsense 60', passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Crystal Limb attacks. It can replace one attack with use of Biomineralize."
      },
      {
        "name": "Crystal Limb",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 13 (2d8+4) piercing damage and it impales target on its limb grappling target (escape DC 14) if it is a Med or smaller creature. When this grapple ends target takes 9 (2d8) slashing damage. Crystallite has two Crystal Limbs each of which can grapple one target."
      },
      {
        "name": "Biomineralize",
        "desc": "Absorbs lifeforce from one creature grappled by it. Target 14 (4d6) necrotic (DC 14 Con half). Target's hp max is reduced by amount equal to necrotic taken and crystallite regains hp equal to that amount. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Calcify",
        "desc": "When it takes 5+ damage on a single turn it can reduce its hp max by an amount equal to damage taken and gains a +1 bonus to AC. Reduction and bonus last until it finishes a long rest. Can't increase its AC above 20 using this."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from large geode."
      },
      {
        "name": "Final Form",
        "desc": "When it dies its corpse transforms into crystal and becomes a Large object that can be attacked and destroyed (AC 17; hp 45; immunity to poison and psychic). It can no longer be affected by spells and effects that target creatures."
      }
    ],
    "spell_list": [],
    "page_no": 100,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_crystallite/"
  },
  {
    "slug": "cueyatl",
    "desc": "",
    "name": "Cueyatl",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "climb": 20,
      "swim": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Cueyatl",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 2,
        "damage_dice": "1d6",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.",
        "name": "Spear"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The cueyatl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.",
        "name": "Jungle Camouflage"
      },
      {
        "desc": "The cueyatl has advantage on saving throws and ability checks made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cueyatl/"
  },
  {
    "slug": "cueyatl-moon-priest",
    "desc": "",
    "name": "Cueyatl Moon Priest",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "studded leather",
    "hit_points": 81,
    "hit_dice": "18d6+18",
    "speed": {
      "climb": 20,
      "swim": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "medicine": 6,
      "perception": 6,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Cueyatl",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.",
        "name": "Morningstar"
      },
      {
        "desc": "The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.",
        "name": "Night's Chill (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The cueyatl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.",
        "name": "Jungle Camouflage"
      },
      {
        "desc": "The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      },
      {
        "desc": "The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: \nCantrips (at will): guidance, resistance, sacred flame, spare the dying\n1st level (4 slots): bane, cure wounds, protection from evil and good\n2nd level (3 slots): hold person, silence, spiritual weapon\n3rd level (2 slots): bestow curse, spirit guardians",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cueyatl-moon-priest/"
  },
  {
    "slug": "cueyatl-sea-priest",
    "desc": "",
    "name": "Cueyatl Sea Priest",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "climb": 20,
      "swim": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan, Cueyatl",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 2,
        "damage_dice": "1d6",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.",
        "name": "Trident"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The cueyatl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.",
        "name": "Jungle Camouflage"
      },
      {
        "desc": "The cueyatl has advantage on saving throws and ability checks made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.",
        "name": "Speak with Sea Life"
      },
      {
        "desc": "The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: \nCantrips (at will): guidance, poison spray\n1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals",
        "name": "Spellcasting"
      },
      {
        "desc": "The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cueyatl-sea-priest/"
  },
  {
    "slug": "cueyatl-warchief",
    "desc": "",
    "name": "Cueyatl Warchief",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "studded leather, shield",
    "hit_points": 117,
    "hit_dice": "18d6+54",
    "speed": {
      "walk": 30,
      "climb": 20,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Cueyatl",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Lances. If mounted mount can then make one melee weapon attack."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Mounted Parry",
        "desc": "Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Insect Affinity",
        "desc": "Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts."
      },
      {
        "name": "Jungle Camouflage",
        "desc": "Advantage on Dex (Stealth) checks made to hide in jungle terrain."
      },
      {
        "name": "Locked Saddle",
        "desc": "Can't be knocked prone dismounted or moved vs. its will while mounted."
      },
      {
        "name": "Mounted Warrior",
        "desc": "While mounted mount can't be charmed or frightened."
      },
      {
        "name": "Slippery",
        "desc": "Advantage: saves/ability checks to escape a grapple."
      },
      {
        "name": "Spirited Charge",
        "desc": "If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 101,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cueyatl-warchief/"
  },
  {
    "slug": "cueyatl-warrior",
    "desc": "",
    "name": "Cueyatl Warrior",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "climb": 20,
      "swim": 30,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": 2,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Cueyatl",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.",
        "name": "Battleaxe"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The cueyatl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.",
        "name": "Jungle Camouflage"
      },
      {
        "desc": "The cueyatl has advantage on saving throws and ability checks made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_cueyatl-warrior/"
  },
  {
    "slug": "culicoid",
    "desc": "Filthy rags partially conceal this walking mosquito\u2019s form. The hands poking out of its rags end in needle-like fingers, which resemble the proboscis on the creature\u2019s head._  \n**Abyssal Swamp Dwellers.** Culicoid demons make their home in a fetid layer of the Abyss where they serve demon lords who value insects. When they travel to the Material Plane, they make themselves at home in insect-infested marshes.  \n**Buzzing and Itching.** Though a culicoid\u2019s wings are suitably large for its size, they produce a high-pitched drone. Their wingbeats don\u2019t stand out from regular insects, making them difficult to detect. The culicoid\u2019s filthy proboscis induces an irritating rash that forces its victims to ignore all else to scratch the rash.  \n**Friend to Mosquitos.** The culicoid demon can communicate with mosquitos, stirges, and other similar creatures, such as Open Game License",
    "name": "Culicoid",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d10+80",
    "speed": {
      "fly": 60,
      "hover": true,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "acrobatics": 6,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Abyssal, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The culicoid makes three attacks: one with its proboscis and two with its needle claws."
      },
      {
        "name": "Needle Claws",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, the culicoid can automatically hit the target with its needle claw, and it can't use the same needle claw against other targets. The culicoid has two needle claws, each of which can grapple only one target.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. While poisoned, a creature must succeed on a DC 16 Wisdom saving throw at the start of each of its turns or spend its full turn scratching the rash. A poisoned creature can repeat the Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The culicoid can pinpoint, by scent, the location of creatures that have blood within 60 feet of it."
      },
      {
        "name": "Cloud of Mosquitos",
        "desc": "When the culicoid is reduced to 0 hp, it transforms into a swarm of mosquitos (use the statistics of a swarm of insects). If at least one mosquito from the swarm survives for 24 hours, the culicoid reforms at the following dusk from the remaining mosquitos, regaining all its hp and becoming active again."
      },
      {
        "name": "Magic Resistance",
        "desc": "The culicoid has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mosquito-Proof",
        "desc": "The culicoid can't be subjected to blood drain from mosquitos and mosquito-like creatures."
      },
      {
        "name": "Speak with Mosquitos",
        "desc": "The culicoid can communicate with mosquitos and other mosquito-like creatures as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 94,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_culicoid/"
  },
  {
    "slug": "cult-fanatic",
    "desc": "**Fanatics** are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.",
    "name": "Cult Fanatic",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-good alignment",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 22,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "persuasion": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any one language (usually Common)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fanatic makes two melee attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dark Devotion",
        "desc": "The fanatic has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Spellcasting",
        "desc": "The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (4 slots): command, inflict wounds, shield of faith\n* 2nd level (3 slots): hold person, spiritual weapon"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/command/?format=json",
      "https://api.open5e.com/v2/spells/inflict-wounds/?format=json",
      "https://api.open5e.com/v2/spells/shield-of-faith/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/spiritual-weapon/?format=json"
    ],
    "page_no": 398,
    "environments": [
      "Temple",
      "Desert",
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Jungle",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cult-fanatic/"
  },
  {
    "slug": "cult-fanatic-a5e",
    "desc": "",
    "name": "Cult Fanatic",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "persuasion": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Command (1st-Level; V)",
        "desc": "One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure  the target uses its next turn to grovel (falling prone and then ending its turn)."
      },
      {
        "name": "Inflict Wounds (1st-Level; V, S)",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage."
      },
      {
        "name": "Blindness/Deafness (2nd-Level; V)",
        "desc": "One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure  the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Hold Person (2nd-Level; V, S, M, Concentration)",
        "desc": "One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fanatic",
        "desc": "The cult fanatic has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Spellcasting",
        "desc": "The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n command\n detect evil and good\n inflict wounds\n 2nd-level (3 slots): blindness/deafness\n hold person"
      }
    ],
    "spell_list": [],
    "page_no": 472,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cult-fanatic/"
  },
  {
    "slug": "cultist",
    "desc": "**Cultists** swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.",
    "name": "Cultist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-good alignment",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 2,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dark Devotion",
        "desc": "The cultist has advantage on saving throws against being charmed or frightened."
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [
      "Temple",
      "Desert",
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Jungle",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_cultist/"
  },
  {
    "slug": "cultist-a5e",
    "desc": "",
    "name": "Cultist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 2,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Cultists worship forbidden gods, devils, demons, and other sinister beings",
        "desc": "Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fanatic",
        "desc": "The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult."
      }
    ],
    "spell_list": [],
    "page_no": 472,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cultist/"
  },
  {
    "slug": "cultist_bf",
    "desc": "",
    "name": "Cultist",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "studded leather",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 0,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Dark Devotion",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Sacrificial Dagger",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "For the Cause!",
        "desc": "When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Dark Devotion",
        "desc": "The cultist is resistant to the charmed and frightened conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cultist/"
  },
  {
    "slug": "cultist_fanatic_bf",
    "desc": "",
    "name": "Cultist, Fanatic",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Dark Devotion",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fanatic makes two Sacrificial Dagger or Unholy Bolt attacks."
      },
      {
        "name": "Sacrificial Dagger",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 7 (2d6) fire damage or necrotic damage (the fanatic's choice). If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage."
      },
      {
        "name": "Unholy Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) fire damage or necrotic damage (the fanatic's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "The fanatic casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bane_, _command_<br>2/day: _hold_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Unholy Brand (Recharge 5-6)",
        "desc": "One creature the fanatic can see within 30 feet of it must succeed on a DC 13 CHA save or be marked with an unholy brand until the start of the fanatic's next turn. While the creature is branded, Fiends and cultists have advantage on attack rolls against it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Dark Devotion",
        "desc": "The fanatic is resistant to the charmed and frightened conditions."
      },
      {
        "name": "Unholy Weapons",
        "desc": "The fanatic's weapons are coated in dark, magical flames. When the fanatic hits with any weapon, the weapon deals an extra 2d6 fire damage or necrotic damage (included in the attack), the fanatic's choice."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_cultist-fanatic/"
  },
  {
    "slug": "cutthroat-a5e",
    "desc": "",
    "name": "Cutthroat",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 4,
      "investigation": 3,
      "perception": 4,
      "persuasion": 4,
      "sleight": 0,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any two",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The cutthroat takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The cutthroat attacks with their shortsword."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 468,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cutthroat/"
  },
  {
    "slug": "cyclops-a5e",
    "desc": "",
    "name": "Cyclops",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "animal": 0,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cyclops makes two melee attacks."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception)  one target. Hit: 32 (5d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Thick Skulled (1/Day)",
        "desc": "The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw."
      }
    ],
    "reactions": [
      {
        "name": "Big Windup",
        "desc": "When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Panicked Rage",
        "desc": "While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage."
      },
      {
        "name": "Poor Depth Perception",
        "desc": "The cyclops makes all ranged attacks with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cyclops/"
  },
  {
    "slug": "cyclops-myrmidon-a5e",
    "desc": "",
    "name": "Cyclops Myrmidon",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "animal": 0,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Giant",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The cyclops makes two melee attacks."
      },
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception)  one target. Hit: 32 (5d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Thick Skulled (1/Day)",
        "desc": "The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw."
      }
    ],
    "reactions": [
      {
        "name": "Big Windup",
        "desc": "When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Panicked Rage",
        "desc": "While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage."
      },
      {
        "name": "Poor Depth Perception",
        "desc": "The cyclops makes all ranged attacks with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_cyclops-myrmidon/"
  },
  {
    "slug": "cyonaxin",
    "desc": "",
    "name": "Cyonaxin",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 50,
      "swim": 20
    },
    "strength": 15,
    "dexterity": 22,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, poisoned, stunned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Celestial, Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (3d6+6) piercing damage + 10 (3d6) radiant."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 13 (3d4+6) slashing damage."
      },
      {
        "name": "Frightful Yowl (Recharge 6)",
        "desc": "Each hostile creature within 60' of it and can hear it: DC 15 Wis save or frightened 1 min. Creature grappling or restraining another has disadvantage. Creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Liberating Churr (Recharge 5-6)",
        "desc": "Each friendly creature within 90' and can hear it gains benefits of its Freedom of Movement. All affected grow claws for unarmed strikes. If affected creature hits with claw deals 1d6+its Str modifier slashing instead of bludgeoning normal for unarmed strike. Lasts until start of cyonaxin's next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Free Runner",
        "desc": "Can take the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blur of Motion",
        "desc": "When it moves at least 30' on its turn ranged attack rolls vs. it have disadvantage until the start of its next turn."
      },
      {
        "name": "Chain Breaker",
        "desc": "Deals 2\u00d7 damage to objects that restrain creatures."
      },
      {
        "name": "Evasion",
        "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
      },
      {
        "name": "Freedom of Movement",
        "desc": "Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 ft. of movement to escape from nonmagical restraints or being grappled."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Pounce",
        "desc": "If it moves 20'+ straight toward creature and hits it with Claw on same turn target knocked prone (DC 15 Str negates). If target prone cyonaxin can make one Bite attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 102,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_cyonaxin/"
  },
  {
    "slug": "daeodon",
    "desc": "",
    "name": "Daeodon",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Slam attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (2d8+5) piercing damage and the target is grappled (escape DC 13). Until this grapple ends the target is restrained and the daeodon can't Bite another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage."
      },
      {
        "name": "Fierce Call (Recharge: Short/Long Rest)",
        "desc": "Lets out a loud fearsome call. Each hostile creature within 60' of the daeodon must make DC 13 Wis save or drop whatever it is holding and become frightened for 1 min. While frightened a creature must take the Dash action and move away from the daeodon by the safest available route on each of its turns unless there is nowhere to move. A frightened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Relentless (Recharge: Short/Long Rest)",
        "desc": "If it takes 15 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead."
      },
      {
        "name": "Trampling Charge",
        "desc": "If it moves 20'+ straight toward a creature and then hits it with Bite on the same turn that target must make DC 13 Str save or be knocked prone. If target is prone daeodon can make one Slam vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 103,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_daeodon/"
  },
  {
    "slug": "dancing-foliage",
    "desc": "A slender, humanoid-shaped plant dances in a clearing. Its two long legs and four arms are decorated with a plethora of vibrant petals and serrated leaves. A wide flower blossoms at the top of the whimsical performer._  \n**Jovial Creations.** Dancing foliage appears in areas where the magic of the arts combines with the magic of nature. Birthed by such magic, the creature is influenced by both: it loves the arts and is protective of the natural world.  \n**Garden Guardians.** Dancing foliage primarily inhabits and defends forest groves from outside threats, but they sometimes wander the gardens of urban settlements. Their love of flowers causes them to tend and protect the plants at all costs, often to the dismay of the garden\u2019s owner or castle groundskeeper. Once a dancing foliage has decided to protect an area, it refuses to leave, though terms of pruning and planting can be negotiated with it, especially if such actions make the garden more aesthetically pleasing.  \n**Dancing Gardeners.** When tending to its garden, dancing foliage moves to some unheard tune, gracefully leaping, twirling, and bobbing around the garden. If it or its garden is threatened, the dancing foliage enters a battle dance until the threat is either removed or eliminated. It never pursues foes beyond the end of its garden.",
    "name": "Dancing Foliage",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 40
    },
    "strength": 9,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 5,
      "perception": 3,
      "performance": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, frightened, poisoned",
    "senses": "passive Perception 13",
    "languages": "Druidic, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dancing foliage makes four attacks with its serrated leaves."
      },
      {
        "name": "Serrated Leaves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Flower Dance (Recharge 4-6)",
        "desc": "The dancing foliage uses one of the following flower dances: \n* Alluring Dance. The dancing foliage sways, releasing scintillating petals. Up to three creatures of the foliage's choice that can see the petals and that are within 20 feet of the foliage must succeed on a DC 12 Wisdom saving throw or be magically charmed for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0 as it watches the swirling and falling petals. The effect ends for a creature if the creature takes damage or another creature uses an action to shake it out of its stupor. \n* Serrated Dance. The dancing foliage whirls a flurry of serrated leaves around itself. Each creature within 10 feet of the dancing foliage must make a DC 12 Dexterity saving throw, taking 14 (4d6) slashing damage on failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shower of Petals",
        "desc": "When a creature the dancing foliage can see targets it with an attack, it releases a shower of flower petals, giving the attacker disadvantage on that attack roll."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the dancing foliage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dancing foliage instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "False Appearance",
        "desc": "While the dancing foliage remains motionless, it is indistinguishable from a flowering shrub or small tree."
      },
      {
        "name": "Nimble Dance",
        "desc": "The dancing foliage can take the Dash or Disengage action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 79,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_dancing-foliage/"
  },
  {
    "slug": "darakhul-captain",
    "desc": "Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city\u2019s leadership for the role.  \n_**Patrol Teams.**_ When on patrol, darakhul captains ride Open Game License",
    "name": "Darakhul Captain",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 165,
    "hit_dice": "22d8+66",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "insight": 6,
      "intimidation": 8,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The darakhul captain makes three attacks: one with its bite, one with its claw, and one with its longsword. Alternatively, it can make four attacks with its longsword."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 8,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature other than an undead, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.",
        "attack_bonus": 8,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 7 (2d6) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10+3"
      },
      {
        "name": "Imperial Conscription (Recharge 6)",
        "desc": "The darakhul captain targets one incapacitated creature it can see within 30 feet. The target must make a DC 15 Wisdom saving throw, taking 27 (5d10) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. If the victim has darakhul fever, this reduction can't be removed until the victim recovers from the disease. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises as a ghast 1d4 hours later under the darakhul captain's control, unless the humanoid is restored to life"
      },
      {
        "name": "Leadership (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the darakhul captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Master of Disguise",
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its Stench."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The darakhul captain's weapon attacks are magical. When the captain hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack)."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the darakhul's Stench for 24 hours."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turning Defiance",
        "desc": "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_darakhul-captain/"
  },
  {
    "slug": "darakhul-high-priestess",
    "desc": "",
    "name": "Darakhul High Priestess",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "deception": 6,
      "insight": 8,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Darakhul",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The darakhul high priestess makes two claw attacks and one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) necrotic damage and, if the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or contract darakhul fever.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The darakhul high priestess can make three extra bite attacks on her turn as a bonus action. If any of these attacks miss, all attacks against her have advantage until the end of her next turn.",
        "name": "Frenzy"
      },
      {
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses her stench.",
        "name": "Master of Disguise"
      },
      {
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul high priestess using this ability can't also benefit from Master of Disguise.",
        "name": "Stench"
      },
      {
        "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The darakhul high priestess and any ghouls within 30 feet of her have advantage on saving throws against effects that turn undead.",
        "name": "Turning Defiance"
      },
      {
        "desc": "The darakhul high priestess is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared: \nCantrips (at will): guidance, mending, resistance, sacred flame, spare the dying, thaumaturgy\n1st level (4 slots): bane, command, inflict wounds, protection from evil and good, shield of faith\n2nd level (3 slots): blindness/deafness, hold person, spiritual weapon\n3rd level (3 slots): animate dead, bestow curse, protection from energy, spirit guardians\n4th level (3 slots): banishment, stone shape\n5th level (2 slot): contagion, insect plague\n6th level (1 slot): create undead\n7th level (1 slot): regenerate\n8th level (1 slot): antimagic field",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_darakhul-high-priestess/"
  },
  {
    "slug": "darakhul-shadowmancer",
    "desc": "",
    "name": "Darakhul Shadowmancer",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "deception": 1,
      "investigation": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Darakhul, Umbral",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The darakhul shadowmancer makes two attacks: one with its bite and one with its dagger.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+2",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Dagger"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses its stench.",
        "name": "Master of Disguise"
      },
      {
        "desc": "While in dim light or darkness, the darakhul shadowmancer can take the Hide action as a bonus action.",
        "name": "Shadow Stealth"
      },
      {
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul shadowmancer using this ability can't also benefit from Master of Disguise.",
        "name": "Stench"
      },
      {
        "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The darakhul shadowmancer and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.",
        "name": "Turning Defiance"
      },
      {
        "desc": "The darakhul shadowmancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared: \nCantrips (at will): acid splash, chill touch, mage hand, prestidigitation\n1st level (4 slots): mage armor, ray of sickness, silent image\n2nd level (3 slots): misty step, scorching ray, see invisibility\n3rd level (3 slots): animate dead, dispel magic, stinking cloud\n4th level (2 slots): arcane eye, black tentacles, confusion\n5th level (1 slot): teleportation circle",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_darakhul-shadowmancer/"
  },
  {
    "slug": "darakhul-spy",
    "desc": "The eyes and ears of undead armies, darakhul spies originate from all nations and backgrounds.  \n**Masters of Disguise.** Darakhul spies are rarely without a slew of disguises, including wigs, colored pastes, cosmetics, and clothing appropriate for various nationalities and economic levels. Some of the best spies have spent decades hiding in plain sight in courts, taverns, and slums across the world.  \n**Complex Network.** Each spy has one superior to whom it reports, and each superior spy has a separate superior spy to whom it reports. Only the highest leaders have knowledge of the intricacies of the spy network, and even they aren\u2019t fully aware of the true identities of their furthest-reaching agents.  \n_**Hungry Dead Nature.**_ The darakhul doesn\u2019t require air or sleep.",
    "name": "Darakhul Spy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Darakhul",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The darakhul makes three attacks: one with its bite, one with its claw, and one with its shortsword."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and, if the target creature is humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must make a successful DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for more than 2 rounds, it contracts darakhul fever.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the darakhul spy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Master of Disguise",
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its Stench."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The darakhul spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the darakhul spy that isn't incapacitated and the darakhul doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must make a successful DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turning Defiance",
        "desc": "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_darakhul-spy/"
  },
  {
    "slug": "darakhul-tob1-2023",
    "desc": "False",
    "name": "Darakhul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "scale mail, shield",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Deception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Darakhul",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The darakhul makes one Bite attack, one Claw attack, and one War Pick attack. If the darakhul is using a shield, it instead makes one Bite attack and one Claw or War Pick attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a Humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever."
      },
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The darakhul requires no air or sleep."
      },
      {
        "name": "Master of Disguise",
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its Stench."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul using this ability can't also benefit from Master of Disguise."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turning Defiance",
        "desc": "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
      }
    ],
    "spell_list": [],
    "page_no": 202,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_darakhul/"
  },
  {
    "slug": "dark-eye",
    "desc": "",
    "name": "Dark Eye",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dark folk",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 13",
    "languages": "Common, Umbral",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The dark eye makes two attacks with its dagger.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 4 (1d8) cold damage.",
        "name": "Dagger"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dark eye has advantage on saving throws against being charmed or frightened.",
        "name": "Dark Devotion"
      },
      {
        "desc": "When a creature that can see the dark eye's eye starts its turn within 30 feet of the dark eye, the dark eye can force it to make a DC 13 Wisdom saving throw if the dark eye isn't incapacitated and can see the creature. On a failure, the creature takes 7 (2d6) psychic damage and is incapacitated until the start of its next turn. On a success, the creature takes half the damage and isn't incapacitated.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dark eye until the start of its next turn, when it can avert its eyes again. If the creature looks at the dark eye in the meantime, it must immediately make the save.",
        "name": "Gaze of Shadows"
      },
      {
        "desc": "While in sunlight, the dark eye has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dark-eye/"
  },
  {
    "slug": "dark-father",
    "desc": "",
    "name": "Dark Father",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+18",
    "speed": {
      "fly": 20,
      "hover": true,
      "walk": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "name": "Life Drain"
      },
      {
        "desc": "The dark father targets a corpse it can see within 30 feet that has been dead for no longer than 1 hour. A stream of dark energy flows between the corpse and the dark father. At the end of the dark father's next turn, the dark father absorbs the corpse and it vanishes completely. Any worn items or possessions are unaffected. A corpse destroyed in this manner can't be retrieved other than by a wish spell or similar magic.",
        "name": "Final Curtain"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a spell from the evocation or necromancy school is cast within 30 feet of the dark father, the dark father can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the dark father must make the ability check no matter the level of the spell.",
        "name": "Banish Hope"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dark father has disadvantage on melee attack rolls against any creature that has all of its hp.",
        "name": "Death Waits"
      },
      {
        "desc": "The dark father can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "When a creature within 30 feet of a dark father regains hp through any means other than resting, it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) necrotic damage and have disadvantage on its next death saving throw.",
        "name": "None May Stop Death"
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dark-father/"
  },
  {
    "slug": "dark-servant",
    "desc": "",
    "name": "Dark Servant",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dark folk",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Umbral",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The dark servant makes two attacks with its sickle.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "name": "Sickle"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d8+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "name": "Light Crossbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dark servant has advantage on saving throws\nagainst being charmed or frightened.",
        "name": "Dark Devotion"
      },
      {
        "desc": "Magical darkness doesn't impede the dark folk's darkvision.",
        "name": "Darksight"
      },
      {
        "desc": "The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dark-servant/"
  },
  {
    "slug": "dark-voice",
    "desc": "",
    "name": "Dark Voice",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dark folk",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 7,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 13",
    "languages": "Common, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The dark voice makes two attacks with its mace.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.",
        "name": "Mace"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d10",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 7 (2d6) cold damage.",
        "name": "Heavy Crossbow"
      },
      {
        "desc": "The dark voice speaks in Umbral, whispering of what it sees beyond the dark. The area within 30 feet of the dark voice becomes dimly lit until the end of the dark voice's next turn. Only sunlight can illuminate the area brightly during this time. Each non-dark folk creature in the area must succeed on a DC 15 Charisma saving throw or take 13 (3d8) psychic damage and be frightened until the start of its next turn.",
        "name": "Whispers of Shadow (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dark voice has advantage on saving throws against being charmed or frightened.",
        "name": "Dark Devotion"
      },
      {
        "desc": "The dark voice regains 5 hp at the start of its turn if it is in an area of dim light or darkness. The dark voice only dies if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      },
      {
        "desc": "While in sunlight, the dark voice has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dark-voice/"
  },
  {
    "slug": "darkmantle",
    "desc": "",
    "name": "Darkmantle",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Crush",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.\nWhile attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\nA creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Darkness Aura (1/day)",
        "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The darkmantle can't use its blindsight while deafened."
      },
      {
        "name": "False Appearance",
        "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite."
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [
      "Underdark",
      "Shadowfell",
      "Caverns"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/darkmantle.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_darkmantle/"
  },
  {
    "slug": "darkmantle-a5e",
    "desc": "",
    "name": "Darkmantle",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The darkmantle uses Darkness Aura and makes a crush attack."
      },
      {
        "name": "Darkness Aura",
        "desc": "A 15-foot radius area of magical darkness emanates from the darkmantle  spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower  the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the darkmantle takes damage."
      },
      {
        "name": "Crush",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage  and the target is grappled (escape DC 13). If the darkmantle made the attack with advantage  it attaches to the targets head  and the target is blinded and can't breathe. While grappling  the darkmantle can only attack the grappled creature but has advantage on its attack roll. The darkmantles speed becomes 0  and it moves with its target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The darkmantle can't use blindsight while deafened."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the darkmantle is indistinguishable from rock."
      }
    ],
    "spell_list": [],
    "page_no": 60,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_darkmantle/"
  },
  {
    "slug": "darkmantle_bf",
    "desc": "",
    "name": "Darkmantle",
    "size": "small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Crush",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) bludgeoning damage, and the darkmantle attaches to it. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, the darkmantle attaches to the target's head, and the target is blinded and unable to breathe while the darkmantle is attached. While attached, the darkmantle can't make Crush attacks, and at the start of each of the darkmantle's turns, the target takes 6 (1d6+3) bludgeoning damage.<br>The attached darkmantle moves with the target whenever the target moves, requiring none of the darkmantle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the darkmantle by succeeding on a DC 13 STR check."
      },
      {
        "name": "Topple",
        "desc": "While attached to a creature, the darkmantle swings its body to throw off the balance of the creature to which it is attached. The attached target must succeed on a DC 13 DEX save or be knocked prone. If the target fails the save and is already prone, it is restrained while the darkmantle is attached to it, as the darkmantle pins it to the ground."
      }
    ],
    "bonus_actions": [
      {
        "name": "Darkness Aura (1/Day)",
        "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The darkmantle can't use its keensense while deafened."
      },
      {
        "name": "False Appearance",
        "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation, such as a stalactite or stalagmite."
      },
      {
        "name": "Jagged Hide",
        "desc": "A creature that hits the darkmantle with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The darkmantle is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_darkmantle/"
  },
  {
    "slug": "dau",
    "desc": "_A constant shimmer surrounds this short, winged creature, and staring at it is eyewatering and confusing, like a distant desert mirage though it\u2019s only scant yards away._  \n**Desert Mirage Fey.** Daus are creatures of haze and illusion. They stand three feet tall, with sandy skin, and are surrounded by a shimmering aura like a heat haze. They are flighty, physically weak, and unfocused, but are agile in both body and wit.  \n**Lazy and Bored.** Their ability to magically provide for themselves in most material ways tends to make daus lazy and hedonistic. As a result, daus are often friendly and eager for company and they invite friends and strangers alike to rest in their lairs, partake in their feasts and share their stories.  \n**Sticklers for Etiquette.** However, a dau\u2019s hospitality often turns to cruelty when guests breach its intricate rules of etiquette.",
    "name": "Dau",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 49,
    "hit_dice": "9d6+18",
    "speed": {
      "hover": true,
      "walk": 20,
      "fly": 60
    },
    "strength": 7,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 5,
      "insight": 5,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Deep Speech, Primordial, Sylvan, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dau makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Tangible Illusion (1/Day)",
        "desc": "After casting an illusion spell of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but not magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Mirror Dodge (1/Day)",
        "desc": "When the dau would be hit by an attack or affected by a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space within 30 feet in sight. The dau isn't affected and the illusory duplicate is destroyed."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dau has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dau's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: detect thoughts\n\n3/day each: invisibility, mirror image\n\n1/day each: mirage arcana, programmed illusion, project image"
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dau/"
  },
  {
    "slug": "dau-tob1-2023",
    "desc": "False",
    "name": "Dau",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 49,
    "hit_dice": "9d6 + 18",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 7,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Deception": 5,
      "Insight": 5,
      "Perception": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Deep Speech, Primordial, Sylvan, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dau makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hp equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage dealt. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Spellcasting",
        "desc": "The dau casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: detect thoughts, minor illusion\n3/day each: invisibility, major image\n1/day each: programmed illusion, project image"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Mirror Dodge",
        "desc": "When a creature the dau can see within 30 feet of it attacks the dau or targets it with a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space that it can see within 30 feet. The dau isn't affected by the attack or spell, and the illusory duplicate is destroyed."
      },
      {
        "name": "Tangible Illusion (1/Day)",
        "desc": "When the dau casts a spell that creates an illusion of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but it doesn't have any of the object's magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dau has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dau/"
  },
  {
    "slug": "dawnfly",
    "desc": "",
    "name": "Dawnfly",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 261,
    "hit_dice": "18d20+72",
    "speed": {
      "walk": 20,
      "climb": 20,
      "fly": 90
    },
    "strength": 23,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire; nonmagic bludgeoning, piercing, and slashing attacks",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned",
    "senses": "blindsight 90', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and three Tail attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 19 (3d8+6) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 22 (3d10+6) bludgeoning damage."
      },
      {
        "name": "Wing Slice (Recharge 4-6)",
        "desc": "Flies up to 40' in straight line and can move through space of any Huge or smaller creature. First time it enters creature's space during this move creature: 54 (12d8) slashing damage and stunned until end of its next turn and if dawnfly's wings are ignited from Winged Inferno extra 14 (4d6) fire (DC 19 Dex half isn't stunned)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Winged Inferno",
        "desc": "Rapidly beats wings igniting them until start of next turn. Shed bright light in 20' radius dim light extra 20'. Creature that touches dawnfly or hits it with melee attack while within 5 ft. of it: 7 (2d6) fire. Also when creature starts turn within 5 ft. of dawnfly creature: DC 19 Dex save or 7 (2d6) fire. Effect ends early if dawnfly stops flying."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Dust Burst",
        "desc": "Its wings shed blinding dust within 10 ft. of it. Each creature in the area: DC 19 Con save or be blinded until end of its next turn."
      },
      {
        "name": "Fiery Downburst (2)",
        "desc": "15 ft. cone hot air downdraft. All in area: 9 (2d8) bludgeoning damage and 7 (2d6) fire pushed up to 15 ft. from dawnfly in direction following cone and knocked prone (DC 19 Str half damage not pushed/prone). "
      },
      {
        "name": "Snatch and Drop (3)",
        "desc": "Flies up to half its fly speed making one Tail attack at creature within reach on the way. Hits: creature grappled carried and dropped at end of move; normal fall damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of reach."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Unsettling Drone",
        "desc": "Creature that starts turn within 10 ft. of dawnfly: DC 19 Con save or incapacitated until start of its next turn. Deafened creatures have advantage. Success: immune to this 24 hrs."
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dawnfly/"
  },
  {
    "slug": "dawnfly-desolation-nymph",
    "desc": "",
    "name": "Dawnfly, Desolation Nymph",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "climb": 15,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Hinged Maw",
        "desc": "Melee Weapon Attack: +5 to hit, 15 ft., one creature,. 14 (2d10+3) piercing damage. If the target is a Med or smaller creature it is grappled (escape DC 13) and pulled to within 5 ft. of the nymph. Until this grapple ends the target is restrained and the desolation nymph can't use its Hinged Maw on another target."
      },
      {
        "name": "Swallow",
        "desc": "The desolation nymph makes one Hinged Maw attack vs. a Med or smaller target it is grappling. If the attack hits the target is also swallowed and the grapple ends. While swallowed the target is blinded and restrained it has total cover vs. attacks and other effects outside the nymph and it takes 7 (2d6) acid at the start of each of the nymph's turns. The nymph can have only 1 foe swallowed at a time. If the desolation nymph dies a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement exiting prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Water Jet",
        "desc": "Takes the Disengage action and each creature within 5 ft. of nymph: DC 13 Dex save or be blinded until end of its next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Amphibiousness",
        "desc": "Can breathe air and water but needs to be submerged at least once every 4 hrs to avoid suffocating."
      },
      {
        "name": "Shifting Camouflage",
        "desc": "Its carapace adapts to its current surroundings. The nymph has advantage on Dex (Stealth) checks made to hide in nonmagical natural terrain."
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dawnfly-desolation-nymph/"
  },
  {
    "slug": "de-ogen",
    "desc": "A roughly humanoid figure composed of thick, greenish-gray fog steps out of the darkness. Its eyes are smoldering orange orbs, and yellow embers trail behind it as it moves forward, burning the very air with its passage._  \n**Spirits of Vengeance and Flame.** De ogen are the malevolent spirits of murderers and other criminals executed by being burned at the stake or thrown into a blazing fire pit. The depth of their evil and strength of their rage return them to life shortly after death to seek vengeance against those who killed them.  \n**Undead Companions.** A de ogen is usually accompanied by Open Game License",
    "name": "De Ogen",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Burning Touch",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6) fire damage. A creature slain by this attack turns to ash. A humanoid slain by this attack rises 24 hours later as a shadow, unless the humanoid is restored to life or its ashes are doused in holy water. The shadow isn't under the de ogen's control, but it follows in the de ogen's wake and aids the de ogen when possible.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The de ogen can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the de ogen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Transfixing Gaze",
        "desc": "When a creature that can see the de ogen starts its turn within 30 feet of the de ogen, the de ogen can force it to make a DC 14 Wisdom saving throw if the de ogen isn't incapacitated and can see the creature. On a failed save, the creature is incapacitated and its speed is reduced to 0 until the start of its next turn.\n\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the de ogen until the start of its next turn, when it can avert its eyes again. If it looks at the de ogen in the meantime, it must immediately make the saving throw.\n\nCreatures immune to being frightened are immune to the de ogen's Transfixing Gaze."
      },
      {
        "name": "Wilting Passage",
        "desc": "The first time the de ogen enters or moves through a creature's space on a turn, that creature takes 5 (1d10) fire damage. When the de ogen moves through an object that isn't being worn or carried, the object takes 5 (1d10) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_de-ogen/"
  },
  {
    "slug": "dead-mans-fingers-a5e",
    "desc": "",
    "name": "Dead Mans Fingers",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 0
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": -1,
    "wisdom_save": null,
    "charisma_save": -1,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 11",
    "languages": "",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dead mans fingers makes two tendril attacks."
      },
      {
        "name": "Tendril (Ethereal or Material Plane)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: 10 (1d10 + 5) bludgeoning damage plus 10 (3d6) poison damage. A target on the Material Plane is subject to the Ethereal Shift trait."
      },
      {
        "name": "Ethereal Spores (While Bloodied, Ethereal Plane Only)",
        "desc": "Each creature within 30 feet makes a DC 15 Constitution saving throw  taking 31 (9d6) necrotic damage on a failed save or half damage on a success. A creature reduced to 0 hit points by this damage dies. If a creature killed by this attack remains on the Ethereal Plane for 24 hours  its corpse disintegrates  and a new dead mans fingers sprouts from its place."
      }
    ],
    "bonus_actions": [
      {
        "name": "Telekinetic Pull (Ethereal or Material Plane)",
        "desc": "One creature within 90 feet makes a DC 15 Strength saving throw. On a failure, it is magically pulled up to 60 feet straight towards the dead mans fingers."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal and Material",
        "desc": "The dead mans fingers lives simultaneously on the Ethereal and Material Planes. Its senses extend into both planes, and it can touch and be touched by creatures on both planes."
      },
      {
        "name": "Ethereal Shift",
        "desc": "When a creature on the Material Plane touches the dead mans fingers or hits it with a melee attack, the creature is magically transported to the Ethereal Plane. The creature can see and hear into both the Ethereal and Material Plane but is unaffected by creatures and objects on the Material Plane. It can be seen as a ghostly form by creatures on the Material Plane. It can move in any direction, with each foot of movement up or down costing 2 feet of movement."
      },
      {
        "name": "If the creature is still on the Ethereal Plane when the dead mans fingers dies, the creature returns to the Material Plane",
        "desc": "If this would cause a creature to appear in a space occupied by a solid object or creature, it is shunted to the nearest unoccupied space and takes 10 (3d6) force damage."
      },
      {
        "name": "Flammable",
        "desc": "After taking fire damage, the dead mans fingers catches fire and takes ongoing 11 (2d10) fire damage if it isnt already suffering ongoing fire damage. It can spend an action or bonus action to extinguish this fire."
      }
    ],
    "spell_list": [],
    "page_no": 211,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dead-mans-fingers/"
  },
  {
    "slug": "death-barque",
    "desc": "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as \u201cnecrotech\u201d. In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation._  \n**Bone Colossuses.** In a tome of deranged ramblings, the writer theorized how \u201cposthumes\u201d\u2014 the tiny skeletal creatures used to make up the bone collectives\u2014might be gathered in even greater numbers to form bigger, stronger creatures. Thus was born the Open Game License",
    "name": "Death Barque",
    "size": "Gargantuan",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 198,
    "hit_dice": "12d20+72",
    "speed": {
      "swim": 50,
      "walk": 0
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 23,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Darakhul, Deep Speech",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The death barque makes three attacks: one with its bite and two with its tail smash."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10+5"
      },
      {
        "name": "Tail Smash",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.",
        "attack_bonus": 9,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Shrapnel Burst",
        "desc": "The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Necrotic Breath (Recharge 5-6)",
        "desc": "The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The death barque is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The death barque has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The death barque deals double damage to objects and structures."
      },
      {
        "name": "Turn Resistance",
        "desc": "The death barque has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_death-barque/"
  },
  {
    "slug": "death-butterfly-swarm",
    "desc": "_These enormous clouds of orange and green butterflies add a reek of putrefaction to the air, stirred by the flapping of their delicate wings._  \n**Demon-Haunted.** A death butterfly swarm results when a rare breed of carrion-eating butterflies, drawn to the stench of great decay, feeds on the corpse of a fiend, demon, or similar creature.  \n**Dizzying and Poisonous.** The colorful and chaotic flapping of the insects\u2019 wings blinds and staggers those in its path, allowing the swarm to necrotize more flesh from those it overruns. Attracted to rotting material, the swarm spreads a fast-acting, poison on its victims, creating carrion it can feed on immediately.  \n**Devour the Undead.** Undead creatures are not immune to a death butterfly swarm\u2019s poison, and a swarm can rot an undead creature\u2019s animating energies as easily as those of the living. Given the choice between an undead and living creature, a death butterfly swarm always attacks the undead. Such swarms find ghouls and vampires particularly appealing. Some good-aligned forces regard summoning these swarms as a necessary evil.",
    "name": "Death Butterfly Swarm",
    "size": "Large",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "11d10",
    "speed": {
      "hover": true,
      "walk": 5,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, petrified",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swarm makes a Bite attack against every target in its spaces."
      },
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., every target in the swarm's space. Hit: 22 (6d6 + 1) piercing damage, or 11 (3d6 + 1) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 (3d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 13 Constitution saving throw reduces poison damage by half and prevents the poisoned condition.",
        "attack_bonus": 3,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Potent Poison",
        "desc": "The death butterfly swarm's poison affects corporeal undead who are otherwise immune to poison."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Weight of Wings",
        "desc": "A creature in a space occupied by the death butterfly swarm has its speed reduced by half, and must succeed on a DC 13 Dexterity saving throw or become blinded. Both effects end when the creature doesn't share a space with the swarm at the end of the creature's turn. If a creature succeeds on the saving throw, it is immune to the swarm's blindness (but not the speed reduction) for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_death-butterfly-swarm/"
  },
  {
    "slug": "death-dog",
    "desc": "A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.",
    "name": "Death Dog",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dog makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Two-Headed",
        "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [
      "Desert",
      "Abyss",
      "Shadowfell",
      "Grassland",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_death-dog/"
  },
  {
    "slug": "death-dog-a5e",
    "desc": "",
    "name": "Death Dog",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 18",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The death dog attacks twice with its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature  it makes a DC 12 Constitution saving throw. On a failure  it becomes infected with a disease. Until this disease is cured  the target is poisoned. While diseased  the target makes a DC 12 Constitution saving throw every 24 hours  reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Two Heads",
        "desc": "The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked."
      }
    ],
    "spell_list": [],
    "page_no": 442,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_death-dog/"
  },
  {
    "slug": "death-shroud-golem",
    "desc": "A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it._  \n**Suffocating Automatons.** A death shroud golem is created from the used burial shroud of a humanoid. Most death shroud golems are stained with dirt, blood, or mold, and a few are covered in even more unsavory substances. Despite their appearance, death shroud golems are sturdy constructs and can take quite a beating. A death shroud golem typically strikes from a hidden location, grappling and suffocating its victim.  \n**Funerary Constructs.** Death shroud golems are normally found guarding tombs or other locations where their appearance wouldn\u2019t arouse suspicion. Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the creature to attack their enemies.  \n**Construct Nature.** A death shroud golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Death Shroud Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "fly": 40,
      "walk": 10,
      "hover": true
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Smothering Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage and the creature is grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the golem can automatically hit the target with its smothering slam but can't use its smothering slam on another target.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Direct Victim",
        "desc": "The death shroud golem forces a creature it is grappling to move up to the creature's speed and make one attack with a melee weapon the creature is holding. If the creature isn't holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The grappled creature can use its reaction and isn't considered blinded or restrained when moving and attacking in this way."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fabric Form",
        "desc": "The golem can move through any opening large enough for a Tiny creature without squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_death-shroud-golem/"
  },
  {
    "slug": "death-vulture",
    "desc": "The putrid stench of death wafts off a grotesquely muscled vulture with glowing green eyes. It opens its mouth in a shrill call, rotting meat dripping from its beak._  \nDeath vultures are giant birds transformed by their diet of undead flesh.  \n**Mutated Monstrosities.** When a giant vulture gorges on undead flesh, the necromantic magic suffused in the meal warps and changes the bird\u2019s body. The vulture\u2019s muscles bulge in odd places, making it stronger and tougher, its eyes burn with green fire, and it reeks of rot, earning these mutated monsters the name \u201cdeath vultures.\u201d The vulture also gains the ability to regurgitate necromantic energy, which can cause the flesh of living creatures to decay and age rapidly.  \n**Massive Meat Appetites.** Death vultures have incredible appetites and are far more willing to attack live prey than other vultures. They have a special taste for rotting flesh, and they use their decaying breath weapon to \u201cseason\u201d their foes with necrotic energy before using their talons and beaks to tear apart their quarry.  \n**Necromancer Neighbors.** Death vultures often form kettles near the lairs of necromancers as they feed on their undead creations. While some necromancers find the birds to be a nuisance, many necromancers feed the vultures, encouraging them to stay. Most death vultures are willing to trade service as guardians of the lairs for food.",
    "name": "Death Vulture",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "fly": 60,
      "walk": 10
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The death vulture makes two attacks: one with its beak and one with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Decaying Breath (Recharge 6)",
        "desc": "The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Awful Stench",
        "desc": "The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn."
      },
      {
        "name": "Keen Sight and Smell",
        "desc": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 81,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_death-vulture/"
  },
  {
    "slug": "death-worm",
    "desc": "",
    "name": "Death Worm",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 9,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 11,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "tremorsense 60', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above)."
      },
      {
        "name": "Spit Poison",
        "desc": "Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detect Life",
        "desc": "Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it."
      },
      {
        "name": "Discharge",
        "desc": "When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning."
      },
      {
        "name": "Dreaming Venom",
        "desc": "iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized."
      },
      {
        "name": "Lightning Arc",
        "desc": "When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 3 hp at the start of its turn if it has at least 1 hp."
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_death-worm/"
  },
  {
    "slug": "death_dog_bf",
    "desc": "",
    "name": "Death Dog",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Multiple Heads,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The death dog makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dual Bark",
        "desc": "The death dog's two heads bark at creatures in two 15-foot cones. Each creature in the area of a cone must succeed on a DC 12 CON save or be deafened until the end of its next turn. If the cones overlap each other, each creature in overlapping cones must make only one save with disadvantage rather than one save for each cone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The death dog is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Multiple Heads",
        "desc": "The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_death-dog/"
  },
  {
    "slug": "death_knight_bf",
    "desc": "",
    "name": "Death Knight",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 140,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 4,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "necrotic,frightened,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 90 ft.",
    "languages": "Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The death knight makes three Greatsword or Necrotic Bolt attacks."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "_Ranged Spell Attack:_ +7 to hit, range 60 ft., one target. _Hit:_ 18 (4d6+4) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Champion's Challenge",
        "desc": "The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon."
      },
      {
        "name": "Soul Drain",
        "desc": "When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.<br>The creature can't be restored to life until the death knight is permanently destroyed."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Disgraced Rejuvenation",
        "desc": "Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died."
      },
      {
        "name": "Magic Resistance",
        "desc": "The death knight has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Undead Nature",
        "desc": "The death knight doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The death knight is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_death-knight/"
  },
  {
    "slug": "deathbutterflyswarm-tob1-2023",
    "desc": "False",
    "name": "Death Butterfly Swarm",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "11d10",
    "speed": {
      "walk": 40,
      "fly": 5
    },
    "strength": 1,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 12 Constitution saving throw. On a failure, it takes 10 (3d6) poison damage and is poisoned until the end of its next turn. On a success, it takes half the damage and isn't poisoned."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Potent Poison",
        "desc": "Undead with resistance or immunity to poison damage or the poisoned condition can be affected by the swarm's poison."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Weight of Wings",
        "desc": "A creature that starts its turn in the swarm's space has its speed halved and must succeed on a DC 12 Dexterity saving throw or become blinded. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_death-butterfly-swarm/"
  },
  {
    "slug": "deathcap-myconid",
    "desc": "_Deathcap flesh ranges from white to pale gray to a warm yelloworange. Their heads resemble fungal caps, often either red with white spots, red at the center with a brown edge, or a bluish-purple tone. Although deathcaps have vicious-looking fanged mouths, they use them only to ingest earth or mineral nutrients._  \n**Mushroom Farmers.** These sentient mushroom folk tend the white forests of fungi in the underworld and are allies of the darakhul. Despite their ominous name, deathcap myconids are chiefly farmers. They cultivate dozens of species of mushrooms anywhere they have water, dung, and a bit of earth or slime in the underworld deeps. For this reason, other races rarely attack them. The ghouls do not eat them, and they cannot be made into darakhul.  \n**Toxic Spores.** Although deathcaps are mostly peaceful, their spores are toxic and sleep-inducing. They make excellent allies in combat because their abilities tend to punish attackers, but they aren\u2019t especially lethal on their own. They use their poison and slumber spores to full effect against living creatures; they typically flee from constructs and undead. They count on their allies (carrion beetles, darakhul, purple worms, dark creepers, or even various devils) to fend off the most powerful foes.  \n**Clones.** Deathcap myconids live in communal groups of related clones. They reproduce asexually, and an elder and its offspring can be nearly identical in all but age. These clone groups are called deathcap rings.  \nMyconids build no huts or towns, but their groups are defined by their crops and general appearance. Indeed, many sages claim that the deathcaps are merely the fruiting, mobile bodies of the forests they tend, and that this is why they fight so ferociously to defend their forests of giant fungi.",
    "name": "Deathcap Myconid",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The myconid uses either its Deathcap Spores or its Slumber Spores, then makes a fist attack."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 1) bludgeoning damage plus 10 (4d4) poison damage.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      },
      {
        "name": "Deathcap Spores (3/day)",
        "desc": "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 3 rounds. While poisoned this way, the target also takes 10 (4d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Slumber Spores (3/day)",
        "desc": "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1 minute. A creature wakes up if it takes damage, or if another creature uses its action to shake it awake."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distress Spores",
        "desc": "When a deathcap myconid takes damage, all other myconids within 240 feet of it sense its pain."
      },
      {
        "name": "Sun Sickness",
        "desc": "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deathcap-myconid/"
  },
  {
    "slug": "deathcapmyconid-tob1-2023",
    "desc": "False",
    "name": "Deathcap Myconid",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8 + 36",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks."
      },
      {
        "name": "Spore-Coated Fist",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Eject Spores",
        "desc": "The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deathcap-myconid/"
  },
  {
    "slug": "deathspeaker",
    "desc": "An ancient man in a tattered cloak with matted hair, cloudy eyes, and a deathly pallor says in a raspy voice, \u201cCome, sit, and listen.\u201d_  \n**Doomsayer.** The deathspeaker appears to be alive, if only barely, but it is an undead menace that attempts to engage people in conversation, eventually cursing the one who listens to it by predicting the listener\u2019s death. The deathspeaker claims to be a seer who is granted glimpses into the future, saying it is there to advise people of the perils they face. Deathspeakers know their appearance can often be unsettling to humanoids, and many use disguises or heavy clothing to obscure their features.  \n**Evil Origins.** Deathspeakers are imparted unlife from gods of trickery and deception. Chosen from people who were charlatans in life, deathspeakers rely on their former tricks to curse the living in the names of their gods.  \n**Cadaver Sprites.** For reasons that aren\u2019t understood, Open Game License",
    "name": "Deathspeaker",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "persuasion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "any languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deathspeaker makes two rake attacks. Alternatively, it can use Necrotic Ray twice."
      },
      {
        "name": "Rake",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Necrotic Ray",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      },
      {
        "name": "Pronounce Death",
        "desc": "The deathspeaker chooses a creature it can see within 30 feet of it that has been reduced to 0 hp. The target must succeed on a DC 13 Constitution saving throw or immediately die. Creatures cursed by the Deathspeak trait have disadvantage on this saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deathspeak",
        "desc": "If the deathspeaker engages at least one creature in conversation for at least 1 minute, it can perform a prophetic display, reading cards, throwing bones, speaking to a crystal ball, or similar. Each creature that can see or hear the prophetic display must succeed on a DC 15 Intelligence saving throw or be cursed with the belief it will soon die. While cursed, the creature has disadvantage on attack rolls and ability checks. The curse lasts until it is lifted by a remove curse spell or similar magic, or until the deathspeaker dies. The deathspeaker can use this trait only on creatures that share at least one language with it."
      }
    ],
    "spell_list": [],
    "page_no": 82,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_deathspeaker/"
  },
  {
    "slug": "deathsworn-elf",
    "desc": "",
    "name": "Deathsworn Elf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 82,
    "hit_dice": "15d8+15",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 10,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Elvish",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The deathsworn makes two melee attacks or four ranged attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+4",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "name": "Longbow"
      },
      {
        "desc": "The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Volley (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The deathsworn can use Disengage as a bonus action.",
        "name": "Archer's Step"
      },
      {
        "desc": "As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.",
        "name": "Death Bolt (3/Day)"
      },
      {
        "desc": "The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.",
        "name": "Keen Hearing and Sight"
      },
      {
        "desc": "The deathsworn's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The deathsworn can take the Hide action as a bonus action.",
        "name": "Stealthy Traveler"
      },
      {
        "desc": "If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
        "name": "Surprise Attack"
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_deathsworn-elf/"
  },
  {
    "slug": "deathweaver",
    "desc": "The black and crimson spider, its fangs dripping a dark poison, uses the two arms beside its fangs to pull a corpse from its tainted web._  \nDeathweavers are spiders who were once subjected to dark rituals and are now infused with necrotic energies. Their carapaces are mottled patterns of black, crimson, and ivory, and two arms flank their fangs.  \n**Allied Evil.** Deathweavers are often found in league with other intelligent, evil creatures. A powerful necromancer or an evil cult might ally with one, using the undead it spawns to bolster their strength in exchange for treasure or favors.  \n**Web Spawn.** The deathweaver\u2019s webs infuse corpses left in them with necrotic energy. A humanoid corpse cocooned in the webbing for 24 hours has a 50 percent chance of rising as a Open Game License",
    "name": "Deathweaver",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 20 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Deep Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deathweaver makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one. If the necrotic damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned this way.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is restrained by webbing and takes 3 (1d6) necrotic damage each round. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). A humanoid slain by this attack rises 24 hours later as a web zombie under the deathweaver's control, unless the humanoid is restored to life or its body is destroyed. The deathweaver can have no more than twelve web zombies under its control at one time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The deathweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the deathweaver knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The deathweaver ignores movement restrictions caused by webbing."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The deathweaver's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch\n3/day each: darkness, ray of enfeeblement\n1/day: vampiric touch"
      }
    ],
    "spell_list": [],
    "page_no": 83,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_deathweaver/"
  },
  {
    "slug": "deathwisp",
    "desc": "_A shadowy figure flickers in and out of view. Its indistinct shape betrays a sylvan ancestry, and its eyes are malevolent blue points of light._  \n**Unnatural Aura.** Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check.  \n**Fey Undead.** A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.  \n**Rift Walkers.** Many deathwisps remain among the shadows, but a few enter the natural world through planar rifts and gates, or by walking along shadow roads between the worlds. Retaining only a trace of their former personality and knowledge, their lost kindness has been replaced with malice.  \n**Devour Breath.** A deathwisp feasts on the breath of living things, and invariably seeks to devour animals and solitary intelligent prey. It is quite intelligent and avoids fights against greater numbers.  \n**Undead Nature.** A deathwisp doesn\u2019t require air, food, drink, or sleep",
    "name": "Deathwisp",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "the languages it knew in life",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (7d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 8,
        "damage_dice": "7d8"
      },
      {
        "name": "Create Deathwisp",
        "desc": "The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target's spirit rises as a wraith in the space of its corpse or in the nearest unoccupied space. This wraith is under the deathwisp's control. The deathwisp can keep no more than five wraiths under its control at one time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flicker",
        "desc": "The deathwisp flickers in and out of sight, and ranged weapon attacks against it are made with disadvantage."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object."
      },
      {
        "name": "Shadow Jump",
        "desc": "A deathwisp can travel between shadows as if by means of dimension door. This magical transport must begin and end in an area with at least some shadow. A shadow fey can jump up to a total of 40 feet per day; this may be a single jump of 40 feet, four jumps of 10 feet each, etc. This ability must be used in 10-foot increments."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Unnatural Aura",
        "desc": "Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check."
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deathwisp/"
  },
  {
    "slug": "deathwisp-tob1-2023",
    "desc": "False",
    "name": "Deathwisp",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 60
    },
    "strength": 6,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Perception": 6,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "the languages it knew in life",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deathwisp makes two Ghostly Pike attacks, or it can make one Ghostly Pike attack and one Life Drain attack."
      },
      {
        "name": "Ghostly Pike",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) force damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Create Specter",
        "desc": "The deathwisp targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. This specter is under the deathwisp's control. The deathwisp can have no more than twelve specters under its control at one time."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "While in shadows, dim light, or darkness, the deathwisp disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flicker",
        "desc": "The deathwisp flickers in and out of sight. Ranged weapon attacks against it are made with disadvantage."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The deathwisp doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deathwisp/"
  },
  {
    "slug": "deep-drake",
    "desc": "_This large, unnerving drake\u2019s glassy black scales have purple undertones. Its features are elongated and almost alien. Black, expressionless eyes stare ahead, and a barbed stinger sits at the end of a long tail._  \n**Friend to Ghouls.** The deep drake has made a niche for itself in subterranean realms, establishing trade with the darakhul and with other races of the underworld. The drakes\u2019 poison ensures the ghouls have replacements when their population dwindles. In return, those underlings who fail their rulers become food for the drake.  \n**Love Darkness.** Life underground has warped the drakes. Whereas most drakes attach themselves to humanoids, these creatures feel much more at home with aberrations and undead. They avoid sunlight and are strictly nocturnal when on the surface.  \n**Few in Number.** A deep drake mates for life with another deep drake when two of these rare creatures meet. A hermaphroditic creature, the drake assumes a gender until it finds a mate, at which time it may change. Once every 10-20 years, the drakes reproduce, resulting in three or four three\u2011foot long, rubbery eggs. Occasionally, subterranean undead or aberrations take these eggs to their cities to train the young drakes. A \u201chousehold drake\u201d is a great status symbol in some deep places, and surface necromancers who have heard of them are often extremely eager to acquire one.  \nDeep drakes are 12 feet long, plus a three-foot long tail, and weigh up to 1,500 pounds. Their coloration makes them ideal predators in the subterranean dark.",
    "name": "Deep Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d10+40",
    "speed": {
      "walk": 50,
      "climb": 30,
      "fly": 100
    },
    "strength": 21,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 9,
      "insight": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Darakhul, Draconic, Undercommon",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack, two claw attacks, and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage. When animate dead is cast on creatures killed by this poison, the caster requires no material components.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "A deep drake blasts forth a crackling 80-foot line of purple-black energy that wracks its victims with pain. This attack deals 35 (10d6) necrotic damage, or half damage with a successful DC 16 Dexterity saving throw. Targets that fail this saving throw must also succeed on a DC 16 Constitution saving throw or become stunned for 1d4 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deep-drake/"
  },
  {
    "slug": "deep-dwarf-soldier-a5e",
    "desc": "",
    "name": "Deep Dwarf Soldier",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12, darkvision 120 ft.",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage  or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated  plus 2 (1d4) damage when Enlarged."
      },
      {
        "name": "Enlarge (2nd-Level; V, S, Concentration)",
        "desc": "The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws  and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack)."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deep Dwarf Resistance",
        "desc": "The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed."
      },
      {
        "name": "Deep Dwarf Magic",
        "desc": "The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability."
      }
    ],
    "spell_list": [],
    "page_no": 493,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_deep-dwarf-soldier/"
  },
  {
    "slug": "deep-gnome-scout-a5e",
    "desc": "",
    "name": "Deep Gnome Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 2,
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Blindness (2nd-Level; V)",
        "desc": "A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure  the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The scout has advantage on Perception checks that rely on hearing or sight."
      },
      {
        "name": "Camouflage",
        "desc": "The scout has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Deep Gnome Resistance",
        "desc": "The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
      },
      {
        "name": "Deep Gnome Magic",
        "desc": "The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability."
      }
    ],
    "spell_list": [],
    "page_no": 491,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_deep-gnome-scout/"
  },
  {
    "slug": "deep-gnome-svirfneblin",
    "desc": "",
    "name": "Deep Gnome (Svirfneblin)",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "gnome",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 16,
    "hit_dice": "3d6+6",
    "speed": {
      "walk": 20
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "investigation": 3,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Gnomish, Terran, Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Poisoned Dart",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stone Camouflage",
        "desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      },
      {
        "name": "Gnome Cunning",
        "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/nondetection/?format=json",
      "https://api.open5e.com/v2/spells/blindnessdeafness/?format=json",
      "https://api.open5e.com/v2/spells/blur/?format=json",
      "https://api.open5e.com/v2/spells/disguise-self/?format=json"
    ],
    "page_no": 315,
    "environments": [
      "Underdark",
      "Caves"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_deep-gnome-svirfneblin/"
  },
  {
    "slug": "deep-one",
    "desc": "Deep Ones With enormous eyes, a wide mouth, and almost no chin, the deep ones are hideous, fishlike folk, often hunched and scaled when encountered in coastal villages.  \n_**Elder Gods.**_ In their fully grown form, the deep ones are an ocean-dwelling race that worships elder gods such as Father Dagon and Mother Hydra, and they dwell in deep water darkness. They\u2019ve intermarried with coastal humans to create human-deep one hybrids.  \n_**Coastal Raiders.**_ The deep ones keep to themselves in isolated coastal villages and settlements in the ocean for long periods, and then turn suddenly, at the command of their patron gods, into strong, relentless raiders, seizing territory, slaves, and wealth all along the coasts. Some deep ones have even founded small kingdoms lasting generations in backwater reaches or distant chilled seas.  \n_**Demand Sacrifices.**_ They demand tolls from mariners frequently; those who do not leave tribute to them at certain islands or along certain straits find the fish escape their nets, or the storms shatter their hulls and drown their sailors. Over time, some seafaring nations have found it more profitable to ally themselves with the deep ones; this is the first step in their patient plans to dominate and rule.",
    "name": "Deep One",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 12,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Common, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "A deep one can breathe air or water with equal ease."
      },
      {
        "name": "Frenzied Rage",
        "desc": "On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage."
      },
      {
        "name": "Lightless Depths",
        "desc": "A deep one is immune to the pressure effects of the deep ocean."
      },
      {
        "name": "Ocean Change",
        "desc": "A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deep-one/"
  },
  {
    "slug": "deep-one-archimandrite",
    "desc": "_Deep Ones With enormous eyes, a wide mouth, and almost no chin, the deep ones are hideous, fishlike folk, often hunched and scaled when encountered in coastal villages._  \n_**Elder Gods.**_ In their fully grown form, the deep ones are an ocean-dwelling race that worships elder gods such as Father Dagon and Mother Hydra, and they dwell in deep water darkness. They\u2019ve intermarried with coastal humans to create human-deep one hybrids.  \n_**Coastal Raiders.**_ The deep ones keep to themselves in isolated coastal villages and settlements in the ocean for long periods, and then turn suddenly, at the command of their patron gods, into strong, relentless raiders, seizing territory, slaves, and wealth all along the coasts. Some deep ones have even founded small kingdoms lasting generations in backwater reaches or distant chilled seas.  \n_**Demand Sacrifices.**_ They demand tolls from mariners frequently; those who do not leave tribute to them at certain islands or along certain straits find the fish escape their nets, or the storms shatter their hulls and drown their sailors. Over time, some seafaring nations have found it more profitable to ally themselves with the deep ones; this is the first step in their patient plans to dominate and rule.",
    "name": "Deep One Archimandrite",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "arcana": 4,
      "perception": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 240 ft., passive Perception 16",
    "languages": "Common, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A deep one archimandrite makes one claw attack and 1 unholy trident attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
      },
      {
        "name": "Unholy Trident",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "A deep one can breathe air or water with equal ease."
      },
      {
        "name": "Frenzied Rage",
        "desc": "On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: bless, revivify, sacred flame, shocking grasp, suggestion\n\n3/day each: charm person, lightning bolt, sanctuary, shatter\n\n1/day each: chain lightning, cone of cold, ice storm"
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "If the deep one archimandrite fails a saving throw, it can count it as a success instead."
      },
      {
        "name": "Lightless Depths",
        "desc": "A deep one hybrid priest is immune to the pressure effects of the deep ocean."
      },
      {
        "name": "Voice of the Archimandrite",
        "desc": "With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly."
      }
    ],
    "spell_list": [],
    "page_no": 74,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deep-one-archimandrite/"
  },
  {
    "slug": "deep-one-hybrid-priest",
    "desc": "Deep Ones With enormous eyes, a wide mouth, and almost no chin, the deep ones are hideous, fishlike folk, often hunched and scaled when encountered in coastal villages.  \n_**Elder Gods.**_ In their fully grown form, the deep ones are an ocean-dwelling race that worships elder gods such as Father Dagon and Mother Hydra, and they dwell in deep water darkness. They\u2019ve intermarried with coastal humans to create human-deep one hybrids.  \n_**Coastal Raiders.**_ The deep ones keep to themselves in isolated coastal villages and settlements in the ocean for long periods, and then turn suddenly, at the command of their patron gods, into strong, relentless raiders, seizing territory, slaves, and wealth all along the coasts. Some deep ones have even founded small kingdoms lasting generations in backwater reaches or distant chilled seas.  \n_**Demand Sacrifices.**_ They demand tolls from mariners frequently; those who do not leave tribute to them at certain islands or along certain straits find the fish escape their nets, or the storms shatter their hulls and drown their sailors. Over time, some seafaring nations have found it more profitable to ally themselves with the deep ones; this is the first step in their patient plans to dominate and rule.",
    "name": "Deep One Hybrid Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "deception": 4,
      "perception": 3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "A deep one priest can breathe air or water with equal ease."
      },
      {
        "name": "Frenzied Rage",
        "desc": "On its next turn after a deep one hybrid priest takes 10 or more damage from a single attack, it has advantage on its melee attacks and adds +4 to spell and claws damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the deep one priest's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: sacred flame, shocking grasp\n\n3/day each: inflict wounds, sanctuary, sleep\n\n1/day each: ice storm, shatter"
      },
      {
        "name": "Lightless Depths",
        "desc": "A deep one hybrid priest is immune to the pressure effects of the deep ocean."
      },
      {
        "name": "Ocean Change",
        "desc": "A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30."
      },
      {
        "name": "Voice of the Deeps",
        "desc": "A deep one priest may sway an audience of listeners with its rolling, droning speech, fascinating them for 5 minutes and making them dismiss or forget what they've seen recently unless they make a successful DC 13 Wisdom saving throw at the end of that period. If the saving throw succeeds, they remember whatever events the deep one sought to erase."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_deep-one-hybrid-priest/"
  },
  {
    "slug": "deep-troll",
    "desc": "This large, lanky creature has limp, slate-colored hair, a long nose, and dark green, rubbery skin. Its legs are disproportionally larger than its upper body, and its limbs are oddly curved._  \nDeep trolls live far underground in the lightless regions seldom tread by people. An offshoot from their cousins on the surface, they have adapted to their environment in some unusual ways. Although they have eyes that can see light normally, their primary means of navigating the darkness is through vibration sense, which they register on their rubbery, sensitive skin.  \n**Malleable.** After these trolls moved underground, their bodies adapted to surviving in the smaller, often cramped caverns. Their bones became soft and malleable, allowing them to access areas deep beneath the surface world. Deep trolls can elongate their limbs and body or squeeze themselves ooze-like through tiny cracks and openings until they emerge into a place large enough to accommodate their natural size.  \n**Tribal.** Deep trolls live in small tribes of seven to fifteen members. They raid in groups, though they can be found alone when hunting or scavenging. They are intelligent enough to communicate, but they are voracious and can rarely be reasoned with when food is present. They prefer to attack anything potentially edible that isn\u2019t part of the tribe and deal with the repercussions later. In rare cases, when confronted with opponents who are clearly more powerful, they can be persuaded to reason and discuss terms. Deep trolls are likely to agree to mutually beneficial terms, such as helping them deal with a common enemy or providing them with something they value.",
    "name": "Deep Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "6d10+30",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 9",
    "languages": "Deep Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deep troll makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Malleable Internal Structure",
        "desc": "Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature."
      },
      {
        "name": "Oozing Body",
        "desc": "When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn't under the deep troll's control, but it views the troll as an ally. The oozing flesh acts on the deep troll's initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a +6 to hit, and it deals 7 (2d6) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore."
      },
      {
        "name": "Regeneration",
        "desc": "The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The deep troll dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_deep-troll/"
  },
  {
    "slug": "deep_gnome_bf",
    "desc": "",
    "name": "Deep Gnome",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 23,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 1,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Gnomish,Terran,Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "War Pick",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
      },
      {
        "name": "Crystalline Dart",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 7 (2d4+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Infused Weapon",
        "desc": "The deep gnome crushes a magic-infused crystal on the end of its war pick. Until the start of the gnome's next turn the war pick is magical and deals an extra 2 (1d4) force damage when the gnome hits with it."
      },
      {
        "name": "Discordant Shatter",
        "desc": "The deep gnome throws a magic-infused crystal at a point it can see within 30 feet of it, shattering the crystal, which emits a rapid series of discordant waves of magic. Each creature within 10 feet of that point must succeed on a DC 12 CON save or be incapacitated until the end of its next turn. A creature sensitive to or proficient in the use of magic, such as a spellcaster, has disadvantage on this save."
      }
    ],
    "reactions": [
      {
        "name": "Crystalline Flash",
        "desc": "When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Gnome Cunning",
        "desc": "The deep gnome has advantage on INT, WIS, and CHA saves against magic."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The deep gnome's Stealth is 17 while in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_deep-gnome/"
  },
  {
    "slug": "deepdrake-tob1-2023",
    "desc": "False",
    "name": "Deep Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d10 + 40",
    "speed": {
      "walk": 80,
      "fly": 30
    },
    "strength": 21,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Athletics": 9,
      "Insight": 6,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "necrotic",
    "condition_immunities": "paralyzed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Darakhul, Draconic, Undercommon",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one Bite attack, two Claw attacks, and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. A poisoned creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 (2d6) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action."
      },
      {
        "name": "Enervating Breath (Recharge 5-6)",
        "desc": "The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deep-drake/"
  },
  {
    "slug": "deepone-tob1-2023",
    "desc": "False",
    "name": "Deep One",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8 + 22",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 12,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Common, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The deep one can breathe air and water."
      },
      {
        "name": "Frenzied Rage",
        "desc": "If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deep-one/"
  },
  {
    "slug": "deeponearchimandrite-tob1-2023",
    "desc": "False",
    "name": "Deep One Archimandrite",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10 + 54",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Arcana": 4,
      "Perception": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold, thunder",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 240 ft., passive Perception 16",
    "languages": "Common, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."
      },
      {
        "name": "Unholy Trident",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage."
      },
      {
        "name": "Jolt",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 14 (3d6 + 4) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."
      },
      {
        "name": "Call of the Archimandrite (1/Day)",
        "desc": "With a ringing shout, the archimandrite magically calls 1d4 reef sharks or 1 swarm of quippers, provided the archimandrite is at least partially submerged in a body of water that can contain the creatures. The called creatures arrive in 1d4 rounds, acting as allies of the archimandrite and obeying its spoken commands. The creatures remain for 1 hour, until the archimandrite dies, or until the archimandrite dismisses them as a bonus action. Each deep one within 1 mile of the archimandrite can hear this call, though these deep ones are under no magical compulsion to make their way toward the archimandrite."
      },
      {
        "name": "Spellcasting",
        "desc": "The deep one archimandrite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: bless, guidance, suggestion, thaumaturgy\n3/day each: charm person, command, sleep\n1/day each: augury, lightning bolt, spirit guardians"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The deep one archimandrite can breathe air and water."
      },
      {
        "name": "Frenzied Rage",
        "desc": "If a deep one archimandrite takes 15 or more damage from a single attack, it has advantage on all attack rolls and gains a +4 bonus to all damage rolls until the end of its next turn. For the duration, it can make one Unholy Trident attack as a bonus action on its turn."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deep-one-archimandrite/"
  },
  {
    "slug": "deeponepriest-tob1-2023",
    "desc": "False",
    "name": "Deep One Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 13,
    "skills": {
      "Athletics": 6,
      "Deception": 5,
      "Perception": 3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deep one priest makes one Claws attack and one Jolting Touch attack."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Jolting Touch",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: guidance, thaumaturgy\n3/day each: command, sleep\n1/day each: spirit guardians"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The deep one priest can breathe air and water."
      },
      {
        "name": "Frenzied Rage",
        "desc": "If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn."
      },
      {
        "name": "Voice of the Deeps",
        "desc": "The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_deep-one-priest/"
  },
  {
    "slug": "deer",
    "desc": "",
    "name": "Deer",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 50
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 370,
    "environments": [
      "Feywild",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_deer/"
  },
  {
    "slug": "deer-a5e",
    "desc": "",
    "name": "Deer",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      },
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The deer has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 442,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_deer/"
  },
  {
    "slug": "deer_bf",
    "desc": "",
    "name": "Deer",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "frightened",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Kick",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 10 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Skittish",
        "desc": "The deer takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_deer/"
  },
  {
    "slug": "degenerate-titan",
    "desc": "_This giant retains a look of daunting power despite its stooped bearing, tattered clothing, and pieces of slapdash armor strapped on wherever it fits._  \n**Haunt Ruins.** The degenerate descendants of once-noble titans haunt the ruins where their cities once flourished. They hunt for any living thing to eat, including each other, and sometimes chase after herds of goats or other animals for miles. While they are easily distracted, they always find their way home unerringly.  \n**Insane and Moody.** Degenerate titans are prone to insanity and unexpected mood shifts. They are fiercely territorial creatures who worship the still-active magical devices of their cities and any surviving statuary as if they were gods. Their lairs are filled with items scavenged from the city. These collections are a hodgepodge of dross and delight, as the degenerate titans are not intelligent enough to discern treasure from trash.  \n**Primal Power.** Degenerate titans cannot command magical words of power, but they have tapped into the earth's latent mystic power to generate strange geomancy. These devolved misfits may have lost most of their former gifts, but what remains are primal powers that tap, without subtlety or skill, into the fundamental building blocks of magic.",
    "name": "Degenerate Titan",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "crude armored coat",
    "hit_points": 161,
    "hit_dice": "14d12+70",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "intimidation": 1,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Titan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The degenerate titan makes two greatclub attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "3d8"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "4d10"
      },
      {
        "name": "Earthstrike (Recharge 4-6)",
        "desc": "The degenerate titan slams his fists onto the ground, creating a shockwave in a line 60 feet long and 10 feet wide. Each creature in the line takes 35 (10d6) force damage and is flung up 20 feet away from the titan and knocked prone; a successful DC 18 Dexterity saving throw halves the damage and prevents the creature from being flung or knocked prone. A creature that's flung against an unyielding object such as a wall or floor takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If it collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage (1d6 bludgeoning per 10 feet) and be knocked prone."
      },
      {
        "name": "Shout of the Void (Recharge 4-6)",
        "desc": "The degenerate titan utters a scream that rends reality in a 30-foot cone. Any ongoing spell or magical effect of 3rd level or lower in the area ends. For every spell or effect of 4th level or higher in the area, the degenerate titan makes a Constitution check against DC (10 + the level of the spell or effect). On a success, the spell or effect ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The degenerate titan has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_degenerate-titan/"
  },
  {
    "slug": "degeneratetitan-tob1-2023",
    "desc": "False",
    "name": "Degenerate Titan",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 12,
    "armor_desc": "armor scraps",
    "hit_points": 161,
    "hit_dice": "14d12 + 70",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Intimidation": 4,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The degenerate titan can use its Reality-Bending Shout. It then makes three Greatclub attacks or two Rock attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage."
      },
      {
        "name": "Reality-Bending Shout",
        "desc": "The degenerate titan utters a scream that vibrates the fabric of reality around one creature it can see within 30 feet of it. The titan can attempt to end one magical effect of its choice of 3rd level or lower on the target. This effect works like the dispel magic spell, except the titan must always make an ability check. The titan's ability check for this is +4."
      },
      {
        "name": "Earthstrike (Recharge 5-6)",
        "desc": "The degenerate titan slams its fists onto the ground, creating a shockwave in a 60-foot line that is 10 feet wide. Each creature in the line must make a 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) force damage and is flung 20 feet away from the titan and knocked prone, as the earth buckles and tosses the creature. On a success, a creature takes half the damage and isn't flung or knocked prone. If a flung creature strikes a solid surface, the creature takes 3 (1d6) bludgeoning damage for every 10 feet it was flung. If the creature is flung at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The degenerate titan has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 362,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_degenerate-titan/"
  },
  {
    "slug": "demilich-a5e",
    "desc": "",
    "name": "Demilich",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 159,
    "hit_dice": "29d4+87",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 24,
    "constitution": 16,
    "intelligence": 24,
    "wisdom": 22,
    "charisma": 20,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 13,
    "wisdom_save": 12,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "arcana": 13,
      "perception": 12,
      "stealth": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison, psychic; damage from nonmagical weapons",
    "condition_immunities": "charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned",
    "senses": "truesight 60 ft., passive Perception 22",
    "languages": "understands the languages it knew in life but doesnt speak",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Devour Soul",
        "desc": "The demilich targets one creature within 120 feet  forcing it to make a DC 17 Wisdom saving throw. On a success  or if all the large soul gems on the demilichs skull are occupied  the creature takes 40 necrotic damage  and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull  the demilich regains 40 hit points  and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull  visible as a tiny  creature-shaped mote of light. While its soul is trapped  a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed  the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours."
      },
      {
        "name": "A demilich begins combat with one or two empty soul gems",
        "desc": ""
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The demilich can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cranial Transposition",
        "desc": "The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it."
      },
      {
        "name": "Dust Storm (Costs 2 Actions)",
        "desc": "The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed."
      },
      {
        "name": "Ringing Laugh (Costs 2 Actions)",
        "desc": "Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn."
      },
      {
        "name": "Telekinesis",
        "desc": "The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Avoidance",
        "desc": "If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
      },
      {
        "name": "Legendary Resistance (5/Day)",
        "desc": "If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters."
      },
      {
        "name": "Undead Nature",
        "desc": "A demilich doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 62,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_demilich/"
  },
  {
    "slug": "demilich-mastermind-a5e",
    "desc": "",
    "name": "Demilich Mastermind",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 319,
    "hit_dice": "58d4+174",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 24,
    "constitution": 16,
    "intelligence": 24,
    "wisdom": 22,
    "charisma": 20,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 13,
    "wisdom_save": 12,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "arcana": 13,
      "perception": 12,
      "stealth": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison, psychic; damage from nonmagical weapons",
    "condition_immunities": "charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned",
    "senses": "truesight 60 ft., passive Perception 22",
    "languages": "understands the languages it knew in life but doesnt speak",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Devour Soul",
        "desc": "The demilich targets one creature within 120 feet  forcing it to make a DC 17 Wisdom saving throw. On a success  or if all the large soul gems on the demilichs skull are occupied  the creature takes 40 necrotic damage  and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull  the demilich regains 40 hit points  and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull  visible as a tiny  creature-shaped mote of light. While its soul is trapped  a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed  the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours."
      },
      {
        "name": "A demilich mastermind begins combat with up to four empty soul gems",
        "desc": ""
      }
    ],
    "bonus_actions": null,
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The demilich can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cranial Transposition",
        "desc": "The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it."
      },
      {
        "name": "Dust Storm (Costs 2 Actions)",
        "desc": "The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed."
      },
      {
        "name": "Ringing Laugh (Costs 2 Actions)",
        "desc": "Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn."
      },
      {
        "name": "Telekinesis",
        "desc": "The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Avoidance",
        "desc": "If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
      },
      {
        "name": "Legendary Resistance (5/Day)",
        "desc": "If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters."
      },
      {
        "name": "Undead Nature",
        "desc": "A demilich doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 63,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_demilich-mastermind/"
  },
  {
    "slug": "demon-balbazu",
    "desc": "",
    "name": "Demon, Balbazu",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 10,
      "swim": 20
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "understands Abyssal but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) piercing damage and it attaches to target. While attached balbazu doesn't attack. Instead at start of each of balbazu's turns target loses 10 (2d6+3) hp from blood loss. When balbazu first attaches to the target and each time target loses hp from blood loss target unaware of the attack (and balbazu if it is invisible). Target is still aware of the hp loss but it feels no pain from the attack. (DC 11 Con target is aware of the attack and balbazu and doesn't need to continue making this save while it remains attached to it.) Regains hp equal to half hp of blood it drains. Balbazu can detach itself by spending 5 ft. of its move. A creature that is aware of the balbazu including the target can use its action to detach the balbazu."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aquatic Invisibility",
        "desc": "Invisible while fully immersed in water."
      },
      {
        "name": "Blood Reservoir",
        "desc": "Stores drained blood within itself. Each time it causes blood loss to a creature its Blood Reservoir increases by amount equal to hp of blood it drained from the creature."
      },
      {
        "name": "Demon Food",
        "desc": "A demon within 5 ft. of it and that isn't another balbazu can use a bonus action to reduce the Blood Reservoir by up to 10 regaining hp equal to that amount as it drinks blood from the reservoir."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-balbazu/"
  },
  {
    "slug": "demon-inciter",
    "desc": "",
    "name": "Demon, Inciter",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Abyssal, Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage."
      },
      {
        "name": "Inspire Violence (Recharge 5-6)",
        "desc": "Wispers to a creature within 5 ft. of it that can hear it stoking paranoia and hatred. The creature must make DC 13 Cha save or it uses its next action to make one attack vs. a creature that both target and inciter demon can see. A creature immune to being charmed isn't affected by inciter demon's Inspire Violence."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Aura of Distrust",
        "desc": "Radiates a psychic aura that causes creatures to doubt intentions of their friends. Each creature within 30' of inciter that isn't a Fiend has disadvantage on Wis (Insight) checks. When a creature enters aura's area for the first time on a turn or starts its turn there that creature: DC 13 Cha save. Fail: any spell cast by creature can't affect allies or friendly creatures including spells already in effect such as bless while it remains in the aura. In addition creature can't use Help action or accept assistance from a friendly creature including assistance from spells such as bless or cure wounds while it remains in aura."
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-inciter/"
  },
  {
    "slug": "demon-kogukhpak",
    "desc": "",
    "name": "Demon, Kogukhpak",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 262,
    "hit_dice": "21d12+126",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 30,
    "dexterity": 11,
    "constitution": 23,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 1,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; nonmagic B/P/S attacks",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120', passive Perception 13",
    "languages": "understand Abyssal but can't speak",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Gores or three Spit Fires."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, 5 ft., one target, 19 (2d8+10) bludgeoning damage + 9 (2d8) fire and target is grappled (escape DC 18). Until the grapple ends the target is restrained kogukhpak can automatically hit target with its Bite and kogukhpak can't make Bite attacks vs. other targets."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 37 (5d10+10) piercing damage."
      },
      {
        "name": "Spit Fire",
        "desc": "Ranged Spell Attack: +11 to hit, 120 ft., one target, 32 (6d8+5) fire."
      },
      {
        "name": "Devastating Leap (Recharge 6)",
        "desc": "Leaps up to 30' and lands on its feet in a space it can see. Each creature in the space or within 5 ft. of it when it lands: 72 (16d8) bludgeoning damage and knocked prone (DC 20 Str half damage not prone and if in kogukhpak's space can choose to be pushed 5 ft. back or to side of kogukhpak). Creature in kogukhpak's space that chooses not to be pushed suffers consequences of failed save."
      },
      {
        "name": "Fire Breath (Recharge 6)",
        "desc": "Exhales fire in a 90' cone. Each creature in that area: 70 (20d6) fire (DC 20 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "Takes 20 radiant when it starts its turn in sunlight. If in sunlight: disadvantage on attacks/ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 109,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-kogukhpak/"
  },
  {
    "slug": "demon-leech",
    "desc": "",
    "name": "Demon, Leech",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; nonmagic B/P/S attacks",
    "damage_immunities": "acid, poison ",
    "condition_immunities": "poisoned, prone",
    "senses": "darkvision 90', passive Perception 11",
    "languages": "Abyssal, telepathy 120'",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Tentacle Bites or two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Tentacle Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage and 4 (1d8) necrotic and demon can attach its tentacle to target. Has two tentacles each of which can attach to only one target. While tentacle is attached demon can't use that tentacle to make Tentacle Bites target is restrained and demon doesn't attack with it. Instead at start of each of demon's turns each creature with tentacle attached loses 11 (2d6+4) hp due to blood loss and demon gains equal temp hp equal. Demon can add temp hp gained from this attack together and can add it to temp hp gained from Release Swarm. Demon's temp hp can't exceed half its hp max. Demon can detach one or both tentacles as a bonus action. A creature including target can use its action to detach demon's tentacle by succeeding on a DC 17 Str check."
      },
      {
        "name": "Release Swarm (Recharge 5-6)",
        "desc": "Shakes loose dozens of leeches creating a leech swarm. Swarm acts as ally of demon and obeys its spoken commands. Swarm remains for 1 min until demon dies or until demon dismisses it as a bonus action. If demon is within 5 ft. of the swarm it can use its action to consume the swarm gaining temp hp equal to swarm's current hp. It can add temp hp gained this way with temp hp from Tentacle Bite. Demon's temp hp can't exceed half its hp max. Can have only one swarm active at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent the location of creatures that aren't Constructs or Undead within 30' of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 110,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-leech/"
  },
  {
    "slug": "demon-maha",
    "desc": "",
    "name": "Demon, Maha",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 178,
    "hit_dice": "21d8+84",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": 8,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning; nonmagic B/P/S attacks",
    "damage_immunities": "cold, poison ",
    "condition_immunities": "poisoned",
    "senses": "truesight 120', passive Perception 13",
    "languages": "Abyssal, telepathy 120'",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claws. If maha hits one creature with two Claws target: DC 17 Wis save or chuckle until end of its next turn. While chuckling creature can't speak coherently can't cast spells with verbal components and has disadvantage on attacks with weapons that use Str or Dex."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) cold."
      },
      {
        "name": "Deadly Laughter (Recharge 5-6)",
        "desc": "It chuckles giggles and chortles at nearby creatures. Each creature within 30' of it: 42 (12d6) psychic drops what it is holding and laughs for 1 min (DC 17 Wis half damage and doesn't drop what it is holding or laugh). While laughing a creature is incapacitated can't speak coherently and takes 7 (2d6) psychic at start of each of its turns. A laughing creature can re-save at end of each of its turns success ends effect on itself. If a creature dies while laughing its face turns pale blue and displays a wide grin."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frozen Aura",
        "desc": "When a creature enters space within 30' of maha or starts its turn there that creature: DC 17 Con save or have its speed reduced by 10 ft. until it starts its turn outside aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Snow Camouflage",
        "desc": "Advantage on Dex (Stealth) made to hide in snowy or icy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-maha/"
  },
  {
    "slug": "demon-vetala",
    "desc": "",
    "name": "Demon, Vetala",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d8+60",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "Abyssal, Common, telepathy 120'",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Raise Corpse",
        "desc": "One Humanoid corpse it can see within 30' of it rises as a skeleton or zombie (vetala's choice) under vetala's control."
      }
    ],
    "bonus_actions": [
      {
        "name": "Command Corpse",
        "desc": "Commands one Undead under its control that it can see to make a weapon attack as reaction. If so has advantage."
      }
    ],
    "reactions": [
      {
        "name": "Corpse Detonation",
        "desc": "When Undead under its control is reduced to 0 hp vetala can force it to explode. Each creature that isn't Undead or vetala within 5 ft. of exploding Undead: 10 (3d6) bludgeoning damage (if zombie) or slashing (if skeleton) damage and 5 (2d4) poison (DC 15 Dex half)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corpse Stride",
        "desc": "Once on its turn use 10 ft. of move to step magically into one corpse/Undead within reach and emerge from 2nd within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd."
      },
      {
        "name": "Graveyard Walker",
        "desc": "Difficult terrain composed of tombstones grave dirt corpses or other objects or features common to graveyards and necropolises doesn't cost it extra move and it can move through graveyard objects and structures (ex: sarcophagus mausoleum) as if difficult terrain. It takes 5 (1d10) force if it ends turn inside object."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Master of Undeath",
        "desc": "Humanoid it kills or Undead it controls rises in 1 min as skeleton/zombie (vetala's choice) unless Humanoid restored to life or body destroyed. Max 20 total under its control at a time."
      },
      {
        "name": "Shepherd of Death",
        "desc": "When an Undead under the vetala's control hits with any weapon the weapon deals an extra 4 (1d8) necrotic."
      }
    ],
    "spell_list": [],
    "page_no": 112,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_demon-vetala/"
  },
  {
    "slug": "derendian-moth-abomination",
    "desc": "The creature\u2019s multicolored moth wings slow to a flutter as it lands. The tentacles surrounding its mouth wriggle at the prospect of a new meal._  \n**Cursed Origins.** A dark tree resides in the depths of a forest where the veil between the Material and Shadow Realms is thin. Once a year, a heart-shaped growth on the tree beats, imbuing a nearby creature with shadow. The creature grows in size and power and becomes the tree\u2019s avatar in the mortal world. It spends its short life tending to and protecting its parent and the other shadow-touched trees of the forest.",
    "name": "Derendian Moth Abomination",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "20d12+80",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, necrotic",
    "condition_immunities": "frightened",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Derendian moth abomination makes a number of tentacle attacks equal to the number of tentacles it currently possesses, and one beak attack."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "1d8+1"
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d10) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10"
      },
      {
        "name": "Wings of the Primal Tender (1/Day)",
        "desc": "The Derendian moth abomination teleports to an unoccupied location within 100 feet, leaving a shimmering outline of its wings in its former location. The shimmering wings flap violently before exploding in a rainbowcolored dust cloud covering a 60-foot radius. Any creature caught in the dust cloud must make a successful DC 16 Wisdom saving throw or be reduced to 0 hit points. Creatures reduced to 0 hit points from this effect regenerate 10 hit points at the beginning of their next three turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The Derendian moth abomination can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\u2019s turn. Spent legendary actions are regained at the start of each turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The abomination makes a Perception check."
      },
      {
        "name": "Pursue",
        "desc": "The abomination moves its flying speed."
      },
      {
        "name": "Lay Eggs (Costs 2 Actions)",
        "desc": "The Derendian moth abomination ejects a sticky mass of eggs within 5 feet of itself. At the beginning of the abomination's next turn, the eggs hatch as a swarm of insects that attacks the abomination's enemies."
      }
    ],
    "special_abilities": [
      {
        "name": "Antennae",
        "desc": "The Derendian moth abomination has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Assimilation",
        "desc": "The Derendian moth abomination has six tentacles. Whenever it takes 30 or more damage in a single turn, one of its tentacles is shorn from its body. Whenever a non-undead creature drops to 0 hit points within 200 feet of the Derendian moth abomination, it can use its reaction to sprout one additional tentacle, up to a maximum of ten. Additional tentacles atrophy after one day."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Derendian moth abomination fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Weapons",
        "desc": "The Derendian moth abomination's weapon attacks are magical."
      },
      {
        "name": "Unbound",
        "desc": "The Derendian moth abomination's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the moth's speed nor cause it to be paralyzed or restrained."
      }
    ],
    "spell_list": [],
    "page_no": 96,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_derendian-moth-abomination/"
  },
  {
    "slug": "derro-abysswalker",
    "desc": "",
    "name": "Derro, Abysswalker",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 112,
    "hit_dice": "15d6+60",
    "speed": {
      "walk": 25
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 7,
    "charisma": 17,
    "strength_save": 3,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 6,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 11",
    "languages": "Abyssal, Common, Dwarvish, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Insanity",
        "desc": "Advantage on saves vs. being charmed or frightened."
      },
      {
        "name": "Poisonous Vapors",
        "desc": "When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_derro-abysswalker/"
  },
  {
    "slug": "derro-explorer",
    "desc": "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._  \nDeep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.  \n**Assassins for Hire.** Derro outposts can be found in the slums of many surface cities.",
    "name": "Derro Explorer",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "any non-good alignment",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 3,
      "perception": 3,
      "stealth": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Dwarvish, Undercommon",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cavern Traveler",
        "desc": "Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn't cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain."
      },
      {
        "name": "Humanoid Hunter",
        "desc": "When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type."
      },
      {
        "name": "Insanity",
        "desc": "The derro has advantage on saving throws against being charmed or frightened."
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_derro-explorer/"
  },
  {
    "slug": "derro-fetal-savant",
    "desc": "_This creature resembles a blue-skinned dwarven infant, no older than a year. Its limbs flail and its head lolls with an obvious lack of coordination, and it screams incessantly._  \nOf the madness and insanity that resonates so strongly in derro society, perhaps none is so twisted as these premature infants, born insane and destined to lead their people further into madness. These derro are known as fetal savants.  \n**Soul Swapping.** Only the rarest of derro are born with the ability to exchange souls with other creatures, and when discovered, the babbling infants are treated with maddened reverence.  \n**Carried into Battle.** Placed in small, intricately wrought pillowed cages and borne aloft on hooked golden staves, the wild-eyed newborns are used to sow madness and confusion among enemy ranks.  \n**Fear the Sun.** Fetal savants hate and fear all bright lights.",
    "name": "Derro Fetal Savant",
    "size": "Tiny",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "cage",
    "hit_points": 2,
    "hit_dice": "4d4-8",
    "speed": {
      "walk": 5
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 6,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 7,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Babble",
        "desc": "The sight of potential host bodies so excites the fetal savant that it babbles and giggles madly and childishly, creating an insanity effect. All sane creatures that start their turns within 60 feet of the fetal savant must succeed on a DC 13 Charisma saving throw or be affected by confusion (as the spell) for 1d4 rounds. This is a psychic effect. Creatures that successfully save cannot be affected by the same fetal savant's babbling for 24 hours. This action cannot be taken when the fetal savant is using Soul Exchange."
      },
      {
        "name": "Soul Exchange",
        "desc": "As an action, the fetal savant can attempt to take control of a creature it can see within 90 feet, forcing an exchange of souls as a magic jar spell, using its own body as the container. The fetal savant can use this power at will, but it can exchange souls with only one other creature at a time. The victim resists the attack with a successful DC 13 Charisma saving throw. A creature that successfully saves is immune to the same fetal savant's soul exchange for 24 hours. If the saving throw fails, the fetal savant takes control of the target's body and ferociously attacks nearby opponents, eyes blazing with otherworldly light. As an action, the fetal savant can shift from its host body back to its own, if it is within range, returning the victim's soul to its own body. If the host body or fetal savant is brought to 0 hit points within 90 feet of each other, the two souls return to their original bodies and the creature at 0 hit points is dying; it must make death saving throws until it dies, stabilizes, or regains hit points, as usual. If the host body or fetal savant is slain while they are more than 90 feet apart, their souls cannot return to their bodies and they are both slain. While trapped in the fetal savant's withered body, the victim is effectively paralyzed and helpless."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Enchanted Cage",
        "desc": "The iron cage that holds the fetal savant provides cover for the creature. The cage (AC 19, 10 hp) is considered an equipped object when borne by a derro and cannot be attacked directly. In addition, the cage protects the occupant from up to 20 spell levels of spells 4th level or lower but provides no protection to those outside of the cage. Spells of level 5 or higher take full, normal effect against the cage and its occupant. Once the cage protects against 20 or more spell levels it is rendered non-magical. If exposed to direct sunlight for over one hour of cumulative time it is destroyed."
      },
      {
        "name": "Madness",
        "desc": "A derro fetal savant's particular madness grants it immunity to psychic effects. It cannot be restored to sanity by any means short of a wish spell or comparable magic. A derro fetal savant brought to sanity gains 4 points of Wisdom and loses 6 points of Charisma."
      },
      {
        "name": "Vulnerability to Sunlight",
        "desc": "A derro fetal savant takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1/day spent underground or otherwise sheltered from the sun."
      }
    ],
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_derro-fetal-savant/"
  },
  {
    "slug": "derro-guard",
    "desc": "The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._  \nDeep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.  \n**Assassins for Hire.** Derro outposts can be found in the slums of many surface cities.",
    "name": "Derro Guard",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "any non-good alignment",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 5,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 7",
    "languages": "Common, Dwarvish, Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Aklys",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aklys Thrower",
        "desc": "If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target."
      },
      {
        "name": "Magic Resistance",
        "desc": "The derro has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_derro-guard/"
  },
  {
    "slug": "derro-hellforged",
    "desc": "",
    "name": "Derro, Hellforged",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 112,
    "hit_dice": "15d6+60",
    "speed": {
      "walk": 25
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 7,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 11",
    "languages": "Common, Dwarvish, Infernal, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Battleaxe or Hurl Hellfire attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands + 7 (2d6) fire."
      },
      {
        "name": "Hurl Hellfire",
        "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (3d6+2) fire. If target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire target takes 5 (1d10) fire at start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Voice of Authority (Recharge 5-6)",
        "desc": "When a creature hits hellforged with an attack hellforged shrieks a one-word command. Attacker must make DC 15 Wis save or carry out this command on its next turn. This reaction works like the command spell except the attacker doesn't have to understand the hellforged's language. Hellforged must see the attacker and be able to speak to use this reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Insanity",
        "desc": "Advantage on saves vs. being charmed or frightened."
      },
      {
        "name": "Hellfire Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 2d6 fire (included below)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_derro-hellforged/"
  },
  {
    "slug": "derro-shadow-antipaladin",
    "desc": "_This blue-skinned creature resembles a stunted dwarf. Its eyes are large and its hair wild, and both are colorless. The expression on its face is a terrible rictus of madness and hate._  \nAll derro are mad, but some devote their very souls to the service of insanity. They embrace the powers of darkness and channel shadow through their minds to break the sanity of any creatures they encounter. Derro shadow antipaladins are the elite servants of gods like Nyarlathotep and the Black Goat of the Woods.  \n**Herald of Madness.** The derro shadow antipaladin is insanity personified. Despite being called paladins, these unhinged creatures aren\u2019t swaggering warriors encased in steel or their dark reflections. Instead, a shadow antipaladin serves as a more subtle vector for the madness of its patron. They are masters of shadow magic and stealth who attack the faith of those who believe that goodness can survive the approaching, dark apotheosis. Death, madness, and darkness spread in the shadow antipaladin\u2019s wake.",
    "name": "Derro Shadow Antipaladin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "breastplate and shield",
    "hit_points": 82,
    "hit_dice": "11d6+44",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 5,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": 5,
    "perception": 0,
    "skills": {
      "perception": 0,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Derro, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The derro makes two scimitar attacks or two heavy crossbow attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target, Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10"
      },
      {
        "name": "Infectious Insanity (Recharge 5-6)",
        "desc": "The derro chooses a creature it can see within 30 feet and magically assaults its mind. The creature must succeed on a DC 13 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasive",
        "desc": "Against effects that allow a Dexterity saving throw for half damage, the derro takes no damage on a successful save, and only half damage on a failed one."
      },
      {
        "name": "Insanity",
        "desc": "The derro has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Magic Resistance",
        "desc": "The derro has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shadowstrike",
        "desc": "The derro's weapon attacks deal 9 (2d8) necrotic damage (included in its Actions list)."
      },
      {
        "name": "Spellcasting",
        "desc": "the derro is a 5th level spellcaster. Its spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). The derro has the following paladin spells prepared:\n\n1st level (4 slots): hellish rebuke, inflict wounds, shield of faith, wrathful smite\n\n2nd level (2 slots): aid, crown of madness, darkness, magic weapon"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the derro shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 93,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_derro-shadow-antipaladin/"
  },
  {
    "slug": "derro-shadowseeker",
    "desc": "This blue-skinned creature wears leather armor smeared with blood and filth, though the dagger it wields is immaculate. Its milky eyes complement equally white hair, which sprouts chaotically from its head. Its movements are twitchy and unpredictable.  \n_**Erratic Combatants.**_ Derro shadowseekers manifest their insanity in their physicality. They seem to have a continual series of muscle spasms that control their movements. Their apparent randomness is distracting to their foes, which enables them to better land killing blows. The bafflement they cause in combat also allows them to move about the battlefield without heed for their safety, as practiced blows fail to land on them.  \n_**Unreliable Allies.**_ Shadowseekers are aware they are more effective when allying with other creatures, but they detest working with others. If a situation forces shadowseekers to work with allies, they often mock their ostensible partners and work to maneuver their allies into unfavorable positions. A squabbling group of shadowseekers invokes a bewildering array of threats and ridicule that often throws off their foes.",
    "name": "Derro Shadowseeker",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "studded leather",
    "hit_points": 112,
    "hit_dice": "15d6+60",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 7,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 1,
    "skills": {
      "acrobatics": 8,
      "perception": 1,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common, Dwarvish, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The derro shadowseeker makes three melee attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d4+5"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Maddening Convulsions (Recharge 5-6)",
        "desc": "The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a DC 15 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Erratic Movement",
        "desc": "The shadowseeker can take the Disengage or Hide action as a bonus action on each of its turns. In addition, opportunity attacks against the shadowseeker are made with disadvantage."
      },
      {
        "name": "Evasion",
        "desc": "If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shadowseeker has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The shadowseeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn't incapacitated and the shadowseeker doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 98,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_derro-shadowseeker/"
  },
  {
    "slug": "derro-voidwarped",
    "desc": "",
    "name": "Derro, Voidwarped",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 120,
    "hit_dice": "16d6+64",
    "speed": {
      "walk": 25,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 5,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": -3,
    "skills": {
      "perception": -3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic; nonmagic B/P/S attacks",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 10",
    "languages": "Common, Dwarvish, Undercommon, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Shortswords and one Void Tendril attack."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force."
      },
      {
        "name": "Void Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
      },
      {
        "name": "Void Speech Rant (Recharge 5-6)",
        "desc": "Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Insanity",
        "desc": "Advantage on saves vs. being charmed or frightened."
      },
      {
        "name": "Mortal Void Traveler",
        "desc": "Doesn't require air or ambient pressure."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      },
      {
        "name": "Void-Touched Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_derro-voidwarped/"
  },
  {
    "slug": "desert-giant",
    "desc": "_The towering woman rises up from the desert sand. Her pale brown robe almost perfectly matches the gritty terrain, and her roughly textured skin is a rich walnut brown._  \nDesert giants live in arid wastelands that were once a thriving giant empire. Their rich brown skin is rough-textured, and they dress in light robes matching the color of the sand, accented (when they aren\u2019t trying to blend in) with brightly colored head cloths and sashes. Beneath their robes, the desert giants paint or tattoo their skin with intricate designs in a riot of colors that outsiders rarely see.  \n**Wandering Legacy.** Desert giants subsist in the scorching wastes by moving from oasis to oasis. They follow herds of desert animals that they cultivate for milk, meat, and hides, and they shun most contact with settled people. They can survive the blazing heat of the high summer, because desert giants know secret ways with relatively plentiful water and the location of cool, shaded caverns.  \nWhile in ages past the desert giants lived in stationary settlements and cities, the fall of their ancient empire drove them into the dunes. The truth behind their nomadic lifestyle is a sore spot; should any outsider learn the truth, the desert giants stop at nothing to permanently silence the inquisitive soul.  \n**Keepers of the Past.** Over time, wandering desert giants amass vast knowledge of ruins and relics scattered across and beneath their homeland. On rare occasions that the tribes require something of outsiders, this information is their most valuable commodity. Relics of the past, or simply the location of unplundered ruins, can purchase great advantage for the tribe.  \nThe designs the giants painstakingly inscribe on their bodies tell a tale that, if woven together correctly, reveals an entire tribe\u2019s collected discoveries. For this reason, the desert giants hold the bodies of their dead in sacred esteem. They go to extraordinary lengths to recover their dead, so they can divide the knowledge held on the deceased\u2019s skin among other tribe members. In the cases of desert giant elders, this hidden writing may be equivalent to spell scrolls.",
    "name": "Desert Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12+84",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 13,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 4,
      "survival": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 18",
    "languages": "Common, Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two falchion attacks."
      },
      {
        "name": "Falchion",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "6d4"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sand Camouflage",
        "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain."
      },
      {
        "name": "Wasteland Stride",
        "desc": "The giant ignores difficult terrain caused by sand, gravel, or rocks."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_desert-giant/"
  },
  {
    "slug": "desert-slime",
    "desc": "",
    "name": "Desert Slime",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, fire",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage + 10 (3d6) acid."
      },
      {
        "name": "Mire",
        "desc": "One creature in slime's space must make a DC 13 Dex save. If a creature fails the save by 5+ it is restrained and knocked prone. Otherwise creature that fails the save is restrained and slime steadily creeps up the creature dissolving and consuming its flesh. The restrained creature must re-save at end of each of turns being pulled prone on a failure. A restrained creature takes 10 (3d6) acid at start of each of slime's turns. If restrained creature is also prone it is unable to breathe or cast spells with verbal components. Slime can have only one creature mired at a time and a mired creature moves with the slime when it moves. A creature including a restrained target can take its action to pull the restrained creature out of the slime by succeeding on a DC 13 Str check. The creature making the attempt takes 10 (3d6) acid."
      }
    ],
    "bonus_actions": [
      {
        "name": "Surging Sands (Recharge 4-6)",
        "desc": "Takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary sand."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Sandy Ooze",
        "desc": "Can occupy another creature's space and vice versa. Its space is difficult terrain for creatures traveling through it."
      }
    ],
    "spell_list": [],
    "page_no": 115,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_desert-slime/"
  },
  {
    "slug": "desert-troll",
    "desc": "",
    "name": "Desert Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "burrow": 30,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The desert troll makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The desert troll has advantage on Dexterity (Stealth) checks made to hide in desert terrain.",
        "name": "Desert Camouflage"
      },
      {
        "desc": "If the desert troll burrows at least 15 feet straight toward a creature, it can burst out of the ground, harming those above it. Each creature in its space when it erupts must make a DC 16 Strength saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, is pushed out of the troll's space, and is knocked prone. On a success, the creature takes half the damage and is pushed out of the troll's space, but isn't knocked prone.",
        "name": "Erupt"
      },
      {
        "desc": "The desert troll has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The troll regains 10 hp at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      },
      {
        "desc": "The desert troll takes 1 acid damage for every 5 feet it moves in water or for every gallon of water splashed on it.",
        "name": "Water Susceptibility"
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_desert-troll/"
  },
  {
    "slug": "desertgiant-tob1-2023",
    "desc": "False",
    "name": "Desert Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12 + 84",
    "speed": {
      "walk": 40
    },
    "strength": 27,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 13,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 18,
    "skills": {
      "Perception": 8,
      "Stealth": 4,
      "Survival": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "passive Perception 18",
    "languages": "Common, Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two Falchion attacks."
      },
      {
        "name": "Falchion",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Desert Walk",
        "desc": "Difficult terrain composed of sand or gravel doesn't cost the desert giant extra movement."
      },
      {
        "name": "Sand Camouflage",
        "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_desert-giant/"
  },
  {
    "slug": "despair-and-anger",
    "desc": "",
    "name": "Despair And Anger",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 161,
    "hit_dice": "17d10+68",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, radiant",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, frightened, prone, stunned",
    "senses": "truesight 60', passive Perception 17",
    "languages": "all, telepathy 120'",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Blazing Fist or Shadow Tendrils or 3 Divine Bolts."
      },
      {
        "name": "Blazing Fist (Anger Only)",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 7 (2d6) fire and 7 (2d6) radiant."
      },
      {
        "name": "Shadow Tendril (Despair Only)",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) necrotic and target is grappled (escape DC 16). Until this grapple ends target is restrained. Despair and anger has three shadow tendrils each of which can grapple only one target. At start of each of despair and anger's turns each creature grappled by it takes 7 (2d6) necrotic and despair and anger regains hp equal to half the total necrotic dealt."
      },
      {
        "name": "Divine Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 22 (4d8+4) necrotic (if despair is active) or radiant (if anger is active)."
      },
      {
        "name": "Burning Rage (Anger Only Recharge 5-6)",
        "desc": "Each creature within 30': 21 (6d6) fire and 21 (6d6) radiant (DC 16 Dex half)."
      },
      {
        "name": "Despairing Rejection (Despair Only Recharge 4-6)",
        "desc": "Assaults minds of up to 3 creatures it can see within 30' of it with despair. Each target: 17 (5d6) cold and 17 (5d6) psychic and must use its reaction to move its full speed away from despair and anger by safest available route unless there is nowhere to move this move doesn't provoke opportunity attacks (DC 16 Wis half damage and doesn't move away)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Aspect",
        "desc": "Changes aspect in control. Only one active at a time. Creature grappled by despair no longer grappled by anger."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Consumed by Rage (Anger Only)",
        "desc": "Advantage on Str (Athletics)."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Ruled by Sorrow (Despair Only)",
        "desc": "Advantage on saves vs. being charmed and frightened."
      }
    ],
    "spell_list": [],
    "page_no": 116,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_despair-and-anger/"
  },
  {
    "slug": "destroyer",
    "desc": "The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army._  \nThe largest and strongest of the satarre, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes.  \n**Shield Wall.** Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the mystics they protect.  \n**Necrotic Lore.** Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using Void Speech.",
    "name": "Destroyer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "satarre",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "scale mail",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "athletics": 5,
      "history": 2,
      "intimidation": 3,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Void Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The satarre destroyer makes two attacks: one with its greataxe and one with its claw."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 5,
        "damage_dice": "1d12+3"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Commander",
        "desc": "As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round."
      },
      {
        "name": "Void Strength",
        "desc": "The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      },
      {
        "name": "Void Weapons",
        "desc": "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_destroyer/"
  },
  {
    "slug": "deva",
    "desc": "",
    "name": "Deva",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "Angels",
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 9,
    "skills": {
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 120 ft., passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deva makes two melee attacks."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6+4d8",
        "damage_bonus": 4
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      },
      {
        "name": "Change Shape",
        "desc": "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).\nIn a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n1/day each: commune, raise dead"
      },
      {
        "name": "Magic Resistance",
        "desc": "The deva has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/commune/?format=json",
      "https://api.open5e.com/v2/spells/raise-dead/?format=json"
    ],
    "page_no": 261,
    "environments": [
      "Temple",
      "Astral Plane"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_deva/"
  },
  {
    "slug": "deva-a5e",
    "desc": "",
    "name": "Deva",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d8+72",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "insight": 9,
      "perception": 9,
      "religion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 30 ft., passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deva makes two attacks."
      },
      {
        "name": "Celestial Hammer (Deva Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit  the target can't make opportunity attacks against the deva until the beginning of the targets next turn."
      },
      {
        "name": "Divine Blast",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage."
      },
      {
        "name": "Radiant Energy (1/Day)",
        "desc": "The deva touches a creature other than itself. If the target is unwilling  the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness  curse  deafness  disease  or poison on the target. Alternatively  the deva can choose to deal 60 radiant damage to the target."
      },
      {
        "name": "Change Form",
        "desc": "The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics  including speech and telepathy  except that it has the size  movement modes  and traits of its new form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The deva has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Aligned",
        "desc": "An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil."
      },
      {
        "name": "Celestial Dissolution",
        "desc": "When an angel dies, its body and equipment dissolve into motes of light."
      },
      {
        "name": "Detect Alignment",
        "desc": "An angel knows the alignment, if any, of each creature within 30 feet that it can see."
      },
      {
        "name": "Immortal Nature",
        "desc": "An angel doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_deva/"
  },
  {
    "slug": "deva_bf",
    "desc": "",
    "name": "Deva",
    "size": "medium",
    "type": "Celestial",
    "subtype": "Angel",
    "group": "Angels",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 165,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 28,
    "charisma": 28,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": 3,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Angelic Resilience",
    "damage_immunities": "Angelic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "all,telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deva makes three Mace attacks."
      },
      {
        "name": "Mace",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 18 (4d8) radiant damage."
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "The deva touches another creature. The target magically regains 20 (4d8+2) HP and is freed from any curse, disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The deva magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the deva's choice). It reverts to its true form if it dies. In a new form, the deva retains its Angelic Resilience, Angelic Senses, and Immortal Nature traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Angelic Resilience",
        "desc": "The deva is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions."
      },
      {
        "name": "Angelic Senses",
        "desc": "The deva can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated."
      },
      {
        "name": "Angelic Weapons",
        "desc": "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack)."
      },
      {
        "name": "Immortal Nature",
        "desc": "The deva doesn't require food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The deva has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Reviving Prayer",
        "desc": "The deva spends 10 minutes praying to its deity for the safe return of the soul of a slain creature. At the end of the prayer, the deva touches a creature that has been dead no more than 24 hours and returns the creature to life with a number of HP equal to half its HP maximum. Reviving Prayer can't return to life a creature that has died of old age, nor can it restore any missing body parts. A creature restored to life in this way can't be returned to life by this deva again for 30 days."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_deva/"
  },
  {
    "slug": "devil-bough",
    "desc": "",
    "name": "Devil Bough",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d12+36",
    "speed": {
      "walk": 10
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "tremorsense 60 ft., passive Perception 13",
    "languages": "Abyssal, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The devil bough makes one claw attack and one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic. The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.",
        "name": "Arcasynthesis"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The devil bough has advantage on attack rolls against any creature grappled by its bite attack.",
        "name": "Grinding Maw"
      },
      {
        "desc": "The devil bough knows if a creature within 60 feet of it is evil-aligned or not.",
        "name": "Like Calls to Like"
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_devil-bough/"
  },
  {
    "slug": "devil-devilflame-juggler",
    "desc": "",
    "name": "Devil, Devilflame Juggler",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 17,
    "dexterity": 21,
    "constitution": 20,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 120', passive Perception 12",
    "languages": "Infernal, telepathy 120'",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Deft Touch or Devilflame Sphere attacks. If it hits 1 creature with 2 Deft Touches or 2 Devilflame Spheres target: DC 18 Wis save or frightened until end of its next turn."
      },
      {
        "name": "Deft Touch",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) slashing damage + 9 (2d8) fire. Instead of dealing damage juggler can steal one item target is wearing or carrying provided item weighs no more than 15 pounds and isn't wrapped around or firmly attached to target such as a shirt or belt."
      },
      {
        "name": "Devilflame Sphere",
        "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 22 (4d8+4) fire."
      },
      {
        "name": "Fiery Flourish (Recharge 5-6)",
        "desc": "Tosses hellfire ball at creature it can see within 90' of it. Target: 45 (10d8) fire (DC 18 Dex half). Ball then splits and bounces to up to 4 creatures within 30' of target. Each of these: 22 (5d8) fire (DC 18 Dex half). This fire ignites flammable objects that aren't being worn or carried and are between each of the targets."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Leap",
        "desc": "The juggler takes the Dash or Disengage action."
      }
    ],
    "reactions": [
      {
        "name": "Uncanny Dodge",
        "desc": "When an attacker it can see hits it with an attack can choose to take half dmg instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede its darkvision."
      },
      {
        "name": "Dizzying Movement",
        "desc": "If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con)."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-devilflame-juggler/"
  },
  {
    "slug": "devil-infernal-tutor",
    "desc": "",
    "name": "Devil, Infernal Tutor",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 182,
    "hit_dice": "28d8+56",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 9,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing &amp; slashing from nonmagical attacks not made w/silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 120', passive Perception 15",
    "languages": "all, telepathy 120'",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting."
      },
      {
        "name": "Claw (True Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 14 (4d6) psychic."
      },
      {
        "name": "Tutor's Baton",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 14 (4d6) psychic. Instead of dealing psychic damage tutor can cause target to be incapacitated until target's next turn ends."
      },
      {
        "name": "Fiendish Indoctrination (Recharge 5-6)",
        "desc": "Speaks fiendish ideals couched in persuasive scholarly language. Each creature within 30' of tutor: 45 (13d6) psychic and is charmed for 1 min (DC 18 Cha half damage isn't charmed). Charmed creature isn't under tutor's control but regards tutor as a trusted friend taking tutor's requests or actions in most favorable way it can. Charmed creature can re-save at end of each of its turns success ends effect on itself. A creature that fails the save by 5+ is charmed for 1 day instead. Such a creature can re-save only when it suffers harm or receives a suicidal command ending effect on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 18) no material components: At will: bane calm emotions command detect thoughts suggestion3/day ea: bestow curse compulsion enthrall1/day ea: geas modify memory"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Magically transforms into a Small or Med Humanoid or back into its true fiendish form. Its stats other than its size are same in each form. Items worn/carried aren't transformed. Reverts on death."
      }
    ],
    "reactions": [
      {
        "name": "Strength of Character",
        "desc": "When it succeeds on a save tutor responds with scathing magical insult if source of effect is a creature within 60' of tutor. That creature: DC 18 Wis save or take 14 (4d6) psychic and have disadvantage on next save it makes vs. a spell cast by tutor."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede its darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Phrenic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon extra 4d6 psychic (included below)."
      },
      {
        "name": "Weaken Resolve",
        "desc": "Its speech has subtle enchantments that make it seem logical or profound regardless of words used. It has advantage on Cha (Deception) and Cha (Persuasion) checks vs. Humanoids. Also if tutor spends 1+ min conversing with Humanoid that creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and vs. enchantment spells tutor casts."
      }
    ],
    "spell_list": [],
    "page_no": 120,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-infernal-tutor/"
  },
  {
    "slug": "devil-infernal-tutor-lesser",
    "desc": "",
    "name": "Devil, Infernal Tutor, Lesser",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "17d8+34",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silver weapons",
    "damage_immunities": "fire, poison ",
    "condition_immunities": "charmed, frightened, poisoned ",
    "senses": "darkvision 120 ft, passive Perception 13 ",
    "languages": "Common, Infernal, telepathy 120'",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting."
      },
      {
        "name": "Claw (True Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage."
      },
      {
        "name": "Tutor's Baton",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Fiendish Tutelage (Recharge 5-6)",
        "desc": "Speaks fiendish teachings. Each creature within 15 ft. and can hear it: 35 (10d6) psychic (DC 15 Cha half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15) no material components: At will: bane calm emotions detect thoughts3/day ea: command enthrall suggestion1/day: compulsion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Magically transforms into Small or Med Humanoid or back into its true fiendish form. Its stats except size are same in each form. Items worn/carried aren't transformed. Reverts on death."
      }
    ],
    "reactions": [
      {
        "name": "Strength of Character",
        "desc": "On successful save responds with magic insult if source is creature within 60'. Creature: 7 (2d6) psychic disadvantage on next save vs. tutor's spell (DC 15 Wis negates both)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede its darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Weaken Resolve",
        "desc": "Its speech has subtle enchantments that make it seem logical or profound regardless of words used. Has advantage on Cha (Deception and Persuasion) vs. Humanoids. If tutor spends 1+ min conversing with Humanoid creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and enchantment spells tutor casts."
      }
    ],
    "spell_list": [],
    "page_no": 120,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-infernal-tutor-lesser/"
  },
  {
    "slug": "devil-maelstrom",
    "desc": "",
    "name": "Devil, Maelstrom",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "26d10+52",
    "speed": {
      "walk": 30,
      "fly": 40,
      "swim": 120
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 19,
    "wisdom": 12,
    "charisma": 21,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagical B/P/S attacks",
    "damage_immunities": "fire, lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 11",
    "languages": "Infernal, telepathy 120'",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claws attacks and one Tempest Trident attack or it makes three Lightning Ray attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage."
      },
      {
        "name": "Tempest Trident",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12+3) piercing damage + 7 (2d6) cold. A creature hit by this: knocked prone (DC 16 Str negates) by a gust of wind channeled through the trident."
      },
      {
        "name": "Lightning Ray",
        "desc": "Ranged Spell Attack: +8 to hit, 150 ft., one target, 18 (4d8) lightning."
      },
      {
        "name": "Crown of Water (1/Day)",
        "desc": "The water on devil's head erupts in a geyser. Each creature within 10 ft. of devil: 35 (10d6) cold (DC 16 Con half). For 1 min when a creature enters a space within 10 ft. of the devil for 1st time on a turn or starts its turn there that creature: DC 16 Con save or take 10 (3d6) cold."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magic darkness doesn't impede its darkvision."
      },
      {
        "name": "Influence Weather",
        "desc": "Nearby weather responds to devil's desires. At start of each min devil can choose to change precipitation and wind within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except devil can't change temperature and conditions change immediately."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 122,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-maelstrom/"
  },
  {
    "slug": "devil-moldering",
    "desc": "",
    "name": "Devil, Moldering",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Common, Infernal",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the moldering devil's darkvision."
      },
      {
        "name": "Field Hopper",
        "desc": "The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."
      },
      {
        "name": "Rotting Death",
        "desc": "When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait."
      },
      {
        "name": "Touch of Rot",
        "desc": "Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-moldering/"
  },
  {
    "slug": "devil-rimepacted",
    "desc": "",
    "name": "Devil, Rimepacted",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Infernal",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Icy Claw attacks or three Frostbolt attacks."
      },
      {
        "name": "Icy Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d10+4) slashing damage + 10 (3d6) cold."
      },
      {
        "name": "Frostbolt",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 13 (3d6+3) cold and the target's speed is reduced by 10 ft. until the end of its next turn."
      },
      {
        "name": "Freezing Smite (Recharge 5-6)",
        "desc": "Raises its frigid claw drawing upon fiendish energies then smashes its rimed fist into the ground causing a wave of freezing power to emanate outward. Each creature within 30': 21 (6d6) cold (DC 15 Con half). If a creature fails by 5+ it is restrained by ice until end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fury of the Storm",
        "desc": "When a creature rimepacted can see is knocked prone by Frigid Vortex rimepacted can move up to half its speed toward the creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede its darkvision."
      },
      {
        "name": "Frigid Vortex",
        "desc": "Emits a swirl of cold wind in a 15 ft. radius around it. Each creature that enters wind's area for first time on a turn or starts its turn there: DC 15 Str save or knocked prone. Wind is nonmagical and disperses gas or vapor and extinguishes candles torches and similar unprotected flames in the area. At start of each of its turns rimepacted chooses whether this is active. While active rimepacted has disadvantage on Dex (Stealth) checks."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Snow Burrower",
        "desc": "Can burrow only through nonmagical snowith ice."
      }
    ],
    "spell_list": [],
    "page_no": 124,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devil-rimepacted/"
  },
  {
    "slug": "devil-shark",
    "desc": "",
    "name": "Devil Shark",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 198,
    "hit_dice": "12d20+72",
    "speed": {
      "swim": 60,
      "walk": 0
    },
    "strength": 24,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "intimidation": 7,
      "perception": 10,
      "religion": 7,
      "stealth": 7,
      "survival": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 20",
    "languages": "Aquan, Deep Speech, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "attack_bonus": 12,
        "damage_dice": "4d10+7",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).",
        "name": "Bite"
      },
      {
        "desc": "The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time. \n\nIf the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.",
        "name": "Swallow"
      },
      {
        "desc": "The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.",
        "name": "Freezing Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "The devil shark has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The devil shark has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as \u201ccome here,\u201d \u201cdefend me,\u201d or \u201cattack this target.\u201d",
        "name": "Shark Telepathy"
      },
      {
        "desc": "The devil shark can breathe only underwater.",
        "name": "Water Breathing"
      }
    ],
    "spell_list": [],
    "page_no": 98,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_devil-shark/"
  },
  {
    "slug": "devilbound-gnomish-prince",
    "desc": "",
    "name": "Devilbound Gnomish Prince",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "gnome",
    "group": null,
    "alignment": "any evil",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 104,
    "hit_dice": "19d6+38",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "arcana": 7,
      "deception": 10,
      "history": 7,
      "persuasion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Infernal, Gnomish",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Banishing Word (1/Day)",
        "desc": "When the devilbound gnomish prince hits with an attack, he can choose to banish the target to the Eleven Hells. The target vanishes from its current location and is incapacitated until its return. At the end of the devilbound gnomish prince's next turn, the target returns to the spot it previously occupied or the nearest unoccupied space and takes 55 (10d10) psychic damage."
      },
      {
        "name": "Infernal Blessing",
        "desc": "The devilbound gnomish prince gains 21 temporary hit points when it reduces a hostile creature to 0 hit points."
      },
      {
        "name": "Infernal Tie",
        "desc": "The devilbound gnomish prince can perceive through his imp's senses, communicate telepathically through its mind, and speak through his imp's mouth as long as both of them are on the same plane of existence."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the devilbound gnomish prince's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no material components:\n\nat will: detect magic, false life, mage armor\n\n1/rest each: create undead, forcecage, power word stun"
      },
      {
        "name": "Magic Resistance",
        "desc": "The devilbound gnomish prince has advantage on all saving throws against spells and magical effects."
      },
      {
        "name": "Spellcasting",
        "desc": "the devilbound gnomish prince is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The devilbound gnomish prince has the following warlock spells prepared:\n\ncantrips (at will): chill touch, eldritch blast, minor illusion, prestidigitation\n\n5th level (3 slots):banishment, command, contact other plane, counterspell, dimension door, fireball, fly, flame strike, hallow, hex, hold monster, invisibility, scorching ray, scrying, wall of fire, witch bolt"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_devilbound-gnomish-prince/"
  },
  {
    "slug": "devilboundgnome-tob1-2023",
    "desc": "False",
    "name": "Devilbound Gnome",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Evil",
    "armor_class": 17,
    "armor_desc": "Infernal Blessing",
    "hit_points": 104,
    "hit_dice": "19d6 + 38",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 11,
    "skills": {
      "Arcana": 7,
      "Deception": 9,
      "History": 7,
      "Persuasion": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "False",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Infernal, Gnomish",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Hellish Blast",
        "desc": "Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 12 (2d6 + 5) fire damage plus 9 (2d8) poison damage."
      },
      {
        "name": "Hell's Servitors (1/Day)",
        "desc": "The devilbound gnome magically calls 1d4 devils with a challenge rating of 4 or lower, or it calls 1 devil with a challenge rating of 6 or lower. The called Fiends arrive in 1d4 rounds, acting as allies of the gnome and obeying its spoken commands. The Fiends remain for 1 hour, until the gnome dies, or until the gnome dismisses them as a bonus action."
      },
      {
        "name": "To Hell and Back (1/Day)",
        "desc": "The devilbound gnome sends one creature it can see within 60 feet of it hurling through Hell. The target must make a DC 17 Wisdom saving throw. On a success, the target takes 35 (10d6) fire damage as Hell pulls on the creature. On a failure, the target is incapacitated and disappears, as it takes a quick trip through the nightmarish landscapes of Hell. At the end of the gnome's next turn, the target reappears in the space it previously occupied, or the nearest unoccupied space, and takes 55 (10d10) psychic damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The devilbound gnome casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect magic, minor illusion, prestidigitation\n3/day each: command, dimension door, invisibility\n1/day each: fly, haste, wall of fire"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Fiendish Sacrifice",
        "desc": "When the devilbound gnome is reduced to 0 hp, it can sacrifice a Fiend called with the Hell's Servitor's action or sacrifice its bonded imp, preventing the damage and killing the chosen Fiend. If the gnome sacrifices its bonded imp, it loses its Infernal Blessing and Infernal Bond traits until it receives a new imp from its patron devil."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Infernal Blessing",
        "desc": "While the devilbound gnome is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above) and saving throws. In addition, magical darkness doesn't impede the gnome's darkvision."
      },
      {
        "name": "Infernal Bond",
        "desc": "The devilbound gnome is magically bound to an imp. The imp acts as an ally of the gnome's, obeying its spoken commands. The gnome can perceive through the imp's senses, speak through its mouth, and communicate with it telepathically even if the two aren't on the same plane of existence."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devilbound gnome has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 408,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_devilbound-gnome/"
  },
  {
    "slug": "devouring-angel",
    "desc": "",
    "name": "Devouring Angel",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 220,
    "hit_dice": "21d10+105",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 21,
    "intelligence": 7,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "understands Common and Celestial but can't speak",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage."
      },
      {
        "name": "Spiked Tongue",
        "desc": "Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time."
      },
      {
        "name": "Shed Spines (Recharge 5-6)",
        "desc": "Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assisted Leaping",
        "desc": "Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."
      },
      {
        "name": "Flexible Form",
        "desc": "Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Limited Telepathy",
        "desc": "Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language."
      }
    ],
    "spell_list": [],
    "page_no": 125,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_devouring-angel/"
  },
  {
    "slug": "dhampir",
    "desc": "",
    "name": "Dhampir",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dhampir",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "leather, shield",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 3,
      "deception": 5,
      "persuasion": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The dhampir makes two rapier or two shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "name": "Rapier"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Shortbow"
      },
      {
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapacitated, or restrained. Hit: 1 piercing damage plus 3 (1d6) necrotic damage. The dhampir regains hp equal to the amount of necrotic damage dealt.",
        "name": "Dark Thirst"
      },
      {
        "desc": "The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 13 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.",
        "name": "Predatory Charm"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dhampir has advantage on saving throws against disease.",
        "name": "Undead Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dhampir/"
  },
  {
    "slug": "dhampir-commander",
    "desc": "",
    "name": "Dhampir Commander",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dhampir",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 17,
    "armor_desc": "studded leather, shield",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 19,
    "strength_save": 5,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 5,
      "deception": 7,
      "intimidation": 7,
      "persuasion": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The dhampir makes four rapier or four shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Rapier"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Shortbow"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapactitated, or restrained. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage. The dhampir commander regains hp equal to the amount of necrotic damage dealt.",
        "name": "Dark Thirst"
      },
      {
        "desc": "The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 15 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.",
        "name": "Predatory Charm"
      },
      {
        "desc": "For 1 minute, the dhampir can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dhampir. A creature can benefit from only one Leadership die at a time. This effect ends if the dhampir is incapacitated. Dinosaur",
        "name": "Leadership (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Each ally within 30 feet of the dhampir that can see it can make one melee attack as a bonus action.",
        "name": "Inspiring Savagery"
      },
      {
        "desc": "The dhampir has advantage on saving throws against disease.",
        "name": "Undead Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dhampir-commander/"
  },
  {
    "slug": "dimensional-shambler",
    "desc": "The large creature lumbers forward, its ape-like and insectoid features blending incomprehensibly. It blinks in and out of existence, closing in on prey in a manner that betrays both the eye and time itself._  \nSolitary and efficient hunters, dimensional shamblers often materialize in closed structures to surprise prey that believes it is safely hidden. Capable of seeing into and entering the Lower Planes, they regularly stalk targets in the Material Plane by hopping in and out of other planes to remain undetectable.  \n**Disturbing Form.** The dimensional shambler has a rudimentary face with dead eyes, thick hide, and symetrical hands. Its claw-tipped fingers bend in either direction. Moving through many dimensions, the creature\u2019s disturbing gait suggests a lack of any conventional skeletal structure.  \n**Unknown Origins.** The number and lifecycle of these creatures is unknown. No records of more than one shambler appearing in the Material Plane at one time exist, and it is not clear whether they were created by some dark or inscrutable power or evolved naturally.",
    "name": "Dimensional Shambler",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 21,
    "constitution": 17,
    "intelligence": 21,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 7,
    "intelligence_save": 9,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "arcana": 9,
      "athletics": 10,
      "perception": 7,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal, Infernal, Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A dimensional shambler makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 16)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Drag Through",
        "desc": "The dimensional shambler shifts through multiple dimensions with a target it is grappling, ending in the same dimension it began. The creature must make a DC 16 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Look Between",
        "desc": "As a bonus action, the dimensional shambler can see 60 feet into any of the Lower Planes when it is on the Material Plane, and vice versa. This sight lasts until the beginning of its next turn. During this time, the dimensional shambler is deaf and blind with regard to its own senses in its current plane."
      },
      {
        "name": "Maddening Form",
        "desc": "When a creature that can see the dimensional shambler starts its turn within 30 feet of the dimensional shambler, the dimensional shambler can force it to make a DC 16 Constitution saving throw if the dimensional shambler is not incapacitated. On a failed save, the creature is frightened until the start of its next turn. If the creature is concentrating on a spell, that creature must succeed on a DC 16 Constitution saving throw or lose concentration on the spell.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dimensional shambler until the start of its next turn, when it can avert its eyes again. If the creature looks at the dimensional shambler in the meantime, it must immediately make the saving throw."
      },
      {
        "name": "Step Between",
        "desc": "As a bonus action, the dimensional shambler can magically shift from the Material Plane to any Lower Plane, or vice versa. It can't bring other creatures with it when it shifts in this way."
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_dimensional-shambler/"
  },
  {
    "slug": "diminution-drake",
    "desc": "The diminution drake removes its stinger from its prey, watching them shrink to one-foot-tall. It then flings its spaghetti-like tongue around the pint-sized victim and engulfs it in one swift motion._  \nThis draconic hunter can shrink or grow from a cat-sized to a person-sized drake. Diminution drakes resemble dragons with a long, tubular snouts. Their eyes have red pupils that continually contract from wide spheres to tiny dots and back again. They have subpar vision and hearing but an extraordinary sense of smell.  \n**Shrinking Hunter.** The diminution drake uses the shrinking properties of its toxic breath weapon and stinger to reduce the size of its prey. Once a creature has been reduced in size, the drake uses its spaghetti-like tongue to swallow its prey.  \n**Hunters of Sport.** Diminution drakes can live off of rodents and small animals, but they find great satisfaction in hunting, diminishing, and devouring larger prey. The gut of the drake can digest anything, and digesting a shrunken, armored adventurer is of no consequence. The drake is a cunning hunter, often hiding as a tiny creature to set up ambushes.",
    "name": "Diminution Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "13d8+13",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "blindsight 30 ft., passive Perception 17",
    "languages": "understands Common and Draconic but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes two claw attacks and one stinger attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage",
        "attack_bonus": 7,
        "damage_dice": "2d6+3"
      },
      {
        "name": "In One Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one Tiny target. Hit: The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the drake. While swallowed, the target's hit points are reduced to 0, and it is stable. If a creature remains swallowed for 1 minute, it dies.\n\nWhile it has a creature swallowed, the diminution drake can't reduce its size below Medium. If the diminution drake dies, a swallowed creature's hit points return to the amount it had before it was swallowed, and the creature falls prone in an unoccupied space within 5 feet of the drake."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or have its size reduced by one category until it completes a short or long rest. This attack can reduce a creature's size to no smaller than Tiny.",
        "attack_bonus": 7,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Shrinking Breath (Recharge 5-6)",
        "desc": "The drake exhales poison in a 15-foot-line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, a creature takes 17 (5d6) poison damage and its size is reduced by one category until it completes a short or long rest. On a success, it takes half the damage and isn't reduced in size. This breath can reduce a creature's size to no smaller than Tiny."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Change Scale",
        "desc": "As a bonus action, the drake can change its size to Tiny or Small for 1 minute. While its size is reduced, it can't use In One Bite, and it has advantage on stinger attacks made against creatures larger than it. It can end this effect early as a bonus action."
      },
      {
        "name": "Keen Smell",
        "desc": "The diminution drake has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 121,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_diminution-drake/"
  },
  {
    "slug": "dinosaur-guardian-archaeopteryx",
    "desc": "",
    "name": "Dinosaur, Guardian Archaeopteryx",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 15,
      "fly": 50
    },
    "strength": 7,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and one Talons attack or it makes two Spit Thorn attacks. If the archaeopteryx hits one creature with two attacks the target must make DC 11 Con save or take 2 (1d4) poison and be poisoned until the end of its next turn."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage + 2 (1d4) poison."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) slashing damage."
      },
      {
        "name": "Spit Thorn",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 4 (1d4+2) piercing damage + 2 (1d4) poison."
      }
    ],
    "bonus_actions": [
      {
        "name": "Imbue Poison",
        "desc": "The guardian archaeopteryx chooses a friendly creature it can see within 30' of it and imbues that creature's attacks with magical poison. The next time the friendly creature hits with an attack before the start of archaeopteryx's next turn target of attack takes an extra 2 (1d4) poison and must make DC 11 Con save or be poisoned until end of its next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The archaeopteryx doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dinosaur-guardian-archaeopteryx/"
  },
  {
    "slug": "dinosaur-jeholopterus",
    "desc": "",
    "name": "Dinosaur, Jeholopterus",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 12,
    "hit_dice": "5d4",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Blood Drain",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dinosaur-jeholopterus/"
  },
  {
    "slug": "dinosaur-razorfeather-raptor",
    "desc": "",
    "name": "Dinosaur, Razorfeather Raptor",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bladed Feather attack and one Claw attack."
      },
      {
        "name": "Bladed Feather",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/90' one target 8 (1d10+3) slashing damage and the target's speed is reduced by 10 ft. until the end of its next turn."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Pounce",
        "desc": "If the raptor moves at least 20' straight toward a creature and then hits it with Claw attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the raptor can make one Bladed Feather attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dinosaur-razorfeather-raptor/"
  },
  {
    "slug": "dinosaur-therizinosaurus",
    "desc": "",
    "name": "Dinosaur, Therizinosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (3d8+5) slashing damage and the target must make DC 16 Str save or be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Relentless (Recharge: Short/Long Rest)",
        "desc": "If therizinosaurus would take 20 or less damage that would reduce it to less than 1 hp it is reduced to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dinosaur-therizinosaurus/"
  },
  {
    "slug": "dinosaur-thundercall-hadrosaur",
    "desc": "",
    "name": "Dinosaur, Thundercall Hadrosaur",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "deafened",
    "senses": "passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone."
      },
      {
        "name": "Thunderous Bellow (Recharge 5-6)",
        "desc": "The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sonic Shield",
        "desc": "The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 126,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_dinosaur-thundercall-hadrosaur/"
  },
  {
    "slug": "diomedian-horse",
    "desc": "",
    "name": "Diomedian Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 60
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (2d6+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 10 (2d4+5) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Pounce",
        "desc": "If the diomedian horse moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the diomedian horse can make one Bite attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_diomedian-horse/"
  },
  {
    "slug": "diplodocus-a5e",
    "desc": "",
    "name": "Diplodocus",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 139,
    "hit_dice": "9d20+45",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The diplodocus makes a stomp attack and a tail attack against two different targets."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. If the target is a Large or smaller creature  it is pushed 10 feet away from the diplodocus and knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_diplodocus/"
  },
  {
    "slug": "dipsa",
    "desc": "_Except for a pair of tiny fangs, the entire body of this yellowishgreen worm looks like a ropy tangle of slime-covered tubes and puddles of mucus._  \n**Anesthetic Ooze.** Many jungle clans believe the dipsa is an eyeless snake, but it is a tubular ooze with a lethal poisonous bite. The dipsa\u2019s venom has an anesthetic quality that allows the ooze to cling to creatures and slowly turn their innards to jelly without being noticed until the victim falls down dead. Once the poison\u2019s numbing property wears off, however, victims report an agonizing sense of burning from the inside out.  \n**Tiny Fangs.** A dipsa\u2019s undulating movement evokes that of a snake as much as its serpentine form, but close examination reveals that it has neither bones nor internal organs, only tiny fangs of the same color and substance as the rest of its body. A dipsa never exceeds 1 foot in length. Its coloration oscillates between sickly hues of yellow or green.  \n**Gelatinous Eggs.** Dipsas are hermaphroditic. When two dipsas breed, they leave behind about 100 gelatinous eggs in a small puddle of highly acidic milt. A dozen become fertilized and survive long enough to hatch, after which they immediately devour the others.",
    "name": "Dipsa",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "walk": 20,
      "climb": 20,
      "swim": 20
    },
    "strength": 3,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swamp Stealth",
        "desc": "The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain."
      },
      {
        "name": "Amorphous",
        "desc": "The dipsa can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Discreet Bite",
        "desc": "The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it."
      },
      {
        "name": "Translucent",
        "desc": "The dipsa can take the Hide action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dipsa/"
  },
  {
    "slug": "dipsa-tob1-2023",
    "desc": "False",
    "name": "Dipsa",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d4 + 12",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid",
    "damage_immunities": "False",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12 Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "bonus_actions": [
      {
        "name": "Translucent",
        "desc": "The dipsa takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The dipsa can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Discreet Bite",
        "desc": "The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a DC 15 Wisdom (Perception) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check."
      },
      {
        "name": "Ooze Nature",
        "desc": "The dipsa doesn't require sleep."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "The dipsa has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 105,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dipsa/"
  },
  {
    "slug": "dire-centipede-a5e",
    "desc": "",
    "name": "Dire Centipede",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 11 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 minute. The target is paralyzed while poisoned in this way. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The centipede can climb even on difficult surfaces and upside down on ceilings."
      }
    ],
    "spell_list": [],
    "page_no": 443,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dire-centipede/"
  },
  {
    "slug": "dire-lionfish",
    "desc": "",
    "name": "Dire Lionfish",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 0,
      "swim": 60
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Headbutt attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) piercing damage."
      },
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage + 7 (2d6) poison."
      },
      {
        "name": "Forceful Spit (Recharge 4-6)",
        "desc": "Launches a stream of pessurized water from its mouth in a 30' line that is 5 ft. wide  Each creature in that line: 21 (6d6) bludgeoning damage and is pushed up to 20' away from the lionfish and is knocked prone (DC 14 Dex half damage and is pushed up to 10 ft. away from the lionfish and isn't knocked prone.)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If it moves 30'+ straight to foe and hits with Headbutt attack on same turn target takes an extra 9 (2d8) piercing damage."
      },
      {
        "name": "Coral Camouflage",
        "desc": "The lionfish has advantage on Dex (Stealth) checks made to hide in underwater terrain that includes plant life or coral reefs."
      },
      {
        "name": "Envenomed Spines",
        "desc": "A creature that touches lionfish or hits it with melee attack while within 5 ft. of it: 7 (2d6) poison."
      },
      {
        "name": "Poison Affinity",
        "desc": "Advantage on saves vs. being poisoned."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 131,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dire-lionfish/"
  },
  {
    "slug": "dire-owlbear",
    "desc": "",
    "name": "Dire Owlbear",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 35,
      "burrow": 10
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, frightened",
    "senses": "darkvision 60', tremorsense 30', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One attack with its beak and one attack with its claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d10+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "Has advantage on melee attack rolls vs. a creature that doesn't have all its hp."
      },
      {
        "name": "Keen Sight and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on sight or smell."
      }
    ],
    "spell_list": [],
    "page_no": 132,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dire-owlbear/"
  },
  {
    "slug": "dire-pangolin",
    "desc": "",
    "name": "Dire Pangolin",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d10+22",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws attacks and one Tail Slap attack."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone."
      },
      {
        "name": "Tuck In",
        "desc": "Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Edged Scales",
        "desc": "A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dire-pangolin/"
  },
  {
    "slug": "dire-tyrannosaurus-rex-a5e",
    "desc": "",
    "name": "Dire Tyrannosaurus Rex",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tyrannosaurus makes a bite attack and a tail attack against two different targets."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature  it is grappled (escape DC 17). Until this grapple ends  the tyrannosaurus can't bite a different creature and it has advantage on bite attacks against the grappled creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dire-tyrannosaurus-rex/"
  },
  {
    "slug": "dire-wildebeest",
    "desc": "",
    "name": "Dire Wildebeest",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d10+40",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Intimidating Glare then 1 Gore and 1 Hooves."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 22 (4d8+4) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 18 (4d6+4) bludgeoning damage."
      },
      {
        "name": "Intimidating Glare",
        "desc": "Glares at one creature it can see within 30' of it. If target can see wildebeest: DC 15 Wis save or frightened 1 min. Target can re-save at end of each of its turns success ends effect on itself. If target's save is successful/effect ends immune to wildebeest's Intimidating Glare next 24 hrs."
      },
      {
        "name": "Noxious Breath (Recharge 5-6)",
        "desc": "Exhales noxious gas in a 15 ft. cone. Each creature in area: 21 (6d6) poison (DC 14 Dex half)."
      },
      {
        "name": "Incite Stampede (1/Day)",
        "desc": "Moves up to 30' in straight line and can move through space of any up to Med creature. Each friendly creature within 120' of wildebeest can use its reaction to join stampede and move up to 30' in straight line and move through space of any up to Med creature. This move doesn't provoke opportunity attacks. 1st time stampeding creature enters creature's space during this move that creature: 14 (4d6) bludgeoning damage and knocked prone (DC 13 Dex half damage not knocked prone). For each creature in stampede after 1st: save increases by 1 max DC 17 and damage increases by 3 (1d6) max 8d6."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If it moves 20'+ straight to a creature and then hits it with Gore on same turn target: DC 15 Str save or be knocked prone. If target is prone wildebeest can make one Hooves attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 134,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dire-wildebeest/"
  },
  {
    "slug": "dire-wolf",
    "desc": "",
    "name": "Dire Wolf",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 37,
    "hit_dice": "5d10+10",
    "speed": {
      "walk": 50
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [
      "Hill",
      "Mountains",
      "Tundra",
      "Forest",
      "Grassland",
      "Hills",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_dire-wolf/"
  },
  {
    "slug": "dire-wolf-a5e",
    "desc": "",
    "name": "Dire Wolf",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 443,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dire-wolf/"
  },
  {
    "slug": "diseased-giant-rat-a5e",
    "desc": "",
    "name": "Diseased Giant Rat",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 449,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_diseased-giant-rat/"
  },
  {
    "slug": "dissimortuum",
    "desc": "_This twisted humanoid has gray flesh and black claws that drip blood. A bone mask is bound to its head by strips of putrid flesh and a third arm hangs from the right side of the creature\u2019s body, its hand clutching a large sack stained with blood._  \n**Plague Bringers.** Dissimortuum are undead monstrosities constructed by necromancers to spread the undead plague, slowly but surely. These creatures are rare but tenacious. A dissimortuum obeys orders from the necromancer whose magic created it.  \nWhen a dissimortuum kills, it collects body parts from its victims and keeps them in a sack that it carries with its third arm at all times. The monster sets down its sack of trophies only when pressed in combat, to make the most of its extra limb.  \n**Constructing Dissimortuum.** Even when not following instructions, a dissimortuum seeks to create more of its own kind. The creature wanders graveyards, battlefields, and slums, searching for the gruesome components it needs to construct a mask and body for its undead offspring. The process is slow, taking up to a month to make a single mask, but a dissimortuum has nothing but time. The new creation is independent and not under the control of its maker.  \n**Donning the Mask.** The mask of a dissimortuum is nigh indestructible. When the creature is destroyed, its mask usually survives and breaks free. On its own, the object detects as magical with mixed enchantment and necromantic auras. It is a tempting souvenir, but anyone foolish enough to don the mask is immediately wracked by pain and takes 7 (2d6) necrotic damage. The character must make a successful DC 15 Wisdom saving throw or become dominated by the mask. The domination arrives slowly. The character acts normally for a day or two, but then the character notices periods of time that cannot be accounted for. During these times, the character gathers the grisly components needed to build a new body for the dissimortuum. This process takes a week, after which the character is freed from domination as the undead creature is reborn.",
    "name": "Dissimortuum",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dissimortuum makes three claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "3d8"
      },
      {
        "name": "Terrifying Mask",
        "desc": "Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dissimortuum/"
  },
  {
    "slug": "dissimortuum-tob1-2023",
    "desc": "False",
    "name": "Dissimortuum",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8 + 45",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages of its creator",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage."
      },
      {
        "name": "Terrifying Mask",
        "desc": "Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Undead Nature",
        "desc": "The dissimortuum doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dissimortuum/"
  },
  {
    "slug": "div",
    "desc": "",
    "name": "Div",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 99,
    "hit_dice": "18d6+36",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."
      },
      {
        "name": "Noxious Blast",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid."
      },
      {
        "name": "Noxious Sands (Recharge 4-6)",
        "desc": "Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Demise",
        "desc": "If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_div/"
  },
  {
    "slug": "divi-a5e",
    "desc": "",
    "name": "Divi",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "walk": 30,
      "burrow": 30,
      "fly": 30
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 5,
    "wisdom": 6,
    "charisma": 6,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "athletics": 10,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 30 ft., passive Perception 16",
    "languages": "Terran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The divi makes two melee attacks."
      },
      {
        "name": "Crushing Hand",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the target is grappled (escape DC 18). Until this grapple ends  the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target  and the target can't breathe."
      },
      {
        "name": "Stone Club",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage."
      },
      {
        "name": "Quake (Recharge 5-6)",
        "desc": "Amid deafening rumbling  the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw  taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stone Wall (1/Day)",
        "desc": "A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The divi can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, stone shape, 3/day each: creation, move earth, passwall, tongues, 1/day each: conjure elemental (earth elemental only), plane shift (to Elemental Plane of Earth only)"
      }
    ],
    "spell_list": [],
    "page_no": 217,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_divi/"
  },
  {
    "slug": "divi-noble-a5e",
    "desc": "",
    "name": "Divi Noble",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 345,
    "hit_dice": "30d10+180",
    "speed": {
      "walk": 30,
      "burrow": 30,
      "fly": 30
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 5,
    "wisdom": 6,
    "charisma": 6,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "athletics": 10,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 30 ft., passive Perception 16",
    "languages": "Terran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The divi makes two melee attacks."
      },
      {
        "name": "Crushing Hand",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the target is grappled (escape DC 18). Until this grapple ends  the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target  and the target can't breathe."
      },
      {
        "name": "Stone Club",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage."
      },
      {
        "name": "Quake (Recharge 5-6)",
        "desc": "Amid deafening rumbling  the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw  taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stone Wall (1/Day)",
        "desc": "A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The divi can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, stone shape, 3/day each: creation, move earth, passwall, tongues, 1/day each: conjure elemental (earth elemental only), plane shift (to Elemental Plane of Earth only)"
      }
    ],
    "spell_list": [],
    "page_no": 218,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_divi-noble/"
  },
  {
    "slug": "diving-gel",
    "desc": "",
    "name": "Diving Gel",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d4+5",
    "speed": {
      "walk": 5,
      "swim": 40
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, poison",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "darkvision 60', passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage."
      },
      {
        "name": "Attach",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_diving-gel/"
  },
  {
    "slug": "djinni",
    "desc": "",
    "name": "Djinni",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Genies",
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d10+84",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Auran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The djinni makes three scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).",
        "attack_bonus": 9,
        "damage_dice": "2d6+1d6",
        "damage_bonus": 5
      },
      {
        "name": "Create Whirlwind",
        "desc": "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.\nA creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Demise",
        "desc": "If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect evil and good, detect magic, thunderwave\n3/day each: create food and water (can create wine instead of water), tongues, wind walk\n1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift"
      },
      {
        "name": "Variant: Genie Powers",
        "desc": "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\n**Disguises.** Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\n**Wishes.** The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/create-food-and-water/?format=json",
      "https://api.open5e.com/v2/spells/tongues/?format=json",
      "https://api.open5e.com/v2/spells/wind-walk/?format=json",
      "https://api.open5e.com/v2/spells/conjure-elemental/?format=json",
      "https://api.open5e.com/v2/spells/creation/?format=json",
      "https://api.open5e.com/v2/spells/gaseous-form/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/major-image/?format=json",
      "https://api.open5e.com/v2/spells/plane-shift/?format=json"
    ],
    "page_no": 310,
    "environments": [
      "Desert",
      "Plane Of Air",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_djinni/"
  },
  {
    "slug": "djinni-a5e",
    "desc": "",
    "name": "Djinni",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 22,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "acrobatics": 10,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Auran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The djinni makes three scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage."
      },
      {
        "name": "Lightning Blast",
        "desc": "Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage."
      },
      {
        "name": "Scimitar Sweep (1/Day, Giant Form Only)",
        "desc": "The djinn makes a scimitar attack against each creature of its choice within its reach."
      }
    ],
    "bonus_actions": [
      {
        "name": "Giant Form (1/Day",
        "desc": "The djinni magically becomes a Huge, semi-substantial creature of billowing cloud. In this form, it gains resistance to nonmagical damage, and its scimitar attacks gain a reach of 10 feet. The effect ends after 1 minute, when the djinni is incapacitated, or if the djinn becomes bloodied."
      },
      {
        "name": "Whirlwind (1/Day)",
        "desc": "A magical, 5-foot-wide, 30-foot-tall whirlwind appears in a space the djinni can see within 60 feet. The whirlwind may appear in another creatures space. If the whirlwind appears in another creatures space, or when it enters a creatures space for the first time on a turn, the creature makes a DC 18 Strength check, becoming restrained by the whirlwind on a failure. The whirlwind may restrain one creature at a time. A creature within 5 feet of the whirlwind (including the restrained creature) can use an action to make a DC 18 Strength check, freeing the restrained creature on a success. A freed creature can move to an unoccupied space within 5 feet of the whirlwind."
      },
      {
        "name": "As a bonus action",
        "desc": "The whirlwind disappears if the djinni loses sight of it, if the djinni dies or is incapacitated, or if the djinni dismisses it as an action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)"
      }
    ],
    "spell_list": [],
    "page_no": 219,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_djinni/"
  },
  {
    "slug": "djinni-noble-a5e",
    "desc": "",
    "name": "Djinni Noble",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 344,
    "hit_dice": "30d10+180",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 22,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "acrobatics": 10,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Auran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The djinni makes three scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage."
      },
      {
        "name": "Lightning Blast",
        "desc": "Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage."
      },
      {
        "name": "Scimitar Sweep (1/Day, Giant Form Only)",
        "desc": "The djinn makes a scimitar attack against each creature of its choice within its reach."
      }
    ],
    "bonus_actions": [
      {
        "name": "Giant Form (1/Day",
        "desc": "The djinni magically becomes a Huge, semi-substantial creature of billowing cloud. In this form, it gains resistance to nonmagical damage, and its scimitar attacks gain a reach of 10 feet. The effect ends after 1 minute, when the djinni is incapacitated, or if the djinn becomes bloodied."
      },
      {
        "name": "Whirlwind (1/Day)",
        "desc": "A magical, 5-foot-wide, 30-foot-tall whirlwind appears in a space the djinni can see within 60 feet. The whirlwind may appear in another creatures space. If the whirlwind appears in another creatures space, or when it enters a creatures space for the first time on a turn, the creature makes a DC 18 Strength check, becoming restrained by the whirlwind on a failure. The whirlwind may restrain one creature at a time. A creature within 5 feet of the whirlwind (including the restrained creature) can use an action to make a DC 18 Strength check, freeing the restrained creature on a success. A freed creature can move to an unoccupied space within 5 feet of the whirlwind."
      },
      {
        "name": "As a bonus action",
        "desc": "The whirlwind disappears if the djinni loses sight of it, if the djinni dies or is incapacitated, or if the djinni dismisses it as an action."
      }
    ],
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)"
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_djinni-noble/"
  },
  {
    "slug": "djinni_bf",
    "desc": "",
    "name": "Djinni",
    "size": "large",
    "type": "Elemental",
    "subtype": "Outsider",
    "group": "Genies",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 216,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 20,
    "dexterity": 22,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 5,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": 2,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning,thunder",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Auran,Common",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The djinni makes three Scimitar or Storm Bolt attacks."
      },
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 14 (4d6) lightning damage or thunder damage (the djinni's choice)."
      },
      {
        "name": "Storm Bolt",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 18 (3d8+5) lightning damage plus 7 (2d6) thunder damage."
      },
      {
        "name": "Create Air Elemental (1/Day)",
        "desc": "The djinni magically creates one air-based Elemental of CR 5 or lower in an unoccupied space the djinni can see within 30 feet of it. The elemental acts as an ally of the djinni, obeying its spoken commands. The elemental remains for 1 hour, until the djinni dies, or until the djinni dismisses it as a bonus action."
      },
      {
        "name": "Travel the Planes (1/Day)",
        "desc": "The djinni transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Create Whirlwind",
        "desc": "The djinni creates whirlwinds of air around up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 STR check or be restrained by a whirlwind. A creature, including the target, can take its action to free the restrained target by succeeding on a DC 17 STR check.<br>While at least one creature is restrained by one of these whirlwinds, the djinni can use this bonus action to move the whirlwind up to 30 feet, and the restrained target moves with it."
      },
      {
        "name": "Genie Shape",
        "desc": "The djinni magically transforms into a Medium cloud of sparkling, blue air or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The djinni can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nebulous (Cloud Form Only)",
        "desc": "The djinni's Stealth is 21, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_djinni/"
  },
  {
    "slug": "dogmole",
    "desc": "_This mole-like creature is the size of a large dog, with a thick, barrel-shaped body as heavy as a full-grown dwarf. A ring of tentacles sprouts above a mouth dominated by spade-like incisors. It has no visible ears and only tiny, cataract-filled eyes, but somehow it senses its environment nonetheless._  \n**Domesticated by Dwarves.** Mountain dwarves have domesticated many subterranean creatures, among them a breed of giant talpidae commonly called dogmoles. Energetic and obedient, dogmoles pull ore-trolleys through mines, sniff out toxic gases and polluted waters, and help dig out trapped miners.  \n**Sense Cave-Ins.** Dogmoles are renowned for their ability to detect imminent cave-ins and burrowing monsters, making them welcome companions in the depths. Outside the mines, dogmoles serve as pack animals, guard beasts, and bloodhounds.  \n**Derro Cruelty.** Derro also use dogmoles, but such unfortunate creatures are scarred and brutalized, barely controllable even by their handlers.",
    "name": "Dogmole",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30,
      "burrow": 10,
      "swim": 10
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dogmole makes one claw attack and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burrow",
        "desc": "Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter."
      },
      {
        "name": "Wormkiller Rage",
        "desc": "Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives."
      }
    ],
    "spell_list": [],
    "page_no": 120,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dogmole/"
  },
  {
    "slug": "dogmole-juggernaut",
    "desc": "_Hide armor and scraps of mail are nailed onto this scarred and tattooed mole-like beast. A ring of tentacles sprouts above its mouth, which is dominated by spade-like incisors. The beast has no visible ears and only tiny, cataract-filled eyes. Blood and foam fleck from its tentacled maw._  \n**Grown from Chaos.** What the derro have done with certain breeds of dogmole almost defies description, but the secret of their size is a steady diet of chaos fodder, magical foodstuffs and spells that force the creatures to grow and grow.  \n**Scarred and Abused.** Brutalized from birth and hardened by scarification, foul drugs, and warping magic, the dogmole juggernaut is barely recognizable as a relative of its smaller kin. A furless mass of muscle, scar tissue, and barbed piercings clad in haphazard barding, a dogmole juggernaut stands seven feet tall at the shoulder and stretches nine to twelve feet long. Its incisors are the length of shortswords.  \n**Living Siege Engines.** Derro use dogmole juggernauts as mounts and improvised siege engines, smashing through bulwarks and breaking up dwarven battle lines. When not at war, derro enjoy pitting rabid juggernauts against one another in frenzied gladiatorial contests.",
    "name": "Dogmole Juggernaut",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "chain armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 30,
      "burrow": 10,
      "swim": 10
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dogmole juggernaut makes one claw attack and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burrow",
        "desc": "Dogmole juggernauts cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 10 ft. in diameter."
      },
      {
        "name": "Ferocity (1/Day)",
        "desc": "When the dogmole juggernaut is reduced to 0 hit points, it doesn't die until the end of its next turn."
      },
      {
        "name": "Powerful Build",
        "desc": "A dogmole juggernaut is treated as one size larger if doing so is advantageous to it (such as during grapple checks, pushing attempts, and tripping attempts, but not for the purposes of squeezing or AC). It gains advantage against magical pushing attempts such as gust of wind or Repelling Blast."
      },
      {
        "name": "Wormkiller Rage",
        "desc": "Wild dogmole juggernaut packs are famed for their battles against the monsters of the dark caverns of the world. If a dogmole juggernaut draws blood against vermin, purple worms, or other underground invertebrate, it gains a +4 bonus to Strength and Constitution but suffers a -2 penalty to AC. The wormkiller rage lasts for a number of rounds equal to 1+ its Constitution modifier (minimum 1 round). It cannot end the rage voluntarily while the creatures that sent it into a rage still live."
      }
    ],
    "spell_list": [],
    "page_no": 121,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dogmole-juggernaut/"
  },
  {
    "slug": "dogmole-tob1-2023",
    "desc": "False",
    "name": "Dogmole",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8 + 18",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dogmole makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Wormkiller Rage",
        "desc": "When the dogmole takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 2 (1d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The dogmole can't end this rage willingly."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Burrowed Tunnels",
        "desc": "If the dogmole burrows at half its burrowing speed, it can leave a 5-foot diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dogmole/"
  },
  {
    "slug": "dogmolejuggernaut-tob1-2023",
    "desc": "False",
    "name": "Dogmole Juggernaut",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10 + 60",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dogmole juggernaut makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Wormkiller Rage",
        "desc": "When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Burrowed Tunnels",
        "desc": "If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake."
      },
      {
        "name": "Stout",
        "desc": "The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dogmole-juggernaut/"
  },
  {
    "slug": "dokkaebi",
    "desc": "",
    "name": "Dokkaebi",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral or chaotic good",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three attacks with its club."
      },
      {
        "name": "Dokkaebi Bangmangi",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below.."
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Invisibility Hat",
        "desc": "Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties."
      },
      {
        "name": "Wrestler",
        "desc": "Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple."
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dokkaebi/"
  },
  {
    "slug": "domovoi",
    "desc": "_The domovoi enjoy violence and bonebreaking; this makes them useful to more delicate creatures that need enforers._  \n**Long Armed Bruisers.** Domovoi resemble nothing so much as large, stony goblins, with oversized heads and leering grins, and with mossy beards as well as massive shoulders and forearms. Their large limbs give them reach and powerful slam attacks.  \n**Abandoned Servants.** The domovoi were the portal guards and house lackeys of the elvish nobility, and some were left behind\u2014some say on purpose.  \n**Debt Collectors.** These smirking stragglers seek work as tireless sentinels and fey button men, collecting debts for criminal syndicates. They can use alter self and invisibility at will, and they delight in frustrating the progress of would-be thieves and tomb robbers. They enjoy roughing up weaker creatures with their powerful, stony fists.",
    "name": "Domovoi",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "intimidation": 5,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Dwarvish, Elvish",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The domovoi makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the domovoi's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:\n\nat will: alter self, invisibility\n\n3/day each: darkness, dimension door, haste"
      }
    ],
    "spell_list": [],
    "page_no": 122,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_domovoi/"
  },
  {
    "slug": "domovoi-tob1-2023",
    "desc": "False",
    "name": "Domovoi",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8 + 44",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Intimidation": 5,
      "Perception": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid, lightning",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Dwarvish, Elvish",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The domovoi makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Invisibility",
        "desc": "The domovoi magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the domovoi wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "The domovoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: alter self\n3/day each: darkness, haste"
      }
    ],
    "bonus_actions": [
      {
        "name": "Protector's Step",
        "desc": "The domovoi magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space within a structure protected by its House Guardian trait or within 30 feet of the exterior of that structure. Swirls of golden light, sparkles of starlight, or tendrils of inky shadow (the domovoi's choice) appear at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "House Guardian",
        "desc": "When the domovoi finishes a long rest in a structure with up to 2,500 square feet of floor space, the structure becomes magically protected. This works like the guards and wards spell, except the domovoi can choose only two effects from the spell to place in the warded area."
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_domovoi/"
  },
  {
    "slug": "doom-creeper",
    "desc": "",
    "name": "Doom Creeper",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 137,
    "hit_dice": "25d6+50",
    "speed": {
      "walk": 15,
      "climb": 45,
      "burrow": 10
    },
    "strength": 8,
    "dexterity": 21,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 15",
    "languages": "understands Sylvan but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Decaying Vine attacks."
      },
      {
        "name": "Decaying Vine",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and 9 (2d8) necrotic."
      },
      {
        "name": "Death's Rose",
        "desc": "Shoots a glowing purple beam of magical energy at a creature it can see within 60' of it choosing one effect:Disorienting Petal. Target: DC 15 Int save or be incapacitated for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Frightful Petal. Target: DC 15 Cha save or frightened 1 min. Target can re-save at end of each of its turns with disadvantage if it can see creeper success ends effect on itself.Slowing Petal. Target: DC 15 Wis save or its speed is halved it takes a -2 penalty to AC and Dex saves and it can't take reactions for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Wasting Petal. Target: DC 15 Con save or waste away for 1 min. While wasting away target vulnerable to necrotic and regains only half the hp when it receives magical healing. Target can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_doom-creeper/"
  },
  {
    "slug": "doom-golem",
    "desc": "",
    "name": "Doom Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The doom golem makes one bite attack and one doom claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "2d6+7",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.",
        "name": "Doom Claw"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "3d10+7",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) slashing damage.",
        "name": "Bite"
      },
      {
        "desc": "The doom golem releases an arctic wind in a 15-foot radius around itself or in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 38 (11d6) cold damage on a failed save, or half as much damage on a successful one.",
        "name": "Wind of Boreas (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the doom golem can see within 60 feet of it hits it with a spell or attack that requires a ranged attack roll, the doom golem strikes the attacker with a doom bolt. The doom bolt is a shadowy reflection of the original attack, using the same attack roll and effects as the original, except it deals necrotic damage.",
        "name": "Doom Upon You"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any non-evil creature that starts its turn within 20 feet of the doom golem must make a DC 15 Wisdom saving throw, unless the doom golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the doom golem's Fear Aura for the next 24 hours.",
        "name": "Fear Aura"
      },
      {
        "desc": "The doom golem sheds dim light in a 10-foot radius.",
        "name": "Luminous Skeleton"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_doom-golem/"
  },
  {
    "slug": "doppelganger",
    "desc": "",
    "name": "Doppelganger",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "insight": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The doppelganger makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6",
        "damage_bonus": 4
      },
      {
        "name": "Read Thoughts",
        "desc": "The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Ambusher",
        "desc": "The doppelganger has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "Surprise Attack",
        "desc": "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [
      "Underdark",
      "Urban",
      "Sewer",
      "Forest",
      "Grassland",
      "Ruin",
      "Laboratory",
      "Hills",
      "Shadowfell",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_doppelganger/"
  },
  {
    "slug": "doppelganger-a5e",
    "desc": "",
    "name": "Doppelganger",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Precise Strike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is surprised  it takes an extra 10 (3d6) damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The doppelganger changes its form to that of any Small or Medium humanoid creature it has seen before, or back into its true form. While shapeshifted, its statistics are the same. Any equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Read Thoughts",
        "desc": "The doppelganger magically reads the surface thoughts of one creature within 60 feet that it can see. Until the end of its turn, it has advantage on attack rolls and on Deception, Insight, Intimidation, and Persuasion checks against the creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 94,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_doppelganger/"
  },
  {
    "slug": "doppelganger_bf",
    "desc": "",
    "name": "Doppelganger",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "Shapechanger",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": 0,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "charmed",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The doppelganger makes two Slam or Psychic Bolt attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."
      },
      {
        "name": "Psychic Bolt",
        "desc": "_Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 13 (2d10+2) psychic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The doppelganger transforms into a Small or Medium Humanoid it has seen or back into its true form, which is Monstrosity. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Read Thoughts",
        "desc": "The doppelganger magically reads the surface thoughts - what is foremost in the mind at the moment - of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading the target's thoughts until its concentration is broken (as if concentrating on a spell) or it uses Read Thoughts on a different target."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Convincing Mimicry (Humanoid Form Only)",
        "desc": "The doppelganger can mimic any Humanoid's body and voice it has seen and heard nearly perfectly. A creature very familiar with the individual Humanoid the doppelganger is pretending to be can tell the doppelganger is an imitation with a successful DC 20 WIS (Insight) check."
      },
      {
        "name": "Revealed Intentions",
        "desc": "While reading a creature's mind, the doppelganger has advantage on CHA checks against the creature, knows the creature's current mood, and knows if the creature speaks a lie. In addition, the doppelganger has advantage on attack rolls against the creature."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_doppelganger/"
  },
  {
    "slug": "doppelixir",
    "desc": "",
    "name": "Doppelixir",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d4+20",
    "speed": {
      "walk": 20,
      "climb": 20,
      "swim": 20
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, necrotic, slashing",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage and it attaches to target. While attached doppelixir doesn't attack. Instead at start of each of doppelixir's turns target loses 10 (2d6+3) hp to blood loss. Doppelixir can detach itself via 5 ft. of move. It does so after it drains 20 hp of blood from target or target dies. A creature including target can use its action to detach doppelixir via DC 13 Str check."
      },
      {
        "name": "Telepathic Urge",
        "desc": "It mentally urges one creature it can see within 60' of it to attempt to drink it. Target: DC 11 Wis save or charmed 1 min. While charmed target must move on its turn toward doppelixir by safest available route trying to get within 5 ft. of doppelixir to drink it. Creature can re-save at end of each of its turns success ends effect on itself. If doppelixir attacks target effect also ends. If target attempts to drink it doppelixir can use a reaction to make one Slam with advantage vs. target. If target's save succeeds or effect ends for it creature immune to doppelixir's Telepathic Urge for next 24 hrs."
      }
    ],
    "bonus_actions": [
      {
        "name": "Imitative Liquid",
        "desc": "Imitates one common or uncommon potion oil or other alchemical substance until it uses this bonus action again to end it or to imitate a different liquid. If it takes no acid fire or poison on the round it is slain creature can collect its remains which can be used as the liquid it was imitating as died."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from the liquid it imitates."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 139,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_doppelixir/"
  },
  {
    "slug": "doppelrat",
    "desc": "_This rat startled the moment it knew it was seen. Within seconds, the one rat became four, and then the four quickly multiplied into sixteen rats._  \nThe result of a Open Game License",
    "name": "Doppelrat",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d4+10",
    "speed": {
      "walk": 15,
      "climb": 15,
      "swim": 15
    },
    "strength": 2,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1"
      },
      {
        "name": "Arcane Doubling (recharges after 10 minutes)",
        "desc": "A doppelrat under duress creates clones of itself at the beginning of its turn. Each round for 4 rounds, the number of live doppelrats quadruples but never exceeds 20. For example, when the doppelrat triggers arcane doubling, 1 rat becomes 4; at the start of the rat's next turn, those 4 become 16; and at the start of the rat's third turn, those 16 become 20, the maximum allowed. If one of the duplicates was destroyed between the original doppelrat's 1st and 2nd turns, then the surviving 3 would become 12, and so on. Each duplicate appears in the same space as any other rat, can either move or take an action the round it appears, and has 4 hit points and AC 13. Any surviving duplicates perish 1 minute (10 rounds) after the first ones were created. If the original doppelrat dies, its clones stop duplicating but the preexisting clones remain until their time expires. A creature can identify the original doppelrat from its duplicates as an action by making a successful DC 15 Intelligence (Nature) or Wisdom (Perception) check."
      },
      {
        "name": "Doppeling Disease",
        "desc": "At the end of a dopplerat encounter, every creature bitten by a doppelrat or its duplicates must succeed on a DC 12 Constitution saving throw or contract the degenerate cloning disease. During each long rest, the diseased creature grows and sloughs off a stillborn clone. The doppeling process leaves the diseased creature incapacitated for 1 hour, unable to move and barely able to speak (spellcasting is impossible in this state). When the incapacitation wears off, the creature makes a DC 12 Constitution saving throw; it recovers from the disease when it makes its second successful save. Humanoid clones created by the disease cannot be brought to life in any manner."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The doppelrat has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Running Doppelrats",
        "desc": "The hardest part of this monster is the sheer volume of attacks they generate. To model this, run them in groups of 4 for attack purposes and have those groups all use the same +5 to attack and do 1d4 damage. That way you need not roll 20 times for all of them, and you reduce the number of rolls required by a factor of 4."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_doppelrat/"
  },
  {
    "slug": "doppelrat-tob1-2023",
    "desc": "False",
    "name": "Doppelrat",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d4 + 20",
    "speed": {
      "walk": 15
    },
    "strength": 2,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or contract the horrific doppeling disease (see the Horrific Doppeling trait)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Arcane Doubling",
        "desc": "While in combat, at the start of each of its turns, the doppelrat rapidly creates duplicates of itself as an automatic defense mechanism. These duplicates immediately form into a swarm of rats in the doppelrat's space, acting as allies of the doppelrat and obeying its body language commands. The swarm acts on the doppelrat's turn, and the doppelrat can use its reaction to move up to its speed with the swarm, provided it is in the swarm's space when the swarm moves. The swarm remains for 1 minute, until the doppelrat dies, or until the doppelrat dismisses it as a bonus action. The doppelrat can have no more than two swarms of rats under its control at a time."
      },
      {
        "name": "Hidden Original",
        "desc": "While the doppelrat is in the space of a swarm it created with Arcane Doubling, it is indiscernible from the other rats and has total cover. A creature must take an action to visually inspect the swarm and succeed on a DC 15 Intelligence (Investigation) check to find the doppelrat among its duplicates. Once a creature succeeds on this check, the doppelrat loses total cover against attacks and spells from that creature and that creature's allies until the doppelrat starts its turn in the same space as one of its swarms."
      },
      {
        "name": "Horrific Doppeling",
        "desc": "Characterized by the growing and sloughing off of tumors shaped like the infected creature, horrific doppeling is a disease that infects creatures attacked by doppelrats. Until the disease is cured, the creature is poisoned. At the end of each long rest, the infected creature must succeed on a DC 13 Constitution saving throw or shed a tumor that looks like a Tiny version of itself. Though disturbing, the tumor is merely a mass of shed skin and fat that decays as normal. The disease is cured after the creature succeeds on two saving throws."
      },
      {
        "name": "Keen Smell",
        "desc": "The doppelrat has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 109,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_doppelrat/"
  },
  {
    "slug": "dorreq",
    "desc": "_These twitching balls of tentacles surround an inhuman face dominated by a squid-like beak._  \n**Servants of the Void.** The dorreqi are servants to ancient horrors of the void and realms beyond human understanding. They are guardians and sentries for such creatures, and they swarm and attack any creatures approaching too close to the elder aberrations they serve.  \n**Death from Above.** Dorreq prefer to drop on their victims from above, pinning them in a grapple attack with their many tentacles and biting them with their large chitinous beaks.",
    "name": "Dorreq",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "17d8+17",
    "speed": {
      "walk": 20,
      "climb": 15
    },
    "strength": 19,
    "dexterity": 19,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14)."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "4d8"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Entanglement",
        "desc": "Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq's tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The dorreq's innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components: 3/day each: blink, dimension door, haste, shatter Wasteland Stride. This ability works like tree stride, but the dorreq can use it to sink into and appear out of any sandy or rocky ground, and the range is only 30 ft. Using this ability replaces the dorreq's usual movement."
      }
    ],
    "spell_list": [],
    "page_no": 124,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dorreq/"
  },
  {
    "slug": "dorreq-tob1-2023",
    "desc": "False",
    "name": "Dorreq",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "17d8 + 17",
    "speed": {
      "walk": 15
    },
    "strength": 19,
    "dexterity": 19,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Intimidation": 2,
      "Perception": 1,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dorreq makes one Bite attack and two Tentacles attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 14) and pulled up to 5 feet closer to the dorreq. Until this grapple ends, the target is restrained. The dorreq can grapple up to two creatures at a time."
      },
      {
        "name": "Void Thrum (Recharge 5-6)",
        "desc": "The dorreq emits a barely audible, vibrating thrum laced with Void energy. Each creature within 20 feet of the dorreq must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage and 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stone Step",
        "desc": "The dorreq teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain a stone or rocky surface, such as a cliff face or rocky terrain."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Void Warping",
        "desc": "The area around the dorreq is warped by its connection to the Void. A creature that starts its turn within 20 feet of the dorreq must succeed on a DC 14 Strength saving throw or its speed is halved until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 110,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dorreq/"
  },
  {
    "slug": "dracotaur",
    "desc": "",
    "name": "Dracotaur",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "burrow": 20,
      "walk": 50
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "athletics": 8,
      "intimidation": 5,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Elvish",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claws"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+3",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.",
        "name": "Longbow"
      },
      {
        "desc": "The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.",
        "name": "Lightning Arrow (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "name": "Lightning Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.",
        "name": "Charge"
      }
    ],
    "spell_list": [],
    "page_no": 110,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dracotaur/"
  },
  {
    "slug": "draft-horse",
    "desc": "",
    "name": "Draft Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 371,
    "environments": [
      "Urban",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_draft-horse/"
  },
  {
    "slug": "draft-horse-a5e",
    "desc": "",
    "name": "Draft Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "3d10+6",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 443,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_draft-horse/"
  },
  {
    "slug": "dragon-cultist-a5e",
    "desc": "",
    "name": "Dragon Cultist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "persuasion": 4,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Command (1st-Level; V)",
        "desc": "One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure  the target uses its next turn to grovel (falling prone and then ending its turn)."
      },
      {
        "name": "Inflict Wounds (1st-Level; V, S)",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage."
      },
      {
        "name": "Blindness/Deafness (2nd-Level; V)",
        "desc": "One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure  the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Hold Person (2nd-Level; V, S, M, Concentration)",
        "desc": "One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fanatic",
        "desc": "The cult fanatic has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Immunity",
        "desc": "A dragon cultist is immune to one damage type dealt by their draconic masters breath weapon."
      },
      {
        "name": "Spellcasting",
        "desc": "The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n command\n detect evil and good\n inflict wounds\n 2nd-level (3 slots): blindness/deafness\n hold person"
      }
    ],
    "spell_list": [],
    "page_no": 473,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dragon-cultist/"
  },
  {
    "slug": "dragon-eel",
    "desc": "_The dragon eel\u2019s unmistakable slender form sports a powerful single finned tail and wicked jaws like a matched pair of serrated blades. Dragon eels vary widely in color from browns and blacks to brilliant iridescent hues in mottled patterns._  \n**Fond of Servants.** While most dragon eels are solitary and irascible, on rare instances some form pairs or small bands\u2014and some gather humanoid servants.  \n**Magnetic and Lightning.** Dragon eels make their natural homes in twisting underwater cave systems and prefer magnetically-aligned, metallic cavern formations navigable with their refined electric-sight. Some dragon eels use their constant electric auras combined with acquired alchemical reagents to electroplate portions of their golden hoard onto the walls of their dwellings.  \n**Pirate Fleets and Dominions.** Dragon eels claim large swaths of shoreline as their demesne. Although neither particularly cruel nor righteous, a dragon eel often lords over awed tribes, allowing locals to revere it as a mighty spirit. Some dragon eels use such tribes as the core of a pirate fleet or raiding parties carried on their backs. Their ability to swim through air during storms adds to their reputation as terrible thunder spirits.  \n**Bribable.** Their deceptive moniker sometimes lulls foolish sailors into a false confidence when they expect to face a simple if dangerous eel beast, but instead find themselves dealing with intelligent draconic kings of the coastal shallows. Wise sailors traveling through known dragon eel territory bring tithes and offerings to placate them.",
    "name": "Dragon Eel",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 230,
    "hit_dice": "20d12+100",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": 12,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "acrobatics": 5,
      "athletics": 12,
      "insight": 5,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "paralyzed, prone",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon eel makes one bite attack and one tail slap attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds.",
        "attack_bonus": 12,
        "damage_dice": "4d8"
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away.",
        "attack_bonus": 12,
        "damage_dice": "5d8"
      },
      {
        "name": "Lightning Breath (Recharge 6)",
        "desc": "The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line takes 55 (10d10) lightning damage, or half damage with a successful DC 18 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Amphibiousness",
        "desc": "The dragon eel can breathe air and water, but it needs to be submerged at least once every six hours to avoid suffocation."
      },
      {
        "name": "Shocking Touch",
        "desc": "A dragon eel's body generates a potent charge of lightning. A creature that touches or makes a successful melee attack against a dragon eel takes 5 (1d10) lightning damage."
      },
      {
        "name": "Storm Glide",
        "desc": "During storms, the dragon eel can travel through the air as if under the effects of a fly spell, except using its swim speed."
      }
    ],
    "spell_list": [],
    "page_no": 146,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dragon-eel/"
  },
  {
    "slug": "dragon-prismatic-adult",
    "desc": "",
    "name": "Dragon, Prismatic Adult",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d12+102",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 60', darkvision 120', passive Perception 22",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses its Frightful Presence then one Bite and two Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 17 (2d10+6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 13 (2d6+6) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "All it picks within 120' and aware of it frightened 1 min (DC 16 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Light Beam. Emits beam of white light in a 90' line that is 5 ft. wide. Each creature in line: 45 (10d8) radiant (DC 19 Dex half).Rainbow Blast. Emits multicolored light in 60' cone. Each creature in area: 36 (8d8) damage (DC 19 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 8d8. Must choose at least two types."
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 17) no material components: At will: charm person color spray dancing lights3/day: prismatic spray1/day: prismatic wall"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Makes a Wis (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "Makes a tail attack."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "The prismatic dragon uses Spellcasting."
      },
      {
        "name": "Shimmering Wings (2)",
        "desc": "Each creature within 20': DC 16 Wis save or take 11 (2d10) radiant and blinded until start of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-prismatic-adult/"
  },
  {
    "slug": "dragon-prismatic-ancient",
    "desc": "",
    "name": "Dragon, Prismatic Ancient",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 27,
    "intelligence": 20,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 60', darkvision 120', passive Perception 27",
    "languages": "Common, Draconic",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Frightful Presence then one Bite and two Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, 15 ft., one target, 18 (2d10+7) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, 10 ft., one target, 14 (2d6+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, 20 ft., one target, 16 (2d8+7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "All it picks within 120' and aware of it frightened 1 min (DC 19 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Light Beam. Emits beam of white light in a 120' line that is 10 ft. wide. Each creature in line: 90 (20d8) radiant (DC 23 Dex half).Rainbow Blast. Emits multicolored light in 90' cone. Each creature in area: 72 (16d8) damage (DC 23 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 16d8. Must choose at least two types."
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 20) no material components: At will: charm person dancing lights prismatic spray1/day: prismatic wall"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Makes a Wis (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "Makes a tail attack."
      },
      {
        "name": "Cast a Spell (2)",
        "desc": "Uses Spellcasting."
      },
      {
        "name": "Shimmering Wings (2)",
        "desc": "Each creature within 20': DC 19 Wis save or take 16 (3d10) radiant and blinded until start of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-prismatic-ancient/"
  },
  {
    "slug": "dragon-prismatic-wyrmling",
    "desc": "",
    "name": "Dragon, Prismatic Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30,
      "climb": 15
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 10', darkvision 60', passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage."
      },
      {
        "name": "Light Beam (Recharge 5-6)",
        "desc": "The prismatic dragon emits a beam of white light in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save taking 18 (4d8) radiant on a failed save or half damage if made."
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 12) no material components: At will: dancing lights1/day ea: charm person color spray"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-prismatic-wyrmling/"
  },
  {
    "slug": "dragon-prismatic-young",
    "desc": "",
    "name": "Dragon, Prismatic Young",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 30', darkvision 120', passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 15 (2d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Light Beam (Recharge 5-6)",
        "desc": "Emits a beam of white light in a 60' line that is 5 ft. wide. Each creature in that line: 36 (8d8) radiant (DC 15 Dex half). "
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 14) no material components: At will: dancing lights3/day ea: charm person color spray1/day: prismatic spray"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-prismatic-young/"
  },
  {
    "slug": "dragon-sand-adult",
    "desc": "",
    "name": "Dragon, Sand Adult",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 270,
    "hit_dice": "20d12+140",
    "speed": {
      "walk": 40,
      "burrow": 30,
      "fly": 80
    },
    "strength": 24,
    "dexterity": 12,
    "constitution": 25,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 9,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "fire",
    "condition_immunities": "blinded",
    "senses": "blindsight 60', darkvision 120', passive Perception 26",
    "languages": "Common, Draconic, Terran",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, 10 ft., one target, 18 (2d10+7) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 16 (2d8+7) slashing damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "All it picks within 120' and aware of it frightened 1 min (DC 17 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 60' cone. Each creature in area: 27 (5d10) piercing damage and 27 (5d10) fire (DC 21 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 60' cone. Each creature in area: blinded for 1 min (DC 21 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Makes a Wis (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "Makes a tail attack."
      },
      {
        "name": "Wing Attack (2)",
        "desc": "All within 15 feet: 14 (2d6+7) bludgeoning damage and knocked prone (DC 21 Wis negates). Can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Sand Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in sandy terrain."
      },
      {
        "name": "Sandy Nature",
        "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."
      },
      {
        "name": "Stinging Sand",
        "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 21 Con)."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-sand-adult/"
  },
  {
    "slug": "dragon-sand-ancient",
    "desc": "",
    "name": "Dragon, Sand Ancient",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 507,
    "hit_dice": "26d20+234",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 29,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "fire",
    "condition_immunities": "blinded",
    "senses": "blindsight 60', darkvision 120', passive Perception 31",
    "languages": "Common, Draconic, Terran",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Frightful Presence then one Bite and two Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "Makes a Wis (Perception) check."
      },
      {
        "name": "Tail Attack",
        "desc": "Makes a tail attack."
      },
      {
        "name": "Wing Attack (2)",
        "desc": "All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Sand Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in sandy terrain."
      },
      {
        "name": "Sandy Nature",
        "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."
      },
      {
        "name": "Stinging Sand",
        "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con)."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-sand-ancient/"
  },
  {
    "slug": "dragon-sand-wyrmling",
    "desc": "",
    "name": "Dragon, Sand Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 30,
      "burrow": 20,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "fire",
    "condition_immunities": "blinded",
    "senses": "blindsight 10', darkvision 60', passive Perception 16",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) piercing damage."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 15 ft. cone. Each creature in area: 11 (2d10) piercing damage and 11 (2d10) fire (DC 13 Dex half). Blinding Sand. Breathes fine sand in a 15 ft. cone. Each creature in area: blinded for 1 min (DC 13 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sand Camouflage",
        "desc": "The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain. "
      },
      {
        "name": "Sandy Nature",
        "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."
      },
      {
        "name": "Stinging Sand",
        "desc": "The first time it hits a target with melee weapon attack target: DC 13 Con save or have disadvantage on attack rolls and ability checks until end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-sand-wyrmling/"
  },
  {
    "slug": "dragon-sand-young",
    "desc": "",
    "name": "Dragon, Sand Young",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d10+90",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "fire",
    "condition_immunities": "blinded",
    "senses": "blindsight 30', darkvision 120', passive Perception 21",
    "languages": "Common, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 30' cone. Each creature in area: 22 (4d10) piercing damage and 22 (4d10) fire (DC 17 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 30' cone. Each creature in area: blinded for 1 min (DC 17 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sand Camouflage",
        "desc": "The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain."
      },
      {
        "name": "Sandy Nature",
        "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."
      },
      {
        "name": "Stinging Sand",
        "desc": "The first time it hits a target with melee weapon attack target: DC 17 Con save or have disadvantage on attack rolls and ability checks until end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragon-sand-young/"
  },
  {
    "slug": "dragon-turtle",
    "desc": "",
    "name": "Dragon Turtle",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 341,
    "hit_dice": "22d20+110",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Aquan, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "3d12",
        "damage_bonus": 7
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d8",
        "damage_bonus": 7
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.",
        "attack_bonus": 13,
        "damage_dice": "3d12",
        "damage_bonus": 7
      },
      {
        "name": "Steam Breath (Recharge 5-6)",
        "desc": "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.",
        "attack_bonus": 0,
        "damage_dice": "15d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon turtle can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [
      "Underwater",
      "Coastal",
      "Plane Of Water",
      "Desert",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_dragon-turtle/"
  },
  {
    "slug": "dragon-turtle-a5e",
    "desc": "",
    "name": "Dragon Turtle",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 264,
    "hit_dice": "16d20+96",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "history": 8,
      "insight": 9,
      "nature": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone."
      },
      {
        "name": "Steam Breath (Recharge 5-6)",
        "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one."
      },
      {
        "name": "Lightning Storm (1/Day)",
        "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage."
      }
    ],
    "reactions": [
      {
        "name": "Retract",
        "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn."
      },
      {
        "name": "Tail",
        "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon turtle can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth"
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dragon-turtle/"
  },
  {
    "slug": "dragon_turtle_bf",
    "desc": "",
    "name": "Dragon Turtle",
    "size": "gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 318,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 24,
    "dexterity": 22,
    "constitution": 32,
    "intelligence": 10,
    "wisdom": 24,
    "charisma": 12,
    "strength_save": 7,
    "dexterity_save": 6,
    "constitution_save": 11,
    "intelligence_save": 0,
    "wisdom_save": 7,
    "charisma_save": 1,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Aquan,Common,Draconic",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon turtle makes one Bite attack, two Claw attacks, and one Tail attack. If it is latched onto a vehicle, it can instead make four Claw attacks and one Tail attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 15 ft., one target. _Hit:_ 33 (4d12+7) piercing damage plus 7 (2d6) fire damage. Instead of dealing damage, the dragon turtle can choose to latch onto the target, if the target is a vehicle, such as a ship or wagon. If the vehicle is Huge or smaller, its speed is reduced to 0, and it can't be moved until the dragon turtle is killed or ends this effect. If the vehicle is Gargantuan, the vehicle's speed is halved, and the turtle moves with it when it moves. While latched onto a vehicle in this way, the turtle can make Bite attacks against only the vehicle and such attacks automatically hit. The turtle can end this effect at any time (no action required)."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 20 (3d8+7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 15 ft., one target. _Hit:_ 29 (4d10+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 STR save or be pushed up to 15 feet away from the dragon turtle and knocked prone."
      },
      {
        "name": "Steam Breath (Recharge 5-6)",
        "desc": "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Siege Follow-Through",
        "desc": "If the dragon turtle destroys an object or structure with an attack, it can make a Bite or Tail attack against a creature it can see within 5 feet of that object or structure."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon turtle can breathe air and water."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon turtle deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_dragon-turtle/"
  },
  {
    "slug": "dragonbound-warrior-a5e",
    "desc": "",
    "name": "Dragonbound Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 3,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Draconic Resistance",
        "desc": "The warrior is resistant to one damage type dealt by their draconic masters breath weapon."
      },
      {
        "name": "Draconic Smite",
        "desc": "The warriors weapon attacks deal an additional (1d6) damage of one damage type dealt by their draconic masters breath weapon."
      }
    ],
    "spell_list": [],
    "page_no": 498,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dragonbound-warrior/"
  },
  {
    "slug": "dragoneel-tob1-2023",
    "desc": "False",
    "name": "Dragon Eel",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "17d12 + 85",
    "speed": {
      "walk": 60
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": 12,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 15,
    "skills": {
      "Acrobatics": 5,
      "Athletics": 12,
      "Insight": 5,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "lightning",
    "condition_immunities": "paralyzed, prone",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon eel makes one Bite attack and one Tail Slap attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target."
      },
      {
        "name": "Lightning Breath (Recharge 6)",
        "desc": "The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a DC 18 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Limited Amphibiousness",
        "desc": "The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating."
      },
      {
        "name": "Shocking Hide",
        "desc": "A creature that touches the dragon eel or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage."
      },
      {
        "name": "Storm Glide",
        "desc": "During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed."
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dragon-eel/"
  },
  {
    "slug": "dragonette-barnyard",
    "desc": "",
    "name": "Dragonette, Barnyard",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d4+8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage. If target is a Small or smaller creature: DC 12 Str save or be grappled."
      },
      {
        "name": "Scale Rake",
        "desc": "One creature grappled by it must make DC 12 Str save: 5 (2d4) slashing damage on a failed save or half damage if made."
      },
      {
        "name": "Gritty Breath (Recharge 5-6)",
        "desc": "Exhales a cloud of stinging dust in a 15 ft. cone. Each creature in the area: DC 12 Con save or be blinded 1 min. A blinded creature can repeat the save at end of each of its turns ending effect on itself on a success"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The barnyard dragonette can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 148,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragonette-barnyard/"
  },
  {
    "slug": "dragonette-sedge",
    "desc": "",
    "name": "Dragonette, Sedge",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d4+15",
    "speed": {
      "walk": 20,
      "swim": 50
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage."
      },
      {
        "name": "Spines",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls."
      },
      {
        "name": "Reeking Breath (Recharge 5-6)",
        "desc": "Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Boggy Presence (1/Day)",
        "desc": "Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves."
      }
    ],
    "reactions": [
      {
        "name": "Prickly Defense",
        "desc": "When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swamp Camouflage",
        "desc": "The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 149,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragonette-sedge/"
  },
  {
    "slug": "dragonette-shovel",
    "desc": "",
    "name": "Dragonette, Shovel",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d4+18",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 14,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 60', darkvision 60' passive Perception 13",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Head Slap",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and if target is Small or smaller: DC 12 Str save or be launched up 10 ft. into the air and away from dragonette taking falling damage as normal."
      },
      {
        "name": "Raking Claws",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
      },
      {
        "name": "Sticky Tongue",
        "desc": "Launches tongue at target up to 15 ft. away. If target is Small or smaller: DC 13 Str save or be pulled up to 15 ft. toward dragonette. If target is Med or larger: DC 13 Dex save or dragonette is pulled up to 15 ft. closer to the target. If target is within 5 ft. of dragonette dragonette can make one Raking Claws attack vs. it as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Floral Camouflage",
        "desc": "Advantage on Dex (Stealth) checks made to hide among ample obscuring flowers fruits or vegetables."
      },
      {
        "name": "Messy Digger",
        "desc": "Opportunity attacks vs. it have disadvantage when dragonette burrows out of an enemy's reach."
      },
      {
        "name": "Squat Body",
        "desc": "Advantage on ability checks/saves vs. effects to move it vs. its will and if effect moves it vs. its will along the ground can use a reaction to reduce distance moved by up to 10 ft.."
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dragonette-shovel/"
  },
  {
    "slug": "dragonflesh-golem",
    "desc": "A hulking being with a dragon\u2019s head and a patchwork of black, blue, green, red, and white scales for skin lurches forward on two legs, raising clawed fists into the air._  \nDragonflesh golems are rare constructs created from the remains of dead chromatic dragons.  \n**Built from Dragon Corpses.** Dragonflesh golems are powerful, but building such a creature requires great expense beyond the normal costs to create most other golems. The crafter must use the remains of five dragons, one of each color, of adult age or older. Mages looking to construct dragonflesh golems often hire adventurers to acquire the bodies they need.  \n**Powered by Dragon Blood.** Dragonflesh golems require frequent infusions of dragon blood to remain operational. This blood does not need to come from a true dragon; any creature with draconic blood will suffice.  \n**Construct Nature.** The dragonflesh golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Dragonflesh Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 7,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, poison",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d6+6"
      },
      {
        "name": "Terror Stare",
        "desc": "The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the golem's Terror Stare for the next 24 hours."
      },
      {
        "name": "Elemental Breath (Recharge 5-6)",
        "desc": "The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) damage of another type on a failed save, or half as much damage on a successful one. Roll a d4 to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_dragonflesh-golem/"
  },
  {
    "slug": "dragonleaf-tree",
    "desc": "_The dragon-headed leaves of these oak trees sometimes rustle despite the lack of wind, betraying a hint of their draconic power._  \n**Gifts among Dragons.** These magnificent trees are imbued with some characteristics of their draconic masters. While most groves consist of only one type of dragonleaf tree, dragons sometimes make gifts of them to cement a pact or as a show of fealty. The dragon giving the tree relinquishes command of the plant as part of the deal. This accounts for mixed groves belonging to especially powerful dragon lords.  \n**Silent Guardians.** Dragonleaf trees use fairly simple tactics to deter potential intruders. They remain motionless or allow the breeze to jostle their leaves to appear inconspicuous. Once enough targets enter the grove, the trees fire razor sharp leaves at or breathe on their targets, adjusting their position to make better use of their weapons.  \n**Long Memories.** Dragonleaf trees live up to 1,000 years. They stand 15 feet tall and weigh 3,000 lb, but ancient specimens can reach heights of 45 feet. Growing a new dragonleaf tree requires a cutting from an existing tree at least 50 years old, which the tree\u2019s master imbues with power, sacrificing the use of its breath weapon for a month. While this time barely registers on a dragon\u2019s whole lifespan, it still carefully considers the creation of a new tree, for fear that others might discover its temporary weakness.",
    "name": "Dragonleaf Tree",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 5
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "A dragonleaf tree enjoys the same immunities as its progenitor. Black, copper, and green trees are immune to acid damage; blue and bronze trees are immune to lightning damage; brass, gold, and red trees are immune to fire damage; and silver and white trees are immune to cold damage.",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 120 ft., passive Perception 11",
    "languages": "can understand the language of its creator or designated master",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 58 (10d10 + 3) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "10d10"
      },
      {
        "name": "Leaves",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 45 (10d8) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "10d8"
      },
      {
        "name": "Breath Weapon (Recharge 6)",
        "desc": "Dragonleaf tree can issue forth a breath weapon from its leaves appropriate to the dragon it honors. The creature's breath weapon deals 49 (14d6) damage, or half damage to targets that make a successful DC 15 Dexterity saving throw. A black, copper, or green tree breathes a 60-foot line of acid; a blue or bronze tree breathes a 60-foot line of lightning; a brass, gold, or red tree breathes a 30-foot cone of fire; and a silver or white tree breathes a 30-foot cone of cold."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Loyal to Dragon Master",
        "desc": "A dragonleaf tree only follows commands from its designated master (or from any creatures to whom the master grants control). It has advantage on saving throws against any charm or compulsion spell or effect. Additionally, the tree has advantage on any saving throw to resist Bluff, Diplomacy, or Intimidate checks made to influence it to act against its masters."
      },
      {
        "name": "Weaknesses",
        "desc": "Dragonleaf trees with immunity to fire also have vulnerability to cold, and trees with immunity to cold have vulnerability to fire."
      }
    ],
    "spell_list": [],
    "page_no": 147,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dragonleaf-tree/"
  },
  {
    "slug": "dragonleaftree-tob1-2023",
    "desc": "False",
    "name": "Dragonleaf Tree",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10 + 64",
    "speed": {
      "walk": 15
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 120 ft., passive Perception 11",
    "languages": "understands Draconic but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon leaf tree makes three Slam or Throw Leaves attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) damage of the type noted in the Elemental Affinity trait."
      },
      {
        "name": "Throw Leaves",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 12 (4d4 + 2) slashing damage plus 7 (2d6) damage of the type noted in the Elemental Affinity trait."
      },
      {
        "name": "Elemental Leaves (Recharge 6)",
        "desc": "The dragonleaf tree's leaves rain acid, shed bolts of lightning, shake loose icicles, or similarly emit the elemental energies of the dragon that grew the tree. Each creature within 20 feet of the dragonleaf tree must make a DC 15 Dexterity saving throw, taking 42 (12d6) damage of the type noted in the Elemental Affinity trait."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Affinity",
        "desc": "The dragonleaf tree has immunity to a type of damage based on the type of dragon that grew it: acid ([black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)."
      },
      {
        "name": "Eternally Loyal",
        "desc": "The dragonleaf tree has advantage on ability checks and saving throws against influence or effects that would encourage it or force it to act against its draconic master. If charmed or controlled and directed to act against its master, the tree can immediately repeat the effect's saving throw, ending the effect on itself on a success."
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dragonleaf-tree/"
  },
  {
    "slug": "drainpipe-gargoyle-a5e",
    "desc": "",
    "name": "Drainpipe Gargoyle",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and slashing damage from nonmagical, non-adamantine weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Terran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gargoyle attacks with its bite and its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
      },
      {
        "name": "Spit (Recharge 5-6)",
        "desc": "The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw  taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success  a creature takes half damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the gargoyle is indistinguishable from a normal statue."
      },
      {
        "name": "Elemental Nature",
        "desc": "Gargoyles dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 215,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_drainpipe-gargoyle/"
  },
  {
    "slug": "drake-bakery",
    "desc": "",
    "name": "Drake, Bakery",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d6+44",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage."
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "Uses one of: Purifying Breath Exhales the aroma of a warm hearty meal in a 15 ft. cone. All nonmagical food and drink in the area is purified and rendered free of poison and disease and its flavor is enhanced in quality for 1 hr.Yeast Slurry Expels sticky yeast in a 15 ft. cone. Each creature in the area: 14 (4d6) bludgeoning damage and is restrained for 1 min (DC 14 Dex half damage and its speed is reduced by 10 ft. until the end of its next turn). A creature including restrained target can use its action to free a restrained target by succeeding on a DC 13 Str check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Weakness",
        "desc": "If it takes fire it can't use Yeast Slurry on its next turn. In addition if drake fails a save vs. a spell or magical effect that deals fire it becomes poisoned until end of its next turn."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_drake-bakery/"
  },
  {
    "slug": "drake-cactus",
    "desc": "",
    "name": "Drake, Cactus",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60', tremorsense 30', passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage."
      },
      {
        "name": "Thorn Spray (Recharge 5-6)",
        "desc": "Shakes its body spraying thorns around it. Each creature within 20' of it: 18 (4d8) piercing damage (DC 13 Dex half). A creature that fails by 5+ has its speed reduced by 10 ft. until it uses action to remove thorns. When drake uses this it loses Thorny Body trait until start of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from tall branched cactus."
      },
      {
        "name": "Offering of Flesh",
        "desc": "Spends 1 min carefully cutting its own flesh inflicting 10 slashing to itself to remove small piece of pulpy material. Pulp is edible and provides Med or smaller creature 1 quart of water and nourishment equivalent to one meal. Pulp provides nourishment only if drake offered it willingly."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 5 hp at start of its turn. If it takes cold or poison this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thorny Body",
        "desc": "A creature that touches it or hits it with melee attack while within 5 ft. of it: DC 13 Dex save or take 4 (1d8) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_drake-cactus/"
  },
  {
    "slug": "drake-ethereal",
    "desc": "",
    "name": "Drake, Ethereal",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 15 (2d10+4) piercing damage + 9 (2d8) force. Target is grappled (escape DC 15) if it is a Large or smaller creature and drake doesn't have another creature grappled."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Phase Breath (Recharge 5-6)",
        "desc": "Exhales a blue mist in a 30' cone. Each creature in that area: 27 (6d8) force and is magically shifted to the Ethereal Plane for 1 min (DC 15 Con half damage and isn't magically shifted). A creature shifted to the Ethereal Plane in this way can re-save at end of each of its turns magically shifting back to the Material Plane on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Step",
        "desc": "Magically shifts from Material Plane to Ethereal or vice versa. Drake can bring creatures grappled by it into the Ethereal Plane with it. A creature not native to Ethereal Plane returns to Material Plane in 1d4 rounds if brought to the plane while grappled by drake."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "Can see 60' into the Ethereal Plane when on the Material Plane and vice versa."
      }
    ],
    "spell_list": [],
    "page_no": 153,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_drake-ethereal/"
  },
  {
    "slug": "drake-reef",
    "desc": "",
    "name": "Drake, Reef",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural",
    "hit_points": 152,
    "hit_dice": "16d12+48",
    "speed": {
      "walk": 30,
      "burrow": 30,
      "swim": 60
    },
    "strength": 25,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 5,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10', darkvision 60', passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Slam attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 26 (3d12+7) slashing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (3d6+7) bludgeoning damage."
      },
      {
        "name": "Concussive Snap (Recharge 5-6)",
        "desc": "Snaps its jaws emitting concussive force in a 90' cone. Each creature in that area: 35 (10d6) thunder is pushed up to 15 ft. away from the drake and stops holding its breath if it was doing so. (DC 15 Con half damage isn't pushed and doesn't lose its held breath). Constructs and objects and structures have disadvantage on the save."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reef Stealth",
        "desc": "If it is within 10 ft. of a coral reef it can take the Hide action."
      },
      {
        "name": "Siege Follow-Through",
        "desc": "If it destroys an object or structure it can make a bite attack vs. a creature it can see within 5 ft. of that object or structure."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Tunneler",
        "desc": "Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 154,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_drake-reef/"
  },
  {
    "slug": "drake-riptide",
    "desc": "",
    "name": "Drake, Riptide",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d10+110",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, poisoned, unconscious",
    "senses": "blindsight 120', darkvision 60', passive Perception 17",
    "languages": "Aquan, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Sonic Pulses or one Bite and two Slams."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage."
      },
      {
        "name": "Sonic Pulse",
        "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater."
      },
      {
        "name": "Buffeting Blast (Recharge 5-6)",
        "desc": "Exhales powerful stream of water in 60' line \u00d7 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Manipulate Currents",
        "desc": "While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Echolocation",
        "desc": "Can't use its blindsight while deafened or out of water."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "Advantage: Dex (Stealth) underwater."
      }
    ],
    "spell_list": [],
    "page_no": 155,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_drake-riptide/"
  },
  {
    "slug": "drake-shepherd",
    "desc": "",
    "name": "Drake, Shepherd",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 25,
      "fly": 50
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Draconic, Halfling",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Ram attack and two Claw attacks."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) slashing damage."
      },
      {
        "name": "Charm Animals",
        "desc": "Charms any number of Beasts with an Int of 3 or less that it can see within 30' of it. Each target magically charmed for 1 hr (DC 15 Wis negates). Charmed targets obey drake's verbal commands. If target's savesucceeds/effect ends for it target is immune to drake's Charm Animals for next 24 hrs."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "Uses one of the following:Calming Breath Breathes a cloud of soothing gas around itself. Each creature within 30' of it: become indifferent about creatures that it is hostile toward within 100' of the drake for 1 hr (DC 15 Cha negates). Indifference ends if creature is attacked harmed by a spell or witnesses any of its allies being harmed. Frightened creatures within 30' of drake are no longer frightened.Protective Roar Each hostile creature in 30' cone: 21 (6d6) thunder (DC 15 Con half). Each friendly Beast in area gains 5 (1d10) temp hp or 11 (2d10) temp hp if it is charmed by the drake."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shepherd's Safeguard",
        "desc": "When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone)."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Communicate with Beasts as if shared language."
      }
    ],
    "spell_list": [],
    "page_no": 156,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_drake-shepherd/"
  },
  {
    "slug": "drake-vapor",
    "desc": "",
    "name": "Drake, Vapor",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 30,
      "fly": 50,
      "swim": 20
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage and target must make DC 15 Con save or be poisoned for 1 min. Creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Poisonous Breath (Recharge 5-6)",
        "desc": "Exhales poisonous swamp gas in 30' cone. Each creature in area: 27 (5d8) poison (DC 15 Con half). If drake is flying its Gaseous Ascension immediately ends takes falling damage as normal and each creature that failed save: poisoned 1 min. Poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Diving Pounce",
        "desc": "If flying and moves 20'+ straight toward a creature and then hits it with claw on the same turn target must make DC 13 Str save or be knocked prone. If target is prone drake can make one Bite vs. it as a bonus action."
      },
      {
        "name": "Gaseous Ascension",
        "desc": "Must regularly inhale swamp gases to maintain its flight. If it can't breathe or isn't in swampy terrain loses its fly speed. Also when it uses Poisonous Breath it loses its fly speed until Poisonous Breath recharges."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Can communicate with Beasts native to swampland as if they shared a language."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Advantage on Dex (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_drake-vapor/"
  },
  {
    "slug": "drake-venom",
    "desc": "",
    "name": "Drake, Venom",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 16",
    "languages": "Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claws or three Spit Venoms. If drake hits one creature with two Spit Venom attacks target must make DC 16 Con save or succumb to venom (see above)."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 13 (3d8) poison and target: DC 16 Con save or succumb to drake's venom (see above)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Spit Venom",
        "desc": "Ranged Weapon Attack: +6 to hit 20/60' one target 16 (3d8+3) poison."
      },
      {
        "name": "Venom Breath (Recharge 5-6)",
        "desc": "Spits venom in a 60' line that is 5 ft. wide. Each creature in that line: 36 (8d8) poison and succumbs to the drake's venom (see above; DC 16 Con half damage and doesn't succumb to the venom)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aching Venom",
        "desc": "Produces a potent poison that causes its victims to feel pain from even the most benign contact (weight of their clothing simple sword swing etc.). When a creature that succumbs to this poison takes bludgeoning piercing or slashing it must make DC 16 Con save or be incapacitated until end of its next turn as pain fills its body. This potent poison remains within creature's body until removed by the greater restoration spell or similar magic or until creature finishes a long rest."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Shifting Camouflage",
        "desc": "Scales adapt to current surroundings. Advantage: Dex (Stealth) to hide in nonmagical natural terrain."
      }
    ],
    "spell_list": [],
    "page_no": 158,
    "environments": [],
    "img_main": null,
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    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_drake-venom/"
  },
  {
    "slug": "drakon",
    "desc": "_These winged snakes are coastal beasts and sometimes confused with true dragons or wyverns. They are neither, but quite deadly in their own right._  \n**Searing Acid.** Drakon fangs do not deliver venom; volatile acid constantly burbles up from a drakon's stomach and enhances its attacks. A caustic drool clings to creatures they bite, and drakons can also belch clouds of searing vapor. Their lairs reek with acidic vapors and droplets of searing liquid.  \n**Dissolving Gaze.** The gaze of a drakon can paralyze creatures and dissolve them.  \n**Coastal Beasts.** Drakons lair along warm, largely uninhabited coasts, where they explore the shores and the coastal shelf, spending as much time above the waves as under them. Fortunately, they rarely travel far inland.",
    "name": "Drakon",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "paralyzed",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drakon makes one bite attack and one tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area takes 28 (8d6) acid damage, or half damage with a successful DC 13 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dissolving Gaze",
        "desc": "When a creature that can see the drakon's eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn't incapacitated and can see the creature. On a failed saving throw, the creature takes 3 (1d6) acid damage, its hit point maximum is reduced by an amount equal to the acid damage it takes (which ends after a long rest), and it's paralyzed until the start of its next turn. Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can't see the drakon until the start of its next turn, when it chooses again whether to avert its eyes. If the creature looks at the drakon before then, it must immediately make the saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_drakon/"
  },
  {
    "slug": "drakon-tob1-2023",
    "desc": "False",
    "name": "Drakon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d10 + 28",
    "speed": {
      "walk": 40,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid",
    "damage_immunities": "False",
    "condition_immunities": "paralyzed",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drakon makes one Bite attack and one Tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The drakon can breathe air and water."
      },
      {
        "name": "Dissolving Gaze",
        "desc": "When a creature that can see the drakon's eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn't incapacitated and can see the creature. On a failed save, the creature takes 3 (1d6) acid damage, its hp maximum is reduced by an amount equal to the acid damage it takes, and it is paralyzed until the start of its next turn. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0."
      }
    ],
    "spell_list": [],
    "page_no": 147,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_drakon/"
  },
  {
    "slug": "dread-examiner",
    "desc": "",
    "name": "Dread Examiner",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 322,
    "hit_dice": "28d10+168",
    "speed": {
      "walk": 30,
      "fly": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 25,
    "wisdom": 23,
    "charisma": 25,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "truesight 120', passive Perception 23",
    "languages": "all, telepathy 120'",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Force Swipe",
        "desc": "Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing."
      },
      {
        "name": "Force Blast",
        "desc": "Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone."
      },
      {
        "name": "Spellcasting (Psionics)",
        "desc": "Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees."
      },
      {
        "name": "Reform (2)",
        "desc": "The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp."
      },
      {
        "name": "Psychic Surge (3)",
        "desc": "The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)"
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Otherworldly Form",
        "desc": "Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing."
      },
      {
        "name": "Psychic Awareness",
        "desc": "If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner."
      },
      {
        "name": "Sense Magic",
        "desc": "The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 159,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dread-examiner/"
  },
  {
    "slug": "dread-knight-a5e",
    "desc": "",
    "name": "Dread Knight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 262,
    "hit_dice": "25d8+150",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "history": 8,
      "intimidation": 11,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire, necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, poisoned, stunned",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "the languages it knew in life",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Cursed Greatsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage  and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      },
      {
        "name": "Fire Blast (1/Day)",
        "desc": "A fiery mote streaks from the dread knights finger to a point within 120 feet and blossoms into a 20-foot-radius sphere of black fire which spreads around corners. Each creature within the area makes a DC 16 Dexterity saving throw  taking 63 (18d6) fire damage on a failed saving throw or half damage on a success. This damage ignores fire resistance and treats immunity to fire damage as fire resistance."
      },
      {
        "name": "Ice Wall (1/Day)",
        "desc": "The dread knight magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  necrotic  poison  and psychic damage."
      },
      {
        "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)",
        "desc": "The creature then makes a DC 16 Dexterity saving throw  taking 49 (14d6) cold damage on a successful save or half damage on a success."
      },
      {
        "name": "Soul Wrack (1/Day)",
        "desc": "A creature within 60 feet makes a DC 16 Constitution saving throw  taking 70 (20d6) necrotic damage and falling prone on a failed save or taking half damage on a success."
      },
      {
        "name": "Summon Fiendish Steed (1/Day)",
        "desc": "A fell nightmare or wyvern magically appears in an empty space within 5 feet. The steed follows the dread knights commands and acts on its turn. It may attack on the turn on which it is summoned. It remains until the dread knight dismisses it as an action or it is killed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cursed Greatsword",
        "desc": "The dread knight makes a cursed greatsword attack."
      },
      {
        "name": "Break Magic",
        "desc": "The dread knight ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point within 30 feet."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A dread knight doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unholy Aura",
        "desc": "The dread knight and allies within 30 feet have advantage on saving throws against spells and other magic effects and against features that turn undead. Other creatures of the dread knights choice within 30 feet have disadvantage on saving throws against spells and other magic effects."
      }
    ],
    "spell_list": [],
    "page_no": 184,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dread-knight/"
  },
  {
    "slug": "dread-knight-champion-a5e",
    "desc": "",
    "name": "Dread Knight Champion",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 346,
    "hit_dice": "33d8+198",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "history": 8,
      "intimidation": 11,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire, necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, poisoned, stunned",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "the languages it knew in life",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Cursed Greatsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage  and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      },
      {
        "name": "Fire Blast (1/Day)",
        "desc": "A fiery mote streaks from the dread knights finger to a point within 120 feet and blossoms into a 20-foot-radius sphere of black fire which spreads around corners. Each creature within the area makes a DC 16 Dexterity saving throw  taking 63 (18d6) fire damage on a failed saving throw or half damage on a success. This damage ignores fire resistance and treats immunity to fire damage as fire resistance."
      },
      {
        "name": "Ice Wall (1/Day)",
        "desc": "The dread knight magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  necrotic  poison  and psychic damage."
      },
      {
        "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)",
        "desc": "The creature then makes a DC 16 Dexterity saving throw  taking 49 (14d6) cold damage on a successful save or half damage on a success."
      },
      {
        "name": "Soul Wrack (1/Day)",
        "desc": "A creature within 60 feet makes a DC 16 Constitution saving throw  taking 70 (20d6) necrotic damage and falling prone on a failed save or taking half damage on a success."
      },
      {
        "name": "Summon Fiendish Steed (1/Day)",
        "desc": "A fell nightmare or wyvern magically appears in an empty space within 5 feet. The steed follows the dread knights commands and acts on its turn. It may attack on the turn on which it is summoned. It remains until the dread knight dismisses it as an action or it is killed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cursed Greatsword",
        "desc": "The dread knight makes a cursed greatsword attack."
      },
      {
        "name": "Break Magic",
        "desc": "The dread knight ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point within 30 feet."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A dread knight doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unholy Aura",
        "desc": "The dread knight and allies within 30 feet have advantage on saving throws against spells and other magic effects and against features that turn undead. Other creatures of the dread knights choice within 30 feet have disadvantage on saving throws against spells and other magic effects."
      },
      {
        "name": "Legion",
        "desc": "The dread knights sword is a +3 greatsword that grants a +3 bonus to attack and damage rolls when it attacks with its cursed greatsword. A humanoid killed by damage from this sword rises the next dusk as a zombie. While attuned to the sword, the dread knight can use a bonus action to command zombies created in this way."
      }
    ],
    "spell_list": [],
    "page_no": 185,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dread-knight-champion/"
  },
  {
    "slug": "dread-troll-a5e",
    "desc": "",
    "name": "Dread Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll makes two bite attacks and three claw attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Severed Limbs",
        "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
      },
      {
        "name": "1-4: Arm",
        "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
      },
      {
        "name": "5-6: Head",
        "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 413,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dread-troll/"
  },
  {
    "slug": "dread-walker-excavator",
    "desc": "These glyph-covered metal spiders slowly crawl over the cracked temples of beings beyond the minds of mortals._  \nDread walker excavators are spider-shaped constructs developed to protect and excavate ancient, magical ruins. Excavators are found deep underwater or in wastelands, crawling over monuments built hundreds of years ago.  \n**Alien Minds.** The minds of the excavators are completely mysterious, their instructions indecipherable. Excavators are able to communicate with one another, and supposedly with their masters, but the transmission path of this communication is unknown.  \n**Dread Eye.** The excavator\u2019s central eye shines complicated diagrams atop the stonework of ancient ruins, imprinting alien glyphs atop those carved hundreds of years previously. Some believe the excavators contain vast knowledge of ancient magic and lost civilizations, and sages greatly desire destroyed excavators, hoping to extract this knowledge from their remains. None have yet been successful, and many have been driven mad by the attempt.  \n**Construct Nature.** A dread walker excavator doesn\u2019t require air, food, drink, or sleep.",
    "name": "Dread Walker Excavator",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "climb": 30,
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The excavator makes two foreleg attacks."
      },
      {
        "name": "Foreleg",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Excavation Beam",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 17 (5d6) force damage.",
        "attack_bonus": 7,
        "damage_dice": "5d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arcane Instability",
        "desc": "When the excavator is reduced to half its maximum hp or fewer, unstable arcane energy begins to pour from its metal body. A creature that touches the unstable excavator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The excavator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 129,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_dread-walker-excavator/"
  },
  {
    "slug": "dream-eater",
    "desc": "_This tattered skeletal humanoid resembles a monster from a nightmare. A dream eater\u2019s natural form is mostly human in appearance, though with vestigial skeletal wings with a few feathers, small horns, sharp teeth, and cloven hooves. Most often they use magic to disguise themselves as attractive members of a humanoid race._  \n**Drawn to Sin.** Dream eaters are dedicated to lust, gluttony, and greed, and they make their lairs in casinos, brothels, thieves\u2019 dens, and other locations where gambling, food, and other pleasures are readily available. Sometimes dream eaters work together to create such a place, especially near large towns or cities. Some band together to create traveling shows, offering all the oddities, whimsies, and flights of fantasy customary for such entertainers.  \n**Devouring Hopes.** Dream eaters lure people into their lairs, enticing them with promises of pleasure or wealth, but they make sure the odds are stacked in their favor. Eventually, their victims are left with nothing. Worse than the loss of physical treasures, though, dream eaters leave their victims stripped of all hopes and aspirations. Dream eaters feed on their emotions, leaving helpless thralls willing to sell their souls for their vices.  \n**Lords of Confusion.** When confronted, dream eaters are dangerous opponents. Using their innate abilities, they can drive enemies into a dream state, using the resulting confusion to make their escape while their foes destroy themselves.",
    "name": "Dream Eater",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "fly": 20
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "insight": 4,
      "persuasion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Celestial, Common, Draconic, Infernal, telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dream eater makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target is grappled (escape DC 12).",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (4d10 + 2) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d10"
      },
      {
        "name": "Dream Eater's Caress",
        "desc": "A creature that ends its turn grappled by a dream eater is restrained until the end of its next turn, it takes 5 (1d4 + 3) psychic damage, and the dream eater gains the same number of temporary hit points."
      },
      {
        "name": "Lotus Scent (Recharge 6)",
        "desc": "The dream eater secretes an oily chemical that most creatures find intoxicating. All living creatures within 30 feet must succeed on a DC 14 Constitution saving throw against poison or be poisoned for 2d4 rounds. While poisoned this way, the creature is stunned. Creatures that successfully save are immune to that dream eater's lotus scent for 24 hours."
      },
      {
        "name": "Waking Dreams (1/Day)",
        "desc": "Every creature within 20 feet of the dream eater must make a DC 16 Charisma saving throw. Those that fail enter waking dreams and are confused (as the spell) for 6 rounds. On turns when the creature can act normally (rolls 9 or 10 for the confusion effect), it can repeat the saving throw at the end of its turn, and the effect ends early on a successful save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The dream eater can use its turn to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in all forms. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dream eater's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: command\n\n3/day: suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 158,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dream-eater/"
  },
  {
    "slug": "dream-squire",
    "desc": "",
    "name": "Dream Squire",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 71,
    "hit_dice": "13d8+13",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "athletics": 4,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Umbral",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The dream squire makes two melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.",
        "name": "Mace"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.",
        "name": "Light Crossbow"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.",
        "name": "For the Master"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master.",
        "name": "Bound Devotion"
      },
      {
        "desc": "The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane. \n\nA dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics).",
        "name": "Master's Bond"
      }
    ],
    "spell_list": [],
    "page_no": 134,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dream-squire/"
  },
  {
    "slug": "dream-wraith",
    "desc": "",
    "name": "Dream Wraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "fly": 60,
      "hover": true,
      "walk": 0
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or fall unconscious.",
        "name": "Sleep Touch"
      },
      {
        "desc": "The dream wraith targets an unconscious or sleeping creature within 5 feet of it. The creature must succeed on a DC 14 Constitution saving throw or be reduced to 0 hp. The dream wraith gains temporary hp for 1 hour equal to the amount of hp the creature lost.",
        "name": "Steal Dreams"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the dream wraith can see starts its turn within 30 feet of the dream wraith, the dream wraith can create the illusion that it looks like that creature's most recently departed loved one. If the creature can see the dream wraith, it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its turn.",
        "name": "Dreamer's Gaze"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any humanoid that dies at the hands of a dream wraith rises 1 hour later as a wraith under the dream wraith's control.",
        "name": "Create Wraith"
      },
      {
        "desc": "The dream wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "While in sunlight, the dream wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dream-wraith/"
  },
  {
    "slug": "dreameater-tob1-2023",
    "desc": "False",
    "name": "Dream Eater",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8 + 30",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Deception": 8,
      "Insight": 4,
      "Persuasion": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Abyssal, Celestial, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dream eater uses its Lotus Scent. It then makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained. The dream eater has two claws, each of which can grapple only one target."
      },
      {
        "name": "Lotus Scent",
        "desc": "The dream eater secretes an oily chemical that most creatures find intoxicating. Each creature that isn't a Construct or Undead within 15 feet of the dream eater must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned, the creature is charmed by the fiend. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dream eater's Lotus Scent for the next 24 hours."
      },
      {
        "name": "Waking Dreams (Recharge 5-6)",
        "desc": "Each creature within 20 feet of the dream eater must make a DC 14 Charisma saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. When it moves, an incapacitated creature moves in a random direction. On a success, a creature takes half the damage and isn't incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dream eater magically transforms into a Small or Medium humanoid it has seen, or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Dream Eater's Caress",
        "desc": "A creature that starts its turn grappled by the dream eater must succeed on a DC 14 Charisma saving throw or take 5 (2d4) psychic damage. The dream eater gains temporary hp equal to the psychic damage dealt."
      }
    ],
    "spell_list": [],
    "page_no": 148,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_dream-eater/"
  },
  {
    "slug": "dretch",
    "desc": "",
    "name": "Dretch",
    "size": "Small",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 20
    },
    "strength": 11,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dretch makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.",
        "attack_bonus": 2,
        "damage_dice": "2d4"
      },
      {
        "name": "Fetid Cloud (1/Day)",
        "desc": "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 270,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_dretch/"
  },
  {
    "slug": "dretch-a5e",
    "desc": "",
    "name": "Dretch",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Abyssal",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The dretch radiates a Chaotic and Evil aura."
      },
      {
        "name": "Energy-Sucking Aura",
        "desc": "A non-demon creature that takes an action or bonus action while within 10 feet of a dretch can't take another action, bonus action, or reaction until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 67,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_dretch/"
  },
  {
    "slug": "dretch_bf",
    "desc": "",
    "name": "Dretch",
    "size": "small",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage plus 2 (1d4) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fetid Cloud (1/Day)",
        "desc": "A 10-foot radius cloud of disgusting green gas extends out from the dretch, moves with it, and spreads around corners. The cloud's area is lightly obscured and lasts 1 minute or until a strong wind disperses it. A creature that starts its turn in the cloud must succeed on a DC 11 CON save or be poisoned until the start of its next turn. While poisoned in this way, a creature can take either an action or a bonus action on its turn, not both, and can't take reactions."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Abyssal Rejuvenation",
        "desc": "Unlike other outsiders, a dretch that dies in its home plane of the Abyss is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in a random location in the Abyss. Only sprinkling holy water on the dretch's remains can prevent this trait from functioning."
      },
      {
        "name": "Demonic Resilience",
        "desc": "The dretch is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_dretch/"
  },
  {
    "slug": "drider",
    "desc": "",
    "name": "Drider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Elvish, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire"
      },
      {
        "name": "Spider Climb",
        "desc": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Web Walker",
        "desc": "The drider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/dancing-lights/?format=json",
      "https://api.open5e.com/v2/spells/darkness/?format=json",
      "https://api.open5e.com/v2/spells/faerie-fire/?format=json"
    ],
    "page_no": 304,
    "environments": [
      "Underdark",
      "Ruin",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_drider/"
  },
  {
    "slug": "drider-a5e",
    "desc": "",
    "name": "Drider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 6,
      "stealth": 6,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Undercommon, one more",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage."
      },
      {
        "name": "Longsword (wielded two-handed)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage."
      },
      {
        "name": "Longbow",
        "desc": "Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The drider can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Web Walker",
        "desc": "The drider ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_drider/"
  },
  {
    "slug": "drider_bf",
    "desc": "",
    "name": "Drider",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 3,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 1,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Ancestry,Monstrosity Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Elvish,Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drider makes one Longsword attack and two Skewer attacks, or it makes three Web Shot attacks."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."
      },
      {
        "name": "Skewer",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage."
      },
      {
        "name": "Web Shot",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/60 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage, and the target must succeed on a DC 15 STR save or be restrained by webbing. A creature, including the restrained target, can take its action to break the webbing and free the restrained target by succeeding on a DC 15 STR check."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The drider is resistant to the charmed condition, and magic can't put the drider to sleep."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The drider is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Spider Climb",
        "desc": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drider has disadvantage on attack rolls, and its Perception is 10 when perceiving by sight."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the drider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The drider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_drider/"
  },
  {
    "slug": "drop-bear-a5e",
    "desc": "",
    "name": "Drop Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two melee attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Stealthy",
        "desc": "The drop bear has advantage on Stealth checks in forested areas."
      },
      {
        "name": "Drop",
        "desc": "The drop bear takes no damage from falling 40 feet or fewer and deals an extra 7 (2d6) damage when it hits with an attack after falling at least 20 feet. A creature that takes this extra damage is knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_drop-bear/"
  },
  {
    "slug": "droth",
    "desc": "",
    "name": "Droth",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "shoth",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 230,
    "hit_dice": "20d12+100",
    "speed": {
      "climb": 10,
      "walk": 20
    },
    "strength": 18,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 17",
    "languages": "all, telepathy 100 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "desc": "The droth makes two oozing crush attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "4d12+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage and 7 (2d6) acid damage.",
        "name": "Oozing Crush"
      },
      {
        "desc": "A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.",
        "name": "Merge"
      },
      {
        "desc": "The droth rises up and crashes down, releasing a 20-foot-radius wave of acidic ooze. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (10d8) acid damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.",
        "name": "Acid Wave (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the droth damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the droth's statistics where applicable.",
        "name": "Absorbent (3/Day)"
      },
      {
        "desc": "The droth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "Any creature hostile to the droth that starts its turn within 20 feet of the droth must succeed on a DC 17 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.",
        "name": "Soothing Aura"
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_droth/"
  },
  {
    "slug": "drow",
    "desc": "",
    "name": "Drow",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Elvish, Undercommon",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/dancing-lights/?format=json",
      "https://api.open5e.com/v2/spells/darkness/?format=json",
      "https://api.open5e.com/v2/spells/faerie-fire/?format=json"
    ],
    "page_no": 307,
    "environments": [
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_drow/"
  },
  {
    "slug": "drow_bf",
    "desc": "",
    "name": "Drow",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Elf",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 12,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Ancestry",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Elvish,Undercommon",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Poison Weapon",
        "desc": "The drow coats one weapon it is wearing or carrying in one of the following poisons. Each time the drow hits a creature with that weapon, the target must succeed on a DC 11 CON save or be poisoned for 1 minute and suffer the chosen poison's effect while poisoned in this way. The poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The poison remains on the weapon until the start of the drow's next turn.\n- **Beetle's Bite.** The target's speed is halved while poisoned.\n- **Dark Caress.** The target is blinded while poisoned.\n- **Nightmare's Kiss.** The target is frightened of the drow while poisoned.\n- **Slumber's Call.** The target falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The drow is resistant to the charmed condition, and magic can't put the drow to sleep."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drow has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_drow/"
  },
  {
    "slug": "drowned-maiden",
    "desc": "_The drowned maiden is usually found as the corpse of a women floating in the water, her long hair drifting with the current. Occasionally, these are drowned lads rather than maidens, though this is rare._  \n**Raging Romantics.** Drowned maidens are piteous but terrifying undead, created when a woman dies in water due to a doomed romance, whether from unrequited love or whether drowned by a philandering partner. Either way, the drowned maiden awakens from death seeking vengeance. Even as she dishes out retribution, a drowned maiden often anguishes over her doomed existence and tragic fate.  \n**Beckoning for Help.** The maiden lurks in the silent depths where she died\u2014usually deserted docks, bridges, or coastal cliffs. She waits to pull the living to the same watery grave in which she is now condemned. A drowned maiden uses her disguise self ability to appear as in life. She silently beckons victims from afar, as if in danger of drowning. When within range, the maiden uses her hair to pull her victim close enough to kiss it. Victims soon weaken and drown. The victim\u2019s final vision is the drowned maiden\u2019s tearful lament over the loss of life.  \n**Death to Betrayers.** Desperate individuals may bargain with drowned maidens, and they will release pleading victims who promise to return to their lair with the person who caused the maiden\u2019s death. Embracing and drowning her betrayer releases the maiden from undeath.",
    "name": "Drowned Maiden",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "20d8",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Hair",
        "desc": "Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      },
      {
        "name": "Kiss",
        "desc": "The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage."
      },
      {
        "name": "Reel",
        "desc": "The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grasping Hair",
        "desc": "The drowned maiden's hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the drowned maiden's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:\n\nat will: disguise self, silence"
      }
    ],
    "spell_list": [],
    "page_no": 159,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_drowned-maiden/"
  },
  {
    "slug": "drownedmaiden-tob1-2023",
    "desc": "False",
    "name": "Drowned Maiden",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "20d8",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drowned maiden makes three Hair attacks. She can replace one attack with a use of Draining Kiss."
      },
      {
        "name": "Hair",
        "desc": "Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. She can grapple up to three creatures at a time. The hair holding a creature can be attacked and destroyed (AC 15; 15 hp; immunity to necrotic, poison, and psychic damage)."
      },
      {
        "name": "Draining Kiss",
        "desc": "One creature within 5 feet of the maiden and that she is grappling must make a DC 15 Charisma saving throw. On a failure, the target takes 10 (3d6) psychic damage, and its Strength is reduced by 1d6. On a success, the target takes half the damage, and its Strength isn't reduced. This reduction lasts until the target finishes a long rest. The target dies if its Strength is reduced to 0."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The maiden covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the maiden takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern that the maiden is disguised."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "The drowned maiden pulls each creature grappled by her up to 15 feet straight toward her."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 149,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_drowned-maiden/"
  },
  {
    "slug": "drudge-pitcher",
    "desc": "",
    "name": "Drudge Pitcher",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "necrotic",
    "condition_immunities": "blinded, deafened, exhaustion",
    "senses": "blindsight 60' (blind beyond), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Five Vine Slams. It can make one Pitcher Swallow in place of two Vine Slams."
      },
      {
        "name": "Vine Slam",
        "desc": "Melee Weapon Attack: +9 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage."
      },
      {
        "name": "Pitcher Swallow",
        "desc": "Melee Weapon Attack: +9 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage + 7 (2d6) necrotic. If target is a Large or smaller creature scooped up into the pitcher (DC 16 Dex negates). A creature scooped up into a pitcher is blinded and restrained has total cover vs. attacks and other effects outside pitcher and takes 10 (3d6) necrotic at start of each of pitcher's turns. Pitcher has 4 pitchers each of which can have only one creature at a time. If pitcher takes 30+ damage on a single turn from a creature inside one of its pitchers pitcher must make DC 14 Con save at end of that turn or spill that creature out of the pitcher. Creature falls prone in a space within 5 ft. of pitcher. If pitcher dies a creature in a pitcher is no longer restrained by it and can escape using 15 ft. of movement."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Creator",
        "desc": "When a creature dies while trapped inside it's pitcher pitcher regains 11 (2d10) hp and corpse of creature rises as a zombie. This works like the animate dead spell except zombie stays under pitcher's control for 1d4 days. At end of this duration or when pitcher is destroyed corpse melts into a puddle of necrotic slime."
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_drudge-pitcher/"
  },
  {
    "slug": "druid",
    "desc": "**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.",
    "name": "Druid",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 11,
    "armor_desc": "16 with _barkskin_",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "medicine": 4,
      "nature": 3,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Druidic plus any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Quarterstaff",
        "desc": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, produce flame, shillelagh\n* 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n* 2nd level (3 slots): animal messenger, barkskin"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/produce-flame/?format=json",
      "https://api.open5e.com/v2/spells/shillelagh/?format=json",
      "https://api.open5e.com/v2/spells/entangle/?format=json",
      "https://api.open5e.com/v2/spells/longstrider/?format=json",
      "https://api.open5e.com/v2/spells/speak-with-animals/?format=json",
      "https://api.open5e.com/v2/spells/thunderwave/?format=json",
      "https://api.open5e.com/v2/spells/animal-messenger/?format=json",
      "https://api.open5e.com/v2/spells/barkskin/?format=json"
    ],
    "page_no": 398,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Mountains",
      "Coastal",
      "Tundra",
      "Grassland",
      "Swamp",
      "Mountain",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_druid/"
  },
  {
    "slug": "druid-a5e",
    "desc": "",
    "name": "Druid",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 2,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "animal": 0,
      "medicine": 4,
      "nature": 3,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Druidic plus any two",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Shillelagh (True Form Only)",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft  one target. Hit: 6 (1d8 + 2) magical bludgeoning damage."
      },
      {
        "name": "Bite (Medium or Large Beast Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft  one target. Hit: 11 (2d8 + 2) piercing damage."
      },
      {
        "name": "Beast Form",
        "desc": "The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form  they retain their game statistics can't cast spells  and can't speak. The druids Speed increases by 10 feet  and when appropriate to their beast form they gain climb  fly  or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form."
      },
      {
        "name": "Produce Flame (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +4 to hit, range 30 ft  one target. Hit: 4 (1d8) fire damage."
      },
      {
        "name": "Entangle (1st-Level; V, S, Concentration)",
        "desc": "Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure  it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12)  freeing itself on a success."
      },
      {
        "name": "Thunderwave (1st-Level; V, S)",
        "desc": "Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure  a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success  a creature takes half damage and is not pushed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following druid spells prepared:\n Cantrips (at will): druidcraft\n produce flame\n shillelagh\n 1st-level (4 slots): entangle\n longstrider\n speak with animals\n thunderwave\n 2nd-level (3 slots): animal messenger\n barkskin"
      }
    ],
    "spell_list": [],
    "page_no": 473,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_druid/"
  },
  {
    "slug": "druid_bf",
    "desc": "",
    "name": "Druid",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "16 with barkskin",
    "hit_points": 66,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Druidic plus any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The druid makes two Flowering Quarterstaff or Poison Bolt attacks."
      },
      {
        "name": "Flowering Quarterstaff",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage."
      },
      {
        "name": "Poison Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: druidcraft, speak with animals<br>3/day each: _entangle_, _cure wounds_, _thunderwave_<br>2/day each: _barkskin_, _spike growth_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_druid/"
  },
  {
    "slug": "dryad",
    "desc": "",
    "name": "Dryad",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 11,
    "armor_desc": "16 with _barkskin_",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.",
        "attack_bonus": 2,
        "damage_dice": "1d4"
      },
      {
        "name": "Fey Charm",
        "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh"
      },
      {
        "name": "Magic Resistance",
        "desc": "The dryad has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The dryad can communicate with beasts and plants as if they shared a language."
      },
      {
        "name": "Tree Stride",
        "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/entangle/?format=json",
      "https://api.open5e.com/v2/spells/goodberry/?format=json",
      "https://api.open5e.com/v2/spells/barkskin/?format=json",
      "https://api.open5e.com/v2/spells/pass-without-trace/?format=json",
      "https://api.open5e.com/v2/spells/shillelagh/?format=json"
    ],
    "page_no": 304,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_dryad/"
  },
  {
    "slug": "dryad-a5e",
    "desc": "",
    "name": "Dryad",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 3,
      "perception": 5,
      "stealth": 3,
      "survival": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."
      },
      {
        "name": "Entangling Plants",
        "desc": "Plants magically erupt from the ground in a 20-foot radius around a point up to 120 feet from the dryad. Each creature of the dryads choice in the area makes a DC 13 Strength saving throw. On a failure  a creature is restrained for 1 minute. A creature can use its action to make a DC 12 Strength check  freeing itself or a creature within 5 feet on a success. Additionally  the area is difficult terrain for 1 minute."
      },
      {
        "name": "Fey Charm (3/Day)",
        "desc": "A humanoid or beast within 30 feet makes a DC 13 Wisdom saving throw. On a failure  it is magically charmed. While charmed in this way  the target regards the dryad as a trusted ally and is disposed to interpret the dryads requests and actions favorably. The creature can repeat this saving throw if the dryad or the dryads allies harm it  ending the effect on a success. Otherwise  the effect lasts 24 hours. If the creature succeeds on a saving throw against Fey Charm or the effect ends for it  it is immune to Fey Charm for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dryad has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Speak with Nature",
        "desc": "The dryad can communicate with beasts and plants."
      },
      {
        "name": "Tree Stride",
        "desc": "Once per turn, the dryad can use 10 feet of movement to enter a living tree and emerge from another living tree within 60 feet. Both trees must be at least Large."
      }
    ],
    "spell_list": [],
    "page_no": 188,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dryad/"
  },
  {
    "slug": "dryad_bf",
    "desc": "",
    "name": "Dryad",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Elvish,Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dryad makes two Vine Whip or Blast of Pollen attacks. If both Vine Whip attacks hit one creature, the target must succeed on a DC 14 STR save or be restrained by vines until the end of its next turn."
      },
      {
        "name": "Vine Whip",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 10 ft., one target. _Hit:_ 6 (1d8+2) slashing damage."
      },
      {
        "name": "Blast of Pollen",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 7 (1d6+4) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Charming Scent",
        "desc": "The dryad emits an alluring, floral scent toward one Beast or Humanoid it can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed for 1 minute. While charmed, the target views the dryad as an ally and views the dryad's requests favorably, though it isn't under the dryad's control. The charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The dryad can have up to two creatures charmed in this way at a time."
      },
      {
        "name": "Forest's Aid (21 HP or Fewer, 1/Day)",
        "desc": "The dryad magically calls a horde of squirrels, rabbits, mice, and other small animals native to the forest. The horde uses the statistics of 1 swarm of rats. The called creatures arrive on initiative count 20 of the next round, acting as allies of the dryad and obeying its spoken commands. They remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The dryad is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Magic Resistance",
        "desc": "The dryad has advantage on saves against spells and other magical effects."
      },
      {
        "name": "One with the Forest",
        "desc": "While in a forest, the dryad can't be surprised, and it leaves behind no tracks or other traces of its passage."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The dryad can communicate with Beasts and Plants as if they shared a language."
      },
      {
        "name": "Tree Stride",
        "desc": "Once on its turn, the dryad can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or larger."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_dryad/"
  },
  {
    "slug": "dubius",
    "desc": "",
    "name": "Dubius",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison, psychic ",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "Abyssal, Common, Infernal, telepathy 120'",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Doubt",
        "desc": "Forces a creature it can see within 30' of it to recall all its doubts and fears. Target: 14 (4d6) psychic (DC 13 Wis half). A creature frightened by dubius has disadvantage on the save."
      },
      {
        "name": "Loathing",
        "desc": "Sows distrust and loathing in 1 creature it can see within 30' of it. Target loathes another creature dubius chooses within 30' of it and must make one attack vs. that creature on its next turn moving to creature if necessary (DC 13 Wis target distrusts allies and can't give/ receive aid from them on next turn including spells and Help action)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Hesitation",
        "desc": "When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn."
      },
      {
        "name": "Self-Pity",
        "desc": "If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Memory of Shame",
        "desc": "When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn't incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius's Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can't see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame."
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dubius/"
  },
  {
    "slug": "duelist-a5e",
    "desc": "",
    "name": "Duelist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The warrior attacks twice."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Riposte",
        "desc": "When the duelist is missed by a melee attack by an attacker they can see within 5 feet, the duelist makes a rapier attack against the attacker with advantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_duelist/"
  },
  {
    "slug": "duelist-tob1-2023",
    "desc": "False",
    "name": "Duelist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "studded leather",
    "hit_points": 117,
    "hit_dice": "18d8 + 36",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 14,
    "skills": {
      "Acrobatics": 8,
      "Deception": 6,
      "Perception": 4,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey duelist makes two Rapier attacks and one Dagger attack."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Duelist's Mobility",
        "desc": "Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement."
      },
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 159,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_duelist/"
  },
  {
    "slug": "duergar",
    "desc": "",
    "name": "Duergar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dwarf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "scale mail, shield",
    "hit_points": 26,
    "hit_dice": "4d8+8",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 11,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Dwarvish, Undercommon",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Enlarge (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."
      },
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Invisibility (Recharges after a Short or Long Rest)",
        "desc": "The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Duergar Resilience",
        "desc": "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_duergar/"
  },
  {
    "slug": "duergar_bf",
    "desc": "",
    "name": "Duergar",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "scale mail, shield",
    "hit_points": 32,
    "hit_dice": "",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned,Duergar Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Dwarvish,Undercommon",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "War Pick",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged."
      },
      {
        "name": "Invisibility",
        "desc": "The duergar magically turns invisible until it attacks or uses Enlarge, or until its concentration ends (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Enlarge",
        "desc": "The duergar magically increases in size, along with any equipment it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on weapon attacks (included in the attacks), and makes STR checks and saves with advantage. While enlarged, it also can no longer use the Invisibility action. If the duergar lacks the room to become Large, this bonus action fails."
      }
    ],
    "reactions": [
      {
        "name": "Shield Wall",
        "desc": "The duergar adds 2 to its AC against one weapon attack that would hit it. To do so, the duergar must be wielding a shield and within 5 feet of another duergar that is also wielding a shield."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Duergar Resilience",
        "desc": "The duergar is resistant to the charmed and paralyzed conditions, and it has advantage on saves against spells and illusions."
      },
      {
        "name": "Reduce",
        "desc": "If the duergar starts its turn enlarged, it can choose to end the effect and return to its normal size (no action required)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the duergar has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_duergar/"
  },
  {
    "slug": "dullahan",
    "desc": "_The black horse strides out of the shadows with its nostrils huffing steam. Its rider, swathed in black leather, raises his arm to reveal not a lantern but its own severed, grinning head._  \nThough it appears to be a headless rider astride a black horse, the dullahan is a single creature. The fey spirit takes the shape of the rider holding its own head aloft like a lantern, or (more rarely) the form of an ogre cradling its head in one arm.  \n**Harbingers of Death.** Hailing from the darkest of fey courts, the dullahan are macabre creatures that walk hand in hand with death. They sometimes serve powerful fey lords and ladies, riding far and wide in the capacity of a herald, bard, or ambassador. More often than not they carry doom to a wretch who roused their lord\u2019s ire.  \n**Relentless Nature.** The dullahan doesn\u2019t require food, drink, or sleep.",
    "name": "Dullahan",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 60
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "intimidation": 7,
      "perception": 6,
      "persuasion": 7,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic",
    "condition_immunities": "charmed, frightened, exhaustion",
    "senses": "blindsight 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dullahan makes two attacks with its spine whip."
      },
      {
        "name": "Spine Whip",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 10 (3d10) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone.",
        "attack_bonus": 8,
        "damage_dice": "2d10"
      },
      {
        "name": "Seal the Doom",
        "desc": "The dullahan points at a creature marked by Deathly Doom within 40 feet than it can see. The creature must succeed at a DC 15 Constitution saving throw against this magic or immediately drop to 0 hit points. A creature that successfully saves is immune to this effect for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Interposing Glare",
        "desc": "When the dullahan is hit by a melee attack it can move its severed head in front of the attacker's face. The attacker is affected by the dullahan's Baleful Glare immediately. If the creature is averting its eyes this turn, it must still make the save, but does so with advantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Baleful Glare",
        "desc": "When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 15 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way the creature must move away from the dullahan, and can only use its action to Dash. If the creature is affected by the dullahan's Deathly Doom trait, it is restrained while frightened instead. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dullahan until the start of its next turn, when it can avert its eyes again. If the creature looks at the dullahan in the meantime, it must immediately make the save."
      },
      {
        "name": "Deathly Doom (1/Day)",
        "desc": "As a bonus action, the dullahan magically dooms a creature. The dullahan knows the direction to the doomed creature as long as it is on the same plane."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dullahan's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The dullahan can innately cast the following spells, requiring no material or somatic components:\n\nat will: bane, chill touch, hex, knock\n\n3/day each: false life, see invisibility\n\n1/day: blight"
      },
      {
        "name": "Relentless Advance",
        "desc": "The dullahan is unaffected by difficult terrain, and can ride over water and other liquid surfaces."
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dullahan/"
  },
  {
    "slug": "dullahan-tob1-2023",
    "desc": "False",
    "name": "Dullahan",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10 + 85",
    "speed": {
      "walk": 60
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Intimidation": 7,
      "Perception": 6,
      "Persuasion": 7,
      "Survival": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "necrotic",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dullahan makes three Spine Whip or Necrotic Bolt attacks. It can replace one attack with a use of Seal the Doom."
      },
      {
        "name": "Spine Whip",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or fall prone as it is wracked with pain."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) necrotic damage."
      },
      {
        "name": "Seal the Doom",
        "desc": "The dullahan points at a creature doomed by Deathly Doom within 40 feet of it that it can see. The creature must make a DC 17 Constitution saving throw. On a failure, the target immediately drops to 0 hp if it is below half its hp maximum. On a success, the target is immune to the dullahan's Seal the Doom for the next 24 hours."
      }
    ],
    "bonus_actions": [
      {
        "name": "Deathly Doom",
        "desc": "The dullahan magically dooms a creature for 1 hour. It can have only one creature doomed at a time. If it dooms another, the effect on the previous target ends. The dullahan knows the direction to the doomed creature as long as both are on the same plane of existence."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Baleful Glare",
        "desc": "When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 17 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way, the creature must take the Dash action and move away from the dullahan by the safest available route. A doomed creature that fails this saving throw is restrained while frightened instead."
      },
      {
        "name": "Relentless Advance",
        "desc": "Moving through difficult terrain doesn't cost the dullahan extra movement, and the dullahan can move across the surface of water as if it were harmless, solid ground."
      },
      {
        "name": "Relentless Nature",
        "desc": "The dullahan doesn't require food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dullahan/"
  },
  {
    "slug": "dune-mimic",
    "desc": "_When a dune mimic strikes, the sand surges and shifts, a sinkhole opens, and sandy tendrils snatch at nearby creatures._  \n**Enormous Forms.** Though most commonly seen as dunes, a dune mimic can take the form of a date palm grove, a riverbank, an enormous boulder, or other large shapes in the landscape.  \n**A King\u2019s Guardians.** Dune mimics were created by a forgotten king as guardians for his desert tomb. Somewhere, dozens of them guard vast wealth.  \n**Spread by Spores.** Although not intended to reproduce, they began producing spores spontaneously and replicating themselves, so that now they\u2019re spread across the deserts. Luckily for the other inhabitants, dune mimics reproduce just once per century.",
    "name": "Dune Mimic",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 10
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dune mimic makes four pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Engulf",
        "desc": "The dune mimic engulfs all creatures it has grappled. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the dune mimic, and takes 18 (4d8) acid damage at the start of each of the dune mimic's turns. When the dune mimic moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the dune mimic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The dune mimic can use its action to polymorph into a Huge object or terrain feature (maximum area 25 x 25 feet) or back into its true, amorphous form. Since its coating of dust, sand, and gravel can't be hidden, it usually disguises itself as a terrain feature or eroded ruin. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Adhesive (Object or Terrain Form Only)",
        "desc": "The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait."
      },
      {
        "name": "False Appearance (Object or Terrain Form Only)",
        "desc": "While the dune mimic remains motionless, it is indistinguishable from an ordinary object or terrain feature."
      },
      {
        "name": "Grappler",
        "desc": "The dune mimic has advantage on attack rolls against a creature grappled by it."
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dune-mimic/"
  },
  {
    "slug": "dunemimic-tob1-2023",
    "desc": "False",
    "name": "Dune Mimic",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12 + 64",
    "speed": {
      "walk": 15
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid, fire",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dune mimic makes three Pseudopod attacks. It can replace one attack with a use of Engulf."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the dune mimic is in object or terrain form, the target is subjected to the mimic's Adhesive trait."
      },
      {
        "name": "Engulf",
        "desc": "The dune mimic engulfs a Large or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the mimic's turns or take 10 (3d6) slashing damage, as the creature is lacerated by the mimic's sand-coated form. If the mimic moves, any engulfed creatures move with it. The mimic can have no more than two creatures engulfed at a time."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dune mimic transforms into a Huge sand- or gravel-covered object, shapes itself into a sandy or rocky terrain feature no larger than a 20-foot cube or transforms back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Adhesive (Object or Terrain Form Only)",
        "desc": "The dune mimic adheres to anything that touches it. A creature adhered to the dune mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The dune mimic can harden its outer surface, so only the creatures it chooses are affected by this trait."
      },
      {
        "name": "False Appearance (Object or Terrain Form Only)",
        "desc": "While the dune mimic remains motionless, it is indistinguishable from an ordinary sandy object or terrain feature."
      },
      {
        "name": "Grappler",
        "desc": "The dune mimic has advantage on attack rolls against any creature grappled by it."
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dune-mimic/"
  },
  {
    "slug": "duskthorn-dryad",
    "desc": "_A duskthorn dryad is a striking woman with obvious fey features and skin the color of slate, often found in the shade of an ancient tree. Clothed in vines and leaves, it can be difficult to tell where one leaves off and the other begins._  \n**Creeper Vine Spirits.** Duskthorn dryads are spirits tied to thorn-bearing creeper vines. They seek out dead trees and use them as a home for their vines to cling to. They can travel through trees to escape their foes but must stay near their vines.  \n**Create Guardians.** Duskthorn dryads use their vines and the plants in their glades to defend themselves, animating enormously strong vine troll skeletons as well as ordinary skeletons, children of the briar, and other horrors. These defenders are linked to the tree and vines that animated them, are controlled by hearts within the tree. If the hearts are destroyed, the servants wither or scatter.",
    "name": "Duskthorn Dryad",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 9,
      "nature": 6,
      "perception": 4,
      "persuasion": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Elvish, Sylvan, Umbral",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the dryad's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:\n\nat will: dancing lights, druidcraft\n\n3/day each: charm person, entangle, invisibility, magic missile\n\n1/day each: barkskin, counterspell, dispel magic, fog cloud, shillelagh, suggestion, wall of thorns"
      },
      {
        "name": "Magic Resistance",
        "desc": "The dryad has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The dryad can communicate with beasts and plants as if they shared a language."
      },
      {
        "name": "Tree Stride",
        "desc": "Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."
      },
      {
        "name": "Tree Dependent",
        "desc": "The dryad is mystically bonded to her duskthorn vines and must remain within 300 yards of them or become poisoned. If she remains out of range of her vines for 24 hours, she suffers 1d6 Constitution damage, and another 1d6 points of Constitution damage every day that follows - eventually, this separation kills the dryad. A dryad can bond with new vines by performing a 24-hour ritual."
      }
    ],
    "spell_list": [],
    "page_no": 160,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_duskthorn-dryad/"
  },
  {
    "slug": "duskthorndryad-tob1-2023",
    "desc": "False",
    "name": "Duskthorn Dryad",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "14d8 + 14",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Animal Handling": 4,
      "Deception": 9,
      "Nature": 6,
      "Perception": 4,
      "Persuasion": 9,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan, Umbral",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The duskthorn dryad makes two Thorned Slam or Thorn attacks."
      },
      {
        "name": "Thorned Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."
      },
      {
        "name": "Thorn",
        "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage."
      },
      {
        "name": "Children of the Forest (1/Day)",
        "desc": "The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action."
      },
      {
        "name": "Spellcasting",
        "desc": "The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: druidcraft\n3/day each: charm person, entangle, invisibility\n1/day each: barkskin, spike growth, suggestion"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dryad has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The dryad can communicate with beasts and plants as if they shared a language."
      },
      {
        "name": "Tree Stride",
        "desc": "Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_duskthorn-dryad/"
  },
  {
    "slug": "dust-goblin",
    "desc": "_A ragged creature emerges from the sand. Its spindly frame is encased in a hodge\u2011podge of armor scraps and rusted weapons. A long, hooked nose protrudes over a wide mouth filled with sharp teeth._  \nDust goblins vary greatly in size and appearance, although they are universally scrawny, bony, and lanky. They seem to suffer from malnutrition even when in perfect health, a perception reinforced by the way their bellies distend after they\u2019ve gorged themselves on flesh. Their skin is always dry and cracked, ranging from dusky gray to dark green in color.  \n**Rule the Wastelands.** Dust goblins are twisted creatures, tainted by many generations of life in a blasted wasteland. After a magical war devastated the dust goblins\u2019 homeland, they rose to become the most dominant inhabitants. They inhabit ancient ruins and ambush travelers who stray too close to their borders.  \n**Twisted Minds.** The lingering magical energy saturating the wastes of their home, coupled with the harsh conditions in which they scratch out a living, have tainted the minds of all dust goblins. Their thinking is alien and unfathomable to most creatures. Whereas most goblins are cowardly, dust goblins don\u2019t seem to experience fear. To the contrary, they enjoy wearing skull helmets and using ghostly whistles to frighten foes. Owing to this alien mindset, dust goblins get along disturbingly well with aberrations. The creatures often forge alliances and work together for mutual benefit, while making their unnerving mark on communal lairs.  \nDust goblins range from 2 to 4 feet tall, and weigh between 20 and 80 pounds.",
    "name": "Dust Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 5,
    "hit_dice": "1d6+2",
    "speed": {
      "walk": 40
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Twisted",
        "desc": "When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dust-goblin/"
  },
  {
    "slug": "dust-goblin-chieftain",
    "desc": "",
    "name": "Dust Goblin Chieftain",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 3,
      "stealth": 8,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Goblin, and one ancient language",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Light Crossbow"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "The dust goblin chieftain adds 2 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.",
        "name": "Parry"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dust goblin chieftain has advantage on saving throws against being charmed or frightened. In addition, it can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. The dust goblin chieftain can end this effect as a bonus action or by using an action to change the target.",
        "name": "Alien Mind"
      },
      {
        "desc": "On each of its turns, the dust goblin chieftain can use a bonus action to take the Dash, Disengage, or Hide action.",
        "name": "Cunning Action"
      },
      {
        "desc": "The dust goblin chieftain deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dust goblin chieftain that isn't incapacitated and the chieftain doesn't have disadvantage on the attack roll.",
        "name": "Sneak Attack (1/Turn)"
      },
      {
        "desc": "When the dust goblin chieftain attacks a creature from hiding, the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.",
        "name": "Twisted"
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dust-goblin-chieftain/"
  },
  {
    "slug": "dust-grazer",
    "desc": "",
    "name": "Dust Grazer",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 19,
    "dexterity": 7,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 7,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 120' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +6 to hit, 15 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) acid. If target is a creature: grappled (escape DC 14) if grazer isn't already grappling."
      },
      {
        "name": "Absorb",
        "desc": "Makes one Tendril attack vs. a Med or smaller creature it is grappling. If attack hits target is  also absorbed into grazer's body and grapple ends. While absorbed creature is blinded and restrained has total cover vs. attacks and effects outside grazer and takes 7 (2d6) acid at start of each of grazer's turns. Grazer can have only one creature absorbed at a time. If grazer takes 10+ damage on a single turn from absorbed creature grazer must make DC 15 Con save at end of that turn or expel the creature which falls prone in a space within 5 ft. of grazer. If grazer is flying expelled creature takes normal fall damage. If grazer dies absorbed creature no longer restrained but has disadvantage on save vs. grazer Death Spores."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Spores",
        "desc": "Each creature within 20' of it when it dies: 14 (4d6) poison and infected with grazer spores disease (DC 14 Con not poisoned or infected). Creatures immune to poisoned condition are immune to this. Until disease is cured creature poisoned and can't regain hp except magically. Every 24 hrs that elapse target: DC 14 Con save or take 7 (2d6) poison and its hp max is reduced by same. Reduction lasts until target finishes a long rest after disease is cured. Target dies if this reduces its hp max to 0. Two days after creature dies rises as dust grazer of its size growing to Large over the course of a week."
      }
    ],
    "spell_list": [],
    "page_no": 163,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dust-grazer/"
  },
  {
    "slug": "dust-mephit",
    "desc": "",
    "name": "Dust Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 5,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Auran, Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Blinding Breath (Recharge 6)",
        "desc": "The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Variant: Summon Mephits (1/Day)",
        "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/sleep/?format=json"
    ],
    "page_no": 330,
    "environments": [
      "Desert",
      "Plane Of Air",
      "Plane Of Earth",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_dust-mephit/"
  },
  {
    "slug": "dust-mephit-a5e",
    "desc": "",
    "name": "Dust Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Auran, Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
      },
      {
        "name": "Blinding Breath (1/Day)",
        "desc": "The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure  the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Sleep Sand (1/Day)",
        "desc": "The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the mephit is indistinguishable from a pile of dirt."
      },
      {
        "name": "Elemental Nature",
        "desc": "A mephit doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_dust-mephit/"
  },
  {
    "slug": "dust_mephit_bf",
    "desc": "",
    "name": "Dust Mephit",
    "size": "small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 30,
      "hover": true
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "fire,thunder",
    "damage_resistances": "",
    "damage_immunities": "lightning,poison,poisoned,prone",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Auran,Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound."
      },
      {
        "name": "Dust Blast",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound."
      },
      {
        "name": "Blinding Breath (Recharge 6)",
        "desc": "The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sandman's Call (1/Day)",
        "desc": "The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_dust-mephit/"
  },
  {
    "slug": "dustgoblin-tob1-2023",
    "desc": "False",
    "name": "Dust Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 16,
    "hit_dice": "3d6 + 6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Twisted",
        "desc": "When the dust goblin attacks a creature from hiding, the target must succeed on a DC 10 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 215,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dust-goblin/"
  },
  {
    "slug": "dvarapala",
    "desc": "",
    "name": "Dvarapala",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "any alignment (as its patron deity)",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Common; telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 7,
        "damage_dice": "6d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.",
        "name": "Gada"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.",
        "name": "Javelin"
      },
      {
        "desc": "The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.",
        "name": "Sweeping Strike (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).",
        "name": "Divine Words"
      },
      {
        "desc": "The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.",
        "name": "Keen Senses"
      },
      {
        "desc": "The dvarapala has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.",
        "name": "You Shall Not Pass"
      },
      {
        "desc": "The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:\nAt will: sacred flame (2d8)\n3/day: thunderwave\n1/day each: gust of wind, wind wall",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_dvarapala/"
  },
  {
    "slug": "dwarf-angler",
    "desc": "",
    "name": "Dwarf, Angler",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 25,
      "climb": 25
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10', darkvision 120', passive Perception 14",
    "languages": "Dwarvish, Undercommon",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bites or one Bite and Blazing Beacon."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage."
      },
      {
        "name": "Alluring Light",
        "desc": "Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs."
      },
      {
        "name": "Blazing Beacon",
        "desc": "Summons a bright burst of light from its lure. Each creature that isn't an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Underworld Camouflage",
        "desc": "Advantage on Dex (Stealth) checks to hide in rocky underground terrain."
      }
    ],
    "spell_list": [],
    "page_no": 164,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dwarf-angler/"
  },
  {
    "slug": "dwarf-firecracker",
    "desc": "",
    "name": "Dwarf, Firecracker",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": "scale mail",
    "hit_points": 68,
    "hit_dice": "8d8 +32",
    "speed": {
      "walk": 25
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 9,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "Common, Dwarvish",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Wrecking Maul or Fire Blast attacks."
      },
      {
        "name": "Wrecking Maul",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone."
      },
      {
        "name": "Fire Blast",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire."
      },
      {
        "name": "Combustion Wave (Recharge 5-6)",
        "desc": "The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dwarven Fleet Foot",
        "desc": "When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 165,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dwarf-firecracker/"
  },
  {
    "slug": "dwarf-pike-guard",
    "desc": "",
    "name": "Dwarf, Pike Guard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 30,
    "hit_dice": "4d8+12",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Dwarvish",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +4 to hit, 10 ft., one target, 7 (1d10+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Brace Pike",
        "desc": "When a creature enters the pike guard's reach the pike guard can brace its pike. If it does so it has advantage on its next attack roll vs. that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forest of Pikes",
        "desc": "If a pike guard is within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard/"
  },
  {
    "slug": "dwarf-pike-guard-captain",
    "desc": "",
    "name": "Dwarf, Pike Guard Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 25
    },
    "strength": 16,
    "dexterity": 9,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Dwarvish",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Not One Step Back if it can; then two Pikes."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage."
      },
      {
        "name": "Not One Step Back! (Recharge 5-6)",
        "desc": "Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Brace Pike",
        "desc": "When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature."
      },
      {
        "name": "Bring It Down",
        "desc": "When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forest of Pikes",
        "desc": "If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks."
      },
      {
        "name": "Pike Mastery",
        "desc": "As the pike guard."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard-captain/"
  },
  {
    "slug": "dwarven-ringmage",
    "desc": "",
    "name": "Dwarven Ringmage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dwarf",
    "group": null,
    "alignment": "any",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 82,
    "hit_dice": "15d8+15",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 7,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Dwarvish",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dwarven ringmage makes two melee attacks."
      },
      {
        "name": "Ring-Staff",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dwarven Resistance",
        "desc": "The dwarven ringmage has advantage on saving throws against poison."
      },
      {
        "name": "Ring Magic",
        "desc": "The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell."
      },
      {
        "name": "Ring-Staff Focus",
        "desc": "The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued."
      },
      {
        "name": "Spellcasting",
        "desc": "the mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:\n\ncantrips (at will): fire bolt, mage hand, shocking grasp, true strike\n\n1st level (4 slots): expeditious retreat, magic missile, shield, thunderwave\n\n2nd level (3 slots): misty step, web\n\n3rd level (3 slots): counterspell, fireball, fly\n\n4th level (3 slots): greater invisibility, ice storm\n\n5th level (1 slot): cone of cold"
      }
    ],
    "spell_list": [],
    "page_no": 420,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_dwarven-ringmage/"
  },
  {
    "slug": "dwarvenringmage-tob1-2023",
    "desc": "False",
    "name": "Dwarven Ringmage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Alignment",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 136,
    "hit_dice": "21d8 + 42",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 7,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Arcana": 7,
      "History": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Dwarvish",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Ring Staff",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice)."
      },
      {
        "name": "Ring Magic",
        "desc": "The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:"
      },
      {
        "name": "Spellcasting",
        "desc": "The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: color spray, mage hand, true strike\n3/day each: expeditious retreat, fly, haste\n1/day each: greater invisibility, wall of stone"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Dwarven Resilience",
        "desc": "The dwarven ringmage has advantage on saving throws against poison."
      }
    ],
    "spell_list": [],
    "page_no": 409,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_dwarven-ringmage/"
  },
  {
    "slug": "eagle",
    "desc": "",
    "name": "Eagle",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [
      "Hill",
      "Hills",
      "Grassland",
      "Mountains",
      "Mountain",
      "Desert",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_eagle/"
  },
  {
    "slug": "eagle-a5e",
    "desc": "",
    "name": "Eagle",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The eagle has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 443,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_eagle/"
  },
  {
    "slug": "eagle_bf",
    "desc": "",
    "name": "Eagle",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": -2,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "blinded",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The eagle's Perception is 19 when perceiving by sight."
      },
      {
        "name": "Seabird",
        "desc": "The eagle can swim up to 30 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 10 CON save or it immediately begins to sink and suffocate. A suffocating eagle must succeed on a DC 8 STR check to fly out of the substance where it is sinking."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_eagle/"
  },
  {
    "slug": "eagle_giant_bf",
    "desc": "",
    "name": "Eagle, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 80
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 2,
    "charisma_save": 0,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "blinded",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Giant Eagle,understands Common and Auran but can't speak them",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eagle makes one Beak attack and one Talons attack."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the eagle can't use its Talons on another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The eagle's Perception is 19 when perceiving by sight."
      },
      {
        "name": "Seabird",
        "desc": "The eagle can swim up to 40 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 11 CON save or it immediately begins to sink and suffocate. A suffocating eagle must succeed on a DC 13 STR check to fly out of the substance where it is sinking."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_eagle-giant/"
  },
  {
    "slug": "eala",
    "desc": "_This swanlike creature\u2019s feathers are made of shining metal. When it inhales, the feathers on its chest glow red hot._  \nEala are beautiful but deadly creatures native to the plane of Shadow. They grow feathers like their Material Plane counterparts, but their feathers are made of gleaming, razor\u2011sharp metal.  \n**Metallic Diet.** Eala plumage displays a stunning mixture of metallic colors, which vary depending on their diet. An eala uses its fire breath to melt metals with low melting points such as gold, silver, lead, copper, and bronze. The eala consumes the molten metal, some of which migrates into the creature\u2019s deadly feathers. Eala that display primarily or entirely a single color are highly prized.",
    "name": "Eala",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural",
    "hit_points": 40,
    "hit_dice": "9d6+9",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eala makes two attacks with its wing blades."
      },
      {
        "name": "Wing Blades",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Fire Breath (recharge 5-6)",
        "desc": "The eala breathes fire in a 20-foot cone. Every creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save or half as much on a successful one. The eala's fire breath ignites flammable objects and melts soft metals in the area that aren't being worn or carried."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Swan Song",
        "desc": "When the eala is reduced to 0 hit points, it can use its last breath sing a plaintive and beautiful melody. Creatures within 20 feet that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated for 1 round. A creature incapacitated in this way has its speed reduced to 0."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 163,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eala/"
  },
  {
    "slug": "eala-tob1-2023",
    "desc": "False",
    "name": "Eala",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "9d6 + 9",
    "speed": {
      "walk": 60,
      "fly": 10
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eala makes two Wing Blades attacks."
      },
      {
        "name": "Wing Blades",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The eala breathes fire in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. The eala's fire breath ignites flammable objects and melts soft metals, such as gold and lead, in the area that aren't being worn or carried."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Swan Song",
        "desc": "When the eala is reduced to 0 hp, it can use its last breath to sing a plaintive and beautiful melody. Each creature within 20 feet of it that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated until the end of its next turn. While incapacitated, the creature's speed is reduced to 0."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_eala/"
  },
  {
    "slug": "earth-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Earth Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "fly": 30,
      "burrow": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "insight": 4,
      "nature": 3,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 30 ft., passive Perception 14",
    "languages": "Draconic, Terran",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Scouring Breath (Recharge 5-6)",
        "desc": "The dragon breathes scouring sand and stones in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw  taking 10 (3d6) slashing damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "False Appearance",
        "desc": "While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      }
    ],
    "spell_list": [],
    "page_no": 128,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_earth-dragon-wyrmling/"
  },
  {
    "slug": "earth-elemental",
    "desc": "",
    "name": "Earth Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [
      "Underdark",
      "Laboratory",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_earth-elemental/"
  },
  {
    "slug": "earth-elemental-a5e",
    "desc": "",
    "name": "Earth Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Earths Embrace",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage  and the target is grappled (escape DC 15). Until this grapple ends  the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The elemental can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental deals double damage to objects and structures."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 192,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_earth-elemental/"
  },
  {
    "slug": "earth_elemental_bf",
    "desc": "",
    "name": "Earth Elemental",
    "size": "large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 5,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "Elemental Resilience",
    "damage_immunities": "lightning,Elemental Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft.",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes three Slam attacks, or it makes two Lob Stone attacks. If two Slam or Lob Stone attacks hit one creature, the target must succeed on a DC 16 STR save or be knocked prone."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage."
      },
      {
        "name": "Lob Stone",
        "desc": "_Ranged Weapon Attack:_ +8 to hit, range 20/60 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Earth Tremor (Recharge 4-6)",
        "desc": "The earth elemental causes the ground on a point it can see within 30 feet of it to rumble and shake violently. Each creature within 10 feet of that point must succeed on a DC 16 DEX save or be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material through which it moves."
      },
      {
        "name": "Earthen Camouflage",
        "desc": "The elemental's Stealth is 14 while in muddy, rocky, sandy, or stony terrain."
      },
      {
        "name": "Elemental Nature",
        "desc": "The elemental doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Elemental Resilience",
        "desc": "The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the paralyzed, petrified, poisoned, and unconscious conditions."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_earth-elemental/"
  },
  {
    "slug": "eater-of-dust-yakat-shi",
    "desc": "",
    "name": "Eater Of Dust (Yakat-Shi)",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "athletics": 9,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold",
    "damage_immunities": "bludgeoning, piercing, poison and slashing from nonmagical attacks",
    "condition_immunities": "blindness, lightning, poisoned",
    "senses": "blindsight 60 ft., passive Perception 16",
    "languages": "understands Abyssal, Common, Infernal, Void Speech, but cannot speak; telepathy 100 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eater of dust makes two mawblade attacks, or makes one mawblade attack and casts inflict wounds."
      },
      {
        "name": "Mawblade",
        "desc": "Melee Weapon Attack: +9 to hit, one target. Hit: 19 (4d6 + 5) piercing damage, and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 9,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the eater of dust's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\n3/day each: freedom of movement, inflict wounds, true strike\n\n1/day each: cure wounds (as 3rd level), magic weapon (as 6th level), misty step"
      },
      {
        "name": "Regeneration",
        "desc": "The eater of dust regains 5 hit points at the start of its turn. If it takes fire damage, this trait does not function at the start of its next turn. The eater of dust dies only if it starts its turn with 0 hit points and does not regenerate."
      },
      {
        "name": "Unending Hunger",
        "desc": "An eater of dust can devour any substance with its mawblade, regardless of composition, and never get full. It can even gain nourishment from eating dust or soil (hence the name given to the race by various fiends). If an eater of dust's mawblade is ever stolen, lost, or destroyed, it slowly starves to death."
      },
      {
        "name": "Weapon Bond",
        "desc": "A mawblade is part of the eater of dust. It can strike any creature as if it were magically enchanted and made of silver, iron, or other materials required to overcome immunities or resistances. An eater of dust always knows the location of its mawblade as if using the locate creature spell."
      }
    ],
    "spell_list": [],
    "page_no": 164,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eater-of-dust-yakat-shi/"
  },
  {
    "slug": "eaterofdust-tob1-2023",
    "desc": "False",
    "name": "Eater of Dust",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d8 + 60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Athletics": 9,
      "Intimidation": 7,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16",
    "languages": "understands Abyssal, Common, Infernal, and Void Speech but can\u2019t speak, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eater of dust makes one Maw-Arm attack and two Necrotic Blast attacks, or it makes three Necrotic Blast attacks."
      },
      {
        "name": "Maw-Arm",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 13 (3d8) necrotic damage, and the target must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by amount equal to the necrotic damage taken, and the eater regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Necrotic Burst",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 16 (3d8 + 3) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hungry Step",
        "desc": "The eater of dust magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space within 10 feet of a creature that isn't a Construct or Undead."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Maw",
        "desc": "The eater of dust's Maw-Arm attacks are magical. When the eater hits with its Maw-Arm, the weapon deals an extra 3d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Regeneration",
        "desc": "The eater of dust regains 5 hp at the start of its turn. If it takes fire damage, this trait doesn't function at the start of eater's next turn. The eater dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 153,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_eater-of-dust/"
  },
  {
    "slug": "echo",
    "desc": "",
    "name": "Echo",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "fly": 20,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "persuasion": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Celestial",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.",
        "name": "Iron Claws"
      },
      {
        "desc": "The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.",
        "name": "Everywhere at Once (Recharge 5-6)"
      },
      {
        "desc": "The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.",
        "name": "Echoes of the Abyss (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.",
        "name": "Aura of Cacophony"
      }
    ],
    "spell_list": [],
    "page_no": 84,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_echo/"
  },
  {
    "slug": "ecstatic-bloom",
    "desc": "",
    "name": "Ecstatic Bloom",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d12+54",
    "speed": {
      "walk": 10
    },
    "strength": 10,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 20,
    "wisdom": 19,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 9,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "radiant",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 120 ft. (blind beyond this radius), passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The ecstatic bloom makes three gilded beam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "6d8",
        "desc": "Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.",
        "name": "Gilded Beam"
      },
      {
        "desc": "The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.",
        "name": "Castigate (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.",
        "name": "Aura of Life"
      },
      {
        "desc": "At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.",
        "name": "Blessed Regrowth"
      },
      {
        "desc": "Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.",
        "name": "Foster the Trees"
      },
      {
        "desc": "The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.",
        "name": "Like Calls to Like"
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ecstatic-bloom/"
  },
  {
    "slug": "edimmu",
    "desc": "_An evil wind swirls out of the desert, parching those it touches, whispering evil plans. These winds are the edimmus._  \n**Bitter Exiles.** Desert and plains tribes often exile their criminals to wander as outcasts. A banished criminal who dies of thirst sometimes rises as an edimmu, a hateful undead that blames all sentient living beings for its fate.  \n**Rise Again.** Unless its body is found and given a proper burial, an edimmu is nearly impossible to destroy. While edimmus linger near their corpses, they often follow prey they have cursed to seal the creature\u2019s fate. Once that creature is slain, they return to the site of their demise.  \n**Undead Nature.** An edimmu doesn\u2019t require air, food, drink, or sleep.",
    "name": "Edimmu",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 1,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "Common but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Water Siphon",
        "desc": "Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 21 (6d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken and it is stunned for 1 minute and gains one level of exhaustion. A stunned creature repeats the saving throw at the end of each of its turns, ending the stun on itself on a success. The hit point reduction lasts until the creature finishes a long rest and drinks abundant water or until it is affected by greater restoration or comparable magic. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 7,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rejuvenation",
        "desc": "If destroyed, an edimmu rises again in 2d4 days. Permanently destroying one requires properly burying its mortal remains in consecrated or hallowed ground. Edimmus rarely venture more than a mile from the place of their death."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The edimmu can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 165,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_edimmu/"
  },
  {
    "slug": "edimmu-tob1-2023",
    "desc": "False",
    "name": "Edimmu",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8 + 30",
    "speed": {
      "walk": 60
    },
    "strength": 1,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The edimmu makes two Draining Touch attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature that fails this saving throw by 5 or more is also stunned until the end of its next turn."
      },
      {
        "name": "Draining Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest after drinking 1 pint of water. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The edimmu can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Rejuvenation",
        "desc": "If destroyed, an edimmu rises again in 2d4 days, regaining all its hp and becoming active again. When the edimmu rises, it appears within 5 feet of its remains. Only burying its mortal remains in consecrated or hallowed ground prevents this trait from functioning."
      },
      {
        "name": "Undead Nature",
        "desc": "The edimmu doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Water Siphon",
        "desc": "The edimmu has advantage on attack rolls against creatures made of or gaining power from magical water, such as water elementals, water jinnborn, water genies, and sorcerers with water-based origins. In addition, such creatures have disadvantage on the saving throw against the edimmu's Draining Touch and Multiattack."
      }
    ],
    "spell_list": [],
    "page_no": 154,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_edimmu/"
  },
  {
    "slug": "edjet",
    "desc": "",
    "name": "Edjet",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "chain shirt",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The dragonborn edjet makes two melee or ranged attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.",
        "name": "Halberd"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+1",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Shortbow"
      },
      {
        "desc": "The dragonborn edjet exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the dragonborn edjet is within 5 feet of two allies that aren't incapacitated, it has advantage on saving throws against being frightened.",
        "name": "Line of Battle"
      },
      {
        "desc": "Once per turn, the dragonborn edjet can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the edjet that isn't incapacitated.",
        "name": "Martial Advantage"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_edjet/"
  },
  {
    "slug": "edjet-initiate",
    "desc": "Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword._  \n**True Believers.** Edjet initiates display all of the fanaticism of the elite Open Game License",
    "name": "Edjet Initiate",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 12,
    "armor_desc": "padded armor",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Overeager Trainee",
        "desc": "If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn."
      },
      {
        "name": "Show Mettle",
        "desc": "While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened."
      }
    ],
    "spell_list": [],
    "page_no": 131,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_edjet-initiate/"
  },
  {
    "slug": "eel-hound",
    "desc": "_A grotesque beast with the muscular tail, bulbous head, and the rubbery, slime-covered flesh of a hideous eel, the torso and webbed paws of this amphibious predator resemble those of a misshapen canine. Needle-sharp teeth fill the creature\u2019s menacing jaws._  \n**Hounds of the River Fey.** Ferocious aquatic fey, these amphibious menaces often serve such masters as lake and river trolls, lorelei, and nixies. Predatory beasts as dangerous on land as they are in the water, they share their masters\u2019 capricious cruelty. The hounds\u2019 chilling hunting cries inspire their masters to a killing frenzy as they pursue foes. Few other creatures appreciate eel hounds\u2019 lithe power and cruel grace, instead noting only their grotesque form and unnerving savagery.  \n**Slippery Ambushers.** Eel hounds are ambush predators, preferring to hide among the muck and algae of riverbanks, only to suddenly burst forth as a pack. They surround their prey, latching on with their powerful jaws. Non-aquatic prey are dragged into the depths to drown. Similarly, eel hounds often force aquatic prey up onto dry land to die of suffocation.  \nPossessed of a low cunning, they prepare ambushes by vomiting forth their slippery spittle where land animals come to drink or along game trails. They surge out of the water to snatch prey while it is off balance.  \n**Liquid Speech.** Eel hounds understand Sylvan, and those dwelling near humans or other races pick up a few words in other tongues.",
    "name": "Eel Hound",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target is grappled (escape DC 14).",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The eel hound can breathe air and water."
      },
      {
        "name": "Pack Tactics",
        "desc": "The eel hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Slick Spittle",
        "desc": "By spending 2 rounds dribbling spittle on an area, an eel hound can cover a 5-foot square with its slippery saliva. This area is treated as if under the effects of a grease spell, but it lasts for 1 hour."
      },
      {
        "name": "Slithering Bite",
        "desc": "A creature an eel hound attacks can't make opportunity attacks against it until the start of the creature's next turn."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eel-hound/"
  },
  {
    "slug": "eelhound-tob1-2023",
    "desc": "False",
    "name": "Eel Hound",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "14d8 + 14",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Sylvan but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the hound can't Bite another target."
      },
      {
        "name": "Slick Spittle",
        "desc": "The eel hound covers the ground in a 5-foot square centered on a point it can see within 10 feet of it with its slippery spittle. Each creature standing in that area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 13 Dexterity saving throw or fall prone. The spittle remains on the ground for 1 minute."
      }
    ],
    "bonus_actions": [
      {
        "name": "Water Step",
        "desc": "The eel hound teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain enough water to partially submerge the hound."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The eel hound can breathe air and water."
      },
      {
        "name": "Pack Tactics",
        "desc": "The eel hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 155,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_eel-hound/"
  },
  {
    "slug": "efreeti",
    "desc": "",
    "name": "Efreeti",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Genies",
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d10+112",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Ignan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The efreeti makes two scimitar attacks or uses its Hurl Flame twice."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+2d6",
        "damage_bonus": 6
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.",
        "attack_bonus": 7,
        "damage_dice": "5d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Demise",
        "desc": "If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic\n3/day each: enlarge/reduce, tongues\n1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire"
      },
      {
        "name": "Variant: Genie Powers",
        "desc": "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\n**Disguises.** Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\n**Wishes.** The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/enlargereduce/?format=json",
      "https://api.open5e.com/v2/spells/tongues/?format=json",
      "https://api.open5e.com/v2/spells/conjure-elemental/?format=json",
      "https://api.open5e.com/v2/spells/gaseous-form/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/major-image/?format=json",
      "https://api.open5e.com/v2/spells/plane-shift/?format=json",
      "https://api.open5e.com/v2/spells/wall-of-fire/?format=json"
    ],
    "page_no": 310,
    "environments": [
      "Desert",
      "Plane Of Fire",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_efreeti/"
  },
  {
    "slug": "efreeti-a5e",
    "desc": "",
    "name": "Efreeti",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 10,
      "intimidation": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Ignan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick."
      },
      {
        "name": "Brass Sword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Kick",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage  and the target is pushed 10 feet away from the efreet."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fiery Wall (1/Day)",
        "desc": "An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)"
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_efreeti/"
  },
  {
    "slug": "efreeti-noble-a5e",
    "desc": "",
    "name": "Efreeti Noble",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 344,
    "hit_dice": "30d10+180",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 10,
      "intimidation": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Ignan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick."
      },
      {
        "name": "Brass Sword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Kick",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage  and the target is pushed 10 feet away from the efreet."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fiery Wall (1/Day)",
        "desc": "An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)"
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_efreeti-noble/"
  },
  {
    "slug": "efreeti_bf",
    "desc": "",
    "name": "Efreeti",
    "size": "large",
    "type": "Elemental",
    "subtype": "Outsider",
    "group": "Genies",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 223,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 24,
    "wisdom": 22,
    "charisma": 24,
    "strength_save": 6,
    "dexterity_save": 1,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Common,Ignan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The efreeti makes three Scimitar or Hurl Flame attacks."
      },
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage plus 10 (3d6) fire damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "_Ranged Spell Attack:_ +7 to hit, range 120 ft., one target. _Hit:_ 24 (6d6+3) fire damage."
      },
      {
        "name": "Create Fire Elemental (1/Day)",
        "desc": "The efreeti magically creates one fire-based Elemental of CR 5 or lower in an unoccupied space the efreeti can see within 30 feet of it. The elemental acts as an ally of the efreeti, obeying its spoken commands. The elemental remains for 1 hour, until the efreeti dies, or until the efreeti dismisses it as a bonus action."
      },
      {
        "name": "Travel the Planes (1/Day)",
        "desc": "The efreeti transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Blazing Palisade",
        "desc": "The efreeti magically creates a translucent wall of fire along a solid surface at a point it can see within 30 feet of it. The wall can be up to 1 foot thick, up to 45 feet long, and up to 5 feet high, and it can be any shape. Each creature in a space where the fire appears must succeed on a DC 15 DEX save or take 7 (2d6) fire damage. A creature that successfully saves can move to the wall's edge, out of the fire. A creature that enters the wall for the first time on a turn or ends its turn within 5 feet of the wall must succeed on a DC 15 DEX save or take 7 (2d6) fire damage. The efreeti can have only one fire wall active at a time. If it creates another, the previous fire wall disappears."
      },
      {
        "name": "Genie Shape",
        "desc": "The efreeti magically transforms into a Medium cloud of thick smoke filled with sparks of fire or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The efreeti can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nebulous (Cloud Form Only)",
        "desc": "The efreeti's Stealth is 16, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_efreeti/"
  },
  {
    "slug": "egret-harpy",
    "desc": "This winged female has a short torso and long, gangly legs. Her wingspan is wider than her body is tall. Despite her awkward appearance, she moves with incredible grace._  \n**Protectors of the Marsh.** Egret harpies look after marshland flora and fauna, often allying themselves with druids and rangers who occupy the same area.  \n**Uncommonly Hospitable.** While most harpies have a reputation for sadism and bloodlust, egret harpies are considerably more welcoming. They possess the same alluring song all harpies have, but they can modulate the song to allow their captivated targets safe passage toward them. They often use their songs to prevent intruders from harming their home marshes. They can end their song in a mighty crescendo, imposing their will on those charmed by the song. The harpies typically coerce intruders to repair damages wreaked upon the marsh or to merely leave and never return. If a harpy suspects the intruders are unrepentant, she stops playing nice and allows her victims to fall prey to the marsh\u2019s hazards.  \n**Powerful Yet Graceful.** The wings that hold the egret harpy\u2019s larger frame aloft also serve as weapons. A powerful buffet from the harpy\u2019s wing can knock down weaker foes. The harpy\u2019s gawky build belies a fluidity to her movements, allowing her to balance on one leg even while engaged in battle.",
    "name": "Egret Harpy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "nature": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The egret harpy makes two attacks: one with its spear and one with its talons."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Wing Buffet (Recharge 5-6)",
        "desc": "The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a DC 13 Strength saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      },
      {
        "name": "Guiding Song",
        "desc": "The egret harpy sings a magical melody. Each humanoid and giant of the harpy's choice within 300 feet of the harpy has advantage on Wisdom (Survival) checks to navigate marshes, and difficult terrain composed of mud, standing water, or other features of a marsh doesn't cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.\n\nThe harpy can use an action to end the song and cast mass suggestion. Each creature that can hear the harpy's song must succeed on a DC 12 Wisdom saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it can't use Guiding Song again until it finishes a long rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting (3/Day)",
        "desc": "The egret harpy can innately cast suggestion, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 122,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_egret-harpy/"
  },
  {
    "slug": "einherjar",
    "desc": "_Stout bearded warriors with golden auras, the einherjar wear chain mail and carry two-handed battle axes and oaken shields\u2014 their badges and symbols are all different, and it is said no two braid their beards quite alike._  \nAs the spirits of warriors chosen by the valkyries and brought to Valhalla to fight for the gods against the giants, the einherjar are great warriors who eat and drink their fill of boar and mead each night, then spend their days preparing for Ragnarok. Some of this is combat training, and other portions are raids against the Jotun giants and thursir giants, to try their strength. Regardless of how often they are slain, the einherjar reappear each morning in Odin\u2019s hall, so they have no fear of death, and their courage shames others into greater bravery.  \n**Defenders of the Mortal World.** From time to time, the ravenfolk guide a troop of the einherjar against some of Loki\u2019s minions or the servants of Boreas. These raids are often small battles, but the einherjar know they are only delaying the inevitable rise of the world serpent and its many evil spawn. This drives them to greater efforts against giants, demons, lindwurms, and other evil creatures, but the einherjar themselves are not exactly saintly. They drink, they carouse, they slap and tickle and brag and boast and fart with the loudest and most boastful of Asgardians. Unlike most extraplanar creatures, they are very human, if somewhat larger than life.  \n**Fear Dragons.** The einherjar have a notable soft spot for the ratatosk and the ravenfolk, but they are superstitiously fearful of dragons of all kinds. They sometimes hunt or ride or carouse with the fey lords and ladies.  \n**Never Speak to the Living.** In theory, the einherjar are forbidden from speaking with the living: they must pass their words through a valkyrie, a ratatosk, one of the ravenfolk, or other races allied with Asgard. In practice, this rule is often flouted, though if Loki\u2019s servants notice it, they can dismiss any einherjar back to Valhalla for a day.",
    "name": "Einherjar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "chain mail and shield",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "intimidation": 6,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing weapons that are nonmagical",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 15",
    "languages": "Celestial, Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "An einherjar makes three attacks with its Asgardian battleaxe or one with its handaxe."
      },
      {
        "name": "Asgardian Battleaxe",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage when used one handed or 17 (2d10 + 6) when used two-handed.",
        "attack_bonus": 9,
        "damage_dice": "2d8"
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Asgardian Battleaxes",
        "desc": "Made in Valhalla and kept keen with runic magic, Asgardian axes have a +2 enchantment and add a second die of weapon damage. Their magic must be renewed each week by a valkyrie or Odin's own hand."
      },
      {
        "name": "Battle Loving",
        "desc": "Einherjars relish combat and never turn down a challenge to single combat or shirk a fight, even if the odds are hopeless. After all, Valhalla awaits them."
      },
      {
        "name": "Battle Frenzy",
        "desc": "Once reduced to 30 hp or less, einherjar make all attacks with advantage."
      },
      {
        "name": "Fearsome Gaze",
        "desc": "The stare of an einherjar is especially piercing and intimidating. They make Intimidation checks with advantage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The einherjar's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:"
      },
      {
        "name": "At will",
        "desc": "bless, spare the dying"
      },
      {
        "name": "1/day each",
        "desc": "death ward, spirit guardians"
      }
    ],
    "spell_list": [],
    "page_no": 167,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_einherjar/"
  },
  {
    "slug": "einherjar-tob1-2023",
    "desc": "False",
    "name": "Einherjar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 18,
    "armor_desc": "chain mail, shield",
    "hit_points": 119,
    "hit_dice": "14d8 + 56",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Animal Handling": 5,
      "Intimidation": 6,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "piercing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "truesight 60 ft., passive Perception 15",
    "languages": "Celestial, Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage."
      },
      {
        "name": "Celestial Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage."
      },
      {
        "name": "Celestial Blessing (Recharge 5-6)",
        "desc": "The einherjar calls on its celestial patrons for one of the following blessings:"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Battle Frenzy",
        "desc": "The einherjar has advantage on all attack rolls it makes while it is below 30 hp."
      },
      {
        "name": "Fearsome Gaze",
        "desc": "The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid."
      },
      {
        "name": "Runic Weapons",
        "desc": "The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 156,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_einherjar/"
  },
  {
    "slug": "elder-black-pudding-a5e",
    "desc": "",
    "name": "Elder Black Pudding",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d12+54",
    "speed": {
      "walk": 20,
      "climb": 20,
      "swim": 20
    },
    "strength": 16,
    "dexterity": 4,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."
      },
      {
        "name": "Multiattack",
        "desc": "The pudding makes two pseudopod attacks. The pudding can't use Multiattack after it splits for the first time."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The pudding can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrosive Body",
        "desc": "A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The pudding can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the pudding has disadvantage on attack rolls."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_elder-black-pudding/"
  },
  {
    "slug": "elder-ghost-boar",
    "desc": "",
    "name": "Elder Ghost Boar",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "11d12+33",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common but can't speak it",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The elder ghost boar makes two tusk attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d6+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.",
        "name": "Tusk"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.",
        "name": "Ghostly Slip"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.",
        "name": "Charge"
      },
      {
        "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.",
        "name": "Incorporeal Jaunt"
      },
      {
        "desc": "If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.",
        "name": "Relentless (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.",
        "name": "Spirit Conduit"
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_elder-ghost-boar/"
  },
  {
    "slug": "elder-shadow-drake",
    "desc": "_A large dragon-like creature with black scales and shadowy wings emerges suddenly from the darkness. Its red eyes glare bright as coals, and it speaks in a deep monotone._  \n**Strange Humor.** Elder shadow drakes are mischievous and greedy. They devour entire goats and sheep and sometimes spell out messages with their bones. They make surprisingly good bandits, and sometimes ally themselves with bands of humanoids\u2014their own share of plunder must always be clearly the largest share of any such arrangement.  \n**Solitary Lairs.** They haunt dark and lonely places, such as deep caves, dense forests, and shadowy ruins. They are longlived for drakes, often reaching 250 years of age, and mate rarely, abandoning their eggs shortly before hatching.  \n**Fade Into Shadows.** An elder shadow drake naturally fades from view in areas of dim light or darkness. Darkvision doesn\u2019t overcome this, because the shadow drake doesn\u2019t simply blend into shadows; it magically becomes invisible in them.",
    "name": "Elder Shadow Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 9,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Draconic, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack and one tail slap attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10"
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8"
      },
      {
        "name": "Stygian Breath (Recharge 5-6)",
        "desc": "The elder shadow drake exhales a ball of black liquid that travels up to 60 feet before exploding into a cloud of frigid black mist with a 20-foot radius. Each creature in that sphere takes 42 (12d6) cold damage, or half damage with a successful DC 15 Constitution saving throw. Within the area of effect, the mist snuffs out nonmagical light sources and dispels magical light of 1st level or lower."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Blend",
        "desc": "In areas of dim light or darkness, an elder shadow drake is treated as invisible. Artificial illumination, such as a lantern or a light or continual flame spell, does not negate this ability; nothing less than true sunlight or a daylight spell does. The drake cannot use its Speed Surge or its Stygian Breath while invisible. An elder shadow drake can suspend or resume this ability at will, so long as the drake is in dim light or darkness."
      },
      {
        "name": "Shadow Jump (3/Day)",
        "desc": "An elder shadow drake can travel between shadows as if by means of a dimension door spell. This magical transport must begin and end in an area of dim light or darkness, and the distance must be no more than 60 feet."
      },
      {
        "name": "Speed Surge (3/Day)",
        "desc": "The elder shadow drake takes one additional move action on its turn. It can use only one speed surge per round."
      }
    ],
    "spell_list": [],
    "page_no": 153,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_elder-shadow-drake/"
  },
  {
    "slug": "elder-vampire-a5e",
    "desc": "",
    "name": "Elder Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 285,
    "hit_dice": "30d8+150",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., truesight 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Grab (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
      },
      {
        "name": "Charm",
        "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
      }
    ],
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      },
      {
        "name": "Warding Charm (1/Day)",
        "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The vampire can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Blood Charm",
        "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
      },
      {
        "name": "Grab",
        "desc": "The vampire makes a grab attack."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
      },
      {
        "name": "Shapechange",
        "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
      },
      {
        "name": "Misty Recovery",
        "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
      },
      {
        "name": "Resting Place",
        "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
      },
      {
        "name": "Blood Frenzy",
        "desc": "While bloodied, the vampire can take 3 legendary actions instead of 1."
      }
    ],
    "spell_list": [],
    "page_no": 420,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_elder-vampire/"
  },
  {
    "slug": "eldershadowdrake-tob1-2023",
    "desc": "False",
    "name": "Elder Shadow Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 9,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Draconic, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elder shadow drake makes one Bite attack and two Tail Slap attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
      },
      {
        "name": "Invisibility",
        "desc": "The drake magically turns invisible until it attacks, uses Shadow Step, or starts its turn in sunlight, or until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it. The drake must be in dim light or darkness to use this action."
      },
      {
        "name": "Stygian Breath (Recharge 5-6)",
        "desc": "The elder shadow drake spits a ball of black liquid on a point the dragon can see within 60 feet of it. The ball bursts into a 20-foot-radius sphere of black mist centered on that point for 1 minute. Each creature in the mist when it appears must make a DC 15 Constitution saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. The mist spreads around corners, and its area is magical darkness. No natural light can illuminate the mist. If any of the mist overlaps with an area of light created by a spell of 1st level or lower, the spell creating the light is dispelled."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Step",
        "desc": "The drake teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. The origin and destination spaces must be in dim light or darkness."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Shadow Sight",
        "desc": "The drake has advantage on Wisdom (Perception) checks made while in dim light or darkness, and magical darkness doesn't impede the drake's darkvision."
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_elder-shadow-drake/"
  },
  {
    "slug": "eldritch-ooze",
    "desc": "The dark gelatinous creature\u2019s form constantly shifts and swirls incomprehensibly._  \nThere are places in the depths of the world where the barrier between the Material Plane and the Void grows thin. When a Open Game License",
    "name": "Eldritch Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Void-Infused Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) psychic damage. The target must succeed on a DC 14 Wisdom saving throw or its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When an eldritch ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hp. Each new ooze has hp equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The eldritch ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Maddening Form",
        "desc": "When a creature with an Intelligence of 3 or higher that can see the eldritch ooze starts its turn within 30 feet of the ooze, the ooze can force it to make a DC 14 Wisdom saving throw if the ooze isn't incapacitated and can see the creature. If the creature fails, it takes 7 (2d6) psychic damage and is incapacitated until the end of its turn.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the eldritch ooze until the start of its next turn, when it can avert its eyes again. If the creature looks at the ooze in the meantime, it must immediately make the saving throw."
      },
      {
        "name": "Spider Climb",
        "desc": "The eldritch ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_eldritch-ooze/"
  },
  {
    "slug": "eleinomae",
    "desc": "_Eleinomae, or marsh nymphs, are beautiful fey who hold sway over many wetlands, from the chill to the tropical. They wear distinctive dresses fashioned from reeds and water lilies._  \n**Nets for Travelers.** Eleinomae are cruel and depraved creatures that seduce travelers with charms and illusions, then lead them to a watery grave. To capture their victims, eleinomae weave a net from swamp reeds and grasses, and decorate it with beautiful blossoms that release an intoxicating, bewitching aroma.  \n**Aquatic Cemeteries.** They are known to keep the most handsome captives as companions\u2014for a time, at least, but they invariably grow weary of their company and drown them. Many eleinomae preserve the bodies of previous mates in aquatic cemeteries where the corpses float among fields of water lilies, and they spend much time singing to the dead. Such watery graveyards are often guarded by charmed allies of the eleinomae or other caretakers.  \n**Vain Singers.** While eleinomae have few weaknesses, their vanity and overconfidence can be exploited to vanquish them. They are proud of their sweet voices and clever creation of songs and harmonies.",
    "name": "Eleinomae",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 4,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": 5,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 5,
    "skills": {
      "deception": 7,
      "insight": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Aquan, Common, Elvish, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eleinomae makes three dagger attacks and one reed flower net attack."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4"
      },
      {
        "name": "Reed Flower Net",
        "desc": "Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).",
        "attack_bonus": 7,
        "damage_dice": "0"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Unearthly Grace",
        "desc": "The eleinomae's Charisma modifier is added to its armor class (included above)."
      },
      {
        "name": "Reed Walk",
        "desc": "The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: dancing lights\n\n3/day each: charm person, suggestion\n\n2/day each: hallucinatory terrain, major image"
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eleinomae/"
  },
  {
    "slug": "elemental-locus",
    "desc": "_The ground ripples and tears as rocks fall, jets of flame erupt, and howling winds rage around an elemental locus. The land is angry._  \n**Spirit of the Land.** Elemental loci are living spirits inhabiting or embodying tracts of land and geographical features. They are the ultimate personification of nature\u2014the land itself come to life\u2014varying in size from small hills to entire ridge lines, with no discernible pattern to where they take root.  \n**Stubborn Nature.** Elemental loci are fiercely protective of their chosen location. They tolerate no interference in the natural order and challenge all who despoil the land, be they mortal, monster, or god.  \n**Elemental Nature.** An elemental locus doesn\u2019t require air, food, drink, or sleep.",
    "name": "Elemental Locus",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 290,
    "hit_dice": "20d20+80",
    "speed": {
      "walk": 5
    },
    "strength": 28,
    "dexterity": 1,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "nature": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 120 ft., tremorsense 120 ft., passive Perception 16",
    "languages": "Primordial",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental locus makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.",
        "attack_bonus": 15,
        "damage_dice": "6d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The elemental locus has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Immortal",
        "desc": "The elemental locus does not age and does not die when it drops to 0 hit points. If the elemental locus drops to 0 hit points, it falls into a quiescent state for 25 weeks before returning to activity with full hit points. Its spawned elementals continue fighting whatever enemies attacked the elemental locus; if no enemies are present, they defend the locus's area."
      },
      {
        "name": "Massive",
        "desc": "The elemental locus is larger than most Gargantuan creatures, occupying a space of 60 by 60 feet. Its movement is not affected by difficult terrain or by Huge or smaller creatures. Other creatures can enter and move through the elemental locus's space, but they must make a successful DC 20 Strength (Athletics) check after each 10 feet of movement. Failure indicates they fall prone and can move no farther that turn."
      },
      {
        "name": "Spawn Elementals",
        "desc": "As a bonus action, the elemental locus loses 82 hit points and spawns an air, earth, fire, or water elemental to serve it. Spawned elementals answer to their creator's will and are not fully independent. The types of elementals the locus can spawn depend on the terrain it embodies; for example, an elemental locus of the desert can spawn earth, fire, and air elementals, but not water."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental locus deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "v2_converted_path": "/v2/creatures/tob_elemental-locus/"
  },
  {
    "slug": "elemental-permafrost",
    "desc": "",
    "name": "Elemental, Permafrost",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60', tremorsense 60', passive Perception 12",
    "languages": "Terran",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold."
      },
      {
        "name": "Plague-Ridden Pound (Recharge 5-6)",
        "desc": "Brings both of its fists down striking ground and sending ice shards from its body flying at nearby creatures. Each creature on the ground within 20' of it: 10 (3d6) bludgeoning damage and 10 (3d6) cold knocked prone and becomes infected with primordial plague (see Plague Bearer; DC 14 Dex half damage and not prone or infected)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Frigid Footprints",
        "desc": "The ground within 10 ft. of the permafrost elemental freezes over and is difficult terrain."
      },
      {
        "name": "Plague Bearer",
        "desc": "If it takes 15+ fire on single turn each creature within 10 ft. of it: infected with primordial plague disease (DC 14 Con negates). Alternatively creature becomes infected with sewer plague or cackle fever (elemental's choice) instead. Primordial plague takes 1 min to manifest in infected creature. After 1 min creature poisoned until disease cured. Every 24 hrs that elapse creature must re-save reducing its hp max by 5 (1d10) on failure. Disease is cured on success. Reduction lasts until disease is cured. Creature dies if disease reduces its hp max to 0."
      }
    ],
    "spell_list": [],
    "page_no": 167,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_elemental-permafrost/"
  },
  {
    "slug": "elemental-rockslide",
    "desc": "",
    "name": "Elemental, Rockslide",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60', tremorsense 30', passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slams or two Skipping Stones."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Skipping Stone",
        "desc": "Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Separation",
        "desc": "Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Stone Camouflage",
        "desc": "Advantage on Dex (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_elemental-rockslide/"
  },
  {
    "slug": "elementalist",
    "desc": "",
    "name": "Elementalist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "one of fire, lightning, cold, or poison (see Elemental Focus)",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The dragonborn makes two scimitar attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "name": "Scimitar"
      },
      {
        "desc": "The dragonborn breathes elemental energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) damage of the elementalist's elemental focus type on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Each dragonborn elementalist permanently aligns with a particular element. This elemental focus grants the dragonborn resistance to a certain damage type and the ability to innately cast some spells. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).\nFlame (Fire): The dragonborn has resistance to fire damage. It can cast the produce flame cantrip at will and can cast heat metal or scorching ray three times per day.\nStorm (Air): The dragonborn has resistance to lightning damage. It can cast the shocking grasp cantrip at will and can cast blur or gust of wind three times per day.\nTide (Water): The dragonborn has resistance to cold damage. It can cast the ray of frost cantrip at will and can cast sleet storm or water breathing three times per day. \nCave (Earth): The dragonborn has resistance to poison damage. It can cast the blade ward cantrip at will and can cast meld into stone or shatter three times per day.",
        "name": "Elemental Focus"
      },
      {
        "desc": "When making an opportunity attack, the dragonborn can cast a spell with a casting time of 1 action instead of making a weapon attack. If this spell requires a ranged attack roll, the dragonborn doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources. This spell must only target the creature that provoked the opportunity attack.",
        "name": "War Mage"
      }
    ],
    "spell_list": [],
    "page_no": 121,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_elementalist/"
  },
  {
    "slug": "elementallocus-tob1-2023",
    "desc": "False",
    "name": "Elemental Locus",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 290,
    "hit_dice": "20d20 + 80",
    "speed": {
      "walk": 25
    },
    "strength": 28,
    "dexterity": 1,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 16,
    "skills": {
      "Nature": 6,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 120 ft., tremorsense 120 ft., passive Perception 16",
    "languages": "Primordial",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental locus makes three Slam attacks. It can replace one attack with a use of Spawn Elemental."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 31 (5d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone."
      },
      {
        "name": "Spawn Elemental",
        "desc": "The elemental locus magically creates up to 2d6 mephits or 1 Elemental with a challenge rating of 5 or lower. The Elementals arrive at the start of the locus's next turn, acting as allies of the locus and obeying its spoken commands. The locus can create only Elementals that share an element with a terrain feature comprising at least 100,000 square feet of the locus's bound land. For example, a desert-bound locus can't create a water-based Elemental, unless its bound desert contains an oasis or other source of water around the size of a small pond."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The elemental locus doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immortal",
        "desc": "If the elemental locus dies, it returns to life in 1d12 months, regaining all its hp and becoming active again. The new body appears in a space of the locus's choice within its bound land. Only a wish spell can prevent this trait from functioning."
      },
      {
        "name": "Land Bound",
        "desc": "The elemental locus is bound to an area of land or ocean no larger than 100 square miles. If it leaves this region, it loses its Spawn Elemental action. If it remains outside the region, it automatically teleports back to the center of this area after 24 hours, regardless of distance."
      },
      {
        "name": "Magic Resistance",
        "desc": "The elemental locus has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental locus deals double damage to objects and structures."
      },
      {
        "name": "Unstoppable",
        "desc": "Moving through difficult terrain doesn't cost the elemental locus extra movement, and its speed can't be reduced."
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_elemental-locus/"
  },
  {
    "slug": "elephant",
    "desc": "",
    "name": "Elephant",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d12+24",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8",
        "damage_bonus": 6
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [
      "Desert",
      "Jungle",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_elephant/"
  },
  {
    "slug": "elephant-a5e",
    "desc": "",
    "name": "Elephant",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 76,
    "hit_dice": "8d12+24",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 16 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trample Underfoot",
        "desc": "The elephant makes a stomp attack against a prone creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 443,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_elephant/"
  },
  {
    "slug": "elephant_bf",
    "desc": "",
    "name": "Elephant",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elephant makes two Gore attacks."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage."
      },
      {
        "name": "Stomp",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trunk Grab",
        "desc": "The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_elephant/"
  },
  {
    "slug": "elf-shadow-fey-executioner",
    "desc": "",
    "name": "Elf, Shadow Fey Executioner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 172,
    "hit_dice": "23d8+69",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 10', darkvision 60', passive Perception 15",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Animate Severed Head then 2 of either Axes."
      },
      {
        "name": "Bearded Axe",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Throwing Axes",
        "desc": "Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 8 (1d6+5) slashing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Animate Severed Head",
        "desc": "Pulls head from its belt and commands head to fly to target executioner can see within 30'. Head does so and attaches to it by biting. While head is attached creature has vulnerability to necrotic and at start of each of executioner's turns each attached head: 5 (2d4) piercing damage to that creature. Spellcaster with head attached has disadvantage on Con saves to maintain concentration. Executioner can have at most 4 heads attached to creatures at a time. A creature including target can use action to detach head. Detached head flies back to executioner up to 30'/round."
      }
    ],
    "bonus_actions": [
      {
        "name": "Recall Severed Head",
        "desc": "Commands all severed heads attached to creatures to detach and return to the executioner's belt."
      },
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "In shadows/dim light/darkness disappears into darkness and reappears in unoccupied space it can see within 30'. Smoke tendril appears at origin and destination."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "Advantage: saves vs. charmed; Immune: magic sleep."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "Its weapon attacks are infused with slain foes' essence. Any weapon hit deals + 2d8 necrotic (included below)."
      },
      {
        "name": "Relentless Hunter",
        "desc": "Advantage on any Wis (Perception) or Wis (Survival) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_elf-shadow-fey-executioner/"
  },
  {
    "slug": "elite-kobold",
    "desc": "",
    "name": "Elite Kobold",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 26,
    "hit_dice": "4d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Mining Pick"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.",
        "name": "Sling"
      },
      {
        "desc": "The elite kobold opens its miner's lantern and splashes burning oil in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Lantern Splash (Recharge 5-6)"
      },
      {
        "desc": "Two elite kobolds within 5 feet of each other can combine their actions to slam their mining picks into the ground and split the earth in a 20-foot line that is 5 feet wide, extending from one of the pair. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.",
        "name": "Small but Fierce"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If two elite kobolds wielding any combination of picks and shovels combine their efforts, they gain a burrow speed of 15 feet through non-rocky soil.",
        "name": "Combat Tunneler"
      },
      {
        "desc": "The kobold has advantage on attack rolls against a target if at least one of the kobold's allies is within 5 feet of the target and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 239,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_elite-kobold/"
  },
  {
    "slug": "elk",
    "desc": "",
    "name": "Elk",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d10+2",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [
      "Hill",
      "Grassland",
      "Tundra",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_elk/"
  },
  {
    "slug": "elk-a5e",
    "desc": "",
    "name": "Elk",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 15,
    "hit_dice": "2d10+4",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. If the target is a creature and the elk moves at least 20 feet straight towards the target before the attack  the target makes a DC 12 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 7 (2d4+2) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 444,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_elk/"
  },
  {
    "slug": "elk_bf",
    "desc": "",
    "name": "Elk",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage."
      },
      {
        "name": "Kick",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target must succeed on a DC 12 STR save or be pushed up to 10 feet away from the elk."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_elk/"
  },
  {
    "slug": "elk_giant_bf",
    "desc": "",
    "name": "Elk, Giant",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": 0,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Giant Elk,understands Common,Elvish,and Sylvan but can't speak them",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elk makes one Ram attack and one Kick attack."
      },
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
      },
      {
        "name": "Kick",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage, and the target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the elk."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bolstering Bugle (27 HP or Higher)",
        "desc": "The elk bugles its might at its opponents, bolstering its confidence. It has advantage on the next attack roll it makes before the start of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_elk-giant/"
  },
  {
    "slug": "elophar",
    "desc": "",
    "name": "Elophar",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 3,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": -2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 6",
    "languages": "Common, Giant, Infernal",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the elophar takes damage other than acid damage, corrosive ectoplasm bursts from its distended stomach. The elophar takes 7 (2d6) acid damage and all creatures within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Ectoplasmic Spray"
      },
      {
        "desc": "The chaos of combat causes an elophar to swap between personalities at the start of each of its turns. To determine which spirit is in control, roll on the table below (it is possible for one spirit to remain in control for multiple rounds if it is rolled multiple rounds in a row):\n| 1d6 | Spirit |\n|-----|--------|\n| 1 | Cautious: creates space between itself and its enemies and casts spells. |\n| 2 | Fickle: attacks a creature it didn't last round. |\n| 3 | Terrified: uses the Disengage action to run as far away from enemies as possible. |\n| 4 | Bloodthirsty: attacks the nearest creature. |\n| 5 | Hateful: only attacks the last creature it damaged. |\n| 6 | Courageous: makes melee attacks against the most threatening enemy. |",
        "name": "Possessed by Ancestors"
      },
      {
        "desc": "The runes etched on the elophar's rotting skin allow it to cast spells. The elophar's runic spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The elophar can innately cast the following spells, requiring no material components:\nAt will: acid splash, chill touch, poison spray\n3/day: grease, thunderwave\n1/day: enlarge/reduce",
        "name": "Runic Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 149,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_elophar/"
  },
  {
    "slug": "elvish-veteran-archer",
    "desc": "",
    "name": "Elvish Veteran Archer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "chaotic good or chaotic neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "nature": 2,
      "perception": 5,
      "stealth": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Common, Elvish",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elvish veteran archer makes two melee attacks or three ranged attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Volley (Recharge 6)",
        "desc": "The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast Hunter",
        "desc": "The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts."
      },
      {
        "name": "Fey Ancestry",
        "desc": "The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      },
      {
        "name": "Magic Weapons",
        "desc": "The elvish veteran archer's weapon attacks are magical."
      },
      {
        "name": "Stealthy Traveler",
        "desc": "The elvish veteran archer can use Stealth while traveling at a normal pace."
      },
      {
        "name": "Surprise Attack",
        "desc": "If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack."
      }
    ],
    "spell_list": [],
    "page_no": 422,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_elvish-veteran-archer/"
  },
  {
    "slug": "elvishveteranarcher-tob1-2023",
    "desc": "False",
    "name": "Elvish Veteran Archer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Alignment",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 66,
    "hit_dice": "12d8 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Nature": 2,
      "Perception": 5,
      "Stealth": 5,
      "Survival": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 15",
    "languages": "Common, Elvish",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elvish veteran archer makes three Shortsword attacks or two Longbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is restrained. A creature, including the target, can take its action to remove the arrow and free the restrained target by succeeding on a DC 14 Strength check."
      },
      {
        "name": "Arrow Spray (Recharge 5-6)",
        "desc": "The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Beast Hunter",
        "desc": "The elvish veteran archer has advantage on Wisdom (Survival) checks to track Beasts and on Intelligence (Nature) checks to recall information about Beasts."
      },
      {
        "name": "Fey Ancestry",
        "desc": "The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      },
      {
        "name": "Point Blank Hunter",
        "desc": "A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
      }
    ],
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_elvish-veteran-archer/"
  },
  {
    "slug": "ember-glider",
    "desc": "",
    "name": "Ember Glider",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 2,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage."
      },
      {
        "name": "Brimstone Acorn",
        "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 10 (2d6+3) fire. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 3 (1d6) fire at the start of each of its turns."
      },
      {
        "name": "Blazing Tail (Recharge 5-6)",
        "desc": "Lashes its tail releasing an arc of fire. Each creature in a 15 ft. cone: 14 (4d6) fire (DC 13 Dex half). The fire ignites flammable objects in  area that aren't being worn or carried."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Nature",
        "desc": "Is infused with elemental power and it requires only half the amount of air food and drink that a typical Monstrosity of its size needs."
      },
      {
        "name": "Glide",
        "desc": "Has membranes between its fore and hind limbs that expand while falling to slow its rate of descent to 60' per round landing on its feet and taking no falling damage. It can move up to 5 ft. horizontally for every 1' it falls. Can't gain height with its gliding membranes alone. If subject to a strong wind or lift of any kind can use updraft to glide farther."
      },
      {
        "name": "Glow",
        "desc": "Sheds dim light in a 10 ft. radius."
      },
      {
        "name": "Heated Body",
        "desc": "A creature that touches the ember glider or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ember-glider/"
  },
  {
    "slug": "emerald-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Emerald Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 50
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "history": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, thunder",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Maddening Breath (Recharge 5-6)",
        "desc": "The dragon screams  stripping flesh from bone in a 15-foot cone. Each creature in that area makes a DC 11 Constitution saving throw  taking 16 (3d10) thunder damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      }
    ],
    "spell_list": [],
    "page_no": 147,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_emerald-dragon-wyrmling/"
  },
  {
    "slug": "emerald-eye",
    "desc": "_Witches and ioun mages know how to craft a speaking crystal. Its primary use is as a debating companion and ally\u2014but many turn to treachery and hatred. These are the emerald eyes._  \n**Servants of Logic.** A mystic or psion will debate logic with a speaking crystal based on his rational mind, or discuss morality with a speaking crystal based on his conscience. Chaotic psions create speaking crystals based on their primal urges, and such crystals sometimes abandon or even kill their creators. Once free, they revel in the world\u2019s pleasures.  \n**Trapped Manipulators.** Most speaking crystals are pink or purple when created, but those that betray their creators turn a dark shade of green. These floating oval-shaped crystals are physically weak, but they retain considerable magical powers to manipulate those around them. This becomes critically important when the emerald eye discovers that killing its creator frees it from the creator\u2019s control but doesn\u2019t free it from the need to remain within 25 feet of some creature it is bound to. This is often the dead body of its creator if no other creature is available.  \n**Shifting Goals.** An emerald eye\u2019s motivations change over time. One may be purposeful, using its powers to drive its bound creature toward some specific goal. Another might feign cooperativeness, offering to share its defensive abilities in exchange for the creature\u2019s mobility. Still another might be a manipulative trickster, pretending to be an ioun stone, floating in circles around an ally\u2019s or victim\u2019s head while sparkling brightly to inspire jealousy and theft among its viewers.  \nSmaller than a clenched fist, an emerald eye weighs at most half a pound.  \n**Constructed Nature.** An emerald eye doesn\u2019t require air, food, drink, or sleep.",
    "name": "Emerald Eye",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d4+24",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 30
    },
    "strength": 3,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 4,
      "arcana": 4,
      "deception": 5,
      "history": 4,
      "perception": 3,
      "persuasion": 5,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; piercing damage",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, exhausted, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "blindsight 60ft, passive Perception 13",
    "languages": "Common, Draconic, telepathy 250 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slash",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "5d4"
      },
      {
        "name": "Attraction (Recharge 5-6)",
        "desc": "An emerald eye can compel one creature to move toward a particular person or object. If the creature fails a DC 13 Charisma saving throw, it feels a powerful compulsion to move toward whatever the emerald eye chooses. The target creature must be within 25 feet of the emerald eye when attraction is triggered, but the creature is then free to move beyond this range while remaining under the effect. Nothing seems out of the ordinary to the creature, but it does not knowingly put itself or its allies in harm's way to reach the object. The creature may attempt another DC 13 Charisma saving throw at the start of each of its turns; a success ends the effect."
      },
      {
        "name": "Bind (3/Day)",
        "desc": "The emerald eye can bind itself psychically to a creature with an Intelligence of 6 or greater. The attempt fails if the target succeeds on a DC 13 Charisma saving throw. The attempt is unnoticed by the target, regardless of the result."
      },
      {
        "name": "Telepathic Lash (3/Day)",
        "desc": "An emerald eye can overwhelm one humanoid creature within 25 feet with emotions and impulses the creature is hard-pressed to control. If the target fails a DC 13 Wisdom saving throw, it is stunned for 1 round."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bound",
        "desc": "An emerald eye cannot move more than 25 feet away from the creature that it is psychically linked to. It begins existence bound to its creator, but a free emerald eye can bind itself to another creature as in the Bind action."
      },
      {
        "name": "Immutable Form",
        "desc": "The emerald eye is immune to any spell or effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 175,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_emerald-eye/"
  },
  {
    "slug": "emerald-order-cult-leader",
    "desc": "",
    "name": "Emerald Order Cult Leader",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "lawful neutral or evil",
    "armor_class": 14,
    "armor_desc": "breastplate",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 20,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "arcana": 5,
      "deception": 5,
      "history": 5,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "any three languages",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Emerald Order cult leader makes one melee attack and casts a cantrip."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Esoteric Vengeance",
        "desc": "As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Key of Prophecy",
        "desc": "The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:\n\n2/day each: detect thoughts, dimension door, haste, slow\n\n1/day each: suggestion, teleport"
      },
      {
        "name": "Spellcasting",
        "desc": "the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared:\n\ncantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy\n\n1st level (4 slots): cure wounds, identify, guiding bolt\n\n2nd level (3 slots): lesser restoration, silence, spiritual weapon\n\n3rd level (3 slots): dispel magic, mass healing word, spirit guardians\n\n4th level (3 slots): banishment, death ward, guardian of faith\n\n5th level (2 slots): flame strike"
      }
    ],
    "spell_list": [],
    "page_no": 421,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_emerald-order-cult-leader/"
  },
  {
    "slug": "emeraldeye-tob1-2023",
    "desc": "False",
    "name": "Emerald Eye",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 54,
    "hit_dice": "12d4 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 3,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Arcana": 6,
      "Deception": 5,
      "History": 6,
      "Perception": 3,
      "Persuasion": 5,
      "Religion": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, piercing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, deafened, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13",
    "languages": "Common, Draconic, telepathy 120 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Phrenic Burst",
        "desc": "Melee or Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage."
      },
      {
        "name": "Bind",
        "desc": "The emerald eye chooses a creature it can see within 30 feet of it that has an Intelligence of 6 or higher. The target must succeed on a DC 13 Charisma saving throw or the eye psychically binds itself to the target. If the target succeeds on the saving throw by 5 or more, it knows the eye attempted to bind to it. Otherwise, the target is unaware of the attempt. While bound to the emerald eye, the creature has resistance to psychic damage, but it has disadvantage on saving throws against the eye's Compulsion. The eye can be bound to only one target at a time. If it binds to another, the effect on the previous target ends."
      },
      {
        "name": "Compel",
        "desc": "The emerald eye magically compels one creature it can see within 30 feet of it to move. The target must succeed on a DC 13 Charisma saving throw or be charmed by the eye for 1 minute. At the start of each of the charmed target's turns, the emerald eye chooses a direction horizontal to the eye, and the target must use as much of its movement as possible to move in that direction on its turn. The target can take its action before it moves. The target can't be compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The emerald eye doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The emerald eye is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Psychically Bound",
        "desc": "The emerald eye must be psychically bound to a creature to survive. It loses 5 (2d4) hp for every hour it is not bound to a creature or every hour it is more than 30 feet away from its bound creature."
      }
    ],
    "spell_list": [],
    "page_no": 163,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_emerald-eye/"
  },
  {
    "slug": "emeraldordercultleader-tob1-2023",
    "desc": "False",
    "name": "Emerald Order Cult Leader",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral or Lawful Evil",
    "armor_class": 15,
    "armor_desc": "Divine Blessing",
    "hit_points": 156,
    "hit_dice": "24d8 + 48",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 20,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": 15,
    "skills": {
      "Arcana": 5,
      "Deception": 5,
      "History": 5,
      "Religion": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "any three languages",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 13 (3d8) radiant damage."
      },
      {
        "name": "Radiant Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (3d8 + 5) radiant damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The Emerald Order cult leader casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):\nAt will: command, light, thaumaturgy\n3/day each: detect thoughts, dimension door, silence, slow\n1/day each: divination, freedom of movement"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Esoteric Vengeance",
        "desc": "When a creature the cult leader can see within 30 feet of it hits it with an attack, the cult leader intonates a mind-bending arcane secret, and the attacker takes 7 (2d6) psychic damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blessed Weapons",
        "desc": "The cult leader's weapons are blessed by its deity, and its weapon attacks are magical. When the cult leader hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack)."
      },
      {
        "name": "Divine Blessing",
        "desc": "While the cult leader is conscious and wearing no armor and wielding no shield, it adds its Wisdom modifier to its Armor Class (included above). In addition, it has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Prophetic Tactics",
        "desc": "The cult leader has advantage on initiative rolls. In addition, at the start of each of the cult leader's turns, one friendly creature within 30 feet of the cult leader has advantage on the first attack roll it makes before the start of the cult leader's next turn."
      }
    ],
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_emerald-order-cult-leader/"
  },
  {
    "slug": "emperors-hyena",
    "desc": "A choking cackle escapes the throat of the hyena. As it steps forward, patches of fur fall off of it, revealing bone and rotting muscle._  \nAs their name implies, emperor\u2019s hyenas are undead hyenas that have been magically enhanced and tied to the emperor. With rotting, matted fur, missing teeth, and baleful yellow eyes, they are easily mistaken for simple undead beasts. Their appearance belies a relentless cunning.  \n**Gifts from the God of Death.** The method of creation of emperor\u2019s hyenas was a gift given directly to the emperor by the god of death and has been entrusted to only a few necromancers. Emperor\u2019s hyenas can be created only from hyenas that were anointed protectors of the god\u2019s holy places when they were alive. Their scarcity means they are primarily used as messengers and guardians for the emperor. The emperor rarely sends them to attack enemies unless the enemy has truly angered him. The emperor is seldom seen without a pair of emperor\u2019s hyenas by his side. When he moves publicly, every available emperor\u2019s hyena is deployed to ensure his safety.  \n**Voice of the Emperor.** Emperor\u2019s hyenas often deliver messages when the emperor needs a messenger hardier than a Open Game License",
    "name": "Emperor\u2019s Hyena",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Common and Darakhul but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The emperor's hyena makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Black Breath (Recharge 5-6)",
        "desc": "The emperor's hyena breathes a 15-foot cone of noxious black vapor. Each creature in the area that isn't an undead or a construct must make a DC 12 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the creature gains one level of exhaustion. This exhaustion lasts until the creature finishes a short or long rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The emperor's hyena has advantage on attack rolls against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the emperor's hyena must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the emperor's hyena's Stench for 24 hours."
      },
      {
        "name": "Turning Resistance",
        "desc": "The emperor's hyena has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_emperors-hyena/"
  },
  {
    "slug": "empty-cloak",
    "desc": "_Dark cloth of black and purple, stitched with silver and golden threads, this resembles a garment of elvish make. Smoke sometimes billows under the hood._  \n**Silent Motion.** A billowing empty cloak glides through the air, either under its own power or on the shoulders of its master. Its movement appears odd somehow, as though it moves slightly out of step with the frame bearing it.  \n**Guards.** Created by the shadow fey as unobtrusive guardians, empty cloaks are often paired with animated armor such as a monolith footman, and made to look like a display piece.  \n**Shadow Servants.** Shadow fey nobles sometimes wear an empty cloak as their own clothing; they use it to cover a hasty retreat or to assist in a kidnapping.  \n**Constructed Nature.** An empty cloak doesn\u2019t require air, food, drink, or sleep.",
    "name": "Empty Cloak",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Elvish and Umbral but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Razor Cloak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Shadow Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Shadow Snare",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Diligent Sentinel",
        "desc": "Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks."
      },
      {
        "name": "Shadow Construction",
        "desc": "Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit."
      },
      {
        "name": "Wrapping Embrace",
        "desc": "Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it."
      }
    ],
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_empty-cloak/"
  },
  {
    "slug": "emptycloak-tob1-2023",
    "desc": "False",
    "name": "Empty Cloak",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2,
      "Stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Elvish and Umbral but can\u2019t speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Razor Cloak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
      },
      {
        "name": "Shadow Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage."
      },
      {
        "name": "Shadow Snare",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 14). Until this grapple ends, the target is restrained by tendrils of shadow. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 14 Strength check. The tendrils of shadow can be attack and destroyed (AC 12; hp 10; vulnerability to radiant damage; immunity to necrotic, poison, and psychic damage)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Protective Embrace",
        "desc": "When a creature the cloak can see attacks a creature in the cloak's space, the cloak can briefly wrap itself around the creature in its space. The creature in its space takes only half the damage from the attack, and the cloak takes the other half."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The empty cloak doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Diligent Sentinel",
        "desc": "The empty cloak has advantage on Wisdom (Perception) checks."
      },
      {
        "name": "Shadow Construction",
        "desc": "Made mostly of shadow, the empty cloak bursts into pieces then dissipates when a creature scores a critical hit against it."
      },
      {
        "name": "Wrapping Embrace",
        "desc": "The empty cloak can occupy a Medium or smaller creature's space and vice versa. It has advantage on attack rolls against any creature in the same space as it."
      }
    ],
    "spell_list": [],
    "page_no": 164,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_empty-cloak/"
  },
  {
    "slug": "empusa",
    "desc": "A monstrous woman with claws and hooves of shining copper, the creature stalks the roads and tracks between towns, seeking to kill and devour any who stumble across her path._  \n**Bane of Travelers.** Distant kin to lamias, the dreadful empusae are exclusively female. They use their supernatural abilities to hunt down and devour the flesh of those traveling along deserted roads and byways between settlements. While empusae aren\u2019t afraid of sunlight, they tend to hunt at night, returning to caves and ruins during the day to feast on those they have killed. When travelers aren\u2019t available, empusae target shepherds and farmers, disguising themselves as goats or donkeys to get close to their targets.  \n**Copper Hooves.** The legs and hooves of an empusa are extremely powerful and are sheathed in magically-hardened copper, allowing her to deliver swift and powerful kicks and move at great speed. This copper can be harvested when the empusa is slain and is often used in the construction of magical boots and staffs.",
    "name": "Empusa",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 5,
    "skills": {
      "deception": 7,
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The empusa makes two claw attacks, or one claw attack and one kick attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Kick",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the empusa and knocked prone.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the empusa has advantage on attack rolls against any creature she has surprised."
      },
      {
        "name": "Magical Copper",
        "desc": "The empusa's claw and kick attacks are magical."
      },
      {
        "name": "Nimble Fighter",
        "desc": "The empusa can take the Dash or Disengage action as a bonus action on each of her turns."
      },
      {
        "name": "Shapechanger",
        "desc": "The empusa can use her action to polymorph into a Small or Medium beast that has a challenge rating no higher than her own, or back into her true form. Her statistics, other than her size, are the same in each form. While transformed, at least one of her limbs has a coppery color. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_empusa/"
  },
  {
    "slug": "empyrean-a5e",
    "desc": "",
    "name": "Empyrean",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 328,
    "hit_dice": "16d20+160",
    "speed": {
      "walk": 60,
      "fly": 60
    },
    "strength": 30,
    "dexterity": 24,
    "constitution": 30,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 17,
    "dexterity_save": null,
    "constitution_save": 17,
    "intelligence_save": 13,
    "wisdom_save": 14,
    "charisma_save": 15,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant; damage from nonmagical weapons",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "Celestial, Common, six more",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V, S)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Hold Monster (5th-Level; V, S, Concentration)",
        "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Immortal Form",
        "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The empyrean can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Attack",
        "desc": "The empyrean makes a weapon attack."
      },
      {
        "name": "Cast Spell",
        "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
      },
      {
        "name": "Fly",
        "desc": "The empyrean flies up to half its fly speed."
      },
      {
        "name": "Shout (Recharge 5-6)",
        "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Divine Grace",
        "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
      }
    ],
    "spell_list": [],
    "page_no": 405,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_empyrean/"
  },
  {
    "slug": "enchanter",
    "desc": "",
    "name": "Enchanter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 58,
    "hit_dice": "13d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 19,
    "wisdom": 13,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 4,
    "skills": {
      "arcana": 7,
      "history": 7,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Dagger"
      },
      {
        "desc": "The enchanter targets a creature within 30 feet of it who can see or hear the enchanter. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. The charmed target's speed is reduced to 0, it is incapacitated, and it must spend each round looking at the enchanter. While looking at the enchanter, the charmed target is considered blinded to other creatures not between it and the enchanter. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the charmed target takes damage from one of the enchanter's allies, it has advantage on the next saving throw. The effect also ends if the creature can no longer see or hear the enchanter. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the enchanter's Captivating Gaze for the next 24 hours.",
        "name": "Captivating Gaze"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature within 30 feet that the enchanter can see targets it with an attack, the enchanter can stop the attacker with a glance. The attacker must succeed on a DC 15 Charisma saving throw or immediately stop the attack. The attacker can't attack the enchanter again until the start of its next turn.",
        "name": "Beguiling Parry (Recharge 4-6)"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The enchanter has advantage on saving throws against being charmed, and magic can't put the enchanter to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "When the enchanter casts an enchantment spell of 1st level or higher that targets only one creature, the enchanter can choose to target all creatures within 10 feet of the target instead.",
        "name": "Reach of the Fey"
      },
      {
        "desc": "The enchanter is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The enchanter has the following wizard spells prepared: \nCantrips (at will): dancing lights, friends, mage hand, message, prestidigitation\n1st level (4 slots): charm person*, hideous laughter*, magic missile\n2nd level (3 slots): hold person*, invisibility, suggestion*\n3rd level (3 slots): hypnotic pattern, lightning bolt\n4th level (3 slots): confusion*, conjure minor elementals\n5th level (2 slots): dominate person*, hold monster*, mislead, modify memory*\n6th level (1 slots): irresistible dance*, chain lightning\n7th level (1 slot): prismatic spray*\nEnchantment spell of 1st level or higher",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_enchanter/"
  },
  {
    "slug": "enchantress-tob1-2023",
    "desc": "False",
    "name": "Enchantress",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 123,
    "hit_dice": "19d8 + 38",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Arcana": 4,
      "Deception": 7,
      "Perception": 6,
      "Persuasion": 7,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage."
      },
      {
        "name": "Shadow Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Beguiling Whispers (Recharge 5-6)",
        "desc": "The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress."
      },
      {
        "name": "Leadership (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated."
      },
      {
        "name": "Spellcasting",
        "desc": "The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: command, message\n3/day: charm person, enthrall, fear, hold person, hypnotic pattern\n1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer"
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep."
      },
      {
        "name": "Phrenic Weapons",
        "desc": "The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 160,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_enchantress/"
  },
  {
    "slug": "eonic-drifter",
    "desc": "_The air crackles and lights flicker in the ruins. In a whirl of colorful robes, the drifter materializes from the unfathomable maelstroms of time. His eyes scan the hall in panic, anticipating the terrible revelations of yet another era._  \n**Adrift in Time.** Not much is known about the time traveling eonic drifters other than that they left a dying civilization to look for help not available in their own age. To their misfortune, returning to their own time proved much more difficult than leaving it, so the eonic drifters found themselves adrift in the river of time. As the decades passed, their chance of returning home withered, along with the flesh of their bodies. They have been become mummified by the passing ages.  \n**Crystal Belts.** A drifter carries an odd assembly of gear gathered in countless centuries, proof of its tragic journey. The more eclectic the collection, the more jumps it has performed on its odyssey.  \nBelts of crystals around its body store the energy that fuels a drifter\u2019s travels. After each large jump through time, the reservoirs are exhausted and can be used only for very short jumps.  \n**Jittery and Paranoid.** Visiting countless eras in which mankind has all but forgotten this once-great civilization has robbed most eonic drifters of their sanity. Their greatest fear is being robbed of their crystal belts. They plead or fight for them as if their lives depended on them\u2014which, in a sense, they do. Adventurers who convince a drifter of their good intentions may be asked for aid. In exchange, a drifter can offer long-lost artifacts gathered from many forays through time.  \nDrifters can appear at any time or place, but they often frequent the sites of their people\u2019s past (or future) cities. There they are comforted by knowing that they\u2019re at least in the right place, if not the right time.",
    "name": "Eonic Drifter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Eonic, Giant, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eonic drifter can either use Drift Backward or make two attacks with its time warping staff. The eonic drifter's future self (if present) can only use Drift Forward."
      },
      {
        "name": "Time Warping Staff",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      },
      {
        "name": "Drift Backward (1/Day)",
        "desc": "A future self of the eonic drifter materializes in an unoccupied space within 30 feet of the drifter. The future self has the eonic drifter's stats and its full hit points, and it takes its turn immediately after its present self. Killing the original eonic drifter makes its future self disappear. If the present self sees its future self die, the eonic drifter must make a DC 13 Wisdom saving throw. There is no effect if the save succeeds. If the saving throw fails, roll 1d6 to determine the effect on the eonic drifter: 1 = frightened, 2 = incapacitated, 3 = paralyzed, 4 = unconscious, 5 or 6 = has disadvantage on attack rolls and ability checks. These effects last 1d4 rounds."
      },
      {
        "name": "Drift Forward (2/Day)",
        "desc": "The future self makes a time warping staff attack against a target. If the attack hits, instead of causing bludgeoning damage, both the target and the attacker jump forward through time, effectively ceasing to exist in the present time. They reappear in the same locations 1d4 rounds later, at the end of the present self's turn. Creatures occupying those locations at that moment are pushed 5 feet in a direction of their own choosing. The target of the drift (but not the future self) must then make a DC 13 Wisdom saving throw, with effects identical to those for the eonic drifter witnessing the death of its future self (see Drift Backward). The future self doesn't reappear after using this ability the second time; only the target of the drift reappears from the second use. This does not trigger a saving throw for the present self."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 177,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eonic-drifter/"
  },
  {
    "slug": "eonic-savant",
    "desc": "A jagged blue scar of magical energy forms in the air, and a blue-robed figure steps out a moment later. As it moves, echoes of it appear to move a split second before and after it. The creature focuses its attention and the echoes solidify around it, one wielding the creature\u2019s staff, the other a spell._  \nThe eonic savant is an Open Game License",
    "name": "Eonic Savant",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "16 with mage armor",
    "hit_points": 115,
    "hit_dice": "16d8+51",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 20,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "arcana": 8,
      "history": 8,
      "perception": 3,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 13",
    "languages": "Common, Eonic, Giant, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eonic savant makes three melee attacks."
      },
      {
        "name": "Time Warping Staff",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amend Time",
        "desc": "As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on its next weapon attack roll."
      },
      {
        "name": "Magic Resistance",
        "desc": "The savant has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Past and Future, Present",
        "desc": "A savant is always accompanied by its past and future selves. They occupy the savant's same space seconds before and after the savant and can't be targeted separately. They provide the savant with the following benefits. \n* The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell.\n* When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savant's future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged."
      },
      {
        "name": "Spellcasting",
        "desc": "The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The savant has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n1st Level (4 slots): detect magic, mage armor, magic missile, sleep\n2nd Level (3 slots): enlarge/reduce, gust of wind, misty step\n3rd Level (3 slots): counterspell, fireball, fly\n4th Level (3 slots): arcane eye, confusion, dimension door\n5th Level (1 slot): arcane hand"
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_eonic-savant/"
  },
  {
    "slug": "eonicdrifter-tob1-2023",
    "desc": "False",
    "name": "Eonic Drifter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 65,
    "hit_dice": "10d8 + 20",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Arcana": 6,
      "History": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 10",
    "languages": "Common, Eonic, Giant, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Time-Warping Staff",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) force damage."
      },
      {
        "name": "Drift Forward (Recharge 5-6)",
        "desc": "The drifter chooses one creature it can see within 5 feet of its future self. The target must make a DC 13 Wisdom saving throw. On a failure, the target takes 7 (2d6) psychic damage and is pulled forward in time. On a success, the target takes half the damage and isn't pulled forward in time. A target pulled forward in time disappears, along with the drifter's future self, as the future self pulls the target with it. At the end of the drifter's next turn, the target and the drifter's future self reappear in the spaces they previously occupied, or the nearest unoccupied spaces. When the target reappears, it has disadvantage on attack rolls until the end of its next turn as it recovers from the disorienting experience."
      }
    ],
    "bonus_actions": [
      {
        "name": "Call to the Future (1/Day)",
        "desc": "The eonic drifter calls to a future version of itself, which appears in an unoccupied space the drifter can see within 30 feet of it. The drifter's future self acts on the drifter's turn, and each turn it makes one Time-Warping Staff attack against a creature of the drifter's choice or uses the Help action to aid the drifter. The future self can be attacked and destroyed (AC 13; hp 30; resistance to bludgeoning, piercing, and slashing damage; immunity to poison and psychic damage), otherwise it remains until the drifter dismisses it as a bonus action or the drifter finishes a long rest. If the drifter's future self is destroyed, the drifter must succeed on a DC 13 Wisdom saving throw or be stunned until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 165,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_eonic-drifter/"
  },
  {
    "slug": "equitox",
    "desc": "",
    "name": "Equitox",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; nonmagic B/P/S attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, exhaustion, poisoned",
    "senses": "darkvision 60', truesight 30', passive Perception 16",
    "languages": "Abyssal, Celestial, Common, Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Gores. If it hits one creature with both target: DC 18 Con save or contract gullylung fever disease (see above)."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) piercing damage + 10 (3d6) necrotic."
      },
      {
        "name": "Evaporation Wave (Recharge 6)",
        "desc": "Exhales hot dry breath in a 60' cone. Each creature in the area that isn't a Construct or Undead: 22 (5d8) fire and 22 (5d8) necrotic (DC 18 Con half). In addition any water in the area that isn't being worn or carried evaporates."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "With items it has up to 60' to unoccupied space it can see."
      },
      {
        "name": "Withering Gaze (2)",
        "desc": "Locks eyes with one creature within 60' that can see it. Target: DC 18 Wis or stunned by thirst until end of its next turn."
      },
      {
        "name": "Gore (2)",
        "desc": "Makes one Gore attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Befouling Aura",
        "desc": "At each of its turns' start all within 30': disadvantage on next attack/ability check as moisture within it is diseased (DC 18 Con negates). If creature spends 1+ min in equitox's aura or drinks water within aura: contract gullylung fever disease (below; DC 18 Con negates). Creatures immune to poisoned are immune to this."
      },
      {
        "name": "Gullylung Fever",
        "desc": "Creature infected with this disease manifests symptoms 1d4 days after infection: difficulty breathing dehydration and water-themed nightmares. Until cured at end of each long rest infected creature must make DC 18 Con save or its Str score is reduced by 1d4. Reduction lasts until creature finishes long rest after disease is cured. If disease reduces creature's Str to 0 creature dies. A creature that succeeds on two saves recovers from the disease."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_equitox/"
  },
  {
    "slug": "erina-defender",
    "desc": "_This small humanoid has a slightly pointed face with bright, brown eyes and a black, snout-like nose. Its skin is covered in short, tan fur, and its head, shoulders, and back have smoothed-down quills._  \nErinas, or hedgehog folk, are a small, communal race.  \n_**Burrowed Villages.**_ Natural diggers at heart, erinas live in shallow networks of tunnels and chambers they excavate themselves. Enemies who attack the peaceful erinas easily become confused and lost in the mazelike tunnels. On their own ground, the erinas can easily evade, outmaneuver, or surround invaders. They often lure them onto choke points where the enemy can be delayed endlessly while noncombatants and valuables are hustled to safety through other tunnels.  \n_**Scroungers and Gatherers.**_ Erinas are naturally curious. They tend to explore an area by tunneling beneath it and popping up at interesting points. They dislike farming, but subsist mainly on the bounty of the land surrounding their homes. In cities, they still subsist on what they can find, and they have a knack for finding whatever they need. Sometimes they are called thieves, but they aren\u2019t greedy or malicious. They take only what they need, and seldom take anything from the poor. Some humans even consider it lucky to have a family of erinas nearby.  \nAs the largest and hardiest of their kind, erina defenders take the defense of their home tunnels very seriously, and are quite suspicious of outsiders. Once an outsider proves himself a friend, they warm considerably, but until then defenders are quite spiky.",
    "name": "Erina Defender",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "erina",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 4,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Erina",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The erina defender makes two attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protect",
        "desc": "The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The erina has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Hardy",
        "desc": "The erina has advantage on saving throws against poison."
      },
      {
        "name": "Spines",
        "desc": "An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_erina-defender/"
  },
  {
    "slug": "erina-scrounger",
    "desc": "_This small humanoid has a slightly pointed face with bright, brown eyes and a black, snout-like nose. Its skin is covered in short, tan fur, and its head, shoulders, and back have smoothed-down quills._  \nErinas, or hedgehog folk, are a small, communal race.  \n_**Burrowed Villages.**_ Natural diggers at heart, erinas live in shallow networks of tunnels and chambers they excavate themselves. Enemies who attack the peaceful erinas easily become confused and lost in the mazelike tunnels. On their own ground, the erinas can easily evade, outmaneuver, or surround invaders. They often lure them onto choke points where the enemy can be delayed endlessly while noncombatants and valuables are hustled to safety through other tunnels.  \n_**Scroungers and Gatherers.**_ Erinas are naturally curious. They tend to explore an area by tunneling beneath it and popping up at interesting points. They dislike farming, but subsist mainly on the bounty of the land surrounding their homes. In cities, they still subsist on what they can find, and they have a knack for finding whatever they need. Sometimes they are called thieves, but they aren\u2019t greedy or malicious. They take only what they need, and seldom take anything from the poor. Some humans even consider it lucky to have a family of erinas nearby.",
    "name": "Erina Scrounger",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "erina",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 9,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Erina",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The erina has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Hardy",
        "desc": "The erina has advantage on saving throws against poison."
      },
      {
        "name": "Spines",
        "desc": "An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_erina-scrounger/"
  },
  {
    "slug": "erina-tob1-2023",
    "desc": "False",
    "name": "Erina",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 22,
    "hit_dice": "4d6 + 8",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 9,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Erina",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The erina has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Hardy",
        "desc": "The erina has advantage on saving throws against poison."
      },
      {
        "name": "Spines",
        "desc": "A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina's turn."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_erina/"
  },
  {
    "slug": "erina-tussler",
    "desc": "",
    "name": "Erina Tussler",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 66,
    "hit_dice": "12d6+24",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time."
      },
      {
        "name": "Punching Spines",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage."
      },
      {
        "name": "Throw Spine",
        "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arm Spine Regrowth",
        "desc": "The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. "
      },
      {
        "name": "Expert Wrestler",
        "desc": "The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Hardy",
        "desc": "The erina has advantage on saves vs. poison."
      },
      {
        "name": "Spines",
        "desc": "A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn."
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_erina-tussler/"
  },
  {
    "slug": "erinadefender-tob1-2023",
    "desc": "False",
    "name": "Erina Defender",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 44,
    "hit_dice": "8d6 + 16",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Athletics": 4,
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Erina",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The erina defender makes two Shortsword or Shortbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Protective Interference",
        "desc": "When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The erina has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Hardy",
        "desc": "The erina has advantage on saving throws against poison."
      },
      {
        "name": "Spines",
        "desc": "As the erina, except the spines now deal 5 (2d4) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_erina-defender/"
  },
  {
    "slug": "erinyes",
    "desc": "",
    "name": "Erinyes",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 153,
    "hit_dice": "18d8+72",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 12",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The erinyes makes three attacks"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+3d8",
        "damage_bonus": 4
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.",
        "attack_bonus": 7,
        "damage_dice": "1d8+3d8",
        "damage_bonus": 3
      },
      {
        "name": "Variant: Rope of Entanglement",
        "desc": "Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hellish Weapons",
        "desc": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The erinyes has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_erinyes/"
  },
  {
    "slug": "erinyes-a5e",
    "desc": "",
    "name": "Erinyes",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "19d8+76",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "athletics": 8,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The erinyes makes three attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) poison damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage  and the target makes a DC 14 Constitution saving throw. On a failure  it is poisoned for 24 hours or until the poison is removed by lesser restoration or similar magic."
      },
      {
        "name": "Lasso",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: The target is entangled by the lasso. While entangled  it can't move more than 15 feet away from the erinyes. The entanglement ends if the erinyes releases the lasso or becomes incapacitated  or if the lasso is destroyed. The lasso is an object with AC 12 and 20 HP and is immune to piercing  poison  psychic  and thunder damage. The entanglement also ends if the target or a creature within 5 feet of it uses an action to succeed on a DC 16 Athletics or Acrobatics check to remove the lasso. The erinyes can't make a lasso attack while a creature is entangled."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "If the erinyes is wielding a longsword and can see its attacker, it adds 4 to its AC against one melee attack that would hit it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lawful Evil",
        "desc": "The erinyes radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The erinyes has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 82,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_erinyes/"
  },
  {
    "slug": "erinyes_bf",
    "desc": "",
    "name": "Erinyes",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 147,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 24,
    "constitution": 26,
    "intelligence": 14,
    "wisdom": 22,
    "charisma": 26,
    "strength_save": 4,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": 2,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,frightened,Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The erinyes makes three Longsword or Longbow attacks."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 18 (4d8) poison damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Disciplined Fighter",
        "desc": "At the start of each of its turns, the erinyes chooses one of the following fighting styles to adopt, which lasts until the start of the erinyes's next turn.\n- **Aggressive.** The erinyes has advantage on the first attack it makes on its turn, but the next attack roll against the erinyes has advantage.\n- **Retributive.** The next time the erinyes is hit by a melee weapon attack from a creature within 5 feet of it, the erinyes can make one Longsword attack against the attacker (no action required).\n- **Defensive.** The next time erinyes uses the Parry reaction, it takes only half the damage if the attack hits and regains 18 (4d8) HP if the attack doesn't hit."
      },
      {
        "name": "Poisonous Weapons",
        "desc": "The erinyes's weapon attacks are magical. When the erinyes hits with any weapon, the weapon deals an extra 4d8 poison damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The erinyes has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_erinyes/"
  },
  {
    "slug": "ettercap",
    "desc": "",
    "name": "Ettercap",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettercap makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "damage_bonus": 2
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage."
      },
      {
        "name": "Variant: Web Garrote",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The ettercap ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [
      "Jungle",
      "Forest",
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ettercap/"
  },
  {
    "slug": "ettercap-a5e",
    "desc": "",
    "name": "Ettercap",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Ettercap",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettercap attacks with its bite and claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Strangle",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature against which the ettercap has advantage on the attack roll. Hit: 7 (1d8 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the ettercap automatically hits the target with its strangle attack  and the target can't breathe."
      }
    ],
    "bonus_actions": [
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one Large or smaller creature. Hit: The creature is restrained by webs. As an action, a creature can make a DC 11 Strength check, breaking the webs on a success. The effect also ends if the webs are destroyed. They have AC 10, 1 hit point, and immunity to all damage except slashing, fire, and force."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Speak with Spiders",
        "desc": "The ettercap can communicate with spiders that can hear it or that are touching the same web."
      },
      {
        "name": "Spider Climb",
        "desc": "The ettercap can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Web Sense",
        "desc": "While touching a web, the ettercap knows the location of other creatures touching that web."
      },
      {
        "name": "Web Walker",
        "desc": "The ettercap ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 196,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ettercap/"
  },
  {
    "slug": "ettercap_bf",
    "desc": "",
    "name": "Ettercap",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 54,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 3,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettercap makes one Bite attack and one Claws attack, or it makes two Spit Poison attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      },
      {
        "name": "Spit Poison",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d8+3) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Web (Recharge 4-6)",
        "desc": "The ettercap launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 13 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The ettercap is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Spider Climb",
        "desc": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The ettercap ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ettercap/"
  },
  {
    "slug": "ettin",
    "desc": "",
    "name": "Ettin",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Giant, Orc",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettin makes two attacks: one with its battleaxe and one with its morningstar."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 5
      },
      {
        "name": "Morningstar",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Two Heads",
        "desc": "The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      },
      {
        "name": "Wakeful",
        "desc": "When one of the ettin's heads is asleep, its other head is awake."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [
      "Hill",
      "Underdark",
      "Hills",
      "Mountain",
      "Ruin"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ettin/"
  },
  {
    "slug": "ettin-a5e",
    "desc": "",
    "name": "Ettin",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12 (17 with Two Heads)",
    "languages": "Common, Giant, Orc",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettin makes a battleaxe attack and a club attack."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature and the ettin is bloodied  the target makes a DC 15 Strength check and is knocked prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."
      },
      {
        "name": "Axe Whirl (1/Day)",
        "desc": "The ettin makes a battleaxe attack against each creature within 10 feet."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Reactive Heads",
        "desc": "The ettin can take two reactions each round, but not more than one per turn."
      },
      {
        "name": "Two Heads",
        "desc": "While both heads are awake, the ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."
      },
      {
        "name": "Wakeful",
        "desc": "When one of the ettins heads is asleep, the other is awake."
      }
    ],
    "spell_list": [],
    "page_no": 197,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ettin/"
  },
  {
    "slug": "ettin-kobold",
    "desc": "",
    "name": "Ettin, Kobold",
    "size": "Medium",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": "armor scraps",
    "hit_points": 34,
    "hit_dice": "4d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greatclub or Spear attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Echoing Burps (Recharge 5-6)",
        "desc": "Tries to let loose double roar but instead sends forth a series of obnoxious smelly belches in a 15 ft. cone. Each creature in the area: 10 (4d4) thunder and is incapacitated until end of its next turn (DC 13 Con half damage and isn't incapacitated)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bickering Heads",
        "desc": "A kobold ettin's constant bickering can be easily heard and proves a tough habit to disrupt. It has disadvantage on Dex (Stealth) checks to stay silent but it has advantage on Wis (Perception) checks. Has advantage vs. being blinded charmed deafened frightened stunned and knocked unconscious."
      },
      {
        "name": "Might of Giants",
        "desc": "Though squat by ettin standards kobold ettins are as much giant as they are kobold. It is a Large Giant for the purpose of determining its carrying capacity."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ettin-kobold/"
  },
  {
    "slug": "ettin_bf",
    "desc": "",
    "name": "Ettin",
    "size": "large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "Giant Attributes,Multiple Heads",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Giant,Orc",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ettin makes one Knobbed Club attack and one Spiked Club attack."
      },
      {
        "name": "Knobbed Club",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage, and the target must succeed on a DC 15 STR save or be incapacitated until the end of its next turn, as the blow knocks the wind out of the target. This weapon is wielded by the right head."
      },
      {
        "name": "Spiked Club",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) piercing damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute, as bits of rotten meat clinging to the club's spikes coat the target's wound. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. This weapon is wielded by the left head."
      }
    ],
    "bonus_actions": [
      {
        "name": "That One!",
        "desc": "One of the ettin's heads picks a creature the ettin can see within 30 feet of it, gaining advantage on its next attack against that creature. The other head doesn't like being told what to do and has disadvantage on its next attack against that creature. Each weapon attack notes which head controls that weapon."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The ettin is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Multiple Heads",
        "desc": "The ettin has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."
      },
      {
        "name": "Obstinate",
        "desc": "The ettin has advantage on WIS and CHA saves."
      },
      {
        "name": "Wakeful",
        "desc": "When one of the ettin's heads is asleep, its other head is awake."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ettin/"
  },
  {
    "slug": "execrable-shrub",
    "desc": "",
    "name": "Execrable Shrub",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "9d8",
    "speed": {
      "burrow": 10,
      "walk": 10
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing, poison",
    "damage_immunities": "fire",
    "condition_immunities": "poisoned",
    "senses": "tremorsense 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.",
        "name": "Burning Slash"
      },
      {
        "desc": "The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.",
        "name": "Smolder (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.",
        "name": "Healed by Blood"
      },
      {
        "desc": "The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.",
        "name": "Like Calls to Like"
      },
      {
        "desc": "Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.",
        "name": "Limited Telepathy"
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_execrable-shrub/"
  },
  {
    "slug": "exploding-toad",
    "desc": "",
    "name": "Exploding Toad",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "swim": 20,
      "walk": 20
    },
    "strength": 1,
    "dexterity": 13,
    "constitution": 11,
    "intelligence": 4,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 9",
    "languages": "understands Goblin but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d4+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.",
        "name": "Death Leap"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The toad can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Final Croak"
      },
      {
        "desc": "Ranged attacks against the toad have disadvantage.",
        "name": "Mad Hopping"
      },
      {
        "desc": "When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.",
        "name": "Selective Immunity"
      },
      {
        "desc": "The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_exploding-toad/"
  },
  {
    "slug": "eye-golem",
    "desc": "_An eye golem is muscular giant, well-proportioned with smooth, marble-white skin covered in eye-like sigils. When it opens one of its eyes opens for a moment, a beam as bright as the sun shines forth, piercing the darkness._  \n**Covered in Arcana.** Eye golems stand at least ten feet tall, and their magically durable hide is covered with real eyes as well as arcane sigils that resemble eyes.  \n**Blinds Victims.** An eye golem rarely kills its victims, but leaves them blinded, wandering and tormented, seeing only visions of the eye golem flashing through their memory. This drives some mad while others instead choose to serve the golem, becoming devoted to the one who still holds sight.  \n**All Eyes Open.** When killed, an eye golem does not simply fall down dead. All of its eyes open at once, a deafening bellow is heard for miles, and a blinding burst of light shines from the body. When the light and noise stop, hundreds of perfectly preserved eyeballs are left on the ground, still warm and fresh and without scars or damage. Thin beams of arcane energy connecting the eyes to their owners can be detected with a successful DC 25 Intelligence (Arcana) check. Those who wield the central eye once the golem is slain can use it to restore stolen eyes to their victims.  \n**Constructed Nature.** A golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Eye Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhausted, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "understands the language of its creator, but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "4d8"
      },
      {
        "name": "Gaze of Ancient Light (Recharge 6)",
        "desc": "The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn."
      },
      {
        "name": "Primal Voice of Doom (1/Day)",
        "desc": "The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected."
      },
      {
        "name": "Shoot into the Sun (1 minute/day)",
        "desc": "When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_eye-golem/"
  },
  {
    "slug": "eye-of-the-gods",
    "desc": "",
    "name": "Eye of the Gods",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "any alignment (as its creator deity)",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "fly": 50,
      "hover": true,
      "walk": 0
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) radiant (good or neutral eyes) or necrotic (evil eyes) damage.",
        "name": "Slam"
      },
      {
        "desc": "The eye of the gods inspires all allies within 10 feet. For 1 minute, all inspired creatures have advantage on saving throws against being frightened.",
        "name": "Divine Inspiration (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A hostile creature that touches the eye of the gods or hits it with a melee attack while within 5 feet of it takes 3 (1d6) radiant (good or neutral eyes) or necrotic (evil eyes) damage.",
        "name": "Blazing Nimbus"
      },
      {
        "desc": "Allies within 10 feet of the eye of the gods have truesight of 20 feet.",
        "name": "Corona of Truth"
      },
      {
        "desc": "The deity that created the eye of the gods can see everything the eye sees and can instantly recall the eye to its side at any time.",
        "name": "Divine Conduit"
      },
      {
        "desc": "As a bonus action, the eye of the gods can magically shift from the Material Plane to the Ethereal Plane, or vice versa.",
        "name": "Ethereal Jaunt"
      }
    ],
    "spell_list": [],
    "page_no": 16,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_eye-of-the-gods/"
  },
  {
    "slug": "eyegolem-tob1-2023",
    "desc": "False",
    "name": "Eye Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10 + 75",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 18,
    "skills": {
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage."
      },
      {
        "name": "Gaze of Ancient Light (Recharge 5-6)",
        "desc": "The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Primal Voice of Doom",
        "desc": "The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blinding Demise",
        "desc": "When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead."
      },
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Light-Infused Fists",
        "desc": "The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 216,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_eye-golem/"
  },
  {
    "slug": "fabricator",
    "desc": "A rectangular slab of thick, green ooze flows slowly across the floor. Twisting metallic veins and strange lights illuminate its translucent interior, and everything it touches dissolves into a formless sludge._  \n**Artificial Oozes.** Though fabricators superficially resemble monsters like ochre jellies or gelatinous cubes, they are in fact a type of construct composed of millions of minute constructs connected by an intelligent hive-mind. Most fabricators were built to aid in the construction of advanced machinery or structures and normally are not aggressive. However, their programming sometimes calls for the disposal of organic life, and they do not hesitate to apply fatal force when necessary.  \n**Relic of Past Empires.** The first fabricators were built by a cabal of ancient mages from a forgotten empire to construct a great weapon to use against their enemies. This weapon was completed and unleashed, subsequently dooming the creators and leaving the fabricators to carry on with the tasks assigned to them. Over time, the magical bonds to their masters\u2019 work slowly unraveled, freeing many fabricators from their responsibilities and leaving them without purpose. Today, some of these fabricators are employed by mage guilds to aid in the construction of magic items, communicating with the mages by etching words on sheets of copper.  \n**Construct Nature.** A fabricator doesn\u2019t require air, food, drink, or sleep.",
    "name": "Fabricator",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "climb": 15,
      "walk": 30,
      "swim": 15
    },
    "strength": 18,
    "dexterity": 7,
    "constitution": 20,
    "intelligence": 15,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "force, poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 16",
    "languages": "understands Common, Deep Speech, and Draconic but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fabricator makes two disassembling slam attacks."
      },
      {
        "name": "Disassembling Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 10 (3d6) force damage. A creature reduced to 0 hp by this attack immediately dies and its body and nonmagical equipment is disassembled and absorbed into the fabricator. The creature can be restored to life only by means of a true resurrection or a wish spell. The fabricator can choose to not disassemble a creature or its equipment after reducing it to 0 hp.",
        "attack_bonus": 8,
        "damage_dice": "2d10+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assemble",
        "desc": "With at least 10 minutes of work, a fabricator can refine raw materials and create entirely new objects by combining material it has absorbed. For example, it can create a rope from absorbed hemp, clothing from absorbed flax or wool, and a longsword from absorbed metal. A fabricator can create intricate objects like thieves' tools and objects with moving parts with at least 1 hour of work and twice the requisite raw materials, but it can't create magic items. The quality of objects it creates is commensurate with the quality of the raw materials."
      },
      {
        "name": "Dismantling Form",
        "desc": "A creature that touches the fabricator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage. Any nonmagical weapon made of metal or once-living material (such as bone or wood) that hits the fabricator is slowly dismantled by the minute constructs that make up the fabricator. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or once-living material that hits the fabricator is destroyed after dealing damage. At the start of each of its turns, the fabricator can choose whether this trait is active."
      }
    ],
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fabricator/"
  },
  {
    "slug": "faceless-wanderer",
    "desc": "The robed figure formed of tattered shadows and swirling darkness has a bone-white, featureless oval disk where its face should be._  \n**Corporeal Shadow.** Faceless wanderers are creatures made of solid darkness. They are spawned from the Void whenever the minds of a large group of sentient creatures are broken or twisted as a result of exposure to the Void or its denizens. The minds and memories of living creatures draw them to mortal realms.  \n**Memory Eater.** The faceless wanderers survive by stealing memories from sentient humanoids and create new faceless wanderers when they completely drain a humanoid of its memories. Curiously, faceless wanderers don\u2019t harm young humanoids and sometimes even aid them. Scholars speculate this odd behavior is because children possess fewer memories than adults.  \n**Void Traveler.** The faceless wanderer doesn\u2019t require air, food, drink, sleep, or ambient pressure.",
    "name": "Faceless Wanderer",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "fly": 30,
      "walk": 0,
      "hover": true
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, exhaustion, poisoned, prone",
    "senses": "blindsight 60 ft., passive Perception 12",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The faceless wanderer makes two attacks, but it can use its Memory Drain only once."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) psychic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Memory Drain",
        "desc": "The faceless wanderer drains memories from an adult creature within 30 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, the target takes 14 (4d6) psychic damage and its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. A humanoid slain in this way rises 1d4 hours later as a new faceless wanderer. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, the target takes half the damage and its Intelligence score isn't reduced."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Memory Loss",
        "desc": "A creature that sees or interacts with a faceless wanderer must make a DC 11 Wisdom saving throw 1 minute after the faceless wanderer leaves. On a failure, the details of the faceless wanderer and the events surrounding its appearance rapidly fade away from the creature's mind, including the presence of the faceless wanderer."
      },
      {
        "name": "Regeneration",
        "desc": "The faceless wanderer regains 5 hp at the start of its turn. If a creature hasn't failed the saving throw of the faceless wanderer's Memory Drain within the last 1 minute, this trait doesn't function until a creature fails it. If a faceless wanderer is reduced to 0 hp while it is still capable of regenerating, its body dissipates into vapor and reforms 1d10 days later somewhere in the Void. Otherwise, it is permanently destroyed."
      }
    ],
    "spell_list": [],
    "page_no": 139,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_faceless-wanderer/"
  },
  {
    "slug": "faerie-dragon-a5e",
    "desc": "",
    "name": "Faerie Dragon",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 3,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Draconic, Sylvan, telepathy 60 ft. (with other dragons only)",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      },
      {
        "name": "Euphoria Breath (Recharge 5-6)",
        "desc": "The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure  the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Prismatic Light (3/Day)",
        "desc": "The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure  the creature is magically blinded until the end of its next turn."
      },
      {
        "name": "Beast Form (1/Day, 50+ Years Old Only)",
        "desc": "The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically transformed into a harmless Tiny beast  such as a mouse or a songbird  for 1 minute. While in this form  its statistics are unchanged  except it can't speak or take actions  reactions  or"
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain"
      }
    ],
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_faerie-dragon/"
  },
  {
    "slug": "faerie-dragon-familiar-a5e",
    "desc": "",
    "name": "Faerie Dragon Familiar",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 3,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Draconic, Sylvan, telepathy 60 ft. (with other dragons only)",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      },
      {
        "name": "Euphoria Breath (Recharge 5-6)",
        "desc": "The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure  the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Prismatic Light (3/Day)",
        "desc": "The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure  the creature is magically blinded until the end of its next turn."
      },
      {
        "name": "Beast Form (1/Day, 50+ Years Old Only)",
        "desc": "The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically transformed into a harmless Tiny beast  such as a mouse or a songbird  for 1 minute. While in this form  its statistics are unchanged  except it can't speak or take actions  reactions  or"
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain"
      }
    ],
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_faerie-dragon-familiar/"
  },
  {
    "slug": "faerie-eater-troll-a5e",
    "desc": "",
    "name": "Faerie Eater Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll attacks with its bite and twice with its claw. When the troll uses Multiattack  it can use Charming Murmur in place of its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Charming Murmur",
        "desc": "One creature within 60 feet that can hear the troll makes a DC 12 Charisma saving throw. On a failure  it is charmed for 1 minute. While charmed  its Speed is 0. The creature repeats the saving throw whenever it takes damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The troll has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Severed Limbs",
        "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
      },
      {
        "name": "1-4: Arm",
        "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
      },
      {
        "name": "5-6: Head",
        "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 413,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_faerie-eater-troll/"
  },
  {
    "slug": "faerie-noble-a5e",
    "desc": "",
    "name": "Faerie Noble",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 165,
    "hit_dice": "22d8+66",
    "speed": {
      "walk": 35,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7,
      "insight": 9,
      "nature": 7,
      "perception": 9,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, paralyzed, poisoned, unconscious",
    "senses": "truesight 60 ft., passive Perception 19",
    "languages": "Common, Elvish, Sylvan, two more",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The noble makes two glittering scimitar attacks."
      },
      {
        "name": "Glittering Scimitar",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold  fire  lightning  or psychic damage (its choice)."
      },
      {
        "name": "Gleaming Longbow",
        "desc": "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold  fire  lightning  or psychic damage (its choice)."
      },
      {
        "name": "Evil Eye (Gaze)",
        "desc": "The noble targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw  the noble chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute."
      },
      {
        "name": "The target falls asleep",
        "desc": "This effect ends if the target takes damage or another creature uses an action to rouse it."
      },
      {
        "name": "The target is frightened",
        "desc": "This effect ends if the target is ever 60 feet or more from the noble."
      },
      {
        "name": "The target is poisoned",
        "desc": "It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Faerie Step (Recharge 5-6)",
        "desc": "The noble magically teleports up to 60 feet to a space it can see."
      }
    ],
    "reactions": [
      {
        "name": "Riposte",
        "desc": "When the noble is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker."
      },
      {
        "name": "Vengeful Eye",
        "desc": "When the noble is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Faerie Form",
        "desc": "The noble can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the nobles attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the noble has advantage on Strength checks. Its statistics are otherwise unchanged."
      },
      {
        "name": "Faerie Light",
        "desc": "As a bonus action, the noble can cast dim light for 30 feet, or extinguish its glow."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The nobles spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_faerie-noble/"
  },
  {
    "slug": "fallen-deva-a5e",
    "desc": "",
    "name": "Fallen Deva",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d8+72",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "insight": 9,
      "perception": 9,
      "religion": 9
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 30 ft., passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The deva makes two attacks."
      },
      {
        "name": "Celestial Hammer (Deva Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit  the target can't make opportunity attacks against the deva until the beginning of the targets next turn."
      },
      {
        "name": "Divine Blast",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage."
      },
      {
        "name": "Radiant Energy (1/Day)",
        "desc": "The deva touches a creature other than itself. If the target is unwilling  the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness  curse  deafness  disease  or poison on the target. Alternatively  the deva can choose to deal 60 radiant damage to the target."
      },
      {
        "name": "Change Form",
        "desc": "The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics  including speech and telepathy  except that it has the size  movement modes  and traits of its new form."
      },
      {
        "name": "Consume Life Energy (1/Day)",
        "desc": "The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The deva has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Aligned",
        "desc": "An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil."
      },
      {
        "name": "Celestial Dissolution",
        "desc": "When an angel dies, its body and equipment dissolve into motes of light."
      },
      {
        "name": "Detect Alignment",
        "desc": "An angel knows the alignment, if any, of each creature within 30 feet that it can see."
      },
      {
        "name": "Immortal Nature",
        "desc": "An angel doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fallen-deva/"
  },
  {
    "slug": "fallen-planetar-a5e",
    "desc": "",
    "name": "Fallen Planetar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 250,
    "hit_dice": "20d10+140",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 24,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "athletics": 11,
      "insight": 12,
      "perception": 12,
      "religion": 12
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 22",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The planetar attacks twice with its flaming sword."
      },
      {
        "name": "Flaming Sword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet."
      },
      {
        "name": "Heavenly Bolt",
        "desc": "The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save  or half damage on a success."
      },
      {
        "name": "Heal (2/Day)",
        "desc": "The planetar touches a creature other than itself  magically healing 60 hit points of damage and ending any blindness  curse  deafness  disease  or poison on the target."
      },
      {
        "name": "Consume Life Energy (1/Day)",
        "desc": "The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead."
      }
    ],
    "bonus_actions": [
      {
        "name": "Awe-Inspiring Gaze (Gaze)",
        "desc": "The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours."
      }
    ],
    "reactions": [
      {
        "name": "Protective Parry",
        "desc": "When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Champion of Truth",
        "desc": "The planetar automatically detects lies. Additionally, it cannot lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead"
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fallen-planetar/"
  },
  {
    "slug": "fallen-solar-a5e",
    "desc": "",
    "name": "Fallen Solar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 319,
    "hit_dice": "22d10+198",
    "speed": {
      "walk": 50,
      "fly": 150
    },
    "strength": 28,
    "dexterity": 22,
    "constitution": 28,
    "intelligence": 22,
    "wisdom": 30,
    "charisma": 30,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": 17,
    "perception": null,
    "skills": {
      "athletics": 16,
      "history": 16,
      "insight": 17,
      "perception": 17,
      "religion": 17
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 120 ft., Passive Perception 27",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The solar attacks twice with its holy sword."
      },
      {
        "name": "Holy Sword",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) radiant damage."
      },
      {
        "name": "Column of Flame",
        "desc": "Flame erupts in a 10-foot-radius  30-foot-tall cylinder centered on a point the solar can see within 60 feet of it. Each creature in the area makes a DC 21 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) radiant damage of a failure  or half as much damage on a success."
      },
      {
        "name": "Consume Life Energy (1/Day)",
        "desc": "The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Forceful Parry (While Bloodied)",
        "desc": "When a creature misses the solar with a melee attack, the solars parrying sword sparks with energy. The attacker takes 21 (6d6) lightning damage and makes a DC 24 Constitution saving throw. On a failure, it is pushed 10 feet away and falls prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The solar can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The solar regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Teleport",
        "desc": "The solar magically teleports up to 120 feet to an empty space it can see."
      },
      {
        "name": "Heal (3/Day)",
        "desc": "The solar touches a creature other than itself, magically healing 60 hit points of damage and ending any blindness, curse, deafness, disease, or poison on the target."
      },
      {
        "name": "Deafening Command (Costs 2 Actions)",
        "desc": "The solar speaks an echoing command. Each creature of the solars choice within 30 feet that can hear the solar and understands a language makes a DC 24 Charisma saving throw. Each creature that succeeds on the saving throw takes 21 (6d6) thunder damage. Each creature that fails its saving throw immediately takes a certain action, depending on the solars command. This is a magical charm effect."
      },
      {
        "name": "Abase yourself! The creature falls prone",
        "desc": ""
      },
      {
        "name": "Approach! The creature must use its reaction",
        "desc": ""
      },
      {
        "name": "Flee! The creature must use its reaction",
        "desc": ""
      },
      {
        "name": "Surrender! The creature drops anything it is holding",
        "desc": ""
      }
    ],
    "special_abilities": [
      {
        "name": "Champion of Truth",
        "desc": "The solar automatically detects lies. Additionally, it cannot lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The solars spellcasting ability is Charisma (spell save DC 25). The solar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, resurrection"
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fallen-solar/"
  },
  {
    "slug": "falsifier-fog",
    "desc": "Falsifier fogs are foul urban mists that seek to distort the memory and manipulate the reality of victims using illusion and enchantment._  \n**Delusory Misery.** Falsifier fogs feed on the continued anxiety and depression they foment in populated towns and cities, using their unique abilities to infect large groups at a time. They do not look to kill victims, instead hoping to feed on distress for as long as possible.  \n**Relishing Manipulators.** Falsifier fogs are the souls of abusers and cult leaders who died collaborating with or benefitting from the manipulations of dark forces. Sometimes falsifier fogs form mutually beneficial relationships, willingly cooperating with evil spellcasters to spread misery. Open Game License",
    "name": "Falsifier Fog",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "8d12",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 1,
    "dexterity": 17,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The falsifier fog makes two chill attacks."
      },
      {
        "name": "Chill",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target in the fog's space. Hit: 10 (3d6) cold damage.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      },
      {
        "name": "Reaching Phantasms (Recharge 5-6)",
        "desc": "The phantasmal images within the falsifier fog reach outward. Each creature within 10 feet of the fog must make a DC 13 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures in the fog's space have disadvantage on the saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Enveloping Fog",
        "desc": "The falsifier fog can occupy another creature's space and vice versa, and the falsifier fog can move through any opening as narrow as 1 inch wide without squeezing. The fog's space is lightly obscured, and a creature in the fog's space has threequarters cover against attacks and other effects outside the fog."
      },
      {
        "name": "False Appearance",
        "desc": "While the falsifier fog hovers motionlessly, it is indistinguishable from ordinary fog."
      },
      {
        "name": "Horrific Illusions",
        "desc": "A creature that starts its turn in the falsifier fog's space must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn, as it sees visions of its worst fears within the fog. While frightened, a creature's speed is reduced to 0. If a creature fails the saving throw by 5 or more, it is afflicted with short-term madness."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The falsifier fog can communicate telepathically with any creature in its space."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_falsifier-fog/"
  },
  {
    "slug": "fane-spirit",
    "desc": "As the sun gently dips below the horizon, the priest undergoes a startling transformation, his benevolent form replaced by the ghastly countenance of death._  \n**Temple Ghosts.** When a lawful individual dies defending a place of worship such as a temple, shrine, or other holy site, it sometimes rises as a fane spirit bound to the site, protecting it even in death. Most fane spirits were formerly clerics, though druids, paladins, and even lay worshippers can become fane spirits under the right circumstances. Fane spirits are lawful and typically only attack those who discover their undead nature or who try to harm their place of worship.  \n**Welcoming Priests.** During daylight hours, fane spirits appear to be living creatures, carrying on the same tasks they did when they were alive. Normal methods for detecting undead creatures do not work on them, and, unless attacked or injured, they show no outward signs of their true nature. This deception extends to the fane spirit itself, as it does not have any recollection of dying or of its time in its undead form. When this deception is revealed, the fane spirit becomes enraged with suffering and lashes out at those who made it remember.  \n**Undead Nature.** The fane spirit doesn\u2019t require air, food, drink, or sleep.",
    "name": "Fane Spirit",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any lawful alignment",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 20,
      "hover": true,
      "fly": 40
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "any languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Touch of Forgetfulness",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) psychic damage. A target hit by this attack must succeed on a DC 13 Wisdom saving throw or forget any or all events that happened up to 5 minutes prior to this attack, as if affected by the modify memory spell. The GM decides how this affects the target.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The fane spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Veil of the Living",
        "desc": "During the day a fane spirit appears much as it did in life and loses its Incorporeal Movement trait, its Touch of Forgetfulness action, and its immunity to being grappled and restrained. It retains all other statistics. While in this form, it has a Strength score of 10. If attacked in this form, it relies on its spells to defend itself, but it reverts to its undead form as soon as it takes any damage.\n\nWhen the sun sets or when it takes any damage, the fane spirit assumes its undead form, and it has all of its listed statistics. Any creature witnessing this transformation must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. A fane spirit reverts to its living form in the morning, though creatures witnessing this don't need to make saving throws."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The fane spirit's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch, spare the dying\n3/day each: cure wounds, inflict wounds, shield of faith\n1/day each: augury, hold person, lesser restoration"
      }
    ],
    "spell_list": [],
    "page_no": 141,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fane-spirit/"
  },
  {
    "slug": "fang-of-the-great-wolf",
    "desc": "",
    "name": "Fang of the Great Wolf",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d10+10",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "insight": 3,
      "perception": 5,
      "religion": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Goblin, Worg",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "3d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13) if the worg isn't already grapping a creature. Until this grapple ends, the target is restrained and the worg can't bite another target.",
        "name": "Bite"
      },
      {
        "desc": "The fang of the Great Wolf grows in size. This works like the enlarge/reduce spell, except the worg can only enlarge and it lasts for 1 minute. While enlarged, the fang of the Great Wolf gains the following action:\nSwallow. The worg makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the worg, and it takes 10 (3d6) acid damage at the start of each of the worg's turns. The worg can have only one creature swallowed at a time. \n\nIf the worg takes 10 damage or more on a single turn from the swallowed creature, the worg must succeed on a DC 11 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the worg. The creature is automatically regurgitated when the worg is no longer enlarged. If the worg dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "name": "Might of the Great Wolf (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
        "name": "Keen Hearing and Smell"
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fang-of-the-great-wolf/"
  },
  {
    "slug": "far-darrig",
    "desc": "_These shy fairies dress as small fey herdsmen wearing tan hide armor, hide boots, cloaks, and cowls, all trimmed in fox fur and often with a red sash or tunic. They often ride woodland creatures, such as dire weasels or snowy owls._  \nHunters & Herders. The far darrig were the hunters, herders, and equerry of the elven nobility\u2014some still serve in this capacity in planes where the elves rule. Some stayed behind after the many of the fey retreated to wilder lands in the face of expanding human kingdoms.  \nFar darrig carry glaives made from fey antlers; each remains enchanted only as long as a far darrig holds it. Their leaders ride on fey elk the color of foxes, with gleaming green eyes; it is believed that their antlers are the ones used to make far darrig antler glaives.  \n**Hate Arcanists.** While not inherently evil, far darrig are hostile to all humans and will often attack human wizards, warlocks, and sorcerers on sight. If they can be moved to a friendly attitude through Persuasion or a charm spell or effect, they make very good guides, scouts, and hunters.  \n**Serve Hags and Worse.** They are sometimes found as thralls or scouts serving hags, trollkin, and shadow fey, but they are unwilling and distrustful allies at best.",
    "name": "Far Darrig",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 104,
    "hit_dice": "16d6+48",
    "speed": {
      "walk": 20
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "medicine": 6,
      "nature": 4,
      "perception": 6,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The far darrig makes four antler glaive attacks."
      },
      {
        "name": "Antler Glaive",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft. or 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage and the target must make a successful DC 13 Strength saving throw or either be disarmed or fall prone; the attacking far darrig chooses which effect occurs.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      },
      {
        "name": "Enchanted Glaive Maneuvers",
        "desc": "A far darrig can magically extend or shrink its antler glaive as a bonus action to give it either a 10-foot or 5-foot reach."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the far darrig's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nconstant: magic weapon (antler glaive only), speak with animals\n\nat will: calm emotions, charm animal (as charm person but affects beasts only), cure wounds, detect poison and disease, water breathing, water walk\n\n3/day each: barkskin, conjure woodland beings, hold animal (as hold person but affects beasts only), jump, longstrider\n\n1/day each: commune with nature, freedom of movement, nondetection, tree stride"
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_far-darrig/"
  },
  {
    "slug": "far-dorocha",
    "desc": "The fey lady\u2019s attendant stands by, waiting on her from the shadows. The lady voices her desire, and the attendant leaps into action, calling a phantasmal charger made of midnight and shadow._  \n**Fey Stewards.** The far dorocha manage the servants of the fey courts and, when tasked, carry out the more sinister biddings of their masters. Fey lords and ladies prize the far dorocha for their attention to detail and composed mien.  \n**Abductor of Mortals.** Sometimes called the \u201cdark man\u201d or \u201cfear dorcha,\u201d these malicious fey are described in grim folk tales. Parents scare their children into obedience by telling bedtime stories of villains who ride black horses in the night and steal the ill-behaved away to lands of perpetual darkness. Woe betide the children who wake up to find they are the ones alone.",
    "name": "Far Dorocha",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor), 18 while in dim light or darkness",
    "hit_points": 82,
    "hit_dice": "15d8+15",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "deception": 7,
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Elvish, Sylvan, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The far dorocha makes two dirk attacks."
      },
      {
        "name": "Dirk",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Dark Invitation",
        "desc": "One humanoid within 30 feet of the far dorocha and that can hear it must succeed on a DC 15 Charisma saving throw or be magically charmed for 1 day. The charmed target believes it has been invited to meet with the far dorocha's master and accompanies the far dorocha. Although the target isn't under the far dorocha's control, it takes the far dorocha's requests or actions in the most favorable way it can. Each time the far dorocha or its companions do anything harmful to the target, the target can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect ends if the far dorocha is destroyed, is on a different plane of existence than the target, or uses its bonus action to end the effect. If the target successfully saves against the effect, or if the effect ends for it, the target is immune to the far dorocha's Dark Invitation for the next 24 hours.\n\nThe far dorocha can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "As a bonus action while in shadows, dim light, or darkness, the far dorocha disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The far dorocha has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      },
      {
        "name": "Under the Cloak of Night",
        "desc": "While in dim light or darkness, the far dorocha's AC includes its Charisma modifier, and it has advantage on saving throws."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The far dorocha's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\nAt will: disguise self, thaumaturgy\n3/day each: command, phantom steed\n1/day each: compulsion, darkness"
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_far-dorocha/"
  },
  {
    "slug": "far-wanderer",
    "desc": "",
    "name": "Far Wanderer",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 88,
    "hit_dice": "16d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 17,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "arcana": 5,
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 11 (2d8 + 2) slashing damage and 2 (1d4) cold damage.",
        "name": "Stardust Blade"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage and 2 (1d4) cold damage.",
        "name": "Stardust bow"
      },
      {
        "desc": "The far wanderer channels the energy of the living god-star Yorama. One creature the far wanderer can see within 60 feet must make a DC 13 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. A creature who fails the saving throw is stunned until the end of its turn. Alternately, the far wanderer can instead restore 14 (4d6) hp to one willing creature it can see within 60 feet.",
        "name": "Call to Yorama (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The far wanderer understands the literal meaning of any spoken or written language it hears or reads. In addition, it can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. It can end this effect as a bonus action or by using an action to change the target.",
        "name": "Trader"
      },
      {
        "desc": "As a bonus action, the far wanderer folds the fabric of reality to teleport itself to an unoccupied space it can see within 30 feet. A brief shimmer of starlight appears at the origin and destination.",
        "name": "Traveler"
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_far-wanderer/"
  },
  {
    "slug": "fardarrig-tob1-2023",
    "desc": "False",
    "name": "Far Darrig",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 84,
    "hit_dice": "13d6 + 39",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 14,
    "skills": {
      "Nature": 4,
      "Animal Handling": 4,
      "Perception": 4,
      "Survival": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The far darrig makes two Antler Glaive attacks."
      },
      {
        "name": "Antler Glaive",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone."
      },
      {
        "name": "Woodland Friends (1/Day)",
        "desc": "The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Woodsman",
        "desc": "The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 167,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_far-darrig/"
  },
  {
    "slug": "fate-eater",
    "desc": "_These human-sized parasites resemble ghostly centipedes surrounded in erratic violet radiance. Their flesh is translucent and their jaws are crystalline\u2014they are clearly creatures of strange planes indeed._  \n**Destiny Destroyers.** Fate eaters infest remote areas of the planes, where they consume the threads of Fate itself. The Norns view them as vermin and sometimes engage particularly canny planar travelers either to hunt them or to help repair the damage they have done. This can be a deadly job as the fate eaters consider the destiny of a mortal to be the tastiest of delicacies, rich in savory possibilities.  \n**Planar Gossips.** Fate eaters can and do trade information about various dooms, fates, and outcomes, but one must have something rich in destiny to trade\u2014or at least, juicy gossip about gods and demons.  \n**Visionary Flesh.** Eating the properly-prepared flesh of a fate eater grants insight into the fate of another.",
    "name": "Fate Eater",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 182,
    "hit_dice": "28d8+56",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7,
      "insight": 6,
      "religion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, unconscious",
    "senses": "truesight 60 ft., passive Perception 13",
    "languages": "telepathy 100 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4) slashing damage plus 11 (2d10) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "5d8"
      },
      {
        "name": "Spectral Bite",
        "desc": "when a fate eater scores a critical hit against a target, it damages not only the creature but also the threads of its fate, changing the character's past or future. The target must roll 1d6 on the chart below for each critical hit that isn't negated by a successful DC 15 Charisma saving throw:1- Seeing the Alternates: Suffers the effects of the confusion spell for 1d4 rounds2- Untied from the Loom: Character's speed is randomized for four rounds. Roll 3d20 at the start of each of the character's turns to determine his or her speed in feet that turn3- Shifting Memories: Permanently loses 2 from a random skill and gains 2 in a random untrained skill4- Not So Fast: Loses the use of one class ability, chosen at random5- Lost Potential: Loses 1 point from one randomly chosen ability score6- Took the Lesser Path: The character's current hit point total becomes his or her hit point maximum effects 3-6 are permanent until the character makes a successful Charisma saving throw. The saving throw is repeated after every long rest, but the DC increases by 1 after every long rest, as the character becomes more entrenched in this new destiny. Otherwise, these new fates can be undone by nothing short of a wish spell or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the fate eater's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:1/day each: blink, hallucinatory terrain"
      },
      {
        "name": "Visionary Flesh",
        "desc": "Eating the flesh of a fate eater requires a DC 15 Constitution saving throw. If successful, the eater gains a divination spell. If failed, the victim vomits blood and fails the next saving throw made in combat."
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fate-eater/"
  },
  {
    "slug": "fateeater-tob1-2023",
    "desc": "False",
    "name": "Fate Eater",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 130,
    "hit_dice": "20d8 + 40",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Arcana": 7,
      "History": 7,
      "Insight": 6,
      "Religion": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 60 ft., passive Perception 13",
    "languages": "understands all but can\u2019t speak, telepathy 100 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fate eater makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Alter Fate (Recharge 5-6)",
        "desc": "The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Visionary Flesh",
        "desc": "A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell."
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fate-eater/"
  },
  {
    "slug": "faux-garou",
    "desc": "",
    "name": "Faux-Garou",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Frightening Gaze then two Claws."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage + 10 (3d6) necrotic."
      },
      {
        "name": "Frightening Gaze",
        "desc": "Fixes its gaze on one creature it can see within 60' of it. Target frightened 1 min (DC 15 Wis negates). Creature can re-save at end of each of its turns success ends effect on itself. If save succeeds or effect ends for it creature immune to faux-garou's Frightening Gaze for the next 24 hrs."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into Large or smaller Beast matching type of lycanthrope it resembles (wolf if it resembles a werewolf etc.) or back into its true form. Its stats other than size and speed are same in each form. While transformed retains constructed appearance and claws at end of its forelimbs. Items worn or carried not transformed. Reverts to true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Druidic Vengeance",
        "desc": "Knows scent and appearance of each creature it was created to kill. Advantage on attacks vs. such creatures and on Wis (Perception) and Wis (Survival) checks to find and track them."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "Weapon attacks are magical. When it hits with any weapon deals extra 3d6 necrotic (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 174,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_faux-garou/"
  },
  {
    "slug": "fear-liath",
    "desc": "",
    "name": "Fear Liath",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d10",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "any languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. The target must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If remove curse is cast upon a fear liath, it is instantly destroyed. In addition, if the fear liath kills a humanoid creature, the fear liath is destroyed and the humanoid it killed rises as a fear liath in 1d4 hours. If remove curse is cast upon the cursed humanoid before it becomes a fear liath, the curse is broken.",
        "name": "Gray Curse"
      },
      {
        "desc": "The fear liath becomes incorporeal and appears as a dark gray shadow while any living creature looks directly at it. While incorporeal, it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. While incorporeal, it also gains resistance to acid, fire, lightning, and thunder damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks. The fear liath has no control over this trait.\n\nUnless surprised, a creature can avert its eyes to avoid looking directly at the fear liath at the start of its turn. If the creature does so, it can't see the fear liath until the start of its next turn, when it can avert its eyes again. If a creature looks at the fear liath, the fear liath becomes incorporeal.",
        "name": "Unwatchable"
      }
    ],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fear-liath/"
  },
  {
    "slug": "fear-smith",
    "desc": "_Apart from their taloned hands and blank face, fear smiths appear elven. While its mouth is closed, a fear smith\u2019s face is featureless save for rows of deep wrinkles. Opening the large mouth in the center of its face reveals long needlelike teeth surrounding a single massive eye._  \nKnown as a fiars\u00eddhe among themselves, fear smiths are servants of the Court of the Shadow Fey and similar dark fey courts of such as those of Queen Mab and the Snow Queen.  \n_**Icy-Cold Eyes.**_ Fear smiths often serve as torturers or are dispatched to demoralize the court\u2019s enemies. Their stare stops enemies cold, making it easy for heavily-armed warriors to trap and finish a foe.  \n_**Devour Fear.**_ As their nickname suggests, fear smiths feed off strong emotions, and their favorite meal is terror. The fey prefer prolonging the death of victims, and, when free to indulge, a fear smith stalks its victim for days before attacking, hinting at its presence to build dread.  \n_**Hoods and Masks.**_ Fear smiths favor fine clothing and high fashion, donning hooded cloaks or masks when discretion is required. Eerily well-mannered and respectful, fear smiths enjoy feigning civility and playing the part of nobility, speaking genteelly but with a thick, unidentifiable accent from within a cowl.",
    "name": "Fear Smith",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "19d8+38",
    "speed": {
      "walk": 40,
      "climb": 15
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from weapons that aren't made of cold iron",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fear smith makes three claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d12 + 3) slashing damage. If the target is disoriented by Distortion Gaze, this attack does an additional 13 (3d8) psychic damage and heals the fear smith by an equal amount.",
        "attack_bonus": 7,
        "damage_dice": "2d12+3"
      },
      {
        "name": "Heartstopping Stare",
        "desc": "The fear smith terrifies a creature within 30 feet with a look. The target must succeed on a DC 16 Wisdom saving throw or be stunned for 1 round and take 13 (3d8) psychic damage and heal the fear smith by an equal amount."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distortion Gaze",
        "desc": "Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the creature must make a successful DC 16 Wisdom saving throw or become disoriented. While disoriented, the creature falls prone each time it tries to move or take the Dash or Disengage action. To recover from disorientation, a creature must start its turn outside the fear smith's gaze and make a successful DC 16 Wisdom saving throw. To use this ability, the fear smith can't be incapacitated and must see the affected creature. A creature that isn't surprised can avert its eyes at the start of its turn to avoid the effect. In that case, no saving throw is necessary but the creature treats the fear smith as invisible until the start of the creature's next turn. If during its turn the creature chooses to look at the fear smith, it must immediately make the saving throw."
      },
      {
        "name": "Hidden Eye",
        "desc": "The fear smith has advantage on saving throws against the blinded condition."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the fear smith's innate spellcasting ability is Charisma (spell save DC 16). The fear smith can innately cast the following spells, requiring no verbal or material components:at will: detect thoughts, fear2/day each: charm person, command, confusion"
      },
      {
        "name": "Magic Resistance",
        "desc": "The fear smith has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fear-smith/"
  },
  {
    "slug": "fearsmith-tob1-2023",
    "desc": "False",
    "name": "Fear Smith",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 149,
    "hit_dice": "23d8 + 46",
    "speed": {
      "walk": 15
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Intimidation": 8,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from attacks not made with cold iron weapons",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt."
      },
      {
        "name": "Heart-Stopping Stare",
        "desc": "The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt."
      },
      {
        "name": "Spellcasting",
        "desc": "The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: detect thoughts, fear\n2/day each: charm person, command"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Distortion Gaze",
        "desc": "Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a DC 16 Wisdom saving throw if the fear smith isn't incapacitated and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can't take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a DC 16 Dexterity saving throw or fall prone."
      },
      {
        "name": "Hidden Eye",
        "desc": "The fear smith has advantage on saving throws against being blinded."
      },
      {
        "name": "Magic Resistance",
        "desc": "The fear smith has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fear-smith/"
  },
  {
    "slug": "felid-dragon",
    "desc": "The tiger rises from its slumber, stretching its draconic wings. Light glints off its backswept horns as it roars its deafening challenge at intruders._  \n**Treasure Hoard.** Similar to other dragons, felid dragons are treasure hoarders with an eye for shiny and sparkly things. They sometimes align themselves with those who are trying to do good in the world, though their motivation is typically selfish and focused on obtaining treasure.  \n**Curious and Playful.** Like most cats, felid dragons are naturally curious and often put themselves in danger just to learn more about the world. They like to play with their prey, allowing it to live a little longer than necessary before knocking it down again for their own entertainment. This behavior is unavoidably instinctual and even the most austere felid dragons succumb to it.",
    "name": "Felid Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": null,
    "hit_points": 275,
    "hit_dice": "22d12+132",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 26,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 9,
    "skills": {
      "acrobatics": 14,
      "perception": 9,
      "stealth": 16
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, prone",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d10+8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.",
        "attack_bonus": 14,
        "damage_dice": "2d6+8"
      },
      {
        "name": "Deafening Roar",
        "desc": "Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Deafening Roar for the next 24 hours."
      },
      {
        "name": "Sickening Bile (Recharge 5-6)",
        "desc": "The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isn't coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The felid dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Smell",
        "desc": "The felid dragon has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The felid dragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pounce",
        "desc": "If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 143,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_felid-dragon/"
  },
  {
    "slug": "fell-nightmare-a5e",
    "desc": "",
    "name": "Fell Nightmare",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "understands Abyssal, Common, and Infernal but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there."
      },
      {
        "name": "Ethereal Shift (Recharge 5-6)",
        "desc": "The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The nightmare radiates an Evil aura."
      },
      {
        "name": "Fiery Hooves",
        "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints."
      },
      {
        "name": "Fire Resistance",
        "desc": "The nightmare can grant fire resistance to a rider."
      },
      {
        "name": "Fiery Trail",
        "desc": "When the nightmare moves along the ground, it can choose to leave behind a trail of fire 10 feet wide and 10 feet tall, which lasts until the beginning of the nightmares next turn. A creature that begins its turn in the fire or enters it for the first time on a turn takes 10 (3d6) fire damage. The trail ignites flammable objects."
      },
      {
        "name": "Telepathy",
        "desc": "The nightmare gains telepathy with a range of 120 feet. It can telepathically communicate with the fiend that trained it over any distance as long as they are on the same plane of existence."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fell-nightmare/"
  },
  {
    "slug": "fellforged",
    "desc": "_A darkly foreboding intelligence glows behind this automaton\u2019s eyes, and its joints seep hissing green vapors._  \n**Wraith Constructs.** Fellforged are the castoffs of gearforged and clockworks production, given foul sentience when the construct bodies attract wraiths yearning to feel the corporeal world. The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities but gives them physical form. The wraiths twist the bodies to their own use\u2014going so far as to destroy the body to harm the living.  \n**Soldiers for Vampires.** Fellforged commonly seek out greater undead as their masters. Vampires and liches are favorite leaders, but banshees and darakhul also make suitable commanders.  \n**Grave Speech.** The voice of the fellforged is echoing and sepulchral, a tomb voice that frightens animals and children.  \n**Constructed Nature.** A fellforged doesn\u2019t require air, food, drink, or sleep.",
    "name": "Fellforged",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "any languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fellforged makes two necrotic slam attacks."
      },
      {
        "name": "Necrotic Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the total damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      },
      {
        "name": "Violent Escapement",
        "desc": "With little regard for the clockwork bodies they inhabit, fellforged wraiths can stress and strain their mechanisms in such a violent manner that flywheels become unbalanced, gears shatter, and springs snap. As a bonus action, this violent burst of gears and pulleys deals 7 (2d6) piercing damage to all foes within 5 feet who fail a DC 14 Dexterity saving throw. Each use of this ability imposes a cumulative reduction in movement of 5 feet upon the fellforged. If its speed is reduced to 0 feet, the fellforged becomes paralyzed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Expelled Spirit",
        "desc": "While the fellforged body was made to bind spirits, the wraith within is vulnerable to turning attempts. Any successful turn attempt exorcises the wraith from its clockwork frame. The expelled wraith retains its current hp total and fights normally. The construct dies without an animating spirit."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Unnatural Aura",
        "desc": "All animals, whether wild or domesticated, can sense the unnatural presence of fellforged at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so, and they remain panicked as long as they are within that range."
      }
    ],
    "spell_list": [],
    "page_no": 182,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fellforged/"
  },
  {
    "slug": "fellforged-tob1-2023",
    "desc": "False",
    "name": "Fellforged",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8 + 54",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fellforged makes two Necrotic Slam attacks."
      },
      {
        "name": "Necrotic Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "bonus_actions": [
      {
        "name": "Burst Gears",
        "desc": "The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The fellforged doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Inhabiting Spirit",
        "desc": "The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fellforged/"
  },
  {
    "slug": "fennec-fox",
    "desc": "Fennec foxes are tiny canids which make their homes in the shallow parts of the Underworld and the deserts of the Southlands. Their huge semi-erect ears and wide eyes give them a disarmingly friendly appearance.",
    "name": "Fennec Fox",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "burrow": 5,
      "walk": 40
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The fennec fox has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fennec-fox/"
  },
  {
    "slug": "feral_hunter_bf",
    "desc": "",
    "name": "Feral Hunter",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 83,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "necrotic",
    "damage_resistances": "frightened,Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The feral hunter makes two Hunting Knife or Longbow attacks."
      },
      {
        "name": "Hunting Knife",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mark Quarry",
        "desc": "The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target."
      }
    ],
    "reactions": [
      {
        "name": "Reposition",
        "desc": "When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The feral hunter is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Heightened Senses",
        "desc": "The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell."
      },
      {
        "name": "Precise",
        "desc": "A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack)."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_feral-hunter/"
  },
  {
    "slug": "fetalsavant-tob1-2023",
    "desc": "False",
    "name": "Fetal Savant",
    "size": "Tiny",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "13d4",
    "speed": {
      "walk": 10
    },
    "strength": 5,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 7,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Dwarvish, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fetal savant makes two Psychic Burst attacks."
      },
      {
        "name": "Psychic Burst",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 14 (2d8 + 5) psychic damage."
      },
      {
        "name": "Soul Exchange (Recharge 6)",
        "desc": "The savant exchanges its soul with one Humanoid it can see within 20 feet of it. Its body becomes paralyzed, the target's soul inhabits the savant's paralyzed body, and the savant inhabits the target's body, taking full control of it. The savant retains its alignment, its Intelligence, Wisdom, and Charisma scores, its Psychic Burst action, and its immunity to being charmed and frightened. It otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Enchanted Cage",
        "desc": "The savant is immune to damage and can't be the target of spells or effects as long as its cage exists. The cage has a flying speed of 30 feet while the savant is inside of it, moving at the mental command of the savant. When the cage is destroyed, the savant floats gently to the ground. The cage has AC 19, 75 hp, and is immune to piercing, poison, and psychic damage. A non-derro that touches the cage or hits it with a melee weapon attack while within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 7 (2d6) psychic damage and be frightened until the end of its next turn. The cage disintegrates if exposed to sunlight for 1 hour."
      },
      {
        "name": "Maddening Babble",
        "desc": "The savant constantly babbles eldritch nonsense while it can see any non-derro creatures and isn't incapacitated. Each non-derro creature that starts its turn within 20 feet of the savant and can hear the babbling must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The savant takes 20 radiant damage when it starts its turn outside the cage and in sunlight."
      }
    ],
    "spell_list": [],
    "page_no": 88,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fetal-savant/"
  },
  {
    "slug": "fext",
    "desc": "_Taut dead skin, adorned entirely with tattooed fish scales, covers this woman\u2019s face and hands. She wears scaled armor, sea green like verdigris on copper, and wields a strange sword. Her pale eyes stare, unblinking._  \n**Undead Warlock Slaves.** Ancient and powerful beings across the multiverse grant magical knowledge to mortals through dangerous pacts. Those bound to these pacts become warlocks, but the will and force of their patron is borne by more than just those who strike bargains for sorcerous power. A fext is a former warlock who has become wholly dedicated to their patron\u2014mind, body, and soul\u2014and functions as enforcer, bodyguard, and assassin. They are powerful undead slaves to the will of their otherworldly patron.  \n**Linked to a Master.** Each fext is a unique servant of their patron and exhibits the physical traits of its master. The eyes of every fext are tied directly to their patron\u2019s mind, who can see what the fext sees at any time. The fext also possesses a telepathic link to its patron.  \nThe process a warlock undergoes to become a fext is horrendous. The warlock is emptied of whatever morality and humanity he or she had as wine from a jug, and the patron imbues the empty vessel with its corruption and unearthly will. Whatever life the fext led before is completely gone. They exist only to serve.  \n**Outdoing Rivals.** Scholars have debated about how many fext a patron can command. The more powerful and well-established have at least 100, while others have only a handful. Where there is more than one fext, however, they maneuverings amongst themselves to curry favor with their powerful lord. Each fext is bound to obey commands, but they attempt to carry them out to the detriment of their competitors. Scheming is common and rampant among them and they try to work without the aid of other fext as much as possible.  \n**Undead Nature.** A fext doesn\u2019t require air, food, drink, or sleep.",
    "name": "Fext",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "11d8+11",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 1,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing damage with nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages spoken by its patron",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fext makes two melee or ranged attacks."
      },
      {
        "name": "Eldritch Blade",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+2"
      },
      {
        "name": "Eldritch Fury",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.",
        "attack_bonus": 6,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing"
      },
      {
        "name": "Magic Resistance",
        "desc": "The fext has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The fext's weapon attacks are magical."
      },
      {
        "name": "Patron Blessing",
        "desc": "A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier."
      }
    ],
    "spell_list": [],
    "page_no": 183,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fext/"
  },
  {
    "slug": "fext-tob1-2023",
    "desc": "False",
    "name": "Fext",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Any Alignment",
    "armor_class": 17,
    "armor_desc": "Patron\u2019s Blessing",
    "hit_points": 77,
    "hit_dice": "14d8 + 14",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., truesight 20 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fext makes two Eldritch Blade or Eldritch Fury attacks."
      },
      {
        "name": "Eldritch Blade",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Eldritch Fury",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage."
      },
      {
        "name": "Patron's Might (Recharge 5-6)",
        "desc": "The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Eldritch Weapons",
        "desc": "The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The fext has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Patron's Blessing",
        "desc": "While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above)."
      },
      {
        "name": "Undead Nature",
        "desc": "The fext doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fext/"
  },
  {
    "slug": "fey-drake",
    "desc": "",
    "name": "Fey Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "15d6+30",
    "speed": {
      "fly": 80,
      "walk": 20
    },
    "strength": 6,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "arcana": 5,
      "deception": 7,
      "perception": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Common, Draconic, Sylvan, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The fey drake makes three bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d4+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.",
        "name": "Bite"
      },
      {
        "desc": "The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.",
        "name": "Bewildering Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The fey drake has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.",
        "name": "Superior Invisibility"
      },
      {
        "desc": "The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components\nAt will: charm person, color spray, grease\n3/day each: hypnotic pattern, locate creature, suggestion\n1/day each: dominate person, polymorph",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fey-drake/"
  },
  {
    "slug": "fey-knight-a5e",
    "desc": "",
    "name": "Fey Knight",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 35,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "deception": 5,
      "nature": 3,
      "perception": 5,
      "stealth": 6,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, unconscious",
    "senses": "passive Perception 15",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight makes two melee attacks."
      },
      {
        "name": "Glittering Scimitar",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 7 (2d6) cold  fire  or lightning damage (its choice)."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."
      },
      {
        "name": "Fey Glamour",
        "desc": "The knight targets one humanoid within 30 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically charmed by the knight for 1 day. If the knight or one of the knights allies harms the target  the target repeats the saving throw  ending the effect on itself on a success. If a targets saving throw is successful  or if the effect ends for it  the creature is immune to this knights Fey Charm for a year and a day."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Natures Shield",
        "desc": "When the knight would be hit by an attack while the knight is within 5 feet of a tree or other large plant, the knights AC magically increases by 3 against that attack as the plant interposes branches or vines between the knight and the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Faerie Form",
        "desc": "The knight can magically change its size between Medium and Tiny as an action. While tiny, the bludgeoning, piercing, and slashing damage dealt by the knights attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. Its statistics are otherwise unchanged."
      },
      {
        "name": "Faerie Light",
        "desc": "As a bonus action, the knight can cast dim light for 30 feet, or extinguish its glow."
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fey-knight/"
  },
  {
    "slug": "fey-revenant",
    "desc": "An amalgam of shadow fey and spider, the thorn-covered fey appears out of the shadows and envelops its victim in icy tendrils of darkness._  \n**Will of the Fey Queen.** Shadow fey who have proven themselves most loyal to the commands and desires of the fey courts catch the eye of the Queen. She calls them to her court and blesses them with a measure of her power.  \n**Fey Transformation.** A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet.",
    "name": "Fey Revenant",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d10+68",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Queen's Grasp",
        "desc": "Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The fey revenant has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shadow Sight",
        "desc": "Magical darkness doesn't impede the fey revenant's darkvision."
      },
      {
        "name": "Shadow Traveler (4/Day)",
        "desc": "As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait."
      },
      {
        "name": "Spider Climb",
        "desc": "The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Thorn Body",
        "desc": "A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 150,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fey-revenant/"
  },
  {
    "slug": "feyward-tree",
    "desc": "_Dark, bark-like rust encrusts the trunk of this cold-forged metal tree, and its dull metallic leaves rustle with the sound of sharp metal._  \n**Cold Iron Trees.** These ferrous constructs are cold-forged in a process taking several years, as bits of rust and other oxidation are cultivated one layer at a time into bark and branches. In this way, the artificers create massive, twisted trunks resembling real, gnarled trees. Green-tinged leaves of beaten cold iron are welded in place by the master craftsmen, and trained warmages bring the construct to life through intense magical rituals rumored to take a full turn of seasons.  \n**Fey Destroyers.** The tree unswervingly obeys the commands of its creators, guarding key points of entry across fey rivers and streams, abandoned sacred groves deep in the forest, suspected faerie rings, or possible elf encampments. Many are released deep in the deep elvish woods with orders to attack any fey on sight. These feyward trees are rarely, if ever, heard from again and whether they leave a bloody trail of flayed elves in their wake after rampages lasting for decades or some fey counter-measure neutralizes them is unknown.  \n**Growing Numbers.** Each year, the feywardens order their construction and release, trusting in the destructive nature of the constructs. A half-dozen might guard a single ring of toppled elven standing stones. The feywardens leave nothing to chance.  \n**Constructed Nature.** A feyward tree doesn\u2019t require air, food, drink, or sleep.",
    "name": "Feyward Tree",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12+36",
    "speed": {
      "walk": 20
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 1,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tree makes two razor-leafed branch attacks, and may use a bonus action to make a razor-leafed branch attack against any creature standing next to it."
      },
      {
        "name": "Razor-Leafed Branch",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "3d8"
      },
      {
        "name": "Flaying Leaves (Recharge 5-6)",
        "desc": "The tree can launch a barrage of razor-sharp cold iron leaves from its branches in a 20-foot-radius burst. All creatures caught within this area must make a successful DC 16 Dexterity saving throw or take 21 (6d6) slashing damage, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "A feyward tree has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Contractibility and Conductivity",
        "desc": "certain spells and effects function differently against feyward trees:\n\na magical attack that deals cold damage slows a feyward tree (as the slow spell) for 3 rounds.\n\na magical attack that deals lightning damage breaks any slow effect on the feyward tree and heals 1 hit point for each 3 damage the attack would otherwise deal. If the amount of healing would cause the tree to exceed its full normal hp, it gains any excess as temporary hp. The tree gets no saving throw against lightning effects."
      },
      {
        "name": "Immutable Form",
        "desc": "The feyward tree is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Weapons",
        "desc": "The feyward tree's weapon attacks are magical."
      },
      {
        "name": "Warden's Reach",
        "desc": "Creatures within 15 feet of a feyward tree provoke opportunity attacks even if they take the Disengage action before leaving its reach."
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_feyward-tree/"
  },
  {
    "slug": "feywardtree-tob1-2023",
    "desc": "False",
    "name": "Feyward Tree",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12 + 48",
    "speed": {
      "walk": 20
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 1,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "lightning, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The feyward tree makes two Razor-Leafed Branch attacks."
      },
      {
        "name": "Razor-Leafed Branch",
        "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Flaying Leaves (Recharge 5-6)",
        "desc": "The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aversion to Cold",
        "desc": "If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn."
      },
      {
        "name": "Construct Nature",
        "desc": "The feyward tree doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Enchanted Leaves",
        "desc": "The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack)."
      },
      {
        "name": "Immutable Form",
        "desc": "The feyward tree is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "The feyward tree has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Warden's Reach",
        "desc": "A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action."
      }
    ],
    "spell_list": [],
    "page_no": 186,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_feyward-tree/"
  },
  {
    "slug": "fidele-angel",
    "desc": "",
    "name": "Fidele Angel",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 5,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, cold",
    "condition_immunities": "charmed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Celestial, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The angel makes two longsword attacks or two longbow attacks; in eagle form, it instead makes two talon attacks and one beak attack."
      },
      {
        "name": "+1 Longsword (Mortal or Angel Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used with two hands.",
        "attack_bonus": 9,
        "damage_dice": "1d8+6"
      },
      {
        "name": "+1 Longbow (Mortal or Angel Form Only)",
        "desc": "Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Beak (Eagle Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Talons (Eagle Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechange",
        "desc": "The angel can change between winged celestial form, its original mortal form, and that of a Medium-sized eagle. Its statistics are the same in each form, with the exception of its attacks in eagle form."
      },
      {
        "name": "Ever Touching",
        "desc": "Fidele angels maintain awareness of their mate's disposition and health. Damage taken by one is split evenly between both, with the original target of the attack taking the extra point when damage doesn't divide evenly. Any other baneful effect, such as ability damage, affects both equally."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the angel's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: guidance, light, purify food and drink, spare the dying\n\n3/day: cure wounds, scorching ray (5 rays)\n\n1/day: bless, daylight, detect evil and good, enhance ability, hallow, protection from evil and good"
      },
      {
        "name": "Magic Resistance",
        "desc": "The angel has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The angel's weapon attacks are magical while it is in eagle form."
      },
      {
        "name": "To My Lover's Side",
        "desc": "If separated from its mate, each fidele angel can use both plane shift and teleport 1/day to reunite."
      },
      {
        "name": "Unshakeable Fidelity",
        "desc": "Fidele angels are never voluntarily without their partners. No magical effect or power can cause a fidele angel to act against its mate, and no charm or domination effect can cause them to leave their side or to change their feelings of love and loyalty toward each other."
      }
    ],
    "spell_list": [],
    "page_no": 21,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fidele-angel/"
  },
  {
    "slug": "fideleangel-tob1-2023",
    "desc": "False",
    "name": "Fidele Angel",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d8 + 32",
    "speed": {
      "walk": 80,
      "fly": 10
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 5,
    "intelligence_save": 5,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Insight": 6,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "acid, cold",
    "condition_immunities": "charmed, exhaustion, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Celestial, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fidele angel makes three Longsword or Radiant Bolt attacks. Alternatively, it makes one Beak attack and two Talons attacks."
      },
      {
        "name": "Longsword (Humanoid or True Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands."
      },
      {
        "name": "Beak (Bird Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage."
      },
      {
        "name": "Talons (Bird Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Radiant Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) radiant damage."
      },
      {
        "name": "To My Lover's Side",
        "desc": "If its mate is more than 1 mile away from it, the fidele angel can magically teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 10 feet of its mate. The angel can use this action even if its mate is on another plane of existence."
      },
      {
        "name": "Spellcasting",
        "desc": "The angel casts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save DC 15):\nAt will: detect evil and good, purify food and drink, spare the dying\n3/day each: bless, cure wounds, daylight"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The fidele angel transforms into a Medium or smaller Humanoid, a Large or smaller birdlike Beast, or back into its true form, which is a winged Celestial. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ever Connected",
        "desc": "Fidele angels are magically connected. Damage taken by the fidele angel is split evenly between the fidele angel and its paired fidele angel. The angel that was the original target of the attack takes any damage that won't divide evenly. All other effects, such as reducing ability scores or being the target of a bless spell, affect only the target."
      },
      {
        "name": "Immortal Nature",
        "desc": "The fidele angel doesn't require food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The angel has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The angel's weapon attacks are magical."
      },
      {
        "name": "Unshakeable Fidelity",
        "desc": "No spell, feature, trait, magic, or other effect can cause a fidele angel to act against or harm its mate or change its love or loyalty toward its mate."
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fidele-angel/"
  },
  {
    "slug": "fierstjerren",
    "desc": "",
    "name": "Fierstjerren",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, unconscious",
    "senses": "passive Perception 13",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The fierstjerren makes two sword attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "name": "Sword"
      },
      {
        "desc": "The fierstjerren targets one creature it can see within 30 feet of it. If the creature can see the fierstjerren, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the fierstjerren's next turn.",
        "name": "Terrifying Glare"
      },
      {
        "desc": "The fierstjerren targets one humanoid it can see within 30 feet of it that has a CR up to 1/2. The humanoid must succeed on a DC 15 Wisdom saving throw or be magically charmed by the fierstjerren. The fierstjerren can telepathically communicate with any creature it has charmed. The charmed target can't take reactions and obeys the fierstjerren's verbal and telepathic commands. A fierstjerren can have up to twelve charmed thralls at one time. A charmed thrall loses the memories of its previous life and devotes itself to the fierstjerren and the cult. The charm lasts for 24 hours or until the fierstjerren is destroyed, is more than 300 feet from the charmed target, or takes a bonus action to end the effect. The fierstjerren can attempt to reassert control over all of its thralls by using this action. Each thrall can repeat the saving throw when the fierstjerren uses this action to reassert control.",
        "name": "Thrall Enslavement"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the fierstjerren has 80 hp or fewer, the spirit within it tears free and tendrils of necrotic energy erupt from its skin. When it hits with any weapon, the weapon deals an extra 4 (1d8) necrotic damage. When it has 60 hp or fewer, its weapon attacks instead deal an extra 9 (2d8) necrotic damage. When it has 40 hp or fewer, its weapon attacks instead deal an extra 13 (3d8) necrotic damage.",
        "name": "Apotheosis"
      },
      {
        "desc": "A fierstjerren with thralls can't be surprised and attacks from hiding don't gain advantage against it.",
        "name": "Thrall Watch"
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fierstjerren/"
  },
  {
    "slug": "fire-dancer-swarm",
    "desc": "_A swirling mass of tiny, blue flames dances with the likeness of a skull embedded in each little, flickering fire._  \n_**Stunted Elementals.**_ Fire dancers are Tiny fire elementals. Speculation varies whether they\u2019re simply immature or somehow stunted. They may be castoffs from larger, fiery elemental beings. A single, solitary fire dancer is no more than a semi-sentient spark with a fragment of life and lofty but unrealistic ambitions. In large numbers, they\u2019re a menace.  \n_**Unite and Grow Strong.**_ Larger fire elementals are usually sessile creatures, content merely to exist on their plane of origin. Fire dancers possess (and some argue are infected with) mortal qualities\u2014they seek to reach a greater potential, which smacks of envy, ambition, and resentment. They realize that there is power in numbers and that, when united, they are a force to be reckoned with. A single fire dancer is no more threatening than a tiny candle flame, burning hot and blue. When thousands join together, though, the result is an inferno. The likeness of a skull in its flame is an illusion created by the creature, based on how the fire dancers perceive mortal creatures after they\u2019re done with them.  \n_**Surly Servants.**_ Lone fire dancers have individuality, but in groups, they develop a hive mentality. While this allows them to function as a swarm, it also makes them vulnerable as a group to mind-affecting magic. Savvy bards, conjurers, and enchanters who summon swarms of fire dancers know they must maintain a tight control on the swarm, for these creatures are surly servants at the best of times.  \n_**Elemental Nature.**_ A swarm of fire dancers doesn\u2019t require air, food, drink, or sleep.",
    "name": "Fire Dancer Swarm",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Swarm",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) fire damage, or 10 (3d6) fire damage if the swarm has half or fewer hit points.",
        "attack_bonus": 8,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Form",
        "desc": "A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."
      },
      {
        "name": "Illumination",
        "desc": "The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fire-dancer-swarm/"
  },
  {
    "slug": "fire-elemental",
    "desc": "",
    "name": "Fire Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two touch attacks."
      },
      {
        "name": "Touch",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Form",
        "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.",
        "attack_bonus": 0,
        "damage_dice": "5d10"
      },
      {
        "name": "Illumination",
        "desc": "The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft.."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [
      "Plane Of Fire",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_fire-elemental/"
  },
  {
    "slug": "fire-elemental-a5e",
    "desc": "",
    "name": "Fire Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage  and the target suffers 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Wildfire (Recharge 4-6)",
        "desc": "The elemental moves up to half its Speed without provoking opportunity attacks. It can enter the spaces of hostile creatures but not end this movement there. When a creature shares its space with the elemental for the first time during this movement  the creature is subject to the elementals Fiery Aura and the elemental can make a slam attack against that creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Form",
        "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Fiery Aura",
        "desc": "A creature that ends its turn within 5 feet of the fire elemental takes 5 (1d10) fire damage. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."
      },
      {
        "name": "Water Weakness",
        "desc": "The elemental takes 6 (1d12) cold damage if it enters a body of water or starts its turn in a body of water, is splashed with at least 5 gallons of water, or is hit by a water elementals slam attack."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 193,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fire-elemental/"
  },
  {
    "slug": "fire-giant",
    "desc": "",
    "name": "Fire Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 162,
    "hit_dice": "13d12+78",
    "speed": {
      "walk": 30
    },
    "strength": 25,
    "dexterity": 9,
    "constitution": 23,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "athletics": 11,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "6d6",
        "damage_bonus": 7
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "4d10",
        "damage_bonus": 7
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 312,
    "environments": [
      "Underdark",
      "Desert",
      "Mountains",
      "Mountain",
      "Plane Of Fire",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_fire-giant/"
  },
  {
    "slug": "fire-giant-a5e",
    "desc": "",
    "name": "Fire Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 162,
    "hit_dice": "13d12+78",
    "speed": {
      "walk": 30
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 11,
    "dexterity_save": 4,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 11,
      "perception": 6,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Giant",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sword Sweep (1/Day, While Bloodied)",
        "desc": "The giant makes a greatsword attack against each creature within 10 feet."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Kick",
        "desc": "When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cold Weakness",
        "desc": "When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fire-giant/"
  },
  {
    "slug": "fire-giant-war-priest-a5e",
    "desc": "",
    "name": "Fire Giant War Priest",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 162,
    "hit_dice": "13d12+78",
    "speed": {
      "walk": 30
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 11,
    "dexterity_save": 4,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 11,
      "perception": 6,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Giant",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sword Sweep (1/Day, While Bloodied)",
        "desc": "The giant makes a greatsword attack against each creature within 10 feet."
      },
      {
        "name": "Ignite Blades (1/Day)",
        "desc": "The greatswords of each fire giant of the giants choice within 30 feet magically kindle into flame. For the next minute  each of their greatsword attacks deal an extra 7 (2d6) fire damage."
      },
      {
        "name": "Pillar of Flame (1/Day)",
        "desc": "Each creature within a 10-foot-radius  40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw  taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Kick",
        "desc": "When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cold Weakness",
        "desc": "When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fire-giant-war-priest/"
  },
  {
    "slug": "fire-imp",
    "desc": "",
    "name": "Fire Imp",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "fly": 40,
      "walk": 20
    },
    "strength": 5,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Common, Infernal",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.",
        "name": "Fire Touch"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "desc": "Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.",
        "name": "Hurl Flame"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Magical darkness doesn't impede the imp's darkvision.",
        "name": "Devil's Sight"
      },
      {
        "desc": "Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.",
        "name": "Fire Absorption"
      },
      {
        "desc": "As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).",
        "name": "Heat Metal (1/Day)"
      },
      {
        "desc": "The imp has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 103,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fire-imp/"
  },
  {
    "slug": "fire-infused-water-elemental",
    "desc": "A pillar of water rises up into a humanoid shape, steam trailing from its boiling form._  \n**Boiling Water.** Fire-infused water elementals are created when water elementals spend great lengths of time in superheated water, such as the borderlands between the Elemental Planes of Fire and Water, or when they are inundated with large amounts of fire magic. The elementals are irreparably changed and exist in a state between fire and water elemental. Too fiery for one and too watery for the other, they often find their way to the Material Plane, where they can carve out their own territory.  \n**Geothermal Dwellers.** Fire-infused water elementals prefer to inhabit areas with water heated by geothermal activity, such as hot springs and geysers. They claim such locations as their homes and grow violent when creatures harm or pollute their claimed waters. Fire-infused water elementals get along well with Open Game License",
    "name": "Fire-Infused Water Elemental",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "swim": 90,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Scald (Recharge 6)",
        "desc": "A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Form",
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 216,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fire-infused-water-elemental/"
  },
  {
    "slug": "fire_elemental_bf",
    "desc": "",
    "name": "Fire Elemental",
    "size": "large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 110,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Elemental Resilience",
    "damage_immunities": "fire,Elemental Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Ignan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two Fiery Touch or Spit Fire attacks."
      },
      {
        "name": "Fiery Touch",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."
      },
      {
        "name": "Spit Fire",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 16 (3d8+3) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fiery Dash (Recharge 4-6)",
        "desc": "The elemental moves up to 20 feet in a straight line and can move through the space of any Large or smaller creature without provoking opportunity attacks. Each space along that line catches fire until the start of the elemental's next turn. A creature that enters a burning space for the first time on a turn or starts its turn there must succeed on a DC 14 DEX save or take 5 (1d10) fire damage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The fire elemental doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Elemental Resilience",
        "desc": "The fire elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."
      },
      {
        "name": "Fire Camouflage",
        "desc": "The fire elemental's Stealth is 18 while in a Medium or larger fire."
      },
      {
        "name": "Fire Form",
        "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC 14 DEX save or take 5 (1d10) fire damage and catch fire; until a creature takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns."
      },
      {
        "name": "Illumination",
        "desc": "The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_fire-elemental/"
  },
  {
    "slug": "fire_giant_bf",
    "desc": "",
    "name": "Fire Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 175,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 16,
    "constitution": 30,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 26,
    "strength_save": 7,
    "dexterity_save": 3,
    "constitution_save": 10,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 8,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "Giant Attributes",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Dwarven,Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fire giant makes two Flaming Greatsword or Lava Boulder attacks."
      },
      {
        "name": "Flaming Greatsword",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 28 (6d6+7) slashing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Lava Boulder",
        "desc": "_Ranged Weapon Attack:_ +7 to hit, range 60/240 ft., one target. _Hit:_ 19 (3d10+3) bludgeoning damage plus 13 (3d8) fire damage."
      },
      {
        "name": "Volcanic Burst (Recharge 5-6)",
        "desc": "The fire giant expels built-up heat from within itself, sending a blast of lava outward. Each creature within 15 feet of the fire giant must make a DC 16 DEX save. On a failure, a creature takes 36 (8d8) fire damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. A creature that fails this save has disadvantage on the next save it makes against the giant's Pyroclastic Surge before the start of the giant's next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Pyroclastic Surge",
        "desc": "A burst of volcanic gas and rock fragments flows in a 60-foot-line that is 5 feet wide from the fire giant's outstretched hand. Each creature in the line must succeed on a DC 16 DEX save or be poisoned until the end of its next turn and pushed up to 15 feet away from the giant. A creature that fails the save by 5 or more is petrified in volcanic ash for 1 hour or until a creature spends 1 minute soaking the petrified creature in cool water."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The fire giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_fire-giant/"
  },
  {
    "slug": "firebird",
    "desc": "_This proud bird struts like a peacock, made all the more majestic by its flaming fan of feathers, which shift through the color spectrum._  \n**Guides and Helpers.** Firebirds are welcome sights to those in need of warmth and safety. They primarily work at night or in underground areas, where their abilities are most needed. Friendly to all creatures, they become aggressive only upon witnessing obviously evil acts.  \nFirebirds enjoy working with good adventuring parties, providing light and healing, though their wanderlust prevents them from staying for long. Well-traveled parties may encounter the same firebird more than once, however.  \n**Redeemers.** Firebirds enjoy acting as reformers. They find mercenary creatures they perceive as potential \u201clight bringers\u201d to whom they grant boons in exchange for a geas to perform a specific good deed, in the hope such acts will redeem them.  \n**Magical Feathers.** Firebird feathers are prized throughout the mortal world; occasionally, the creatures bestow feathers upon those they favor. Firebirds also seed hidden locations with specialized feathers, which burst into full-grown firebirds after a year. As the creatures age, their feathers\u2019 light dims, but this occurs gradually, as the creatures live over 100 years. Firebirds stand three feet tall and weigh 20 lb.",
    "name": "Firebird",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 99,
    "hit_dice": "18d6+36",
    "speed": {
      "walk": 20,
      "fly": 100
    },
    "strength": 12,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": 5,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": 7,
    "skills": {
      "acrobatics": 6,
      "arcana": 5,
      "insight": 4,
      "medicine": 4,
      "nature": 5,
      "perception": 7,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "charmed, frightened, invisible",
    "senses": "truesight 60 ft., passive Perception 17",
    "languages": "Celestial, Common, Elvish, Primordial, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The firebird makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      },
      {
        "name": "Blinding Ray (Recharge 5-6)",
        "desc": "The firebird can fire a burning ray of light from its tail feathers in a line 5 feet wide and up to 50 feet long. Targets in the line must succeed on a DC 15 Dexterity saving throw or take 24 (7d6) fire damage and become blinded for 1d4 rounds. A successful saving throw negates the blindness and reduces the damage by half."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the firebird's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: guidance, purify food and drink, speak with animals\n\n3/day each: charm person, cure wounds (2d8 + 5), daylight, faerie fire, heat metal, hypnotic pattern, tongues\n\n1/day each: geas, heal, reincarnate"
      },
      {
        "name": "Light of the World",
        "desc": "The firebird's feathers glow with a warm light. The creature sheds light as dim as a candle or as bright as a lantern. It always sheds light, and any feathers plucked from the creature continue to shed light as a torch."
      },
      {
        "name": "Warming Presence",
        "desc": "The firebird and any creatures within a 5-foot radius are immune to the effects of natural, environmental cold. Invited into a home or building, a firebird can expand this warming presence to its inhabitants no matter how close they are to the creature."
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_firebird/"
  },
  {
    "slug": "firebird-tob1-2023",
    "desc": "False",
    "name": "Firebird",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 88,
    "hit_dice": "16d6 + 32",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 12,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Insight": 4,
      "Medicine": 4,
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 16",
    "languages": "Celestial, Common, Primordial, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The firebird makes one Beak attack and one Talon attack."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Blinding Ray (Recharge 5-6)",
        "desc": "The firebird fires a burning ray of light from its tail feathers in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, a creature takes 17 (5d6) fire damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded."
      },
      {
        "name": "Healing Feathers (3/Day)",
        "desc": "The firebird touches another creature, brushing its wings against the creature. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Enforce Good Deeds",
        "desc": "A creature that has received assistance, such as healing or a glowing feather, from the firebird must succeed on a DC 15 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from starvation or thirst by alleviating the starvation or thirst."
      },
      {
        "name": "Fiery Weapons",
        "desc": "The firebird's weapon attacks are magical. When the firebird hits with any weapon, the weapon deals an extra 2d6 fire damage (included in the attack)."
      },
      {
        "name": "Glowing Feathers",
        "desc": "The firebird sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The firebird can alter the radius as a bonus action. If the firebird willingly gifts a feather to a creature, the feather sheds bright light in a 10-foot radius and dim light for an additional 10 feet indefinitely."
      },
      {
        "name": "Magic Resistance",
        "desc": "The firebird has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Warming Presence",
        "desc": "The firebird and each creature within 5 feet of it are immune to the effects of cold environments, provided the cold is caused by naturally occurring weather and climate. When the firebird is inside a structure, it can choose for this trait to affect all creatures within the structure (no action required), regardless of how close they are to it."
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_firebird/"
  },
  {
    "slug": "firegeist",
    "desc": "_Made of fiery smoke coalescing into a vaguely humanoid shape, a firegeist is little more than wisps of black smoke and spots of brighter flame._  \n**Elemental Echoes.** When a fire elemental meets its destruction in a particularly humiliating fashion while summoned away from its home plane, what returns is a firegeist. Malevolent and resentful, less than their former prideful selves, they exist for revenge.  \n**Indiscrimate Arsonists.** Firegeists are not adept at telling one humanoid from another, and so burning any similar creature will do, providing it is flammable. Brighter Light, Darker Smoke. A firegeist can shine brightly or be primarily smoky and dark, as it wishes. It always sheds a little light, like a hooded lantern.  \n**Elemental Nature.** A firegeist doesn\u2019t require air, food, drink, or sleep.",
    "name": "Firegeist",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 87,
    "hit_dice": "25d6",
    "speed": {
      "walk": 40
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The firegeist makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Combustion Touch (Recharge 5-6)",
        "desc": "The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hide By Firelight",
        "desc": "In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire."
      },
      {
        "name": "Illumination",
        "desc": "The firegeist sheds dim light in a 30-foot radius."
      },
      {
        "name": "Magical Light Sensitivity",
        "desc": "While in magical light, the firegeist has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 202,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_firegeist/"
  },
  {
    "slug": "firegeist-tob1-2023",
    "desc": "False",
    "name": "Firegeist",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "15d6 + 30",
    "speed": {
      "walk": 40
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Ignan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Burning Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the target is a flammable object, it ignites. If the target is a creature, the target must succeed on a DC 13 Dexterity saving throw or ignite. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns."
      },
      {
        "name": "Burning Terror (Recharge 5-6)",
        "desc": "The firegeist assaults the mind of one creature it can see within 30 feet of it with the painful, humiliating memory of the firegeist's first death. The target must make a DC 13 Wisdom saving throw. On a failure, the target takes 14 (4d6) fire damage and is frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. While frightened, the creature takes 3 (1d6) fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The firegeist doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Hide By Firelight",
        "desc": "The firegeist has advantage on Dexterity (Stealth) checks made to hide in fire or in areas lit by nonmagical fire."
      },
      {
        "name": "Magical Light Sensitivity",
        "desc": "While in an area of light created by a spell or other magical effect, the firegeist has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Variable Illumination",
        "desc": "The firegeist sheds dim light in a 5- to 20-foot radius. It can alter the radius as a bonus action."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 188,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_firegeist/"
  },
  {
    "slug": "firetamer",
    "desc": "Firetamers are the elite elementalists of the fire elemental wardens, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer is nothing like the manic pyromancers; while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire\u2019s destructive power\u2014or to use that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits.",
    "name": "Firetamer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "Elemental Wardens",
    "alignment": "neutral good",
    "armor_class": 17,
    "armor_desc": "red dragon scale mail",
    "hit_points": 92,
    "hit_dice": "16d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Druidic, Primordial (Ignan)",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4d6",
        "damage_bonus": 2
      },
      {
        "name": "Flamecharm (Recharges after a Short or Long Rest)",
        "desc": "The firetamer can cast _dominate monster_ (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flameform",
        "desc": "As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest."
      },
      {
        "name": "Spellcasting",
        "desc": "The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, mending, produce flame\n* 1st level (4 slots): cure wounds, faerie fire, longstrider, jump\n* 2nd level (3 slots): flame blade, heat metal, lesser restoration\n* 3rd level (3 slots): daylight, dispel magic, protection from energy\n* 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/mending/?format=json",
      "https://api.open5e.com/v2/spells/produce-flame/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/faerie-fire/?format=json",
      "https://api.open5e.com/v2/spells/longstrider/?format=json",
      "https://api.open5e.com/v2/spells/jump/?format=json",
      "https://api.open5e.com/v2/spells/flame-blade/?format=json",
      "https://api.open5e.com/v2/spells/heat-metal/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/daylight/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/protection-from-energy/?format=json",
      "https://api.open5e.com/v2/spells/blight/?format=json",
      "https://api.open5e.com/v2/spells/freedom-of-movement/?format=json",
      "https://api.open5e.com/v2/spells/wall-of-fire/?format=json",
      "https://api.open5e.com/v2/spells/conjure-elemental/?format=json"
    ],
    "page_no": 128,
    "environments": [],
    "img_main": null,
    "document__slug": "taldorei",
    "document__title": "Critical Role: Tal\u2019Dorei Campaign Setting",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
    "v2_converted_path": "/v2/creatures/tdcs_firetamer/"
  },
  {
    "slug": "flab-giant",
    "desc": "_This obese, bell-shaped giant is blemished by ulcers, enlarged veins, and fungal rashes. Though it stumbles about on a pair of short, calloused legs, it moves its weight with dangerous potential, catching many foes off-guard._  \n**Great Girth.** Whether as a result of a centuriespast curse or a gradual adaptation to an easy-going existence, the flab giant (one of the shortest breeds of giant) is gigantic in width rather than height and almost comical in its simple life.  \nToo obese to effectively grasp weapons in its chubby fingers, a flab giant uses its great mass to deadly effect, overrunning or grabbing opponents and then sitting on them to crush them to death, swatting away missiles, and simply putting up with the damage of melee attacks until its victims stop struggling and it gets up to see if they\u2019re dead yet.  \n**Efficient Foragers.** Flab giants are the least active of giant types, spending most of their waking hours resting, napping, and sleeping, and only devote a short period each day to listlessly shuffling about, scrounging for food. Because a flab giant can eat practically anything, it doesn\u2019t have to roam far to find enough food to sustain its bulk, so it is rarely found far from its crude lair.  \n**Knotted Skins.** Flab giants wear only scraps of clothing made of loosely knotted skins, leaving most of their stretch-marked and discolored skin exposed. Favored pelts include bear and human. A flab giant stands eight to ten feet tall and weighs 1,000 to 1,500 pounds.",
    "name": "Flab Giant",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 13",
    "languages": "Dwarvish, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Squatting Pin",
        "desc": "The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Massive",
        "desc": "A flab giant can't dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant."
      }
    ],
    "spell_list": [],
    "page_no": 223,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_flab-giant/"
  },
  {
    "slug": "flabgiant-tob1-2023",
    "desc": "False",
    "name": "Flab Giant",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10 + 39",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 13",
    "languages": "Common, Dwarvish, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15)."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
      },
      {
        "name": "Squatting Pin",
        "desc": "One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Massive Bulk",
        "desc": "A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so."
      }
    ],
    "spell_list": [],
    "page_no": 206,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_flab-giant/"
  },
  {
    "slug": "flame-dragon-wyrmling",
    "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._  \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. \u201cMay you be the fire\u2019s plaything\u201d is a curse often used by the foolish.  \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure\u2014direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler\u2019s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started.  \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon\u2019s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn.  \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius.  \nNothing is safe from a flame dragon\u2019s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon\u2019s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon\u2019s death. All burning serpents see the murder of one of their kin as the gravest insult.  \n\n## Flame Dragon\u2019s Lair\n\n  \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey.  \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can\u2019t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n  \n### Regional Effects\n\n  \nThe region containing a legendary flame dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon\u2019s lair. Some of them erupt only once an hour, so they\u2019re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n  \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.",
    "name": "Flame Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 5,
    "skills": {
      "deception": 5,
      "insight": 3,
      "perception": 5,
      "persuasion": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30ft, darkvision 120ft, passive Perception 15",
    "languages": "Common, Draconic, Ignan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 3,
        "damage_dice": "1d10+1"
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 10-foot cone. Each creature in that area takes 24 (7d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 129,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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  {
    "slug": "flame-eater-swarm",
    "desc": "",
    "name": "Flame Eater Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "fly": 40,
      "walk": 0
    },
    "strength": 3,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "fire",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The swarm can make two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hp or fewer.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any normal fire in the flame eater swarm's space at the end of the swarm's turn is extinguished. Magical fire (a flaming weapon or wall of fire spell, for example) is extinguished if the swarm makes a successful DC 13 Constitution check. Only the swarm's space is affected; fires larger than the swarm continue burning outside the swarm's space. For 1 minute after the swarm consumes any flame, its bite attack deals an extra 9 (2d8) fire damage and any creature that ends its turn in the swarm's space takes 4 (1d8) fire damage.",
        "name": "Consume Flame"
      },
      {
        "desc": "The swarm can occupy the same space as another creature and vice versa. The swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": null,
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    "document__title": "Creature Codex",
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  {
    "slug": "flame-scourged-scion",
    "desc": "",
    "name": "Flame-Scourged Scion",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 125,
    "hit_dice": "10d12+60",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 6,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "grappled, paralyzed, restrained",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Deep Speech, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The flame-scourged scion makes three tentacle attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.",
        "name": "Tentacle"
      },
      {
        "desc": "The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.",
        "name": "Embers (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.",
        "name": "Burning Rage"
      },
      {
        "desc": "A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.",
        "name": "Firesight"
      },
      {
        "desc": "Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.",
        "name": "Groundbreaker"
      }
    ],
    "spell_list": [],
    "page_no": 159,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
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  {
    "slug": "flamedragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Flame Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8 + 16",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 15,
    "skills": {
      "Deception": 5,
      "Perception": 5,
      "Persuasion": 5,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 15",
    "languages": "Common, Draconic, Ignan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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  },
  {
    "slug": "flayed-wraith",
    "desc": "This flying creature looks like the disembodied skin of a once-living person. Its mouth is twisted into a tortured scream, and its eyes gleam a baleful blue._  \n**Tortured to Death.** Flayed wraiths come into being when certain dark energies are present at the moment when an individual is tortured to death. Unlike typical Open Game License",
    "name": "Flayed Wraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 9,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, paralyzed, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "any languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The flayed wraith uses its Howl of Agony. It then makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (2d4) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+2"
      },
      {
        "name": "Howl of Agony",
        "desc": "The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is incapacitated as it doubles over in pain. On a success, the target takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Torturer",
        "desc": "When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls unconscious and is stable."
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_flayed-wraith/"
  },
  {
    "slug": "flesh-golem",
    "desc": "",
    "name": "Flesh Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "neutral",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Berserk",
        "desc": "Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\nThe golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again."
      },
      {
        "name": "Aversion of Fire",
        "desc": "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
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  },
  {
    "slug": "flesh-guardian-a5e",
    "desc": "",
    "name": "Flesh Guardian",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 9,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian attacks twice with its slam."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Hurl Object",
        "desc": "Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage."
      },
      {
        "name": "Lightning Bolt (1/Day, While Bloodied)",
        "desc": "An 80-foot-long  5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw  taking 28 (8d6) lightning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Berserk",
        "desc": "When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points."
      },
      {
        "name": "If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check",
        "desc": "On a success, the guardian is no longer berserk."
      },
      {
        "name": "Fire Fear",
        "desc": "When the guardian takes fire damage, it is rattled until the end of its next turn."
      },
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Lightning Absorption",
        "desc": "When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 262,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_flesh-guardian/"
  },
  {
    "slug": "flesh-reaver",
    "desc": "",
    "name": "Flesh Reaver",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "understands Common and Darakhul but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Consume Flesh"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.",
        "name": "Keen Senses"
      },
      {
        "desc": "If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.",
        "name": "Leap"
      },
      {
        "desc": "The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      }
    ],
    "spell_list": [],
    "page_no": 160,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_flesh-reaver/"
  },
  {
    "slug": "flesh_golem_bf",
    "desc": "",
    "name": "Flesh Golem",
    "size": "medium",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 129,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": -1,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning,Flesh Golem Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage."
      },
      {
        "name": "Creator's Anguish (Recharge 5-6)",
        "desc": "The golem releases a wave of emotional anguish from its core. Each creature within 15 feet of the golem must make a DC 15 WIS save. On a failure, a creature takes 31 (9d6) psychic damage and is incapacitated until the end of its next turn, as its mind fills with memories of its greatest failures. On a success, a creature takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aversion of Fire",
        "desc": "If the golem takes fire damage, it loses its immunity to the frightened condition and has disadvantage on attack rolls and ability checks until the end of its next turn."
      },
      {
        "name": "Berserk (55 HP or Fewer)",
        "desc": "When the golem starts its turn, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its HP. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 CHA (Persuasion) check. If the check succeeds, the golem ceases being berserk. If the golem takes damage while still at 55 HP or fewer, the golem might go berserk again."
      },
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Flesh Golem Resilience",
        "desc": "The golem is immune to poison damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains HP equal to the lightning damage dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_flesh-golem/"
  },
  {
    "slug": "fleshdreg",
    "desc": "A mass of disgorged plant material lies at the base of this fleshy tree. Hollowed out areas give the impression of a mouth and a pair of eyes._  \n**Disgusting Display.** At a distance, the fleshdreg\u2019s appearance is not quite so disturbing, but a close-up view invokes revulsion in many creatures. Their most unsettling aspect\u2014the constant spewing of plant material\u2014is due to a strange regenerative factor. The trees spontaneously generate plant material, which negatively interacts with their acidic interiors and causes them near-constant digestive discomfort. The fleshdregs can direct this acidified material as a spew, which temporarily suspends this continual production, but they are hesitant to do so except in extreme circumstances. If they lose too much acid or their acid somehow becomes neutralized, the pulpy material fills their innards, bloating them and eventually erupting through their skin.  \n**Friendly Trees.** Many intelligent creatures encountering fleshdregs judge them by their horrifying features, but the fleshdregs are amiable hosts. They understand that many creatures find them repulsive and react to hostility with calming words and a show of peace. Assuming they establish a friendly footing with visitors, they prove to be valuable sources of information about the surrounding territory. In some cases, fleshdregs volunteer to accompany their new acquaintances within a swamp, especially if the fleshdregs seek to relocate.  \n**Otherworldly Origins.** Scholars who have studied the strange trees conclude they derive from some foreign environment. They are split on whether the creatures come from beyond the stars or migrated from deep within the underworld. The scholars agree fleshdregs serve an environmental niche in their native habitat similar to trees and may be an otherworldly equivalent to Open Game License",
    "name": "Fleshdreg",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "10d12+50",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "insight": 6,
      "nature": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "acid",
    "condition_immunities": "exhaustion, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Deep Speech, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fleshdreg makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Rock",
        "desc": "Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d10+4"
      },
      {
        "name": "Disgorge Innards (Recharge 6)",
        "desc": "The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fleshdreg/"
  },
  {
    "slug": "fleshpod-hornet",
    "desc": "",
    "name": "Fleshpod Hornet",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 120,
    "hit_dice": "16d10+32",
    "speed": {
      "fly": 60,
      "hover": true,
      "walk": 10
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The fleshpod hornet makes two attacks: one with its slam and one with its stinger.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet. \n\nThe injected eggs form a circular lotus pod tumor, roughly half a foot in diameter, on the target within 1 minute of injection. While carrying this tumor, the target has disadvantage on skill checks and saving throws. Exactly 24 hours after the lotus pod appears, a young fleshpod hornet (use giant wasp statistics) erupts from the tumor, dealing does 33 (6d10) slashing damage to the target. \n\nThe tumor can be excised with a DC 15 Wisdom (Medicine) check, causing 16 (3d10) slashing damage to the host. If it is cut out without the check, the patient must succeed on a DC 15 Constitution saving throw or take 22 (4d10) slashing damage.",
        "name": "Stinger"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "name": "Flying Charge"
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fleshpod-hornet/"
  },
  {
    "slug": "fleshspurned",
    "desc": "This horrifying apparition is the disturbing amalgam of a funerary shroud and a set of absurdly large floating teeth. The creature has a roughly humanoid form and clacks its teeth together with terrible ferocity._  \n**Ghosts with Teeth.** A fleshspurned is created when a humanoid is eaten alive or dies while swallowed by a creature such as a purple worm. These people are driven insane by their horrible deaths and arise as monstrous spirits that crave the flesh of other creatures to replace the bodies they lost. However, in a twist of fate, the fleshspurned cannot stomach corporeal flesh, leading it to consume the ectoplasm of Open Game License",
    "name": "Fleshspurned",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "fly": 40,
      "walk": 0,
      "hover": true
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "any languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Phantasmal Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) necrotic damage. If the target is a creature other than a construct or an undead, it must succeed on a DC 14 Constitution saving throw or become ghostly for 1 minute. While ghostly, it has the Incorporeal Movement trait and is susceptible to the fleshspurned's Ghost Eater trait. The creature can repeat the saving throw at the end of each of its turns, ending the ghostly effect on itself on a success.",
        "attack_bonus": 6,
        "damage_dice": "4d6+4"
      },
      {
        "name": "Chatter",
        "desc": "The fleshspurned clashes its oversized teeth together to create a clattering din. Each creature within 30 feet of the fleshspurned must succeed on a DC 14 Wisdom saving throw or be confused for 1 minute. While confused, a creature acts as if under the effects of the confusion spell. A confused creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the target is immune to the fleshspurned's Chatter for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ghost Eater",
        "desc": "The fleshspurned has advantage on attack rolls against ghosts, wraiths, and other undead with the Incorporeal Movement trait, and such creatures aren't immune to the necrotic damage dealt by the fleshspurned's bite. When the fleshspurned kills one of these creatures, the fleshspurned gains temporary hp equal to double the creature's challenge rating (minimum of 1)."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The fleshspurned can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. A fleshspurned can't move through other creatures with the Incorporeal Movement trait."
      }
    ],
    "spell_list": [],
    "page_no": 153,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fleshspurned/"
  },
  {
    "slug": "flinderbeast_bf",
    "desc": "",
    "name": "Flinderbeast",
    "size": "small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": 1,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": 3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) piercing damage plus 3 (1d6) acid damage."
      },
      {
        "name": "Acid Spit",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d6+4) acid damage."
      },
      {
        "name": "Breath of Flinders (Recharge 5-6)",
        "desc": "The flinderbeast exhales splinters in a 15-foot cone. Each creature in that area must make a DC 14 DEX save, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Short Step",
        "desc": "The flinderbeast teleports to an unoccupied space it can see within 15 feet of it."
      }
    ],
    "reactions": [
      {
        "name": "Catch Snack",
        "desc": "When the flinderbeast is the target of a ranged weapon attack that uses ammunition made mostly of wood, such as an arrow, the flinderbeast can attempt to catch and eat the ammunition. The flinderbeast must make a DC 14 DEX save. On a success, it gains 3 (1d6) temporary HP and prevents the attack's damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The flinderbeast is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The flinderbeast's Perception 18 when perceiving by hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_flinderbeast/"
  },
  {
    "slug": "flithidir",
    "desc": "The gnome-like creature flutters from tree to tree, sporting colorful, avian features._  \n**Avian Fey.** Flithidirs are small fey that embody the bright, chaotic nature of birds. They are slender and keen-eyed with feathery crests and feathered wings. Flithidirs are creatures of contrasts\u2014loud and lively, yet prone to moments of calm wonder; bold and cocky, yet easily startled; able to sing with breathtaking beauty or confuse their foes with earsplitting noise.  \n**Shapeshifters.** Flithidirs are shapeshifters, able to change into birds or smaller humanoids, and they favor colorful clothes and adornments, even while shapeshifted. Relentlessly curious, flithidirs often take the form of a bird when they encounter strangers, quietly following and studying the creatures. If the strangers are deemed safe and intriguing, the flithidir approaches in a humanoid form to get better acquainted.  \n**Easily Bored.** Flithidirs tirelessly seek out new things. Some desire new experiences\u2014songs and stories, unusual foods, and sudden discoveries\u2014while others are more covetous, ceaselessly collecting objects they find interesting. Sometimes this greed manifests as a magpie-like desire for shiny things, but a flithidir is also just as likely to be fascinated by items of a certain shape, texture, or color. When a flithidir encounters someone who possesses a thing it wants, it may offer something in exchange\u2014 usually a splendid song or acrobatic display\u2014or it may simply request the item with great charm, reacting with frustration or rage if the object is denied to it.",
    "name": "Flithidir",
    "size": "Small",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 5,
      "perception": 3,
      "performance": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Auran, Common, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The flithidir makes two melee attacks."
      },
      {
        "name": "Dagger (Humanoid or Fey Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Beak (Bird Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Mocking Retort",
        "desc": "When a creature the flithidir can see misses it with an attack, the flithidir can cast vicious mockery at the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cacophony",
        "desc": "If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of DC 16. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony."
      },
      {
        "name": "Shapechanger",
        "desc": "The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. No matter the form, it always has bright or multicolored hair, fur, scales, or feathers. It reverts to its true form if it dies."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The flithidir's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.\nAt will: minor illusion (auditory only), vicious mockery\n1/day each: charm person, enthrall"
      }
    ],
    "spell_list": [],
    "page_no": 154,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_flithidir/"
  },
  {
    "slug": "flumph-a5e",
    "desc": "",
    "name": "Flumph",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 5,
      "fly": 30,
      "swim": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Common and Undercommon but can't speak, telepathy 60 ft.",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Tendrils",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) acid damage."
      },
      {
        "name": "Stench Spray (1/Day)",
        "desc": "Each creature in a 15-foot cone makes a DC 10 Dexterity saving throw. On a failure  the creature exudes a horrible stench for 1 hour. While a creature exudes this stench  it and any creature within 5 feet of it are poisoned. A creature can remove the stench on itself by bathing during a rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The flumph can breathe air and water."
      },
      {
        "name": "Flumph Light",
        "desc": "As a bonus action, the flumph can cast dim light for 30 feet, or extinguish its glow. The flumph can change the color of the light it casts at will."
      },
      {
        "name": "Telepathic Spy",
        "desc": "The flumph can perceive any telepathic messages sent or received within 60 feet, and can't be surprised by creatures with telepathy. The flumph is also immune to divination and to any effect that would sense its emotions or read its thoughts, except for the Telepathic Spy feature of another flumph."
      },
      {
        "name": "Tippable",
        "desc": "If a flumph is knocked prone, it lands upside down and is incapacitated. At the end of each of its turns, it can make a DC 10 Dexterity saving throw, flipping itself over and ending the incapacitated condition on a success."
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_flumph/"
  },
  {
    "slug": "flutterflesh",
    "desc": "_This mass of fused corpses resembles a butterfly with wings of skin, limbs of bone, and a head formed of several different skulls. The dark magic that formed this abomination swirls around it hungrily._  \n**Bound by Necromancy.** Flutterflesh result from a terrible necromantic ritual. Cultists gather in the name of a dark god, powerful lich, or crazed madman, and forever bind themselves body and soul into a single evil being. Flutterflesh take recently severed limbs and fuse these new pieces to themselves in accordance with some unknowable aesthetic.  \n**Dilemma of Flesh.** The most horrifying thing about a flutterflesh, however, is its devious nature. A flutterflesh offers its prey the choice to either die or lose a limb. One can always tell where a flutterflesh resides because so many of the locals are missing appendages.  \n**Undead Nature.** A flutterflesh doesn\u2019t require air, food, drink, or sleep.",
    "name": "Flutterflesh",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "22d10+66",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 4,
      "perception": 5,
      "stealth": 8
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, paralyzed, exhaustion, poison, stunned, unconscious",
    "senses": "darkvision 240 ft., passive Perception 15",
    "languages": "Common, Darakhul",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The flutterflesh makes two bone spur attacks or two tormenting gaze attacks."
      },
      {
        "name": "Bone Spur",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d12"
      },
      {
        "name": "Tormenting Gaze",
        "desc": "A target creature within 120 feet and able to see the flutterflesh takes 18 (4d8) psychic damage and is paralyzed for 1d4 rounds, or takes half damage and isn't paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can't be used against the same target twice in a single turn."
      },
      {
        "name": "Slash",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Weapons",
        "desc": "The flutterflesh's attacks are magical."
      },
      {
        "name": "Turn Resistance",
        "desc": "The flutterflesh has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Creeping Death",
        "desc": "A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage."
      },
      {
        "name": "Regeneration",
        "desc": "The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn't function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_flutterflesh/"
  },
  {
    "slug": "flutterflesh-tob1-2023",
    "desc": "False",
    "name": "Flutterflesh",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "22d10 + 66",
    "speed": {
      "walk": 60,
      "fly": 10
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Deception": 4,
      "Perception": 7,
      "Stealth": 8
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, paralyzed, exhaustion, poisoned, stunned, unconscious",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Darakhul",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Bone Spur",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 9 (2d8) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape DC 16). The flutterflesh can have no more than two creatures impaled at a time."
      },
      {
        "name": "Tormenting Gaze",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 21 (4d8 + 3) psychic damage."
      },
      {
        "name": "Creeping Death (Recharge 5-6)",
        "desc": "The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a DC 16 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Merciful Exchange",
        "desc": "If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature's limbs. If it does so, the target is reduced to 1 hp instead."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The flutterflesh's weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Regeneration",
        "desc": "The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn't function at the start of the flutterflesh's next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Turn Resistance",
        "desc": "The flutterflesh has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The flutterflesh doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 189,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_flutterflesh/"
  },
  {
    "slug": "flying-lion-a5e",
    "desc": "",
    "name": "Flying Lion",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The griffon attacks once with its beak and once with its talons."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage  or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target  and the target is grappled (escape DC 14). Until this grapple ends  the griffon can't attack a different target with its talons."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The flying lion has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_flying-lion/"
  },
  {
    "slug": "flying-polyp",
    "desc": "",
    "name": "Flying Polyp",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d12+54",
    "speed": {
      "fly": 60,
      "hover": true,
      "walk": 0
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 22,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "arcana": 10,
      "history": 10,
      "perception": 6
    },
    "damage_vulnerabilities": "lightning",
    "damage_resistances": "acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 60 ft., passive Perception 16",
    "languages": "Deep Speech, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The polyp makes two melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d6+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and is not affected by the flying polyp's Aura of Wind. The flying polyp can grapple up to two creatures at one time.",
        "name": "Tentacle"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target grappled by the polyp. Hit: 18 (3d8 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "Each creature within 30 feet of the polyp must make a DC 17 Strength saving throw. On a failure, a creature takes 27 (5d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.",
        "name": "Cyclone (Recharge 5-6)"
      },
      {
        "desc": "The flying polyp magically enters the Ethereal Plane from the Material Plane, or vice versa.",
        "name": "Etherealness"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the flying polyp can see targets it with an attack, the flying polyp can unleash a line of strong wind 60 feet long and 10 feet wide in the direction of the attacker. The wind lasts until the start of the flying polyp's next turn. Each creature in the wind when it appears or that starts its turn in the wind must succeed on a DC 17 Strength saving throw or be pushed 15 feet away from the flying polyp in a direction following the line. Any creature in the line treats all movement as difficult terrain.",
        "name": "Fist of Wind"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature that starts its turn within 15 feet of the polyp must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the polyp.",
        "name": "Aura of Wind"
      },
      {
        "desc": "The polyp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "The polyp has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The polyp's innate spellcasting ability is Intelligence (spell save DC 18). The polyp can innately cast the following spells, requiring no material components:\nAt will: invisibility (self only)\n3/day: wind walk\n1/day: control weather",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_flying-polyp/"
  },
  {
    "slug": "flying-snake",
    "desc": "A **flying snake** is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.",
    "name": "Flying Snake",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 18,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.",
        "attack_bonus": 6,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [
      "Urban",
      "Desert",
      "Grassland",
      "Forest",
      "Jungle",
      "Swamp",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_flying-snake/"
  },
  {
    "slug": "flying-snake-a5e",
    "desc": "",
    "name": "Flying Snake",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The snake doesnt provoke opportunity attacks when it flies out of a creatures reach."
      }
    ],
    "spell_list": [],
    "page_no": 444,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_flying-snake/"
  },
  {
    "slug": "flying-sword",
    "desc": "",
    "name": "Flying Sword",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 50
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "False Appearance",
        "desc": "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [
      "Ruin",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_flying-sword/"
  },
  {
    "slug": "flying-sword-a5e",
    "desc": "",
    "name": "Flying Sword",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to destroy this creature is 19."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the sword is indistinguishable from a normal sword."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_flying-sword/"
  },
  {
    "slug": "flying_sword_bf",
    "desc": "",
    "name": "Flying Sword",
    "size": "small",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 11,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 50
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 4,
    "charisma": 1,
    "strength_save": 1,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -3,
    "charisma_save": -5,
    "perception": 7,
    "skills": {},
    "damage_vulnerabilities": "acid",
    "damage_resistances": "piercing",
    "damage_immunities": "blinded,deafened,prone,Construct Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slash",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (1d8+1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Whirling Blade (6 HP or Fewer)",
        "desc": "The flying sword makes a Slash attack against a target it can sense within 5 feet of it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The sword is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the sword must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Construct Nature",
        "desc": "The sword doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The sword is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "False Appearance",
        "desc": "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_flying-sword/"
  },
  {
    "slug": "folk-of-leng",
    "desc": "_The people of Leng are hideous and malevolent, with goatlike legs and small horns they keep concealed beneath turbans, and mouths full of rows of serrated teeth, somewhat akin to sharks. They have a fondness for combining heavy leathers and bright silks in their robes, and they always go forth masked when leaving their mysterious, chilled cities._  \n**Dimensional Merchants.** The folk of Leng are interplanar merchants and avid slavers, trading silks, rubies, and the manaencrusted stones of Leng for humanoid slaves. They sail between worlds in peculiar ships with split, lateen-rigged masts and rigging that howls like the damned in high winds. They tend a few pyramids in the deep deserts and are said to befriend void dragons, heralds of darkness, and other servants of the void.  \n**A High Plateau.** Leng is a forbidding plateau surrounded by hills and peaks. Its greatest city is Sarkomand, a place which some claim has fallen into ruin, and which others claim to have visited in living memory.  \n**Love of Nets.** When in combat, the folk of Leng use nets woven from the silk of their racial enemies, the spiders of Leng. They summon these nets from interdimensional storage spaces.",
    "name": "Folk Of Leng",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 68,
    "hit_dice": "8d8+32",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "arcana": 4,
      "deception": 8,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "necrotic",
    "condition_immunities": "frightened",
    "senses": "passive Perception 15",
    "languages": "Common, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Etheric Harpoon",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target's AC is considered.",
        "attack_bonus": 8,
        "damage_dice": "1d8"
      },
      {
        "name": "Psychic Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) psychic damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Hooked Spider Net (Recharge 5-6)",
        "desc": "Ranged Weapon Attack. +4 to hit, range 20/50 ft., one target. Hit: 3 (1d6) piercing damage plus 19 (3d12) poison damage, and the target is restrained. A successful DC 14 Constitution saving throw halves the poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the folk of Leng's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: comprehend languages, minor illusion\n\n3/day each: disguise self, suggestion\n\n1/day each: dream, etherealness"
      },
      {
        "name": "Regeneration",
        "desc": "The folk of Leng regains 5 hit points at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait does not function at the start of its next turn. The folk of Leng dies only if it starts its turn with 0 hit points and does not regenerate. Even if slain, their bodies reform in a crypt of Leng and go on about their business."
      },
      {
        "name": "Void Stare",
        "desc": "The folk of Leng can see through doors and around corners as a bonus action. As a result, they are very rarely surprised."
      },
      {
        "name": "Void Sailors",
        "desc": "The folk of Leng can travel the airless void without harm."
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_folk-of-leng/"
  },
  {
    "slug": "folkofleng-tob1-2023",
    "desc": "False",
    "name": "Folk of Leng",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 68,
    "hit_dice": "8d8 + 32",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Arcana": 4,
      "Deception": 8,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "necrotic",
    "condition_immunities": "frightened",
    "senses": "passive Perception 15",
    "languages": "all",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) psychic damage."
      },
      {
        "name": "Psychic Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4) psychic damage."
      },
      {
        "name": "Hooked Spider Net",
        "desc": "Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) psychic damage, and the target is restrained. While restrained, the target takes 5 (1d10) poison damage at the start of each of its turns. Any creature, including the restrained target, can take an action to remove the net by succeeding on a DC 14 Strength check. If the check succeeds by 5 or more, the creature breaks the net instead, and the folk of Leng can't use the broken net again until it finishes a long rest."
      },
      {
        "name": "Spellcasting",
        "desc": "The folk of Leng casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: message, minor illusion\n3/day each: disguise self, suggestion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Etherealness",
        "desc": "The folk of Leng enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The folk of Leng can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
      },
      {
        "name": "Leng Rejuvenation",
        "desc": "If the folk of Leng dies on the Material Plane, it gains a new body in 1d10 days, regaining all its hp and becoming active again, unless it is killed with radiant damage wielded by a good-aligned creature or its remains are sprinkled with holy water within 24 hours of its death. The folk's new body appears in its family's crypt in Leng."
      },
      {
        "name": "Mortal Void Traveler",
        "desc": "The folk of Leng doesn't require air or ambient pressure."
      },
      {
        "name": "Phrenic Weapons",
        "desc": "The folk of Leng's weapon attacks are magical. When the folk hits with any weapon, the weapon deals an extra 3d6 psychic damage (included in the attack)."
      },
      {
        "name": "Regeneration",
        "desc": "The folk of Leng regains 2 hp at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait doesn't function at the start of the folk's next turn. The folk of Leng dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 190,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_folk-of-leng/"
  },
  {
    "slug": "fomorian-a5e",
    "desc": "",
    "name": "Fomorian",
    "size": "Huge",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic; damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Celestial, Common, Giant, Sylvan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fomorian attacks twice with its warhammer."
      },
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Charming Gaze (Gaze)",
        "desc": "A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically charmed by the fomorian. The creature repeats the saving throw every 24 hours and whenever it takes damage. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Charming Gaze for the next 24 hours."
      },
      {
        "name": "Mesmerizing Gaze (Gaze",
        "desc": "A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically restrained. The creature repeats the saving throw at the end of its next turn, ending the effect on itself on a success and becoming paralyzed on a failure. While the fomorian is not in line of sight, a paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Mesmerizing Gaze for 24 hours."
      },
      {
        "name": "Immortal Form",
        "desc": "While in its lair, the fomorian magically changes into a specific Medium humanoid resembling a human or back to its true form. Apart from its size, its statistics are unchanged. The fomorian reverts to its true form when it dies, is incapacitated, or leaves its lair."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Eye Vulnerability",
        "desc": "A creature can target the fomorians eye with an attack. This attack is made with disadvantage. If the attack hits and deals at least 10 damage, creatures affected by the fomorians Charming and Mesmerizing Gaze are freed from those effects."
      },
      {
        "name": "Immortal Nature",
        "desc": "A titan doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_fomorian/"
  },
  {
    "slug": "forest-drake",
    "desc": "",
    "name": "Forest Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d6+32",
    "speed": {
      "climb": 50,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "nature": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Draconic, Druidic, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The forest drake makes one bite attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The drake's long jump is up to 30 feet and its high jump is up to 15 feet with or without a running start. Additionally, if it ends its jump within 5 feet of a creature, the first attack roll it makes against that creature before the end of its turn has advantage.",
        "name": "Mighty Leap"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_forest-drake/"
  },
  {
    "slug": "forest-emperor",
    "desc": "The smell of freshly turned soil and bubbling sulfur accompanies this terrible monster, an amalgam of wood and flesh vaguely reminiscent of a giant centaur with bony wooden limbs. Vast draconic wings sprout from the creature\u2019s back, and it bears a serpentine tail ending in a cone-shaped rattle._  \n**Born of Dragons.** When a particularly hardy Open Game License",
    "name": "Forest Emperor",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d12+70",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "nature": 6,
      "perception": 10,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold; bludgeoning from nonmagical attacks",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 20",
    "languages": "Common, Giant",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The forest emperor makes two claw attacks and one tail attack. If both claws hit the same target, the target must succeed on a DC 18 Constitution saving throw or its hp maximum is reduced by 7 (2d6) and the forest emperor regains hp equal to this amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Acidic Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage plus 7 (2d6) acid damage.",
        "attack_bonus": 11,
        "damage_dice": "3d6+6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Toxic Nectar Spray (Recharge 5-6)",
        "desc": "The forest emperor sprays a 60-foot cone of acid from its flower-ringed eye pits. Creatures in the path of this cone must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forest Camouflage",
        "desc": "The forest emperor has advantage on Dexterity (Stealth) checks made to hide in forest terrain."
      },
      {
        "name": "Keen Smell",
        "desc": "The forest emperor has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Rattle",
        "desc": "The forest emperor constantly rattles its tail when in combat. Each creature that starts its turn within 60 feet of the forest emperor and that can hear it must succeed on a DC 18 Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds on two saving throws is unaffected by the forest emperor's rattle for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 155,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_forest-emperor/"
  },
  {
    "slug": "forest-falcon",
    "desc": "A forest falcon is a large, swift raptor adapted to agile flight through dense canopy rather than bursts of speed in open air. It prefers a high perch, watching for movement from prey on the forest floor. The falcon strikes in a diving ambush and can even run down prey on foot.",
    "name": "Forest Falcon",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Falcon Dive",
        "desc": "If the falcon is flying and dives at least 20 feet straight toward a target, it has advantage on the next attack roll it makes against that target before the end of its turn. If the attack hits, it deals an extra 2 (1d4) damage to the target."
      },
      {
        "name": "Keen Sight",
        "desc": "The falcon has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_forest-falcon/"
  },
  {
    "slug": "forest-gnome-illusionist-a5e",
    "desc": "",
    "name": "Forest Gnome Illusionist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6,
      "investigation": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, M, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      },
      {
        "name": "Fireball (3rd-Level; V, S, M)",
        "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Dimension Door (4th-Level; V)",
        "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
      },
      {
        "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
        "desc": "The mage or a creature they touch is invisible for 1 minute."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S, M)",
        "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": [
      {
        "name": "Counterspell (3rd-Level; S)",
        "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forest Ways",
        "desc": "The illusionist can communicate with Small and Tiny beasts, and can innately cast blur, disguise self, and major image once each per long rest with no material components."
      },
      {
        "name": "Spellcasting",
        "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): hypnotic pattern\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
      }
    ],
    "spell_list": [],
    "page_no": 482,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_forest-gnome-illusionist/"
  },
  {
    "slug": "forest-gnome-scout-a5e",
    "desc": "",
    "name": "Forest Gnome Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 2,
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The scout has advantage on Perception checks that rely on hearing or sight."
      },
      {
        "name": "Forest ways",
        "desc": "The scout can communicate with Small and Tiny beasts, and can innately cast blur, disguise self, and major image once each per long rest with no material components."
      }
    ],
    "spell_list": [],
    "page_no": 491,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_forest-gnome-scout/"
  },
  {
    "slug": "forest-marauder",
    "desc": "_A primitive and relatively diminutive form of giant, forest marauders claim the wilderness areas farthest from civilization when they can._  \n**Painted Skin.** Roughly the size and shape of an ogre, this brutish thing is covered in paint or colored mud. An exaggerated brow ridge juts out over piggish, close-set eyes, and corded muscle stands out all over the creature.  \n**Keep to the Wilderness.** Cruel and savage when encountered, their demeanor has worked against them and they have nearly been driven to extinction in places where they can be easily tracked. They have since learned to raid far from their hidden homes, leading to sightings in unexpected places.  \n**Orc Friends.** Forest marauders get along well with orcs and goblins, who appreciate their brute strength and their skill at night raids.",
    "name": "Forest Marauder",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Giant, Orc, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The forest marauder makes two boar spear attacks."
      },
      {
        "name": "Boar Spear",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_forest-marauder/"
  },
  {
    "slug": "foresthunter-tob1-2023",
    "desc": "False",
    "name": "Forest Hunter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 104,
    "hit_dice": "19d8 + 19",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 10,
      "Survival": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey makes two Dagger or Longbow attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (3/Day)",
        "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails."
      },
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Forest and Urban Hunter",
        "desc": "The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids."
      },
      {
        "name": "Charging Archer",
        "desc": "If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_forest-hunter/"
  },
  {
    "slug": "forestmarauder-tob1-2023",
    "desc": "False",
    "name": "Forest Marauder",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 20
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Giant, Orc, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature."
      },
      {
        "name": "Boar Spear",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Forest Ambusher",
        "desc": "While in a forest, the forest marauder can take the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Forest Camouflage",
        "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 191,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_forest-marauder/"
  },
  {
    "slug": "forgotten-god-a5e",
    "desc": "",
    "name": "Forgotten God",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "17d8+85",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "arcana": 4,
      "history": 4,
      "intimidation": 9,
      "perception": 9,
      "persuasion": 9,
      "religion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "fatigue, frightened, poisoned",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "All",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Divine Weapon",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) damage (damage type based on the form of the weapon or implement) plus 3 (1d6) radiant damage."
      },
      {
        "name": "Stunning Gaze (Gaze)",
        "desc": "The god targets a creature within 60 feet. The target makes a DC 17 Charisma saving throw. On a failure  the target takes 10 (3d6) radiant damage and is stunned until the end of its next turn. On a success  the target is immune to Stunning Gaze for 24 hours."
      },
      {
        "name": "Divine Wrath (1/Day, While Bloodied)",
        "desc": "Each creature of the gods choice within 60 feet makes a DC 17 Constitution saving throw  taking 28 (8d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Spirit Guardians (3rd-Level; V, S, Concentration)",
        "desc": "Spirits of former divine servants surround the god in a 10-foot radius for 10 minutes. The god can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC DC 17 Wisdom saving throw  taking 10 (3d6) radiant damage on a failed save or half damage on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A 10-foot-radius  40-foot-high column of divine flame appears centered on a point the god can see within 60 feet. Each creature in the area makes a DC 17 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save  or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aligned",
        "desc": "The forgotten god radiates a weak alignment aura, most often Lawful and Good, Chaotic and Good, Lawful and Evil, or Chaotic and Evil. Its behavior may not match its alignment."
      },
      {
        "name": "Flawed Spellcasting",
        "desc": "The gods innate spellcasting ability is Wisdom (save DC 17).The god can try to cast flame strike or spirit guardians at will with no material component. When the god tries to cast the spell, roll 1d6. On a 1, 2, or 3 on the die, the spell visibly fails and has no effect. The gods action for the turn is not wasted, but it can't be used to cast a spell."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the god fails a saving throw, it can choose to succeed instead. When it does so, it seems to flicker and shrink, as if it is using up its essence."
      },
      {
        "name": "Divine Nature",
        "desc": "A forgotten god doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_forgotten-god/"
  },
  {
    "slug": "forgotten-regent",
    "desc": "",
    "name": "Forgotten Regent",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "22d8+88",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lighting, thunder; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "any languages it knew in life",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Frozen Rune Maul or Frost Blast attacks."
      },
      {
        "name": "Frozen Rune Maul",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) cold."
      },
      {
        "name": "Frost Blast",
        "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) cold."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Army of the Damned",
        "desc": "Raises an arm into the air sending out a chill wind that empowers Undead allies. Each friendly Undead within 30' of it gains 10 temp hp."
      },
      {
        "name": "Teleport (2)",
        "desc": "Magically teleports along with any items worn or carried up to 120' to an unoccupied spot it sees."
      },
      {
        "name": "Frozen Rune Maul (2)",
        "desc": "Makes one Frozen Rune Maul attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Frozen Reign",
        "desc": "When a friendly Undead within 30' of regent hits with any weapon weapon deals an extra 4 (1d8) cold."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Turning",
        "desc": "[+]Defiance[/+] It and any Undead within 30' of it: advantage on saves vs. turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Glacier Imprisonment (Recharge 6)",
        "desc": "One creature regent can see within 60' of it: DC 16 Con save. If save fails by 5+ creature is instantly petrified in magical ice block. Otherwise creature that fails save begins to freeze and is restrained. Restrained creature must re-save at end of its next turn becoming petrified in magical ice block on a failure or ending effect on a success. Petrification lasts until creature is freed by greater restoration spell or other magic. Or the ice block can be attacked and destroyed (AC 15; hp 30; vulnerability to fire; immunity to poison and psychic) freeing the creature. When ice block takes damage that isn't fire petrified creature takes half the damage dealt to the ice block."
      },
      {
        "name": "Frozen Citizenry (1/Day)",
        "desc": "Magically calls 2d4 skeletons or zombies (regent's choice) or two glacial corruptors (see Tome of Beasts 2). Called creatures arrive in 1d4 rounds acting as allies of the regent and obeying its spoken commands. The Undead remain for 1 hr until regent dies or until regent dismisses them as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_forgotten-regent/"
  },
  {
    "slug": "foxfire-ooze",
    "desc": "",
    "name": "Foxfire Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "climb": 20,
      "fly": 10,
      "hover": true,
      "swim": 20,
      "walk": 20
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, fire, lightning",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The foxfire ooze makes three pseudopod attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d10+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.",
        "name": "Pseudopod"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze has advantage on attack rolls against any creature it has surprised.",
        "name": "Ambusher"
      },
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.",
        "name": "Lightning Storm"
      },
      {
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_foxfire-ooze/"
  },
  {
    "slug": "foxin",
    "desc": "",
    "name": "Foxin",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 16,
    "hit_dice": "3d6+6",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common and Sylvan but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.",
        "name": "Bite"
      },
      {
        "desc": "The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.",
        "name": "Illusory Calm"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.",
        "name": "Keen Senses"
      },
      {
        "desc": "A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.",
        "name": "Neutral Presence"
      }
    ],
    "spell_list": [],
    "page_no": 163,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_foxin/"
  },
  {
    "slug": "fractal-golem",
    "desc": "",
    "name": "Fractal Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 8,
    "hit_dice": "1d10+3",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "3d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.",
        "name": "Fractalize"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fractal-golem/"
  },
  {
    "slug": "fragrant-one",
    "desc": "A pale yellow and green slug-like creature with a benign expression on its round human face sits atop a large mushroom. Long antennae wave atop its bald head as its languid blue eyes observe its surroundings._  \n**Fairytale Fey.** A fragrant one is a whimsical and playful creature whose innocent and friendly demeanor hides a cunning intelligence. Fragrant ones feed on companionship and use their magical pheromones to inveigle themselves into the lives of other creatures, particularly woodland humanoids and giants. Strangely, a fragrant one knows nothing of real commitment or friendship, and all of its relationships are built on lies and deceptions.  \n**Safety in Numbers.** Fragrant ones are relatively weak when alone, barely having enough strength to fend off predators. When in the presence of multiple charmed companions, however, a fragrant one becomes much more of a threat, its body growing thick chitinous plates and its antennae lengthening.",
    "name": "Fragrant One",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "13d6",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 7,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "deception": 8,
      "insight": 4,
      "perception": 4,
      "persuasion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan, telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Phrenic Antennae",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or be incapacitated until the end of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Interpose Ally",
        "desc": "When a creature the fragrant one can see targets it with an attack, the fragrant one can force a charmed ally within 5 feet of it to move between it and the attack. The charmed ally becomes the target of the attack instead. If the charmed ally takes damage from this attack, it can immediately repeat the Fragrant Aura's saving throw, ending the charmed condition on itself on a success."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fragrant Aura",
        "desc": "The fragrant one emits a cloud of sweet-smelling pheromones within 20 feet of it. A giant, humanoid, or beast that starts its turn inside the aura must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nIf a creature fails the saving throw three times in 1 hour, it is charmed for 1 day and obeys the fragrant one's verbal or telepathic commands. If the creature suffers harm from the fragrant one or its allies or receives a suicidal command, it can repeat the saving throw, ending the effect on a success.\n\nThe fragrant one can have no more than six creatures charmed at a time. The fragrant one can end its charm on a creature at any time (no action required). If the fragrant one has six creatures charmed and a seventh creature fails its saving throw, the fragrant one can choose to release its charm on another creature to replace it with the new creature or to have the new creature unaffected by the aura."
      },
      {
        "name": "Strength in Numbers",
        "desc": "The fragrant one grows more powerful when it has charmed allies. For each charmed ally within 20 feet of it, the fragrant one gains 5 temporary hit points, its Armor Class increases by 1, and it deals an extra 2 (1d4) psychic damage when it hits with any attack. Temporary hp gained from this trait replenish every 1 minute."
      }
    ],
    "spell_list": [],
    "page_no": 156,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_fragrant-one/"
  },
  {
    "slug": "fragrite",
    "desc": "",
    "name": "Fragrite",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Terran",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The fragrite makes two strike attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage.",
        "name": "Strike"
      },
      {
        "desc": "The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.",
        "name": "Spontaneous Explosion (Glass Form Only; Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.",
        "name": "Sand Camouflage (Sand Form Only)"
      },
      {
        "desc": "The fragrite can burrow through sand without disturbing the material it moves through.",
        "name": "Sand Glide (Sand Form Only)"
      },
      {
        "desc": "As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. \n\nWhile in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 164,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fragrite/"
  },
  {
    "slug": "fraughashar",
    "desc": "_This slight creature resembles a goblin, but its blue skin and the icicles hanging from the tip of its long nose speak to the chilling truth._  \nThe fraughashar are a race of short, tricky, and cruel fey who inhabit cold mountainous regions. Fraughashar have light blue skin, short pointed ears, and needlelike teeth. Delighting in mayhem, they always seem to have devilish grins on their faces.  \n**Sacred Rivers.** They view cold rivers and river gorges as sacred places in which their wicked god Fraugh dwells, and they likewise revere the snowy peaks where the Snow Queen holds sway. Fraughashar are fiercely protective of their territory, and their easy mobility over frozen and rocky terrain lets them make short work of intruders.  \n**Chilling Tales.** The origin of the strange and deadly fraughashar is unclear. Some druidic legends claim the fraughashar were born out of a winter so cold and cruel that the spirits of the river itself froze. Bardic tales claim that the fraughashar are a tribe of corrupted goblins, and that they were permanently disfigured during a botched attempt at summoning an ice devil. Whatever the truth of their beginnings, the fraughashar are cruel and merciless, and they will kill anyone who enters their land.",
    "name": "Fraughashar",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "leather armor, shield",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 25
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fraughashar makes one bite attack and one dagger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Frost Walker",
        "desc": "The fraughashar's speed is unimpeded by rocky, snowy, or icy terrain. It never needs to make Dexterity checks to move or avoid falling prone because of icy or snowy ground."
      }
    ],
    "spell_list": [],
    "page_no": 206,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_fraughashar/"
  },
  {
    "slug": "fraughashar-tob1-2023",
    "desc": "False",
    "name": "Fraughashar",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "leather armor, shield",
    "hit_points": 22,
    "hit_dice": "5d6 + 5",
    "speed": {
      "walk": 25
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "passive Perception 10",
    "languages": "Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fraughashar makes one Bite attack and one Dagger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Frost Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d4 + 2) cold damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Deft Snow Walk",
        "desc": "The fraughashar can move across icy surfaces without needing to make an ability check, and difficult terrain composed of ice and snow doesn't cost it extra movement. In addition, the fraughashar has advantage on Strength and Dexterity saving throws made against effects that would knock it prone while in icy or snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 192,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_fraughashar/"
  },
  {
    "slug": "frog",
    "desc": "A **frog** has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog\u2019s statistics can also be used to represent a **toad**.",
    "name": "Frog",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 1,
    "dexterity": 13,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": null,
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water"
      },
      {
        "name": "Standing Leap",
        "desc": "The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [
      "Jungle",
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_frog/"
  },
  {
    "slug": "frog-a5e",
    "desc": "",
    "name": "Frog",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 1,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": null,
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water."
      },
      {
        "name": "Jumper",
        "desc": "The frog can jump up to 10 feet horizontally and 5 feet vertically without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 444,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_frog/"
  },
  {
    "slug": "frog_bf",
    "desc": "",
    "name": "Frog",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 1,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": -5,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "grappled",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water."
      },
      {
        "name": "Standing Leap",
        "desc": "The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_frog/"
  },
  {
    "slug": "frog_giant_bf",
    "desc": "",
    "name": "Frog, Giant",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "grappled",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the frog can't Bite another target."
      },
      {
        "name": "Swallow",
        "desc": "The frog makes one Bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog takes any damage from the swallowed creature, the frog must succeed on a DC 10 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the frog. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reeling Tongue",
        "desc": "The frog lashes out its tongue at one Medium or smaller creature it can see within 15 feet of it. The target must succeed on a DC 12 STR save or be pulled up to 10 feet closer to the frog."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water."
      },
      {
        "name": "Standing Leap",
        "desc": "The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_frog-giant/"
  },
  {
    "slug": "frog_giant_poisonous_bf",
    "desc": "",
    "name": "Frog, Giant Poisonous",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d10+3) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the frog can't Bite another target."
      },
      {
        "name": "Swallow",
        "desc": "The frog makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 7 (2d6) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog takes any damage from the swallowed creature, the frog must succeed on a DC 11 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the frog. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reeling Tongue",
        "desc": "The frog lashes out its tongue at one Large or smaller creature it can see within 20 feet of it. The target must succeed on a DC 13 STR save or be pulled up to 15 feet closer to the frog."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water."
      },
      {
        "name": "Standing Leap",
        "desc": "The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      },
      {
        "name": "Toxic Skin",
        "desc": "The frog's skin is coated in a hallucinogenic toxin. A creature that touches the frog or hits it with a melee attack while within 5 feet of it must make a DC 13 CON save. On a failure, a creature is poisoned until the end of its next turn and experiences mild hallucinations while poisoned."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_frog-giant-poisonous/"
  },
  {
    "slug": "frost-giant",
    "desc": "",
    "name": "Frost Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "patchwork armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 9,
    "constitution": 21,
    "intelligence": 9,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "athletics": 9,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greataxe attacks."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d12",
        "damage_bonus": 6
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "4d10",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 313,
    "environments": [
      "Shadowfell",
      "Mountains",
      "Mountain",
      "Tundra",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_frost-giant/"
  },
  {
    "slug": "frost-giant-a5e",
    "desc": "",
    "name": "Frost Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 10,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two melee weapon attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature  it makes a DC 18 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 18 Strength saving throw  falling prone on a failure. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit  the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target."
      },
      {
        "name": "Stomp (1/Day)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Fear",
        "desc": "When the giant takes fire damage, it is rattled until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_frost-giant/"
  },
  {
    "slug": "frost-giant-jarl-a5e",
    "desc": "",
    "name": "Frost Giant Jarl",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 10,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two melee weapon attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature  it makes a DC 18 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 18 Strength saving throw  falling prone on a failure. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit  the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target."
      },
      {
        "name": "Stomp (1/Day)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage."
      },
      {
        "name": "Icy Gaze",
        "desc": "One creature the giant can see within 60 feet makes a DC 17 Constitution saving throw. On a failure, it takes 21 (6d6) cold damage, and its Speed is halved until the end of its next turn. On a success, it takes half as much damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Fear",
        "desc": "When the giant takes fire damage, it is rattled until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 237,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_frost-giant-jarl/"
  },
  {
    "slug": "frost-mole",
    "desc": "Frost moles primarily eat meat and supplement their diets with plants that eke out an existence in arctic climates. Though they can overpower prey with their claws, they prefer to ensnare their victims in pits they dig as traps. Since frost moles build their warrens near farms where they can grab more docile livestock, their lairs present a nuisance to those who work the land during the short growing seasons. Creatures capable of taming frost moles find them extremely valuable. Frost mole masters train the moles to excavate treacherous pits around their lairs, protecting the masters from intruders.",
    "name": "Frost Mole",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d6+33",
    "speed": {
      "burrow": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The frost mole has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Snow Burrower",
        "desc": "The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Snow Pit",
        "desc": "If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_frost-mole/"
  },
  {
    "slug": "frost_giant_bf",
    "desc": "",
    "name": "Frost Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 166,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 26,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": 6,
    "dexterity_save": 2,
    "constitution_save": 8,
    "intelligence_save": -1,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "blinded,Giant Attributes",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two Icy Greataxe or Ice Boulder attacks."
      },
      {
        "name": "Icy Greataxe",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 25 (3d12+6) slashing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Ice Boulder",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 60/240 ft., one target. _Hit:_ 18 (3d10+2) bludgeoning damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Avalanche (Recharge 5-6)",
        "desc": "The frost giant sends out a wave of snow in a 30-foot cone. Each creature in that area must make a DC 16 DEX save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 18 (4d8) cold damage and is buried. On a success, a creature takes half the damage and isn't buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 STR check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Wintry Blast",
        "desc": "A blast of wintry air extends in a 30-foot line that is 5 feet wide from the frost giant's outstretched hand. Each creature in the line must succeed on a DC 16 CON save or its speed is halved until the end of its next turn. A creature that fails the save by 5 or more is petrified in ice for 1 hour or until a creature spends 1 minute warming the petrified creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The frost giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Ice Walk",
        "desc": "The frost giant can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Snowsight",
        "desc": "The frost giant can see through areas obscured by snowfall, sleet, and other wintry precipitation without penalty."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_frost-giant/"
  },
  {
    "slug": "frostjack",
    "desc": "",
    "name": "Frostjack",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "B/P/S damage from nonmagical attacks not made w/cold iron weapons",
    "damage_immunities": "cold",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 60', passive Perception 17 ",
    "languages": "Common, Elvish, Giant, Sylvan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Ice Blade attacks and one Winter's Touch attack."
      },
      {
        "name": "Ice Blade",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold."
      },
      {
        "name": "Winter's Touch",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire."
      },
      {
        "name": "Icicle Barrage (Recharge 5-6)",
        "desc": "Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Hoarfrost Warding (3/Day)",
        "desc": "When it takes fire it gains resistance to fire including triggering attack until end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chilling Presence",
        "desc": "At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min."
      },
      {
        "name": "Ice Walk",
        "desc": "Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 189,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_frostjack/"
  },
  {
    "slug": "frostveil",
    "desc": "_\u201cThey took the sled dogs first, and later the seal-skinner set to guard them. We\u2019d hear a confused, muffled cry in the wind and then we\u2019d find them\u2014a raven harvest, cold and stiff on the ice. Next time, we hid ourselves and watched, and saw them floating through the air like kites. A wisp of blowing snow that never dispersed, a billowing, snowflake sail moving with sinister purpose. The \u2018cloak of death\u2019 our skraeling guide called it.\u201d_  \nWhipped through the air by snowstorms and resembling a spider\u2019s web dangling with delicate ice crystals, these silently gliding, beautiful killers are semi-sentient plants adapted to the merciless cold of the North.  \n**Cloak of Death.** Flat nodes shaped like large snowflakes connect their net-like bodies and trailing tails of transparent fibers. Gossamer tendrils stream behind and between the flying snowflakes, ready to grab and entangle any warm-blooded creature it detects.  \n**Seek Warmth.** Each star-like node contains crude sensory organs, able to detect warmth as meager as a living creature\u2019s breath and steer the gliding web toward it.  \n**Spirit Spores.** Northern shamans say the dance of the frostveils is beautiful when lit by the northern lights, and a powerful omen. With great care, shamans sometimes harvest frostveils for their frozen spore-shards, which grant potent visions of the spirit world when melted on the tongue.",
    "name": "Frostveil",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "blinded, charmed, deafened, frightened, prone",
    "senses": "blindsight 100 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The frostveil makes three tendril attacks."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Engulf",
        "desc": "When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil."
      },
      {
        "name": "Spirit Spores (recharge 6)",
        "desc": "In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chilling Acid",
        "desc": "The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage."
      },
      {
        "name": "False Appearance",
        "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."
      },
      {
        "name": "Windborne",
        "desc": "While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet."
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_frostveil/"
  },
  {
    "slug": "frostveil-tob1-2023",
    "desc": "False",
    "name": "Frostveil",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 67,
    "hit_dice": "9d8 + 27",
    "speed": {
      "walk": 15,
      "fly": 10
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Stealth": 7
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "blinded, charmed, deafened, frightened, prone",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it."
      },
      {
        "name": "Frozen Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Snowy Engulf",
        "desc": "The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time."
      },
      {
        "name": "Spirit Spores (Recharge 6)",
        "desc": "The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chilling Acidic Body",
        "desc": "A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage."
      },
      {
        "name": "Damage Transfer",
        "desc": "While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."
      },
      {
        "name": "Windborne",
        "desc": "In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet."
      }
    ],
    "spell_list": [],
    "page_no": 193,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_frostveil/"
  },
  {
    "slug": "fulad-zereh",
    "desc": "",
    "name": "Fulad-Zereh",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 115,
    "hit_dice": "10d12+50",
    "speed": {
      "fly": 40,
      "walk": 40
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 20,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "insight": 6,
      "intimidation": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 12",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The demon makes two attacks: one with its barbed whip and one with its battleaxe.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and, if the target is Large or smaller, it is pulled up to 25 feet toward the demon. If the target is a creature other than an undead or a construct, it must succeed on a DC 16 Constitution saving throw or take 5 (1d10) necrotic damage at the start of each of its turns as a barb of pure Abyssal energy lodges itself in the wound. Each time the demon hits the barbed target with this attack, the damage dealt by the wound each round increases by 5 (1d10). Any creature can take an action to remove the barb with a successful DC 14 Wisdom (Medicine) check. The barb crumbles to dust if the target receives magical healing.",
        "name": "Barbed Whip"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.",
        "name": "Battleaxe"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When a creature that can see the fulad-zereh's eyes starts its turn within 30 feet of the demon, the fulad-zereh can force it to make a DC 16 Constitution saving throw if the demon isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the saving throw begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or similar magic.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the demon until the start of its next turn, when it can avert is eyes again. If the creature looks at the demon, it must immediately make the save.",
        "name": "Petrifying Gaze"
      },
      {
        "desc": "A creature that touches the fulad-zereh or hits it with a melee attack while within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) acid damage.",
        "name": "Weeping Acid"
      }
    ],
    "spell_list": [],
    "page_no": 85,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fulad-zereh/"
  },
  {
    "slug": "fulminar",
    "desc": "",
    "name": "Fulminar",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "fly": 90,
      "hover": true
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 17,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Auran",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The fulminar makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.",
        "name": "Bite"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.",
        "name": "Claw"
      },
      {
        "desc": "The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Lightning Shackles (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.",
        "name": "Essence of Lightning"
      },
      {
        "desc": "The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.",
        "name": "Lightning Form"
      }
    ],
    "spell_list": [],
    "page_no": 165,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_fulminar/"
  },
  {
    "slug": "fungi-duskwilt",
    "desc": "",
    "name": "Fungi, Duskwilt",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d6+45",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic, poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 13",
    "languages": "understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam or Nether Bolt attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic."
      },
      {
        "name": "Nether Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic."
      },
      {
        "name": "Necrotizing Spores (3/Day)",
        "desc": "Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Light Absorption",
        "desc": "Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness."
      }
    ],
    "spell_list": [],
    "page_no": 190,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_fungi-duskwilt/"
  },
  {
    "slug": "fungi-mulcher",
    "desc": "",
    "name": "Fungi, Mulcher",
    "size": "Gargantuan",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 139,
    "hit_dice": "9d20+45",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Mycelium Spike attacks."
      },
      {
        "name": "Mycelium Spike",
        "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 15 (2d10+4) piercing damage and grappled (escape DC 15) if it doesn't have 2 others grappled (DC 15 Str not grappled)."
      },
      {
        "name": "Excavate",
        "desc": "If underground creates 20' square cover on ground over self and lurks just below surface. Cover identical to ground. If creature enters cover's space one Mycelium Spike vs. creature as reaction destroying cover. Target: disadvantage on save to avoid grapple."
      }
    ],
    "bonus_actions": [
      {
        "name": "Expose Stalk",
        "desc": "Exposes central stalk above ground until end of its next turn or until it ends effect as bonus action. If exposed can't burrow."
      },
      {
        "name": "Rapid Burrow",
        "desc": "Burrows up to 60 feet. Opportunity attacks vs. it are made with disadvantage when mulcher burrows out of an enemy's reach this way. Creatures grappled by it are freed before it burrows."
      }
    ],
    "reactions": [
      {
        "name": "Emergent Stalk",
        "desc": "When reduced below half hp max or creature scores critical hit vs. it immediately uses Expose Stalk."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Central Stalk Weakness",
        "desc": "When exposed central stalk can be attacked and destroyed (AC 13; hp 50; vulnerability to acid cold and fire). If central stalk is destroyed mulcher has disadvantage on attacks and can't use Expose Stalk until it regrows one at end of next long rest."
      },
      {
        "name": "Disturbed Soil (Exposed Stalk Only)",
        "desc": "Ground within 20' is difficult."
      },
      {
        "name": "Mulcher Pit",
        "desc": "If it burrows 20'+ straight toward a creature can dig 10 ft. diameter 20' deep pit beneath it. Each Large or smaller creature in pit's area: fall into mycelium-lined pit and land prone taking 14 (4d6) piercing damage from spiked mycelium + fall damage (DC 15 Dex doesn't fall). Can make one Mycelium Spike vs. prone creature in pit as bonus action."
      },
      {
        "name": "Stalk Regeneration (Exposed Stalk Only)",
        "desc": "Gains 15 hp at start of its turn if it has at least 1 hp."
      }
    ],
    "spell_list": [],
    "page_no": 191,
    "environments": [],
    "img_main": null,
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    "v2_converted_path": "/v2/creatures/tob3_fungi-mulcher/"
  },
  {
    "slug": "fungi-mush-marcher",
    "desc": "",
    "name": "Fungi, Mush Marcher",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60' (blind beyond), passive Perception 14",
    "languages": "understands Common, + one language known by its grower, but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Spore-Laced Claw attacks or one Mycelial Harpoon attack and one Spore-Laced Claw attack."
      },
      {
        "name": "Mycelial Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 15/30' one target 10 (2d6+3) piercing damage and harpoon sticks in target if it is a Med or smaller creature. While harpoon is stuck target: 7 (2d6) piercing damage at start of each of its turns marcher can't make Mycelial Harpoon attacks vs. others and target and marcher can't move over 30' from each other. A creature including target can take its action to detach harpoon via DC 13 Str check. Or mycelial thread connecting marcher to harpoon can be attacked and destroyed (AC 12; hp 10; vulnerability to thunder; immunity to bludgeoning poison and psychic) dislodging harpoon into unoccupied space within 5 ft. of target and preventing marcher from using Recall Harpoon."
      },
      {
        "name": "Spore-Laced Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 9 (2d8) poison."
      },
      {
        "name": "Slowing Spores (Recharge 5-6)",
        "desc": "Releases spores from its cap. Each creature within 20' of the mush marcher: 18 (4d8) poison and is poisoned (DC 13 Con half damage and isn't poisoned). While poisoned this way creature's speed is halved. A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Recall Harpoon",
        "desc": "Pulls on the mycelial threads connecting it to its harpoon returning the harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 13 Str save or be pulled up to 15 ft. toward marcher."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing",
        "desc": "Advantage on hearing Wis (Perception) checks."
      },
      {
        "name": "Partial Echolocation",
        "desc": "Its blindsight is reduced to 10 ft. while deafened."
      }
    ],
    "spell_list": [],
    "page_no": 192,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
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    "v2_converted_path": "/v2/creatures/tob3_fungi-mush-marcher/"
  },
  {
    "slug": "fungi-void-fungus",
    "desc": "",
    "name": "Fungi, Void Fungus",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned",
    "senses": "blindsight 120' (blind beyond), passive Perception 15",
    "languages": "understands Common and Void Speech but can't speak, telepathy 60'",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "2 Poisonous Mycelium or Psychic Blasts. If it hits one creature with both Blasts target charmed 1 min (DC 13 Cha negates) and can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Poisonous Mycelium",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 7 (2d6) poison and poisoned until end of its next turn (DC 13 Con not poisoned.)"
      },
      {
        "name": "Psychic Blast",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (2d8+3) psychic."
      },
      {
        "name": "Consume Energy",
        "desc": "Hair-like tendrils dangling from its cap flash as it draws psychic energy from creature it can see within 30' of it. Target 18 (4d8) psychic (DC 13 Cha half). Fungus regains equal hp."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from patch of glowing fungus."
      },
      {
        "name": "Illumination",
        "desc": "Sheds dim light in a 10 ft. radius."
      }
    ],
    "spell_list": [],
    "page_no": 193,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_fungi-void-fungus/"
  },
  {
    "slug": "gaki",
    "desc": "",
    "name": "Gaki",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "any languages it knew in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The gaki makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "6d6",
        "desc": "Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.",
        "name": "Spit Acid"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Aura of Famine"
      },
      {
        "desc": "At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.",
        "name": "Gluttonous Attraction"
      },
      {
        "desc": "The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Hungry Frenzy"
      },
      {
        "desc": "The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gaki/"
  },
  {
    "slug": "galidroo",
    "desc": "This horrid creature is larger than an ox, and its hairless, wrinkled skin is covered in foul warts and pustules. The creature has two rat-like heads and a heavy tentacular tail that lashes the air malevolently._  \n**Wasteland Monstrosity.** The galidroo dwells primarily in desolate badlands, ravaged ruins, and areas where magic has corrupted the landscape and the creatures within it. Though powerful monsters in their own right, they are rarely at the top of the food chain and have to watch out for other monsters like Open Game License",
    "name": "Galidroo",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "burrow": 20,
      "walk": 40
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 90 ft., passive Perception 18",
    "languages": "Deep Speech, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The galidroo makes four attacks: two with its bite and two with its claws. It can make one tail attack in place of its two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the galidroo doesn't have another creature grappled. Until this grapple ends, the target is restrained, and the galidroo can't use its tail on another target.",
        "attack_bonus": 10,
        "damage_dice": "3d6+6"
      },
      {
        "name": "Prophetic Screech (Recharge 5-6)",
        "desc": "The galidroo unleashes a burst of prophetic power in a 60-foot cone. Each creature in that area must make a DC 17 Intelligence saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is incapacitated for 1 minute as its mind is bombarded with visions of its past and future. On a success, a creature takes half the damage and isn't incapacitated. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Lassitude",
        "desc": "A creature that starts its turn within 30 feet of the galidroo must succeed on a DC 17 Constitution saving throw or feel lethargic until the start of its next turn. While lethargic, a creature can't use reactions, its speed is halved, and it can't make more than one melee or ranged attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. On a successful saving throw, the creature is immune to the galidroo's Aura of Lassitude for the next 24 hours."
      },
      {
        "name": "Selective Precognition",
        "desc": "The galidroo can see into the past, present, and future simultaneously. It can innately cast divination and legend lore once per day each, requiring no material components. Its innate spellcasting ability is Wisdom. The galidroo can't use these spells to gain information about itself or its personal future or past."
      },
      {
        "name": "Two-Headed",
        "desc": "The galidroo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      }
    ],
    "spell_list": [],
    "page_no": 161,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_galidroo/"
  },
  {
    "slug": "gargoctopus",
    "desc": "",
    "name": "Gargoctopus",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d10+16",
    "speed": {
      "climb": 20,
      "swim": 40,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 19,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "history": 7,
      "investigation": 7,
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The gargoctopus makes four tentacle attacks or one bite attack and three tentacle attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until the grapple ends, the target is restrained, the gargoctopus can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The gargoctopus can grapple up to four creatures at one time.",
        "name": "Tentacle"
      },
      {
        "desc": "One Medium or smaller creature grappled by the gargoctopus is thrown up to 20 feet in a random direction and is knocked prone. If the target strikes a solid surface, the target takes 7 (2d6) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a DC 12 Dexterity saving throw or take the same damage and be knocked prone.",
        "name": "Fling"
      },
      {
        "desc": "The gargoctopus slams the creatures grappled by it into a solid surface. Each grappled creature must make a DC 15 Constitution saving throw. On a failure, a target takes 10 (3d6) bludgeoning damage and is stunned until the end of the gargoctopus' next turn. On a success, a target takes half the damage and isn't stunned.",
        "name": "Tentacle Slam (Recharge 5-6)"
      },
      {
        "desc": "A 20-foot-radius cloud of darkness extends around the gargoctopus. The area is heavily obscured until the start of the gargoctopus' next turn. If underwater, the gargoctopus can use the Dash action as a bonus action after releasing the cloud.",
        "name": "Ink Cloud (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The gargoctopus can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The gargoctopus has advantage on Dexterity (Stealth) checks made to hide.",
        "name": "Shifting Camouflage"
      },
      {
        "desc": "The gargoctopus can climb on difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 167,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gargoctopus/"
  },
  {
    "slug": "gargoyle",
    "desc": "",
    "name": "Gargoyle",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gargoyle makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the gargoyle remains motion less, it is indistinguishable from an inanimate statue."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [
      "Temple",
      "Underdark",
      "Urban",
      "Mountains",
      "Ruin",
      "Laboratory",
      "Tomb",
      "Hills",
      "Settlement",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gargoyle/"
  },
  {
    "slug": "gargoyle-a5e",
    "desc": "",
    "name": "Gargoyle",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and slashing damage from nonmagical, non-adamantine weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Terran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gargoyle attacks with its bite and its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the gargoyle is indistinguishable from a normal statue."
      },
      {
        "name": "Elemental Nature",
        "desc": "Gargoyles dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 214,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gargoyle/"
  },
  {
    "slug": "gargoyle_bf",
    "desc": "",
    "name": "Gargoyle",
    "size": "medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 5,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing from nonmagical attacks",
    "damage_immunities": "poison,exhaustion,petrified,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Terran",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gargoyle makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Fearsome Mien",
        "desc": "When a creature the gargoyle can see hits it with an attack, the gargoyle can shift its face to appear more monstrous. The attacker must succeed on a DC 13 WIS save or be frightened of the gargoyle until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Diving Pounce",
        "desc": "If the gargoyle is flying and moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the gargoyle can make one Bite attack against it as a bonus action."
      },
      {
        "name": "False Appearance",
        "desc": "While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gargoyle/"
  },
  {
    "slug": "garlicle",
    "desc": "The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts \u201cWoe!\u201d while pointing a gnarled finger, signaling the other leafy creatures to rise with readied weapons._  \n**Trusted Seers.** In the gardens of the Open Game License",
    "name": "Garlicle",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 31,
    "hit_dice": "7d6+7",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6,
      "persuasion": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Walking Staff",
        "desc": "Melee Weapon Attack: +0 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 1 (1d6 - 2) bludgeoning damage, 2 (1d8 - 2) bludgeoning damage if wielded with two hands, or 8 (1d8 + 4) bludgeoning damage with shillelagh.",
        "attack_bonus": 0,
        "damage_dice": "1d6-2"
      },
      {
        "name": "Cloves of Fate (Recharge 4-6)",
        "desc": "The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a d4 for each creature. The garlicles allies have +1 on the roll while its enemies have a -1 on the roll. Determine the result and consult the following table. \n| d4 | Fate |\n|----|------|\n| 0 | Worst Fortune. Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls prone as it trips over a rock, rain-dampened grass, its shoelaces, or similar. |\n| 1 | Bad Fortune. The target takes 10 (3d6) poison damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn. |\n| 2 | Adverse Fortune. The target has disadvantage on its next attack roll. |\n| 3 | Favorable Fortune. The target has advantage on its next attack roll. |\n| 4 | Good Fortune. The target regains 5 (2d4) hp. |\n| 5 | Best Fortune. The target's next successful hit is critical. |"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Plant Camouflage",
        "desc": "The garlicle has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life."
      },
      {
        "name": "Tearful Stench",
        "desc": "Each creature other than an alliumite or garlicle within 5 feet of the garlicle when it takes damage must succeed on a DC 14 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites and garlicles for 1 minute."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The garlicle's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:\nAt will: guidance, shillelagh\n3/day: augury, comprehend languages\n1/day: divination, entangle"
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_garlicle/"
  },
  {
    "slug": "garmvvolf",
    "desc": "",
    "name": "Garmvvolf",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d12+72",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Makes as many Bite attacks as it has heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 8 (1d6+5) piercing damage + 10 (3d6) poison."
      },
      {
        "name": "Tripartite Howl (Recharge 5-6)",
        "desc": "Its heads exhale a three-part howl one filled with poisonous spittle one a thunderous bellow and one a frightful bay in a 30' cone. Each creature in area: 17 (5d6) poison and 17 (5d6) thunder and becomes frightened 1 min (DC 16 Dex half damage isn't frightened). A frightened creature can re-save at end of each of its turns ending effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Multiple Heads",
        "desc": "Has three heads. While it has more than one head it has advantage on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious. Whenever it takes 25 or more damage in a single turn one head dies. If all its heads die it dies. At the end of its turn it grows two heads for each head that died since its last turn unless it has taken fire since its last turn. Regains 10 hp for each head regrown in this way."
      },
      {
        "name": "Trampling Charge",
        "desc": "If it moves 20'+ straight toward creature and then hits it with Bite on same turn target must make a DC 16 Str save or be knocked prone. If target is prone garmvvolf can make one Bite vs. it as a bonus action."
      },
      {
        "name": "Wakeful",
        "desc": "While it sleeps at least one of its heads is awake."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_garmvvolf/"
  },
  {
    "slug": "garroter-crab",
    "desc": "_These aggressive, blue-black freshwater crabs inhabit rivers and streams, scuttling along the muddy terrain in search of prey._  \n**Strangling Claws.** Garroter crabs are named for their abnormal right claws, which have evolved over time to strangle prey like a barbed whip.  \n**Clacking Hordes.** Their long whip-claw is lined with powerful muscles and joints at the beginning, middle, and end that give it great flexibility. During mating season, thousands of garroter crabs congregate in remote riverbanks and marshes, and the males whip their shells with a clacking sound to attract a mate.  \n**Small Prey.** Garroter crabs prey on rodents, cats, and other small animals caught by the riverbank.",
    "name": "Garroter Crab",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d4+8",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 7,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Whip-claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 208,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_garroter-crab/"
  },
  {
    "slug": "garrotercrab-tob1-2023",
    "desc": "False",
    "name": "Garroter Crab",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d4 + 8",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Whip-Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't speak or cast spells with verbal components, and the crab can't use its Whip Claw on another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The garroter crab can breathe air and water."
      },
      {
        "name": "Strangling Divination",
        "desc": "A Humanoid reduced to 0 hp while grappled by the garroter crab experiences a brief vision of the future. This effect works like the divination spell, except the reply is only as a mental vision and it can be about any specific goal, event, or activity to occur within 30 days. Once a creature has received a vision in this way, it can't do so again for 30 days."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_garroter-crab/"
  },
  {
    "slug": "gaunt-one",
    "desc": "This corpse-like creature\u2019s flesh is gray, its body is emaciated, and its skin is pulled tight across its skeleton. A strange, writhing tentacle protrudes slightly from its gaping mouth._  \n**Unnatural Origin.** Centuries ago, an order of wizards, known as the Covenant of Infinum, found itself in need of slaves and descended upon a nearby human settlement. The order enslaved every villager and conducted magical experiments upon them in the wizards\u2019 remote mountain tower. The wizards were trying to create the perfect servitor race, using the villagers as a baser life form. The experiment failed spectacularly, unleashing a magical transformative wave upon the tower. Many of the wizards managed to escape, but all of the human slaves were caught in the magical chaos and were forever changed into gaunt ones.  \n**Undead Appearance.** At first glance, gaunt ones appear to be some form of undead creature, leading many to underestimate them. Their skin is pale, shrunken, and withered, and their teeth are yellow and jagged with receded gums.  \n**Hunger for Hearts.** Gaunt ones have an inherent hunger for hearts and often sit quietly for hours, listening for the heartbeats of nearby creatures. A gaunt one grabs hold of its prey and worms its tentaclelike tongue into the creature\u2019s mouth to extract the creature\u2019s heart. Insatiable, a gaunt one continues to eat the hearts of creatures it finds until there is nothing left to harvest. Lacking readily available food, it moves on.",
    "name": "Gaunt One",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Undercommon but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Extract Heart",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing",
        "desc": "The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 163,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_gaunt-one/"
  },
  {
    "slug": "gbahali-postosuchus",
    "desc": "_A large reptile with a dagger-like teeth and a scaly hide of shifting colors, the gbahali often strikes from close range._  \n_**Chameleon Crocodiles.**_ While distantly related to crocodiles, gbahali have adapted to life away from the water. To make up for the lack of cover, gbahali developed chameleon powers. Gbahali hide changes color to match its surroundings so perfectly that it becomes nearly invisible. Any lonely rock on the grassland might be a gbahali waiting along a trail, caravan route, or watering hole. Their thick hide can be made into hide or leather armor, and with the proper alchemical techniques it retains some of its color-shifting properties.  \n_**Strong Hunters.**_ Gbahalis are powerful predators, challenged only by rivals too large for a gbahali to grapple or by predators that hunt in packs and prides, such as lions and gnolls. Gbahalis live solitary lives except during the fall, when males seek out females in their territory. Females lay eggs in the spring and guard the nest until the eggs hatch, but the young gbahali are abandoned to their own devices. Killing an adult gbahali is a sign of bravery and skill for plains hunters.  \n_**Sentries and Stragglers.**_ In combat, a gbahali relies on its chameleon power to ambush prey. It may wait quietly for hours, but its speed and stealth mean it strikes quickly, especially against weak or solitary prey. Its onslaught is strong enough to scatter a herd and leave behind the slowest for the gbahali to bring down.",
    "name": "Gbahali (Postosuchus)",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 50
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gbahali makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the gbahali can't bite another target.",
        "attack_bonus": 8,
        "damage_dice": "3d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chameleon Hide",
        "desc": "The gbahali has advantage on Dexterity (Stealth) checks. If the gbahali moves one-half its speed or less, attacks made against it before the start of the gbahali's next turn have disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gbahali-postosuchus/"
  },
  {
    "slug": "gbahali-tob1-2023",
    "desc": "False",
    "name": "Gbahali",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12 + 48",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gbahali makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack:+7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the gbahali can't Bite another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Shifting Camouflage",
        "desc": "The gbahali's hide adapts to its current surroundings. The gbahali has advantage on Dexterity (Stealth) checks made to hide in nonmagical, natural terrain."
      }
    ],
    "spell_list": [],
    "page_no": 195,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gbahali/"
  },
  {
    "slug": "gear-spider-a5e",
    "desc": "",
    "name": "Gear Spider",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 0,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage."
      },
      {
        "name": "Needle",
        "desc": "Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Photograph",
        "desc": "The gear spider stores a black and white image of what it can see. The gear spider can hold up to 10 images at a time. Retrieving the image storage device inside the gear spider requires 1 minute. Once the device is accessed, viewing a stored image requires a DC 12 Investigation check to make out any details."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clockwork Nature",
        "desc": "A clockwork doesnt require air, nourishment, or rest, and is immune to disease."
      },
      {
        "name": "Immutable Form",
        "desc": "The clockwork is immune to any effect that would alter its form."
      }
    ],
    "spell_list": [],
    "page_no": 53,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gear-spider/"
  },
  {
    "slug": "gearforged-templar",
    "desc": "_The bronze and mithral figure advances with heavy movements. Its eye lenses glare dark blue, and gears click when it swings its glaive._  \nAn intricate construction of bronze, steel, copper, and mithral, the gearforged templar is an imposing sight. A humanoid spirit contained in a soulgem animates the heavy body of gears and springs. Gearforged are relatively rare, and the champion is a paragon among them.  \n**Tireless Defender.** The gearforged templar is relentless in pursuit of its duty. More so then other gearforged, the champion\u2019s mindset becomes fixed on its charge to the exclusion of distractions and even magical coercion. Gearforged templars serve as commanders of military or guard units, bodyguards for important individuals, or personal champions for nobility.  \n**Constructed Nature.** The gearforged templar doesn\u2019t require food, drink, air, or sleep.",
    "name": "Gearforged Templar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "gearforged",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "plate armor",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, exhaustion, poisoned",
    "senses": "passive Perception 13",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gearforged templar makes three attacks with its glaive."
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10"
      },
      {
        "name": "Javelin",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Whirlwind (recharge 5-6)",
        "desc": "The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Defensive Zone",
        "desc": "The gearforged templar can make an opportunity attack when a creature enters its reach."
      },
      {
        "name": "Onslaught",
        "desc": "As a bonus action, the gearforged can make a Shove attack."
      }
    ],
    "spell_list": [],
    "page_no": 210,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gearforged-templar/"
  },
  {
    "slug": "gearforgedtemplar-tob1-2023",
    "desc": "False",
    "name": "Gearforged Templar",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8 + 22",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gearforged templar makes four Greatsword or Javelin attacks. If two Greatsword attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the templar. The templar can choose not to push a creature."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage"
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
      },
      {
        "name": "Whirlwind (Recharge 5-6)",
        "desc": "The gearforged templar whirls its greatsword in a great arc. Each creature within 10 feet of the gearforged must make a DC 15 Dexterity saving throw, taking 27 (5d10) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Defensive Zone",
        "desc": "When a creature enters the gearforged templar's reach, the templar makes one Greatsword attack against the creature."
      },
      {
        "name": "Parry",
        "desc": "The gearforged templar adds 3 to its AC against one melee attack that would hit it. To do so, the templar must be able to see the attacker and must be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The gearforged templar doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 195,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gearforged-templar/"
  },
  {
    "slug": "gearmass",
    "desc": "",
    "name": "Gearmass",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 16,
    "dexterity": 5,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "acid, fire",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Gear Slam or Cog Tossess. If it hits one creature with both Gear Slams target is grappled (escape DC 14) and gearmass uses Engulf on target."
      },
      {
        "name": "Gear Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 12 (2d8+3) bludgeoning damage."
      },
      {
        "name": "Cog Toss",
        "desc": "Ranged Weapon Attack: +6 to hit 20/60' one creature. 12 (2d8+3) bludgeoning damage and the target must make DC 14 Str save or be knocked prone."
      },
      {
        "name": "Engulf",
        "desc": "Engulfs Med or smaller creature grappled by it. Engulfed target is blinded restrained and unable to breathe and it must make DC 14 Con save at start of each of gearmass's turns or take 14 (4d6) acid. Any nonmagical ferrous metal armor weapons or other items target is wearing corrode at start of each of gearmass's turns. If object is either metal armor or metal shield being worn/carried it takes permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC of 10 or shield that drops to a +0 bonus is destroyed. If object is a metal weapon it rusts as described in the Rust Metal trait. If gearmass moves engulfed target moves with it. Gearmass can have only one creature engulfed at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Clanging Mass",
        "desc": "Is filled with metal objects that clang scrape and clink together as it moves. When it moves it has disadvantage on Dex (Stealth) checks to stay silent until start of its next turn."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Rust Metal",
        "desc": "Any nonmagic metal weapon that hits gearmass corrodes. After dealing damage weapon: permanent cumulative -1 penalty to damage. If penalty drops to -5 destroyed. Nonmagic metal ammo that hits gearmass destroyed after dealing damage."
      }
    ],
    "spell_list": [],
    "page_no": 195,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gearmass/"
  },
  {
    "slug": "gelatinous-cube",
    "desc": "",
    "name": "Gelatinous Cube",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": "Oozes",
    "alignment": "unaligned",
    "armor_class": 6,
    "armor_desc": null,
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 15
    },
    "strength": 14,
    "dexterity": 3,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "3d6"
      },
      {
        "name": "Engulf",
        "desc": "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\nOn a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\nAn engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ooze Cube",
        "desc": "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.\nCreatures inside the cube can be seen but have total cover.\nA creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.\nThe cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time."
      },
      {
        "name": "Transparent",
        "desc": "Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [
      "Underdark",
      "Sewer",
      "Caverns",
      "Plane Of Water",
      "Ruin",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gelatinous-cube/"
  },
  {
    "slug": "gelatinous-cube-a5e",
    "desc": "",
    "name": "Gelatinous Cube",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 6,
    "armor_desc": "",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 15,
      "swim": 15
    },
    "strength": 16,
    "dexterity": 2,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d6) acid damage."
      },
      {
        "name": "Engulf",
        "desc": "The cube moves up to its Speed. While doing so  it can enter Large or smaller creatures spaces. Whenever the cube enters a creatures space  the creature makes a DC 13 Dexterity saving throw. If the creature is unaware of the cubes presence  it makes its saving throw against Engulf with disadvantage. On a success  the creature may use its reaction  if available  to move up to half its Speed without provoking opportunity attacks. If the creature doesnt move  it is engulfed by the cube."
      },
      {
        "name": "A creature engulfed by the cube takes 10 (3d6) acid damage, can't breathe, is restrained, and takes 10 (3d6) acid damage at the start of each of the cubes turns",
        "desc": "It can be seen but has total cover. It moves with the cube. The cube can hold as many creatures as fit in its space without squeezing."
      },
      {
        "name": "An engulfed creature can escape by using an action to make a DC 13 Strength check",
        "desc": "On a success  the creature moves to a space within 5 feet of the cube. A creature within 5 feet can take the same action to free an engulfed creature  but takes 10 (3d6) acid damage in the process."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Engulfing Body",
        "desc": "A creature that enters the cubes space is subjected to the saving throw and consequences of its Engulf attack."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the cube has disadvantage on attack rolls."
      },
      {
        "name": "Transparent",
        "desc": "While the cube is motionless, creatures unaware of its presence must succeed on a DC 15 Perception check to spot it."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gelatinous-cube/"
  },
  {
    "slug": "gelatinous-wall-a5e",
    "desc": "",
    "name": "Gelatinous Wall",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 6,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 30,
      "swim": 15
    },
    "strength": 16,
    "dexterity": 2,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d6) acid damage plus 9 (2d6 + 2) bludgeoning damage."
      },
      {
        "name": "Engulf",
        "desc": "The cube moves up to its Speed. While doing so  it can enter Large or smaller creatures spaces. Whenever the cube enters a creatures space  the creature makes a DC 13 Dexterity saving throw. If the creature is unaware of the cubes presence  it makes its saving throw against Engulf with disadvantage. On a success  the creature may use its reaction  if available  to move up to half its Speed without provoking opportunity attacks. If the creature doesnt move  it is engulfed by the cube."
      },
      {
        "name": "A creature engulfed by the cube takes 10 (3d6) acid damage plus 9 (2d6 + 2) bludgeoning damage, can't breathe, is restrained, and takes 10 (3d6) acid damage plus 9 (2d6 + 2) bludgeoning damage at the start of each of the cubes turns",
        "desc": "It can be seen but has total cover. It moves with the cube. The cube can hold as many creatures as fit in its space without squeezing."
      },
      {
        "name": "An engulfed creature can escape by using an action to make a DC 13 Strength check",
        "desc": "On a success  the creature moves to a space within 5 feet of the cube. A creature within 5 feet can take the same action to free an engulfed creature  but takes 10 (3d6) acid damage plus 9 (2d6 + 2) bludgeoning damage in the process."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Engulfing Body",
        "desc": "A creature that enters the cubes space is subjected to the saving throw and consequences of its Engulf attack."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the cube has disadvantage on attack rolls."
      },
      {
        "name": "Transparent",
        "desc": "While the cube is motionless, creatures unaware of its presence must succeed on a DC 15 Perception check to spot it."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gelatinous-wall/"
  },
  {
    "slug": "gelatinous_cube_bf",
    "desc": "",
    "name": "Gelatinous Cube",
    "size": "large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 6,
    "armor_desc": null,
    "hit_points": 75,
    "hit_dice": "",
    "speed": {
      "walk": 15
    },
    "strength": 16,
    "dexterity": 3,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": 3,
    "dexterity_save": -4,
    "constitution_save": 5,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -5,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "Ooze Resilience",
    "damage_immunities": "acid,piercing,Ooze Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (3d6) acid damage."
      },
      {
        "name": "Engulf",
        "desc": "The cube moves up to its speed. While doing so, it can enter a Large or smaller creature's space. When the cube enters a creature's space, the creature must make a DC 13 DEX save. On a success, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed save. On a failed save, the cube enters the creature's space, the creature takes 10 (3d6) acid damage, and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.<br>An engulfed creature can try to escape by taking an action to make a DC 13 STR check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Skewer Prey",
        "desc": "When the gelatinous cube is subjected to piercing damage, it can move a random creature engulfed by it to intercept the attack. The creature takes the piercing damage as if it were the target."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ooze Cube",
        "desc": "The cube takes up its entire space. Other creatures can enter the space, but are subjected to the cube's Engulf and have disadvantage on the save. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 13 STR check, and the creature making the attempt takes 10 (3d6) acid damage.<br>The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time."
      },
      {
        "name": "Ooze Nature",
        "desc": "The cube doesn't require sleep."
      },
      {
        "name": "Ooze Resilience",
        "desc": "The cube is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
      },
      {
        "name": "Transparent",
        "desc": "While motionless, the cube's Stealth is 15, even when the cube is in plain sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gelatinous-cube/"
  },
  {
    "slug": "gerridae",
    "desc": "_These large water-striding insects resemble a strange cross between camels and wingless, long-legged locusts. A rider can comfortably sit in the large hollow in the small of their backs, even at high speeds or on choppy water. Riders use the gerridae\u2019s long, looping antennae to steer._  \n**Elvish Water Steeds.** Known by their Elvish name, these large fey water striders were enchanted and bred by the elves in ages past, when their explorers roamed the world. Elven mages started with normal water striders and\u2014through elaborate magical procedures and complex cross-breeding programs\u2014 transformed the mundane water striders into large, docile mounts. They can cross large bodies of water quickly while carrying a humanoid rider, even in windy conditions.  \n**Sturdy Mounts.** A gerridae can carry up to 300 pounds of rider and gear before being encumbered, or 600 while encumbered.  \n**Fond of Sweet Scents.** Gerridae can sometimes be distracted by appealing scents, such as apple blossom or fresh hay. They are also fond of raw duck and swan.",
    "name": "Gerridae",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 77,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 10,
      "climb": 10,
      "swim": 80
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gerridae makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bred to the Saddle",
        "desc": "Gerridae do not take any penalties to their movement or speed due to encumbrance or carrying a single rider."
      },
      {
        "name": "Waterborne",
        "desc": "Any gerridae can run while on the surface of water, but not while on land or climbing. They treat stormy water as normal rather than difficult terrain. A gerridae takes one point of damage for every hour spent on dry land."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gerridae/"
  },
  {
    "slug": "gerridae-tob1-2023",
    "desc": "False",
    "name": "Gerridae",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10 + 27",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gerridae makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bred to the Saddle",
        "desc": "The gerridae can't be charmed or frightened while it has a rider."
      },
      {
        "name": "Water Bound",
        "desc": "For every hour the gerridae spends on dry land, its hp maximum is reduced by 2 (1d4)."
      },
      {
        "name": "Water Walker",
        "desc": "The gerridae can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell."
      }
    ],
    "spell_list": [],
    "page_no": 198,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gerridae/"
  },
  {
    "slug": "ghast",
    "desc": "",
    "name": "Ghast",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Ghouls",
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d8",
        "damage_bonus": 3
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours."
      },
      {
        "name": "Turn Defiance",
        "desc": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [
      "Temple",
      "Desert",
      "Underdark",
      "Mountains",
      "Tundra",
      "Grassland",
      "Ruin",
      "Swamp",
      "Urban",
      "Sewer",
      "Abyss",
      "Forest",
      "Tomb",
      "Hills",
      "Shadowfell",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ghast/"
  },
  {
    "slug": "ghast-a5e",
    "desc": "",
    "name": "Ghast",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Paralyzing Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature  it makes a DC 10 Constitution saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to any Paralyzing Claw for 24 hours."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stench",
        "desc": "A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours."
      },
      {
        "name": "Turning Defiance",
        "desc": "The ghast and any ghouls within 30 feet make saving throws against being turned with advantage."
      },
      {
        "name": "Undead Nature",
        "desc": "Ghouls and ghasts dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ghast/"
  },
  {
    "slug": "ghast-of-leng",
    "desc": "",
    "name": "Ghast of Leng",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "17d10+34",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Void Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ghast of Leng has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "The ghast of Leng has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
        "name": "Sunlight Hypersensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 168,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ghast-of-leng/"
  },
  {
    "slug": "ghast_bf",
    "desc": "",
    "name": "Ghast",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Ghouls",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 48,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "charmed,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghast makes one Bite attack and two Claws attacks. If one Bite attack and at least one Claws attack hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghast doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghast can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."
      },
      {
        "name": "Spider Climb",
        "desc": "The ghast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Stench",
        "desc": "A creature that starts its turn within 5 feet of the ghast must succeed on a DC 13 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the ghast's Stench for 24 hours."
      },
      {
        "name": "Turning Defiance",
        "desc": "The ghast and any ghouls within 30 feet of it have advantage on saves against effects that turn undead."
      },
      {
        "name": "Undead Resilience",
        "desc": "The ghast is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ghast/"
  },
  {
    "slug": "ghillie-dubh",
    "desc": "This bipedal creature seems to be a humanoid-shaped mound of leaves and moss given life. Dark pits in its head resemble empty eye sockets._  \n**Protectors of the Lost.** Ghillie dubhs hail from good-aligned arboreal planes. There, they guide visitors through the sometimes-confounding landscape. They often rescue those who incidentally succumb to the peaceful nature of planar woodlands and might otherwise perish. However, they find their services more useful on the Material Plane where nature is generally more unforgiving. Their desire to help mortals leads them to more extreme climates, with a strong preference for colder weather. Ghillie dubhs find lost travelers and guide these unfortunates to safe places. If a traveler impresses a ghillie dubh with knowledge or a desire for knowledge about the forest, the ghillie dubh gifts the traveler with some of its knowledge.  \n**Punishment of Transgression.** Likewise, a ghillie dubh expects visitors to the area it oversees to be respectful of the land. Ghillie dubhs lecture mild violators and briefly use nature to inconvenience them, such as by covering paths or removing tracks. More heinous acts\u2014like wantonly slaughtering animals or setting trees ablaze\u2014are met with physical retaliation.  \n**Part of the Forest.** Ghillie dubhs take on characteristics of the forests they call home to blend in seamlessly with the trees and other plants. They can listen to subtle variations in the trees\u2019 movements to receive early warning about attacks, and they can turn their attention to any part of the forest to ensure no harm is coming to an area.",
    "name": "Ghillie Dubh",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "climb": 20,
      "swim": 20
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 19,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "nature": 3,
      "perception": 6,
      "stealth": 3,
      "survival": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, radiant",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 16",
    "languages": "Celestial, Common, Sylvan, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      },
      {
        "name": "Forest Knowledge (Recharge 6)",
        "desc": "The ghillie dubh can alter nearby creatures' knowledge of the forest, choosing one of the following. An effect lasts for 24 hours, until the creature leaves the ghillie dubh's forest, or until the ghillie dubh dismisses it as a bonus action. \n* Remove Knowledge. Each creature within 30 feet of the ghillie dubh must succeed on a DC 13 Charisma saving throw or become hopelessly lost in the ghillie dubh's forest. The creature has disadvantage on Wisdom (Survival) checks and takes 50 percent more time on overland travel, even delaying clearheaded companions. \n* Share Knowledge. Each creature within 30 feet of the ghillie dubh has advantage on Wisdom (Survival) checks. The creature can move at a fast pace through forest terrain, and difficult terrain composed of nonmagical plants doesn't cost it extra movement."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forest Camouflage",
        "desc": "The ghillie dubh has advantage on Dexterity (Stealth) checks made to hide in forest terrain."
      },
      {
        "name": "One with the Trees",
        "desc": "If the ghillie dubh has spent at least 24 hours in a forest, it has advantage on Wisdom (Perception) checks while in that forest. In addition, it can spend 10 minutes focusing its attention on the forest and an invisible, sapling-shaped sensor anywhere in its forest within 1 mile of it. It can see and hear everything within 60 feet of this sensor, but it is deaf and blind with regard to its own senses while doing so. The sensor lasts for 1 minute or until the ghillie dubh dismisses it (no action required)."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The ghillie dubh can communicate with beasts and plants as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 165,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ghillie-dubh/"
  },
  {
    "slug": "ghost",
    "desc": "",
    "name": "Ghost",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 40
    },
    "strength": 7,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "any languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Withering Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "4d6",
        "damage_bonus": 3
      },
      {
        "name": "Etherealness",
        "desc": "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."
      },
      {
        "name": "Horrifying Visage",
        "desc": "Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring."
      },
      {
        "name": "Possession (Recharge 6)",
        "desc": "One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.\nThe possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [
      "Temple",
      "Desert",
      "Underdark",
      "Mountains",
      "Tundra",
      "Grassland",
      "Ruin",
      "Swamp",
      "Water",
      "Settlement",
      "Urban",
      "Forest",
      "Ethereal Plane",
      "Tomb",
      "Jungle",
      "Hills",
      "Shadowfell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ghost/"
  },
  {
    "slug": "ghost-a5e",
    "desc": "",
    "name": "Ghost",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "13d8",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "the languages it spoke in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Withering Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened  it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell."
      },
      {
        "name": "Ethereal Jaunt",
        "desc": "The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes  it can be visible to creatures on one plane while on the other."
      },
      {
        "name": "Horrifying Visage",
        "desc": "Each non-undead creature within 60 feet and on the same plane of existence that can see the ghost makes a DC 13 Wisdom saving throw. On a failure  a creature is frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to this ghosts Horrifying Visage for 24 hours."
      },
      {
        "name": "Possession (Recharge 6)",
        "desc": "One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure  it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead  and it retains its Intelligence  Wisdom  and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies  nonmagical class features and traits  and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours  when the body drops to 0 hit points  when the ghost ends it as a bonus action  or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally  the possessed creature repeats its saving throw whenever it takes damage. When the possession ends  the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Horrifying Visage",
        "desc": "If the ghost takes damage from an attack or spell, it uses Horrifying Visage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The ghost can see into both the Material and Ethereal Plane."
      },
      {
        "name": "Incorporeal",
        "desc": "The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "A ghost doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unquiet Spirit",
        "desc": "If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting remove curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife."
      }
    ],
    "spell_list": [],
    "page_no": 226,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ghost/"
  },
  {
    "slug": "ghost-boar",
    "desc": "",
    "name": "Ghost Boar",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common but can't speak it",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Tusk"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.",
        "name": "Tusk Swipe"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "name": "Charge"
      },
      {
        "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.",
        "name": "Incorporeal Jaunt"
      },
      {
        "desc": "If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.",
        "name": "Relentless (Recharges after a Short or Long Rest)"
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ghost-boar/"
  },
  {
    "slug": "ghost-dragon",
    "desc": "",
    "name": "Ghost Dragon",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 126,
    "hit_dice": "23d10",
    "speed": {
      "fly": 60,
      "walk": 0
    },
    "strength": 10,
    "dexterity": 19,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "any languages it knew in life",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The ghost dragon makes one claw attack and one withering bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 18 (4d8) necrotic damage.",
        "name": "Withering Bite"
      },
      {
        "desc": "The ghost dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.",
        "name": "Etherealness"
      },
      {
        "desc": "The ghost dragon exhales a blast of icy terror in a 30-foot cone. Each living creature in that area must make a DC 16 Wisdom saving throw. On a failure, a creature takes 44 (8d10) psychic damage and is frightened for 1 minute. On a success, it takes half the damage and isn't frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Horrifying Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ghost dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
        "name": "Ethereal Sight"
      },
      {
        "desc": "The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ghost-dragon/"
  },
  {
    "slug": "ghost-dwarf",
    "desc": "",
    "name": "Ghost Dwarf",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 81,
    "hit_dice": "18d8",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "any languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The ghost dwarf makes three attacks, only one of which can be a hand of the grave attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+2",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) plus 9 (2d8) necrotic damage. A new ghostly axe appears in the ghost dwarf's hand after it is thrown.",
        "name": "Ghostly Axe"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "4d8",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "name": "Hand of the Grave"
      },
      {
        "desc": "The ghost dwarf emits a constant whisper consisting of prayers, pleading, cursing, and cryptic phrases. The volume of the whispering intermittently increases, and those within 30 feet of the ghost dwarf that can hear it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Prayers Unanswered (Recharge 5-6)"
      },
      {
        "desc": "The ghost dwarf enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Ghoul, Darakhul Though all darakhul acknowledge dark gods, the priestess holds a closer link than most-always first to the feast, dividing out the choice morsels, intoning the words of hideous praise for the feast.",
        "name": "Etherealness"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ghost dwarf and any undead within 10 feet of it have advantage on saving throws against effects that turn undead.",
        "name": "Aura of Defiance"
      },
      {
        "desc": "The ghost dwarf can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
        "name": "Ethereal Sight"
      },
      {
        "desc": "The ghost dwarf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "While in sunlight, the ghost dwarf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ghost-dwarf/"
  },
  {
    "slug": "ghost-knight",
    "desc": "",
    "name": "Ghost Knight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghost knight makes three melee attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 6,
        "damage_dice": "2d4"
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.",
        "attack_bonus": 6,
        "damage_dice": "1d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage."
      },
      {
        "name": "Mounted Warrior",
        "desc": "When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails."
      },
      {
        "name": "Turning Defiance",
        "desc": "The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "A ghost knight doesn't require air, food, drink, or sleep"
      }
    ],
    "spell_list": [],
    "page_no": 423,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ghost-knight/"
  },
  {
    "slug": "ghost-knight-templar",
    "desc": "",
    "name": "Ghost Knight Templar",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 127,
    "hit_dice": "17d8+51",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60', passive Perception 17",
    "languages": "Common",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Shadow Blade attacks."
      },
      {
        "name": "Shadow Blade",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic."
      },
      {
        "name": "Stride of Damnation (Recharge 5-6)",
        "desc": "Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ghostly Mount",
        "desc": "Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Turning Defiance",
        "desc": "It and all ghouls within 30' of it: advantage on saves vs. turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 196,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ghost-knight-templar/"
  },
  {
    "slug": "ghost_bf",
    "desc": "",
    "name": "Ghost",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 40,
      "hover": true
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": -2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,fire,lightning,thunder; bludgeoning,piercing,and slashing from nonmagical attacks",
    "damage_immunities": "cold,necrotic,charmed,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "any languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghost makes two Withering Touch or Telekinetic Throw attacks."
      },
      {
        "name": "Withering Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6+4) necrotic damage."
      },
      {
        "name": "Telekinetic Throw",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 17 (6d4+2) bludgeoning, piercing, or slashing damage, depending on the type of object thrown. The ghost can throw only Small or smaller objects within range that aren't being worn or carried."
      },
      {
        "name": "Horrify (Recharge 5-6)",
        "desc": "The ghost speaks a haunting phrase, reveals the wounds from its death, or performs some other expression to scare creatures in a 30-foot cone. Each creature in that area must make a DC 14 WIS save. On a failure, a creature takes 21 (6d6) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened. A creature that fails the save by 5 or more increases its age in years by 10 percent, rounded up. This aging can be reversed with a greater restoration spell or similar magic, but only within 24 hours of the aging occurring."
      }
    ],
    "bonus_actions": [
      {
        "name": "Etherealness",
        "desc": "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Ethereal Plane, and vice versa, yet it can't affect or be affected by anything on the other plane."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "The ghost doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The ghost is immune to poison damage, to exhaustion, and to the poisoned condition."
      },
      {
        "name": "Unfinished Business",
        "desc": "Unless its unfinished business is fulfilled, a destroyed ghost returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died. If presented with an object or piece of information related to its unfinished business, the ghost must succeed on a DC 13 WIS save or be incapacitated until the end of its next turn. After it has been incapacitated by a particular source, the ghost can't be incapacitated by that same source again for 24 hours. If presented with everything it needs to complete its unfinished business, the ghost permanently dies after completing it."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ghost/"
  },
  {
    "slug": "ghostknight-tob1-2023",
    "desc": "False",
    "name": "Ghost Knight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 130,
    "hit_dice": "20d8 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Athletics": 6,
      "Animal Handling": 3,
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghost knight makes three Battleaxe or Lance attacks. If the ghost knight is mounted, it can make two Battleaxe or Lance attacks, and its mount can make one melee weapon attack."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Lance",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 7 (2d6) necrotic damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Locked Saddle",
        "desc": "The ghost knight can't be knocked prone, dismounted, or moved against its will while mounted."
      },
      {
        "name": "Mounted Warrior",
        "desc": "The ghost knight is rarely seen without its warhorse skeleton mount. The warhorse skeleton wears custom barding that raises its Armor Class to 15, and it has immunity to necrotic damage. While the ghost knight is mounted, its mount can't be charmed or frightened."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The ghost knight's weapon attacks are magical. When the knight hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack)."
      },
      {
        "name": "Spirited Charge",
        "desc": "If the ghost knight moves at least 20 feet straight toward a creature while mounted and then hits with a Lance attack on the same turn, the ghost knight can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction."
      },
      {
        "name": "Turning Defiance",
        "desc": "The ghost knight and any undead within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The ghost knight doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 199,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ghost-knight/"
  },
  {
    "slug": "ghostwalk-spider",
    "desc": "",
    "name": "Ghostwalk Spider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 50,
      "climb": 50
    },
    "strength": 15,
    "dexterity": 20,
    "constitution": 17,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 16",
    "languages": "understands Undercommon but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghostwalk spider makes two bite attacks. It can make a ghostly snare attack in place of one of its bites."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour, even after regaining hit points. While using Ghostwalk, the spider's bite and poison do half damage to targets that aren't affected by Ghostly Snare (see below).",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Ghostly Snare (During Ghostwalk Only, Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +9 to hit, range 40/160 ft., one target. Hit: The target is restrained by ghostly webbing. While restrained in this way, the target is invisible to all creatures except ghostwalk spiders, and it has resistance to acid, cold, fire, lightning, and thunder damage. A creature restrained by Ghostly Snare can escape by using an action to make a successful DC 14 Strength check, or the webs can be attacked and destroyed (AC 10; hp 5)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ghostwalk",
        "desc": "As a bonus action, the ghostwalk spider becomes invisible and intangible. Attacking doesn't end this invisibility. While invisible, the ghostwalk spider has advantage on Dexterity (Stealth) checks and gains the following: Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks. Condition Immunities paralyzed, petrified, prone, restrained, stunned. The ghostwalk ends when the spider chooses to end it as a bonus action or when the spider dies"
      },
      {
        "name": "Incorporeal Movement (During Ghostwalk Only)",
        "desc": "The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ghostwalk-spider/"
  },
  {
    "slug": "ghostwalkspider-tob1-2023",
    "desc": "False",
    "name": "Ghostwalk Spider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 119,
    "hit_dice": "14d10 + 42",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 20,
    "constitution": 17,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 16,
    "skills": {
      "Perception": 6,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 60 ft., passive Perception 16",
    "languages": "understands Undercommon but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghostwalk spider makes one Bite attack and one Ghostly Snare attack, or it makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. If the ghostwalk spider is in its true form, the target must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way."
      },
      {
        "name": "Ghostly Snare (Ghostwalk Form Only, Recharge 4-6)",
        "desc": "Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: The target is restrained by invisible webbing. While restrained in this way, the target is invisible. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; immunity to bludgeoning, poison, and psychic damage)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ghostwalk",
        "desc": "The ghostwalk spider magically takes on a ghostly form or returns to its true, tangible form. Its statistics are the same in each form. Any equipment it is wearing or carrying becomes ghostly with it. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ghostly Body (Ghostwalk Form Only)",
        "desc": "The ghostwalk spider has resistance to acid, cold, fire, lightning, and thunder damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it has immunity to the grappled, paralyzed, petrified, and restrained conditions."
      },
      {
        "name": "Incorporeal Movement (Ghostwalk Form Only)",
        "desc": "The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_ghostwalk-spider/"
  },
  {
    "slug": "ghoul",
    "desc": "",
    "name": "Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Ghouls",
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "2d6",
        "damage_bonus": 2
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 312,
    "environments": [
      "Temple",
      "Desert",
      "Underdark",
      "Mountains",
      "Tundra",
      "Grassland",
      "Ruin",
      "Swamp",
      "Urban",
      "Sewer",
      "Abyss",
      "Forest",
      "Tomb",
      "Jungle",
      "Hills",
      "Shadowfell",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ghoul/"
  },
  {
    "slug": "ghoul-a5e",
    "desc": "",
    "name": "Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Paralyzing Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf  it makes a DC 10 Constitution saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to any Paralyzing Claw for 24 hours."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Radiant Sensitivity",
        "desc": "When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn."
      },
      {
        "name": "Undead Nature",
        "desc": "Ghouls and ghasts dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ghoul/"
  },
  {
    "slug": "ghoul-bat",
    "desc": "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.",
    "name": "Ghoul Bat",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "fly": 30,
      "walk": 5
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving  throw or be paralyzed until the end of its next turn.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The ghoul bat can't use its blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ghoul-bat/"
  },
  {
    "slug": "ghoul-darakhul",
    "desc": "",
    "name": "Ghoul, Darakhul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "scale mail; 18 with shield",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Darakhul",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The darakhul bites once, claws once, and makes one war pick attack. Using a shield limits the darakhul to making either its claw or war pick attack, but not both."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must make a successful DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid creature is paralyzed for 2 or more rounds (the victim fails at least 2 saving throws), consecutive or nonconsecutive, the creature contracts darakhul fever.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Master of Disguise",
        "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses its stench."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the darakhul must make a successful DC 12 Constitution saving throw or be poisoned until the start of its next turn. A successful saving throw makes the creature immune to the darakhul's stench for 24 hours. A darakhul using this ability can't also benefit from Master of Disguise."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "The darakhul has disadvantage on Wisdom (Perception) checks that rely on sight and on attack rolls while it, the object it is trying to see or attack in direct sunlight."
      },
      {
        "name": "Turning Defiance",
        "desc": "The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Darakhul Fever",
        "desc": "spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. On a failed save the victim takes 14 (4d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. This reduction can't be removed until the victim recovers from darakhul fever, and even then only by greater restoration or similar magic. The victim recovers from the disease by making successful saving throws on two consecutive days. Greater restoration cures the disease; lesser restoration allows the victim to make the daily Constitution check with advantage. Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible. If the infected creature dies while infected with darakhul fever, roll 1d20, add the character's current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim's body rises in. Adjustment Table Roll Result:\n\n1-9 None; victim is simply dead\n\n10-16 Ghoul\n\n17-20 Ghast\n\n21+ Darakhul"
      }
    ],
    "spell_list": [],
    "page_no": 216,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ghoul-darakhul/"
  },
  {
    "slug": "ghoul-imperial",
    "desc": "",
    "name": "Ghoul, Imperial",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 93,
    "hit_dice": "17d8+17",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The imperial ghoul makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Turning Defiance",
        "desc": "The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ghoul-imperial/"
  },
  {
    "slug": "ghoul-iron",
    "desc": "",
    "name": "Ghoul, Iron",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 143,
    "hit_dice": "22d8+44",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The iron ghoul makes one bite attack and one claw attack, or three glaive attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 7,
        "damage_dice": "3d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10"
      },
      {
        "name": "Heavy Bone Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Turning Defiance",
        "desc": "The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ghoul-iron/"
  },
  {
    "slug": "ghoul_bf",
    "desc": "",
    "name": "Ghoul",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Ghouls",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 34,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "charmed,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghoul makes one Bite attack and one Claws attack. If both attacks hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghoul doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghoul can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."
      },
      {
        "name": "Spider Climb",
        "desc": "The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Undead Resilience",
        "desc": "The ghoul is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ghoul/"
  },
  {
    "slug": "ghoulsteed",
    "desc": "",
    "name": "Ghoulsteed",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "A ghoulsteed makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.",
        "name": "Pounce"
      },
      {
        "desc": "When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.",
        "name": "Sprint (3/Day)"
      },
      {
        "desc": "If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.",
        "name": "Undead Fortitude"
      }
    ],
    "spell_list": [],
    "page_no": 177,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ghoulsteed/"
  },
  {
    "slug": "ghul",
    "desc": "A creature wearing a black turban steps out of the sudden fog. It is roughly the size and shape of a short man, with gray skin and pointed teeth. The thing sneers as it summons lightning to its hand, the air suddenly stinking of ozone. Its stony gray skin shifts to an icy blue as it raises its arm to direct its electrical attack._  \n**Elemental Remnants.** When an undead with the ability to raise more of their kind, such as a Open Game License",
    "name": "Ghul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ghul makes two attacks with its claws."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Paralyzing Throes",
        "desc": "When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn."
      },
      {
        "name": "Turn Resistance",
        "desc": "The ghul has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Variable Immunity",
        "desc": "As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch, fire bolt, ray of frost, shocking grasp\n3/day each: fog cloud, rolling thunder, misty step, spire of stone\n1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud"
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_ghul/"
  },
  {
    "slug": "giant-air-elemental-a5e",
    "desc": "",
    "name": "Giant Air Elemental",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d12+30",
    "speed": {
      "walk": 0,
      "fly": 90
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Auran",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (6d6 + 4) bludgeoning damage."
      },
      {
        "name": "Whirlwind (Recharge 5-6)",
        "desc": "The elemental takes the form of a whirlwind  flies up to half of its fly speed without provoking opportunity attacks  and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement  that creature makes a DC 15 Strength saving throw. On a failure  the creature is carried inside the elementals space until the whirlwind ends  taking 3 (1d6) bludgeoning damage for each 10 feet it is carried  and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-air-elemental/"
  },
  {
    "slug": "giant-albino-bat",
    "desc": "",
    "name": "Giant Albino Bat",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d12+18",
    "speed": {
      "fly": 80,
      "walk": 10
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "Abyssal, understands Common but can't speak it",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The bat makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d4+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The bat can't use its blindsight while deafened.",
        "name": "Echolocation"
      },
      {
        "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.",
        "name": "Keen Hearing"
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_giant-albino-bat/"
  },
  {
    "slug": "giant-ant",
    "desc": "_Several pony-sized ants swarm around an ant the size of a draft horse, clacking their serrated mandibles and threatening with their stingers._  \nGiant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they\u2019re capable of stabbing and poisoning a human to death.  \n**Colony Defenders.** Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food.  \n**Carry Prey Home.** Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened. A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch.",
    "name": "Giant Ant",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant ant makes one bite attack and one sting attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the giant ant can't bite a different target.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The giant ant has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_giant-ant/"
  },
  {
    "slug": "giant-ant-queen",
    "desc": "_Several pony-sized ants swarm around an ant the size of a draft horse, clacking their serrated mandibles and threatening with their stingers._  \nGiant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they\u2019re capable of stabbing and poisoning a human to death.  \n**Colony Defenders.** Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food.  \n**Carry Prey Home.** Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened. A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch.",
    "name": "Giant Ant Queen",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant ant queen makes two bite attacks and one sting attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant can't bite a different target.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 14 Constitution saving throw.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The giant ant queen has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Queen's Scent",
        "desc": "Giant ants defending a queen gain advantage on all attack rolls."
      }
    ],
    "spell_list": [],
    "page_no": 23,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "v2_converted_path": "/v2/creatures/tob_giant-ant-queen/"
  },
  {
    "slug": "giant-ape",
    "desc": "",
    "name": "Giant Ape",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 9,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape makes two fist attacks."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10",
        "damage_bonus": 6
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "7d6",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 373,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-ape/"
  },
  {
    "slug": "giant-ape-a5e",
    "desc": "",
    "name": "Giant Ape",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 115,
    "hit_dice": "11d12+44",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape attacks twice with its fists."
      },
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10+5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 50/100 ft., one target. Hit: 26 (6d6+5) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 444,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-ape/"
  },
  {
    "slug": "giant-armadillo",
    "desc": "Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.",
    "name": "Giant Armadillo",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "burrow": 15,
      "walk": 25
    },
    "strength": 12,
    "dexterity": 8,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Tuck In",
        "desc": "The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_giant-armadillo/"
  },
  {
    "slug": "giant-badger",
    "desc": "",
    "name": "Giant Badger",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 13,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The badger makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The badger has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [
      "Forest",
      "Grassland"
    ],
    "img_main": null,
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    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-badger/"
  },
  {
    "slug": "giant-badger-a5e",
    "desc": "",
    "name": "Giant Badger",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
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    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
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    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The badger has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
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    "environments": [],
    "img_main": null,
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    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_giant-badger/"
  },
  {
    "slug": "giant-bat",
    "desc": "",
    "name": "Giant Bat",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
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    "hit_dice": "4d10",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 15,
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    "intelligence": 2,
    "wisdom": 12,
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    "perception": null,
    "skills": {},
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    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
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      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
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    "legendary_desc": "",
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    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use its blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [
      "Underdark",
      "Forest",
      "Caverns"
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    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-bat/"
  },
  {
    "slug": "giant-bat-a5e",
    "desc": "",
    "name": "Giant Bat",
    "size": "Large",
    "type": "Beast",
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    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 16,
    "hit_dice": "3d10",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 14,
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    "skills": {},
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    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
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      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The bat can't use blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The bat has advantage on Perception checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 445,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-bat/"
  },
  {
    "slug": "giant-boar",
    "desc": "",
    "name": "Giant Boar",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 7,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 8",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [
      "Hill",
      "Jungle",
      "Feywild",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
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    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-boar/"
  },
  {
    "slug": "giant-boar-a5e",
    "desc": "",
    "name": "Giant Boar",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 47,
    "hit_dice": "5d10+20",
    "speed": {
      "walk": 40
    },
    "strength": 16,
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    "constitution": 18,
    "intelligence": 2,
    "wisdom": 8,
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    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) slashing damage and the target makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Relentless (1/Day)",
        "desc": "If the boar takes 10 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."
      }
    ],
    "spell_list": [],
    "page_no": 445,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-boar/"
  },
  {
    "slug": "giant-bombardier-beetle",
    "desc": "The giant bombardier beetle is among the most surprising creatures lurking on the forest floor. A placid herbivore content to go about its business, the beetle has a powerful defense mechanism in the form of a boiling liquid it can spray to scald would-be predators as it makes its escape.  \n_Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people._  \n_**Forest Beetles.**_ Open Game License",
    "name": "Giant Bombardier Beetle",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Spray",
        "desc": "Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 7 (2d4 + 2) fire damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 39,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-bombardier-beetle/"
  },
  {
    "slug": "giant-centipede",
    "desc": "",
    "name": "Giant Centipede",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 4,
    "hit_dice": "1d6+1",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 5,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 374,
    "environments": [
      "Underdark",
      "Ruin",
      "Urban",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-centipede/"
  },
  {
    "slug": "giant-centipede-a5e",
    "desc": "",
    "name": "Giant Centipede",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d6+2",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 11 Constitution saving throw  taking 10 (3d6) poison damage on a failure. If the poison damage reduces the target to 0 hit points  it is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 445,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-centipede/"
  },
  {
    "slug": "giant-constrictor-snake",
    "desc": "",
    "name": "Giant Constrictor Snake",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d12+8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 374,
    "environments": [
      "Underdark",
      "Underwater",
      "Swamp",
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-constrictor-snake/"
  },
  {
    "slug": "giant-constrictor-snake-a5e",
    "desc": "",
    "name": "Giant Constrictor Snake",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d12+7",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends  the target is restrained and the snake can't constrict a different target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 445,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-constrictor-snake/"
  },
  {
    "slug": "giant-crab",
    "desc": "",
    "name": "Giant Crab",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-crab/"
  },
  {
    "slug": "giant-crab-a5e",
    "desc": "",
    "name": "Giant Crab",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage and the target is grappled (escape DC 11). The crab has two claws and can grapple one creature with each."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 446,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-crab/"
  },
  {
    "slug": "giant-crocodile",
    "desc": "",
    "name": "Giant Crocodile",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "9d12+27",
    "speed": {
      "walk": 30,
      "swim": 50
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crocodile makes two attacks: one with its bite and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.",
        "attack_bonus": 8,
        "damage_dice": "3d10",
        "damage_bonus": 5
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "attack_bonus": 8,
        "damage_dice": "2d8",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 30 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [
      "Swamp",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-crocodile/"
  },
  {
    "slug": "giant-crocodile-a5e",
    "desc": "",
    "name": "Giant Crocodile",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "9d12+27",
    "speed": {
      "walk": 30,
      "swim": 50
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crocodile attacks with its bite and its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the crocodile can't bite a different target."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage and the target makes a DC 18 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The crocodile can hold its breath for 30 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 446,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-crocodile/"
  },
  {
    "slug": "giant-eagle",
    "desc": "A **giant eagle** is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).",
    "name": "Giant Eagle",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 10,
      "fly": 80
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Giant Eagle, understands Common and Auran but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The eagle makes two attacks: one with its beak and one with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [
      "Hill",
      "Mountains",
      "Coastal",
      "Grassland",
      "Hills",
      "Feywild",
      "Mountain",
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-eagle/"
  },
  {
    "slug": "giant-eagle-a5e",
    "desc": "",
    "name": "Giant Eagle",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 10,
      "fly": 80
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Giant Eagle, understands but can't speak Common and Auran",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage and the target is grappled (escape DC 13). Until this grapple ends  the giant eagle can't attack a different target with its talons."
      }
    ],
    "bonus_actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one grappled creature. Hit: 5 (1d6+2) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The eagle has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 446,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-eagle/"
  },
  {
    "slug": "giant-earth-elemental-a5e",
    "desc": "",
    "name": "Giant Earth Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage."
      },
      {
        "name": "Earths Embrace",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage  and the target is grappled (escape DC 15). Until this grapple ends  the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The elemental can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "Siege Monster",
        "desc": "The elemental deals double damage to objects and structures."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-earth-elemental/"
  },
  {
    "slug": "giant-elk",
    "desc": "The majestic **giant elk** is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.",
    "name": "Giant Elk",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 42,
    "hit_dice": "5d12+10",
    "speed": {
      "walk": 60
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Giant Elk, understands Common, Elvish, and Sylvan but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "4d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [
      "Hill",
      "Grassland",
      "Mountain",
      "Tundra",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-elk/"
  },
  {
    "slug": "giant-elk-a5e",
    "desc": "",
    "name": "Giant Elk",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d12+10",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Giant Elk, understands but can't speak Common, Elvish, and Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. If the target is a creature and the elk moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 9 (2d4+4) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 446,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-elk/"
  },
  {
    "slug": "giant-fire-beetle",
    "desc": "A **giant fire beetle** is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.",
    "name": "Giant Fire Beetle",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 4,
    "hit_dice": "1d6+1",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.",
        "attack_bonus": 1,
        "damage_dice": "1d6",
        "damage_bonus": -1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Illumination",
        "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [
      "Underdark",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-fire-beetle/"
  },
  {
    "slug": "giant-fire-beetle-a5e",
    "desc": "",
    "name": "Giant Fire Beetle",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d6+1",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Glands",
        "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": 447,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-fire-beetle/"
  },
  {
    "slug": "giant-fire-elemental-a5e",
    "desc": "",
    "name": "Giant Fire Elemental",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d12+30",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 4) fire damage  and the target suffers 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Wildfire (Recharge 4-6)",
        "desc": "The elemental moves up to half its Speed without provoking opportunity attacks. It can enter the spaces of hostile creatures but not end this movement there. When a creature shares its space with the elemental for the first time during this movement  the creature is subject to the elementals Fiery Aura and the elemental can make a slam attack against that creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Form",
        "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Fiery Aura",
        "desc": "A creature that ends its turn within 5 feet of the fire elemental takes 5 (1d10) fire damage. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."
      },
      {
        "name": "Water Weakness",
        "desc": "The elemental takes 6 (1d12) cold damage if it enters a body of water or starts its turn in a body of water, is splashed with at least 5 gallons of water, or is hit by a water elementals slam attack."
      },
      {
        "name": "Elemental Nature",
        "desc": "An elemental doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-fire-elemental/"
  },
  {
    "slug": "giant-firestorm",
    "desc": "",
    "name": "Giant, Firestorm",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 149,
    "hit_dice": "13d12+65",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Obsidian Axe or Firestorm Bolt attacks."
      },
      {
        "name": "Obsidian Axe",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 19 (3d8+6) slashing damage + 3 (1d6) cold and 3 (1d6) fire."
      },
      {
        "name": "Firestorm Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, 120 ft., one target, 13 (3d6+3) fire + 10 (3d6) cold."
      },
      {
        "name": "Lava Geyser (Recharge 5-6)",
        "desc": "Gestures at a point on the ground it can see within 60' of it. A fountain of molten rock erupts from that point in a 10 ft. radius 40' high cylinder. The area is difficult terrain for 1 min. Each creature in the cylinder must make a DC 16 Dex save. On a failure a creature takes 24 (7d6) fire and is coated in hardened lava. On a success a creature takes half the damage and isn't coated in hardened lava. A creature coated in hardened lava has its speed halved while it remains coated. A creature including the coated creature can take its action to break and remove the hardened lava ending the effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 202,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-firestorm/"
  },
  {
    "slug": "giant-flea",
    "desc": "",
    "name": "Giant Flea",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d6 +10",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Leaping Escape",
        "desc": "Leaps up to 15 ft. with o provoking opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent the location of creatures that have blood within 60' of it."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 197,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-flea/"
  },
  {
    "slug": "giant-flea-swarm",
    "desc": "",
    "name": "Giant Flea Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 60', passive Perception 10",
    "languages": "\u2013",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Ravenous",
        "desc": "When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss."
      },
      {
        "name": "Standing Leap",
        "desc": "The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 197,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-flea-swarm/"
  },
  {
    "slug": "giant-frilled-lizard",
    "desc": "These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks.",
    "name": "Giant Frilled Lizard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 8,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant frilled lizard makes one bite attack and one tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Intimidating Charge",
        "desc": "When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its walking speed to 50 feet for that round. In addition, the creature charged must succeed on a DC 13 Charisma saving throw or be frightened for 1d6 rounds. The creature can repeat the save at the end of each of its turns, ending the effect on a success."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_giant-frilled-lizard/"
  },
  {
    "slug": "giant-frog",
    "desc": "",
    "name": "Giant Frog",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      },
      {
        "name": "Swallow",
        "desc": "The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water"
      },
      {
        "name": "Standing Leap",
        "desc": "The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [
      "Swamp",
      "Jungle",
      "Water",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-frog/"
  },
  {
    "slug": "giant-frog-a5e",
    "desc": "",
    "name": "Giant Frog",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage and the target is grappled (escape DC 11). Until this grapple ends  the frog can't bite another target."
      },
      {
        "name": "Swallow",
        "desc": "The frog makes a bite attack against a Small or smaller creature it is grappling. If the attack hits and the frog has not swallowed another creature  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the frog  it is blinded and restrained  and it takes 5 (2d4) acid damage at the beginning of each of the frogs turns. If the frog dies  the target is no longer swallowed."
      },
      {
        "name": "Vaulting Leap",
        "desc": "The frog jumps up to 10 feet horizontally and 5 feet vertically. If its within 5 feet of a creature that it is not grappling at the end of this movement  it may make a bite attack against that creature with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The frog can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 447,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-frog/"
  },
  {
    "slug": "giant-goat",
    "desc": "",
    "name": "Giant Goat",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d4"
      },
      {
        "name": "Sure-Footed",
        "desc": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [
      "Hill",
      "Hills",
      "Grassland",
      "Mountains",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-goat/"
  },
  {
    "slug": "giant-goat-a5e",
    "desc": "",
    "name": "Giant Goat",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "3d10+6",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature and the goat moves at least 20 feet straight towards the target before the attack  the target takes an additional 5 (2d4) bludgeoning damage and makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 447,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-goat/"
  },
  {
    "slug": "giant-grick-a5e",
    "desc": "",
    "name": "Giant Grick",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +8 to hit, reach 20 ft., one or two targets. Hit: 23 (4d8 + 5) bludgeoning damage  and if the target is a creature it makes a DC 16 Strength saving throw. On a failure  the creature is pulled to within 5 feet of the grick and grappled (escape DC 16). Until the grapple ends  the creature is restrained. The grick can grapple up to two Medium or smaller creatures or one Large creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature grappled by the grick. Hit: 14 (2d8 + 5) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The grick has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Spider Climb",
        "desc": "The grick can use its climb speed even on difficult surfaces and upside down on ceilings."
      }
    ],
    "spell_list": [],
    "page_no": 255,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-grick/"
  },
  {
    "slug": "giant-hellfire",
    "desc": "",
    "name": "Giant, Hellfire",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Giant, Infernal",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greatclub or Runic Blast attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 19 (3d8+6) bludgeoning damage + 9 (2d8) fire."
      },
      {
        "name": "Runic Blast",
        "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 25 (4d10+3) force and target's speed halved until end of its next turn (DC 16 Con not half speed). Fiends have disadvantage on the save."
      },
      {
        "name": "Invisibility Rune",
        "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the giant wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Runic Shield",
        "desc": "Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Malison",
        "desc": "When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save."
      },
      {
        "name": "Rune-Powered Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below)."
      },
      {
        "name": "Stone Camouflage",
        "desc": "Advantage on Dex (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-hellfire/"
  },
  {
    "slug": "giant-honey-bee",
    "desc": "Giant honey bees congregate in great swarms and fill hollows in rocky hillsides with their massive wax and honey hives. Far more intelligent than their diminutive cousins, giant honey bees sometimes enter into relationships with bearfolk or other creatures who can help protect the hive in exchange for a small share of the bees\u2019 honey. Unlike a normal honey bee, a giant honey bee who stings a creature doesn\u2019t lose its stinger.  \nGiant honey bees are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This \u201cdance\u201d is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive.",
    "name": "Giant Honey Bee",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "2d6+2",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 1,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 11",
    "languages": "Bee Dance",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-honey-bee/"
  },
  {
    "slug": "giant-husk",
    "desc": "A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._  \nHusks are the opposite of Open Game License",
    "name": "Giant Husk",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "8d12+24",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The husk makes two attacks."
      },
      {
        "name": "Smother",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "As the husk."
      },
      {
        "name": "Damage Transfer",
        "desc": "As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-husk/"
  },
  {
    "slug": "giant-hyena",
    "desc": "",
    "name": "Giant Hyena",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rampage",
        "desc": "When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [
      "Hill",
      "Desert",
      "Shadowfell",
      "Grassland",
      "Ruin",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-hyena/"
  },
  {
    "slug": "giant-hyena-a5e",
    "desc": "",
    "name": "Giant Hyena",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 34,
    "hit_dice": "4d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If this damage reduces the target to 0 hit points  the hyena can use its bonus action to move half its Speed and make a second bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 447,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-hyena/"
  },
  {
    "slug": "giant-lantern",
    "desc": "",
    "name": "Giant, Lantern",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "walk": 40,
      "swim": 60
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "blinded",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "Common, Giant, Primordial",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Tridents. Can replace one with Spellcasting."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +12 to hit 10 ft. or range 20/60' 1 target. 18 (3d6+8) piercing damage or 21 (3d8+8) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Crush of the Deep (Recharge 5-6)",
        "desc": "Summons pressure of ocean depths in 40' cube of water centered on point it can see within 120' of it. Each creature in cube: 44 (8d10) bludgeoning damage (DC 17 Con half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15) no material components:At will: detect magic identify (as an action)3/day ea: control water freedom of movement water breathing"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Amphibiousness",
        "desc": "Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating."
      },
      {
        "name": "Hypnotic Luminescence",
        "desc": "Tendril on giant's head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active."
      },
      {
        "name": "Speak with Aquatic Creatures",
        "desc": "Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-lantern/"
  },
  {
    "slug": "giant-lanternfish-a5e",
    "desc": "",
    "name": "Giant Lanternfish",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Dizzying Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The giant lanternfish teleports to an unoccupied space it can see within 30 feet. The giant lanternfish can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The giant lanternfish radiates a Chaotic and Evil aura."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giant lanternfishs innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-lanternfish/"
  },
  {
    "slug": "giant-leech",
    "desc": "Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates.",
    "name": "Giant Leech",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "swim": 30,
      "walk": 15
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.\n\nThe leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The leech can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-leech/"
  },
  {
    "slug": "giant-lizard",
    "desc": "A **giant lizard** can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.",
    "name": "Giant Lizard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Variant: Hold Breath",
        "desc": "The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)"
      },
      {
        "name": "Variant: Spider Climb",
        "desc": "The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [
      "Underdark",
      "Desert",
      "Coastal",
      "Grassland",
      "Forest",
      "Ruin",
      "Swamp",
      "Jungle"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-lizard/"
  },
  {
    "slug": "giant-lizard-a5e",
    "desc": "",
    "name": "Giant Lizard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 448,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-lizard/"
  },
  {
    "slug": "giant-mantis-shrimp",
    "desc": "",
    "name": "Giant Mantis Shrimp",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 15,
      "burrow": 15,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "truesight 60', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Sonic Claw attacks."
      },
      {
        "name": "Sonic Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Water Jet",
        "desc": "Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fluorescing Challenge",
        "desc": "Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array."
      }
    ],
    "spell_list": [],
    "page_no": 198,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-mantis-shrimp/"
  },
  {
    "slug": "giant-mole-lizard",
    "desc": "",
    "name": "Giant Mole Lizard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 15,
      "burrow": 20
    },
    "strength": 19,
    "dexterity": 5,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 10', tremorsense 60', passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks. It can replace one attack with use of Constricting Tail."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Constricting Tail",
        "desc": "A Large or smaller creature within 5 ft. of the lizard must make DC 12 Dex save or be grappled (escape DC 14). Until this grapple ends the target is restrained can't breathe and begins to suffocate and the giant mole lizard can't use Constricting Tail on another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mass Shove",
        "desc": "Each Large or smaller creature within 10 ft. of the giant mole lizard and that isn't grappled by it must make DC 14 Str save or be pushed up to 15 ft. away from the lizard and knocked prone."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast of Burden",
        "desc": "Is considered to be a Huge Beast for the purpose of determining its carrying capacity."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 199,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_giant-mole-lizard/"
  },
  {
    "slug": "giant-mongoose",
    "desc": "The giant mongoose slinks through the woods, searching out rodents and other small animals to prey upon. Like their smaller cousins, giant mongooses are notoriously resistant to venoms, and their distinctive \u201cdance\u201d in battle helps them avoid deadly strikes.",
    "name": "Giant Mongoose",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Defensive Roll",
        "desc": "The mongoose adds its Athletics bonus to its AC against one attack that would hit it. To do so, the mongoose must see the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The mongoose has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_giant-mongoose/"
  },
  {
    "slug": "giant-moth",
    "desc": "",
    "name": "Giant Moth",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "fly": 30,
      "walk": 25
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Proboscis"
      },
      {
        "desc": "A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.",
        "name": "Powdery Wings (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The giant moth has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Antennae"
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_giant-moth/"
  },
  {
    "slug": "giant-octopus",
    "desc": "",
    "name": "Giant Octopus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "8d10+8",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Ink Cloud (Recharges after a Short or Long Rest)",
        "desc": "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "While out of water, the octopus can hold its breath for 1 hour."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [
      "Underwater",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-octopus/"
  },
  {
    "slug": "giant-octopus-a5e",
    "desc": "",
    "name": "Giant Octopus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d10+5",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the octopus can't attack a different target with its tentacles."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ink Cloud (1/Day)",
        "desc": "If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The octopus has advantage on Stealth checks."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus breathes water and can hold its breath for 1 hour while in air."
      }
    ],
    "spell_list": [],
    "page_no": 448,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-octopus/"
  },
  {
    "slug": "giant-owl",
    "desc": "**Giant owls** often befriend fey and other sylvan creatures and are guardians of their woodland realms.",
    "name": "Giant Owl",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Giant Owl, understands Common, Elvish, and Sylvan but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [
      "Hill",
      "Feywild",
      "Forest",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-owl/"
  },
  {
    "slug": "giant-owl-a5e",
    "desc": "",
    "name": "Giant Owl",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Giant Owl; understands but can't speak Common, Elvish, and Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesnt provoke opportunity attacks when it flies out of a creatures reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The owl has advantage on Perception checks that rely on hearing and sight."
      }
    ],
    "spell_list": [],
    "page_no": 448,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-owl/"
  },
  {
    "slug": "giant-poisonous-snake",
    "desc": "",
    "name": "Giant Poisonous Snake",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "1d4",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 378,
    "environments": [
      "Underdark",
      "Desert",
      "Mountains",
      "Grassland",
      "Ruin",
      "Swamp",
      "Water",
      "Urban",
      "Sewer",
      "Forest",
      "Tomb",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-poisonous-snake/"
  },
  {
    "slug": "giant-poisonous-snake-a5e",
    "desc": "",
    "name": "Giant Poisonous Snake",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1 piercing damage and the target makes a DC 11 Constitution saving throw  taking 7 (2d6) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 448,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-poisonous-snake/"
  },
  {
    "slug": "giant-pufferfish",
    "desc": "",
    "name": "Giant Pufferfish",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d8+3) piercing damage or 12 (2d8+3) piercing damage while puffed up."
      },
      {
        "name": "Spine",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage or 8 (2d4+3) piercing damage while puffed up. Also 5 (2d4) poison (DC 13 Con half). If target fails the save by 5+ it takes 2 (1d4) poison at the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Burst of Speed (Recharges 5-6)",
        "desc": "Takes the Dash action."
      },
      {
        "name": "Puff Up (Recharge: Short/Long Rest)",
        "desc": "For 1 min it increases in size by filling its stomach with air or water. While puffed up it is Medium doubles its damage dice on Bite and Spine attacks (included above) and makes Str checks and Str saves with advantage. If pufferfish lacks the room to become Medium it attains the max size possible in space available."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spiny Body",
        "desc": "A creature that touches pufferfish or hits it with melee attack while within 5 ft. of it takes 2 (1d4) piercing damage. While it is puffed up this damage increases to 5 (2d4)."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-pufferfish/"
  },
  {
    "slug": "giant-rat",
    "desc": "",
    "name": "Giant Rat",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [
      "Underdark",
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Swamp",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-rat/"
  },
  {
    "slug": "giant-rat-a5e",
    "desc": "",
    "name": "Giant Rat",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 449,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-rat/"
  },
  {
    "slug": "giant-rat-diseased",
    "desc": "",
    "name": "Giant Rat (Diseased)",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 378,
    "environments": [
      "Sewer",
      "Swamp",
      "Caverns",
      "Forest",
      "Ruin",
      "Settlement"
    ],
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    "v2_converted_path": "/v2/creatures/srd_giant-rat-diseased/"
  },
  {
    "slug": "giant-scorpion",
    "desc": "",
    "name": "Giant Scorpion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Multiattack",
        "desc": "The scorpion makes three attacks: two with its claws and one with its sting."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 378,
    "environments": [
      "Desert",
      "Jungle",
      "Shadowfell"
    ],
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    "v2_converted_path": "/v2/creatures/srd_giant-scorpion/"
  },
  {
    "slug": "giant-scorpion-a5e",
    "desc": "",
    "name": "Giant Scorpion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorpion attacks once with its claws and once with its sting."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends  the scorpion can't attack a different target with its claws."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage and the target makes a DC 12 Constitution saving throw  taking 16 (3d10) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 449,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_giant-scorpion/"
  },
  {
    "slug": "giant-sea-horse",
    "desc": "Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.",
    "name": "Giant Sea Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 16,
    "hit_dice": "3d10",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "Water Breathing",
        "desc": "The sea horse can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [
      "Underwater"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
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    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-sea-horse/"
  },
  {
    "slug": "giant-seahorse-a5e",
    "desc": "",
    "name": "Giant Seahorse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d10",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. If the seahorse moves at least 20 feet straight towards the target before the attack  the attack deals an extra 5 (2d4) bludgeoning damage and the target makes a DC 11 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The seahorse breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 449,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_giant-seahorse/"
  },
  {
    "slug": "giant-shark",
    "desc": "A **giant shark** is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.",
    "name": "Giant Shark",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "swim": 50
    },
    "strength": 23,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [
      "Underwater",
      "Plane Of Water",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
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    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-shark/"
  },
  {
    "slug": "giant-shark-a5e",
    "desc": "",
    "name": "Giant Shark",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 0,
      "swim": 50
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage. On a hit  the shark can make a second bite attack as a bonus action."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) bludgeoning damage  and the shark can swim 20 feet without provoking opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The shark breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 449,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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  {
    "slug": "giant-shark-bowl",
    "desc": "",
    "name": "Giant Shark Bowl",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 6,
    "armor_desc": null,
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "swim": 20,
      "walk": 20
    },
    "strength": 23,
    "dexterity": 3,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, slashing",
    "damage_immunities": "lightning",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The giant shark bowl makes two attacks: one with its bite and one with its pseudopod.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d10+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "3d10+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.",
        "name": "Pseudopod"
      },
      {
        "desc": "The giant shark bowl moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the bowl enters a creature's space, the creature must make a DC 16 Dexterity saving throw. \n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the bowl. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. \n\nOn a failed save, the bowl enters the creature's space, and the creature takes 22 (3d10 + 6) piercing damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (3d10 + 6) piercing damage at the start of each of the bowl's turns. When the bowl moves, the engulfed creature moves with it. \n\nAn engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the bowl.",
        "name": "Engulf"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The giant shark bowl can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The giant shark bowl has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "When the giant shark bowl is subjected to lightning damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2 (1d4) lightning damage.",
        "name": "Electrical Charge"
      },
      {
        "desc": "The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl's Engulf and have disadvantage on the saving throw. Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take an action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 22 (3d10 + 6) piercing damage. The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time.",
        "name": "Ooze Fish Bowl"
      },
      {
        "desc": "The ooze and the giant shark's life forces have been entwined by an arcane force. They share statistics as if they were one monster and can't be separated.",
        "name": "Symbiotically Bound"
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
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  },
  {
    "slug": "giant-shire",
    "desc": "",
    "name": "Giant, Shire",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Pitchfork attacks or it makes one Pitchfork attack then uses Grab and Throw. Alternatively it can make one pitchfork attack then use Grab and Throw."
      },
      {
        "name": "Pitchfork",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 20 (3d10+4) piercing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +7 to hit 60/240' 20 (3d10+4) bludgeoning damage."
      },
      {
        "name": "Grab",
        "desc": "Reaches out and grabs a Med or smaller creature it can see within 10 ft. of it. The target must make DC 15 Dex save or be grappled (escape DC 15) by the giant. Until this grapple ends the target is restrained."
      },
      {
        "name": "Throw",
        "desc": "Throws a creature it is grappling at a space it can see within 30' of it. The thrown creature takes 14 (4d6) bludgeoning damage and must make DC 15 Dex save or land prone. If the target space is occupied by another creature that creature must make DC 15 Dex save or take 14 (4d6) bludgeoning damage and be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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  {
    "slug": "giant-sloth",
    "desc": "",
    "name": "Giant Sloth",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 7,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.",
        "name": "Sloth's Embrace"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.",
        "name": "Foul Odor"
      },
      {
        "desc": "The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.",
        "name": "Hunter's Dash (1/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_giant-sloth/"
  },
  {
    "slug": "giant-snow-beetle",
    "desc": "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people._  \n_**Forest Beetles.**_ Open Game License",
    "name": "Giant Snow Beetle",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Rotten Snowball Shove (Recharge 6)",
        "desc": "The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."
      },
      {
        "name": "Snowball Shove",
        "desc": "The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Snowball Concealment",
        "desc": "The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly."
      },
      {
        "name": "Snowball Roll",
        "desc": "The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-snow-beetle/"
  },
  {
    "slug": "giant-spider",
    "desc": "To snare its prey, a **giant spider** spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.",
    "name": "Giant Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).",
        "attack_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [
      "Underdark",
      "Urban",
      "Forest",
      "Ruin",
      "Swamp",
      "Jungle",
      "Feywild",
      "Shadowfell",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-spider/"
  },
  {
    "slug": "giant-spider-a5e",
    "desc": "",
    "name": "Giant Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and the target makes a DC 11 Constitution saving throw  taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points  the target is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Web Sense",
        "desc": "While touching a web, the spider knows the location of other creatures touching that web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 450,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-spider/"
  },
  {
    "slug": "giant-thursir-armorer",
    "desc": "",
    "name": "Giant, Thursir Armorer",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "splint, shield",
    "hit_points": 138,
    "hit_dice": "12d10+72",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 23,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Dwarven, Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Flinging Smash if available. Then two Battleaxe attacks or one Battleaxe and one Shield Bash."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (2d8+5) slashing damage or 16 (2d10+5) slashing damage if used with two hands."
      },
      {
        "name": "Shield Bash",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) bludgeoning damage and the target must make DC 16 Str save or be knocked prone."
      },
      {
        "name": "Flinging Smash (Recharge 5-6)",
        "desc": "Makes sweeping strike with shield. Each creature within 10 ft. of armorer: pushed up to 15 ft. away from it and knocked prone (DC 16 Str negates push and prone)."
      },
      {
        "name": "Runic Armor (3/Day)",
        "desc": "Can inscribe the thurs rune on its armor. When a creature hits armorer with melee weapon attack while rune is active creature takes 4 (1d8) lightning and can't take reactions until start of its next turn. Rune lasts for 1 min."
      }
    ],
    "bonus_actions": [
      {
        "name": "Harness Dwarven Soul",
        "desc": "Draws on the soul fragment trapped in one of the dwarven skulls on its belt. Armorer has advantage on ability checks when using smith's tools and on attack rolls using a battleaxe handaxe light hammer or warhammer until start of its next turn. It carries six skulls on its belt."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forged Forgery",
        "desc": "Thursir armorers wear armor forged from dwarven armor and shaped to resemble dwarven armor. Skilled blacksmiths can recognize and exploit this design quirk. When a creature proficient with smith's tools scores a critical hit vs. thursir armorer armorer's armor breaks reducing armorer's AC by 5 until armorer repairs armor. If armorer is critically hit by any creature while its armor is broken armor shatters and is destroyed reducing armorer's AC to 12."
      }
    ],
    "spell_list": [],
    "page_no": 206,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-thursir-armorer/"
  },
  {
    "slug": "giant-thursir-hearth-priestess",
    "desc": "",
    "name": "Giant, Thursir Hearth Priestess",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Dwarven, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Hearth Blessing then two Runic Staff attacks."
      },
      {
        "name": "Runic Staff",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 10 (2d6+3) bludgeoning damage and 4 (1d8) fire."
      },
      {
        "name": "Hearth Blessing",
        "desc": "Calls upon her deity and connection with the hearth to enhance her allies. She empowers one friendly creature she can see within 30' of her with one of the following options until start of her next turn.Hearth's Burn Target's weapon ignites and when target hits with the weapon weapon deals extra 3 (1d6) fire.Hearth's Comfort If target is charmed or frightened condition immediately ends. In addition target gains 5 (1d10) temp hp.Hearth's Protection Target's Armor Class increases by 2 and its armor is immune to spells and effects that target or affect the armor such as heat metal spell or a rust monster's antennae."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 13): At will: mending spare the dying thaumaturgy3/day ea: cure wounds heat metal1/day: haste"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Protect the Hearth",
        "desc": "When she is hit by a weapon attack up to two friendly creatures within 60' of her that can see her can use their reactions to move up to their speed toward priestess."
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_giant-thursir-hearth-priestess/"
  },
  {
    "slug": "giant-toad",
    "desc": "",
    "name": "Giant Toad",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d10+6",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      },
      {
        "name": "Swallow",
        "desc": "The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.\nIf the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The toad can breathe air and water"
      },
      {
        "name": "Standing Leap",
        "desc": "The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [
      "Underdark",
      "Coastal",
      "Forest",
      "Swamp",
      "Jungle",
      "Water",
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-toad/"
  },
  {
    "slug": "giant-toad-a5e",
    "desc": "",
    "name": "Giant Toad",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d10",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 4 (1d8) poison damage and the target is grappled (escape DC 12). Until this grapple ends  the toad can't bite another target."
      },
      {
        "name": "Swallow",
        "desc": "The toad makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the toad has not swallowed another creature  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the toad  it is blinded and restrained  and it takes 7 (2d6) acid damage at the beginning of each of the toads turns. If the toad dies  the target is no longer swallowed."
      },
      {
        "name": "Vaulting Leap",
        "desc": "The toad jumps up to 20 feet horizontally and 10 feet vertically. If its within 5 feet of a creature that it is not grappling at the end of this movement  it can make a bite attack against that creature with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The toad can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 450,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "v2_converted_path": "/v2/creatures/a5e-mm_giant-toad/"
  },
  {
    "slug": "giant-vampire-bat",
    "desc": "",
    "name": "Giant Vampire Bat",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d10+16",
    "speed": {
      "fly": 60,
      "walk": 10
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The bat can't use its blindsight while deafened.",
        "name": "Echolocation"
      },
      {
        "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.",
        "name": "Keen Hearing"
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_giant-vampire-bat/"
  },
  {
    "slug": "giant-vulture",
    "desc": "",
    "name": "Giant Vulture",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral evil",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "3d10+6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "understands Common but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vulture makes two attacks: one with its beak and one with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "damage_bonus": 2
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [
      "Desert",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-vulture/"
  },
  {
    "slug": "giant-vulture-a5e",
    "desc": "",
    "name": "Giant Vulture",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "3d10+6",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vulture attacks with its beak and its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Retreat",
        "desc": "When the vulture would be hit by a melee attack, the vulture can move 5 feet away from the attacker. If this moves the vulture out of the attackers reach, the attacker has disadvantage on its attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The vulture has advantage on Perception checks that rely on sight and smell."
      }
    ],
    "spell_list": [],
    "page_no": 451,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-vulture/"
  },
  {
    "slug": "giant-walking-stick",
    "desc": "",
    "name": "Giant Walking Stick",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 30,
      "climb": 40,
      "fly": 15
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Spines or one Ram and one Spine."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage."
      },
      {
        "name": "Spine",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Deadfall (Recharge 5-6)",
        "desc": "If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Startling Display",
        "desc": "Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch."
      },
      {
        "name": "Forest Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in forested terrain."
      },
      {
        "name": "Trampling Charge",
        "desc": "If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_giant-walking-stick/"
  },
  {
    "slug": "giant-wasp",
    "desc": "",
    "name": "Giant Wasp",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 380,
    "environments": [
      "Urban",
      "Jungle",
      "Hills",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-wasp/"
  },
  {
    "slug": "giant-wasp-a5e",
    "desc": "",
    "name": "Giant Wasp",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage and the target makes a DC 11 Constitution saving throw  taking 7 (2d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points  the target is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 451,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-wasp/"
  },
  {
    "slug": "giant-water-elemental-a5e",
    "desc": "",
    "name": "Giant Water Elemental",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 30,
      "swim": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage."
      },
      {
        "name": "Whelm",
        "desc": "The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure  the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Conductive",
        "desc": "If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage."
      },
      {
        "name": "Fluid Form",
        "desc": "The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Freeze",
        "desc": "If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-water-elemental/"
  },
  {
    "slug": "giant-water-scorpion",
    "desc": "A common threat in canals, lagoons, bayous, and countless other bodies of water, the giant water scorpion is responsible for the deaths of many adventurers exploring waterways. Like most aquatic monsters, giant water scorpions are seldom at the top of the food chain in their native environment, and black dragons in particular enjoy snacking on them. Swamp and water-dwelling humanoids like lizardfolk have been known to use the giant water scorpion\u2019s carapace to create shields or coverings for their tents. The creature\u2019s long tail acts as a breathing tube for it, which is often harvested and used by intrepid explorers and inventors in the creation of diving bells and other apparatuses for traversing the stygian depths.",
    "name": "Giant Water Scorpion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "swim": 30,
      "walk": 20
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., blindsight 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant water scorpion makes two claw attacks. If it is grappling a creature, it can use its proboscis once."
      },
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "attack_bonus": 5,
        "damage_dice": "1d10+3"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the scorpion doesn't have another creature grappled.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The scorpion can hold its breath for 1 hour. If it is within 15 feet of the water's surface, it can use its tail as a breathing tube and doesn't need to hold its breath."
      },
      {
        "name": "Poison Injection",
        "desc": "When the scorpion hits with a proboscis attack against a grappled, paralyzed, restrained, or stunned creature, it deals an extra 10 (3d6) poison damage."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The scorpion has advantage on Dexterity (Stealth) checks made to hide while underwater."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_giant-water-scorpion/"
  },
  {
    "slug": "giant-weasel",
    "desc": "",
    "name": "Giant Weasel",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 40
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [
      "Hill",
      "Feywild",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-weasel/"
  },
  {
    "slug": "giant-weasel-a5e",
    "desc": "",
    "name": "Giant Weasel",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage  or 7 (2d4+2) piercing damage against a creature the weasel is grappling."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 12)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weasel has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 451,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-weasel/"
  },
  {
    "slug": "giant-wolf-spider",
    "desc": "Smaller than a giant spider, a **giant wolf spider** hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.",
    "name": "Giant Wolf Spider",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [
      "Hill",
      "Desert",
      "Grassland",
      "Coastal",
      "Forest",
      "Ruin",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_giant-wolf-spider/"
  },
  {
    "slug": "giant-wolf-spider-a5e",
    "desc": "",
    "name": "Giant Wolf Spider",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage and the target makes a DC 11 Constitution saving throw  taking 5 (2d4) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points  the target is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Web Sense",
        "desc": "While touching a web, the spider knows the location of other creatures touching that web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 451,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_giant-wolf-spider/"
  },
  {
    "slug": "giantant-tob1-2023",
    "desc": "False",
    "name": "Giant Ant",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d10 + 14",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant ant makes one Bite attack and one Sting attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the giant ant can't Bite a different target."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. The target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The giant ant has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 22,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_giant-ant/"
  },
  {
    "slug": "giantantqueen-tob1-2023",
    "desc": "False",
    "name": "Giant Ant Queen",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10 + 42",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant ant queen makes two Bite attacks and one Sting attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant queen can't Bite a different target."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. The target must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The giant ant queen has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Queen's Scent",
        "desc": "Giant ants within 30 feet of the queen have advantage on attack rolls against any creature that attacked the queen within the last minute."
      }
    ],
    "spell_list": [],
    "page_no": 22,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_giant-ant-queen/"
  },
  {
    "slug": "gibbering-mouther",
    "desc": "",
    "name": "Gibbering Mouther",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 10,
      "swim": 10
    },
    "strength": 10,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle."
      },
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.",
        "attack_bonus": 2,
        "damage_dice": "5d6"
      },
      {
        "name": "Blinding Spittle (Recharge 5-6)",
        "desc": "The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aberrant Ground",
        "desc": "The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn."
      },
      {
        "name": "Gibbering",
        "desc": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [
      "Underdark",
      "Sewer",
      "Astral Plane",
      "Caverns",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gibbering-mouther/"
  },
  {
    "slug": "gibbering-mouther-a5e",
    "desc": "",
    "name": "Gibbering Mouther",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 9,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 10,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mouther makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage  and the target makes a DC 10 Strength saving throw  falling prone on a failure. If the target is killed by this attack  it is absorbed into the mouther."
      }
    ],
    "bonus_actions": [
      {
        "name": "Blinding Bile (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) acid damage, and the target is blinded until the end of the mouthers next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The mouther can breathe air and water."
      },
      {
        "name": "Gibbering Mouths",
        "desc": "The mouther babbles constantly. A living non-aberration creature that starts its turn within 30 feet and can hear its gibbering makes a DC 10 Intelligence saving throw. On a failure, the creature is confused until the start of its next turn."
      },
      {
        "name": "Reality Eater",
        "desc": "The ground within 15 feet of the mouther is the consistency of sucking mud and is difficult terrain to all creatures except the mouther. Each non-aberrant creature that starts its turn in the area or enters it for the first time on its turn makes a DC 10 Strength saving throw. On a failure, its Speed is reduced to 0 until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gibbering-mouther/"
  },
  {
    "slug": "gibbering_mouther_bf",
    "desc": "",
    "name": "Gibbering Mouther",
    "size": "medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 72,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 10
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Aberrant Resilience",
    "damage_immunities": "prone",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gibbering mouther makes two Bite attacks. If both attacks hit one Medium or smaller creature, the target must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d8+2) piercing damage."
      },
      {
        "name": "Rend Mind",
        "desc": "One creature the mouther can see within 30 feet of it must succeed on a DC 13 WIS save or take 18 (4d8) psychic damage and suffer a random, short-term dread effect for 1 minute"
      }
    ],
    "bonus_actions": [
      {
        "name": "Blinding Spittle",
        "desc": "The mouther spits an otherworldly goo at up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 13 DEX save or be blinded until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Ground",
        "desc": "The ground within 10 feet of the mouther is dough-like difficult terrain. A creature that starts its turn in the area must succeed on a DC 13 STR save or its speed is halved until the start of its next turn."
      },
      {
        "name": "Aberrant Resilience",
        "desc": "The mouther is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Gibbering",
        "desc": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. A creature that starts its turn within 20 feet of the mouther and that can hear the gibbering must succeed on a DC 13 WIS save or it can't take reactions until the start of its next turn and must roll a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and moves its full speed in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gibbering-mouther/"
  },
  {
    "slug": "gigantura",
    "desc": "",
    "name": "Gigantura",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20+80",
    "speed": {
      "walk": 0,
      "swim": 60
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 2,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "stunned",
    "senses": "darkvision 120', passive Perception 18",
    "languages": "understands Aquan and Deep Speech, but can't speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Horrific Gaze. Then one Bite and two Tail Slaps."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 25 (3d12+6) piercing damage. If target is a Huge or smaller creature it must make DC 18 Dex save or be swallowed by gigantura. A swallowed creature is blinded and restrained has total cover vs. attacks and effects outside gigantura and takes 21 (6d6) acid at start of each of gigantura's turns. Gigantura can have up to 2 Huge 4 Large 6 Medium or 8 Small creatures swallowed at one time. If gigantura takes 30+ damage on a single turn from a creature inside it gigantura must make DC 20 Con save at end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of gigantura. If gigantura dies swallowed creature is no longer restrained by it and can escape from corpse by using 20' of move exiting prone."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 17 (2d10+6) bludgeoning damage."
      },
      {
        "name": "Horrific Gaze",
        "desc": "Its telescoping eyes swirl disconcertingly in direction of one creature it can see within 60' of it. If target can see gigantura target stunned until end of its next turn (DC 18 Con negates). A target that successfully saves is immune to this gigantura's Horrific Gaze for the next 24 hrs."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Telescoping Eyes",
        "desc": "Advantage on Wis (Perception) checks that rely on sight and magical darkness doesn't impede its darkvision. Also disadvantage on ability checks and saves vs. being blinded."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 208,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gigantura/"
  },
  {
    "slug": "gilded-devil",
    "desc": "_This tall, bronze-complexioned man is abnormally long-limbed and clad in armor of stained and battered coins. His wiry frame is festooned with mismatched bracelets, rings, and necklaces, each gaudier than the last. The easy smile on his face is cold with envy._  \n**Servants of Mammon.** Rarely seen in their natural form outside of Hell, gilded devils are the servitors of Mammon, archdevil of greed. They tempt and corrupt with promises of wealth, power, and fame, twisting mortal greed into sure damnation.  \n**Impression of Wisdom.** When pursuing a mortal of high standing, gilded devils prefer unassuming appearances, molding their flesh and gaudy trappings to make themselves look the parts of wise advisers, canny merchants, or sly confidants.  \n**Fond of Gold and Jewels.** Even in their humblest form, gilded devils always wear a piece of golden jewelry or a jeweled button or ornament.",
    "name": "Gilded Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "coin mail",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "deception": 9,
      "history": 5,
      "insight": 10,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60ft, passive Perception 14",
    "languages": "Celestial, Common, Draconic, Infernal; telepathy (120 ft.)",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gilded devil makes two heavy flail attacks."
      },
      {
        "name": "Heavy Flail (Scourge of Avarice)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10+5"
      },
      {
        "name": "Betrayal of Riches (Recharge 5-6)",
        "desc": "as a bonus action, a gilded devil can turn rings, necklaces, and other jewelry momentarily against their wearer. The devil can affect any visible item of jewelry on up to two creatures within 60 feet, twisting them into cruel barbs and spikes. Each target must succeed on a DC 15 Wisdom saving throw to halve the damage from this effect. If the saving throw fails, the victim takes 13 (3d8) piercing damage and an additional effect based on the item location targeted.\n\nan item is treated as jewelry if it is made of a precious material (such as silver, gold, ivory, or adamantine), adorned with gems, or both, and is worth at least 100 gp.\n\narms: STR Save or Melee Damage halved until a short rest\n\nhand: STR Save or Drop any held item\n\neyes: DEX Save or Permanently blinded\n\nhead: DEX Save Disadvantage on INT checks until long rest\n\nfeet: DEX Save or Speed halved for 24 hours\n\nneck: CON Save or Stunned, unable to breathe for 1 round\n\nother: No additional effects"
      },
      {
        "name": "Scorn Base Metals",
        "desc": "A gilded devil's attacks ignore any protection provided by nonmagical armor made of bronze, iron, steel, or similar metals. Protection provided by valuable metals such as adamantine, mithral, and gold apply, as do bonuses provided by non-metallic objects."
      },
      {
        "name": "Scourge of Avarice",
        "desc": "As a bonus action, a gilded devil wearing jewelry worth at least 1,000 gp can reshape it into a +2 heavy flail. A creature struck by this jeweled flail suffers disadvantage on all Wisdom saving throws until his or her next short rest, in addition to normal weapon damage. The flail reverts to its base components 1 minute after it leaves the devil's grasp, or upon the gilded devil's death."
      },
      {
        "name": "Voracious Greed",
        "desc": "As an action, a gilded devil can consume nonmagical jewelry or coinage worth up to 1,000 gp. For each 200 gp consumed, it heals 5 hp of damage. A gilded devil can use this ability against the worn items of a grappled foe. The target must succeed on a DC 13 Dexterity saving throw to keep an item from being consumed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Liar's Largesse",
        "desc": "A gilded devil has influence over the recipient of a gift for as long as that creature retains the gift. The recipient receives a -2 penalty on saving throws against the gilded devil's abilities and a further -10 penalty against scrying attempts made by the gilded devil. A remove curse spell removes this effect."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The gilded devil's weapon attacks are magical."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the gilded devil's spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:\n\nat will: detect thoughts, major image, suggestion\n\n3/day each: dominate person, polymorph, scorching ray (4 rays), scrying\n\n1/day: teleport (self plus 50 lb of objects only)"
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gilded-devil/"
  },
  {
    "slug": "gildeddevil-tob1-2023",
    "desc": "False",
    "name": "Gilded Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8 + 45",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 14,
    "skills": {
      "Deception": 9,
      "History": 5,
      "Insight": 7,
      "Persuasion": 9,
      "Sleight of Hand": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Celestial, Common, Draconic, Infernal, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gilded devil makes two Golden Flail attacks or three Hurl Flame attacks."
      },
      {
        "name": "Golden Flail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 14 (3d6 + 4) fire damage."
      },
      {
        "name": "Teleport (Recharge 4-6)",
        "desc": "The gilded devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Voracious Greed",
        "desc": "The gilded devil magically consumes up to 1 cubic foot of nonmagical jewelry or coins made of precious material within 5 feet of it. It regains 5 hp for every 200 gp of the consumed objects' value. If the jewelry or coins are being worn or carried by a creature, that creature must succeed on a DC 15 Dexterity saving throw to prevent the consumption."
      },
      {
        "name": "Spellcasting",
        "desc": "The gilded devil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):\nAt will: alter self, detect thoughts, suggestion\n3/day each: charm person, scrying"
      }
    ],
    "bonus_actions": [
      {
        "name": "Betrayal of Riches (Recharge 4-6)",
        "desc": "One creature wearing jewelry (an object made of precious material and worth at least 100 gp) the gilded devil can see within 60 feet of it must make a DC 15 Wisdom saving throw. On a failure, the target takes 13 (3d8) bludgeoning damage and suffers an effect until it finishes a short rest. The effect is based on the location of the worn jewelry (devil's choice if worn in multiple locations): on upper limbs, its melee damage is halved; on lower limbs, its speed is halved; on head, it is blinded or deafened (devil's choice); on body, it has vulnerability to bludgeoning damage. On a success, the target takes half the damage and doesn't suffer an additional effect."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the gilded devil's darkvision."
      },
      {
        "name": "Golden Flail",
        "desc": "The gilded devil's Golden Flail attacks are magical. When the devil hits with the Golden Flail, the flail deals an extra 4d6 fire damage (included in the attack). In addition, the devil can transform the flail into gold jewelry or back into a weapon as a bonus action."
      },
      {
        "name": "Liar's Largesse",
        "desc": "If a creature accepts a gift of jewelry from the gilded devil, the creature becomes cursed until cured by a remove curse spell or similar magic. While cursed, the creature has disadvantage on saving throws against the devil's spells and abilities."
      },
      {
        "name": "Magic Resistance",
        "desc": "The gilded devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 95,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gilded-devil/"
  },
  {
    "slug": "glabrezu",
    "desc": "",
    "name": "Glabrezu",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 21,
    "intelligence": 19,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.",
        "attack_bonus": 9,
        "damage_dice": "2d10",
        "damage_bonus": 5
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d4",
        "damage_bonus": 2
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:\nAt will: darkness, detect magic, dispel magic\n1/day each: confusion, fly, power word stun"
      },
      {
        "name": "Magic Resistance",
        "desc": "The glabrezu has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/darkness/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/confusion/?format=json",
      "https://api.open5e.com/v2/spells/fly/?format=json",
      "https://api.open5e.com/v2/spells/power-word-stun/?format=json"
    ],
    "page_no": 271,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_glabrezu/"
  },
  {
    "slug": "glabrezu-a5e",
    "desc": "",
    "name": "Glabrezu",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "deception": 8,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The glabrezu makes two pincer attacks."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it is grappled (escape DC 17). The glabrezu has two pincers  each of which can grapple one target. While grappling a target  a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers  it must escape from each of them separately."
      },
      {
        "name": "Wish",
        "desc": "Once per 30 days  the glabrezu can cast wish for a mortal  using no material components. Before doing so  it will demand that the mortal commit a terribly evil act or make a painful sacrifice."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage."
      },
      {
        "name": "Rend",
        "desc": "If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half."
      },
      {
        "name": "Darkness",
        "desc": "Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it."
      },
      {
        "name": "Confusion (1/Day)",
        "desc": "The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The glabrezu radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The glabrezu has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 68,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_glabrezu/"
  },
  {
    "slug": "glabrezu_bf",
    "desc": "",
    "name": "Glabrezu",
    "size": "large",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 154,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 28,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 24,
    "charisma": 24,
    "strength_save": 9,
    "dexterity_save": 2,
    "constitution_save": 9,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The glabrezu makes two Claw attacks and two Pincer attacks, or it makes four Crackling Flame Bolt attacks. It can replace both Claw attacks with two Crackling Flame Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 10 (2d4+5) slashing damage plus 3 (1d6) fire damage and 3 (1d6) lightning damage."
      },
      {
        "name": "Pincer",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 16 (2d10+5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). The glabrezu has two pincers, each of which can grapple only one target."
      },
      {
        "name": "Crackling Flame Bolt",
        "desc": "_Ranged Spell Attack:_ +7 to hit, range 60 ft., one target. _Hit:_ 6 (1d6+3) fire damage plus 10 (3d6) lightning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Manipulating Whispers",
        "desc": "The glabrezu whispers in the mind of a creature it can see within 120 feet of it, encouraging the creature to commit wicked acts. The target must succeed on a DC 17 CHA save or succumb to one of the following urges:\n- **Boastful Stance.** The target is overcome with surety of its own battle prowess, momentarily letting down its guard. Creatures have advantage on attack rolls against the target until the start of the glabrezu's next turn.\n- **Confirmation of Wealth.** The target is briefly overcome with the desire to confirm the amount and status of its valuables. It uses either an action or bonus action on its next turn (the glabrezu's choice) to count and take stock of its valuables.\n- **Wrathful Strike.** Anger fills the target, and it immediately lashes out at those nearby. The target uses its reaction to make one melee weapon attack against a creature of the glabrezu's choice within 5 feet of the target."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The glabrezu is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The glabrezu has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Point Blank Grappler",
        "desc": "When the glabrezu makes a Crackling Flame Bolt attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, provided it is grappling that creature."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_glabrezu/"
  },
  {
    "slug": "glacial-corrupter",
    "desc": "This skeleton\u2019s bones are crystal and caked with layers of frost and ice._  \n**Origin.** Glacial corrupters are similar in nature to most Open Game License",
    "name": "Glacial Corrupter",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 34,
    "hit_dice": "4d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, poisoned, petrified",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      },
      {
        "name": "Glacial Touch (Recharge 5-6)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing.\n\nA humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_glacial-corrupter/"
  },
  {
    "slug": "glacial-crawler",
    "desc": "",
    "name": "Glacial Crawler",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 30,
      "burrow": 30,
      "climb": 20,
      "swim": 60
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, fire",
    "condition_immunities": "blinded, prone",
    "senses": "blindsight 60' (blind beyond), tremorsense 60', passive Perception 18",
    "languages": "\u2014",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "2 Bites and 1 Tail Spike or 3 Superheated Acid Spits."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 16 (2d10+5) piercing damage + 9 (2d8) acid."
      },
      {
        "name": "Tail Spike",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 19 (4d6+5) piercing damage. Target is grappled (escape DC 17) if it is a Large or smaller creature and crawler doesn't have another creature grappled."
      },
      {
        "name": "Superheated Acid Spit",
        "desc": "Ranged Weapon Attack: +7 to hit, 60 ft., one creature,. 12 (2d8+3) acid + 9 (2d8) fire."
      },
      {
        "name": "Acidic Spray (Recharge 5-6)",
        "desc": "Spews superheated digestive juices in a 30' cone. Each creature in that area: 18 (4d8) acid and 18 (4d8) fire and is coated in heated acid (DC 17 Dex half damage and isn't coated in acid). A creature coated in heated acid takes 4 (1d8) acid and 4 (1d8) fire at start of each of its turns. A creature including coated target can take its action to wash or scrub off the acid ending the effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Acidic Coating",
        "desc": "A creature that touches the crawler or hits it with melee attack while within 5 ft. of it takes 9 (2d8) acid."
      },
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Snow Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Tunneler",
        "desc": "Can burrow through ice snow and permafrost and leaves a 5 ft. diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_glacial-crawler/"
  },
  {
    "slug": "glacier-behemoth",
    "desc": "A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature\u2019s body._  \n**Slow but Steady.** Glacier behemoths earn their name from their resemblance to glaciers, including their slow, relentless pace. Their squat frames help conceal their six legs, reinforcing the notion that they are calved glaciers. Short of chasms blocking its way or the intervention of other glacier behemoths, nothing can stop a glacier behemoth when it moves. Its tough hide combined with its primal intellect render it fearless as it lumbers after its foes.  \n**Bulettekin.** Glacier behemoths are arctic relatives to Open Game License",
    "name": "Glacier Behemoth",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "burrow": 20,
      "walk": 20
    },
    "strength": 24,
    "dexterity": 3,
    "constitution": 21,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 11,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "grappled, prone, restrained",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The glacier behemoth makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "4d12+7"
      },
      {
        "name": "Inexorable Charge",
        "desc": "If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ground Disruptor",
        "desc": "When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain."
      },
      {
        "name": "Unstoppable",
        "desc": "Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect."
      }
    ],
    "spell_list": [],
    "page_no": 177,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_glacier-behemoth/"
  },
  {
    "slug": "gladiator",
    "desc": "**Gladiators** battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
    "name": "Gladiator",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 16,
    "armor_desc": "studded leather, shield",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": 7,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 10,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any one language (usually Common)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gladiator makes three melee attacks or two ranged attacks."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Shield Bash",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "2d4",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brave",
        "desc": "The gladiator has advantage on saving throws against being frightened."
      },
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [
      "Urban",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gladiator/"
  },
  {
    "slug": "gladiator-a5e",
    "desc": "",
    "name": "Gladiator",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "performance": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any one",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gladiator makes two melee attacks with their spear or throws two javelins."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Shield",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shield Rush",
        "desc": "The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure."
      }
    ],
    "reactions": [
      {
        "name": "Shield Block",
        "desc": "If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Combat Expertise",
        "desc": "The damage of the gladiators attacks includes a d6 expertise die."
      }
    ],
    "spell_list": [],
    "page_no": 474,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gladiator/"
  },
  {
    "slug": "gladiator_bf",
    "desc": "",
    "name": "Gladiator",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "studded leather, shield",
    "hit_points": 108,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 2,
    "constitution_save": 6,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks."
      },
      {
        "name": "Shield Bash",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone."
      },
      {
        "name": "Spear",
        "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [
      {
        "name": "Entertaining Display",
        "desc": "The gladiator slams its spear against its shield, twirls its spear, or roars while flexing, entertaining or intimidating up to two creatures it can see within 15 feet of it. Each target must succeed on a DC 15 CHA save or be charmed or frightened (the gladiator's choice) until the end of its next turn."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brutal",
        "desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gladiator/"
  },
  {
    "slug": "glass-gator",
    "desc": "_So called by some watermen because of its method of hunting, the glass gator is a nearly-transparent ambush hunter. It usually strikes from a bed of water, either stagnant or flowing. The transparency of the creature, combined with its jet of silt and poisonous sting, make it an effective hunter._  \n**Strange Anatomy.** The body of a glass gator is most similar to a centipede, but with four oversized forelimbs and a more distinct head. The forelimbs are used to attack, but they tire easily, forcing the glass gator to use its powerful lunge attack sparingly.  \nOnce the glass gator gets hold of prey, it wraps its body around the victim and squeezes, like a constrictor snake. Unlike a serpent, however, which uses powerful muscles to crush and suffocate its prey, the glass gator is only trying to bring its underbelly into contact with the prey. The glass gator\u2019s belly is lined with hundreds of stingers that deliver a virulent nerve toxin.  \n**Transparency.** The glass gator\u2019s transparency isn\u2019t total. Its digestive tract usually is visible, especially for a few hours after it eats. The creature sometimes uses this limited visibility as bait, making itself appear as a wriggling snake or eel. It is most vulnerable just after eating, when it\u2019s lethargic; if encountered in its lair shortly after a meal, the DM may give the glass gator disadvantage on initiative.  \n**Larval Form.** Subterranean variants\u2014including some with bioluminescence\u2014have been reported in caverns. It\u2019s been postulated that the glass gator may be the larval form of a larger creature, but what that larger creature might be is unknown.",
    "name": "Glass Gator",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d10+7",
    "speed": {
      "walk": 30,
      "swim": 50
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "Blindsight 30 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      },
      {
        "name": "Constrict",
        "desc": "One creature that's already grappled by the glass gator takes 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) poison damage, or half as much poison damage with a successful DC 11 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Silt Cloud (Recharges after a Short or Long Rest)",
        "desc": "After taking damage while in water, the glass gator thrashes to stir up a 10-foot-radius cloud of silt around itself. The area inside the sphere is heavily obscured for 1 minute (10 rounds) in still water or 5 (2d4) rounds in a strong current. After stirring up the silt, the glass gator can move its speed."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The glass gator can breathe air and water."
      },
      {
        "name": "Lunge",
        "desc": "When the glass gator leaps at least 10 feet toward a creature and hits that creature with a claws attack on the same turn, it can immediately constrict the target as a bonus action."
      },
      {
        "name": "Transparency",
        "desc": "The glass gator has advantage on Dexterity (Stealth) checks while underwater or in dim light."
      },
      {
        "name": "Standing Leap",
        "desc": "The glass gator can long jump up to 15 feet from water or up to 10 feet on land, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 228,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_glass-gator/"
  },
  {
    "slug": "glass-golem",
    "desc": "",
    "name": "Glass Golem",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "walk": 20
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "name": "Shard"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a glass golem takes bludgeoning damage, it can make one shard attack against each creature within 5 feet of it.",
        "name": "Shatter"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The glass golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_glass-golem/"
  },
  {
    "slug": "glassgator-tob1-2023",
    "desc": "False",
    "name": "Glass Gator",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d10 + 7",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and takes 5 (2d4) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Silt Cloud (Recharges after a Short or Long Rest)",
        "desc": "When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The glass gator can breathe air and water."
      },
      {
        "name": "Constricting Lunge",
        "desc": "If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the gator can make one Constrict attack against it as a bonus action."
      },
      {
        "name": "Standing Leap",
        "desc": "The glass gator's long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start."
      },
      {
        "name": "Transparent",
        "desc": "The glass gator has advantage on Dexterity (Stealth) checks made to hide while underwater or in dim light."
      }
    ],
    "spell_list": [],
    "page_no": 211,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_glass-gator/"
  },
  {
    "slug": "gloomflower",
    "desc": "",
    "name": "Gloomflower",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d4+24",
    "speed": {
      "walk": 10
    },
    "strength": 10,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 120 ft. passive Perception 8",
    "languages": "understands all languages known by creatures within 120 feet, but can't speak, telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The gloomflower makes two psychic strike attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "3d6",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 10 (3d6) psychic damage.",
        "name": "Psychic Strike"
      },
      {
        "desc": "Each creature of the gloomflower's choice that is within 60 feet of the gloomflower and aware of it must make a DC 14 Wisdom saving throw. On a failure, a creature is bombarded with visions of its fears and anxieties for 1 minute. While bombarded, it takes 7 (2d6) psychic damage at the start of each of its turns and must spend its action to make one melee attack against a creature within 5 feet of it, other than the gloomflower or itself. If the creature can't make a melee attack, it takes the Dodge action. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is incapacitated by hallucinations until the end of its next turn but isn't bombarded with visions of its fears and anxieties. \n\nA creature that is reduced to 0 hp by this psychic damage falls unconscious and is stable. When that creature regains consciousness, it suffers permanent hallucinations and has disadvantage on ability checks until cured by a remove curse spell or similar magic.",
        "name": "Corrupting Visions (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Creatures have disadvantage on attack rolls against the gloomflower. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.",
        "name": "Blur"
      },
      {
        "desc": "Whenever the gloomflower takes damage, each creature within 10 feet of the gloomflower must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage.",
        "name": "Psychic Scream"
      }
    ],
    "spell_list": [],
    "page_no": 188,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gloomflower/"
  },
  {
    "slug": "gnarljak",
    "desc": "_A gnarljak looks like a bear trap springs sprung to clacking life and ready to tear flesh apart._  \n**Hopping Motion.** All steel and springs, a gnarljak is easily mistaken for a simple bear trap when lying dormant. But once it starts hopping in pursuit of a target, it reveals its animated nature and its only motivation: destruction of living things.  \n**Endless Snapping.** Gnarljaks are mindless. They do not grow tired. They exist only to pull creatures to the ground and chew through them, then turn around and chew through them again.  \n**Defensive Traps.** Some try to use gnarljaks to guard treasures or booby-trap approaches to important locations, but their indiscriminate biting makes quite dangerous to their owners as well. Certain monsters such as redcaps and shadow fey use gnarljak\u2019s with some regularity, and gnomes are very fond of making them part of a standard tunnel defense.",
    "name": "Gnarljak",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 63,
    "hit_dice": "14d6+14",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 22,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 30 ft., passive Perception 15",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone.",
        "attack_bonus": 9,
        "damage_dice": "2d8"
      },
      {
        "name": "Gnaw",
        "desc": "When a gnarljak knocks a Medium or smaller target prone, it immediately makes three additional bite attacks against the same target and can move 5 feet, all as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gnarljak/"
  },
  {
    "slug": "gnarljak-tob1-2023",
    "desc": "False",
    "name": "Gnarljak",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 88,
    "hit_dice": "16d6 + 32",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 21,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gnarljak makes one Gnawing Bite attack and two Chain Tail attacks, or it makes three Chain Tail attacks."
      },
      {
        "name": "Gnawing Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the gnarljak attaches to the target. While attached, the gnarljak can't make Gnawing Bite attacks, and at the start of each of the gnarljak's turns, the target takes 14 (2d8 + 5) piercing damage."
      },
      {
        "name": "Chain Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Secure Tail",
        "desc": "When within 10 feet of the ground, structure, wall, or other solid surface, the gnarljak can secure its tail spike on a point in the surface within 10 feet of it. While secured, the gnarljak can't be knocked prone, it can't move more than 10 feet from that point, and its Chain Tail attack's reach is reduced to 5 feet. If the gnarljak is attached to a creature while its tail is secured, the creature is restrained until the gnarljak is no longer attached to it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The gnarljak doesn't require air, food, drink, or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While the gnarljak remains motionless, it is indistinguishable from a normal bear trap."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gnarljak/"
  },
  {
    "slug": "gnoll",
    "desc": "",
    "name": "Gnoll",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "gnoll",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "hide armor, shield",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Gnoll",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rampage",
        "desc": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [
      "Hill",
      "Desert",
      "Abyss",
      "Mountains",
      "Grassland",
      "Forest",
      "Jungle",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gnoll/"
  },
  {
    "slug": "gnoll-a5e",
    "desc": "",
    "name": "Gnoll",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Gnoll",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rampaging Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gnoll/"
  },
  {
    "slug": "gnoll-demonfang-a5e",
    "desc": "",
    "name": "Gnoll Demonfang",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Gnoll",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gnoll attacks three times with its Charging Claw."
      },
      {
        "name": "Charging Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage  or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aligned",
        "desc": "The gnoll radiates a Chaotic and Evil aura."
      },
      {
        "name": "Possessed",
        "desc": "If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gnoll-demonfang/"
  },
  {
    "slug": "gnoll-havoc-runner",
    "desc": "_The runner is a mottled blur, a sprinting gnoll laughing as it runs, ax held high. It sprints past, its weapon flashing in the sun._  \nWith the bristly mane and spotted fur characteristic of all gnolls, havoc runners blend into their tribe. Only the canny glint in the eyes hints at the deadly difference before the havoc runner explodes into violence.  \n_**Blinding Raids.**_ Havoc runners are scouring storms across the trade routes that crisscross the tribe\u2019s territory. Like all gnolls, they are deadly in battle. Havoc runners incorporate another quality that makes them the envy of many raiders: they can tell at a glance which pieces of loot from a laden camel or wagon are the most valuable, without spending time rummaging, weighing, or evaluating. Their ability to strike into a caravan, seize the best items, and withdraw quickly is unparalleled.",
    "name": "Gnoll Havoc Runner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "gnoll",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Gnoll",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gnoll makes one bite attack and two battleaxe attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Harrying Attacks",
        "desc": "If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn."
      },
      {
        "name": "Lightning Lope",
        "desc": "The gnoll can Dash or Disengage as a bonus action."
      },
      {
        "name": "Pack Tactics",
        "desc": "The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gnoll-havoc-runner/"
  },
  {
    "slug": "gnoll-pack-leader-a5e",
    "desc": "",
    "name": "Gnoll Pack Leader",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Gnoll",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Multiattack",
        "desc": "The gnoll attacks twice with its spear."
      },
      {
        "name": "Chilling Laughter (Recharge 6)",
        "desc": "The gnolls barking laughter drives allies into a frenzy. Each other creature of the gnolls choice within 30 feet that can hear it and has a Rampaging Bite bonus action can use its reaction to make a Rampaging Bite."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rampaging Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gnoll-pack-leader/"
  },
  {
    "slug": "gnoll-slaver",
    "desc": "",
    "name": "Gnoll Slaver",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "gnoll",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "athletics": 6,
      "intimidation": 5,
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Gnoll",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.",
        "name": "Whip"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "name": "Longbow"
      },
      {
        "desc": "The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.",
        "name": "Menace Captives (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
        "name": "Rampage"
      }
    ],
    "spell_list": [],
    "page_no": 189,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gnoll-slaver/"
  },
  {
    "slug": "gnoll_bf",
    "desc": "",
    "name": "Gnoll",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "hide armor, shield",
    "hit_points": 22,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Gnoll",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage."
      },
      {
        "name": "Spear",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [
      {
        "name": "Taunting Bark",
        "desc": "The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll."
      }
    ],
    "reactions": [
      {
        "name": "Rampage",
        "desc": "When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The gnoll's Perception is 15 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gnoll/"
  },
  {
    "slug": "gnollhavocrunner-tob1-2023",
    "desc": "False",
    "name": "Gnoll Havoc Runner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 58,
    "hit_dice": "9d8 + 18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Athletics": 5,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Gnoll",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gnoll makes one Bite attack and two Battleaxe attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Lightning Lope",
        "desc": "The gnoll takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Harrying Attacks",
        "desc": "If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn."
      },
      {
        "name": "Pack Tactics",
        "desc": "The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 213,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gnoll-havoc-runner/"
  },
  {
    "slug": "gnyan",
    "desc": "",
    "name": "Gnyan",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 50
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, frightened, poisoned, prone",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 3 (1d6) cold."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage + 3 (1d6) cold."
      },
      {
        "name": "Avalanche's Roar (Recharge 6)",
        "desc": "Ice and snow in 30' cone. Each creature in area: 21 (6d6) cold and is restrained until end of its next turn as frost and snow coats its limbs (DC 13 Dex half damage not restrained)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Snow Step",
        "desc": "Teleports with items worn/carried up to 30' to unoccupied space it can see. Origin and destination must have snow."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Hope",
        "desc": "Surrounded by aura of courage. Each friendly creature within 30' of it: advantage on saves vs. being frightened."
      },
      {
        "name": "Glorious Milk",
        "desc": "Can spend 1 min slowly drinking from a bowl of melted ice water. When it stops bowl is filled with pale milk. A creature that drinks the milk regains 7 (2d6) hp and its exhaustion level is reduced by up to two levels. After gnyan's milk has restored a total of 20 hp or reduced a total of four exhaustion levels in creatures gnyan can't create milk in this way again until it finishes a long rest."
      },
      {
        "name": "Pounce",
        "desc": "If it moves 20'+ straight to creature and hits it with Claw attack on same turn target knocked prone (DC 13 Str not prone). If target is prone gnyan can make one Bite vs. it as a bonus action."
      },
      {
        "name": "Snow Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in snowy terrain."
      },
      {
        "name": "Snow Strider",
        "desc": "Can move across icy surfaces with o an ability check and difficult terrain composed of ice or snow doesn't cost it extra movement. It leaves no tracks or other traces of its passage when moving through snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 210,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gnyan/"
  },
  {
    "slug": "goat",
    "desc": "",
    "name": "Goat",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "1d4"
      },
      {
        "name": "Sure-Footed",
        "desc": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [
      "Hill",
      "Urban",
      "Hills",
      "Mountains",
      "Grassland",
      "Mountain",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_goat/"
  },
  {
    "slug": "goat-a5e",
    "desc": "",
    "name": "Goat",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. If the target is a creature and the goat moves at least 20 feet straight towards the target before the attack  the target takes an extra 2 (1d4) bludgeoning damage and makes a DC 10 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 452,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goat/"
  },
  {
    "slug": "goat-man",
    "desc": "_This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves._  \n**Trespassers on the Rites.** The first of the goat-men was the victim of a powerful curse intended to punish him for spying on magical rites exclusive to the women of his tribe. Admiring the grotesque result, the Black Goat of the Woods With a Thousand Young adopted him as its servant, and ensured that all who committed the same taboo fell to the same curse, and thus into the Black Goat\u2019s service.  \n**Bleating Speech.** A goat-man\u2019s head is tusked, adorned with curling ram\u2019s horns, and its beard often drips with gore. Rows of transparent, needle-like teeth fill its mouth; these teeth are malformed and make clear speech impossible for goat-men, though they understand others\u2019 speech perfectly well.  \n**Serve Foul Cults.** Cultists of Shub-Niggurath or the Black Goat in good standing are sometimes granted the services of a goat-man. The creatures guard rituals sites, visit settlements to capture or purchase suitable sacrifices, and perform certain unspeakable acts with cult members to call forth ritual magic.",
    "name": "Goat-Man",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "athletics": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Giant, Trollkin, but cannot speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The goat-man makes one bite attack and one slam attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Headbutt",
        "desc": "If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 231,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_goat-man/"
  },
  {
    "slug": "goat-man-tob1-2023",
    "desc": "False",
    "name": "Goat-Man",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8 + 20",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Acrobatics": 4,
      "Athletics": 6,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common, Giant, and Trollkin but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 214,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_goat-man/"
  },
  {
    "slug": "goat_bf",
    "desc": "",
    "name": "Goat",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 STR save or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_goat/"
  },
  {
    "slug": "goat_giant_bf",
    "desc": "",
    "name": "Goat, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Terrifying Scream",
        "desc": "When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_goat-giant/"
  },
  {
    "slug": "goblin",
    "desc": "",
    "name": "Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "leather armor, shield",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Mountains",
      "Grassland",
      "Tundra",
      "Ruin",
      "Feywild",
      "Swamp",
      "Settlement",
      "Sewer",
      "Forest",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_goblin/"
  },
  {
    "slug": "goblin-a5e",
    "desc": "",
    "name": "Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin/"
  },
  {
    "slug": "goblin-alchemist-a5e",
    "desc": "",
    "name": "Goblin Alchemist",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Throw Vial",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target  ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-alchemist/"
  },
  {
    "slug": "goblin-boss-a5e",
    "desc": "",
    "name": "Goblin Boss",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 24,
    "hit_dice": "7d6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4,
      "intimidation": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The goblin attacks twice with its scimitar."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Command Minions",
        "desc": "Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-boss/"
  },
  {
    "slug": "goblin-dreadnought-a5e",
    "desc": "",
    "name": "Goblin Dreadnought",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sabre",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-dreadnought/"
  },
  {
    "slug": "goblin-musketeer-a5e",
    "desc": "",
    "name": "Goblin Musketeer",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Two goblin musketeers together can operate a musket",
        "desc": "If one uses its action to assist  the other gains the following additional action:"
      },
      {
        "name": "Musket",
        "desc": "Ranged Weapon Attack: +3 to hit, range 60/180 ft., one target. Hit: 10 (2d8 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-musketeer/"
  },
  {
    "slug": "goblin-shieldbearer-a5e",
    "desc": "",
    "name": "Goblin Shieldbearer",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Shield Wall",
        "desc": "The goblin and a goblin within 5 feet of it gain three-quarters cover."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-shieldbearer/"
  },
  {
    "slug": "goblin-siege-engine",
    "desc": "",
    "name": "Goblin Siege Engine",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire",
    "damage_immunities": "poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120', passive Perception 10",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage."
      },
      {
        "name": "Acid Jet (Recharge 5-6)",
        "desc": "Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Adaptable Locomotion",
        "desc": "Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Defensive Mount",
        "desc": "Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 211,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_goblin-siege-engine/"
  },
  {
    "slug": "goblin-skulker-a5e",
    "desc": "",
    "name": "Goblin Skulker",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Goblin Skulker",
        "desc": "The goblin deals an extra 3 (1d6) damage when it attacks with advantage or when one of its allies is within 5 feet of its target and isnt incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-skulker/"
  },
  {
    "slug": "goblin-warlock-a5e",
    "desc": "",
    "name": "Goblin Warlock",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "stealth": 4,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Silver Fire",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target  ending the ongoing damage."
      },
      {
        "name": "Clinging Illusion",
        "desc": "The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours  until a creature touches it  or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success  the illusion appears transparent to the creature."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Quick Switch",
        "desc": "When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 251,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_goblin-warlock/"
  },
  {
    "slug": "goblin_bf",
    "desc": "",
    "name": "Goblin",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": "Goblins",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "leather armor, shield",
    "hit_points": 12,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": -1,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": -1,
    "charisma_save": -1,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Gang Up (1/Day)",
        "desc": "The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar \"weapons\" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_goblin/"
  },
  {
    "slug": "goblin_captain_bf",
    "desc": "",
    "name": "Goblin Captain",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": "Goblins",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "chain shirt, shield",
    "hit_points": 32,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The goblin captain makes two Scimitar or Shortbow attacks. If both attacks hit one target, the goblin captain can make one extra Scimitar or Shortbow attack."
      },
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Get That One!",
        "desc": "The goblin captain points at a target and calls out to a friendly goblin it can see within 30 feet of it. The chosen goblin can use its reaction to move up to half its speed and make one melee attack against the target."
      },
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Protect Me!",
        "desc": "When a creature the goblin captain can see targets it with an attack, the captain can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_goblin-captain/"
  },
  {
    "slug": "godslayer",
    "desc": "",
    "name": "Godslayer",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 24,
    "armor_desc": "natural armor",
    "hit_points": 580,
    "hit_dice": "40d12+320",
    "speed": {
      "walk": 50,
      "fly": 60,
      "swim": 60
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 27,
    "intelligence": 16,
    "wisdom": 30,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 17,
    "intelligence_save": 12,
    "wisdom_save": 19,
    "charisma_save": 11,
    "perception": 10,
    "skills": {
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "truesight 120', passive Perception 29",
    "languages": "understands all, can't speak",
    "challenge_rating": "30",
    "cr": 30.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Arcane Lexicon then 3 Energy Glaives or Rune Discuses."
      },
      {
        "name": "Energy Glaive",
        "desc": "Melee Weapon Attack: +19 to hit, 15 ft., one target, 48 (7d10+10) force."
      },
      {
        "name": "Rune Discus",
        "desc": "Ranged Spell Attack: +19 to hit 80/320' one target 41 (7d8+10) force and target must make DC 25 Wis save or spells and magical effects are suppressed on target and target can't cast spells for 1 min. Target can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hunting Step",
        "desc": "Magically teleports with items worn/carried up to 120' to unoccupied space within 15 ft. of a Celestial Fiend divine avatar or deity it senses with Divine Sense magically shifting from Material to Ethereal or Shadow Planes or vice versa. Godslayer has advantage on next attack roll it makes vs. target before start of its next turn. Glowing glyphs appear at origin and destination when it uses this."
      }
    ],
    "reactions": [
      {
        "name": "Parry Spell",
        "desc": "If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Arcane Word",
        "desc": "One Lexicon glyph on target within 90' it can see."
      },
      {
        "name": "Attack",
        "desc": "Makes one Energy Glaive or Rune Discus attack."
      },
      {
        "name": "Move",
        "desc": "Up to its speed with o provoking opportunity attacks."
      },
      {
        "name": "Rejuvenating Repair (2)",
        "desc": "Regains 65 (10d12) hp."
      }
    ],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Divine Sense",
        "desc": "Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes."
      },
      {
        "name": "Divine Slayer",
        "desc": "Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don't have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target's divine energy preventing target from reviving or being resurrected until godslayer is destroyed."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Inscrutable",
        "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Arcane Lexicon",
        "desc": "Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can't be targeted by more than one effect at a time and godslayer can't use same option on more than one target.Death Glyph Target marked for death until start of godslayer's next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates)."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_godslayer/"
  },
  {
    "slug": "gold-dragon-wyrmling",
    "desc": "",
    "name": "Gold Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Gold Dragon",
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10",
        "damage_bonus": 4
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [
      "Grassland",
      "Astral Plane",
      "Ruin",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gold-dragon-wyrmling/"
  },
  {
    "slug": "gold-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Gold Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten gold in a 15-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 22 (4d10) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Slowing Breath",
        "desc": "The dragon exhales gas in a 15-foot cone. Each creature in the area must succeed on a DC 13 Strength saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gold-dragon-wyrmling/"
  },
  {
    "slug": "gold_dragon_wyrmling_bf",
    "desc": "",
    "name": "Gold Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": 4,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Weakening Breath (Recharge 6)",
        "desc": "The dragon exhales weakening gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 STR save or have disadvantage on STR-based attack rolls, STR checks, and STR saves for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gold-dragon-wyrmling/"
  },
  {
    "slug": "golem-barnyard",
    "desc": "",
    "name": "Golem, Barnyard",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks not made w/adamantine weapons",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Wing Slap attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Wing Slap",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage and the target must make DC 13 Str save or be knocked prone."
      },
      {
        "name": "Chymus Expulsion (Recharge 5-6)",
        "desc": "Exhales semi-digested decayed meat and vegetation in a 15 ft. cone. Each creature in that area: 14 (4d6) poison (DC 13 Con half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Easily Distracted",
        "desc": "Disadvantage on Wis (Perception) checks. In addition a creature that the golem can see or hear and that is within 30' of it can attempt to distract golem as a bonus action. Golem must make DC 10 Wis save or spend its next turn moving up to its speed toward the creature using its available actions on that creature."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Lightning Absorption",
        "desc": "Whenever it is subjected to lightning it takes no damage and instead regains a number of hp equal to the lightning dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 214,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_golem-barnyard/"
  },
  {
    "slug": "golem-chain",
    "desc": "",
    "name": "Golem, Chain",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "knows Infernal, can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Chain attacks."
      },
      {
        "name": "Chain",
        "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and target contracts infernal tetanus disease (see above; DC 16 Con not diseased). Target is grappled (escape DC 14) if it is a Large or smaller creature and golem doesn't have another creature grappled."
      },
      {
        "name": "Imprison",
        "desc": "Creates prison of chains around an up to Med creature grappled by it. Imprisoned: restrained and takes 14 (4d6) piercing damage at start of each of its turns. Imprisoned creature or creature within 5 ft. of golem can use action to free imprisoned creature. Doing so requires DC 16 Str check and creature attempting takes 7 (2d6) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Infernal Tetanus",
        "desc": "A creature infected with this manifests symptoms 2d4 days after infection: fever headache sore throat and muscle aches. It affects the nervous system causing painful debilitating muscle spasms that eventually inhibit mobility speech and breathing. Until disease is cured at end of each long rest infected creature must make a DC 16 Con save. Fail: Creature's Dex score is reduced by 1d4 and is paralyzed for 24 hrs. Reduction lasts until creature finishes a long rest after disease is cured. If disease reduces creature's Dex to 0 it dies. Success: creature instead suffers one level of exhaustion and until disease is cured or exhaustion is removed it must make DC 16 Con save to cast a spell with verbal component. A creature that succeeds on three saves recovers from the disease."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 215,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_golem-chain/"
  },
  {
    "slug": "golem-ice",
    "desc": "",
    "name": "Golem, Ice",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 13 ",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slams or one Slam and uses Preserve Creature."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled."
      },
      {
        "name": "Preserve Creature",
        "desc": "Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Freeze or Liquefy Cavity",
        "desc": "Freezes/liquefies its Ice Cavity."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Ice Cavity",
        "desc": "Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 216,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_golem-ice/"
  },
  {
    "slug": "golem-origami",
    "desc": "",
    "name": "Golem, Origami",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "understands creator's languages, can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Lacerating Strike or Wing Buffet attacks."
      },
      {
        "name": "Lacerating Strike",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 16 (3d8+3) slashing damage."
      },
      {
        "name": "Wing Buffet (Dragon or Swan Form)",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage and target must make DC 15 Str save or be knocked prone."
      },
      {
        "name": "Hazardous Hop (Frog Form)",
        "desc": "If it jumps 15 ft.+ as part of its move it can then use this to land on its feet in unoccupied space it can see. Each creature within 10 of golem when it lands: 33 (6d10) bludgeoning damage and knocked prone (DC 15 Dex half not prone)."
      },
      {
        "name": "Shredded Breath (Dragon Form Recharge 5-6)",
        "desc": "Exhales a spray of paper fragments in a 30' cone. Each creature in area: 31 (9d6) slashing damage and blinded until end of its next turn (DC 15 Dex half not blinded)."
      },
      {
        "name": "Trumpeting Blast (Swan Form Recharge 5-6)",
        "desc": "Emits a trumpeting blast in 30' cone. Each creature in area: 31 (7d8) thunder and deafened until end of its next turn (DC 15 Con half not deafened)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fold",
        "desc": "Reshape papery body to resemble Large dragon Large swan or Med frog. Use again to unfold into Large flat piece of fabric/paper. Stats except size same in each form. Unfolded if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False Appearance (Unfolded Form)",
        "desc": "Motionless indistinguishable from ordinary paper screen tapestry or similar flat paper/fabric art."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Standing Leap (Frog Form)",
        "desc": "Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 217,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_golem-origami/"
  },
  {
    "slug": "golem-tar",
    "desc": "",
    "name": "Golem, Tar",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, petrified, poisoned, prone",
    "senses": "darkvision 60', passive Perception 10 ",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quench (Burning Only)",
        "desc": "Puts out fire on it deactivating Fire Hazard."
      },
      {
        "name": "Draw Flames",
        "desc": "Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Fire Hazard",
        "desc": "When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit."
      },
      {
        "name": "Hardened Tar",
        "desc": "If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      },
      {
        "name": "Noxious Smoke (Burning Only)",
        "desc": "While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates)."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 218,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_golem-tar/"
  },
  {
    "slug": "goliath-longlegs",
    "desc": "",
    "name": "Goliath Longlegs",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 162,
    "hit_dice": "12d20+36",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The goliath longlegs makes one bite attack and then as many leg attacks as it has legs. It can use its Reel in place of two leg attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "name": "Leg"
      },
      {
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing and must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the paralyzed effect on itself on a success. As an action, the restrained creature can make a DC 15 Strength check, escaping from the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).",
        "name": "Paralytic Web (Recharge 5-6)"
      },
      {
        "desc": "The goliath longlegs pulls one creature caught in its web up to 30 feet straight toward it. If the target is within 10 feet of the goliath longlegs, the goliath longlegs can make one bite attack as a bonus action.",
        "name": "Reel"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature at least one size smaller than the goliath longlegs can travel through and finish its turn in the goliath longlegs' space.",
        "name": "Expansive"
      },
      {
        "desc": "While a goliath longlegs remains motionless, it is indistinguishable from other plants or trees.",
        "name": "False Appearance"
      },
      {
        "desc": "The goliath longlegs has advantage on Dexterity (Stealth) checks made to hide in forested terrain.",
        "name": "Forest Camouflage"
      },
      {
        "desc": "The goliath longlegs has eight legs. While it has more than four legs, the goliath longlegs is immune to being knocked prone or restrained. Whenever the goliath longlegs takes 20 or more damage in a single turn, one of its legs is destroyed. Each time a leg is destroyed after the fourth one, the goliath longlegs must succeed on a DC 13 Constitution saving throw or fall prone. Any creature in the goliath longlegs' space or within 5 feet of it when it falls prone must make a DC 15 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one.",
        "name": "Vulnerable Legs"
      }
    ],
    "spell_list": [],
    "page_no": 206,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_goliath-longlegs/"
  },
  {
    "slug": "golmana_bf",
    "desc": "",
    "name": "Golmana",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 118,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 2,
    "intelligence_save": -1,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "blinded,frightened,Demonic Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "Abyssal,Void Speech,telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golmana makes two Claws attacks and one Tail attack. If both Claws attacks hit a Medium or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the golmana can't make Claws attacks against other targets."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."
      },
      {
        "name": "Void Screech (Recharge 5-6)",
        "desc": "The golmana lets out a keening screech in a 30-foot cone. Each creature that isn't a Fiend in that area must make a DC 15 CON save. On a failure, a creature takes 14 (4d6) necrotic damage and 18 (4d8) thunder damage, and it has disadvantage on the next attack roll it makes before the start of the golmana's next turn, as brief contact with the energies of the Void destabilizes the creature. On a success, a creature takes half the damage and doesn't suffer this disadvantage on its next attack roll."
      }
    ],
    "bonus_actions": [
      {
        "name": "Consuming Rend",
        "desc": "The golmana violently digs its small, torso claws into one creature it is grappling. The target must make a DC 15 DEX save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one. The golmana then regains HP equal to the damage dealt."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The golmana is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Heightened Hearing",
        "desc": "The golmana's Perception is 19 when perceiving by hearing."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golmana has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Spider Climb",
        "desc": "The golmana can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_golmana/"
  },
  {
    "slug": "gorao-ka",
    "desc": "The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her._  \n**Small Gods of Substance.** Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka.  \n**Gentle and Benevolent.** Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can\u2019t. The laws governing their kind forbid them from extending aid to someone that hasn\u2019t made an offering at their shrine, though a gorao-ka accepts almost anything in tribute.  \n**Thieves\u2019 Bane.** Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don\u2019t make reparations.  \n**Immortal Spirit Nature.** The kami doesn\u2019t require food, drink, or sleep.",
    "name": "Gorao-Ka",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "kami",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "copper coat",
    "hit_points": 17,
    "hit_dice": "5d4+5",
    "speed": {
      "walk": 20
    },
    "strength": 13,
    "dexterity": 11,
    "constitution": 13,
    "intelligence": 15,
    "wisdom": 17,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Sack of Coins",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      },
      {
        "name": "Find a Penny (Recharge 5-6)",
        "desc": "The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.\n\nAlternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fool's Gold",
        "desc": "If a creature steals one of the gorao-ka's money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute."
      },
      {
        "name": "Silver Fountain",
        "desc": "When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute."
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_gorao-ka/"
  },
  {
    "slug": "goreling",
    "desc": "",
    "name": "Goreling",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d6+4",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) necrotic damage. ++ Reactions",
        "name": "Slam"
      },
      {
        "desc": "When a goreling is hit but not reduced to 0 hp, it splits into two new gorelings. Each new goreling has 1 hp, doesn't have this reaction, and is one size smaller than the original goreling.",
        "name": "Multiplying"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If 6 or more gorelings are within 30 feet of one another, they become frenzied and their attacks deal an extra 2 (1d4) necrotic damage.",
        "name": "Bloodthirsty"
      },
      {
        "desc": "Up to five gorelings can occupy the same space.",
        "name": "Swarming"
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_goreling/"
  },
  {
    "slug": "gorgon",
    "desc": "",
    "name": "Gorgon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d12",
        "damage_bonus": 5
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10",
        "damage_bonus": 5
      },
      {
        "name": "Petrifying Breath (Recharge 5-6)",
        "desc": "The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [
      "Hill",
      "Desert",
      "Grassland",
      "Forest",
      "Hills",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gorgon/"
  },
  {
    "slug": "gorgon-a5e",
    "desc": "",
    "name": "Gorgon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage  and the target makes a DC 16 Strength saving throw  falling prone on a failure. If the gorgon moves at least 20 feet straight towards the target before the attack  the attack deals an extra 6 (1d12) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage."
      },
      {
        "name": "Petrifying Breath (Recharge 5-6)",
        "desc": "The gorgon exhales petrifying gas in a 30-foot cone. Each creature in the area makes a DC 14 Constitution saving throw. On a failure  a creature is restrained as it begins to turn to stone. At the beginning of the gorgons next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified. This petrification can be removed with greater restoration or similar magic."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trample Underfoot",
        "desc": "The gorgon attacks a prone creature with its hooves."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 253,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gorgon/"
  },
  {
    "slug": "gorgon_bf",
    "desc": "",
    "name": "Gorgon",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 96,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 4,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "poison,petrified,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Petrifying Breath (Recharge 5-6)",
        "desc": "The gorgon exhales poisonous, petrifying gas in a 30-foot cone. Creatures in the area must make a DC 13 CON save. On a failure, a creature takes 21 (6d6) poison damage and is restrained as it begins to turn to stone. On a success, a creature takes half the damage and isn't restrained. A restrained creature must repeat the save at the end of its next turn. On a success, the effect ends on the creature. On a failure, the creature is petrified until freed by the greater restoration spell or other magic."
      },
      {
        "name": "Multiattack",
        "desc": "The gorgon makes one Gore attack and one Hooves attack."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (2d12+5) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Poisonous Retort",
        "desc": "When the gorgon is hit by an attack from a creature it can see within 10 feet of it, the gorgon can snort angrily, releasing a puff of poisonous gas at the creature. The attacker must succeed on a DC 16 CON save or be poisoned until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The gorgon is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the gorgon moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 STR save or be knocked prone. If the target is prone, the gorgon can make one Hooves attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gorgon/"
  },
  {
    "slug": "graknork",
    "desc": "Towering over the frozen landscape, this immense saurian monstrosity possesses a terrifying shark-like head with a multitude of serrated teeth. The monster has three eyes: two soulless black pits and a third larger eye that glows with a freezing blue light._  \n**Terror of the North.** The legendary graknork is one of the most powerful monsters to roam the endless tundra and taiga of the north and is feared by all who live in the rugged and frozen expanses of the world. Only the largest white dragons surpass the graknork in size and strength, and lesser creatures give the monster a wide berth. Graknorks are mostly found on land but are reasonable swimmers. They have no problem taking to the water to pursue escaping prey or to hunt fishermen and even whales. Graknorks are solitary creatures and cannot stand the presence of their own kind, attacking and eating juvenile graknorks that cross their path. When they do mate, it is a destructive affair with the female uprooting dozens of trees to build her nest. A typical graknork is more than forty feet long, though even larger specimens have been sighted in the coldest regions of the world.  \n**Great Blue Eye.** While the graknork\u2019s raw physical prowess is justifiably feared, the aspect of its appearance that causes the greatest consternation is its great, freezing blue eye. Its eye is said to possess terrible and wondrous powers, including seeing through illusions, freezing souls outright, and causing everlasting blizzards. Most of these tales are mere fancy and hearsay spun by northern tribesmen, yet there is no denying that the graknork\u2019s central eye is a fearsome weapon.",
    "name": "Graknork",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 201,
    "hit_dice": "13d20+65",
    "speed": {
      "swim": 30,
      "walk": 50
    },
    "strength": 25,
    "dexterity": 18,
    "constitution": 21,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.",
        "attack_bonus": 12,
        "damage_dice": "3d10+7"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "3d8+7"
      },
      {
        "name": "Eye Ray",
        "desc": "Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.",
        "attack_bonus": 9,
        "damage_dice": "5d6"
      },
      {
        "name": "Freezing Eye (Recharge 5-6)",
        "desc": "The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The graknork has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 182,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_graknork/"
  },
  {
    "slug": "grave-behemoth",
    "desc": "",
    "name": "Grave Behemoth",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 210,
    "hit_dice": "20d12+80",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The grave behemoth makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d8+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d12+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) piercing damage plus 14 (4d6) necrotic damage.",
        "name": "Gorge"
      },
      {
        "desc": "The grave behemoth vomits putrid flesh and 5 (2d4) zombies in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a target takes 38 (11d6) necrotic damage and is covered in rotting slime for 1 minute. On a success, a target takes half the necrotic damage and isn't covered in slime. A creature, including the target, can take an action to clean off the slime. Zombies under the grave behemoth's control have advantage on attack rolls against creatures covered in a grave behemoth's slime.",
        "name": "Hurl Flesh (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The behemoth starts with two arms and two legs. If it loses one arm, it can't multiattack. If it loses both arms, it can't slam. If it loses one leg, its speed is halved. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.",
        "name": "Fleshbag"
      },
      {
        "desc": "At the end of any turn in which the behemoth took at least 30 damage, roll a d8. On a 1, it loses an arm. On a 2, it loses a leg. In addition, 2 (1d4) zombies fall prone in unoccupied spaces within 10 feet of the behemoth, spilling from the wound.",
        "name": "Flesh Wound"
      },
      {
        "desc": "The grave behemoth and any zombies within 30 feet of it have advantage on saving throws against effects that turn undead.",
        "name": "Turning Defiance"
      },
      {
        "desc": "Zombies created by a grave behemoth's Flesh Wound and Hurl Flesh share a telepathic link with it, are under its control, are immune to necrotic damage, and act immediately and on the grave behemoth's initiative.",
        "name": "Zombie Keeper"
      }
    ],
    "spell_list": [],
    "page_no": 208,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_grave-behemoth/"
  },
  {
    "slug": "graveyard-dragon",
    "desc": "This draconic skeleton is surround by a nimbus of light, colored in such a way as to betray the undead creature\u2019s living origins._  \nGraveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy.  \n**Vindictive Undead.** Graveyard dragons are vengeful, like many other intelligent undead, but they focus their retribution on the ones responsible for their deaths rather than on their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non-evil dragons, but most good-aligned dragons view the existence of graveyard dragons with distaste.  \n**Intimidating Appearance.** Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon\u2019s skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it.  \n**Undead Nature.** The graveyard dragon doesn\u2019t require air, food, drink, or sleep.",
    "name": "Graveyard Dragon",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The graveyard dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.",
        "attack_bonus": 6,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one. \n* Black. Acid damage in a 30-foot line that is 5 feet wide. \n* Blue. Lightning damage in a 30-foot line that is 5 feet wide. \n* Green. Poison damage in a 30-foot cone. \n* Red. Fire damage in a 30-foot cone. \n* White. Cold damage in a 30-foot cone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Aura",
        "desc": "At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon."
      },
      {
        "name": "Elemental Resistance",
        "desc": "The graveyard dragon has resistance to the type of damage dealt by its breath weapon."
      },
      {
        "name": "False Appearance",
        "desc": "While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones."
      },
      {
        "name": "Reassemble Bones",
        "desc": "As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks."
      }
    ],
    "spell_list": [],
    "page_no": 183,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_graveyard-dragon/"
  },
  {
    "slug": "gray-ooze",
    "desc": "",
    "name": "Gray Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": "Oozes",
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 12,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrode Metal",
        "desc": "Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.\nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round."
      },
      {
        "name": "False Appearance",
        "desc": "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [
      "Underdark",
      "Sewer",
      "Mountains",
      "Caverns",
      "Ruin",
      "Plane Of Earth",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gray-ooze/"
  },
  {
    "slug": "gray-ooze-a5e",
    "desc": "",
    "name": "Gray Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "walk": 15,
      "climb": 15,
      "swim": 15
    },
    "strength": 12,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrosive Body",
        "desc": "A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the ooze is indistinguishable from wet stone."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the ooze has disadvantage on attack rolls."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_gray-ooze/"
  },
  {
    "slug": "gray-orc",
    "desc": "The ground erupts into a scrambling flood of orcs, their pale skin decorated with swirls of black resin._  \nDwelling deep beneath the ground, gray orcs move in a dark world, only drawn toward the surface by their innate hatred of arcane defilement.  \n**Drawn to Magical Corruption.** Gray orcs are drawn to areas where magic is frequently used or locations marred by magical pollution. Scholars believe the orcs\u2019 ancestral home was ravaged by magic, cursing them and driving them deep beneath the surface. They believe this history fuels within the orcs a deep hatred for magic, especially magic that defiles the natural world. For their part, the orcs have neither confirmed nor denied this speculation, though few scholars have been brave enough to approach them about it. Whatever the case, gray orcs grow violent around magic and seek to snuff it out wherever they find it.  \n**Synchronized Tribes.** Gray orcs move and act as one, their training leading their actions to be so synchronized that they appear to think as one. When faced with a major threat or a large magical catastrophe, a group of gray orcs will erupt from the ground in unison to swarm over the source.",
    "name": "Gray Orc",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "orc",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "2d8+6",
    "speed": {
      "climb": 30,
      "walk": 40,
      "burrow": 20
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "acrobatics": 5,
      "athletics": 4,
      "perception": 2,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Orc",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Silent Hunters",
        "desc": "Adept at surviving in a dark and quiet world below the ground, gray orcs instinctively know how to move, hunt, and kill without making the slightest sound. When they hunt, gray orcs paint their pale skin with swirls of a mushroom-based black resin. They often form the resin into runes or symbols of their gods as a way of honoring the gods and asking for success on the hunt."
      },
      {
        "name": "Aggressive",
        "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature it can see."
      },
      {
        "name": "Magic Absorption",
        "desc": "When the gray orc is hit by a spell or is in the area of a spell, it regains hp equal to the spell's level. This trait doesn't counter the spell or negate its damage or effects. The orc regains the hp after the spell is resolved."
      },
      {
        "name": "Pack Tactics",
        "desc": "The gray orc has advantage on attack rolls against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the gray orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_gray-orc/"
  },
  {
    "slug": "gray-thirster",
    "desc": "_This dried-out body of a long dead traveler is still clad in the tattered remains of his clothes. Skin as dry as parchment clings to the bones that are clearly distinguishable underneath. A hoarse moaning emanates from the dry, cracked lips._  \n**Thirsting Undead.** The greatest danger to people traversing badlands and deserts is thirst, and even the best prepared can find themselves without water. The lucky ones die quickly, while those less fortunate linger in sun-addled torment for days. These souls sometimes rise from the sand as gray thirsters, driven to inflict the torment they suffered upon other travelers.  \n**Destroy Wells and Oases.** Gray thirsters destroy or foul sources of water and often lurk nearby to ambush those seeking clean water.  \n**Thirsting Caravan.** Though they hunt alone, in at least one case an entire caravan died of thirst and rose again as gray thirsters. Called the dust caravan, it prowls the deep desert accompanied by skinchanging gnolls, shrieking ghouls, and a mummy lord, building a strange nomadic army.  \n**Undead Nature.** A gray thirster doesn\u2019t require air, food, or sleep.",
    "name": "Gray Thirster",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, necrotic",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands all languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gray thirster makes two claw attacks and one Withering Turban attack"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Withering Turban",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d4 + 3) necrotic damage. If the target failed a saving throw against the Thirst trait at any point in this encounter, its hit point maximum is reduced by an amount equal to the damage it took from this attack. This reduction lasts until the target has no exhaustion levels.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Drought (1/Day)",
        "desc": "The gray thirster draws the moisture from a 20-foot radius area centered on itself. Nonmagical water and other liquids in this area turn to dust. Each creature that is neither undead nor a construct in the area takes 9 (2d8) necrotic damage, or half damage with a successful DC 13 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. Liquids carried by a creature that makes a successful saving throw are not destroyed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Thirst",
        "desc": "The gray thirster projects a 30-foot aura of desiccating thirst. The first time a creature enters the aura on its turn, or when it starts its turn in the aura, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion. If the saving throw is successful, the creature is immune to the gray thirster's Thirst for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gray-thirster/"
  },
  {
    "slug": "gray_ooze_bf",
    "desc": "",
    "name": "Gray Ooze",
    "size": "medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 29,
    "hit_dice": "",
    "speed": {
      "walk": 15,
      "climb": 15
    },
    "strength": 12,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": 1,
    "dexterity_save": -2,
    "constitution_save": 3,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -4,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "acid,fire,Ooze Resilience",
    "damage_immunities": "Ooze Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 10 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, the armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Solidify",
        "desc": "When the ooze is hit by an attack, it can partially solidify its body, reducing the damage it takes by 2 (1d4). If it has taken fire damage since the start of its last turn, the damage it takes is reduced by 3 (1d6) instead. The ooze can't use this reaction if it has taken cold damage since the start of its last turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Corrode Metal",
        "desc": "Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round."
      },
      {
        "name": "False Appearance",
        "desc": "While the ooze remains motionless, it is indistinguishable from ordinary fresh or curing mortar."
      },
      {
        "name": "Ooze Nature",
        "desc": "The ooze doesn't require sleep."
      },
      {
        "name": "Ooze Resilience",
        "desc": "The ooze is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
      },
      {
        "name": "Spider Climb",
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gray-ooze/"
  },
  {
    "slug": "graythirster-tob1-2023",
    "desc": "False",
    "name": "Gray Thirster",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8 + 16",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gray thirster makes two Claw attacks, or it makes one Claw attack and one Withering Turban attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Withering Turban",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. The target has disadvantage on this saving throw if it failed the saving throw against the thirster's Thirst Aura. This reduction lasts until the target finishes a long rest with no levels of exhaustion. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Drought (1/Day)",
        "desc": "The gray thirster draws the moisture from containers and creatures around it. Nonmagical water and other liquids within 20 feet of the thirster that aren't being worn or carried turn to dust. Each creature within 20 feet of the thirster that isn't a Construct or Undead must make a DC 12 Constitution saving throw. On a failure, a creature takes 9 (2d8) necrotic damage and up to 5 gallons of nonmagical liquid it is wearing or carrying turn to dust. On a success, a creature takes half the damage, and nonmagical liquids it is wearing or carrying don't turn to dust. Plants, Oozes, creatures with the Amphibious or Water Breathing trait, and creatures made mostly of water, such as water elementals or steam mephits, have disadvantage on the saving throw."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Thirst Aura",
        "desc": "A creature that starts its turn within 30 feet of the gray thirster must succeed on a DC 12 Constitution saving throw or suffer one level of exhaustion. On a successful saving throw, the creature is immune to the gray thirster's Thirst Aura for the next 24 hours."
      },
      {
        "name": "Thirsting Dead Nature",
        "desc": "The gray thirster doesn't require air, food, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gray-thirster/"
  },
  {
    "slug": "great-gray-owl",
    "desc": "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren\u2019t territorial\u2014with the exception of females raising young\u2014and don\u2019t flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked.",
    "name": "Great Gray Owl",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_great-gray-owl/"
  },
  {
    "slug": "great-mandrake",
    "desc": "",
    "name": "Great Mandrake",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d4+24",
    "speed": {
      "walk": 10
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "tremorsense 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "A great mandrake makes two attacks with its bite. When its shriek is available, it can use the shriek in place of one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.",
        "name": "Shriek (Recharge 3-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_great-mandrake/"
  },
  {
    "slug": "great-wyrm-black-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm Black Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 735,
    "hit_dice": "42d20+294",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "history": 10,
      "perception": 9,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 23)  and a Huge or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Acid Spit",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing acid damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid in a 90-foot-long  10-foot-wide line. Each creature in that area makes a DC 22 Dexterity saving throw  taking 85 (19d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Darkness",
        "desc": "The dragon creates a 40-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Ruthless (1/Round)",
        "desc": "After scoring a critical hit on its turn, the dragon can immediately make one claw attack."
      },
      {
        "name": "Concentrated Acid (1/Day)",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. For the next minute, the dragons acid becomes immensely more corrosive, ignoring acid resistance and treating acid immunity as acid resistance."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead,  1/day each:create undead, insect plague, time stop"
      }
    ],
    "spell_list": [],
    "page_no": 101,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-black-dragon/"
  },
  {
    "slug": "great-wyrm-blue-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm Blue Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 814,
    "hit_dice": "44d20+352",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 16,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "perception": 11,
      "stealth": 8,
      "survival": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Arc Lightning",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 120-foot-long  10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw  taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
      },
      {
        "name": "Quake",
        "desc": "While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw  taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Quake (Costs 2 Actions)",
        "desc": "The dragon uses its Quake action."
      }
    ],
    "special_abilities": [
      {
        "name": "Desert Farer",
        "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
      },
      {
        "name": "Dune Splitter",
        "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "High Voltage (1/Day)",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the air around it becomes electrically charged. A creature that starts its turn within 15 feet of the dragon or moves within 15 feet of it for the first time on a turn makes a DC 24 Dexterity saving throw. On a failure, it takes 11 (2d10) lightning damage and can't take reactions until the start of its next turn. Creatures in metal armor or wielding metal weapons have disadvantage on this saving throw."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern,  1/day each:control water, mirage arcane,antipathy/sympathy"
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-blue-dragon/"
  },
  {
    "slug": "great-wyrm-gold-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm Gold Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 975,
    "hit_dice": "50d20+450",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 28,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 17,
    "perception": null,
    "skills": {
      "insight": 11,
      "perception": 11,
      "persuasion": 17,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Greatsword (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
      },
      {
        "name": "Molten Spit",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."
      },
      {
        "name": "Weakening Breath",
        "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      },
      {
        "name": "Vanguard",
        "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Fiery Reprisal (Costs 2 Actions)",
        "desc": "The dragon uses Molten Spit against the last creature to deal damage to it."
      }
    ],
    "special_abilities": [
      {
        "name": "Gleaming Brilliance (1/Day)",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the dragons golden scales melt, coating its body in a layer of molten gold. A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 10 (3d6) fire damage."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Valor",
        "desc": "Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration,  1/day each:divine word, hallow, holy aura"
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-gold-dragon/"
  },
  {
    "slug": "great-wyrm-green-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm Green Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 840,
    "hit_dice": "48d20+336",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 28,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": null,
    "skills": {
      "deception": 11,
      "insight": 10,
      "perception": 10,
      "persuasion": 11,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic, three more",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Poison."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Poison",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns  taking 11 (2d10) poison damage on a failure and ending the effect on a success."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area makes a DC 22 Constitution saving throw  taking 80 (23d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage  but its poison immunity is reduced to resistance for the next hour."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 19 Wisdom saving throw. On a failure  the creature must use its reaction  if available  to make one attack against a creature of the dragons choice with whatever weapon it has to do so  moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature  it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Honeyed Words",
        "desc": "The dragon uses Honeyed Words."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."
      },
      {
        "name": "Woodland Stalker",
        "desc": "When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking."
      },
      {
        "name": "Blood Toxicity (While Bloodied)",
        "desc": "The first time each turn a creature hits the dragon with a melee attack while within 10 feet of it, that creature makes a DC 22 Dexterity saving throw, taking 10 (3d6) poison damage on a failure."
      },
      {
        "name": "Venomous Resurgence (1/Day)",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, it emanates a green gas that extends in a 15-foot radius around it. When a creature enters this area for the first time on a turn or starts its turn there, it makes a DC 22 Constitution saving throw. On a failure, a creature with resistance to poison damage loses it, and a creature without resistance or immunity to poison damage becomes vulnerable to poison damage instead. Either effect lasts until the start of the creatures next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying,  1/day:mass suggestion, telepathic bond,glibness"
      }
    ],
    "spell_list": [],
    "page_no": 112,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-green-dragon/"
  },
  {
    "slug": "great-wyrm-red-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm Red Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 22,
    "armor_desc": "",
    "hit_points": 897,
    "hit_dice": "46d20+414",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 17,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 14,
    "perception": null,
    "skills": {
      "intimidation": 14,
      "perception": 11,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
    "languages": "Common, Draconic, two more",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied  it can use this ability on three minions at once."
      },
      {
        "name": "Spit Fire",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw  taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      },
      {
        "name": "Taskmaster",
        "desc": "When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cruel Tyranny",
        "desc": "The dragon uses its Cruel Tyranny action."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
      },
      {
        "name": "Searing Heat",
        "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage."
      },
      {
        "name": "Volcanic Tyrant",
        "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
      },
      {
        "name": "Seething Rage",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Its inner flame erupts, burning brightly in its eyes and mouth. After taking damage from its Searing Heat ability, a creature with resistance to fire damage loses it, and a creature with immunity to fire damage reduces it to resistance. Either effect lasts until the start of the creatures next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire,  1/day each:antimagic field, dominate monster, storm of vengeance"
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-red-dragon/"
  },
  {
    "slug": "great-wyrm-white-dragon-a5e",
    "desc": "",
    "name": "Great Wyrm White Dragon",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 740,
    "hit_dice": "40d20+320",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 26,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 10,
    "perception": null,
    "skills": {
      "intimidation": 10,
      "perception": 10,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
    "languages": "Common, Draconic",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Ice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Spit Ice",
        "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. On a failure  the target takes 22 (4d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure  it takes 66 (19d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Raging Storm (1/Day",
        "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)."
      }
    ],
    "special_abilities": [
      {
        "name": "Cold Mastery",
        "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."
      },
      {
        "name": "Heart of Winter",
        "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Additionally, the damage from the dragons Raging Storm is doubled."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm,  1/day each:control weather, wall of ice, reverse gravity"
      }
    ],
    "spell_list": [],
    "page_no": 121,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-white-dragon/"
  },
  {
    "slug": "greater-death-butterfly-swarm",
    "desc": "_These enormous clouds of orange and green butterflies add a reek of putrefaction to the air, stirred by the flapping of their delicate wings._  \n**Demon-Haunted.** A death butterfly swarm results when a rare breed of carrion-eating butterflies, drawn to the stench of great decay, feeds on the corpse of a fiend, demon, or similar creature.  \n**Dizzying and Poisonous.** The colorful and chaotic flapping of the insects\u2019 wings blinds and staggers those in its path, allowing the swarm to necrotize more flesh from those it overruns. Attracted to rotting material, the swarm spreads a fast-acting, poison on its victims, creating carrion it can feed on immediately.  \n**Devour the Undead.** Undead creatures are not immune to a death butterfly swarm\u2019s poison, and a swarm can rot an undead creature\u2019s animating energies as easily as those of the living. Given the choice between an undead and living creature, a death butterfly swarm always attacks the undead. Such swarms find ghouls and vampires particularly appealing. Some good-aligned forces regard summoning these swarms as a necessary evil.",
    "name": "Greater Death Butterfly Swarm",
    "size": "Huge",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d12",
    "speed": {
      "hover": true,
      "walk": 5,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, petrified",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swarm makes a Bite attack against every target in its spaces."
      },
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., every target in the swarm's space. Hit: 24 (6d6 + 3) piercing damage, or 13 (3d6 + 3) piercing damage if the swarm has half of its hit points or fewer. The target also takes 17 (5d6) poison damage and becomes poisoned for 1d4 rounds; a successful DC 15 Constitution saving throw reduces poison damage by half and prevents the poisoned condition.",
        "attack_bonus": 6,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Potent Poison",
        "desc": "The death butterfly swarm's poison affects corporeal undead who are otherwise immune to poison."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Weight of Wings",
        "desc": "As death butterfly swarm but with DC 16 Dexterity saving throw"
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_greater-death-butterfly-swarm/"
  },
  {
    "slug": "greater-ghast-of-leng",
    "desc": "The creature has a maddened expression on its almost featureless face. Its vaguely humanoid body is covered in lumpy, grayish-green skin, and its head sits on a long neck. Its long arms end in vicious claws, and it stands on sharp hooves._  \n**Leaders of Carnivores.** Open Game License",
    "name": "Greater Ghast of Leng",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "bludgeoning, cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The greater ghast of Leng makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Medium or smaller target, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the greater ghast can automatically hit the target with its claws, and the greater ghast can't make claw attacks against other targets."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The greater ghast of Leng has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Command Ghasts of Leng",
        "desc": "As a bonus action, the greater ghast of Leng commands a ghast of Leng within 30 feet of it to make one attack as a reaction against a creature the greater ghast attacked this round."
      },
      {
        "name": "Keen Smell",
        "desc": "The greater ghast of Leng has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The greater ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 52,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_greater-ghast-of-leng/"
  },
  {
    "slug": "greater-lunarchidna",
    "desc": "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon._  \n**Made in Corrupt Forests.** Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms.  \n**Hatred of Elves.** Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue.  \n**Cyclical Power.** The lunarchidna\u2019s power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna\u2019s statistics change cyclically as shown on the Lunarchidna Moon Phase table.  \n\n#### Lunarchidna Moon Phase\n\nMoon Phase\n\nStatistics\n\nDaytime, new, or crescent moon\n\nOpen Game License",
    "name": "Greater Lunarchidna",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Deep Speech, Elvish",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lunarchidna makes two attacks: one with its bite and one with its claws. If the lunarchidna hits a Medium or smaller target with both attacks on the same turn, the target is restrained by webbing and the lunarchidna uses Wrap Up."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +5 to hit, ranged 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      },
      {
        "name": "Wrap Up",
        "desc": "The lunarchidna wraps up a Medium or smaller creature restrained by webbing. The wrapped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution saving throw at the start of each of the lunarchidna's turns or take 5 (1d4 + 3) bludgeoning damage. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The lunarchidna can have only one creature wrapped at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Web Walker",
        "desc": "The lunarchidna ignores movement restrictions caused by webbing."
      },
      {
        "name": "Spellcasting",
        "desc": "The lunarchidna is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:\nCantrips (at will): minor illusion, mage hand, poison spray, ray of frost\n1st level (4 slots): detect magic, magic missile, shield\n2nd level (3 slots): alter self, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_greater-lunarchidna/"
  },
  {
    "slug": "greater-rakshasa",
    "desc": "",
    "name": "Greater Rakshasa",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "insight": 8
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "desc": "The greater rakshasa makes two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.",
        "name": "Claw"
      },
      {
        "desc": "The greater rakshasa chooses a point it can see within 60 feet, conjuring a terrifying manifestation of its enemies' worst fears in a 30-foot-radius around the point. Each non-rakshasa in the area must make a DC 18 Wisdom saving throw. On a failed save, a creature takes 66 (12d10) psychic damage and becomes frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Harrowing Visions (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The greater rakshasa can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The greater rakshasa regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The greater rakshasa makes one claw attack.",
        "name": "Claw Attack"
      },
      {
        "desc": "The greater rakshasa becomes invisible at the same time that an illusory double of itself appears where it is standing. This switch is indiscernible to others. After the double appears, the greater rakshasa can move up to its speed. Both effects last until the start of the greater rakshasa's next turn, but the invisibility ends if the greater rakshasa makes an attack or casts a spell before then.",
        "name": "Misleading Escape (Costs 2 Actions)"
      },
      {
        "desc": "The greater rakshasa casts a spell from its list of innate spells, consuming a use of the spell as normal.",
        "name": "Cast a Spell (Costs 3 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "The greater rakshasa can't be affected or detected by spells of 7th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.",
        "name": "Limited Magic Immunity"
      },
      {
        "desc": "When the greater rakshasa casts the charm person spell, it can target up to five creatures. When it casts the dominate person spell, the spell's duration is concentration, up to 8 hours.",
        "name": "Puppet Master"
      },
      {
        "desc": "The greater rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The greater rakshasa can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_greater-rakshasa/"
  },
  {
    "slug": "greater-scrag",
    "desc": "",
    "name": "Greater Scrag",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "swim": 40,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Aquan, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The greater scrag makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d4+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The scrag can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_greater-scrag/"
  },
  {
    "slug": "greater-sphinx-a5e",
    "desc": "",
    "name": "Greater Sphinx",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 220,
    "hit_dice": "21d12+84",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 22,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": 8,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 8,
      "history": 8,
      "perception": 10,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic; damage from nonmagical weapons",
    "condition_immunities": "charmed, frightened, paralyzed, stunned",
    "senses": "truesight 120 ft., passive Perception 20",
    "languages": "Celestial, Common, telepathy 120 ft.",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx attacks twice with its claw."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage."
      },
      {
        "name": "Dispel Magic (3rd-Level; V, S)",
        "desc": "The sphinx scours the magic from one creature  object  or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Roar (3/Day)",
        "desc": "The sphinx unleashes a magical roar. Each time it roars before taking a long rest  its roar becomes more powerful. Each creature within 300 feet of the sphinx that can hear it makes a DC 18 Constitution saving throw with the following consequences:"
      },
      {
        "name": "First Roar: A creature that fails the saving throw is frightened for 1 minute",
        "desc": "It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Second Roar: A creature that fails the saving throw takes 22 (4d10) thunder damage and is frightened for 1 minute",
        "desc": "On a success  the creature takes half damage. While frightened by this roar  the creature is paralyzed. It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Third Roar: A creature that fails the saving throw takes 44 (8d10) thunder damage and is knocked prone",
        "desc": "On a success  the creature takes half damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Speed Time (1/Day",
        "desc": "For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack."
      },
      {
        "name": "Planar Jaunt (1/Day)",
        "desc": "The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:"
      },
      {
        "name": "Different Location or Plane of Existence",
        "desc": "The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether."
      },
      {
        "name": "Demiplane",
        "desc": "The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating."
      },
      {
        "name": "Time",
        "desc": "The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage."
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "Each greater sphinx wears a piece of jewelry, such as a crown, headdress, or armlet. When the greater sphinx fails a saving throw, it can choose to succeed instead. When it does so, its jewelry shatters. The sphinx can create a new piece of jewelry when it finishes a long rest."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, minor illusion, spare the dying, 3/day each: dispel magic, identify, lesser restoration, remove curse, scrying, tongues, zone of truth, 1/day each: contact other plane, flame strike, freedom of movement, greater restoration, legend lore, heroes feast"
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_greater-sphinx/"
  },
  {
    "slug": "greaterdeathbutterflyswarm-tob1-2023",
    "desc": "False",
    "name": "Greater Death Butterfly Swarm",
    "size": "Huge",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d12",
    "speed": {
      "walk": 40,
      "fly": 5
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swarm makes two Bites attacks."
      },
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 15 Constitution saving throw. On a failure, it takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Potent Poison",
        "desc": "Undead with resistance or immunity to poison damage or the poisoned condition can be affected by the swarm's poison."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Weight of Wings",
        "desc": "A creature that starts its turn in the swarm's space has its speed halved and must succeed on a DC 15 Dexterity saving throw or become blinded. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_greater-death-butterfly-swarm/"
  },
  {
    "slug": "greed-swarm",
    "desc": "The sound of metal clinking against metal becomes a deafening cacophony as a swirling cloud of coins mindlessly hunts for more valuables to absorb into its ever-expanding mass._  \nLocated in densely-populated areas, the greed swarm is solely focused on increasing the size of its hovering collection of valuables. Able to differentiate between objects of value and worthless junk, the swarm stalks streets and sewers alike. Its movements are erratic; the cloud swells and contracts in quick succession, repositioning itself in jerky, stilted bursts of motion.//  \n**Bad Penny.** The swarm consists of normal, mundane valuables animated by a magical master coin. Often mistaken as a standard regional coin, this master coin is created in a dark ritual to serve as a vessel for pure, ceaseless avarice. If the master coin is destroyed or separated from the swarm, the remaining coins return to their normal inert state and fall to the ground.  \n**All that Glitters.** The master coin cannot exert its power without a large enough supply of valuables to control in close proximity. Bank and vault owners who fail to screen incoming coinage for latent magical properties may find themselves in need of adventurers to discreetly quell a storm of their accumulated wealth. Wishing wells and public fountains are also common homes for greed swarms.  \n**Construct Nature.** The greed swarm doesn\u2019t require air, food, drink, or sleep.",
    "name": "Greed Swarm",
    "size": "Medium",
    "type": "Construct",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "fly": 40,
      "walk": 0,
      "hover": true
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "force",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Coin Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the greed swarm's space. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 5,
        "damage_dice": "4d4"
      },
      {
        "name": "Coin Barrage",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Gather (1/Day)",
        "desc": "The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 (2d6) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a DC 11 Dexterity saving throw or its valuables fly toward the swarm, joining the mass."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Deafening Clatter",
        "desc": "A creature in the swarm's space is deafened."
      },
      {
        "name": "False Appearance",
        "desc": "While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 184,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_greed-swarm/"
  },
  {
    "slug": "green-abyss-orc",
    "desc": "",
    "name": "Green Abyss Orc",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "orc",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "2d8+6",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "acrobatics": 5,
      "athletics": 4,
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 90 ft., passive Perception 12",
    "languages": "Orc",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "name": "Poisoned Spear"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.",
        "name": "Aggressive"
      },
      {
        "desc": "While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_green-abyss-orc/"
  },
  {
    "slug": "green-dragon-wyrmling",
    "desc": "",
    "name": "Green Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Green Dragon",
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10+1d6",
        "damage_bonus": 3
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_green-dragon-wyrmling/"
  },
  {
    "slug": "green-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Green Dragon Wyrmling",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area makes a DC 11 Constitution saving throw  taking 14 (4d6) poison damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Woodland Stalker",
        "desc": "When in a forested area, the dragon has advantage on Stealth checks."
      }
    ],
    "spell_list": [],
    "page_no": 114,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_green-dragon-wyrmling/"
  },
  {
    "slug": "green-hag",
    "desc": "",
    "name": "Green Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "Hags",
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "arcana": 3,
      "deception": 4,
      "perception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Illusory Appearance",
        "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised."
      },
      {
        "name": "Invisible Passage",
        "desc": "The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:\n\nAt will: dancing lights, minor illusion, vicious mockery"
      },
      {
        "name": "Mimicry",
        "desc": "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
      },
      {
        "name": "Hag Coven",
        "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
      },
      {
        "name": "Shared Spellcasting (Coven Only)",
        "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
      },
      {
        "name": "Hag Eye (Coven Only)",
        "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/dancing-lights/?format=json",
      "https://api.open5e.com/v2/spells/minor-illusion/?format=json",
      "https://api.open5e.com/v2/spells/vicious-mockery/?format=json",
      "https://api.open5e.com/v2/spells/identify/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-sickness/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/locate-object/?format=json",
      "https://api.open5e.com/v2/spells/bestow-curse/?format=json",
      "https://api.open5e.com/v2/spells/counterspell/?format=json",
      "https://api.open5e.com/v2/spells/lightning-bolt/?format=json",
      "https://api.open5e.com/v2/spells/phantasmal-killer/?format=json",
      "https://api.open5e.com/v2/spells/polymorph/?format=json",
      "https://api.open5e.com/v2/spells/contact-other-plane/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json",
      "https://api.open5e.com/v2/spells/eye-bite/?format=json"
    ],
    "page_no": 319,
    "environments": [
      "Hill",
      "Forest",
      "Ruin",
      "Swamp",
      "Jungle",
      "Feywild",
      "Shadowfell",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_green-hag/"
  },
  {
    "slug": "green-hag-a5e",
    "desc": "",
    "name": "Green Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "deception": 5,
      "insight": 4,
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag attacks with its claws and uses Hex."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "Hex (Gaze)",
        "desc": "A creature within 60 feet that is not already under a hags hex makes a DC 13 Wisdom saving throw. A creature under an obligation to the hag automatically fails this saving throw. On a failed saving throw  the target is cursed with a magical hex that lasts 30 days. The curse ends early if the target suffers harm from the hag or if the hag ends it as an action. Roll 1d4:"
      },
      {
        "name": "1",
        "desc": "Charm Hex. The target is charmed by the hag."
      },
      {
        "name": "2",
        "desc": "Fear Hex. The target is frightened of the hag."
      },
      {
        "name": "3",
        "desc": "Ill Fortune Hex. The hag magically divines the targets activities. Whenever the target attempts a long-duration task such as a craft or downtime activity  the hag can cause the activity to fail."
      },
      {
        "name": "4",
        "desc": "Sleep Hex. The target falls unconscious. The curse ends early if the target takes damage or if a creature uses an action to shake it awake."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The hag is invisible for 1 hour. The spell ends if the hag attacks  uses Hex  or casts a spell."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, invisibility, minor illusion, 1/day: geas"
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_green-hag/"
  },
  {
    "slug": "green-knight-of-the-woods",
    "desc": "",
    "name": "Green Knight of the Woods",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 20,
    "armor_desc": "plate, shield",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 6,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The green knight makes two attacks: one with its battle axe and one with its shield bash.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.",
        "name": "Battle Axe"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained by magical vines springing forth from the green knight's shield, and the green knight can't make shield bash attacks against other targets.",
        "name": "Shield Bash"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "name": "Javelin"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the green knight is hit by a melee attack from a creature it has successfully challenged, it can make one battle axe attack with advantage against the attacker.",
        "name": "Knight's Rebuke"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the green knight's head is severed by a vorpal weapon or by other means, magical vines sprout from its neck and the head reattaches by the start of the green knight's next turn, preventing the green knight from dying from the loss of its head.",
        "name": "Headsman's Woe"
      },
      {
        "desc": "As a bonus action, the green knight targets one creature that it can see within 30 feet and issues a challenge. If the target can see the green knight, it must succeed on a DC 14 Wisdom saving throw or become magically compelled to engage the green knight in melee combat for 1 minute, or until the knight challenges a new opponent. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nOn its turn, the affected creature must move towards the green knight and make a melee attack against the green knight.",
        "name": "Knight's Challenge (3/Day)"
      },
      {
        "desc": "The green knight has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The green knight can communicate with beasts and plants as if they shared a language.",
        "name": "Speak with Beasts and Plants"
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_green-knight-of-the-woods/"
  },
  {
    "slug": "green_dragon_wyrmling_bf",
    "desc": "",
    "name": "Green Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 2,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": 4,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_green-dragon-wyrmling/"
  },
  {
    "slug": "green_hag_bf",
    "desc": "",
    "name": "Green Hag",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": "Hags",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 22,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 3,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag makes two Claw or Torment attacks. If two attacks hit one creature, the target must succeed on a DC 14 WIS save or be overwhelmed with pain and have disadvantage on attack rolls until the end of its next turn."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."
      },
      {
        "name": "Torment",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 14 (3d6+4) psychic damage."
      },
      {
        "name": "Poisonous Allies (1/Day)",
        "desc": "The hag magically calls 1 **giant spider**, 2 **giant poisonous snakes**, or 2d4 **poisonous snakes**. They arrive in 1d4 rounds, acting as allies of the hag and obeying its spoken commands. The creatures remain for 1 hour, until the hag dies, or until the hag dismisses them as a bonus action."
      },
      {
        "name": "Invisible Passage",
        "desc": "The hag magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage and can be tracked only by magic. Any equipment it wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _dancing lights_, _minor illusion_<br>1/day: _bestow curse_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Illusory Appearance",
        "desc": "The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Fey Resilience",
        "desc": "The hag is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Mimicry",
        "desc": "The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 WIS (Insight) check. Speak with Beasts. The hag can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_green-hag/"
  },
  {
    "slug": "gremlin-bilge",
    "desc": "",
    "name": "Gremlin, Bilge",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d4+16",
    "speed": {
      "walk": 20,
      "climb": 10,
      "swim": 20
    },
    "strength": 7,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 9",
    "languages": "Aquan, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage and the target must make DC 13 Con save or contract the sewer plague disease."
      },
      {
        "name": "Makeshift Weapon",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Aura of Mechanical Mishap",
        "desc": "The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check."
      },
      {
        "name": "Filth Dweller",
        "desc": "The bilge gremlin is immune to disease."
      }
    ],
    "spell_list": [],
    "page_no": 219,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gremlin-bilge/"
  },
  {
    "slug": "gremlin-bilge-bosun",
    "desc": "",
    "name": "Gremlin, Bilge Bosun",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural",
    "hit_points": 60,
    "hit_dice": "11d6+22",
    "speed": {
      "walk": 30,
      "climb": 20,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 10",
    "languages": "Aquan, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Makeshift Weapon attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) piercing damage + 5 (2d4) poison and the target must make DC 13 Con save or contract the sewer plague disease."
      },
      {
        "name": "Makeshift Weapon",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Aura of Mechanical Mishap",
        "desc": "The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 4 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check."
      },
      {
        "name": "Filth Dweller",
        "desc": "The bilge gremlin is immune to disease."
      }
    ],
    "spell_list": [],
    "page_no": 219,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gremlin-bilge-bosun/"
  },
  {
    "slug": "gremlin-rum-story-keeper",
    "desc": "",
    "name": "Gremlin, Rum Story Keeper",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d4+21",
    "speed": {
      "walk": 20,
      "climb": 10,
      "swim": 10
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 11",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Mug Slap",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 7 (2d6) poison."
      },
      {
        "name": "Rum Splash",
        "desc": "Ranged Weapon Attack: +5 to hit 40/80' one target 7 (2d6) poison."
      },
      {
        "name": "Drinking Stories",
        "desc": "Tells a story of a rum gremlin celebration. Each has initial and additional effect if it takes bonus action on subsequent turns to continue. Can stop any time; story ends if it is incapacitated. Can tell only one story at a time. Chooses among:Tale of Liquid Courage Rum gremlins within 30' of keeper and hear it: +5 temp hp 1 min. While tale continues each rum gremlin that starts turn within 30' of keeper: advantage saves vs. frightened.Tale of the Bar Room Rush Each rum gremlin within 30' of keeper and can hear it can use its reaction to immediately move up to its speed. While tale continues each rum gremlin within 30' of keeper can take Dash or Disengage action as a bonus action on its turn.Tale of the Great Shindig Each rum gremlin within 30' of keeper and can hear it can use its reaction to immediately shove a Med or smaller creature. While tale continues each rum gremlin within 30' of keeper has advantage on Str (Athletics) checks and can shove creatures up to two sizes larger than it."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 13) no material components: At will: prestidigitation3/day ea: charm person mirror image"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Drunkenness",
        "desc": "Each creature that starts its turn in 20' radius aura: DC 12 Con save or poisoned for 1 hr. Creature that has consumed alcohol within past hr has disadvantage on the save. While poisoned creature falls prone if it tries to move more than half its speed during a turn. Creature that succeeds on the save is immune to Aura of Drunkenness of all rum gremlins for 24 hrs."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gremlin-rum-story-keeper/"
  },
  {
    "slug": "greyfur-tob1-2023",
    "desc": "False",
    "name": "Greyfur",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "15d6 + 15",
    "speed": {
      "walk": 20
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Acrobatics": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Lemurfolk",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Greyfur's Staff",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (2d4) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):\nAt will: light, mage hand, prestidigitation\n3/day each: color spray, sleep"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Glide",
        "desc": "The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_greyfur/"
  },
  {
    "slug": "grick",
    "desc": "",
    "name": "Grick",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target."
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "damage_bonus": 2
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stone Camouflage",
        "desc": "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [
      "Underdark",
      "Sewer",
      "Mountains",
      "Forest",
      "Ruin",
      "Tomb",
      "Caverns",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_grick/"
  },
  {
    "slug": "grick-a5e",
    "desc": "",
    "name": "Grick",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the grick can't attack a different target with its tentacles."
      }
    ],
    "bonus_actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The grick has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Spider Climb",
        "desc": "The grick can use its climb speed even on difficult surfaces and upside down on ceilings."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_grick/"
  },
  {
    "slug": "grick_bf",
    "desc": "",
    "name": "Grick",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The grick makes one Beak attack and one Tentacles attack."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) piercing damage."
      },
      {
        "name": "Tentacles",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 12 (4d4+2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The grick is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Spider Climb",
        "desc": "The grick can climb difficult surfaces, including upside ceilings, without needing to make an ability check."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The grick's Stealth is 17 in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_grick/"
  },
  {
    "slug": "griffon",
    "desc": "",
    "name": "Griffon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The griffon makes two attacks: one with its beak and one with its claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The griffon has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Grassland",
      "Arctic",
      "Hills",
      "Plane Of Air",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_griffon/"
  },
  {
    "slug": "griffon-a5e",
    "desc": "",
    "name": "Griffon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The griffon attacks once with its beak and once with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage  or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target  and the target is grappled (escape DC 14). Until this grapple ends  the griffon can't attack a different target with its talons."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The griffon has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_griffon/"
  },
  {
    "slug": "griffon_bf",
    "desc": "",
    "name": "Griffon",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The griffon makes one Beak attack and one Claws attack."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The griffon's Perception is 18 when perceiving by sight."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The griffon is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Pack Tactics",
        "desc": "The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Pounce",
        "desc": "If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_griffon/"
  },
  {
    "slug": "grim-jester",
    "desc": "_A skeletal cadaver bedecked in the motley attire of a fool capers about while making jokes that mock mortality._  \n**Amusing Death.** When a jester on his deathbed moves an evil death god to laughter, the fool sometimes gains a reprieve. becoming a grim jester, whose pranks serve to entertain the god of death. Their purpose is to bring an end to mortal lives in a gruesome, comic, and absurd manner. As long as such jesters keep the death god amused, their continued unlife is assured.  \n**Grisly Humor.** A grim jester\u2019s jokes are not funny to their victims, but they offer a grim finality in combat. A killing joke might be absurd, such as \u201cHere is your final pineapple soul, a parting gift, goodbye.\u201d or sheer braggadocio such as \u201cYour footwork is atrocious, and your spell\u2019s lost its focus, your party\u2019s no match for my hocus-pocus.\u201d Others might be high-flown, such as \u201cMortal, your time has come, the bell within your skull does ring, ding, dong, dead.\u201d Grim jesters are famous for grim, bitter mockery such as \u201cYour blood on fire, your heart pumps its last, show me now a hero\u2019s last gasp!\u201d or \u201cOdin\u2019s raven has come for you; the Valkyries were busy. You lose, mortal.\u201d  \nA grim jester\u2019s mockery rarely entertain the living\u2014but gods of death, chained angels, and demons find them quite amusing.  \n**Randomness.** Grim jesters often get their hands on wands of wonder and scrolls of chaos magic. Beware the grim jester with a deck of many things\u2014they are quite talented in pulling cards whose magic then applies to foes and spectators.  \n**Undead Nature.** A grim jester doesn\u2019t require air, food, drink, or sleep.",
    "name": "Grim Jester",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 7,
    "skills": {
      "acrobatics": 10,
      "deception": 9,
      "perception": 7,
      "performance": 9,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal, Celestial, Common, Gnomish, telepathy 60 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Joker's Shuffle (recharge 6)",
        "desc": "The jester forces one Medium or Small humanoid within 60 feet to make a DC 17 Charisma saving throw. If the saving throw fails, the jester and the target exchange locations via teleportation and an illusion causes them to swap appearance: the jester looks and sounds like the target, and the target looks and sounds like the jester. The illusion lasts for 1 hour unless it is dismissed earlier by the jester as a bonus action, or dispelled (DC 17)."
      },
      {
        "name": "Killing Joke (recharge 6)",
        "desc": "The jester performs an ancient, nihilistic joke of necromantic power. This joke has no effect on undead or constructs. All other creatures within 60 feet of the jester must make a DC 17 Wisdom saving throw. Those that fail fall prone in a fit of deadly laughter. The laughter lasts 1d4 rounds, during which time the victim is incapacitated and unable to stand up from prone. At the end of its turn each round, an incapacitated victim must make a successful DC 17 Constitution saving throw or be reduced to 0 hit points. The laughter can be ended early by rendering the victim unconscious or with greater restoration or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ridicule Hope (recharge 4-6)",
        "desc": "When a spell that restores hit points is cast within 60 feet of the jester, the jester can cause that spell to inflict damage instead of curing it. The damage equals the hit points the spell would have cured."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the jester's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no components:\n\nat will: disguise self, grease, inflict wounds, magic mouth, misty step\n\n3/day each: contagion, mirror image\n\n1/day each: delayed blast fireball, finger of death, mislead, seeming"
      },
      {
        "name": "Last Laugh",
        "desc": "Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester is brought back after 1d20 days in a place of the god's choosing."
      },
      {
        "name": "Mock the Dying",
        "desc": "Death saving throws made within 60 feet of the jester have disadvantage."
      },
      {
        "name": "Turn Resistance",
        "desc": "The jester has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_grim-jester/"
  },
  {
    "slug": "grimalkin-a5e",
    "desc": "",
    "name": "Grimalkin",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws (True Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack  the target makes a DC 12 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Opportune Bite (True Form Only)",
        "desc": "The grimalkin makes a bite attack against a prone creature."
      },
      {
        "name": "Shapeshift",
        "desc": "The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The grimalkin has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 452,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_grimalkin/"
  },
  {
    "slug": "grimjester-tob1-2023",
    "desc": "False",
    "name": "Grim Jester",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8 + 64",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 17,
    "skills": {
      "Acrobatics": 10,
      "Deception": 9,
      "Perception": 7,
      "Performance": 9,
      "Sleight of Hand": 10,
      "Stealth": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Abyssal, Celestial, Common, Gnomish, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Necrotic Claw",
        "desc": "Melee Spell Attack: +9 to hit, range 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage."
      },
      {
        "name": "Killing Joke",
        "desc": "The grim jester tells an ancient, nihilistic joke to one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or fall prone in a fit of laughter, becoming incapacitated and unable to stand up for 1 minute. A creature that fails this saving throw by 5 or more is reduced to 0 hp instead. The incapacitated target can repeat the saving throw at the end of each of its turns, taking 14 (4d6) necrotic damage on a failed save or ending the effect on itself on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "The grim jester casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: disguise self, grease\n3/day each: magic mouth (as an action), mirror image\n1/day each: mislead, seeming"
      }
    ],
    "bonus_actions": [
      {
        "name": "Joker's Shuffle (Recharge 6)",
        "desc": "The grim jester exchanges locations with a Medium or smaller creature it can see within 60 feet of it. The jester and target each teleport to the other's space, and each becomes covered in a magical illusion to look and sound like the other. A creature must take an action to visually inspect an illusion and succeed on a DC 19 Intelligence (Investigation) check to discern that the jester and target are disguised. The illusions last for 1 minute, until the jester dies, or until the jester dismisses them as a bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Last Laugh",
        "desc": "Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester gains a new body in 1d20 days, regaining all its hp and becoming active again. The new body appears in a place of the god's choosing."
      },
      {
        "name": "Mock the Dying",
        "desc": "Death saving throws made within 60 feet of the grim jester have disadvantage."
      },
      {
        "name": "Turn Resistance",
        "desc": "The grim jester has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The grim jester doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_grim-jester/"
  },
  {
    "slug": "grimlock",
    "desc": "",
    "name": "Grimlock",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "grimlock",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 9,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13",
    "languages": "Undercommon",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Spiked Bone Club",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+1d4",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blind Senses",
        "desc": "The grimlock can't use its blindsight while deafened and unable to smell."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [
      "Underdark",
      "Sewer",
      "Shadowfell",
      "Caverns",
      "Ruin",
      "Plane Of Earth",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_grimlock/"
  },
  {
    "slug": "grimlock-a5e",
    "desc": "",
    "name": "Grimlock",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "engineering": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14",
    "languages": "Undercommon",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Spiked Club",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage."
      },
      {
        "name": "Throttle",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends  the grimlock can't use any attack other than throttle and only against the grappled target  and it makes this attack with advantage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The grimlock has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The grimlock has advantage on Perception checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_grimlock/"
  },
  {
    "slug": "grimlock-technical-a5e",
    "desc": "",
    "name": "Grimlock Technical",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "engineering": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14",
    "languages": "Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Lightning Stick",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage."
      },
      {
        "name": "Throttle",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends  the grimlock can't use any attack other than throttle and only against the grappled target  and it makes this attack with advantage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      },
      {
        "name": "Silenced Blunderbuss",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 11 (2d8 + 2) piercing damage. The blunderbuss fires with a cloud of smoke and a quiet pop that can be heard from 30 feet away. It requires an action to reload the blunderbuss."
      },
      {
        "name": "Smoke Bomb (3/Day)",
        "desc": "The grimlock throws a vial at a point up to 20 feet away. The area within 30 feet of that point is heavily obscured for 1 minute or until cleared by a strong wind."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The grimlock has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The grimlock has advantage on Perception checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_grimlock-technical/"
  },
  {
    "slug": "grimlock_bf",
    "desc": "",
    "name": "Grimlock",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "thunder,deafened",
    "damage_resistances": "",
    "damage_immunities": "blinded",
    "condition_immunities": "",
    "senses": "keensense 30 ft. (can't sense beyond this radius)",
    "languages": "Dwarvish,Undercommon",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Spiked Club",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Strange Bauble",
        "desc": "The grimlock reaches into a pocket, pulls out a small object, and throws it at a creature the grimlock can sense within 30 feet. The grimlock chooses one of the following objects:\n- **Flashing Rock.** The grimlock throws a warm, scintillating rock at the target that bursts with a myriad of colors. The target must succeed on a DC 11 DEX save or be blinded until the end of its next turn.\n- **Illusory Dancer.** The grimlock throws a small disk that emits a blurry, fractured illusion of a graceful, humanoid dancer. The target must succeed on a DC 11 CHA save or be incapacitated until the end of its next turn as it is mesmerized by the dance.\n- **Whirling Death.** The grimlock throws a small, bladed gear that grows larger and larger as it travels toward the target, threatening to slice the target into pieces. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn. On a success, the target realizes the gear's growth was a magical, illusory effect and that the gear never increased in size."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The grimlock's Perception is 16 when perceiving by hearing or smell."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The grimlock's Stealth is 18 while in rocky terrain."
      },
      {
        "name": "Suppressed Senses",
        "desc": "The grimlock can't use its keensense while deafened and unable to smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_grimlock/"
  },
  {
    "slug": "grimmlet",
    "desc": "A jagged shard of smoky translucent crystal, approximately the size and mass of a housecat, hovers silently across the field._  \n**Strange Families.** Grimmlets reproduce by creating near clones of themselves when injured by arcane energy, leading them to quickly gather in large familial swarms. Strangely, a grimmlet can only swarm with other grimmlets created from the same progenitor grimmlet, which leads the swarm. Not long after the swarm forms, it disperses, each grimmlet moving on to create new swarms through magic injury.  \n**Whispering Menace.** Grimmlets do not speak. In fact, they never communicate with other creatures via any known form of language or telepathy, though they do seem to understand creatures of the Void. Despite this, the air around a grimmlet mutters and whispers at all times in a foul-sounding invocation. When the creature uses its innate magic, these whispers rise in volume slightly, giving canny listeners a split-second warning that something, likely unpleasant, is about to occur.",
    "name": "Grimmlet",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, charmed, deafened, petrified, poisoned, prone, stunned",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "understands Void Speech but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Crystal Edge",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) psychic damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Reproduce",
        "desc": "When a grimmlet takes damage from a spell and isn't reduced to 0 hp, a number of new grimmlets equal to the spell's level appear in unoccupied spaces within 10 feet of the grimmlet. If the spell is a cantrip, only one grimmlet is created. Sixteen or more grimmlets within 30 feet of each other can use their reactions to come together and form a grimmlet swarm in a space within 5 feet of one grimmlet."
      },
      {
        "name": "Self-destruct",
        "desc": "When the grimmlet dies, it explodes in a spray of Void-infused crystal shards. Each creature within 5 feet of the grimmlet must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) slashing damage and 3 (1d6) psychic damage. Grimmlets damaged by this trait don't Reproduce."
      },
      {
        "name": "Innate Spellcasting (Psionics)",
        "desc": "The grimmlet's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:\nAt will: crushing curse, minor illusion\n3/day each: maddening whispers"
      }
    ],
    "spell_list": [],
    "page_no": 186,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_grimmlet/"
  },
  {
    "slug": "grimmlet-swarm",
    "desc": "Flowing over the landscape like a glass carpet, this mass of smoky crystalline shards moves in a manner most unnatural. Occasionally, a bolt of black or purple energy arcs between two or more of the shards in the swarm._",
    "name": "Grimmlet Swarm",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 0
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "understands Void Speech but can\u2019t speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The grimmlet swarm makes two attacks with its crystal edges."
      },
      {
        "name": "Crystal Edges",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) slashing damage, or 9 (2d8) slashing damage if the swarm has half of its hp or fewer. The target must make a DC 17 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 8,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Enervating Maelstrom",
        "desc": "When the grimmlet swarm dies, it explodes in a plume of ennui. Each creature within 20 feet of the grimmlet swarm must make a DC 17 Dexterity saving throw. On a failure, a creature takes 21 (6d6) psychic damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. Grimmlets damaged by this trait don't Reproduce."
      },
      {
        "name": "Maze of Edges",
        "desc": "A creature that attempts to move out of or through the grimmlet swarm must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) slashing damage."
      },
      {
        "name": "Reproduce",
        "desc": "When a grimmlet swarm takes damage from a spell and isn't reduced to 0 hp, a number of new grimmlets equal to the spell's level appear in unoccupied spaces within 10 feet of the grimmlet swarm. If the spell is a cantrip, only one grimmlet is created. New grimmlets aren't subsumed into the swarm. Sixteen or more new grimmlets within 30 feet of each other can use their reactions to come together and form a new grimmlet swarm in a space within 5 feet of one grimmlet."
      },
      {
        "name": "Swarm",
        "desc": "The grimmlet swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny grimmlet. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Innate Spellcasting (Psionics)",
        "desc": "The grimmlet swarm's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no components:\nAt will: maddening whispers, crushing curse, minor illusion\n3/day each: hypnotic pattern, void strike, major image\n1/day each: hallucinatory terrain"
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_grimmlet-swarm/"
  },
  {
    "slug": "grindylow",
    "desc": "",
    "name": "Grindylow",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "swim": 40,
      "walk": 10
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "athletics": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The grindylow makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "2d6+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.",
        "name": "Claws"
      },
      {
        "desc": "A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.\n\nAfter releasing the ink, the grindylow can use the Dash action as a bonus action.",
        "name": "Ink Cloud (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.",
        "name": "Mimicry"
      },
      {
        "desc": "The grindylow has advantage on ability checks and saving throws made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The grindylow can breathe only underwater.",
        "name": "Water Breathing"
      }
    ],
    "spell_list": [],
    "page_no": 210,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_grindylow/"
  },
  {
    "slug": "grivid",
    "desc": "",
    "name": "Grivid",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 180,
    "hit_dice": "19d10+76",
    "speed": {
      "walk": 50
    },
    "strength": 21,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 60', passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Kicks or three Spit Worms."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 18 (3d8+5) piercing damage + 7 (2d6) poison and target must make DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."
      },
      {
        "name": "Kick",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) bludgeoning damage and target must make DC 16 Str save or be knocked prone."
      },
      {
        "name": "Spit Worm",
        "desc": "Ranged Weapon Attack: +7 to hit 20/60' one creature. 13 (3d6+3) bludgeoning damage + 7 (2d6) poison and target: DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."
      }
    ],
    "bonus_actions": [
      {
        "name": "Consume Worms",
        "desc": "Consumes up to 3 cheek worms regaining 5 (2d4) hp for each worm consumed."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cheek Worm Regrowth",
        "desc": "Has twenty worms stored in its cheeks. Used worms regrow when the grivid finishes a long rest."
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Parasitic Cheek Worm",
        "desc": "Produces parasitic worms in its cheeks and it expels these worms into other creatures when it attacks. Worm burrows into target's flesh and that creature is poisoned while infested with at least one worm. At start of each of infested creature's turns it takes 5 (2d4) poison. Any creature can take an action to remove one worm with successful DC 12 Wis (Medicine) check. An effect that cures disease removes and kills one worm infesting the creature. When grivid dies all worms currently infesting creatures die ending infestation in all infested creatures."
      },
      {
        "name": "Worm Regeneration",
        "desc": "If it has at least 1 hp grivid regains 5 hp for each worm infesting another creature at start of its turn."
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_grivid/"
  },
  {
    "slug": "grolar-bear",
    "desc": "",
    "name": "Grolar Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 40,
      "swim": 30,
      "climb": 20
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_grolar-bear/"
  },
  {
    "slug": "grolar-bear-alpha",
    "desc": "",
    "name": "Grolar Bear Alpha",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "swim": 30,
      "climb": 20
    },
    "strength": 23,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Versatile Coat",
        "desc": "White fur white to brown vice versa."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dismembering Strike",
        "desc": "If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Forest and Snow Camouflage",
        "desc": "Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_grolar-bear-alpha/"
  },
  {
    "slug": "grove-bear",
    "desc": "Grove bears resemble black bears with blond snouts, but they are slightly smaller and noticeably quicker. When grove bears clash to defend territory or compete for mates, they engage in brutal wrestling matches, each attempting to pin the other until one bear loses its nerve and flees.",
    "name": "Grove Bear",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "climb": 30,
      "walk": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the bear can't use its claws on another target.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grappler",
        "desc": "The bear has advantage on attack rolls against any creature grappled by it."
      },
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_grove-bear/"
  },
  {
    "slug": "guard",
    "desc": "**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
    "name": "Guard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 16,
    "armor_desc": "chain shirt, shield",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 399,
    "environments": [
      "Hill",
      "Desert",
      "Urban",
      "Mountains",
      "Coastal",
      "Grassland",
      "Forest",
      "Hills",
      "Mountain",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_guard/"
  },
  {
    "slug": "guard-a5e",
    "desc": "",
    "name": "Guard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 492,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_guard/"
  },
  {
    "slug": "guard-squad-a5e",
    "desc": "",
    "name": "Guard Squad",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Spears",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 17 (5d6) piercing damage  or half damage if the squad is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The squad takes double damage from any effect that targets an area."
      },
      {
        "name": "Squad Dispersal",
        "desc": "When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each."
      },
      {
        "name": "Squad",
        "desc": "The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 492,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_guard-squad/"
  },
  {
    "slug": "guard_bf",
    "desc": "",
    "name": "Guard",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "chain shirt",
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 1,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Protector's Parry",
        "desc": "When a friendly creature the guard can see within 5 feet of it is the target of an attack, the guard can interpose its weapon between the creature and the attacker. The friendly creature adds 2 to its AC against that attack. To use this reaction, the guard must be able to see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_guard/"
  },
  {
    "slug": "guardian-naga",
    "desc": "",
    "name": "Guardian Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Nagas",
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Celestial, Common",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 8,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Spit Poison",
        "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 8,
        "damage_dice": "10d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
      },
      {
        "name": "Spellcasting",
        "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/mending/?format=json",
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/command/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/shield-of-faith/?format=json",
      "https://api.open5e.com/v2/spells/calm-emotions/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/bestow-curse/?format=json",
      "https://api.open5e.com/v2/spells/clairvoyance/?format=json",
      "https://api.open5e.com/v2/spells/banishment/?format=json",
      "https://api.open5e.com/v2/spells/freedom-of-movement/?format=json",
      "https://api.open5e.com/v2/spells/flame-strike/?format=json",
      "https://api.open5e.com/v2/spells/geas/?format=json",
      "https://api.open5e.com/v2/spells/true-seeing/?format=json"
    ],
    "page_no": 336,
    "environments": [
      "Temple",
      "Desert",
      "Astral Plane",
      "Mountains",
      "Forest",
      "Ruin",
      "Jungle",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_guardian-naga/"
  },
  {
    "slug": "guardian-naga-a5e",
    "desc": "",
    "name": "Guardian Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Celestial, Common",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Spit Poison",
        "desc": "Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Command (1st-Level; V)",
        "desc": "One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure  the target uses its next turn to move as far from the naga as possible  avoiding hazardous terrain."
      },
      {
        "name": "Hold Person (2nd-Level; V, Concentration)",
        "desc": "One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The naga can breathe air and water."
      },
      {
        "name": "Forbiddance",
        "desc": "The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell."
      },
      {
        "name": "Spellcasting",
        "desc": "The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n 2nd-level (3 slots): calm emotions\n hold person\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n 6th-level (1 slot): forbiddance"
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_guardian-naga/"
  },
  {
    "slug": "guardian-tob1-2023",
    "desc": "False",
    "name": "Guardian",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 110,
    "hit_dice": "13d10 + 39",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Athletics": 6,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey guardian makes two Pike or Javelin attacks."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (2/Day)",
        "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [
      {
        "name": "Protective Interference",
        "desc": "When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Shadow's Vigil",
        "desc": "The guardian has advantage on Wisdom (Perception) checks, and magical darkness doesn't impede the guardian's darkvision."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_guardian/"
  },
  {
    "slug": "guardian_naga_bf",
    "desc": "",
    "name": "Guardian Naga",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Nagas",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 176,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 26,
    "constitution": 24,
    "intelligence": 24,
    "wisdom": 26,
    "charisma": 26,
    "strength_save": 4,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic,radiant,Monstrosity Resilience",
    "damage_immunities": "poison,charmed,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Celestial,Common,Infernal",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian naga makes three Slam or Spit Poison attacks, or it makes one Constrict attack and two Slam attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Constrict",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice), and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the naga can't Constrict another target."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice)."
      },
      {
        "name": "Spit Poison",
        "desc": "_Ranged Weapon Attack:_ +8 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d6+4) poison damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "The guardian naga casts one of the following spells, requiring only verbal components and using WIS as the spellcasting ability (spell save DC 16).<br>At will: _augury_ (as an action), _command_, _mending_, _thaumaturgy_<br>3/day each: _bestow curse_, _cure wounds_<br>2/day each: _freedom of movement_, _hold_<br>1/day: _geas_ (as an action)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Protector's Step",
        "desc": "The naga magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space within the sacred site or temple it protects or within 30 feet of the exterior of such a site. Swirls of golden light or tendrils of inky shadow (the naga's choice) appear at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Divine Strikes",
        "desc": "The naga's weapon attacks are magical. When the naga hits with any weapon attack, the weapon deals an extra 3d8 necrotic damage or radiant damage (included in the attack), the naga's choice."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The naga is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga returns to life in 1d6 days, regaining all its HP and becoming active again. Only a wish spell can prevent this trait from functioning."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_guardian-naga/"
  },
  {
    "slug": "gug",
    "desc": "_The gugs are giants of the underworld, long since banished into dark realms for their worship of the eldest and foulest gods._  \n**Underworld Godlings.** Gugs enjoy smashing and devouring lesser creatures, and their burbling and grunting speech displays a surprising and malign intelligence to those few who can understand it. Gugs are occasionally worshipped by tribes of derro, and their strange underworld cities are filled with filled with esoteric monoliths and constructs.  \n**Nocturnal Raiders.** While gugs are banished into the underworld in mortal realms, they regularly flout this prohibition by raiding the surface by night. They also spend much time in the Dreamlands and the Ethereal plane; some gug warlocks and sorcerers are said to travel the planes with entourages of fext or noctiny.  \n**Prey on Ghouls.** Gugs devour ghouls and darakhul as their preferred foodstuffs. When these are not available, they seem to prefer carrion and particular varieties of psychotropic mushrooms, as well as something that is best described as candied bats.",
    "name": "Gug",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 270,
    "hit_dice": "20d12+140",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 14,
    "strength_save": 12,
    "dexterity_save": 4,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 3,
    "skills": {
      "athletics": 11,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "confusion, exhaustion, paralysis, poisoned",
    "senses": "darkvision 240 ft., passive Perception 13",
    "languages": "Deep Speech, Giant, Undercommon",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gug makes two slam attacks, two stomp attacks, or one of each."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 16 (2d8 + 7) bludgeoning damage. If a creature is hit by this attack twice in the same turn, the target must make a successful DC 19 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 11,
        "damage_dice": "2d8"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack. +11 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "A gug can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. A gug regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The gug moves up to half its speed."
      },
      {
        "name": "Attack",
        "desc": "The gug makes one slam or stomp attack."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: the target is grappled (escape DC 17).",
        "attack_bonus": 11,
        "damage_dice": "0"
      },
      {
        "name": "Swallow",
        "desc": "The gug swallows one creature it has grappled. The creature takes 26 (3d12 + 7) bludgeoning damage immediately plus 13 (2d12) acid damage at the start of each of the gug's turns. A swallowed creature is no longer grappled but is blinded and restrained, and has total cover against attacks and other effects from outside the gug. If the gug takes 75 points of damage in a single turn, the swallowed creature is expelled and falls prone next to the gug. When the gug dies, a swallowed creature can crawl from the corpse by using 10 feet of movement."
      },
      {
        "name": "Throw",
        "desc": "The gug throws one creature it has grappled. The creature is thrown a distance of 2d4 times 10 feet in the direction the gug chooses, and takes 20 (2d12 + 7) bludgeoning damage (plus falling damage if they are thrown into a chasm or off a cliff). A gug can throw a creature up to Large size. Small creatures are thrown twice as far, but the damage is the same."
      }
    ],
    "special_abilities": [
      {
        "name": "Towering Strength",
        "desc": "A gug can lift items up to 4,000 pounds as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 241,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gug/"
  },
  {
    "slug": "gug-tob1-2023",
    "desc": "False",
    "name": "Gug",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 230,
    "hit_dice": "20d12 + 100",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 14,
    "strength_save": 11,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 13,
    "skills": {
      "Athletics": 11,
      "Perception": 3,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, poisoned",
    "senses": "darkvision 240 ft., passive Perception 13",
    "languages": "Deep Speech, Giant, Undercommon",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The gug makes two four Grasping Claw attacks, or it makes two Grasping Claw attacks and two Stomp attacks. It can replace one Grasping Claw attack with a use of Fling or Swallow."
      },
      {
        "name": "Grasping Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. The gug has four Grasping Claws, each of which can grapple only one target."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft. Hit: 20 (2d12 + 7) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone."
      },
      {
        "name": "Fling",
        "desc": "One Large or smaller object held or creature grappled by the gug is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone."
      },
      {
        "name": "Swallow",
        "desc": "The gug makes one Grasping Claw attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the gug, and it takes 14 (4d6) acid damage at the start of each of the gug's turns. A gug can have only one creature swallowed at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Towering Strength",
        "desc": "The gug is considered to be a Gargantuan giant for the purpose of determining its carrying capacity."
      }
    ],
    "spell_list": [],
    "page_no": 225,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gug/"
  },
  {
    "slug": "gugalanna",
    "desc": "",
    "name": "Gugalanna",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 253,
    "hit_dice": "22d12+110",
    "speed": {
      "fly": 80,
      "walk": 60
    },
    "strength": 24,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 14,
      "insight": 12,
      "intimidation": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 60 ft., passive Perception 15",
    "languages": "understands all but can't speak, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "desc": "Gugalanna makes two attacks: one with its horns and one with its kick.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "5d10+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.",
        "name": "Horns"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d10+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.",
        "name": "Kick"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "desc": "Gugalanna makes a kick attack.",
        "name": "Kick"
      },
      {
        "desc": "Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.",
        "name": "Rearing Stomp (Costs 2 Actions)"
      },
      {
        "desc": "The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Blazing Sun Disc (Costs 2 Actions, Recharge 5-6)"
      }
    ],
    "special_abilities": [
      {
        "desc": "Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "Gugalanna has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "Gugalanna's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.",
        "name": "Trampling Charge"
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gugalanna/"
  },
  {
    "slug": "gullkin",
    "desc": "",
    "name": "Gullkin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 20,
      "fly": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "Aquan, Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/120' one creature. 6 (1d6+3) piercing damage."
      },
      {
        "name": "Tempest Breath (Recharges: Short/Long Rest)",
        "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 15 min."
      }
    ],
    "spell_list": [],
    "page_no": 223,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gullkin/"
  },
  {
    "slug": "gullkin-hunter",
    "desc": "",
    "name": "Gullkin Hunter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 20,
      "fly": 30,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Aquan, Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak and one Shortsword or two Shortbows."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage."
      },
      {
        "name": "Tempest Breath (Recharges: Short/Long Rest)",
        "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mark Quarry (Recharges: Short/Long Rest)",
        "desc": "Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The gullkin can hold its breath for 5 min."
      }
    ],
    "spell_list": [],
    "page_no": 223,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_gullkin-hunter/"
  },
  {
    "slug": "gulon",
    "desc": "",
    "name": "Gulon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The gulon makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The gulon belches a 15-foot-radius cloud of toxic gas around itself. Each creature in the area must make a DC 16 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Too Full (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The gulon can move through a space as narrow as 1 foot wide without squeezing. When it moves through an area smaller than its normal space, it excretes waste in a 5-foot cube. This waste is difficult terrain and creatures crossing through it must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute.",
        "name": "Amorphous"
      },
      {
        "desc": "The gulon has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gulon/"
  },
  {
    "slug": "gulper-behemoth",
    "desc": "The titanic eel-like creature has delicately dancing frills and flickers of phosphorescence just under its translucent skin. Its mouth opens impossibly wide as it surges forward._  \n**Deep Sea Lure.** The gulper behemoth lives in the waters of the remotest oceans. It lures sea dwellers to their deaths with dancing motes of light within its massive, ballooning gullet. Rumors abound that even a sharp pinprick will deflate the sea monster.  \n\n## Gulper Behemoth\u2019s Lair\n\n  \nThe gulper\u2019s lair is filled with brightly-colored and labyrinthine giant corals. Smaller, mutualistic predators swim throughout the lair, keeping it well protected.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the gulper behemoth takes a lair action to cause one of the following effects; the gulper behemoth can\u2019t use the same effect two rounds in a row:\n* The gulper behemoth commands deep sea eels and plants to constrict a target it can see within 60 feet of it. The target must succeed on a DC 15 Strength saving throw or be restrained until initiative count 20 on the next round.\n* The gulper behemoth commands plants and coral to shoot boiling water at up to three creatures it can see within 60 feet of it. Each target must make a DC 15 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn\u2019t grant resistance against this damage.",
    "name": "Gulper Behemoth",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 188,
    "hit_dice": "13d20+52",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "piercing",
    "damage_resistances": "acid, thunder",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the gulper behemoth can't bite another target.",
        "attack_bonus": 9,
        "damage_dice": "6d10+7"
      },
      {
        "name": "Swallow",
        "desc": "The gulper behemoth makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the creature is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the behemoth, and it takes 14 (4d6) acid damage at the start of each of the behemoth's turns.\n\nIf the gulper behemoth takes 20 damage or more on a single turn from a creature inside it, the behemoth must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the behemoth. If the behemoth dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone."
      },
      {
        "name": "Sonic Pulse (Recharge 5-6)",
        "desc": "The gulper behemoth expels a sonic pulse in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, the creature takes 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "The gulper behemoth explodes when it drops to 0 hp. Each creature within 40 feet of it must succeed on a DC 16 Constitution saving throw, taking 21 (6d6) acid damage on a failed save."
      },
      {
        "name": "Echolocation",
        "desc": "The gulper behemoth can't use its blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The gulper behemoth has advantage on Wisdom (Perception) checks that rely on hearing."
      },
      {
        "name": "Water Breathing",
        "desc": "The gulper behemoth can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 190,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_gulper-behemoth/"
  },
  {
    "slug": "gumienniki",
    "desc": "",
    "name": "Gumienniki",
    "size": "Small",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage and 7 (2d6) fire damage.",
        "name": "Flaming Hand Scythe"
      },
      {
        "desc": "The gumienniki flashes its glowing eyes, illuminating a 15-foot cone. Each creature in that area that can see the gumienniki must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute.",
        "name": "Fiendish Blink (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the gumienniki is missed by an attack, it can taunt the attacker. The attacking creature must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next attack roll or saving throw.",
        "name": "Taunting Cackle"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the gumienniki can change its form into a Tiny housecat, or back into its true form. Its statistics, other than its size, are the same in each form except it loses its flaming hand scythe attack when in cat form.",
        "name": "Shapechanger"
      },
      {
        "desc": "The gumienniki's speed is doubled when traveling over grassy areas or through planted crops.",
        "name": "Through Grass and Sheaves"
      }
    ],
    "spell_list": [],
    "page_no": 213,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_gumienniki/"
  },
  {
    "slug": "gynosphinx",
    "desc": "",
    "name": "Gynosphinx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Sphinxes",
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "arcana": 12,
      "history": 12,
      "perception": 8,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "Common, Sphinx",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Claw Attack",
        "desc": "The sphinx makes one claw attack."
      },
      {
        "name": "Teleport (Costs 2 Actions)",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Weapons",
        "desc": "The sphinx's weapon attacks are magical."
      },
      {
        "name": "Spellcasting",
        "desc": "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, prestidigitation\n* 1st level (4 slots): detect magic, identify, shield\n* 2nd level (3 slots): darkness, locate object, suggestion\n* 3rd level (3 slots): dispel magic, remove curse, tongues\n* 4th level (3 slots): banishment, greater invisibility\n* 5th level (1 slot): legend lore"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/mage-hand/?format=json",
      "https://api.open5e.com/v2/spells/minor-illusion/?format=json",
      "https://api.open5e.com/v2/spells/prestidigitation/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/identify/?format=json",
      "https://api.open5e.com/v2/spells/shield/?format=json",
      "https://api.open5e.com/v2/spells/darkness/?format=json",
      "https://api.open5e.com/v2/spells/locate-object/?format=json",
      "https://api.open5e.com/v2/spells/suggestion/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/remove-curse/?format=json",
      "https://api.open5e.com/v2/spells/tongues/?format=json",
      "https://api.open5e.com/v2/spells/banishment/?format=json",
      "https://api.open5e.com/v2/spells/greater-invisibility/?format=json",
      "https://api.open5e.com/v2/spells/legend-lore/?format=json"
    ],
    "page_no": 348,
    "environments": [
      "Desert",
      "Ruins"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_gynosphinx/"
  },
  {
    "slug": "gynosphinx_bf",
    "desc": "",
    "name": "Gynosphinx",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Sphinxes",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 204,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 26,
    "wisdom": 26,
    "charisma": 20,
    "strength_save": 8,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Monstrosity Resilience",
    "damage_immunities": "psychic,charmed,frightened",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Common,Sphinx,telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes three Claw attacks, or it makes four Psychic Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 15 (2d10+4) slashing damage plus 10 (3d6) psychic damage."
      },
      {
        "name": "Psychic Bolt",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 19 (4d6+5) psychic damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The sphinx casts one of the following spells, requiring no spell components and using CHA as the spellcasting ability (spell save DC 17).<br>At will: _detect magic_, _minor illusion_, _prestidigitation_<br>3/day each: _augury_ (as an action), _major image_, _suggestion_, _tongues_<br>1/day: h*allucinatory terrain* (as an action)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Psychic Connection",
        "desc": "One creature the sphinx can see within 60 feet of it must succeed on a DC 17 WIS save or be mentally connected to the sphinx until the sphinx chooses to end it or until the sphinx dies or the target dies. While connected in this way, the sphinx can cause the target to experience one of the following effects at the start of each of the target's turns. The effect lasts until the start of the target's next turn or until the connection ends. The target can repeat the save at the end of each of its turns, ending the connection on a success.\n- **Disoriented.** When the target moves, it moves in a random direction.\n- **Distracted.** When the target casts a spell, it must succeed on a DC 17 WIS save or be unable to cast the spell, using the action, bonus action, or reaction to cast the spell but not expending the spell slot or similar limited use of the spell.\n- **Seeing Double.** The target has disadvantage on weapon attack rolls."
      }
    ],
    "reactions": [],
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The sphinx uses Spellcasting."
      },
      {
        "name": "Psychic Burst (Costs 2 Actions)",
        "desc": "The sphinx sends out a burst of psychic energy. Each creature within 20 feet of the sphinx that has an INT of 8 or higher must succeed on a DC 17 INT save or be incapacitated until the end of its next turn, as it reels from the psychic onslaught."
      }
    ],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The sphinx is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Psychic Claws",
        "desc": "The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 3d6 psychic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_gynosphinx/"
  },
  {
    "slug": "gypsosphinx",
    "desc": "_With black wings and a body pale as alabaster, the vulture-beaked gypsosphinx is easy to identify. As powerful servants of the gods of death and the desert, their riddles and obsessions all hinge on death and carrion. Their eyes can spot prey miles away, and the distance they climb into the sky hides their enormous size._  \nThe pale gypsosphinx shines in the desert sun and stands out in underground tombs and caverns, yet it can conceal itself when it flies in moonlit clouds. Gypsosphinxes are found anywhere bodies are buried or left to rot, and they harvest corpses from battlefields of warring desert tribes.  \n_**Gossips and Riddlers.**_ Gypsosphinxes converse with intelligent undead, priests of death gods, and with other sphinxes, but they rarely gather among their own kind. They guard their territory jealously, typically claiming a necropolis as the heart of their region.  \nLike all sphinxes, gypsosphinxes enjoy riddles. They rely on magic to solve challenging riddles they can\u2019t solve on their own.  \n_**Night Flyers.**_ Unlike most of their cousins, gypsosphinxes are gifted fliers capable of diving steeply from the night sky to snatch carrion or a sleeping camel. The stroke of midnight has a special but unknown significance for the beasts.  \n_**Foretell Doom.**_ Occasionally, a paranoid noble seeks out a gypsosphinx and entreats the creature to reveal the time and place of his or her death, hoping to cheat fate. A gypsosphinx demands a high price for such a service, including payment in corpses of humans, unusual creatures, or near-extinct species. Even if paid, the gypsosphinx rarely honors its side of the bargain; instead, it turns its death magic against the supplicant, bringing about his or her death then and there.",
    "name": "Gypsosphinx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10+72",
    "speed": {
      "walk": 40,
      "fly": 70
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "arcana": 9,
      "history": 9,
      "perception": 9,
      "religion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 90 ft., passive Perception 19",
    "languages": "Abyssal, Common, Darakhul, Sphinx",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d10"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "6d8"
      },
      {
        "name": "Rake",
        "desc": "If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC 17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Bite Attack",
        "desc": "The sphinx makes one bite attack."
      },
      {
        "name": "Teleport (Costs 2 Actions)",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
      }
    ],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Weapons",
        "desc": "The sphinx's weapon attacks are magical."
      },
      {
        "name": "Mystic Sight",
        "desc": "A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death (\"If we fight, I will kill you and eat your heart. I have seen it,\"is a favorite bluff)."
      },
      {
        "name": "Spellcasting",
        "desc": "the sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\ncantrips: (at will): mage hand, mending, minor illusion, poison spray\n\n1st level (4 slots): comprehend languages, detect magic, identify\n\n2nd level (3 slots): blur, darkness, locate object\n\n3rd level (3 slots): dispel magic, glyph of warding, major image\n\n4th level (3 slots): blight, greater invisibility\n\n5th level (1 slot): cloudkill"
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_gypsosphinx/"
  },
  {
    "slug": "gypsosphinx-tob1-2023",
    "desc": "False",
    "name": "Gypsosphinx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d10 + 80",
    "speed": {
      "walk": 70,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 19,
    "skills": {
      "Arcana": 9,
      "History": 9,
      "Perception": 9,
      "Religion": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 90 ft., passive Perception 19",
    "languages": "Abyssal, Common, Darakhul, Sphinx",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx makes one Beak attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 18 Strength saving throw or take 14 (4d6) slashing damage and be knocked prone."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage."
      },
      {
        "name": "Carrion Breath (Recharge 5-6)",
        "desc": "The gypsosphinx exhales rotting breath in a 30-foot cone. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and 27 (6d8) necrotic damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. While poisoned in this way, a creature has disadvantage on death saving throws. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "The sphinx casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):\nAt will: comprehend languages, detect magic, mage hand\n3/day each: blur, dispel magic, locate object\n1/day each: major image, greater invisibility"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The sphinx regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Beak Attack",
        "desc": "The sphinx makes one Beak attack."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The sphinx uses Spellcasting."
      },
      {
        "name": "Teleport (Costs 2 Actions)",
        "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      }
    ],
    "special_abilities": [
      {
        "name": "Death Sense",
        "desc": "The sphinx can pinpoint, by scent, the location of each creature below half its hp maximum within 60 feet of it, and it can sense the general direction of creatures that don't have all of their hp within 1 mile of it. In addition, the sphinx can foretell the age and manner of a creature's death by looking at it. This effect doesn't take into account possible circumstances that might change the outcome, such as the casting of powerful spells or the creature making a radical change in its life's path."
      },
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Weapons",
        "desc": "The sphinx's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_gypsosphinx/"
  },
  {
    "slug": "haakjir",
    "desc": "",
    "name": "Haakjir",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 40,
      "burrow": 15,
      "climb": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120', tremorsense 30', passive Perception 14",
    "languages": "understands Undercommon but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Climb",
        "desc": "Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check."
      },
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Earthen Claws",
        "desc": "Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Stone Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_haakjir/"
  },
  {
    "slug": "hag-brine",
    "desc": "",
    "name": "Hag, Brine",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d8 +60",
    "speed": {
      "walk": 15,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 120', passive Perception 17",
    "languages": "Aquan, Common, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks and one Tail Slap attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 7 (2d6) poison. Target incapacitated until the end of its next turn (DC 16 Con not incapacitated). If it fails the save by 5+ it is paralyzed instead."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12 +3) bludgeoning damage and target must make DC 16 Str save or pushed up to 10 ft. away from the hag."
      },
      {
        "name": "Shriek (Recharge 5-6)",
        "desc": "Unleashes a painful screeching in a 30' cone. Each creature in the area: 33 (6d10) thunder and is stunned until the end of its next turn (DC 16 Con half damage and isn't stunned)."
      },
      {
        "name": "Denizens of the Deep (1/Day)",
        "desc": "Magically calls 4 reef sharks 2 swarms of quippers or 1 Beast of up to CR 2 with swim speed. Arrive in 1d4 rounds act as hag allies obeying her spoken commands. Beasts stay 1 hr until hag dies or until hag dismisses them as bonus action."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 16) no material components: At will: minor illusion  \u2022 3/day ea: charm person major image1/day: control water"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Polluted Aura",
        "desc": "Each creature in same water as hag and that starts its turn within 20' of hag: poisoned while within aura and for 1 min after it leaves (DC 16 Con not poisoned). A poisoned creature that starts its turn outside aura can re-save success ends effect on itself."
      },
      {
        "name": "Skilled Submariner",
        "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find creatures and objects underwater. Has advantage on Dex (Stealth) checks made to hide while underwater."
      },
      {
        "name": "Speak with Aquatic Creatures",
        "desc": "Communicate with Beasts and Monstrosities that have a swimming speed as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 225,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hag-brine/"
  },
  {
    "slug": "hag-floe",
    "desc": "",
    "name": "Hag, Floe",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30,
      "climb": 20,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks or three Ice Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled."
      },
      {
        "name": "Ice Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold."
      },
      {
        "name": "Stash",
        "desc": "Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body."
      },
      {
        "name": "Distracting Knock (Recharge 5-6)",
        "desc": "Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Ice Walk",
        "desc": "Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move."
      }
    ],
    "spell_list": [],
    "page_no": 226,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hag-floe/"
  },
  {
    "slug": "hag-pesta",
    "desc": "",
    "name": "Hag, Pesta",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 15,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic, poison",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Giant, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pestilence Rake or Poison Bolt attacks."
      },
      {
        "name": "Pestilence Rake",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type."
      },
      {
        "name": "Poison Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison."
      },
      {
        "name": "Curative Touch (3/Day)",
        "desc": "Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it."
      },
      {
        "name": "Summon Plague Rats (1/Day)",
        "desc": "Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Disease Sense",
        "desc": "Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her."
      },
      {
        "name": "Pestilence Aura",
        "desc": "At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type."
      },
      {
        "name": "Plague Carrier",
        "desc": "The pesta hag is immune to diseases."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hag-pesta/"
  },
  {
    "slug": "hag-wood",
    "desc": "",
    "name": "Hag, Wood",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d8+80",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 21,
    "charisma": 15,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60', passive Perception 19",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw or Toxic Splinter attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 18 (4d8) poison."
      },
      {
        "name": "Toxic Splinter",
        "desc": "Ranged Spell Attack: +9 to hit, 60 ft., one target, 7 (1d4+5) piercing damage + 18 (4d8) poison and poisoned 1 min (DC 16 Con negates). Effect: target paralyzed. Victim can re-save at end of each of its turns success ends effect on itself. A creature within 5 ft. of target can take its action to remove splinter with DC 13 Wis (Medicine) check ending poisoned condition."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 17) no material components: At will: charm person entangle  \u2022 3/day: plant growth1/day: contagion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Nettling Word",
        "desc": "Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "One with the Woods",
        "desc": "While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "Can communicate with Beasts and Plants as if they shared a language."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain made of plants doesn't cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar."
      }
    ],
    "spell_list": [],
    "page_no": 228,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hag-wood/"
  },
  {
    "slug": "hair-golem",
    "desc": "",
    "name": "Hair Golem",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "slashing",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target must succeed on a DC 11 Dexterity saving throw or be knocked prone.",
        "name": "Lash"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_hair-golem/"
  },
  {
    "slug": "haleshi",
    "desc": "A tall, gangly humanoid creature with pale-green skin and the head of a mackerel strides out of the water. It wears a loose-fitting tunic and carries a clamshell in its long, spindly hands._  \n**Diplomatic Fey.** Haleshi are fey that act as intermediaries between fey who live on the land and those who live in oceans and rivers, settling disputes that arise between the two groups. Haleshi are impartial in their rulings and prefer to make decisions based on evidence rather than rumor and speculation. The job of an haleshi is a difficult one due to the chaotic and unpredictable nature of many fey, but they usually receive the backing of the fey lords, particularly the River King, whose court they frequent, and the Bear King, who admires their stoic adherence to duty in the face of adversity.  \n**Clam Riders.** Haleshi have a mystical connection with ordinary clams and similar mollusks and are able to use mollusks to magically transport themselves from one body of water to another.  \n**Food-Lovers.** While haleshi have little to do with humanoids in their role as fey diplomats and judges, they have a predilection for human and elven cuisine, particularly desserts such as apple pies and strawberry tartlets. Some fey try to bribe haleshi with human or elven sweets, only to find that the fey are all but incorruptible.",
    "name": "Haleshi",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": null,
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "swim": 40,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "insight": 9,
      "nature": 5,
      "perception": 6,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Aquan, Common, Elvish, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The haleshi makes two attacks with its stupefying touch."
      },
      {
        "name": "Stupefying Touch",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "3d8+3"
      },
      {
        "name": "Clamport (3/Day)",
        "desc": "The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Water Shield (Recharge 5-6)",
        "desc": "The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The haleshi can breathe air and water."
      },
      {
        "name": "Charming Defense",
        "desc": "While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The haleshi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n3/day each: charm person, invisibility (self only)\n1/day each: major image, water walk, zone of truth"
      }
    ],
    "spell_list": [],
    "page_no": 191,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_haleshi/"
  },
  {
    "slug": "half-red-dragon-veteran",
    "desc": "",
    "name": "Half-Red Dragon Veteran",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d10",
        "damage_bonus": 1
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "7d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 321,
    "environments": [
      "Desert",
      "Hills",
      "Mountains",
      "Plane Of Fire",
      "Ruin",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_half-red-dragon-veteran/"
  },
  {
    "slug": "half-red-dragon-veteran-a5e",
    "desc": "",
    "name": "Half-Red Dragon Veteran",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 3,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "intimidation": 2,
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic plus any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran makes two melee attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns  it can repeat the saving throw  ending the ongoing damage on a success. This fire can also be put out in typical ways  such as immersion in water  and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks."
      }
    ],
    "reactions": [
      {
        "name": "Off-Hand Counter",
        "desc": "When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_half-red-dragon-veteran/"
  },
  {
    "slug": "half-shadow-dragon-assassin-a5e",
    "desc": "",
    "name": "Half-Shadow Dragon Assassin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 35
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "deception": 4,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic plus any two",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Anguished Breath (Recharge 5-6)",
        "desc": "The assassin exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw  taking 22 (4d8) necrotic damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The assassin attacks with their shortsword."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assassinate",
        "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."
      },
      {
        "name": "Dangerous Poison",
        "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."
      },
      {
        "name": "Evasion",
        "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_half-shadow-dragon-assassin/"
  },
  {
    "slug": "hallowed-reed",
    "desc": "",
    "name": "Hallowed Reed",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 10
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "radiant",
    "condition_immunities": "",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 14",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 4 (1d4 + 2) radiant damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, it takes 2 (1d4) radiant damage at the start of each of its turns, and the hallowed reed can't grasp another target. Undead and fiends have disadvantage on ability checks made to escape the grapple.",
        "name": "Searing Grasp"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The hallowed reed knows if a creature within 30 feet of it is good-aligned or not.",
        "name": "Like Calls to Like"
      },
      {
        "desc": "Using telepathy, a hallowed reed can magically communicate with any other good-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.",
        "name": "Limited Telepathy"
      },
      {
        "desc": "If a hallowed reed is slain, a new patch of hallowed reeds will grow in the same spot starting within a week of its death. Charring or salting the ground where a hallowed reed was slain prevents this resurgence.",
        "name": "Rebirth"
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_hallowed-reed/"
  },
  {
    "slug": "hantu-penanggal",
    "desc": "The head of a beautiful woman flies through the air, trailing tentacle-like entrails while her headless body follows, bearing demonic claws._  \n**Cursed Nature.** Hantu penanggal arise when creatures pledged to fiendish powers break their agreements. They are cursed, becoming fiends hungering for the flesh and blood of the innocent.  \n**Mistaken for Undead.** Hantu penanggal are often mistaken for undead and don\u2019t correct this error, finding delight in taking advantage of adventurers ill-prepared for an encounter with a fiend.",
    "name": "Hantu Penanggal",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "any evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "19d8+38",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 60 ft., passive Perception 10",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "When detached, the hantu penanggal's head makes one bite attack and one entrails attack, and its body makes two claw attacks. In its whole form, it can make three rapier attacks."
      },
      {
        "name": "Rapier (Whole Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Claw (Body Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 3 (1d6) necrotic damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Bite (Head Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the penanggal regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way becomes the new body for the penanggal, if it is detached and its body died. Otherwise, the humanoid rises 24 hours later as a new hantu penanggal.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Entrails (Head Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the penanggal can't use its entrails on another target.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detachable Head",
        "desc": "As a bonus action, the hantu penanggal detaches its head. The head trails entrails like flexible tentacles. While detached, the head and body act independently from each other on the same initiative, and each has hp equal to half its hp before detaching its head. Its statistics remain the same in both forms, except the body loses its truesight and gains blindsight out to a range of 60 feet.\n\nThe head and body can use the whole form's innate spellcasting trait, expending daily uses as normal. The two forms can rejoin into the fiend's whole form as a bonus action if they are within 5 feet of each other. If the head is destroyed while it is detached, the body also perishes. If the body is destroyed while the head is detached, the head has disadvantage on attack rolls and ability checks until it acquires a new body. A creature within 30 feet of the penanggal and that can see the detachment must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hantu penanggal's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components.\nAt will: darkness, detect evil and good\n2/day each: protection from evil and good, scorching ray\n1/day each: gaseous form"
      }
    ],
    "spell_list": [],
    "page_no": 192,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hantu-penanggal/"
  },
  {
    "slug": "harbinger-of-wrath",
    "desc": "Twisting adamantine spikes topped with an array of demonic and bestial skulls form the vaguely humanoid creature. It makes a loud screeching sound as it crushes everything in its path._  \n**Engines of Decimation.** The harbinger of wrath is a construct of immense size and destructive potential. Just seeing a harbinger causes most creatures to flee in terror, and few are willing or able to face one in battle. Creatures allied with a harbinger must also fear its terrible wrath, as it is not against skewering its allies on its many spikes to rejuvenate itself in the heat of battle.  \n**Forged by Demons.** The first harbingers were created in vast demonic forges by a powerful demon prince to use against his enemies. Since then, the construction process has passed to other demon princes and evil gods that delight in devastation and mayhem.  \n**Construct Nature.** A harbinger doesn\u2019t require air, food, drink, or sleep.",
    "name": "Harbinger of Wrath",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 297,
    "hit_dice": "18d20+108",
    "speed": {
      "walk": 50
    },
    "strength": 28,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning, necrotic",
    "damage_immunities": "cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The harbinger of wrath makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage. The target is grappled (escape DC 20) if it is a Large or smaller creature and the harbinger doesn't have two other creatures grappled.",
        "attack_bonus": 15,
        "damage_dice": "6d8+9"
      },
      {
        "name": "Impale",
        "desc": "The harbinger makes one slam attack against a creature it is grappling. If the attack hits, the target is impaled on the harbinger's spikes. While impaled, the creature is restrained and takes 21 (6d6) piercing damage at the start of each of the harbinger's turns. A creature, including the impaled target, can take its action to free the impaled target by succeeding on a DC 20 Strength check. A freed creature falls prone in a space within 10 feet of the harbinger. If the harbinger dies, a creature is no longer restrained and can escape from the harbinger's spikes by using 10 feet of movement."
      },
      {
        "name": "Drain Life (Recharge 5-6)",
        "desc": "The harbinger drains the life force of one creature impaled on its spikes. The target must succeed on a DC 20 Constitution saving throw or take 55 (10d10) necrotic damage. If a creature dies from this attack, its soul is absorbed into the harbinger and can be restored to life only by means of a wish spell. The harbinger then regains hp equal to the necrotic damage dealt."
      },
      {
        "name": "Spike Volley (Recharge 5-6)",
        "desc": "The harbinger launches a volley of adamantine spikes. Each creature within 60 feet of the harbinger must make a DC 20 Dexterity saving throw, taking 42 (12d6) piercing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Adamantine Weapons",
        "desc": "The harbinger's weapon attacks are adamantine and magical."
      },
      {
        "name": "Immutable Form",
        "desc": "The harbinger is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the harbinger fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The harbinger has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 193,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_harbinger-of-wrath/"
  },
  {
    "slug": "harefolk",
    "desc": "What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators._  \n**Werewolf Foes.** Harefolk have a long-standing hatred for Open Game License",
    "name": "Harefolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "harefolk",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "burrow": 10,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The harefolk has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Ready for Trouble",
        "desc": "The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't incapacitated or unconscious."
      },
      {
        "name": "Shapechanger Sensitivity",
        "desc": "The harefolk has advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The harefolk has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Snow Walker",
        "desc": "The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_harefolk/"
  },
  {
    "slug": "harpy",
    "desc": "",
    "name": "Harpy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The harpy makes two attacks: one with its claws and one with its club."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "damage_bonus": 1
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      },
      {
        "name": "Luring Song",
        "desc": "The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.\nWhile charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.\nA target that successfully saves is immune to this harpy's song for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 321,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Tundra",
      "Forest",
      "Grassland",
      "Jungle",
      "Hills",
      "Swamp",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_harpy/"
  },
  {
    "slug": "harpy-a5e",
    "desc": "",
    "name": "Harpy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The harpy attacks twice with its claw."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Luring Song",
        "desc": "The harpy sings a magical song. Each humanoid and giant within 300 feet that can hear it makes a DC 12 Wisdom saving throw. On a failure, a creature becomes charmed until the harpy fails to use its bonus action to continue the song. While charmed by the harpy, a creature is incapacitated and ignores other harpy songs. On each of its turns, the creature moves towards the harpy by the most direct route, not avoiding opportunity attacks or hazards. The creature repeats its saving throw whenever it is damaged and before it enters damaging terrain such as lava. If a saving throw is successful or the effect ends on it, it is immune to any harpys song for the next 24 hours."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_harpy/"
  },
  {
    "slug": "harpy-plague",
    "desc": "",
    "name": "Harpy, Plague",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "19d8+57",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison ",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "blindsight 90', passive Perception 15",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Dirge then 1 Bite and 2 Talons or 3 Sorrowful Caws. If it hits Med or smaller creature with two Talons attacks target grappled (escape DC 15). Until this grapple ends harpy can automatically hit target with its Talons and harpy can't make Talons attacks vs. others."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 7 (2d6) necrotic. If target is a creature it must make DC 15 Con save or contract harpy's plague disease. If target is disheartened and contracts harpy's plague its hp max is reduced by amount equal to necrotic taken. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 10 (3d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) slashing damage."
      },
      {
        "name": "Sorrowful Caw",
        "desc": "Ranged Spell Attack: +6 to hit, 90 ft., one target, 13 (3d6+3) psychic."
      },
      {
        "name": "Dirge",
        "desc": "Telepathically sings a mournful hymn and projects images of sickly and dying loved ones in mind of one creature it can see within 90' of it. Target: DC 15 Wis save or be disheartened for 1 min. While disheartened creature has disadvantage on saves vs. being poisoned or contracting a disease. Disheartened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "Magically transmit simple messages and images to any creature within 90' of it that can understand a language. This telepathy doesn't allow receiver to telepathically respond."
      },
      {
        "name": "Virulence",
        "desc": "A creature infected with harpy's plague becomes contagious 24 hrs after contracting the disease. When a creature starts its turn within 5 ft. of contagious target that creature must make DC 15 Con save or also contract harpy's plague disease."
      }
    ],
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_harpy-plague/"
  },
  {
    "slug": "harpy_bf",
    "desc": "",
    "name": "Harpy",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 1,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The harpy makes two Claw or Screech attacks. If both Screech attacks hit one Giant or Humanoid, the target has disadvantage on the next save it makes against the harpy's Luring Song before the start of the harpy's next turn."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
      },
      {
        "name": "Screech",
        "desc": "_Ranged Spell Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 8 (2d6+1) thunder damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Luring Song",
        "desc": "The harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 WIS save or be charmed until the song ends. The harpy must use a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.<br>While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the save. A charmed target can also repeat the save at the end of each of its turns. If the save is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The harpy is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_harpy/"
  },
  {
    "slug": "harvest-horse",
    "desc": "",
    "name": "Harvest Horse",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 37,
    "hit_dice": "5d10+10",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 5,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -4,
    "skills": {
      "perception": -4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "passive Perception 6",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."
      },
      {
        "name": "Harvester's Stampede (Recharge 5-6)",
        "desc": "Moves up to its speed in a straight line and can move through the space of any Large or smaller creature. The first time the harvest horse enters a creature's space during this move that creature must make a DC 12 Dex save. On a failure it takes 7 (2d6) slashing damage and is knocked prone. On a success it takes half damage and isn't knocked prone. When the harvest horse moves in this way it doesn't provoke opportunity attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast of Burden",
        "desc": "Is considered one size larger for the purpose of determining its carrying capacity."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Poor Traversal",
        "desc": "Must spend two additional feet of movement to move through difficult terrain instead of one additional foot."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_harvest-horse/"
  },
  {
    "slug": "haugbui",
    "desc": "_A thick swirl of dust rises, settles, and forms the vague outline of a man\u2014two points of yellow light shine where its eyes should be, staring malevolently._  \n**Mound Haunter.** A haugbui is an undead spirit tied to its burial mound or barrow. It serves as a familiar, protective spirit to nearby farmsteads or villages, so long as tribute is regularly paid to the haugbui. Traditional offerings may include pouring the first beer from a barrel, leaving portions of meals out overnight, sacrificing blood or livestock, or burying a portion of any income in the mound. A freshly-woken haugbui devours the remains of creatures it was buried with, such as a hawk, hound, or horse.  \n**Milder Spirits.** Haugbuis are related to vaettir, but much older. They are more humble and less prone to taking umbrage, and indeed, a great many haugbui have long since forgotten their own names. They are not quick to spill blood when irritated, and thus are viewed with greater tolerance by the living.  \n**Scrye and Watch.** They prefer to watch over their people from within their mound, and only come forth over the most grievous insults or injuries. They can do a great deal from within their mounds thanks to their scrying ability.  \n**Undead Nature.** A haugbui doesn\u2019t require air, food, drink, or sleep.",
    "name": "Haugbui",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "arcana": 7,
      "history": 7,
      "intimidation": 8,
      "perception": 10,
      "religion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning, necrotic",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "the languages it spoke in life; telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The haugbui makes two psychic claw attacks."
      },
      {
        "name": "Psychic Claw",
        "desc": "Ranged Magical Attack: +10 to hit, range 40 ft., one target. Hit: 32 (6d8 + 5) psychic damage.",
        "attack_bonus": 10,
        "damage_dice": "6d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The haugbui can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the haugbui's innate spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components:\n\nconstant: detect thoughts, invisibility, mage hand, scrying\n\nat will: dancing lights, druidcraft, mending, spare the dying\n\n7/day each: bane, create or destroy water, fog cloud, purify food and drink\n\n5/day each: blindness/deafness, gust of wind, locate object, moonbeam, shatter\n\n3/day each: bestow curse, dispel magic, plant growth, remove curse, telekinesis\n\n1/day each: blight, contagion, dream\n\n1/week each: geas, hallow"
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the haugbui fails a saving throw it can choose to succeed instead."
      },
      {
        "name": "Sepulchral Scrying (1/Day)",
        "desc": "An invisible magical eye is created under the haugbui's control, allowing it to watch its territory without leaving the burial mound. The eye travels at the speed of thought and can be up to 5 miles from the haugbui's location. The haugbui can see and hear as if it were standing at the eye's location, and it can use its innate spellcasting abilities as if it were at the eye's location. The eye can be noticed with a successful DC 18 Wisdom (Perception) check and can be dispelled as if it were 3rd-level spell. Spells that block other scrying spells work against Sepulchral Scrying as well. Unless dismissed by its creator or dispelled, lasts for up to 12 hours after its creation; only one can be created per 24-hour period."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the haugbui has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turn Resistance",
        "desc": "The haugbui has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_haugbui/"
  },
  {
    "slug": "haugbui-tob1-2023",
    "desc": "False",
    "name": "Haugbui",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d8 + 72",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 20,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 20,
    "skills": {
      "Arcana": 7,
      "History": 7,
      "Intimidation": 8,
      "Perception": 10,
      "Religion": 12
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning, necrotic, thunder",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "the languages it knew in life, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The haugbui makes three Psychic Blast attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Psychic Blast",
        "desc": "Melee or Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 27 (5d8 + 5) psychic damage."
      },
      {
        "name": "Invisibility",
        "desc": "The haugbui magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the haugbui wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "The haugbui casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 18):\nAt will: dancing lights, mending, purify food and drink, spare the dying\n3/day each: gust of wind, telekinesis\n1/day each: dispel magic, remove curse"
      }
    ],
    "bonus_actions": [
      {
        "name": "Sepulchral Scrying (Recharge 6)",
        "desc": "While within 1 mile of its burial mound, the haugbui creates an invisible sensor within 5 miles of the mound for 1 minute. When it uses this bonus action and as a bonus action on each of its turns for the duration, the haugbui can switch between using its own senses and projecting its senses through the sensor. While projecting its senses through the sensor, it can see, hear, telepathically communicate, and cast spells as if it was in the sensor's space, and it is blinded and deafened with regard to its own senses. The sensor can be dispelled (DC 14)."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The haugbui can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the haugbui has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turn Resistance",
        "desc": "The haugbui has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The hangbui doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 231,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_haugbui/"
  },
  {
    "slug": "haunted-giant",
    "desc": "",
    "name": "Haunted Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "athletics": 8,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The giant makes two greatclub attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "name": "Greatclub"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d10+5",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.",
        "name": "Rock"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can't take actions. Each uses the giant's AC and saving throws, has 15 hp and can only be harmed by radiant damage. If an ancestral spirit is reduced to 0 hp, it disappears temporarily. Reduce the giant's AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can't be turned.",
        "name": "Ancestral Spirits"
      },
      {
        "desc": "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits.",
        "name": "Reckless"
      },
      {
        "desc": "The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits.",
        "name": "See Invisibility"
      },
      {
        "desc": "The giant is immune to the charmed and frightened conditions. This trait is granted by the ancestral spirits.",
        "name": "Steadfast"
      }
    ],
    "spell_list": [],
    "page_no": 183,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_haunted-giant/"
  },
  {
    "slug": "hawk",
    "desc": "",
    "name": "Hawk",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
        "attack_bonus": 5,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hawk has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [
      "Settlement",
      "Forest",
      "Grassland",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hawk/"
  },
  {
    "slug": "hawk-a5e",
    "desc": "",
    "name": "Hawk",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hawk has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 452,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hawk/"
  },
  {
    "slug": "hawk_bf",
    "desc": "",
    "name": "Hawk",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 4,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": -3,
    "dexterity_save": 1,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Evasive Flight",
        "desc": "The hawk takes the Disengage or Dodge action. It can use this bonus action only while flying."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The hawk's Perception is 19 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hawk/"
  },
  {
    "slug": "hawk_blood_bf",
    "desc": "",
    "name": "Hawk, Blood",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": -2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Evasive Flight",
        "desc": "The hawk takes the Disengage or Dodge action. It can use this bonus action only while flying."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The hawk's Perception is 19 when perceiving by sight."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hawk has advantage on attack rolls against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hawk-blood/"
  },
  {
    "slug": "heavy-cavalry",
    "desc": "",
    "name": "Heavy Cavalry",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 19,
    "armor_desc": "splint, shield",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d12+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage.",
        "name": "Lance"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d10+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.",
        "name": "Heavy Crossbow"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "name": "Trample (Mounted Only)"
      },
      {
        "desc": "The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the dragonborn moves at least 20 feet straight toward a creature while mounted and then hits with a lance attack on the same turn, it can make a trample attack against that creature as a bonus action.",
        "name": "Cavalry Charge"
      },
      {
        "desc": "The dragonborn can't be knocked prone, dismounted, or moved against its will while mounted.",
        "name": "Locked Saddle"
      },
      {
        "desc": "The dragonborn is rarely seen without its giant lizard mount. The lizard wears custom scale mail that raises its Armor Class to 15. While the dragonborn is mounted, the giant lizard can't be charmed or frightened.",
        "name": "Mounted Warrior"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_heavy-cavalry/"
  },
  {
    "slug": "hebi-doku",
    "desc": "A serpent rises in tight coils, until its head is level with that of a tall man. Its body is thick and covered in glossy black scales broken by wide bands of bright orange. The two smaller serpents growing from its torso wind together and hiss menacingly. Twin rattles shake rapidly behind the creature._  \n**Ophidian Masters.** Shrines to hebi-doku are found most often in places where venomous snakes are common. They are also located in regions where snakes are considered sacred and in the homes and guilds of assassins who favor the use of toxins. Hebi-doku are never found without an accompaniment of other serpents.  \n**Feared and Placated.** Adventurers and archaeologists who travel through snake-filled jungles and ruins offer hebi-doku tribute, hoping that doing so will purchase some protection from the snakes they encounter. Scorned lovers sometimes venerate a local hebi-doku in the hopes that it will poison future relationships for their former paramour. A hebi-doku claims to care little for the veneration of non-serpents, but it knows it will cease to exist without their gifts.  \n**Toxic Shrines.** To summon a hebi-doku, a heart stilled by snake venom must be laid at the foot of a low altar built of mongoose bones.  \n**Immortal Spirit Nature.** The kami doesn\u2019t require food, drink, or sleep.",
    "name": "Hebi-Doku",
    "size": "Medium",
    "type": "Fey",
    "subtype": "kami",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 123,
    "hit_dice": "13d8+65",
    "speed": {
      "climb": 40,
      "walk": 40
    },
    "strength": 17,
    "dexterity": 21,
    "constitution": 21,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hebi-doku can use its Transfixing Rattle. It then makes two attacks: one with its bite and one with its disabling sting, or two with its toxic spittle."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing plus 14 (4d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Disabling Sting",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be unable to use bonus actions and reactions until the end of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "3d4+5"
      },
      {
        "name": "Toxic Spittle",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 10 (3d6) poison damage, and the target must make a DC 16 Constitution saving throw. On a failure, the target is paralyzed for 1 minute. On a success, the target is poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 8,
        "damage_dice": "3d6"
      },
      {
        "name": "Transfixing Rattle",
        "desc": "The hebi-doku rattles its tail at one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw or be incapacitated and have its speed reduced to 0 until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The hebi-doku has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Serpentine Mind",
        "desc": "The hebi-doku can magically command any snake within 120 feet of it, using a limited form of telepathy."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hebi-doku/"
  },
  {
    "slug": "heggarna",
    "desc": "The foul abomination wriggles about on multiple caterpillar-like claspers. It has the jagged, circular maw and slippery body of an oversized leech and the head and coloration of a fierce tiger._  \n**Night Terrors.** Many sleepers have experienced nightmares in which a shadowy creature was sitting on them, draining them of their vital essence. While most of these experiences are because of some underlying psychological trauma, some are the result of visitations by terrifying creatures of the night. One such creature is the heggarna, a vile aberration that feeds on a creature\u2019s mental energy as it sleeps and infuses the victim\u2019s subconscious with terrible nightmares for its own vile amusement.  \n**Hidden Fear.** During the day, the heggarna disguises itself as a stray cat, lurking near the homes of potential prey and fleeing with feline-like caution when anyone comes near. Most humanoids overlook simple animals like cats when dealing with a heggarna infestation, but magic can detect the creature\u2019s true appearance. Normal animals react to the heggarna with a strange ferocity, which experienced hunters recognize as a sign of a heggarna.",
    "name": "Heggarna",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "9d4+18",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Deep Speech, telepathy 30 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) psychic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Dream Rift (Recharge 5-6)",
        "desc": "The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw. On a failure, a creature takes 7 (2d6) psychic damage and is incapacitated until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn't incapacitated."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The heggarna covers itself with a magical illusion that makes it look like a Tiny cat. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn't end when the heggarna uses Dream Eating.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the heggarna is disguised."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cat Sneak",
        "desc": "While in dim light or darkness, the heggarna has advantage on Dexterity (Stealth) checks made to hide. It can use this trait only while it is disguised as a cat."
      },
      {
        "name": "Dream Eating",
        "desc": "As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target's Charisma score is reduced by 1d4 when the heggarna first attaches to it. The target's Charisma score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a long rest at least 24 hours after the heggarna reduced its Charisma.\n\nWhile attached, the heggarna fills the target's dreams with nightmares. The target must succeed on a DC 13 Wisdom saving throw or it doesn't gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.\n\nThe heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target's Charisma by 8 or if the target dies."
      }
    ],
    "spell_list": [],
    "page_no": 196,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_heggarna/"
  },
  {
    "slug": "helashruu",
    "desc": "An enormous looking glass floats forward, its enormous, warped frame composed of writhing purple tendrils, and its surface covered in dozens of hideous, swirling eyes. Several razor-sharp whips whirl through the air around it._  \n**Mirrors from Beyond.** The helashruu are bizarre and terrifying aberrations that travel the planes, spreading chaos and destruction. Resembling towering mirrors covered in tentacles and eyes, helashruu defy rational explanation. When they deem it necessary to communicate with other creatures, it is usually through a jumbled mishmash of thoughts with their telepathy, though making sense of what they say is often next to impossible.  \n**Trapping Gone Astray.** Sages versed in planar lore believe the helashruu were created when a mirror of life trapping swallowed a powerful, deity of chaos and shattered under the strain of the energies it tried to contain. The pieces then scattered across the planes before forming into the first helashruu. The helashruu sometimes trap creatures within themselves, giving credence to this belief. Some sages hypothesize that if all the helashruu were to gather together in one place, they would reform the original mirror, and the evil entity would be released from its confinement. Thankfully, these creatures are extremely rare and hold nothing but contempt for others of their own kind.",
    "name": "Helashruu",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "fly": 50,
      "walk": 0,
      "hover": true
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "perception": 13
    },
    "damage_vulnerabilities": "bludgeoning, thunder",
    "damage_resistances": "acid, cold, fire, lightning, piercing, psychic",
    "damage_immunities": "slashing",
    "condition_immunities": "charmed, paralyzed, petrified, prone",
    "senses": "truesight 90 ft., passive Perception 23",
    "languages": "Void Speech, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The helashruu uses Trap Life if it can. It then makes four shard whip attacks."
      },
      {
        "name": "Shard Whip",
        "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Reflect Energy (Recharge 5-6)",
        "desc": "The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force."
      },
      {
        "name": "Trap Life (Recharge 6)",
        "desc": "One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a DC 18 Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is blinded and restrained, it has total cover against attacks and other effects outside the helashruu, and it takes 21 (6d6) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.\n\nIf the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a DC 15 Constitution saving throw or release the creature, which falls prone in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu."
      },
      {
        "name": "Teleport",
        "desc": "The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Dimensional Hop (3/Day)",
        "desc": "The helashruu can transport itself to a different plane of existence. This works like the plane shift spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The helashruu can innately cast gate, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 197,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_helashruu/"
  },
  {
    "slug": "hell-hound",
    "desc": "",
    "name": "Hell Hound",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 50
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Infernal but can't speak it",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "6d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [
      "Underdark",
      "Desert",
      "Astral Plane",
      "Mountains",
      "Plane Of Fire",
      "Laboratory",
      "Shadowfell",
      "Mountain",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hell-hound/"
  },
  {
    "slug": "hell-hound-a5e",
    "desc": "",
    "name": "Hell Hound",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The hound has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Lawful Evil",
        "desc": "The hound radiates a Lawful and Evil aura."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hell-hound/"
  },
  {
    "slug": "hell_hound_bf",
    "desc": "",
    "name": "Hell Hound",
    "size": "medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 3,
    "charisma_save": -2,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire,charmed,frightened",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hell hound makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The hound exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Prey Sense",
        "desc": "The hound can pinpoint, by scent, the location of Medium and smaller creatures within 30 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hell-hound/"
  },
  {
    "slug": "herald-of-blood",
    "desc": "_The heralds of blood are 20-foot-tall giants with bruised purple skin, and wart-like blood blisters that deform their features. They often wear cowled robes over golden armor streaked with black or green, and their staves of power are always ebony and mithral, embedded with precious stones._  \nAs powerful sorcerers and blood mages, heralds of blood are without peer. They enjoy enslaving ogres and giants whenever possible, though they make do with lesser slaves when they must.  \n**Dark Prophets.** Their stirring speeches proclaim that the end times are fast approaching, and their followers must prepare for a bloody reckoning. Behind their charismatic preaching, the heralds of blood serve elder earth gods that demand blood sacrifices, especially dark druid orders devoted to human hunts and the murder of innocents. They have the power to grant strength, lust, and vitality\u2014or to wither those who cross them.  \n**Blood Magic Vortexes.** In their true form, which they keep hidden except in battle, heralds of blood are swirling vortexes of blood, bone, and raw magical power. They feed on ley line magic and the black blood of the earth as much as on flesh and blood.",
    "name": "Herald Of Blood",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "10d12+50",
    "speed": {
      "walk": 30,
      "swim": 30,
      "fly": 50
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "arcana": 6,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing, lightning",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 240 ft., passive Perception 17",
    "languages": "Common, Draconic, Infernal, Void Speech",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Engulfing Protoplasm",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage and the target must make a successful DC 17 Dexterity saving throw or be grappled by the herald of blood (escape DC 16). While grappled this way, the creature takes 39 (6d12) acid damage at the start of each of the herald's turns. The herald can have any number of creatures grappled this way.",
        "attack_bonus": 10,
        "damage_dice": "2d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "A herald of blood can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. A herald of blood regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The herald of blood moves up to half its speed."
      },
      {
        "name": "Call of Blood (Costs 2 Actions)",
        "desc": "Melee Weapon Attack. +10 to hit, reach 5 ft., all creatures in reach. Hit: 39 (6d12) necrotic damage and each target must make a successful DC 17 Constitution saving throw or gain 1 level of exhaustion."
      },
      {
        "name": "Majesty of Ragnarok (Costs 3 Actions)",
        "desc": "The herald of blood emits a terrifying burst of eldritch power. All creatures within 100 feet and in direct line of sight of the herald take 32 (5d12) necrotic damage, gain 2 levels of exhaustion, and are permanently blinded. Targets that make a successful DC 15 Charisma saving throw are not blinded and gain only 1 level of exhaustion."
      }
    ],
    "special_abilities": [
      {
        "name": "Blood Armor",
        "desc": "The herald of blood takes no damage from the first attack against it each round and ignores any nondamaging effects of the attack."
      },
      {
        "name": "Gift of Blood",
        "desc": "As an action, the herald of blood can transform any fey, human, or goblin into a red hag, if the target willingly accepts this transformation."
      },
      {
        "name": "Grant Blood Rage",
        "desc": "As a bonus action, the herald of blood can grant a single living creature blood rage, giving it advantage on attacks for 3 rounds. At the end of this time, the target gains 1 level of exhaustion and suffers 13 (2d12) necrotic damage from blood loss."
      },
      {
        "name": "Humanoid Form",
        "desc": "A herald of blood can assume a humanoid form at will as a bonus action, and dismiss this form at will."
      },
      {
        "name": "Melting Touch",
        "desc": "When a herald of blood scores a critical hit or starts its turn with a foe grappled, it can dissolve one metal or wood item of its choosing in that foe's possession. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 17 Dexterity saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 248,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_herald-of-blood/"
  },
  {
    "slug": "herald-of-darkness",
    "desc": "_Stunningly tall and beautiful fiends, the heralds of darkness resemble dark-haired fey wearing cloaks and armor glittering with dark light and often surrounded by a nimbus of pale green fire._  \nHeralds of darkness speak in fluid tones and sing with the voices of angels, but their hearts are foul and treacherous.  \n**Vision of Evil.** Indeed, the heralds of darkness can take on another appearance entirely, disappearing into insubstantial shadows and unveiling an evil majestic form that leaves those who see it shaken and weak\u2014and often blind. Speaking of this form is difficult, but poets and bards trying to describe it have said it resembles an apocalyptic horror built of chained souls and the slow death of children carried along in a glacial river, rushing to an inevitable doom.  \n**Sword and Cloak.** The black sword and star-scattered cloak of a herald of darkness are part of its magical substance and cannot be parted from it. Some believe the cloak and blade are true visions of its body; the smiling face and pleasing form are entirely illusory.  \n**Corruptors of the Fey.** The heralds of darkness are companions and sometimes masters to the shadow fey. They seek to draw many others into their orbit with wild promises of great power, debauchery, and other delights. They are rivals to the heralds of blood and bitter foes to all angels of light.",
    "name": "Herald Of Darkness",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 30,
      "swim": 30,
      "fly": 50
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 20,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "athletics": 8,
      "deception": 8,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, thunder",
    "damage_immunities": "cold, lightning, necrotic, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 200 ft., passive Perception 15",
    "languages": "Common, Elvish, Goblin, Infernal, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The herald of darkness uses Majesty of the Abyss, if it is available, and makes one melee attack."
      },
      {
        "name": "Embrace Darkness",
        "desc": "Melee Weapon Attack. +8 to hit, reach 5 ft., all creatures in reach. Hit: 6 (1d12) necrotic damage and targets are paralyzed until the start of the herald's next turn. Making a DC 17 Constitution saving throw negates the paralysis."
      },
      {
        "name": "Majesty of the Abyss (Recharge 4-6)",
        "desc": "The herald of darkness emits a sinister burst of infernal power. All creatures within 30 feet and in direct line of sight of the herald take 19 (3d12) necrotic damage and must make a DC 17 Constitution saving throw. Those who fail the saving throw are blinded for 2 rounds; those who succeed are frightened for 2 rounds."
      },
      {
        "name": "Shadow Sword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corrupting Touch",
        "desc": "A herald of darkness can destroy any wooden, leather, copper, iron, or paper object by touching it as a bonus action. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 16 Dexterity saving throw."
      },
      {
        "name": "Gift of Darkness",
        "desc": "A herald of darkness can transform any fey, human, or goblin into one of the shadow fey, if the target willingly accepts this transformation."
      },
      {
        "name": "Shadow Form",
        "desc": "A herald of darkness can become incorporeal as a shadow as a bonus action. In this form, it has a fly speed of 10 feet; it can enter and occupy spaces occupied by other creatures; it gains resistance to all nonmagical damage; it has advantage on physical saving throws; it can pass through any gap or opening; it can't attack, interact with physical objects, or speak. It can return to its corporeal form also as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_herald-of-darkness/"
  },
  {
    "slug": "herald-of-slaughter",
    "desc": "The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre._  \nHeralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities.  \n**Provokers of Wrath.** Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods.  \n**Brutality and Blood.** Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other.",
    "name": "Herald of Slaughter",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": 8,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "athletics": 8,
      "deception": 8,
      "perception": 5,
      "persuasion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, slashing",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The herald of slaughter makes three attacks: one with its gore and two with its cleaver. Alternatively, it can use Enkindle Hate twice. If it hits one target with Enkindle Hate twice using this action, the target must succeed on a DC 16 Charisma saving throw or use its reaction to immediately move up to half its speed and make one melee attack against a random target within range."
      },
      {
        "name": "Enkindle Hate",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 18 (4d8) fire damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.",
        "attack_bonus": 8,
        "damage_dice": "4d8"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "attack_bonus": 8,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Cleaver",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corrupting Aura",
        "desc": "The calm emotions spell instantly fails when cast within 60 feet of the herald. In addition, any creature that starts its turn within 30 feet of the herald must succeed on a DC 16 Wisdom saving throw or grow hostile. On its turn, a hostile creature must move to and make one attack against the nearest creature other than the herald. If no other creature is near enough to move to and attack, the hostile creature stalks off in a random direction, seeking a target for its hostility. At the start of each of the herald's turn, it chooses whether this aura is active."
      },
      {
        "name": "Magic Weapons",
        "desc": "The herald's weapon attacks are magical."
      },
      {
        "name": "Shapechanger",
        "desc": "The herald can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The herald's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\nAt will: detect thoughts\n3/day: charm person, fear, suggestion\n1/day: modify memory, seeming"
      }
    ],
    "spell_list": [],
    "page_no": 198,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_herald-of-slaughter/"
  },
  {
    "slug": "herald-of-the-void",
    "desc": "The herald of the void portends the world\u2019s ruination by means of cold, fire, plague, war, or a magical apocalypse of another kind. It speaks only in the voice of disasters, and it empowers, goads, and encourages the followers of every unspeakable god and the leaders of every profane death cult._  \n**Empty Whispers.** In the days before a herald of the Void visits a territory, ghostly occurrences become more common, especially at night. Strange, luminous forms are seen under rafts, among the trees, and in any dark and empty place.  \n**Creature of Motion.** The herald of the Void always seems stirred by a breeze, even in an airless space. Nothing short of stopping time itself can change this.  \n**Folding Infinite Space.** While the herald of the Void seems corporeal, its body displays a strange ability to fold itself in impossible ways, and sometimes it seems to teleport great distances or to summon objects from afar without effort.",
    "name": "Herald of the Void",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d8+65",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 50
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 20,
    "intelligence": 19,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "perception": 10,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning, poison",
    "damage_immunities": "cold, necrotic, radiant",
    "condition_immunities": "blinded, charmed, deafened, frightened, prone, stunned, unconscious",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "Abyssal, Common, Void Speech",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The herald makes two void claw attacks. Alternatively, it can use its Void Ray twice."
      },
      {
        "name": "Void Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) cold damage plus 4 (1d8) force damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Void Ray",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 9 (2d8) cold damage and 9 (2d8) force damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "The Final Song (Recharge 5-6)",
        "desc": "The herald utters a melody of cosmic doom in a 30-foot cone. Each creature in that area must make a DC 17 Wisdom saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one. This melody doesn't affect creatures that understand Void Speech."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The herald of the void can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The herald regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The herald flies up to half its flying speed without provoking opportunity attacks."
      },
      {
        "name": "Void Claw (Costs 2 Actions)",
        "desc": "The herald makes one void claw attack."
      },
      {
        "name": "Discorporate (Costs 2 Actions)",
        "desc": "The herald chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 Constitution saving throw or become intangible until the end of its next turn. While intangible, the creature is incapacitated, drops whatever it's holding, and is unable to interact with physical objects. The creature is still visible and able to speak."
      },
      {
        "name": "Song of Mighty Doom (Costs 3 Actions)",
        "desc": "The herald emits a cacophonous dirge praising the Void. Each creature other than the herald within 30 feet of the herald and that understands Void Speech gains 10 temporary hp."
      }
    ],
    "special_abilities": [
      {
        "name": "Annihilating Form",
        "desc": "Any object that touches or hits the herald of the Void vaporizes. If the object is being worn or carried by a creature, the creature can make a DC 15 Dexterity saving throw to prevent the object from being vaporized. If the object is magical, the creature has advantage on the saving throw. The herald can choose to not vaporize an object."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the herald fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Zero-Dimensional",
        "desc": "The herald can move through any space without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 199,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_herald-of-the-void/"
  },
  {
    "slug": "heraldofblood-tob1-2023",
    "desc": "False",
    "name": "Herald of Blood",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12 + 80",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Arcana": 10,
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 240 ft., passive Perception 17",
    "languages": "Common, Draconic, Infernal, Void Speech",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The herald makes three Herald's Staff or Blood Bolt attacks, or it makes two Herald's Staff attacks and one Grasping Slam attack."
      },
      {
        "name": "Herald's Staff",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage."
      },
      {
        "name": "Grasping Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 9 (2d8) necrotic damage at the start of each of its turns, and the herald can't use its Grasping Slam on another target."
      },
      {
        "name": "Blood Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 25 (5d8 + 3) necrotic damage. If the target is a creature with blood, it must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn."
      },
      {
        "name": "Call Blood (Recharge 5-6)",
        "desc": "Each creature with blood within 10 feet of the herald must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. The herald then gains temporary hp equal to the single highest amount of necrotic damage dealt. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grant Blood Rage",
        "desc": "The herald of blood infuses reckless rage in one creature it can see within 60 feet of it that isn't a Construct or Undead. The target must succeed on a DC 17 Constitution saving throw or be enraged for a number of rounds equal to the target's Constitution modifier. While enraged, the target has advantage on all melee attack rolls, and attack rolls against it have advantage. When the rage ends, the target takes 13 (3d8) necrotic damage and suffers one level of exhaustion. A creature with any levels of exhaustion automatically succeeds on this saving throw."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Armor",
        "desc": "Each time a creature with blood hits the herald with a melee attack while within 10 feet of the herald, the creature takes 4 (1d8) necrotic damage, and the herald's AC increases by 1 until the end of its next turn. The herald's AC can't be increased to more than 20 from this trait."
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_herald-of-blood/"
  },
  {
    "slug": "heraldofdarkness-tob1-2023",
    "desc": "False",
    "name": "Herald of Darkness",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 105,
    "hit_dice": "10d10 + 50",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 15,
    "skills": {
      "Athletics": 8,
      "Deception": 7,
      "Perception": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, cold, lightning",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 240 ft., passive Perception 15",
    "languages": "Common, Elvish, Goblin, Infernal, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The herald of darkness makes two Embrace Darkness or Shadow Sword attacks."
      },
      {
        "name": "Embrace Darkness (Shadow Form Only)",
        "desc": "Melee Spell Attack: +7 to hit, reach 0 ft., one creature in the herald's space. Hit: 18 (3d8 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn."
      },
      {
        "name": "Shadow Sword (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Majesty of the Abyss (Recharge 5-6)",
        "desc": "The herald of darkness emits a sinister burst of infernal power. Each creature within 15 feet of the herald and that can see it must make a DC 15 Constitution saving throw. On a failure, a creature takes 27 (6d8) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Shape",
        "desc": "The herald magically transforms into a Large shadow or back into its true form, which is a Fiend. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Made of Shadows (Shadow Form Only)",
        "desc": "The herald of darkness has resistance to bludgeoning, piercing, and slashing damage and can enter a hostile creature's space and stop there. In addition, it can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Shadow's Sight",
        "desc": "Magical darkness doesn't impede the herald's darkvision."
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_herald-of-darkness/"
  },
  {
    "slug": "herd-skulker",
    "desc": "",
    "name": "Herd Skulker",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into a Large or smaller domesticated herd animal it can see such as a cow horse sheep or chicken or back into its true canine form. Its statistics other than its size are the same in each form. Reverts on death."
      },
      {
        "name": "Nimble Escape",
        "desc": "Takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Herd-Hidden (Herd Animal Form Only)",
        "desc": "Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "One of the Herd",
        "desc": "A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker's One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this."
      }
    ],
    "spell_list": [],
    "page_no": 231,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_herd-skulker/"
  },
  {
    "slug": "hezrou",
    "desc": "",
    "name": "Hezrou",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d10+65",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hezrou makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The hezrou has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [
      "Abyss"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/hezrou.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hezrou/"
  },
  {
    "slug": "hezrou-a5e",
    "desc": "",
    "name": "Hezrou",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "13d10+65",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hezrou makes one attack with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the target is restrained  and the hezrou can't bite another target."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage."
      },
      {
        "name": "Swallow",
        "desc": "The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou  it is blinded and restrained  and it takes 17 (5d6) ongoing acid damage while swallowed."
      },
      {
        "name": "If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature",
        "desc": ""
      },
      {
        "name": "Darkness",
        "desc": "Magical darkness spreads from a point within 30 feet  filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute  until the hezrou dismisses it  or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Stench (1/Day)",
        "desc": "When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The hezrou radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The hezrou has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 69,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hezrou/"
  },
  {
    "slug": "hezrou_bf",
    "desc": "",
    "name": "Hezrou",
    "size": "large",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 24,
    "dexterity": 16,
    "constitution": 26,
    "intelligence": 4,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": 7,
    "dexterity_save": 3,
    "constitution_save": 8,
    "intelligence_save": -3,
    "wisdom_save": 4,
    "charisma_save": 1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hezrou makes one Sticky Tongue attack, one Bite attack, and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 15 (2d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) slashing damage."
      },
      {
        "name": "Sticky Tongue",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 20 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage, and the target must succeed on a DC 16 STR save or be pulled up to 15 feet toward the hezrou."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quick Leap",
        "desc": "The hezrou jumps horizontally up to 20 feet to an unoccupied space it can see without provoking opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hezrou can breathe air and water."
      },
      {
        "name": "Demonic Resilience",
        "desc": "The hezrou is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The hezrou has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Frogs and Toads",
        "desc": "The hezrou can communicate with frogs and toads as if they shared a language."
      },
      {
        "name": "Standing Leap",
        "desc": "The hezrou's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      },
      {
        "name": "Stench",
        "desc": "A creature that starts its turn within 10 feet of the hezrou must succeed on a DC 16 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the hezrou's Stench for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hezrou/"
  },
  {
    "slug": "hierophant-lich",
    "desc": "",
    "name": "Hierophant Lich",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "insight": 9,
      "perception": 9,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning, necrotic",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "truesight 60 ft., passive Perception 19",
    "languages": "Common, Abyssal, Infernal, Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+1",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning plus 9 (2d8) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. The charmed target must defend the hierophant. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An undead target that fails is charmed for 24 hours and can only repeat the saving throw once every 24 hours.",
        "name": "Unholy Smite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The hierophant lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The hierophant lich casts a cantrip.",
        "name": "Cantrip"
      },
      {
        "desc": "The heirophant lich uses its Unholy Smite.",
        "name": "Unholy Smite (Costs 2 Actions)"
      },
      {
        "desc": "The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the hierophant lich's Damnation for the next 24 hours.",
        "name": "Damnation (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the lich fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round.",
        "name": "Levitate"
      },
      {
        "desc": "If it has a sacred vessel, a destroyed hierophant lich gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of the vessel.",
        "name": "Rejuvenation"
      },
      {
        "desc": "The hierophant lich has advantage on saving throws against any effect that turns undead.",
        "name": "Turn Resistance"
      },
      {
        "desc": "The lich is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lich has the following cleric spells prepared:\nCantrips (at will): guidance, mending, sacred flame, thaumaturgy\n1st level (4 slots): command, detect magic, protection from evil and good, sanctuary\n2nd level (3 slots): blindness/deafness, hold person, silence\n3rd level (3 slots): animate dead, dispel magic, spirit guardians\n4th level (3 slots): banishment, freedom of movement, guardian of faith\n5th level (1 slot): flame strike",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 252,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_hierophant-lich/"
  },
  {
    "slug": "high-elf-noble-a5e",
    "desc": "",
    "name": "High Elf Noble",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "history": 2,
      "insight": 3,
      "intimidation": 4,
      "performance": 4,
      "persuasion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any two",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
      },
      {
        "name": "Ray of Frost (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage  and the targets Speed is reduced by 10 feet until the start of the nobles next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 485,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_high-elf-noble/"
  },
  {
    "slug": "high-priest-a5e",
    "desc": "",
    "name": "High Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "medicine": 7,
      "insight": 7,
      "persuasion": 6,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw  taking 13 (3d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Hold Person (2nd-Level; V, S, M, Concentration)",
        "desc": "One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Guardian of Faith (4th-Level; V)",
        "desc": "A Large  indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw  taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage."
      },
      {
        "name": "Flame Strike (5th-Level; V, S, M)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15\n +7 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n healing word\n 2nd-level (3 slots): augury\n hold person\n zone of truth\n 3rd-level (3 slots): daylight\n remove curse\n 4th-level (3 slots): divination\n guardian of faith\n revivify\n 5th-level (2 slots): flame strike\n greater restoration\n raise dead\n 6th-level (1 slots): heal"
      }
    ],
    "spell_list": [],
    "page_no": 489,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_high-priest/"
  },
  {
    "slug": "hill-dwarf-wrestler-a5e",
    "desc": "",
    "name": "Hill Dwarf Wrestler",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "intimidation": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pugilist attacks three times with their fists."
      },
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the pugilist can't grapple a different target."
      },
      {
        "name": "Pin",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is restrained until the grapple ends."
      },
      {
        "name": "Body Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage  and the grapple ends."
      }
    ],
    "bonus_actions": [
      {
        "name": "Haymaker (1/Day)",
        "desc": "The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage."
      },
      {
        "name": "Head Shot (1/Day)",
        "desc": "The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn."
      }
    ],
    "reactions": [
      {
        "name": "Opportune Jab",
        "desc": "If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Unarmored Defense",
        "desc": "The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier."
      }
    ],
    "spell_list": [],
    "page_no": 495,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hill-dwarf-wrestler/"
  },
  {
    "slug": "hill-giant",
    "desc": "",
    "name": "Hill Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatclub attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8",
        "damage_bonus": 5
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 313,
    "environments": [
      "Hill",
      "Feywild",
      "Mountains",
      "Forest",
      "Ruin",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hill-giant/"
  },
  {
    "slug": "hill-giant-a5e",
    "desc": "",
    "name": "Hill Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatclub."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      },
      {
        "name": "Greatclub Sweep (1/Day, While Bloodied)",
        "desc": "Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure  a creature takes 18 (3d8 + 5) bludgeoning damage  is pushed 10 feet away from the giant  and falls prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 10 Dexterity saving throw. On a failure, it is grappled (escape DC 16). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Gullible",
        "desc": "The giant makes Insight checks with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hill-giant/"
  },
  {
    "slug": "hill-giant-chief-a5e",
    "desc": "",
    "name": "Hill Giant Chief",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatclub."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      },
      {
        "name": "Greatclub Sweep (1/Day, While Bloodied)",
        "desc": "Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure  a creature takes 18 (3d8 + 5) bludgeoning damage  is pushed 10 feet away from the giant  and falls prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 10 Dexterity saving throw. On a failure, it is grappled (escape DC 16). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
      },
      {
        "name": "Body Slam (1/Day)",
        "desc": "The giant jumps up to 15 feet horizontally without provoking opportunity attacks and falls prone in a space containing one or more creatures. Each creature in its space when it lands makes a DC 15 Dexterity saving throw, taking 19 (3d8 + 6) bludgeoning damage and falling prone on a failure. On a success, the creature takes half damage and is pushed 5 feet to an unoccupied space of its choice. If that space is occupied, the creature falls prone."
      },
      {
        "name": "Muddy Ground (1/Day)",
        "desc": "Areas of unworked earth within 60 feet magically become swampy mud for 1 minute or until the giant dies. These areas become difficult terrain. Prone creatures in the area when the mud appears or that fall prone in the area make a DC 15 Strength saving throw. On a failure, the creatures Speed drops to 0 as it becomes stuck in the mud. A creature can use its action to make a DC 15 Strength check, freeing itself on a success."
      },
      {
        "name": "Stomp (1/Day)",
        "desc": "The giant stamps its foot, causing the ground to tremble. Each creature within 60 feet makes a DC 15 Dexterity saving throw. On a failure, it falls prone."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Gullible",
        "desc": "The giant makes Insight checks with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hill-giant-chief/"
  },
  {
    "slug": "hill_giant_bf",
    "desc": "",
    "name": "Hill Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "hide armor",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 24,
    "intelligence": 4,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 7,
    "intelligence_save": -3,
    "wisdom_save": -1,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "poison,poisoned,Giant Attributes",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two Spiked Tree Branch or Rotten Snack attacks."
      },
      {
        "name": "Spiked Tree Branch",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage."
      },
      {
        "name": "Rotten Snack",
        "desc": "_Ranged Weapon Attack:_ +8 to hit, range 60/240 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Body Bounce",
        "desc": "The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Show of Might",
        "desc": "The hill giant can use STR instead of CHA when making CHA (Intimidation) checks."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hill-giant/"
  },
  {
    "slug": "hinderling",
    "desc": "",
    "name": "Hinderling",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Stolen Belonging",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage."
      },
      {
        "name": "Hurl Stolen Belonging",
        "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage."
      },
      {
        "name": "Mad Dash",
        "desc": "Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "Takes the Disengage or Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Run and Hide",
        "desc": "When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Misfortune",
        "desc": "Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves."
      },
      {
        "name": "Rejuvenation",
        "desc": "While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim."
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hinderling/"
  },
  {
    "slug": "hinn_bf",
    "desc": "",
    "name": "Hinn",
    "size": "large",
    "type": "Elemental",
    "subtype": "Outsider",
    "group": "Genies",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 199,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 30,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 32,
    "intelligence": 14,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 6,
    "dexterity_save": 1,
    "constitution_save": 11,
    "intelligence_save": 2,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "prone",
    "damage_immunities": "petrified",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Common,Terran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hinn makes three Gem-Studded Mace or Lob Stone attacks. If two Gem-Studded Mace attacks hit one creature, the target must succeed on a DC 16 CON save or be stunned until the end of its next turn."
      },
      {
        "name": "Gem-Studded Mace",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) bludgeoning damage plus 9 (2d8) piercing damage."
      },
      {
        "name": "Lob Stone",
        "desc": "_Ranged Weapon Attack:_ +10 to hit, range 20/60 ft., one target. _Hit:_ 22 (3d10+6) bludgeoning damage."
      },
      {
        "name": "Create Earth Elemental (1/Day)",
        "desc": "The hinn magically creates one earth-based Elemental of CR 5 or lower in an unoccupied space the hinn can see within 30 feet of it. The elemental acts as an ally of the hinn, obeying its spoken commands. The elemental remains for 1 hour, until the hinn dies, or until the hinn dismisses it as a bonus action."
      },
      {
        "name": "Travel the Planes (1/Day)",
        "desc": "The hinn transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Churned Earth",
        "desc": "The hinn causes the ground on a point it can see within 60 feet of it to erupt. Each creature within 15 feet of that point must succeed on a DC 16 DEX save or take 10 (3d6) bludgeoning damage and be knocked prone."
      },
      {
        "name": "Genie Shape",
        "desc": "The hinn magically transforms into a Medium cloud of dust filled with miniscule clashing, bursting, and reforming rocks or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The hinn can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The hinn can burrow through nonmagical, unworked earth and stone. While doing so, the hinn doesn't disturb the material through which it moves."
      },
      {
        "name": "Nebulous (Cloud Form Only)",
        "desc": "The hinn's Stealth is 20, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hinn/"
  },
  {
    "slug": "hippocampus_bf",
    "desc": "",
    "name": "Hippocampus",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 42,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hippocampus makes one Bite attack and one Tail Slap attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d6+4) piercing damage."
      },
      {
        "name": "Tail Slap",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rearing Kick",
        "desc": "The hippocampus rears up and kicks its forelegs at one creature it can see within 5 feet of it. The target must succeed on a DC 14 STR save or be knocked prone or pushed up to 10 feet away from the hippocampus (the hippocampus's choice)."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hippocampus can breathe air and water."
      },
      {
        "name": "Shared Breath",
        "desc": "The hippocampus's gills pull more air from the water than the hippocampus needs, expelling the excess as bubbles down its neck and across its back. If an air-breathing creature is riding the hippocampus, these bubbles can provide that creature a supply of fresh air when the hippocampus isn't in combat or traveling at a fast pace."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hippocampus/"
  },
  {
    "slug": "hippogriff",
    "desc": "",
    "name": "Hippogriff",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hippogriff makes two attacks: one with its beak and one with its claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10",
        "damage_bonus": 3
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hippogriff has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [
      "Hill",
      "Mountains",
      "Grassland",
      "Forest",
      "Hills",
      "Plane Of Air",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hippogriff/"
  },
  {
    "slug": "hippogriff-a5e",
    "desc": "",
    "name": "Hippogriff",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d10+6",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The hippogriff has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hippogriff/"
  },
  {
    "slug": "hippogriff_bf",
    "desc": "",
    "name": "Hippogriff",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 3,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hippogriff makes one Beak attack and one Claws attack."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dive (Recharge 5-6)",
        "desc": "While flying, the hippogriff dives onto a creature below it. The hippogriff moves at least 20 feet in a straight line toward a creature it can see. The target must succeed on a DC 13 STR save or take 7 (2d6) bludgeoning damage and be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The hippogriff's Perception is 18 when perceiving by sight."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The hippogriff is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hippogriff/"
  },
  {
    "slug": "hippopotamus",
    "desc": "",
    "name": "Hippopotamus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 40,
      "swim": 20
    },
    "strength": 21,
    "dexterity": 7,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 18 (3d8+5) piercing damage."
      },
      {
        "name": "Thunderous Bray (Recharge 5-6)",
        "desc": "Emits a resounding bray in a 15 ft. cone. All in area make a DC 13 Con save. On a failure a creature takes 14 (4d6) thunder and is incapacitated until the end of its next turn. On a success a creature takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 10 min."
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hippopotamus/"
  },
  {
    "slug": "hippopotamus-sacred",
    "desc": "",
    "name": "Hippopotamus, Sacred",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "any alignment (as its deity)",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d12+36",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 7,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 18,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, radiant",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 120', passive Perception 17",
    "languages": "Celestial, telepathy 60'",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 23 (4d8+5) piercing damage + 9 (2d8) necrotic or radiant (hippopotamus's choice)."
      },
      {
        "name": "Divine Cacophony (Recharge 5-6)",
        "desc": "Opens its jaws and releases a cacophony of otherworldly screams songs and roars from the Upper or Lower Planes in a 30' cone. Each creature in that area: 21 (6d6) necrotic or radiant (hippopotamus's choice) and is stunned until the end of its next turn (DC 15 Con half damage not stunned)."
      },
      {
        "name": "Healing Rumble (2/Day)",
        "desc": "Touches another with its snout as it hums tone that reverberates through its jaw. Target magically regains 10 (3d6) hp and freed from any disease poison blindness or deafness."
      }
    ],
    "bonus_actions": [
      {
        "name": "Protector's Step",
        "desc": "Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Divine Awareness",
        "desc": "Knows if it hears a lie."
      },
      {
        "name": "Divine Jaws",
        "desc": "Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo's choice."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 30 min."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Sacred Guardian",
        "desc": "Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site."
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hippopotamus-sacred/"
  },
  {
    "slug": "hirudine-stalker",
    "desc": "",
    "name": "Hirudine Stalker",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "climb": 20,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120' (blind beyond), passive Perception 14",
    "languages": "Common, telepathy 120' (only w/other hirudine stalkers)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite or Spit Tooth attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt."
      },
      {
        "name": "Spit Tooth",
        "desc": "Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Predator",
        "desc": "Takes the Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Blood Scent",
        "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp."
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hirudine-stalker/"
  },
  {
    "slug": "hivebound_bf",
    "desc": "",
    "name": "Hivebound",
    "size": "small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 108,
    "hit_dice": "",
    "speed": {
      "walk": 25,
      "fly": 40
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 3,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,charmed,Monstrosity Resilience",
    "damage_immunities": "blinded",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "understands Common but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hivebound makes one Bite attack and two Claw attacks, or it makes three Spit Insect attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
      },
      {
        "name": "Spit Insect",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d4+3) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 DEX save or be pestered until the end of its next turn. A pestered creature has disadvantage on the next attack roll it makes before the pester ends."
      },
      {
        "name": "Swarm Breath (Recharge 5-6)",
        "desc": "The hivebound exhales stinging insects in a 30-foot cone. Each creature in the area must make a DC 15 DEX save, taking 10 (4d4) piercing damage and 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. A swarm of insects under the hivebound's control then forms in an unoccupied space in that area."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swift Flight",
        "desc": "The hivebound flies up to half its speed without provoking opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Collective Mind",
        "desc": "The hivebound's individual insects and swarms under its control are connected via a hive mind. It can telepathically communicate with any of its individual insects and swarms within 1 mile of it, and it can't be surprised. It can have up to five swarms of insects under its control at a time."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The hivebound is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Reinforced Mind",
        "desc": "If the hivebound starts its turn afflicted by an ongoing effect that allows a repeated INT, WIS, or CHA save to end the effect, such as the hold spell, the hivebound can make the save at the start of the turn instead of the end and has advantage on the save."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hivebound/"
  },
  {
    "slug": "hoard-drake",
    "desc": "A plump, wingless drake with golden scales and glowing amber eyes lounges on a pile of treasure. When it opens its crooked mouth, molten gold drips from its jaws._  \n**Avarice Personified.** Hoard drakes are perhaps the most avaricious and lazy of all dragonkind, spending their days lying on huge mounds of copper, silver, and gold pieces, rarely\u2014if ever\u2014venturing out of their lairs. Hoard drakes feed irregularly, gorging themselves on metals, minerals, and the occasional dwarf or goat when hunger finally gets the better of them. Hoard drakes are almost as vain as they are greedy and meticulously clean their scales to a polished gleam that matches their golden treasure. Hoard drakes lust after the hoards of true dragons and sometimes attack small dragons to steal their treasure or take over their lairs.  \n**Robbers Beware.** Strangely, hoard drakes are docile creatures that are open to conversation with visitors. However, hoard drakes are roused to terrible anger when even the smallest portion of their treasure is taken. At such times, a hoard drake leaves its lair to relentlessly pursue the thief, not resting until its treasure is reclaimed and the offending party is slain and eaten. A hoard drake never gives up any part of its hoard unless threatened with certain death. Even then, it doesn\u2019t rest until the indignity it has suffered has been repaid in full.",
    "name": "Hoard Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 7,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "arcana": 6,
      "history": 6,
      "nature": 6,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hoard drake makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d8+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Midas Breath (Recharge 6)",
        "desc": "The hoard drake spits molten gold in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 36 (8d8) fire damage and the gold clings to it. On a success, a creature takes half the damage and the gold doesn't cling to it. A creature with gold clinging to it has its speed halved until it takes an action to scrape off the gold.\n\nThe gold produced by Midas Breath can be collected once it has cooled, providing roughly 50 gp worth of gold dust and scraps each time it spits molten gold."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Miser's Fury",
        "desc": "The hoard drake knows the scent of every coin, gem and item of value in its hoard. The drake has advantage on Wisdom (Perception and Survival) checks to find and track its hoard. In addition, it has advantage on attack rolls against a creature if the creature is in possession of any portion of its hoard."
      },
      {
        "name": "Treasure Sense",
        "desc": "A hoard drake can pinpoint, by scent, the location of precious metals and minerals, such as coins and gems, within 60 feet of it. In addition, it can differentiate between various types of metals and minerals and can determine if the metal or mineral is magical."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hoard-drake/"
  },
  {
    "slug": "hoard-golem",
    "desc": "_A hoard golem is a pile of gold, jewelry, and weapons that can rise on its own like a tidal wave of riches, with a cold and determined face. A hoard golem can crash down with the weight of a fortune, flattening everything in its path._  \n**Dragon Fears Made Real.** The hoard golems were born from the paranoia of dragons. Despite their great physical and intellectual power, dragons are always suspicious of any creature willing to work for them. The first hoard golem was created when a dragon realized that there could be no guardian more trustworthy with its hoard than the hoard itself. Since then, the secret of hoard golem construction has emerged, and rich nobles have followed suit, enchanting their wealth to defend itself from thieves.  \n**Patient Homebodies.** As constructs, hoard golems are mindless, lying in wait for anyone other than their creator to come within striking distance. In the case of evil dragons, this may include the wyrmlings of dragon parents looking to establish dominance in the family. Hoard golems fight to the death, but they rarely leave the rooms they inhabit for fear that clever treasure hunters might trick the hoard into walking itself right out of the owner\u2019s den.  \n**Silent and Wealthy.** Hoard golems cannot speak. A hoard golem is 25 feet tall and weighs 20,000 lb. A hoard golem\u2019s body is composed of items\u2014copper, silver, gold, works of art, armor, weapons, and magical items\u2014worth at least 5,000 gp.  \n**Constructed Nature.** A golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Hoard Golem",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d12+70",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 10,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhausted, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "understands the language of its creator but can't speak",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "6d10"
      },
      {
        "name": "Thieving Whirlwind (Recharge 5-6)",
        "desc": "The hoard golem transforms into a 20-foot radius whirlwind of the treasures of which it is composed. In this form, it has immunity to all slashing and piercing damage. As a whirlwind, it can enter other creatures' spaces and stop there. Every creature in a space the whirlwind occupies must make a DC 17 Dexterity saving throw. On a failure, a target takes 40 (6d10 + 7) bludgeoning damage and the whirlwind removes the most valuable visible item on the target, including wielded items, but not armor. If the saving throw is successful, the target takes half the bludgeoning damage and retains all possessions. The golem can remain in whirlwind form for up to 3 rounds, or it can transform back to its normal form on any of its turns as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Strike with Awe",
        "desc": "Creatures within 120 feet of an immobile hoard golem suffer disadvantage on Wisdom (Perception) checks. A creature's sheer glee on discovering a vast hoard of treasure distracts it from its surroundings."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_hoard-golem/"
  },
  {
    "slug": "hoardgolem-tob1-2023",
    "desc": "False",
    "name": "Hoard Golem",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d12 + 70",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Athletics": 10,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hoard golem makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 18 (4d8) force damage."
      },
      {
        "name": "Thieving Whirlwind (Recharge 5-6)",
        "desc": "The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a DC 17 Dexterity saving throw. On a failure, a creature takes 44 (8d10) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn't lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature's jewel-encrusted dagger, but it can't steal a creature's shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem's body and can't be retrieved until the golem dies."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Enchanted Weapons",
        "desc": "The golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack)."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Strike with Awe",
        "desc": "A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a DC 17 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks while it remains within 120 feet of the golem."
      }
    ],
    "spell_list": [],
    "page_no": 217,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_hoard-golem/"
  },
  {
    "slug": "hoarfrost-drake",
    "desc": "This small, blue-tinged dragon has frozen spikes covering its body and wings that look like cracked sheaves of ice. When the dragon exhales, its breath covers everything in a patina of frost._  \n**White Dragon Servants.** Hoarfrost drakes share territory with Open Game License",
    "name": "Hoarfrost Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "fly": 30,
      "walk": 20
    },
    "strength": 9,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hoarfrost drake makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) cold damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Cloud of Riming Ice (Recharge 5-6)",
        "desc": "The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, the target takes 14 (4d6) cold damage and must succeed on a DC 12 Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.\n\nThe area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a DC 14 Dexterity saving throw or fall prone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Retaliatory Slip",
        "desc": "When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Icy Scales",
        "desc": "The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hoarfrost-drake/"
  },
  {
    "slug": "hobgoblin",
    "desc": "",
    "name": "Hobgoblin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "chain mail, shield",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Martial Advantage",
        "desc": "Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Mountains",
      "Grassland",
      "Forest",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hobgoblin/"
  },
  {
    "slug": "hobgoblin-a5e",
    "desc": "",
    "name": "Hobgoblin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage  or 10 (2d8 + 1) slashing damage if within 5 feet of an ally that is not incapacitated."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Formation Movement",
        "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hobgoblin/"
  },
  {
    "slug": "hobgoblin-captain-a5e",
    "desc": "",
    "name": "Hobgoblin Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "engineering": 4,
      "intimidation": 4,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Goblin",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hobgoblin attacks twice with its greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Officers Command (1/Day)",
        "desc": "The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute  inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Formation Movement",
        "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hobgoblin-captain/"
  },
  {
    "slug": "hobgoblin-warlord-a5e",
    "desc": "",
    "name": "Hobgoblin Warlord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "engineering": 4,
      "intimidation": 4,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Goblin",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hobgoblin attacks twice with its greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Officers Command (1/Day)",
        "desc": "The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute  inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Formation Movement",
        "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks."
      },
      {
        "name": "Bloodied Rage",
        "desc": "While bloodied, the warlord can attack four times with its greatsword or twice with its javelin when it uses Multiattack but no longer gains the benefit of its Military Training trait."
      },
      {
        "name": "Elite Recovery",
        "desc": "At the end of each of its turns, while bloodied, the hobgoblin can end one condition or effect on itself. It can do this even when unconscious or incapacitated."
      },
      {
        "name": "Military Training",
        "desc": "The hobgoblin has advantage on ability checks to make a tactical, strategic, or political decision."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hobgoblin-warlord/"
  },
  {
    "slug": "hobgoblin_bf",
    "desc": "",
    "name": "Hobgoblin",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "chain mail, shield",
    "hit_points": 18,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 1,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hobgoblin makes two Longsword or Longbow attacks."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +3 to hit, range 150/600 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Analysis",
        "desc": "The hobgoblin briefly studies one creature it can see within 30 feet of it. It has advantage on the next attack roll it makes against that creature before the start of the hobgoblin's next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hobgoblin/"
  },
  {
    "slug": "hobgoblin_commander_bf",
    "desc": "",
    "name": "Hobgoblin Commander",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 72,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 1,
    "wisdom_save": 0,
    "charisma_save": 2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Goblin",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hobgoblin commander makes three Greatsword or Longbow attacks."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) slashing damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Martial Tactics",
        "desc": "The hobgoblin commander employs one of the following tactics:\n- **Emboldening Shout.** One friendly creature within 30 feet of the hobgoblin commander that it can see gains 7 (2d6) temporary HP until the start of the commander's next turn.\n- **Pressing Advance.** The commander moves up to half its speed and commands one friendly creature it can see within 30 feet of it to also move. The target can use its reaction to move up to half its speed in the direction of the commander's choosing. This movement for both creatures is unaffected by difficult terrain and doesn't provoke opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Unshakable Command",
        "desc": "Each friendly creature within 30 feet of the hobgoblin commander can't be charmed or frightened while the commander isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hobgoblin-commander/"
  },
  {
    "slug": "hodag",
    "desc": "A creature covered in green and brown fur with a horned, frog-shaped head and spikes running along its back and tail stalks forward, its fanged face twisted in a leering grin._  \nHodags are carnivorous nocturnal predators that stalk temperate forests, hills, and plains.  \n**Taste for Domestic Life.** While fierce, hodags prefer to kill easy prey. Many stalk the lands outside farms, villages, and even small cities, attacking livestock, pets, and travelers. Hodags have been known to break down the doors of houses, barns, and other buildings to get at prey inside.  \n**Solo Hunters until Mating.** Hodags are generally solitary creatures with large territories. Babies are abandoned by their mothers after birth. There is an exception for one week each year in spring just after the end of winter. Hodags within several hundred miles instinctually gather in a prey-filled area, which never seems to be the same place twice. The hodags gorge on as much food as possible and engage in mating rituals. When the week is over, the hodags disperse, returning to their territories.  \n**Impossible to Train.** Hodags are born with strong predator instincts, which helps the young survive after being left by their mothers. Many believe this same instinct makes hodags impossible to train, but such claims only make them more valuable targets for those who collect exotic pets.",
    "name": "Hodag",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hodag makes three melee attacks, but can use its bite and horn attacks only once each."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Horns",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Territorial Display (Recharge 6)",
        "desc": "The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
      },
      {
        "name": "Improved Critical",
        "desc": "The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hodag/"
  },
  {
    "slug": "holler-spider",
    "desc": "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Open Game License",
    "name": "Holler Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "climb": 25,
      "walk": 25
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Hoot",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Distressed Discharge (Recharge 5-6)",
        "desc": "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sound Alarm",
        "desc": "When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider's handler uses an action to soothe it, or the spider ends the alarm (no action required)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vigilant",
        "desc": "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_holler-spider/"
  },
  {
    "slug": "holy-knight-a5e",
    "desc": "",
    "name": "Holy Knight",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "athletics": 7,
      "insight": 5,
      "perception": 5,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 15",
    "languages": "any two",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight attacks twice with their greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 5 (2d8) radiant damage."
      },
      {
        "name": "Lance (Mounted Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 13 (2d12) piercing damage  and the target makes a DC 14 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."
      },
      {
        "name": "Lay On Hands (1/Day)",
        "desc": "The knight touches a willing creature or themself and restores 30 hit points."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute  inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time  and the knight cannot target themselves."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Courage",
        "desc": "While the knight is conscious, allies within 10 feet are immune to being frightened."
      }
    ],
    "spell_list": [],
    "page_no": 476,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_holy-knight/"
  },
  {
    "slug": "homunculus",
    "desc": "",
    "name": "Homunculus",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.",
        "attack_bonus": 4,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Telepathic Bond",
        "desc": "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_homunculus/"
  },
  {
    "slug": "homunculus-a5e",
    "desc": "",
    "name": "Homunculus",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage  and the target makes a DC 10 Constitution saving throw. On a failure  it is poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 minute. If it takes damage or a creature uses an action to shake it awake  it wakes up  and the poisoned effect ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Telepathic Bond",
        "desc": "While they are on the same plane, the homunculus and its creator can communicate telepathically at any distance."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_homunculus/"
  },
  {
    "slug": "homunculus_bf",
    "desc": "",
    "name": "Homunculus",
    "size": "tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 34,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": -3,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": 2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "Construct Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d4+3) piercing damage plus 5 (2d4) poison damage, and the target must succeed on a DC 12 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bound Construct",
        "desc": "The homunculus serves another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded and on the same plane of existence, the companion can sense what the homunculus senses and the two can communicate telepathically. While the homunculus is within 100 feet of the companion, it can use a reaction to deliver any spell the companion casts that has a range of touch. If the spell requires an attack roll, the homunculus uses the companion's spell attack modifier for the roll. While the homunculus is within 10 feet of its companion, the companion has advantage on INT (Arcana) and INT (Investigation) checks. At any time and for any reason, the homunculus can end its service as a familiar, ending the telepathic bond."
      },
      {
        "name": "Construct Nature",
        "desc": "The homunculus doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The homunculus is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_homunculus/"
  },
  {
    "slug": "hongaek",
    "desc": "A faint disturbance signifies the presence of something terrible and evil\u2014an unnatural miasma. Suddenly, the hazy air coalesces into a mass of greenish fog with multiple red eyes and a dozen vaporous tentacles._  \n**Harbingers of Pestilence.** The hongaek is an elemental creature from the most stagnant and fouled regions of the Elemental Plane of Air. Its mere presence serves to strengthen and empower diseases and poisons in its proximity. Hongaeks typically arrive on the Material Plane through planar portals in areas where pestilence and famine are rampant, but they are occasionally summoned by death cults or by those who venerate gods of plague or poison.  \n**Elemental Hatred.** Hongaeks are thoroughly evil and hate land-dwelling lifeforms like humans and elves. They detest other elemental creatures just as much, and battles between them are not uncommon where their territories on the planes meet.  \n**Elemental Nature.** The hongaek doesn\u2019t require air, food, drink, or sleep.",
    "name": "Hongaek",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "fly": 40,
      "walk": 0,
      "hover": true
    },
    "strength": 5,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "medicine": 5,
      "perception": 5,
      "stealth": 8
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 15",
    "languages": "Auran, Common, Deep Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hongaek makes two attacks with its vaporous tentacles."
      },
      {
        "name": "Vaporous Tentacle",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 8,
        "damage_dice": "4d8"
      },
      {
        "name": "Invisibility",
        "desc": "The hongaek magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the hongaek wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Exacerbate Affliction",
        "desc": "The hongaek has advantage on attack rolls against a creature that is suffering from a disease or that has the poisoned condition."
      },
      {
        "name": "Gas Form",
        "desc": "The hongaek can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing, but it can't move through water or other liquids."
      },
      {
        "name": "Prolong Affliction",
        "desc": "Each creature within 30 feet of the hongaek that is suffering a disease or that has the poisoned condition has disadvantage on saving throws against the disease or poison afflicting it. In addition, the hongaek can pinpoint the location of such creatures within 30 feet of it."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The hongaek can innately cast contagion, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hongaek/"
  },
  {
    "slug": "hooden-horse",
    "desc": "The creature stands amid a baying crowd, swathed in rags topped by a horse\u2019s skull. It brandishes a halberd made of shadow and hisses, \u201cCome forth and be judged!\u201d_  \n**Strange Great Sins.** In small villages on a festival eve, one villager plays the village\u2019s \u201csin eater.\u201d Bearing a horse\u2019s skull on a pole and covered by a draping of tattered skins, the sin eater goes door to door with its crew, seeking payment for the householders\u2019 wrongs. The payment usually takes the form of alcohol. As the evening wanes, a drunken procession staggers toward the tavern behind the sin eater. Dark tales relate how, where a terrible wrong has gone unpunished and unpaid, such folk rituals can go awry. The unfortunate sin eater, overwhelmed by a spirit of vengeance, melds with the skull to become a ghastly undead being bent on retribution, a hooden horse.  \n**The Madness of The Crowd.** If the sin eater has drunken hangers-on when it is transformed, the mob also becomes filled with vengeful spite and swarms around the hooden horse, assaulting any who interfere. When this occurs, use the statistics of a Open Game License",
    "name": "Hooden Horse",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "psychic",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
    "languages": "the languages spoken in the village where it was created",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hooden horse makes two blade of retribution attacks."
      },
      {
        "name": "Blade of Retribution",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage. The target must make a DC 13 Wisdom saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. If the target is a perpetrator of the crime that provoked the hooden horse's creation, it has disadvantage on this saving throw.",
        "attack_bonus": 7,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Call to Judgment",
        "desc": "The hooden horse points at a being it can see and demands that the creature submit to justice. The target must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. If the charmed target is more than 5 feet away from the hooden horse, the target must take the Dash action on its turn to move toward the hooden horse by the most direct route. It doesn't avoid opportunity attacks, but, before moving into damaging terrain, such as lava or a pit, the target can repeat the saving throw. The creature can also repeat the saving throw at the end of each of its turns or whenever it takes damage from the hooden horse. If a creature's saving throw is successful, the effect ends on it.\n\nThe hooden horse can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Harvest Life",
        "desc": "When the hooden horse reduces a creature to 0 hp, the hooden horse regains 10 (3d6) hp."
      },
      {
        "name": "Seek Wrongdoer",
        "desc": "The hooden horse automatically knows the general direction to the nearest surviving perpetrator of the crime that provoked its creation."
      }
    ],
    "spell_list": [],
    "page_no": 202,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hooden-horse/"
  },
  {
    "slug": "horakh",
    "desc": "_Resembling a cave cricket the size of a dog, this beast wraps its victim in spiny legs and claws when it attacks. A horakh\u2019s black, chitinous thorax is topped by a translucent digestive sac\u2014often containing half-digested eyeballs of varying sizes, colors, and species._  \n**Leaping Claws.** Insectoid killing machines with a penchant for consuming their victim\u2019s eyes, the bloodthirsty horakhs travel in small packs and make lightning-fast attacks against the weak or vulnerable. Their powerful rear legs enable enormous bounding leaps, while the sharp hooks at the end of their powerful claws help them to climb and latch onto prey. Heads dominated by scooped mandibles that can shoot forward like pistons, shearing meat from bone.  \n**Leaping Screech.** When attacking, a horakh leaps from its hiding spots while making a deafening screech. Horakhs are highly mobile on the battlefield. If threatened, horakhs return to the shadows to attack from a more advantageous position.  \n**Herd the Blinded.** After blinding their prey, horakh often herd the blind like sheep until they are ready to consume them and even use them as bait to capture other creatures. Many an explorer has been ambushed, blinded, and condemned to death in the bowels of the earth by these predators.",
    "name": "Horakh",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "19d8+76",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 19,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 12,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 8,
      "perception": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 20",
    "languages": "understands Undercommon",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horakh makes two claw attacks and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage. If the bite attack hits a target that's grappled by the horakh, the target must make a successful DC 16 Dexterity saving throw or one of its eyes is bitten out. A creature with just one remaining eye has disadvantage on ranged attack rolls and on Wisdom (Perception) checks that rely on sight. If both (or all) eyes are lost, the target is blinded. The regenerate spell and comparable magic can restore lost eyes. Also see Implant Egg, below.",
        "attack_bonus": 8,
        "damage_dice": "4d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If both attacks hit the same Medium or smaller target in a single turn, the target is grappled (escape DC 14).",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      },
      {
        "name": "Implant Egg",
        "desc": "If a horakh's bite attack reduces a grappled creature to 0 hit points, or it bites a target that's already at 0 hit points, it implants an egg in the creature's eye socket. The deposited egg grows for 2 weeks before hatching. If the implanted victim is still alive, it loses 1d2 Constitution every 24 hours and has disadvantage on attack rolls and ability checks. After the first week, the victim is incapacitated and blinded. When the egg hatches after 2 weeks, an immature horakh erupts from the victim's head, causing 1d10 bludgeoning, 1d10 piercing, and 1d10 slashing damage. A lesser restoration spell can kill the egg during its incubation."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Stealth",
        "desc": "A horakh can hide as a bonus action if it's in dim light or darkness."
      },
      {
        "name": "Standing Leap",
        "desc": "As part of its movement, the horakh can jump up to 20 feet horizontally and 10 feet vertically, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_horakh/"
  },
  {
    "slug": "horakh-tob1-2023",
    "desc": "False",
    "name": "Horakh",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "19d8 + 76",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Athletics": 8,
      "Perception": 6,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 20",
    "languages": "understands Undercommon but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horakh makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage. If the horakh scores a critical hit, it removes one of the target's eyes, provided the target has eyes, and places the eye in a fluid sac on its thorax. While missing half or less of its total number of eyes, the target has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. While missing more than half its total number of eyes, the target is blinded until its sight is restored."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the horakh takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Implant Egg",
        "desc": "If the horakh reduces a creature to 0 hp with a Bite attack or as a bonus action while within 5 feet of a creature with 0 hp, the horakh can implant an egg in the creature. The implanted egg rests in the creature's eye socket for 14 days while it incubates. A host creature can carry only one horakh egg to term at a time. While the egg is implanted, the host can't use its eye and has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. Exactly 24 hours before the egg hatches, the host becomes blinded. When the egg hatches, the young horakh erupts from the host's head, killing the host in the process."
      },
      {
        "name": "Standing Leap",
        "desc": "The horakh's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_horakh/"
  },
  {
    "slug": "horde-demon-a5e",
    "desc": "",
    "name": "Horde Demon",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The demon makes two attacks  using any attack granted by its Varied Shapes trait."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The demon radiates a Chaotic and Evil aura."
      },
      {
        "name": "Radiant Weakness",
        "desc": "If the demon takes radiant damage while it is bloodied, it is frightened for 1 minute."
      },
      {
        "name": "Varied Shapes",
        "desc": "Each horde demon has a unique combination of attacks and powers. Roll 1d10 once or twice, rerolling duplicates, or choose one or two features from the following table. A horde demons features determine the attacks it can make."
      },
      {
        "name": "1 Bat Head",
        "desc": "The demon emits a 15-foot cone of cacophonous sound. Each creature in the area makes a DC 12 Constitution saving throw, taking 7 (2d6) thunder damage on a failed save or half damage on a success."
      },
      {
        "name": "2 Bulging Eyes (Gaze)",
        "desc": "A creature within 60 feet makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (2d6) psychic damage and is frightened until the end of its next turn."
      },
      {
        "name": "3 Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "4 Fangs",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage."
      },
      {
        "name": "5 Goat Horns",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target makes a DC 13 Strength saving throw, falling prone on a failure."
      },
      {
        "name": "6 Lamprey Mouth",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the lamprey mouth attack can be used only on this target and automatically hits."
      },
      {
        "name": "7 Porcupine Quills",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage."
      },
      {
        "name": "8 Scorpion Tail Melee Weapon Attack: +5 to hit, reach 5 ft",
        "desc": ", one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "9 Tentacle Arms Melee Weapon Attack: +5 to hit, reach 15 ft",
        "desc": ", one target. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the tentacle arms attack can only be used on this target."
      },
      {
        "name": "10 Whispering Mouth",
        "desc": "The demon targets a creature within 30 feet that can hear it. The target makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (1d8 + 3) psychic damage and is magically cursed until the start of the demons next turn. While cursed, the demons attacks against the target are made with advantage, and the target has disadvantage on saving throws against the demons Whispering Mouth."
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_horde-demon/"
  },
  {
    "slug": "horde-demon-band-a5e",
    "desc": "",
    "name": "Horde Demon Band",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 260,
    "hit_dice": "40d8+80",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The band attacks twice."
      },
      {
        "name": "Mob Attack",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 50 (10d6 + 15) slashing damage  or half damage if the band is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The band takes double damage from any effect that targets an area."
      },
      {
        "name": "Chaotic Evil",
        "desc": "The band radiates a Chaotic and Evil aura."
      },
      {
        "name": "Band",
        "desc": "The band is composed of 5 or more horde demons. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."
      },
      {
        "name": "Band Dispersal",
        "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) horde demons with 26 hit points each."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_horde-demon-band/"
  },
  {
    "slug": "horde-of-shadows-a5e",
    "desc": "",
    "name": "Horde of Shadows",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "20d8",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The horde makes up to three claw attacks  but no more than one against each target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage  and the target makes a DC 12 Constitution saving throw. On a failure  the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed  the target makes attack rolls  Strength checks  and Strength saving throws with disadvantage. If the target dies while cursed  a new undead shadow rises from the corpse in 1d4 hours  the corpse no longer casts a natural shadow  and the target can't be raised from the dead until the new shadow is destroyed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Sneak",
        "desc": "The horde takes the Hide action even if obscured only by dim light or darkness."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The horde can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Area Vulnerability",
        "desc": "The horde takes double damage from any effect that targets an area."
      },
      {
        "name": "Horde Dispersal",
        "desc": "When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied."
      },
      {
        "name": "Horde",
        "desc": "The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws."
      },
      {
        "name": "Undead Nature",
        "desc": "The horde doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_horde-of-shadows/"
  },
  {
    "slug": "horned-devil",
    "desc": "",
    "name": "Horned Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 17,
    "constitution": 21,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 17,
    "strength_save": 10,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack."
      },
      {
        "name": "Fork",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d8",
        "damage_bonus": 6
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.",
        "attack_bonus": 10,
        "damage_dice": "1d8",
        "damage_bonus": 6
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_horned-devil/"
  },
  {
    "slug": "horned-devil-a5e",
    "desc": "",
    "name": "Horned Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 9,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 9,
      "intimidation": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame."
      },
      {
        "name": "Fork",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct  it makes a DC 17 Constitution saving throw. On a failure  it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack  the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check  ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature  it catches fire  taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire."
      },
      {
        "name": "Inferno (1/Day, While Bloodied)",
        "desc": "The devil waves its fork  igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw  taking 49 (14d6) fire damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Pin (1/Day)",
        "desc": "When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 83,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_horned-devil/"
  },
  {
    "slug": "horned-serpent",
    "desc": "",
    "name": "Horned Serpent",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "20d10+100",
    "speed": {
      "swim": 40,
      "walk": 40
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "-",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "desc": "The horned serpent makes one gore attack and one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "4d6+5",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d10+5",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or become infected with the corpse cough disease (see the Corpse Cough trait).",
        "name": "Bite"
      },
      {
        "desc": "The horned serpent's gem flashes, bathing a 30-foot cone in iridescent light. Each creature in the area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 35 (10d6) radiant damage and is infected with the corpse cough disease (see the Corpse Cough trait). On a success, a creature takes half the damage and isn't infected with the disease. Gem Gaze has no effect on constructs and undead.",
        "name": "Gem Gaze (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The horned serpent can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "Those who fail a saving throw against the horned serpent's Gem Gaze or bite attack become infected with the corpse cough disease. The infected creature can't benefit from short or long rests due to a constant, wet cough. The infected creature must succeed on a DC 17 Constitution saving throw each day or take 18 (4d8) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hp maximum to 0. The reduction lasts until the target is cured of the disease with a greater restoration spell or similar magic. If the infected creature comes into physical contact with a blood relative before the disease is cured, the relative must succeed on a DC 17 Constitution saving throw or also become infected with the disease. The blood relative is afflicted with a constant, wet cough within hours of infection, but the disease's full effects don't manifest until 1d4 days later. Corpse cough is so named due to the smell of the cough as the infected creature's lungs become necrotic.",
        "name": "Corpse Cough"
      },
      {
        "desc": "At the start of each of the horned serpent's turns, each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Poisonous Aura"
      },
      {
        "desc": "The horned serpent is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.",
        "name": "Shielded Mind"
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_horned-serpent/"
  },
  {
    "slug": "horned-tauric-a5e",
    "desc": "",
    "name": "Horned Tauric",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 5,
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The centaur attacks with its pike and its hooves."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage  or 10 (2d6 + 3) damage if the centaur moved at least 30 feet towards the target before the attack."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If this attack deals damage  the centaurs movement doesnt provoke opportunity attacks from the target for the rest of the centaurs turn."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage."
      },
      {
        "name": "Deadeye Shot (1/Day)",
        "desc": "The centaur makes a shortbow attack with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 44,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_horned-tauric/"
  },
  {
    "slug": "horned_devil_bf",
    "desc": "",
    "name": "Horned Devil",
    "size": "large",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 185,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 30,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 24,
    "charisma": 24,
    "strength_save": 10,
    "dexterity_save": 7,
    "constitution_save": 5,
    "intelligence_save": 1,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two Fork attacks and one Tail attack, or it makes three Hurl Flame attacks."
      },
      {
        "name": "Fork",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 22 (3d10+6) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 17 CON save or lose 10 (3d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing."
      },
      {
        "name": "Hurl Flame",
        "desc": "_Ranged Spell Attack:_ +7 to hit, range 150 ft., one target. _Hit:_ 20 (5d6+3) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."
      }
    ],
    "bonus_actions": [
      {
        "name": "Headbutt",
        "desc": "The horned devil slams its horned head into a creature it can see within 5 feet of it. The target must make a DC 17 STR save. On a failure, the target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_horned-devil/"
  },
  {
    "slug": "horse_draft_bf",
    "desc": "",
    "name": "Horse, Draft",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "frightened",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Draft Animal",
        "desc": "The draft horse can push, drag, or lift weight in pounds equal to three times its carrying capacity."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_horse-draft/"
  },
  {
    "slug": "horse_riding_bf",
    "desc": "",
    "name": "Horse, Riding",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 60
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "frightened",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Easy Gait",
        "desc": "The horse's steps are smooth and steady. A creature riding the horse has advantage on saves against exhaustion caused by a Forced March."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_horse-riding/"
  },
  {
    "slug": "horse_war_bf",
    "desc": "",
    "name": "Horse, War",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "scale mail barding",
    "hit_points": 22,
    "hit_dice": "",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Trained Shift",
        "desc": "If the horse's rider is subjected to an effect that would knock it prone or dismount it, the horse can shift its body to assist the rider. The rider has advantage on the check or save to avoid the effect."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the horse moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the horse can make another Hooves attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_horse-war/"
  },
  {
    "slug": "hound-guardian-a5e",
    "desc": "",
    "name": "Hound Guardian",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protective Bite",
        "desc": "When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The guardian has advantage on Perception checks that rely on hearing or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 262,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hound-guardian/"
  },
  {
    "slug": "hound-of-the-night",
    "desc": "_These enormous black hounds are most commonly seen panting in the moonlight, wisps of steam rising from their muzzles, while they accompany a nocturnal hunting party._  \n**Fey Bloodhounds.** Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are difficult to evade once they are on a quarry\u2019s trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a shadow on running water and can sniff out a ghost passing through a wall.  \n**Cousins to Winter.** Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains.  \n**Dimensional Stepping.** Hounds of night excel at distracting prey while some of their pack uses dimension door to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks.",
    "name": "Hound Of The Night",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "intimidation": 3,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Elvish and Umbral but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 8,
        "damage_dice": "3d10"
      },
      {
        "name": "Frost Breath (Recharge 5-6)",
        "desc": "The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Scent",
        "desc": "A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: dimension door"
      }
    ],
    "spell_list": [],
    "page_no": 251,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_hound-of-the-night/"
  },
  {
    "slug": "hound-of-tindalos",
    "desc": "",
    "name": "Hound of Tindalos",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "acrobatics": 9,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, psychic, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The hound of Tindalos makes two claw attacks and one bite attack. It can make one tongue attack in place of its two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "name": "Tongue"
      },
      {
        "desc": "The hound can transport itself to a different plane of existence. This works like the plane shift spell, except the hound can only affect itself, not other creatures, and can't use it to banish an unwilling creature to another plane.",
        "name": "Hunter of the Lost"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The hound of Tindalos may only enter the Material Plane at a sharp intersection of surfaces. As a bonus action, the hound can teleport from one location to another within sight of the first, provided it travels from one sharp corner to another.",
        "name": "Entrance by Corners"
      },
      {
        "desc": "The hound of Tindalos has advantage on Wisdom (Perception) checks that rely smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The hound of Tindalos has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "If the hound of Tindalos moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the hound of Tindalos can make one tongue attack against it as a bonus action.",
        "name": "Pounce"
      },
      {
        "desc": "The hound of Tindalos has advantage on ability checks and saving throws made to escape a grapple.",
        "name": "Slippery"
      }
    ],
    "spell_list": [],
    "page_no": 221,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_hound-of-tindalos/"
  },
  {
    "slug": "houndofthenight-tob1-2023",
    "desc": "False",
    "name": "Hound of the Night",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10 + 30",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Intimidation": 3,
      "Perception": 5,
      "Stealth": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Elvish and Umbral but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hound of the night makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone."
      },
      {
        "name": "Frost Breath (Recharge 5-6)",
        "desc": "The hound exhales frost in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Teleport (Recharge 4-6)",
        "desc": "The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite attack."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Scent",
        "desc": "The hound of the night has advantage on Wisdom (Perception) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn't in the Border Ethereal for more than 1 minute or that the creature doesn't teleport more than 100 feet at a time."
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_hound-of-the-night/"
  },
  {
    "slug": "howler-baboon",
    "desc": "Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it\u2019s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse.",
    "name": "Howler Baboon",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 4,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_howler-baboon/"
  },
  {
    "slug": "howler-of-the-hill",
    "desc": "",
    "name": "Howler Of The Hill",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "21d10+63",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 17,
    "dexterity": 22,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 120', passive Perception 19",
    "languages": "understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claw or Psychic Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic."
      },
      {
        "name": "Psychic Bolt",
        "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic."
      },
      {
        "name": "Gloaming Howl",
        "desc": "Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Otherworldly Hunter",
        "desc": "Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hungry Void Traveler",
        "desc": "Doesn't require air drink or sleep."
      },
      {
        "name": "Inscrutable",
        "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_howler-of-the-hill/"
  },
  {
    "slug": "hraesvelgr-the-corpse-swallower",
    "desc": "",
    "name": "Hraesvelgr The Corpse Swallower",
    "size": "Huge",
    "type": "Giant",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 241,
    "hit_dice": "21d12+105",
    "speed": {
      "walk": 50
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 9,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 9,
    "skills": {
      "athletics": 13,
      "perception": 9,
      "survival": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "exhaustion",
    "senses": "passive Perception 19",
    "languages": "Auran, Common, Giant (can't speak in roc form)",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Hraesvelgr makes two attacks."
      },
      {
        "name": "Beak (Roc Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "4d8+7"
      },
      {
        "name": "Fist (Giant Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target must succeed on a DC 21 Constitution saving throw or be stunned until the start of Hraesvelgr's next turn.",
        "attack_bonus": 13,
        "damage_dice": "3d8+7"
      },
      {
        "name": "Talons (Roc Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained and Hraesvelgr can't use his talons against another target.",
        "attack_bonus": 13,
        "damage_dice": "4d6+7"
      },
      {
        "name": "Gale Blast (recharge 5-6)",
        "desc": "Hraesvelgr unleashes a gale-force blast of wind in a line 60 feet long and 10 feet wide. Creatures in the area take 35 (10d6) bludgeoning damage and are pushed 15 feet directly away from Hraesvelgr, or they take half damage and are not pushed with a successful DC 19 Strength saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Hraesvelgr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hraesvelgr regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "Hraesvelgr makes a fist or talon attack."
      },
      {
        "name": "Move (2 actions)",
        "desc": "Hraesvelgr moves half his speed. If in roc form, all creatures within 10 feet of Hraesvelgr at the end of this move must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and fall prone."
      },
      {
        "name": "Swallow (3 actions, Roc Form Only)",
        "desc": "Hraesvelgr makes a bite attack against a creature he has grappled. If he hits, he swallows the creature. A swallowed creature is no longer grappled, but is blinded, restrained, and has advantage against attacks and effects originating from outside Hraesvelgr. A swallowed creature takes 14 (4d6) acid damage at the start of each of Hraesvelgr's turns. If Hraesvelgr returns to giant form, or takes 40 damage or more in a single turn from a swallowed creature, he must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which land prone within 10 feet of the giant. If Hraesvelgr dies, swallowed creatures are no longer restrained and can escape the corpse by spending 30 feet of movement, exiting prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "hraesvelgr's innate spellcasting ability is Charisma (spell save DC 19). He can innately cast the following spells, requiring no material or somatic components:\n\nat will: feather fall, light\n\n3/day: control weather"
      },
      {
        "name": "Keen Sight (Roc Form Only)",
        "desc": "Hraesvelgr has advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Legendary Resistance (3/day)",
        "desc": "If Hraesvelgr fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Shapechanger",
        "desc": "Hraesvelgr can use a bonus action to change into a roc. Any equipment he wears or carries melds into his new form. It keeps its game statistics except as noted. He reverts to his giant form if it is reduced to 0 hit points or when it uses a bonus action to change back."
      },
      {
        "name": "Hraesvelgr's Lair",
        "desc": "on initiative count 20 (losing initiative ties), Hraesvelgr takes a lair action to cause one of the following effects; Hraesvelgr can't use the same effect two rounds in a row:\n\n- Hraesvelgr unleashes a blast of wind in a 60-foot cone. All creatures in the area must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n\n- One creature within 60 feet that Hraesvelgr can see must succeed on a DC 15 Strength saving throw or be swept up in a pillar of wind. The creature is restrained and suspended 15 feet off the ground. If the creature has something to pull on, it can pull itself out of the wind by using an action and making a successful DC 15 Strength check; another creature who can reach the suspended creature can pull it free in the same way. Alternatively, a flying creature can repeat the saving throw as an action. On a success, it moves 5 feet out of the pillar of wind. This effect lasts until Hraesvelgr takes this action again or dies.\n\n- Hraesvelgr lets out a thunderous bellow in giant form or an ear-splitting shriek in roc form. All creatures within 30 feet must make a successful DC 15 Constitution saving throw or be frightened for 1 minute. A frightened creature repeats the saving throw at the end of its turn, ending the effect on itself on a success."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing Hraesvelgr's lair is warped by the corpse swallower's magic, which creates one or more of the following effects:\n\n- Strong windstorms are common within 6 miles of the lair.\n\n- Giant avian beasts are drawn to the lair and fiercely defend it against intruders.\n\n- The wind within 10 miles of the lair bears a pungent carrion stench.\n\nif Hraesvelgr dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_hraesvelgr-the-corpse-swallower/"
  },
  {
    "slug": "hraesvelgr-tob1-2023",
    "desc": "False",
    "name": "Hraesvelgr",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Titan)",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 241,
    "hit_dice": "21d12 + 105",
    "speed": {
      "walk": 120,
      "fly": 20
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 9,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 19,
    "skills": {
      "Athletics": 13,
      "Perception": 9,
      "Survival": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "exhaustion",
    "senses": "passive Perception 19",
    "languages": "Auran, Common, Giant (can\u2019t speak in roc form)",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Hraesvelgr makes one Beak attack and two Talon attacks, or he makes three Fist attacks. Alternatively, he can make three Gale Blast attacks. If two Fist attacks hit one creature, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of its next turn."
      },
      {
        "name": "Beak (Roc Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage."
      },
      {
        "name": "Fist (Giant Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage."
      },
      {
        "name": "Talons (Roc Form Only)",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Hraesvelgr has two talons, each of which can grapple only one target."
      },
      {
        "name": "Gale Blast",
        "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Swallow (Roc Form Only)",
        "desc": "Hraesvelgr makes one Beak attack against a Large or smaller creature he is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Hraesvelgr, and it takes 17 (5d6) acid damage at the start of each of Hraesvelgr's turns. Hraesvelgr can have only one creature swallowed at a time."
      },
      {
        "name": "Sudden Gust (Recharge 5-6)",
        "desc": "Hraesvelgr unleashes a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in the line must make a DC 19 Strength saving throw. On a failure, a creature takes 63 (18d6) bludgeoning damage and is pushed up to 15 feet away from Hraesvelgr. On a success, a creature takes half the damage and isn't pushed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Hraesvelgr transforms into a roc or back into his true form, which is a Giant. His statistics, other than his speed, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies."
      },
      {
        "name": "Attack",
        "desc": "Hraesvelgr makes a Fist or Talons attack."
      },
      {
        "name": "Move",
        "desc": "Hraesvelgr moves up to his speed, or flies up to half his flying speed if in roc form, without provoking opportunity attacks."
      },
      {
        "name": "Ear-Splitting Screech (Costs 2 Actions; Roc Form Only)",
        "desc": "Hraesvelgr lets out an ear-splitting screech. Each creature within 30 feet of Hraesvelgr must succeed on a DC 19 Constitution saving throw or take 14 (4d6) thunder damage and be deafened until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": "Hraesvelgr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Hraesvelgr regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "Hraesvelgr makes a Fist or Talons attack."
      },
      {
        "name": "Move",
        "desc": "Hraesvelgr moves up to his speed, or flies up to half his flying speed if in roc form, without provoking opportunity attacks."
      },
      {
        "name": "Ear-Splitting Screech (Costs 2 Actions; Roc Form Only)",
        "desc": "Hraesvelgr lets out an ear-splitting screech. Each creature within 30 feet of Hraesvelgr must succeed on a DC 19 Constitution saving throw or take 14 (4d6) thunder damage and be deafened until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Keen Sight (Roc Form Only)",
        "desc": "Hraesvelgr has advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Influence Weather",
        "desc": "Nearby weather responds to Hraesvelgr's desires. At the start of each minute, Hraesvelgr can choose to change the precipitation and wind within 3 miles of him by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except Hraesvelgr can't change the temperature and the conditions change immediately."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Hraesvelgr fails a saving throw, he can choose to succeed instead."
      }
    ],
    "spell_list": [],
    "page_no": 207,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_hraesvelgr/"
  },
  {
    "slug": "huecambra",
    "desc": "The squat newt\u2019s body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes._  \n**Mysterious Jungle Hunters.** The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Open Game License",
    "name": "Huecambra",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d10+65",
    "speed": {
      "swim": 30,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, thunder",
    "condition_immunities": "charmed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Gem Explosion (Recharge 6)",
        "desc": "The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_huecambra/"
  },
  {
    "slug": "huli-jing",
    "desc": "A woman of unearthly beauty smiles behind her ornamental fan before suddenly transforming into a brilliantly white fox with nine tails._  \n**Canine Animosity.** Dogs are not fooled by the huli jing\u2019s deceptions. No matter how a huli jing tries to hide its true nature, it can\u2019t hide its fox scent from dogs.  \n**Energy Feeders.** The huli jing possess great powers as long as they absorb sufficient energy, most often derived from moonlight or sunshine. This is but a trickle, however, compared to the life-force of mortals. Huli jing use their shapechanging to live among humans, secretly feeding off the populace or from willing allies, exchanging life energy for the fey\u2019s aid.  \n**Symbols of Luck or Curses.** The huli jing are neither good nor evil but act according to their individual natures. Some walk among the mortal races, their aid and kindness spreading tales of the huli jing\u2019s auspicious benevolence. Others seek to confuse, trick, or harm mortals, and their malicious cruelty gives rise to stories of the huli jing as malevolent omens.",
    "name": "Huli Jing",
    "size": "Medium",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 130,
    "hit_dice": "20d8+40",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 11,
    "skills": {
      "perception": 11,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 21",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In fox form, the huli jing uses Curse of Luck then makes two bite attacks. In humanoid form, it uses Curse of Luck then makes three jade dagger attacks."
      },
      {
        "name": "Bite (True Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 911 (2d6 + 4) piercing damage and 14 (4d6) psychic damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Jade Dagger (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 7 (2d6) psychic damage",
        "attack_bonus": 8,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Curse of Luck",
        "desc": "Each creature of the huli jing's choice within 60 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the huli jing's Curse of Luck for the next 24 hours. Alternatively, the huli jing can choose up to three willing creatures within 60 feet of it. Each target has advantage on attack rolls and saving throws for 1 minute."
      },
      {
        "name": "Draining Glance (Recharge 5-6)",
        "desc": "The huli jing draws sustenance from the psyches of living creatures in a 30-foot cone. Each creature in the area that isn't a construct or an undead must make a DC 16 Wisdom saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one. The huli jing regains hp equal to the single highest amount of psychic damage dealt."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The huli jing can use its action to polymorph into a Medium female human of unearthly beauty, or back into its true, nine-tailed fox form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The huli jing's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components.\nAt will: charm person, invisibility (self only), major image\n3/day each: cure wounds, disguise self, fear\n2/day each: bestow curse, confusion\n1/day each: divination, modify memory"
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_huli-jing/"
  },
  {
    "slug": "hulking-whelp",
    "desc": "_This gray-skinned dog-like creature seems pathetically eager to please but fantastically skittish, its ears alerting at every nearby sound, and its large oval eyes following anything that passes by._  \n**Emotional Giant.** A hulking whelp is a tightly wound ball of emotion, extremely private and defensive of its personal space, and terrified of the world around it. When it feels its personal space violated, or its fragile concentration is broken, the small, quivery fey grows into a muscled beast of giant proportions.  \n**Calm Friend.** When its emotions are under control, a hulking whelp is friendly and even helpful, although this has more to do with its guilt over past actions and fear of what it might do if it feels threatened than a true desire to help others. In its calm form, a hulking whelp is just over three feet tall at the shoulder and weighs 50 lb. Unleashed, it is 20 feet tall and 4,000 lb.",
    "name": "Hulking Whelp",
    "size": "Small",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12+36",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "impaired sight 30 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hulking whelp makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Quick Step",
        "desc": "A hulking whelp can move 20 feet as a reaction when it is attacked. No opportunity attacks are triggered by this move."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Calm State",
        "desc": "When a hulking whelp is calm and unafraid, it uses the following statistics instead of those listed above: Size Small; HP 9 (6d6 - 12); Speed 20 ft.; STR 8 (-1); CON 6 (-2); Languages Common, Sylvan"
      },
      {
        "name": "Poor Senses",
        "desc": "A hulking whelp has poor hearing and is nearsighted. It can see in normal or dim light up to 30 feet and hear sounds from up to 60 feet away."
      },
      {
        "name": "Unleashed Emotion",
        "desc": "When a hulking whelp feels threatened - it's touched, intimidated, cornered, attacked, or even just if a stranger moves adjacent to the whelp - it immediately grows from size Small to Huge as a reaction. If the whelp was attacked, this reaction occurs after the attack is made but before damage is done. Nearby creatures and objects are pushed to the nearest available space and must make a successful DC 15 Strength saving throw or fall prone. Weapons, armor, and other objects worn or carried by the hulking whelp grow (and shrink again) proportionally when it changes size. Overcome by raw emotion, it sets about destroying anything and everything it can see (which isn't much) and reach (which is quite a lot). The transformation lasts until the hulking whelp is unaware of any nearby creatures for 1 round, it drops to 0 hit points, it has 5 levels of exhaustion, or it's affected by a calm emotions spell or comparable magic. The transformation isn't entirely uncontrollable; people or creatures the whelp knows and trusts can be near it without triggering the reaction. Under the wrong conditions, such as in a populated area, a hulking whelp's Unleashed Emotion can last for days."
      }
    ],
    "spell_list": [],
    "page_no": 252,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_hulking-whelp/"
  },
  {
    "slug": "hulkingwhelp-tob1-2023",
    "desc": "False",
    "name": "Hulking Whelp",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12 + 36",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hulking whelp makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The hulking whelp transforms into a Huge, hulking canine or back into its true whelp form, which is Fey. Its statistics, other than its size and creature type, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [
      {
        "name": "Defensive Transformation (Whelp Form Only)",
        "desc": "When the hulking whelp is hit with an attack or when a creature it can see or hear within 30 feet of it threatens to harm it, it must succeed on a DC 12 Wisdom saving throw or transform into its hulking canine form (see the Change Shape bonus action)."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Frightened Anger (Hulking Form Only)",
        "desc": "The hulking whelp has disadvantage on saving throws against spells and other magical effects that reduce strong emotions, such as the calm emotions spell."
      },
      {
        "name": "Pacify (Hulking Form Only)",
        "desc": "A friendly creature that has interacted peacefully with the hulking whelp in its whelp form can try to calm it by speaking firmly and persuasively. The hulking whelp must be able to hear the creature, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the hulking whelp transforms back into its whelp form on its next turn and stops attacking. If the hulking whelp takes damage before then, it remains in its hulking form and continues attacking."
      },
      {
        "name": "Unleashed Emotion (Hulking Form Only)",
        "desc": "On each of the hulking whelp's turns, it attacks the nearest creature it can see. If no creature is near enough to move to and attack, the hulking whelp attacks an object, with preference for an object smaller than itself. If no creature is near enough to move to and attack for two turns in a row, the hulking whelp uses Change Shape to return to its whelp form and stops attacking."
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_hulking-whelp/"
  },
  {
    "slug": "hundun",
    "desc": "_A toothless mouth adorns the headless shoulders of this oversized, four-armed, doughy humanoid. Colors and half-formed phantasmal shapes appear and vanish around it, to the creature\u2019s obvious delight._  \n**Creative Chaos.** Wise yet child-like creatures of chaos, hunduns are four-armed, headless humanoids that embody spontaneous creation and the confusion that precedes enlightenment. Taking delight in creation of all kinds, they bring change to the staid and stagnant, spin revelation from confusion, and inspire moments of great creation\u2014from works of art to new nations and faiths, and even the formation of planets and planes.  \n**Nonsense Speech.** Although not mindless, hunduns rarely seem to act out of conscious thought, yet their actions seem wise and usually benevolent. They communicate only in nonsense words, but have no trouble communicating among themselves or acting in coordination with other hunduns.  \n**Flesh of Creation.** Hundun blood is a powerful catalyst, and their spittle a potent drug. Each hundun\u2019s heart is an Egg of Worlds\u2014an artifact that can give birth to new concepts, powers, or even worlds. Obviously, the hundun must die for its heart to be used this way, but this is a sacrifice one might make willingly under the right circumstances.",
    "name": "Hundun",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 9,
    "skills": {
      "athletics": 9,
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious",
    "senses": "blindsight 60 ft., passive Perception 20",
    "languages": "understands Celestial and Primordial, but cannot speak intelligibly",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hundun makes four slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brainless",
        "desc": "Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round."
      },
      {
        "name": "Dance of Creation",
        "desc": "Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something."
      },
      {
        "name": "Enlightening Befuddlement",
        "desc": "when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:\n\n1d100 Result"
      },
      {
        "name": "01-10 Inspired:",
        "desc": "Advantage on attack rolls, ability checks, and saving throws"
      },
      {
        "name": "11-20 Distracted:",
        "desc": "Disadvantage on attack rolls, ability checks, and saving throws"
      },
      {
        "name": "21-50 Incoherent:",
        "desc": "The target does nothing but babble or scribble incoherent notes on a new idea"
      },
      {
        "name": "51-75 Obsessed:",
        "desc": "Target is recipient of geas to create a quality magical object"
      },
      {
        "name": "76-100 Suggestible:",
        "desc": "Target receives a suggestion from the hundun"
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:\n\nconstant: confusion (always centered on the hundun), detect thoughts\n\nat will: create or destroy water, dancing lights, mending, prestidigitation\n\n3/day each: compulsion, dimension door, black tentacles, irresistible dance\n\n1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape"
      },
      {
        "name": "Magic Weapons",
        "desc": "The hundun's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 253,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_hundun/"
  },
  {
    "slug": "hundun-tob1-2023",
    "desc": "False",
    "name": "Hundun",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10 + 54",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 19,
    "skills": {
      "Athletics": 9,
      "Insight": 9,
      "Perception": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "lightning, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone, stunned, unconscious",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 19",
    "languages": "understands Celestial and Primordial, but can\u2019t speak intelligibly",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hundun can use its Motivating Babble. It then makes four Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) radiant damage."
      },
      {
        "name": "Motivating Babble",
        "desc": "The hundun babbles incoherently at one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or suffer one of the following effects until the end of its next turn. Roll a d4 to determine which effect happens."
      },
      {
        "name": "Spellcasting",
        "desc": "The hundun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):\nAt will: create or destroy water, dancing lights, minor illusion, prestidigitation\n3/day each: black tentacles, fabricate (as an action), irresistible dance\n1/day each: creation (as an action), plant growth"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The hundun is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the hundun's intentions or sincerity have disadvantage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The hundun has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Radiant Fists",
        "desc": "The hundun's Slam attacks are magical. When the hundun hits with a Slam attack, the attack deals an extra 2d6 radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 237,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_hundun/"
  },
  {
    "slug": "hunter-shark",
    "desc": "Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter shark** haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.",
    "name": "Hunter Shark",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "swim": 40
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [
      "Underwater",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hunter-shark/"
  },
  {
    "slug": "hunter-shark-a5e",
    "desc": "",
    "name": "Hunter Shark",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. On a hit  the shark can use a bonus action to make a second bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The shark breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 452,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hunter-shark/"
  },
  {
    "slug": "husk_demon_bf",
    "desc": "",
    "name": "Husk Demon",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 82,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 25
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 1,
    "dexterity_save": 5,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "necrotic,exhaustion,prone,Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Void Speech,telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The husk demon makes two Life Drain attacks."
      },
      {
        "name": "Life Drain",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) slashing damage plus 9 (2d8) necrotic damage, and the husk demon regains HP equal to half the necrotic damage dealt. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creatures finishes a long rest. The target dies if this effect reduces its HP maximum to 0."
      }
    ],
    "bonus_actions": [
      {
        "name": "Soul Feed",
        "desc": "The husk demon feasts on the light in the soul of up to two creatures it can see within 20 feet of it, causing one of the following effects. Each target must succeed on a DC 15 CHA save or suffer the chosen effect. A creature that fails the save against Soul Feed two rounds in a row suffers one level of exhaustion.\n- **Happiness Feast.** The husk demon feasts on the target's happiness, causing the target to become crestfallen. The target has disadvantage on attack rolls until the end of its next turn.\n- **Hope Feast.** The husk demon feasts on the target's hope, causing the target to become despondent. The target has disadvantage on saves until the end of its next turn.\n- **Motivation Feast.** The husk demon feasts on the target's motivation, causing the target to lose its ambitions and become apathetic. The target's speed is halved until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The husk demon can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Demonic Resilience",
        "desc": "The husk demon is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The husk demon has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_husk-demon/"
  },
  {
    "slug": "hvalfiskr",
    "desc": "",
    "name": "Hvalfiskr",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "22d12+132",
    "speed": {
      "walk": 40,
      "swim": 60
    },
    "strength": 23,
    "dexterity": 17,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, lightning, thunder",
    "condition_immunities": "exhaustion",
    "senses": "blindsight 120' (whale form only), darkvision 120' passive Perception 17",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Bites or Slams; or three Chained Anchors."
      },
      {
        "name": "Bite (Whale Form Only)",
        "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 23 (5d6+6) piercing damage."
      },
      {
        "name": "Chained Anchor (Giant or Hybrid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 30/60' one target 28 (5d8+6) bludgeoning damage and anchor hooks around target. While hooked target and hvalfiskr can't move over 60' apart. Creature including target can use action to detach anchor via DC 19 Str check. Or chain can be attacked (AC 18; hp 50; vulnerability to thunder; immunity to piercing poison and psychic) dislodging anchor into unoccupied space within 5 ft. of target and preventing Reel Anchor."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 24 (4d8+6) bludgeoning damage. "
      },
      {
        "name": "Whale Song (Recharge 5-6)",
        "desc": "Sings magical melody. Each hostile creature within 60' of it that can hear the song: 45 (10d8) psychic and charmed 1 min (DC 17 Wis half not charmed). Charmed creature can re-save at end of each of its turns success ends effect on itself. If creature fails save by 5+ it also suffers short-term madness."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into Huge frost giant Huge whale or back into its true whale-giant hybrid form. Its stats are the same in each form. Items worn/carried transform with it. Reverts on death."
      },
      {
        "name": "Reel Anchor",
        "desc": "Pulls on the chain connected to anchor returning it to its empty hand. If anchor is hooked around a creature creature: DC 19 Str save or be pulled up to 30' toward hvalfiskr."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation (Whale Form Only)",
        "desc": "No blindsight while deafened."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 1 hr."
      },
      {
        "name": "Speak with Cetaceans",
        "desc": "Can communicate with dolphins porpoises and whales as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 237,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_hvalfiskr/"
  },
  {
    "slug": "hverhuldra",
    "desc": "Steam rises from the top of this bald, green-skinned humanoid with a snake-like torso. The creature sweats profusely, but it doesn\u2019t seem uncomfortable._  \n**Protector of Hot Springs.** Geothermal springs are the only reliable source of warmth in the arctic region, and they often coincide with ley lines. A hverhuldra, an aquatic fey, enjoys the constant heat provided by such springs and is sensitive to the magic power flowing through them. It serves as guardian of these coveted locations, ensuring no particular creature or group takes control of them.  \n**Luxuriating Fey.** Hverhuldras are not stodgy protectors of their homes. They enjoy the feeling of warmth they experience and believe others should be able to revel in it as well. Provided no violence occurs, hverhuldras are gracious hosts to their hot springs. Some may even encourage visitors to engage in dalliances underwater, using their magic to accommodate those unable to breathe underwater.  \n**Inured to Cold.** Despite their preference for warm or hot water, hverhuldras are hardened against cold weather. Their bodies generate incredible heat, and they produce copious amounts of steam when they stand in the cold.",
    "name": "Hverhuldra",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d6+64",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 4,
      "intimidation": 7,
      "nature": 3,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan, Common, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hverhuldra makes two steaming fist attacks."
      },
      {
        "name": "Steaming Fist",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) fire damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Scalding Stream (Recharge 5-6)",
        "desc": "The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, the target takes 21 (6d6) fire damage and is blinded for 1 minute. On a successful save, the target takes half the damage and isn't blinded. A blinded creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Steam Cloud",
        "desc": "When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the fog cloud spell, except the hverhuldra can dismiss it as a bonus action."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hverhuldra can breathe air and water."
      },
      {
        "name": "Purify Water",
        "desc": "If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn't in it."
      },
      {
        "name": "Quick Rescue",
        "desc": "As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute."
      },
      {
        "name": "Water Protection",
        "desc": "While the hverhuldra submerged in water, it has advantage on Dexterity (Stealth) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn't function until the end of its next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hverhuldra's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:\nAt will: create or destroy water, detect poison and disease, purify food and drink\n1/day each: blindness/deafness, protection from poison"
      }
    ],
    "spell_list": [],
    "page_no": 206,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_hverhuldra/"
  },
  {
    "slug": "hydra",
    "desc": "",
    "name": "Hydra",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hydra makes as many bite attacks as it has heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The hydra can hold its breath for 1 hour."
      },
      {
        "name": "Multiple Heads",
        "desc": "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\nWhenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.\nAt the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way."
      },
      {
        "name": "Reactive Heads",
        "desc": "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."
      },
      {
        "name": "Wakeful",
        "desc": "While the hydra sleeps, at least one of its heads is awake."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [
      "Swamp",
      "Caverns",
      "Plane Of Water",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hydra/"
  },
  {
    "slug": "hydra-a5e",
    "desc": "",
    "name": "Hydra",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hydra bites once with each of its heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The hydra can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Rush",
        "desc": "The hydra moves or swims up to half its Speed without provoking opportunity attacks. If this movement would pass through the space of creatures that are not incapacitated or prone, each creature makes a DC 17 Strength saving throw. On a failure, the creature is knocked prone and the hydra can enter its space without treating it as difficult terrain. On a success, the hydra can't enter the creatures space, and the hydras movement ends. If this movement ends while the hydra is sharing a space with a creature, the creature is pushed to the nearest unoccupied space."
      },
      {
        "name": "Wrap",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 17) and restrained until this grappled ends. The hydra can grapple one creature for each of its heads. When one of the hydras heads is killed while it is grappling a creature, the creature that killed the head can choose one creature to free from the grapple."
      }
    ],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The hydra can hold its breath for 1 hour."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the hydra fails a saving throw, it can choose to succeed instead. When it does so, its heads lose coordination. It is rattled until the end of its next turn."
      },
      {
        "name": "Multiple Heads",
        "desc": "While the hydra has more than one head, it has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."
      },
      {
        "name": "Reactive Heads",
        "desc": "For each head it has, the hydra can take one reaction per round, but not more than one per turn."
      },
      {
        "name": "Regenerating Heads",
        "desc": "The hydra has five heads. Whenever the hydra takes 25 or more damage in one turn, one of its heads dies. If all of its heads die, the hydra dies. At the end of its turn, it grows 2 heads for each head that was killed since its last turn, unless it has taken fire damage since its last turn."
      },
      {
        "name": "Toxic Secretions",
        "desc": "Water within 1 mile of the hydras lair is poisoned. A creature other than the hydra that is immersed in the water or drinks the water makes a DC 17 Constitution saving throw. On a failure, the creature is poisoned for 24 hours. On a success, the creature is immune to this poison for 24 hours."
      },
      {
        "name": "Wakeful",
        "desc": "When some of the hydras heads are asleep, others are awake."
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hydra/"
  },
  {
    "slug": "hydra_bf",
    "desc": "",
    "name": "Hydra",
    "size": "huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 166,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 1,
    "constitution_save": 5,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Multiple Heads",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hydra makes as many Bite attacks as it has heads."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 10 (1d10+5) piercing damage."
      },
      {
        "name": "Noxious Breath (Recharge Special)",
        "desc": "The hydra exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 CON save, taking 40 (9d8) poison damage on a failed save, or half as much damage on a successful one. While the hydra has five or more heads, this action has a recharge of 6. The recharge range increases for each head the hydra has below five. For example, a hydra that starts its turn with two heads can recharge this feature on a 3, 4, 5, or 6."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bloody Burst (Has Fewer Than Five Heads)",
        "desc": "The hydra squeezes the stumps of its severed heads, spraying blood and gore. Each creature within 5 feet of the hydra must succeed on a DC 16 CON save or be incapacitated until the end of its next turn and poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The hydra can hold its breath for 1 hour."
      },
      {
        "name": "Multiple Heads",
        "desc": "The hydra has five heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.<br>Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 HP for each head regrown in this way."
      },
      {
        "name": "Reactive Heads",
        "desc": "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."
      },
      {
        "name": "Wakeful",
        "desc": "While the hydra sleeps, at least one of its heads is awake."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hydra/"
  },
  {
    "slug": "hyena",
    "desc": "",
    "name": "Hyena",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "1d8+1",
    "speed": {
      "walk": 50
    },
    "strength": 11,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [
      "Hill",
      "Desert",
      "Shadowfell",
      "Grassland",
      "Ruin",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_hyena/"
  },
  {
    "slug": "hyena-a5e",
    "desc": "",
    "name": "Hyena",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. If this damage reduces the target to 0 hit points  the hyena can use its bonus action to move half its Speed and make a second bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 452,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_hyena/"
  },
  {
    "slug": "hyena_bf",
    "desc": "",
    "name": "Hyena",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 0,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d6) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cackling Chorus",
        "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a DC 10 CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas."
      },
      {
        "name": "Pack Tactics",
        "desc": "The hyena has advantage on attack rolls against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hyena/"
  },
  {
    "slug": "hyena_giant_bf",
    "desc": "",
    "name": "Hyena, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 42,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (2d6+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Warning Yip",
        "desc": "The hyena can emit a brief yip at one friendly hyena or gnoll it can see within 30 feet of it, warning the target of danger. The next attack roll against the target before the start of the hyena's turn has disadvantage."
      }
    ],
    "reactions": [
      {
        "name": "Rampage",
        "desc": "When the hyena reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cackling Chorus",
        "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_hyena-giant/"
  },
  {
    "slug": "iaaffrat",
    "desc": "",
    "name": "Ia'affrat",
    "size": "Large",
    "type": "Elemental",
    "subtype": "Swarm",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d10+60",
    "speed": {
      "hover": true,
      "walk": 5,
      "fly": 40
    },
    "strength": 3,
    "dexterity": 21,
    "constitution": 16,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 9,
    "skills": {
      "arcana": 10,
      "deception": 11,
      "insight": 9,
      "perception": 9,
      "persuasion": 11
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison; bludgeoning, piercing, slashing",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, poisoned, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic, Infernal, Primordial",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage, or 10 (3d6) piercing damage plus 7 (2d6) fire damage plus 7 (2d6) poison damage if Ia'Affrat has half of its hit points or fewer. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 10,
        "damage_dice": "6d6"
      },
      {
        "name": "Smoke Jump",
        "desc": "Ia'Affrat can travel instantly to a space in sight where there's smoke."
      },
      {
        "name": "Whirlwind (Recharge 4-6)",
        "desc": "Each creature in Ia'Affrat's space must make a DC 18 Strength saving throw. Each creature that fails takes 28 (8d6) bludgeoning damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage and is flung up 20 feet away from Ia'Affrat in a random direction and knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it traveled. If the target collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Swarm",
        "desc": "Ia'Affrat can occupy another creature's space\n\nand vice versa, and the swarm can move through any opening\n\nlarge enough for a Tiny insect"
      },
      {
        "name": "Magic Resistance",
        "desc": "Ia'Affrat has advantage on saving throws against spells and other magical effects"
      },
      {
        "name": "Innate Spellcasting",
        "desc": "Ia'Affrat's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:\n\nat will: fire bolt, poison spray\n\n3/day each: burning hands, invisibility, ray of enfeeblement, ray of sickness\n\n1/day each: bestow curse, contagion, harm, insect plague, fireball"
      },
      {
        "name": "Inhabit",
        "desc": "Ia'Affrat can enter the body of an incapacitated or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large. If Ia'Affrat inhabits a dead body, it can animate it and control its movements, effectively becoming a zombie for as long as it remains inside. Ia'Affrat can abandon the body as an action. Attacks against the host deal half damage to Ia'Affrat as well, but Ia'Affrat's resistances and immunities still apply against this damage. In a living victim, Ia'Affrat can control the victim's movement and actions as if using dominate monster (save DC 19) on the victim. Ia'Affrat can consume a living victim; the target takes 5 (2d4) necrotic damage per hour while Ia'Affrat inhabits its body, and Ia'Affrat regains hit points equal to the damage dealt. When inhabiting a body, Ia'Affrat can choose to have any spell it casts with a range of self, target the inhabited body rather than itself. The skin of a creature inhabited by Ia'Affrat crawls with the forms of the insects inside. Ia'Affrat can hide this telltale sign with a Charisma (Deception) check against a viewer's passive Insight. A greater restoration spell or comparable magic forces Ia'Affrat to abandon the host."
      },
      {
        "name": "Smoke Shroud",
        "desc": "Ia'Affrat is shrouded in a 5-foot-radius cloud of dark smoke. This area is lightly obscured to creatures other than Ia'Affrat. Any creature that needs to breathe that begins its turn in the area must make a successful DC 16 Constitution saving throw or be stunned until the end of its turn."
      }
    ],
    "spell_list": [],
    "page_no": 98,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_iaaffrat/"
  },
  {
    "slug": "iaaffrat-tob1-2023",
    "desc": "False",
    "name": "Ia\u2019Affrat",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d10 + 60",
    "speed": {
      "walk": 40,
      "fly": 20
    },
    "strength": 3,
    "dexterity": 21,
    "constitution": 16,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 19,
    "skills": {
      "Arcana": 10,
      "Deception": 11,
      "Insight": 9,
      "Perception": 9,
      "Persuasion": 11
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "False",
    "damage_immunities": "bludgeoning, fire, piercing, poison, slashing",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Infernal, Primordial, telepathy 120 ft.",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Ia'Affrat makes three Bite or Burning Claw attacks, or he makes four Flaming Insect Bolt attacks."
      },
      {
        "name": "Bite (Shapeless Form Only)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage plus 14 (4d6) poison damage, or 10 (3d6) piercing damage plus 7 (2d6) poison damage if Ia'Affrat has half of its hp or fewer. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be poisoned until the end of its next turn."
      },
      {
        "name": "Burning Claw (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage plus 10 (3d6) fire damage."
      },
      {
        "name": "Flaming Insect Bolt",
        "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 16 (3d6 + 6) fire damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Inhabit (Shapeless Form Only)",
        "desc": "Ia'Affrat crawls into the body of a Humanoid, or a Humanoid corpse that has been dead no more than 7 days, that he can see within 5 feet of him. If the target is unwilling, the target must succeed on a DC 18 Constitution saving throw or the target loses control of its body, and Ia'Affrat takes control of the body. Ia'Affrat controls the body but doesn't deprive the target of awareness. Ia'Affrat can't be targeted by any attack, spell, or other effect, and he retains his alignment, his Intelligence, Wisdom, and Charisma scores, his Hurl Flame action and Teleport and Consume Host legendary actions, and his condition immunities. He otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. If the target was a Humanoid corpse, he uses the statistics it had before it died."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shape Swarm",
        "desc": "Ia'Affrat can shape himself into a Large or smaller Humanoid or back into a shapeless mass of Tiny insectoid Fiends. His statistics, other than his size, are the same in each form, and he can't regain hp or gain temporary hp, except for the Consume Host legendary action. He can't take on a Humanoid form if he is occupying the space of another creature."
      },
      {
        "name": "Teleport",
        "desc": "Ia'Affrat teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
      },
      {
        "name": "Vermin Breath (Costs 2 Actions; Humanoid Form Only)",
        "desc": "Ia'Affrat exhales 1d4 swarms of insects in spaces he can see within 30 feet. The swarms take their turns immediately after Ia'Affrat, and they are allies of Ia'Affrat, obeying his telepathic commands. They remain for 1 minute, until Ia'Affrat dies, or until Ia'Affrat dismisses them as a bonus action. Ia'Affrat can have no more than five swarms of insects under his control at a time."
      },
      {
        "name": "Consume Host (Costs 3 Actions; Shapeless Form Only)",
        "desc": "While inhabiting a Humanoid, Ia'Affrat consumes the host from the inside. The host takes 18 (4d8) necrotic damage, and Ia'Affrat regains hp equal to that amount."
      }
    ],
    "reactions": [],
    "legendary_desc": "Ia\u2019Affrat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Ia\u2019Affrat regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "Ia'Affrat teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
      },
      {
        "name": "Vermin Breath (Costs 2 Actions; Humanoid Form Only)",
        "desc": "Ia'Affrat exhales 1d4 swarms of insects in spaces he can see within 30 feet. The swarms take their turns immediately after Ia'Affrat, and they are allies of Ia'Affrat, obeying his telepathic commands. They remain for 1 minute, until Ia'Affrat dies, or until Ia'Affrat dismisses them as a bonus action. Ia'Affrat can have no more than five swarms of insects under his control at a time."
      },
      {
        "name": "Consume Host (Costs 3 Actions; Shapeless Form Only)",
        "desc": "While inhabiting a Humanoid, Ia'Affrat consumes the host from the inside. The host takes 18 (4d8) necrotic damage, and Ia'Affrat regains hp equal to that amount."
      }
    ],
    "special_abilities": [
      {
        "name": "Collective Mind",
        "desc": "Ia'Affrat's individual Fiends are connected via a hive mind. He can telepathically communicate with any of his individual Fiends within 50 miles of him, and he can't be surprised. If he is reduced to half his hp or lower, his Intelligence score is reduced to 10, he immediately changes into his shapeless form, and he can't take on a Humanoid form again until he regains hp to be above half his hp or he finishes a long rest."
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede Ia'Affrat's darkvision."
      },
      {
        "name": "Grasping Limbs (Humanoid Form Only)",
        "desc": "Ia'Affrat can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more Humanoid form to accomplish."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Ia'Affrat fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Ia'Affrat has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Smoke Shroud",
        "desc": "Ia'Affrat emits a cloud of dark smoke within 5 feet of himself. The area is lightly obscured to all except Ia'Affrat, and each non-devil creature that starts its turn in the smoke must succeed on a DC 18 Constitution saving throw or be blinded until the end of its turn. At the start of each of his turns, Ia'Affrat chooses whether this shroud is active."
      },
      {
        "name": "Swarm (Shapeless Form Only)",
        "desc": "Ia'Affrat can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny insect, but he can't grapple or be grappled."
      }
    ],
    "spell_list": [],
    "page_no": 91,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_iaaffrat/"
  },
  {
    "slug": "ibexian",
    "desc": "",
    "name": "Ibexian",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; nonmagic B/P/S attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 15",
    "languages": "understands Abyssal but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Ram and one Hooves or two Spit Fires."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) fire."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) fire."
      },
      {
        "name": "Spit Fire",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) fire."
      },
      {
        "name": "Pyroclasm (1/Day)",
        "desc": "Moves up to 30' in straight line to creature and can move through space of any Med or smaller creature stopping when it moves within 5 ft. of target. Each friendly ibexian within 50' of ibexian can use its reaction to also move up to its speed in straight line to target stopping when it moves within 5 ft. of target. This move doesn't provoke opportunity attacks. Target and each creature within 20' of it: 14 (4d6) fire (DC 15 Dex half damage). For each ibexian in Pyroclasm after 1st fire increases by 3 (1d6) max (28) 8d6."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Blood",
        "desc": "When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren't being worn or carried."
      },
      {
        "name": "Fiery Charge",
        "desc": "If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ibexian/"
  },
  {
    "slug": "ice-bogie",
    "desc": "A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window._  \nWherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame.  \n**Japes and Vandalism.** Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat\u2019s eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists\u2014seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace.  \n**Vicious Reprisals.** While ice bogies are known to occasionally help lost travelers or return stolen prizes the next day, they have a dangerous side. When provoked, they swarm their opponents in a series of darting attacks from all sides and are known to pelt their enemies with shards of ice plucked from their own bodies in a flurry of hail.",
    "name": "Ice Bogie",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "3d6",
    "speed": {
      "walk": 25
    },
    "strength": 7,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, petrified, poisoned, unconscious",
    "senses": "darkvision 30 ft., passive Perception 8",
    "languages": "Primordial",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Icicle Fist",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage."
      },
      {
        "name": "Spiteful Hail",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Frosty Aid (1/Day)",
        "desc": "Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Nimble Escape",
        "desc": "The bogie can take the Disengage or Hide action as a bonus action on each of its turns."
      },
      {
        "name": "Pack Tactics",
        "desc": "The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ice-bogie/"
  },
  {
    "slug": "ice-devil",
    "desc": "",
    "name": "Ice Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 180,
    "hit_dice": "19d10+76",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 12",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+3d6",
        "damage_bonus": 5
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.",
        "attack_bonus": 10,
        "damage_dice": "2d4+3d6",
        "damage_bonus": 5
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+3d6",
        "damage_bonus": 5
      },
      {
        "name": "Wall of Ice",
        "desc": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.\nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.\nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ice-devil/"
  },
  {
    "slug": "ice-devil-a5e",
    "desc": "",
    "name": "Ice Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 180,
    "hit_dice": "19d10+76",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical, non-silvered weapons",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 13",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Spear",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature  it makes a DC 16 Constitution saving throw  becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Ice Wall (1/Day)",
        "desc": "The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  necrotic  poison  and psychic damage."
      },
      {
        "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)",
        "desc": "The creature then makes a DC 16 Dexterity saving throw  taking 49 (14d6) cold damage on a successful save or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage."
      }
    ],
    "reactions": [
      {
        "name": "Freezing Blood (1/Day)",
        "desc": "When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The devils darkvision penetrates magical darkness."
      },
      {
        "name": "Lawful Evil",
        "desc": "The devil radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 84,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ice-devil/"
  },
  {
    "slug": "ice-elemental",
    "desc": "A humanoid-shaped block of ice lumbers forward on angular legs._  \n**Visitors from Polar Portals.** Remote polar regions possess their own entrances to the demiplane of ice. Ice elementals emerge from the core of ancient glaciers or rise from foot-thick patches of permafrost. They are aware of portals to their demiplane, but they often choose to traverse terrestrial lands as long as the temperatures remain below freezing. Though not inherently malevolent, they enjoy enclosing warmblooded foes in ice and watching as the creatures freeze. Some ice elementals even decorate their lairs with these \u201csculptures.\u201d  \n**Rivals to Water Elementals.** Open Game License",
    "name": "Ice Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "burrow": 30,
      "climb": 20,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 9,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ice elemental makes two ice claw attacks."
      },
      {
        "name": "Ice Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d8+4"
      },
      {
        "name": "Encase in Ice",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft. one creature. Hit: 14 (4d6) cold damage, and the target must make a DC 14 Constitution saving throw. On a failure, ice begins to form around the creature, and it is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified in ice on a failure or ending the effect on a success. The petrification lasts until the creature spends at least 1 hour in a warm environment. Alternatively, a creature can be freed of the restrained or petrified conditions if it takes at least 10 fire damage.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ice Glide",
        "desc": "The elemental can burrow through nonmagical ice. While doing so, the elemental doesn't disturb the material it moves through."
      },
      {
        "name": "Ice Walk",
        "desc": "The ice elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Splinter",
        "desc": "A creature that hits the ice elemental with a melee weapon attack that deals bludgeoning damage while within 5 feet of the elemental takes 3 (1d6) piercing damage as shards of ice fly out from the elemental's body."
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ice-elemental/"
  },
  {
    "slug": "ice-maiden",
    "desc": "_This alluring beauty has flesh and hair as white as snow and eyes blue as glacial ice._  \n**Born of the Ice.** Ice maidens are the daughters of powerful creatures of the cold. Some are descendants of Boreas or the Snow Queen (a few having both parents), but they are also born to frost giants and thursir. A few result from tearful pleas by pregnant women lost in the snows, desperate to keep their newborn child from freezing to death\u2014the fraughashar carry these infants away and raise them as ice maidens.  \n**Solitary Lives.** Most ice maidens live solitary existences save for a servant or two under their thrall. They\u2019re lonely creatures, desperate for love but condemned to know companionship only through their magical kiss. If genuine love ever fills an ice maiden\u2019s heart, she\u2019ll melt into nothingness.  \n**Killing Dilemma.** An ice maiden\u2019s hunger for affection and human contact leads them to harm those they approach, which only drives them harder to seek for warmth, love, and approval. Some claim an ice maiden can become a swan maiden or a dryad if she keeps a lover\u2019s heart warm for a full year.",
    "name": "Ice Maiden",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d8+26",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 19,
    "wisdom": 13,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "deception": 9,
      "persuasion": 9,
      "stealth": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Giant, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The frost maiden makes two ice dagger attacks."
      },
      {
        "name": "Ice Dagger",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Flurry-Form",
        "desc": "The ice maiden adopts the form of a swirling snow cloud. Her stats are identical to an air elemental that deals cold damage instead of bludgeoning."
      },
      {
        "name": "Icy Entangle",
        "desc": "Ice and snow hinder her opponent's movement, as the entangle spell (DC 17)."
      },
      {
        "name": "Kiss of the Frozen Heart",
        "desc": "An ice maiden may kiss a willing individual, freezing the target's heart. The target falls under the sway of a dominate spell, his or her alignment shifts to LE, and he or she gains immunity to cold. The ice maiden can have up to three such servants at once. The effect can be broken by dispel magic (DC 17), greater restoration, or the kiss of someone who loves the target."
      },
      {
        "name": "Snowblind Burst",
        "desc": "In a snowy environment, the ice maiden attempts to blind all creatures within 30 feet of herself. Those who fail a DC 17 Charisma saving throw are blinded for 1 hour. Targets that are immune to cold damage are also immune to this effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chilling Presence",
        "desc": "Cold air surrounds the ice maiden. Small non-magical flames are extinguished in her presence and water begins to freeze. Unprotected characters spending more than 10 minutes within 15 feet of her must succeed on a DC 15 Constitution saving throw or suffer as if exposed to severe cold. Spells that grant protection from cold damage are targeted by an automatic dispel magic effect."
      },
      {
        "name": "Cold Eyes",
        "desc": "Ice maidens see perfectly in snowy conditions, including driving blizzards, and are immune to snow blindness."
      },
      {
        "name": "Ice Walk",
        "desc": "Ice maidens move across icy and snowy surfaces without penalty."
      },
      {
        "name": "Snow Invisibility",
        "desc": "In snowy environments, the ice maiden can turn invisible as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ice maiden has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the ice maiden's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells:\n\nat will: chill touch, detect magic, light, mage hand, prestidigitation, resistance\n\n5/day each: endure elements (cold only), fear, fog cloud, misty step\n\n3/day each: alter self, protection from energy, sleet storm\n\n1/day: ice storm"
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ice-maiden/"
  },
  {
    "slug": "ice-mephit",
    "desc": "",
    "name": "Ice Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "neutral evil",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "bludgeoning, fire",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan, Auran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      },
      {
        "name": "Frost Breath (Recharge 6)",
        "desc": "The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Variant: Summon Mephits (1/Day)",
        "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "1d8"
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The mephit can innately cast _fog cloud_, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/fog-cloud/?format=json"
    ],
    "page_no": 331,
    "environments": [
      "Plane Of Air",
      "Mountains",
      "Tundra",
      "Plane Of Water",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ice-mephit/"
  },
  {
    "slug": "ice-mephit-a5e",
    "desc": "",
    "name": "Ice Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "bludgeoning, fire",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Aquan, Auran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage."
      },
      {
        "name": "Fog (1/Day)",
        "desc": "The mephit exhales a cloud of fog  creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile  spreads around corners  and remains for 10 minutes or until dispersed by a strong wind."
      },
      {
        "name": "Freezing Breath (1/Day)",
        "desc": "The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw  taking 5 (2d4) cold damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the mephit is indistinguishable from a shard of ice."
      },
      {
        "name": "Elemental Nature",
        "desc": "A mephit doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ice-mephit/"
  },
  {
    "slug": "ice-urchin",
    "desc": "",
    "name": "Ice Urchin",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 20
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "understands Aquan but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Ice Spine",
        "desc": "Melee Weapon Attack: +4 to hit reach 5 ft. one target 9 (2d6+2) piercing damage + 2 (1d4) cold"
      },
      {
        "name": "Venomous Spine",
        "desc": "Ranged Weapon Attack: +3 to hit range 20/60' one target 3 (1d4+1) piercing damage + 2 (1d4) cold and 7 (2d6) poison."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fear of Fire",
        "desc": "An ice urchin is inherently fearful of fire. If presented forcefully with fire or if it is dealt fire the ice urchin must make DC 13 Wis save or become frightened until the end of its next turn. Once it has been frightened by a specific source of fire (such as a torch) the ice urchin can't be frightened by that same source again for 24 hrs."
      },
      {
        "name": "Ice Slide",
        "desc": "Its speed increases to 60' when it moves on snow or ice. Additionally difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Melting Away",
        "desc": "If it takes fire damage its AC is reduced by 2 and it has disadvantage on attack rolls until the end of its next turn."
      },
      {
        "name": "Spiny Defense",
        "desc": "A creature that touches the ice urchin or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and 2 (1d4) cold."
      },
      {
        "name": "Venomous Spine Regrowth",
        "desc": "An ice urchin has twelve venomous spines. Used spines regrow when the ice urchin finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 239,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ice-urchin/"
  },
  {
    "slug": "ice-willow",
    "desc": "",
    "name": "Ice Willow",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "lightning, slashing",
    "damage_immunities": "cold",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold."
      },
      {
        "name": "Icicle Drop (Recharge 4-6)",
        "desc": "Shakes several spear-like icicles loose. Each creature within 10 ft. of the willow must make a DC 15 Dex save taking 9 (2d8) piercing damage and 7 (2d6) cold on a failed save or half damage if made."
      },
      {
        "name": "Icicle Spray (Recharge 6)",
        "desc": "Flings icicles in a 30' cone. All in area make a DC 15 Dex save taking 18 (4d8) piercing damage and 14 (4d6) cold on a failed save or half damage if made."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Melting Icicles",
        "desc": "When the ice willow takes fire it can immediately use Icicle Drop if available."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ice-covered willow tree."
      },
      {
        "name": "Ice Melt",
        "desc": "If it takes fire damage its icicles partially melt. Until the end of the ice willow's next turn creatures have advantage on saves vs. the willow's Icicle Drop and Icicle Spray."
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ice-willow/"
  },
  {
    "slug": "ice-worm-a5e",
    "desc": "",
    "name": "Ice Worm",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 50,
      "burrow": 20
    },
    "strength": 28,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm attacks two different targets with its bite and its tail stinger."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature  it makes a DC 19 Dexterity saving throw. On a failure  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the worm  and it takes 24 (7d6) acid damage at the start of each of the worms turns."
      },
      {
        "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures",
        "desc": ""
      },
      {
        "name": "Tail Stinger",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage  and the target makes a DC 19 Constitution saving throw  taking 42 (12d6) poison damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fighting Retreat",
        "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel."
      },
      {
        "name": "Sense Heat",
        "desc": "The worm senses warm-blooded creatures and warm objects within 60 feet."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ice-worm/"
  },
  {
    "slug": "ice_devil_bf",
    "desc": "",
    "name": "Ice Devil",
    "size": "large",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 193,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 24,
    "constitution": 28,
    "intelligence": 18,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 5,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "blinded,Devilish Resilience",
    "damage_immunities": "cold,Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 60 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage."
      },
      {
        "name": "Icicle Shard",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ice Wall",
        "desc": "The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.<br>The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage."
      }
    ],
    "reactions": [
      {
        "name": "Ice Shield",
        "desc": "When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Snow Walk",
        "desc": "The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ice-devil/"
  },
  {
    "slug": "ice_mephit_bf",
    "desc": "",
    "name": "Ice Mephit",
    "size": "small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning,fire",
    "damage_resistances": "",
    "damage_immunities": "cold,poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan,Auran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Ice Shard",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Frost Breath (Recharge 6)",
        "desc": "The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cloud of Snow (1/Day)",
        "desc": "The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature."
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ice-mephit/"
  },
  {
    "slug": "icemaiden-tob1-2023",
    "desc": "False",
    "name": "Ice Maiden",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d8 + 26",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 19,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 11,
    "skills": {
      "Deception": 8,
      "Persuasion": 8,
      "Stealth": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Giant, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ice maiden makes two Ice Blade or Ice Bolt attacks."
      },
      {
        "name": "Ice Blade",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 14 (4d6) cold damage."
      },
      {
        "name": "Ice Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (4d6 + 5) cold damage."
      },
      {
        "name": "Kiss of the Frozen Heart",
        "desc": "The ice maiden kisses a willing Humanoid, freezing the target's heart. The target has immunity to cold damage, but it is charmed by the ice maiden until the maiden ends the effect (no action required) or until the target is kissed by a creature that loves it. The charmed target obeys the maiden's verbal commands. If the target suffers any harm from the maiden or her allies, or if it receives a suicidal command, it can make a DC 16 Wisdom saving throw, ending the effect on itself on a success. The maiden can have no more than three Humanoids charmed at a time."
      },
      {
        "name": "Icy Embrace (Recharge 5-6)",
        "desc": "The ice maiden blasts wintry weather on a point she can see within 60 feet of her. Each creature within 15 feet of that point must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained. The area then becomes icy, difficult terrain for 1 minute."
      }
    ],
    "bonus_actions": [
      {
        "name": "Snow Step",
        "desc": "The ice maiden teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see. The origin and destination spaces must contain snow or ice."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chilling Presence",
        "desc": "A creature that starts its turn within 15 feet of the ice maiden must succeed on a DC 16 Constitution saving throw or take 3 (1d6) cold damage. Unprotected, nonmagical flames within 15 feet of the maiden are extinguished, and water freezes if it remains within 15 feet of the maiden for at least 1 minute."
      },
      {
        "name": "Ice Walk",
        "desc": "The ice maiden can move across icy and snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ice maiden has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Snow Sight",
        "desc": "The ice maiden can see through areas obscured by snow or fog without penalty."
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ice-maiden/"
  },
  {
    "slug": "iceworm",
    "desc": "",
    "name": "Iceworm",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d6+14",
    "speed": {
      "walk": 20,
      "burrow": 30,
      "swim": 20
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 90' (blind beyond), tremorsense 30', passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Icy Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage + 7 (2d6) cold."
      },
      {
        "name": "Icy Spit",
        "desc": "Ranged Weapon Attack: +5 to hit 20/60' one creature. 10 (2d6+3) cold and target is coated in freezing viscous slime. While coated creature's speed reduced by 10 ft. and has disadvantage on 1st attack roll it makes on each of its turns. Creature including target can use action to clean off the slime ending effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Cold Physiology",
        "desc": "Can't abide constant warmth. Each hr it spends in an area with temperature above 40 degrees Fahrenheit worm must make DC 15 Con save or suffer one level of exhaustion that can't be removed until it finishes a long rest in area with temperature below 40 degrees."
      },
      {
        "name": "Heat Sensitivity",
        "desc": "Has disadvantage on attack rolls when within 5 ft. of a strong source of heat that isn't a warm-blooded creature's natural warmth such as a torch or campfire. In addition the iceworm can pinpoint the location of warm-blooded creatures within 90' of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Slippery",
        "desc": "Has advantage on saves and ability checks made to escape a grapple."
      }
    ],
    "spell_list": [],
    "page_no": 241,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_iceworm/"
  },
  {
    "slug": "ichneumon",
    "desc": "",
    "name": "Ichneumon",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor; 18 with Mud Armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 8,
      "athletics": 10,
      "stealth": 8,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The ichneumon makes three attacks: two with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "4d6+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.",
        "name": "Bite"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d6+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.",
        "name": "Draconic Predator"
      },
      {
        "desc": "If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
        "name": "Keen Hearing and Smell"
      },
      {
        "desc": "If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.",
        "name": "Mud Armor"
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ichneumon/"
  },
  {
    "slug": "ichor-ooze",
    "desc": "Black sludge with glowing red veins seeps out of a crack in the wall, sizzling as it pushes forward._  \nIchor oozes are vengeful slimes created by the destruction of fiends.  \n**Born from Destroyed Fiends.** When a fiend is destroyed on a plane of existence other than its home plane, ichor is all that remains in the place where it was slain. When a strong-willed, hateful fiend dies cursing its slayers, a small piece of its lust for vengeance can infuse the ichor, giving the remains life. The ichor becomes one or more ichor oozes, which have a single-minded goal: revenge.  \n**Revenge Seekers.** Ichor oozes stop at nothing to hunt down the people who killed the fiends that created them. They can sense their quarries over any distance and attack other life they come across to fuel their pursuits. The destruction of a bigger fiend, like a Open Game License",
    "name": "Ichor Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "swim": 20,
      "walk": 20,
      "climb": 20
    },
    "strength": 15,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Hurl Mote",
        "desc": "Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 5 (1d6 + 2) fire damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Life Drain",
        "desc": "One creature grappled by the ooze must make a DC 12 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ooze has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sense Destroyer",
        "desc": "The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence."
      },
      {
        "name": "Spider Climb",
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ichor-ooze/"
  },
  {
    "slug": "idolic-deity",
    "desc": "_This small demonic idol fade into and out of reality. Its elemental will presses on those near as a near-physical pressure._  \n**Relics of Dark Gods.** Idolic deities are found in ancient temples and deserted tombs. They are relics of an elder age and all that remains of the favored children of deceiving dark god\u2014 mighty lordlings like Akoman the Evil Thought, Nanghant the Discontented, and Sarvar the Oppressor. Sent to consume the souls of those worshiping gods of light, these beings of shadow and sand labored slowly through corruption of the soul rather than outright war.  \n**Imprisoned Shadow Demons.** The corrupted ancient tribes and their priests began worshiping them as gods, and they forsook their master\u2019s purpose to revel in their pride and vanity until they were struck down for their treachery. They have since wasted to a shadow remnant and been imprisoned in stony idols that barely cling to solidity.  \n**Constructed Nature.** An idolic deity doesn\u2019t require air, food, drink, or sleep.",
    "name": "Idolic Deity",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d6+48",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "telepathy 60 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The idolic deity uses Seduce the Righteous and makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Seduce the Righteous",
        "desc": "The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stealth in darkness",
        "desc": "The idolic diety gains an additional +3 to Stealth (+11 in total) in dim light or darkness."
      },
      {
        "name": "Apostasy Aura",
        "desc": "The idolic deity's presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the idolic deity can take the Hide action as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 255,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_idolic-deity/"
  },
  {
    "slug": "idolicdeity-tob1-2023",
    "desc": "False",
    "name": "Idolic Deity",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d6 + 56",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Deception": 8,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The idolic deity can use its Seduce the Righteous. It then makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage."
      },
      {
        "name": "Seduce the Righteous",
        "desc": "The idolic deity corrupts one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls, ability checks, or saving throws (the idolic deity's choice) until the end of its next turn. Creatures that wield divine or celestial power, such as clerics, paladins, or aasimars, have disadvantage on the saving throw."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the idolic deity takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Apostasy Aura",
        "desc": "The idolic deity's presence causes devout followers to doubt their faith. When a creature attempts to use divine or celestial power, such as a cleric casting a spell or a paladin using Divine Smite, it must make a DC 16 Wisdom saving throw. On a failure, the spell, class feature, or other divine or celestial power is expended, but it has no effect."
      },
      {
        "name": "Construct Nature",
        "desc": "The idolic deity doesn't require air, food, drink, or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While the idolic deity remains motionless, it is indistinguishable from a normal statue."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 239,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_idolic-deity/"
  },
  {
    "slug": "ijiraq",
    "desc": "",
    "name": "Ijiraq",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., truesight 30 ft., passive Perception 15",
    "languages": "Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "In its true form, the ijiraq makes two claw attacks. In its hybrid form, it makes one gore attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 9 (2d8) poison damage.",
        "name": "Gore (Hybrid Form Only)"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 13 (3d8) poison damage. Invisibility (True Form Only). The ijiraq magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). It may choose whether equipment it wears or carries is invisible with it or not.",
        "name": "Claw (Hybrid Form or True Form Only)"
      },
      {
        "desc": "The ijiraq magically polymorphs into any beast that has a challenge rating no higher than its own, into its caribou-human hybrid form, or back into its true from. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ijiraq's choice). \n\nWhile in its true form or its hybrid form, its statistics are the same. When in a beast form, the ijiraq retains its alignment, hp, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
        "name": "Change Shape"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ijiraq's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "After encountering an ijiraq, a creature must succeed on a DC 15 Wisdom saving throw to remember the events. On a failure, the details of the encounter rapidly fade away from the creature's mind, including the presence of the ijiraq.",
        "name": "Memory Loss"
      }
    ],
    "spell_list": [],
    "page_no": 225,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ijiraq/"
  },
  {
    "slug": "ikuchi",
    "desc": "An immense, pale-blue, eel-like creature dripping a thick, gelatinous oil rises above the waves. Dozens of tiny eyes blink along its serpentine flanks._  \n**Giant Elementals.** One of the more unusual denizens of the Elemental Plane of Water, the ikuchi can also be found in the oceans of the Material Plane, hunting the natural fauna and causing havoc for shipping lanes. Though the typical ikuchi is just under a hundred feet long, rumors abound of ikuchi that are hundreds of feet or even miles in length in the largest oceans and the depths of their home plane. Ikuchi are also known as ayakashi in various lands and are sometimes confused with sea serpents.  \n**Sinker of Boats.** More dangerous than even the size of the ikuchi is the oil it produces almost constantly from its body. This oil is thicker than the surrounding water and impedes the movement of any creature moving through it, even those native to the Elemental Plane of Water. The ikuchi uses its oil to swamp small ships by slithering on board and filling the ship with its oil, gradually causing the ship to sink. Why the ikuchi goes to such lengths to sink watercraft is unknown, as the creatures are highly temperamental and are just as likely to ignore a vessel as they are to go after it.",
    "name": "Ikuchi",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 116,
    "hit_dice": "8d20+32",
    "speed": {
      "walk": 20,
      "swim": 50
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Aquan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ikuchi makes two attacks: one with its bite and one to constrict."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Crush (Recharge 4-6)",
        "desc": "Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ikuchi Oil",
        "desc": "The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil."
      },
      {
        "name": "Water Breathing",
        "desc": "The ikuchi can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 210,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ikuchi/"
  },
  {
    "slug": "illhveli-kembingur",
    "desc": "A bright-red crest runs along the back of this monstrous whale._  \n**Demon of the Deep.** Belonging to a race of evil giant whales known as the illhveli, the kembingur is a terror to behold. It rapaciously hunts down ships to sink them and gorge itself on the crew, and many seagoing humanoids believe it to be some sort of demon or evil spirit.  \n**Blood on the High Seas.** The kembingur\u2019s ability to smell blood is legendary, and the beast has been known to track bleeding targets for days without rest. A kembingur typically thrashes around in the water to founder smaller vessels it cannot easily overturn, then it focuses on mauling anyone who falls into the water. Eternally cruel, the kembingur enjoys taking small nips out of a creature to prolong its death, letting the victim slowly bleed out.",
    "name": "Illhveli, Kembingur",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "12d20+84",
    "speed": {
      "swim": 60,
      "walk": 5
    },
    "strength": 27,
    "dexterity": 12,
    "constitution": 24,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "athletics": 12,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 20",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kembingur makes one bite attack and one tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) piercing damage.",
        "attack_bonus": 12,
        "damage_dice": "6d6+8"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d8+8"
      },
      {
        "name": "Churn Water (Recharge 4-6)",
        "desc": "The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a DC 17 Dexterity saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one.\n\nThe water within 60 feet of the kembingur becomes difficult terrain for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a DC 17 Dexterity saving throw or fall overboard."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The kembingur has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Blood Scent",
        "desc": "The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp."
      },
      {
        "name": "Hold Breath",
        "desc": "The kembingur can hold its breath for 1 hour."
      },
      {
        "name": "Siege Monster",
        "desc": "The kembingur deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 211,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_illhveli-kembingur/"
  },
  {
    "slug": "illhveli-nauthveli",
    "desc": "Vast and terrible to behold, a nauthveli is an enormous whale with a dappled black-and-white hide and a head resembling an enormous fanged cow, its eyes blazing with malevolence._  \n**Evil of the Seas.** One of the largest of the illhveli, the nauthveli is a creature of pure hatred and malice. Known for their bellowing bull-like cries, the nauthveli haunt deep, cold waters, contesting the depths with other monsters such as Open Game License",
    "name": "Illhveli, Nauthveli",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 280,
    "hit_dice": "16d20+112",
    "speed": {
      "swim": 60,
      "walk": 10
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 25,
    "intelligence": 6,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": 15,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 15,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "frightened, prone",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nauthveli makes one bite attack and one tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the nauthveli can't bite another target.",
        "attack_bonus": 15,
        "damage_dice": "6d6+10"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.",
        "attack_bonus": 15,
        "damage_dice": "4d8+10"
      },
      {
        "name": "Swallow",
        "desc": "The nauthveli makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the nauthveli, and it takes 28 (8d6) acid damage at the start of each of the nauthveli's turns.\n\nIf the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone."
      },
      {
        "name": "Thunderous Bellow (Recharge 5-6)",
        "desc": "The nauthveli bellows in a 60-foot cone. Each creature in the area must make a DC 20 Dexterity saving throw. On a failure, a creature takes 54 (12d8) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The nauthveli can hold its breath for 1 hour."
      },
      {
        "name": "Siege Monster",
        "desc": "The nauthveli deals double damage to objects and structures."
      },
      {
        "name": "Terror of the High Seas",
        "desc": "The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature immersed in water has disadvantage on this saving throw. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nauthveli's Terror of the High Seas for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_illhveli-nauthveli/"
  },
  {
    "slug": "imp",
    "desc": "",
    "name": "Imp",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "3d4+3",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 3,
      "persuasion": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical/nonsilver weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Infernal, Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Sting (Bite in Beast Form)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 3
      },
      {
        "name": "Invisibility",
        "desc": "The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the imp's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The imp has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Variant: Familiar",
        "desc": "The imp can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_imp/"
  },
  {
    "slug": "imp-a5e",
    "desc": "",
    "name": "Imp",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 3,
      "perception": 3,
      "persuasion": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting (Bite While Shapeshifted)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Shapeshift",
        "desc": "The imp magically changes its form into a rat (speed 20 ft.)  raven (20 ft.  fly 60 ft.)  or spider (20 ft.  climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The imps darkvision penetrates magical darkness."
      },
      {
        "name": "Ventriloquism",
        "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet."
      },
      {
        "name": "Lawful Evil",
        "desc": "The imp radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The imp has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 85,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_imp/"
  },
  {
    "slug": "imp-familiar-a5e",
    "desc": "",
    "name": "Imp Familiar",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 3,
      "perception": 3,
      "persuasion": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting (Bite While Shapeshifted)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Shapeshift",
        "desc": "The imp magically changes its form into a rat (speed 20 ft.)  raven (20 ft.  fly 60 ft.)  or spider (20 ft.  climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The imps darkvision penetrates magical darkness."
      },
      {
        "name": "Ventriloquism",
        "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet."
      },
      {
        "name": "Lawful Evil",
        "desc": "The imp radiates a Lawful and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The imp has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Familiar",
        "desc": "The imp can communicate telepathically with its master while they are within 1 mile of each other. When the imp is within 10 feet of its master, its master shares its Magic Resistance trait."
      }
    ],
    "spell_list": [],
    "page_no": 85,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_imp-familiar/"
  },
  {
    "slug": "imp_bf",
    "desc": "",
    "name": "Imp",
    "size": "tiny",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 31,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": -2,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 4,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal,Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam (Beast Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite)."
      },
      {
        "name": "Sting (True Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must make a DC 12 CON save, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Invisibility (True Form Only)",
        "desc": "The imp magically turns invisible until it attacks or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The imp magically transforms into a Medium or smaller Beast that has a CR no higher than its own or back into its true form, which is a Fiend. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the imp's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The imp has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_imp/"
  },
  {
    "slug": "imperator",
    "desc": "",
    "name": "Imperator",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 216,
    "hit_dice": "16d12+112",
    "speed": {
      "walk": 30,
      "swim": 90
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 24,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": 2,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "understands Common but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and two Wing Slap attacks."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 24 (3d12+5) piercing damage. If target is a Large or smaller creature it must make DC 17 Dex save or be swallowed by the imperator. A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the imperator and it takes 21 (6d6) acid at the start of each of the imperator's turns. If the imperator takes 30 damage or more on a single turn from a creature inside it the imperator must make DC 17 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the imperator. If the imperator dies a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Muster the Legions (1/Day)",
        "desc": "When the imperator is reduced to half its hp or lower it magically calls 1d4 swarms of penguins. The penguins arrive on initiative count 20 of the next round acting as allies of the imperator and obeying its telepathic commands. The penguins remain for 1 hr until the imperator dies or until the imperator dismisses them as a bonus action."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Essential Oiliness",
        "desc": "Has advantage on saves and ability checks made to escape a grapple or end restrained condition."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 1 hr."
      },
      {
        "name": "Penguin Telepathy",
        "desc": "Can magically command any penguin within 120' of it using a limited telepathy."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Wing Slap",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."
      },
      {
        "name": "Pelagic Bile (Recharge 6)",
        "desc": "The imperator regurgitates its stomach contents in a 60' cone. All in area make a DC 17 Dex save. On a failure a creature takes 17 (5d6) acid and 17 (5d6) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. A poisoned creature can re-save at end of each of its turns success ends effect on itself. Swallowed creatures are then regurgitated falling prone in a space within 10 ft. of the imperator."
      },
      {
        "name": "Toboggan Charge (Recharge 5-6)",
        "desc": "The imperator moves up to 30' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 17 Str save. On a failure a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_imperator/"
  },
  {
    "slug": "imperator-penguin-swarm",
    "desc": "",
    "name": "Imperator, Penguin Swarm",
    "size": "Huge",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural",
    "hit_points": 114,
    "hit_dice": "12d12+36",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, cold, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Beaks",
        "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer."
      },
      {
        "name": "Toboggan Charge (Recharge 5-6)",
        "desc": "The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp."
      },
      {
        "name": "Tobogganing Tide",
        "desc": "The swarm can move at double its walking speed over ice and snow."
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_imperator-penguin-swarm/"
  },
  {
    "slug": "imperial-dragon-wyrmling",
    "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
    "name": "Imperial Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 5,
    "skills": {
      "insight": 3,
      "perception": 5,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The dragon can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_imperial-dragon-wyrmling/"
  },
  {
    "slug": "imperialghoul-tob1-2023",
    "desc": "False",
    "name": "Imperial Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 93,
    "hit_dice": "17d8 + 17",
    "speed": {
      "walk": 15,
      "burrow": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The imperial ghoul makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghoul requires no air or sleep."
      },
      {
        "name": "Turning Defiance",
        "desc": "The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
      }
    ],
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_imperial-ghoul/"
  },
  {
    "slug": "imy-ut-ushabti",
    "desc": "_These tomb guardians walk their rounds silently, an ornate sword in its hand. Glittering scarabs scurry from under their deformed and yellowed linen wrappings._  \n**Willing Sacrifices.** The undying servants of the god\u2011kings and queens of ancient times, the imy-ut ushabti guard the tombs of their masters and shepherd them toward their eventual awakening. Generals, trusted advisors, and close allies of their god-king willingly accompanied their dying lords into the afterlife through a horrifying transformation. Still alive, they are tightly bound in linens and sealed within a sarcophagus among a swarm of flesh\u2011eating scarabs that, over a period of days to weeks, fully consumed their bodies. The servant\u2019s devotion to their task and the anguish of their passing transforms the scarab colony and animates the funerary wrappings to carry on the imy-ut\u2019s duty.  \n**Scarab Mummies.** From a distance, the imy-ut ushabti are indistinguishable from the mummified form of their master, betrayed only by the reserved ornamentation of their lacquered armor and the ripples of movement beneath their wrappings from the mass of scarabs beneath it.  \n**Warding Triads.** Traditionally, imy\u2011ut ushabti appear only in triads\u2014the warden, charged with ensuring the death sleep of their god\u2011queen is uninterrupted; the steward, tasked with escorting their master back from the land of the dead; and the herald, proclaiming their lord\u2019s return to the world of the living.",
    "name": "Imy-Ut Ushabti",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, frightened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common (Ancient Nurian)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Ceremonial Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Vomit Swarm (1/Day)",
        "desc": "The imy-ut ushabti parts its wrappings voluntarily and releases a swarm of scarab beetles that follow its mental commands. The statistics of this swarm are identical to a swarm of insects, but with the following attack instead of a swarm of insects' standard bite attack:"
      },
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one creature. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer, and the target must make a successful DC 13 Constitution saving throw or take 5 (2d4) poison damage at the start of each of its turns. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The imy-ut ushabti regains 5 hit points at the start of its turn if it has at least 1 hit point."
      },
      {
        "name": "Rent wrappings",
        "desc": "A creature that touches or deals slashing or piercing damage to an imy-ut ushabti while within 5 feet of the creature shreds its delicate linen wrappings, releasing a flurry of skittering scarabs. The attacking creature must make a DC 12 Dexterity saving throw to avoid them. On a failure, these beetles flow onto the attacker and deal 3 (1d6) piercing damage to it at the start of each of its turns. A creature can remove beetles from itself or from another affected creature within reach by using an action and making a successful DC 12 Dexterity saving throw. The beetles are also destroyed if the affected creature takes damage from an area effect."
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_imy-ut-ushabti/"
  },
  {
    "slug": "incandescent-one",
    "desc": "",
    "name": "Incandescent One",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 60
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, radiant; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, poisoned, prone, restrained",
    "senses": "truesight 120', passive Perception 17",
    "languages": "all, telepathy 120'",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks or three Astral Bolt attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold."
      },
      {
        "name": "Astral Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Celestial Inspiration",
        "desc": "Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aqueous Form",
        "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing."
      },
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Luminous",
        "desc": "Sheds dim light in a 5 ft. radius."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Magic Weapons",
        "desc": "Weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 244,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_incandescent-one/"
  },
  {
    "slug": "incarnate-gloom",
    "desc": "This inky black cloud exudes a terrible chill and seems to tear at the soul, inducing a feeling of despondency and loneliness._  \n**Despair Given Form.** Incarnate glooms result when a group of at least a dozen people suffer from hopelessness and die without receiving any relief from the feeling. This collective negative emotion coalesces into a nebulous form that seeks out more despair.  \n**Whispers in the Darkness.** An incarnate gloom takes perverse pleasure in picking off members of a large group one at a time. It surrounds a chosen victim and telepathically imparts a sense of isolation on its quarry.  \n**Will-o\u2019-Wisp Symbiosis.** Incarnate glooms work with Open Game License",
    "name": "Incarnate Gloom",
    "size": "Gargantuan",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d20+16",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 19,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 10,
      "stealth": 9
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "truesight 120 ft., passive Perception 12",
    "languages": "Common, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The incarnate gloom makes three attacks with its despairing touch."
      },
      {
        "name": "Despairing Touch",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) psychic damage.",
        "attack_bonus": 9,
        "damage_dice": "4d6+5"
      },
      {
        "name": "Engulf in Shadow",
        "desc": "The incarnate gloom moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. Whenever the gloom enters a creature's space, the creature must make a DC 18 Dexterity saving throw.\n\nOn a successful save, the creature can choose to sidestep to just outside the gloom's space. A creature that chooses not to sidestep suffers the consequences of a failed saving throw.\n\nOn a failed save, the gloom enters the creature's space, the creature takes 18 (4d8) necrotic damage, suffers one level of exhaustion, and is engulfed in shadow. The engulfed creature is blinded and restrained, it has total cover against attacks and other effects outside the gloom, and it takes 18 (4d8) necrotic damage at the start of each of the gloom's turns. When the gloom moves, the engulfed creature doesn't move with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 18 Wisdom check. On a success, the creature escapes the gloom and enters a space of its choice within 5 feet of the gloom."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Calm Vulnerability",
        "desc": "The incarnate gloom can be targeted by the calm emotions spell. If it fails the saving throw, it takes 11 (2d10) psychic damage at the start of each of its turns, as long as the spellcaster maintains concentration on the spell. If it succeeds on the saving throw, it takes 11 (2d10) psychic damage but isn't further affected by that casting of the spell."
      },
      {
        "name": "Deepening Gloom",
        "desc": "A 30-foot radius of magical darkness extends out from the incarnate gloom at all times, moving with it and spreading around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. A successful dispel magic (DC 16) cast on the gloom suppresses this aura for 1 minute or until the incarnate gloom reduces a creature to 0 hp."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The incarnate gloom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 213,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_incarnate-gloom/"
  },
  {
    "slug": "incinis",
    "desc": "",
    "name": "Incinis",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10+72",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Ignan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The incinis makes two magma fist attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage and 9 (2d8) fire damage.",
        "name": "Magma Fist"
      },
      {
        "desc": "The incinis transforms into a wave of magma, moving up to its speed in a straight line. Each creature in the path where the incinis moves must make a DC 17 Dexterity saving throw. On a failure, a target takes 21 (6d6) fire damage and, if it is a Large or smaller creature, it is pushed ahead of the incinis and knocked prone in an unoccupied space within 5 feet of where the incinis ends its movement. On a success, a target takes half the damage and is neither pushed nor knocked prone.",
        "name": "Wave of Magma (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage and must succeed on a DC 16 Strength saving throw or the weapon becomes stuck in the elemental. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. Until the grapple ends, the wielder takes 5 (1d10) fire damage at the start of each of its turns. To end the grapple, the wielder can release the weapon or pull it free by taking an action to make a DC 16 Strength check and succeeding.",
        "name": "Magma Form"
      }
    ],
    "spell_list": [],
    "page_no": 226,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_incinis/"
  },
  {
    "slug": "infernal-centaur",
    "desc": "This composite creature combines a ruddy-skinned gnome\u2019s upper body and a hell hound\u2019s reddish black body. Stitches and glowing runes where the gnome and hell hound are fused demonstrate the creature\u2019s unnaturalness._  \nInfernal centaurs are a response by various cults to the physical might possessed by the centaurs of the nearby plains. Rather than a melding of human and horse, though, these centaurs combine hell-bound gnomes with hell hounds. The composite creature combines gnome cunning with the speed and fiery breath belonging to hell hounds. The ritual that creates an infernal centaur infuses the creature with a peculiar brutality.  \n**Unnatural.** Infernal centaurs are not naturally occurring. However, as the ritual to create these centaurs improves and spreads among cults, more gnomes who desire hellish power submit to the ritual, increasing the number of these centaurs.",
    "name": "Infernal Centaur",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "intimidation": 3,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Gnomish, Infernal",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The infernal centaur makes two dagger attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Fiery Breath (Recharge 5-6)",
        "desc": "The infernal centaur exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cruelty",
        "desc": "If the infernal centaur scores a critical hit with a melee attack, it can make a second attack against the same target as a bonus action. It has advantage on this attack roll."
      },
      {
        "name": "Hell Hound Affinity",
        "desc": "Hell hounds view infernal centaurs as leaders of their packs. A hell hound refuses to attack an infernal centaur unless the centaur attacks it first. If magically coerced, the hell hound has disadvantage on attack rolls against the centaur. The centaur has advantage on Charisma (Persuasion) checks against hell hounds."
      },
      {
        "name": "Pack Tactics",
        "desc": "The centaur has advantage on attack rolls against a creature if at least one of the centaur's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 214,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_infernal-centaur/"
  },
  {
    "slug": "infernal-knight",
    "desc": "",
    "name": "Infernal Knight",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 247,
    "hit_dice": "26d8+130",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 24,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 17,
    "wisdom": 21,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "athletics": 12,
      "insight": 10,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
    "damage_immunities": "fire, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 20",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "desc": "The infernal knight makes two melee attacks or uses its Hellfire Bolt twice. It can replace one attack with Reave Soul.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d6+7",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) necrotic damage. A creature hit by the sword must succeed on a DC 18 Constitution saving throw or suffer disadvantage on attack rolls and ability checks based on Strength or Dexterity until the end of its next turn.",
        "name": "Greatsword"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d6",
        "desc": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage plus 17 (5d6) necrotic damage. A creature hit must succeed on a DC 18 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "name": "Hellfire Bolt"
      },
      {
        "desc": "The infernal knight targets a creature with 0 hp that it can see within 60 feet of it. If the creature is alive, it must succeed on a DC 18 Constitution saving throw or die and have its soul drawn into the infernal knight's greatsword. If the creature is dead and has been dead for less than 1 minute, its soul is automatically captured. When the infernal knight captures a soul, it regains 30 hp, and Reave Soul recharges at the start of its next turn. While a creature's soul is trapped, that creature can't be returned to life by any means short of a wish spell.\n\nA banishment spell targeted at the greatsword forces the infernal knight to make a Charisma saving throw against the spell. On a failed save, any souls trapped in the blade are released instead of the spell's normal effect. Trapped souls are also released when the infernal knight dies.",
        "name": "Reave Soul (Recharge 5-6)"
      },
      {
        "desc": "The infernal knight magically tears a rift in the fabric of the multiverse. The rift is a portal to a plane of the infernal knight's choice. The portal remains open for 1 hour, during which time any creature can pass through it, moving from one plane to the other. A dispel magic spell targeting the rift can destroy it if the caster succeeds on a DC 18 spellcasting ability check.",
        "name": "Planar Rift (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the infernal knight is given a quarry by its lord, the knight knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.",
        "name": "Faultless Tracker"
      },
      {
        "desc": "The infernal knight has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The infernal knight's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The infernal knight regains 10 hp at the start of its turn if it has at least 1 hp.",
        "name": "Regeneration"
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_infernal-knight/"
  },
  {
    "slug": "infernal-swarm",
    "desc": "A towering winged devil looms above, a wicked scimitar in its grasp. Its form shifts subtly, hinting at a deeper secret._  \n**Infernal Insects.** Infernal swarms are found throughout the Hells. Considered a delicacy, these insects can form a hive mind, which they use to shape their swarm into a massive winged devil whenever they are threatened. The individual insects are bat-winged and have bulging eyes, long spindly legs, and a carapace covered in poisonous barbs.  \n**Hellish Poison.** Infernal swarms feed on carrion, injecting the carcasses with a poison that liquifies tissue. This same poison coats their barbs, which painfully dissuades predators.  \n**Sensitive to Sound.** Loud noises disorient the insects and interrupt their coordination, temporarily scattering the individuals. However, it is rare to encounter these silent killers hunting on their own, and if one is spotted, there are certain to be many more to follow.",
    "name": "Infernal Swarm",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "Swarm of Devils",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d12+20",
    "speed": {
      "hover": true,
      "walk": 25,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "bludgeoning, cold, piercing, psychic, slashing",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "understands Infernal but can\u2019t speak, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In fiend form, the infernal swarm makes three attacks: two with its scimitar and one with its slam, or three with its scimitar. In shapeless form, it makes three attacks with its bites."
      },
      {
        "name": "Bites (Shapeless Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 0 ft., one target in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half its hp or fewer.",
        "attack_bonus": 9,
        "damage_dice": "8d6"
      },
      {
        "name": "Poisonous Barb",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 8,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Scimitar (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Slam (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the infernal swarm can't slam another target. In addition, at the start of each of the target's turns, the target takes 14 (4d6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "4d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the infernal swarm's darkvision"
      },
      {
        "name": "Magic Resistance",
        "desc": "The infernal swarm has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shaped Swarm",
        "desc": "As a bonus action, the swarm can shape itself into a Huge fiend or back into a shapeless mass. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. If a creature is more than 10 feet away from the infernal swarm, it must take an action to visually inspect the fiend form and succeed on a DC 25 Intelligence (Investigation) check to discern the Huge fiend is actually a swarm of Small insects. A creature within 10 feet of the swarm immediately discerns the truth.\n\nWhile in fiend form, it can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more humanoid form to accomplish. If the infernal swarm takes thunder damage while in its fiend form, it immediately changes to its shapeless form.\n\nWhile in shapeless form, it can occupy another creature's space and vice versa and can move through any opening large enough for a Small fiend, but it can't grapple or be grappled."
      }
    ],
    "spell_list": [],
    "page_no": 215,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_infernal-swarm/"
  },
  {
    "slug": "initiate-of-the-elder-elementals",
    "desc": "The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other._  \n**Elemental Servant.** Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station.",
    "name": "Initiate of the Elder Elementals",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 33,
    "hit_dice": "6d6+12",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 3,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Gift of the Elder Elementals",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiate's spells that deal the chosen type of damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blessing of the Elder Elementals",
        "desc": "The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage."
      },
      {
        "name": "Pack Tactics",
        "desc": "The initiate has advantage on attack rolls against a creature if at least one of the initiate's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Versatility of the Elder Elementals",
        "desc": "As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements."
      },
      {
        "name": "Spellcasting",
        "desc": "The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The initiate has the following wizard spells prepared:\nCantrips (at will): pummelstone, light, mage hand, ray of frost\n1st level (4 slots): burning hands, mage armor, tidal barrier\n2nd level (3 slots): gust of wind, misty step, scorching ray\n3rd level (2 slots): lightning bolt, frozen razors"
      }
    ],
    "spell_list": [],
    "page_no": 216,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_initiate-of-the-elder-elementals/"
  },
  {
    "slug": "ink-devil",
    "desc": "_This small devil wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, baring long, needle-like claws._  \nInk devils have small, pursed mouths and long, thin, bony fingers. Their nails resemble quills. Their heads are often bald or shaved in a monastic tonsure, and they have two small horns, no larger than an acorn. Their skin tends toward walnut, indigo, and black tones, though the eldest are as pale as parchment. They often wear robes and carry scroll cases, and many consider Titivillus the greatest of arch-devils.  \n**Cowards at Heart.** Ink devils are talkers and cowards. They prefer chatting, whining, and pleading to any form of combat. When they are forced to fight, they prefer to hide behind other devils. They force lesser devils, like lemures, to fight for them while they use teleportation, invisibility, and their ability to disrupt the concentration of spellcasters to harry the opposition.  \n**False Gifts.** They often give strangers false gifts, like letters of credit, charters, or scholarly papers inscribed with a glyph of warding to start combat.  \n**Bibliophiles and Bookworms.** Ink devils live in libraries and scriptoria in the hells and related planes. Their speed and keen vision make them excellent accountants, record keepers, translators, and note takers. They cannot be trusted, and they delight in altering documents for their own amusement or in their master\u2019s service.",
    "name": "Ink Devil",
    "size": "Small",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d6+12",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 20,
    "wisdom": 8,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 9,
      "deception": 8,
      "history": 9,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Celestial, Common, Draconic, Infernal; telepathy (120 ft.)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "3d6"
      },
      {
        "name": "Disrupt Concentration",
        "desc": "Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a bonus action, an ink devil can force a single foe within 30 feet of the ink devil to make a DC 13 Wisdom saving throw or lose concentration until the beginning of the target's next turn."
      },
      {
        "name": "Corrupt Scroll",
        "desc": "An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 13 Intelligence saving throw to use successfully. If the check fails, the scroll's spell affects the caster if it is an offensive spell, or it affects the nearest devil if it is a beneficial spell."
      },
      {
        "name": "Devil's Mark",
        "desc": "Ink devils can flick ink from their fingertips at a single target within 15 feet of the devil. The target must succeed on a Dexterity saving throw (DC 13), or the affected creature gains a devil's mark\u2014a black, red, or purple tattoo in the shape of an archduke's personal seal (most often Mammon or Totivillus but sometimes Arbeyach, Asmodeus, Beelzebub, Dispater, or others). All devils have advantage on spell attacks made against the devil-marked creature, and the creature has disadvantage on saving throws made against spells and abilities used by devils. The mark can be removed only by a remove curse spell or comparable magic. In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and some clerics may consider such a mark proof that a creature has made a pact with a devil."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the ink devil's spellcasting ability is Charisma (spell save DC 14). The ink devil can cast the following spells, requiring no material components:\n\nat will: detect magic, illusory script, invisibility, teleport (self plus 50 lb of objects only)\n\n1/day each: glyph of warding, planar ally (1d4 + 1 lemures 40 percent, or 1 ink devil 25 percent)"
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ink-devil/"
  },
  {
    "slug": "ink-guardian",
    "desc": "",
    "name": "Ink Guardian",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 7,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, slashing, thunder",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "As a Medium or Large creature, the ink guardian makes two pseudopod attacks",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) acid damage.",
        "name": "Pseudopod"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ink guardian can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "When activated, the creature launches from its bottle, landing within 20 feet of the bottle. It starts as Tiny, and at the start of each of its turns, it increases in size by one step to a maximum of Large.\n\nWhen the ink guardian is defeated, the bottle becomes inactive for 3d8 hours. After that time, the ink guardian regains all its hp and is active again. The bottle has AC of 20, 10 hp, and is immune to damage that isn't bludgeoning. If the bottle is destroyed, the ink guardian dies and can't rejuvenate.",
        "name": "Bottled Rejuvenation"
      },
      {
        "desc": "A creature that touches the ink guardian or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. The ink guardian can eat through flesh quickly, but it doesn't harm metal, wood, or paper.",
        "name": "Selectively Caustic"
      },
      {
        "desc": "When the ink guardian is subjected to thunder damage, it takes no damage and instead splashes onto creatures within 5 feet of it. Each creature in the area takes 4 (1d8) acid damage. When the ink guardian is reduced to 0 hp, it explodes. Each creature within 15 feet of it must make a DC 13 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Volatile"
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ink-guardian/"
  },
  {
    "slug": "inkdevil-tob1-2023",
    "desc": "False",
    "name": "Ink Devil",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d6 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 20,
    "wisdom": 8,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Arcana": 9,
      "Deception": 6,
      "History": 9,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Celestial, Common, Draconic, Infernal, telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage."
      },
      {
        "name": "Devil's Ink",
        "desc": "Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4) poison damage, and the target must succeed on a DC 13 Dexterity saving throw or be marked with a small, fiendish tattoo for 24 hours. Devils have advantage on attack rolls against the marked target, and the target has disadvantage on saving throws against the spells and abilities of devils."
      },
      {
        "name": "Corrupt Scroll",
        "desc": "The ink devil touches a scroll, corrupting it. A creature using the scroll must succeed a DC 13 Intelligence saving throw or the spell harms the caster (if an offensive spell), helps the nearest devil (if beneficial), or fails, consuming the scroll (if not offensive or if no devils are in range to benefit from the magic)."
      },
      {
        "name": "Invisibility",
        "desc": "The ink devil magically turns invisible until it attacks or uses Disrupt Concentration, or until its concentration ends (as if concentrating on a spell). Any equipment the ink devil wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "The ink devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: detect magic, illusory script (as an action)\n1/day: glyph of warding"
      }
    ],
    "bonus_actions": [
      {
        "name": "Disrupt Concentration",
        "desc": "One spellcaster concentrating on a spell within 30 feet of the ink devil that the devil can see must succeed on a DC 13 Wisdom saving throw or lose concentration on the spell."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the ink devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ink devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 96,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ink-devil/"
  },
  {
    "slug": "inkling",
    "desc": "",
    "name": "Inkling",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 20
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "name": "Lash"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.",
        "name": "Redirect Spell"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The inkling can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2nd level or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.",
        "name": "A Thirst for Knowledge"
      },
      {
        "desc": "The inkling has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:\nAt will: fire bolt, mending, minor illusion, prestidigitation\n1/day each: color spray, detect magic, magic missile",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_inkling/"
  },
  {
    "slug": "insatiable_brood_bf",
    "desc": "",
    "name": "Insatiable Brood",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 0,
    "dexterity_save": 5,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands Void Speech but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 14 (4d6) piercing damage plus 18 (4d8) force damage, or 7 (2d6) piercing damage plus 9 (2d8) force damage if the insatiable brood has half its HP or fewer."
      }
    ],
    "bonus_actions": [
      {
        "name": "Void Gaze",
        "desc": "The insatiable brood turns all its individual heads in one direction, and its hundreds of Void-filled eyes stare at one creature the brood can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it suffers a random, short-term dread effect for 1 minute."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The insatiable brood has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Magic Bites",
        "desc": "The insatiable brood's Bites attacks are magical."
      },
      {
        "name": "Siege Monster",
        "desc": "The insatiable brood deals double damage to objects and structures."
      },
      {
        "name": "Swarm",
        "desc": "The insatiable brood can occupy another creature's space and vice versa, and the brood can move through any opening large enough for a Tiny creature. The brood can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      },
      {
        "name": "Void Dweller",
        "desc": "The insatiable brood doesn't require air, food, drink, or sleep, and it is immune to the effects of Void terrain. In addition, it can fly through the Void as if through air."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insatiable-brood/"
  },
  {
    "slug": "insect_giant_centipede_bf",
    "desc": "",
    "name": "Insect, Giant Centipede",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 11 CON save or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swift Hunter",
        "desc": "The centipede moves up to its speed toward a hostile creature that it can see."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-giant-centipede/"
  },
  {
    "slug": "insect_giant_fire_beetle_bf",
    "desc": "",
    "name": "Insect, Giant Fire Beetle",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": -1,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -4,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) slashing damage."
      },
      {
        "name": "Igniting Mucus",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 15/30 ft., one target. _Hit:_ 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Illumination",
        "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-giant-fire-beetle/"
  },
  {
    "slug": "insect_giant_scorpion_bf",
    "desc": "",
    "name": "Insect, Giant Scorpion",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 20
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant scorpion makes two Claw attacks and one Sting attack."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target."
      },
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reflexive Sting",
        "desc": "When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-giant-scorpion/"
  },
  {
    "slug": "insect_giant_wasp_bf",
    "desc": "",
    "name": "Insect, Giant Wasp",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Assailing Pheromone",
        "desc": "When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-giant-wasp/"
  },
  {
    "slug": "insect_scorpion_bf",
    "desc": "",
    "name": "Insect, Scorpion",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 10
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage, and the target must succeed on a DC 10 CON save or take 2 (1d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-scorpion/"
  },
  {
    "slug": "insect_swarm_of_insects_bf",
    "desc": "",
    "name": "Insect, Swarm of Insects",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 24,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -5,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Crawling Swarm",
        "desc": "A creature in the swarm's space is covered in crawling and buzzing insects. If the creature casts a spell with a somatic component, it must succeed on a DC 11 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_insect-swarm-of-insects/"
  },
  {
    "slug": "intellect-devourer-a5e",
    "desc": "",
    "name": "Intellect Devourer",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d4+16",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "understands Deep Speech but can't speak, telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Ego Whip",
        "desc": "The intellect devourer targets a creature with a brain within 60 feet. The target makes a DC 13 Intelligence saving throw. On a failure  it takes 14 (4d6) psychic damage and is rattled for 1 minute. If it is already rattled by Ego Whip  it is also stunned. The target repeats the saving throw at the end of each of its turns  ending both effects on a success."
      },
      {
        "name": "Body Thief",
        "desc": "The intellect devourer enters the nose and mouth of an incapacitated humanoid within 5 feet. The target must be Small or larger  have a brain  and have an Intelligence of 4 or higher. The intellect devourer eats the targets brain and takes control of the target. The intellect devourer leaves the body if the target is reduced to 0 hit points  if the target is affected by dispel evil and good or another effect that ends possession  or voluntarily as a bonus action. A creature killed by the intellect devourer can be restored to life by resurrection or similar magic."
      },
      {
        "name": "While the intellect devourer is in control of the target, the intellect devourer retains its own Intelligence, Wisdom, and Charisma, its telepathy, and its knowledge of Deep Speech",
        "desc": "It otherwise uses the targets statistics  including proficiencies  languages  class features  and spells. It has vague knowledge about the targets life but must make a DC 15 Intelligence check to recall specific facts."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_intellect-devourer/"
  },
  {
    "slug": "invisible-stalker",
    "desc": "",
    "name": "Invisible Stalker",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "hover": true,
      "walk": 50,
      "fly": 50
    },
    "strength": 16,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Auran, understands Common but doesn't speak it",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stalker makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Invisibility",
        "desc": "The stalker is invisible."
      },
      {
        "name": "Faultless Tracker",
        "desc": "The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [
      "Temple",
      "Urban",
      "Plane Of Air",
      "Swamp",
      "Settlement",
      "Grassland",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_invisible-stalker/"
  },
  {
    "slug": "invisible-stalker-a5e",
    "desc": "",
    "name": "Invisible Stalker",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 50,
      "fly": 50
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Auran, Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stalker makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit  the target is pushed up to 15 feet and knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Gust (Recharge 6)",
        "desc": "The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Invisibility",
        "desc": "The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline."
      },
      {
        "name": "Wind Tracker",
        "desc": "If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass."
      },
      {
        "name": "Elemental Nature",
        "desc": "An invisible stalker doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_invisible-stalker/"
  },
  {
    "slug": "invisible_stalker_bf",
    "desc": "",
    "name": "Invisible Stalker",
    "size": "medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 121,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "fly": 50,
      "hover": true
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 5,
    "charisma_save": 0,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Elemental Resilience",
    "damage_immunities": "Elemental Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Auran,understands Common but can't speak it",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stalker makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 9 (2d8) cold damage. If the target is the stalker's quarry, the target must succeed on a DC 15 DEX save or its speed is halved until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Steal Breath",
        "desc": "The invisible stalker calls on the air in the lungs of one breathing creature it can see within 30 feet of it, causing the air to leave the creature. The target must succeed on a DC 15 CON save or be unable to speak or cast spells with verbal components until the end of its next turn. A creature that fails the save by 5 or more is also incapacitated and suffocating for the duration, as it coughs uncontrollably."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The invisible stalker doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Elemental Resilience",
        "desc": "The stalker is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."
      },
      {
        "name": "Faultless Tracker",
        "desc": "At the end of each long rest, the invisible stalker can choose a creature it knows or has seen to be its quarry. A stalker summoned by another creature can choose only the quarry specified by its summoner, but the stalker also knows the location of its summoner while it continues to serve the summoner. The stalker always knows the direction and distance to its quarry, provided the two are on the same plane of existence."
      },
      {
        "name": "Invisibility",
        "desc": "The stalker is invisible. The condition's effect on DEX (Stealth) checks has been included in the above Stealth value."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_invisible-stalker/"
  },
  {
    "slug": "ion-slime",
    "desc": "",
    "name": "Ion Slime",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 112,
    "hit_dice": "15d6+60",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 4,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -3,
    "skills": {
      "perception": -3
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning."
      },
      {
        "name": "Discharge (Supercharged Only)",
        "desc": "Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Charged Motion (Supercharged Only)",
        "desc": "Dash or Dodge action."
      },
      {
        "name": "Supercharge (Recharge 5-6)",
        "desc": "Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Ionic Form",
        "desc": "Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ion-slime/"
  },
  {
    "slug": "irid",
    "desc": "The tiny winged humanoid zipped by in a flurry of ever-changing colors, eager to deliver its message._  \nIrids are said to be born of celestial light filtered through earthly rain. These small manifestations of rainbows bear similarities in appearance and mission to their elevated cousins, but they take little interest in angelic ideals.  \n**Mischievous Messengers.** While angels are known for bringing messages and truth to mortals from the gods, irids prefer to bring gossip and embellished truths. They follow their own ideals of beauty and excitement, disregarding their angelic cousins\u2019 insistence on goodness and truth. Irids delight in sneaking around, listening for gossip or revealed secrets, then invisibly whispering exaggerations of in the ears of those who will help spread such gossip.  \n**Colorful and Shallow.** Irids are iridescent, changing the color of the light they shed throughout the day. They are drawn to the brightest colors the world has to offer. To them, evil is synonymous with ugliness, and they resist fighting or hurting anything they find beautiful.",
    "name": "Irid",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 20,
    "hit_dice": "8d4",
    "speed": {
      "fly": 40,
      "walk": 10
    },
    "strength": 4,
    "dexterity": 17,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 2,
    "skills": {
      "deception": 7,
      "perception": 2,
      "persuasion": 7,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Celestial, Common, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The irid uses its Gossip. It then uses its Iridescent Blast once."
      },
      {
        "name": "Iridescent Blast",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Gossip",
        "desc": "The irid spouts gossip and exaggerated truths about a target it can see within 30 feet. If the target is hostile, it must succeed on a DC 13 Charisma saving throw or have disadvantage on its next attack roll. If the target is friendly, it has advantage on its next attack roll."
      },
      {
        "name": "Invisibility",
        "desc": "The irid magically turns invisible until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Iridescence",
        "desc": "The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The irid has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Photographic Memory",
        "desc": "The irid can perfectly recall anything it has seen or heard in the last month."
      }
    ],
    "spell_list": [],
    "page_no": 217,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_irid/"
  },
  {
    "slug": "iron-golem",
    "desc": "",
    "name": "Iron Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "unaligned",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "20d10+100",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "3d8",
        "damage_bonus": 7
      },
      {
        "name": "Sword",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "3d10",
        "damage_bonus": 7
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "10d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Absorption",
        "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_iron-golem/"
  },
  {
    "slug": "iron-guardian-a5e",
    "desc": "",
    "name": "Iron Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 210,
    "hit_dice": "20d10+100",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian makes two sword attacks."
      },
      {
        "name": "Sword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw  taking 45 (10d8) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Deflection",
        "desc": "When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Absorption",
        "desc": "When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt."
      },
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_iron-guardian/"
  },
  {
    "slug": "iron-sphere",
    "desc": "",
    "name": "Iron Sphere",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d6+32",
    "speed": {
      "burrow": 10,
      "climb": 20,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, necrotic, poison, psychic, radiant",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The iron sphere makes three melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "name": "Blade"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "name": "Piston"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Spike"
      },
      {
        "desc": "The sphere extends a metal rod from one of its many facets and fires a bolt of lightning in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "name": "Lightning Cannon (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The sphere is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The sphere deals double damage to objects and structures.",
        "name": "Siege Monster"
      },
      {
        "desc": "The sphere can launch itself into the air by extending the rods within it like pistons. The sphere's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.",
        "name": "Standing Leap"
      },
      {
        "desc": "The sphere can burrow through solid rock at half its burrow speed and leaves a 5-foot-wide, 5-foot-high tunnel in its wake.",
        "name": "Tunneler"
      }
    ],
    "spell_list": [],
    "page_no": 228,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_iron-sphere/"
  },
  {
    "slug": "iron_golem_bf",
    "desc": "",
    "name": "Iron Golem",
    "size": "large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "natural armor, shield",
    "hit_points": 201,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 34,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 12,
    "dexterity_save": -1,
    "constitution_save": 5,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -5,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire,Golem Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes four Spear Arm attacks. It can replace one Spear Arm attack with a Shield Bash attack."
      },
      {
        "name": "Shield Bash",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 29 (4d10+7) bludgeoning damage, and the target must succeed on a DC 18 STR save or be knocked prone."
      },
      {
        "name": "Spear Arm",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 25 (4d8+7) piercing damage."
      },
      {
        "name": "Expel Poisonous Gas (Recharge 5-6)",
        "desc": "The golem vents poisonous gas from small holes across its body. Each creature within 15 feet of the golem must make a DC 18 CON save, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Golem Resilience",
        "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Fire Absorption",
        "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains HP equal to the fire damage dealt."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      },
      {
        "name": "Warrior Stance",
        "desc": "At the start of each of its turns, the iron golem chooses one of the following fighting stances to adopt, which lasts until the start of the golem's next turn.\n- **Retributive.** The next time the golem is hit by a melee weapon attack from a creature within 5 feet of it before the start of its next turn, the golem can slam its shoulder into the attacker as a reaction. The attacker must succeed on a DC 18 STR save or be pushed up to 10 feet away from the golem and knocked prone.\n- **Aggressive.** When the golem uses Multiattack, it can replace one additional Spear Arm attack with a Shield Bash attack. If it does so, its AC is reduced by 2 until the start of its next turn.\n- **Defensive.** The golem's AC increases by 4, but it can't make Shield Bash attacks until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_iron-golem/"
  },
  {
    "slug": "ironghoul-tob1-2023",
    "desc": "False",
    "name": "Iron Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 143,
    "hit_dice": "22d8 + 44",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The iron ghoul makes one Bite attack and one Claw attack, or it makes three Glaive attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The ghoul requires no air or sleep."
      },
      {
        "name": "Turning Defiance",
        "desc": "The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_iron-ghoul/"
  },
  {
    "slug": "isonade",
    "desc": "_The isonade\u2019s gargantuan thrashing tail is lined with cruelly hooked barbs, and it delights in destruction. When it approaches a coastal village, its tail shoots high into the air from beneath the waves, and it smashes all ships, docks, and nets in its path._  \n**Coastal Destroyer.** The isonade is a beast of destruction, sweeping away entire islands and villages. It wrecks seaside communities with battering winds and carves coastlines with its powerful magic. Though not very intelligent, it singles out a community and tries to lure residents into the waves with its animal messenger ability, sending gulls bearing confused riddles, grand promises, and eerie noises to the townsfolk.  \n**Ocean Sacrifices.** When coastal villagers suffered from a hurricane or tsunami, they fell back on folklore and blamed the stirrings of the dreaded isonade. To some, appeasing a leviathan such as this makes sense. Some say that a degenerate group seeks to draw the beast forth by sailing from sight of land and dumping a long chain of bound and screaming sacrifices into the lightless depths of the sea.  \n**Enormous Age and Size.** The isonade is more than 45 feet long. The beast\u2019s age is unknown, and many coastal bards tell some version of the legend\u2014some believe it is the last of its kind, others believe that a small group of isonade remains.",
    "name": "Isonade",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 222,
    "hit_dice": "12d20+96",
    "speed": {
      "swim": 100
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 26,
    "intelligence": 6,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "athletics": 14,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "ability damage/drain",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 18",
    "languages": "understands Aquan and Elvish, but cannot speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The isonade makes one tail slap attack and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 42 (5d12 + 10) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below).",
        "attack_bonus": 14,
        "damage_dice": "5d12+10"
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "6d6"
      },
      {
        "name": "Breach",
        "desc": "The isonade leaps out of the water to crash down onto a target with devastating effect. The isonade must move 30 feet in a straight line toward its target before jumping. When jumping, the isonade travels up to 30 feet through the air before landing. Any creature occupying the space where the isonade lands takes 76 (12d10 + 10) bludgeoning damage and becomes submerged 10 feet below the surface of the water. Targets that make a successful DC 20 Strength saving throw take half damage and are not submerged, but are moved to the nearest unoccupied space. Boats and structures are not immune to this attack."
      },
      {
        "name": "Swallow Whole",
        "desc": "When the isonade's bite attack hits a target grappled from a previous bite attack, the target is also swallowed. The grapple ends, but the target is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 36 (8d8) acid damage at the start of each of the isonade's turns. An isonade can have two Large, four Medium, or six Small creatures swallowed at a time. If the isonade takes 40 damage or more from a swallowed creature in a single turn, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Atmospheric Immunity",
        "desc": "The isonade can comfortably exist at any level of the sea and suffers no penalties at any depth."
      },
      {
        "name": "Magic Resistance",
        "desc": "The isonade has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Water Breathing",
        "desc": "The isonade can breathe only underwater."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the isonade's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: animal messenger\n\n3/day each: control water, earthquake\n\n1/day each: control weather, storm of vengeance, tsunami"
      }
    ],
    "spell_list": [],
    "page_no": 257,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_isonade/"
  },
  {
    "slug": "isonade-tob1-2023",
    "desc": "False",
    "name": "Isonade",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 222,
    "hit_dice": "12d20 + 96",
    "speed": {
      "walk": 100
    },
    "strength": 30,
    "dexterity": 14,
    "constitution": 26,
    "intelligence": 6,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": 15,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 19,
    "skills": {
      "Athletics": 15,
      "Perception": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 90 ft., passive Perception 19",
    "languages": "understands Aquan and Elvish, but can\u2019t speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The isonade makes one Bite attack and two Tail Slap attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the isonade. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 21 (6d6) acid damage at the start of each of the isonade's turns. An isonade can have no more than four creatures swallowed at a time. If the isonade takes 30 damage or more on a single turn from a creature inside it, it must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage."
      },
      {
        "name": "Breach",
        "desc": "If the isonade swims at least 20 feet as part of its movement, it can use this action to emerge in a space on the surface of the water that contains one or more other creatures. Each of those creatures and each creature within 10 of the isonade's space must make a DC 18 Dexterity saving throw. On a failure, a creature takes 49 (14d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and is pushed up to 10 feet out of the isonade's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the isonade's space."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Influence Weather",
        "desc": "Nearby weather responds to the isonade's desires. At the start of each minute, the isonade can choose to change the precipitation and wind within 1 mile of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the isonade can't change the temperature and the conditions change immediately."
      },
      {
        "name": "Magic Resistance",
        "desc": "The isonade has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The isonade deals double damage to objects and structures."
      },
      {
        "name": "Water Breathing",
        "desc": "The isonade can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_isonade/"
  },
  {
    "slug": "jaanavar-jal",
    "desc": "",
    "name": "Jaanavar Jal",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "swim": 60,
      "walk": 20
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsense 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The jaanavar jal makes two attacks: one with its bite and one to constrict.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d10+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d10+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one Large or smaller creature. Hit: 10 (1d10 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the jaanavar jal can't constrict another creature.",
        "name": "Constrict"
      },
      {
        "desc": "The jaanavar jal expels a line of burning oil that is 40 feet long and 5 feet wide from glands beside its mouth. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Flaming Oil Spittle (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The jaanavar jal can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The jaanavar jal regains 10 hp at the start of its turn if it has at least 1 hp. If the jaanavar jal takes cold damage, this trait doesn't function at the start of its next turn. The jaanavar jal dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      }
    ],
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_jaanavar-jal/"
  },
  {
    "slug": "jack-of-strings",
    "desc": "Clad in fine clothes of black and red, the tall, slim figure steps forward. With a clawed hand grasping a crossbar, it makes its eyeless marionette dance. A chuckle of cruel delight escapes its fanged maw as a nearby observer suddenly rises and spasmodically mimics the dance._  \n**Court Entertainers and Punishers.** A jack of strings uses its collection of marionettes to amuse shadow fey courts. It is adept at tailoring its performances to the crowd, switching effortlessly between charming plays, ribald performances, satirical pantomimes, and terrifying tales. During these performances, the jack of strings can take control of a creature in the audience to enact justice in the form of humiliation, torture, or even death. The jack is sometimes hired by fey nobility to enact such justice on rivals.  \n**Uncanny Valley.** The jack of strings takes control of its victims by establishing a link between the victim and one of its marionettes. When it establishes the link, the marionette becomes lifelike while the jack\u2019s victim takes on a wooden appearance. The puppet gains the victim\u2019s eyes, which disappear from the victim\u2019s face.  \n**Masters of Puppets.** Jacks of strings have several marionettes at their disposal. Aside from the first, which it painstakingly crafts itself, the jack\u2019s puppets derive from victims who perish while linked to the jack\u2019s puppet. Jacks harvest their prey in the mortal realm under the guise of a traveling entertainer and typically target people who won\u2019t be missed.",
    "name": "Jack of Strings",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 10,
      "performance": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons not made with cold iron weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Sylvan, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The jack of strings makes two mocking slap attacks."
      },
      {
        "name": "Mocking Slap",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Animate Puppet",
        "desc": "The jack of strings animates up to three wooden puppets it can see within 60 feet of it. This works like the animate objects spell, except the wooden puppet uses the statistics of a Small object, regardless of the puppet's actual size. The jack can have no more than five puppets animated at one time."
      },
      {
        "name": "Puppet Link",
        "desc": "One humanoid or beast the jack of strings can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or become magically linked to the jack's marionette. This link appears as a barely perceptible string between the jack's marionette and the target. A linked creature can repeat the saving throw at the end of each of its turns, ending the link on a success.\n\nWhile a target is linked, the jack of strings can use its reaction at the start of the target's turn to control the linked target. The jack of strings can make the target move, manipulate objects, attack, or take other purely physical actions. The jack can't make the target cast spells. While controlled, the target moves awkwardly and has disadvantage on attack rolls and ability checks. If the target receives a suicidal command from the jack of strings, it can repeat the saving throw, ending the effect on a success.\n\nThe jack of strings can have only one target linked at a time. If it links another, the effect on the previous target ends. If a creature dies while linked to the jack's marionette, the creature's body becomes a wooden puppet that resembles the creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The jack of strings has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 218,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_jack-of-strings/"
  },
  {
    "slug": "jackal",
    "desc": "",
    "name": "Jackal",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 40
    },
    "strength": 8,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.",
        "attack_bonus": 1,
        "damage_dice": "1d4",
        "damage_bonus": -1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [
      "Desert",
      "Shadowfell",
      "Grassland",
      "Ruin"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_jackal/"
  },
  {
    "slug": "jackal-a5e",
    "desc": "",
    "name": "Jackal",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 40
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The jackal has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 453,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_jackal/"
  },
  {
    "slug": "jackal_bf",
    "desc": "",
    "name": "Jackal",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -1,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The jackal's Perception is 18 when perceiving by hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_jackal/"
  },
  {
    "slug": "jackalope-a5e",
    "desc": "",
    "name": "Jackalope",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 55,
    "hit_dice": "10d4+30",
    "speed": {
      "walk": 50
    },
    "strength": 11,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": 2,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 2,
      "deception": 4,
      "perception": 5,
      "stealth": 6,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning",
    "damage_immunities": "",
    "condition_immunities": "stunned",
    "senses": "passive Perception 17",
    "languages": "understands Common but cannot speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The jackalope takes the Disengage or Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Uncanny Dodge",
        "desc": "When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Keen Hearing",
        "desc": "The jackalope has advantage on Perception checks that rely on hearing."
      },
      {
        "name": "Mimicry",
        "desc": "The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check."
      }
    ],
    "spell_list": [],
    "page_no": 453,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_jackalope/"
  },
  {
    "slug": "jackalwere-a5e",
    "desc": "",
    "name": "Jackalwere",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common (cant speak in jackal form)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite (Jackal or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Scimitar (Human or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Sleep Gaze (Gaze, Hybrid Form Only)",
        "desc": "One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save  the target is magically charmed. At the beginning of the jackalweres next turn  the target repeats the saving throw. On a success  the effect ends. On a failure  the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze  it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies."
      },
      {
        "name": "Combat",
        "desc": " The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target.\nIt then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The jackalwere radiates a Chaotic and Evil aura."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The jackalwere has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Truth Aversion",
        "desc": "The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_jackalwere/"
  },
  {
    "slug": "jackalwere-pack-leader-a5e",
    "desc": "",
    "name": "Jackalwere Pack Leader",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common (cant speak in jackal form)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite (Jackal or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Scimitar (Human or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Sleep Gaze (Gaze, Hybrid Form Only)",
        "desc": "One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save  the target is magically charmed. At the beginning of the jackalweres next turn  the target repeats the saving throw. On a success  the effect ends. On a failure  the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze  it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it."
      },
      {
        "name": "Multiattack",
        "desc": "The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies."
      },
      {
        "name": "Combat",
        "desc": "The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target.\nIt then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The jackalwere radiates a Chaotic and Evil aura."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The jackalwere has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Truth Aversion",
        "desc": "The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_jackalwere-pack-leader/"
  },
  {
    "slug": "jaculus",
    "desc": "_This small dragon has feathered wings on its forearms and powerful legs it uses to cling to trees._  \nThe jaculus (plural jaculi), is a draconic predator that roams the forest and jungle looking for valuable objects it can add to its hoard. Also called the javelin snake, a jaculus loves shiny or reflective items, and it is clever enough to identify items of real value. It will fight and kill to take items it desires, which it stashes inside hollow trees far from any forest trail.  \n**Leapers.** Jaculi are far better jumpers than flyers. They can jump 18 feet horizontally or 12 feet vertically after taking a single 2-foot step. They even climb faster than they fly, so they use their wings to flap clumsily back into the trees only when necessary.  \n**Teamwork Thievery.** Jaculi are among the least intelligent of the dragons\u2014but they\u2019re still smarter than most humans, and they\u2019re known to pursue cunning and complicated plots to build their hoards. Many traditional tales tell of jaculi in the southern forests working as teams to separate merchants and other travelers from their wealth, figuring out ways to abscond with gems and jewelry before the owners even know they\u2019ve been robbed. Some jaculi may feign docility or even pretend to be friendly and helpful, but wise travelers know that the creatures drop such ruses as soon as they can steal what they\u2019re really after.",
    "name": "Jaculus",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d6+30",
    "speed": {
      "walk": 20,
      "climb": 20,
      "fly": 10
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": 4,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 3,
    "skills": {
      "acrobatics": 6,
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The jaculus makes one jaws attack and one claws attack."
      },
      {
        "name": "Jaws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spearhead",
        "desc": "If the jaculus moves at least 10 feet straight toward a target and hits that target with a jaws attack on the same turn, the jaws attack does an extra 4 (1d8) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_jaculus/"
  },
  {
    "slug": "jaculus-tob1-2023",
    "desc": "False",
    "name": "Jaculus",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d6 + 30",
    "speed": {
      "walk": 10,
      "fly": 20
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Acrobatics": 6,
      "Perception": 3,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, lightning",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The jaculus makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spearhead",
        "desc": "If the jaculus moves at least 10 feet straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone."
      },
      {
        "name": "Standing Leap",
        "desc": "The jaculus's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 241,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_jaculus/"
  },
  {
    "slug": "jba-fofi-spider",
    "desc": "_A large, brown spider that resembles a tarantula with exaggeratedly long legs gracefully emerges from the bushes, followed by similar arachnids that are smaller and yellow in color._  \nThe j\u2019ba fofi resembles an oversized tarantula with very long legs, although a flicker of intelligence indicates this species evolved above mere vermin.  \n**Spider Pack Leaders.** The youngest are yellow in color, but their hairs turn brown as they age. Immature j\u2019ba fofi pull ordinary spiders into their fellowship in teeming masses that follow along wherever they roam.  \n**Fond of Camouflage.** The natural coloring of a j\u2019ba fofi, along with its proficiency at camouflage\u2014their hair-like bristles are usually covered in a layer of leaves\u2014makes it virtually invisible in its natural environment. They weave leaves and other forest litter into their webs to create well-hidden, enclosed lairs.",
    "name": "J'ba Fofi Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 17,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 22 (5d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points.",
        "attack_bonus": 5,
        "damage_dice": "1d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Jungle Stealth",
        "desc": "The j'ba fofi spider gains an additional +2 to Stealth (+7 in total) in forest or jungle terrain."
      },
      {
        "name": "Camouflaged Webs",
        "desc": "It takes a successful DC 15 Wisdom (Perception) check to spot the j'ba fofi's web. A creature that fails to notice a web and comes into contact with it is restrained by the web. A restrained creature can pull free from the web by using an action and making a successful DC 12 Strength check. The web can be attacked and destroyed (AC 10; hp 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage)."
      },
      {
        "name": "Spider Climb",
        "desc": "The j'ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Spider Symbiosis",
        "desc": "No ordinary spider will attack the j'ba fofi unless magically controlled or the j'ba fofi attacks it first. In addition, every j'ba fofi is accompanied by a swarm of spiders (a variant of the swarm of insects), which moves and attacks according to the j'ba fofi's mental command (commanding the swarm does not require an action by the j'ba fofi)."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the j'ba fofi knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The j'ba fofi ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 362,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_jba-fofi-spider/"
  },
  {
    "slug": "jbafofispider-tob1-2023",
    "desc": "False",
    "name": "J\u2019ba Fofi Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10 + 20",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way."
      },
      {
        "name": "Call Spiderlings (1/Day)",
        "desc": "The j'ba fofi releases pheromones and calls 1 swarm of spiders. The spiders arrive in 1d4 rounds, acting as allies of the j'ba fofi and obeying its pheromone commands. The spiders remain for 1 hour, until the j'ba fofi dies, or until the j'ba fofi dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Camouflaged Webs",
        "desc": "With 10 minutes of work, the j'ba fofi can create a camouflaged web in a 10-foot cube. The web must be anchored between two solid mases or layered across a floor, wall, or ceiling. A camouflaged web layered over a flat surface has a depth of 5 feet. The web is camouflaged to match its surroundings, requiring a successful DC 15 Wisdom (Perception) check to notice them. Each creature that starts its turn in the camouflaged web or that enters it during the creature's turn must succeed on a DC 13 Dexterity saving throw or be restrained. A creature, including the restrained creature, can take its action to break the webbing and free the restrained creature by succeeding on a DC 13 Strength check. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      },
      {
        "name": "Forest Camouflage",
        "desc": "The j'ba fofi has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
      },
      {
        "name": "Spider Climb",
        "desc": "The j'ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Spider Passivism",
        "desc": "No spider can willingly attack the j'ba fofi, unless attacked first. A spider can be forced to do so through magical means."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the j'ba fofi knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The j'ba fofi ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_jba-fofi-spider/"
  },
  {
    "slug": "jiangshi",
    "desc": "",
    "name": "Jiangshi",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, exhaustion, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14",
    "languages": "understands any languages it knew in life but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.",
        "name": "Claw"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "4d6",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. \n\nA humanoid slain in this way rises 24 hours later as a jiangshi, unless the humanoid is restored to life, its body is bathed in vinegar before burial, or its body is destroyed.",
        "name": "Life Drain"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The jiangshi can't use its blindsight while deafened.",
        "name": "Blind Senses"
      },
      {
        "desc": "The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.",
        "name": "Keen Hearing"
      },
      {
        "desc": "The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.",
        "name": "Prayer of Magic Resistance"
      },
      {
        "desc": "The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.",
        "name": "Standing Leap"
      },
      {
        "desc": "When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.",
        "name": "Terrifying Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_jiangshi/"
  },
  {
    "slug": "jinmenju",
    "desc": "",
    "name": "Jinmenju",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 0
    },
    "strength": 16,
    "dexterity": 1,
    "constitution": 19,
    "intelligence": 17,
    "wisdom": 8,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 10,
    "perception": 3,
    "skills": {
      "perception": 3,
      "persuasion": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "exhaustion, prone",
    "senses": "darkvision 60 ft., tremorsense 120 ft. (blind beyond this radius), passive Perception 13",
    "languages": "all languages known by creatures within 120 feet",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The jinmenju makes two root attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage plus 14 (4d6) psychic damage.",
        "name": "Root"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The jinmenju can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jinmenju regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The jimenju makes one root attack.",
        "name": "Root"
      },
      {
        "desc": "The jinmenju restores 10 (3d6) hp to each of its exposed roots.",
        "name": "Revitalize Roots"
      },
      {
        "desc": "The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.",
        "name": "Mirthful Miasma (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "Whenever the jinmenju makes a root attack, it can choose a point on the ground within 120 feet of it. The root bursts from the ground, and that point becomes the attack's point of origin. After attacking, the exposed root protrudes from that point, and the jinmenju gains a reaction each turn that it can only use to make an opportunity attack with that root. A root has AC 15, 45 hp, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Damaging a root doesn't damage the jinmenju tree. The jinmenju can have up to 5 roots active at one time. If it makes a root attack while it has 5 roots active, one of the active roots burrows back into the ground and a new root appears at the location of the new attack.",
        "name": "Burrowing Roots"
      },
      {
        "desc": "If a creature with Intelligence 5 or higher eats a bite of the fruit of the jinmenju, it must succeed on a DC 16 Wisdom saving throw or fall prone, becoming incapacitated by fits of laughter as it perceives everything as hilariously funny for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes damage while prone, it has advantage on the saving throw.",
        "name": "Laughing Fruit"
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_jinmenju/"
  },
  {
    "slug": "jinnborn-air-pirate",
    "desc": "",
    "name": "Jinnborn Air Pirate",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "non-lawful",
    "armor_class": 14,
    "armor_desc": "Flamboyant Defense",
    "hit_points": 26,
    "hit_dice": "4d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Common, Auran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "+ 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Weapons",
        "desc": "Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack)."
      },
      {
        "name": "Flamboyant Defense",
        "desc": "While it is wearing no armor and wielding no shield its AC includes its Cha modifier."
      },
      {
        "name": "Knows the Ropes",
        "desc": "Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle."
      }
    ],
    "spell_list": [],
    "page_no": 246,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_jinnborn-air-pirate/"
  },
  {
    "slug": "jotun-giant",
    "desc": "_The earth shudders with every footfall of a Jotun giant, the immortal enemies of the gods. Tall enough to look a titan in the eye and strong enough to wrestle a linnorm, Jotun gaints are the lords of giantkind. Their enormous halls are carved in mountains and glaciers throughout the frozen wastes._  \n**Foes of the Gods.** As foes of the northern gods, they plot to regain their former status as lords of Creation. Many know ancient secrets and snippets of antediluvian arcane lore, and so may have abilities beyond those listed below. More powerful Jotun giants straddle the line between mortal and demigod.  \n**Contests and Challenges.** Like many giants, the Jotun enjoy a challenge, even from tiny little humans. Only the mightiest heroes can challenge a Jotun giant\u2019s might in physical combat. Using cunning or trickery is a safer bet\u2014though being too cunning is also angers them, and Jotun giants are no fools.  \n**Seekers of Ragnarok.** The Jotun giants know great magic, and strive to bring about end times of Ragnarok.",
    "name": "Jotun Giant",
    "size": "Gargantuan",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 407,
    "hit_dice": "22d20+176",
    "speed": {
      "walk": 60
    },
    "strength": 30,
    "dexterity": 8,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "arcana": 10,
      "history": 10,
      "nature": 10,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Giant",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatclub attacks and a frightful presence attack, or one rock throwing attack."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 55 (10d8 + 10) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "10d8"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +16 to hit, range 90/240 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.",
        "attack_bonus": 16,
        "damage_dice": "6d12"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the giant's choice that is within 120 feet of the giant and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature's saving throw is successful, it is immune to the giant's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it."
      }
    ],
    "legendary_desc": "The Jotun giant can take 1 legendary action, and only at the end of another creature's turn. The giant regains the spent legendary action at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The Jotun giant makes a Wisdom (Perception) check."
      },
      {
        "name": "Planar Return",
        "desc": "If banished, a Jotun giant can return to the plane it departed 2/day. If banished a third time, it cannot return."
      },
      {
        "name": "Sweeping Blow",
        "desc": "The Jotun giant can sweep its greatclub in an arc around itself. The sweep affects a semicircular path 30 feet wide around the giant. All targets in that area take 46 (8d8 + 10) bludgeoning damage, or no damage with a successful DC 19 Dexterity saving throw."
      }
    ],
    "special_abilities": [
      {
        "name": "Immortality",
        "desc": "Jotuns suffer no ill effects from age, and are immune to effects that reduce ability scores and hit point maximum."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the Jotun giant's innate spellcasting ability is Wisdom (spell save DC 19). It can innately cast the following spells, requiring no material components:\n\nat will: earthquake, shapechange, speak with animals\n\n3/day: bestow curse, gust of wind\n\n1/day: divination"
      },
      {
        "name": "Magic Resistance",
        "desc": "The giant has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The giant's weapon attacks are magical."
      },
      {
        "name": "Too Big to Notice",
        "desc": "The sheer size of the Jotun giant often causes those near it to confuse one at rest for part of the landscape. The jotun has advantage on Stealth checks when not moving."
      }
    ],
    "spell_list": [],
    "page_no": 222,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_jotun-giant/"
  },
  {
    "slug": "jotun-tob1-2023",
    "desc": "False",
    "name": "Jotun",
    "size": "Gargantuan",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 370,
    "hit_dice": "20d20 + 160",
    "speed": {
      "walk": 60
    },
    "strength": 30,
    "dexterity": 8,
    "constitution": 26,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 9,
    "perception": 15,
    "skills": {
      "Arcana": 11,
      "History": 11,
      "Nature": 11,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Giant",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The jotun can use its Frightful Presence. It then makes three Greatclub or Rock attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage plus 27 (6d8) cold damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +17 to hit, range 60/240 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 27 (6d8) cold damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the jotun's choice within 120 feet of the jotun and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jotun's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Icy Sweep (Recharge 5-6)",
        "desc": "The jotun swings its ice-coated greatclub in a wide arc. Each creature within 20 feet of the jotun must make a DC 23 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 54 (12d8) cold damage and is pushed up to 15 feet away from the jotun and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
      },
      {
        "name": "Spellcasting",
        "desc": "The jotun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):\nAt will: earthquake, speak with animals\n3/day: bestow curse, gust of wind\n1/day: divination"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or similar object is hurled at the jotun, the jotun can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demigod's Vitality",
        "desc": "The jotun's ability scores and hp maximum can't be reduced except by means of a wish spell."
      },
      {
        "name": "Icy Weapons",
        "desc": "The jotun's weapon attacks are magical. When the jotun hits with any weapon, the weapon deals an extra 6d8 cold damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The jotun has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Material Bound",
        "desc": "The jotun is immune to any spell or effect that would force it to leave the Material Plane, unless the jotun wants to leave. It has disadvantage on saving throws against effects that would return it to the Material Plane from another plane of existence."
      },
      {
        "name": "Too Big to Notice",
        "desc": "While the jotun remains motionless in nonmagical, natural terrain, it has advantage on Dexterity (Stealth) checks."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_jotun/"
  },
  {
    "slug": "jubjub-bird",
    "desc": "",
    "name": "Jubjub Bird",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d10+14",
    "speed": {
      "walk": 30,
      "fly": 10
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bites or one Bite and one Constrict."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one creature,. 7 (1d8+3) piercing damage + 7 (2d6) poison and the target must make DC 13 Con save or be poisoned for 1 min. The target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 14 (2d10+3) bludgeoning damage and target is grappled (escape DC 13). Until grapple ends creature is restrained and bird can't constrict another target."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Impassioned Riposte",
        "desc": "When a creature the jubjub bird can see misses it with an attack while within 10 ft. of it the jubjub bird can make one Bite attack vs. the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shrill Screech",
        "desc": "When agitated the jubjub bird makes a near constant shrill and high scream giving it advantage on Cha (Intimidation) checks."
      },
      {
        "name": "Stubborn",
        "desc": "Has advantage on saves vs. being charmed. In addition Wis (Animal Handling) checks are made with disadvantage vs. the jubjub bird."
      },
      {
        "name": "Unpredictable",
        "desc": "Opportunity attacks vs. the jubjub bird are made with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_jubjub-bird/"
  },
  {
    "slug": "juniper-sheriff",
    "desc": "",
    "name": "Juniper Sheriff",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 31,
    "hit_dice": "7d6+7",
    "speed": {
      "walk": 40
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Saber",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."
      },
      {
        "name": "Bitter Truth",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hop Away",
        "desc": "Takes the Dash or Disengage action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Honesty",
        "desc": "Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."
      },
      {
        "name": "Sheriff's Duty",
        "desc": "Knows if it hears a lie and can't speak deliberate lie."
      },
      {
        "name": "Unfailing Memory",
        "desc": "Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."
      }
    ],
    "spell_list": [],
    "page_no": 248,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_juniper-sheriff/"
  },
  {
    "slug": "junk-shaman",
    "desc": "",
    "name": "Junk Shaman",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 12,
    "armor_desc": "15 with junk armor",
    "hit_points": 42,
    "hit_dice": "12d6",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The kobold junk shaman makes two junk staff attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.",
        "name": "Junk Staff"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.",
        "name": "Flame Jet"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kobold casts animate objects without any components. Wisdom is its spellcasting ability.",
        "name": "Animate Objects (1/Day)"
      },
      {
        "desc": "As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.",
        "name": "Junk Armor"
      },
      {
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 238,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_junk-shaman/"
  },
  {
    "slug": "kachlian",
    "desc": "This floating creature has numerous writhing tentacles protruding from a body that is hidden inside an enormous shell. The colors of its body shift slowly between grays, greens, and even deep purples._  \n**Otherborn.** Kachlians form in the space between spaces, birthed where madness prevails. They find their way to the darkened caverns beneath the ground through portals of chaos and darkness\u2014breaches in the fabric of reality caused by concentrations of turmoil, despair, and insanity. They are no strangers to the plateaus of Leng, and its denizens give wandering kachlians a wide berth.  \n**Eater of Souls.** The kachlian consumes the souls of creatures, preferring intelligent and enlightened prey. When it consumes a creature, the creature\u2019s soul is torn to pieces. The kachlian absorbs the parts it considers valuable into its own being and discards the rest. These partial souls often combine into a twisted amalgam of spirits called a Open Game License",
    "name": "Kachlian",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "fly": 40,
      "walk": 0,
      "hover": true
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "stunned, paralyzed, prone",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kachlian makes three attacks with its tentacles."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The kachlian has three tentacles, each of which can grapple only one target.",
        "attack_bonus": 7,
        "damage_dice": "3d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Consume Soul",
        "desc": "A creature slain by the kachlian can't be restored to life unless the kachlian is killed within 24 hours of slaying the creature. After 24 hours, the soul becomes part of the kachlian, and the creature can be restored only with a wish spell."
      },
      {
        "name": "Spellcasting",
        "desc": "The kachlian is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The kachlian has the following wizard spells prepared:\nCantrips (at will): chill touch, minor illusion, ray of frost, shocking grasp\n1st level (4 slots): detect magic, hideous laughter, identify, magic missile\n2nd level (3 slots): blindness/deafness, darkness, see invisibility\n3rd level (3 slots): counterspell, slow\n4th level (1 slots): confusion"
      }
    ],
    "spell_list": [],
    "page_no": 219,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kachlian/"
  },
  {
    "slug": "kalke",
    "desc": "_Combining the head of a goat and the body of a monkey makes the creature odd enough; combining the social grace of a baboon with pretensions of a scholar makes it more comical than threatening._  \nFiendish pests that infest derelict wizards\u2019 towers and laboratories, the kalkes are either the by-product of botched gates into the lower realms or the personification of an evil deity\u2019s contempt for wizards. All kalkes act with the arrogance of magi while having the social characteristics of baboons. Being of fiendish blood, kalkes do not age and require neither food nor drink. Though lacking any formal spellcasting ability, all kalkes can produce magical effects through the dramatic mumming of largely spontaneous and unstudied rituals.  \n**Hoard Magical Paraphernalia.** The drive to produce ever more fanciful rituals gives a kalke the compulsion to accumulate spell components, magical foci, and other occult paraphernalia. Although these objects serve no purpose, the kalkes seek out spellcasters in their vicinity and steal any paraphernalia they can find. Because they have no ability to distinguish what\u2019s magically useful from what isn\u2019t, they grab any jewelry, pouches, sticks, or ornate objects they uncover. Sometimes children, animals, or other small humanoids are taken to be used as sacrifices, if they can be easily carried away.  \n**Perform Rituals.** Troops of kalkes inhabit trees, caverns, and ruins around sites of significant magical activity. Twice a month, or more during major astrological and seasonal events, the kalkes gather to perform\u2014by way of dance, chant, and sacrifice\u2014an imagined rite of great magic. The effort has an equal chance of achieving nothing whatsoever, causing dangerous but short-lived misfortunes (snakes raining on the countryside, creatures summoned from the lower planes), or triggering calamities (great fires or floods).  \nAn additional side effect of these rituals is that the troop may gain or lose members magically. If the troop numbers less than 13, a new kalke appears as if from nowhere; if it contains 13 or more members, then 3d4 of them find themselves mysteriously gated to the nearest location of magical activity\u2014often hundreds of miles away. Those teleported arrive in a state of hysteria, with individuals extinguishing flames, grabbing frippery, and running in all directions. Because kalkes have no control over their displacement, it\u2019s not surprising to find them in abandoned dungeons or keeps, clutching the property of some long-lost wizard.  \n**Hagglers.** The kalkes will return the goods they've taken, in exchange for a ransom or fee. These exchanges need to have the outward appearance of being impressively in the kalke\u2019s favor. A particularly generous (or devious) spellcaster may be able to reach an accommodation with a persistent local troop of kalkes.",
    "name": "Kalke",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 9,
    "hit_dice": "2d6+2",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 7,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Extinguish Flames",
        "desc": "Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action."
      },
      {
        "name": "Detect Spellcasting",
        "desc": "Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate."
      },
      {
        "name": "Magic Resistance",
        "desc": "Kalkes have advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kalke/"
  },
  {
    "slug": "kalke-tob1-2023",
    "desc": "False",
    "name": "Kalke",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d6 + 4",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 7,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Perception": 0,
      "Sleight of Hand": 4,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      },
      {
        "name": "Use Magic Item (Recharge 5-6)",
        "desc": "The kalke activates a magic item in its possession and can ignore all class, race, and level requirements on the item. The kalke must make a DC 11 Intelligence saving throw. On a success, the item activates normally. On a failure, the item doesn't activate and can't be used again until the next dawn. If the kalke fails the saving throw by 5 or more, it causes a magical backlash. Each creature within 5 feet of the kalke, including the kalke, must make a DC 11 Dexterity saving throw, taking 5 (2d4) force damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The kalke takes the Disengage or Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The kalke has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Sense Magic",
        "desc": "The kalke senses magic within 120 feet of it at will and can sense the general direction of spells being cast within 1 mile of it. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_kalke/"
  },
  {
    "slug": "kallikantzaros",
    "desc": "",
    "name": "Kallikantzaros",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 59,
    "hit_dice": "17d6",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Sylvan, Undercommon",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The kallikantzaros makes two handsaw attacks or two spear attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. The handsaw does an extra die of damage against a target that is wearing no armor.",
        "name": "Handsaw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.",
        "name": "Spear"
      },
      {
        "desc": "Two kallikantzaros can combine their actions to move up to their speed with a 5-foot, two-person saw held between them and attack a single creature in their path. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d6 + 2) slashing damage. If the creature is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, each kallikantzaros may make a handsaw attack against it as a bonus action.",
        "name": "Misery Whip"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kallikantzaros has advantage on saving throws against being charmed, and magic can't put a kallikantzaros to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. The kallikantzaros can't voluntarily move toward the incense. Burning old shoes has the same effect.",
        "name": "Hateful Scents"
      },
      {
        "desc": "The kallikantzaros can take the Disengage or Hide action as a bonus action on each of its turns.",
        "name": "Nimble Escape"
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kallikantzaros/"
  },
  {
    "slug": "kamaitachi",
    "desc": "Despite having bony sickles for paws, this large weasel moves adroitly as snow and ice whip around it._  \n**Related to Wind Weasels.** Kamaitachis derive from a family group of Open Game License",
    "name": "Kamaitachi",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 84,
    "hit_dice": "13d6+39",
    "speed": {
      "walk": 30,
      "climb": 15
    },
    "strength": 12,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "intimidation": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common and Sylvan but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kamaitachi makes two sickle paw attacks."
      },
      {
        "name": "Sickle Paw (True Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "4d6+4"
      },
      {
        "name": "Wintry Assault (Wintry Swirl Form Only)",
        "desc": "Each creature in the kamaitachi's space must make a DC 15 Dexterity saving throw. On a failure, the creature takes 9 (2d8) slashing damage plus 9 (2d8) cold damage and is blinded until the end of its next turn. On a success, it takes half the damage and isn't blinded."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form (Wintry Swirl Form Only)",
        "desc": "The kamaitachi can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Concealing Snow (True Form Only)",
        "desc": "As a bonus action, the kamaitachi sheathes itself in blowing ice and snow, causing attack rolls against it to have disadvantage. The kamaitachi can use this trait only if it is in snowy terrain. Flyby (Wintry Swirl Form Only). The kamaitachi doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Smell",
        "desc": "The kamaitachi has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Shapechanger",
        "desc": "The kamaitachi can use its action to polymorph into a swirl of wintry weather. It can revert back to its true form as a bonus action. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when it dies. While a wintry swirl, it has a flying speed of 40 feet, immunity to the grappled, petrified, prone, and restrained conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."
      },
      {
        "name": "Snow Devil (Wintry Swirl Form Only)",
        "desc": "Until it attacks or uses Wintry Assault, the kamaitachi is indistinguishable from a natural swirl of snow unless a creature succeeds on a DC 15 Intelligence (Investigation) check."
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kamaitachi/"
  },
  {
    "slug": "kapi",
    "desc": "",
    "name": "Kapi",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "simian",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Simian",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "desc": "The kapi makes two attacks: one with its quarterstaff and one with its tail trip.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if used with two hands.",
        "name": "Quarterstaff"
      },
      {
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.",
        "name": "Tail Trip"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.",
        "name": "Sling"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kapi can take the Disengage action as a bonus action on each of its turns.",
        "name": "Nimble Feet"
      },
      {
        "desc": "The kapi can use its tail to pick up or hold a small object that isn't being worn or carried. It can use its tail to interact with objects, leaving its hands free to wield weapons or carry heavier objects. The kapi can't use its tail to wield a weapon but can use it to trip an opponent (see below).",
        "name": "Prehensile Tail"
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kapi/"
  },
  {
    "slug": "kappa",
    "desc": "",
    "name": "Kappa",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral or chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 49,
    "hit_dice": "11d6+11",
    "speed": {
      "swim": 40,
      "walk": 25
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 6,
      "medicine": 4,
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The kappa makes two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d4+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the kappa doesn't already have another creature grappled.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kappa can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The kappa can grapple creatures that are two sizes larger than itself and can move at full speed when dragging a creature it has grappled.",
        "name": "Expert Wrestler"
      },
      {
        "desc": "The kappa has a bowl-like indentation on its head which holds water from the river or lake where it lives. If the kappa's head bowl is empty, it has disadvantage on attack rolls and ability checks until the bowl is refilled with water. \n\nNormal movement and combat do not cause water to spill from the bowl, but an opponent can empty the bowl by knocking the kappa prone or by making two successful grapple attacks - one to grab the kappa, and one to tip its head while it is grappled.",
        "name": "Head Bowl"
      },
      {
        "desc": "The kappa has advantage on ability checks and saving throws made to escape a grapple.",
        "name": "Slippery"
      },
      {
        "desc": "The kappa has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
        "name": "Sure-Footed"
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kappa/"
  },
  {
    "slug": "karakura",
    "desc": "",
    "name": "Karakura",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "17d8",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 11,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 4,
    "skills": {
      "deception": 8,
      "perception": 4,
      "persuasion": 8,
      "stealth": 7
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The karakura makes three claw attacks and can use Charm or Shroud in Darkness, if it is available.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "One humanoid the karakura can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed until dawn. The charmed target obeys the fiend's commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw to end the effect. If the target successfully saves, or if the effect on it ends, the target is immune to this karakura's Charm for the next 24 hours. \n\nThe karakura can have only one target charmed at a time. If it charms another, the effect on the previous target ends.",
        "name": "Charm"
      },
      {
        "desc": "Bands of shadow stretch out from the karakura and wrap around a target it can see within 30 feet. The target must succeed on a DC 15 Charisma saving throw or be translocated to the Plane of Shadow for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. When a target exits the shroud, it appears in an unoccupied space within 10 feet of the karakura. \n\nThe karakura can have only one target in its shroud at a time. It can release a target as a bonus action. \n\nWhile in the Plane of Shadow, the target is bombarded with horrific images and sensations. Each round it remains in the Plane of Shadow, it must succeed on a DC 15 Charisma saving throw or gain one short-term madness. A target held in the shroud is released when the karakura dies.",
        "name": "Shroud in Darkness (Recharge 5-6)"
      },
      {
        "desc": "The karakura can magically enter the Plane of Shadow from the Material Plane, or vice versa.",
        "name": "Shadow Walk"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The karakura can only exist on the Material Plane at night or underground. Spells or effects that count as sunlight cast the fiend back to the Plane of Shadow for 1d4 hours.",
        "name": "Night Walkers"
      },
      {
        "desc": "The karakura can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      },
      {
        "desc": "The karakura can telepathically communicate with any creature it has charmed at any distance and across different planes.",
        "name": "Telepathic Bond"
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_karakura/"
  },
  {
    "slug": "karkadann",
    "desc": "",
    "name": "Karkadann",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 14",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Hooves or one Horn and one Hooves."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage."
      },
      {
        "name": "Horn",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 24 (4d8+6) piercing damage."
      },
      {
        "name": "Toss",
        "desc": "One Large or smaller creature impaled by karkadann is thrown up to 30' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone."
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "Touches another creature with its horn. The target magically regains 22 (4d8+2) hp and is cured of all diseases and poisons afflicting it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Impaling Charge",
        "desc": "If it moves 20+' straight toward a target and then hits it with Horn attack on same turn karkadann impales target on its horn grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends the target is restrained takes 18 (4d8) piercing damage at start of each of its turns and karkadann can't make horn attacks vs. other targets."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_karkadann/"
  },
  {
    "slug": "kaveph",
    "desc": "This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like._  \n**Allies of the Ghasts of Leng.** The kaveph are massive creatures that originate from the lightless underground of the  \n**Plateau of Leng.** They are usually found in the company of the Open Game License",
    "name": "Kaveph",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 10",
    "languages": "Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kaveph makes two smash attacks."
      },
      {
        "name": "Smash",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10+5"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Revenge",
        "desc": "When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rampage",
        "desc": "When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack."
      }
    ],
    "spell_list": [],
    "page_no": 225,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kaveph/"
  },
  {
    "slug": "kech-a5e",
    "desc": "",
    "name": "Kech",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "5d8+8",
    "speed": {
      "walk": 30,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "stealth": 4,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Strangle",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised  grappled by the kech  or that can't see the kech. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is pulled 5 feet towards the kech and grappled (escape DC 12). Until this grapple ends  the kech automatically hits with the Strangle attack and the target can't breathe."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
      },
      {
        "name": "Stealthy Sneak",
        "desc": "The kech moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 38,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kech/"
  },
  {
    "slug": "keelbreaker-crab",
    "desc": "Three figureheads rise from the tattered sails and anchor chain that drape the crab\u2019s carapace. As the behemoth clacks its claws, the maidens depicted on the figureheads begin to wail._  \nFew monsters strike more fear into the hearts of sailors than the keelbreaker crab. These enormous crustaceans prey on ships caught in shallow water and decorate their shells with the wreckage left behind. Keelbreaker crabs are drawn to ships carrying magical cargo, as well as to the enchanted, living figureheads that often adorn such vessels.  \n**Living Figureheads.** The wails of a keelbreaker\u2019s figureheads drive most who hear them mad. However, a figurehead recovered intact from a crab might be convinced to reveal the location of a hidden treasure or even chart a course to the native harbor of the ship it formerly adorned.",
    "name": "Keelbreaker Crab",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The crab can use its Wail. It then makes two pincer attacks."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. The crab has two claws, each of which can grapple only one target.",
        "attack_bonus": 8,
        "damage_dice": "3d8+4"
      },
      {
        "name": "Wail",
        "desc": "As long as at least one if its living figureheads remains intact, the keelbreaker crab can cause the figurehead to wail. Roll a d6 and consult the following table to determine the wail.\n\n| d6 | Wail |\n|----|------|\n| 1-2 | Frightening Wail. Each creature within 60 feet who can hear the crab must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the keelbreaker crab's Frightening Wail for the next 24 hours. |\n| 3-4 | Maddening Wail. Each creature within 60 feet who can hear the crab must succeed on a DC 16 Wisdom saving throw or take 18 (4d8) psychic damage. |\n| 5-6 | Stunning Wail. Each creature within 60 feet who can hear the crab must make a DC 16 Constitution saving throw. On a failure, a creature takes 9 (2d8) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. |"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The crab can breathe air and water."
      },
      {
        "name": "Living Figureheads",
        "desc": "Three magical figureheads adorn the crab's back. While at least one figurehead remains intact, the crab has advantage on Wisdom (Perception) checks and can use its Wail.\n\nEach figurehead is an object with AC 15, 20 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psychic damage. If all the figureheads are reduced to 0 hp, the keelbreaker crab can't use its Wail action. Damaging a figurehead does not harm the crab."
      },
      {
        "name": "Siege Monster",
        "desc": "The crab deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 226,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_keelbreaker-crab/"
  },
  {
    "slug": "keg-golem",
    "desc": "",
    "name": "Keg Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Ale Blast (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.",
        "name": "Empty Keg"
      },
      {
        "desc": "The keg golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The keg golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.",
        "name": "Rolling Charge"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_keg-golem/"
  },
  {
    "slug": "kelp-drake",
    "desc": "The dragon surges through the water in a rippling mass of seaweed, flotsam, and hungry jaws._  \n**Avarice and Opportunity.** Scavengers driven by draconic instinct, kelp drakes have an eye for sunken treasure and easy food. They favor giant oysters, shipwrecked sailors, and unperceptive castaways. Never in one place for long, kelp drakes keep their hoards with them, bundled up in seaweed and scum. Tragically, they lack the intelligence to tell the difference between genuine treasure and pretty but worthless objects.  \n**Drawn to Disaster.** Kelp drakes instinctively trail along the wakes of larger oceanic creatures. After powerful monsters like Open Game License",
    "name": "Kelp Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "swim": 50,
      "walk": 20
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Deathroll",
        "desc": "The kelp drake latches onto a Medium or smaller creature it can see within 5 feet of it and rolls itself and the target. The target must make a DC 13 Constitution saving throw. On a failure, the creature takes 7 (2d6) slashing damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn't stunned. The kelp drake can use this action only if both itself and the target are immersed in water."
      },
      {
        "name": "Binding Bile (Recharge 6)",
        "desc": "The drake forcibly vomits a long line of bile-coated kelp that unravels in a 30-foot-long, 5-foot-wide line. Each target in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) acid damage and is restrained by kelp for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature, including the target, can take its action to remove the kelp by succeeding on a DC 13 Strength check. Alternatively, the kelp can be attacked and destroyed (AC 10; hp 3; immunity to bludgeoning, poison, and psychic damage)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aggressive",
        "desc": "As a bonus action, the drake can move up to its speed toward a hostile creature that it can see."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kelp-drake/"
  },
  {
    "slug": "kelp-eel",
    "desc": "A thick, snakelike creature made of thousands of blades of kelp rises above the water\u2019s surface. Flyaway blades swirl from the primary mass as the creature winds itself around its hapless prey._  \nKelp eels were accidentally created by merfolk arcanists who desired to protect their community from the myriad threats facing them. They attempted to bring the kelp forests near their settlement to life to entangle attackers, slowing them long enough to allow the merfolk to repel them. Instead, the first kelp eels were born as the blades of kelp wove themselves into massive eely forms that ravaged the very community they were created to protect.  \n**Serpents of the Shallows.** Since their creation, kelp eels have spread across the ocean. Forests of sentient kelp grow in ocean shallows, scarcely different to the casual observer from any other marine jungle. As the kelp matures, the blades wind around the thallus and eventually detach from its holdfast as a full-grown kelp eel. The kelp eel then moves on to an unclaimed shallow and attempts to create a new forest.  \n**Mariners\u2019 Nightmares.** The presence of a kelp eel is a blight upon people whose livelihoods depend on the ocean. The voracious eels are known to overturn boats and to drag their occupants to a watery grave. Kelp-entwined humanoid remains are common on the floor of kelp eel forests. Experienced sailors sometimes chum the waters as they approach a kelp forest, hoping to attract other large ocean predators to distract the local kelp eels.  \n**Deep Hunters.** While kelp eels live and breed in shallower waters, it isn\u2019t uncommon for them to hunt the ocean deeps if fertilizer is proving scarce near their forest. Knowledgeable mariners know that the presence of dead whales, sharks, and giant squid in shallow waters could be an indicator of kelp eel activity.",
    "name": "Kelp Eel",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d12+60",
    "speed": {
      "walk": 10,
      "swim": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, unconscious",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kelp eel makes two attacks with its kelp tendrils, uses Reel, and makes two attacks with its slam."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 31 (6d8 + 4) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "6d8+4"
      },
      {
        "name": "Kelp Tendril",
        "desc": "Melee Weapon Attack: +8 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the kelp eel can't use the same kelp tendril on another target. In addition, at the start of the target's next turn, it begins to suffocate as the eel's grip crushes the breath out of it."
      },
      {
        "name": "Reel",
        "desc": "The kelp eel pulls each creature grappled by it up to 25 feet straight toward it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Disperse",
        "desc": "When the kelp eel is reduced to 0 hp, it disperses into its component kelp in a 30-foot cube. The area is difficult terrain for 1 hour. At the end of that hour, the kelp eel reforms, regaining half its hp and becoming active again. If more than half the kelp that comprises the dispersed kelp eel is removed from the water and dried, it can't reform and the creature is destroyed."
      },
      {
        "name": "False Appearance",
        "desc": "While the kelp eel remains motionless, it is indistinguishable from ordinary kelp."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kelp-eel/"
  },
  {
    "slug": "keyhole-dragonette",
    "desc": "A wingless reptile with a long, lithe body and short, powerful legs scurries down an alley after a rat. Its pointed snout darts into the hole where its prey disappeared._  \nThe keyhole dragonette is a small, wingless dragon with flexible bands of large, overlapping scales, a pointed snout, and a wide, flat tail.  \n**Urban Exterminators.** Keyhole dragonettes were magically bred to be adept at entering closed-off or hard-to-reach places. Their original purpose was to seek out and destroy nests of rats and other city-dwelling vermin, but they regularly find themselves employed as living lockpicks. Their sensitivity to vibrations helps them find prey no matter where it is hidden, and their long, deft tongues enable them to pick even the most complex of locks. Dragonettes have difficulty delineating between pests and pets, and they sometimes consume the furry companions of the people whose homes they are ridding of vermin.  \n**Big Eaters.** Belying their small frames, keyhole dragonettes have voracious appetites and can consume a variety of foods. Aside from meat, they enjoy fruits, nuts, and vegetables. Keyhole dragonettes with easy access to sugary foods often develop a sweet tooth.  \n**Loyal Companions.** Guards, wilderness scouts, and rogues of all types often see the value in taking a keyhole dragonette as a companion. Young dragonettes are easy to train and eagerly bond with people, quickly becoming steadfast friends with their caretakers. If the person a dragonette has bonded to dies or leaves, the dragonette becomes despondent. The depression can last for years if something doesn\u2019t occur to lift the creature\u2019s spirits.",
    "name": "Keyhole Dragonette",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "climb": 20,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Scale Slash",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Soporific Breath (Recharge 5-6)",
        "desc": "The dragonette exhales a cloud of sleep gas in a 15-foot cone. Each creature in the area must succeed on a DC 12 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Compress",
        "desc": "The dragonette can squeeze through a space as narrow as 1 inch wide."
      },
      {
        "name": "Leaping Withdraw",
        "desc": "The dragonette's long jump is up to 20 feet, and its high jump is up to 10 feet, with or without a running start. If the dragonette leaps out of a creature's reach, it doesn't provoke opportunity attacks."
      },
      {
        "name": "Tongue Pick",
        "desc": "The dragonette can use its tongue to pick locks and disarm traps, as if its tongue was a set of thieves' tools. It is proficient in using its tongue in this way."
      },
      {
        "name": "Vermin Hunter",
        "desc": "Swarms of beasts don't have resistance to piercing and slashing damage from the dragonette. In addition, as a bonus action, the dragonette can use Scale Slash against a swarm of beasts occupying its space."
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_keyhole-dragonette/"
  },
  {
    "slug": "kezai",
    "desc": "This creature looks much like a human-sized scorpion with wide, laced wings. The tip of its curled tail holds numerous barbs that drip sticky poison._  \n**Chemical Killing Machine.** The kezai is a creature that lives in hot climates and wages a chemical war on anything that opposes it. It emits a foul poison from its tail, coating the barbs that it hurls at enemies. If this wasn\u2019t deadly enough, it naturally produces a thin, flammable gas that it can ignite with a searing chemical produced in a gland near its mandibles. Fortunately for those who come across the kezai, the gland is slow-acting and takes time to produce the chemical necessary to ignite the gas.",
    "name": "Kezai",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kezai makes three attacks: one with its poison barb and two with its claws."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Poison Barb",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failure, the creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While poisoned in this way, the creature takes 3 (1d6) poison damage at the start of each of its turns.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Searing Acid (Recharge 6)",
        "desc": "The kezai's mandibles drip a searing acid, instantly igniting the gas around it. Each creature within 20 feet of the kezai must make a DC 14 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. The kezai's Nauseous Gas trait becomes inactive for 1 minute. The kezai can't use Searing Gas unless Nauseous Gas has been active for at least 1 minute."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Nauseous Gas",
        "desc": "The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a DC 14 Constitution saving throw or take 2 (1d4) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas."
      }
    ],
    "spell_list": [],
    "page_no": 228,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kezai/"
  },
  {
    "slug": "khalkos-a5e",
    "desc": "",
    "name": "Khalkos",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 130,
    "hit_dice": "20d8+40",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 7,
      "insight": 7,
      "perception": 7,
      "persuasion": 7,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, psychic, radiant",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal, Celestial, Infernal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Chaos Pheromones",
        "desc": "The khalkos emits a cloud of pheromones in a 20-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 14 Intelligence saving throw. Creatures with an alignment trait make this save with disadvantage. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to Chaos Pheromones for the next 24 hours."
      },
      {
        "name": "Psionic Sting",
        "desc": "The khalkos targets a creature within 30 feet  forcing it to make a DC 16 Intelligence saving throw. On a failure  the target takes 28 (8d6) psychic damage and is stunned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Brain Jab",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated creature with a brain and an Intelligence of 6 or higher. Hit: 5 (1d4 + 3) piercing damage, and the target becomes diseased with brain larvae. Once the khalkos has used this attack successfully, it can't use it again for 24 hours."
      }
    ],
    "reactions": [
      {
        "name": "Telekinetic Shield",
        "desc": "When the khalkos is hit by an attack made by a creature that it can see or sense with its Detect Alignment trait, it gains a +4 bonus to AC against the triggering attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detect Alignment",
        "desc": "The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures."
      },
      {
        "name": "Magic Resistance",
        "desc": "The khalkos has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Psionic Spellcasting",
        "desc": "The khalkoss spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:"
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_khalkos/"
  },
  {
    "slug": "khalkos-spawn-a5e",
    "desc": "",
    "name": "Khalkos Spawn",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, psychic, radiant",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Chaos Pheromones",
        "desc": "The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to the chaos pheromones of khalkos spawn for the next 24 hours."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detect Alignment",
        "desc": "The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_khalkos-spawn/"
  },
  {
    "slug": "khamaseen",
    "desc": "",
    "name": "Khamaseen",
    "size": "Tiny",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "Auran, Terran",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning. "
      },
      {
        "name": "Choking Cloud (Recharge 6)",
        "desc": "Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shock",
        "desc": "If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Stinging Dust",
        "desc": "Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_khamaseen/"
  },
  {
    "slug": "khargi",
    "desc": "",
    "name": "Khargi",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d12+56",
    "speed": {
      "walk": 30,
      "fly": 20
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, prone",
    "senses": "blindsight 30', darkvision 60', passive Perception 12",
    "languages": "understands Abyssal and Infernal but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Leg attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Legs",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 7 (2d6) poison."
      },
      {
        "name": "Swarming Breath (Recharge 5-6)",
        "desc": "Exhales biting stinging insects in a 30' cone. Each creature in that area: 31 (9d6) poison (DC 16 Con half)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Adaptive Carapace",
        "desc": "When it takes acid cold force lightning or thunder it can magically attune itself to that type of damage. Until end of its next turn khargi has resistance to damage of the triggering type and when it hits with any weapon target takes an extra 7 (2d6) damage of the triggering type."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deadly Infestation",
        "desc": "A creature that touches the khargi or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison as stinging insects rise up to protect the khargi."
      },
      {
        "name": "Death Swarms",
        "desc": "When it dies the insects crawling across and within it burst from its body forming 2d4 swarms of insects that appear in unoccupied spaces within 5 ft. of khargi's space."
      },
      {
        "name": "Infested Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals + 2d6 poison (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 251,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_khargi/"
  },
  {
    "slug": "khodumodumo",
    "desc": "The hillock suddenly sprouts to life, rising up from its surroundings to reveal a sightless, toad-like monster with a cavernous maw. Six long red tongues emerge from this orifice, each as thick as a man\u2019s torso and ending in a razor-sharp point._  \n**The Hills Have Tongues.** The khodumodumo is one of the apex predators of the hills and badlands in which it lives, disguising itself as a moderately-sized hillock to lure creatures closer before animating and impaling them on one of its many tongues. While not evil, the khodumodumo is a voracious predator that constantly needs to eat, and it attempts to devour just about anything that comes within reach.  \n**Rite of Passage.** Slaying a khodumodumo in single combat is often considered a rite of passage for a fire giant seeking to contest the leadership of a clan, especially because the creature is naturally resistant to fire. Powerful red dragons have also been known to hunt khodumodumos for sport.",
    "name": "Khodumodumo",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 186,
    "hit_dice": "12d20+60",
    "speed": {
      "walk": 25
    },
    "strength": 23,
    "dexterity": 20,
    "constitution": 21,
    "intelligence": 4,
    "wisdom": 15,
    "charisma": 7,
    "strength_save": 11,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 17",
    "languages": "\u2014",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The khodumodumo makes three attacks with its tongues, uses Reel, and makes one attack with its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 33 (6d8 + 6) piercing damage. If the target is a Large or smaller creature grappled by the khodumodumo, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the khodumodumo, and it takes 21 (6d6) acid damage at the start of each of the khodumodumo's turns.\n\nIf the khodumodumo takes 30 damage or more on a single turn from a creature inside it, the khodumodumo must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the khodumodumo. If the khodumodumo dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.",
        "attack_bonus": 11,
        "damage_dice": "6d8+6"
      },
      {
        "name": "Tongue",
        "desc": "Melee Weapon Attack: +11 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the khodumodumo can't use the same tongue on another target. In addition, at the start of each of the target's turns, the target takes 8 (1d4 + 6) piercing damage."
      },
      {
        "name": "Reel",
        "desc": "The khodumodumo pulls each creature grappled by it up to 25 feet straight toward it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the khodumodumo remains motionless, it is indistinguishable from an ordinary earthen hill."
      },
      {
        "name": "Impaling Tongues",
        "desc": "The khodumodumo can have up to six impaling tongues at a time. Each tongue can be attacked (AC 20; 15 hp; immunity to poison and psychic damage). Destroying a tongue deals no damage to the khodumodumo. A tongue can also be broken if a creature takes an action and succeeds on a DC 18 Strength check against it. Destroyed tongues regrow by the time the khodumodumo finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_khodumodumo/"
  },
  {
    "slug": "kikimora",
    "desc": "_This strange-looking humanoid combines the features of an old crone and some manner of bird. A shawl covers her head but cannot contain her prominent beak and clawed hands. Her skirt reveals bird-like feet._  \n**Filthy Illusions.** Kikimoras are devious house spirits who torment those they live with unless they are catered to and cajoled. They delight in harassing homeowners with their illusions, making a house look much filthier than it actually is. Their favored illusions include mold, filth, and scuttling vermin.  \nThey love secretly breaking things or making such destruction seem like an accident. They then convince the house\u2019s residents to leave gifts as enticement for making repairs in the night.  \n**Brownie Hunters.** Kikimoras hate brownies. While brownies can be mischievous, kikimoras bring pain and frustration on their housemates instead of remaining hidden and helping chores along. Some brownies seek out kikimora\u2011infested homes with the intention of evicting them.  \nIf homeowners refuse to appease the kikimora (or cannot rid themselves of her devious presence), the kikimora sends a swarm of spiders, rats, or bats. Many times inhabitants in a home plagued by a kikimora believe it is haunted.  \n**Fast Talkers.** While they try to avoid notice and aren\u2019t great talespinners, kikimoras are convincing and use this influence to gain an upper hand\u2014or to evade capture or avoid violence.",
    "name": "Kikimora",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 7,
      "persuasion": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kikimora makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Hidey-Hole",
        "desc": "When a kikimora chooses a house to inhabit, she scrawls a symbol on a wall, baseboard, cupboard, or semi-permanent object (like a stove) to be her tiny domain. This ability creates a hidden extra-dimensional dwelling. After creating a hidey-hole, a kikimora can teleport herself and up to 50 lb of objects to the designated location instead of making a normal move. This extradimensional space can only be entered by the kikimora or by a creature using a plane shift spell or ability. The location can be determined by casting detect magic in the area of the sigil, but it takes a successful DC 15 Intelligence (Arcana) check to plane shift into the space. Inside the hidey-hole, a kikimora can see what is going on outside the space through a special sensor. This sensor functions like a window, and it can be blocked by mundane objects placed in front of the sigil. If she leaves an item in her space, it remains there even if she removes the sigil and places it in another location. If someone else removes the sigil, all contents are emptied into the Ethereal Plane (including any beings within her hidey-hole at the time). In this case, the kikimora can attempt a DC 15 Charisma saving throw to instead eject herself (but none of her possessions) into a space adjacent to the sigil."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The kikimora has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the kikimora's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:\n\nat will: invisibility (self only), mage hand, mending, minor illusion, prestidigitation\n\n3/day each: animal friendship, blinding smite, sleep\n\n1/day each: insect plague, major image"
      }
    ],
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kikimora/"
  },
  {
    "slug": "kikimora-tob1-2023",
    "desc": "False",
    "name": "Kikimora",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Deception": 8,
      "Persuasion": 8,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kikimora makes three Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      },
      {
        "name": "Domestic Magic",
        "desc": "The kikimora can cast the mending, minor illusion, and prestidigitation cantrips at will, requiring no material components and using Charisma as the spellcasting ability."
      },
      {
        "name": "Invisibility",
        "desc": "The kikimora magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the kikimora wears or carries is invisible with it."
      },
      {
        "name": "House Pests (1/Day)",
        "desc": "The kikimora magically calls 1 swarm of bats, insects, or rats. The called creatures arrive in 1d4 rounds, acting as allies of the kikimora and obeying its spoken commands. The Beasts remain for 1 hour, until the kikimora dies, or until the kikimora dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [
      {
        "name": "Homeward Step",
        "desc": "While within a structure containing its hidden home (see the Hidden Home trait), the kikimora magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of the hidden home's symbol."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hidden Home",
        "desc": "The kikimora can spend 1 minute scribing a magical symbol on a wall, baseboard, cupboard, or other semi-permanent object within a structure. The symbol remains until the kikimora inscribes another symbol elsewhere. While within 5 feet of the surface where the symbol is inscribed, the kikimora can use an action to touch the symbol and be transported to an extradimensional space just large enough to hold the kikimora and up to 50 pounds of nonmagical objects. Only the kikimora can enter this space, along with any nonmagical objects it is wearing or carrying, up to the extradimensional space's limits. While inside the extradimensional space, the kikimora can see out as if through a 2-foot-by-2-foot window centered on the symbol and can exit the space as an action, appearing in an unoccupied space within 10 feet of the surface where the symbol is inscribed."
      },
      {
        "name": "Magic Resistance",
        "desc": "The kikimora has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 243,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_kikimora/"
  },
  {
    "slug": "killer-whale",
    "desc": "",
    "name": "Killer Whale",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d12+12",
    "speed": {
      "swim": 60
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The whale can't use its blindsight while deafened."
      },
      {
        "name": "Hold Breath",
        "desc": "The whale can hold its breath for 30 minutes"
      },
      {
        "name": "Keen Hearing",
        "desc": "The whale has advantage on Wisdom (Perception) checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [
      "Underwater",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_killer-whale/"
  },
  {
    "slug": "killer-whale-a5e",
    "desc": "",
    "name": "Killer Whale",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d12+10",
    "speed": {
      "walk": 0,
      "swim": 60
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage. If the target is a creature  it is grappled (escape DC 14). Until this grapple ends  the whale can't bite another target and it has advantage on bite attacks against the creature it is grappling."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The whale can't use blindsight while deafened."
      },
      {
        "name": "Hold Breath",
        "desc": "The whale can hold its breath for 30 minutes."
      },
      {
        "name": "Keen Hearing",
        "desc": "The whale has advantage on Perception checks that rely on hearing."
      }
    ],
    "spell_list": [],
    "page_no": 453,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_killer-whale/"
  },
  {
    "slug": "king-fomor-a5e",
    "desc": "",
    "name": "King Fomor",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 656,
    "hit_dice": "32d20+320",
    "speed": {
      "walk": 60,
      "fly": 60
    },
    "strength": 30,
    "dexterity": 24,
    "constitution": 30,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": 17,
    "dexterity_save": null,
    "constitution_save": 17,
    "intelligence_save": 13,
    "wisdom_save": 14,
    "charisma_save": 15,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "radiant; damage from nonmagical weapons",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "Celestial, Common, six more",
    "challenge_rating": "22",
    "cr": 22.0,
    "actions": [
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V, S)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      },
      {
        "name": "Hold Monster (5th-Level; V, S, Concentration)",
        "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Immortal Form",
        "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
      },
      {
        "name": "Burning Gaze",
        "desc": "A line of fire 5 feet wide and 60 feet long blasts from King Fomors eye. Each creature in the area makes a DC 23 Constitution saving throw, taking 35 (10d6) fire damage and 35 (10d6) radiant damage on a failure or half damage on a success. When King Fomor is bloodied, his Burning Gazes shape is a 60-foot cone instead of a line."
      },
      {
        "name": "Elite Recovery (While Bloodied)",
        "desc": "King Fomor ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while unconscious or incapacitated."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The empyrean can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Attack",
        "desc": "The empyrean makes a weapon attack."
      },
      {
        "name": "Cast Spell",
        "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
      },
      {
        "name": "Fly",
        "desc": "The empyrean flies up to half its fly speed."
      },
      {
        "name": "Shout (Recharge 5-6)",
        "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Divine Grace",
        "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_king-fomor/"
  },
  {
    "slug": "king-kobold",
    "desc": "",
    "name": "King Kobold",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "18 with mage armor",
    "hit_points": 112,
    "hit_dice": "25d6+25",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 20,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 8,
      "intimidation": 8,
      "persuasion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The king kobold makes two shortsword attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.",
        "name": "Hand Crossbow"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.",
        "name": "Uncanny Dodge"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.",
        "name": "Cunning Action"
      },
      {
        "desc": "If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.",
        "name": "Sneak Attack (1/Turn)"
      },
      {
        "desc": "While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: \nCantrips (at will): fire bolt, mage hand, minor illusion, poison spray\n1st level (4 slots): alarm, grease, mage armor\n2nd level (3 slots): alter self, hold person, invisibility",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_king-kobold/"
  },
  {
    "slug": "kinnara",
    "desc": "",
    "name": "Kinnara",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "fly": 50,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "insight": 5,
      "performance": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.",
        "name": "Shortbow"
      },
      {
        "desc": "The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Discordant Refrain (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.",
        "name": "Share the Pain"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).",
        "name": "Angelic Weapons"
      },
      {
        "desc": "The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.",
        "name": "Eternal Lovers"
      },
      {
        "desc": "The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:\nAt will: detect good and evil, guidance, light, spare the dying\n3/day each: charm person, sleep, healing word\n1/day each: calm emotions, enthrall, hold person",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 17,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kinnara/"
  },
  {
    "slug": "kirikari",
    "desc": "Blanketed in a veil of mist, an enormous, centipede-like creature sifts its way through the swamp, the severed tail of a wyvern gripped tightly within its jaws._  \nWhenever an unnatural mist suddenly arises, some believe it to be the sign of a kirikari. Though they\u2019re rare and solitary creatures, kirikari are considered highly dangerous due to their heightened aggression and territorial behavior.  \n**Ambush Predators.** Few can spot a kirikari in hiding, as it appears as little more than a collapsed tree concealed in fog. It then waits patiently for its prey to draw near\u2014before striking out at them with its lightning-fast bite.  \n**Symbiotic Relationship.** The mist that covers a kirikari\u2019s body comes from a unique type of mold that adheres to its carapace. The mold secretes an acid that evaporates harmlessly shortly after being exposed to air. The kirikari uses this mist to conceal itself and disorient its prey. Despite being natural-born swimmers, kirikari tend to avoid swimming in ocean waters, as exposure to salt quickly kills its mold.  \n**Wyvern Hunters.** Though unusual for its behavior, kirikari have been known to travel incredible distances to hunt down wyverns. Some scholars theorize that the toxins within a wyvern\u2019s body are a necessary component in the maintenance of a kirikari\u2019s mold.",
    "name": "Kirikari",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d12+45",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison",
    "condition_immunities": "poisoned",
    "senses": "tremorsense 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kirikari makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) acid damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) piercing damage plus 10 (3d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kirikari can't bite another target.",
        "attack_bonus": 9,
        "damage_dice": "4d12+5"
      },
      {
        "name": "Blinding Veil (Recharge 5-6)",
        "desc": "The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corrosive Mold",
        "desc": "A creature that starts its turn grappled by the kirikari must succeed on a DC 15 Constitution saving throw or take 9 (2d8) acid damage."
      },
      {
        "name": "Misty Veil",
        "desc": "The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn."
      },
      {
        "name": "Unseen Attacker",
        "desc": "On each of its turns, the kirikari can use a bonus action to take the Hide action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 (2d6) damage from the attack."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kirikari/"
  },
  {
    "slug": "kishi-demon",
    "desc": "",
    "name": "Kishi Demon",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor, shield",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 11,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "deception": 9,
      "perception": 3,
      "performance": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Celestial, Common, Draconic, Infernal, telepathy",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The demon makes one bite attack and three spear attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Two Heads",
        "desc": "The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the demon's spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, suggestion\n\n3/day: glibness\n\n1/day: dominate person"
      },
      {
        "name": "Magic Resistance",
        "desc": "The demon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Trophy Shield",
        "desc": "If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature's essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon."
      },
      {
        "name": "Variant: Demon Summoning",
        "desc": "some kishi demons have an action option that allows them to summon other demons.\n\nsummon Demon (1/Day): The kishi demon has a 35 percent chance of summoning one kishi demon"
      }
    ],
    "spell_list": [],
    "page_no": 77,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kishi-demon/"
  },
  {
    "slug": "kishi-tob1-2023",
    "desc": "False",
    "name": "Kishi",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor, shield",
    "hit_points": 119,
    "hit_dice": "14d8 + 56",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 11,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Deception": 9,
      "Perception": 3,
      "Performance": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Abyssal, Celestial, Common, Draconic, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kishi makes one Bite attack and two Spear attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect evil and good, detect magic, suggestion\n3/day: glibness\n1/day: dominate person"
      }
    ],
    "bonus_actions": [
      {
        "name": "Trophy Shield",
        "desc": "The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi."
      },
      {
        "name": "Summon Demon (1/Day)",
        "desc": "The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands. The creatures remain for 1 hour, until the kishi dies, or until the kishi dismisses them as a bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fiendish Weapons",
        "desc": "The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack)."
      },
      {
        "name": "Two Heads",
        "desc": "The kishi has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      },
      {
        "name": "Magic Resistance",
        "desc": "The kishi has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 84,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_kishi/"
  },
  {
    "slug": "kitsune",
    "desc": "",
    "name": "Kitsune",
    "size": "Small",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 49,
    "hit_dice": "14d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "In humanoid form, the kitsune makes one rapier attack and one dagger attack. In fox form, it makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.",
        "name": "Bite (Fox Form Only)"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Dagger (Humanoid Form Only). Melee or Ranged Weapon",
        "name": "Rapier (Humanoid Form Only)"
      },
      {
        "desc": "+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Attack"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kitsune can use its action to polymorph into a Small or Medium humanoid, or back into its true form. The kitsune's tails remain, however, and its humanoid form often has a fine coat of fur the same color as the kitsune. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      },
      {
        "desc": "The kitsune's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kitsune can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, fire bolt (2d10), invisibility (self only), major image\n2/day each: disguise self, fear, tongues\n1/day each: confusion, fly",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kitsune/"
  },
  {
    "slug": "knight",
    "desc": "**Knights** are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
    "name": "Knight",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight makes two melee attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d10"
      },
      {
        "name": "Leadership (Recharges after a Short or Long Rest)",
        "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brave",
        "desc": "The knight has advantage on saving throws against being frightened."
      }
    ],
    "spell_list": [],
    "page_no": 400,
    "environments": [
      "Temple",
      "Urban",
      "Hills",
      "Mountains",
      "Grassland",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_knight/"
  },
  {
    "slug": "knight-a5e",
    "desc": "",
    "name": "Knight",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "history": 0,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight attacks twice with their greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Lance (Mounted Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brave",
        "desc": "The knight has advantage on saving throws against being frightened."
      }
    ],
    "spell_list": [],
    "page_no": 476,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_knight/"
  },
  {
    "slug": "knight-ab-errant",
    "desc": "A man of supernatural physique swings his mighty hammer with the ease and abandon of a child wielding a fallen tree branch. Beneath his ruined tabard, swirling runes and sigils dance across an impossibly muscular frame._  \nOnce ordinary warriors, these towering behemoths have been scourged by wild and unpredictable magic that lingers in forgotten and forbidden parts of the world.  \n**Revised Beyond Recognition.** Perhaps a paladin claims a trophy from an ancient and unknowable force from beyond the stars, after routing a dungeon of its followers\u2014 and slowly, the trophy changes him. In the heat of combat, a simple swordsman might quaff the wrong potion and be spontaneously transformed by an errant wizard\u2019s experimental brew. Whatever their origins, they now walk the world as hulking abominations, gifted strength unimaginable in an ironic reflection of their former selves.  \n**Born of Boons.** Although many knights ab-errant may be altered after exposure to unpredictable arcane sorcery, some were created by divine magic. These may be devotees of trickster gods, or ones that are especially cruel, or they may have prayed to innocuous deities in ways that were unorthodox or otherwise wanting.",
    "name": "Knight Ab-errant",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 14,
    "armor_desc": "armor scraps",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": 7,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 4
    },
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist."
      },
      {
        "name": "Sweeping Maul",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "4d6+4"
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d4+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bigger They Are",
        "desc": "Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage."
      },
      {
        "name": "Harder They Fall",
        "desc": "When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked prone."
      },
      {
        "name": "Magic Resistance",
        "desc": "The knight ab-errant has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 231,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_knight-ab-errant/"
  },
  {
    "slug": "knight-captain-a5e",
    "desc": "",
    "name": "Knight Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 10,
      "history": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 18",
    "languages": "any two",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight captain attacks four times."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage."
      },
      {
        "name": "Composite Longbow",
        "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage."
      },
      {
        "name": "Command the Attack (1/Day)",
        "desc": "The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute  inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time  and the knight captain cannot target themselves."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The knight captain has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Superior Heavy Armor Master",
        "desc": "While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."
      }
    ],
    "spell_list": [],
    "page_no": 477,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_knight-captain/"
  },
  {
    "slug": "knight-of-the-road",
    "desc": "",
    "name": "Knight of the Road",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "arcana": 5,
      "nature": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The knight of the road makes two longsword attacks or two shortbow attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.",
        "name": "Longsword"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d12+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage.",
        "name": "Lance"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Shortbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "The shadow fey has advantage on Wisdom (Perception) checks that rely on sight.",
        "name": "Keen Sight"
      },
      {
        "desc": "As a bonus action, the shadow fey designates a creature it can see within 100 feet and obscures the creature and its companions' travel on a particular shadow road. That shadow road will not open for the designated creature or its traveling companions except through powerful magical means such as by a key of Veles. In addition, that shadow road won't lead to its usual destination for the designated creature or its traveling companions, instead leading the group in a meandering loop. This effect lasts for 9 (2d8) days, until the shadow fey removes the effect, or until the shadow fey dies.",
        "name": "Obscure the Way (1/Day)"
      },
      {
        "desc": "As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.",
        "name": "Shadow Traveler (3/Day)"
      },
      {
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.",
        "name": "Traveler in Darkness"
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_knight-of-the-road/"
  },
  {
    "slug": "knight_bf",
    "desc": "",
    "name": "Knight",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common and one other language",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight makes three Greatsword attacks, or it makes four Javelin attacks."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Champion's Challenge",
        "desc": "The knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chivalrous Presence",
        "desc": "The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn.\n- **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends.\n- **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight.\n- **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_knight/"
  },
  {
    "slug": "kobold",
    "desc": "",
    "name": "Kobold",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "2d6-2",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 9,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Draconic",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [
      "Hill",
      "Underdark",
      "Mountains",
      "Coastal",
      "Tundra",
      "Grassland",
      "Ruin",
      "Swamp",
      "Mountain",
      "Desert",
      "Settlement",
      "Urban",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_kobold/"
  },
  {
    "slug": "kobold-a5e",
    "desc": "",
    "name": "Kobold",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "3d6-3",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Draconic",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Shiv",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) piercing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold/"
  },
  {
    "slug": "kobold-alchemist",
    "desc": "More than anything, kobolds are survivors. Their scaly skin and keen night vision as well as their dextrous claws and sensitive snouts make them quick to sense danger, and their clawed feet move them out of danger with cowardly speed. They are small but fierce when fighting on their own terms, and their weight of numbers helps them survive in places where larger but less numerous races can\u2019t sustain a settlement. Kobolds are great miners, good gearsmiths, and modest alchemists, and they have a curiosity about the world that frequently gets them into trouble.  \n_**Underworld Merchants.**_ Kobolds are merchants to both the surface world and the world beneath it, with their greatest cities hidden deep below the earth. Their enemies are the diabolical gnomes, the dwarves, and any other mining races that seek dominance of dark, rich territories.  \nKobolds are closely allied with and related to dragonborn, drakes, and dragons. The kobold kings (and there are oh\u2011so\u2011many kobold kings, since no kobold ruler is satisfied with being merely a chieftain) admire dragons as the greatest sources of wisdom, power, and proper behavior.  \n_This slight, reptilian humanoid is bedecked with ceramic flasks and glass vials. An acrid reek follows in the creature\u2019s wake._  \nKobold alchemists are usually smelled before they are seen, thanks to the apothecary\u2019s store of chemicals and poisons they carry. Alchemists often sport mottled and discolored scales and skin, caused by the caustic nature of their obsessions. They raid alchemy shops and magical laboratories to gather more material to fuel their reckless experiments.  \n_**Dangerous Assets.**_ Alchemists can be a great boon to their clan, but at a cost. Not only do the alchemists require rare, expensive, and often dangerous substances to ply their trade, they tend to be a little unhinged. Their experiments yield powerful weapons and defensive concoctions that can save many kobold lives, but the destruction caused by an experiment gone awry can be terrible.",
    "name": "Kobold Alchemist",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 9,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 5,
      "medicine": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes two attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Dart",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Alchemical Protection (Recharge after a Short or Long Rest)",
        "desc": "The kobold chooses up to six allied creatures within 10 feet. It releases alchemical vapors that grant those allies resistance to poison damage for 10 minutes. Instead of poison damage, the kobold can grant resistance to the damage type currently in effect for its Apothecary trait."
      },
      {
        "name": "Explosive Flask (Recharge 5-6)",
        "desc": "The kobold throws a flask of volatile substances at a point within 30 feet. The flask explodes in a 15-foot radius. Creatures in the area take 17 (5d6) poison damage and are poisoned for 1 minute, or take half damage and are not poisoned with a successful DC 13 Dexterity saving throw. A poisoned creature repeats the saving throw at the end of each of its turns, ending the poisoned condition on a success. Instead of poison damage, the kobold can deal the damage type currently in effect for its Apothecary trait."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Apothecary",
        "desc": "As a bonus action the kobold can select one of the following damage types: acid, cold, or fire. Until it uses this action again, the kobold has resistance to the chosen damage type. Additionally, the kobold is proficient with a poisoner's kit."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on an attack roll against a target if at least one of the kobold's allies is within 5 feet of the target and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kobold-alchemist/"
  },
  {
    "slug": "kobold-broodguard-a5e",
    "desc": "",
    "name": "Kobold Broodguard",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes a bill hook attack and a spiked shield attack."
      },
      {
        "name": "Bill Hook",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage  and if the target is a Medium or smaller creature  it makes a DC 12 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Spiked Shield",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rally! (1/Day",
        "desc": "When the kobold takes damage, it shouts a rallying cry. All kobolds within 30 feet that can hear it gain immunity to the frightened condition for 1 minute, and their next attack roll made before this effect ends deals an extra 1d4 damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold-broodguard/"
  },
  {
    "slug": "kobold-broodguard-dragon-servitor-a5e",
    "desc": "",
    "name": "Kobold Broodguard Dragon Servitor",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes a bill hook attack and a spiked shield attack."
      },
      {
        "name": "Bill Hook",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage  and if the target is a Medium or smaller creature  it makes a DC 12 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Spiked Shield",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rally! (1/Day",
        "desc": "When the kobold takes damage, it shouts a rallying cry. All kobolds within 30 feet that can hear it gain immunity to the frightened condition for 1 minute, and their next attack roll made before this effect ends deals an extra 1d4 damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Dragons Blood",
        "desc": "The kobold gains resistance to the damage type of its masters breath weapon."
      },
      {
        "name": "Ominous Shadow",
        "desc": "The kobold loses its Sunlight Sensitivity trait while within 60 feet of its master."
      },
      {
        "name": "Draconic Smite",
        "desc": "If the broodguard has advantage on a melee weapon attack, the attack deals an extra 1d4 damage. This bonus damage is the same type as its masters breath weapon."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold-broodguard-dragon-servitor/"
  },
  {
    "slug": "kobold-chieftain",
    "desc": "More than anything, kobolds are survivors. Their scaly skin and keen night vision as well as their dextrous claws and sensitive snouts make them quick to sense danger, and their clawed feet move them out of danger with cowardly speed. They are small but fierce when fighting on their own terms, and their weight of numbers helps them survive in places where larger but less numerous races can\u2019t sustain a settlement. Kobolds are great miners, good gearsmiths, and modest alchemists, and they have a curiosity about the world that frequently gets them into trouble.  \n_**Underworld Merchants.**_ Kobolds are merchants to both the surface world and the world beneath it, with their greatest cities hidden deep below the earth. Their enemies are the diabolical gnomes, the dwarves, and any other mining races that seek dominance of dark, rich territories.  \nKobolds are closely allied with and related to dragonborn, drakes, and dragons. The kobold kings (and there are oh\u2011so\u2011many kobold kings, since no kobold ruler is satisfied with being merely a chieftain) admire dragons as the greatest sources of wisdom, power, and proper behavior.  \n_This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull\u2019s sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack._  \nWhile most kobolds are scuttling scavengers or pathetic sycophants, a few carry a spark of draconic nobility that can\u2019t be ignored. These few forge their tribes into forces to be reckoned with, rising to the rank of chieftain. A kobold chieftain stands proud, clad in war gear of fine quality and good repair. Their weapons are tended by the tribe\u2019s trapsmiths, particularly evident in their springspike shields.  \n_**Living Legend.**_ A kobold chieftain is more than a leader, it is a symbol of the tribe\u2019s greatness. The strongest, most cunning, most ruthless of a kobold tribe embodies their connection to the revered dragons. When a chieftain sounds the call to battle, the kobolds meld into a fearless, deadly force.",
    "name": "Kobold Chieftain",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "studded leather and shield",
    "hit_points": 82,
    "hit_dice": "15d6+30",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "intimidation": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold makes 2 attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Inspiring Presence (Recharge after Short or Long Rest)",
        "desc": "The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain's Charisma bonus to attack rolls."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Springspike Shield (5/rest)",
        "desc": "When the kobold chieftain is hit by a melee attack within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold chieftain has advantage on an attack roll against a target if at least one of the chieftain's allies is within 5 feet of the target and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold chieftain has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kobold-chieftain/"
  },
  {
    "slug": "kobold-dragon-servitor-a5e",
    "desc": "",
    "name": "Kobold Dragon Servitor",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "3d6-3",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Shiv",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) piercing damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Dragons Blood",
        "desc": "The kobold gains resistance to the damage type of its masters breath weapon."
      },
      {
        "name": "Ominous Shadow",
        "desc": "The kobold loses its Sunlight Sensitivity trait while within 60 feet of its master."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold-dragon-servitor/"
  },
  {
    "slug": "kobold-drake-rider",
    "desc": "",
    "name": "Kobold, Drake Rider",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 71,
    "hit_dice": "13d6+26",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Failsafe Equipment",
        "desc": "The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Drake Mount",
        "desc": "Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drake's intelligence it acts as a controlled mount while carrying a drake rider obeying the rider's spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement."
      },
      {
        "name": "Mounted Warrior",
        "desc": "While the drake rider is mounted its mount can't be charmed or frightened."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      },
      {
        "name": "Sure Seat",
        "desc": "While mounted and not incapacitated the drake rider can't be knocked prone dismounted or moved vs. its will."
      },
      {
        "name": "Trained Tactics (Recharge 4-6)",
        "desc": "The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn't provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 252,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-drake-rider/"
  },
  {
    "slug": "kobold-empyrean",
    "desc": "",
    "name": "Kobold, Empyrean",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d6+80",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, poison; nonmagic B/P/S attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 120', passive Perception 19",
    "languages": "all, telepathy 120'",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claws. Can replace one Claw with Divine Command."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice)."
      },
      {
        "name": "Invoke the Dragon Gods (Recharge 5-6)",
        "desc": "Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half)."
      },
      {
        "name": "Divine Command",
        "desc": "Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction."
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Draconic Ascension",
        "desc": "When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Draconic Virtue",
        "desc": "Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required)."
      },
      {
        "name": "Elemental Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 253,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-empyrean/"
  },
  {
    "slug": "kobold-ghost-hunter",
    "desc": "",
    "name": "Kobold, Ghost Hunter",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "studded leather",
    "hit_points": 176,
    "hit_dice": "32d6+64",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 22,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed",
    "senses": "darkvision 60', passive Perception 19",
    "languages": "Common, Draconic, + any two languages",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grappling Hook (Recharge 4-6)",
        "desc": "The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks."
      },
      {
        "name": "Elusive Hunter",
        "desc": "Takes the Dodge or Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Flame Burst",
        "desc": "When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blessed Weapons",
        "desc": "Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)."
      },
      {
        "name": "Ethereal Sight",
        "desc": "Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa."
      },
      {
        "name": "Hidden Hunter",
        "desc": "While the ghost hunter remains motionless it is invisible to Undead."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      },
      {
        "name": "Undead Hunter",
        "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant."
      },
      {
        "name": "Flame Jet",
        "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn't being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns."
      },
      {
        "name": "Holy Strike (Recharge 5-6)",
        "desc": "The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-ghost-hunter/"
  },
  {
    "slug": "kobold-leviathan-hunter",
    "desc": "",
    "name": "Kobold, Leviathan Hunter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "Hardy Defense",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 21,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 16 ",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Slams or 1 Harpoon and 2 Slams."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time."
      },
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon."
      },
      {
        "name": "Crush",
        "desc": "One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Recall Harpoon",
        "desc": "Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter."
      }
    ],
    "reactions": [
      {
        "name": "Grappled Redirect",
        "desc": "If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Expert Wrestler",
        "desc": "Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition."
      },
      {
        "name": "Hardy Defense",
        "desc": "While hunter is wearing no armor and wielding no shield its AC includes its Con modifier."
      },
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 30 min."
      },
      {
        "name": "Leviathan Hunter",
        "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed."
      },
      {
        "name": "Marine Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-leviathan-hunter/"
  },
  {
    "slug": "kobold-planes-hunter",
    "desc": "",
    "name": "Kobold, Planes Hunter",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 181,
    "hit_dice": "33d6+66",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, restrained",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "Common, Draconic, + any two languages",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Longsword attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement)."
      },
      {
        "name": "Warping Whirlwind (Recharge 5-6)",
        "desc": "Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made."
      },
      {
        "name": "Planar Traveler (1/Day)",
        "desc": "Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane."
      }
    ],
    "bonus_actions": [
      {
        "name": "Planar Step",
        "desc": "Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "+ 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Planar Attunement",
        "desc": "At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn."
      },
      {
        "name": "Planar Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below)."
      },
      {
        "name": "Planes Hunter",
        "desc": "Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals."
      },
      {
        "name": "Snaring Blade",
        "desc": "If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-planes-hunter/"
  },
  {
    "slug": "kobold-sapper",
    "desc": "",
    "name": "Kobold, Sapper",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 66,
    "hit_dice": "12d6+24",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Mining Picks. Can replace 1 with Throw Explosive."
      },
      {
        "name": "Mining Pick",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. "
      },
      {
        "name": "Throw Explosive",
        "desc": "Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)."
      },
      {
        "name": "Explosive Charge (Recharge 5-6)",
        "desc": "Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Crafty",
        "desc": "The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps."
      },
      {
        "name": "Evasion",
        "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 257,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_kobold-sapper/"
  },
  {
    "slug": "kobold-sorcerer-a5e",
    "desc": "",
    "name": "Kobold Sorcerer",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "5d6+10",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 2,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack (2/day)",
        "desc": "The kobold sorcerer makes three flame bolt attacks."
      },
      {
        "name": "Flame Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage."
      },
      {
        "name": "Shiv",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Expeditious Retreat (1st-Level; V",
        "desc": "When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor"
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold-sorcerer/"
  },
  {
    "slug": "kobold-sorcerer-dragon-servitor-a5e",
    "desc": "",
    "name": "Kobold Sorcerer Dragon Servitor",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "5d6+10",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 2,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack (2/day)",
        "desc": "The kobold sorcerer makes three flame bolt attacks."
      },
      {
        "name": "Flame Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10+2) fire damage. The damage type of the sorcerers flame bolt attack changes to match the damage type of its masters breath weapon."
      },
      {
        "name": "Shiv",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Expeditious Retreat (1st-Level; V",
        "desc": "When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor"
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kobold-sorcerer-dragon-servitor/"
  },
  {
    "slug": "kobold-spellclerk",
    "desc": "The reptilian snout peeking out from a deep hood is the only hint that this cloaked figure is a kobold. A fang charm dangling from its neck, the kobold goes about its business of secrets and whispers._  \n**Agents of the Empire.** Kobold spellclerks work primarily as messengers and agents of the spy network. They are skilled in code writing and breaking, overseeing the operations of other field agents, and providing their overlords a valued glimpse into the internal affairs of their enemies.  \n**Trusted Messengers.** Kobold spellclerks are often granted the use of magic items that aid in encryption and message-sending to supplement their natural skills and magical studies. The messages they carry or compose are often of great import to clandestine activities.",
    "name": "Kobold Spellclerk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 4,
      "arcana": 5,
      "deception": 5,
      "investigation": 5,
      "perception": 3,
      "persuasion": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold spellclerk makes two melee attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cunning Action",
        "desc": "On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Spellcasting",
        "desc": "The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:\nCantrips (at will): fire bolt, message, minor illusion\n1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep"
      }
    ],
    "spell_list": [],
    "page_no": 232,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kobold-spellclerk/"
  },
  {
    "slug": "kobold-trapsmith",
    "desc": "More than anything, kobolds are survivors. Their scaly skin and keen night vision as well as their dextrous claws and sensitive snouts make them quick to sense danger, and their clawed feet move them out of danger with cowardly speed. They are small but fierce when fighting on their own terms, and their weight of numbers helps them survive in places where larger but less numerous races can\u2019t sustain a settlement. Kobolds are great miners, good gearsmiths, and modest alchemists, and they have a curiosity about the world that frequently gets them into trouble.  \n_**Underworld Merchants.**_ Kobolds are merchants to both the surface world and the world beneath it, with their greatest cities hidden deep below the earth. Their enemies are the diabolical gnomes, the dwarves, and any other mining races that seek dominance of dark, rich territories.  \nKobolds are closely allied with and related to dragonborn, drakes, and dragons. The kobold kings (and there are oh\u2011so\u2011many kobold kings, since no kobold ruler is satisfied with being merely a chieftain) admire dragons as the greatest sources of wisdom, power, and proper behavior.  \n_This kobold is bedecked in satchels, pouches, sacks, and bandoliers. All of these are bursting with tools, bits of scrap, wire, cogs and twine. Impossibly large eyes blink through the lenses of its goggles._  \nSome kobolds hatch a bit cleverer than their counterparts. These sharp-witted creatures feel driven to fiddle with the world, and those that don\u2019t meet an early demise through accident or violence often take up tinkering. Trapsmiths make a kobold lair into a deadly gauntlet of hidden pain.  \n_**Shifting Peril.**_ Trapsmiths aren\u2019t warriors; they avoid direct confrontation with enemies that aren\u2019t mired in traps or engaged with other foes. If the trapsmith senses that invaders in its lair are likely to get past its traps, it tries to hide or escape.  \nA trapsmith delights in laying traps and snares behind invaders, along tunnels and paths they\u2019ve already cleared and believe to be safe, then luring them back through its handiwork.",
    "name": "Kobold Trapsmith",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "leather",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Shredder (Recharge 6)",
        "desc": "The kobold trapsmith primes and throws a device at a point within 30 feet. The device explodes when it hits something solid, flinging razor-sharp spikes in a 15-foot-radius sphere. Every creature in the area takes 14 (4d6) piercing damage, or half damage with a successful DC 13 Dexterity saving throw. The ground inside the spherical area is littered with spikes; it becomes difficult terrain, and a creature that falls prone in the area takes 7 (2d6) piercing damage."
      },
      {
        "name": "Stunner (1/Day)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is restrained (escape DC 13). While restrained, the target takes 7 (2d6) lightning damage at the start of its turn and falls prone. The trapsmith has advantage on the attack roll if the target is wearing metal armor. A stunner is a bola made of metal wire, magnets, and static electricity capacitors. A kobold trapsmith can recharge it during a long rest.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold trapsmith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Thief's Tools",
        "desc": "The kobold trapsmith has proficiency with thief's tools and is seldom without them. If its tools are taken away or lost, it can cobble together a new set from wire, bits of metal, and other junk in 30 minutes."
      },
      {
        "name": "Traps and Snares",
        "desc": "The kobold trapsmith excels at setting mechanical traps. Detecting, disarming, avoiding, or mitigating its traps require successful DC 13 checks or saving throws, and the traps have +5 attack bonuses. With thief's tools and basic construction materials, a trapsmith can set up one of the simple but effective traps listed below in 5 minutes. Triggers involve pressure plates, tripwires, small catches in a lock, or other simple mechanisms."
      },
      {
        "name": "Choke Bomb",
        "desc": "This small incendiary device burns rapidly and releases choking smoke in a 20-foot sphere. The area is heavily obscured. Any breathing creature that's in the affected area when the cloud is created or that starts its turn in the cloud is poisoned. Once a poisoned creature leaves the cloud, it makes a DC 13 Constitution saving throw at the end of its turns, ending the poisoned condition on a success. The smoke dissipates after 10 minutes, or after 1 round in a strong wind."
      },
      {
        "name": "Poisoned Sliver",
        "desc": "A poisoned sliver or needle can be hidden almost anywhere: inside a lock or a box, in a carpeted floor, on the underside of a door handle, in a cup of liquid or a bowl of gems. When someone meets the conditions for being jabbed by the sliver, the trap makes a melee weapon attack with advantage: +5 to hit, reach 0 ft., one target; Hit: 2 (1d4) piercing damage plus 14 (4d6) poison damage, or one-half poison damage with a successful DC 13 Constitution saving throw."
      },
      {
        "name": "Skullpopper",
        "desc": "This trap consists of either a heavy weight, a spike, or a blade, set to fall or swing into a victim. When triggered, a skullpopper makes a melee weapon attack against the first target in its path: +5 to hit, reach 15 ft., one target; Hit: 11 (2d10) damage. The type of damage depends on how the skullpopper is built: a stone or heavy log does bludgeoning damage, a spiked log does piercing damage, a scything blade does slashing damage, etc."
      },
      {
        "name": "Slingsnare",
        "desc": "A concealed loop of rope or wire is affixed to a counterweight. When a creature steps into the snare, it must make a successful DC 13 Dexterity saving throw or be yanked into the air and suspended, upside down, 5 feet above the ground. The snared creature is restrained (escape DC 13). The cord is AC 10 and has 5 hit points."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kobold-trapsmith/"
  },
  {
    "slug": "kobold-war-machine",
    "desc": "A fire burns in the maw of the massive, draconic machine. The frenetic cackling of kobolds yelling orders to one another echoes from the interior, rising above the sounds of the machine\u2019s engines._  \nInspired by the sight of a fearsome Open Game License",
    "name": "Kobold War Machine",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 25
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks."
      },
      {
        "name": "Spiked Wheel",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Spit Fire",
        "desc": "Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 14 (4d6) fire damage.",
        "attack_bonus": 6,
        "damage_dice": "4d6"
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The kobold war machine exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The kobold war machine is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Operators",
        "desc": "The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine.\n\nIf a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can't be targeted and are immune to damage while operating the kobold war machine."
      },
      {
        "name": "Ram Them! (Two or More Operators)",
        "desc": "If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone."
      },
      {
        "name": "Siege Monster",
        "desc": "The kobold war machine deals double damage to objects and structures."
      },
      {
        "name": "That Way! (Three or More Operators)",
        "desc": "The kobold war machine can take the Dash or Disengage action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 233,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_kobold-war-machine/"
  },
  {
    "slug": "kobold_bf",
    "desc": "",
    "name": "Kobold",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": "Kobolds",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 8,
    "intelligence": 8,
    "wisdom": 6,
    "charisma": 8,
    "strength_save": -2,
    "dexterity_save": 4,
    "constitution_save": -1,
    "intelligence_save": -1,
    "wisdom_save": -2,
    "charisma_save": -1,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage."
      },
      {
        "name": "Sling",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Scurry",
        "desc": "The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 3 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_kobold/"
  },
  {
    "slug": "kobold_swiftblade_bf",
    "desc": "",
    "name": "Kobold Swiftblade",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": "Kobolds",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 15
    },
    "strength": 8,
    "dexterity": 22,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": -1,
    "dexterity_save": 6,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 0,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold swiftblade makes two Scimitar or Hand Crossbow attacks."
      },
      {
        "name": "Scimitar",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 7 (1d6+4) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Scurry",
        "desc": "The swiftblade moves up to 15 feet without provoking opportunity attacks, and if it moves into a lightly or heavily obscured area, it takes the Hide action, using its **Stealth** value as the result of the check. If the swiftblade is aware of traps in the area, it can choose if this movement triggers any of them."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_kobold-swiftblade/"
  },
  {
    "slug": "kobold_witch_bf",
    "desc": "",
    "name": "Kobold Witch",
    "size": "small",
    "type": "Humanoid",
    "subtype": "",
    "group": "Kobolds",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 24,
    "strength_save": -1,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 7,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kobold witch makes three Eldritch Burst attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Eldritch Burst",
        "desc": "_Melee or Ranged Spell Attack:_ +7 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (2d8+4) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The kobold witch casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: _disguise self_, _druidcraft_, _guidance_<br>2/day each: _command_, _ray of enfeeblement_<br>1/day: _bestow curse_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Scurry",
        "desc": "The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them."
      },
      {
        "name": "Witch's Cauldron",
        "desc": "The kobold witch ladles steaming brew out of a small cauldron it is holding and flings the substance at one friendly creature it can see within 15 feet of it. The target gains 5 (2d4) temporary HP until the start of the witch's next turn."
      }
    ],
    "reactions": [
      {
        "name": "Hex",
        "desc": "When a creature the kobold witch can see within 60 feet of it makes an ability check, attack roll, or save, the target must roll a d6 and subtract the number rolled from that ability check, attack roll, or save."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_kobold-witch/"
  },
  {
    "slug": "kongamato",
    "desc": "_The kongamato is an evolutionary holdover, a large pterodactyl with avian traits, such as emergent feathers and long, beaklike jaws._  \n**Boat Breaker.** Its name means \"breaker of boats,\" and as that implies, this creature systematically destroys the small vessels of those who come too close to its perch. No one knows what motivates this form of attack, although some sages suppose that the kongamato mistakes canoes for large prey like hippopotami or crocodiles.  \n**Spoken in Whispers.** For some tribes, kongamatos present a terrible threat, and they speak in whispers about them, fearing that mention of the beasts could attract their wrath. In some cases, evil priests and cultists summon these beasts as their servitors and use them to terrify villagers.  \n**Maneaters.** Kongamatos that have eaten human flesh develop a preference for it. These maneaters perform nightly raids on small towns, snatching children and Small humanoids with their claws and flying away.",
    "name": "Kongamato",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kongamato makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can't bite another target. When the kongamato moves, any target it is grappling moves with it.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The kongamato doesn't provoke an opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Breaker of Boats",
        "desc": "The kongamato deals double damage to objects and structures made of wood or lighter materials."
      },
      {
        "name": "Carry Off",
        "desc": "A single kongamato can carry away prey up to 50 lbs, or a single rider under that weight. A grouo of them can carry up to 100 lbs."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kongamato/"
  },
  {
    "slug": "kongamato-tob1-2023",
    "desc": "False",
    "name": "Kongamato",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "17d10 + 34",
    "speed": {
      "walk": 60,
      "fly": 10
    },
    "strength": 19,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kongamato makes one Beak attack and two Claw attacks."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target."
      },
      {
        "name": "Terrifying Screech (Recharge 5-6)",
        "desc": "The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Breaker of Boats",
        "desc": "The kongamato deals double damage to objects and structures made of wood or lighter materials."
      },
      {
        "name": "Carry Off",
        "desc": "The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled."
      },
      {
        "name": "Flyby",
        "desc": "The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_kongamato/"
  },
  {
    "slug": "koralk-harvester-devil",
    "desc": "_The fiendish hulk bears features taken from a nightmare scorpion, with three stinging tails and four limbs, and wields a massive scythe._  \n_**Transforming Poison.**_ Poison from any one of the koralk\u2019s three stingers liquefies the target\u2019s insides in an agonizing transformation. The stung creature swells as its organs, muscle, and skeleton rapidly break down and reform. When the skin casing pops, it releases a spray of gelatinous goo and reveals the form of a lemure, the lowest form of devil. The new lemure is subject to the will of more powerful devils, and its fate from that moment on is the same as any lemure\u2019s. Eventually it will be remolded into a higher form of devil and become another warrior in service to the arch-devils. Astoundingly, the koralk\u2019s poison can even work this transformation on demons, converting them to the lowest form of devil.  \n_**Infernal Mounts.**_ A koralk is large and strong enough for Medium-size devils to ride as a mount. They don\u2019t like being used this way, but being devils, they do what they\u2019re told by their betters or suffer the consequences.",
    "name": "Koralk (Harvester Devil)",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The koralk can make three stinger attacks and two scythe attacks. It can also make a bite attack if it has a target grappled."
      },
      {
        "name": "Scythe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage, OR a Medium-sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13).",
        "attack_bonus": 7,
        "damage_dice": "2d12"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 19 (3d10 + 3) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d10"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 (3d6) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness does not impair the koralk's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The koralk has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Steadfast",
        "desc": "The koralk cannot be frightened while it can see an allied creature within 30 feet of it"
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_koralk-harvester-devil/"
  },
  {
    "slug": "koralk-tob1-2023",
    "desc": "False",
    "name": "Koralk",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10 + 48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The koralk makes one Bite attack, one Scythe attack, and three Stinger attacks. It can replace its Scythe attack with a Vestigial Arms attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage."
      },
      {
        "name": "Scythe",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or succumb to the devil's venom (see the Harvester Venom trait)."
      },
      {
        "name": "Vestigial Arms",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the devil can't use its Vestigial Arms on another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness does not impair the koralk's darkvision."
      },
      {
        "name": "Harvester Venom",
        "desc": "The koralk produces a potent poison that liquefies the innards of those affected by it. Every hour that elapses after a creature succumbs to this poison, it must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage, and its hp maximum is reduced by that amount. Creatures with resistance or immunity to poison or the poisoned condition can be affected by this poison. Such creatures have advantage on the saving throw."
      },
      {
        "name": "Magic Resistance",
        "desc": "The koralk has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Steadfast",
        "desc": "The koralk can't be frightened while it can see an ally within 30 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_koralk/"
  },
  {
    "slug": "korrigan",
    "desc": "",
    "name": "Korrigan",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d6+24",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "performance": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Gnomish, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Dagger"
      },
      {
        "desc": "The korrigan targets one creature within 5 feet and exhales its foul breath. The creature must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Deadly Breath (Recharge 4-6)"
      },
      {
        "desc": "The korrigan sings a magical melody and dances. Each humanoid within 60 feet of the korrigan that can hear the revels must succeed on a DC 13 Wisdom saving throw or be charmed until the revels end. For every korrigan that joins in the revels, the save DC increases by 1 (maximum DC 19). \n\nEach korrigan participating in the revels must take a bonus action on its subsequent turns to continue singing and must use its move action to move at least 5 feet to continue dancing. It can keep singing and dancing for up to 1 minute as long as it maintains concentration. The song ends if all of the korrigan lose concentration or stop singing and dancing. \n\nA charmed target is incapacitated and begins to dance and caper for the duration of the revels. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Enchanting Revels of the same band of korrigan for the next 24 hours.",
        "name": "Enchanting Revels (1/Day at Dusk or Night Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature moves within 5 feet of the korrigan, the korrigan can cast the misty step spell.",
        "name": "Catch Me If You Can"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The korrigan has advantage on saving throws against spells or other magical effects cast or created by a cleric or paladin.",
        "name": "Ungodly Resistance"
      },
      {
        "desc": "The korrigan's innate spellcasting ability is Charisma (spell save DC 13). The korrigan can innately cast the following spells, requiring no material components:\n3/day each: charm person, enthrall, hideous laughter, misty step\n1/day: divination",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_korrigan/"
  },
  {
    "slug": "koschei",
    "desc": "",
    "name": "Koschei",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 17,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 11,
    "perception": 7,
    "skills": {
      "arcana": 9,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal, Common, Celestial, Dwarvish, Infernal",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Koschei makes two longsword attacks and one drain life attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used in two hands plus 14 (4d6) necrotic damage.",
        "attack_bonus": 12,
        "damage_dice": "1d8"
      },
      {
        "name": "Drain Life",
        "desc": "Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) necrotic damage. The target must succeed on a DC 19 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken from this attack, and Koschei regains an equal number of hit points. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 11,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Koschei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Koschei regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "Koschei makes one attack with his longsword."
      },
      {
        "name": "Teleport",
        "desc": "Koschei teleports to an unoccupied space he can see within 40 feet."
      },
      {
        "name": "Drain (2 actions)",
        "desc": "Koschei makes one attack with Drain Life."
      }
    ],
    "special_abilities": [
      {
        "name": "Hidden Soul",
        "desc": "A creature holding the egg containing Koschei's soul can use an action to compel Koschei as if a dominate monster spell were cast on him and Koschei failed his saving throw. As long as the soul is within the needle, Koschei can't permanently die. If he is killed, his body reforms in his lair in 1d10 days. If the needle is broken, Koschei can be killed like any other creature."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "koschei's innate spellcasting attribute is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components.\n\nat will: detect magic, phantom steed, scorching ray, sending\n\n3/day each: invisibility, magic missile, shield\n\n2/day each: animate objects, cone of cold, hypnotic pattern\n\n1/day each: disintegrate, meteor swarm, true polymorph"
      },
      {
        "name": "Legendary Resistance (3/day)",
        "desc": "If Koschei fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Magic Weapons",
        "desc": "Koschei's weapon attacks are magical and do an extra 14 (4d6) necrotic damage (included below)."
      },
      {
        "name": "Koschei's Lair Actions",
        "desc": "on initiative count 20 (losing initiative ties), Koschei takes a lair action to cause one of the following effects; Koschei can't use the same effect two rounds in a row:\n\n- Koschei creates a whirlwind centered on a point he can see within 100 feet. The whirlwind is 10 feet wide and up to 50 feet tall. A creature in the area of the whirlwind when it's created, or who enters the area for the first time on a turn, must make a DC 15 Strength saving throw. On a failed save, the creature is restrained and takes 18 (4d8) bludgeoning damage from the buffeting wind. A restrained creature can escape from the whirlwind by using its action to repeat the saving throw; on a success, it moves 5 feet outside the area of the whirlwind. The whirlwind lasts until Koschei uses this action again or dies.\n\n- Tortured spirits appear and attack up to three creatures Koschei can see within the lair. One attack is made against each targeted creature; each attack has +8 to hit and does 10 (3d6) necrotic damage.\n\n- Koschei disrupts the flow of magic in his lair. Until initiative count 20 on the following round, any creature other than a fiend who targets Koschei with a spell must make a DC 15 Wisdom saving throw. On a failure, the creature still casts the spell, but it must target a creature other than Koschei."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing Koschei's lair is warped by Koschei's magic, which creates one or more of the following effects:\n\n- Rabbits, ducks, and other game animals become hostile toward intruders within 5 miles of the lair. They behave aggressively, but only attack if cornered. Foraging for food by hunting is difficult and only yields half the normal amount of food.\n\n- Wind and snowstorms are common within 5 miles of the lair.\n\n- Koschei is aware of any spell cast within 5 miles of his lair. He knows the source of the magic (innate, the caster's class, or a magic item) and knows the direction to the caster.\n\nif Koschei dies, conditions in the area surrounding his lair return to normal over the course of 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_koschei/"
  },
  {
    "slug": "kot-bayun",
    "desc": "_This oddly colored cat appears at first to be a powerful panther. Its wide mouth pulls into something like a human grin, and its knowing eyes hint at intelligence beyond that of a typical predator._  \nEnemies of elves and blink dogs, kot bayuns are magical hunting cats gifted with eloquent speech and cunning abilities.  \n**Speaking Fey Cats.** These brutal and temperamental creatures get along well with cruel-minded fey. More gentle fey rightfully find the creatures to be a menace. A kot bayun measures six feet long and weighs over 200 lb. They are long-lived, and some stories record the same kot bayun in a region for over 400 years.  \n**Sing to Sleep.** In addition to their stealthy natures and physical prowess, kot bayun have the ability to put prey to sleep with song. They carefully choose victims and stalk them for a time, learning their strengths and weaknesses before making their attack. They lay in wait until their prey is vulnerable and then begin their slumbering song. Those resisting the call to slumber are always the kot bayun\u2019s first victims as they launch from cover and attempt to disembowel their prey. In forests with a thick canopy, a kot bayun stealthily creeps among tree limbs, tracking the movement of its prey below.  \n**Healing Poetry.** If discovered by intelligent prey, a kot bayun opens with a parley instead of claws. In rare cases, a kot bayun finds something in its prey it likes and cold predation turns to a lukewarm association.  \nBefriending a kot bayun has benefits as the creature\u2019s poems, tales, and sagas have the magical ability to heal negative conditions. A kot bayun tells its stories in the form of strange epics and poetry, ranging from simple rhyming folk poems to complex sonnets. This ability is not widely known (a secret the creatures intend to keep), but, as folktales spread, more and more adventurers and sages seek out these elusive beasts.",
    "name": "Kot Bayun",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kot bayun makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 14 (2d10 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d10"
      },
      {
        "name": "Slumbering Song",
        "desc": "The kot bayun puts creatures to sleep with its haunting melody. While a kot bayun sings, it can target one hearing creature within a 100-foot radius. This target must succeed on a DC 13 Charisma saving throw or fall asleep. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Each round the kot bayun maintains its song, it can select a new target. A creature that successfully saves is immune to the effect of that kot bayun's song for 24 hours. The slumbering song even affects elves, but they have advantage on the Charisma saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Folk Cure",
        "desc": "A kot bayun's tales have the effect of a lesser restoration spell at will, and once per week it can have the effect of greater restoration. The kot bayun designates one listener to benefit from its ability, and that listener must spend one uninterrupted hour listening to the cat's tales. Kot bayuns are reluctant to share this benefit and must be bargained with or under the effect of domination to grant the boon."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the kot bayun's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\n3/day each: fog cloud, invisibility (self only)\n\n1/day: blink"
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_kot-bayun/"
  },
  {
    "slug": "kotbayun-tob1-2023",
    "desc": "False",
    "name": "Kot Bayun",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d8 + 12",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kot bayun can use its Slumbering Song. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Invisibility",
        "desc": "The kot bayun magically turns invisible until it attacks or uses Slumbering Song, or until its concentration ends (as if concentrating on a spell). Any equipment the kot bayun wears or carries is invisible with it."
      },
      {
        "name": "Slumbering Song",
        "desc": "The kot bayun sings a magical song to one creature it can see within 60 feet of it. The target must succeed on a DC 13 Charisma saving throw on fall unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the kot bayun uses a bonus action on its subsequent turns to continue singing, the target has disadvantage on this saving throw. Otherwise, the effect ends for a target if the target takes damage while below half its hp maximum."
      },
      {
        "name": "Healing Purr (2/Day)",
        "desc": "The kot bayun purrs at a creature it can see within 15 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 248,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_kot-bayun/"
  },
  {
    "slug": "krake-spawn",
    "desc": "_This twisted, unnatural beast looks like the unholy union of squid and spider. Its shell-covered core has six small rubbery legs, peculiar antennae, and six tentacles around a squid\u2019s enormous beak. Unlike krakens and giant squid, krake spawn can scuttle onto land._  \n**Demonic Crossbreeds.** Some believe krake spawn are demonic crossbreeds created by the aboleth, fusing kraken blood with demonic souls. Others say that krake spawn are the horrible creation of a long-forgotten meddling god, summoned to the mortal world by deep ones. Certainly krake spawn do respond to summoning magic, and sorcerers do summon krake spawn through blood sacrifices to work evil in the world. However, they do so at considerable peril: unlike demons and devils, krake spawn are seldom bound by pacts of any kind.  \n**Outwit Humans.** Though enormous and carrying an armored green shell on their six spindly legs, krake spawn are surprisingly quick and agile. Worse, they have a malicious and bloodthirsty intellect. A krake spawn is considerably smarter than most humans, who mistake them for dumb beasts\u2014an error that can often prove fatal.  \n**Iceberg Fortresses.** Krake spawn live in remote, icy regions, where they fashion elaborate iceberg fortresses. When they venture into warmer climes in search of magic or slaves, they can preserve their icebergs with ice storms. These fortresses are stocked with frozen creatures (an emergency food supply), the krake spawn\u2019s treasure and library, slaves or prisoners of many races, and a hellish nest filled with the krake spawn\u2019s offspring.  \nA krake spawn measures 40 feet in length and weighs 2,000 lb.",
    "name": "Krake Spawn",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "12d12+72",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 24,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": 11,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison, psychic",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Infernal, Primordial, Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The krake spawn makes eight tentacle attacks and one bite attack. It can substitute one constrict attack for two tentacle attacks if it has a creature grappled at the start of the krake spawn's turn, but it never constricts more than once per turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "1d10+7"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 7) necrotic damage. If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17).",
        "attack_bonus": 11,
        "damage_dice": "1d6+7"
      },
      {
        "name": "Constrict",
        "desc": "The constricted creature takes 26 (3d12 + 7) bludgeoning damage and is grappled (escape DC 17) and restrained."
      },
      {
        "name": "Ink Cloud (Recharge 6)",
        "desc": "The krake spawn emits black, venomous ink in a 30-foot cloud as a bonus action while underwater. The cloud affects vision as the darkness spell, and any creature that starts its turn inside the cloud takes 10 (3d6) poison damage, or half damage with a successful DC 18 Constitution saving throw. The krake spawn's darkvision is not impaired by this cloud. The cloud persists for 1 minute, then disperses."
      },
      {
        "name": "Vomit Forth the Deeps (1/Day)",
        "desc": "The krake spawn sprays half-digested food from its maw over a 15-foot cone. This acidic slurry causes 3 (1d6) acid damage and targets must make a successful DC 18 Constitution saving throw or be incapacitated until the end of their next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The krake spawn can breathe air and water."
      },
      {
        "name": "Jet",
        "desc": "While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. It must move in a straight line while using this ability."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the krake spawn's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: protection from energy, ray of frost\n\n1/day each: ice storm, wall of ice"
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_krake-spawn/"
  },
  {
    "slug": "kraken",
    "desc": "",
    "name": "Kraken",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "titan",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 472,
    "hit_dice": "27d20+189",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 30,
    "dexterity": 11,
    "constitution": 25,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 17,
    "dexterity_save": 7,
    "constitution_save": 14,
    "intelligence_save": 13,
    "wisdom_save": 11,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "frightened, paralyzed",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.",
        "attack_bonus": 7,
        "damage_dice": "3d8",
        "damage_bonus": 10
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.",
        "attack_bonus": 7,
        "damage_dice": "3d6",
        "damage_bonus": 10
      },
      {
        "name": "Fling",
        "desc": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone."
      },
      {
        "name": "Lightning Storm",
        "desc": "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Tentacle Attack or Fling",
        "desc": "The kraken makes one tentacle attack or uses its Fling."
      },
      {
        "name": "Lightning Storm (Costs 2 Actions)",
        "desc": "The kraken uses Lightning Storm."
      },
      {
        "name": "Ink Cloud (Costs 3 Actions)",
        "desc": "While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The kraken can breathe air and water."
      },
      {
        "name": "Freedom of Movement",
        "desc": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
      },
      {
        "name": "Siege Monster",
        "desc": "The kraken deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [
      "Underwater",
      "Plane Of Water",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_kraken/"
  },
  {
    "slug": "kraken-a5e",
    "desc": "",
    "name": "Kraken",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 444,
    "hit_dice": "24d20+192",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 18,
    "dexterity_save": 8,
    "constitution_save": 16,
    "intelligence_save": 14,
    "wisdom_save": 12,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, thunder",
    "damage_immunities": "lightning; damage from nonmagical weapons",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "understands Primordial but can't speak, telepathy 120 ft.",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken  the target is swallowed. A swallowed creature is blinded and restrained  its Speed is 0  it has total cover from attacks from outside the kraken  and it takes 42 (12d6) acid damage at the start of each of the krakens turns."
      },
      {
        "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature",
        "desc": ""
      },
      {
        "name": "Ink Cloud",
        "desc": "While underwater  the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners  and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure  it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success  it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success."
      },
      {
        "name": "Summon Storm (1/Day)",
        "desc": "Over the next 10 minutes  storm clouds magically gather. At the end of 10 minutes  a storm rages for 1 hour in a 5-mile radius."
      },
      {
        "name": "Lightning (Recharge 5-6)",
        "desc": "If the kraken is outside and the weather is stormy  three lightning bolts crack down from the sky  each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw  taking 28 (8d6) lightning damage or half damage on a save."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage  and the target is grappled (escape DC 26). Until this grapple ends  the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points  but if 30 damage is dealt to the tentacle  it releases a creature it is grappling. The kraken can grapple up to 10 creatures."
      },
      {
        "name": "Fling",
        "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature  that creature makes a DC 26 saving throw  taking the same damage on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The kraken can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Tentacle",
        "desc": "The kraken makes one tentacle attack."
      },
      {
        "name": "Fling",
        "desc": "The kraken uses Fling."
      },
      {
        "name": "Squeeze (Costs 2 Actions)",
        "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing."
      }
    ],
    "special_abilities": [
      {
        "name": "Immortal Nature",
        "desc": "The kraken doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle."
      },
      {
        "name": "Magic Resistance",
        "desc": "The kraken has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The kraken deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_kraken/"
  },
  {
    "slug": "kraken_bf",
    "desc": "",
    "name": "Kraken",
    "size": "gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 475,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 44,
    "dexterity": 24,
    "constitution": 38,
    "intelligence": 36,
    "wisdom": 32,
    "charisma": 20,
    "strength_save": 17,
    "dexterity_save": 7,
    "constitution_save": 14,
    "intelligence_save": 13,
    "wisdom_save": 11,
    "charisma_save": 5,
    "perception": 21,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "lightning; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,paralyzed",
    "condition_immunities": "",
    "senses": "keensense 60 ft., truesight 120 ft.",
    "languages": "understands Abyssal,Celestial,Infernal,and Primordial but can't speak,telepathy 120 ft.",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The kraken makes three Tentacle attacks. It can replace one Tentacle attack with a Bite attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 24 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone."
      },
      {
        "name": "Tentacle",
        "desc": "_Melee Weapon Attack:_ +17 to hit, reach 30 ft., one target. _Hit:_ 24 (4d6+10) bludgeoning damage, and the target is grappled (escape DC 22). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target."
      },
      {
        "name": "Ink Cloud (Recharge 6)",
        "desc": "While underwater, the kraken expels an ink cloud in a 30-foot-radius centered on the kraken. The cloud spreads around corners, and the area is heavily obscured. Each creature in the area when it first appears must make a DC 22 CON save, taking 110 (20d10) poison damage on a failed save, or half as much damage on a successful one. A creature that enters the ink cloud for the first time on a turn or starts its turn there must succeed on a DC 22 CON save or take 11 (2d10) poison damage and be poisoned until the start of its next turn. The cloud lasts for 1 minute or until dispersed by a strong current."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fling",
        "desc": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 22 DEX save or take the same damage and be knocked prone."
      },
      {
        "name": "Reel",
        "desc": "The kraken pulls up to two creatures grappled by it up to 25 feet straight toward it."
      }
    ],
    "reactions": [],
    "legendary_desc": "The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Swim",
        "desc": "The kraken swims up to half its swimming speed without provoking opportunity attacks."
      },
      {
        "name": "Tentacle Attack",
        "desc": "The kraken makes one Tentacle attack."
      },
      {
        "name": "Lightning Storm (Costs 2 Actions)",
        "desc": "The kraken magically calls bolts of lightning to strike up to two creatures it can see or sense within 120 feet of it. Each creature must make a DC 22 DEX save, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The kraken can breathe air and water."
      },
      {
        "name": "Freedom of Movement",
        "desc": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the kraken fails a save, it can choose to succeed instead."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The kraken is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Siege Monster",
        "desc": "The kraken deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_kraken/"
  },
  {
    "slug": "krakespawn-tob1-2023",
    "desc": "False",
    "name": "Krake Spawn",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12 + 84",
    "speed": {
      "walk": 60
    },
    "strength": 24,
    "dexterity": 12,
    "constitution": 22,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold, poison, psychic",
    "condition_immunities": "charmed, poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 12",
    "languages": "Common, Infernal, Primordial, Void Speech",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The krake spawn makes one Bite attack and eight Tentacle attacks, or it makes four Freezing Water Bolt attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft, one target. Hit: 12 (1d10 + 7) slashing damage."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained. The krake spawn has eight tentacles, each of which can grapple only one target."
      },
      {
        "name": "Freezing Water Bolt",
        "desc": "Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) cold damage."
      },
      {
        "name": "Ink Cloud (Recharge 5-6)",
        "desc": "While underwater, the krake spawn emits a 20-foot-radius cloud of ink all around itself. Each creature in the cloud must make a DC 17 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one. The area is heavily obscured for 1 minute, although a significant current can disperse the ink."
      },
      {
        "name": "Vomit Forth the Deeps (Recharge 5-6)",
        "desc": "The krake spawn sprays half-digested food from its maw in a 30-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 27 (6d8) acid damage plus 27 (5d10) poison damage and is incapacitated. On a success, a creature takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": [
      {
        "name": "Water Jet",
        "desc": "Each creature within 5 feet of the krake spawn must succeed on a DC 17 Dexterity saving throw or be knocked prone. The spawn then swims up to half its swimming speed without provoking opportunity attacks. The spawn must be underwater to use this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The krake spawn can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_krake-spawn/"
  },
  {
    "slug": "kryt",
    "desc": "",
    "name": "Kryt",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "kryt",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 25
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 18,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The kryt makes three attacks: one with its bite and two with its quarterstaff.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.",
        "name": "Quarterstaff"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.",
        "name": "Haunting Vision"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kryt can hold its breath for 15 minutes.",
        "name": "Hold Breath"
      },
      {
        "desc": "The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.",
        "name": "Prophetic Vision (1/Turn)"
      }
    ],
    "spell_list": [],
    "page_no": 243,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kryt/"
  },
  {
    "slug": "kulmking",
    "desc": "",
    "name": "K\u00fclmking",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 60
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 120 ft., passive Perception 18",
    "languages": "Common",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The k\u00fclmking makes two claw attacks and one bite or hooves attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature that is not undead, it must make a DC 16 Constitution saving throw or take 12 (2d8 + 3) necrotic damage. The k\u00fclmking regains hp equal to the amount of necrotic damage dealt.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is not undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Claws"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+3",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.",
        "name": "Hooves"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the k\u00fclmking moves through another creature, it can use a bonus action to corrupt that creature's soul. The target creature must make a DC 16 Charisma saving throw. A creature paralyzed by the k\u00fclmking has disadvantage on this saving throw. \n\nOn a failed save, a creature suffers from terrible and violent thoughts and tendencies. Over the course of 2d4 days, its alignment shifts to chaotic evil. A creature that dies during this time, or after this shift is complete, rises 24 hours later as a k\u00fclmking. The corruption can be reversed by a remove curse spell or similar magic used before the creature's death. \n\nOn a success, a creature is immune to the k\u00fclmking's Corruption for the next 24 hours.",
        "name": "Corruption"
      },
      {
        "desc": "The k\u00fclmking can pass through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "If the k\u00fclmking moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the k\u00fclmking can make one hooves attack against it as a bonus action.",
        "name": "Trampling Charge"
      }
    ],
    "spell_list": [],
    "page_no": 244,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kulmking/"
  },
  {
    "slug": "kuunganisha",
    "desc": "",
    "name": "Kuunganisha",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "any evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "fly": 40,
      "walk": 20
    },
    "strength": 6,
    "dexterity": 17,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "insight": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The kuunganisha makes one claw attack and one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.",
        "name": "Invisibility"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Magical darkness doesn't impede the fiend's darkvision.",
        "name": "Fiend Sight"
      },
      {
        "desc": "The kuunganisha has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The fiend regains 1 hp at the start of its turn if it has at least 1 hp.",
        "name": "Regeneration"
      },
      {
        "desc": "The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.",
        "name": "Will of the Master"
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
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    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_kuunganisha/"
  },
  {
    "slug": "labyrinth-keeper",
    "desc": "",
    "name": "Labyrinth Keeper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The minotaur labyrinth keeper makes two attacks: one with its gore and one with its shortsword.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "name": "Shortsword"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.",
        "name": "Charge"
      },
      {
        "desc": "The minotaur labyrinth keeper can perfectly recall any path it has traveled.",
        "name": "Labyrinthine Recall"
      },
      {
        "desc": "At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.",
        "name": "Reckless Caster"
      },
      {
        "desc": "The minotaur labyrinth keeper's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: acid arrow, fire bolt, locate object, misty step\n2/day each: inflict wounds, stone shape",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 267,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_labyrinth-keeper/"
  },
  {
    "slug": "lacedon-a5e",
    "desc": "",
    "name": "Lacedon",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Paralyzing Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf  it makes a DC 10 Constitution saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to any Paralyzing Claw for 24 hours."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Radiant Sensitivity",
        "desc": "When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn."
      },
      {
        "name": "Undead Nature",
        "desc": "Ghouls and ghasts dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lacedon/"
  },
  {
    "slug": "lady-in-white",
    "desc": "",
    "name": "Lady in White",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 49,
    "hit_dice": "11d8",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 0
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "any languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage, and, if the target is a Large or smaller humanoid, the lady in white attaches to it. The lady in white attaches to the target's back, where it is unable to see the lady in white. The lady in white can detach itself by spending 5 feet of its movement. A creature, other than the target, can take its action to detach the lady in white by succeeding on a DC 14 Strength check.",
        "name": "Grasp"
      },
      {
        "desc": "The lady in white makes one grasp attack against the target to which it is attached. If the attack hits, the target's Charisma score is reduced by 1d4. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a female humanoid dies from this attack, a new lady in white rises from the corpse 1d4 hours later.",
        "name": "Inflict Sorrow"
      },
      {
        "desc": "The lady in white turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell).",
        "name": "Invisibility"
      },
      {
        "desc": "The lady in white does away with her living disguise and reveals her undead state. Each non-undead creature within 50 feet of the lady that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lady's Corpse Revealed for the next 24 hours.",
        "name": "Corpse Revealed"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The lady in white can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      }
    ],
    "spell_list": [],
    "page_no": 246,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_lady-in-white/"
  },
  {
    "slug": "laestrigonian-giant",
    "desc": "",
    "name": "Laestrigonian Giant",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The Laestrigonian giant makes one greatclub attack and one bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+5",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp except by magical means, and the target's hp maximum decreases by 3 (1d6) every 24 hours. If the target's hp maximum drops to 0 as a result of this disease, the target dies.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "name": "Greatclub"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+5",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60/240 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.",
        "name": "Rock"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 184,
    "environments": [],
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    "document__title": "Creature Codex",
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  },
  {
    "slug": "lake-troll",
    "desc": "",
    "name": "Lake Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lake troll makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the lake troll hits a creature with both claw attacks in the same turn, the target creature must make a successful DC 16 Dexterity saving throw or its weapon (if any) gains a permanent and cumulative -1 penalty to damage rolls. If the penalty reaches -5, the weapon is destroyed. A damaged weapon can be repaired with appropriate artisan's tools during a long rest.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The lake troll can breathe air and water."
      },
      {
        "name": "Keen Smell",
        "desc": "The lake troll has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The lake troll regains 10 hit points at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hit points at the start of its next turn; if it takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hit points and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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  {
    "slug": "lakescourge-lotus",
    "desc": "",
    "name": "Lakescourge Lotus",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Tainted Claw or Poisonous Water Jet attacks."
      },
      {
        "name": "Tainted Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Poisonous Water Jet",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison."
      },
      {
        "name": "Enter Reflection",
        "desc": "Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Toxic Ichor",
        "desc": "While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Waterwalker",
        "desc": "Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_lakescourge-lotus/"
  },
  {
    "slug": "laketroll-tob1-2023",
    "desc": "False",
    "name": "Lake Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10 + 60",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lake troll makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature that is wielding a weapon, the target must succeed on a DC 16 Dexterity saving throw or the target's weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If the weapon's penalty drops to \u22125, the weapon is destroyed. If the target is wielding more than one weapon, the troll chooses which weapon to affect."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The lake troll can breathe air and water."
      },
      {
        "name": "Keen Smell",
        "desc": "The lake troll has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The lake troll regains 10 hp at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hp at the start of its next turn. If the lake troll takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lake-troll/"
  },
  {
    "slug": "lamassu",
    "desc": "",
    "name": "Lamassu",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 17,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 7,
    "perception": 8,
    "skills": {
      "arcana": 7,
      "history": 7,
      "insight": 8,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 60 ft., passive Perception 18",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The lamassu makes two attacks with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.",
        "name": "Claw"
      },
      {
        "desc": "The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.",
        "name": "Healing Touch (3/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The lamassu makes a Wisdom (Perception) check.",
        "name": "Detect"
      },
      {
        "desc": "The lamassu makes one claw attack.",
        "name": "Claw Attack"
      },
      {
        "desc": "The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.",
        "name": "Wing Attack (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "The lamassu has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The lamassu's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.",
        "name": "Pounce"
      },
      {
        "desc": "The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant\n3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave\n1/day each: banishment, flame strike, glyph of warding",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 247,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lamassu/"
  },
  {
    "slug": "lambent-witchfyre",
    "desc": "A creature of pure blue fire trickles across the cavern floor, burning and devouring all except the stone._  \nThough its behavior is similar to oozes that infest subterranean areas, the lambent witchfyre is composed of living blue flame, not protoplasm. Like liquid fire, it flows along the ground, searching for food, which, in the case of the lambent witchfyre, is any organic matter that can burn.  \n**Arcane or Alien Origins.** The lambent witchfyre\u2019s exact origins are unknown. Some sages speculate that it was an early attempt by a wizard to infuse life on the Material Plane with elemental essence. Others theorize it is the disastrous byproduct of spell experimentation on an extra-planar creature. Whatever the truth, these strange beings have multiplied and spread, posing a deadly hazard to those who explore the deep caves of the world.  \n**Reproduction.** When a lambent witchfyre has consumed enough organic material, it will seek an isolated place in which to reproduce. It then divides itself into two new lambent witchfyres, each starting with half the parent\u2019s hit points. The offspring then go their separate ways, seeking more life to devour",
    "name": "Lambent Witchfyre",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 20
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lambent witchfyre makes three blazing touch attacks."
      },
      {
        "name": "Blazing Touch",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or wish spell.",
        "attack_bonus": 6,
        "damage_dice": "3d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Absorption",
        "desc": "Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt."
      },
      {
        "name": "Fire Form",
        "desc": "The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."
      },
      {
        "name": "Illumination",
        "desc": "The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet."
      }
    ],
    "spell_list": [],
    "page_no": 234,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lambent-witchfyre/"
  },
  {
    "slug": "lamia",
    "desc": "",
    "name": "Lamia",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 7,
      "insight": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d10",
        "damage_bonus": 3
      },
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 3
      },
      {
        "name": "Intoxicating Touch",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.\n\nAt will: disguise self (any humanoid form), major image\n3/day each: charm person, mirror image, scrying, suggestion\n1/day: geas"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/disguise-self/?format=json",
      "https://api.open5e.com/v2/spells/major-image/?format=json",
      "https://api.open5e.com/v2/spells/charm-person/?format=json",
      "https://api.open5e.com/v2/spells/mirror-image/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json",
      "https://api.open5e.com/v2/spells/suggestion/?format=json",
      "https://api.open5e.com/v2/spells/geas/?format=json"
    ],
    "page_no": 325,
    "environments": [
      "Desert",
      "Grassland",
      "Hills",
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lamia/"
  },
  {
    "slug": "lamia-a5e",
    "desc": "",
    "name": "Lamia",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Dizzying Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The lamia teleports to an unoccupied space it can see within 30 feet. The lamia can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The lamia radiates a Chaotic and Evil aura."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The lamias innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lamia/"
  },
  {
    "slug": "lamia_bf",
    "desc": "",
    "name": "Lamia",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": 2,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "charmed,Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lamia makes two Hooves attacks and one Dagger attack, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d4+3) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 12 (2d8+3) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The lamia casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 13).<br>At will: _minor illusion_, _silent image_, _suggestion_<br>3/day each: _charm_, _command_, _major image_<br>1/day: _compulsion_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Intoxicating Gaze",
        "desc": "The lamia gazes at one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or be charmed until the end of its next turn and cursed for 1 hour. While cursed, the target has disadvantage on WIS saves and on all ability checks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Badlands Strider",
        "desc": "Difficult terrain composed of sand, mud, or rock doesn't cost the lamia extra movement. In addition, the lamia leaves no tracks or other traces of its passage when moving through sandy, muddy, or rocky terrain."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The lamia is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lamia/"
  },
  {
    "slug": "lantern-beetle",
    "desc": "Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people._  \n_**Forest Beetles.**_ Open Game License",
    "name": "Lantern Beetle",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 30,
      "climb": 10,
      "fly": 10
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Horn",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Illumination",
        "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When it dies, its body continues to glow for another 6 hours."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lantern-beetle/"
  },
  {
    "slug": "lantern-dragonette",
    "desc": "_This cat-sized drake with a waxy appearance and a glow emanating from its belly can hover in midair, filling a small area with a warm glow._  \nThe lantern drake is named for its belly, which glows with a warm light. The beast's yellow, waxy scales darken with age, though lantern drakes rarely live more than 50 years or so. They weigh from 5 to 10 pounds and are 18 inches long. Most believe they are the result of an arcane fusion of a radiant spirit with a paper drake.  \n**Eat Candle Wax.** The drake devours four ounces of candle wax per day, plus four more ounces if it uses its belly lantern. A lantern dragonette\u2019s unusual diet leads it to lair in libraries, abbeys, and other places of study. Even though the dragonettes eat candles essential for study during dark hours, they still provide light and protect their adopted homes. Residents and caretakers consider them good luck and enjoy conversing with them.  \n**Telepathic Chatterbox.** This gregarious drake prefers to speak with its companions but uses telepathy if necessary, and the creature hisses when surprised or displeased. It loves nothing more than discussing magic and history with an intelligent and informed individual.  \n**Adventurous Companions.** Occasionally, a dragonette wishing to learn more about the world finds a spellcaster or adventuring party to travel with, purely for the sake of learning or to acquire new sources of knowledge. Most parties enjoy the traveling light source and the abilities these companions bring to bear. A lantern dragonette avoids combat and uses its abilities only to escape or to defend its lair, family, and friends.  \nA dragonette lives up to 30 years. A mated pair produces one clutch of two to five eggs every five years, and one parent raises the young dragonettes until they mature after a year and leave to search for their own lairs. A cloister of lantern dragonettes taxes their lair\u2019s resources, so the other parent often ventures out to retrieve more candles.",
    "name": "Lantern Dragonette",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "hover": true,
      "walk": 15,
      "fly": 40
    },
    "strength": 7,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 3,
    "skills": {
      "arcana": 5,
      "history": 5,
      "nature": 5,
      "perception": 3,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic, Elvish, Primordial; telepathy 60 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lantern Belly (1/Day)",
        "desc": "If the dragonette has eaten 8 ounces of candle wax in the last 24 hours, it can emit a continual flame for 3d20 minutes. The continual flame can be dispelled, but the dragonette can resume it with a bonus action except in areas of magical darkness, if the time limit hasn't expired."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the lantern dragonette's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\n1/day each: burning hands, color spray, scorching ray"
      },
      {
        "name": "Vulnerable to Magical Darkness",
        "desc": "A lantern dragonette in an area of magical darkness loses its lantern belly ability and its ability to fly. It also suffers 1d6 radiant damage for every minute of exposure."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lantern-dragonette/"
  },
  {
    "slug": "lantern_hagfish_bf",
    "desc": "",
    "name": "Lantern Hagfish",
    "size": "small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 15,
      "swim": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -5,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,grappled,prone,restrained,Aberrant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage. If the target is a prone creature that isn't a Construct or Undead, the hagfish can burrow into the creature's flesh. While burrowed into a creature, the hagfish can't attack, and at the start of each of the hagfish's turns, the target loses 3 (1d4+1) HP as the hagfish consumes it from the inside. The burrowed hagfish moves with the target whenever the target moves, requiring none of the hagfish's movement. It can detach itself by spending 5 feet of its movement on its turn. It does so after it consumes 6 HP worth of flesh from the target or the target dies. A creature, including the target, can take its action to extract the burrowed hagfish by succeeding on a DC 11 WIS (Medicine) check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Slime Slide",
        "desc": "While on a solid surface, the lantern hagfish slides up to 15 feet in a straight line and can move through the space of any creature without provoking opportunity attacks. Each space on that surface along that line is coated in slime until the start of the hagfish's next turn. Each creature in that line, and any creature that enters a slime-coated space for the first time on a turn must succeed on a DC 11 DEX save or fall prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The lantern hagfish is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Bioluminescent Slime",
        "desc": "The lantern hagfish sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The hagfish can alter the radius as a bonus action. In addition, the hagfish has advantage on attack rolls against a creature if at least one other hagfish is within 5 feet of the creature and that other hagfish isn't incapacitated."
      },
      {
        "name": "Void Dweller",
        "desc": "The lantern hagfish doesn't require air or sleep, and it is immune to the effects of Void terrain. In addition, it can swim through the Void as if through water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lantern-hagfish/"
  },
  {
    "slug": "lanterndragonette-tob1-2023",
    "desc": "False",
    "name": "Lantern Dragonette",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d4 + 8",
    "speed": {
      "walk": 40,
      "fly": 15
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": 13,
    "skills": {
      "Arcana": 5,
      "History": 5,
      "Nature": 5,
      "Perception": 3,
      "Religion": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic, Primordial, telepathy 60 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Fire Breath",
        "desc": "The lantern dragonette breathes fire in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half the damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Lantern Belly",
        "desc": "The dragonette sheds bright light in a 20-foot radius and dim light for an additional 20 feet or stops shedding light. To shed light, it must have eaten at least 4 ounces of candle wax in the past 24 hours. It can shed light for up to 1 hour for every 4 ounces of candle wax it has eaten in the past 24 hours, to a maximum of 4 hours every 24 hours."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magical Darkness Hypersensitivity",
        "desc": "While in an area of magical darkness, the lantern dragonette can't fly or use Lantern Belly, and it takes 3 (1d6) necrotic damage each minute."
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lantern-dragonette/"
  },
  {
    "slug": "lava-keeper",
    "desc": "A rivulet of lava streams from a cavity between the shoulders of this four-armed, volcanic creature._  \n**Volcanic Guardians.** Lava keepers are elementals from the borderlands between the Elemental Planes of Earth and Fire. They sometimes emerge onto the Material Plane through spontaneous elemental vortices in the hearts of volcanoes. Once on the Material Plane, they find themselves trapped. Instead of running rampant, they act as guardians for the region from which they emerged in the hopes that one day they can return home.  \n**Noble Elementals.** Lava keepers are the natural enemies of salamanders and other chaotic elementals. They feel a mixture of shame and pity toward their corrupted brethren, the Open Game License",
    "name": "Lava Keeper",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 276,
    "hit_dice": "24d12+120",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "history": 12,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 20",
    "languages": "Ignan, Terran",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "4d8+7"
      },
      {
        "name": "Lava Lob",
        "desc": "Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) fire damage at the start of its next turn.",
        "attack_bonus": 13,
        "damage_dice": "6d6"
      },
      {
        "name": "Fumarole (Recharge 5-6)",
        "desc": "The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a DC 19 Constitution saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and 21 (6d6) fire damage and becomes poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lava Dribble",
        "desc": "Each creature that starts its turn within 5 feet of the lava keeper must make a DC 19 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The lava keeper's innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components:\nAt will: move earth, stone shape\n3/day each: wall of fire, wall of stone\n1/day each: conjure elemental (earth or fire elemental only), earthquake, fire storm"
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lava-keeper/"
  },
  {
    "slug": "lazavik",
    "desc": "Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands._  \n**Swamp-Dwelling Fey.** Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female Open Game License",
    "name": "Lazavik",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d4+16",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 8,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Reed Whip",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Eye Flare (Recharge 5-6)",
        "desc": "The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Glowing Eye",
        "desc": "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)."
      },
      {
        "name": "Hold Breath",
        "desc": "The lazavik can hold its breath for 30 minutes."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The lazavik can communicate with beasts as if they shared a language."
      },
      {
        "name": "Swamp Stride",
        "desc": "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lazavik/"
  },
  {
    "slug": "leashed-lesion",
    "desc": "",
    "name": "Leashed Lesion",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d10+10",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 9,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120', passive Perception 9",
    "languages": "understands Void Speech but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 6 (1d8+2) piercing damage + 5 (2d4) necrotic. The lesion and any creature grappled by its Life Tether regain hp equal to the necrotic dealt."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
      },
      {
        "name": "Draining Burst (Recharge 5-6)",
        "desc": "Selects a point it can see within 120' of it. Each creature within 20' of that point must make a DC 12 Con save taking 13 (3d8) necrotic on a failed save or half damage if made. The lesion and any creature grappled by its Life Tether each gain 13 (3d8) temp hp."
      }
    ],
    "bonus_actions": [
      {
        "name": "Life Tether",
        "desc": "Attaches a symbiotic tether to a creature sitting in the recess in its back. A creature in the recess that isn't attached to the tether takes 7 (2d6) piercing damage at the end of the lesion's turn and the lesion regains hp equal to the damage dealt. While the tether is attached the creature is grappled by the lesion. The lesion or the creature can detach the tether as a bonus action. Lesion can have its symbiotic tether attached to only one creature at a time."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_leashed-lesion/"
  },
  {
    "slug": "leech-swarm",
    "desc": "In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey. Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them.",
    "name": "Leech Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Blood Sense",
        "desc": "The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it."
      },
      {
        "name": "Swarm",
        "desc": "The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_leech-swarm/"
  },
  {
    "slug": "lemure",
    "desc": "",
    "name": "Lemure",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 15
    },
    "strength": 10,
    "dexterity": 5,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 11,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands infernal but can't speak",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the lemure's darkvision."
      },
      {
        "name": "Hellish Rejuvenation",
        "desc": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lemure/"
  },
  {
    "slug": "lemure-a5e",
    "desc": "",
    "name": "Lemure",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 15
    },
    "strength": 10,
    "dexterity": 4,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands Infernal but can't speak",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devils Sight",
        "desc": "The lemures darkvision penetrates magical darkness."
      },
      {
        "name": "Eerie Groan",
        "desc": "While the lemure can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet."
      },
      {
        "name": "Lawful Evil",
        "desc": "The lemure radiates a Lawful and Evil aura."
      }
    ],
    "spell_list": [],
    "page_no": 86,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lemure/"
  },
  {
    "slug": "lemure-band-a5e",
    "desc": "",
    "name": "Lemure Band",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "15d8",
    "speed": {
      "walk": 15
    },
    "strength": 10,
    "dexterity": 4,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands Infernal but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The band takes double damage from any effect that targets an area."
      },
      {
        "name": "Band Dispersal",
        "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each."
      },
      {
        "name": "Band",
        "desc": "The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."
      },
      {
        "name": "Devils Sight",
        "desc": "The bands darkvision penetrates magical darkness."
      },
      {
        "name": "Eerie Groan",
        "desc": "While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet."
      },
      {
        "name": "Lawful Evil",
        "desc": "The band radiates a Lawful and Evil aura."
      }
    ],
    "spell_list": [],
    "page_no": 86,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lemure-band/"
  },
  {
    "slug": "lemure_bf",
    "desc": "",
    "name": "Lemure",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "",
    "speed": {
      "walk": 15
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": -2,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "Devilish Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Infernal",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Fist",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rippling Heat (1/Day)",
        "desc": "The lemure exudes an aura of extreme heat for 1 minute. Each creature that starts its turn within 15 feet of the lemure and that isn't a devil must succeed on a DC 11 CON save or be weakened until the start of its next turn. A weakened creature has disadvantage on all attack rolls, and it deals only half damage with weapon attacks that use Strength. A creature that fails this save by 5 or more suffers one level of exhaustion. A creature that has suffered a level of exhaustion from this lemure's Rippling Heat can't suffer another level from this lemure's Rippling Heat for 24 hours."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the lemure's darkvision."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Hellish Rejuvenation",
        "desc": "Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lemure/"
  },
  {
    "slug": "lemurfolk",
    "desc": "_This furred humanoid glides silently through the canopy of trees, gripping a blowgun. It observes visitors cautiously with two intelligent, bulbous eyes._  \n**Jungle Rulers.** These small, intelligent, squirrel-like humanoids live in reclusive, primitive societies deep in the jungle. They are omnivorous, subsisting on fruits and roots, insects and larvae, bird and snake eggs, and birds and small mammals. They sometimes barter with more advanced creatures for metal and crafted items.  \n**Nocturnal Gliders.** Lemurfolk are nocturnal, though they can adopt daytime hours when they must. They prefer to hunt and move by gliding between trees, catching prey off guard.  \n**Greyfur Elders.** Greyfurs are the eldest and most revered kaguani, as much as 80 years old; their age can be estimated by the graying of their fur, but they don\u2019t track the years. Greyfurs are cunning individuals and command the arcane arts, though they rarely pursue the art of necromancy\u2014a strong taboo prohibits them from interacting with the dead.  \nA typical lemurfolk stands 2 feet tall and weighs 30 lb.",
    "name": "Lemurfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "lemurfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "walk": 20,
      "climb": 10,
      "fly": 40
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Lemurfolk",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Kukri Dagger",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., 20/60 range, one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Blowgun",
        "desc": "Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Silent Glide",
        "desc": "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The lemurfolk deals an extra 3 (1d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the lemurfolk that isn't incapacitated and the lemurfolk doesn't have disadvantage on the attack roll."
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lemurfolk/"
  },
  {
    "slug": "lemurfolk-greyfur",
    "desc": "_This furred humanoid glides silently through the canopy of trees, gripping a blowgun. It observes visitors cautiously with two intelligent, bulbous eyes._  \n**Jungle Rulers.** These small, intelligent, squirrel-like humanoids live in reclusive, primitive societies deep in the jungle. They are omnivorous, subsisting on fruits and roots, insects and larvae, bird and snake eggs, and birds and small mammals. They sometimes barter with more advanced creatures for metal and crafted items.  \n**Nocturnal Gliders.** Lemurfolk are nocturnal, though they can adopt daytime hours when they must. They prefer to hunt and move by gliding between trees, catching prey off guard.  \n**Greyfur Elders.** Greyfurs are the eldest and most revered kaguani, as much as 80 years old; their age can be estimated by the graying of their fur, but they don\u2019t track the years. Greyfurs are cunning individuals and command the arcane arts, though they rarely pursue the art of necromancy\u2014a strong taboo prohibits them from interacting with the dead.  \nA typical lemurfolk stands 2 feet tall and weighs 30 lb.",
    "name": "Lemurfolk Greyfur",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "lemurfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "16 with mage armor",
    "hit_points": 67,
    "hit_dice": "15d6+15",
    "speed": {
      "walk": 20,
      "climb": 10,
      "fly": 40
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Lemurfolk",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Kukri Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Blowgun",
        "desc": "Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Silent Glide",
        "desc": "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The greyfur deals an extra 7 (2d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't incapacitated and the greyfur doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Spellcasting",
        "desc": "the greyfur is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The greyfur has the following wizard spells prepared:\n\ncantrips (at will): light, mage hand, minor illusion, poison spray, resistance\n\n1st Level (4 slots): mage armor, sleep\n\n2nd Level (3 slots): detect thoughts, misty step\n\n3rd Level (2 slots): lightning bolt"
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lemurfolk-greyfur/"
  },
  {
    "slug": "lemurfolk-tob1-2023",
    "desc": "False",
    "name": "Lemurfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 20
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Acrobatics": 4,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Lemurfolk",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
      },
      {
        "name": "Blowgun",
        "desc": "Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Glide",
        "desc": "The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lemurfolk/"
  },
  {
    "slug": "leonino",
    "desc": "",
    "name": "Leonino",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d4+6",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 8,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "persuasion": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 11",
    "languages": "Elvish",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.",
        "name": "Silent Wings"
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_leonino/"
  },
  {
    "slug": "leshy",
    "desc": "_A leshy is a strange man wearing loose scraps of clothing and covered in bark and root-like growths. The hair and beard that frame his piercing green eyes writhe like living vines._  \n**Expanding the Wild.** Solitary leshy tend plants and animals in groves around great forests, and they are the self-proclaimed protectors of the forest outskirts. Leshy have little patience for interlopers and often kill, abduct, or frighten off trailblazers and guides. With their plant growth ability, they sabotage cultivated land, wipe out trails, and create weed walls and thickets to keep civilization at bay. Using speak with plants, they transplant dangerous plant creatures to discourage new settlements. Some have wrangled rabid animals to the same purpose.  \n**Ax Thieves.** Leshy prefer trickery to combat, particularly enjoying leading interlopers astray through use of their mimicry. If challenged, they use their ability to change size to scare intruders away, but they never hesitate to fight to the death in service to the forest if necessary. Leshy hate metal, especially axes, and they go out of their way to steal metal items and lead those who use them astray.  \n**Accept Bribes.** With careful courting and appropriate gifts, it is possible to gain a leshy\u2019s capricious assistance. This can be risky, because leshy love mischief. Still, at times a leshy\u2019s help is essential to a group traversing ancient woodlands.",
    "name": "Leshy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d8+26",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 5,
      "perception": 4,
      "stealth": 3,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The leshy makes two club attacks."
      },
      {
        "name": "Change Size",
        "desc": "The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Tiny). The change is entirely illusory, so the leshy's statistics do not change."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the leshy's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: animal friendship, pass without trace, speak with animals\n\n1/day each: entangle, plant growth, shillelagh, speak with plants, hideous laughter"
      },
      {
        "name": "Camouflage",
        "desc": "A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage."
      },
      {
        "name": "Mimicry",
        "desc": "A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)-DM's choice-realize that something is mimicking the sound. The leshy has advantage on the check if it's mimicking a general type of creature (a crow's call, a bear's roar) and not a specific individual's voice."
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_leshy/"
  },
  {
    "slug": "leshy-tob1-2023",
    "desc": "False",
    "name": "Leshy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d8 + 14",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Deception": 5,
      "Perception": 4,
      "Stealth": 3,
      "Survival": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) poison damage."
      },
      {
        "name": "Frightening Mien (Recharge 5-6)",
        "desc": "The leshy briefly appears to grow to an enormous size, taking on a malicious mien before returning to normal. Each creature within 15 feet of the leshy and that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature is immune to Frightening Mien if it can see through illusions."
      },
      {
        "name": "Encourage Growth (1/Day)",
        "desc": "The leshy whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours."
      },
      {
        "name": "Familiar",
        "desc": "The library automaton can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the automaton senses as long as they are within 1 mile of each other. While the automaton is within 10 feet of its companion, the companion has resistance to psychic damage. At any time and for any reason, the automaton can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The leshy can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check."
      },
      {
        "name": "Plant Camouflage",
        "desc": "The leshy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The leshy can communicate with Beasts and Plants as if they shared a language."
      },
      {
        "name": "Vine-Wrapped Weapons",
        "desc": "The poisonous vines growing from the leshy entwine around its weapon. When the leshy hits with any weapon, the weapon deals an extra 2d4 poison damage (included in the attack)."
      },
      {
        "name": "Woodland Stride",
        "desc": "Difficult terrain composed of magical or nonmagical plants doesn't cost the leshy extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 251,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_leshy/"
  },
  {
    "slug": "lesser-lunarchidna",
    "desc": "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon._  \n**Made in Corrupt Forests.** Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms.  \n**Hatred of Elves.** Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue.  \n**Cyclical Power.** The lunarchidna\u2019s power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna\u2019s statistics change cyclically as shown on the Lunarchidna Moon Phase table.  \n\n#### Lunarchidna Moon Phase\n\nMoon Phase\n\nStatistics\n\nDaytime, new, or crescent moon\n\nOpen Game License",
    "name": "Lesser Lunarchidna",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Deep Speech, Elvish",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lunarchidna makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Light Sensitivity",
        "desc": "While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action."
      },
      {
        "name": "Spider Climb",
        "desc": "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lesser-lunarchidna/"
  },
  {
    "slug": "lesser-scrag",
    "desc": "",
    "name": "Lesser Scrag",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "swim": 40,
      "walk": 10
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Aquan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The lesser scrag makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4)",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d4+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4)",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The scrag can breathe air and water",
        "name": "Amphibious"
      },
      {
        "desc": "The lesser scrag regains 5 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      }
    ],
    "spell_list": [],
    "page_no": 200,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lesser-scrag/"
  },
  {
    "slug": "ley-wanderer",
    "desc": "",
    "name": "Ley Wanderer",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d12+32",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 14,
    "dexterity": 9,
    "constitution": 14,
    "intelligence": 19,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 2,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "all, telepathy 120'",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam or Psychic Lash attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage + 9 (2d8) psychic."
      },
      {
        "name": "Psychic Lash",
        "desc": "Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 17 (3d8+4) psychic."
      },
      {
        "name": "Dispelling Burst (Recharge 5-6)",
        "desc": "Emits a psychic burst that disrupts magic within 30' of it. Each creature in the area: 27 (6d8) psychic (DC 15 Int half). Each spell of 3rd level or lower in the area immediately ends and wanderer gains 5 temp hp for each spell ended this way."
      },
      {
        "name": "Teleport (3/Day)",
        "desc": "Magically teleports itself and up to six willing creatures holding hands with wanderer with items worn/carried to location it is familiar with up to 100 miles away. If destination is a location rich in magical energy (ex: ley line) can teleport up to 300 miles away."
      }
    ],
    "bonus_actions": [
      {
        "name": "Drain Magic Item",
        "desc": "Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs."
      }
    ],
    "reactions": [
      {
        "name": "Absorb Spell",
        "desc": "When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sense Magic",
        "desc": "Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ley-wanderer/"
  },
  {
    "slug": "library-automaton",
    "desc": "_The humming of servos, ticking of gears, and petite discharges of steam alert you to the presence of this library\u2019s diminutive custodian._  \nThese small constructs were created to fulfill organizational responsibilities of huge libraries with staffing problems, but some invariably learn enough about the wider world to seek out adventure and new knowledge, rather than tending the items in their care.  \n**Eyes of the Past.** While largely constructed with mechanical components, the automatons include a single human eyeball that is mounted at the end of an articulated appendage. The eye is usually donated by one of the institution\u2019s scholars (prescribed in their will) so that they can continue serving the repositories of knowledge that were their life\u2019s work.  \n**Telekinetic.** While the automatons have no arms, they can move and manipulate written materials telekinetically. Powered by keen analytical engines, the library automaton tirelessly pores through tomes, translates ancient texts, catalogs the institution\u2019s volumes, fetches texts for visitors, and occasionally rids the vast halls of uninvited pests.  \n**Sought by Wizards.** Wizards have discovered that these clockwork bureaucrats make particularly effective caretakers for their spellbooks and scrolls while on adventure.  \n**Constructed Nature.** A library automaton doesn\u2019t require air, food, drink, or sleep.",
    "name": "Library Automaton",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "history": 4,
      "investigation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "blindsight 60 ft., truesight 10 ft., passive Perception 11",
    "languages": "Common, Machine Speech",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Gaze of Confusion",
        "desc": "The library automaton chooses one creature it can see within 40 feet. The target must succeed on a DC 12 Intelligence saving throw or take 9 (3d4 + 2) psychic damage and have disadvantage on Intelligence-based checks, saving throws, and attacks until the end of its next turn. If the saving throw succeeds, then the target takes half damage and suffers no other effect."
      },
      {
        "name": "Bibliotelekinesis",
        "desc": "This ability functions as the cantrip mage hand but can be used only on books, scrolls, maps, and other printed or written materials."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Extra-Dimensional Book Repository",
        "desc": "A small door on the chest of the library automaton opens into an extra-dimensional bookcase. This bookcase functions exactly as a bag of holding except that it can store only written materials such as books, scrolls, tomes, parchment, folders, notebooks, spellbooks, and the like."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_library-automaton/"
  },
  {
    "slug": "libraryautomaton-tob1-2023",
    "desc": "False",
    "name": "Library Automaton",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 24,
    "hit_dice": "7d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "History": 5,
      "Investigation": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft., truesight 10 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Piston-Powered Kick",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage."
      },
      {
        "name": "Unnerving Gaze",
        "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bibliophile",
        "desc": "The library automaton understands any written language it can see, provided it is touching the surface on which the words are written."
      },
      {
        "name": "Bibliotelekinesis",
        "desc": "The library automaton is surrounded by an invisible, shapeless, magical force that can perform simple tasks at the automaton's command. This force has a Strength equal to the automaton's Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf's ladder, picking up and organizing books, and similar tasks. The automaton can't use this force to make attacks or wield a weapon or shield."
      },
      {
        "name": "Book Safekeeper",
        "desc": "The library automaton's body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it."
      },
      {
        "name": "Construct Nature",
        "desc": "The library automaton doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 252,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_library-automaton/"
  },
  {
    "slug": "lich",
    "desc": "",
    "name": "Lich",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 20,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 12,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "arcana": 19,
      "history": 12,
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning, necrotic",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "Common plus up to five other languages",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Paralyzing Touch",
        "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 12,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Cantrip",
        "desc": "The lich casts a cantrip."
      },
      {
        "name": "Paralyzing Touch (Costs 2 Actions)",
        "desc": "The lich uses its Paralyzing Touch."
      },
      {
        "name": "Frightening Gaze (Costs 2 Actions)",
        "desc": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours."
      },
      {
        "name": "Disrupt Life (Costs 3 Actions)",
        "desc": "Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "6d6"
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the lich fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."
      },
      {
        "name": "Spellcasting",
        "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, prestidigitation, ray of frost\n* 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image\n* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n* 4th level (3 slots): blight, dimension door\n* 5th level (3 slots): cloudkill, scrying\n* 6th level (1 slot): disintegrate, globe of invulnerability\n* 7th level (1 slot): finger of death, plane shift\n* 8th level (1 slot): dominate monster, power word stun\n* 9th level (1 slot): power word kill"
      },
      {
        "name": "Turn Resistance",
        "desc": "The lich has advantage on saving throws against any effect that turns undead."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/mage-hand/?format=json",
      "https://api.open5e.com/v2/spells/prestidigitation/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-frost/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/magic-missile/?format=json",
      "https://api.open5e.com/v2/spells/shield/?format=json",
      "https://api.open5e.com/v2/spells/thunderwave/?format=json",
      "https://api.open5e.com/v2/spells/detect-thoughts/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/acid-arrow/?format=json",
      "https://api.open5e.com/v2/spells/mirror-image/?format=json",
      "https://api.open5e.com/v2/spells/animate-dead/?format=json",
      "https://api.open5e.com/v2/spells/counterspell/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/fireball/?format=json",
      "https://api.open5e.com/v2/spells/blight/?format=json",
      "https://api.open5e.com/v2/spells/dimension-door/?format=json",
      "https://api.open5e.com/v2/spells/cloudkill/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json",
      "https://api.open5e.com/v2/spells/disintegrate/?format=json",
      "https://api.open5e.com/v2/spells/globe-of-invulnerability/?format=json",
      "https://api.open5e.com/v2/spells/finger-of-death/?format=json",
      "https://api.open5e.com/v2/spells/plane-shift/?format=json",
      "https://api.open5e.com/v2/spells/dominate-monster/?format=json",
      "https://api.open5e.com/v2/spells/power-word-stun/?format=json",
      "https://api.open5e.com/v2/spells/power-word-kill/?format=json"
    ],
    "page_no": 325,
    "environments": [
      "Shadowfell",
      "Ruin",
      "Laboratory",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lich/"
  },
  {
    "slug": "lich-a5e",
    "desc": "",
    "name": "Lich",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 170,
    "hit_dice": "20d8+80",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 12,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 12,
      "history": 12,
      "insight": 10,
      "perception": 10,
      "religion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "necrotic, poison; damage from nonmagical weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned",
    "senses": "truesight 120 ft., passive Perception 20",
    "languages": "any six",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Paralyzing Touch",
        "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) cold damage. The target makes a DC 18 Constitution saving throw. On a failure  it is paralyzed until the end of its next turn."
      },
      {
        "name": "Arc Lightning",
        "desc": "The lich targets up to 3 creatures within 60 feet. Each target makes a DC 18 Dexterity saving throw. On a failure  the target takes 28 (8d6) lightning damage."
      },
      {
        "name": "Fire Bolt (Cantrip; S)",
        "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage."
      },
      {
        "name": "Thunderwave (1st-Level; S)",
        "desc": "Thunder rolls from the lich in a 15-foot cube. Each creature in the area makes a DC 20 Constitution saving throw. On a failure  a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the lich. On a success  a creature takes half damage and is not pushed."
      },
      {
        "name": "Blur (2nd-Level; V, Concentration)",
        "desc": "The lichs form is blurred. Attack rolls against it are made with disadvantage unless the attacker has senses that allow them to perceive without sight or to see through illusions (like blindsight or truesight)."
      },
      {
        "name": "Fireball (3rd-Level; S, M)",
        "desc": "Fire streaks from the lich to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 20 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Confusion (4th-Level; S, M, Concentration)",
        "desc": "Each creature within 10 feet of a point the lich can see within 120 feet makes a DC 20 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute and can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Disintegrate (6th-Level; S, M)",
        "desc": "The lich disintegrates a target within 60 feet. A Large or smaller nonmagical object or creation of magical force  or a 10-foot-cube section thereof  is automatically destroyed. A creature makes a DC 20 Dexterity saving throw  taking 75 (10d6 + 40) force damage on a failed save. If reduced to 0 hit points  the creature and its nonmagical gear are disintegrated  and the creature can be restored to life only with true resurrection or wish."
      },
      {
        "name": "Finger of Death (7th-Level; S)",
        "desc": "A creature within 60 feet makes a DC 20 Constitution saving throw  taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a zombie under the lichs control at the start of the lichs next turn."
      },
      {
        "name": "Power Word Stun (8th-Level; V)",
        "desc": "The lich targets a creature within 60 feet. If the target has more than 150 hit points  it is rattled until the end of its next turn. Otherwise  it is stunned. It can make a DC 20 Constitution saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Eldritch Aura",
        "desc": "The lich surrounds itself with a magical, rune-covered, glowing, translucent aura in a 10-foot radius. The aura moves with the lich and casts dim light inside its area. The aura disappears at the beginning of the lichs next turn."
      },
      {
        "name": "Death Aura",
        "desc": "The aura casts purple light. Each living creature that ends its turn inside the aura takes 17 (5d6) necrotic damage, and the lich regains the same number of hit points."
      },
      {
        "name": "Shield Aura",
        "desc": "The aura casts orange light. It has 35 hit points. Whenever the lich would take damage, the aura takes the damage instead, and the aura visibly weakens. If the damage reduces the aura to 0 hit points, the aura disappears, and the lich takes any excess damage."
      },
      {
        "name": "Spell Shield Aura",
        "desc": "The aura casts blue light. Any spell cast with a 5th-level or lower spell slot from outside the aura can't affect anything inside the aura. Using a spell to target something inside the aura or include the auras space in an area has no effect on anything inside."
      }
    ],
    "reactions": [
      {
        "name": "Sabotage Spell",
        "desc": "When a creature within 60 feet casts a spell that targets the lich, the lich attempts to interrupt it. The lich makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the caster takes 10 (3d6) necrotic damage."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the lich is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The lich can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Cast Spell",
        "desc": "The lich casts cantrip or a 1st-level spell. The lich can use 2 legendary actions to cast a 2nd-level spell or 3 legendary actions to cast a 3rd-level spell."
      },
      {
        "name": "Paralyzing Touch (Costs 2 Actions)",
        "desc": "The lich uses Paralyzing Touch."
      },
      {
        "name": "Arc Lightning (Costs 3 Actions)",
        "desc": "The lich uses Arc Lightning."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "The lichs body or vestments are warded with three protective runes. When the lich fails a saving throw, it can choose to succeed instead. When it does so, one of its protective runes disappears."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it has a soul vessel, a destroyed lich gains a new body in 1d10 days, regaining all its hit points. The new body forms within 10 feet of the soul vessel."
      },
      {
        "name": "Tongueless Utterance",
        "desc": "Unless a spell has only a vocal component, the lich can cast the spell without providing a vocal component."
      },
      {
        "name": "Turn Resistance",
        "desc": "The lich has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "A lich doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Spellcasting",
        "desc": "The lich is a 16th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20\n +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n Cantrips (at will): fire bolt\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n shield\n silent image\n thunderwave\n 2nd-level (3 slots): blur\n detect thoughts\n locate object\n 3rd-level (3 slots): animate dead\n dispel magic\n fireball\n 4th-level (3 slots): confusion\n dimension door\n 5th-level (2 slots): geas\n scrying\n 6th-level (1 slot): create undead\n disintegrate\n 7th-level (1 slot): finger of death\n teleport\n 8th-level (1 slot): power word stun"
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lich/"
  },
  {
    "slug": "lich-hound",
    "desc": "_Their howls echoing from another plane, lich hounds always arrive wreathed in mist. Half bone, half purple fire, they are creatures of hunger and the hunt. Nothing makes them happier than taking down creatures larger than themselves\u2014or racing through the air to catch a surprised bat in mid-flight. All cruelty and fang, lich hounds are most satisfied when praised by their great undead lords._  \n**Fiery Bones.** Bright white skulls with a heavy jaw and thick, robust skeletal bodies define the ferocious lich hounds. Their eyes burn green or blue, and their tongues resemble black fire. Fueled by necromantic power, these creatures are loyal servants of either ghoul high priests or liches.  \n**Echoing Howls.** Even on their own, lich hounds are relentless hunters, pursuing their prey with powerful senses and a keen ability to find the living wherever they may hide. Lich hound howls fade into and out of normal hearing, with strangely shifted pitch and echoes.  \n**Murdered Celestials.** The dark process of creating a lich hound involves a perverse ritual of first summoning a celestial canine and binding it to the Material Plane. The hound\u2019s future master then murders the trapped beast. Only then can the creature be animated in all its unholy glory. Hound archons have long been outraged by the creation of lich hounds, and they occasionally band together to rid the world of those who practice this particular dark magic.  \n**Undead Nature.** A lich hound doesn\u2019t require air, food, drink, or sleep.",
    "name": "Lich Hound",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "acrobatics": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and bludgeoning from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "blindsight 100 ft., passive Perception 14",
    "languages": "understands Darakhul",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "1d12"
      },
      {
        "name": "Ethereal Jaunt",
        "desc": "As a bonus action, the lich hound can magically shift from the Material Plane to the Ethereal Plane, or vice versa."
      },
      {
        "name": "Gut Rip",
        "desc": "As a bonus action, the lich hound tears into any adjacent prone creature, inflicting 19 (3d12) slashing damage. The target must succeed on a DC 14 Constitution saving throw or be incapacitated for 1d4 rounds. An incapacitated creature repeats the saving throw at the end of each of its turns; a successful save ends the condition early."
      },
      {
        "name": "Howl",
        "desc": "The eerie howl of lich hounds as they close in on their prey plays havoc on the morale of living creatures that hear it. Howling requires and action, and creatures that hear the howl of a lich hound within 100 feet must succeed on a DC 14 Wisdom saving throw or become frightened for 5 rounds. Creatures that successfully save against this effect cannot be affected by a lich hound's howl for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lich-hound/"
  },
  {
    "slug": "lich_bf",
    "desc": "",
    "name": "Lich",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Liches",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 314,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 30,
    "intelligence": 34,
    "wisdom": 28,
    "charisma": 16,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 10,
    "intelligence_save": 12,
    "wisdom_save": 9,
    "charisma_save": 3,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,lightning,necrotic",
    "damage_immunities": "bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Common plus up to five other languages",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lich uses Lich's Gaze. It then makes four Arcane Death Burst attacks, or it makes three Arcane Death Burst attacks and one Death-Infused Rod attack. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Arcane Death Burst",
        "desc": "_Melee or Ranged Spell Attack:_ +12 to hit, reach 5 ft. or range 120 ft., one target. _Hit:_ 23 (4d8+5) force damage plus 17 (5d6) necrotic damage."
      },
      {
        "name": "Death-Infused Rod",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (4d8+3) bludgeoning damage plus 17 (5d6) necrotic damage, and the target must succeed on a DC 20 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Lich's Gaze",
        "desc": "The lich fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 20 CHA save or be charmed or frightened (the lich's choice) until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The lich casts one of the following spells, using INT as the spellcasting ability (spell save DC 20).<br>At will: _detect magic_, _disguise self_, _mage hand_, _message_, _prestidigitation_<br>3/day each: _charm_, _detect thoughts_, _dispel magic_, _invisibility_ (self only), _mirror image_<br>2/day each: _bestow curse_, _cloudkill_, _dimension door_, _greater hold_<br>1/day each: _plane shift_ (self only), _power word stun_, _wall of force_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Levitate",
        "desc": "The lich can rise or descend vertically up to 20 feet and can remain suspended there. This bonus action works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round."
      }
    ],
    "reactions": [
      {
        "name": "Absorb Spell",
        "desc": "When a creature the lich can see within 60 feet of it casts a spell, the lich can absorb the spell's energy, countering it. This works like the counterspell spell, except the lich must always make a spellcasting ability check, no matter the spell's circle. Its ability check for this is +12. If it successfully counters the spell, the lich gains 5 temporary HP for each level of the spell."
      }
    ],
    "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The lich moves up to its speed without provoking opportunity attacks. If the lich is levitating, it can use this legendary action to move horizontally, propelling itself with a blast of arcane power."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The lich uses Spellcasting."
      },
      {
        "name": "Disrupt Life (Costs 3 Actions)",
        "desc": "Each creature within 20 feet of the lich that isn't Undead must make a DC 20 CON save, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The lich regains HP equal to the single highest amount of necrotic damage dealt."
      }
    ],
    "special_abilities": [
      {
        "name": "Arcane Mastery",
        "desc": "The lich can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the lich loses concentration on the oldest spell. If the lich is concentrating on two spells and loses concentration because of taking damage, it loses concentration only on the oldest spell."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the lich fails a save, it can choose to succeed instead."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears within 5 feet of the phylactery."
      },
      {
        "name": "Turn Resistance",
        "desc": "The lich has advantage on saves against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The lich doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The lich is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lich/"
  },
  {
    "slug": "lichhound-tob1-2023",
    "desc": "False",
    "name": "Lich Hound",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d8 + 40",
    "speed": {
      "walk": 50,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 14,
    "skills": {
      "Acrobatics": 6,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "piercing and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 14",
    "languages": "understands Common and Darakhul but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
      },
      {
        "name": "Eerie Howl",
        "desc": "The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Jaunt",
        "desc": "The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Undead Nature",
        "desc": "The lich hound doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 253,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lich-hound/"
  },
  {
    "slug": "life-broker",
    "desc": "",
    "name": "Life Broker",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 19,
    "constitution": 20,
    "intelligence": 19,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 1,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60', passive Perception 17",
    "languages": "Common, Sylvan",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Rapier attacks."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 18 (4d8) necrotic."
      },
      {
        "name": "Life Feast (Recharge 5-6)",
        "desc": "Pulls life from hostile creatures within 30' of it that aren't Constructs or Undead. Each such creature in the area: 36 (8d8) necrotic (DC 18 Con half). Broker gains temp hp equal to the single highest amount of necrotic dealt and has advantage on attack rolls until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quick-Footed",
        "desc": "Takes Dash Disengage or Dodge."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Draw Life Essence",
        "desc": "Can spend 10 min coaxing life essence out of willing creature taking only agreed amount of time from creature's max lifetime. Essence appears as rosy mist that rises from mouth nose or skin of creature and snakes into carved crystal vial in broker's cloak where it takes the form of a crimson liquid. Creature that drinks such a vial gains life stored within it provided broker gave vial willingly. If broker draws all remaining life from creature creature dies and can be returned to life only via wish spell."
      },
      {
        "name": "Life Reading",
        "desc": "If it spends 1 min studying a mortal creature it can see within 30' of it broker can determine the remainder of that creature's natural life to the second."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals + 4d8 necrotic (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_life-broker/"
  },
  {
    "slug": "light-cavalry",
    "desc": "",
    "name": "Light Cavalry",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "leather, shield",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 4,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Cavalry Saber"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Shortbow"
      },
      {
        "desc": "The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While mounted, the dragonborn has advantage on melee weapon attacks against creatures that are Medium or smaller and are not mounted.",
        "name": "Infantry Slayer"
      },
      {
        "desc": "While mounted, the dragonborn's mount can't be charmed or frightened.",
        "name": "Mounted Warrior"
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_light-cavalry/"
  },
  {
    "slug": "light-dragon-wyrmling",
    "desc": "",
    "name": "Light Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 1,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d10+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.",
        "name": "Breath Weapon (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.",
        "name": "Illumination"
      },
      {
        "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_light-dragon-wyrmling/"
  },
  {
    "slug": "light-drake",
    "desc": "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._  \n**Light Bringers.** Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides.  \n**Social Trinket-Collectors.** Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure.  \n**Undead Slayers.** Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License",
    "name": "Light Drake",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 24,
    "hit_dice": "7d4+7",
    "speed": {
      "fly": 60,
      "walk": 20,
      "hover": true
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Breath Weapon (Recharge 6)",
        "desc": "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Reflective Scales",
        "desc": "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire"
      }
    ],
    "spell_list": [],
    "page_no": 231,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_light-drake/"
  },
  {
    "slug": "light-eater",
    "desc": "",
    "name": "Light Eater",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 26,
    "hit_dice": "4d6+12",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 17,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, radiant",
    "condition_immunities": "prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Emergency Flare (Recharges: Short/Long Rest)",
        "desc": "When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal rock."
      },
      {
        "name": "Light Absorption",
        "desc": "When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."
      },
      {
        "name": "Light Sense",
        "desc": "Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."
      }
    ],
    "spell_list": [],
    "page_no": 262,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_light-eater/"
  },
  {
    "slug": "likho",
    "desc": "_Malformed like a goblin, this creature bears one large, strange eye in the middle of its face. It wears dark and dirty rags, and its spindly claws and arms match its hunched torso._  \n**Ferocious Attitude.** Likho are scrappy fighters; they weaken foes from afar with their magical attacks to curse and enfeeble enemies, then rush forward in a blazing charge and jump onto their foes, shredding them with their claws. Once a likho has leapt onto a creature, it shreds flesh using the claws on both its hands and feet.  \n**Jeers and Insults.** A likho uses its message spells to taunt and jeer its target from a distance during the hunt. In addition, to flinging curses and ill luck, likho frustrate and infuriate their enemies because they are difficult to hit. A likho enjoys stalking intelligent humanoids and tormenting them from hiding until discovered or when it grows tired of the hunt.  \n**Organ Eaters.** Likho thrive when they drain away luck and aptitude. Once the likho immobilizes a creature, it gnaws at the creature\u2019s abdomen with its jagged teeth, devouring the organs of its still-living prey. A likho consumes only a humanoid\u2019s organs and leaves the rest of the carcass behind.",
    "name": "Likho",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 6,
    "skills": {
      "acrobatics": 7,
      "perception": 6,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Goblin, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The likho makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Disruptive Gaze",
        "desc": "As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: message\n\n3/day each: crown of madness, mirror image, ray of enfeeblement\n\n1/day: bestow curse"
      },
      {
        "name": "Magic Resistance",
        "desc": "The likho has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_likho/"
  },
  {
    "slug": "likho-tob1-2023",
    "desc": "False",
    "name": "Likho",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 16,
    "skills": {
      "Acrobatics": 7,
      "Perception": 6,
      "Stealth": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Goblin, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The likho can use its Disruptive Gaze. It then makes four Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
      },
      {
        "name": "Disruptive Gaze",
        "desc": "One creature the likho can see within 60 feet of it must succeed on a DC 15 Charisma saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "The likho can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."
      },
      {
        "name": "Pounce",
        "desc": "If the likho moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the likho can make one Claw attack against it as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The likho has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_likho/"
  },
  {
    "slug": "liminal-drake",
    "desc": "A shadow drifts gently over the castle walls, quietly sliding over its faded banners as though cast by an unseen cloud in the midday sun. A faint shimmer traces through the shade, probing its corners before settling beneath the skull of a great beast. The shadows draw inward, learning from the old bone to forge a body of glimmering void._  \n**Void Dragon Offspring.** When an Open Game License",
    "name": "Liminal Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": null,
    "hit_points": 204,
    "hit_dice": "24d10+72",
    "speed": {
      "fly": 80,
      "walk": 0,
      "hover": true
    },
    "strength": 7,
    "dexterity": 24,
    "constitution": 16,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The liminal drake makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage plus 18 (4d8) cold damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage plus 9 (2d8) cold damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Stellar Breath (Recharge 5-6)",
        "desc": "The drake exhales star fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 18 (4d8) fire damage and 18 (4d8) radiant damage on a failed save, and half as much damage on a successful one."
      },
      {
        "name": "Warp Space",
        "desc": "The liminal drake can fold in on itself to travel to a different plane. This works like the plane shift spell, except the drake can only affect itself, not other creatures, and it can't use the effect to banish an unwilling creature to another plane."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The drake can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Nauseating Luminance",
        "desc": "When a creature that can see the drake starts its turn within 60 feet of the drake, the drake can force it to make a DC 16 Constitution saving throw if the drake isn't incapacitated and can see the creature. On a failed save, the creature is incapacitated until the start of its next turn.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the drake until the start of its next turn, when it can avert its eyes again. If the creature looks at the drake in the meantime, it must immediately make the save."
      },
      {
        "name": "Void Dweller",
        "desc": "When traveling through the void between stars, the liminal drake magically glides on solar winds, making the immense journey in an impossibly short time."
      }
    ],
    "spell_list": [],
    "page_no": 107,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_liminal-drake/"
  },
  {
    "slug": "lindwurm",
    "desc": "_Coiling like a living corkscrew, moving with a scraping hiss, a lindwurm\u2019s serpentine form skates nimbly across ice on long curving claws, maw agape and stinking of a hundred graves._  \n**Swift and Smooth as Ice.** Lindwurms have long bodies and crocodilian jaws, but they skitter overland on spindly limbs. Their talons are long and curved, acting as skates or short skis when moving over ice. Few things are swifter on the ice.  \n**Sea Hunters.** In the wild, lindwurms hunt in groups, looking for breaching whales, seals, or incautious fishermen. They employ wolf-pack tactics and enjoy surprising foes. With their considerable cunning, they may skate by their prey at speed, snapping a bite as they pass or snatching them up with their constricting tails.",
    "name": "Lindwurm",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 7,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 8,
      "athletics": 8,
      "perception": 4,
      "stealth": 9
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "paralyzed, prone, unconscious",
    "senses": "darkvision 60 ft., tremorsense 120 ft. on ice, passive Perception 14",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lindwurm makes one bite attack, one claw attack, and one constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d8"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lindwurm Fever",
        "desc": "A creature infected with this disease by a lindwurm's bite gains one level of exhaustion an hour after being infected. The creature must make a DC 14 Constitution saving throw after each long rest. On a failure, the creature gains one level of exhaustion and recovers no hit dice from the long rest. On a success, the creature recovers from one level of exhaustion and regains hit dice normally. If the infected creature reduces itself to zero exhaustion by making successful saving throws, the disease is cured."
      },
      {
        "name": "Skittering Skater",
        "desc": "Lindwurms suffer no penalties from difficult terrain on ice and are immune to the effects of the grease spell."
      },
      {
        "name": "Snake Belly",
        "desc": "When lying with its sensitive stomach on the ice, a lindwurm can sense approaching creatures by the vibrations they cause, granting them tremorsense."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lindwurm/"
  },
  {
    "slug": "lindwurm-tob1-2023",
    "desc": "False",
    "name": "Lindwurm",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d10 + 48",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 7,
    "dexterity_save": 8,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Acrobatics": 8,
      "Athletics": 7,
      "Perception": 4,
      "Stealth": 8
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract a disease and be poisoned until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of exhaustion and doesn't regain expended Hit Dice from the rest. On a success, the creature's exhaustion level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of exhaustion below 1, the creature recovers from the disease, ending it."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lindwurm can't Constrict another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Sure-Footed Skater",
        "desc": "While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 255,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lindwurm/"
  },
  {
    "slug": "lion",
    "desc": "",
    "name": "Lion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 50
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The lion has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Pounce",
        "desc": "If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action."
      },
      {
        "name": "Running Leap",
        "desc": "With a 10-foot running start, the lion can long jump up to 25 ft.."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [
      "Hill",
      "Desert",
      "Grassland",
      "Mountain",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lion/"
  },
  {
    "slug": "lion-a5e",
    "desc": "",
    "name": "Lion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the lion moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Opportune Bite",
        "desc": "The lion makes a bite attack against a prone creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The lion has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Long Jump",
        "desc": "The lion can long jump up to 25 feet."
      },
      {
        "name": "Pack Tactics",
        "desc": "The lion has advantage on attack rolls against a creature if at least one of the lions allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 454,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lion/"
  },
  {
    "slug": "lion_bf",
    "desc": "",
    "name": "Lion",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 42,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lion makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rattling Roar (Recharge 4-6)",
        "desc": "The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The lion's Perception is 18 when perceiving by smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Pounce",
        "desc": "If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action."
      },
      {
        "name": "Running Leap",
        "desc": "With a 10-foot running start, the lion can long jump up to 25 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lion/"
  },
  {
    "slug": "liosalfar",
    "desc": "_The curtain of rippling colors assumes a humanoid form. Its kaleidoscope body shifts and glitters with mesmeric patterns._  \nSometimes known as \u201clight elves\u201d because they assume a vaguely elfish shape, these enigmatic shapeshifters make their home at the edge of the world, where reality bends and physical laws unravel. Their mutable bodies are composed entirely of shifting colors. Among themselves they communicate through flashing patterns and hues, but they talk to other races in an echoing, choral tone that seems to emanate from everywhere and nowhere around them.  \n**Servants of Fate.** Their aims often seem inconsequential or simply baffling, but they\u2019ve also sundered mountains and toppled kingdoms. Many believe they\u2019re agents of Fate, others that their motivation is an alien aesthetic or their own amusement.  \n**Pattern Vision.** Those who\u2019ve spoken with liosalfar say they talk as if all existence was a sea of patterns and colors to be set in pleasing shapes. They barely understand mortal concerns.  \n**Enemies of the Ramag.** The liosalfar have a longstanding rivalry with the portal-making ramag, whom they despise as \u201ccorruptors of the patterns.\u201d  \n**Elemental Nature.** A liosalfar doesn\u2019t require air, food, drink, or sleep.",
    "name": "Liosalfar",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "20d10",
    "speed": {
      "fly": 60,
      "hover": true
    },
    "strength": 10,
    "dexterity": 25,
    "constitution": 10,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": 3,
    "intelligence_save": 7,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": 7,
    "skills": {
      "arcana": 7,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic, radiant",
    "condition_immunities": "blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 120 ft., truesight 60 ft., passive Perception 17",
    "languages": "Common, Celestial, Primordial, Elvish, Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The liosalfar makes two Disrupting Touch attacks."
      },
      {
        "name": "Disrupting Touch",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.",
        "attack_bonus": 10,
        "damage_dice": "4d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Alien Mentality",
        "desc": "A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round."
      },
      {
        "name": "Darkness Vulnerability",
        "desc": "Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying\n\n2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray\n\n1/day each: hallucinatory terrain, plane shift, sunbeam"
      },
      {
        "name": "Lightform",
        "desc": "Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form."
      },
      {
        "name": "Prismatic Glow",
        "desc": "Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_liosalfar/"
  },
  {
    "slug": "liosalfar-tob1-2023",
    "desc": "False",
    "name": "Liosalfar",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 132,
    "hit_dice": "24d10",
    "speed": {
      "walk": 60
    },
    "strength": 10,
    "dexterity": 25,
    "constitution": 10,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": 18,
    "skills": {
      "Arcana": 8,
      "Insight": 8,
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic, radiant",
    "condition_immunities": "blinded, charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "Common, Celestial, Elvish, Giant",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The liosalfar makes two Radiant Touch or Ray of Light attacks. If both Radiant Touch attacks hit one creature, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn."
      },
      {
        "name": "Radiant Touch",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) radiant damage."
      },
      {
        "name": "Ray of Light",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 31 (6d8 + 4) radiant damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Mesmerizing Radiance",
        "desc": "The liosalfar causes the light radiating from its body to shift color and pattern in a spellbinding display. Each creature within 60 feet of the liosalfar and that can see it must succeed on a DC 16 Wisdom saving throw or be charmed until the display ends. The liosalfar must take a bonus action on its subsequent turns to continue the display. It can stop the display at any time, and the display ends if the liosalfar is incapacitated. While charmed by the liosalfar's display, a creature is also incapacitated, and its speed is reduced to 0, as it is transfixed by the display. The effect ends for a charmed creature if it takes any damage or if someone uses an action to shake the creature out of its stupor."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Darkness Hypersensitivity",
        "desc": "The liosalfar takes 15 necrotic damage when it starts its turn in magical darkness. While in magical darkness, it has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Elemental Nature",
        "desc": "The liosalfar doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Inscrutable",
        "desc": "The liosalfar is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the liosalfar's intentions or sincerity have disadvantage."
      },
      {
        "name": "Light Form",
        "desc": "The liosalfar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. In addition, it sheds bright light in a 10- to 30-foot radius and dim light for an additional number of feet equal to the chosen radius. The liosalfar can alter the radius as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_liosalfar/"
  },
  {
    "slug": "living-shade",
    "desc": "",
    "name": "Living Shade",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Common but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.",
        "name": "Shadow Touch"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The living shade can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "While in dim light or darkness, the living shade can take the Hide action as a bonus action.",
        "name": "Shadow Stealth"
      },
      {
        "desc": "While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 255,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_living-shade/"
  },
  {
    "slug": "living-soot",
    "desc": "",
    "name": "Living Soot",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 0,
      "fly": 50
    },
    "strength": 15,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "Auran, Ignan, Terran",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slams or one Slam and one Constrict."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) poison."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and soot can't Constrict another target."
      },
      {
        "name": "Engulfing Sootstorm (Recharge 4-6)",
        "desc": "Spins violently in place spreading out tendrils of thick poisonous ash. Each creature within 20' of it:21 (6d6) poison and speed is halved (DC 15 Dex half damage and speed isn't reduced). Speed reduction lasts until creature uses action cleaning off the ash."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brittle",
        "desc": "If it takes cold it partially freezes; its speed is reduced by 10 ft. and its AC is reduced by 2 until end of its next turn."
      },
      {
        "name": "Choking Air Form",
        "desc": "Can enter a hostile creature's space and stop there and it can move through a space as narrow as 1ft. wide with o squeezing. In addition when creature starts turn in same space as soot creature: 7 (2d6) poison and be unable to breathe until it starts its turn outside soot's space (DC 15 Con negates)."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from tangled mass of blackened dusty webbing."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_living-soot/"
  },
  {
    "slug": "living-star",
    "desc": "",
    "name": "Living Star",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "fly": 60,
      "walk": 0
    },
    "strength": 24,
    "dexterity": 22,
    "constitution": 21,
    "intelligence": 21,
    "wisdom": 19,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 12,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "acrobatics": 12,
      "insight": 10,
      "perception": 10,
      "persuasion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison, radiant",
    "condition_immunities": "charmed, frightened, poisoned, stunned",
    "senses": "truesight 120 ft., passive Perception 20",
    "languages": "Celestial, Common",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "desc": "The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 13,
        "damage_dice": "3d8+7",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.",
        "name": "Starflare"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "4d10+6",
        "desc": "Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.",
        "name": "Silvered Ray"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The living star has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.",
        "name": "Resize"
      },
      {
        "desc": "A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.",
        "name": "Starshine"
      },
      {
        "desc": "When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.",
        "name": "Supernova"
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_living-star/"
  },
  {
    "slug": "living-wick",
    "desc": "_A living wick is a small, rough wax sculpture of a human that stands at attention, a halo of light flickering around its head from some source behind it._  \n**Enchanted Wicks.** Living wicks are obedient wax statues brought to life by an enchanted wick that runs from the nape of their neck to their lower back. When new, a living wick looks and moves like a human, but as the wick burns, the wax features melt and the statue takes on a twisted, hunchbacked appearance.  \n**Short-Lived as a Candle.** Living wicks are powered by flames, and therefore they have a predetermined life cycle. They are typically reduced to formless lumps in a month, but some say a living wick\u2019s affordability more than makes up for its inevitable obsolescence. Individuals looking to quickly construct a building or fortification without the expense of paid labor or the questionable ethics of necromancy find living wicks obedient and efficient, as do those needing an army for a single battle.  \nLiving wicks are active only when their wicks are lit, and only respond to the telepathic commands of whoever lit them. This makes it easy to transfer living wicks between owners, even those not well-versed in the use of magic.  \n**Explosive Ends.** The amount of magical energy contained within a living wick, paired with the manner in which it is released, gives them a remarkable capability for selfdestruction. If their controller demands it, all living wicks can release the magic contained within their form all at once, engulfing themselves and anyone nearby in flames. This can make storing them a gamble, but many see it as an asset, especially those seeking to destroy evidence or anonymously attack their enemies.  \n**Constructed Nature.** A living wick doesn\u2019t require air, food, drink, or sleep.",
    "name": "Living Wick",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 20
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 5,
    "wisdom": 5,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious",
    "senses": "sight 20 ft. (blind beyond the radius of its own light), passive Perception 10",
    "languages": "shares a telepathic link with the individual that lit its wick",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      },
      {
        "name": "Consume Self",
        "desc": "A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Controlled",
        "desc": "Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them."
      },
      {
        "name": "Light",
        "desc": "Activated living wicks produce light as a torch."
      },
      {
        "name": "Melting",
        "desc": "A living wick loses one hit point for every 24 hours it remains lit."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_living-wick/"
  },
  {
    "slug": "living_colossus_bf",
    "desc": "",
    "name": "Living Colossus",
    "size": "gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 261,
    "hit_dice": "",
    "speed": {
      "walk": 60
    },
    "strength": 30,
    "dexterity": 8,
    "constitution": 30,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 22,
    "strength_save": 10,
    "dexterity_save": -1,
    "constitution_save": 10,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "slashing",
    "damage_immunities": "Construct Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "any languages the animating spirit knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The living colossus makes three Slam attacks, or it makes four Spirit Blast attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 32 (4d10+10) bludgeoning damage."
      },
      {
        "name": "Spirit Blast",
        "desc": "_Ranged Spell Attack:_ +11 to hit, range 120 ft., one target. _Hit:_ 24 (4d8+6) psychic damage."
      },
      {
        "name": "Thunderous Clap (Recharge 5-6)",
        "desc": "The living colossus slams its hands together, creating a thunderous wave in a 30-foot cone. Each creature in that area must make a DC 18 CON save, taking 59 (17d6) thunder damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quake",
        "desc": "The living colossus strikes the ground with its foot. Each creature within 30 feet of the living colossus must succeed on a DC 18 STR save or be knocked prone and have the air knocked from its lungs, if it is a breathing creature, until the start of the living colossus's next turn. A creature with the air knocked from its lungs can't speak or cast spells with verbal components. If a creature fails the save by 5 or more, it is also stunned until the start of the living colossus's next turn."
      }
    ],
    "reactions": [
      {
        "name": "Bolstering Spirit",
        "desc": "When a friendly creature the living colossus can see within 60 feet of it, other than itself, takes damage, the living colossus can share some of the life force of the spirit animating it with that friendly creature. The target gains 14 (4d6) temporary HP for 1 minute. If the target would take enough damage to reduce it to 0 HP, it instead regains 14 (4d8) HP."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The living colossus doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The living colossus is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "False Appearance",
        "desc": "While the living colossus remains motionless, it is indistinguishable from a normal statue or monument of the individual it represents."
      },
      {
        "name": "Immutable Form",
        "desc": "The living colossus is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Siege Monster",
        "desc": "The living colossus deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_living-colossus/"
  },
  {
    "slug": "livingwick-tob1-2023",
    "desc": "False",
    "name": "Living Wick",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 5,
    "wisdom": 5,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "passive Perception 7",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
      },
      {
        "name": "Consuming Inferno",
        "desc": "The living wick's controller can command the living wick to rapidly burn through the remains of its wick, creating a devastating ball of fire. Each creature within 20 feet of the living wick must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area and that aren't being worn or carried ignite. The living wick then dies, becoming a lifeless puddle of wax."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The living wick doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Wick-Powered",
        "desc": "The living wick is inactive and unconscious while its wick is unlit. When its wick is lit, it obeys the commands of the creature that lit the wick, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The living wick's hp maximum is reduced by 2 (1d4) for every 24 hours it remains lit and active, and no effect short of a wish spell can remove this reduction. The living wick dies when its hp maximum is reduced to 0."
      }
    ],
    "spell_list": [],
    "page_no": 257,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_living-wick/"
  },
  {
    "slug": "lizard",
    "desc": "",
    "name": "Lizard",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 11,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 383,
    "environments": [
      "Desert",
      "Jungle",
      "Swamp",
      "Grassland",
      "Ruin"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lizard/"
  },
  {
    "slug": "lizard-a5e",
    "desc": "",
    "name": "Lizard",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 454,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lizard/"
  },
  {
    "slug": "lizard_bf",
    "desc": "",
    "name": "Lizard",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -1,
    "charisma_save": -4,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Detach Tail (5 HP or Fewer, Recharges after a Short or Long Rest)",
        "desc": "When the lizard takes damage, it can detach its tail, reducing the damage by 2 (1d4), and immediately move up to its speed without provoking opportunity attacks."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lizard/"
  },
  {
    "slug": "lizard_giant_bf",
    "desc": "",
    "name": "Lizard, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Detach Tail (9 HP or Fewer, Recharges after a Short or Long Rest)",
        "desc": "When the lizard takes damage, it can detach its tail, reducing the damage by 4 (1d8), and immediately move up to its speed without provoking opportunity attacks."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lizard-giant/"
  },
  {
    "slug": "lizardfolk",
    "desc": "",
    "name": "Lizardfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "lizardfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor, shield",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk makes two melee attacks, each one with a different weapon."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Heavy Club",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Spiked Shield",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [
      "Swamp",
      "Jungle",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_lizardfolk/"
  },
  {
    "slug": "lizardfolk-a5e",
    "desc": "",
    "name": "Lizardfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk attacks with its club and shield."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 9 (2d6 + 2) piercing damage if the attack is made with advantage."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      },
      {
        "name": "Shield",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lizardfolk/"
  },
  {
    "slug": "lizardfolk-chosen-one-a5e",
    "desc": "",
    "name": "Lizardfolk Chosen One",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk attacks once with its shield and twice with its trident."
      },
      {
        "name": "Shield",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage  and the target makes a DC 13 Strength check. On a failure  it is knocked prone."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage  and the lizardfolk gains temporary hit points equal to half the damage dealt."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Supernatural Rebuke (1/Day)",
        "desc": "When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aligned",
        "desc": "The lizardfolk radiates either an Evil or Good aura."
      },
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_lizardfolk-chosen-one/"
  },
  {
    "slug": "lizardfolk_bf",
    "desc": "",
    "name": "Lizardfolk",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Lizardfolk",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor, shield",
    "hit_points": 22,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 15,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -2,
    "wisdom_save": 3,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Draconic",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Heavy Club",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Shoving Counter",
        "desc": "If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell and Taste",
        "desc": "The lizardfolk's Perception is 18 when perceiving by smell or taste."
      },
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lizardfolk/"
  },
  {
    "slug": "lizardfolk_ruler_bf",
    "desc": "",
    "name": "Lizardfolk Ruler",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Lizardfolk",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "scale mail",
    "hit_points": 100,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 15,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "charmed,frightened",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
      },
      {
        "name": "Greataxe",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 16 (2d12+3) slashing damage."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range."
      }
    ],
    "bonus_actions": [
      {
        "name": "Leader's Challenge",
        "desc": "The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn."
      }
    ],
    "reactions": [
      {
        "name": "Inspiring Hiss",
        "desc": "When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brutal",
        "desc": "A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack)."
      },
      {
        "name": "Heightened Smell and Taste",
        "desc": "The lizardfolk's Perception is 17 when perceiving by smell or taste."
      },
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk ruler can hold its breath for 15 minutes."
      },
      {
        "name": "Unshakable Command",
        "desc": "Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-ruler/"
  },
  {
    "slug": "lizardfolk_shaman_bf",
    "desc": "",
    "name": "Lizardfolk Shaman",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Lizardfolk",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 15,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 20,
    "charisma": 10,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 5,
    "charisma_save": 0,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Ritual Staff",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Swamp Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _druidcraft_, _guidance_, _mending_<br>2/day each: _cure wounds_, _entangle_, _grease_<br>1/day: _ray of enfeeblement_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Poisoned Body (32 HP or Fewer)",
        "desc": "The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman's next turn, the attacker takes 7 (2d6) poison damage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell and Taste",
        "desc": "The lizardfolk's Perception is 20 when perceiving by smell or taste."
      },
      {
        "name": "Hold Breath",
        "desc": "The lizardfolk shaman can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-shaman/"
  },
  {
    "slug": "lobe-lemur",
    "desc": "",
    "name": "Lobe Lemur",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "17d6+34",
    "speed": {
      "walk": 40,
      "swim": 30,
      "climb": 40
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "understands Common but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claw Swipes or one Face Clamp and two Claw Swipes."
      },
      {
        "name": "Claw Swipe",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."
      },
      {
        "name": "Face Clamp",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) piercing damage and lemur attaches to target's head. If lemur is already attached to the target when it hits with this attack it doesn't deal damage. Instead target is blinded until end of its next turn. While attached to the target lemur can attack no other creature except target but has advantage on its attack rolls. Lemur's speed also becomes 0 it can't benefit from any bonus to its speed and it moves with target. Creature including target can use action to detach lemur via DC 14 Str check. On its turn lemur can detach itself from target by using 5 ft. of move."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Danger From Above",
        "desc": "If it jumps 10 ft.+ straight toward a creature from a higher position than the target such as leaping down from a tree it has advantage on next attack roll it makes vs. that creature."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_lobe-lemur/"
  },
  {
    "slug": "locksmith",
    "desc": "The human-shaped construct is a cobbled collection of mechanical parts. The hundreds of keys hanging about its form jingle as it moves._  \n**Call the Locksmith.** These odd entities are the best in the business at creating secure doors and gates, impassable barriers, and locks of all varieties. They may be inclined to wander from place to place or set up shop in metropolises, offering their services to create or unlock barriers of any kind.  \n**Professional Rivalry.** Each locksmith has a distinct appearance and personality, but they all share the same skill set. A locksmith instantly recognizes the handiwork of another locksmith. When a locksmith encounters a barrier constructed by another of its kind, it is compelled to break the barrier or build a superior version. A locksmith hired to undo the work of one of its fellows often volunteers for the task free of charge.  \n**Key Features.** Locksmiths are unique in appearance, but all share a generally humanoid shape. Regardless of other details, they all possess empty keyholes where a human nose would typically be. The key that fits this lock is responsible for imbuing the locksmith with its consciousness. Locksmiths build incredibly complex hidden vaults to hide away these treasured keys.  \n**Construct Nature.** The locksmith doesn\u2019t require air, food, drink, or sleep.",
    "name": "Locksmith",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "insight": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 90 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The locksmith makes two key blade attacks."
      },
      {
        "name": "Key Blade",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Acid Wash (Recharge 5-6)",
        "desc": "The locksmith emits a cloud of rust in a 60-foot cone. Each creature in that area must succeed on a DC 16 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Expert Lockpicker",
        "desc": "The locksmith can use any piece of its mechanical body to pick locks and disarm traps, as if its entire body was made up of several sets of thieves' tools. It is proficient in using pieces of itself in this way. In addition, the locksmith has advantage on ability checks to pick locks and disarm traps."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The locksmith's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:\nAt will: mending\n3/day each: arcane lock, knock\n1/day: forcecage"
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_locksmith/"
  },
  {
    "slug": "lord-zombie",
    "desc": "",
    "name": "Lord Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The lord zombie makes two slam attacks. It can use its Life Drain in place of one slam attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. \n\nA humanoid slain by this attack rises 24 hours later as a zombie under the lord's control, unless the humanoid is restored to life or its body is destroyed. The lord can have no more than twenty zombies under its control at one time.",
        "name": "Life Drain"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The zombie lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The lord telepathically commands all zombies it controls within 1 mile to immediately move up to half their speed. A zombie that moves out of an enemy's reach because of this movement doesn't provoke an opportunity attack. Life Drain (Costs 2 Actions). The lord makes a life drain attack. Arise (Costs 3 Actions). The lord targets a humanoid corpse within 30 feet, which rises as a zombie under the lord's control.",
        "name": "Shambling Hordes"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the lord fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "Any non-undead creature that starts its turn within 30 feet of the lord must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the lord's Stench for 24 hours.",
        "name": "Stench"
      },
      {
        "desc": "If damage reduces the lord to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lord drops to 1 hp instead.",
        "name": "Undead Fortitude"
      }
    ],
    "spell_list": [],
    "page_no": 26,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lord-zombie/"
  },
  {
    "slug": "lordofthehunt-tob1-2023",
    "desc": "False",
    "name": "Lord of the Hunt",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 229,
    "hit_dice": "27d8 + 108",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": 11,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 8,
    "perception": 20,
    "skills": {
      "Athletics": 11,
      "Perception": 10,
      "Survival": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, charmed, frightened, poisoned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic, Elvish, Sylvan",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Lord of the Hunt makes three Spear or Longbow attacks."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if used in two hands, plus 14 (4d6) poison damage. If the Lord of the Hunt throws the spear, the spear teleports up to 120 feet to the Lord of the Hunt's hand at the start of his next turn. If he has no hand free, the spear teleports to the ground at his feet."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage."
      },
      {
        "name": "Hunter's Quarry",
        "desc": "The Lord of the Hunt magically calls 3d6 elk or boars, 1d4 giant boars or giant elk, or 1 elephant. The called Beasts arrive in 1d4 rounds, acting as allies of the Lord and obeying its spoken commands. The Beasts remain for 1 hour, until the Lord dies, or until the Lord dismisses them as a bonus action. The Lord can have any number of Beasts under its control at one time provided the combined total CR of the Beasts is no higher than 8."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fey Mount",
        "desc": "The Lord of the Hunt can summon or dismiss a magical Fey mount, mounting or dismounting it as part of this bonus action without spending movement. The mount uses the statistics of a warhorse, except it has 40 hp, is a Fey, has the same damage and condition resistances and immunities as the Lord of the Hunt, and uses the Lord's saving throw bonuses in place of its own. If the mount is slain, it disappears, leaving behind no physical form, and the Lord of the Hunt must wait 1 hour before summoning the mount again."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The Lord of the Hunt increases his AC by 6 against one attack that would hit him. To do so, he must see the attacker and must be wielding a melee weapon."
      }
    ],
    "legendary_desc": "The Lord of the Hunt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Lord of the Hunt regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The Lord of the Hunt makes one Spear or Longbow attack."
      },
      {
        "name": "Tenacious Stride",
        "desc": "The Lord of the Hunt moves up to his speed without provoking opportunity attacks. If he is mounted, he can force the mount to move up to half its speed without provoking opportunity attacks instead."
      },
      {
        "name": "Call to the Hunt (Costs 2 Actions)",
        "desc": "The Lord of the Hunt blows his hunting horn and chooses one creature he can see within 60 feet. If the creature can hear the horn, it must succeed on a DC 16 Charisma saving throw or be charmed by the Lord of the Hunt for 8 hours. The charmed target obeys the Lord's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Lord's Call to the Hunt for the next 24 hours. The Lord can have only one target charmed at a time. If he charms another, the effect on the previous target ends."
      }
    ],
    "special_abilities": [
      {
        "name": "Huntsman's Weapons",
        "desc": "The Lord of the Hunt's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 (4d6) poison damage (included in the attack)."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Lord of the Hunt fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Sure Seat",
        "desc": "While mounted and not incapacitated, the Lord of the Hunt can't be knocked prone, dismounted, or moved against his will."
      }
    ],
    "spell_list": [],
    "page_no": 174,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lord-of-the-hunt/"
  },
  {
    "slug": "lorelei",
    "desc": "_Lounging on large river rocks or within swirling eddies untouched by the rush of the current, these breathtakingly fey call plaintively to travelers and knights errant. They seek nothing less than the last breath of a drowning man._  \n**Death to Men.** These callous river sirens compete with one another in manipulating and destroying male travelers. A lorelei often taunts her prey for days before finally turning on it. When the opportunity presents itself, it quickly draws heavily armored warriors into deep water and kisses them as they drown.  \n**Voluptuous Humanoids.** Although legends describe the lorelei as golden-haired and fair-skinned, they come in all varieties, each more voluptuous than the next. While most resemble sensual humans, a lorelei\u2019s form can also include elves, dwarves, and in some recorded cases even orcs and hobgoblins\u2014a lorelei mimics her most frequent prey.  \n**Ignore Women.** Women travelers are vexing for the lorelei. While the siren\u2019s powers affect women as readily as men, the lorelei lacks the urge to destroy them. Women traveling alone or in all-female groups may pass through a lorelei\u2019s territory safely, and might even make peaceful contact. However, women who protect male companions are viewed as traitors, inspiring wrath.",
    "name": "Lorelei",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "18 mage armor",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 23,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "deception": 9,
      "performance": 9,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d4"
      },
      {
        "name": "Charm",
        "desc": "The lorelei targets one humanoid she can see within 30 feet of her. If the target can see or hear the lorelei, it must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the lorelei. The charmed target regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favorable way it can. Each time the lorelei or her companions cause the target to take damage, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the lorelei is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
      },
      {
        "name": "Stunning Glance",
        "desc": "The lorelei mentally disrupts a creature within 30 feet with a look. The target must succeed on a DC 17 Wisdom saving throw or be stunned for 2 rounds. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Alluring Presence",
        "desc": "All humanoids within 30 feet of a lorelei who look directly at her must succeed on a DC 17 Charisma saving throw or be drawn to her in the most direct path, regardless of the danger. This compulsion fades once the person gets within 5 feet of the lorelei. A creature can avoid this effect for one full round by choosing to avert its eyes at the start of its turn, but it then has disadvantage on any attacks or other rolls directed against the lorelei until the start of its next turn. A lorelei can suppress or resume this ability as a bonus action. Anyone who successfully saves against this effect cannot be affected by it from the same lorelei for 24 hours."
      },
      {
        "name": "Unearthly Grace",
        "desc": "A lorelei applies her Charisma modifier to all of her saving throws in place of the normal ability modifier."
      },
      {
        "name": "Water Spirit",
        "desc": "The lorelei is under the effect of freedom of movement whenever she is in contact with a body of water."
      },
      {
        "name": "Spellcasting",
        "desc": "the lorelei is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The lorelei has the following sorcerer spells prepared:\n\ncantrips (at will): detect magic, guidance, light, mending, poison spray, prestidigitation\n\n1st level (4 slots): comprehend languages, fog cloud, mage armor, ray of sickness\n\n2nd level (3 slots): hold person, misty step, suggestion\n\n3rd level (3 slots): hypnotic pattern, gaseous form, water walk\n\n4th level (2 slots): dominate beast, ice storm"
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lorelei/"
  },
  {
    "slug": "lorelei-tob1-2023",
    "desc": "False",
    "name": "Lorelei",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d8 + 44",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 13,
    "skills": {
      "Deception": 8,
      "Performance": 8,
      "Persuasion": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lorelei can use her Stunning Glance. She then makes three Psychic Blast attacks. She can replace one attack with a use of Corrupted Kiss."
      },
      {
        "name": "Corrupted Kiss",
        "desc": "Melee Spell Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is incapacitated or restrained. Hit: 14 (2d8 + 5) necrotic damage, and the lorelei regains hp equal to that amount."
      },
      {
        "name": "Psychic Blast",
        "desc": "Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage."
      },
      {
        "name": "Stunning Glance",
        "desc": "The lorelei sends a seductive glance at a creature she can see within 30 feet of her. The target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn. On a successful save, a creature is immune to this lorelei's Stunning Glance for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Alluring Presence",
        "desc": "When a Humanoid that can see the lorelei starts its turn within 30 feet of the lorelei, the lorelei can force it to make a DC 15 Wisdom saving throw if the lorelei isn't incapacitated and can see the Humanoid. On a failed save, the Humanoid is charmed until the start if its next turn. While charmed, the target is incapacitated and must move on its turn toward the lorelei by the most direct route, trying to get within 5 feet of the lorelei for a kiss from her. The Humanoid doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the Humanoid can repeat the saving throw. If the saving throw is successful, the effect ends for it, and it regains its senses for the remainder of its turn."
      },
      {
        "name": "Amphibious",
        "desc": "The lorelei can breathe air and water."
      },
      {
        "name": "Free Water Spirit",
        "desc": "While in contact with water, the lorelei ignores difficult terrain, and magical effects can't reduce her speed or cause her to be restrained. In addition, she can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lorelei/"
  },
  {
    "slug": "lost-minotaur",
    "desc": "",
    "name": "Lost Minotaur",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 8,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, stunned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The minotaur makes two twilight greataxe attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d12+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.",
        "name": "Twilight Greataxe"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.",
        "name": "Gore"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.",
        "name": "Charge"
      },
      {
        "desc": "The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The lost minotaur has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.",
        "name": "Sense Life"
      }
    ],
    "spell_list": [],
    "page_no": 169,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lost-minotaur/"
  },
  {
    "slug": "lotus-golem",
    "desc": "",
    "name": "Lotus Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 82,
    "hit_dice": "11d10+22",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 6,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "athletics": 6,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
    "damage_immunities": "cold, fire, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 19",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The lotus golem makes two arcane water attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d12+2",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.",
        "name": "Arcane Water"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.",
        "name": "Arcane Absorption"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.",
        "name": "Arcane Pool"
      },
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.",
        "name": "Water Walker"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lotus-golem/"
  },
  {
    "slug": "lou-carcolh",
    "desc": "",
    "name": "Lou Carcolh",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "climb": 10,
      "swim": 20,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage and 2 (1d4) poison damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "3d10",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 16 (3d10) poison damage.",
        "name": "Spit Venom"
      },
      {
        "desc": "Melee Weapon Attack: +4 to hit, reach 60 ft., one target. Hit: The target is restrained and the lou carcolh can't use the same sticky tongue on another target.",
        "name": "Sticky Tongue"
      },
      {
        "desc": "The lou carcolh pulls in each creature of Large size or smaller who is restrained by one of its sticky tongues. The creature is knocked prone and dragged up to 30 feet towards the lou carcolh. If a creature is dragged within 5 feet of the lou carcolh, it can make one bite attack against the creature as a bonus action.",
        "name": "Reel"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Given half an hour, the lou carcolh can extend its 6 sticky tongues up to 60 feet from itself. A creature who touches one of these tongues must succeed on a DC 13 Dexterity saving throw or be restrained as it adheres to the tongue. The tongues can be attacked (AC 12, 10 hp), and any damage done to a tongue is also done to the lou carcolh. Killing a tongue ends the restrained condition, and the lou carcolh can't use that tongue for for the next 24.",
        "name": "Sticky Tongues"
      },
      {
        "desc": "For 1 minute, the lou carcolh leaves a slime trail behind it as it moves. The slime creates difficult terrain, and any creature walking through it must succeed on a DC 13 Dexterity (Acrobatics) check or fall prone. The slime remains effective for 1 hour.",
        "name": "Slime Trail (1/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 257,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lou-carcolh/"
  },
  {
    "slug": "loxoda",
    "desc": "_Often called elephant centaurs by humans and gnolls, loxodas are massive creatures that combine the torso of an ogre and the body of an elephant. Hating and fearing all strangers, they live in open plains and scrubland._  \n**Nomadic Families.** Loxodas live in small herds of 2-3 extended families. Several of these communities will usually cluster together, allowing members to move between groups as they get older. They have no permanent settlements, and instead loxoda families travel to new areas when they deplete the available food. Voracious eaters, a family of loxodas will quickly strip trees bare of leaves, or hunt and cook an entire elephant. They devour both meat and vegetation.  \n**Often Underestimated.** Many people assume that loxodas are as dull witted as the ogres they resemble. This is often a fatal mistake, as the elephant centaurs are quite intelligent. Their simple equipment and straightforward living comes not from a lack of skill or knowledge, but their own isolationism and xenophobia. Their immense size and quadruped body makes it difficult for them to mine metal ore, and they violently reject communications and trade with other people. The little metal they can gather is either taken from the bodies of their prey or stolen in raids on dwarven, human, or gnoll settlements.  \n**Vestigial Tusks.** All loxodas have curved tusks. While they are too small for use in even ritual combat, they are often decorated with intricate carvings, inlays or dyed in a pattern developed by their family. Each individual also adapts the patterns with their own individual marks, often inspired by important events in their lives. Some loxodas put golden rings or jewelled bracelets stolen from humanoids onto their tusks as trophies\u2014a loxoda matriarch may have long dangling chains of such ornaments, indicating her high status and long life. They stand 18 feet tall and weigh nearly 20,000 pounds.",
    "name": "Loxoda",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d12+56",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Loxodan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The loxoda makes two attacks, but no more than one of them can be a maul or javelin attack."
      },
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "6d6"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d10"
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the loxoda moves at least 20 feet straight toward a Large or smaller creature it then attacks with a stomp, the stomp attack is made with advantage. If the stomp attack hits, the target must also succeed on a DC 15 Strength saving throw or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_loxoda/"
  },
  {
    "slug": "loxoda-tob1-2023",
    "desc": "False",
    "name": "Loxoda",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d12 + 56",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Athletics": 7,
      "Survival": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 12",
    "languages": "Loxodan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The loxoda makes one Slam attack and one Spear attack."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage."
      },
      {
        "name": "Tooth-Rattling Pound (Recharge 5-6)",
        "desc": "The loxoda rears up and lands heavily, rattling the land and creatures around it. Each creature in contact with the ground within 20 feet of the loxoda must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and takes an extra 10 (3d6) thunder damage at the end of its next turn as the shockwaves from the Tooth-Rattling Pound continue up through its body. On a success, a creature takes half the damage and doesn't take extra thunder damage from shockwaves."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_loxoda/"
  },
  {
    "slug": "luck-leech",
    "desc": "The elf-like creature rises, its bright green eyes flashing with menace. Short, impish horns peek out from its inky hair, and green smoke oozes out of the numerous circular mouths lining its arms._  \nWhen a humanoid who earned wealth through violence and duplicity gets lost in the Shadow Realm, its body becomes corrupted by the dark realm, turning it into a luck leech. These fey have arms covered in lamprey-like mouths that drain the luck out of their victims. They return to the Material Plane and stalk gambling houses and criminal underbellies for exceptionally lucky targets.  \n**Amassing fortune.** Luck leeches obsess over gathering as much wealth and luck as possible, referring to both collectively as \u201cfortune.\u201d They rarely notice and never care if their acquisition of fortune harms others.  \n**Self-Serving.** A luck leech cares first and foremost about itself. If it thinks its life is in danger, it expends any fortune it has to escape, knowing it can\u2019t enjoy its fortune if it\u2019s dead.",
    "name": "Luck Leech",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "studded leather",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 21,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "deception": 8,
      "perception": 6,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Sylvan, Umbral",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The luck leech makes two biting arm attacks."
      },
      {
        "name": "Biting Arms",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Feast of Fortune (Recharge 6)",
        "desc": "Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isn't blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Leech Luck",
        "desc": "If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can't have more than 4 luck points at a time."
      },
      {
        "name": "Reserve of Fortune",
        "desc": "If the luck leech doesn't have 4 luck points at sunset, it gains 2 luck points. It can't have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn't expend luck points."
      },
      {
        "name": "Turn Luck",
        "desc": "As a bonus action, the luck leech can spend 1 luck point to: \n* Gain advantage on its next attack or saving throw \n* Cast misty step\n* Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8) \n* Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure."
      }
    ],
    "spell_list": [],
    "page_no": 241,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_luck-leech/"
  },
  {
    "slug": "lunar-devil",
    "desc": "_A hulking figure floats in the air, a winged horror painted in mist and moonlight._  \n**Corruptors of the Moon.** Always standing a bit apart from the machinations of the Dukes of Hell due to their dependence on moonlight, lunar devils can be found subverting druidical orders or leading packs of werewolves. They are a lazy breed of devil, and prefer lounging in the light of the moon over any more vigorous activity. The only exception is an opportunity to corrupt druids and moon-worshippers, pitting them against followers of sun gods.  \n**Vain and Boastful.** Lunar devils are as vain as they are indolent, and tales the fey tell of them involve thwarting them by appealing to their vanity. Lunar devils frequently befriend the dark fey.  \n**Flying in Darkness.** In combat, lunar devils sometimes cast fly on allies to bring them along, and they stay in areas of moonlight whenever they can. Lunar devils have excellent vision in total darkness as well, though, and are happy to use that against foes. At range, they use hurl moonlight and lightwalking to frustrate enemies. In melee, they use wall of ice to split foes, the better to battle just half at a time.",
    "name": "Lunar Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d10+45",
    "speed": {
      "walk": 40,
      "fly": 60,
      "hover": true,
      "lightwalking": 80
    },
    "strength": 21,
    "dexterity": 21,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": 8,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail. Alternatively, it can use Hurl Moonlight twice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8"
      },
      {
        "name": "Hurl Moonlight",
        "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 19 (3d12) cold damage and the target must succeed on a DC 15 Constitution saving throw or become blinded for 4 rounds.",
        "attack_bonus": 7,
        "damage_dice": "3d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the devil's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: fly, major image, planar binding\n\n3/day: greater invisibility\n\n1/day: wall of ice"
      },
      {
        "name": "Light Incorporeality",
        "desc": "The devil is semi-incorporeal when standing in moonlight, and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead."
      },
      {
        "name": "Lightwalking",
        "desc": "Once per round, the lunar devil magically teleports, along with any equipment it is wearing or carrying, from one beam of moonlight to another within 80 feet. This relocation uses half of its speed."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Variant: Devil Summoning",
        "desc": "Summon Devil (1/Day): The devil can attempt a magical summoning. The devil has a 40 percent chance of summoning either 2 chain devils or 1 lunar devil."
      }
    ],
    "spell_list": [],
    "page_no": 110,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_lunar-devil/"
  },
  {
    "slug": "lunardevil-tob1-2023",
    "desc": "False",
    "name": "Lunar Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d10 + 45",
    "speed": {
      "walk": 60,
      "fly": 40
    },
    "strength": 21,
    "dexterity": 21,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": 8,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage."
      },
      {
        "name": "Hurl Moonlight",
        "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must succeed on a DC 15 Constitution saving throw or become blinded until the end of its next turn."
      },
      {
        "name": "Summon Devil (1/Day)",
        "desc": "The lunar devil magically calls 1d4 giant owls that are Fiends with the lunar devil's damage resistances and immunities (but not its Light Incorporeality trait). The lunar devil has a 25 percent chance of calling one lunar devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action."
      },
      {
        "name": "Spellcasting",
        "desc": "The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: fly, major image\n3/day: greater invisibility\n1/day: wall of ice"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the lunar devil's darkvision."
      },
      {
        "name": "Light Incorporeality",
        "desc": "The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions."
      },
      {
        "name": "Lightwalking",
        "desc": "Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area."
      },
      {
        "name": "Magic Resistance",
        "desc": "The lunar devil has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 98,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_lunar-devil/"
  },
  {
    "slug": "lunarian",
    "desc": "A grey humanoid wearing a dark tattered cloak and worn armor descends on glimmering, mothlike wings. In its hands it wields a halberd tipped with a cold light. Its black lidless eyes are filled with envy and sorrow._  \n**Condemned to the Dark.** Lunarians are a race of mothlike fey originally from the moon. However, after attempting to take the moon\u2019s power for themselves, they were cast out by a fey lord and damned to the depths of the world, never to see their lunar home again.  \n**Angels of the Underworld.** Stories tell of lunarians helping people far below the surface, striking down monsters at the last moment. However, they never do so for free, often demanding valuable trinkets from the surface as payment for their services. If those they rescue deny them a reward or give them a bad one, they are prone to attack.",
    "name": "Lunarian",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "fly": 40,
      "climb": 15,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "history": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Celestial, Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lunarian makes two halberd attacks."
      },
      {
        "name": "Halberd",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Descendant of The Moon",
        "desc": "Magical light created by the lunarian can't be extinguished."
      },
      {
        "name": "Major Surface Curse",
        "desc": "A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust."
      },
      {
        "name": "Moon-Touched Weapons",
        "desc": "The lunarian's weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian's weapon sheds dim light in a 10-foot radius for 1 hour."
      },
      {
        "name": "Summon Shadowbeam (Recharge 6)",
        "desc": "As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13 Constitution saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse. On a success, a creature takes half the damage and isn't cursed."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lunarian/"
  },
  {
    "slug": "lycanthrope-werecrocodile",
    "desc": "",
    "name": "Lycanthrope, Werecrocodile",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common (can't speak in crocodile form)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "Two Tail Swipe or Khopesh attacks or it makes one Bite and one Tail Swipe."
      },
      {
        "name": "Bite (Crocodile or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage and target is grappled (escape DC 12). Until the grapple ends the target is restrained and werecrocodile can't bite another. If target is a Humanoid it must make DC 12 Con save or be cursed with werecrocodile lycanthropy."
      },
      {
        "name": "Tail Swipe (Crocodile or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit 5 ft. 1 tgt not grappled by werecrocodile. 7 (2d4+2) bludgeoning damage and target knocked prone (DC 12 Str negates prone)."
      },
      {
        "name": "Khopesh (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into a Large crocodile or into a crocodile-humanoid hybrid or back into its true form which is Humanoid. Its stats other than size are the same in each form. Any equipment worn/carried isn't transformed. Reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath (Crocodile or Hybrid Form Only)",
        "desc": "Can hold its breath for 15 min."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_lycanthrope-werecrocodile/"
  },
  {
    "slug": "lycanthrope-wereotter",
    "desc": "",
    "name": "Lycanthrope, Wereotter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8 +8",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 60' (otter &amp; hybrid forms only), passive Perception 14",
    "languages": "Common (can't speak in otter form)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Javelin attacks or one Bite attack and two Javelins. It can replace one Javelin with Net."
      },
      {
        "name": "Bite (Otter or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. If the target is a Humanoid is cursed with wereotter lycanthropy (DC 11 Con negates curse)."
      },
      {
        "name": "Javelin (Humanoid or Hybrid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit 5 ft. or range 30/120' one target 4 (1d6+1) piercing damage."
      },
      {
        "name": "Net (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +3 to hit 5/15 ft. one target Large or smaller creature hit by net is restrained until freed. Net has no effect on creatures that are formless or Huge or larger. Creature including target can use action to free restrained target via DC 11 Str check. Dealing 5 slashing to net (AC 10) frees target with o harming it ending effect and destroying net."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into a Med otter-humanoid hybrid or into Large otter or back into true form: Humanoid. Stats other than size are same in each form. Items worn/ carried not transformed. Reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 10 min."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "Advantage on Wis (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_lycanthrope-wereotter/"
  },
  {
    "slug": "lymarien",
    "desc": "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes._  \n**Miniscule Fey.** Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like Open Game License",
    "name": "Lymarien",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "2d4",
    "speed": {
      "walk": 5,
      "fly": 50
    },
    "strength": 1,
    "dexterity": 17,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distracting Swoop",
        "desc": "If the lymarien moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Wisdom saving throw or be distracted until the end of its next turn. A distracted creature has disadvantage on its next attack roll or ability check."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The lymarien can communicate with beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 248,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lymarien/"
  },
  {
    "slug": "lymarien-swarm",
    "desc": "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes._  \n**Miniscule Fey.** Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like Open Game License",
    "name": "Lymarien Swarm",
    "size": "Large",
    "type": "Fey",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 5,
      "fly": 50
    },
    "strength": 8,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half its hp or fewer.",
        "attack_bonus": 7,
        "damage_dice": "6d6"
      },
      {
        "name": "Flight of the Fey (Recharge 4-6)",
        "desc": "The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarm's flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm's turn, the swarm drops the creature, which takes falling damage as normal."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distracting Beauty",
        "desc": "A creature that starts its turn in the lymarien swarm's space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarm's luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The lymarien swarm can communicate with beasts as if they shared a language."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The lymarien swarm's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, minor illusion\n3/day each: hypnotic pattern, sleep (affects 9d8 hp)"
      }
    ],
    "spell_list": [],
    "page_no": 248,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_lymarien-swarm/"
  },
  {
    "slug": "lystrosaurus",
    "desc": "",
    "name": "Lystrosaurus",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "burrow": 5,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "name": "Ram"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "3d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the lystrosaurus moves at least 10 feet straight toward a creature and then hits it with a ram attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lystrosaurus can make one bite attack against it immediately as a bonus action.",
        "name": "Headbutt"
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_lystrosaurus/"
  },
  {
    "slug": "mad-piper",
    "desc": "A grey mound of flesh scuttles forward on mismatched limbs, its five heads trilling along on bone flutes. All the while, a harrowing tune plays from the column of pipes rising from its core._  \nMad pipers are the heralds of the Great Old Ones, a sign that a cult is getting close to achieving their goals. Cultists receive visions from their masters, filling their dreams with the esoteric rituals needed to create a mad piper. In short order, the cult gathers the components and creates these creatures, typically one for each cell of the cult. When the time comes for the cult to do battle, the mad pipers follow, inspiring the faithful with the alien songs of the Great Old Ones.  \n**The Ritual.** During the ritual, five humanoids, one of which must be a musician of some kind, are tied to a set of bagpipes made from an ogre\u2019s bones and stomach. The ritual liquefies the humanoids, who fall into each other as all but their limbs and heads dissolve into a mass of grey flesh. Their minds, souls, and bodies forcefully merged, they start to play.  \n**Pets and Mascots.** Mad pipers aren\u2019t naturally evil. Most are made from commoners, resulting in relatively docile and loyal creatures that imprint quickly onto cult members, who in turn often come to treat these abominations as pets. More violent and powerful mad pipers can be made from powerful, evil humanoids, though they are harder to control and often hostile to their creators.  \n**True Pipers.** Scholars speculate that the mad pipers are modelled after the heralds of the Crawling Chaos, and that it was he who gifted the first ritual to mortals on behalf of all Great Old Ones.  \n**Construct Nature.** The mad piper doesn\u2019t require air, food, drink, or sleep.",
    "name": "Mad Piper",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "padded armor",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "performance": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Common and Void Speech, but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Screaming Flail",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 2 (1d4) thunder damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Terrible Dirge",
        "desc": "The mad piper plays a haunting dirge. Each creature of the mad piper's choice that is within 30 feet of the piper and can hear the dirge must succeed o a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the mad piper's Terrible Dirge for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Inspire",
        "desc": "As a bonus action, the mad piper can play a tune that inspires a friendly creature it can see within 30 feet of it. If the target can hear the mad piper, it has advantage on its next ability check, attack roll, or saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 250,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mad-piper/"
  },
  {
    "slug": "mage",
    "desc": "**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.",
    "name": "Mage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": "15 with _mage armor_",
    "hit_points": 40,
    "hit_dice": "9d8",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 17,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any four languages",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n* 1st level (4 slots): detect magic, mage armor, magic missile, shield\n* 2nd level (3 slots): misty step, suggestion\n* 3rd level (3 slots): counterspell, fireball, fly\n* 4th level (3 slots): greater invisibility, ice storm\n* 5th level (1 slot): cone of cold"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/fire-bolt/?format=json",
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/mage-hand/?format=json",
      "https://api.open5e.com/v2/spells/prestidigitation/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/mage-armor/?format=json",
      "https://api.open5e.com/v2/spells/magic-missile/?format=json",
      "https://api.open5e.com/v2/spells/shield/?format=json",
      "https://api.open5e.com/v2/spells/misty-step/?format=json",
      "https://api.open5e.com/v2/spells/suggestion/?format=json",
      "https://api.open5e.com/v2/spells/counterspell/?format=json",
      "https://api.open5e.com/v2/spells/fireball/?format=json",
      "https://api.open5e.com/v2/spells/fly/?format=json",
      "https://api.open5e.com/v2/spells/greater-invisibility/?format=json",
      "https://api.open5e.com/v2/spells/ice-storm/?format=json",
      "https://api.open5e.com/v2/spells/cone-of-cold/?format=json"
    ],
    "page_no": 400,
    "environments": [
      "Urban",
      "Desert",
      "Mountains",
      "Forest",
      "Ruin",
      "Laboratory",
      "Jungle",
      "Hills",
      "Feywild",
      "Shadowfell",
      "Swamp",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mage/"
  },
  {
    "slug": "mage-a5e",
    "desc": "",
    "name": "Mage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6,
      "investigation": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
      },
      {
        "name": "Fireball (3rd-Level; V, S, M)",
        "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Dimension Door (4th-Level; V)",
        "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
      },
      {
        "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
        "desc": "The mage or a creature they touch is invisible for 1 minute."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S, M)",
        "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": [
      {
        "name": "Counterspell (3rd-Level; S)",
        "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): clairvoyance\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
      }
    ],
    "spell_list": [],
    "page_no": 482,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mage/"
  },
  {
    "slug": "mage_apprentice_bf",
    "desc": "",
    "name": "Mage Apprentice",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "13 with mage armor",
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -1,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 4,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 11 (2d8+2) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).<br>At will: _mage hand_, _minor illusion_<br>1/day each: _color spray_, _mage armor_, _sleep_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Arcane Weapons",
        "desc": "The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)."
      },
      {
        "name": "Reckless Show-Off",
        "desc": "If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mage-apprentice/"
  },
  {
    "slug": "mage_bf",
    "desc": "",
    "name": "Mage",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "13 with mage armor",
    "hit_points": 70,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 22,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -1,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": 6,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any four languages",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).<br>At will: _detect magic_, _light_, _mage hand_, _prestidigitation_<br>3/day each: _fly_, _mage armor_, _mirror image_<br>2/day each: _fireball_, _haste_, _slow_<br>1/day each: _cone of cold_, _greater invisibility_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Arcane Weapons",
        "desc": "The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mage has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mage/"
  },
  {
    "slug": "magma-mephit",
    "desc": "",
    "name": "Magma Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "neutral evil",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan, Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      },
      {
        "name": "Fire Breath (Recharge 6)",
        "desc": "The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Variant: Summon Mephits (1/Day)",
        "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The mephit can innately cast _heat metal_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/heat-metal/?format=json"
    ],
    "page_no": 331,
    "environments": [
      "Underdark",
      "Mountains",
      "Caverns",
      "Plane Of Fire",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_magma-mephit/"
  },
  {
    "slug": "magma-mephit-a5e",
    "desc": "",
    "name": "Magma Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Ignan, Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage."
      },
      {
        "name": "Heat Metal (1/Day)",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage  it makes a DC 10 Constitution saving throw  dropping the object on a failure."
      },
      {
        "name": "Fire Breath (1/Day)",
        "desc": "The mephit exhales a 15-foot cone of fire. Each creature in the area makes a DC 10 Constitution saving throw  taking 7 (2d6) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes into lava. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the mephit is indistinguishable from a small magma flow."
      },
      {
        "name": "Elemental Nature",
        "desc": "A mephit doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_magma-mephit/"
  },
  {
    "slug": "magma-octopus",
    "desc": "Eight tentacles reach out from the scorched body of this unusual octopus-like creature. Glowing yellow, orange, and red patches smolder on its skin, like embers flaring to life._  \n**Elemental Bodies.** Magma octopuses are creatures that physically resemble the marine animals for which they are named, but they make their homes in lava, swimming through it as easily as aquatic octopuses swim through water. Born in the fiery seas of the Plane of Fire long ago, many magma octopuses wandered to the Material Plane through various portals and thinned barriers between the planes. They exist throughout the world, particularly in underground caverns with open lava flows, within the craters of some volcanoes, and swimming through underground networks of magma.  \n**Intelligent.** Magma octopuses live simple lives with a quiet intelligence that slightly surpasses that of aquatic octopuses. They have no language and cannot communicate verbally. They are known to recognize individuals from other species and remember individuals that might have caused them pain or helped them out of a bad situation. Magma octopuses only fight others if they are attacked first, but they can become extremely territorial if intruders tread too close to home. They have a fondness for fire-based magic and sometimes can be recruited to serve as guardians for wizards, efreeti, and other powerful, fiery creatures.  \n**Elemental Nature.** A magma octopus doesn\u2019t require air, food, drink, or sleep.",
    "name": "Magma Octopus",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 21,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The magma octopus makes four attacks with its tentacles."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 2 (1d4) fire damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 2 (1d4) fire damage at the start of each of its turns. The magma octopus can grapple up to two targets at a time.",
        "attack_bonus": 8,
        "damage_dice": "1d6+5"
      },
      {
        "name": "Magma Blast (Recharge 6)",
        "desc": "The magma octopus sprays magma in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it catches fire. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lava Bound",
        "desc": "The magma octopus can exist outside of lava for up to 1 hour each day. If it remains outside of lava for 1 minute or longer, its skin begins to dry and harden like rapidly-cooled magma. While its skin is hardened, it has a walking speed of 20 feet, an Armor Class of 18, and vulnerability to cold damage. If it remains outside of lava for 1 hour or longer, it becomes petrified, transforming into basalt. Its body returns to normal if it is submerged in lava for 1 round."
      },
      {
        "name": "Lava Swimmer",
        "desc": "While in lava, the magma octopus has a swimming speed of 60 feet and can move through the lava as if it were water."
      }
    ],
    "spell_list": [],
    "page_no": 251,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_magma-octopus/"
  },
  {
    "slug": "magma_mephit_bf",
    "desc": "",
    "name": "Magma Mephit",
    "size": "small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning,cold",
    "damage_resistances": "",
    "damage_immunities": "fire,poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Ignan,Terran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Lob Magma",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one target. _Hit:_ 7 (2d6) fire damage."
      },
      {
        "name": "Pyroclastic Burst (Recharge 6)",
        "desc": "The mephit exhales an explosive blast of lava in a 15-foot cone. Each creature in the area must make a DC 11 STR save. On a failure, a creature takes 7 (2d6) fire damage and is pushed up to 10 feet away from the mephit and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Pyrotechnic Display (1/Day)",
        "desc": "The mephit casts the color spray spell (spell save DC 11), requiring no material components and using CHA as the spellcasting ability."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be pushed up to 10 feet away from the mephit, knocked prone, and catch on fire. Until a creature takes an action to douse the fire, the creature on fire takes 3 (1d6) fire damage at the start of each of its turns."
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of molten rock."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_magma-mephit/"
  },
  {
    "slug": "magmin",
    "desc": "",
    "name": "Magmin",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 9,
    "hit_dice": "2d6+2",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Touch",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "Ignited Illumination",
        "desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [
      "Desert",
      "Mountains",
      "Caverns",
      "Plane Of Fire",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_magmin/"
  },
  {
    "slug": "magmin-a5e",
    "desc": "",
    "name": "Magmin",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "cold, fire",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Touch",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the magmin is ablaze and the target is a creature  it suffers 5 (1d10) ongoing fire damage until a creature takes an action to extinguish the flame on the target."
      },
      {
        "name": "Spurt Magma (Ablaze Only)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) fire damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blazing Blood",
        "desc": "When the magmin takes damage that doesnt kill it, or when it is subjected to fire damage, its magma shell cracks and it is set ablaze. While ablaze, the magmin sheds bright light for 10 feet and dim light for an additional 10 feet. If the magmin is subjected to cold damage while ablaze, this flame is extinguished. The magmin can also set itself ablaze or extinguish itself as an action."
      },
      {
        "name": "Death Burst",
        "desc": "If the magmin dies while ablaze, it explodes in a burst of magma. Each creature within 10 feet makes a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save. Unattended flammable objects in the area are ignited."
      },
      {
        "name": "Elemental Nature",
        "desc": "A magmin doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_magmin/"
  },
  {
    "slug": "magmin_bf",
    "desc": "",
    "name": "Magmin",
    "size": "small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": -2,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Burning Slam",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ignited Illumination",
        "desc": "The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited."
      },
      {
        "name": "Hardened Magma",
        "desc": "While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage."
      },
      {
        "name": "Molten Body",
        "desc": "While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_magmin/"
  },
  {
    "slug": "magnetic-elemental",
    "desc": "The large, smooth rock stands, the air around it humming with energy. As it walks, nearby daggers, lanterns, and buckled boots move to follow it._  \nMagnetic elementals spontaneously appear where the Plane of Earth meets the Plane of Air. They are magnetized, rocky creatures capable of switching their polarity to repel attacks and pull enemies closer.  \n**Smooth Stone.** Magnetic elementals are worn smooth by the elemental air that creates them. They are able to harness this air to fly, and, when on the Material Plane, they occupy areas where vast swaths of stone are exposed to the sky, such as mountain peaks and deep canyons.  \n**Iron Summons.** Spellcasters who want to conjure a magnetic elemental must mix iron shavings into the soft clay. Such spellcasters must take caution, however, as the elementals often inadvertently attract the armor and weapons of those nearby.  \n**Elemental Nature.** The magnetic elemental doesn\u2019t require air, food, drink, or sleep.",
    "name": "Magnetic Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "burrow": 20,
      "fly": 20,
      "hover": true,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 10",
    "languages": "Terran",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The magnetic elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Magnetic Pulse (Recharge 4-6)",
        "desc": "The magnetic elemental releases a magnetic pulse, choosing to pull or push nearby metal objects. Objects made of gold or silver are unaffected by the elemental's Pulse. \n* Pull. Each creature that is wearing metal armor or holding a metal weapon within 5 feet of the magnetic elemental must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the magnetic elemental. A creature that is made of metal or is wearing metal armor and that fails the saving throw is stuck to the elemental and grappled (escape DC 15). If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is stuck to the elemental and grappled (escape DC 15). A stuck object can't be used. Grappled and stuck creatures and objects move with the elemental when it moves. A creature can take its action to remove one creature or object from the elemental by succeeding on a DC 15 Strength check. The magnetic elemental's Armor Class increases by 1 for each creature grappled in this way. \n* Push. Each creature that is wearing metal armor or holding a metal weapon within 10 feet of the elemental must make a DC 15 Strength saving throw. On a failure, a target takes 21 (6d6) force damage and is pushed up to 10 feet away from the elemental. On a success, a target takes half the damage and isn't pushed. A creature grappled by the elemental has disadvantage on this saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Controlled Polarity",
        "desc": "The magnetic elemental has advantage on attack rolls against a creature if the creature is wearing metal armor. A creature attacking the magnetic elemental with a metal weapon while within 10 feet of it has disadvantage on the attack roll."
      },
      {
        "name": "Magnetism",
        "desc": "When the magnetic elemental moves, Medium and smaller metal objects that aren't being worn or carried are pulled up to 5 feet closer to the magnetic elemental. If this movement pulls the object into the elemental's space, the item sticks to the elemental. A successful DC 15 Strength check removes a stuck item from the elemental. Objects made of gold and silver are unaffected by this trait."
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_magnetic-elemental/"
  },
  {
    "slug": "mahoru",
    "desc": "_\u201cI saw no more terrible beast on all my journeys north than the mahoru. The white bears had their aloof majesty, the lindwurm serpentine grace, but the monster that gnawed away the pack ice beneath our feet and savaged any who fell into the water was a thing of nightmare. The men it snatched were torn apart, like rags in the mouth of a rabid dog.\u201d_  \nA hybrid of fish and mammal, a mahoru is eight feet long and looks like a small orca with a serpentine neck and seal-like head.  \n**Valuable Teeth and Fur.** Their heavy jaws are filled with triangular, serrated teeth adept at tearing flesh and sundering bone. Their white and black fur is highly prized for its warmth and waterproof qualities. Their pectoral fins feature stubby, claw-tipped paws. Skraeling use the mahoru\u2019s fangs to make arrowheads or tooth-studded clubs, and the mahoru is a totem beast for many northern tribes.  \n**Iceberg Hunters.** Relatives of the bunyip, mahoru prowl northern coasts and estuaries, hunting among the fragmenting pack ice each summer. They lurk beneath the surface, catching swimmers chunks or lurching up onto the ice to break or tilt it and send prey tumbling into the water. When necessary, they stalk beaches and riverbanks in search of carrion or unwary victims.  \n**Work in Pairs and Packs.** Mahoru work together in mated pairs to corral everything from fish and seals to larger prey like kayaking humans and even polar bears. They gnaw at ice bridges and the frozen surface of lakes and rivers to create fragile patches that plunge unwary victims into their waiting jaws.",
    "name": "Mahoru",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "3d10"
      },
      {
        "name": "Roar",
        "desc": "When a mahoru roars all creatures with hearing within 30 feet of it must succeed on a DC 14 Wisdom saving throw or become frightened until the end of the mahoru's next turn. If the target fails the saving throw by 5 or more, it's also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Roar of all mahoru for the next 24 hours."
      },
      {
        "name": "Vorpal Bite",
        "desc": "a mahoru's saw-like jaws are excel at dismembering prey. When the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or lose an appendage. Roll on the following table for the result:\n\n1-2: right hand\n\n3-4: left hand\n\n5-6: right food\n\n7-8: left foot\n\n9: right forearm\n\n10: left forearm\n\n11: right lower leg\n\n12: left lower leg"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The mahoru can breathe air and water."
      },
      {
        "name": "Keen Sight and Smell",
        "desc": "The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Blood Frenzy",
        "desc": "The mahoru has advantage on melee attack rolls against any creature that isn't at maximum hit points."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mahoru/"
  },
  {
    "slug": "mahoru-tob1-2023",
    "desc": "False",
    "name": "Mahoru",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d10 + 28",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage. If the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or the mahoru bites off one of the target's limbs. A creature is immune to this effect if it is immune to slashing damage."
      },
      {
        "name": "Roar",
        "desc": "The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The mahoru can breathe air and water."
      },
      {
        "name": "Blood Frenzy",
        "desc": "The mahoru has advantage on melee attack rolls against any creature that doesn't have all of its hp."
      },
      {
        "name": "Keen Sight and Smell",
        "desc": "The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mahoru/"
  },
  {
    "slug": "major-malleable",
    "desc": "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall._  \nMalleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.  \n**Consumers of Psychic Power.** Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature\u2019s mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge.  \n**Many Shapes.** Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a giant spider) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out.  \n**Our Powers Combined.** Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them.  \n**Ancient Knowledge Hoarders.** It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable.",
    "name": "Major Malleable",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 218,
    "hit_dice": "23d12+69",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 17,
    "intelligence": 19,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, prone",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 13",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malleable makes three flesh tendril attacks."
      },
      {
        "name": "Flesh Tendril",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 16).",
        "attack_bonus": 10,
        "damage_dice": "4d6+6"
      },
      {
        "name": "Psychic Drain",
        "desc": "One creature grappled by the malleable must make a DC 16 Intelligence saving throw, taking 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Join Malleables",
        "desc": "As long as the malleable is within 10 feet of one other major malleable, both malleables can use this action option at the same time to join together to create a massive malleable. The new malleable's hp total is equal to the combined hp total of both major malleables, and it is affected by any conditions, spells, and other magical effects currently affecting either of the major malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it."
      },
      {
        "name": "Separate Malleables",
        "desc": "The major malleable can split into eight minor malleables or two moderate malleables. The new malleables' hp totals are equal to the major malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the major malleable. The new malleables act on the same initiative count as the major malleable and occupy any unoccupied space that previously contained the major malleable."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sudden Separation",
        "desc": "When the major malleable takes 20 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Absorb Malleable",
        "desc": "As a bonus action, the major malleable absorbs one minor or moderate malleable within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The major malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable."
      },
      {
        "name": "Amorphous",
        "desc": "The malleable can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Controlled Mutability",
        "desc": "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance."
      },
      {
        "name": "Psychic Absorption",
        "desc": "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
      },
      {
        "name": "Spider Climb",
        "desc": "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_major-malleable/"
  },
  {
    "slug": "malakbel",
    "desc": "_Within a blinding wave of heat and glare strides a long-limbed, misshapen form. The creature scorches everything in its path as it strides forward._  \nWhat most people recall most vividly from an encounter with a malakbel is the blinding light and blistering heat surrounding them. Rippling distortion obscures the creature\u2019s body, which is roughly the size and shape of an adult human.  \n_**Demonic Messengers.**_ Malakbel demons are contradictory creatures. They are both messengers and destroyers who carry the words of demon lords or even dark gods to the mortal realm. Paradoxically, once their message is delivered, they often leave none of its hearers alive to spread the tale.  \n_**Where Virtue Cannot Look.**_ The malakbel is the embodiment of all that is forbidden and destructive. Despite its vital role as a messenger, its destructive nature always comes to the fore. A malakbel descends upon settlements and travelers with the merciless and relentless onslaught of the raging sun, burning all it sees to cinders before vanishing like heat shimmers at dusk.",
    "name": "Malakbel",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, radiant, poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "truesight 30 ft., passive Perception 17",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malakbel makes two scorching blast attacks."
      },
      {
        "name": "Scorching Blast",
        "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8"
      },
      {
        "name": "Searing Flare (Recharge 5-6)",
        "desc": "The malakbel intensifies its Blistering Radiance to withering levels. All creatures in the malakbel's aura take 31 (7d8) radiant damage and gain a level of exhaustion; a successful DC 16 Constitution saving throw reduces damage by half and negates exhaustion."
      },
      {
        "name": "Teleport",
        "desc": "The malakbel magically teleports to an unoccupied space it can see within 100 feet."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blistering Radiance",
        "desc": "The malakbel generates a 30-foot-radius aura of searing light and heat. A creature that starts its turn in the aura, or who enters it for the first time on a turn, takes 11 (2d10) radiant damage. The area in the aura is brightly lit, and it sheds dim light for another 30 feet. The aura dispels magical darkness of 3rd level or lower where the areas overlap."
      },
      {
        "name": "Distortion",
        "desc": "Ranged attacks against the malakbel have disadvantage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The malakbel has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 78,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_malakbel/"
  },
  {
    "slug": "malakbel-tob1-2023",
    "desc": "False",
    "name": "Malakbel",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8 + 48",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, radiant, poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "truesight 30 ft., passive Perception 17",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malakbel makes two Scorching Blast attacks."
      },
      {
        "name": "Scorching Blast",
        "desc": "Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage."
      },
      {
        "name": "Searing Flare (Recharge 5-6)",
        "desc": "The malakbel intensifies the heat and light it sheds to withering levels. Each creature in the bright light shed by the malakbel's Blistering Radiance trait must make a DC 16 Constitution saving throw. On a failure, a creature takes 13 (3d8) fire damage and 22 (4d10) radiant damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion."
      },
      {
        "name": "Teleport",
        "desc": "The malakbel magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blistering Radiance",
        "desc": "The malakbel sheds searing, bright light in a 30-foot radius and dim light for an additional 30 feet. At the start of each of the malakbel's turns, each creature in the bright light shed by the malakbel takes 11 (2d10) radiant damage. If any of the bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell creating the darkness is dispelled."
      },
      {
        "name": "Distortion",
        "desc": "Ranged attacks against the malakbel are made with disadvantage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The malakbel has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 13,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_malakbel/"
  },
  {
    "slug": "malcubus-a5e",
    "desc": "",
    "name": "Malcubus",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 7,
      "insight": 5,
      "perception": 5,
      "persuasion": 7,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, poison; damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Claw (Malcubus Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Charm",
        "desc": "The malcubus targets one humanoid on the same plane of existence within 30 feet  forcing it to make a DC 15 Wisdom saving throw. On a failure  the target is magically charmed for 1 day or until the malcubus charms another creature. The charmed creature obeys the malcubuss commands. The creature repeats the saving throw whenever it takes damage or if it receives a suicidal command. If a creatures saving throw is successful or the effect ends for it  it is immune to any malcubuss Charm for 24 hours."
      },
      {
        "name": "Draining Kiss",
        "desc": "The malcubus kisses a willing or charmed creature. The target makes a DC 15 Constitution saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success. The targets hit point maximum is reduced by the same amount until it finishes a long rest  and the malcubus regains hit points equal to the same amount. If the target is charmed by the malcubus  the charm ends."
      },
      {
        "name": "Etherealness",
        "desc": "The malcubus magically travels to the Ethereal Plane. While on the Ethereal Plane  the malcubus can see and hear into the Material Plane and can choose to make itself audible and hazily visible to creatures on the Material Plane. If a humanoid on the Material Plane invites the malcubus to do so  the malcubus can use an action to magically travel from the Ethereal Plane to the Material Plane."
      },
      {
        "name": "Dream (1/Day)",
        "desc": "While on the Ethereal Plane  the malcubus magically touches a sleeping humanoid that is not protected by a magic circle or protection from evil and good spell or similar magic. While the touch persists  the malcubus appears in the creatures dreams. The creature can end the dream at any time. If the dream lasts for 1 hour  the target gains no benefit from the rest  and the malcubus can use Charm on the creature even if its on a different plane of existence."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The malcubus magically changes its form to a Medium or Small humanoid or into its true form. It can fly only in its true form. While shapeshifted, its statistics are unchanged except for its size and speed. Its equipment is not transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [
      {
        "name": "Living Shield",
        "desc": "When a creature the malcubus can see hits it with an attack, the malcubus can give an order to a creature charmed by it within 5 feet. The charmed creature uses its reaction, if available, to swap places with the malcubus. The attack hits the charmed creature instead of the malcubus."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloaked Mind",
        "desc": "When subjected to a divination effect that detects fiends or alignment, the malcubus makes a DC 15 Charisma saving throw. On a success, the malcubuss nature is not detected."
      },
      {
        "name": "Evil",
        "desc": "The malcubus radiates an Evil aura."
      },
      {
        "name": "Telepathic Bond",
        "desc": "The malcubus can communicate telepathically with a charmed creature over any distance, even on a different plane of existence."
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_malcubus/"
  },
  {
    "slug": "mallqui",
    "desc": "_With skin stretched like vellum over wizened limbs, a desiccated humanoid form clad in splendid regalia emerges from a funerary tower. Suddenly, the air becomes so dry as to make the eyes sting and lips crack. The imposing figure has yellow points of light for eyes._  \n**Cold Plateau Mummies.** The people of the cold, rainless, mountain plateaus take advantage of their dry climes to mummify their honored dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counsellors and honorees on holy days.  \n**Undead Judges.** The mallqui are not seen as malevolent, though at times they are severe judges against transgressors of their culture\u2019s ideals.  \n**Icons of Growth.** Through their ability to draw the very moisture from the air, they are seen as conduits to the fertility of the earth. \u201cMallqui\u201d also means \u201csapling\u201d in the language of the people who create them.  \n**Undead Nature.** A mallqui doesn\u2019t require air, food, drink, or sleep.",
    "name": "Mallqui",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "history": 3,
      "insight": 6,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mallqui can use its xeric aura and makes two attacks with its desiccating touch."
      },
      {
        "name": "Desiccating Touch",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "5d6"
      },
      {
        "name": "Xeric Aura",
        "desc": "All creatures within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or take 11 (2d10) necrotic damage and gain a level of exhaustion. A creature becomes immune to the mallqui's xeric aura for the next 24 hours after making a successful save against it."
      },
      {
        "name": "Xeric Blast",
        "desc": "Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The mallqui regains 10 hit points at the start of its turn. If the mallqui takes damage from its Water Sensitivity trait, its regeneration doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hit points and doesn't regenerate."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the mallqui's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:\n\nat will: druidcraft, produce flame\n\n4/day each: create or destroy water, entangle\n\n2/day: locate animals or plants\n\n1/day each: dispel magic, plant growth, wind wall"
      },
      {
        "name": "Water Sensitivity",
        "desc": "the flesh of a mallqui putrefies and dissolves rapidly when soaked with water in the following ways:\n\n- Splashed with a waterskin or equivalent: 1d10 damage\n\n- Attacked by creature made of water: Normal damage plus an extra 1d10 damage\n\n- Caught in rain: 2d10 damage per round (DC 11 Dexterity saving throw for half)\n\n- Immersed in water: 4d10 damage per round (DC 13 Dexterity saving throw for half)\n\nalternatively, the saving throw and DC of the spell used to conjure or control the water damaging the mallqui can be used in place of the saving throws above"
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mallqui/"
  },
  {
    "slug": "mallqui-tob1-2023",
    "desc": "False",
    "name": "Mallqui",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8 + 48",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 14,
    "skills": {
      "History": 3,
      "Insight": 7,
      "Religion": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Xeric Blast",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage."
      },
      {
        "name": "Xeric Aura",
        "desc": "Each creature within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion, as moisture is drained from its body. If a creature's saving throw is successful, it is immune to the mallqui's Xeric Aura for the next 24 hours."
      },
      {
        "name": "Spellcasting",
        "desc": "The mallqui casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):\nAt will: druidcraft\n3/day each: create or destroy water, entangle\n1/day each: locate animals or plants, wind wall"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The mallqui regains 10 hp at the start of its turn. If the mallqui takes radiant damage, this trait doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Undead Nature",
        "desc": "The mallqui doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Water Hypersusceptibility",
        "desc": "For every 5 feet the mallqui moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) radiant damage. In addition, the mallqui takes 10 radiant damage when it starts its turn at least partially submerged in water."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mallqui/"
  },
  {
    "slug": "malmbjorn",
    "desc": "",
    "name": "Malmbjorn",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 218,
    "hit_dice": "19d12+95",
    "speed": {
      "walk": 40,
      "burrow": 10,
      "swim": 30
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "acid",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "cold ",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Mulitattack",
        "desc": "Makes one Bite and two Adamantine Claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another."
      },
      {
        "name": "Adamantine Claw",
        "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures."
      },
      {
        "name": "Metal Volley (Recharge 5-6)",
        "desc": "Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Metal Eater",
        "desc": "Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way."
      }
    ],
    "reactions": [
      {
        "name": "Ironhide",
        "desc": "When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Metal Sense",
        "desc": "Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile."
      },
      {
        "name": "Tunneler",
        "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 267,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_malmbjorn/"
  },
  {
    "slug": "malphas-storm-crow",
    "desc": "",
    "name": "Malphas (Storm Crow)",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 40,
      "fly": 30
    },
    "strength": 19,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Giant, Ravenfolk, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malphas makes three longsword attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shadow Call",
        "desc": "A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\n\nat will: magic missile\n\n1/day: haste"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Night Terror (1/round)",
        "desc": "As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target."
      },
      {
        "name": "Swordtrained",
        "desc": "Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_malphas-storm-crow/"
  },
  {
    "slug": "malphas-tob1-2023",
    "desc": "False",
    "name": "Malphas",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 135,
    "hit_dice": "18d8 + 54",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 19,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Ravenfolk, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 10 (3d6) necrotic damage."
      },
      {
        "name": "Shadow Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) necrotic damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Shadow Call",
        "desc": "When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Shadow-Infused Weapons",
        "desc": "The malphas's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 3d6 necrotic damage (included in the attack)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 262,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_malphas/"
  },
  {
    "slug": "mammoth",
    "desc": "A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.",
    "name": "Mammoth",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 9,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "4d8",
        "damage_bonus": 7
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "4d10",
        "damage_bonus": 7
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [
      "Tundra",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mammoth/"
  },
  {
    "slug": "mammoth-a5e",
    "desc": "",
    "name": "Mammoth",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 115,
    "hit_dice": "10d12+50",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 18 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trample",
        "desc": "The mammoth makes a stomp attack against a prone creature."
      },
      {
        "name": "Trunk Fling",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 454,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mammoth/"
  },
  {
    "slug": "mammoth_bf",
    "desc": "",
    "name": "Mammoth",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 6,
    "dexterity_save": -1,
    "constitution_save": 5,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mammoth makes two Gore attacks."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 22 (3d10+6) piercing damage."
      },
      {
        "name": "Stomp",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 19 (3d8+6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trunk Grab",
        "desc": "The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can't use Trunk Grab on another creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mammoth/"
  },
  {
    "slug": "mamura",
    "desc": "_This tiny monstrosity combines the worst elements of a dead frog and a rotting fish. Its slimy, scaly, vaguely humanoid form has three clawed arms arranged radially about its body. Its slimy green bat\u2011like wings seem too small to work, yet it flies very well._  \n**Twisted Field Sprites.** Mamuras are the twisted faeries of magical wastelands and barren plains. They were once goodaligned, pixie-like fey called \u201cpolevoi,\u201d or \u201cfield sprites,\u201d but at some point they swore their souls to a dark goddess and were corrupted by her foul magic. Now they are twisted, alien things.  \n**Cross-Dimensional.** The mamura is one degree out of phase with the usual five dimensions. As a result, it always appears blurry and indistinct even in bright light, and it seems translucent in dim light.  \nMamuras babble constantly, but their talk is mostly nonsense. Their minds operate in multiple dimensions in time as well as space, and this allows them to talk to creatures of the Realms Beyond. Because of this, their babble may be prophetic, but only few can decipher it.  \n**Prophetic Followers.** They occasionally align themselves with powerful goblin tribes or evil wasteland sorcerers for their own unknowable purposes.",
    "name": "Mamura",
    "size": "Small",
    "type": "Aberration",
    "subtype": "fey",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d6+52",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 17,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "acrobatics": 7,
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Goblin, Sylvan, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mamura makes three claw attacks and one whiptail sting attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round. The poison duration is cumulative with multiple failed saving throws.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Whiptail Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "All-Around Vision",
        "desc": "Attackers never gain advantage on attacks or bonus damage against a mamura from the presence of nearby allies."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mamura has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Friend to Darkness",
        "desc": "In darkness or dim light, the mamura has advantage on Stealth checks. It can attempt to hide as a bonus action at the end of its turn if it's in dim light or darkness."
      },
      {
        "name": "Distraction",
        "desc": "Because of the mamura's alien and forbidding aura, any spellcaster within 20 feet of the mamura must make a successful DC 14 spellcasting check before casting a spell; if the check fails, they lose their action but not the spell slot. They must also make a successful DC 14 spellcasting check to maintain concentration if they spend any part of their turn inside the aura."
      },
      {
        "name": "Flyby",
        "desc": "The mamura doesn't provoke an opportunity attack when it flies out of an enemy's reach."
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mamura/"
  },
  {
    "slug": "mamura-tob1-2023",
    "desc": "False",
    "name": "Mamura",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d6 + 60",
    "speed": {
      "walk": 30,
      "fly": 20
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 17,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 16,
    "skills": {
      "Acrobatics": 7,
      "Perception": 6,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Goblin, Sylvan, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mamura makes three Claw attacks and one Whiptail Stinger attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
      },
      {
        "name": "Whiptail Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, range 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage and be poisoned for 1 minute. While poisoned, the creature takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the mamura takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Distracting Babble",
        "desc": "When a spellcaster that is concentrating on a spell starts its turn within 20 feet of the mamura, the spellcaster must succeed on a DC 15 Constitution saving throw or lose concentration on the spell. In addition, if a spellcaster within 20 feet of the mamura casts a spell, it must succeed on a DC 15 Constitution saving throw or the spell fails to cast, using the action, bonus action, or reaction to cast the spell but not expending the spell slot."
      },
      {
        "name": "Flyby",
        "desc": "The mamura doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mamura has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Radial Eyes",
        "desc": "The mamura has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the mamura isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the mamura, such as the Pack Tactics trait or Sneak Attack class feature."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mamura/"
  },
  {
    "slug": "manabane-scarab-swarm",
    "desc": "_These clicking, turquoise-colored beetles have faintly luminescent golden glyphs on their backs, which grow brighter as they draw near._  \nManabane scarabs are vermin infused with the ancient magic of fallen desert empires.  \n_**Devour Magic.**_ Whether from gnawing on the flesh of the undead or nesting in areas rife with lingering enchantment, these beetles have developed a taste for the power of magic even as its power has marked them. The graven glyphs on their carapaces resemble the priestly cuneiform of long-dead kingdoms, and the more magical energy they consume, the brighter they glow, up to the equivalent of a torch.  \nManabane scarabs pursue magic without hesitation or fear, tirelessly seeking to drain it for sustenance.",
    "name": "Manabane Scarab Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 20,
      "burrow": 5,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Magic Immunity",
        "desc": "The manabane scarab swarm is immune to spells and other magical effects."
      },
      {
        "name": "Scent Magic",
        "desc": "The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet."
      },
      {
        "name": "Mana Erosion",
        "desc": "The manabane scarab swarm consumes magic. Unattended magic items in the swarm's space at the end of the swarm's turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm's space lose 1d6 charges at the start of each of the swarm's turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm's space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability)."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_manabane-scarab-swarm/"
  },
  {
    "slug": "manastorm-golem",
    "desc": "",
    "name": "Manastorm Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "fly": 60,
      "walk": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from magical weapons",
    "damage_immunities": "acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 120 ft., passive Perception 9",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "4d10+3",
        "desc": "Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.",
        "name": "Force Bolt"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.",
        "name": "Limited Mutability"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.",
        "name": "Mystic Messages"
      }
    ],
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_manastorm-golem/"
  },
  {
    "slug": "mandrake",
    "desc": "",
    "name": "Mandrake",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d4+12",
    "speed": {
      "walk": 5
    },
    "strength": 10,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "tremorsense 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 2,
        "damage_dice": "2d4",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.",
        "name": "Shriek (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mandrake/"
  },
  {
    "slug": "mandriano",
    "desc": "",
    "name": "Mandriano",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d10+16",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 6,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3,
      "stealth": 1
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common and Sylvan, but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The mandriano makes two swipe attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. It can grapple up to three creatures.",
        "name": "Swipe"
      },
      {
        "desc": "The mandriano drains the essence of one grappled target. The target must make a DC 14 Constitution saving throw, taking 13 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.",
        "name": "Consume the Spark"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mandriano/"
  },
  {
    "slug": "manggus",
    "desc": "A multi-headed horror tears out of the body of this tusked, ogre-like brute._  \nManggus are ogre-like shapeshifters that join with tribes of Open Game License",
    "name": "Manggus",
    "size": "Large",
    "type": "Giant",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks."
      },
      {
        "name": "Bite (Hydra Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Greataxe (Giant Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d12+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Roaring Transformation",
        "desc": "When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours."
      },
      {
        "name": "Shapechanger",
        "desc": "The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies."
      },
      {
        "name": "Three-Headed (Hydra Form Only)",
        "desc": "The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\n\nWhenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.\n\nAt the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way."
      }
    ],
    "spell_list": [],
    "page_no": 256,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_manggus/"
  },
  {
    "slug": "mangrove-treant",
    "desc": "Gnarled roots reaching deep into the muck act as legs for this group of trees conjoined into a sentient being._  \n**Ancient Grove Guardians.** Mangrove treants provide shelter and a resource-rich environment for many creatures. They extend their roots into the water, where several species of fish thrive. Biting and stinging insects, most notably mosquitos, dart about in cloud-like formations near the water\u2019s surface. Arboreal animals nest high among the treants\u2019 boughs mostly removed from the depredations of the insects. Unlike their forest cousins, these swampland treants are more concerned with the safety of those under their protection and less concerned with the overall health of the swamp. They decisively react to direct threats to themselves and the creatures within their boughs and roots, but they may not act if something endangers an area outside their immediate groves.  \nMangrove treants continue to grow throughout their extraordinarily long lives, which can reach millennia if they see no external disruptions. The treants also add ordinary mangrove trees into their gestalt, incorporating the trees\u2019 ecosystems into its whole.  \n**Friend to Lizardfolk.** While a mangrove treant is generally wary of civilization, it befriends Open Game License",
    "name": "Mangrove Treant",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 7,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "nature": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Draconic, Druidic, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mangrove treant makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Mangrove Mosquitos",
        "desc": "The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.\n\nThe treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree."
      },
      {
        "name": "Grasping Roots",
        "desc": "The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      },
      {
        "name": "Siege Monster",
        "desc": "The mangrove treant deals double damage to objects and structures."
      },
      {
        "name": "Tiny Spies",
        "desc": "The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mangrove-treant/"
  },
  {
    "slug": "manticore",
    "desc": "",
    "name": "Manticore",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Tail Spike",
        "desc": "Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tail Spike Regrowth",
        "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [
      "Hill",
      "Desert",
      "Mountains",
      "Coastal",
      "Tundra",
      "Grassland",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_manticore/"
  },
  {
    "slug": "manticore-a5e",
    "desc": "",
    "name": "Manticore",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The manticore attacks with its bite and its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Tail Spike Volley (4/Day)",
        "desc": "The manticore fires tail spikes in a 5-foot-wide  60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw  taking 14 (4d6) piercing damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Whip",
        "desc": "If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_manticore/"
  },
  {
    "slug": "manticore_bf",
    "desc": "",
    "name": "Manticore",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 3,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      },
      {
        "name": "Tail Spike",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Spiky Retaliation",
        "desc": "When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The manticore is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Tail Spike Regrowth",
        "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_manticore/"
  },
  {
    "slug": "map-mimic",
    "desc": "",
    "name": "Map Mimic",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30,
      "fly": 15
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Constrict Face trait.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Constrict Face",
        "desc": "When a map mimic touches a Medium or smaller creature or vice versa, it adheres to the creature, enveloping the creature's face and covering its eyes and ears and airways (escape DC 13). The target creature is immediately blinded and deafened, and it begins suffocating at the beginning of the mimic's next turn."
      },
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
      },
      {
        "name": "Mimic Page",
        "desc": "The mimic can disguise itself as any tiny, flat object-a piece of leather, a plate-not only a map. In any form, a map mimic can make a map on its skin leading to its mother mimic."
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_map-mimic/"
  },
  {
    "slug": "mapmimic-tob1-2023",
    "desc": "False",
    "name": "Map Mimic",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d4 + 10",
    "speed": {
      "walk": 15,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and it attaches to the target. While attached, the mimic can't attack, the target is blinded, and at the start of each of the mimic's turns, the target takes 5 (1d6 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The mimic transforms into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
      },
      {
        "name": "Life Path",
        "desc": "Regardless of the form it takes, the map mimic can make a map on its surface (no action required) that shows the route it has traveled since it left its parent mimic. The map shows terrain features and landmarks of where it has been, but doesn't show the names of those places."
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_map-mimic/"
  },
  {
    "slug": "mari-lwyd",
    "desc": "A skeletal mare speaks in constant rhyme, its jaws moving as if something were puppeteering it._  \n**Unwelcome Lodger.** A mari lwyd seeks entry into a home, where it demands to be treated as if it were a guest. Though it doesn\u2019t require food, drink, or sleep, it consumes as much as a horse of its size and requires bedding that is comfortable, clean, and large enough to suit its frame. Despite its apparently baleful nature, the mari lwyd does not seek to harm its hosts, physically or financially, and demands only what they can comfortably provide. It defends itself if attacked, reciting rhymes beseeching its hosts to calm themselves.  \nA mari lwyd may accompany itself with a \u201cretinue\u201d of skeletons. It refuses to animate zombies, because it doesn\u2019t wish to trouble its hosts with the smell of rotting flesh. It also politely refuses hospitality on the behalf of its cohorts.  \n**Expelled by Rhyme.** Other than through its physical destruction, the only way to rid oneself of a mari lwyd is to win a rhyming battle. It speaks only in rhyme, often changing languages for the best rhyme scheme between verses, which may provide a clue to those inconvenienced by the mari lwyd. It is especially appreciative of clever rhymes. The mari lwyd usually incorporates winning rhymes into its repertoire. Should a mari lwyd revisit a location, the inhabitants must come up with an even better rhyme to oust the creature.  \nThe mari lwyd takes more conventional methods of turning away undead as an affront. If affected by a cleric\u2019s turning attempt, it leaves for the duration and waits for the cleric to exit the premises before returning and increasing its demands for hospitality.  \n**Undead Nature.** A mari lwyd doesn\u2019t require air, food, drink, or sleep.",
    "name": "Mari Lwyd",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "7d10+28",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "intimidation": 4,
      "performance": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, frightened, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic, Elvish, Giant, Primordial",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mari lwyd makes one bite attack and one hooves attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Turn Resistance",
        "desc": "The mari lwyd has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Turned by Rhyme",
        "desc": "A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch, mage hand\n3/day each: animate dead, hideous laughter, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 257,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mari-lwyd/"
  },
  {
    "slug": "marid-a5e",
    "desc": "",
    "name": "Marid",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 172,
    "hit_dice": "15d10+90",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 90
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 7,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "perception": 6,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Aquan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marid makes two trident attacks. One of these can be replaced with a net attack."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown  the trident returns to the marids hand."
      },
      {
        "name": "Net",
        "desc": "Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large  Medium  or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check  freeing itself or another creature within its reach on a success. The net is an object with AC 10  20 hit points  vulnerability to slashing damage  and immunity to bludgeoning  poison  and psychic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fog Cloud (1/Day)",
        "desc": "The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog."
      },
      {
        "name": "Water Jet (While Bloodied)",
        "desc": "The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The marid can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)"
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_marid/"
  },
  {
    "slug": "marid-noble-a5e",
    "desc": "",
    "name": "Marid Noble",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 344,
    "hit_dice": "30d10+180",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 90
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": 7,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "perception": 6,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Aquan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marid makes two trident attacks. One of these can be replaced with a net attack."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown  the trident returns to the marids hand."
      },
      {
        "name": "Net",
        "desc": "Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large  Medium  or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check  freeing itself or another creature within its reach on a success. The net is an object with AC 10  20 hit points  vulnerability to slashing damage  and immunity to bludgeoning  poison  and psychic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fog Cloud (1/Day)",
        "desc": "The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog."
      },
      {
        "name": "Water Jet (While Bloodied)",
        "desc": "The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage."
      }
    ],
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The marid can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)"
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_marid-noble/"
  },
  {
    "slug": "marilith",
    "desc": "",
    "name": "Marilith",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d10+90",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 20,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marilith can make seven attacks: six with its longswords and one with its tail."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.",
        "attack_bonus": 9,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Teleport",
        "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The marilith has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The marilith's weapon attacks are magical."
      },
      {
        "name": "Reactive",
        "desc": "The marilith can take one reaction on every turn in combat."
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_marilith/"
  },
  {
    "slug": "marilith-a5e",
    "desc": "",
    "name": "Marilith",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 220,
    "hit_dice": "21d10+105",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 22,
    "constitution": 20,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 10,
    "dexterity_save": 11,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marilith makes six attacks with its longswords."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19)."
      },
      {
        "name": "Teleport",
        "desc": "The marilith magically teleports up to 120 feet to an unoccupied space it can see."
      }
    ],
    "reactions": [
      {
        "name": "Reactive Teleport",
        "desc": "When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The marilith radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The marilith has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 71,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_marilith/"
  },
  {
    "slug": "marilith_bf",
    "desc": "",
    "name": "Marilith",
    "size": "large",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 217,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 28,
    "dexterity": 20,
    "constitution": 30,
    "intelligence": 18,
    "wisdom": 26,
    "charisma": 30,
    "strength_save": 9,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": 4,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marilith makes two Dagger attacks, two Mace attacks, and two Longsword attacks. It can replace two Dagger attacks with a Tail attack."
      },
      {
        "name": "Dagger",
        "desc": "_Melee or Ranged Weapon Attack:_ +9 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 9 (2d4+4) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Mace",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one creature. _Hit:_ 20 (3d10+4) bludgeoning damage plus 7 (2d6) fire damage. If the target is Medium or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its Tail, and the marilith can't make Tail attacks against other targets."
      }
    ],
    "bonus_actions": [
      {
        "name": "Marilith Tactics",
        "desc": "The marilith shouts one of the following commands at up to two friendly creatures it can see within 30 feet of it:\n- **March!** Each target can use a reaction to move up to half its speed in a direction of the marilith's choice. This movement is unaffected by difficult terrain and doesn't provoke opportunity attacks.\n- **Protect Yourself!** Each target gains the marilith's Parry reaction until the start of the marilith's next turn.\n- **Remember Your Training!** Each target has advantage on the next weapon attack roll it makes before the start of the marilith's next turn."
      },
      {
        "name": "Teleport",
        "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The marilith is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Flaming Weapons",
        "desc": "The marilith's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 2d6 fire damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The marilith has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Reactive",
        "desc": "The marilith gets up to five extra reactions, but these extra reactions can be used only for Parry."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_marilith/"
  },
  {
    "slug": "marsh-dire",
    "desc": "This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body._  \n**Drowned Dead.** Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as Open Game License",
    "name": "Marsh Dire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The marsh dire makes three attacks: two with its claws and one with its strangling vine."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Strangling Vine",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is restrained; and takes 7 (2d6) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloying Stench",
        "desc": "Any creature that starts its turn within 10 feet of the marsh dire must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_marsh-dire/"
  },
  {
    "slug": "mask-wight",
    "desc": "_The frame of this withered demon\u2019s corpse barely fills the ash-colored plate armor that encases it. It carries a serrated khopesh sword in spiked gauntlets that hiss with violet smoke, and a horned ivory mask devoid of features is nailed to its face._  \n**Children of Fiends.** Long ago, a demon lord of shadow and deceit fell in love with a demon goddess of destruction. At the base of a crater left by a meteor that destroyed a civilization, the two devised a plan to not merely slay their peers, but wholly expunge them from time itself, leaving only each other. Shortly thereafter, the mask wights were conceived.  \n**Rites of Annihilation.** To create these undead, the lord of shadows stole the bodies of death knights from beneath the necropolis of an arch-lich. Then, the goddess of the underworld sacrificed a million condemned souls and drained their essence into ivory masks\u2014one for each fiend the couple sought to annihilate. Finally, the masks were hammered onto the knights with cold iron nails, and their armored husks were left at the bottom of the memory-draining River Styx for 600 years.  \nWhen they rose, the mask wights marched out into the planes to bury knowledge, conjure secrets, and erase their quarry from memory and history.  \n**Ready for Betrayal.** Kept secret from one another, though, the two each created an additional mask wight, a safeguard for in case betrayal should cross their lover\u2019s mind.  \n**Undead Nature.** A mask wight doesn\u2019t require air, food, drink, or sleep.",
    "name": "Mask Wight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d8+126",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 24,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, fire, lightning, cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious",
    "senses": "darkvision 60 ft., truesight 30 ft., passive Perception 13",
    "languages": "Common, Giant, Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack."
      },
      {
        "name": "Khopesh of Oblivion",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or some cherished material thing disappears from the universe, and only the target retains any memory of it. This item can be as large as a building, but it can't be a living entity and it can't be on the target's person or within the target's sight.",
        "attack_bonus": 11,
        "damage_dice": "3d8"
      },
      {
        "name": "Enervating Spiked Gauntlet",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage plus 11 (2d10) necrotic damage, and the target must succeed on a DC 17 Wisdom saving throw or gain 1 level of exhaustion. The target recovers from all exhaustion caused by the enervating spiked gauntlet at the end of its next long rest.",
        "attack_bonus": 11,
        "damage_dice": "2d12"
      },
      {
        "name": "Wail of the Forgotten (Recharge 6)",
        "desc": "The mask wight emits an ear-piercing wail. All creatures within 30 feet of the wight take 65 (10d12) thunder damage and are permanently deafened; a successful DC 17 Charisma saving throw reduces damage to half and limits the deafness to 1d4 hours. Targets slain by this attack are erased from the memories of every creature in the planes, all written or pictorial references to the target fade away, and its body is obliterated-the only exception is those who personally witnessed the death. Restoring such a slain creature requires a wish or divine intervention; no mortal remembers the creature's life or death."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the wight's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nat will: alter self\n\n1/day each: counterspell, dispel magic, enlarge/reduce, spider climb, tongues\n\n1/week: gate"
      },
      {
        "name": "Single-minded Purpose",
        "desc": "The wight has advantage on attack rolls against followers of the fiend it is tasked to destroy and those in its target's employ (whether or not they are aware of their employer), as well as the fiend itself."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mask-wight/"
  },
  {
    "slug": "maskwight-tob1-2023",
    "desc": "False",
    "name": "Mask Wight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d8 + 126",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 24,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 12,
    "intelligence_save": 7,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, fire, lightning, cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious",
    "senses": "darkvision 60 ft., truesight 30 ft., passive Perception 13",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw."
      },
      {
        "name": "Khopesh of Oblivion",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage."
      },
      {
        "name": "Spiked Gauntlet",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone."
      },
      {
        "name": "Wail of the Forgotten (Recharge 6)",
        "desc": "The mask wight emits an ear-piercing wail. Each creature within 30 feet of the mask wight must make a DC 17 Charisma saving throw. On a failure, a creature takes 35 (10d6) thunder damage and 27 (6d8) psychic damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a wish spell."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Necrotic Weapons",
        "desc": "The mask wight's weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Single-Minded Purpose",
        "desc": "The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks."
      },
      {
        "name": "Undead Nature",
        "desc": "The mask wight doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mask-wight/"
  },
  {
    "slug": "massive-malleable",
    "desc": "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall._  \nMalleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.  \n**Consumers of Psychic Power.** Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature\u2019s mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge.  \n**Many Shapes.** Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a giant spider) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out.  \n**Our Powers Combined.** Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them.  \n**Ancient Knowledge Hoarders.** It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable.",
    "name": "Massive Malleable",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20+80",
    "speed": {
      "climb": 40,
      "walk": 40
    },
    "strength": 26,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 21,
    "wisdom": 17,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 10,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, prone",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malleable makes four flesh tendril attacks."
      },
      {
        "name": "Flesh Tendril",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (5d6 + 8) bludgeoning damage. If the target is a creature, it is grappled (escape DC 18).",
        "attack_bonus": 13,
        "damage_dice": "5d6+8"
      },
      {
        "name": "Psychic Drain",
        "desc": "One creature grappled by the malleable must make a DC 18 Intelligence saving throw, taking 72 (16d8) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Separate Malleables",
        "desc": "The massive malleable can split into sixteen minor malleables, four moderate malleables, or two major malleables. The new malleables' hp totals are equal to the massive malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the massive malleable. The new malleables act on the same initiative count as the massive malleable and occupy any unoccupied space that previously contained the massive malleable."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sudden Separation",
        "desc": "When the massive malleable takes 30 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Absorb Malleable",
        "desc": "As a bonus action, the massive malleable absorbs one minor, moderate, or major malleable within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The massive malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable."
      },
      {
        "name": "Amorphous",
        "desc": "The malleable can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Controlled Mutability",
        "desc": "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance."
      },
      {
        "name": "Psychic Absorption",
        "desc": "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
      },
      {
        "name": "Spider Climb",
        "desc": "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_massive-malleable/"
  },
  {
    "slug": "master-assassin-a5e",
    "desc": "",
    "name": "Master Assassin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 143,
    "hit_dice": "22d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 11,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 11,
      "deception": 7,
      "perception": 7,
      "sleight": 0,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 20 ft., darkvision 60 ft., passive Perception 17",
    "languages": "any three",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The master assassin attacks twice."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The assassin attacks with their shortsword."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Crossbow Expert",
        "desc": "The master assassin ignores the loading quality of light crossbows, and being within 5 feet of a hostile creature doesnt impose disadvantage on the master assassins ranged attack rolls."
      },
      {
        "name": "Deadly Poison",
        "desc": "As part of making an attack, the master assassin can apply a deadly poison to their weapons (included below). The master assassin carries 3 doses of this poison. A single dose can coat two melee weapons or up to 10 pieces of ammunition."
      },
      {
        "name": "Death Strike (1/Turn)",
        "desc": "When the master assassin scores a critical hit against a living creature that is surprised, that creature makes a DC 18 Constitution saving throw. On a failure, it is reduced to 0 hit points. The creature dies if it fails two death saves before it stabilizes."
      },
      {
        "name": "Epic Assassinate",
        "desc": "During the first turn of combat, the master assassin has advantage on attack rolls against any creature that hasnt acted. Any hit the master assassin scores against a surprised creature is a critical hit, and every creature that can see the master assassins attack is rattled until the end of the master assassins next turn."
      },
      {
        "name": "Evasion",
        "desc": "When the master assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The master assassin deals an extra 28 (8d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the master assassins target is within 5 feet of an ally of the master assassin while the master assassin doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 469,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_master-assassin/"
  },
  {
    "slug": "master-thief-a5e",
    "desc": "",
    "name": "Master Thief",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 143,
    "hit_dice": "22d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 11,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 11,
      "deception": 7,
      "perception": 7,
      "sleight": 0,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 20 ft., darkvision 60 ft., passive Perception 17",
    "languages": "any three",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The master assassin attacks twice."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The assassin attacks with their shortsword."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Crossbow Expert",
        "desc": "The master assassin ignores the loading quality of light crossbows, and being within 5 feet of a hostile creature doesnt impose disadvantage on the master assassins ranged attack rolls."
      },
      {
        "name": "Deadly Poison",
        "desc": "As part of making an attack, the master thief can apply a deadly poison to their weapons (included below). The master thief carries 3 doses of this poison. A single dose can coat two melee weapons or up to 10 pieces of ammunition. A creature reduced to 0 hit points by their poison damage is stable but unconscious for 1 hour"
      },
      {
        "name": "Evasion",
        "desc": "When the master assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The master assassin deals an extra 28 (8d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the master assassins target is within 5 feet of an ally of the master assassin while the master assassin doesnt have disadvantage on the attack."
      },
      {
        "name": "Cunning Celerity",
        "desc": "The master thief takes two bonus actions on each of their turns."
      }
    ],
    "spell_list": [],
    "page_no": 469,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_master-thief/"
  },
  {
    "slug": "master_alchemist_bf",
    "desc": "",
    "name": "Master Alchemist",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 152,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 22,
    "intelligence": 24,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 0,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The master alchemist makes three Hasty Concoction attacks."
      },
      {
        "name": "Hasty Concoction",
        "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 17 (3d8+4) acid, cold, fire, or poison damage (the alchemist's choice). The concoction then causes one of the following effects of the master alchemist's choice.\n- **Disorienting Vapors.** Overly sweet-smelling, pink vapors erupt from where the concoction hit the target. The target and each creature within 5 feet of it must make a DC 15 INT save. When a creature that failed this save moves on its next turn, it moves in a random direction.\n- **Poisonous Cloud.** An acrid-smelling, green gas pours out from where the concoction hit the target. The gas fills a 10-foot-radius sphere centered on the target. The gas spreads around corners, and its area is lightly obscured. A creature that enters the gas for the first time on a turn or starts its turn there must succeed on a DC 15 CON save or be poisoned until the end of its next turn. The gas disperses at the start of the master alchemist's next turn.\n- **Slick Floor.** A thick, purple foam bursts out from where the concoction hit the target. The floor within 10 feet of the target is coated in slick goop until the start of the master alchemist's next turn, when the foam dries. For the duration, when a creature moves through the area, it must succeed on a DC 15 DEX save or fall prone. When the master alchemist makes a Hasty Concoction attack, it can choose to target a point on the ground it can see within 60 feet instead. If it does so, the concoction causes only one of the above effects centered on that point instead of dealing damage."
      },
      {
        "name": "Explosive Flask (Recharge 5-6)",
        "desc": "The master alchemist throws an explosive flask at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 DEX save, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Healing Unguent (3/Day)",
        "desc": "The master alchemist rubs a greasy unguent on a creature's wounds. The target regains 14 (4d6) HP."
      }
    ],
    "bonus_actions": [
      {
        "name": "Protective Draught (Recharge 4-6)",
        "desc": "The master alchemist drinks one of its brews and gains resistance to acid, cold, fire, or poison damage (the master alchemist's choice) until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Tools of the Trade",
        "desc": "The master alchemist is proficient with alchemist's supplies and doubles its proficiency bonus for any ability check it makes with alchemist's supplies."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_master-alchemist/"
  },
  {
    "slug": "mastiff",
    "desc": "**Mastiffs** are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.",
    "name": "Mastiff",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "1d8+1",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [
      "Hill",
      "Forest",
      "Settlement",
      "Urban"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mastiff/"
  },
  {
    "slug": "mastiff-a5e",
    "desc": "",
    "name": "Mastiff",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage. If the target is a creature  it makes a DC 11 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The mastiff has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mastiff/"
  },
  {
    "slug": "mastiff_bf",
    "desc": "",
    "name": "Mastiff",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 1,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone. 364"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Protect Friend",
        "desc": "When a friendly Humanoid the mastiff can see is hit by an attack from a creature within 5 feet of the mastiff, the mastiff can make one Bite attack against that attacking creature."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The mastiff's Perception is 16 when perceiving by hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mastiff/"
  },
  {
    "slug": "matriarch-serpentine-lamia",
    "desc": "",
    "name": "Matriarch Serpentine Lamia",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "climb": 20,
      "swim": 20,
      "walk": 40
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "intimidation": 10,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The matriarch serpentine lamia makes three attacks, but can use her constrict and Debilitating Touch attacks only once each.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, the matriarch can automatically hit the target with her constrict, and the she can't constrict another target.",
        "name": "Constrict"
      },
      {
        "desc": "Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target is magically cursed for 10 minutes. Until the curse ends, the target has disadvantage on Dexterity and Strength saving throws and ability checks.",
        "name": "Debilitating Touch"
      },
      {
        "desc": "One humanoid the matriarch serpentine lamia can see within 30 feet of her must succeed on a DC 15 Charisma saving throw or be magically charmed for 1 day. The charmed target obeys the matriarch's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect ends on it, the target is immune to the matriarch's Seduce for the next 24 hours. The matriarch can have only one target seduced at a time. If it seduces another, the effect on the previous target ends.",
        "name": "Seduce"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The matriarch serpentine lamia has advantage on attack rolls against a creature she has surprised or that is charmed by her or her allies.",
        "name": "Serpent Strike"
      },
      {
        "desc": "The matriarch serpentine lamia has advantage on saving throws and ability checks against being knocked prone.",
        "name": "Snake Body"
      },
      {
        "desc": "The matriarch serpentine lamia can communicate with snakes as if they shared a language.",
        "name": "Speak with Snakes"
      },
      {
        "desc": "The matriarch serpentine lamia's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components.\nAt will: animal friendship (snakes only), disguise self (any humanoid form), suggestion\n3/day each: animal messenger (snakes only), charm person, hypnotic pattern, moonbeam\n1/day each: compulsion, vampiric touch",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_matriarch-serpentine-lamia/"
  },
  {
    "slug": "mavka",
    "desc": "_These twisted dryads have been turned into vampiric monstrosities by undead warlocks and vampiric experiments._  \n**Charred Dryads.** With burnt and blackened skin, burnt twigs for hair, and clawed hands and feet that resemble burnt and twisted roots, mavkas seem scorched and even frail. Pupil-less red eyes gleam in their eye sockets with a hellish green flame.  \n**Death Riders.** All mavkas ride Open Game License",
    "name": "Mavka",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d8+80",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": 9,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "athletics": 9,
      "nature": 5,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, lightning",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 15",
    "languages": "Common, Infernal, Sylvan",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mavka makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.",
        "attack_bonus": 9,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nconstant: protection from evil and good\n\nat will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt\n\n3/day each: darkness, hold person, inflict wounds, invisibility, silence\n\n1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch"
      },
      {
        "name": "Nightmare Mount",
        "desc": "A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mavka/"
  },
  {
    "slug": "mavka-tob1-2023",
    "desc": "False",
    "name": "Mavka",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d8 + 80",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": 9,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 15,
    "skills": {
      "Athletics": 9,
      "Nature": 5,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 90 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal, Sylvan",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks."
      },
      {
        "name": "Enervating Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage."
      },
      {
        "name": "Flame Burst (Recharge 5-6)",
        "desc": "While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Spellcasting",
        "desc": "The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: create or destroy water, dancing lights\n3/day each: darkness, hold person, silence\n1/day each: bestow curse, dispel magic"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mounted Warrior",
        "desc": "While the mavka is mounted, her mount can't be charmed or frightened."
      },
      {
        "name": "Nightmare Mount",
        "desc": "The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Undead Nature",
        "desc": "The mavka doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mavka/"
  },
  {
    "slug": "mbielu",
    "desc": "_This lumbering saurian quadruped has large, oblong plates of bone covered in greenish slime protruding from its back and its thick, club-like tail._  \n_**Large Plates.**_ People describe this reptilian herbivore as \u201cthe animal with planks growing out of its back.\u201d The mbielu is a large dinosaur akin to a stegosaurus, with square dorsal plates that support symbiotic colonies of toxic, green algae. The plates themselves are as large as shields.  \n_**Aquatic Herbivore.**_ An mbielu spends most of its life underwater, feeding on aquatic plants and avoiding the withering glare of the harsh sun, but it comes onto land frequently to sun itself for a few hours before immersing itself once again.  \n_**Toxic Alchemy.**_ Its dorsal plate algae undergo an alchemical reaction in the continual transition between water and sky, especially during mbielu migrations to new watery dens. The algae produce a hallucinogenic contact poison that clouds the minds of most creatures. Mbielus themselves are immune to the toxin.",
    "name": "Mbielu",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "3d10"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rollover",
        "desc": "If the mbielu is grappled by a Large creature, it rolls on top of the grappler and crushes it. The mbielu automatically escapes from the grapple and the grappler takes 20 (3d10 + 4) bludgeoning damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Toxic Skin",
        "desc": "A creature that touches the mbielu or hits it with a melee attack exposes itself to the mbielu's poisonous skin. The creature must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature also suffers disadvantage on Intelligence, Wisdom, and Charisma saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 114,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mbielu/"
  },
  {
    "slug": "mbielu-tob1-2023",
    "desc": "False",
    "name": "Mbielu",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d12 + 24",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 2 (1d4) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone."
      },
      {
        "name": "Rumbling Bellow (Recharge 5-6)",
        "desc": "The mbielu releases a deep bellow that vibrates within the bodies of those nearby. Each creature within 15 feet of the mbielu must make a DC 13 Constitution saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. If a creature poisoned by the mbielu's Toxic Skin fails this saving throw, it is also incapacitated until the end of its next turn as the combined vibrations and hallucinations disorient it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The mbielu can hold its breath for 30 minutes."
      },
      {
        "name": "Toxic Skin",
        "desc": "A creature that touches the mbielu or hits it with a melee attack while within 5 feet of it takes 2 (1d4) poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature has disadvantage on Intelligence, Wisdom, and Charisma saving throws as it experiences mild hallucinations. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "spell_list": [],
    "page_no": 101,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mbielu/"
  },
  {
    "slug": "mead-archon",
    "desc": "An amber-skinned angelic figure clad in leather armor spreads its white wings as it takes a long pull from an enormous drinking horn._  \nMead archons are the emissaries of deities who enjoy battle and strong drink.  \n**Fight Hard, Party Harder.** Mead archons are good-natured, bombastic warriors who inspire others in battle with their bravery and feats of strength. In times of desperation, a god sends these archons to bolster the ranks of mortal soldiers who serve the deity\u2019s cause. If the day is won, mead archons relish staying on the Material Plane to celebrate, drinking ale, bellowing songs, and sharing stories of victory.  \n**Divine Trainers.** When a mortal champion of a deity is part of an athletic competition or important battle, a mead archon is often sent to help prepare the mortal for the event. Mead archons are tough but encouraging trainers who enjoy celebrating wins and drinking away losses.  \n**Immortal Nature.** The mead archon doesn\u2019t require food, drink, or sleep.",
    "name": "Mead Archon",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "athletics": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison, radiant; bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mead archon makes two melee attacks. Alternatively, it can use its Radiant Bolt twice. It can use its Drunken Touch in place of one melee attack."
      },
      {
        "name": "Maul",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Radiant Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      },
      {
        "name": "Drunken Touch",
        "desc": "The mead archon touches a creature within 5 feet of it. The creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. If a creature poisoned this way takes damage, it can repeat the saving throw, ending the condition on a success."
      },
      {
        "name": "Create Potion of Healing (1/Day)",
        "desc": "The mead archon touches a container containing 1 pint of alcohol and turns it into a potion of healing. If the potion is not consumed within 24 hours, it reverts back to its original form."
      },
      {
        "name": "Divine Guzzle (Recharge 4-6)",
        "desc": "The mead archon drinks a pint of alcohol and chooses one of the following effects: \n* The archon belches fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. \n* The archon has advantage on attack rolls and saving throws until the end of its next turn. \n* The archon regains 10 hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The mead archon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The mead archon's weapon attacks are magical."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The mead archon's spellcasting ability is Charisma (spell save DC 15). The archon can innately cast the following spells, requiring only verbal components:\n1/day each: aid, enhance ability, lesser restoration, protection from poison, zone of truth"
      }
    ],
    "spell_list": [],
    "page_no": 18,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mead-archon/"
  },
  {
    "slug": "mechanist_bf",
    "desc": "",
    "name": "Mechanist",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "scale mail",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 20,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 5,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,plus any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mechanist makes two Warhammer or Light Crossbow attacks."
      },
      {
        "name": "Warhammer",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands."
      },
      {
        "name": "Light Crossbow",
        "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
      },
      {
        "name": "Repair (Recharge 4-6)",
        "desc": "The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quick Creation (Recharge 4-6)",
        "desc": "The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them."
      }
    ],
    "reactions": [
      {
        "name": "Magnetic Pulse",
        "desc": "When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Tools of the Trade",
        "desc": "The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mechanist/"
  },
  {
    "slug": "mechuiti-tob1-2023",
    "desc": "False",
    "name": "Mechuiti",
    "size": "Gargantuan",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 462,
    "hit_dice": "25d20 + 200",
    "speed": {
      "walk": 60
    },
    "strength": 29,
    "dexterity": 19,
    "constitution": 27,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 22,
    "strength_save": 17,
    "dexterity_save": 12,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": null,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "False",
    "damage_immunities": "acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened, poisoned, stunned",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300 ft.",
    "challenge_rating": "27",
    "cr": 27.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Mechuiti can use his Frightful Presence. He then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 21 (6d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 9) slashing damage plus 21 (6d6) fire damage. If Mechuiti scores a critical hit, he rolls damage dice three times, instead of twice."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of Mechuiti's choice that is within 120 feet of Mechuiti and aware of him must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mechuiti's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Burning Acid Breath (Recharge 5-6)",
        "desc": "Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 49 (14d6) fire damage and 49 (14d6) acid damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Spellcasting",
        "desc": "Mechuiti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):\nAt will: dispel magic, hold monster, wall of fire\n3/day each: fire storm, power word stun"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "Mechuiti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Mechuiti regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "Mechuiti moves up to his speed, or he climbs up to half his speed. This movement doesn't provoke opportunity attacks."
      },
      {
        "name": "Burn from the Inside",
        "desc": "Mechuiti chooses a creature within 120 feet of him that is infected with the Mechuiti's deadly ichor disease. The target must make a DC 24 Constitution saving throw. On a failure, the target takes 10 (3d6) fire damage and 10 (3d6) acid damage and catches fire. On a success, the target takes half the damage and doesn't catch fire. Until a creature uses an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "Mechuiti uses Spellcasting."
      }
    ],
    "special_abilities": [
      {
        "name": "Demon Lord's Ichor",
        "desc": "When Mechuiti is subjected to piercing damage or slashing damage, a spray of caustic blood spurts from his hide. Each creature within 10 feet of Mechuiti must succeed on a DC 24 Constitution saving throw or becoming infected with the Mechuiti's deadly ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 14 (4d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. The disease can be cured by the greater restoration spell or similar magic or when the creature succeeds on three saving throws."
      },
      {
        "name": "Fiery Weapons",
        "desc": "Mechuiti's weapon attacks are magical. When Mechuiti hits with any weapon, the weapon deals an extra 6d6 fire damage (included in the attack)."
      },
      {
        "name": "Immolating Corona",
        "desc": "At the start of each of Mechuiti's turns, each creature within 10 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. A creature that touches Mechuiti or hits him with a melee attack while within 5 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. Until a creature uses an action to douse the fire, the creature on fire takes 7 (2d6) fire damage at the start of each of its turns."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Mechuiti fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Mechuiti has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Simians",
        "desc": "Mechuiti can communicate with apes and monkeys as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 78,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mechuiti/"
  },
  {
    "slug": "medusa",
    "desc": "",
    "name": "Medusa",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "17d8+51",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 5,
      "insight": 4,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The medusa makes either three melee attacks - one with its snake hair and two with its shortsword - or two ranged attacks with its longbow."
      },
      {
        "name": "Snake Hair",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Petrifying Gaze",
        "desc": "When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.\nIf the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze."
      }
    ],
    "spell_list": [],
    "page_no": 330,
    "environments": [
      "Desert",
      "Mountains",
      "Tundra",
      "Forest",
      "Jungle",
      "Caverns",
      "Settlement",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_medusa/"
  },
  {
    "slug": "medusa-a5e",
    "desc": "",
    "name": "Medusa",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 5,
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The medusa makes any combination of two attacks with its snake hair and longbow."
      },
      {
        "name": "Snake Hair",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage  plus an additional 3 (1d6) piercing damage if the target is a creature that is surprised or that can't see the medusa."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Petrifying Gaze",
        "desc": "When a creature starts its turn within 60 feet of the medusa and can see the medusas eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated. Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesnt shut its eyes, it is subject to its own gaze."
      },
      {
        "name": "A creature subject to the medusas petrifying gaze makes a DC 14 Constitution saving throw",
        "desc": "If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with greater restoration or similar powerful magic."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_medusa/"
  },
  {
    "slug": "medusa-queen-a5e",
    "desc": "",
    "name": "Medusa Queen",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 5,
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The medusa makes any combination of two attacks with its snake hair and longbow."
      },
      {
        "name": "Snake Hair",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage  plus an additional 3 (1d6) piercing damage if the target is a creature that is surprised or that can't see the medusa."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The medusa queen has one legendary action it can take at the end of another creatures turn",
        "desc": "The medusa queen regains the spent legendary action at the start of its turn."
      },
      {
        "name": "Hide",
        "desc": "The medusa moves up to half its Speed and hides."
      },
      {
        "name": "Snake Hair",
        "desc": "The medusa uses Snake Hair."
      },
      {
        "name": "Frenzy of Snakes (1/Day",
        "desc": "The medusa uses Snake Hair on each creature within 5 feet."
      },
      {
        "name": "Imperious Command",
        "desc": "A creature with averted or covered eyes within 60 feet that can hear the medusa makes a DC 13 Wisdom saving throw. On a failure, it looks at the medusa, making itself the target of Petrifying Gaze if it and the medusa can see each other. On a success, the creature is immune to Imperious Command for 24 hours. This is a charm effect."
      }
    ],
    "special_abilities": [
      {
        "name": "Petrifying Gaze",
        "desc": "When a creature starts its turn within 60 feet of the medusa and can see the medusas eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated. Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesnt shut its eyes, it is subject to its own gaze."
      },
      {
        "name": "A creature subject to the medusas petrifying gaze makes a DC 14 Constitution saving throw",
        "desc": "If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with greater restoration or similar powerful magic."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_medusa-queen/"
  },
  {
    "slug": "medusa_bf",
    "desc": "",
    "name": "Medusa",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 22,
    "strength_save": 0,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": 2,
    "wisdom_save": 1,
    "charisma_save": 6,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "petrified,Monstrosity Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The medusa makes one Snake Hair attack and two Shortsword attacks, or it makes three Longbow attacks."
      },
      {
        "name": "Snake Hair",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 6 (1d4+4) piercing damage plus 14 (4d6) poison damage."
      },
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Interruptive Hiss",
        "desc": "When a creature the medusa can see targets it with an attack, the medusa's snakes can suddenly rise and hiss at the attacker. The attacker must succeed on a DC 14 WIS save or fail the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The medusa is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Petrifying Gaze",
        "desc": "When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 CON save if the medusa isn't incapacitated and can see the creature. If the save fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on itself on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.<br>Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.<br> If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa, due to its curse, is affected by its own gaze. A medusa isn't resistant to its own gaze."
      },
      {
        "name": "Snake Friend",
        "desc": "The medusa can communicate with snakes as if they shared a language, and snakes can't be petrified by the medusa's Petrifying Gaze."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_medusa/"
  },
  {
    "slug": "meerkat",
    "desc": "",
    "name": "Meerkat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 20,
      "burrow": 10
    },
    "strength": 4,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one creature,. 1 piercing."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Snake Hunter",
        "desc": "Has advantage on saves vs. being poisoned."
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_meerkat/"
  },
  {
    "slug": "meerkats-swarm",
    "desc": "",
    "name": "Meerkats, Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "burrow": 10
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, poison, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Corral",
        "desc": "A creature in the swarm's space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer."
      },
      {
        "name": "Keen Sight",
        "desc": "Advantage: sight Wis (Percept) checks."
      },
      {
        "name": "Snake Hunter",
        "desc": "Has advantage on saves vs. being poisoned."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 268,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_meerkats-swarm/"
  },
  {
    "slug": "megantereon",
    "desc": "",
    "name": "Megantereon",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage. If the target is a creature other than an Undead or Construct it must make DC 12 Con save or lose 2 (1d4) hp at the start of each of its turns due to a bleeding wound. The creature can re-save at end of each of its turns success ends effect on itself. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. The wound also closes if the target receives magical healing."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 11 (2d6+4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grassland Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in grassland terrain."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Pounce",
        "desc": "If the megantereon moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the megantereon can make one Bite attack vs. it as a bonus action."
      },
      {
        "name": "Running Leap",
        "desc": "With a 10 ft. running start the megantereon can long jump up to 20'."
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_megantereon/"
  },
  {
    "slug": "megapede",
    "desc": "",
    "name": "Megapede",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "climb": 40,
      "walk": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 8",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The megapede makes one stinger attack and one bite attack. It can use its Consume Metal in place of its bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the megapede has advantage on attacks against the grappled target, and it can't make bite attacks against another target.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must make a DC 13 Constitution saving throw or become poisoned for 1 minute.",
        "name": "Stinger"
      },
      {
        "desc": "The megapede consumes one unattended Medium or smaller metal object or attempts to consume a metal object worn or held by the creature it is grappling. The grappled creature must succeed on a DC 13 Strength saving throw or the object is consumed. If the object is a magic item, the creature has advantage on the saving throw. Magic items consumed by the megapede stay intact in its stomach for 1d4 hours before they are destroyed.",
        "name": "Consume Metal"
      },
      {
        "desc": "The megapede spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Acid Spray (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The megapede can sense any metal within 600 feet of it. It knows the direction to the metal and can identify the specific type of metal within the area.",
        "name": "Metal Sense"
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_megapede/"
  },
  {
    "slug": "mei-jiao-shou",
    "desc": "A massive mammalian herbivore with a long neck and a thick, pebbled hide._  \n**Towering Megafauna.** Also called paraceratherium, mei jiao shou are the second largest land mammal after the only slightly larger oliphaunts. They stand around 20 feet tall, nearly 25 feet long and weigh a staggering 12 to 16 tons.  \n**Vast Herds.** The mei jiao shou are native to high grasslands and steppes, and wander the plains in groups of 20 to 50 beasts, grazing on the thick foliage. When together, they fear few predators. Even dragons take caution when hunting a herd of them and more often than not choose to seek easier prey.  \n**Docile Livestock.** Due to their docile nature, mei jiao shou are often kept as semi-wild livestock by giants and some humanoid tribes. Their self-sufficiency and resistance to predation make them great choices for those living in areas plagued by large predators.",
    "name": "Mei Jiao Shou",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 139,
    "hit_dice": "9d20+45",
    "speed": {
      "walk": 50
    },
    "strength": 23,
    "dexterity": 7,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 1,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Head Bash",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8+6"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "4d10+6"
      },
      {
        "name": "Earth-Shaking Thump (Recharge 5-6)",
        "desc": "The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a DC 16 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The area then becomes difficult terrain."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mei jiao shou can make one stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mei-jiao-shou/"
  },
  {
    "slug": "merclops-a5e",
    "desc": "",
    "name": "Merclops",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "swim": 60
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "animal": 0,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The merclops makes two melee attacks."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      },
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception)  one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure  the merclops pulls the target up to 30 feet toward the merclops."
      }
    ],
    "bonus_actions": [
      {
        "name": "Thick Skulled (1/Day)",
        "desc": "The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw."
      }
    ],
    "reactions": [
      {
        "name": "Big Windup",
        "desc": "When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Panicked Rage",
        "desc": "While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage."
      },
      {
        "name": "Poor Depth Perception",
        "desc": "The merclops makes all ranged attacks with disadvantage."
      },
      {
        "name": "Aquatic",
        "desc": "The merclops can breathe underwater."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_merclops/"
  },
  {
    "slug": "merfolk",
    "desc": "",
    "name": "Merfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "merfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 10,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Aquan, Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merfolk can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [
      "Underwater",
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_merfolk/"
  },
  {
    "slug": "merfolk-a5e",
    "desc": "",
    "name": "Merfolk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "Aquan, Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack  or 3 (1d6) piercing damage if thrown."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merfolk can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_merfolk/"
  },
  {
    "slug": "merfolk-knight-a5e",
    "desc": "",
    "name": "Merfolk Knight",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "Aquan, Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The knight makes two trident attacks."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack  or 6 (1d6 + 3) piercing damage if thrown."
      },
      {
        "name": "Lance (Mounted Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  it deals an extra 6 (1d12) piercing damage  and the target makes a DC 13 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet of the knight."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight inspires creatures of its choice within 30 feet that can hear and understand it. For the next minute  inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time  and the knight cannot target itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trident",
        "desc": "The knight makes a trident attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The knight can breathe air and water."
      },
      {
        "name": "Brave",
        "desc": "The knight has advantage on saving throws against being frightened."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_merfolk-knight/"
  },
  {
    "slug": "merfolk_bf",
    "desc": "",
    "name": "Merfolk",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Merfolk",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "coral armor",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan,Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Coral Spear",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage."
      },
      {
        "name": "Sharpened Shell",
        "desc": "_Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Rush",
        "desc": "The merfolk takes the Dash or Disengage action."
      }
    ],
    "reactions": [
      {
        "name": "Coral Scrape",
        "desc": "When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merfolk can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_merfolk/"
  },
  {
    "slug": "merrow",
    "desc": "",
    "name": "Merrow",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal, Aquan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The merrow makes two attacks: one with its bite and one with its claws or harpoon."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4",
        "damage_bonus": 4
      },
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merrow can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [
      "Underwater",
      "Swamp",
      "Coastal",
      "Desert",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_merrow/"
  },
  {
    "slug": "merrow-a5e",
    "desc": "",
    "name": "Merrow",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Abyssal, Aquan, Giant, Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 14). Until this grapple ends  the merrow can't attack a different creature with its claws."
      },
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  the merrow pulls the target up to 20 feet toward the merrow."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merrow can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 331,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_merrow/"
  },
  {
    "slug": "merrow-mage-a5e",
    "desc": "",
    "name": "Merrow Mage",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Abyssal, Aquan, Giant, Primordial",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 14). Until this grapple ends  the merrow can't attack a different creature with its claws."
      },
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  the merrow pulls the target up to 20 feet toward the merrow."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled."
      },
      {
        "name": "Mage Bolt (3/Day)",
        "desc": "The mage targets a creature within 30 feet. The target makes a DC 12 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save or half damage on a success."
      },
      {
        "name": "Shapeshift",
        "desc": "The mage changes its form to that of a Medium merfolk or back into its true form. While shapeshifted, it can't use its Bite attack but its statistics are otherwise unchanged except for its size. It reverts to its true form if it dies."
      },
      {
        "name": "Darkness (2nd-Level; V",
        "desc": "Magical darkness spreads from a point within 60 feet of the mage, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it."
      },
      {
        "name": "Invisibility (2nd-Level; V",
        "desc": "The mage is invisible for 1 hour or until it attacks, uses Mage Bolt, or casts a spell."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merrow can breathe air and water."
      },
      {
        "name": "Regeneration",
        "desc": "The merrow regains 10 hit points at the beginning of each of its turns as long as it has at least 1 hit point."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The mages innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: darkness, invisibility, 1/day: charm person"
      }
    ],
    "spell_list": [],
    "page_no": 331,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_merrow-mage/"
  },
  {
    "slug": "merrow_bf",
    "desc": "",
    "name": "Merrow",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan,Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
      },
      {
        "name": "Harpoon",
        "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shoving Rush",
        "desc": "The merrow takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."
      },
      {
        "name": "Recall Harpoon",
        "desc": "The merrow pulls on the cord connected to its harpoon, returning the harpoon to its empty hand. If the harpoon is stuck in a creature, that creature must succeed on a DC 14 STR save or be pulled up to 20 feet toward the merrow. Regardless, the harpoon is dislodged and returned to the merrow's hand."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The merrow can breathe air and water."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The merrow is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_merrow/"
  },
  {
    "slug": "mi-go",
    "desc": "_Mi-go have been described as \u201cvaguely insectlike,\u201d but the emphasis belongs on \u201cvaguely.\u201d They have stubby wings, multiple limbs, and nightmarish heads, but the resemblance ends there._  \nThe mi-go are a space-faring race of great skill and vast malevolence. They travel in large numbers between worlds, somehow folding space to cover astronomical distances in months rather than decades.  \n**Alien Technology.** Their technology includes mastery of living things, powerful techniques to implant mi-go elements and even minds in alien bodies (or to extract them), and an unparalleled mastery of living tissue in both plant and animal form. While they have their own secrets and goals, they also serve ancient powers from between the stars and carry on an interstellar effort to conquer and spread their species.  \n**World Colonizers.** The mi-go are devoted followers of Shub-Niggurath, the goddess of fecundity and growth, and take their evangelical mission extremely seriously. They colonize entire worlds in Shub-Niggurath\u2019s name, and they plant and harvest entire species according to her will.  \n**Brain Cylinders.** One of the apexes of mi-go technology is the brain cylinder, a device that permits the extraction and maintenance of a living brain outside the body. Safely isolated in a mi-go cylinder, a human brain can be transported between the stars, sheltered\u2014mostly\u2014from the psyche-crushing effects of interstellar space. They deploy, fill, and retrieve these cylinders according to schedules and for purposes mysterious to others. Indeed, most of their technology appears either revolting or simply bizarre to humanoids (plant folk are less disquieted by their functioning).  \nMi-go merchants exchange psychic tools, surgical instruments, and engineered materials such as solar wings, illuminating lampfruit, and purple starvines (which induce sleep).",
    "name": "Mi-Go",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d8+40",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 19,
    "constitution": 21,
    "intelligence": 25,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 5,
    "skills": {
      "arcana": 10,
      "deception": 7,
      "medicine": 5,
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant, cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 240 ft., passive Perception 15",
    "languages": "Common, Mi-go, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mi-go makes two attacks with its claws."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Spore Release",
        "desc": "When a mi-go dies, it releases its remaining spores. All living creatures within 10 feet take 14 (2d8 + 5) poison damage and become poisoned; a successful DC 16 Constitution saving throw halves the damage and prevents poisoning. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on itself with a success."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Astral Travelers",
        "desc": "Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The mi-go does an extra 7 (2d6) damage when it hits a target with a claw attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mi-go that isn't incapacitated and the mi-go doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Disquieting Technology",
        "desc": "The mi-go are a highly advanced race, and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine: identify is useless, but an hour of study and a successful DC 19 Arcana check can reveal the purpose and proper functioning of a mi-go item."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mi-go/"
  },
  {
    "slug": "mi-go-tob1-2023",
    "desc": "False",
    "name": "Mi-Go",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d8 + 50",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 19,
    "constitution": 21,
    "intelligence": 25,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 15,
    "skills": {
      "Arcana": 10,
      "Deception": 7,
      "Medicine": 5,
      "Perception": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, radiant",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Common, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mi-go makes two Claw or Psychic Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature."
      },
      {
        "name": "Psychic Bolt",
        "desc": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage."
      },
      {
        "name": "Spore Burst (Recharge 5-6)",
        "desc": "The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Deathly Spores",
        "desc": "When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn."
      },
      {
        "name": "Void Traveler",
        "desc": "The mi-go doesn't require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mi-go/"
  },
  {
    "slug": "midnight-sun",
    "desc": "",
    "name": "Midnight Sun",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "necrotic (in day form), radiant (in night form)",
    "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "necrotic (in night form), poison, radiant (in day form)",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "Deep Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Energy Blast attacks."
      },
      {
        "name": "Energy Blast",
        "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 14 (3d6+4) damage of the type determined by the sun's current form."
      },
      {
        "name": "Energy Pulse (Recharge 5-6)",
        "desc": "Each creature within 15 ft. of it: 28 (8d6) damage of type determined by sun's form (DC 15 Con half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Changing Form",
        "desc": "Automatically changes based on presence light.Day Form. While more than half midnight sun is in darkness it appears as a glowing orb of light but sheds no light. In this form it deals radiant has immunity to radiant and vulnerability to necrotic.Night Form. While more than half the midnight sun is in bright or dim light it appears as an orb of darkness. In this form it deals necrotic has immunity to necrotic and has vulnerability to radiant.Twilight Form. While half of it is in bright or dim light and half is in darkness it appears as split orb of light and darkness. It deals force."
      },
      {
        "name": "Energy Being",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing and it can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn that creature takes 3 (1d6) damage of the type determined by the sun's current form."
      },
      {
        "name": "Reality Inversion",
        "desc": "When creature starts turn in sun's space or within 5 ft. any circumstance trait or feature that would grant it advantage instead grants disadvantage and vice versa until start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_midnight-sun/"
  },
  {
    "slug": "millitaur",
    "desc": "_The millitaur is a purplish-black segmented worm the size of a horse, with hundreds of legs, black multifaceted eyes and thick powerful mandibles. They wield crude stone axes._  \n**Mulch Eaters.** Millitaurs roam jungles and woodlands, where dense undergrowth rots beneath the canopy and piles high; leaves and plants provide much of the millitaur diet. Though millitaurs are territorial, they sometimes chase away threats rather than kill intruders. However, they also are good hunters and supplement their diet with squirrel, monkey, and even gnome or goblin.  \n**Poisonous Drool.** As formidable as they appear, millitaurs are the preferred prey of some dragons and jungle giants, and tosculi often hunt them for use as slaves and pack animals. In defense, they\u2019ve developed a mild poison. Millitaur handaxes often drip with this substance, smeared onto them from the beast\u2019s mandibles. They use their axes for breaking up mulch for easier digestion, as well as using them for hunting and self-defense.  \n**Clicking Speech.** Millitaurs communicate via body language, antennae movements, scent, and clicking sounds. Although they have no voice boxes, millitaurs can make sounds by artfully clicking and grinding their mandibles, and they can mimic the sounds of Common in a peculiar popping tone. They can be good sources for local information so long as they are treated with respect and their territory is not encroached.",
    "name": "Millitaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison; bludgeoning and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The millitaur makes two handaxe attacks."
      },
      {
        "name": "Handaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 288,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_millitaur/"
  },
  {
    "slug": "millitaur-tob1-2023",
    "desc": "False",
    "name": "Millitaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10 + 30",
    "speed": {
      "walk": 30,
      "burrow": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Acrobatics": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison, slashing",
    "damage_immunities": "False",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 13",
    "languages": "Common, Millitaur",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The millitaur makes two Handaxe attacks."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Poisonous Flask (Recharge 5-6)",
        "desc": "The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Healing Tonic (2/Day)",
        "desc": "The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 267,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_millitaur/"
  },
  {
    "slug": "mimic",
    "desc": "",
    "name": "Mimic",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 15
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+1d8",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Adhesive (Object Form Only)",
        "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."
      },
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
      },
      {
        "name": "Grappler",
        "desc": "The mimic has advantage on attack rolls against any creature grappled by it."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [
      "Underdark",
      "Desert",
      "Urban",
      "Caverns",
      "Ruin",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mimic/"
  },
  {
    "slug": "mimic-a5e",
    "desc": "",
    "name": "Mimic",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "grappled, prone",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mimic makes a bite attack and a pseudopod attack."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage  and the target is subjected to the mimics Sticky trait."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature stuck to the mimic. Hit: 9 (2d4 + 4) piercing damage  and the target is restrained until it is no longer stuck to the mimic. While a creature is restrained by the mimic  the mimic can't bite a different creature."
      },
      {
        "name": "Swallow",
        "desc": "The mimic makes a bite attack against a Medium or smaller creature restrained by it. If the attack hits and the mimic has not swallowed another creature  the target is swallowed and no longer stuck to the mimic. A swallowed creature has total cover from attacks from outside the mimic  is blinded and restrained  and takes 5 (2d4) acid damage at the start of each of the mimics turns."
      },
      {
        "name": "If a swallowed creature deals 10 or more damage to the mimic in a single turn, or if the mimic dies, the target falls prone in an unoccupied space of its choice within 5 feet of the mimic and is no longer swallowed",
        "desc": ""
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The mimic changes its form to resemble an inanimate object of its approximate size or changes into its true form, which is an amorphous blob. Objects it is carrying or stuck to are not transformed. While shapeshifted, its statistics are unchanged. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the mimic is motionless, it is indistinguishable from an inanimate object."
      },
      {
        "name": "Sticky",
        "desc": "A creature, object, or weapon that touches the mimic is stuck to the mimic. A creature can use an action to make a DC 14 Strength check, freeing itself or an object or creature within reach on a success. The effect also ends when the mimic chooses to end it or when the mimic dies."
      },
      {
        "name": "Telepathic Sense",
        "desc": "A mimic telepathically senses the presence of humanoids within 120 feet and gains a mental image of any inanimate object desired by any of the creatures it senses. This ability is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead."
      },
      {
        "name": "Water Soluble",
        "desc": "If the mimic is splashed with at least 1 gallon of water, it assumes its true form and the DC to escape its Sticky trait is reduced to 10 until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mimic/"
  },
  {
    "slug": "mimic_bf",
    "desc": "",
    "name": "Mimic",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "Shapechanger",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "grappled,Monstrosity Resilience",
    "damage_immunities": "acid,prone",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one grappled creature. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) acid damage."
      },
      {
        "name": "Pseudopod",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [
      {
        "name": "Prey Shield",
        "desc": "When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Adhesive (Object Form Only)",
        "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."
      },
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
      },
      {
        "name": "Grappler",
        "desc": "The mimic has advantage on attack rolls against any creature grappled by it."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The mimic is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mimic/"
  },
  {
    "slug": "mindrot-thrall",
    "desc": "_A heavily cloaked figure reeks of decay and spreads a floating cloud of spores with every step._  \n**Fungal Rot.** Mindrot fungus is an intelligent hive-mind parasite that consumes creatures from the inside out. When inhaled, mindrot spores enter the brain through the bloodstream. As the fungus grows, it dissolves the host\u2019s body and slowly replaces the creature\u2019s flesh with its own.  \nThe fungus\u2019s first target is the motor function of the brain. It takes control of the creature\u2019s movement while the victim is still alive and fully conscious\u2014but no longer controls his or her own body! Indeed, sensory awareness may be the last function that the fungus attacks. Eventually, even the victim\u2019s skin and muscle are replaced with fungal fibers. At that point, the affected creature no longer looks like its former self. Such a newly-born mindrot thrall conceals its alarming appearance under heavy robes or cloaks so it can travel without causing alarm.  \n**Spore Blisters.** A thrall\u2019s skin is taut and waxy. Blisters form just beneath the surface, and when they grow as large as a child\u2019s fist they burst, releasing a spray of spores. It seeks to infect as many new victims as possible during the few weeks that it survives in humanoid form. At the end of that time, the thrall shrivels to a dried, vaguely humanoid husk. Even a dead mindrot thrall, however, is still dangerous because its half-formed spore blisters can remain infectious for months. Disturbing the husk can burst these blisters and trigger a Mindrot Spores attack.  \n**Dimensional Horrors.** Wizards hypothesize the fungus was brought to the mortal world by a shambling horror crossing through a dimensional portal. The remoteness of that wasteland is likely whythe mindrot fungus hasn\u2019t destroyed whole cities, though someday it may find a more fertile breeding ground.",
    "name": "Mindrot Thrall",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "acid, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "understands Common but cannot speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mindrot thrall makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Acid Breath (Recharge 4-6)",
        "desc": "The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in that area takes 36 (8d8) acid damage, or half damage with a successful DC 13 Dexterity saving throw. If the saving throw fails, the creature is also infected with mindrot spores."
      },
      {
        "name": "Mindrot Spores",
        "desc": "Infection occurs when mindrot spores are inhaled or swallowed. Infected creatures must make a DC 13 Constitution saving throw at the end of every long rest; nothing happens if the saving throw succeeds, but if it fails, the creature takes 9 (2d8) acid damage and its hit point maximum is reduced by the same amount. The infection ends when the character makes successful saving throws after two consecutive long rests, or receives the benefits of a lesser restoration spell or comparable magic. A creature slain by this disease becomes a mindrot thrall after 24 hours unless the corpse is destroyed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fungal Aura",
        "desc": "A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a DC 13 Constitution saving throw or become infected with mindrot spores."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mindrot-thrall/"
  },
  {
    "slug": "mindrotthrall-tob1-2023",
    "desc": "False",
    "name": "Mindrot Thrall",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mindrot thrall makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
      },
      {
        "name": "Spore Breath (Recharge 4-6)",
        "desc": "The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 18 (4d8) acid damage and is infected with the mindrot disease (see the Mindrot trait). On a success, a creature takes half the damage and isn't infected."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fungal Aura",
        "desc": "A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a DC 13 Constitution saving throw or become infected with the mindrot disease."
      },
      {
        "name": "Mindrot",
        "desc": "A creature infected with this disease manifests symptoms in 1d4 days after infection, which include migraines and muscle weakness. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 13 Constitution saving throw or take 9 (2d8) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its hp maximum to 0. One day after the creature dies, it rises as a mindrot thrall. A creature that succeeds on two saving throws recovers from the disease."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mindrot-thrall/"
  },
  {
    "slug": "mindshard",
    "desc": "",
    "name": "Mindshard",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 81,
    "hit_dice": "18d6+18",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": 2,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 12",
    "languages": "Deep Speech, telepathy 60'",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Refracted Light Beam attacks."
      },
      {
        "name": "Refracted Light Beam",
        "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 10 (2d6+3) radiant."
      },
      {
        "name": "Light Construction (Recharge 5-6)",
        "desc": "Bends light toward a point it can see within 60' of it creating a colorful pattern on that point. Each creature within 20' of that point: 14 (4d6) psychic and is charmed and incapacitated for 1 min (DC 14 Wis half damage and isn't charmed or incapacitated). A charmed and incapacitated creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Refract Mind (1/Day)",
        "desc": "Pulls a Humanoid with 0 hp into its body refracting creature into fragments of itself. Humanoid dies and 2d4 cultists appear in unoccupied spaces within 15 ft. of mindshard. The cultists which share Humanoid's appearance and memories act as allies of mindshard and obey its telepathic commands. A Humanoid must have an Int score of 5 or higher to be refracted."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Enthralling Defense",
        "desc": "When a creature the mindshard can see within 30' of it hits it with an attack that creature must make DC 14 Cha save or be charmed until end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mindleech Aura",
        "desc": "When a charmed creature enters a space within 15 ft. of the mindshard on a turn or starts its turn within 15 ft. of the mindshard that creature takes 7 (2d6) psychic."
      },
      {
        "name": "Translucent",
        "desc": "Is invisible to creatures more than 60' away from it."
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_mindshard/"
  },
  {
    "slug": "mineral-ooze",
    "desc": "Gray and amorphous, this creature skulks along the stone floor. Its body appears wet and oily, though an unusual crystalline pattern decorates the surface._  \n**Subterranean Menace.** A mineral ooze is a slime that hardens into solid rock after it engulfs its target, making escape much more difficult as it slowly digests the creature.  \n**Earthy Consistency.** The mineral ooze has a high concentration of silicates and crystal, which appear on the surface of the creature when it is in its gelatinous form. When it engulfs a creature, these minerals are pushed to the surface, where they harden quickly, trapping the creature. The ooze reverts to its liquid form after it has finished digesting the creature or if the creature escapes.  \n**Ooze Nature.** A mineral ooze doesn\u2019t require sleep.",
    "name": "Mineral Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the ooze uses its Encase on the target."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      },
      {
        "name": "Encase",
        "desc": "The mineral ooze encases a Medium or smaller creature grappled by it. The encased target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ooze's turns or take 7 (2d6) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a DC 12 Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 7 (2d6) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock."
      },
      {
        "name": "Mineralize",
        "desc": "As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mineral-ooze/"
  },
  {
    "slug": "minor-malleable",
    "desc": "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall._  \nMalleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.  \n**Consumers of Psychic Power.** Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature\u2019s mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge.  \n**Many Shapes.** Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a giant spider) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out.  \n**Our Powers Combined.** Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them.  \n**Ancient Knowledge Hoarders.** It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable.",
    "name": "Minor Malleable",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, prone",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 12",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Flesh Tendril",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Psychic Drain",
        "desc": "One creature grappled by the malleable must make a DC 12 Intelligence saving throw, taking 4 (1d8) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Join Malleables",
        "desc": "As long as the malleable is within 10 feet of at least three other minor malleables, each minor malleable in range can use this action option at the same time to join together and create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the minor malleables. and it is affected by any conditions, spells, and other magical effects that affected any of the minor malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it. \n* Four minor malleables can join to create one moderate malleable. \n* Eight minor malleables can join to create one major malleable. \n* Sixteen minor malleables can join to create one massive malleable."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The malleable can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Controlled Mutability",
        "desc": "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance."
      },
      {
        "name": "Psychic Absorption",
        "desc": "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
      },
      {
        "name": "Spider Climb",
        "desc": "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_minor-malleable/"
  },
  {
    "slug": "minotaur",
    "desc": "",
    "name": "Minotaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d12",
        "damage_bonus": 4
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d8"
      },
      {
        "name": "Labyrinthine Recall",
        "desc": "The minotaur can perfectly recall any path it has traveled."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [
      "Underdark",
      "Abyss",
      "Plane Of Earth",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_minotaur/"
  },
  {
    "slug": "minotaur-a5e",
    "desc": "",
    "name": "Minotaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Abyssal, Undercommon",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so  attacks against it have advantage until the start of its next turn."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack  the attack deals an extra 9 (2d8) damage  and the target makes a DC 16 Strength saving throw  being pushed up to 10 feet away and falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Roar of Triumph",
        "desc": "If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Labyrinthine Recall",
        "desc": "The minotaur can perfectly recall any route it has traveled."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_minotaur/"
  },
  {
    "slug": "minotaur-champion-a5e",
    "desc": "",
    "name": "Minotaur Champion",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 262,
    "hit_dice": "21d12+126",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": 11,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 21",
    "languages": "Abyssal, Undercommon",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The minotaur gores once and attacks twice with its greataxe."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage  and the target makes a DC 19 Strength saving throw  being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack  the attack deals an extra 13 (3d8) damage."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw  taking 55 (10d10) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Roar of Triumph",
        "desc": "If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Labyrinthine Recall",
        "desc": "The minotaur can perfectly recall any route it has traveled."
      },
      {
        "name": "Magic Resistance",
        "desc": "The minotaur has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_minotaur-champion/"
  },
  {
    "slug": "minotaur-ravening",
    "desc": "",
    "name": "Minotaur, Ravening",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 17",
    "languages": "Giant, Minotaur",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage and minotaur gains temp hp equal to damage. Target: DC 13 Con save or infected with ravening (below)."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If it moves 10 ft.+ straight to foe and hits with gore attack on same turn target takes an extra 9 (2d8) piercing damage. If the target is a creature it must make DC 14 Str save or be pushed up to 10 ft. away and knocked prone."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Labyrinthine Recall",
        "desc": "Can perfectly recall any path it has traveled."
      },
      {
        "name": "Ravening Hunger",
        "desc": "When it reduces a creature to 0 hp with melee attack on its turn can take a bonus action to consume creature's heart. Its hp max increases by 5 for every ten hearts it consumes in this way."
      },
      {
        "name": "Ravening Madness",
        "desc": "Disadvantage on Int checks and saves. Considers every creature hostile and doesn't benefit from Help action or similar spells/effects that involve help to/from friendly creatures. Doesn't stop spellcaster from restoring hp to it or curing ravening with magic."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn it can choose to have advantage on all melee weapon attack rolls it makes during that turn but attack rolls vs. it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_minotaur-ravening/"
  },
  {
    "slug": "minotaur-skeleton",
    "desc": "",
    "name": "Minotaur Skeleton",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 67,
    "hit_dice": "9d10+18",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands Abyssal but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d12",
        "damage_bonus": 4
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d8"
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_minotaur-skeleton/"
  },
  {
    "slug": "minotaur_bf",
    "desc": "",
    "name": "Minotaur",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": 6,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 3,
    "charisma_save": -1,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The minotaur makes one Gore attack and one Greataxe attack."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
      },
      {
        "name": "Greataxe",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bleeding Frenzy (44 HP or Fewer)",
        "desc": "The minotaur enters a frenzy until the start of its next turn. Until the frenzy ends, the minotaur deals an extra 3 (1d6) damage of the weapon's type each time it hits with a melee weapon attack, and the minotaur takes an extra 3 (1d6) damage of the weapon's type the first time it is hit with a melee weapon attack before the frenzy ends."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the minotaur and knocked prone."
      },
      {
        "name": "Labyrinthine Recall",
        "desc": "The minotaur can perfectly recall any path it has traveled."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The minotaur is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
      },
      {
        "name": "Siege Monster",
        "desc": "The minotaur deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_minotaur/"
  },
  {
    "slug": "minotaur_skeleton_bf",
    "desc": "",
    "name": "Minotaur Skeleton",
    "size": "large",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing",
    "damage_immunities": "Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Counterattack (Recharge 6)",
        "desc": "When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone."
      },
      {
        "name": "False Appearance",
        "desc": "While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton."
      },
      {
        "name": "Labyrinthine Memories",
        "desc": "The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled."
      },
      {
        "name": "Undead Nature",
        "desc": "The skeleton doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_minotaur-skeleton/"
  },
  {
    "slug": "minstrel-a5e",
    "desc": "",
    "name": "Minstrel",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "deception": 5,
      "performance": 5,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any three",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Vicious Mockery (Cantrip; V)",
        "desc": "A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure  it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, M, Concentration)",
        "desc": "The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."
      },
      {
        "name": "Shatter (2nd-Level; V, S, M)",
        "desc": "An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw  taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone  metal  or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, M, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Martial Encouragement",
        "desc": "Until the beginning of the minstrels next turn, one creature within 30 feet that can hear the minstrel deals an extra 3 (1d6) damage whenever it deals weapon damage."
      },
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The minstrel or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The minstrel can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13\n +5 to hit with spell attacks). They have the following bard spells prepared:\n Cantrips (at will): light\n mage hand\n minor illusion\n vicious mockery\n 1st-level (4 slots): charm person\n disguise self\n healing word\n 2nd-level (3 slots): enthrall\n invisibility\n shatter\n 3rd-level (2 slots): hypnotic pattern\n major image"
      }
    ],
    "spell_list": [],
    "page_no": 484,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_minstrel/"
  },
  {
    "slug": "mirage-monster-a5e",
    "desc": "",
    "name": "Mirage Monster",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 76,
    "hit_dice": "9d12+18",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "grappled, prone",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mimic makes a bite attack and a pseudopod attack."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage  and the target is subjected to the mimics Sticky trait."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature stuck to the mimic. Hit: 9 (2d4 + 4) piercing damage  and the target is restrained until it is no longer stuck to the mimic. While a creature is restrained by the mimic  the mimic can't bite a different creature."
      },
      {
        "name": "Swallow",
        "desc": "The mimic makes a bite attack against a Medium or smaller creature restrained by it. If the attack hits and the mimic has not swallowed another creature  the target is swallowed and no longer stuck to the mimic. A swallowed creature has total cover from attacks from outside the mimic  is blinded and restrained  and takes 5 (2d4) acid damage at the start of each of the mimics turns."
      },
      {
        "name": "If a swallowed creature deals 10 or more damage to the mimic in a single turn, or if the mimic dies, the target falls prone in an unoccupied space of its choice within 5 feet of the mimic and is no longer swallowed",
        "desc": ""
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The mimic changes its form to resemble an inanimate object of its approximate size or changes into its true form, which is an amorphous blob. Objects it is carrying or stuck to are not transformed. While shapeshifted, its statistics are unchanged. It reverts to its true form if it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The mirage monster can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Grasping Pseudopod",
        "desc": "The mirage monster makes a pseudopod attack with a range of 15 feet. On a hit, the target makes a DC 14 Strength saving throw. On a failure, the target is pulled up to 15 feet towards the mirage monster."
      },
      {
        "name": "Bite (Costs 2 Actions)",
        "desc": "The mirage monster attacks with its bite."
      }
    ],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the mimic is motionless, it is indistinguishable from an inanimate object."
      },
      {
        "name": "Sticky",
        "desc": "A creature, object, or weapon that touches the mimic is stuck to the mimic. A creature can use an action to make a DC 14 Strength check, freeing itself or an object or creature within reach on a success. The effect also ends when the mimic chooses to end it or when the mimic dies."
      },
      {
        "name": "Telepathic Sense",
        "desc": "A mimic telepathically senses the presence of humanoids within 120 feet and gains a mental image of any inanimate object desired by any of the creatures it senses. This ability is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead."
      },
      {
        "name": "Water Soluble",
        "desc": "If the mimic is splashed with at least 1 gallon of water, it assumes its true form and the DC to escape its Sticky trait is reduced to 10 until the end of its next turn."
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "If the mirage monster fails a saving throw, it can choose to succeed instead. When it does so, it immediately shapeshifts into its true form if it has not already done so."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mirage-monster/"
  },
  {
    "slug": "mirager",
    "desc": "_This lovely lass is clad in diaphanous veils and a revealing skirt, and she shows graceful skill while dancing through the dust._  \n**Humanoid Sand.** In its natural form, a mirager resembles a shifting mass of sand and dust with a vaguely humanoid shape, crumbling away like a sandcastle in the wind.  \n**Enticing Illusion.** A mirage can take on the guise of a lovely man or woman with luminous eyes, delicate features, and seductive garments. Whether male or female, a mirager dresses in veils and flowing robes that accentuate its enticing beauty.  \n**Thirst for Blood.** Whatever its apparent form, a mirager\u2019s existence is one of unnatural and endless thirst. They hunger for flesh and thirst for blood, and they draw especial pleasure from leeching a creature\u2019s fluids in the throes of passion. A victim is drained into a lifeless husk before the mirager feasts on the dehydrated remains.",
    "name": "Mirager",
    "size": "Medium",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 7,
      "perception": 4,
      "performance": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack.",
        "desc": "The mirager makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Thirst Kiss",
        "desc": "The mirager feeds on the body moisture of creatures it lures into kissing it. A creature must be charmed, grappled, or incapacitated to be kissed. A kiss hits automatically, does 21 (6d6) necrotic damage, and fills the mirager with an exultant rush of euphoria that has the same effect as a heroism spell lasting 1 minute. The creature that was kissed doesn't notice that it took damage from the kiss unless it makes a successful DC 16 Wisdom (Perception) check."
      },
      {
        "name": "Captivating Dance (Recharges after a Short or Long Rest, Humanoid Form Only)",
        "desc": "The mirager performs a sinuously swaying dance. Humanoids within 20 feet that view this dance must make a successful DC 16 Wisdom saving throw or be stunned for 1d4 rounds and charmed by the mirager for 1 minute. Humanoids of all races and genders have disadvantage on this saving throw. A creature that saves successfully is immune to this mirager's dance for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The mirager can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the mirager's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n3/day: charm person\n\n1/day each: hallucinatory terrain, suggestion"
      },
      {
        "name": "Enthralling Mirage",
        "desc": "When the mirager casts hallucinatory terrain, the area appears so lush and inviting that those who view it feel compelled to visit. Any creature that approaches within 120 feet of the terrain must make a DC 15 Wisdom saving throw. Those that fail are affected as by the enthrall spell with the mirager as the caster; they give the mirage their undivided attention, wanting only to explore it, marvel at its beauty, and rest there for an hour. The mirager can choose to have creatures focus their attention on it instead of the hallucinatory terrain. Creatures affected by the enthrall effect automatically fail saving throws to disbelieve the hallucinatory terrain. This effect ends if the hallucinatory terrain is dispelled."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mirager/"
  },
  {
    "slug": "mirager-tob1-2023",
    "desc": "False",
    "name": "Mirager",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Deception": 6,
      "Performance": 8,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mirager makes two Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is also grappled (escape DC 13). The mirager can grapple only one creature at a time."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage."
      },
      {
        "name": "Thirsting Kiss",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the mirager, incapacitated, or restrained. Hit: 22 (4d8 + 4) necrotic damage, and the mirager gains temporary hp equal to half that amount."
      },
      {
        "name": "Blow Kiss",
        "desc": "The mirager blows a kiss at a creature charmed by it. The target must make a DC 14 Charisma saving throw. On a failure, a creature takes 17 (5d6) psychic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and the charmed condition immediately ends on it."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The mirager covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the mirager takes a bonus action to end it or if the mirager dies."
      },
      {
        "name": "Spellcasting",
        "desc": "The mirager casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\n3/day: charm person\n1/day each: hallucinatory terrain (as an action), suggestion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Sand Dancer",
        "desc": "While in sandy terrain, the mirager takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sensuous Grace",
        "desc": "The mirager moves with a flowing grace that Humanoids find appealing. If the mirager moves at least 10 feet on its turn, each Humanoid within 30 feet of it that can see it must succeed on a DC 14 Charisma saving throw or be charmed until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mirager/"
  },
  {
    "slug": "mire_fiend_bf",
    "desc": "",
    "name": "Mire Fiend",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 22,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": -3,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "acid,Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Abyssal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mire fiend makes one Mandibles attack, one Spear attack, and one Stinger attack."
      },
      {
        "name": "Mandibles",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) slashing damage."
      },
      {
        "name": "Spear",
        "desc": "Melee Weapon or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Stinger",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 5 (1d4+3) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned."
      },
      {
        "name": "Stunning Snap (Recharge 5-6)",
        "desc": "If the mire fiend has no creature grappled, it snaps its mandibles together with great force, creating a miniature sonic boom in a 30-foot cone.<br>Each creature in that area must make a DC 14 CON save. On a failure, a creature takes 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Acidic Retribution",
        "desc": "When the mire fiend takes damage, including any damage that reduces it to 0 HP, it can expel acid from its stinger in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The mire fiend can breathe air and water."
      },
      {
        "name": "Demonic Resilience",
        "desc": "The mire fiend is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mire fiend has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Pack Tactics",
        "desc": "The mire fiend has advantage on attack rolls against a creature if at least one of the mire fiend's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "The mire fiend's Stealth is 21 while in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mire-fiend/"
  },
  {
    "slug": "miremal",
    "desc": "_The creature emerging from the shadows of the swamp is short and lean. Its pale-skinned body is covered in fungus and moss that seems to grow directly in its flesh, and its green eyes weep bloody tears._  \nMiremals are savage, degenerate fey who delight in crafting seemingly safe paths through treacherous swamps\u2014though these paths are, instead, riddled with traps and ambush points.  \n**Unreliable Guides.** Miremals hunt in packs of three to six and often serve a more powerful creature, especially one that commands potent magic. As a result, many of these paths lead unwary travelers into the grove of a green hag coven or into the lair of a black dragon.  \n**Swamp.** Miremals have adapted from sylvan forests to the swamps: patches of red and green fungus sprout from their skin, mushrooms and branches grow haphazardly out of their bodies, and moss hangs from beneath their arms. Their eyes are forest green and are perpetually wet with bloody tears\u2014their legends say their tears come from rage over their banishment and agony from knowing they can never return.  \n**Hate Moss Lurkers.** Miremals are occasionally confused with moss lurkers, but the two despise one another and both consider the comparison odious.",
    "name": "Miremal",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan, Umbral",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The miremal makes two attacks, one of which must be a claw attack."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Bog Spew (Recharge 5-6)",
        "desc": "The miremal spews a noxious stream of bog filth mixed with stomach acid at a target up to 20 feet away. Target must succeed on a DC 11 Constitution saving throw or be blinded for 1d4 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Muddled Escape (1/Day)",
        "desc": "If an attack would reduce the miremal's hit points to 0, it collapses into a pool of filth-laden swamp water and its hit points are reduced to 1 instead. The miremal can move at its normal speed in this form, including moving through spaces occupied by other creatures. As a bonus action at the beginning of the miremal's next turn, it can reform, still with 1 hit point."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The miremal can breathe air and water."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      },
      {
        "name": "Savage Move",
        "desc": "If the miremal surprises a creature, it gets a bonus action it can use on its first turn of combat for a claw attack, a bite attack, or a Bog Spew attack."
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_miremal/"
  },
  {
    "slug": "miremal-tob1-2023",
    "desc": "False",
    "name": "Miremal",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d6 + 5",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 6,
      "Survival": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan, Umbral",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The miremal makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
      },
      {
        "name": "Bog Spew (Recharge 5-6)",
        "desc": "The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The miremal can breathe air and water."
      },
      {
        "name": "Muddled Escape (Recharges after a Short or Long Rest)",
        "desc": "If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_miremal/"
  },
  {
    "slug": "miremuck-goblin-king-a5e",
    "desc": "",
    "name": "Miremuck Goblin King",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 62,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 8,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7,
      "persuasion": 8,
      "deception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage."
      },
      {
        "name": "Charm Person (1/day)",
        "desc": "Once per day the goblin king can castcharm personas a 3rd-level spell  allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Transformation",
        "desc": "When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_miremuck-goblin-king/"
  },
  {
    "slug": "mirror-hag",
    "desc": "_A mirror hag forces an unsuspecting creature to reflect on its own superficiality by gazing into the hag\u2019s horrible face._  \n**Hideous Hex.** Until a creature can see past the hag\u2019s deformities, it suffers the pain of a disfigured life. Some mirror hags do this for the betterment of all, but most do it because causing pain amuses them.  \n**Warped Features.** Mirror hags are hunchbacked, with growths and lesions covering their skin. Their joints misalign, and the extremities of their bones press against their skin. However, it is their faces that inspire legends: the blackest moles sprouting long white hairs, noses resembling half-eaten carrots, and eyes mismatched in size, color, and alignment. If a creature recoils from a mirror hag\u2019s looks, she bestows her reconfiguring curse on it.  \n**Mirror Covens.** Mirror hags can form a coven with two other hags. Generally, mirror hags only form covens with other mirror hags, but from time to time a mirror hag will join a coven of witches or green hags.",
    "name": "Mirror Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d8+96",
    "speed": {
      "walk": 30,
      "fly": 10
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A mirror hag can use its Reconfiguring Curse and make one melee attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.",
        "attack_bonus": 6,
        "damage_dice": "4d8"
      },
      {
        "name": "Quarterstaff",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Reconfiguring Curse",
        "desc": "The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take 1d6 Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nat will: disguise self, inflict wounds (4d10), message, ray of enfeeblement\n\n1/day each: detect thoughts, dispel magic, lightning bolt, locate creature, shillelagh, stinking cloud, teleport"
      },
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Confounding Ugliness",
        "desc": "When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 243,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mirror-hag/"
  },
  {
    "slug": "mirrorhag-tob1-2023",
    "desc": "False",
    "name": "Mirror Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d8 + 84",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "thunder",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage."
      },
      {
        "name": "Reconfiguring Curse",
        "desc": "The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice: Disfigured. The target\u2019s skin erupts with growths and lesions, and it has disadvantage on all Charisma checks made to influence Humanoids, except for Intimidation. Sickly. The target becomes frail and unhealthy, and it has disadvantage on Constitution saving throws. It regains only half its lost hp at the end of a long rest, and it halves the result of any Hit Dice rolled to restore hp during a short rest. Twisted. The target\u2019s limbs and spine become bent and clumsy. It has disadvantage on all Dexterity checks and Dexterity saving throws, and its speed is reduced by 10 feet. Withered. The target\u2019s muscles atrophy, and it has disadvantage on all Strength checks and Strength saving throws."
      },
      {
        "name": "Spellcasting",
        "desc": "The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: disguise self, ray of enfeeblement\n1/day each: dispel magic, locate creature"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Confounding Ugliness",
        "desc": "Any Humanoid that starts its turn within 60 feet of the hag and can see the hag's true form must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn. If the Humanoid's saving throw is successful, it is immune to the hag's Confounding Ugliness for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mirror-hag/"
  },
  {
    "slug": "mithraldragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Mithral Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8 + 8",
    "speed": {
      "walk": 60,
      "fly": 50
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": 16,
    "skills": {
      "Insight": 4,
      "Perception": 6,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "slashing",
    "condition_immunities": "charmed",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 16",
    "languages": "all, telepathy 30 ft.",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Instead of dealing damage, the dragon can attempt to end one magical effect of its choice of 2nd level or lower on the target. This effect works like the dispel magic spell, except the dragon must always make an ability check. Its ability check for this is +4."
      },
      {
        "name": "Shard Breath (Recharge 5-6)",
        "desc": "The mithral dragon spits metallic shards in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the start of the dragon's next turn, then the shards dissolve into wisps of silvery smoke."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mithral-dragon-wyrmling/"
  },
  {
    "slug": "mngwa",
    "desc": "_Tiny wisps of grayish smoke ooze from the slate-colored coat of this leonine beast._  \n**Ethereal Lions.** The elusive mngwa (MING-wah; \u201cthe strange ones\u201d) are the offspring of a sentient feline beast from the Ethereal Plane that mated with a lioness long ago. Also called nunda (\u201csmoke-cats\u201d), mngwas are strong and cunning hunters that can elude pursuit or approach their prey unnoticed by disappearing into the ether for a brief time.  \n**Rocky Terrain.** Mngwas choose their hunting ground carefully, avoiding flatlands where competing predators are plentiful. They favor rocky and treacherous terrain where their talent for dancing along the veil between worlds allows them to easily outmaneuver their prey.  \n**Feline Allies.** The strongest mngwa recruit other great cats into their prides, though these associations tend to be shortlived. They hunt with especially savage groups of nkosi, though only a great pridelord can command one during a hunt. When the hunt is over, the mngwa move on, and sometimes they take one of the young nkosi with them to become a shaman.",
    "name": "Mngwa",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Sylvan, can speak with felines",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mngwa makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The mngwa has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Running Leap",
        "desc": "With a 10-foot running start, the mngwa can long jump up to 25 feet."
      },
      {
        "name": "Feline Empathy",
        "desc": "The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines."
      },
      {
        "name": "Ethereal Coat",
        "desc": "The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation."
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mngwa/"
  },
  {
    "slug": "mngwa-tob1-2023",
    "desc": "False",
    "name": "Mngwa",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "Ethereal Coat",
    "hit_points": 91,
    "hit_dice": "14d8 + 28",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mngwa makes one Ethereal Bite attack and two Claw attacks."
      },
      {
        "name": "Ethereal Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 5 (2d4) force damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Step",
        "desc": "The mngwa magically shifts from the Material Plane to the Ethereal Plane, or vice versa. When it leaves or enters the Material Plane, a puff of gray smoke briefly appears in the space on the Material Plane it leaves or enters."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ethereal Coat",
        "desc": "The mngwa's AC includes its Charisma modifier (included above)."
      },
      {
        "name": "Ethereal Sight",
        "desc": "The mngwa can see 30 feet into the Ethereal Plane when on the Material Plane and vice versa."
      },
      {
        "name": "Feline Passivism",
        "desc": "No felines or weretigers can willingly attack the mngwa. They can be forced to do so through magical means."
      },
      {
        "name": "Keen Smell",
        "desc": "The mngwa has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Running Leap",
        "desc": "With a 10-foot running start, the mngwa can long jump up to 25 feet."
      },
      {
        "name": "Speak with Felines",
        "desc": "The mngwa can communicate with felines as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mngwa/"
  },
  {
    "slug": "moderate-malleable",
    "desc": "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall._  \nMalleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together.  \n**Consumers of Psychic Power.** Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature\u2019s mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge.  \n**Many Shapes.** Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a giant spider) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out.  \n**Our Powers Combined.** Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them.  \n**Ancient Knowledge Hoarders.** It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable.",
    "name": "Moderate Malleable",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic Condition Immunities blinded, prone",
    "condition_immunities": "",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The malleable makes two flesh tendril attacks."
      },
      {
        "name": "Flesh Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14).",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Psychic Drain",
        "desc": "One creature grappled by the malleable must make a DC 14 Intelligence saving throw, taking 22 (5d8) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Join Malleables",
        "desc": "As long as the malleable is within 10 feet of at least one other moderate malleable, each moderate malleable in range can use this action option at the same time to join together to create a larger malleable. The new malleable's hp total is equal to the combined hp total of all the moderate malleables, and it is affected by any conditions, spells, and other magical effects currently affecting any of the moderate malleables. The new malleable acts on the same initiative count as the malleables that formed it and occupies any unoccupied space that previously contained at least one of the malleables that formed it. \n* Two moderate malleables can join to create one major malleable. \n* Four moderate malleables can join to create one massive malleable."
      },
      {
        "name": "Separate Malleables",
        "desc": "The moderate malleable can split into four minor malleables. The new malleables' hp totals are equal to the moderate malleable's hp total divided by 4 (rounded down) and are affected by any conditions, spells, and other magical effects that affected the moderate malleable. The new malleables act on the same initiative count as the moderate malleable and occupy any unoccupied space that previously contained the moderate malleable."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sudden Separation",
        "desc": "When the moderate malleable takes 10 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Absorb Malleable",
        "desc": "As a bonus action, the moderate malleable absorbs one minor malleable within 5 feet of it into its body, regaining a number of hp equal to the minor malleable's remaining hp. The moderate malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable."
      },
      {
        "name": "Amorphous",
        "desc": "The malleable can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Controlled Mutability",
        "desc": "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance."
      },
      {
        "name": "Psychic Absorption",
        "desc": "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
      },
      {
        "name": "Spider Climb",
        "desc": "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_moderate-malleable/"
  },
  {
    "slug": "mold-zombie",
    "desc": "",
    "name": "Mold Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The zombie makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.",
        "name": "Slam"
      },
      {
        "desc": "The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).",
        "name": "Plague Breath (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).",
        "name": "Spore Death"
      },
      {
        "desc": "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.",
        "name": "Undead Fortitude"
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mold-zombie/"
  },
  {
    "slug": "monarch-skeleton",
    "desc": "",
    "name": "Monarch Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The monarch skeleton makes two dreadblade attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "name": "Dreadblade"
      },
      {
        "desc": "Each non-skeleton creature within 30 feet of the monarch must succeed on a DC 16 Dexterity saving throw or be restrained by ghostly, skeletal hands for 1 minute. A restrained target takes 10 (3d6) necrotic damage at the start of each of its turns. A creature, including the target, can take its action to break the ghostly restraints by succeeding on a DC 16 Strength check.",
        "name": "Grasp of the Grave (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The monarch skeleton and any skeletons within 30 feet of it have advantage on attack rolls against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Master Tactician"
      },
      {
        "desc": "As a bonus action, the monarch commands a skeleton within 30 feet of it to make one attack as a reaction against a creature the monarch attacked this round.",
        "name": "Sovereign's Command"
      },
      {
        "desc": "The monarch skeleton and any skeletons within 30 feet of it have advantage on saving throws against effects that turn undead.",
        "name": "Turning Defiance"
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_monarch-skeleton/"
  },
  {
    "slug": "monkey's-bane-vine",
    "desc": "",
    "name": "Monkey'S Bane Vine",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 10
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, exhaustion, prone",
    "senses": "blindsight 30', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Tendril attacks."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal vine."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_monkeys-bane-vine/"
  },
  {
    "slug": "monkey-king",
    "desc": "",
    "name": "Monkey King",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 262,
    "hit_dice": "25d8+150",
    "speed": {
      "fly": 60,
      "walk": 60
    },
    "strength": 19,
    "dexterity": 24,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 21,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 14,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "acrobatics": 14,
      "deception": 10,
      "insight": 12,
      "perception": 12,
      "stealth": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison, radiant",
    "condition_immunities": "charmed, frightened, poisoned, stunned",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "Celestial, Common, Simian",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "desc": "The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d10+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.",
        "name": "Golden Staff"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "4d8",
        "desc": "Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.",
        "name": "Enlightened Ray"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "2d8+7",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.",
        "name": "Tail"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the Monkey King is hit by a weapon attack, he gains resistance to bludgeoning, piercing, and slashing damage until the end of that turn.",
        "name": "Drunken Dodge"
      }
    ],
    "legendary_desc": "The Monkey King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Monkey King regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "desc": "The Monkey King moves up to his speed without provoking opportunity attacks.",
        "name": "Great Leap"
      },
      {
        "desc": "The Monkey King makes a golden staff attack.",
        "name": "Quick Staff"
      },
      {
        "desc": "Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.",
        "name": "Golden Burst (Costs 3 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the Monkey King fails a saving throw, he can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "The Monkey King has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.",
        "name": "Simian Affinity"
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_monkey-king/"
  },
  {
    "slug": "monolith-champion",
    "desc": "_This suit of armor stands motionless, its visor raised to reveal a black skull with eyes cold as a winter moon. A cloak of owl feathers hangs from its shoulders, and a greatsword is slung across its back._  \n**Beautiful Constructs.** Monolithic servitors are constructs designed to serve the courts of the shadow fey. As constructs go, these are uncommonly beautiful; they are meant to be as pleasing to the eyes as they are functional. Beauty, of course, is in the eye of the beholder, and what\u2019s beautiful in the eyes of the shadow fey might be considered strange, disturbing, or even alarming by mortal folk.  \n**Expensive Armor.** Regardless of a viewer\u2019s esthetic opinion, it\u2019s obvious that a monolith champion incorporates amazing workmanship. Every fitting is perfect; every surface is masterfully burnished and etched with detail almost invisible to the naked eye or decorated with macabre inlays and precious chasing. The skull in the helmet is mere decoration, meant to frighten the weak of heart and mislead opponents into thinking the champion is some form of undead rather than a pure construct.  \n**Keeping Out the Rabble.** As its name implies, the monolith champion serves as a guardian, warrior, or sentry. In those roles, it never tires, never becomes distracted or bored, never questions its loyalty, and never swerves from its duty. It delights in throwing non-fey visitors out of fey settlements and buildings.  \n**Constructed Nature.** A monolith champion doesn\u2019t require air, food, drink, or sleep.",
    "name": "Monolith Champion",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Elvish, Umbral",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The champion makes two greatsword attacks or two slam attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blatant Dismissal",
        "desc": "While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible-and under the monolith champion's control, shouting for a retreat or the like. Outside fey locales, this ability does not function."
      },
      {
        "name": "Fey Flame",
        "desc": "The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_monolith-champion/"
  },
  {
    "slug": "monolith-footman",
    "desc": "_A suit of elven parade armor, beautifully ornate but perhaps not terribly functional, stands at attention._  \n**Beautiful Construct.** Like the Open Game License",
    "name": "Monolith Footman",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d10+16",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Elvish, Umbral",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blatant Dismissal",
        "desc": "While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible-and under the monolith footman's control, shouting for a retreat or the like. Outside fey locales, this ability does not function."
      },
      {
        "name": "Fey Flame",
        "desc": "The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs."
      },
      {
        "name": "Simple Construction",
        "desc": "Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_monolith-footman/"
  },
  {
    "slug": "monolithchampion-tob1-2023",
    "desc": "False",
    "name": "Monolith Champion",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10 + 36",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Elvish, Umbral",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The monolith champion makes one Greatsword attack and one Slam attack."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage plus 13 (3d8) cold damage or fire damage (the champion's choice). If the target is within a fey court or castle, the target must succeed on a DC 14 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the champion's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) cold damage or fire damage (the champion's choice)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Coldfire Weapons",
        "desc": "The monolith champion's weapon attacks are imbued with blue fey fire and magical. When the champion hits with any weapon, the weapon deals an extra 3d8 cold damage or fire damage (included in the attack), the champion's choice."
      },
      {
        "name": "Construct Nature",
        "desc": "The monolith champion doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_monolith-champion/"
  },
  {
    "slug": "monolithfootman-tob1-2023",
    "desc": "False",
    "name": "Monolith Footman",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d10 + 16",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Elvish, Umbral",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The footman makes two Shortsword attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 4 (1d8) cold damage or fire damage (the footman's choice). If the target is within a fey court or castle, the target must succeed on a DC 12 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the footman's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Coldfire Weapons",
        "desc": "The monolith footman's weapon attacks are imbued with blue fey fire and magical. When the footman hits with any weapon, the weapon deals an extra 1d8 cold damage or fire damage (included in the attack), the champion's choice."
      },
      {
        "name": "Construct Nature",
        "desc": "The monolith footman doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Simple Construction",
        "desc": "A critical hit against the footman causes it to burst into pieces and be destroyed. Each creature within 5 feet of the footman must succeed on a DC 12 Dexterity saving throw or take 5 (2d4) bludgeoning damage."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_monolith-footman/"
  },
  {
    "slug": "moon-drake",
    "desc": "",
    "name": "Moon Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "fly": 100,
      "walk": 25
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "insight": 7
    },
    "damage_vulnerabilities": "varies (see Moonbound)",
    "damage_resistances": "varies (see Moonbound)",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Celestial, Common, Draconic",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The moon drake makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 5 (1d10) radiant damage. A shapechanger that takes radiant damage from this attack instantly reverts to its true form and can't assume a different form for 1d4 rounds.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature afflicted with lycanthropy. Hit: The target must succeed on a DC 15 Constitution saving throw or be cured of lycanthropy (it can willingly fail this save). This attack can't cure a natural born lycanthrope of the curse of lycanthropy.",
        "name": "Moonlight Nip"
      },
      {
        "desc": "The drake exhales searing moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Constitution saving throw, taking 33 (6d10) radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its true form and can't assume a different form for 1d4 rounds.",
        "name": "Lunarbeam (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the moon drake takes damage or is restrained, it can transmute its physical form into an incorporeal form of pure moonlight until the end of its next turn. While in this form, it has resistance to cold, fire, and lightning damage and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. While in this form, the drake can pass through openings at least 1 inch wide and through transparent objects. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Form of Moonlight"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The moon drake's saliva can be bottled, distilled, and used in 1-ounce doses. An afflicted lycanthrope that drinks this concoction is instantly cured of lycanthropy, requiring no saving throw. This draught can't cure a natural-born lycanthrope of the curse of lycanthropy.",
        "name": "Curative Saliva"
      },
      {
        "desc": "A moon drake's power waxes and wanes with the moon. Under a full moon, it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and its weapon attacks deal an additional 3 (1d6) radiant damage. Under a new moon, it has vulnerability to bludgeoning, piercing, and slashing damage. Under any other moon, it gains no extra traits.",
        "name": "Moonbound"
      }
    ],
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_moon-drake/"
  },
  {
    "slug": "moon-nymph",
    "desc": "",
    "name": "Moon Nymph",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 110,
    "hit_dice": "20d8+20",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 0
    },
    "strength": 5,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "persuasion": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, radiant",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The moon nymph makes two beguiling touch attacks or two moonbeam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "4d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.",
        "name": "Beguiling Touch"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "4d8+3",
        "desc": "Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.",
        "name": "Moonbeam"
      },
      {
        "desc": "The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn't frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.",
        "name": "Veil of Nightmares (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.",
        "name": "Invisibility"
      },
      {
        "desc": "The moon nymph has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_moon-nymph/"
  },
  {
    "slug": "moon-weaver",
    "desc": "",
    "name": "Moon Weaver",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 36,
    "hit_dice": "8d6+8",
    "speed": {
      "walk": 20,
      "climb": 20,
      "fly": 40
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Moonsong",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Emboldening Song (2/Day)",
        "desc": "Delivers a burst of beautiful song that motivates and emboldens one friendly creature the moon weaver can see within 60' of it. If the target can hear the song it gains one Embolden die a d6. Once within the next 10 min the target can roll the die and add the number rolled to one ability check attack roll or save it makes."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lubricious Plumage",
        "desc": "Its skin exudes an oil that permeates its plumage. The moon weaver can't be restrained by magical or nonmagical webbing and it ignores all movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_moon-weaver/"
  },
  {
    "slug": "moonchild-naga",
    "desc": "",
    "name": "Moonchild Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "arcana": 4,
      "deception": 7,
      "insight": 6,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 18 (4d8) poison damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.",
        "name": "Constrict"
      },
      {
        "desc": "The moonchild naga's bottomless gaze inexorably draws the eye of one target within 30 feet. If the target can see the naga, it must succeed on a DC 15 Wisdom saving throw or be stunned until the end of the naga's next turn. If the target's saving throw is successful, it is immune to the naga's gaze for the next 24 hours.",
        "name": "Starry Gaze"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If it dies, the moonchild naga returns to life in 1d6 days and regains all its hp. Only a wish spell can prevent this trait from functioning.",
        "name": "Rejuvenation"
      },
      {
        "desc": "The moonchild naga's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: charm person, friends, mage hand, message, minor illusion, poison spray, suggestion\n3/day each: color spray, dispel magic, fear, hold person\n1/day each: dominate beast, hypnotic pattern",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_moonchild-naga/"
  },
  {
    "slug": "moonkite",
    "desc": "This fantastic creature is almost uniformly circular in shape, its bizarre form composed of six pairs of bright silver hawk wings flapping in perfect unison. Despite its odd appearance, the creature moves gracefully through the air._  \n**Ordered Forms.** The circular bodies of these bizarre, spherical celestials are surrounded by six identical wings of burnished silver. Many angels like devas and planetars see moonkites as the perfect unity of form and function, and often extol their virtues to mortals when trying to convince them of the grandeur of the heavens. Moonkites themselves rarely communicate, but when they do, their wings vibrate in time with their words.  \n**Heavenly Steeds.** Though most celestials do not ride mounts nor use creatures like pegasi and unicorns as steeds, moonkites sometimes serve as mounts for powerful celestial generals and heroes, especially those that do not possess a humanoid form. The moonkite can outfly most other creatures, and it is particularly hardy against the powers of demons and devils, making it a valuable mount to many celestials. Celestials riding a moonkite never treat it as a lesser creature, instead often confiding in the moonkite or asking for its opinion.  \n**Gifts from Above.** When the world is in dire peril from a powerful chaotic or evil threat, moonkites have been known to assist good-aligned heroes as steeds. Any mortal that gains a moonkite as an ally must uphold the tenets of truth, heroism, and generosity, lest it lose the celestial\u2019s assistance.  \n**Immortal Nature.** The moonkite doesn\u2019t require food, drink, or sleep.",
    "name": "Moonkite",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "fly": 120,
      "hover": true,
      "walk": 0
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16",
    "languages": "Celestial, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The moonkite makes four wing buffet attacks. Alternatively, it can use Radiant Arrow twice."
      },
      {
        "name": "Radiant Arrow",
        "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) radiant damage.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      },
      {
        "name": "Wing Buffet",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the moonkite scores a critical hit, the target must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Planar Traveler",
        "desc": "The moonkite can transport itself to a different plane of existence. This works like the plane shift spell, except the moonkite can affect only itself and a willing rider, and can't banish an unwilling creature to another plane."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Celestial Freedom",
        "desc": "The moonkite ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. In addition, it has advantage on saving throws against spells and effects that would banish it from its current plane or that would bind it to a particular location or creature. The moonkite can grant this trait to anyone riding it."
      },
      {
        "name": "Flyby",
        "desc": "The moonkite doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The moonkite has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The moonkite's weapon attacks are magical and silvered."
      }
    ],
    "spell_list": [],
    "page_no": 260,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_moonkite/"
  },
  {
    "slug": "moonless-hunter",
    "desc": "",
    "name": "Moonless Hunter",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Sylvan, telepathy 30'",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target."
      },
      {
        "name": "Briny Embrace",
        "desc": "Fills lungs of a creature grappled by it with seawater. Creature:  DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple."
      },
      {
        "name": "Whispered Terrors (Recharge 5-6)",
        "desc": "Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deathly Origins",
        "desc": "Can be turned and damaged by holy water as Undead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Nightmare Leap",
        "desc": "Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_moonless-hunter/"
  },
  {
    "slug": "moonlitking-tob1-2023",
    "desc": "False",
    "name": "Moonlit King",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 204,
    "hit_dice": "24d8 + 96",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 11,
    "perception": 20,
    "skills": {
      "Arcana": 11,
      "Perception": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid; bludgeoning, piercing, and slashing from attacks not made with cold iron weapons",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral, telepathy 120 ft.",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Crystal Staff",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage."
      },
      {
        "name": "Moon Bolt",
        "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage, and the target sheds dim light in a 10-foot radius until the end of its next turn. If the target is a creature in a form other than its true form, it takes an extra 11 (2d10) radiant damage and must succeed on a DC 19 Charisma saving throw or revert to its true form."
      },
      {
        "name": "Animate Shadows (Recharge 5-6)",
        "desc": "The Moonlit King causes the shadows of up to three creatures he can see within 60 feet of him to animate and attack their owners. Each target must make a DC 19 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage, and its Strength score is reduced by 1d4. On a success, a creature takes half the damage, and its Strength score isn't reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its Strength to 0."
      },
      {
        "name": "Summon Devil (1/Day)",
        "desc": "The Moonlit King magically calls a lunar devil to aid him. The devil arrives in 1d4 rounds, acting as ally of the Moonlit King and obeying his spoken commands. The devil remains for 1 hour, until the Moonlit King dies, or until the King dismisses it as a bonus action."
      },
      {
        "name": "Spellcasting",
        "desc": "The Moonlit King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 19):\nAt will: continual flame, invisibility (self only), moonbeam, zone of truth\n3/day each: dispel evil and good, dispel magic, major image\n1/day each: heal, project image"
      }
    ],
    "bonus_actions": [
      {
        "name": "Moonlight Step",
        "desc": "The Moonlit King teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see. The origin and destination spaces must contain moonlight."
      }
    ],
    "reactions": [
      {
        "name": "Shadow Slip",
        "desc": "When a creature the Moonlit King can see within 30 feet of him attacks him, he takes on the quality of his manifest delusions, temporarily becoming ghostly. The attack roll has disadvantage, and if it hits, the Moonlit King takes only half the damage from the attack."
      }
    ],
    "legendary_desc": "The Moonlit King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Moonlit King regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The Moonlit King moves up to his speed without provoking opportunity attacks."
      },
      {
        "name": "Shift Moonlight",
        "desc": "The Moonlit King changes the brightness of each area of moonlight he can see within 120 feet of him from dim light to bright light or vice versa."
      },
      {
        "name": "Attack (Costs 2 Actions)",
        "desc": "The Moonlit King makes a Crystal Staff or Moon Bolt attack."
      },
      {
        "name": "Spread Madness (Costs 2 Actions)",
        "desc": "Each creature within 30 feet of the Moonlit King must succeed on a DC 19 Wisdom saving throw or suffer short-term madness. The Moonlit King can use this legendary action only when he is in moonlight."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Moonlit King fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Moonlit Weapons",
        "desc": "The Moonlit King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 (4d6) radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_moonlit-king/"
  },
  {
    "slug": "moonweb",
    "desc": "",
    "name": "Moonweb",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Dissolving Bite attack and one Tendrils attack."
      },
      {
        "name": "Dissolving Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 9 (2d8) acid and the moonweb regains hp equal to the acid dealt."
      },
      {
        "name": "Tendrils",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one creature,. 11 (2d6+4) piercing damage and target paralyzed for 1 min (DC 14 Con not paralyzed). Target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Etheric Pulse (Recharge 6)",
        "desc": "Releases burst of ethereal energy. Each creature within 30' of it: DC 14 Con save or become partially ethereal. A partially ethereal creature's attacks deal normal damage to the moonweb even if the attacks are nonmagical but all other creatures have resistance to the partially ethereal creature's nonmagical damage. Also moonweb can pinpoint location of partially ethereal creature and moonweb has advantage on attack rolls vs. it. A partially ethereal creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Jaunt",
        "desc": "Magically shifts from the Material Plane to the Ethereal Plane or vice versa."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Alien Nature",
        "desc": "Doesn't require air or sleep."
      },
      {
        "name": "Transparent",
        "desc": "Advantage on Dex (Stealth) checks while motionless or in dim light."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_moonweb/"
  },
  {
    "slug": "moppet",
    "desc": "",
    "name": "Moppet",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "understands one language known by its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Psychic Burst",
        "desc": "Melee or Ranged Spell Attack: +4 to hit 5 ft. or range 60' one target 9 (2d6+2) psychic. If moppet scores a critical hit it gains one Psychic Point."
      },
      {
        "name": "Waking Nightmare",
        "desc": "Each creature with Int 3+ within 60' of moppet: DC 13 Int save. Fail: creature enters collective fugue state with all that failed unconscious but doesn't drop anything held/fall prone. All in fugue face hostile nightmare creature with brown bear's stats but deals psychic instead of piercing or slashing. Creature appearance is up to GM but should reflect mutual fears of affected creatures. Fight with nightmare creature works as normal except all action takes place in minds of affected. When affected creature is reduced to 0 hp moppet gains one Psychic Point. If nightmare creature or moppet is reduced to 0 hp all in fugue awaken. Spell slots or class features used in nightmare combat are expended but magic item charges or uses aren't. If creature in fugue takes damage from source other than nightmare creature can immediately re-save with advantage success ends effect on itself. If creature's save is succeeds/effect ends for it creature immune to moppet's Waking Nightmare next 24 hrs."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Moves",
        "desc": "Takes the Dash or Disengage action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False",
        "desc": "[+]Appearance[/+] Motionless: indistinguishable from normal doll."
      },
      {
        "name": "Psychic Pool",
        "desc": "Absorbs psychic energy from creatures in its nightmare holding up to four Psychic Points. As a bonus action while casting a spell within 5 ft. of moppet owner can expend points equal to spell's level to cast with o using spell slot."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_moppet/"
  },
  {
    "slug": "mordant-snare",
    "desc": "_Mordant snares were created by war mages of ancient times. Each resembles an immense, dark gray, 11-armed starfish weighing eight tons, and yet a mordant snare is never obvious. Instead, it controls a few humanoids shuffling about aimlessly, their skin glistening with moisture, occasionally forming loose groups near the snare. These puppets pay little attention to their surroundings._  \n**Starfish Puppet Masters.** Snares bury themselves under loose soil to attack creatures walking above them. They attack by extruding filaments that inject acid into victims; this liquefies organs and muscle while leaving the skeleton, tendons, and skin intact. With the body thus hollowed out and refilled with acid and filaments, the mordant snare can control it from below like a puppet, creating a group of awkward, disoriented people. New victims fall prey to mordant snares when they approach to investigate.  \n**Brains Preferred.** The mordant snare prefers intelligent food. With its tremorsense, it can easily distinguish between prey; it prefers Small and Medium bipeds. A mordant snare hunts an area until it is empty, so a village can suffer tremendous losses or even be wiped out before discovering what\u2019s happening. However, a mordant snare is intelligent enough to know that escaped victims may come back with friends, shovels, and weapons, ready for battle. When this occurs, the snare abandons its puppets, burrows deeper underground, and seeks a new home.  \n**Cooperative Killers.** Mordant snares are few in number and cannot reproduce. Since the secret of their creation was lost long ago, eventually they will disappear forever\u2014until then, they cooperate well with each other, using puppets to lure victims to one another. A team is much more dangerous than a lone snare, and when three or more link up, they are especially deadly.",
    "name": "Mordant Snare",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 264,
    "hit_dice": "16d20+96",
    "speed": {
      "walk": 10,
      "burrow": 20
    },
    "strength": 23,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning from nonmagical attacks",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12",
    "languages": "Common, Primordial",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mordant snare makes four melee attacks, using any combination of tentacle attacks, spike attacks, and filament attacks. No creature can be targeted by more than one filament attack per turn."
      },
      {
        "name": "Spike",
        "desc": "Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) acid damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) acid damage.",
        "attack_bonus": 11,
        "damage_dice": "2d10"
      },
      {
        "name": "Filaments",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 16) and restrained.",
        "attack_bonus": 11,
        "damage_dice": "3d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The mordant snare has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Absorb Channeled Energy",
        "desc": "If a mordant snare is in the area of effect of a turn undead attempt, it gains temporary hit points. For each mordant puppet that would have been affected by the turning if it were a zombie, the mordant snare gains 10 temporary hit points, to a maximum of 60."
      },
      {
        "name": "Buried",
        "desc": "Until it does something to reveal its presence, a buried mordant snare is treated as if it's invisible."
      },
      {
        "name": "Mordant Puppets",
        "desc": "A mordant snare can control up to four bodies per tentacle. These \"puppets\"look and move like zombies. Treat each one as a zombie, but limited in movement to the 30-foot-by-30-foot area above the buried snare. Unlike normal zombies, any creature within 5 feet of a mordant puppet when the puppet takes piercing or slashing damage takes 3 (1d6) acid damage (spray from the wound). All puppets attached to a particular tentacle are destroyed if the mordant snare attacks with that tentacle; this does 9 (2d8) acid damage per puppet to all creatures within 5 feet of any of those puppets, or half damage with a successful DC 16 Dexterity saving throw. Damage done to puppet zombies doesn't affect the mordant snare. If the snare is killed, all of its puppets die immediately without causing any acid damage."
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_mordant-snare/"
  },
  {
    "slug": "mordantsnare-tob1-2023",
    "desc": "False",
    "name": "Mordant Snare",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20 + 80",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 23,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Deception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning from nonmagical attacks",
    "damage_immunities": "acid",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12",
    "languages": "Common, Primordial, telepathy 60 ft.",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mordant snare makes one Bite attack and four Tentacle attacks, or it makes four Acid Spike attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 18 (4d8) acid damage."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature. The mordant snare has eleven tentacles, each of which can grapple only one target."
      },
      {
        "name": "Acid Spike",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 13 (3d8) acid damage."
      },
      {
        "name": "Hidden Trap",
        "desc": "While underground, the mordant snare covers itself in dirt, sand, or other material and lurks just below the surface. The mordant snare is indistinguishable from the ground around it while motionless and covered in this way. When a creature enters the mordant snare's space, the snare can make one Tentacle attack against the creature as a reaction, removing the covering material."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The mordant snare has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mordant Puppets",
        "desc": "A mordant snare can spend 8 hours draining a dead Humanoid of its fluids and internal organs, replacing them with the snare's acid and filaments. The Humanoid's body then becomes a puppet controlled by the snare. Mordant puppets share a telepathic link with the snare, and each puppet uses the statistics of a zombie. The puppets can't move more than 30 feet away from the snare. The mordant snare can have no more than twelve puppets under its control at one time."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_mordant-snare/"
  },
  {
    "slug": "mordovermis_bf",
    "desc": "",
    "name": "Mordovermis",
    "size": "large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 72,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 40,
      "hover": true
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,Aberrant Resilience",
    "damage_immunities": "prone",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Deep Speech,telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated."
      },
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
      },
      {
        "name": "Consume",
        "desc": "The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume."
      }
    ],
    "bonus_actions": [
      {
        "name": "Transfixing Gaze",
        "desc": "The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Sinuous Form",
        "desc": "The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mordovermis/"
  },
  {
    "slug": "morko",
    "desc": "",
    "name": "Morko",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "name": "Spear"
      },
      {
        "desc": "The morko fixes its gaze on a creature it can see within 30 feet. The target must make a DC 13 Wisdom saving throw or become cursed with ill manners, taking disadvantage on all ability checks and saving throws based on",
        "name": "Disdainful Eye (Recharge 6)"
      },
      {
        "desc": "The curse lasts until removed by the remove curse spell or other magic, or until the creature drinks a pitcher of curdled milk.",
        "name": "Charisma"
      },
      {
        "desc": "For 1 minute, the morko magically decreases in size, along with anything it is wearing or carrying. While shrunken, the morko is Tiny, halves its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with disadvantage. If the morko lacks the room to grow back to its regular size, it attains the maximum size possible in the space available.",
        "name": "Shrink (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The morko has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_morko/"
  },
  {
    "slug": "morphoi",
    "desc": "_These blue-skinned humanoids wield tridents and have unusual faces with vertical eyes but no mouth or nose._  \n**Shapeshifter Plants.** Morphoi are shape-shifting plant creatures indigenous to many islands. In their natural forms, the morphoi are androgynous beings between 5 and 6 feet tall. Their elliptical heads have eyes on both front and back. When harmed, they bleed a dark red sap.  \nAs plants, the morphoi don\u2019t need to eat. Instead, they gather nutrients from the sun and air. When posing as humanoids, they consume small amounts of food to aid their disguise, but since they have no internal digestive system, the food is just stored inside their bodies until they can spit it out.  \n**Ship Travel.** Morphoi live in island communities and in nearby waters. Many travel by ship\u2014usually by posing as beautiful women, handsome men, or stranded travelers. They harbor a powerful animosity toward intelligent animal life, and their disguised agents are behind many otherwise inexplicable acts of sabotage and murder. Unlike doppelgangers, morphoi can\u2019t mimic specific individuals or read thoughts. Instead, they create intriguing backgrounds to go along with their disguises.  \n**Four Eyes Always.** No matter what form they shift into, morphoi always have four eyes, never two. They can relocate their eyes to anywhere on their bodies, however, and they try to keep the second pair of eyes on the back of the head or neck (concealed by long hair or a tall collar), or the backs of the hands (under gloves but useful to peer around corners).  \nAbout one in 30 morphoi are chieftains, and they have rangers, shamans, and warlocks among them. Those chosen as infiltrators are often rogues or bards. Stories tell of shapeshifted morphoi falling in love with humans, but it is impossible for the two species to interbreed.",
    "name": "Morphoi",
    "size": "Medium",
    "type": "Plant",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "may be higher with armor",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., or +5 to hit, range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with both hands to make a melee attack, or 6 (1d6 + 3) if thrown.",
        "attack_bonus": 2,
        "damage_dice": "1d8"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The morphoi can breathe air and water."
      },
      {
        "name": "Immunity to Temporal Effects",
        "desc": "The morphoi is immune to all time-related spells and effects."
      },
      {
        "name": "Shapeshifter",
        "desc": "The morphoi can use its action to polymorph into a Medium creature or back into its true form. Its statistics are the same in each form. Any equipment the morphoi is carrying or wearing isn't transformed. The morphoi reverts to its true form when it dies."
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_morphoi/"
  },
  {
    "slug": "morphoi-tob1-2023",
    "desc": "False",
    "name": "Morphoi",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d8 + 6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The morphoi transforms into a Medium Humanoid or back into its true form, which is a Plant. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The morphoi can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_morphoi/"
  },
  {
    "slug": "mortifera",
    "desc": "",
    "name": "Mortifera",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d10+36",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, exhaustion, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Fanged Tentacles and two Slams or it makes three Slams. It can replace two Slams with Chomp."
      },
      {
        "name": "Fanged Tentacles",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 9 (2d4+4) piercing damage + 9 (2d8) poison and target is grappled (escape DC 15). Until the grapple ends the target is restrained and mortifera can't use its Fanged Tentacles on another."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage."
      },
      {
        "name": "Chomp",
        "desc": "One creature grappled by mortifera is pulled up to 5 ft. to mortifera's central maw which chomps on creature. Target: 10 (3d6) piercing damage and 13 (3d8) poison (DC 15 Str half)."
      },
      {
        "name": "Poison Spray (Recharge 5-6)",
        "desc": "Sprays poison from its central maw in a 30' cone. Each creature in that area: 27 (6d8) poison (DC 15 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from bed of lotus flowers."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Poisonous Tendrils",
        "desc": "A creature that starts its turn grappled by the mortifera must make DC 15 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_mortifera/"
  },
  {
    "slug": "moss-lurker",
    "desc": "_Somewhat like the cruel crossbreed of troll and gnome, the moss lurkers are a primitive race of forest and cavern dwellers with long, greenish beards and hair. Their hides are mossy green or peaty amber, and a vaguely fungal scent surrounds them at all times._  \nLike their trollish relatives, moss lurkers have large and often grotesque noses. Their claws are bright red when unsheathed, and their teeth tend toward the long and snaggly. They wear simple clothes of homespun wool or leather, or go naked in the summer. Their hats are sometimes festooned with toadstools or ferns as primitive camouflage.  \n**Rocks and Large Weapons.** Moss lurkers have a fondness for throwing stones onto enemies from a great height, and they often employ enormous axes, warhammers, and two-handed swords that seem much larger than such a small creature should be able to lift.",
    "name": "Moss Lurker",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "blind, poisoned",
    "senses": "blindsight 60 ft., passive Perception 12",
    "languages": "Giant, Sylvan, Trollkin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Great Sword or Maul",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Mushroom-Poisoned Javelin",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Dropped Boulder",
        "desc": "Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "A moss lurker has advantage on Dexterity (Stealth) checks to hide in forested or swampy terrain."
      },
      {
        "name": "Love of Heavy Weapons",
        "desc": "While moss lurkers can use heavy weapons, they have disadvantage while wielding them."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Poisoned Gifts",
        "desc": "A moss lurker can contaminate liquids or food with poison. Someone who consumes the contaminated substance must make a successful DC 11 Constitution saving throw or become poisoned for 1 hour. When the poison is introduced, the moss lurker can choose a poison that also causes the victim to fall unconscious, or to become paralyzed while poisoned in this way. An unconscious creature wakes if it takes damage, or if a creature uses an action to shake it awake."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_moss-lurker/"
  },
  {
    "slug": "mosslurker-tob1-2023",
    "desc": "False",
    "name": "Moss Lurker",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6 + 10",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft., passive Perception 12",
    "languages": "Giant, Sylvan, Trollkin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Poisoned Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn."
      },
      {
        "name": "Throw Stone",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Forest Camouflage",
        "desc": "A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Poisoned Gifts",
        "desc": "A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_moss-lurker/"
  },
  {
    "slug": "mountain-dryad",
    "desc": "An enormous woman covered in rocky formations accented with crystals emerges from the mountainside._  \nOften mistaken for giants, mountain dryads are huge fey who are tied to primal mountains.  \n**Like the Mountain.** Mountain dryads are sturdier than their smaller, frailer sisters. Their beauty is more rugged, with hair the color of lichen and skin the shade of their mountain\u2019s stone.  \n**Despise Mining.** Mountain dryads tend to spend long stretches of time sleeping deep within their mountains, and they do not take kindly to the scarring of their homes. The dryads have a particular dislike for dwarves, kobolds, and others who make their living mining mountains.",
    "name": "Mountain Dryad",
    "size": "Huge",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 40,
      "burrow": 30
    },
    "strength": 29,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 8,
    "skills": {
      "athletics": 13,
      "intimidation": 8,
      "perception": 8,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., tremorsense 60 ft; passive Perception 18",
    "languages": "Sylvan, Terran",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mountain dryad makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "4d8+9"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "4d10+9"
      },
      {
        "name": "Mountain's Awe (1/Day)",
        "desc": "The mountain dryad emits a magical aura that radiates out from it for 1 minute. Each creature that starts its turn within 30 feet of the dryad must succeed on a DC 16 Charisma saving throw or be charmed for 1 minute. A charmed creature is incapacitated and, if it is more than 5 feet away from the mountain dryad, it must move on its turn toward the dryad by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the dryad, it can repeat the saving throw. While charmed within 5 feet of the dryad, a Medium or smaller creature must climb the dryad, no check required. After climbing 20 feet, the charmed creature throws itself off the mountain dryad, taking falling damage and landing prone in an unoccupied space within 5 feet of the mountain dryad. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The mountain dryad can burrow through nonmagical, unworked earth and stone. While doing so, the dryad doesn't disturb the material it moves through."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mountain dryad has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mountain's Aspect",
        "desc": "Each day at sunrise, the mountain dryad chooses one of the following: \n* Hardened Face. The mountain dryad chooses one of bludgeoning, piercing, or slashing damage types. The mountain dryad has resistance to the chosen damage type until the next sunrise. \n* Vaunted Peaks. The mountain dryad has advantage on Wisdom (Perception) checks until the next sunrise. \n* Rockslider. As a bonus action once before the next sunrise, the mountain dryad can make the ground within 30 feet of it difficult terrain. This difficult terrain doesn't cost the dryad extra movement."
      },
      {
        "name": "Siege Monster",
        "desc": "The mountain dryad deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mountain-dryad/"
  },
  {
    "slug": "mountain-dwarf-defender-a5e",
    "desc": "",
    "name": "Mountain Dwarf Defender",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "history": 0,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The defender attacks twice with their warhammer."
      },
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage."
      },
      {
        "name": "Lance (Mounted Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 6 (1d12) piercing damage  and the target makes a DC 13 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute  inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time  and the knight cannot target themselves."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brave",
        "desc": "The knight has advantage on saving throws against being frightened."
      },
      {
        "name": "Steadfast",
        "desc": "When a defender would be pushed, pulled, or knocked prone, they are not knocked prone, and the distance of any push or pull is reduced by 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": 477,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mountain-dwarf-defender/"
  },
  {
    "slug": "mountain-dwarf-lord-a5e",
    "desc": "",
    "name": "Mountain Dwarf Lord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 10,
      "history": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 18",
    "languages": "any two",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mountain dwarf lord attacks four times with their battleaxe."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage."
      },
      {
        "name": "Composite Longbow",
        "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage."
      },
      {
        "name": "Command the Attack (1/Day)",
        "desc": "The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage."
      },
      {
        "name": "Knightly Inspiration (1/Day)",
        "desc": "The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute  inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time  and the knight captain cannot target themselves."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shield Block",
        "desc": "When a creature attacks the mountain dwarf lord or a target within 5 feet, the mountain dwarf lord imposes disadvantage on that attack. To do so, the mountain dwarf lord must see the attacker and be wielding a shield."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The knight captain has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Superior Heavy Armor Master",
        "desc": "While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."
      }
    ],
    "spell_list": [],
    "page_no": 477,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mountain-dwarf-lord/"
  },
  {
    "slug": "mountain-dwarf-soldier-a5e",
    "desc": "",
    "name": "Mountain Dwarf Soldier",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if within 5 feet of an ally that is not incapacitated."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 493,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mountain-dwarf-soldier/"
  },
  {
    "slug": "mountain-giant",
    "desc": "",
    "name": "Mountain Giant",
    "size": "Gargantuan",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 313,
    "hit_dice": "19d20+114",
    "speed": {
      "walk": 50
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 13,
    "intelligence_save": 9,
    "wisdom_save": 12,
    "charisma_save": 7,
    "perception": 12,
    "skills": {
      "athletics": 15,
      "perception": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire, lightning, thunder; bludgeoning",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, stunned",
    "senses": "tremorsense 120 ft., passive Perception 22",
    "languages": "Common, Giant, Terran",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "desc": "The mountain giant makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 15,
        "damage_dice": "2d12+8",
        "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 15,
        "damage_dice": "5d12+8",
        "desc": "Ranged Weapon Attack: +15 to hit, range 100/400 ft., one target. Hit: 40 (5d12 + 8) bludgeoning damage.",
        "name": "Boulder"
      },
      {
        "desc": "The mountain giant unleashes a barrage of boulders in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failure, a creature takes 58 (9d12) bludgeoning damage and is knocked prone and restrained. On a success, the creature takes half the damage and isn't knocked prone or restrained. A target, including the restrained creature can take an action to make a DC 20 Strength (Athletics) or Dexterity (Acrobatics) check, freeing the restrained creature on a success.",
        "name": "Boulder Spray (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "A mountain giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mountain giant regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The mountain giant commands the earth itself to assist in the fight. The giant chooses three creatures it can see within 60 feet. Each target must succeed on a DC 21 Dexterity saving throw or be restrained until the start of its next turn.",
        "name": "Grasping Soil"
      },
      {
        "desc": "The mountain giant emits a tremendous growl. Each creature within 20 feet of the giant must make a DC 21 Constitution saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.",
        "name": "Roar (Costs 2 Actions)"
      },
      {
        "desc": "A piece of the mountain giant's body tears away in the form of an earth elemental. The earth elemental acts on the same initiative count as the mountain giant, obeying the mountain giant's commands and fighting until destroyed. The mountain giant can have no more than five earth elementals under its control at one time.",
        "name": "Spawn Elemental (Costs 3 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the mountain giant fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (2/Day)"
      },
      {
        "desc": "A mountain giant has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The mountain giant can move and shape the terrain around it. This trait works like the move earth spell, except it has no duration, and the giant can manipulate any stone, natural or worked.",
        "name": "Mountain Master"
      },
      {
        "desc": "The mountain giant deals triple damage to objects and structures with its melee and ranged weapon attacks.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 185,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mountain-giant/"
  },
  {
    "slug": "mountain-nymph",
    "desc": "The pitiless eyes of this elven creature are black as pitch with neither white nor iris._  \n**Born to Hunt.** Mountain nymphs claim to be the children of gods associated with hunting and the moon. Whether this is true or not is unknown, but they are renowned as being some of the best stalkers and trappers among the fey. Newly created mountain nymphs, wearing leathers and carrying yew bows, form on the mountainside, fully-grown. The nymphs carry no arrows; every time they put a finger to any bowstring, a nocked arrow appears.  \n**Despoilers of Despoilers.** Mountain nymphs despise mortals who disrupt the natural order. Those who take or use more natural resources than they need while in a mountain nymph\u2019s territory risk becoming the target of her wrath. The raising of a settlement in a mountain nymph\u2019s territory will attract her immediate attention. The ruins of a failed mountain settlement may be the work of a mountain nymph that has taken umbrage at the community\u2019s excessive use of the local timber and ore.  \n**Relentless Stalkers.** Little can be done to deter a mountain nymph once it has set its sights on a quarry. They have been known to track their prey far from their native mountains, across continents and into mortal cities. When a nymph catches up to her mark, she harries it without mercy or remorse. A nymph\u2019s mark, assuming it has done nothing to offend or harm the nymph, can throw the nymph off its tail by exiting her territory and leaving tribute of freshly hunted meat and strong drink.",
    "name": "Mountain Nymph",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 17",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mountain nymph makes three longbow attacks."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hunter's Foresight",
        "desc": "The mountain nymph can see the immediate future of a creature affected by her hunter's mark spell. While hunter's mark is active on a creature, the mountain nymph has advantage on attack rolls against the creature and on saving throws against the creature's spells and special abilities."
      },
      {
        "name": "Mountain Walk",
        "desc": "The mountain nymph can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn't cost her extra movement."
      },
      {
        "name": "Point Blank Hunter",
        "desc": "When the mountain nymph makes a ranged attack with a bow, she doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though she may still have disadvantage from other sources."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The mountain nymph's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:\nAt will: hunter's mark\n3/day each: misty step, spike growth\n1/day: pass without trace"
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mountain-nymph/"
  },
  {
    "slug": "mountain-strider",
    "desc": "These large creatures stand upright, with exceptionally powerful legs that end in cloven hooves. Their upper bodies are muscular beneath their snowy-white fur, and their heads resemble those of goats._  \n**Dwellers of Mountains.** Mountain striders are most at home in the mountains. They live among the peaks, climbing seemingly impossible slopes to make their homes in the caves and burrows they dig near the tops. Ages ago, they had amicable relations with nearby settlements, but their aggressive behavior and boorish attitudes led to conflicts with the populace. They were subsequently made to withdraw from civilization as a result. In the years since, they have become an insular people, fearful of outsiders and resentful of civilization.  \n**Communal.** Mountain striders live in communal groups that travel the mountains, moving with the seasons. They are highly protective of each other and go into a brief rage when one of their number falls. Their nomadic and overly protective natures occasionally bring them into conflict with dwarves, though the two don\u2019t actively hunt each other.  \n**Bleating Communication.** The weather on the highest mountain peaks can turn at a moment\u2019s notice, separating family groups within minutes. The mountain striders adapted to such dangers by developing complex bleating calls. Over time, these calls became part of the mountain striders\u2019 culture, seeing use outside of emergency situations. The calls range from simple notifications of an individual\u2019s location or health to short songs identifying family affiliation and lineage.",
    "name": "Mountain Strider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 34,
    "hit_dice": "4d10+12",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Headbutt",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Thunderous Bleat (Recharge 6)",
        "desc": "The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Revenge for the Fallen",
        "desc": "When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone."
      },
      {
        "name": "Sure-Footed",
        "desc": "The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 261,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mountain-strider/"
  },
  {
    "slug": "mud-golem",
    "desc": "",
    "name": "Mud Golem",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 20
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The mud golem makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 2,
        "damage_dice": "1d6",
        "desc": "Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target is blinded until the end of its next turn.",
        "name": "Mud Ball"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The mud golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mud-golem/"
  },
  {
    "slug": "mudmutt",
    "desc": "",
    "name": "Mudmutt",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 19,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 2,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Kick attack. It can replace one Bite attack with one Sticky Tongue attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one creature,. 16 (2d10+5) piercing damage."
      },
      {
        "name": "Kick",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one creature,. 14 (2d8+5) bludgeoning damage."
      },
      {
        "name": "Sticky Tongue",
        "desc": "Melee Weapon Attack: +8 to hit, 20 ft., one creature,. 12 (2d6+5) bludgeoning damage and the target: DC 15 Str save or pulled up to 15 ft. to mudmutt."
      },
      {
        "name": "Sonic Croak (Recharge 5-6)",
        "desc": "Unleashes an earpiercing croak in a 30' cone. Each creature in that area: 18 (4d8) thunder and is stunned until the end of its next turn (DC 15 Con half damage and isn't stunned). Creatures submerged in water have disadvantage on the save and take 27 (6d8) thunder instead of 18 (4d8)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Hop By",
        "desc": "Doesn't provoke opportunity attacks when it jumps out of an enemy's reach."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Standing Leap",
        "desc": "Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_mudmutt/"
  },
  {
    "slug": "mule",
    "desc": "",
    "name": "Mule",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast of Burden",
        "desc": "The mule is considered to be a Large animal for the purpose of determining its carrying capacity."
      },
      {
        "name": "Sure-Footed",
        "desc": "The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [
      "Hill",
      "Grassland",
      "Settlement",
      "Urban"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mule/"
  },
  {
    "slug": "mule-a5e",
    "desc": "",
    "name": "Mule",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast of Burden",
        "desc": "The mule is considered Large when calculating its carrying capacity."
      }
    ],
    "spell_list": [],
    "page_no": 455,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mule/"
  },
  {
    "slug": "mule_bf",
    "desc": "",
    "name": "Mule",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "exhaustion,prone",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Beast of Burden",
        "desc": "The mule is considered to be a Large animal for the purpose of determining its carrying capacity."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mule/"
  },
  {
    "slug": "mummy",
    "desc": "",
    "name": "Mummy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Mummies",
    "alignment": "lawful evil",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist."
      },
      {
        "name": "Rotting Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Dreadful Glare",
        "desc": "The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 333,
    "environments": [
      "Temple",
      "Desert",
      "Shadowfell",
      "Ruin",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mummy/"
  },
  {
    "slug": "mummy-a5e",
    "desc": "",
    "name": "Mummy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy uses Dreadful Glare and then attacks with its rotting fist."
      },
      {
        "name": "Dreadful Glare (Gaze)",
        "desc": "The mummy targets a creature within 60 feet. The target makes a DC 11 Wisdom saving throw. On a failure  it is magically frightened until the end of the mummys next turn. If the target fails the save by 5 or more  it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies (but not mummy lords) for 24 hours."
      },
      {
        "name": "Rotting Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  it is cursed with Mummy Rot."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flammable",
        "desc": "After taking fire damage, the mummy catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action to extinguish this fire."
      },
      {
        "name": "Curse: Mummy Rot",
        "desc": "A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mummy/"
  },
  {
    "slug": "mummy-lord",
    "desc": "",
    "name": "Mummy Lord",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Mummies",
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "history": 5,
      "religion": 5
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist."
      },
      {
        "name": "Rotting Fist",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.",
        "attack_bonus": 9,
        "damage_dice": "3d6+6d6",
        "damage_bonus": 4
      },
      {
        "name": "Dreadful Glare",
        "desc": "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare."
      },
      {
        "name": "Blinding Dust",
        "desc": "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn."
      },
      {
        "name": "Blasphemous Word (Costs 2 Actions)",
        "desc": "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn."
      },
      {
        "name": "Channel Negative Energy (Costs 2 Actions)",
        "desc": "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn."
      },
      {
        "name": "Whirlwind of Sand (Costs 2 Actions)",
        "desc": "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession."
      }
    ],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The mummy lord has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Rejuvenation",
        "desc": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart."
      },
      {
        "name": "Spellcasting",
        "desc": "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:\n\n* Cantrips (at will): sacred flame, thaumaturgy\n* 1st level (4 slots): command, guiding bolt, shield of faith\n* 2nd level (3 slots): hold person, silence, spiritual weapon\n* 3rd level (3 slots): animate dead, dispel magic\n* 4th level (3 slots): divination, guardian of faith\n* 5th level (2 slots): contagion, insect plague\n* 6th level (1 slot): harm"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/command/?format=json",
      "https://api.open5e.com/v2/spells/guiding-bolt/?format=json",
      "https://api.open5e.com/v2/spells/shield-of-faith/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/silence/?format=json",
      "https://api.open5e.com/v2/spells/spiritual-weapon/?format=json",
      "https://api.open5e.com/v2/spells/animate-dead/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/divination/?format=json",
      "https://api.open5e.com/v2/spells/guardian-of-faith/?format=json",
      "https://api.open5e.com/v2/spells/contagion/?format=json",
      "https://api.open5e.com/v2/spells/insect-plague/?format=json",
      "https://api.open5e.com/v2/spells/harm/?format=json"
    ],
    "page_no": 334,
    "environments": [
      "Temple",
      "Desert",
      "Shadowfell",
      "Ruin",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_mummy-lord/"
  },
  {
    "slug": "mummy-lord-a5e",
    "desc": "",
    "name": "Mummy Lord",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 221,
    "hit_dice": "26d8+104",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 6,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "history": 6,
      "religion": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison; damage from nonmagical weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy lord uses Dreadful Glare and then attacks with its rotting fist."
      },
      {
        "name": "Dreadful Glare (Gaze)",
        "desc": "The mummy lord targets a creature within 60 feet. The target makes a DC 16 Wisdom saving throw. On a failure  it is magically frightened until the end of the mummy lords next turn. If the target fails the save by 5 or more  it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies and mummy lords for 24 hours."
      },
      {
        "name": "Rotting Fist",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature  it makes a DC 17 Constitution saving throw. On a failure  it is cursed with Mummy Rot."
      },
      {
        "name": "Dispel Magic (3rd-Level; V, S)",
        "desc": "The mummy lord scours the magic from one creature  object  or magical effect it can see within 120 feet. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the mummy lord makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
      },
      {
        "name": "Guardian of Faith (4th-Level; V)",
        "desc": "A Large  indistinct spectral guardian appears within an unoccupied space within 30 feet and remains for 8 hours. Creatures of the mummy lords choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 17 Dexterity saving throw  taking 20 radiant or necrotic damage (mummy lords choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage."
      },
      {
        "name": "Contagion (5th-Level; V, S)",
        "desc": "Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: The target contracts a flesh-rotting disease. It has disadvantage on Charisma ability checks and becomes vulnerable to all damage. The target makes a DC 17 Constitution saving throw at the end of each of its turns. After 3 failures  the target stops making saving throws and the disease lasts for 7 days. After 3 successes  the effect ends."
      },
      {
        "name": "Harm (6th-Level; V, S)",
        "desc": "The mummy lord targets a creature within 60 feet. The target makes a DC 17 Constitution saving throw. On a failure  the creature is diseased  taking 49 (14d6) necrotic damage. Its hit point maximum is reduced by the same amount for 1 hour or until the effect is removed with a spell that removes diseases. On a successful save  the creature takes half the damage. The spells damage can't reduce a target to less than 1 hit point."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Blasphemous Counterspell",
        "desc": "When the mummy lord is targeted by a spell using a 4th-level or lower spell slot, the attacker makes a DC 16 Constitution saving throw. On a failure, the spell is wasted, and the caster takes 3 (1d6) necrotic damage per level of the spell slot."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The mummy lord can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Channel Negative Energy",
        "desc": "A 60-foot-radius aura of magical negative energy surrounds the mummy lord until the end of its next turn, spreading around corners. Creatures in the aura can't regain hit points."
      },
      {
        "name": "Whirlwind of Sand",
        "desc": "The mummy lord, along with its equipment, magically transforms into a whirlwind of sand and moves up to 60 feet without provoking opportunity attacks, and then reverts to its normal form."
      },
      {
        "name": "Attack (Costs 2 Actions)",
        "desc": "The mummy lord uses Dreadful Glare or attacks with its rotting fist."
      },
      {
        "name": "Blasphemous Word (Costs 2 Actions)",
        "desc": "Each non-undead creature within 10 feet of the mummy lord that can hear its magical imprecation makes a DC 16 Constitution saving throw. On a failure, a creature is stunned until the end of the mummy lords next turn."
      },
      {
        "name": "Dispel Magic (Costs 2 Actions)",
        "desc": "The mummy lord casts dispel magic."
      }
    ],
    "special_abilities": [
      {
        "name": "Curse: Mummy Rot",
        "desc": "A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse."
      },
      {
        "name": "Flammable",
        "desc": "After taking fire damage, the mummy lord catches fire and takes 11 (2d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action or legendary action to extinguish this fire."
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "If the mummy lord fails a saving throw while wearing its scarab amulet, it can choose to succeed instead. When it does so, the scarab amulet shatters. The mummy lord can create a new amulet when it finishes a long rest."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mummy lord has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Rejuvenation",
        "desc": "If its heart is intact, a destroyed mummy lord gains a new body in 1d4 days, regaining all its hit points. The new body forms within 10 feet of the heart."
      },
      {
        "name": "Spellcasting",
        "desc": "The mummy lord is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17\n +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared\n which it can cast without material components:\n Cantrips (at will): guidance\n thaumaturgy\n 1st-level (4 slots): create or destroy water\n detect magic\n 2nd-level (3 slots): augury\n gentle repose\n 3rd-level (3 slots): animate dead\n dispel magic\n 4th-level (3 slots): divination\n guardian of faith\n 5th-level (2 slots): contagion\n 6th-level (1 slot): harm"
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_mummy-lord/"
  },
  {
    "slug": "mummy-peat",
    "desc": "",
    "name": "Mummy, Peat",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; bludgeoning &amp; piercing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "those it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Rabid Bites. If it hits one creature with both target must make DC 15 Con save or be cursed with bog melt."
      },
      {
        "name": "Rabid Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 7 (2d6) necrotic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bog Melt",
        "desc": "A creature afflicted with bog melt curse can't regain hp and its hp max is reduced by 7 (2d6) for every 24 hrs that elapse. Also when cursed creature starts its turn within 30' of a creature it can see it has a 50% chance of going into a rage until end of its turn. While raged cursed creature must attack nearest creature. If no creature is near enough to move to and attack cursed creature stalks off in a random direction seeking a target for its rage. Curse lasts until lifted by remove curse spell or similar. If curse reduces creature's hp max to 0 creature dies and body dissolves into viscous puddle of goo. Carnivorous creatures with an Int of 3 or lower that can see or smell the goo must make DC 15 Wis save or drink the goo. After 1 min creature's Bite Claw or Slam attack becomes infused with the curse and any creature hit by that attack: DC 15 Con save or be cursed with bog melt."
      },
      {
        "name": "Noxious Slurry",
        "desc": "A creature that hits the peat mummy with melee weapon attack that deals slashing damage while within 5 ft. of it:  poisoned until the end of its next turn as noxious fumes and liquefied flesh spray from the wound (DC 15 Con negates)."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_mummy-peat/"
  },
  {
    "slug": "mummy_bf",
    "desc": "",
    "name": "Mummy",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Mummies",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 3,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "necrotic,charmed,frightened,paralyzed,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar)."
      },
      {
        "name": "Rotting Fist",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dreadful Glare",
        "desc": "The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "The mummy doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The mummy is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mummy/"
  },
  {
    "slug": "mummy_lord_bf",
    "desc": "",
    "name": "Mummy Lord",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Mummies",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 270,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 20,
    "wisdom": 28,
    "charisma": 26,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 8,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The mummy makes two Blessed Khopesh attacks and one Rotting Fist attack, or it makes four Divine Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Blessed Khopesh",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage plus 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice)."
      },
      {
        "name": "Rotting Fist",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 21 (6d6) necrotic damage, and the target must succeed on a DC 17 CON save or be cursed with mummy rot (see the Mummy Rot sidebar)."
      },
      {
        "name": "Divine Bolt",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 21 (5d6+4) necrotic damage or radiant damage (the mummy lord's choice)."
      },
      {
        "name": "Undead Servitors",
        "desc": "The mummy lord magically calls 2d6 **skeletons** or **zombies**, 1d4 **specters**, or 2 **mummies**. The called creatures arrive in 1d4 rounds, acting as allies of the mummy lord and obeying its spoken commands. The Undead remain for 1 hour, until the mummy lord dies, or until the mummy lord dismisses them as a bonus action. The mummy lord can have any number of Undead under its control at one time, provided the combined total CR of the Undead is no higher than 6."
      },
      {
        "name": "Spellcasting",
        "desc": "The mummy lord casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).<br>At will: _command_, _guidance_, _thaumaturgy_<br>3/day each: _dispel magic_, _hold_, _silence_<br>1/day each: _contagion_, _insect plague_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Bolster Undead",
        "desc": "The mummy lord sends necrotic power into up to three friendly Undead it can see, other than itself, within 30 feet of it. Each target regains 14 (4d6) HP and has advantage on the next attack roll it makes before the start of the mummy lord's next turn."
      },
      {
        "name": "Dreadful Glare",
        "desc": "The mummy lord glares at up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration."
      }
    ],
    "reactions": [],
    "legendary_desc": "The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect Life",
        "desc": "The mummy lord automatically detects every creature that isn't a Construct or Undead within 30 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Sandy Teleport",
        "desc": "The mummy lord transforms into loose sand and teleports up to 60 feet to an unoccupied space it can see, reforming in that space. Any equipment it is wearing or carrying transforms with it."
      },
      {
        "name": "Call Servitors (Costs 2 Actions)",
        "desc": "The mummy lord uses Undead Servitors."
      },
      {
        "name": "Unleash Divine Energy (Costs 2 Actions)",
        "desc": "The mummy lord unleashes a wave of divine energy. Each creature within 10 feet of it must make a DC 17 CON save. On a failure, a creature takes 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice) and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the mummy lord fails a save, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The mummy lord has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Rejuvenation",
        "desc": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its HP and becoming active again. The new body appears within 5 feet of the mummy lord's heart."
      },
      {
        "name": "Turning Defiance",
        "desc": "The mummy lord and any friendly Undead within 30 feet of it have advantage on saves against effects that turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The mummy lord doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The mummy lord is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mummy-lord/"
  },
  {
    "slug": "muraenid",
    "desc": "",
    "name": "Muraenid",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural",
    "hit_points": 45,
    "hit_dice": "7d10+7",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Aquan, Deep Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) piercing damage and the target is grappled (escape DC 13). Until grapple ends muraenid can Bite only the grappled creature and has advantage on attack rolls to do so."
      },
      {
        "name": "Telekinetic Grip",
        "desc": "One creature it can see within 60' of it must make DC 13 Str save or be moved up to 30' in a direction of muraenid's choice and be restrained until start of muraenid's next turn. If  muraenid targets an object weighing 300 pounds or less that isn't being worn or carried object is moved up to 30' in a direction of muraenid's choice. Muraenid can also use this action to exert fine control on objects such as manipulating a simple tool or opening a door or a container."
      },
      {
        "name": "Lord of the Fishes (1/Day)",
        "desc": "One Beast with swimming speed muraenid can see within 30' of it: DC 12 Wis save or be magically charmed by it for 1 day or until it dies or is more than 1 mile from target. Charmed target obeys muraenid's verbal or telepathic commands can't take reactions and can telepathically communicate with muraenid over any distance provided they are on same plane of existence. If target suffers any harm can re-save success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Speak with Aquatic Creatures",
        "desc": "Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_muraenid/"
  },
  {
    "slug": "murgrik",
    "desc": "This reptilian creature is built like an alligator with two extra mouths: one affixed to a stalk between its eyes and one toothy maw stretched over its belly. A batlike membrane connects its forelimbs to its body, and a tail made up of a dozen spinning tentacles propels the abomination in flight._  \n**Marshy Nightmares.** Murgriks are consummate hunters and prefer to prey on intelligent creatures. They relish the fear their appearance provokes, and they augment this fear by generating terrifying wails from the stalks on their heads. Once they smell blood, they relentlessly attack and pursue prey until they or their prey die.  \n**Corrupted Alligators.** Occasionally, deep parts of swamps cross planar boundaries into the Abyss. Those who study murgriks believe the creatures are ordinary alligators warped by their proximity to that plane. Their cruelty and preference for intelligent prey both lend credence to the notion that the Abyssa has influenced their mutations.  \n**Afraid of Herons.** The only known way to deter a murgrik from attacking is to introduce a heron, real or illusory. The reason a murgrik retreats from herons is a mystery, but it may point to the existence of a demonic bird that preys on murgriks.",
    "name": "Murgrik",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "swim": 40,
      "fly": 20,
      "walk": 40
    },
    "strength": 23,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 10,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Deep Speech but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The murgrik makes three attacks: one with its bite and two with its tentacles."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d8+6"
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. The target is grappled (escape DC 18) if it is a Medium or smaller creature and the murgrik doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.",
        "attack_bonus": 10,
        "damage_dice": "1d6+6"
      },
      {
        "name": "Stomach Maw",
        "desc": "The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the murgrik, and it takes 14 (4d6) acid damage at the start of each of the murgrik's turns. The murgrik can only have one creature swallowed at a time.\n\nIf the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone."
      },
      {
        "name": "Unsettling Ululations (Recharge 6)",
        "desc": "The stalk on the murgrik's head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a DC 14 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The murgrik has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Hold Breath",
        "desc": "The murgrik can hold its breath for 30 minutes."
      },
      {
        "name": "Keen Scent",
        "desc": "The murgrik has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Tentacle Flight",
        "desc": "The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved."
      }
    ],
    "spell_list": [],
    "page_no": 263,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_murgrik/"
  },
  {
    "slug": "murmuring-worm-a5e",
    "desc": "",
    "name": "Murmuring Worm",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 195,
    "hit_dice": "17d12+85",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "climb": 40,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm constricts once and attacks once with its bite."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack  the worm eats its head."
      }
    ],
    "bonus_actions": [
      {
        "name": "Mental Summons",
        "desc": "One creature with an Intelligence score greater than 3 within 120 feet makes a DC 16 Wisdom saving throw. On a failure, it uses its reaction to move up to its Speed towards the worm by the shortest route possible, avoiding hazards but not opportunity attacks. This is a magical charm effect."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The worm can breathe air and water."
      },
      {
        "name": "Locate Mind",
        "desc": "The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet."
      },
      {
        "name": "Maddening Murmurs",
        "desc": "The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_murmuring-worm/"
  },
  {
    "slug": "musk-deer",
    "desc": "",
    "name": "Musk Deer",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d4+5",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 6 (1d6+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Musk (Recharge: Short/Long Rest)",
        "desc": "Emits a pungent musk around itself for 1 min. While musk is active a creature that starts its turn within 10 ft. of deer: poisoned 1 min (DC 11 Con negates). Poisoned creature can re-save at end of each of its turns success ends effect on itself. For 1 hr after creature fails this save others have advantage on Wis (Perception) and Wis (Survival) checks to find or track the creature unless creature spends 10+ min washing off the musk."
      },
      {
        "name": "Sprinter",
        "desc": "Takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_musk-deer/"
  },
  {
    "slug": "musk-deer-swarm",
    "desc": "",
    "name": "Musk Deer, Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) piercing damage or 9 (2d8) piercing damage if the swarm has half its hp or fewer."
      }
    ],
    "bonus_actions": [
      {
        "name": "Musk (Recharge: Short/Long Rest)",
        "desc": "As musk deer but save DC 12."
      },
      {
        "name": "Sprinter",
        "desc": "Takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny deer. Swarm can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_musk-deer-swarm/"
  },
  {
    "slug": "mycolid_commoner_bf",
    "desc": "",
    "name": "Mycolid Commoner",
    "size": "small",
    "type": "Plant",
    "subtype": "",
    "group": "Mycolids",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "",
    "speed": {
      "walk": 15
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 4,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 3,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 120 ft. (can't sense beyond this radius)",
    "languages": "understands Sylvan but can't speak,telepathy 30 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Gardening Pick",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 5 (2d4) poison damage."
      },
      {
        "name": "Slowing Spores (Recharge 5-6)",
        "desc": "The mycolid ejects slowing spores from its body. Each creature that isn't a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn't slowed. A slowed creature's speed is halved, and it can't take reactions."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fetid Feast",
        "desc": "The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fungal Toxicity",
        "desc": "A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn't neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Mycolid Connection",
        "desc": "The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids."
      },
      {
        "name": "Plant Resilience",
        "desc": "The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mycolid-commoner/"
  },
  {
    "slug": "mycolid_spore_lord_bf",
    "desc": "",
    "name": "Mycolid Spore Lord",
    "size": "medium",
    "type": "Plant",
    "subtype": "",
    "group": "Mycolids",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 15
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 4,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Plant Resilience",
    "damage_immunities": "poison",
    "condition_immunities": "",
    "senses": "keensense 120 ft. (can't sense beyond this radius)",
    "languages": "understands Druidic and Sylvan but can't speak,telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spore lord makes two Fungal Staff attacks or uses Hurl Sap twice."
      },
      {
        "name": "Fungal Staff",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) poison damage."
      },
      {
        "name": "Hurl Sap",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 11 (2d8+2) poison damage, and the sap sticks to the target. While the sap is stuck, the target takes 4 (1d8) poison damage at the start of each of its turns. A creature can use an action to scrape away the sap, ending the effect."
      },
      {
        "name": "Mushroom Ring (Recharge 5-6)",
        "desc": "The spore lord causes fungal growth to erupt from a point on the ground it can sense within 120 feet of it. A ring of mushrooms sprouts in a 15-foot radius around that point. Each creature that isn't a mycolid within that ring must make a DC 14 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. Each mycolid within that ring gains 5 (2d4) temporary HP."
      },
      {
        "name": "Slumber Spores (Recharge 5-6)",
        "desc": "The spore lord ejects sleep-inducing spores from its body. Each creature that isn't a mycolid within 10 feet of the spore lord must make a DC 14 WIS save. On a failure, a creature takes 9 (2d8) poison damage and falls unconscious for 1 minute. On a success, a creature takes half the damage and doesn't fall unconscious. The unconscious creature wakes if it takes damage or if a creature uses an action to wake it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fetid Feast",
        "desc": "The spore lord draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 7 (2d6) HP. The spore lord can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fungal Toxicity",
        "desc": "A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 5 hours. If the poison isn't neutralized before 5 hours have passed, the creature must succeed on a DC 14 CON save, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Mycolid Connection",
        "desc": "The spore lord can pinpoint the location of each friendly mycolid within 1 mile of it. In addition, its telepathy range increases to 1 mile when communicating with other mycolids."
      },
      {
        "name": "Plant Resilience",
        "desc": "The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_mycolid-spore-lord/"
  },
  {
    "slug": "mydnari",
    "desc": "This tall, lanky humanoid is sightless, its eyes nothing more than useless spots in its otherwise human face. The creature is encased in a sheath of thick orange jelly, almost as if it had been dipped in a giant pot of honey. The jelly wobbles and slides over the creature\u2019s body as if alive._  \n**Sightless Alchemists.** The mydnari are an eyeless, evil subterranean race that lives alongside oozes. They delight in capturing other creatures and using the creatures for experimentation or as food for their colonies of oozes and slimes. They constantly experiment with new serums, tonics, and concoctions, striving to always improve themselves and their connection with their oozes.  \n**Bound in Jelly.** Each mydnari enters into a symbiotic relationship with a mutated strain of Open Game License",
    "name": "Mydnari",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 4,
      "intimidation": 4,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "paralyzed",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Acid Glob",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bound in Jelly",
        "desc": "The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait."
      },
      {
        "name": "Jelly Symbiosis",
        "desc": "A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage."
      },
      {
        "name": "Ooze Empathy",
        "desc": "A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mydnari/"
  },
  {
    "slug": "myling",
    "desc": "_Mylings are the souls of the unburied, those who died in the forest from abandonment or exposure and can find no peace until their bodies are properly interred. Given the circumstances around their deaths, mylings tend to be solitary. They haunt the places where they died. When some tragedy resulted in multiple deaths, the resulting mylings stay together and hunt as a pack._  \n**Attack in a Rage.** Mylings prefer to attack lone wanderers, but they target a group when desperate or when there\u2019s more than one myling in the pack. They shadow a target until after dark, then jump onto the target\u2019s back and demand to be carried to their chosen burial ground. They cling tightly to a victim with arms and legs locked around the victim\u2019s shoulders and midsection, begging, threatening, and biting until the victim gives in to their demands. Mylings will bite victims to death if they are unable or unwilling to carry them, or if a victim moves too slowly.  \n**Ungrateful Rest.** While all mylings seek a creature to carry them to their final resting place, even when a chosen \u201cmount\u201d is willing to carry the myling, the creature\u2019s body grows immensely heavier as it nears its burial place. Once there, it sinks into the earth, taking its bearers with it. Being buried alive is their reward for helping the myling.  \n**Urchin Rhymes and Songs.** Some mylings maintain traces of the personalities they had while alive\u2014 charming, sullen, or sadistic\u2014and they can speak touchingly and piteously. Dressed in ragged clothing, their skin blue with cold, they sometimes reach victims who believe they are helping an injured child or young adult. They hide their faces and sing innocent rhymes when they aren\u2019t screeching in fury, for they know that their dead eyes and cold blue skin cause fright and alarm.  \n**Undead Nature.** A myling doesn\u2019t require air, food, drink, or sleep.",
    "name": "Myling",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6+10",
    "speed": {
      "walk": 30,
      "burrow": 10
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, poisoned, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The myling makes one bite and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is grappled (escape DC 12). If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      },
      {
        "name": "Buried Alive",
        "desc": "If the myling starts its turn on its chosen burial ground, it sinks into the earth. If it has a creature grappled, that creature sinks with the myling. A Medium or larger creature sinks up to its waist; a Small creature sinks up to its neck. If the myling still has the victim grappled at the start of the myling's next turn, both of them disappear into the earth. While buried this way, a creature is considered stunned. It can free itself with a successful DC 20 Strength (Athletics) check, but only one check is allowed; if it fails, the creature is powerless to aid itself except with magic. The creature must also make a DC 10 Constitution saving throw; if it succeeds, the creature has a lungful of air and can hold its breath for (Constitution modifier + 1) minutes before suffocation begins. Otherwise, it begins suffocating immediately. Allies equipped with digging tools can reach it in four minutes divided by the number of diggers; someone using an improvised tool (a sword, a plate, bare hands) counts as only one-half of a digger."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_myling/"
  },
  {
    "slug": "myling-tob1-2023",
    "desc": "False",
    "name": "Myling",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "10d6 + 10",
    "speed": {
      "walk": 10,
      "burrow": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, poisoned, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 13 Dexterity saving throw or the myling attaches to it. While attached, the myling sinks its teeth into the target and can't attack, and at the start of each of the myling's turns, the target takes 17 (5d6) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bury Alive (Recharge 6)",
        "desc": "The creature to which the myling is attached is knocked prone, dragged into the ground, and buried just below the surface, ending the attachment. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 Strength check."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Enfeebling Attacks",
        "desc": "Each time the myling deals necrotic damage to a creature that is below half its hp maximum, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
      },
      {
        "name": "Undead Nature",
        "desc": "The myling doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_myling/"
  },
  {
    "slug": "myrmex",
    "desc": "",
    "name": "Myrmex",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "climb": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ",
    "senses": "blindsight 60', passive Perception 15",
    "languages": "understands Terran but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Earth Shift",
        "desc": "Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn."
      },
      {
        "name": "Wall of Earth",
        "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except  can create only one 10 ft. \u00d7 10 ft. panel with AC 13 and 15 hp."
      }
    ],
    "bonus_actions": [
      {
        "name": "Earth Manipulation",
        "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Limited Telepathy",
        "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."
      },
      {
        "name": "Stone Walk",
        "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_myrmex/"
  },
  {
    "slug": "myrmex-speaker",
    "desc": "",
    "name": "Myrmex Speaker",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ",
    "senses": "blindsight 60', passive Perception 17",
    "languages": "understands Common, Terran, and Undercommon but can't speak, telepathy 120'",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Earth Shift",
        "desc": "Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn."
      },
      {
        "name": "Static Barrage (Recharge 5-6)",
        "desc": "Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half)."
      },
      {
        "name": "Wall of Earth",
        "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except  can create only one 10 ft. \u00d7 10 ft. panel with AC 13 and 15 hp."
      }
    ],
    "bonus_actions": [
      {
        "name": "Earth Manipulation",
        "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Stone Walk",
        "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_myrmex-speaker/"
  },
  {
    "slug": "myrmex-young",
    "desc": "",
    "name": "Myrmex, Young",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 54,
    "hit_dice": "12d6+12",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "climb": 30
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "blindsight 60', passive Perception 12",
    "languages": "understands Terran but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Earth Shift",
        "desc": "Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Earth Manipulation",
        "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Limited Telepathy",
        "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Stone Walk",
        "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_myrmex-young/"
  },
  {
    "slug": "mystic",
    "desc": "Dressed in clean, dark robes, its claws swirling in arcane gestures, the pale reptilian sends a bolt of energy from the Void at its foes._  \nSatarre mystics are creatures with tight awareness of nearby living creatures\u2019 fates. They rely on magic and the ability to speak words of decay to control lesser creatures. Mystics\u2019 minds are always turned to destruction and death, though they hold their own lives more dear than that of their fellow satarres, be they non-combatant drones, rampaging destroyers, or others.  \n**Easily Distracted.** Satarre mystics are known for their ability to ponder and cogitate on larger concerns, even in the midst of a conversation with strangers or a battle with foes. Sometimes these distractions lead them to a great insight and a clever countermove; other times they are easily surprised, captured, or fooled by a shining bit of magic or an unknown arcane device.  \n**Perpetual Incantations.** Satarre mystics seem to somehow maintain a steady stream of muttered sounds. Sometimes these take a brief physical form, such as a glowing rune of destruction that circles a mystic\u2019s head or drifts from its maker and falls apart in midair.  \n**Planar Lore and Tools.** Satarre mystics are well-versed in angelic, elemental, and fiendish magic and other arcana, although they do not perform all of these themselves. They often find and use magical items looted from their victims, or command elemental or fiendish minions using Void Speech.",
    "name": "Mystic",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "satarre",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "arcana": 5,
      "intimidation": 3,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Void Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The satarre mystic makes two void claw attacks. Alternatively, it can use Void Bolt twice."
      },
      {
        "name": "Void Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 4 (1d8) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Void Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, range 50 ft., one target. Hit: 9 (2d8) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      },
      {
        "name": "Unveil (1/Day)",
        "desc": "The mystic unveils a darker reality to up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Deflection",
        "desc": "When a creature the mystic can see targets it with a ranged spell attack, the mystic can attempt to deflect the spell. The mystic makes a Constitution saving throw. If the result is higher than the attack roll, the mystic is unaffected by the spell."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keeper of Secrets",
        "desc": "The satarre mystic has advantage on all Intelligence (Arcana) checks related to the planes and planar travel."
      },
      {
        "name": "Levitate",
        "desc": "As a bonus action, a mystic can rise or descend vertically up to 10 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the mystic doesn't need to concentrate to continue levitating each round."
      },
      {
        "name": "Planar Commander",
        "desc": "As a bonus action, the mystic commands an angel, elemental, or fiend ally within 30 feet of it to use a reaction to make one attack against a creature that dealt damage to the mystic in the previous round."
      },
      {
        "name": "Void Fortitude",
        "desc": "If damage reduces the satarre mystic to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the satarre mystic drops to 1 hp instead."
      },
      {
        "name": "Void Weapons",
        "desc": "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_mystic/"
  },
  {
    "slug": "mytholabe",
    "desc": "",
    "name": "Mytholabe",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 0
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, radiant, thunder",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from magical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "passive Perception 13",
    "languages": "understands all but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "1d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.",
        "name": "Heroic Jab"
      },
      {
        "desc": "The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.",
        "name": "Purifying Resonance (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The mytholabe is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The mytholabe has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The mytholabe's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.",
        "name": "Melodious Recharge"
      },
      {
        "desc": "When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.",
        "name": "Spanner in the Works"
      },
      {
        "desc": "If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.",
        "name": "Sentient Transformation"
      },
      {
        "desc": "When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.",
        "name": "Unbearable Scraping"
      },
      {
        "desc": "The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.",
        "name": "Innate Spellcasting (1/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_mytholabe/"
  },
  {
    "slug": "nachzehrer",
    "desc": "",
    "name": "Nachzehrer",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "burrow": 15,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The nachzehrer makes three attacks: two with its fists and one with its bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d4+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage plus 13 (3d8) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the nachzehrer regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. The target must succeed on a DC 16 Constitution saving throw or become infected with the grave pox disease (see the Grave Pox trait).",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.",
        "name": "Fist"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature infected with grave pox becomes vulnerable to necrotic damage and gains one level of exhaustion that can't be removed until the disease is cured. Additionally, the creature cannot reduce its exhaustion by finishing a long rest. The infected creature is highly contagious. Each creature that touches it, or that is within 10 feet of it when it finishes a long rest, must succeed on a DC 12 Constitution saving throw or also contract grave pox. \n\nWhen an infected creature finishes a long rest, it must succeed on a DC 16 Constitution saving throw or gain one level of exhaustion. As the disease progresses, the infected creature becomes weaker and develops painful green pustules all over its skin. A creature that succeeds on two saving throws against the disease recovers from it. The cured creature is no longer vulnerable to necrotic damage and can remove exhaustion levels as normal.",
        "name": "Grave Pox"
      },
      {
        "desc": "A creature other than a construct or undead has disadvantage on attack rolls, saving throws, and ability checks based on Strength while within 5 feet of the nachzehrer.",
        "name": "Weakening Shadow"
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_nachzehrer/"
  },
  {
    "slug": "naiad-a5e",
    "desc": "",
    "name": "Naiad",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 3,
      "perception": 5,
      "stealth": 3,
      "survival": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Watery Grasp",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12). While grappling a creature this way  the naiad can't use Watery Grasp on a different target and can swim at full speed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The naiad has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Speak with Nature",
        "desc": "The naiad can communicate with beasts and plants."
      },
      {
        "name": "Amphibious",
        "desc": "The naiad can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 189,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_naiad/"
  },
  {
    "slug": "naina",
    "desc": "_These drakes are resplendent in their natural form, plumed and scaled in glittering, multicolored hues. In humanoid form, they appear as elderly homespun human crones or as young, beautiful elvish women._  \n**Drakes in Human Form.** These faerie drakes can take the shape of wise, old, human women. They retain full use of their sorcerous powers in their humanoid forms, and they can retain that form indefinitely.  \n**Difficult to Spot.** A naina shapeshifted into human form is nearly impossible to spot as anything but human unless she makes a mistake that gives away her true nature, and they seldom do. Draconic roars, a flash of scales, a fondness for raw meat, and a flash of wrathful dragon breath are the most common tells.  \n**Hunted by Rumor.** When rumors of a naina circulate, any woman who is a stranger may be persecuted, ostracized, or even tortured unless she can prove that she\u2019s entirely human.",
    "name": "Naina",
    "size": "Large",
    "type": "Dragon",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d10+110",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": 6,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": 8,
    "skills": {
      "arcana": 6,
      "deception": 8,
      "insight": 8,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Darakhul, Draconic, Elvish, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The naina makes two claw attacks and one bite attack."
      },
      {
        "name": "Bite (drake form only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d12"
      },
      {
        "name": "Claw (drake form only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d12"
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "While in drake form (only), the naina breathes a 20-foot cone of poison gas, paralytic gas, or sleep gas."
      },
      {
        "name": "Poison",
        "desc": "A creature caught in this poison gas takes 18 (4d8) poison damage and is poisoned; a successful DC 17 Constitution saving throw reduces damage to half and negates the poisoned condition. While poisoned this way, the creature must repeat the saving throw at the end of each of its turns. On a failure, it takes 9 (2d8) poison damage and the poisoning continues; on a success, the poisoning ends."
      },
      {
        "name": "Paralysis",
        "desc": "A creature caught in this paralytic gas must succeed on a DC 17 Constitution saving throw or be paralyzed for 2d4 rounds. A paralyzed creature repeats the saving throw at the end of each of its turns; a successful save ends the paralysis."
      },
      {
        "name": "Sleep",
        "desc": "A creature caught in this sleeping gas must succeed on a DC 17 Constitution saving throw or fall unconscious for 6 rounds. A sleeping creature repeats the saving throw at the end of each of its turns; it wakes up if it makes the save successfully."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Sensitive",
        "desc": "The naina detects magic as if it were permanently under the effect of a detect magic spell."
      },
      {
        "name": "Spellcasting",
        "desc": "the naina is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The naina has the following sorcerer spells prepared:\n\ncantrips (at will): dancing lights, mage hand, mending, ray of frost, resistance, silent image\n\n1st level (4 slots): charm person, thunderwave, witch bolt\n\n2nd level (3 slots): darkness, invisibility, locate object\n\n3rd level (3 slots): dispel magic, hypnotic pattern\n\n4th level (3 slots): dimension door\n\n5th level (1 slot): dominate person"
      },
      {
        "name": "Shapechanger",
        "desc": "The naina can use her action to polymorph into one of her two forms: a drake or a female humanoid. She cannot alter either form's appearance or capabilities (with the exception of her breath weapon) using this ability, and damage sustained in one form transfers to the other form."
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_naina/"
  },
  {
    "slug": "naina-tob1-2023",
    "desc": "False",
    "name": "Naina",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d10 + 110",
    "speed": {
      "walk": 120,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 21,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": 18,
    "skills": {
      "Deception": 8,
      "Insight": 8,
      "Perception": 8,
      "Persuasion": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks."
      },
      {
        "name": "Bite (True Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage."
      },
      {
        "name": "Claw (True Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage."
      },
      {
        "name": "Slam (Humanoid Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6, True Form Only)",
        "desc": "The naina uses one of the following breath weapons:"
      },
      {
        "name": "Poison Breath",
        "desc": "The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Paralysis Breath",
        "desc": "The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Sleep Breath",
        "desc": "The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      },
      {
        "name": "Spellcasting",
        "desc": "The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: charm person, dancing lights, silent image\n3/day each: dispel magic, hypnotic pattern, invisibility\n1/day each: dimension door, dominate person"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sense Magic",
        "desc": "The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_naina/"
  },
  {
    "slug": "naizu-ha",
    "desc": "The old fable How Nuizamo Lost His Knife suggests every blade that has been used to kill is actually a naizu-ha in its native form. This is untrue, but the naizu-ha enjoy the myth and perpetuate it whenever possible._  \n**Daggers Personified.** The naizu-ha are the act of violence perpetrated by small blades given form. Dealings with naizu-ha are fraught with danger. Initially presumed to be good allies in battle, it was quickly discovered that they couldn\u2019t be controlled in a pitched combat and eagerly lashed out at anything that came into reach. Most often, naizu-ha are summoned to assassinate specific targets.  \n**Impartial Betrayers.** A naizu-ha has no loyalty to anything but its own desire for blood and pain. If dispatched to kill someone, a naizu-ha can be coerced to switch sides with a promise that their new task will involve more violence than the current job does. They have no patience for subtle work or trickery that involves more than a quick feint. A favorite tactic of naizu-ha is to fulfill a contract, collect whatever payment has been agreed upon, and immediately murder the initial contractor.  \n**Bloody Biers.** To summon a naizu-ha, the blood of no fewer than three humanoids must be splashed on a stand forged of fused blades. If the petitioner uses their own blood in the ceremony, they have advantage on any ability checks they make to treat with the naizu-ha.  \n**Immortal Spirit Nature.** The kami doesn\u2019t require food, drink, or sleep.",
    "name": "Naizu-Ha",
    "size": "Small",
    "type": "Fey",
    "subtype": "kami",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d6+54",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, grappled",
    "senses": "passive Perception 10",
    "languages": "Common, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage."
      },
      {
        "name": "Scissor Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Scythe Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Dagger Legs",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blunting Ambiance",
        "desc": "Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result."
      },
      {
        "name": "Dagger Form (1/Day)",
        "desc": "As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw."
      },
      {
        "name": "Spider Climb",
        "desc": "The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Tripping Charge",
        "desc": "If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 223,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_naizu-ha/"
  },
  {
    "slug": "nalfeshnee",
    "desc": "",
    "name": "Nalfeshnee",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d10+96",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 19,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 9,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 11",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "5d10",
        "damage_bonus": 5
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d6",
        "damage_bonus": 5
      },
      {
        "name": "Horror Nimbus (Recharge 5-6)",
        "desc": "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours."
      },
      {
        "name": "Teleport",
        "desc": "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The nalfeshnee has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_nalfeshnee/"
  },
  {
    "slug": "nalfeshnee-a5e",
    "desc": "",
    "name": "Nalfeshnee",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 184,
    "hit_dice": "16d10+96",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 20,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 10,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nalfeshnee makes a bite attack and a claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead  non-demon creature  it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage."
      },
      {
        "name": "Chaos Blast",
        "desc": "Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw  taking 52 (8d12) force damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Horror Nimbus (1/Day)",
        "desc": "The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Teleport",
        "desc": "The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The nalfeshnee radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The nalfeshnee has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 72,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_nalfeshnee/"
  },
  {
    "slug": "nalfeshnee_bf",
    "desc": "",
    "name": "Nalfeshnee",
    "size": "large",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 196,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 32,
    "intelligence": 26,
    "wisdom": 22,
    "charisma": 24,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 11,
    "intelligence_save": 8,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nalfeshnee makes one Bite attack, one Gore attack, and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+5) piercing damage. If this attack hits a frightened creature, the nalfeshnee regains HP equal to half the damage dealt."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 19 (4d6+5) slashing damage."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) piercing damage, and the target must succeed on a DC 16 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Teleport",
        "desc": "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      }
    ],
    "reactions": [
      {
        "name": "Sudden Feast",
        "desc": "When a creature the nalfeshnee can see within 20 feet of it is reduced to 0 HP or dies, the nalfeshnee can move up to its speed toward the creature without provoking opportunity attacks then feast on the creature, if it moves to within 5 feet of the creature. The nalfeshnee regains HP equal to twice the creature's CR or class level, and the creature has disadvantage on the next death save it makes, if it is making death saves."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The nalfeshnee is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Horrific Nimbus",
        "desc": "The nalfeshnee magically emits scintillating, multicolored light that disorients and frightens mortals. Each creature that isn't an Aberration, Celestial, or Fiend and that starts its turn within 15 feet of the nalfeshnee must succeed on a DC 16 WIS save or be frightened until the start of its next turn. A creature that fails the save by 5 or more must take the Dash action on its turn and move away from the nalfeshnee by the safest available route, unless there is nowhere to move."
      },
      {
        "name": "Magic Resistance",
        "desc": "The nalfeshnee has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_nalfeshnee/"
  },
  {
    "slug": "nalusa-falaya",
    "desc": "",
    "name": "Nalusa Falaya",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Umbral, Void Speech",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.",
        "name": "Terrifying Glare"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.",
        "name": "Shadow Stealth"
      },
      {
        "desc": "As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.",
        "name": "Shadow Step"
      },
      {
        "desc": "While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.",
        "name": "Sunlight Weakness"
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_nalusa-falaya/"
  },
  {
    "slug": "nariphon",
    "desc": "",
    "name": "Nariphon",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 10,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "17d12+85",
    "speed": {
      "walk": 15
    },
    "strength": 24,
    "dexterity": 6,
    "constitution": 21,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, poison",
    "condition_immunities": "exhaustion, poisoned, prone",
    "senses": "tremorsense 120', passive Perception 17",
    "languages": "understands Common but can't speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Four Roots or Thorns attacks."
      },
      {
        "name": "Roots",
        "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 18 (2d10+7) bludgeoning damage and target is grappled (escape DC 18). Until the grapple ends target is restrained and it takes 3 (1d6) poison at the start of each of its turns. The nariphon has four roots each of which can grapple only one target."
      },
      {
        "name": "Thorns",
        "desc": "Ranged Weapon Attack: +12 to hit 30/120' one target 17 (3d6+7) piercing damage and target must make DC 18 Wis save or thorn falls to the ground and instantly grows into a vegetative clone (see above) under nariphon's control."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bury",
        "desc": "One creature grappled by nariphon is knocked prone dragged into ground and buried just below surface ending grapple. Victim is restrained unable to breathe or stand up. Creature including victim can use action to free buried creature via DC 18 Str."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False",
        "desc": "[+]Appearance[/+] Motionless: indistinguishable from ordinary tree."
      },
      {
        "name": "Vegetative Clone",
        "desc": "A vegetative clone resembles the creature hit by the nariphon's Thorn attack. Each clone uses stats of an awakened tree except it has the target's size speed and any special senses such as darkvision. Clones are extensions of the nariphon and it can see and hear what a clone sees and hears as if it was in the clone's space. The nariphon can switch from using its senses to using a clone's or back again as a bonus action. Nariphon can have no more than six vegetative clones under its control at one time. Each clone remains until killed or until the nariphon dismisses it (no action required)."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_nariphon/"
  },
  {
    "slug": "narshark",
    "desc": "Almost blending in with the sky, this creature looks like a large shark with cerulean-hued skin and incredibly long pectoral fins that it uses to sail through the air like a bird. Its mouth is filled with several rows of vicious teeth, and an ivory horn emerges from the top of its head._  \n**Aerial Predators.** A narshark is a creature that resembles a cross between a shark and a narwhal with dark blue skin, long serrated teeth, and a horn growing from its brow. Like many sharks, the narshark is a rapacious predator, hunting birds through the sky as a shark hunts fish. While it lacks the keen nose of most predators, the narshark has excellent eyesight and can pick out details at great distances. While narsharks are dangerous predators, they are seldom top of the aerial food chain and face fierce competition from Open Game License",
    "name": "Narshark",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "3d10+9",
    "speed": {
      "fly": 40,
      "walk": 10,
      "hover": true
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. If the creature isn't an undead or a construct, it must succeed on a DC 13 Constitution saving throw or lose 2 (1d4) hp at the start of each of its turns as one of the shark's teeth chips off into the wound. Any creature can take an action to stanch the wound by removing the tooth. The wound also closes and the tooth pops out if the target receives magical healing.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magical Horns",
        "desc": "The narshark gains its ability to fly from its magical horn. The horn can be severed from a living narshark, but doing so drives it into a panicked rage as it attempts to slay all those around it. Strangely, narsharks never use their horns in combat, possibly in fear of accidentally breaking them. A narshark's horn is commonly used in the creation of magic items that grant flight, and narsharks are often the target of hunters seeking to turn a profit."
      },
      {
        "name": "Keen Sight",
        "desc": "The narshark has advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Magical Horn",
        "desc": "The narshark's horn can be attacked and severed (AC 18; hp 5; immunity to bludgeoning, poison, and psychic damage) or destroyed (hp 15). If its horn is severed, the narshark loses its flying speed, loses 4 (1d8) hp at the start of each of its turns, and goes into a frenzy. While in a frenzy, the narshark has advantage on bite attack rolls and attack rolls against it have advantage."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_narshark/"
  },
  {
    "slug": "nautiloid",
    "desc": "",
    "name": "Nautiloid",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 216,
    "hit_dice": "16d20+48",
    "speed": {
      "walk": 0,
      "swim": 90
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing, bludgeoning, &amp; slashing from nonmagical attacks ",
    "damage_immunities": "cold",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "blindsight 60', darkvision 300', passive Perception 16",
    "languages": "understands Primordial but can't speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Beak attacks and one Tentacles attack."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 21 (3d10+5) piercing damage + 9 (2d8) poison."
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +10 to hit, 30 ft., one target, 18 (2d12+5) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained nautiloid can automatically hit target with its Tentacles and nautiloid can't make Tentacles attacks vs. other targets."
      },
      {
        "name": "Jet Propulsion (Recharge 5-6)",
        "desc": "Releases a magical burst of pressure that propels it backwards in a line that is 90' long and 10 ft. wide. Each creature within 15 ft. of the space the nautiloid left and each creature in that line must make a DC 18 Con save. On a failure a creature takes 45 (10d8) force and is pushed up to 20' away from the nautiloid and knocked prone. On a success a creature takes half the damage but isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Withdraw",
        "desc": "When a creature the nautiloid can see targets it with an attack the nautiloid can pull its body into its shell gaining a +5 bonus to AC until the start of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Traveler",
        "desc": "Doesn't require air food drink sleep or ambient pressure."
      },
      {
        "name": "Enchanted Shell",
        "desc": "A dome of magic covers the nautiloid just large enough to contain its shell. The nautiloid can control the ambient pressure temperature water levels and breathable air levels (for air-breathing passengers) inside allowing creatures and objects within it to exist comfortably in spite of conditions outside. Creatures and objects within the shell have total cover vs. attacks and other effects outside the nautiloid. Creatures inside the shell can exit whenever they want but nothing can pass into the shell's dome unless the nautiloid allows it. Area inside dome is a magnificent palace carved into nautiloid's shell complete with open \u2018air' balconies used as entrances/exits and numerous covered chambers that can comfortably hold up to 50 passengers. Palace is 60' long 30' wide and 80' tall. When it dies any creatures inside dome are expelled into unoccupied spaces near the closest exit."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The nautiloid can magically communicate simple ideas emotions and images telepathically with any creature inside the magical dome that surrounds it shell. Similarly it can hear and understand any creature inside the dome regardless of the language it speaks."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_nautiloid/"
  },
  {
    "slug": "necrohydra-tob1-2023",
    "desc": "False",
    "name": "Necrohydra",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12 + 90",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 18,
    "skills": {
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "the languages its heads knew in life",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The necrohydra makes as many Bite attacks as it has heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 4 (1d8) necrotic damage."
      },
      {
        "name": "Dreadful Dirge",
        "desc": "The necrohydra's heads emit a cacophonous, moaning wail. Each creature that isn't a Construct or Undead within 30 feet of the necrohydra that can hear the wail must succeed on a DC 17 Wisdom saving throw or be frightened until the wail ends. The necrohydra must take a bonus action on its subsequent turns to continue wailing. It can stop wailing at any time. The wail ends if the necrohydra is incapacitated. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Necrotic Bile (Recharge 6)",
        "desc": "The necrohydra spews rotten bile soaked in necrotic energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) poison damage and 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Multiple Heads",
        "desc": "The necrohydra has five fleshy heads. While it has more than one head, the necrohydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the necrohydra takes 25 or more damage in a single turn, one of its fleshy heads dies. If all its fleshy heads die, the necrohydra can't use Unnerving Faces and can't use or maintain Dreadful Dirge."
      },
      {
        "name": "Reactive Heads",
        "desc": "For each head the necrohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks."
      },
      {
        "name": "Undead Nature",
        "desc": "The necrohydra doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_necrohydra/"
  },
  {
    "slug": "necromancer-a5e",
    "desc": "",
    "name": "Necromancer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6,
      "investigation": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
      },
      {
        "name": "Fireball (3rd-Level; V, S, M)",
        "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Dimension Door (4th-Level; V)",
        "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
      },
      {
        "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
        "desc": "The mage or a creature they touch is invisible for 1 minute."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S, M)",
        "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": [
      {
        "name": "Counterspell (3rd-Level; S)",
        "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): animate dead\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
      }
    ],
    "spell_list": [],
    "page_no": 483,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_necromancer/"
  },
  {
    "slug": "necrophage-ghast",
    "desc": "",
    "name": "Necrophage Ghast",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 5,
      "investigation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.",
        "name": "Necrophage Stench"
      },
      {
        "desc": "The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.",
        "name": "Turning Defiance"
      },
      {
        "desc": "The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared: \nCantrips (at will): friends, mage hand, poison spray, prestidigitation\n1st level (4 slots): charm person, false life, magic missile, ray of sickness\n2nd level (3 slots): hold person, invisibility\n3rd level (2 slots): animate dead, hypnotic pattern",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 175,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_necrophage-ghast/"
  },
  {
    "slug": "necrotech-bonecage-constrictor",
    "desc": "",
    "name": "Necrotech Bonecage Constrictor",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12+84",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": 8,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "bludgeoning, thunder",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned, prone",
    "senses": "darkvision 60', tremorsense 30', passive Perception 9",
    "languages": "understands Common and Darakhul but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite attacks and one Encage attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic."
      },
      {
        "name": "Encage",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage. If target is a Med or smaller creature DC 16 Dex save or be caged within body of bonecage constrictor. Caged creature is restrained has cover vs. attacks and other effects outside constrictor and it takes 10 (3d6) necrotic at start of each of constrictor's turns. While caged creature can see outside constrictor but can't target those outside constrictor with attacks or spells nor can it cast spells or use features that allow it to leave constrictor's body. In addition creatures caged within constrictor can't make attack rolls vs. creatures outside constrictor. Constrictor can have up to 6 Med or smaller creatures restrained at a time. If constrictor takes 20+ damage on a single turn from any source it must make DC 16 Con save at end of that turn or all caged creatures fall prone in a space within 10 ft. of constrictor. If any of the damage is thunder constrictor has disadvantage on the save. If constrictor dies caged creature is no longer restrained by it and can escape from corpse via 10 ft. of move exiting prone."
      },
      {
        "name": "Crush",
        "desc": "Each creature caged by constrictor must make DC 16 Str save or take 11 (2d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Necrotic Prison",
        "desc": "Creatures restrained by its Encage automatically stabilize at 0 hp and take no further damage from Encage. If creature damaged from another source while restrained suffers death save failure as normal but immediately stabilizes if not its final death save."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_necrotech-bonecage-constrictor/"
  },
  {
    "slug": "necrotech-reaver",
    "desc": "",
    "name": "Necrotech Reaver",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 7,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "understands Common and Darakhul but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Chain Lash attacks."
      },
      {
        "name": "Chain Lash",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target."
      },
      {
        "name": "Bladed Sweep (Recharge 5-6)",
        "desc": "Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Unstable Footing",
        "desc": "Has disadvantage on saves vs. being knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_necrotech-reaver/"
  },
  {
    "slug": "necrotech-thunderer",
    "desc": "",
    "name": "Necrotech Thunderer",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 5,
    "constitution": 21,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 0,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 120', passive Perception 15",
    "languages": "understands Common and Darakhul but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Trample attacks."
      },
      {
        "name": "Trample",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage."
      },
      {
        "name": "Ballista Shot",
        "desc": "Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both."
      },
      {
        "name": "Concentrated Shot (Recharge 5-6)",
        "desc": "Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Turn Resistance",
        "desc": "Advantage: saves vs. turn undead effects."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_necrotech-thunderer/"
  },
  {
    "slug": "necrotic-tick",
    "desc": "",
    "name": "Necrotic Tick",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 3,
    "hit_dice": "1d4+1",
    "speed": {
      "climb": 10,
      "walk": 10
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the tick attaches to the target. While attached, the necrotic tick doesn't attack. Instead, at the start of each of the tick's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The target must make a DC 13 Wisdom saving throw. If it fails, it is affected by the tick's toxins and doesn't attempt to remove the tick. The host will even replace a dislodged tick unless prevented from doing so for 1 minute, after which the tick's influence fades. \n\nThe tick can detach itself by spending 5 feet of its movement. It does so when seeking a new host or if the target dies. A creature, including the target, can use its action to detach the tick. When a necrotic tick detaches, voluntarily or otherwise, its host takes 1 necrotic damage.",
        "name": "Blood Drain"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While attached to a living host, a necrotic tick leaks negative energy into the host's bloodstream, quickly closing over the creature's wounds with scabrous, necrotic flesh. If the host doesn't already have regeneration, it regains 2 hp at the start of its turn if it has at least 1 hit point. Track how many \u201cnecrotic hp\u201d a host recovers via Necrotic Regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hp from those accumulated. When the necrotic hp equal the host's hit point maximum, the host becomes a zombie.",
        "name": "Necrotic Regeneration"
      },
      {
        "desc": "When a necrotic tick's living host has lost three-quarters of its maximum hp from Blood Drain, the tick's toxins fill the host with an unnatural desire to approach other living beings. When a suitable creature is within 5 feet, the tick incites a sudden rage in the host, riding the current host to a new host. The current host must succeed on a DC 13 Wisdom saving throw or it attempts to grapple a living creature within 5 feet of it as a reaction. The host can re-attempt this saving throw at the end of each turn that it suffers damage from the necrotic tick's Blood Drain.",
        "name": "Ride Host"
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_necrotic-tick/"
  },
  {
    "slug": "neophron",
    "desc": "",
    "name": "Neophron",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon, shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d8+60",
    "speed": {
      "fly": 90,
      "walk": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The neophron makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neophron, and it takes 14 (4d6) acid damage at the start of each of the neophron's turns. \n\nThe neophron can only swallow one creature at a time. If a humanoid dies while swallowed, it transforms into a ghast. At the start of its next turn, the neophron regurgitates the ghast into an unoccupied space within 10 feet. The ghast is under the neophron's control and acts immediately after the neophron in the initiative count. \n\nIf the neophron takes 20 or more damage in a single turn from a creature inside it, the neophron must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the neophron. If the neophron dies, a swallowed creature is no longer restrained by it and can escape the corpse by using 5 feet of movement, exiting prone.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The neophron can use its action to polymorph into a Large giant vulture, or back into its true form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      },
      {
        "desc": "The neophron has advantage on Wisdom (Perception) checks that rely on sight or smell.",
        "name": "Keen Sight and Smell"
      },
      {
        "desc": "The neophron has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 87,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_neophron/"
  },
  {
    "slug": "nephirron-devil",
    "desc": "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish._  \n**Devilish Infiltrators.** Nephirron devils are powerful fiends with draconic features that are adept at corrupting good-aligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil\u2019s undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes.  \n**Hellish Nobles.** Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by Open Game License",
    "name": "Nephirron Devil",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 27,
    "dexterity": 14,
    "constitution": 23,
    "intelligence": 22,
    "wisdom": 19,
    "charisma": 25,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "arcana": 11,
      "deception": 12,
      "insight": 9,
      "intimidation": 12,
      "perception": 9,
      "persuasion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "truesight 90 ft., passive Perception 19",
    "languages": "Draconic, Infernal, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nephirron devil makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as dragonborn, have disadvantage on this saving throw.",
        "attack_bonus": 13,
        "damage_dice": "4d8+8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "2d6+8"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sculpt Breath (Recharge 6)",
        "desc": "When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the nephirron's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The nephirron has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Master Liar",
        "desc": "The nephirron has advantage on Charisma (Deception) checks when telling a lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The nephirron devil's spellcasting ability is Charisma (spell save DC 20). The nephirron can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, protection from evil and good, teleport (self plus 150 pounds only)\n3/day each: flame strike, scrying, wall of ice\n1/day each: confusion, mass suggestion, shapechange (dragon or humanoid form only)"
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_nephirron-devil/"
  },
  {
    "slug": "ngobou",
    "desc": "_This ill-tempered, six-horned creature resembles a triceratops the size of an ox, with pairs of horns atop its nose and brows, as well as great tusks jutting from each side of its mouth._  \n_**Hatred of Elephants.**_ Ngobous are ox-sized dinosaurs often at war with elephants over territory. Ngobous are irascible and suspicious by nature, prone to chasing after any creature that stays too long inside its territory. They also become aggressive when they can see or smell elephants. Even old traces of elephants\u2019 scent are sufficient to trigger an ngobou\u2019s rage.  \n_**Poor Beasts of War.**_ Grasslands tribes sometimes try to train ngobous as beasts of burden or war, but most have given up on the ill-tempered animals; their behavior is too erratic, especially if elephants are nearby or have been in the area recently.  \n_**Trample Crops.**_ Ngobou herds can smash entire crops flat in minutes\u2014and their horns can tear through a herd of goats or cattle in little time as well.",
    "name": "Ngobou",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (6d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "6d10"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the ngobou moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the ngobou can make one stomp attack against it as a bonus action."
      },
      {
        "name": "Elephants' Bane",
        "desc": "The ngobou has advantage on attacks against elephants. It can detect by scent whether an elephant has been within 180 feet of its location anytime in the last 48 hours."
      },
      {
        "name": "Spikes",
        "desc": "A creature that grapples an ngobou takes 9 (2d8) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 115,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ngobou/"
  },
  {
    "slug": "ngobou-tob1-2023",
    "desc": "False",
    "name": "Ngobou",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10 + 36",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) piercing damage."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (3d8 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elephants' Bane",
        "desc": "The ngobou has advantage on attack rolls against elephants. It can pinpoint, by scent, the location of any elephant or elephant material no older than 48 hours within 120 feet of it."
      },
      {
        "name": "Jagged Hide",
        "desc": "At the start of each of its turns, the ngobou deals 4 (1d8) piercing damage to any creature grappling it."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the ngobou can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. If the ngobou detects an elephant within 120 feet of it, this trait is always active, and the ngobou can't choose to end it until it starts its turn more than 120 feet from an elephant."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the ngobou moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ngobou can make one Stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 102,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ngobou/"
  },
  {
    "slug": "nharyth",
    "desc": "A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air._  \n**Foulness in Motion.** The nharyth defies gravity with its every movement, as it pulls itself through the air with its mass of intestine-like appendages. The creature does not seem to possess any natural means of propulsion and can even fly through areas where there is no magic.  \n**Creations of Madness.** Most scholars believe nharyth were created in some insane magical experiment. Others believe they are the spawn of some yet-unknown horror between the stars. Whatever the case, they are clearly not part of the natural ecosystem.",
    "name": "Nharyth",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, psychic",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, paralyzed",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16",
    "languages": "understands Deep Speech but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nharyth makes two spined slap attacks. Alternatively, it can use Spine Shot twice."
      },
      {
        "name": "Spined Slap",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.",
        "attack_bonus": 9,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Spine Shot",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 12 (3d6 + 2) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or its speed is halved until the end of its next turn. If the nharyth scores a critical hit, the target doesn't make a saving throw and is paralyzed until the end of its next turn instead.",
        "attack_bonus": 6,
        "damage_dice": "3d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spine Trap",
        "desc": "With 10 minutes of work, the nharyth can create a web of nearly transparent spines in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of spines layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the spines forming it are nearly transparent, requiring a successful DC 20 Wisdom (Perception) check to notice them.\n\nA creature that starts its turn in the web of spines or that enters the web during its turn must succeed on a DC 16 Dexterity saving throw or 1d4 spines stick to it. At the start of each of its turns, the creature takes 1d4 piercing damage for each spine stuck to it. A creature, including the target, can take its action to remove 1d4 spines. If a creature starts its turn with more than 4 spines stuck to it, the creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nThe nharyth can plant up to 24 spines in a web when creating it. Once it has used 24 spines in webs, it must finish a long rest before it can use this trait again."
      }
    ],
    "spell_list": [],
    "page_no": 269,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_nharyth/"
  },
  {
    "slug": "nian",
    "desc": "",
    "name": "Nian",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "climb": 30,
      "swim": 30,
      "walk": 50
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, paralyzed, poisoned",
    "senses": "truesight 60 ft., passive Perception 13",
    "languages": "Sylvan, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d12+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 15 (2d10 + 4) bludgeoning damage.",
        "name": "Stomp"
      },
      {
        "desc": "The nian creates magical darkness and silence around it in a 15-foot-radius sphere that moves with it and spreads around corners. The dark silence lasts as long as the nian maintains concentration, up to 10 minutes (as if concentrating on a spell). The nian sees objects in the sphere in shades of gray. Darkvision can't penetrate the darkness, no natural light can illuminate it, no sound can be created within or pass through it, and any creature or object entirely inside the sphere of dark silence is immune to thunder damage. Creatures entirely inside the darkness are deafened and can't cast spells that include a verbal component. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is destroyed.",
        "name": "Year's Termination (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The nian can hold its breath for 30 minutes.",
        "name": "Hold Breath"
      },
      {
        "desc": "If the nian moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the nian can make one stomp attack against it as a bonus action.",
        "name": "Trampling Charge"
      },
      {
        "desc": "The nian is inherently fearful of loud noises, fire, and the color red. It will not choose to move toward any red object or any fiery or burning materials. If presented forcefully with a red object, flame, or if it is dealt fire or thunder damage, the nian must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. After it has been frightened by a specific red object or a particular source of noise (such as clanging a weapon on a shield) or fire (such as the burning hands spell), the nian can't be frightened by that same source again for 24 hours.",
        "name": "Tremulous"
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_nian/"
  },
  {
    "slug": "nichny",
    "desc": "_These ancient creatures resemble nothing so much as black cats dressed in sumptuous, if archaic, clothing._  \n**Xenophobic.** The nichny are highly xenophobic and gleefully carnivorous fey who dwell in deep, primeval forests.  \n**True and False Prophets.** They can dispense luck to those they like and they certainly have oracular powers, but they rarely share their prophecies with outsiders. Their prophecies are always delivered in triples, and legend holds that two inevitably prove true and one proves false.  \n**Answer Three Questions.** One final legend claims that if a nichny can be bound with gold or orichalcum chains, it must answer three questions. As with their prophecies, two answers will be true and one will be a lie. All three questions must be posed before any will be answered. When the third answer is given, the nichny and the chains disappear.",
    "name": "Nichny",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "acrobatics": 7,
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Elvish, Primordial, Sylvan, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nichny makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Freedom of Movement",
        "desc": "A nichny ignores difficult terrain and cannot be entangled, grappled, or otherwise impeded in its movements as if it is under the effect of a constant freedom of movement spell. This ability is negated for grapple attempts if the attacker is wearing gold or orichalcum gauntlets or using a gold or orichalcum chain as part of its attack."
      },
      {
        "name": "Imbue Luck (1/Day)",
        "desc": "Nichny can enchant a small gem or stone to bring good luck. If the nichny gives this lucky stone to another creature, the bearer receives a +1 bonus to all saving throws for 24 hours."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the nichny's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat Will: detect magic, invisibility, magic missile, ray of frost\n\n3/day each: blink, dimension door, haste, polymorph (self only)\n\n1/day each: teleport, word of recall"
      },
      {
        "name": "Luck Aura",
        "desc": "A nichny is surrounded by an aura of luck. All creatures it considers friends within 10 feet of the nichny gain a +1 bonus to attack rolls, saving throws, and ability checks. Creatures that it considers its enemies take a -1 penalty to attack rolls, saving throws, and ability checks. The nichny can activate or suppress this aura on its turn as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The nichny has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Soothsaying",
        "desc": "Once per week, a nichny can answer up to three questions about the past, present, or future. All three questions must be asked before the nichny can give its answers, which are short and may be in the form of a paradox or riddle. One answer always is false, and the other two must be true."
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nichny/"
  },
  {
    "slug": "nichny-tob1-2023",
    "desc": "False",
    "name": "Nichny",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "17d8 + 51",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Acrobatics": 7,
      "Insight": 7,
      "Perception": 7,
      "Stealth": 7
    },
    "damage_vulnerabilities": "The falseheart is vulnerable to radiant damage.",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Elvish, Primordial, Sylvan, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nichny makes two Claw or Luck-Stealing Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) force damage."
      },
      {
        "name": "Luck-Stealing Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 22 (4d8 + 4) force damage, and the target has disadvantage on ability checks and attack rolls until the end of its next turn."
      },
      {
        "name": "Create Lucky Stone",
        "desc": "The nichny magically imbues a small stone with good luck. A creature, other than the nichny, wearing or carrying the stone has a +1 bonus to saving throws. The nichny can have no more than three such stones actively imbued at a time. If it imbues a fourth, the effect on the oldest imbued stone ends. The nichny can end the magic on any of the stones at any time (no action required)."
      },
      {
        "name": "Teleport (Recharge 6)",
        "desc": "The nichny magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aura of Luck",
        "desc": "The nichny is surrounded by an aura that manipulates the luck of those near the nichny. Each friendly creature, other than the nichny, within 10 feet of the nichny has a +1 bonus to attack rolls and saving throws. Each hostile creature that starts its turn within 10 feet of the nichny must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls and saving throws until the end of its turn."
      },
      {
        "name": "Magic Resistance",
        "desc": "The nichny has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Soothsaying (1/Day)",
        "desc": "The nichny can spend 1 minute conversing with a creature it can see within 30 feet of it. During this time, the creature can ask up to three questions about the past, present, or future. At the end of the minute, the nichny then offers two truthful answers and one false answer, each in the form of a paradox, riddle, or cryptic rhyme."
      }
    ],
    "spell_list": [],
    "page_no": 284,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nichny/"
  },
  {
    "slug": "night-hag",
    "desc": "",
    "name": "Night Hag",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "Hags",
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "deception": 7,
      "insight": 6,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Abyssal, Common, Infernal, Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Claws (Hag Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Change Shape",
        "desc": "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."
      },
      {
        "name": "Etherealness",
        "desc": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession."
      },
      {
        "name": "Nightmare Haunting (1/Day)",
        "desc": "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, magic missile\n2/day each: plane shift (self only), ray of enfeeblement, sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Night Hag Items",
        "desc": "A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.\nHeartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.\nSoul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag)."
      },
      {
        "name": "Hag Coven",
        "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
      },
      {
        "name": "Shared Spellcasting (Coven Only)",
        "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
      },
      {
        "name": "Hag Eye (Coven Only)",
        "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/magic-missile/?format=json",
      "https://api.open5e.com/v2/spells/plane-shift/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-enfeeblement/?format=json",
      "https://api.open5e.com/v2/spells/sleep/?format=json",
      "https://api.open5e.com/v2/spells/identify/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-sickness/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/locate-object/?format=json",
      "https://api.open5e.com/v2/spells/bestow-curse/?format=json",
      "https://api.open5e.com/v2/spells/counterspell/?format=json",
      "https://api.open5e.com/v2/spells/lightning-bolt/?format=json",
      "https://api.open5e.com/v2/spells/phantasmal-killer/?format=json",
      "https://api.open5e.com/v2/spells/polymorph/?format=json",
      "https://api.open5e.com/v2/spells/contact-other-plane/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json",
      "https://api.open5e.com/v2/spells/eye-bite/?format=json"
    ],
    "page_no": 319,
    "environments": [
      "Forest",
      "Ruin",
      "Jungle",
      "Feywild",
      "Shadowfell",
      "Caverns",
      "Swamp",
      "Settlement",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_night-hag/"
  },
  {
    "slug": "night-hag-a5e",
    "desc": "",
    "name": "Night Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "deception": 6,
      "insight": 5,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage  and the target is subject to the hags Curse trait."
      },
      {
        "name": "Sleep Touch",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target  it can't make this attack again until it finishes a long rest."
      },
      {
        "name": "Shapeshift",
        "desc": "The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies."
      },
      {
        "name": "Planar Travel (3/Day)",
        "desc": "The hag magically enters the Ethereal Plane from the Material Plane  or vice versa. Alternatively  the hag is magically transported to the Material Plane  Hell  or the Abyss  arriving within 10 miles of its desired destination."
      },
      {
        "name": "Nightmare Haunting (1/Day)",
        "desc": "While on the Ethereal Plane  the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists  the target has terrible nightmares. If the nightmares last for 1 hour  the target gains no benefit from the rest  and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0  the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Curse",
        "desc": "A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag."
      },
      {
        "name": "Evil",
        "desc": "The hag radiates an Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_night-hag/"
  },
  {
    "slug": "night-scorpion",
    "desc": "",
    "name": "Night Scorpion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorpion makes three attacks: two with its claws and one with its sting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 340,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_night-scorpion/"
  },
  {
    "slug": "night_hag_bf",
    "desc": "",
    "name": "Night Hag",
    "size": "medium",
    "type": "Fiend",
    "subtype": "",
    "group": "Hags",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 22,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 3,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,fire; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "charmed,unconscious",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Abyssal,Common,Infernal,Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The night hag can use Cause Sorrow. It then makes two Claw or Arcane Bolt attacks. It can replace one Claw or Arcane Bolt attack with a use of Spellcasting."
      },
      {
        "name": "Claw (Hag Form Only)",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6+4) slashing damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 19 (3d10+3) force damage."
      },
      {
        "name": "Cause Sorrow",
        "desc": "One creature the hag can see within 10 feet of it must succeed on a DC 14 CHA save or be filled with sorrow for 1 minute. While filled with sorrow, a creature is incapacitated and experiences visions or memories of sorrowful events. The target can repeat the save at the end of each of its turns (if conscious) or end of each hour (if unconscious), ending the effect on itself on a success.<br>For each hour an unconscious creature is affected, its HP maximum is reduced by 5 (1d10). This reduction lasts until removed by the greater restoration spell or similar magic. The creature dies if this effect reduces its HP maximum to 0. If an unconscious creature suffers from least 1 hour, it doesn't gain any benefits from the rest. The hag can have only one creature filled with sorrow at a time. If it uses Cause Sorrow on another, the effect on the previous creature ends.Cause Sorrow for at"
      },
      {
        "name": "Spellcasting",
        "desc": "The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _ray of enfeeblement_, _silent image_<br>2/day each: _detect thoughts_, _plane shift_ (self only), _sleep_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The hag magically transforms into Medium or smaller Humanoid, or back into its true form, which is Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      },
      {
        "name": "Etherealness",
        "desc": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. The hag can use Cause Sorrow on an unconscious creature not on its plane; otherwise, the hag can't affect or be affected by anything on the other plane."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_night-hag/"
  },
  {
    "slug": "nightgarm",
    "desc": "_These humanoid creatures work with their lupine mother and their worg and winter wolf brothers and sisters to destroy human and dwarvish settlements. Their howls are songs of vengeance, and their fangs and jaws seem ready to swallow the world._  \n**Champions of the Northern Packs.** Created in a magical ritual performed over a pregnant worg by her packmates, nightgarms are always female and are always loyal followers of Fenris. They are dedicated to harassing servants of the gods, especially the northern gods of the sky, thunder, or wisdom. Their spawn infiltrate settlements to bring them down\u2014treachery that always ends with a massed attack by wolves.  \n**Carry Off Plunder.** Nightgarms resemble enormous wolves, but up close their wide mouths, hate-filled eyes, and half-formed fingers give them away as something different from\u2014and much worse than\u2014 worgs. They can wield items in their front paws and can walk on their hind limbs when necessary, though they are far swifter on four legs.  \n**Impossibly Wide Jaws.** A nightgarm\u2019s jaws can open to swallow corpses, living creatures, and items larger than themselves, a magical trick that happens in a matter of seconds.",
    "name": "Nightgarm",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "radiant; silvered weapons",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Giant, Goblin, telepathy 200 ft. (with falsemen only)",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) piercing damage, and a Medium or smaller target must succeed on a DC 15 Strength saving throw or be swallowed whole. A swallowed creature is blinded and restrained and has total cover against attacks and other effects outside the nightgarm. It takes 21 (6d6) acid damage at the start of each of the nightgarm's turns. A nightgarm can have only one creature swallowed at a time. If the nightgarm takes 25 damage or more on a single turn from the swallowed creature, the nightgarm must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone within 5 feet of the nightgarm. If the nightgarm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "attack_bonus": 8,
        "damage_dice": "4d10+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spawn Falseman",
        "desc": "If a nightgarm spends an entire round consuming a humanoid corpse, it immediately becomes pregnant. Nine hours later, it gives birth to a duplicate of the devoured creature. Known as a \"falseman,\"this duplicate has all the memories and characteristics of the original but serves its mother loyally, somewhat similar to a familiar's relationship to a wizard. A nightgarm can have up to 14 falsemen under her control at a time. A nightgarm can communicate telepathically with its falsemen at ranges up to 200 feet."
      },
      {
        "name": "Quadruped",
        "desc": "The nightgarm can drop any objects it is holding to run on all fours. When it does so, its speed increases to 40ft."
      },
      {
        "name": "Distending Maw",
        "desc": "Like snakes, nightgarms can open their mouths far wider than other creatures of similar size. This ability grants it a formidable bite and allows it to swallow creatures up to Medium size."
      },
      {
        "name": "Superstitious",
        "desc": "A nightgarm must stay at least 5 feet away from a brandished holy symbol or a burning sprig of wolf's bane, and it cannot touch or make melee attacks against a creature holding one of these items. After 1 round, the nightgarm can make a DC 15 Charisma saving throw at the start of each of its turns; if the save succeeds, the nightgarm temporarily overcomes its superstition and these restrictions are lifted until the start of the nightgarm's next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the nightgarm's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\n3/day each: darkness, dissonant whispers, hold person\n\n1/day each: conjure woodland beings (wolves only), dimension door, scrying (targets falsemen only)"
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nightgarm/"
  },
  {
    "slug": "nightgarm-tob1-2023",
    "desc": "False",
    "name": "Nightgarm",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10 + 64",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks made with silvered weapons",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Giant, Goblin, telepathy 60 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nightgarm makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the nightgarm, and it takes 10 (3d6) acid damage at the start of each of the nightgarm's turns. The nightgarm can have only one creature swallowed at a time."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Lupine Howl (1/Day)",
        "desc": "The nightgarm magically calls 2d4 wolves or 2 dire wolves. The wolves arrive in 1d4 rounds, acting as allies of the nightgarm and obeying her telepathic commands. The wolves remain for 1 hour, until the nightgarm dies, or until the nightgarm dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Telepathic Bond",
        "desc": "The nightgarm ignores the range restriction on its telepathy when communicating with a falseheart it has birthed. The nightgarm and its falseheart don't need to be on the same plane of existence."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nightgarm/"
  },
  {
    "slug": "nightgaunt",
    "desc": "",
    "name": "Nightgaunt",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "fly": 60,
      "walk": 20
    },
    "strength": 18,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 7,
    "skills": {
      "athletics": 8,
      "intimidation": 7,
      "perception": 7,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, necrotic",
    "damage_immunities": "",
    "condition_immunities": "blinded, frightened",
    "senses": "blindsight 120 ft., passive Perception 17",
    "languages": "understands Common, Abyssal, and Void Speech, but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The nightgaunt can use its Baneful Presence. It then makes three attacks: two with its clutching claws and one with its barbed tail. If the nightgaunt is grappling a creature, it can use its barbed tail one additional time.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The nightgaunt has two claws, each of which can grapple only one target. While using a claw to grapple, the nightgaunt can't use that claw to attack.",
        "name": "Clutching Claws"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.",
        "name": "Barbed Tail"
      },
      {
        "desc": "Each creature of the nightgaunt's choice that is within 30 feet of the nightgaunt and aware of it must succeed on a DC 16 Wisdom saving throw or have disadvantage on all attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nightgaunt's Baneful Presence for the next 24 hours.",
        "name": "Baneful Presence"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The nightgaunt doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "The nightgaunt has advantage on attack rolls against a creature if at least one of the nightgaunt's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "The nightgaunt has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The nightgaunt doesn't make a sound and has advantage on Dexterity (Stealth) checks.",
        "name": "Utterly Silent"
      }
    ],
    "spell_list": [],
    "page_no": 277,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_nightgaunt/"
  },
  {
    "slug": "nightmare",
    "desc": "",
    "name": "Nightmare",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "understands Abyssal, Common, and Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+2d6",
        "damage_bonus": 4
      },
      {
        "name": "Ethereal Stride",
        "desc": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Confer Fire Resistance",
        "desc": "The nightmare can grant resistance to fire damage to anyone riding it."
      },
      {
        "name": "Illumination",
        "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": 336,
    "environments": [
      "Abyss",
      "Shadowfell",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_nightmare/"
  },
  {
    "slug": "nightmare-a5e",
    "desc": "",
    "name": "Nightmare",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "understands Abyssal, Common, and Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there."
      },
      {
        "name": "Ethereal Shift (Recharge 5-6)",
        "desc": "The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The nightmare radiates an Evil aura."
      },
      {
        "name": "Fiery Hooves",
        "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints."
      },
      {
        "name": "Fire Resistance",
        "desc": "The nightmare can grant fire resistance to a rider."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_nightmare/"
  },
  {
    "slug": "nightmare_bf",
    "desc": "",
    "name": "Nightmare",
    "size": "large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "-",
    "languages": "understands Abyssal,Common,and Infernal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nightmare makes two Flaming Hoof attacks."
      },
      {
        "name": "Flaming Hoof",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Ethereal Stride",
        "desc": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."
      }
    ],
    "bonus_actions": [
      {
        "name": "Burning Hoofprints",
        "desc": "The nightmare increases the intensity of the heat on its hooves. Until the start of its next turn, it leaves burning hoofprints in any surface through which it walks, creating a trail of fire in its wake. A creature that enters a space with burning hoofprints for the first time on a turn or starts its turn there must succeed on a DC 13 DEX save or take 3 (1d6) fire damage. The hoofprints stop burning at the start of the nightmare's next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Illumination",
        "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      },
      {
        "name": "Riding Flames",
        "desc": "Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_nightmare/"
  },
  {
    "slug": "nightscorpion-tob1-2023",
    "desc": "False",
    "name": "Night Scorpion",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10 + 24",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorpion makes two Claw attacks and one Sting attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failure, the target takes 7 (2d6) poison damage and is blinded for 1 hour. On a success, a creature takes half the damage and isn't blinded. If the target fails the saving throw by 5 or more, it is also poisoned for 1 minute, and it is paralyzed while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_night-scorpion/"
  },
  {
    "slug": "nihileth-tob1-2023",
    "desc": "False",
    "name": "Nihileth",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "21d10 + 42",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 15,
    "intelligence": 18,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 9,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 20,
    "skills": {
      "History": 12,
      "Perception": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Void Speech, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nihileth makes two Tentacle attacks and one Tail attack, or it makes three Withering Touch attacks."
      },
      {
        "name": "Tail (Undead Form Only)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage."
      },
      {
        "name": "Tentacle (Undead Form Only)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or contract the nihilethic rot disease (see the Nihilethic Rot trait)."
      },
      {
        "name": "Withering Touch (Void Ghost Form Only)",
        "desc": "Melee Spell Attack: +9 to hit, reach 10 ft., one creature. Hit: 14 (3d6 + 4) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Void Shape",
        "desc": "The nihileth magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed, resistances, and immunities, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form if it dies."
      }
    ],
    "reactions": [
      {
        "name": "Void Body",
        "desc": "When the nihileth takes damage, it can reduce the damage to 0. Radiant damage can be reduced by only half."
      }
    ],
    "legendary_desc": "The nihileth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The nihileth regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The nihileth makes a Wisdom (Perception) check."
      },
      {
        "name": "Tail Swipe",
        "desc": "The nihileth makes one Tail attack."
      },
      {
        "name": "Rotten Drain (Costs 2 Actions)",
        "desc": "One creature infected with the nihilethic rot disease within 30 feet of the nihileth takes 10 (3d6) psychic damage, and the nihileth regains hp equal to that amount."
      }
    ],
    "special_abilities": [
      {
        "name": "Ghostly Body (Void Ghost Form Only)",
        "desc": "The nihileth has resistance to acid, fire, lightning, and thunder damage, it has immunity to the prone condition, and it has immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the nihileth can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Infecting Telepathy",
        "desc": "If a creature communicates telepathically with the nihileth, or deals psychic damage to it, the creature must succeed on a DC 15 Wisdom saving throw or become infected with the nihilethic rot disease."
      },
      {
        "name": "Nihilethic Rot",
        "desc": "This disease takes 1 minute to manifest in an infected creature, during which time the disease can be removed with the lesser restoration spell. After 1 minute, the creature's flesh becomes slimy and translucent, and the disease can be cured only by the heal spell or similar magic. Until this disease is cured, the creature can't regain hp unless it is submerged in water, and it can breathe air and water. The creature must be submerged in water at least once every 2 hours to avoid suffocating, and if it is outside a body of water, it takes 7 (2d6) acid damage every 10 minutes, unless moisture is applied to its skin before 10 minutes have passed. If a Humanoid dies while infected with this disease, it rises 1 minute later as a nihilethic zombie under the nihileth's control. If a Large giant or monstrosity dies while infected with this disease, it rises 1 minute later as a nihilethic dominator under the nihileth's control."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the nihileth to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the nihileth drops to 1 hp instead."
      },
      {
        "name": "Undead Nature",
        "desc": "The nihileth doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Void Aura",
        "desc": "The nihileth is surrounded by a chilling cloud. A creature that isn't a construct or undead and that starts its turn within 5 feet of the nihileth must succeed on a DC 15 Constitution saving throw or its speed is halved until the start of its next turn. In addition, a creature infected with nihilethic rot takes 7 (2d6) cold damage when it starts its turn within this aura."
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nihileth/"
  },
  {
    "slug": "nihilethic-zombie",
    "desc": "",
    "name": "Nihilethic Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 9,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "walk": 20,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks (only when in ethereal form)",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understand Void Speech and the languages it knew in life but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam (Material Form Only)",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the target must make a successful DC 13 Constitution saving throw or become diseased. The disease has little effect for 1 minute; during that time, it can be removed by bless, lesser restoration, or comparable magic. After 1 minute, the diseased creature's skin becomes translucent and slimy. The creature cannot regain hit points unless it is at least partially underwater, and the disease can only be removed by heal or comparable magic. Unless the creature is either fully submerged or frequently doused with water, it takes 6 (1d12) acid damage every 10 minutes. If a creature dies while diseased, it rises in 2d6 rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth that commands the attacking zombie.",
        "attack_bonus": 3,
        "damage_dice": "4d6+1"
      },
      {
        "name": "Withering Touch (Ethereal Form)",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) necrotic damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Form Swap",
        "desc": "As a bonus action, the nihilethic zombie can alter between its material and ethereal forms at will."
      },
      {
        "name": "Sacrifice Life",
        "desc": "A nihilethic zombie can sacrifice itself to heal a nihileth within 30 feet of it. All of its remaining hit points transfer to the nihileth in the form of healing. The nihilethic zombie is reduced to 0 hit points and it doesn't make an Undead Fortitude saving throw. A nihileth cannot be healed above its maximum hit points in this manner."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Body",
        "desc": "The nihilethic zombie can reduce the damage it takes from a single source by 1d12 points. This reduction cannot be applied to radiant damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the nihileth to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the nihileth drops to 1 hit point instead."
      },
      {
        "name": "Dual State",
        "desc": "Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has resistance to nonmagical weapons. In its ethereal form, it is immune to nonmagical weapons. Its ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within."
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nihilethic-zombie/"
  },
  {
    "slug": "nihilethicdominator-tob1-2023",
    "desc": "False",
    "name": "Nihilethic Dominator",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Void Speech and the languages it knew in life but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The nihilethic dominator makes three Claw attacks, or it makes two Tendril of the Void attacks."
      },
      {
        "name": "Claw (Undead Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
      },
      {
        "name": "Tendril of the Void (Void Ghost Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) cold damage plus 7 (2d6) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Void Shape",
        "desc": "The nihilethic dominator magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed and resistances, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form of it dies."
      }
    ],
    "reactions": [
      {
        "name": "Void Body",
        "desc": "When the nihilethic dominator takes damage that isn't radiant, it can reduce the damage by 1d12."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ghostly Body (Void Ghost Form Only)",
        "desc": "The nihilethic dominator has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the dominator can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the nihilethic dominator to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dominator drops to 1 hp instead."
      },
      {
        "name": "Undead Nature",
        "desc": "The nihilethic dominator doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 10,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nihilethic-dominator/"
  },
  {
    "slug": "nihilethiczombie-tob1-2023",
    "desc": "False",
    "name": "Nihilethic Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 37,
    "hit_dice": "5d8 + 15",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Void Speech and the languages it knew in life but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam (Undead Form Only)",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Withering Touch (Void Ghost Form Only)",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Void Shape",
        "desc": "The nihilethic zombie magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed and resistances, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form of it dies."
      }
    ],
    "reactions": [
      {
        "name": "Sacrifice Life",
        "desc": "When the nihilethic zombie's controlling nihileth takes damage while within 30 feet of the zombie, the zombie can send its life force to the nihileth. The zombie's hp is reduced by up to the amount of damage the nihileth took, preventing that amount of damage to the nihileth. If this damage reduces the zombie to 0 hp, it is immediately destroyed. A nihileth can benefit from only one zombie's Sacrifice Life for each source of damage it takes."
      },
      {
        "name": "Void Body",
        "desc": "When the nihilethic zombie takes damage that isn't radiant, it can reduce the damage by 1d12."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ghostly Body (Void Ghost Form Only)",
        "desc": "The nihilethic zombie has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the zombie can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the nihilethic zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead."
      },
      {
        "name": "Undead Nature",
        "desc": "The nihilethic zombie doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 9,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nihilethic-zombie/"
  },
  {
    "slug": "nilbog-a5e",
    "desc": "",
    "name": "Nilbog",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 8,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Rat flail",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage."
      },
      {
        "name": "Fetid sling",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3(1d6) bludgeoning damage  and the target must make a DC 14 Constitutionsaving throw. On a failure  the target is poisoned for 1minute."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Escape",
        "desc": "The goblin takes the Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Opposite Nature",
        "desc": "Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_nilbog/"
  },
  {
    "slug": "ningyo",
    "desc": "",
    "name": "Ningyo",
    "size": "Small",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 77,
    "hit_dice": "14d6+28",
    "speed": {
      "fly": 60,
      "swim": 60,
      "walk": 0
    },
    "strength": 8,
    "dexterity": 21,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": 2,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "deception": 1,
      "insight": 3,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, necrotic, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Aquan, Common, Deep Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The ningyo makes four barbed tentacle attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.",
        "name": "Barbed Tentacle"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.",
        "name": "Share Pain"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ningyo can breathe only underwater and can hold its breath for 1 hour.",
        "name": "Aquatic"
      },
      {
        "desc": "When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.",
        "name": "Curse of Ill Fortune"
      }
    ],
    "spell_list": [],
    "page_no": 278,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ningyo/"
  },
  {
    "slug": "niya-atha-raja",
    "desc": "",
    "name": "Niya-Atha Raja",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "shield",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 21,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "War Bellow then three Tulwars or four Darts."
      },
      {
        "name": "Tulwar",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 9 (1d8+5) slashing damage or 14 (2d8+5) slashing damage if enlarged."
      },
      {
        "name": "Dart",
        "desc": "Ranged Weapon Attack: +8 to hit 20/60' one target 7 (1d4+5) piercing damage or 10 (2d4+5) piercing damage if enlarged."
      },
      {
        "name": "War Bellow",
        "desc": "Releases a loud challenging bellow. Each hostile creature within 60' of the raja that can hear the bellow:  frightened (DC 15 Cha negates). A frightened creature can re-save at end of each of its turns ending effect on itself on a success. If a creature's save is successful or effect ends for it creature is immune to raja's War Bellow for the next 24 hrs."
      }
    ],
    "bonus_actions": [
      {
        "name": "Enlarge",
        "desc": "Magically increases in size with anything worn/carried. While enlarged is Large 2\u00d7 damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. Enlarged can no longer use Evasion and Magic Resistance. If it lacks room to become Large this action fails."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Commanding Bulk",
        "desc": "While enlarged each friendly creature within 30' of it can't be charmed or frightened."
      },
      {
        "name": "Evasion",
        "desc": "If subject to effect that allows Dex save for half damage takes none on success half if it fails. Can't use while enlarged."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves. Can't use this trait while enlarged."
      },
      {
        "name": "Reduce",
        "desc": "If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_niya-atha-raja/"
  },
  {
    "slug": "niya-atha-sorcerer",
    "desc": "",
    "name": "Niya-Atha Sorcerer",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural",
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Scepter attacks or two Ice Shard attacks."
      },
      {
        "name": "Scepter",
        "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 4 (1d8) cold if not enlarged or 8 (2d6+1) bludgeoning damage if enlarged."
      },
      {
        "name": "Ice Shard",
        "desc": "Ranged Spell Attack: +6 to hit 60/240' one target 9 (1d10+4) piercing damage + 9 (2d8) cold."
      },
      {
        "name": "Summon Iceberg (Recharge 5-6)",
        "desc": "Chooses a point it can see within 120' of it. Each creature within a 20' of that point: 11 (2d10) bludgeoning damage and 7 (2d6) cold and is restrained until the end of its next turn (DC 14 Dex half damage and isn't restrained). Can't use this action while enlarged."
      }
    ],
    "bonus_actions": [
      {
        "name": "Enlarge",
        "desc": "Magically increases in size along with anything it is wearing or carrying. While enlarged it is Large doubles its damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. While enlarged it also can no longer use the Summon Iceberg action. If it lacks the room to become Large this action fails."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Icy Wrath",
        "desc": "Its weapons are imbued with icy magic. When it hits with any weapon deals + 4 (1d8) cold (included below). While enlarged it loses this bonus damage but AC increases to 16."
      },
      {
        "name": "Reduce",
        "desc": "If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_niya-atha-sorcerer/"
  },
  {
    "slug": "niya-atha-warrior",
    "desc": "",
    "name": "Niya-Atha Warrior",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 49,
    "hit_dice": "9d8+9",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Mace or Longbow attacks."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage or 9 (2d6+2) bludgeoning damage while enlarged."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit 150/600' one target 7 (1d8+3) piercing damage or 12 (2d8+3) piercing damage while enlarged."
      }
    ],
    "bonus_actions": [
      {
        "name": "Enlarge",
        "desc": "Magically increases in size along with anything it is wearing or carrying. While enlarged it is Large doubles its damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. While enlarged it also can no longer use the Standing Leap trait. If it lacks the room to become Large this action fails."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Reduce",
        "desc": "If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."
      },
      {
        "name": "Standing Leap",
        "desc": "The warrior's long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start. The warrior can't use this trait while enlarged."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_niya-atha-warrior/"
  },
  {
    "slug": "nkosi",
    "desc": "_With a thick mane of beaded locks, these powerful-looking bestial humanoids grin with a huge mouthful of pointed teeth\u2014as befits a shapeshifter that can turn into a noble lion._  \n**Beads and Braids.** The nkosi resemble bestial humans with cat\u2019s eyes, slender tails, and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Although the nkosi\u2019s true form is that of a feline humanoid with leonine features, the most striking feature of the nkosi is their ability to change their shape, taking the form of a lion. Although comfortable in the wilds, nkosi can adapt to any environment.  \n**Clawlike Blades.** In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth. They prefer light armor decorated with bone beads, fetishes, and similar tokens taken from beasts they\u2019ve slain.  \n**Pridelords.** Nkosi pridelords are exceptionally tall and muscular members of the race, and they are leaders among their kin. Pridelords feature impressive manes but they are more famous for their powerful roar, which wakes the feral heart inside all members of this race.",
    "name": "Nkosi",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "shapechanger, nkosi",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Scimitar (Nkosi Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Mambele Throwing Knife (Nkosi Form Only)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The nkosi can use its action to polymorph into a Medium lion or back into its true form. While in lion form, the nkosi can't speak, and its speed is 50 feet. Other than its speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Smell",
        "desc": "The nkosi has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Hunter's Maw",
        "desc": "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a scimitar attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the nkosi can immediately make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nkosi/"
  },
  {
    "slug": "nkosi-pridelord",
    "desc": "_With a thick mane of beaded locks, these powerful-looking bestial humanoids grin with a huge mouthful of pointed teeth\u2014as befits a shapeshifter that can turn into a noble lion._  \n**Beads and Braids.** The nkosi resemble bestial humans with cat\u2019s eyes, slender tails, and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Although the nkosi\u2019s true form is that of a feline humanoid with leonine features, the most striking feature of the nkosi is their ability to change their shape, taking the form of a lion. Although comfortable in the wilds, nkosi can adapt to any environment.  \n**Clawlike Blades.** In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth. They prefer light armor decorated with bone beads, fetishes, and similar tokens taken from beasts they\u2019ve slain.  \n**Pridelords.** Nkosi pridelords are exceptionally tall and muscular members of the race, and they are leaders among their kin. Pridelords feature impressive manes but they are more famous for their powerful roar, which wakes the feral heart inside all members of this race.",
    "name": "Nkosi Pridelord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "shapechanger, nkosi",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 93,
    "hit_dice": "17d8+17",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pridelord makes two attacks with its scimitar or with its mambele throwing knife."
      },
      {
        "name": "Scimitar (Nkosi Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Mambele Throwing Knife (Nkosi Form Only)",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Pridelord's Roar (Recharges after a Short or Long Rest)",
        "desc": "Each nkosi of the pridelord's choice that is within 30 feet of it and can hear it can immediately use its reaction to make a bite attack. The pridelord can then make one bite attack as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The nkosi can use its action to polymorph into a Medium lion or back into its true form. While in lion form, the nkosi can't speak and its walking speed is 50 feet. Other than its speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Smell",
        "desc": "The nkosi has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of damage when the pridelord hits with it (included in the attack)."
      },
      {
        "name": "Hunter's Maw",
        "desc": "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a scimitar attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nkosi-pridelord/"
  },
  {
    "slug": "nkosi-tob1-2023",
    "desc": "False",
    "name": "Nkosi",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Shapechanger)",
    "armor_class": 15,
    "armor_desc": "studded leather in Humanoid form",
    "hit_points": 27,
    "hit_dice": "5d8 + 5",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Survival": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common (can\u2019t speak in lion form)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Mambele (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The nkosi transforms into a Large lion or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The nkosi has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pounce",
        "desc": "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a Mambele attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one Bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nkosi/"
  },
  {
    "slug": "nkosi-war-ostrich",
    "desc": "",
    "name": "Nkosi War Ostrich",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 60
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60ft, passive Perception 10",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ostrich makes two kicking claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Standing Leap",
        "desc": "The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start."
      },
      {
        "name": "Battle Leaper",
        "desc": "If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn."
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_nkosi-war-ostrich/"
  },
  {
    "slug": "nkosipridelord-tob1-2023",
    "desc": "False",
    "name": "Nkosi Pridelord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Shapechanger)",
    "armor_class": 16,
    "armor_desc": "studded leather in Humanoid form",
    "hit_points": 82,
    "hit_dice": "15d8 + 15",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Survival": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common (can\u2019t speak in lion form)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pridelord makes three Bite or Mambele attacks. It can replace one attack with a use of Pridelord's Roar, if available."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Mambele (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 11 (2d6 + 4) piercing damage if used to make a melee attack."
      },
      {
        "name": "Pridelord's Roar (Recharge 4-6)",
        "desc": "Each nkosi of the pridelord's choice within 30 feet of it that can hear it has advantage on the next attack roll it makes before the start of the pridelord's next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The pridelord transforms into a Large lion or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the pridelord hits with it (included in the attack)."
      },
      {
        "name": "Keen Smell",
        "desc": "The nkosi has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pounce",
        "desc": "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a Mambele attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one Bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_nkosi-pridelord/"
  },
  {
    "slug": "noble",
    "desc": "**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.\nThe noble's statistics can also be used to represent **courtiers** who aren't of noble birth.",
    "name": "Noble",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "breastplate",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 4,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any two languages",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 401,
    "environments": [
      "Urban",
      "Grassland",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_noble/"
  },
  {
    "slug": "noble-a5e",
    "desc": "",
    "name": "Noble",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "history": 2,
      "insight": 3,
      "intimidation": 4,
      "performance": 4,
      "persuasion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any two",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 485,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_noble/"
  },
  {
    "slug": "noble_bf",
    "desc": "",
    "name": "Noble",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "Impenetrable Ego",
    "hit_points": 7,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": 0,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Impenetrable Ego",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Rapier",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Impenetrable Ego",
        "desc": "While the noble is conscious and wearing no armor and wielding no shield, it adds its CHA modifier to its AC (included above). In addition, it is resistant to the charmed and frightened conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_noble/"
  },
  {
    "slug": "noctiny",
    "desc": "_A grinning man brandishes a staff surmounted by a rune-covered skull. Blasphemous sigils adorn his clothes, and ashes stain his skin a sickly gray._  \nNoctiny are wretched humanoids corrupted by fell power. Their skin is sallow and gaunt even before they smear it with ash, bone dust, and worse materials to wash all living color from their bodies. The noctiny embrace all manner of blasphemous and taboo behaviors to please their masters.  \n**Pyramid of Power.** The noctiny\u2019s lust for power drives them away from decency and reason. They are initiates who form the lowest rung of fext society. They swear themselves into service to the undead fext as thugs, servants, acolytes, and cannon fodder, and in exchange draw a trickle of power for themselves.  \n**A Race Apart.** Though they arise from any humanoid stock, the noctiny are corrupted by the powers they serve. Noctiny retain the cosmetic traits that identify their original race if one looks hard enough, but any connection they once had to their fellows is overpowered by their transformation into noctiny.",
    "name": "Noctiny",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "noctiny",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "studded leather armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 10",
    "languages": "Common, plus the language spoken by the noctini's fext master",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The noctiny makes two melee attacks."
      },
      {
        "name": "Pact Staff",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.",
        "attack_bonus": 3,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The noctiny has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pact Wrath",
        "desc": "One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below)."
      },
      {
        "name": "Spellcasting",
        "desc": "the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.\n\ncantrips (at will): chill touch, eldritch blast, poison spray\n\n1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex\n\n2nd level (2 slots): crown of madness, misty step"
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_noctiny/"
  },
  {
    "slug": "noctiny-tob1-2023",
    "desc": "False",
    "name": "Noctiny",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "studded leather",
    "hit_points": 52,
    "hit_dice": "8d8 + 16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "frightened",
    "senses": "passive Perception 10",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The noctiny makes two Quarterstaff or Eldritch Fury attacks."
      },
      {
        "name": "Quarterstaff",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands, plus 3 (1d6) force damage."
      },
      {
        "name": "Eldritch Fury",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d6 + 3) force damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Eldritch Weapons",
        "desc": "The noctiny's weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra 1d6 force damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The noctiny has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_noctiny/"
  },
  {
    "slug": "nodosaurus",
    "desc": "",
    "name": "Nodosaurus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "name": "Tail"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The nodosaurus has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.",
        "name": "Swamp Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 109,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_nodosaurus/"
  },
  {
    "slug": "noth-norren",
    "desc": "A massive upside-down tornado races along the ground, its mouth swallowing everything around it and its tail spiraling off into the air. The interior of the whirlwind is lined with thousands of jagged teeth, ready to devour all in its path._  \n**Epitomes of Destruction.** The noth-norren is one of the most destructive and malicious of all elemental creatures and joyfully indulges in the rampant destruction of anything it can fit into its churning vortex. Noth-norrens are typically found in the wildest regions of the Elemental Plane of Air, where their presence often goes overlooked until they strike. They are rare on the Material Plane, though they can be summoned by Open Game License",
    "name": "Noth-norren",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 203,
    "hit_dice": "14d20+56",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 90
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, thunder",
    "condition_immunities": "deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Auran",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. A creature struck by the slam attack must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "attack_bonus": 9,
        "damage_dice": "4d10+5"
      },
      {
        "name": "Throw Debris",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "4d8+4"
      },
      {
        "name": "Fling Victim",
        "desc": "One Large or smaller creature caught in the nothnorren's vortex is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone."
      },
      {
        "name": "Vortex (Recharge 5-6)",
        "desc": "The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a DC 16 Strength saving throw or be pulled into the vortex. A creature in the vortex is blinded and restrained, it has total cover against attacks and other effects outside the vortex, and it takes 21 (6d6) slashing damage at the start of each of the noth-norren's turns.\n\nIf the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a DC 18 Constitution saving throw at the end of that turn or release all creatures caught in its vortex, which fall prone in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Turbulence",
        "desc": "A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition, ranged attack rolls against the noth-norren have disadvantage."
      },
      {
        "name": "Magic Weapons",
        "desc": "The noth-norren's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 270,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_noth-norren/"
  },
  {
    "slug": "npc:-apostle",
    "desc": "",
    "name": "Npc: Apostle",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "breastplate",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 13,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any two languages",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Mace or Divine Bolt attacks. It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 9 (2d8) necrotic or radiant (the apostle's choice)."
      },
      {
        "name": "Divine Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 13 (2d8+4) necrotic or radiant (apostle's choice). "
      },
      {
        "name": "Destroy Undead (2/Day)",
        "desc": "Presents its holy symbol and intones a prayer. Each undead within 30' of apostle that can see or hear it: 28 (8d6) radiant (DC 15 Wis half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 15): At will: guidance spare the dying thaumaturgy3/day ea: bless cure wounds (3rd-level) hold person lesser restoration1/day ea: bestow curse daylight freedom of movement mass cure wounds revivify"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Divine Weapons",
        "desc": "When it hits with any weapon deals extra 2d8 necrotic or radiant (included below) apostle's choice."
      },
      {
        "name": "Faith's Reward",
        "desc": "When it casts the bless spell it gains the benefit of the spell even if it doesn't include itself as a target. In addition when apostle restores hp to another creature it regains hp equal to half that amount."
      }
    ],
    "spell_list": [],
    "page_no": 403,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-apostle/"
  },
  {
    "slug": "npc:-atavist",
    "desc": "",
    "name": "Npc: Atavist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 13,
    "wisdom": 7,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 8",
    "languages": "any two languages",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target."
      },
      {
        "name": "Keratin Blade",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Bone Shard",
        "desc": "Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Malleable Physiology",
        "desc": "At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage."
      }
    ],
    "spell_list": [],
    "page_no": 404,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-atavist/"
  },
  {
    "slug": "npc:-breathstealer",
    "desc": "",
    "name": "Npc: Breathstealer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any non-good",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 99,
    "hit_dice": "18d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "any two languages",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Shortswords and one Dagger or three Psychic Blasts. Can replace one attack with Gasp to Survive if available."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 10 (3d6) psychic."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage + 10 (3d6) psychic."
      },
      {
        "name": "Psychic Blast",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) psychic. If target is currently suffocating from breathstealer's Gasp to Survive breathstealer can choose to deal 1 psychic to target instead."
      },
      {
        "name": "Gasp to Survive (Recharge 4-6)",
        "desc": "Chooses a creature it dealt psychic to within last min. Target: 14 (4d6) psychic and believes it is suffocating including choking and being unable to speak (DC 15 Wis half damage and doesn't believe it is suffocating). At the start of each of suffocating creature's turns it must make a DC 15 Wis save. It has disadvantage on this save if it took psychic since start of its prior turn. If it fails three such saves before succeeding on three such saves it falls unconscious for 1 hr returns to breathing normally and stops making this save. On its third successful save effect ends for the creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "Dash Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Phrenic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 3d6 psychic (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 404,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-breathstealer/"
  },
  {
    "slug": "npc:-cultist-psychophant",
    "desc": "",
    "name": "Npc: Cultist Psychophant",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any non-good alignment",
    "armor_class": 15,
    "armor_desc": "Impenetrable Ego",
    "hit_points": 149,
    "hit_dice": "23d8+46",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any two languages",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Psychic Strikes. If it hits one creature with two Psychic Strikes target: DC 16 Int save or stunned until end of its next turn."
      },
      {
        "name": "Psychic Strike",
        "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) psychic. "
      },
      {
        "name": "Brain Storm (Recharge 6)",
        "desc": "Brutal psychic force wracks foes' psyches. Each creature within 30' of it: 31 (9d6) psychic and poisoned 1 min (DC 16 Int half damage not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Spellcasting (Psionics)",
        "desc": "Cha (DC 16) no spell components: At will: detect thoughts mage hand (hand invisible) thaumaturgy3/day ea: charm person suggestion1/day ea: levitate telekinesis"
      }
    ],
    "bonus_actions": [
      {
        "name": "Bend the Spoon",
        "desc": "Chooses one nonmagical weapon it can see within 30' of it and magically warps it. If weapon is being worn or carried creature doing so can prevent warping via DC 16 Wis save. Warped weapon deals only half its normal damage on a hit and creature wielding warped weapon has disadvantage on attack rolls with it. A creature can repair a warped weapon with mending spell or by spending a short rest repairing it with the appropriate tools."
      }
    ],
    "reactions": [
      {
        "name": "Appeal to the Fervent",
        "desc": "When a creature psychophant can see targets it with attack psychophant calls for aid from its followers switching places with friendly creature within 5 ft. of it. Friendly creature becomes target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Impenetrable Ego",
        "desc": "While it is conscious and wearing no armor and wielding no shield it adds its Cha modifier to its AC (included above) and saves. Advantage on saves vs. being charmed or frightened."
      }
    ],
    "spell_list": [],
    "page_no": 405,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-cultist-psychophant/"
  },
  {
    "slug": "npc:-field-commander",
    "desc": "",
    "name": "Npc: Field Commander",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 19,
    "armor_desc": "breastplate, shield",
    "hit_points": 170,
    "hit_dice": "20d8+80",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "passive Perception 15",
    "languages": "Common and one other language",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Battle Cry if available. Then three Longswords or two Longswords and uses Spellcasting. If commander hits one creature with two Longswords target: DC 16 Con save or be stunned until end of its next turn."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with 2 hands + 13 (3d8) necrotic or radiant (commander's choice)."
      },
      {
        "name": "Battle Cry (Recharge 5-6)",
        "desc": "Commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry: DC 16 Wis save or be frightened for 1 min. A frightened creature can re-save at end of each of its turns success ends effect on itself. Each friendly creature within 30' of the commander and that can hear the cry has advantage on the next attack roll it makes before start of commander's next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 16): At will: command protection from evil and good3/day ea: cure wounds (level 3) find steed (as an action)1/day: revivify"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Bolster Soldier",
        "desc": "When a friendly creature the field commander can see is hit with weapon attack the commander calls out encouragement and creature gains 5 (1d10) temp hp."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Courage and Protection",
        "desc": "If conscious friendly creatures within 10 ft. of it immune to frightened and advantage on all saves."
      },
      {
        "name": "Divine Weapons",
        "desc": "Its weapon attacks are magical. When commander hits with any weapon weapon deals extra 3d8 necrotic or radiant (included below) commander's choice."
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
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    "document__slug": "tob3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-field-commander/"
  },
  {
    "slug": "npc:-first-servant",
    "desc": "",
    "name": "Npc: First Servant",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 17,
    "armor_desc": "Armor of Foresight",
    "hit_points": 162,
    "hit_dice": "25d8+50",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 15,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 19",
    "languages": "any three languages",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting."
      },
      {
        "name": "Blinding Rod",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn."
      },
      {
        "name": "Divine Burst",
        "desc": "Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice)."
      },
      {
        "name": "Awe-Inspiring Presence",
        "desc": "Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection"
      }
    ],
    "bonus_actions": [
      {
        "name": "Healing Hands (Recharge 5-6)",
        "desc": "Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Armor of Foresight",
        "desc": "While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above)."
      },
      {
        "name": "Divine Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice."
      }
    ],
    "spell_list": [],
    "page_no": 407,
    "environments": [],
    "img_main": null,
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    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-first-servant/"
  },
  {
    "slug": "npc:-fixer",
    "desc": "",
    "name": "Npc: Fixer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Shortsword or Sling attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit 30/120' one target 5 (1d6+2) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Cleaner",
        "desc": "Can cast the prestidigitation and unseen servant spells at will requiring no material components and using Wis as the spellcasting ability"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ritual Cleansing",
        "desc": "The fixer can take 10 min to perform a cleansing ritual on a creature object or an area within 30' that is no larger than a 20' cube. For the next 8 hrs the affected creature or object is hidden from divination magic as if it was under the effects of the nondetection spell. In an area that is ritually cleansed divination spells of 4th level or lower don't function and creatures within the area can't be scried."
      }
    ],
    "spell_list": [],
    "page_no": 407,
    "environments": [],
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    "v2_converted_path": "/v2/creatures/tob3_npc-fixer/"
  },
  {
    "slug": "npc:-frost-afflicted",
    "desc": "",
    "name": "Npc: Frost-Afflicted",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "exhaustion, petrified",
    "senses": "passive Perception 13",
    "languages": "any one language (usually Common)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Frigid Punch or Frost Bolt attacks."
      },
      {
        "name": "Frigid Punch",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold."
      },
      {
        "name": "Frost Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Frigid Flare",
        "desc": "When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burning Cold",
        "desc": "A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait."
      },
      {
        "name": "Icy Nature",
        "desc": "The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs."
      }
    ],
    "spell_list": [],
    "page_no": 408,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_npc-frost-afflicted/"
  },
  {
    "slug": "npc:-infested-duelist",
    "desc": "",
    "name": "Npc: Infested Duelist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "32d8",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 11,
    "dexterity": 20,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, restrained, poisoned",
    "senses": "passive Perception 13",
    "languages": "any one language (usually Common)",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Thorn Shot",
        "desc": "Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Spore Cloud",
        "desc": "When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
      },
      {
        "name": "Parasite Sense",
        "desc": "Advantage on attacks vs. poisoned creatures."
      },
      {
        "name": "Plant-Powered Mobility",
        "desc": "Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement."
      }
    ],
    "spell_list": [],
    "page_no": 409,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_npc-infested-duelist/"
  },
  {
    "slug": "npc:-infiltrator",
    "desc": "",
    "name": "Npc: Infiltrator",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "studded leather",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any three languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Shortsword attacks and one Dagger attack. It can replace one attack with Spellcasting."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 20/60' one target 4 (1d4+2) piercing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 6 (1d8+2) piercing damage."
      },
      {
        "name": "Spellcasting",
        "desc": "Int (DC 13): At will: mage hand message minor illusion3/day ea: charm person sleep1/day: invisibility"
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "Takes the Dash Disengage or Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Knowledge Charm",
        "desc": "Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical."
      }
    ],
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_npc-infiltrator/"
  },
  {
    "slug": "npc:-merchant-captain",
    "desc": "",
    "name": "Npc: Merchant Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 104,
    "hit_dice": "19d8+19",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common + any two languages",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Fast Talk then three Rapier or Quip attacks. It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 7 (2d6) poison."
      },
      {
        "name": "Quip",
        "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 14 (3d6+4) psychic."
      },
      {
        "name": "Fast Talk",
        "desc": "The merchant captain baffles a creature it can see within 30' of it with barrage of jargon quick speech and big words. The target must make DC 15 Cha save or have disadvantage on the next Wis save it makes before the end of the merchant captain's next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15): At will: comprehend languages mage hand mending3/day ea: calm emotions enthrall heroism1/day ea: confusion freedom of movement"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Inspiration (4/Day)",
        "desc": "When a creature within 30' of the merchant captain fails an attack roll ability check or save the captain can force it to reroll the die. The target must use the new roll."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_npc-merchant-captain/"
  },
  {
    "slug": "npc:-warlock-of-the-genie-lord",
    "desc": "",
    "name": "Npc: Warlock Of The Genie Lord",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Elemental Burst or Dagger attacks. It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 5 (1d4+3) piercing damage + 10 (3d6) acid cold fire lightning or thunder (warlock's choice)."
      },
      {
        "name": "Elemental Burst",
        "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 14 (3d6+4) acid cold fire lightning or thunder (warlock's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15). At will: levitate water breathing3/day ea: fire shield fly gust of wind1/day ea: conjure minor elementals (as an action) wall of stone"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Genie Lord's Favor",
        "desc": "When it takes acid cold fire lightning or thunder warlock has advantage on next Elemental Burst attack it makes before end of its next turn provided Elemental Burst deals same damage as damage warlock took."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Weapons",
        "desc": "When it hits with any weapon deals extra 3d6 acid cold fire lightning or thunder (included below) warlock's choice."
      }
    ],
    "spell_list": [],
    "page_no": 411,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_npc-warlock-of-the-genie-lord/"
  },
  {
    "slug": "npc:-wind-acolyte",
    "desc": "",
    "name": "Npc: Wind Acolyte",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60', passive Perception 17",
    "languages": "Auran, + any two languages",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte."
      },
      {
        "name": "Air Weapon",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon."
      },
      {
        "name": "Wind's Rebuke (Recharge 6)",
        "desc": "Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Buoying Wind",
        "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet."
      },
      {
        "name": "Drift",
        "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Senses",
        "desc": "Can't use blindsight underwater or in an area with o air."
      },
      {
        "name": "Air Weapons",
        "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 412,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_npc-wind-acolyte/"
  },
  {
    "slug": "nullicorn",
    "desc": "",
    "name": "Nullicorn",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, paralyzed, poisoned",
    "senses": "blindsight 120' (blind beyond), passive Perception 13",
    "languages": "Celestial, Elvish, Sylvan, telepathy 60'",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Hooves attacks and one Void Horn attack."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage."
      },
      {
        "name": "Void Horn",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) force and target must make DC 13 Con save or contract the nullifying blight disease (above). "
      },
      {
        "name": "Ripple of darkness",
        "desc": "Each creature within 20' of the nullicorn: 18 (4d8) necrotic and contracts the nullifying blight disease (above; DC 13 Con half and doesn't contract it)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Evasion",
        "desc": "If it is subjected to a spell or magical effect that allows it to make a save to take only half damage it instead takes no damage if it makes the save and only half damage if it fails."
      },
      {
        "name": "Limited Magic Immunity",
        "desc": "At the end of its turn any spell or magical effect with duration that is affecting the nullicorn such as hold monster or mage armor immediately ends."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Nullifying Blight",
        "desc": "A creature infected with this disease manifests symptoms 1d4 hrs after infection: fatigue light-headedness and blurry vision. When infected creature casts a spell or activates a magic item itchy rash appears and spreads as more magic is used. Until disease is cured when infected creature starts its turn wielding or wearing magic item and each time it casts a spell or activates a magic item it loses 5 (2d4) hp. At end of each long rest infected creature must make a DC 13 Con save. Fail: hp the creature loses each time it uses magic increases by 2 (1d4). A creature that makes 3 saves recovers."
      },
      {
        "name": "Sense Magic",
        "desc": "Senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_nullicorn/"
  },
  {
    "slug": "nyctli",
    "desc": "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers._  \n**Lurking Terrors.** Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom.  \n**Hag-Born Horrors.** The first nyctli were born from the boils of Open Game License",
    "name": "Nyctli",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "3d4",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 10
    },
    "strength": 2,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Stingers",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Douse Light",
        "desc": "The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. The nyctli can't dispel light created by a spell of 3rd level or higher."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_nyctli/"
  },
  {
    "slug": "nyctli-swarm",
    "desc": "A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers._  \n**Lurking Terrors.** Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom.  \n**Hag-Born Horrors.** The first nyctli were born from the boils of Open Game License",
    "name": "Nyctli Swarm",
    "size": "Large",
    "type": "Fey",
    "subtype": "Swarm",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 110,
    "hit_dice": "20d10",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 10
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Sylvan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Stingers",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 16 Constitution saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 8,
        "damage_dice": "6d6"
      },
      {
        "name": "Douse Light",
        "desc": "As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The nyctli swarm can innately cast fear, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_nyctli-swarm/"
  },
  {
    "slug": "oaken-sentinel",
    "desc": "",
    "name": "Oaken Sentinel",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d12+72",
    "speed": {
      "walk": 10
    },
    "strength": 22,
    "dexterity": 6,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "lightning",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 9",
    "languages": "Sylvan",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Grasping Branch or Rock attacks. It can replace one attack with use of Fling."
      },
      {
        "name": "Grasping Branch",
        "desc": "Melee Weapon Attack: +10 to hit, 50 ft., one target, 19 (3d8+6) bludgeoning damage and the target is grappled (escape DC 16). Until the grapple ends the target is restrained and takes 4 (1d8) bludgeoning damage at start of each of its turns and sentinel can't use same Grasping Branch on another target."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit 60/240' one target 22 (3d10+6) bludgeoning damage."
      },
      {
        "name": "Fling",
        "desc": "One Med or smaller creature grappled by the oaken sentinel is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface the target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If the target is thrown at another creature that creature must make DC 16 Dex save or take the same damage and be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary oak tree."
      },
      {
        "name": "Grasping Branches",
        "desc": "Can have up to six Grasping Branches at a time. Each Grasping Branch can be attacked (AC 16; 25 hp; vulnerability to lightning; immunity to poison and psychic). Destroying a Grasping Branch deals no damage to the oaken sentinel which can extend a replacement branch on its next turn. A Grasping Branch can also be broken if a creature takes an action and succeeds on a DC 16 Str check vs. it."
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_oaken-sentinel/"
  },
  {
    "slug": "oasis-keeper",
    "desc": "The large, sand-colored serpent lies in wait beneath the sands at the edge of the oasis, its large nostrils flaring above the sand. The barbed stinger on the end of its tail rests just below the water\u2019s surface._  \nOasis keepers lurk within the waters of oases and secrete a toxin into them.  \n**Peaceful Poison.** Traveling caravans and animals that drink from oases inhabited by oasis keepers are lulled into lingering around them and provide an ample food supply for the oasis keepers. Settlements often form around such oases, and occasional disappearances are accepted as the norm.  \n**Sand and Water Dwellers.** Oasis keepers lurk by the edge of the water and wait for an opportune time to use their stingers. After they strike, they pull their meal to the water\u2019s depths to feast. Oasis keepers occasionally travel into underground rivers to mate, but they are otherwise fairly sedentary and solitary.",
    "name": "Oasis Keeper",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d12+39",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 20 ft., darkvision 60 ft., passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oasis keeper makes two attacks: one with its stinger and one with its bite"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10+5"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw. On a failure, the target takes 14 (4d6) poison damage and is incapacitated for 1 minute. On a success, the target takes half the damage and isn't incapacitated. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The oasis keeper can hold its breath for 30 minutes."
      },
      {
        "name": "Oasis Camouflage",
        "desc": "The oasis keeper has advantage on Dexterity (Stealth) checks made while in a desert or in sandy terrain beneath water."
      },
      {
        "name": "Pacifying Secretions",
        "desc": "If the oasis keeper's stinger sits in water for at least 1 hour, the water becomes poisoned with its toxin. A creature that drinks the poisoned water must succeed on a DC 15 Constitution saving throw or be calmed for 24 hours. A calmed creature feels compelled to stay at the oasis and has disadvantage on Wisdom (Perception) checks to notice or recognize danger. A calmed creature that drinks the water again before 24 hours have passed has disadvantage on the saving throw. The greater restoration spell or similar magic ends the calming effect early."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_oasis-keeper/"
  },
  {
    "slug": "obeleric",
    "desc": "",
    "name": "Obeleric",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "petrified, prone",
    "senses": "tremorsense 30', passive Perception 12",
    "languages": "understands Common and Void Speech but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Tentacle Slam or Acid Spit attacks."
      },
      {
        "name": "Boulder Bash (Defensive Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage and target knocked prone (DC 13 Str not prone)."
      },
      {
        "name": "Tentacle Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 3 (1d6) acid."
      },
      {
        "name": "Spit Acid",
        "desc": "Ranged Weapon Attack: +4 to hit 20/60' one target 9 (2d6+2) acid. A creature hit by this takes additional 3 (1d6) acid at the start of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Defensive Roll",
        "desc": "Can roll itself into a boulder-like defensive form or back into its tentacled true form. While in defensive form it has resistance to B/P/S damage from nonmagical attacks can't make Tentacle Slam or Spit Acid attacks and can't use Reflux."
      }
    ],
    "reactions": [
      {
        "name": "Reflux",
        "desc": "When the obeleric takes bludgeoning it can vomit acid at one creature within 5 ft. of it. That creature must make DC 13 Dex save or take 3 (1d6) acid."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal boulder."
      },
      {
        "name": "Ricochet Charge (Defensive Form Only)",
        "desc": "If it moves 15 ft.+ straight to target and then hits target with Boulder Bash attack on same turn target has disadvantage on save vs. being knocked prone. If target is prone obeleric can move up to 15 ft. straight to 2nd target with o provoking opportunity attacks from 1st target and make one Boulder Bash attack vs. 2nd target as a bonus action if 2nd target is within its reach."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_obeleric/"
  },
  {
    "slug": "obsidian-ophidian",
    "desc": "",
    "name": "Obsidian Ophidian",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "bludgeoning, cold",
    "damage_resistances": "nonmagical piercing &amp; slashing attacks ",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "tremorsense 60', passive Perception 14",
    "languages": "Ignan, Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Biteks or one Bite and one Constrict."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 12 (2d8+3) piercing damage. Target: DC 15 Con save or take 5 (2d4) piercing damage at start of each of its turns as shards of obsidian lodge in wound. Any creature can use action to remove shards with DC 12 Wis (Medicine) check. Shards crumble to dust if target receives magical healing."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage and target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends target is restrained and takes 5 (2d4) slashing damage at the start of each of its turns and ophidian can't use Constrict on another target."
      },
      {
        "name": "Lava Splash (Recharge 4-6)",
        "desc": "Writhes and flails splashing lava at everything. Each creature within 20' of it: 21 (6d6) fire (DC 15 Dex half). To use this must be touching or within 5 ft. of lava."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lava Walker",
        "desc": "Can move across lava surface as if harmless solid ground. In addition can swim through lava at its walk speed."
      },
      {
        "name": "One with Lava",
        "desc": "Can't be surprised by creatures within 5 ft. of lava and  can sense any creature touching same pool of lava it is touching."
      },
      {
        "name": "Sharp Fragments",
        "desc": "When it takes bludgeoning each creature within 5 ft. of it takes 2 (1d4) piercing damage as shards of obsidian fly from it."
      },
      {
        "name": "Volcanic Rejuvenation",
        "desc": "Regains 10 hp at the start of its turn if at least part of its body is in contact with lava. If it takes cold dmage this doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_obsidian-ophidian/"
  },
  {
    "slug": "ochre-jelly",
    "desc": "",
    "name": "Ochre Jelly",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": "Oozes",
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 15,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The jelly can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Spider Climb",
        "desc": "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [
      "Underdark",
      "Sewer",
      "Caverns",
      "Ruin",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ochre-jelly/"
  },
  {
    "slug": "ochre-jelly-a5e",
    "desc": "",
    "name": "Ochre Jelly",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 15,
      "climb": 15,
      "swim": 15
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage  and the target is grappled (escape DC 12). A grappled target takes 3 (1d6) acid damage at the start of each of the jellys turns."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a Medium or larger jelly with at least 10 hit points is subjected to lightning or slashing damage, it splits into two jellies that are each one size smaller, freeing any grappled targets. Each new jelly has half the originals hit points (rounded down)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The jelly can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Spider Climb",
        "desc": "The jelly can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the jelly has disadvantage on attack rolls."
      },
      {
        "name": "Ooze Nature",
        "desc": "An ooze doesnt require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ochre-jelly/"
  },
  {
    "slug": "ochre_jelly_bf",
    "desc": "",
    "name": "Ochre Jelly",
    "size": "large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 71,
    "hit_dice": "",
    "speed": {
      "walk": 15,
      "climb": 15
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": 3,
    "dexterity_save": -2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": -2,
    "charisma_save": -5,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,Ooze Resilience",
    "damage_immunities": "lightning,slashing,grappled,poisoned,Ooze Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) acid damage. If the target is poisoned, it must succeed on a DC 13 CON save or also take 5 (2d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Split",
        "desc": "When an ochre jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ochre jellies if it has at least 10 HP. Each new jelly has HP equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The ochre jelly can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Ooze Nature",
        "desc": "The ochre jelly doesn't require sleep."
      },
      {
        "name": "Ooze Resilience",
        "desc": "The ochre jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
      },
      {
        "name": "Overwhelming Stench",
        "desc": "A creature that starts its turn within 10 feet of the ochre jelly must succeed on a DC 13 CON save or be poisoned until the start of its next turn. If a creature fails the save by 5 or more, it must spend its turn retching uncontrollably and be unable to move or act."
      },
      {
        "name": "Spider Climb",
        "desc": "The ochre jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ochre-jelly/"
  },
  {
    "slug": "octopus",
    "desc": "",
    "name": "Octopus",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 5,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.",
        "attack_bonus": 4,
        "damage_bonus": 1
      },
      {
        "name": "Ink Cloud (Recharges after a Short or Long Rest)",
        "desc": "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "While out of water, the octopus can hold its breath for 30 minutes."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_octopus/"
  },
  {
    "slug": "octopus-a5e",
    "desc": "",
    "name": "Octopus",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 3,
    "hit_dice": "1d6",
    "speed": {
      "walk": 5,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature  it is grappled (escape DC 10). Until this grapple ends  the target is restrained  and the octopus can't attack a different target with its tentacles."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ink Cloud (1/Day)",
        "desc": "If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The octopus has advantage on Stealth checks."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus breathes water and can hold its breath for 30 minutes while in air."
      }
    ],
    "spell_list": [],
    "page_no": 455,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_octopus/"
  },
  {
    "slug": "octopus_bf",
    "desc": "",
    "name": "Octopus",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 5,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": -3,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11), if it is a Medium or smaller creature. Until this grapple ends, the octopus can't use its Tentacles on another target."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ink Dash (Recharge 6)",
        "desc": "When a creature the octopus can see deals damage to it, the octopus can release a 5-foot-radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creature it is grappling."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "While out of water, the octopus can hold its breath for 30 minutes."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The octopus's Stealth is 18 while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_octopus/"
  },
  {
    "slug": "octopus_giant_bf",
    "desc": "",
    "name": "Octopus, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "swim": 60
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tentacle Slam",
        "desc": "The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "reactions": [
      {
        "name": "Ink Dash (Recharge 4-6)",
        "desc": "When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "While out of water, the octopus can hold its breath for 1 hour."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The octopus's Stealth is 18 while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The octopus can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_octopus-giant/"
  },
  {
    "slug": "oculo-swarm",
    "desc": "_This collection of hundreds of eyes floats along, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground._  \n**Failed Experiment.** An oculo swarm results from an experiment to create a live scrying sensor that went poorly. Once set loose, these horrors attain a form of distributed self\u2011awareness. Exactly what motivates them is unknown, except that they are driven to survive.  \n**Flesh Stealers.** A weakened oculo swarm can reinvigorate itself by tearing fresh eyes from almost any type of living creature. If a badly depleted oculus swarm escapes from battle\u2014 and they seldom fight to the death unless cornered\u2014it attacks lone creatures or weak groups until the mass of gore-spattered eyeballs is replenished. The more dismembered eyeballs the swarm contains, the more powerful its paralyzing resonance field becomes.  \n**Single Eye Scouts.** The entire swarm sees what any single member sees. Before attacking or even entering a potentially dangerous area, individual eyes scout ahead for prospective victims or dangerous foes. A lone eye has no offensive capability and only 1 hp. It can travel only 100 feet away from the main swarm, and it must return to the swarm within an hour or it dies.",
    "name": "Oculo Swarm",
    "size": "Large",
    "type": "Aberration",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "hover": true,
      "walk": 5,
      "fly": 40
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Eye Extraction",
        "desc": "Every creature that occupies the same space as the swarm must succeed on a DC 13 Constitution saving throw or become temporarily blinded as their eyes strain from their sockets. This blindness lasts for as long as the affected creature remains in the same space as the oculus; it ends at the end of the blinded creature's turn if the creature is out of the oculus's space. Also, any cure spell cast on the blinded creature ends the temporary blindness, but not restoration spells. If a creature that's already temporarily blinded is targeted again by eye extraction and fails the saving throw, that creature becomes permanently blind as its eyes are pulled from their sockets to join the swarm (causing 1d8 piercing damage). Success on either saving throw renders that creature immune to eye extraction for 24 hours (but it still doesn't recover its sight until it gets out of the swarm). An oculo swarm with 50 or fewer hit points can't use this ability."
      },
      {
        "name": "Gaze (recharge 5-6)",
        "desc": "The swarm targets every creature in its space with a gaze attack. The swarm can choose one of two effects for the attack: confusion or hold person. Every target in the swarm's space is affected unless it makes a successful DC 14 Charisma saving throw. Even creatures that avert their eyes or are blind can be affected by an oculus swarm's gaze. The confusion or hold person effect lasts 1d4 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening at least 2 inches square. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_oculo-swarm/"
  },
  {
    "slug": "oculoswarm-tob1-2023",
    "desc": "False",
    "name": "Oculo Swarm",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d10 + 22",
    "speed": {
      "walk": 40,
      "fly": 5
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Insight": 6,
      "Perception": 6,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oculo swarm makes two Extract Eye attacks. If both attacks hit one creature, the target must succeed on a DC 13 Strength saving throw or the swarm removes one of its eyes. While missing half or fewer of its total number of eyes, the target has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. While missing more than half its total number of eyes, the target is blinded until its sight is restored. If the target's eye is recovered from the defeated swarm, it can be reattached with a successful DC 12 Wisdom (Medicine) check, provided the eye is reattached within 1 hour of the target losing the eye."
      },
      {
        "name": "Extract Eye",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer."
      },
      {
        "name": "Disorienting Gaze (Recharge 5-6)",
        "desc": "The swarm's many eyes suddenly turn in different directions. Each creature within 10 feet of the oculo swarm must make a DC 13 Charisma saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is disoriented until the end of its next turn. On a success, a creature takes half the damage and isn't disoriented. A disoriented creature is incapacitated and moves in a random direction when it moves."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hundreds of Eyes",
        "desc": "The oculo swarm has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the swarm isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the swarm, such as the Pack Tactics trait or Sneak Attack class feature."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny eyeball. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 288,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_oculo-swarm/"
  },
  {
    "slug": "offal-walker",
    "desc": "",
    "name": "Offal Walker",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 37,
    "hit_dice": "5d8+15",
    "speed": {
      "walk": 25
    },
    "strength": 13,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 6,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Lasso attack for each gut lasso it has then uses Reel."
      },
      {
        "name": "Lasso",
        "desc": "Melee Weapon Attack: +3 to hit, 30 ft., one target, 3 (1d4+1) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the target is restrained and the offal walker can't use the same gut lasso on another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 reach 5 ft. one target 8 (2d6+1) bludgeoning damage."
      },
      {
        "name": "Reel",
        "desc": "Pulls one creature grappled by it up to 25 ft. straight toward it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Gut Lassos",
        "desc": "Can have up to three gut lassos at a time. Each gut lasso can be attacked (AC 13; 5 hp; immunity to poison). Destroying a lasso deals no damage to the offal walker which can extrude a replacement gut lasso on its next turn. A gut lasso can also be broken if a creature takes an action and succeeds on a DC 13 Str check vs. it."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_offal-walker/"
  },
  {
    "slug": "ogre",
    "desc": "",
    "name": "Ogre",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": "hide armor",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 336,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Grassland",
      "Mountains",
      "Coastal",
      "Tundra",
      "Ruin",
      "Swamp",
      "Feywild",
      "Mountain",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ogre/"
  },
  {
    "slug": "ogre-a5e",
    "desc": "",
    "name": "Ogre",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sweeping Strike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ogre/"
  },
  {
    "slug": "ogre-alleybasher",
    "desc": "",
    "name": "Ogre, Alleybasher",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "studded leather",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Fists or three Throw Brics. If it hits one Med or smaller creature with both Fist attacks target knocked prone (DC 13 Str negates prone)."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d8+4) bludgeoning damage."
      },
      {
        "name": "Throw Brick",
        "desc": "Ranged Weapon Attack: +6 to hit 20/60' one target 9 (2d4+4) bludgeoning damage."
      },
      {
        "name": "Handful of Sandy Rocks (Recharge 6)",
        "desc": "Scatters rocks and blinding sand in a 15 ft. cone. Each creature in that area: 14 (4d6) bludgeoning damage and is blinded until the end of its next turn (DC 13 Dex half damage and isn't blinded)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Intimidating Rebuff",
        "desc": "When a creature the alleybasher can see within 30' of it targets it with an attack ogre can make a Str (Intimidation) check taking half a step forward snarling or otherwise spooking the attacker. If check is equal to or higher than attack roll attacker must reroll the attack using lower of the two results."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Imposing Figure",
        "desc": "Uses its Str modifier instead of its Cha when making Intimidation checks (included above)."
      },
      {
        "name": "I Work for the Boss (3/Day)",
        "desc": "If subjected to an effect that would force it to make an Int Wis or Cha save while it is within 30' of its superior can use the superior's Int Wis or Cha modifier for the save instead of its own."
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-alleybasher/"
  },
  {
    "slug": "ogre-black-sun",
    "desc": "",
    "name": "Ogre, Black Sun",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "half plate, Infernal Runes",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Giant, Orc",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic."
      },
      {
        "name": "Dark Word",
        "desc": "Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Gauntleted Backhand",
        "desc": "When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Infernal Runes",
        "desc": "Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects."
      },
      {
        "name": "Unholy Blade",
        "desc": "Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-black-sun/"
  },
  {
    "slug": "ogre-chieftain-corrupted",
    "desc": "",
    "name": "Ogre Chieftain, Corrupted",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "splint",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 8,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The corrupted ogre chieftain makes two melee attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aggressive",
        "desc": "As a bonus action, the corrupted ogre chieftain can move up to its speed toward a hostile creature that it can see. Mutation. The corrupted ogre chieftain has one mutation from the list below:"
      },
      {
        "name": "Mutation",
        "desc": "1 - Armored Hide: The corrupted ogre chieftain's skin is covered in dull, melted scales that give it resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n\n2 - Extra Arm: The corrupted ogre chieftain has a third arm growing from its chest. The corrupted ogre chieftain can make three melee attacks or two ranged attacks.\n\n3 - Savant: The corrupted ogre chieftain's head is grossly enlarged. Increase its Charisma to 16. The corrupted ogre chieftain gains Innate Spellcasting (Psionics), and its innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components: At will: misty step, shield; 1/day each: dominate monster, levitate.\n\n4 - Terrifying: The corrupted ogre chieftain's body is covered in horns, eyes, and fanged maws. Each creature of the corrupted ogre chieftain's choice that is within 60 feet of it and is aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ogre chieftain's Frightful Presence for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 423,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ogre-chieftain-corrupted/"
  },
  {
    "slug": "ogre-cunning-artisan",
    "desc": "",
    "name": "Ogre, Cunning Artisan",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "breastplate",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Battleaxes or three Arcane Bolts."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) slashing damage or 15 (2d10+4) slashing damage if used with two hands + 4 (1d8) force."
      },
      {
        "name": "Arcane Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) force."
      },
      {
        "name": "Curse Item (Recharge 5-6)",
        "desc": "Curses one magic item it can see within 60' of it. If item is being worn or carried by a creature creature must make DC 15 Cha save to avoid curse. For 1 min cursed item suffers one curse described below based on type."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arcane Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon deals an extra 1d8 force (included below)."
      },
      {
        "name": "Artisan's Prowess",
        "desc": "If a magic item requires an action to activate ogre can activate it as a bonus action instead."
      },
      {
        "name": "Sense Magic",
        "desc": "Senses magic within 120' of it at will. Otherwise works like the detect magic spell but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-cunning-artisan/"
  },
  {
    "slug": "ogre-flesh-heap-a5e",
    "desc": "",
    "name": "Ogre Flesh Heap",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 59,
    "hit_dice": "7d10+28",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Giant but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sweeping Strike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is grappled if its Medium or smaller (escape DC 14)  and until the grapple ends  the zombie can't grab another target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage  and the zombie regains hit points equal to the damage dealt"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Bodyblock",
        "desc": "If the ogre flesh heap is grappling a creature when it is hit with a weapon attack by a creature it can see, it uses the creature as a shield, adding 2 to its AC against the attack. If this causes the attack to miss, the attack hits the grappled creature instead."
      },
      {
        "name": "Corpulent Expulsion (Recharge 6",
        "desc": "When it takes damage, the ogre flesh heaps belly splits and releases a torrent of caustic gore in a 30-foot cone. Creatures in this area make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failure and half damage on a success. The flesh heap then takes 10 (3d6) acid damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude (1/Day)",
        "desc": "If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 436,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ogre-flesh-heap/"
  },
  {
    "slug": "ogre-kadag",
    "desc": "",
    "name": "Ogre, Kadag",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; piercing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Spear attacks."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit 10 ft. or range 20/60' one target 12 (2d6+5) piercing damage or 14 (2d8+5) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Master of Death (Recharge 5-6)",
        "desc": "Empowers up to three friendly Undead it can see within 30' of it. Each can use a reaction to move up to half its speed and make one melee weapon attack. In addition an empowered Undead gains 5 (2d4) temp hp for 1 min. The kadag ogre can't empower Undead with Int score of 10 or higher."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Scent of Death",
        "desc": "Any creature that isn't Undead and that starts its turn within 5 ft. of the kadag ogre: poisoned until the start of its next turn (DC 15 Con negates and target immune to the kadag ogre's Scent of Death for 1 hr)."
      },
      {
        "name": "Undead Affinity",
        "desc": "An Undead has disadvantage on attack rolls vs. the kadag ogre if the ogre hasn't attacked that Undead within the past 24 hrs. In addition each skeleton and zombie within 30' of the kadag ogre that has no master follows ogre's verbal commands until a master asserts magical control over it."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-kadag/"
  },
  {
    "slug": "ogre-mage-a5e",
    "desc": "",
    "name": "Ogre Mage",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 5,
      "deception": 6,
      "perception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ogre makes two melee attacks."
      },
      {
        "name": "Claw (Ogre Mage Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      },
      {
        "name": "Iron Club",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage  or 10 (1d12 + 4) bludgeoning damage in Small or Medium form. When the ogre hits or touches a target with its club  it can end any spell on the target that was cast with a 3rd-level or lower spell slot."
      },
      {
        "name": "Read Scroll (1/Day)",
        "desc": "The ogre casts a spell from a magical scroll without expending the scrolls magic."
      },
      {
        "name": "Darkness (2nd-Level; V, S, Concentration)",
        "desc": "Magical darkness spreads from a point within 30 feet of the ogre  filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness  and nonmagical light can't illuminate it."
      },
      {
        "name": "Hold Person (2nd-Level; V, S, Concentration)",
        "desc": "One humanoid the ogre can see within 60 feet makes a DC 14 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute  repeating the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The ogre is invisible for 1 hour. The spell ends if the ogre attacks or casts a spell."
      },
      {
        "name": "Gaseous Form (3rd-Level; V, S, Concentration)",
        "desc": "The ogre and its gear becomes a hovering cloud of gas for 1 hour. Its Speed is 0  and its fly speed is 30. It can't attack  use or drop objects  talk  or cast spells. It can enter another creatures space and pass through small holes and cracks but can't pass through liquid. It is resistant to nonmagical damage  has advantage on Strength  Dexterity and Constitution saving throws  and can't fall."
      },
      {
        "name": "Cone of Cold (5th-Level; V, S)",
        "desc": "Frost blasts from the ogre in a 60-foot cone. Each creature in the area makes a DC 14 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The ogre changes its form into a Small or Medium humanoid, or back into its true form, which is a Large giant. Other than its size, its statistics are the same in each form. Its iron club, armor, and clothing change size with it. It reverts to its true form when it dies."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The ogres innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: darkness, invisibility, 1/day: charm person, cone of cold, gaseous form, hold person"
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ogre-mage/"
  },
  {
    "slug": "ogre-rainforest",
    "desc": "",
    "name": "Ogre, Rainforest",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Spear or Tusk attacks and one Bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (1d10+4) piercing damage and the ogre gains 5 (2d4) temp hp."
      },
      {
        "name": "Spear (Ogre Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit 10 ft. or range 20/60' one target 11 (2d6+4) piercing damage or 13 (2d8+4) piercing damage if used with two hands to make a melee attack."
      },
      {
        "name": "Tusk (Boar Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into a Large boar or back into its true ogre form. Its stats are the same in each form. Any equipment it is wearing or carrying isn't transformed. Reverts on death."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devouring Charge (Boar Form Only)",
        "desc": "If it moves at least 20' straight toward a target and then hits it with Tusk attack on the same turn the target must make DC 14 Str save or be knocked prone. If the target is prone the ogre can make one Bite attack vs. it as a bonus action."
      },
      {
        "name": "Fey Ancestry",
        "desc": "Advantage: saves vs. charmed; Immune: magic sleep."
      },
      {
        "name": "Speak with Beasts",
        "desc": "Can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-rainforest/"
  },
  {
    "slug": "ogre-rockchewer",
    "desc": "",
    "name": "Ogre, Rockchewer",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 7,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slams or one Bite and one Slam."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 18 (3d8+5) bludgeoning damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (3d6+5) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit 60/240' one target 21 (3d10+5) bludgeoning damage. If the target is a creature it is knocked prone (DC 15 Str negates prone)."
      },
      {
        "name": "Chew Rock",
        "desc": "Thoroughly crushes a rock in its large maw reducing it to rubble."
      },
      {
        "name": "Gravel Spray",
        "desc": "Spits out a 15 ft. cone of crunched up rock. All in area make a DC 15 Dex save taking 21 (6d6) bludgeoning damage or half damage if made. Can use this action only if it has used Chew Rock within the past min."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quick Chew (Recharge 6)",
        "desc": "Uses Chew Rock."
      }
    ],
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or similar object is hurled at the rockchewer ogre the ogre can with successful DC 10 Dex save catch the missile and take no bludgeoning from it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stone Chomper",
        "desc": "The rockchewer ogre deals double damage to stone objects and structures with its bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-rockchewer/"
  },
  {
    "slug": "ogre-void-blessed",
    "desc": "",
    "name": "Ogre, Void Blessed",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, poison",
    "damage_immunities": "psychic",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 30' (blind beyond), tremorsense 120', passive Perception 16",
    "languages": "Giant, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Tentacle Lash attack and one Void Bite attack or it makes three Void Spit attacks."
      },
      {
        "name": "Tentacle Lash",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage + 7 (2d6) psychic and target blinded until end of its next turn as jumbled visions and voices of the Void fill its mind (DC 15 Int not blind)."
      },
      {
        "name": "Void Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d10+5) piercing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Void Spit",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) necrotic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Volatile Stomach",
        "desc": "When it takes bludgeoning piercing or slashing can regurgitate some of its stomach contents. Each creature within 5 ft. of it: 4 (1d8) necrotic and be poisoned until end of its next turn (DC 15 Con negates). A pool of Void infused stomach contents forms in a space ogre can see within 5 ft. of it and lasts until start of ogre's next turn. A creature that enters pool for first time on a turn or starts its turn there: 4 (1d8) necrotic."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "Advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Tentacle Senses",
        "desc": "Can't use its tremorsense while grappled or restrained."
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ogre-void-blessed/"
  },
  {
    "slug": "ogre-zombie",
    "desc": "",
    "name": "Ogre Zombie",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "Zombies",
    "alignment": "neutral evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 85,
    "hit_dice": "9d10+36",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Common and Giant but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Morningstar",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [
      "Temple",
      "Ruin",
      "Shadowfell",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_ogre-zombie/"
  },
  {
    "slug": "ogre-zombie-a5e",
    "desc": "",
    "name": "Ogre Zombie",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 59,
    "hit_dice": "7d10+28",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands Giant but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Sweeping Strike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is grappled if its Medium or smaller (escape DC 14)  and until the grapple ends  the zombie can't grab another target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage  and the zombie regains hit points equal to the damage dealt."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude (1/Day)",
        "desc": "If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 436,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ogre-zombie/"
  },
  {
    "slug": "ogre_bf",
    "desc": "",
    "name": "Ogre",
    "size": "large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "hide armor",
    "hit_points": 66,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 6,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -3,
    "wisdom_save": -2,
    "charisma_save": -2,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "Giant Attributes",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ogre makes two Greatclub or Javelin attacks."
      },
      {
        "name": "Greatclub",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
      },
      {
        "name": "Bowling Sweep (Recharge 5-6)",
        "desc": "The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shoving Rush",
        "desc": "The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ogre/"
  },
  {
    "slug": "ogre_zombie_bf",
    "desc": "",
    "name": "Ogre Zombie",
    "size": "large",
    "type": "Undead",
    "subtype": "",
    "group": "Zombies",
    "alignment": "",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 72,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": -2,
    "constitution_save": 4,
    "intelligence_save": -4,
    "wisdom_save": -2,
    "charisma_save": -3,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands Common and Giant but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ogre zombie makes two Greatclub attacks."
      },
      {
        "name": "Greatclub",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."
      },
      {
        "name": "Lumbering Charge (Recharge 5-6)",
        "desc": "The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead."
      },
      {
        "name": "Undead Nature",
        "desc": "The zombie doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The zombie is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_ogre-zombie/"
  },
  {
    "slug": "ogrekin-a5e",
    "desc": "",
    "name": "Ogrekin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "Common, Giant",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Giant Build",
        "desc": "The ogrekin counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift. Its melee and thrown weapons deal an extra die of damage on a hit (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ogrekin/"
  },
  {
    "slug": "ogrepede",
    "desc": "The ogre steps forward with a lop-sided gait. As it approaches, it rises up, revealing it is actually an abomination of ogre torsos held together by necromantic power._  \nSpecial torments await the depraved souls that devised these unholy, undead amalgamations. An ogrepede is comprised of an unknown number of ogre torsos and heads stitched together, with arms erupting from the mass seemingly at random. Watching it skitter haphazardly about a battlefield is almost hypnotic, right until it reaches its prey and rises to attack.  \n**Vicious Louts.** Mixing and animating ogre parts does nothing to improve their legendary tempers. Even more so than ogres, ogrepedes seek out things to destroy. The more beautiful the creature or object, the more satisfaction the ogrepede derives from its destruction. The lair of the rare ogrepede that has slipped its master\u2019s bonds is full of its debased treasures and, in some instances, the mutilated but still-living victims of their assaults.  \n**Noisy Wanderers.** People are rarely surprised by the arrival of an ogrepede. Unless specifically commanded not to by their creator, ogrepedes emit a constant haunting moan, as though the creature laments all it has lost. Even if told to be silent, ogrepedes are not quiet. Their fat fingers drum noisily at the ground and their bodies slam gracelessly into corridor walls as they careen along on their duties.  \n**Poor Allies.** Ogrepedes have difficulty getting along with other creatures, including other ogrepedes. Vestiges of the craven instincts the ogres possessed in life remain after death, causing the ogrepede to lash out at any creature near it, particularly if the target is already wounded. Even when commanded to work with other creatures by their masters, it is merely a matter of when, not if, an ogrepede will attack its companions; the betrayal is inevitable.  \n**Undead Nature.** An ogrepede doesn\u2019t require air, food, drink, or sleep.",
    "name": "Ogrepede",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d12+45",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 21,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 5,
    "wisdom": 5,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned, prone",
    "senses": "darkvision 90 ft., passive Perception 7",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ogrepede makes two attacks: one with its bite and one with its slam."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Haphazard Charge",
        "desc": "If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn."
      },
      {
        "name": "Overwhelming Assault",
        "desc": "When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 275,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ogrepede/"
  },
  {
    "slug": "old-salt",
    "desc": "",
    "name": "Old Salt",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Desiccating Slam attacks."
      },
      {
        "name": "Desiccating Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage + 7 (2d6) necrotic. Target's hp max reduced by amount equal to necrotic taken (DC 15 Con negates hp max). Reduction lasts until target finishes long rest. Target dies if effect reduces its hp max to 0."
      },
      {
        "name": "Wave of Seawater (Recharge 5-6)",
        "desc": "Throws its hand forward sending wave of seawater in a 30' cone. Each creature in that area: 21 (6d6) bludgeoning damage and begins choking as its lungs fill with seawater (DC 15 Dex half damage and isn't choking). A creature that can breathe water doesn't choke from failing this save. A choking creature can make a DC 15 Con save at the end of each of its turns coughing up seawater and success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "Take Dash Disengage or Hide."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Experienced Sailor",
        "desc": "Advantage on Str (Athletics) checks made to climb while on a sailing ship and on Dex (Acrobatics) checks to maintain its footing while on a sailing ship."
      },
      {
        "name": "Seaside Rejuvenation",
        "desc": "If at least one of its accusers is still alive or if its name hasn't been cleared destroyed old salt gains new body in 13 days regaining all hp and becoming active again. New body appears on beach or dock nearest one of its living accusers."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_old-salt/"
  },
  {
    "slug": "oliphaunt",
    "desc": "",
    "name": "Oliphaunt",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 148,
    "hit_dice": "9d20+54",
    "speed": {
      "walk": 50
    },
    "strength": 27,
    "dexterity": 9,
    "constitution": 23,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The oliphaunt uses its trunk, then it makes one gore or stomp attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "5d8+8",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "5d10+8",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 35 (5d10 + 8) bludgeoning damage.",
        "name": "Stomp"
      },
      {
        "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 17) if it is a Large or smaller creature. Until the grapple ends, the target is restrained and the oliphaunt can't use its trunk on another target.",
        "name": "Trunk"
      },
      {
        "desc": "The oliphaunt sweeps its tusks in a wide arc. Each creature in a 20-foot cube must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.",
        "name": "Tusk Sweep (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the oliphaunt moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the oliphaunt can make one stomp attack against it as a bonus action.",
        "name": "Trampling Charge"
      },
      {
        "desc": "If the oliphaunt starts its turn with a target grappled, it can slam the target into the ground as a bonus action. The creature must make a DC 17 Constitution saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. This doesn't end the grappled condition on the target.",
        "name": "Trunk Slam"
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_oliphaunt/"
  },
  {
    "slug": "one-headed-clockwork-dragon",
    "desc": "",
    "name": "One-Headed Clockwork Dragon",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "fly": 50,
      "walk": 30
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 9,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The dragon can use its Oil Spray. It then makes three attacks: one with its bite and two with its fists.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d10+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d6+6",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.",
        "name": "Fist"
      },
      {
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharge 6)"
      },
      {
        "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 16 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.",
        "name": "Oil Spray"
      },
      {
        "desc": "The dragon swings its bladed tail. Each creature within 10 feet of the dragon must make a DC 17 Dexterity saving throw, taking 15 (2d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.",
        "name": "Tail Sweep"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon, each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.",
        "name": "Bound"
      },
      {
        "desc": "The dragon is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The dragon has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The dragon deals double damage to objects and structures.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_one-headed-clockwork-dragon/"
  },
  {
    "slug": "one-horned-ogre",
    "desc": "This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre\u2019s forehead, glowing with a strange blue radiance._  \n**Ogre Royalty.** A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like Open Game License",
    "name": "One-Horned Ogre",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 14,
    "armor_desc": "scale mail",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "4d6+5"
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Fiendish Horn Blast",
        "desc": "The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magical Horn",
        "desc": "The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost."
      },
      {
        "name": "Ruthless Weapons",
        "desc": "When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The one-horned ogre's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n2/day each: darkness, misty step, suggestion\n1/day each: fear"
      }
    ],
    "spell_list": [],
    "page_no": 274,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_one-horned-ogre/"
  },
  {
    "slug": "oni",
    "desc": "",
    "name": "Oni",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "arcana": 5,
      "deception": 8,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oni makes two attacks, either with its claws or its glaive."
      },
      {
        "name": "Claw (Oni Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Glaive",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.",
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Change Shape",
        "desc": "The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:\n\nAt will: darkness, invisibility\n1/day each: charm person, cone of cold, gaseous form, sleep"
      },
      {
        "name": "Magic Weapons",
        "desc": "The oni's weapon attacks are magical."
      },
      {
        "name": "Regeneration",
        "desc": "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/darkness/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/charm-person/?format=json",
      "https://api.open5e.com/v2/spells/cone-of-cold/?format=json",
      "https://api.open5e.com/v2/spells/gaseous-form/?format=json",
      "https://api.open5e.com/v2/spells/sleep/?format=json"
    ],
    "page_no": 336,
    "environments": [
      "Urban",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_oni/"
  },
  {
    "slug": "oni_bf",
    "desc": "",
    "name": "Oni",
    "size": "large",
    "type": "Giant",
    "subtype": "Outsider",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 134,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 30,
      "hover": true
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 22,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Giant Attributes",
    "damage_immunities": "prone",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oni makes two Claw or Glaive attacks, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Claw (True Form Only)",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 10 (3d6) force damage."
      },
      {
        "name": "Glaive",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in a Medium or smaller form, plus 10 (3d6) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 17 (4d6+3) force damage."
      },
      {
        "name": "Whirling Glaive (Recharge 5-6)",
        "desc": "The oni channels its magic into its twirling glaive, creating magical wind in a 30-foot cone. Each creature in the area must make a DC 14 STR save. On a failure, a creature takes 31 (9d6) cold damage and is pushed up to 15 feet away from the oni. On a success, a creature takes half the damage and isn't pushed."
      },
      {
        "name": "Spellcasting",
        "desc": "The oni casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _darkness_, _invisibility_ (self only)<br>1/day each: _charm_, _gaseous form_, _sleep_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The oni magically transforms into a Small or Medium Humanoid, a Large ogre, or back into its true form, which is Giant. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it, except for its glaive, which adjusts to fit its new form. If the oni dies, it reverts to its true form, and the glaive reverts to its normal size."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Empowered Weapons",
        "desc": "The oni's weapon attacks are magical. When the oni hits with any weapon, the weapon deals an extra 3d6 force damage (included in the attack)."
      },
      {
        "name": "Giant Attributes",
        "desc": "The oni is resistant to the stunned condition."
      },
      {
        "name": "Regeneration",
        "desc": "The oni regains 10 HP at the start of its turn if it has at least 1 HP."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_oni/"
  },
  {
    "slug": "onyx-magistrate",
    "desc": "This large onyx statue looks down critically from an ornate chair. It wears long ceremonial robes and carries a scepter in one hand and an orb in the other. With a slow grinding sound, the statue animates and rises in the air, still seated in its onyx chair._  \n**Grand Sculptures.** Built to oversee great libraries, courts of law, royal houses, and the seats of government in corrupt and evil lands, onyx magistrates are intelligent constructs resembling judges, court officials, or bishops seated on massive thrones. The onyx magistrate is often placed in an area of importance such as within a great meeting hall or next to an important gate and remains motionless until it deems someone worthy of its attention or in need of punishment.  \n**Judge, Jury, and Executioner.** Onyx magistrates pursue their tasks with diligence and patience, never shirking from their responsibilities or showing pity or remorse for their actions. They never tolerate falsehoods or those seeking to cajole or intimidate them, though they have a soft spot for flattery, especially that which praises their abilities or dedication to their role. The construction of an onyx magistrate requires the binding of a Open Game License",
    "name": "Onyx Magistrate",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "fly": 30,
      "walk": 0,
      "hover": true
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "insight": 8,
      "intimidation": 8,
      "perception": 8,
      "persuasion": 8,
      "religion": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, psychic",
    "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The onyx magistrate makes three scepter attacks. Alternatively, it can use Necrotic Ray twice."
      },
      {
        "name": "Scepter",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Necrotic Ray",
        "desc": "Ranged Spell Attack: +8 to hit, range 30/120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8+4"
      },
      {
        "name": "Dire Judgement (1/Day)",
        "desc": "Each creature of the onyx magistrate's choice that is within 30 feet of the magistrate and aware of it must succeed on a DC 16 Wisdom saving throw or be cursed with dire judgment. While cursed in this way, the creature can't regain hp by magical means, though it can still regain hp from resting and other nonmagical means. In addition, when a cursed creature makes an attack roll or a saving throw, it must roll a d4 and subtract the number from the attack roll or saving throw. The curse lasts until it is lifted by a remove curse spell or similar magic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tip the Scales (Recharge 5-6)",
        "desc": "The onyx magistrate adds 3 to its AC against one attack that would hit it. Alternatively, the onyx magistrate succeeds on a saving throw it failed."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The onyx magistrate is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The onyx magistrate has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The onyx magistrate's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_onyx-magistrate/"
  },
  {
    "slug": "oozasis",
    "desc": "_The oasis appears as an idyllic desert respite, offering water, shade, and even perhaps edible fruit and nuts in the trees above._  \n**Mockmire.** The oozasis, or oasis ooze, is also known as a mockmire in other climates. It mimics a peaceful, pristine watering hole to draw in unsuspecting prey. An oozasis cycles seemingly at random between wakefulness and hibernation.  \n**Quest Givers.** Within its odd physiology stirs an ancient mind with an inscrutable purpose. Far from being a mere mindless sludge, its fractured intelligence occasionally awakens to read the thoughts of visitors. At these times, it tries to coerce them into undertaking quests for cryptic reasons.  \n**Ancient Minds.** Some tales claim these creatures preserve the memories of mad wizards from dead empires, or that they have unimaginably ancient, inhuman origins.",
    "name": "Oozasis",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 217,
    "hit_dice": "14d20+70",
    "speed": {
      "walk": 20,
      "climb": 20,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 5,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 22,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 10,
    "charisma_save": 8,
    "perception": 10,
    "skills": {
      "deception": 8,
      "history": 5,
      "insight": 10,
      "perception": 10
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), tremorsense 120 ft., passive Perception 20",
    "languages": "understands all languages but can't speak, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oozasis makes two pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) acid damage, and a target that's Large or smaller is grappled (escape DC 16) and restrained until the grapple ends. The oozasis has two pseudopods, each of which can grapple one target at a time.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Engulf",
        "desc": "The oozasis engulfs creatures grappled by it. An engulfed creature can't breathe, is restrained, is no longer grappled, has total cover against attacks and other effects outside the oozasis, takes 21 (6d6) acid damage at the start of each of the oozasis's turns, and is subject to the oozasis's Waters of Unfathomable Compulsion trait. The creature takes no damage if the oozasis chooses not to inflict any. When the oozasis moves, the engulfed creature moves with it. An engulfed creature can escape by using an action and making a successful DC 16 Strength check. On a success, the creature enters a space of its choice within 5 feet of the oozasis."
      },
      {
        "name": "Vapors of Tranquility or Turmoil (Recharges after a Short or Long Rest)",
        "desc": "The oozasis sublimates its waters into a vapor that fills a disk centered on the oozasis, 60 feet in radius, and 10 feet thick. All creatures in the area are affected by either the calm emotions spell or the confusion spell (save DC 16). The oozasis chooses which effect to use, and it must be the same for all creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The oozasis can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Mirage",
        "desc": "As a bonus action, the oozasis can create a mirage around itself to lure victims toward it while disguising its true nature. This functions as the mirage arcane spell (save DC 16) but is nonmagical, and therefore can't be detected using detect magic or similar magic, and can't be dispelled."
      },
      {
        "name": "Waters of Unfathomable Compulsion",
        "desc": "Any creature that drinks the water of an oozasis or eats fruit from the plants growing in it has a dream (as the spell, save DC 16) the next time it sleeps. In this dream, the oozasis places a compulsion to carry out some activity as a torrent of images and sensations. When the creature awakens, it is affected by a geas spell (save DC 16, cast as a 7th-level spell) in addition to the effects of dream."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_oozasis/"
  },
  {
    "slug": "oozasis-tob1-2023",
    "desc": "False",
    "name": "Oozasis",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 217,
    "hit_dice": "14d20 + 70",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 5,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 20,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": 9,
    "charisma_save": 5,
    "perception": 19,
    "skills": {
      "Deception": 5,
      "History": 3,
      "Insight": 9,
      "Perception": 9
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 19",
    "languages": "understands all languages but can\u2019t speak, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The oozasis makes three Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The oozasis can have up to two creatures grappled at a time."
      },
      {
        "name": "Compelling Vapors (Recharge 5-6)",
        "desc": "The oozasis emits mind-altering vapors. Each creature within 20 feet of the oozasis must make a DC 16 Constitution saving throw. On a failure, a creature takes 45 (10d8) psychic damage and suffers either tranquility or turmoil for minute. On a success, a creature takes half the damage and doesn't suffer tranquility or turmoil. A creature suffering tranquility is charmed and can't attack. A creature suffering turmoil is unable to distinguish friend from foe and must move to and attack the nearest creature other than the oozasis on each of its turns, stalking off in a random direction if no creature is in range. A creature suffering tranquility or turmoil can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The oozasis can move through a space as narrow as 1 foot wide without squeezing."
      },
      {
        "name": "Oasis Appearance",
        "desc": "While the oozasis remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The oozasis's body provides enough water for plants to grow around it, provided the oozasis remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the oozasis's water is affected by the Waters of Unfathomable Compulsion trait as if it drank the water."
      },
      {
        "name": "Ooze Nature",
        "desc": "The oozasis doesn't require sleep."
      },
      {
        "name": "Waters of Unfathomable Compulsion",
        "desc": "A creature that drinks the water of an oozasis experiences a cryptic dream the next time it sleeps. When it wakes, it must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the oozasis. Such a task could be planting a white rose in a specific garden, rescuing the next endangered young animal the target encounters, or standing in a specific spot at a certain time each day for three days."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_oozasis/"
  },
  {
    "slug": "ooze-leavesrot",
    "desc": "",
    "name": "Ooze, Leavesrot",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 7,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, bludgeoning, cold",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others."
      },
      {
        "name": "Release Spores (Recharge 5-6)",
        "desc": "Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary pile of leaves."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Rotting Leaves",
        "desc": "When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates)."
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ooze-leavesrot/"
  },
  {
    "slug": "ooze-manure",
    "desc": "",
    "name": "Ooze, Manure",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 3 (1d6) poison."
      },
      {
        "name": "Digest Corpse",
        "desc": "Dissolves a corpse in its space that is less than 1 week old. It regains 1d6 hp per size category of the creature it consumes. For example it regains 1d6 hp when consuming a Tiny creature or 4d6 hp when consuming a Large creature. The corpse is then destroyed and this action can't be used on it again."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Split",
        "desc": "When a Med or larger manure ooze is subjected to slashing damagesplits into 2 new oozes if it has 10+ hp. Each new ooze has half original's hp rounded down. New oozes are one size smaller than original."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Eye-Watering Stench",
        "desc": "Gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20' of the ooze: disadvantage on attack rolls until the start of its next turn (DC 13 Con negates)."
      },
      {
        "name": "Flammable",
        "desc": "If it takes fire damage it bursts into flame until the end of its next turn. When it hits with Pseudopod attack while on fire the Pseudopod deals an extra 3 (1d6) fire."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_ooze-manure/"
  },
  {
    "slug": "ooze-scintillating",
    "desc": "",
    "name": "Ooze, Scintillating",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 165,
    "hit_dice": "22d8+66",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold, lightning, slashing",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Pseudopod and three Weapon Thrashes."
      },
      {
        "name": "Weapon Thrash",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shed Oozling",
        "desc": "When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "Up to its speed with o provoking opportunity attacks."
      },
      {
        "name": "Grasping Pseudopod",
        "desc": "Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze."
      },
      {
        "name": "Lunging Attack (2)",
        "desc": "Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it."
      }
    ],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Corrosive Form",
        "desc": "A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ooze-scintillating/"
  },
  {
    "slug": "ooze-shoal",
    "desc": "",
    "name": "Ooze, Shoal",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": "",
    "hit_points": 232,
    "hit_dice": "16d20+64",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Mesmerizing Spiral then 3 Pseudopods and Engulf."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +9 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage target is grappled (escape DC 16)."
      },
      {
        "name": "Engulf",
        "desc": "Engulfs one Huge or smaller creature grappled by it. Engulfed target is restrained and unable to breathe unless it can breathe water and it must make DC 16 Con save at start of each of the ooze's turns or take 21 (6d6) acid. If ooze moves engulfed target moves with it. Ooze can have 2 Huge or up to 8 Large or smaller creatures engulfed at a time. Engulfed creature or creature within 5 ft. of ooze can take its action to remove engulfed creature from ooze via DC 16 Str check putting engulfed creature in an unoccupied space of its choice within 5 ft. of ooze."
      },
      {
        "name": "Mesmerizing Spiral",
        "desc": "The fish inside it swim rapidly in a hypnotic spiral. Each creature within 20' of it that can see the fish: incapacitated 1 min (DC 16 Wis negates). While incapacitated its speed is reduced to 0. Incapacitated creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to Mesmerizing Spiral of all shoal oozes for the next 24 hrs."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False",
        "desc": "[+]Appearance[/+] Until it attacks indistinguishable from a large school of fish."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Symbiotically Bound",
        "desc": "The ooze and fish's life force have become entwined. Share stats as if one creature and can't be separated."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_ooze-shoal/"
  },
  {
    "slug": "ooze-sinkhole",
    "desc": "",
    "name": "Ooze, Sinkhole",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 108,
    "hit_dice": "8d20+24",
    "speed": {
      "walk": 20,
      "burrow": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 5,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid ",
    "condition_immunities": "blinded, charmed, deafened, exhausted, frightened, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +6 to hit, 15 ft., one creature,. 9 (1d10+4) bludgeoning damage + 3 (1d6) acid and target is grappled (escape DC 14). Until this grapple ends target is restrained and takes 3 (1d6) acid at start of each of its turns and ooze can't use same Pseudopod on another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stretch Body",
        "desc": "Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole."
      }
    ],
    "reactions": [
      {
        "name": "Pluck (Stretched Body Only)",
        "desc": "When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Hollow Cylindrical Form (Stretched Body Only)",
        "desc": "Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze's reach regardless of cylinder's size."
      },
      {
        "name": "Ooze Nature",
        "desc": "The sinkhole ooze doesn't require sleep."
      },
      {
        "name": "Seizing Pseudopods",
        "desc": "Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check."
      },
      {
        "name": "Slimy Appearance (Stretched Body Only)",
        "desc": "While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
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    "v2_converted_path": "/v2/creatures/tob3_ooze-sinkhole/"
  },
  {
    "slug": "ooze-sinoper",
    "desc": "",
    "name": "Ooze, Sinoper",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": "",
    "hit_points": 170,
    "hit_dice": "20d8+80",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 21,
    "dexterity": 5,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S weapons",
    "damage_immunities": "acid, cold, fire, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Paint Splash attacks."
      },
      {
        "name": "Paint Splash",
        "desc": "Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one creature. 18 (3d8+5) acid and target is coated in paint. Roll a die. Even result: target is coated in a warm color paint such as red orange or yellow. Odd result: target is coated in a cool color paint such as blue green or purple. A creature including target can use its action to remove the paint."
      },
      {
        "name": "Foment Pigment (Recharge 4-6)",
        "desc": "Activates latent magic in its paint burning/freezing paint off creatures affected by Paint Splash. Each creature coated in paint within 60' of it: 35 (10d6) cold (if coated in cool color) or fire (warm color) and poisoned 1 min (DC 16 Con half damage and isn't poisoned). Each affected creature no longer coated in paint."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from that work of art."
      },
      {
        "name": "Ooze Nature",
        "desc": "The sinoper ooze doesn't require sleep."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
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    "v2_converted_path": "/v2/creatures/tob3_ooze-sinoper/"
  },
  {
    "slug": "ooze-snow",
    "desc": "",
    "name": "Ooze, Snow",
    "size": "Huge",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 6,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d12+54",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 3,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage + 9 (2d8) cold."
      },
      {
        "name": "Avalanche (Recharge 4-6)",
        "desc": "Rumbles forward stirring up snow. Moves up to 30' in straight line and can move through space of any Large or smaller creature. 1st time it enters creature's space during this move that creature: 10 (3d6) bludgeoning damage and 18 (4d8) cold and buried in slushy snow (DC 15 Dex half damage not buried). Buried creature is restrained and unable to breathe or stand up. A creature including buried creature can use action to free buried creature via DC 15 Str check. A buried creature with swim speed has advantage on this check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from patch of snow."
      },
      {
        "name": "Ice Walk",
        "desc": "Can move across icy surfaces with o ability check. Difficult terrain of ice or snow doesn't cost it extra move."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Snow Blindness",
        "desc": "When a creature that can see the snow ooze starts its turn within 30' of it that creature is blinded until the start of its next turn (DC 15 Con negates). This doesn't function while ooze is in dim light or darkness."
      },
      {
        "name": "Snow Burrower",
        "desc": "Can burrow through nonmagical snow and ice in addition to sand earth and mud."
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_ooze-snow/"
  },
  {
    "slug": "ophanim",
    "desc": "",
    "name": "Ophanim",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d10+112",
    "speed": {
      "fly": 120,
      "hover": true,
      "walk": 50
    },
    "strength": 24,
    "dexterity": 22,
    "constitution": 25,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 26,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 11,
    "wisdom_save": 12,
    "charisma_save": 13,
    "perception": 12,
    "skills": {
      "insight": 12,
      "perception": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "desc": "The ophanim makes four Light of Judgment attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 13,
        "damage_dice": "4d8",
        "desc": "Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.",
        "name": "Light of Judgment"
      },
      {
        "desc": "The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.",
        "name": "Holy Fire (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ophanim knows if it hears a lie.",
        "name": "Divine Awareness"
      },
      {
        "desc": "The ophanim has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:\nAt will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy\n3/day each: dispel evil and good, earthquake, holy aura\n1/day each: commune, forbiddance, true resurrection",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 18,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ophanim/"
  },
  {
    "slug": "ophidiotaur",
    "desc": "This creature could be mistaken for a large centaur if not for the black and green scales covering its body and its cobra-like head. Its hiss sounds like a hundred angry vipers, and the venom dripping from creature\u2019s long fangs sizzles as it lands._  \n**Born from Corruption.** An ophidiotaur is created when a centaur is transformed via a foul ritual that combines its form with that of a venomous serpent. Most centaurs do not survive the process, but those that do can reproduce naturally, potentially creating even more of these serpentine monstrosities.  \n**Servants of Serpents.** Ophidiotaurs serve evil nagas, Open Game License",
    "name": "Ophidiotaur",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "swim": 30,
      "walk": 50
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 7,
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ophidiotaur makes two attacks: one with its bite and one with its glaive."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Poisoned Glaive",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Call Serpents (1/Day)",
        "desc": "The ophidiotaur magically calls 1d6 poisonous snakes or flying snakes (ophidiotaur's choice). The called creatures arrive in 1d4 rounds, acting as allies of the ophidiotaur and obeying its spoken commands. The snakes remain for 1 hour, until the ophidiotaur dies, or until the ophidiotaur dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the ophidiotaur moves at least 30 feet straight toward a target and then hits it with a poisoned glaive attack on the same turn, the target takes an extra 5 (1d10) slashing damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ophidiotaur has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 282,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ophidiotaur/"
  },
  {
    "slug": "ophinix",
    "desc": "This bat-like creature has luxurious blue fur covering every part of its body. It has a heavily wrinkled face, large, bulbous eyes, and twin horn-like antennae. Thin sable wings unfurl from its back, and its fur emits tiny sparks of blue lightning._  \n**Cave-Dwelling Hunters.** A large, bat-like monstrosity native to many natural cave systems and chasms, the ophinix spends most of its time flying through the darkened passages of its home looking for its next meal. The ophinix is single-minded in its pursuit of prey, hunting bats, Open Game License",
    "name": "Ophinix",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d10+16",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the ophinix is charged with electricity, the target also takes 5 (2d4) lightning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Generate Static",
        "desc": "The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike."
      },
      {
        "name": "Lightning Strike (Recharge Special)",
        "desc": "The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Conductive Fur",
        "desc": "While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning damage."
      },
      {
        "name": "Lightning Recharge",
        "desc": "Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ophinix/"
  },
  {
    "slug": "ophio-fungus",
    "desc": "Row after row of bruise-purple fungus grows from the rocks like living shelves. The air becomes hazy as the fungus lets out a sudden puff of spores._  \n**Ambitious Parasite.** The ophio fungus is native to the subterranean caverns that wind through Leng, but it has no intention of remaining solely in its native world. The fungus seeks to infect as many carriers as possible to distribute itself across many planes and worlds.  \n**Mind Control.** The fungus attempts to infect carriers by issuing clouds of microscopic spores. Once inhaled, these spores attack the victim\u2019s brain, sapping their willpower and eventually leaving the victim under the control of the fungus.  \n**Master Plan.** Once a victim is infected with ophio spores, it is entirely under the control of the fungus, connected to the parent fungus by a psychic link that even reaches across planes. The fungus uses these victims to carry pieces of itself to other places or to lure more victims into its caverns.",
    "name": "Ophio Fungus",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d12+28",
    "speed": {
      "walk": 10
    },
    "strength": 10,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 20,
    "wisdom": 17,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13",
    "languages": "Void Speech, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Release Spores",
        "desc": "The ophio fungus focuses its spores on up to three creatures it can see within 30 feet of it. Each creature must make a DC 15 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and, if it is a humanoid, it becomes infected with ophio spores. On a success, a creature takes half the damage and isn't infected with spores. A creature that doesn't need to breathe automatically succeeds on this saving throw. A creature that does need to breathe can still be affected, even if it holds its breath."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hypnotic Secretion",
        "desc": "When a creature starts its turn within 30 feet of the fungus, it must make a DC 15 Charisma saving throw. On a failure, the creature is charmed for 1 hour and regards the fungus as a friendly acquaintance. If the fungus or one of its allies harms the charmed creature, this effect ends. If a creature stays charmed for the full hour, it becomes infected with ophio spores. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the ophio fungus' Hypnotic Secretion for the next 24 hours. A creature that doesn't need to breathe is immune to the fungus' Hypnotic Secretion. A creature that does need to breathe can still be affected, even if it holds its breath."
      }
    ],
    "spell_list": [],
    "page_no": 283,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ophio-fungus/"
  },
  {
    "slug": "orc",
    "desc": "",
    "name": "Orc",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "orc",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 15,
    "hit_dice": "2d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Orc",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d12",
        "damage_bonus": 3
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aggressive",
        "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [
      "Hill",
      "Underdark",
      "Swamp",
      "Grassland",
      "Mountain",
      "Forest",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_orc/"
  },
  {
    "slug": "orc_bf",
    "desc": "",
    "name": "Orc",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Orcs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "exhaustion",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Orc",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage."
      },
      {
        "name": "Javelin",
        "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Warrior's Advance",
        "desc": "The orc moves up to its speed toward a hostile creature that it can see."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Stalwart",
        "desc": "If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_orc/"
  },
  {
    "slug": "orc_warlord_bf",
    "desc": "",
    "name": "Orc Warlord",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "Orcs",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "half plate",
    "hit_points": 90,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": -1,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "exhaustion",
    "damage_immunities": "frightened",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Orc",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The orc warlord makes two Longsword attacks and one Skull Club attack, or it makes three Longbow attacks."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."
      },
      {
        "name": "Skull Club",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 11 (2d8+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Warrior's Advance",
        "desc": "As the **orc**."
      },
      {
        "name": "Warlord's Rally (Recharge 4-6)",
        "desc": "The warlord yells a rallying cry to its allies. Each friendly creature within 30 feet of the warlord that can hear the warlord has advantage on the next attack roll it makes before the start of the warlord's next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Martial Adept",
        "desc": "A melee or ranged weapon deals one extra die of its damage when the orc warlord hits with it (included in the attack)."
      },
      {
        "name": "Stalwart",
        "desc": "As the **orc**."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_orc-warlord/"
  },
  {
    "slug": "orca_bf",
    "desc": "",
    "name": "Orca",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 60
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 120 ft.",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The orca makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 14 (3d6+4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tail Slap",
        "desc": "The orca slaps one creature it can see within 15 feet of it with its tail. The target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the orca and knocked prone. A creature that fails this save by 5 or more is also stunned until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The orca can't use its keensense while deafened."
      },
      {
        "name": "Heightened Hearing",
        "desc": "The orca's Perception is 18 when perceiving by hearing."
      },
      {
        "name": "Hold Breath",
        "desc": "The orca can hold its breath for 30 minutes."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_orca/"
  },
  {
    "slug": "orcish-wildling-minstrel-a5e",
    "desc": "",
    "name": "Orcish Wildling Minstrel",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "deception": 5,
      "performance": 5,
      "persuasion": 5,
      "history": 3,
      "nature": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any three",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Vicious Mockery (Cantrip; V)",
        "desc": "A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure  it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, M, Concentration)",
        "desc": "The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."
      },
      {
        "name": "Shatter (2nd-Level; V, S, M)",
        "desc": "An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw  taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone  metal  or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, M, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Martial Encouragement",
        "desc": "Until the beginning of the minstrels next turn, one creature within 30 feet that can hear the minstrel deals an extra 3 (1d6) damage whenever it deals weapon damage."
      },
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The minstrel or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The minstrel can't cast this spell and a 1st-level or higher spell on the same turn."
      },
      {
        "name": "Many orc tribes use song to preserve a communal memory of history",
        "desc": "Minstrels are the keepers of the tribes wisdom and identity."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Legend lore",
        "desc": "Once every 30 days, the orcish wilding minstrel can innately cast legend lore with no material component."
      },
      {
        "name": "Spellcasting",
        "desc": "The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13\n +5 to hit with spell attacks). They have the following bard spells prepared:\n Cantrips (at will): light\n mage hand\n minor illusion\n vicious mockery\n 1st-level (4 slots): charm person\n disguise self\n healing word\n 2nd-level (3 slots): enthrall\n invisibility\n shatter\n 3rd-level (2 slots): hypnotic pattern\n major image"
      }
    ],
    "spell_list": [],
    "page_no": 484,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_orcish-wildling-minstrel/"
  },
  {
    "slug": "ork-urk-a5e",
    "desc": "",
    "name": "Ork Urk",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "intimidation": 3,
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The berserker attacks twice."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Aggressive Charge",
        "desc": "The urk moves up to their Speed towards an enemy they can see or hear."
      },
      {
        "name": "Warriors who fight on the front lines of an orc war horde gain a special title: \u0093urk\u0094, meaning \u0093doomed",
        "desc": "\u0094 Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodied Frenzy",
        "desc": "While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."
      },
      {
        "name": "Unarmored Defense",
        "desc": "The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."
      }
    ],
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ork-urk/"
  },
  {
    "slug": "orniraptor",
    "desc": "A clumsy-looking flightless bird with a short, conical beak and no feathers or skin stares blankly with its single eye. Its organs are held in place by a slimy, transparent membrane._  \n**Nearly Mindless.** Orniraptors are creatures of pure instinct and share more in common with the basest vermin than with beasts. They attack anything that moves and peck off bits and pieces of their prey as they hunt, gobbling bites as it flees.  \n**Troublesome Pests.** Orniraptors tend to be more troublesome than dangerous, due to their persistence in striking at anything that moves. However, the creatures are capable of sharing their perceptions when near each other. This makes them particularly deadly when one notices something move and dozens of orniraptors suddenly converge on that point.  \n**Quiet Yet Loud.** Orniraptors have no vocal organs and simply squawk soundlessly as they go about their business. Their movements tend to be jerky and clumsy, though, and therefore quite audible.",
    "name": "Orniraptor",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 16,
    "hit_dice": "3d6+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 7,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      },
      {
        "name": "Spit Stone",
        "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Spurt",
        "desc": "When a creature deals piercing or slashing damage to the orniraptor while within 5 feet of it, the creature must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) acid damage as it is struck by the creature's caustic blood."
      },
      {
        "name": "Collective Perception",
        "desc": "The orniraptor is aware of everything each other orniraptor within 20 feet of it notices."
      },
      {
        "name": "Poor Vision",
        "desc": "The orniraptor's visual acuity is based on movement. A creature that didn't move between the end of the orniraptor's last turn and beginning of its current turn is invisible to the orniraptor. The creature is not invisible to the orniraptor if another orniraptor within 20 feet of it notices the creature."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_orniraptor/"
  },
  {
    "slug": "orobas-devil",
    "desc": "_Tall and powerful, this creature resembles a strong man with well\u2011chiseled muscles, save its equine head, flaring nostrils, and hoofed feet._  \nThe orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, \u201cnever trust a gift horse,\u201d stems from these corrupting devils.  \n**Horse-Headed but Wise.** When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast\u2011like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come.  \n**Masters of Deceit.** When bargaining with an orobas, one must speak truthfully\u2014or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact.  \n**Surrounded by Lessers.** Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future.",
    "name": "Orobas Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 261,
    "hit_dice": "14d10+126",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 23,
    "wisdom": 26,
    "charisma": 21,
    "strength_save": 12,
    "dexterity_save": 7,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 13,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "deception": 10,
      "history": 11,
      "insight": 13,
      "perception": 13,
      "persuasion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 90 ft., passive Perception 23",
    "languages": "Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage."
      },
      {
        "name": "Flail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Knowing (3/day)",
        "desc": "An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check."
      },
      {
        "name": "Magic Resistance",
        "desc": "The orobas has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The orobas's weapon attacks are magical."
      },
      {
        "name": "Sage Advice",
        "desc": "An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nconstant: detect evil and good\n\nat will: augury, protection from evil and good, teleport (self plus 50 lb of objects only)\n\n5/day each: bestow curse, fireball, scorching ray\n\n3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire\n\n1/day each: eyebite, find the path, foresight"
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_orobas-devil/"
  },
  {
    "slug": "orobasdevil-tob1-2023",
    "desc": "False",
    "name": "Orobas Devil",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 19,
    "armor_desc": "natural armor, shield",
    "hit_points": 203,
    "hit_dice": "14d10 + 126",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 23,
    "wisdom": 26,
    "charisma": 21,
    "strength_save": 13,
    "dexterity_save": 7,
    "constitution_save": 14,
    "intelligence_save": null,
    "wisdom_save": 13,
    "charisma_save": null,
    "perception": 23,
    "skills": {
      "Deception": 10,
      "History": 11,
      "Insight": 13,
      "Perception": 13,
      "Persuasion": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 90 ft., passive Perception 23",
    "languages": "Celestial, Infernal, telepathy 100 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Flail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage."
      },
      {
        "name": "Teleport",
        "desc": "The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Spellcasting",
        "desc": "The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):\nAt will: augury, detect thoughts, guidance\n3/day each: locate creature, nondetection\n1/day each: contact other plane (as an action), legend lore (as an action)"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Prediction (3/Day)",
        "desc": "When the orobas makes an ability check or attack, it can choose to have advantage on the roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Deceptive Advice",
        "desc": "When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute."
      },
      {
        "name": "Hellish Weapons",
        "desc": "The orobas's weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The orobas has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sense Consecrated",
        "desc": "The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 99,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_orobas-devil/"
  },
  {
    "slug": "orphan-of-the-black",
    "desc": "Appearing to be an unkempt human child between the ages of six and ten, this creature has bare feet and long, ragged, dirty nails. The matted mop of hair upon the creature\u2019s head has the odd blade of grass stuck in it. Its face is gaunt, with black, expressionless eyes, and its mouth is twisted into a sneer._  \n**Neglectful Beginnings.** Once children of the Material Plane, these poor souls were mistreated by their guardians or people in positions of authority. Through their sadness and neglect, they inadvertently opened doorways to the Shadow Realm, and, eager for an escape from their lives, they stepped through the doorways. Over time, the atmosphere of the Shadow Realm corrupted and twisted these children into feral creatures. Orphans of the black carry no weapons or belongings, except for a single tattered blanket or broken toy.  \n**Problem with Authority.** Orphans of the black hate those who hold command over others. Whenever possible, creatures prominently displaying rank or other titles, along with those who issue orders. An orphan of the black may sympathize with a creature that feels belittled or neglected, and it might forgo attacking the creature to attempt to coerce the creature into becoming an orphan of the black as well.",
    "name": "Orphan of the Black",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 49,
    "hit_dice": "9d6+18",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The orphan of the black makes two melee attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Incite Violence (Recharge 5-6)",
        "desc": "The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forbiddance",
        "desc": "An orphan of the black can't enter a residence without an invitation from one of the occupants."
      },
      {
        "name": "Sense Law",
        "desc": "An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it."
      },
      {
        "name": "Transmit Pain",
        "desc": "A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage."
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_orphan-of-the-black/"
  },
  {
    "slug": "orthrus",
    "desc": "",
    "name": "Orthrus",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "understands Common but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The orthrus makes three bite attacks: two with its canine heads and one with its snake head. If the orthrus bites the same creature with both of its canine heads in the same round, that creature must succeed on a DC 12 Strength saving throw or be knocked prone.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Bite (Canine Head)"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, it takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned.",
        "name": "Bite (Snake Head)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The orthrus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.",
        "name": "Three-Headed"
      },
      {
        "desc": "While the orthrus sleeps, at least one of its heads is awake.",
        "name": "Wakeful"
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_orthrus/"
  },
  {
    "slug": "ortifex",
    "desc": "A large, rotting heart floats forward, its hypnotic heartbeat echoing all around it._  \n**Vampiric Hunters.** An ortifex\u2019s singular purpose is to absorb blood from living creatures. When seeking blood, it disorients victims with an ominous, hypnotic heartbeat, then magically siphons their blood, leaving behind a shriveled carcass.  \n**Harvested from Giants and Dragons.** Only large hearts can be made into ortifexes, which are typically created from the hearts of giants, dragons, and particularly large beasts. Necromancers who create ortifexes for vampiric clients pay well for a sizeable heart, especially if it is minimally decomposed.  \n**Agents of Oppression.** When a blood cult, necromancer, or intelligent undead wants to demoralize a village or demand a sacrifice, it often sends an ortifex to collect payment in blood.  \n**Undead Nature.** An ortifex doesn\u2019t require air, food, drink, or sleep.",
    "name": "Ortifex",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "fly": 30,
      "walk": 0,
      "hover": true
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Blood Siphon (Recharge 6)",
        "desc": "The ortifex drains blood from nearby creatures. Each creature within 20 feet of the ortifex must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The ortifex gains temporary hp equal to the single highest amount of necrotic damage dealt. If it gains temporary hp from this action while it still has temporary hp from a previous use of this action, the temporary hp add together. The ortifex's temporary hp can't exceed half its hp maximum. A creature that doesn't have blood is immune to Blood Siphon."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Bearer",
        "desc": "A creature that subsists on blood, such as a vampire, can use its action while within 5 feet of the ortifex to drain blood from it. The creature can drain up to the ortifex's current temporary hp, regaining hp equal to that amount. The ortifex then loses temporary hp equal to that amount."
      },
      {
        "name": "Blood Sense",
        "desc": "The ortifex can pinpoint the location of creatures that aren't constructs or undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Hypnotic Heartbeat",
        "desc": "A creature that can hear the ortifex's heartbeat and starts its turn within 60 feet of the ortifex must succeed on a DC 13 Wisdom saving throw or be charmed until the start of its next turn. While charmed, it is incapacitated and must move toward the ortifex by the most direct route on its turn, trying to get within 5 feet of the ortifex. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, it can repeat the saving throw, ending the effect on a success.\n\nUnless surprised, a creature can plug its ears to avoid the saving throw at the start of its turn. If the creature does so, it is deafened until it unplugs its ears. If the creature unplugs its ears while still within range of the ortifex's heartbeat, it must immediately make the saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ortifex/"
  },
  {
    "slug": "ostinato",
    "desc": "_A bit of catchy, repetitive music emanates from nowhere, drifting and moving as if dancing in the empty air._  \n**Born from Drama.** Incredibly moving arias, passionate performances, and ditties that drive you mad are often the product of ostinatos. These creatures of living music are born from overwrought emotions, and they feed off the vitality and personality of mortals.  \n**Song Searchers.** Ostinatos wander the mortal world as repetitive snippets of song, searching for hosts and rich feeding grounds. They enter hosts secretly, remaining undetected to prolong their voracious feasting as long as possible.",
    "name": "Ostinato",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "fly": 50,
      "hover": true
    },
    "strength": 1,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "telepathy 200 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ostinato makes two cacophony ray attacks."
      },
      {
        "name": "Cacophony Ray",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) thunder damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      },
      {
        "name": "Aural Symbiosis (1/Day)",
        "desc": "One humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with it, becoming an enjoyable, repetitive tune in its host's mind. The ostinato can't be targeted by any attack, spell, or other effect. The target retains control of its body and is aware of the ostinato's presence only as a melody, not as a living entity. The target no longer needs to eat or drink, gains the ostinato's Magic Resistance trait, and has advantage on Charisma checks. It also has disadvantage on Wisdom saving throws and it can't maintain concentration on spells or other effects for more than a single turn. The target can make a DC 13 Wisdom (Insight) check once every 24 hours; on a success, it realizes that the music it hears comes from an external entity. The Aural Symbiosis lasts until the target drops to 0 hit points, the ostinato ends it as a bonus action, or the ostinato is forced out by a dispel evil and good spell or comparable magic. When the Aural Symbiosis ends, the ostinato bursts forth in a thunderous explosion of sound and reappears in an unoccupied space within 5 feet of the target. All creatures within 60 feet, including the original target, take 21 (6d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw. The target becomes immune to this ostinato's Aural Symbiosis for 24 hours if it succeeds on the saving throw or after the Aural Symbiosis ends."
      },
      {
        "name": "Voracious Aura (1/Day)",
        "desc": "While merged with a humanoid (see Aural Symbiosis), the ostinato feeds on nearby creatures. Up to nine creatures of the ostinato's choice within 60 feet of it can be targeted. Each target must succeed on a DC 13 Charisma saving throw or take 3 (1d6) necrotic damage and have its hit point maximum reduced by the same amount until it finishes a long rest. The target dies if its maximum hit points are reduced to 0. Victims notice this damage immediately, but not its source."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The ostinato can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Invisibility",
        "desc": "The ostinato is invisible as per a greater invisibility spell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ostinato has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 312,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ostinato/"
  },
  {
    "slug": "ostinato-tob1-2023",
    "desc": "False",
    "name": "Ostinato",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8 + 12",
    "speed": {
      "walk": 50
    },
    "strength": 1,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ostinato makes two Cacophony Burst attacks."
      },
      {
        "name": "Cacophony Burst",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) thunder damage."
      },
      {
        "name": "Aural Symbiosis (Recharge 6)",
        "desc": "One Humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with the target, becoming an enjoyable, repetitive tune in its host's mind. The ostinato can't be targeted by any attack, spell, or other effect, and it can't attack. The host retains control of its body and is aware of the ostinato's presence only as a melody, not as a living entity. The host no longer needs to eat or drink, gains the ostinato's Magic Resistance trait, and has advantage on Charisma checks. In addition, the host has disadvantage on Wisdom saving throws, and it can't maintain concentration on spells or other effects. At the end of each long rest, the host can make a DC 13 Wisdom (Insight) check, realizing that the music it hears comes from an external entity on a success."
      },
      {
        "name": "Contagious Tune (1/Day)",
        "desc": "While merged with a Humanoid host, the ostinato fills the minds of nearby creatures with the same catchy tune playing in its host's mind. Each creature within 30 feet of the ostinato's host must make a DC 13 Charisma saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one. The ostinato then gains temporary hp equal to the single highest amount of psychic damage dealt. A deafened creature is immune to Contagious Tune."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The ostinato can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Invisibility",
        "desc": "The ostinato is invisible."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ostinato has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ostinato/"
  },
  {
    "slug": "oth",
    "desc": "",
    "name": "Oth",
    "size": "Large",
    "type": "Aberration",
    "subtype": "shoth",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "climb": 10,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "arcana": 3,
      "perception": 5,
      "persuasion": 7,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 15",
    "languages": "all, telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The oth makes two oozing slam attacks or one oozing slam and one greatsword attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and 2 (1d4) acid damage.",
        "name": "Oozing Slam"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "4d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3) slashing damage.",
        "name": "Greatsword (Paladin of Shoth Only)"
      },
      {
        "desc": "A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.",
        "name": "Merge"
      },
      {
        "desc": "The oth sprays acid in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Spray (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The oth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "Choose either the Dripping Arcanist or Paladin of Shoth trait. \n* Dripping Arcanist. The oth's innate spellcasting ability is Charisma (spell casting DC 15, +7 to hit with spell attacks). It may cast the following spells innately, requiring only verbal components: _\nCantrip (at will): fire bolt (2d10), light, thaumaturgy _\n3/day each: command, mage armor, magic missile _\n2/day each: augury, detect thoughts _\n1/day: fireball\n* Paladin of Shoth. The oth derives its power from Shoth itself, its zom shining with sacred light. Its Armor Class increases by 2. A non-shoth creature that starts its turn within 5 feet of the oth must succeed on a DC 15 Charisma saving throw or be blinded by the light of Shoth until the end of its turn.",
        "name": "Multiple Roles"
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_oth/"
  },
  {
    "slug": "otterfolk",
    "desc": "Brown fur covers the entire surface of this humanoid, which also has the black nose and small ears of an otter. Its piecemeal leather armor and weapon at the ready give the impression it is prepared for a fight._  \n**Foe to Reptilians.** While generally peaceful creatures, otterfolk bear an enmity for reptilians, owing to their near extinction in the jaws of giant alligators and other large swamp predators. They are wary of intelligent reptilian creatures, such as lizardfolk and naga, who regularly prey on their people. Otterfolk pass this animosity on to future generations through tales of heroic otterfolk overcoming ferocious snakes and mighty alligators. From the time an otterfolk kit can walk, it learns how to wield the atlatl and to be mindful of the presence of their hated foes. Otterfolk are wary of reptilian visitors or those accompanied by reptiles, but they are cordial to all others.  \n**Swamp Guides.** Otterfolk are excellent sources of information about the territory surrounding their homes, and they often escort friendly visitors through the swamp. The price for this service depends on the combat capabilities of those they escort. Their overwhelming martial outlook causes them to value visitors who can prove themselves in combat. If a group seems capable of protecting itself, the otterfolk reason they don\u2019t have to defend the group in addition to guiding it. They often ask such groups for a pittance in rations or monetary value (preferring pearls to other valuable items). Otterfolk greatly increase their fees for groups apparently incapable of fighting off potential swamp hazards. However, they pride themselves on never abandoning their charges.  \n**Otter Trainers.** Otterfolk often raise river otters as guard animals and pets, which serve the same function in their society as dogs in human societies. Otterfolk regard the animals warmly and become sad when favored pets die. They rarely allow their otters to engage in combat. They regularly hold contests where otter owners show off their training prowess by directing their otters in feats of strength, cunning, and dexterity. These contests never involve pitting the otters against each other in combat. The rare few otterfolk who choose to become wizards take otters as familiars. Otterfolk rangers often raise larger river otter specimens (use the statistics of a Open Game License",
    "name": "Otterfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "otterfolk",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "swim": 30,
      "walk": 25,
      "climb": 15
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Atlatl Dart",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Secrete Oil (Recharge 4-6)",
        "desc": "The otterfolk secretes an oil that makes it slippery until the end of its next turn. It has advantage on ability checks and saving throws made to escape a grapple. If it is grappled when it takes this action, it can take a bonus action to escape the grapple."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The otterfolk can hold its breath for 15 minutes."
      },
      {
        "name": "Pack Tactics",
        "desc": "The otterfolk has advantage on attack rolls against a creature if at least one of the otterfolk's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Reptile Foe",
        "desc": "The otterfolk has advantage on Wisdom (Survival) checks to track reptilian creatures and on Intelligence checks to recall information about them."
      }
    ],
    "spell_list": [],
    "page_no": 288,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_otterfolk/"
  },
  {
    "slug": "otyugh",
    "desc": "",
    "name": "Otyugh",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Otyugh",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The otyugh makes three attacks: one with its bite and two with its tentacles."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.",
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "damage_bonus": 3
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.",
        "attack_bonus": 6,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Tentacle Slam",
        "desc": "The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [
      "Underdark",
      "Sewer",
      "Swamp",
      "Caverns",
      "Ruin",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_otyugh/"
  },
  {
    "slug": "otyugh-a5e",
    "desc": "",
    "name": "Otyugh",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "telepathy 120 ft. (can transmit but not receive thoughts and images)",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The otyugh makes two tentacle attacks."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles  each of which can grapple one target and can't attack a different target while doing so."
      },
      {
        "name": "Tentacle Slam",
        "desc": "The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure  the target takes 10 (2d6 + 3) bludgeoning damage  is stunned until the end of the otyughs next turn  and is pulled up to 5 feet towards the otyugh. On a success  the target takes half damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it makes a DC 14 Constitution saving throw. On a failure, the target contracts a disease. While diseased, the target is poisoned. The target repeats the saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure (to a minimum of 1 hit point) and becoming cured on a success. The reduction in hit points lasts until the disease is cured."
      },
      {
        "name": "Swallow",
        "desc": "If the otyugh has no other creature in its stomach, the otyugh bites a Medium or smaller creature that is stunned. On a hit, the creature is swallowed. A swallowed creature has total cover from attacks from outside the otyugh, is blinded and restrained, and takes 10 (3d6) acid damage at the start of each of the otyugh's turns. If a swallowed creature deals 15 or more damage to the otyugh in a single turn, or if the otyugh dies, the otyugh vomits up the creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_otyugh/"
  },
  {
    "slug": "otyugh_bf",
    "desc": "",
    "name": "Otyugh",
    "size": "large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 108,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 24,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 7,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Aberrant Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Otyugh",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The otyugh makes one Bite attack and two Tentacle attacks. It can replace both Tentacle attacks with a use of Tentacle Slam."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 CON save or become infected with a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (1d10) on a failure. The disease is cured on a success. The creature dies if the disease reduces its HP maximum to 0. This reduction to the creature's HP maximum lasts until it finishes a long rest after the disease is cured."
      },
      {
        "name": "Tentacle",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). The otyugh has two tentacles, each of which can grapple one target."
      },
      {
        "name": "Tentacle Slam",
        "desc": "The otyugh slams creatures grappled by it into each other or into a solid surface. Each creature must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The otyugh is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."
      },
      {
        "name": "Stench",
        "desc": "Each creature that starts its turn within 10 feet of the otyugh must succeed on a DC 15 CON save or be poisoned until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_otyugh/"
  },
  {
    "slug": "ouroban",
    "desc": "",
    "name": "Ouroban",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dragonborn",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 209,
    "hit_dice": "38d8+38",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "athletics": 8,
      "intimidation": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "poisoned",
    "senses": "passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The ouroban makes three attacks with its greatsword.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.",
        "name": "Greatsword"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+4",
        "desc": "Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "name": "Heavy Crossbow"
      },
      {
        "desc": "The ouroban exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharge after a Short or Long Rest)"
      },
      {
        "desc": "The ouroban summons green flames under up to five creatures within 30 feet of it. Each target must succeed on a DC 17 Dexterity saving throw or take 18 (4d8) fire damage and be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.\n\nThe ouroban has advantage on attack rolls and ability checks against a creature poisoned by its Abyssal Fires.",
        "name": "Abyssal Fires (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the ouroban imbues its greatsword with dark power. All of its greatsword attacks do an additional 10 (3d6) necrotic damage per hit until the start of its next turn.",
        "name": "Devastate (Recharge 5-6)"
      },
      {
        "desc": "Whenever the ouroban is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.",
        "name": "Fire Absorption"
      },
      {
        "desc": "The ouroban is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following paladin spells prepared:\n1st level (4 slots): command, cure wounds, detect evil and good, detect magic, divine favor (fire damage instead of radiant)\n2nd level (3 slots): branding smite, lesser restoration, zone of truth\n3rd level (3 slots): dispel magic, elemental weapon\n4th level (1 slot): banishment",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ouroban/"
  },
  {
    "slug": "ouroboros",
    "desc": "",
    "name": "Ouroboros",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12+36",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": 7,
    "skills": {
      "arcana": 8,
      "history": 8,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 17",
    "languages": "all",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The ouroboros can use its Introspective Presence. It then makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d10+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or be incapacitated for 1 minute as the creature is overcome by introspective thoughts. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Introspective Presence for the next 24 hours.",
        "name": "Introspective Presence"
      },
      {
        "desc": "The ouroboros exhales energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) damage on a failed save, or half as much damage on a successful one. The damage is either acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. The dragon chooses the type of damage before exhaling.",
        "name": "Kaleidoscopic Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the dragon is hit with an attack, it gains resistance to damage of that type until the end of its next turn, including the damage from the attack that triggered this reaction.",
        "name": "Reactive Hide"
      }
    ],
    "legendary_desc": "The ouroboros can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ouroboros regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The ouroboros makes one bite attack.",
        "name": "Bite Attack"
      },
      {
        "desc": "The ouroboros blurs and shifts light around itself or another creature it can see within 60 feet of it. Attacks against the target have disadvantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.",
        "name": "Blurring Fa\u00e7ade (Costs 2 Actions)"
      },
      {
        "desc": "The ouroboros causes itself or another creature it can see within 60 feet of it to illuminate with white flame. Attacks against the target have advantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.",
        "name": "Guiding Beacon (Costs 2 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "When the ouroboros is slain, it is reborn in a burst of energy in a 300-foot radius from its body. Roll any die. On an even result, the energy causes plants to grow, and creatures in the area regain 22 (5d8) hp. On an odd result, creatures in the area must make a DC 15 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Energetic Rebirth"
      },
      {
        "desc": "As a bonus action, the ouroboros gains immunity to one type of damage. It can change this immunity from one type to another as a bonus action.",
        "name": "Variegated Scales"
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ouroboros/"
  },
  {
    "slug": "overshadow",
    "desc": "Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness._  \nWhile common Open Game License",
    "name": "Overshadow",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The overshadow makes two strength drain attacks."
      },
      {
        "name": "Strength Drain",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "attack_bonus": 6,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Bringer of Darkness",
        "desc": "The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The overshadow can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the overshadow can take the Hide action as a bonus action."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 289,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_overshadow/"
  },
  {
    "slug": "owl",
    "desc": "",
    "name": "Owl",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
        "attack_bonus": 3,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [
      "Forest",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_owl/"
  },
  {
    "slug": "owl-a5e",
    "desc": "",
    "name": "Owl",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesnt provoke opportunity attacks when it flies out of a creatures reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The owl has advantage on Perception checks that rely on hearing and sight."
      }
    ],
    "spell_list": [],
    "page_no": 455,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_owl/"
  },
  {
    "slug": "owl-harpy",
    "desc": "_This winged woman\u2019s face is wreathed in a headdress of feathers; her luminous eyes and aquiline nose lend beauty to her feral demeanor. Her sharp, taloned feet seem even more inhuman by comparison._  \n**Harpy Queens.** An owl harpy is a queen among her kind, possessing superior grace and intelligence and an owl's predatory instinct and savage appetite. Owl harpies never grow hair, only feathers, which often wreathe their faces and crown their heads like a headdress. Their taloned feet are strong and razor sharp. They are much stronger fliers than lesser harpies; they swoop and hover in mid-air with ease to tear their prey apart. They are found in temperate climates as well as in deserts and jungles.  \n**Noctural Magic.** Owl harpies practice a rare, potent magic associated with darkness and the night. They can counter most light sources easily. So refined is their hearing that neither darkness nor invisibility detracts from their ability to hunt their quarry. Their acute hearing also means that thunder attacks distress them.  \nOwl harpies are natural (if irredeemably evil) bards thanks to their sharp wits. Less common but not unheard of are owl harpy oracles, scholars, and collectors. These savants are known to exchange their knowledge and insights for companionship or for unusual gifts and treasures.",
    "name": "Owl Harpy",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 20,
      "fly": 80,
      "hover": true
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "performance": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 12",
    "languages": "Common, Abyssal, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owl harpy makes two claw attacks and two talon attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Hovering Darkness",
        "desc": "An owl harpy that hovers in flight can shake a fine, magical dander from her wings over a creature within 20 feet and directly below her. The creature must succeed on a DC 15 Constitution saving throw or fall unconscious and be poisoned for 10 minutes. It wakes up if it takes damage or if a creature uses an action to shake it awake, but waking up doesn't end the poisoning."
      },
      {
        "name": "Luring Song",
        "desc": "The owl harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or be charmed until the song ends. The harpy must use a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy becomes incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. A charmed target that is more than 5 feet away from the harpy must move at its highest rate (including dashing, if necessary) along the most direct route to get within 5 feet of the harpy. The charmed creature doesn't maneuver to avoid opportunity attacks, but it can repeat the saving throw every time it takes damage from anything other than the harpy. It also repeats the saving throw before entering damaging terrain (lava or a pit, for example), if the most direct route includes a dangerous space. A creature also repeats the saving throw at the end of each of its turns. A successful saving throw ends the effect on that creature and makes the creature immune to this harpy's song for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Quiet Flight",
        "desc": "The owl harpy gains an additional +3 to Stealth (+9 in total) while flying."
      },
      {
        "name": "Dissonance",
        "desc": "The owl harpy can't use its blindsight while deafened."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the owl harpy's innate spellcasting ability is Charisma. The owl harpy can innately cast the following spells, requiring no material components:\n\n3/day: darkness"
      }
    ],
    "spell_list": [],
    "page_no": 246,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_owl-harpy/"
  },
  {
    "slug": "owl_bf",
    "desc": "",
    "name": "Owl",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Heightened Hearing and Sight",
        "desc": "The owl's Perception is 18 when perceiving by hearing or sight."
      },
      {
        "name": "Quiet Wings",
        "desc": "The owl's Stealth is 18 while flying."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_owl/"
  },
  {
    "slug": "owl_giant_bf",
    "desc": "",
    "name": "Owl, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 5,
      "fly": 60
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 1,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Giant Owl,understands Common,Elvish,and Sylvan but can't speak them",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Puffed Up Display",
        "desc": "When a creature the owl is aware of and that is within 30 feet of it attacks it, the owl can suddenly turn its piercing gaze on the creature, puff up its feathers, and release a quick hiss, startling the creature. The attacker has disadvantage on the attack roll."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Heightened Hearing and Sight",
        "desc": "The owl's Perception is 20 when perceiving by hearing or sight."
      },
      {
        "name": "Quiet Wings",
        "desc": "The owl's Stealth is 19 while flying."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_owl-giant/"
  },
  {
    "slug": "owlbear",
    "desc": "",
    "name": "Owlbear",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owlbear makes two attacks: one with its beak and one with its claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10",
        "damage_bonus": 5
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [
      "Jungle",
      "Hills",
      "Feywild",
      "Mountains",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_owlbear/"
  },
  {
    "slug": "owlbear-a5e",
    "desc": "",
    "name": "Owlbear",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owlbear attacks with its beak and claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The owlbear has advantage on Perception checks that rely on sight or smell."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_owlbear/"
  },
  {
    "slug": "owlbear-recluse-a5e",
    "desc": "",
    "name": "Owlbear Recluse",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owlbear attacks with its beak and claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The owlbear has advantage on Perception checks that rely on sight or smell."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_owlbear-recluse/"
  },
  {
    "slug": "owlbear_bf",
    "desc": "",
    "name": "Owlbear",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 80,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": 1,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owlbear makes one Beak attack and one Claws attack. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15)."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 10 (1d10+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."
      },
      {
        "name": "Vicious Bound (44 HP or Fewer)",
        "desc": "The owlbear roars and barrels through creatures. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 15 STR save. On a failure, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rend",
        "desc": "The owlbear violently wrenches a Medium or smaller creature it is currently grappling. The target must make a DC 15 STR save, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Glide",
        "desc": "The owlbear has long, sturdy feathers along its forelimbs and sides that expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The owlbear can't gain height with its gliding feathers alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      },
      {
        "name": "Heightened Sight and Smell",
        "desc": "The owlbear's Perception is 18 when perceiving by sight or smell."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The owlbear is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_owlbear/"
  },
  {
    "slug": "owlharpy-tob1-2023",
    "desc": "False",
    "name": "Owl Harpy",
    "size": "Medium",
    "type": "monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8 + 45",
    "speed": {
      "walk": 80,
      "fly": 20
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Performance": 7,
      "Stealth": 9
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 12",
    "languages": "Common, Abyssal, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The owl harpy makes two Claw attacks and two Talon attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Sleeping Song",
        "desc": "The owl harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or fall unconscious until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. An unconscious target wakes if it takes damage or if another creature uses an action to wake it. A target that successfully saves is immune to this harpy's song for the next 24 hours."
      },
      {
        "name": "Hovering Darkness (3/Day)",
        "desc": "While flying, the owl harpy shakes a fine, magical dander from her wings, and a 15-foot radius of magical darkness extends out from her, moves with her, and spreads around corners. The darkness lasts as long as the owl harpy flies and maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hypersensitive Hearing",
        "desc": "The owl harpy has advantage on Wisdom (Perception) checks that rely on hearing, and it can't use its blindsight while deafened."
      },
      {
        "name": "Quiet Wings",
        "desc": "The owl harpy has advantage on Dexterity (Stealth) checks made to hide while flying."
      }
    ],
    "spell_list": [],
    "page_no": 230,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_owl-harpy/"
  },
  {
    "slug": "pact-drake",
    "desc": "",
    "name": "Pact Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "8d6+24",
    "speed": {
      "fly": 60,
      "walk": 40
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 17,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "insight": 8,
      "investigation": 5,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic, radiant",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 16",
    "languages": "all",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The pact drake makes two attacks: one with its bite and one with its claw.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.",
        "name": "Enforced Diplomacy (Recharge 5-6)"
      },
      {
        "desc": "The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.",
        "name": "Punish Transgressor"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.",
        "name": "Binding Witness"
      },
      {
        "desc": "The drake knows if it hears a lie.",
        "name": "Sense Falsehood"
      },
      {
        "desc": "A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:\nAt will: detect magic\n3/day each: arcane eye, clairvoyance, scrying",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pact-drake/"
  },
  {
    "slug": "pact-lich",
    "desc": "",
    "name": "Pact Lich",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "26d8+78",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "persuasion": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, necrotic",
    "damage_immunities": "poison; bludgeoning, piercing and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned",
    "senses": "truesight 120 ft., passive Perception 12",
    "languages": "any languages it knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "desc": "The pact lich makes four enhanced eldritch blast attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "3d6",
        "desc": "Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 18 Charisma saving throw or have vivid hallucinations for 1 minute. During this time, the target is blinded, stunned, and deafened, sensing only the hallucinatory terrain and events. The hallucinations play on aspects of the creature's deepest fears. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Maddening Touch"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "1d10+5",
        "desc": "Ranged Spell Attack: +10 to hit, range 300 ft., one target. Hit: 10 (1d10 + 5) force damage. On a successful hit, the pact lich can push the target 10 feet away from it in a straight line.",
        "name": "Enhanced Eldritch Blast"
      },
      {
        "desc": "The pact lich targets one creature it can see within 60 feet of it. The target must make a DC 18 Wisdom saving throw. On a failure, the target disappears and is paralyzed as it is hurtled through the nightmare landscape of the lower planes. At the end of the pact lich's next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and is no longer paralyzed. If the target is not a fiend, it takes 55 (10d10) psychic damage when it returns. The target must succeed on another DC 18 Wisdom saving throw or be frightened until the end of the lich's next turn as the target reels from its horrific experience.",
        "name": "Hurl Through Hell (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The pact lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The lich casts a spell it can cast at will.",
        "name": "At Will Spell"
      },
      {
        "desc": "The pact lich chooses one damage type, gaining resistance to that damage type until it chooses a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.",
        "name": "Fiendish Resilience"
      },
      {
        "desc": "The pact lich uses its Maddening Touch.",
        "name": "Maddening Touch (Costs 2 Actions)"
      },
      {
        "desc": "The lich entreats its patron for aid, regaining all expended spells.",
        "name": "Eldritch Master (Costs 3 Actions, 1/Day)"
      }
    ],
    "special_abilities": [
      {
        "desc": "If the pact lich fails a saving throw, it can choose to succeed instead.",
        "name": "Legendary Resistance (3/Day)"
      },
      {
        "desc": "As a bonus action when in an area of dim light or darkness, the pact lich can become invisible until it moves or takes an action or reaction.",
        "name": "One With Shadows"
      },
      {
        "desc": "When the pact lich reduces a target to 0 hp, the lich gains 25 temporary hp.",
        "name": "Patron's Blessing"
      },
      {
        "desc": "If a fist-sized or larger diamond is within its lair, a destroyed pact lich usually gains a new body in 3d10 days, but its return to the Material Plane is ultimately dictated by its patron.",
        "name": "Pact Rejuvenation"
      },
      {
        "desc": "The pact lich's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: chill touch, detect magic, levitate, mage hand, prestidigitation, speak with dead, true strike\n1/day each: banishment, bestow curse, compulsion, confusion, conjure elemental, dominate monster, eyebite, finger of death, fly, hellish rebuke (5d10), hold monster, slow",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 152,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pact-lich/"
  },
  {
    "slug": "pactvampire-tob1-2023",
    "desc": "False",
    "name": "Pact Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Any Evil Alignment",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d8 + 102",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 10,
    "perception": 17,
    "skills": {
      "Perception": 7,
      "Persuasion": 10,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pact vampire makes three Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 13 (3d8) poison damage."
      },
      {
        "name": "Call Blood",
        "desc": "The pact vampire draws the blood out of a bleeding creature's body, where it flows through the air into the vampire's mouth. One creature the vampire can see within 60 feet of it that doesn't have all its hp and isn't a Construct or Undead must succeed on a DC 18 Constitution saving throw or take 22 (4d10) necrotic damage, and its hp maximum is reduced by that amount. The vampire regains hp equal to half the damage dealt. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Charm",
        "desc": "One Humanoid the vampire can see within 30 feet of it must succeed on a DC 18 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the vampire's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to this vampire's Charm for the next 24 hours."
      },
      {
        "name": "Children of the Lower Planes (1/Day)",
        "desc": "The pact vampire magically calls 2d4 dretches, 1d4 imps, or 1 bearded devil. The called Fiends arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The Fiends remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The pact vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The vampire regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The pact vampire moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Call Blood (Costs 2 Actions)",
        "desc": "The pact vampire uses Call Blood."
      },
      {
        "name": "Spread Poison (Costs 2 Actions)",
        "desc": "The pact vampire's blood briefly turns into a mist around it. Each creature within 15 feet of the vampire must succeed on a DC 18 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The pact vampire can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the pact vampire fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Poisonous Blood",
        "desc": "A creature that hits the pact vampire with a melee attack while within 5 feet of it takes 7 (2d6) poison damage."
      },
      {
        "name": "Regeneration",
        "desc": "The pact vampire regains 25 hp at the start of its turn if it has at least 1 hp and isn't in sunlight. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
      },
      {
        "name": "Undead Nature",
        "desc": "The pact vampire doesn't require air."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "The pact vampire has the following flaws:"
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_pact-vampire/"
  },
  {
    "slug": "painted-phantasm",
    "desc": "",
    "name": "Painted Phantasm",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "knows creator's, can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "2 Paint Slashes or 1 Capture Image and 1 Paint Slash."
      },
      {
        "name": "Capture Image",
        "desc": "Melee Spell Attack: +6 to hit, 5 ft., one target, 22 (4d10) force and target captured as image on flat surface of phantasm's choice within 60' of it (DC 15 Cha negates). While an image target appears on surface as a painting drawing or similar and is incapacitated and restrained. Target can see and hear outside surface but can't target those outside surface with spells or cast spells or use features that allow it to leave surface. If surface where target is captured takes damage target takes half. If surface is reduced to 0 hp target freed. Dispel magic (DC 15) cast on surface also frees captured creature. If phantasm takes 20+ damage on a single turn phantasm must make DC 15 Cha save at end of that turn or lose focus releasing all captured creatures."
      },
      {
        "name": "Paint Slash",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage + 16 (3d10) poison."
      },
      {
        "name": "Painting Sensor",
        "desc": "While touching one artwork can see and hear through another it has previously touched as if it was in that artwork's space if within 1 mile of it. \u201cArtwork\u201d can mean any painting drawing or design on a flat surface including pattern on a wall or in a book."
      }
    ],
    "bonus_actions": [
      {
        "name": "Painting Portal",
        "desc": "Uses 10 ft. of move to step magically into one artwork within reach and emerge from 2nd artwork within 100' of 1st appearing in unoccupied space within 5 ft. of 2nd. If both are Large or larger can bring up to 3 willing creatures."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 312,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_painted-phantasm/"
  },
  {
    "slug": "pal-rai-yuk",
    "desc": "This lengthy, two-headed, serpentine creature has three dorsal fins and six legs._  \n**Degenerate Dragons.** Pal-rai-yuks were once a species of underwater dragons. In their arrogance, they angered a sea deity who cursed them. To escape the deity\u2019s wrath, they adapted to tunnel through the earth, though they occasionally still seek prey in the water.  \n**Forgotten Meals.** By some quirk of the pal-rai-yuk\u2019s divine transformation, creatures it swallows can see outside of its stomachs, but the creatures aren\u2019t visible to those outside the pal-rai-yuk. Additionally, this quirk allows the serpents to erase their victims from others\u2019 memories, leaving victims with a deep sense of isolation as they are slowly digested.  \n**Endlessly Hungry.** The sea god segmented their stomachs in an attempt to curb their voraciousness. Unfortunately, it made them more gluttonous. This gluttony occasionally draws the attention of powerful humanoids or large armies. When this happens, the pal-rai-yuk quickly consumes anything it can catch, then digs deep into the earth where it hibernates for years, avoiding retaliation.",
    "name": "Pal-Rai-Yuk",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d12+42",
    "speed": {
      "burrow": 40,
      "swim": 60,
      "walk": 40
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pal-rai-yuk makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 27 (4d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The pal-rai-yuk has two heads, each of which can grapple only one target.",
        "attack_bonus": 8,
        "damage_dice": "4d10+5"
      },
      {
        "name": "Swallow",
        "desc": "The pal-rai-yuk makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is restrained, it has total cover against attacks and other effects outside the pal-rai-yuk, and it takes 18 (4d8) acid damage at the start of each of the pal-rai-yuk's turns. The pal-rai-yuk can have up to three Medium or smaller creatures swallowed at a time.\n\nThe swallowed creature can see outside of the pal-rai-yuk, but it can't target those outside the pal-rai-yuk with spells or cast spells or use features that allow it to leave the pal-rai-yuk's stomach. In addition, nothing can physically pass through the pal-rai-yuk's stomach, preventing creatures inside the stomach from making attack rolls against creatures outside the stomach.\n\nIf the pal-rai-yuk takes 20 damage or more on a single turn from a creature inside it, the pal-rai-yuk must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the pal-rai-yuk. If the pal-rai-yuk dies, a swallowed creature is no longer restrained by it and can escape the corpse by using 15 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Forgotten Prey",
        "desc": "A creature that starts its turn grappled by the pal-rai-yuk must succeed on a DC 16 Charisma saving throw or be invisible and inaudible to all creatures other than the pal-rai-yuk. In addition, when the pal-rai-yuk swallows a creature, each of that creature's allies within 1 mile of the pal-rai-yuk must succeed on a DC 16 Wisdom saving throw or forget the swallowed creature's existence. At the end of each of the creature's turns, it can repeat the saving throw, remembering the swallowed creature on a success."
      },
      {
        "name": "Hold Breath",
        "desc": "The pal-rai-yuk can hold its breath for 1 hour."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pal-rai-yuk has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Two Heads",
        "desc": "The pal-rai-yuk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      }
    ],
    "spell_list": [],
    "page_no": 291,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pal-rai-yuk/"
  },
  {
    "slug": "pale-screamer",
    "desc": "This horrible, milk-white creature has the lower body of an emaciated humanoid and the upper body of a slimy jellyfish. Dark blue eyespots cover its upper body, and long, frilled, translucent tentacles trail from its frame-like tassels._  \n**Wailing in the Depths.** Adventurers traveling deep beneath the earth or in the ocean depths sometimes hear an unholy sound echoing toward them out of the blackness, followed by the sight of a creature that is neither human nor jellyfish. This is generally their first and last encounter with the pale screamer, a creature that haunts caves and waterways searching for victims to consume or transport back to the lairs of their terrible alien masters. The pale screamer pursues its mission with malicious relish and enjoys eating its prey alive, often in front of its victims\u2019 paralyzed companions.  \n**Evil Blooms.** Though pale screamers are artificial creatures and do not breed naturally, their masters sometimes form them into blooms of two or more for mutual cooperation and protection. These pale screamers learn to communicate with one another by changing the coloration of their eyespots, allowing them to transmit information silently and better ambush or mislead their foes.  \n**Formerly Human.** Pale screamers are created by mixing human and jellyfish-like creatures together using twisted, magical surgery. Most are the result of experimentation by Open Game License",
    "name": "Pale Screamer",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, cold, force",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 13",
    "languages": "Deep Speech",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Scream of the Deep (Recharge 6)",
        "desc": "The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't deafened."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The pale screamer can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pale-screamer/"
  },
  {
    "slug": "panther",
    "desc": "",
    "name": "Panther",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The panther has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pounce",
        "desc": "If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [
      "Hill",
      "Jungle",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_panther/"
  },
  {
    "slug": "panther-a5e",
    "desc": "",
    "name": "Panther",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack  the target makes a DC 12 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Opportune Bite",
        "desc": "The panther makes a bite attack against a prone creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The panther has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 455,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_panther/"
  },
  {
    "slug": "panther_bf",
    "desc": "",
    "name": "Panther",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 2,
    "charisma_save": -2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stealthy Hunter",
        "desc": "The panther takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The panther's Perception is 19 when perceiving by smell."
      },
      {
        "name": "Pounce",
        "desc": "If the panther moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the panther can make one Bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_panther/"
  },
  {
    "slug": "paper-drake",
    "desc": "_With its sharp angles and translucent skin, this draconic creature looks as if it were carefully folded from a massive sheet of paper, including its razor-sharp claws and teeth._  \n**Book and Map Erasers.** These drakes originated in exotic lands far away, where paper is as common as parchment and vellum. They now inhabit wide stretches of the world, and they seem to have edited their origins out of history.  \nPaper drakes are a bane to historians and spellcasters because they can erase ink and pigments, and they often do so at random simply for aesthetic purposes. They adore the possibility of a blank page, but they also sometimes erase one selectively to make beautiful patterns in the remaining ink.  \n**Correcting Errors.** Some paper drakes have a compulsion to correct errors in text or speech, and in these cases their strange ability isn\u2019t a nuisance. Indeed, these paper drakes help scribes correct mistakes, update outdated text, or erase entire volumes so they can be hand-lettered again with different text.  \n**Tattoo Magicians.** Paper drakes are sometimes subjected to strange magical rituals in which wizards tattoo powerful runes and symbols onto their skin. Those who survive this process gain even stranger, esoteric abilities, such as the ability to \u201cstamp\u201d text or images with their feet, the ability to make illustrations move as if alive, or even the ability to erase the memory of written words from a person\u2019s mind, much as they erase text from a page.  \nIn their regular form, paper drakes reach just over four feet in length and weight around 30 lb. They are usually white or tan, but develop a brown or yellow tone as they age.",
    "name": "Paper Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d6+36",
    "speed": {
      "walk": 40,
      "fly": 100
    },
    "strength": 7,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "paralysis, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic, Dwarvish, Elvish",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack, one claw attack, and one tail attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      },
      {
        "name": "Tail (Recharge 5-6)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (5d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated for 1 round.",
        "attack_bonus": 6,
        "damage_dice": "5d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shelve",
        "desc": "A paper drake can fold itself into a small, almost flat form, perfect for hiding on bookshelves. The drake can still be recognized as something other than a book by someone who handles it (doesn't just glance at it on the shelf) and makes a successful DC 11 Intelligence (Nature or Investigation) check. The drake can hop or fly (clumsily, by flapping its pages) 5 feet per turn in this form."
      },
      {
        "name": "Refold (Recharge 5-6)",
        "desc": "A paper drake can fold its body into different sizes and shapes. The drake can adjust its size by one step in either direction, but can't be smaller than Tiny or larger than Medium size. Changes in size or shape don't affect the paper drake's stats."
      }
    ],
    "spell_list": [],
    "page_no": 154,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_paper-drake/"
  },
  {
    "slug": "paper-golem",
    "desc": "",
    "name": "Paper Golem",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "fly": 30,
      "walk": 20
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 30 ft., passive perception 8",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "name": "Paper Cut"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the paper golem remains motionless, it is indistinguishable from an ordinary sheet of paper.",
        "name": "False Appearance"
      },
      {
        "desc": "The paper golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Ink Blot (Recharge 4-6)"
      },
      {
        "desc": "The paper golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_paper-golem/"
  },
  {
    "slug": "paper-golem-swarm",
    "desc": "",
    "name": "Paper Golem Swarm",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "fly": 30,
      "walk": 20
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 30 ft., passive perception 8",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "4d6",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.",
        "name": "Paper Cut"
      },
      {
        "desc": "The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.",
        "name": "Whirlwind (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.",
        "name": "False Appearance"
      },
      {
        "desc": "The paper golem swarm is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Ink Blot (Recharge 4-6)"
      },
      {
        "desc": "The paper golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 204,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_paper-golem-swarm/"
  },
  {
    "slug": "paperdrake-tob1-2023",
    "desc": "False",
    "name": "Paper Drake",
    "size": "Small",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d6 + 36",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 7,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one Bite attack and one Claw attack, or it makes two Book Flap attacks."
      },
      {
        "name": "Bite (Dragon Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage."
      },
      {
        "name": "Book Flap (Book Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the drake can fly up to 15 feet without provoking opportunity attacks, as it flaps its pages."
      },
      {
        "name": "Claw (Dragon Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      },
      {
        "name": "Shredded Breath (Dragon Form Only; Recharge 5-6)",
        "desc": "The drake exhales sharp shreds of paper in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (4d4) slashing damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fold",
        "desc": "The paper drake can fold and reshape its papery body to change its size between Tiny, Small, and Medium. It can also use this bonus action to fold itself into the shape of a book, which doesn't have wings, or back into its Small form. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. It reverts to its Small form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bibliophile",
        "desc": "The paper drake understands any written language it can see, provided it is touching the surface on which the words are written."
      },
      {
        "name": "False Appearance (Book Form Only)",
        "desc": "While the drake remains motionless, it is indistinguishable from an ordinary book."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_paper-drake/"
  },
  {
    "slug": "parzzval",
    "desc": "Six legs, ending in massive, three-fingered humanoid hands, support a headless horse-like torso. The front of this creature\u2019s mass opens into a huge tripartite maw filled with jagged, web-shrouded ridges dripping a caustic substance._  \n**Bottomless Hunger.** Parzz\u2019vals have enough intelligence to reason and problem solve, but they are largely guided by their monstrous appetites. Parzz\u2019vals prefer live prey but are not above eating carrion if their preferred meal isn\u2019t available.  \n**Ambush Hunters.** Despite their enormous hunger, parzz\u2019vals are excellent at taking their prey by surprise. A parzz\u2019val can wait patiently for hours for the ideal time to strike if they anticipate a meal awaits as a reward.",
    "name": "Parzz\u2019val",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 50
    },
    "strength": 21,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, unconscious",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The parzz'val makes three attacks: one with its oversized maw and two with its oversized fists."
      },
      {
        "name": "Oversized Fist",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d4+5"
      },
      {
        "name": "Oversized Maw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 4 (2d8) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the parzz'val. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the parzz'val, and it takes 18 (4d8) acid damage at the start of each of the parzz'val's turns. A parzz'val can have only one creature swallowed at a time.\n\nIf the parzz'val takes 15 damage or more on a single turn from a creature inside it, the parzz'val must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the parzz'val. If the parzz'val dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Caustic Web (Recharge 5-6)",
        "desc": "As a bonus action, the parzz'val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz'val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is difficult terrain and lightly obscures the area.\n\nA creature that starts its turn in the web or enters the web during its turn must make a DC 16 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.\n\nThe web persists for 1 minute before collapsing. The parzz'val is immune to the effects of its web and the webs of other parzz'vals."
      },
      {
        "name": "Pummel",
        "desc": "If the parzz'val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round."
      },
      {
        "name": "Regeneration",
        "desc": "The parzz'val regains 10 hp at the start of its turn if it has at least 1 hp."
      }
    ],
    "spell_list": [],
    "page_no": 292,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_parzzval/"
  },
  {
    "slug": "pattern-dancer",
    "desc": "",
    "name": "Pattern Dancer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "deception": 5,
      "performance": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common, Elvish",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Longbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.",
        "name": "Shadow Traveler (1/Day)"
      },
      {
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.",
        "name": "Traveler in Darkness"
      },
      {
        "desc": "The pattern dancer is a 5th-levelspellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:\nCantrips (at will): dancing lights, friends, minor illusion, poison spray\n1st level (4 slots): color spray, disguise self, magic missile, shield\n2nd level (3 slots): blur, mirror image\n3rd level (2 slots): major image, nondetection",
        "name": "Spellcasting"
      },
      {
        "desc": "When three pattern dancers are within 60 feet of each other, they can work together to cast communal spells that are more powerful than they could cast individually. To do this, one takes an action to cast a spell, and the other two must use their reactions to complete it. These communal spells are cast at 11th level and have a spell save DC of 13:\nAt will: hold person\n3/day: fear, sleep\n1/day: confusion, hypnotic pattern",
        "name": "Group Actions"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pattern-dancer/"
  },
  {
    "slug": "peat-mammoth",
    "desc": "This pile of rotting plant matter is shaped similarly to a woolly mammoth, without the tusks. The plants forming its hide droop to the ground._  \n**Elephantine Plant Mound.** The peat mammoth is a mobile peat bog on four, stumpy legs. The plants draping from it give it the shaggy appearance of a wooly mammoth. It can extrude parts of its plant mound to strike at foes, but it mostly ambles over prey, absorbing them into its mass.  \n**Spirit-infused.** Peat mammoths are mounds of plant material inhabited and driven by the souls of intelligent creatures that died in peat bogs. The restless spirits steer the mammoth\u2019s movements, but the jumble of trapped souls leaves the mammoth without a true pilot or goal. Thus, the plant matter shambles onward, absorbing creatures and plants in its path, driven by the energy of spirits seeking release yet unable to find it.  \n**Swamp Gas Hazard.** The rotting plant and animal material contained within the peat mammoth\u2019s mass give off flammable swamp gases. The mammoth\u2019s saturated body gives it a measure of protection from fire, but the gases escaping from it easily catch fire. In rare instances, attacking the mammoth with fire results in a terrible explosion.",
    "name": "Peat Mammoth",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 6,
    "constitution": 21,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, necrotic",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The peat mammoth makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 20 (3d8 + 7) bludgeoning damage. If the peat mammoth is on fire, the target also takes 7 (2d6) fire damage.",
        "attack_bonus": 11,
        "damage_dice": "3d8+7"
      },
      {
        "name": "Engulf",
        "desc": "The peat mammoth moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the mammoth enters a creature's space, the creature must make a DC 17 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the mammoth. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the mammoth enters the creature's space, and the creature takes 22 (5d8) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (5d8) necrotic damage at the start of each of the mammoth's turns. When the mammoth moves, engulfed creatures move with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mammoth. The mammoth can engulf up to two Large or smaller creatures at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Slow Burn",
        "desc": "When the peat mammoth takes fire damage, it catches fire. If the peat mammoth starts its turn on fire, it takes 5 (1d10) fire damage. The mammoth's saturated body douses the fire at the end of the peat mammoth's turn. Creatures engulfed by the mammoth don't take fire damage from this effect.\n\nIf the peat mammoth dies while it is on fire, it explodes in a burst of fire and flaming peat. Each creature within 15 feet of the peat mammoth must make a DC 17 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. If a creature is engulfed by the mammoth when it dies in this way, the creature has disadvantage on the saving throw."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "The peat mammoth has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_peat-mammoth/"
  },
  {
    "slug": "pech",
    "desc": "",
    "name": "Pech",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d6+12",
    "speed": {
      "climb": 10,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Common, Terran, Undercommon",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Pick"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "name": "Hammer"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      },
      {
        "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.",
        "name": "One with the Stone (Recharges after a Short or Long Rest)"
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pech/"
  },
  {
    "slug": "pech-lithlord",
    "desc": "",
    "name": "Pech Lithlord",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d6+48",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Terran, Undercommon",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The pech lithlord makes three attacks: two with its pick and one with its hammer. If the pech lithlord hits the same target with two attacks, the target must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "name": "Pick"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.",
        "name": "Hammer"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      },
      {
        "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.",
        "name": "One with the Stone (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "The pech lithlord's innate spellcasting ability is Wisdom (spell save DC 15). The pech lithlord can innately cast the following spells, requiring no material components:\nAt will: mending, thunderwave (4d8)\n3/day: shatter (4d8)\n1/day: meld into stone, stone shape",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pech-lithlord/"
  },
  {
    "slug": "pech-stonemaster",
    "desc": "",
    "name": "Pech Stonemaster",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d6+30",
    "speed": {
      "climb": 10,
      "walk": 20
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 6,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Terran, Undercommon",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "name": "Pick"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.",
        "name": "Hammer"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      },
      {
        "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.",
        "name": "One with the Stone (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:\nAt will: thunderwave\n3/day: shatter",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pech-stonemaster/"
  },
  {
    "slug": "pegasus",
    "desc": "",
    "name": "Pegasus",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 59,
    "hit_dice": "7d10+21",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "understands Celestial, Common, Elvish, and Sylvan but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 340,
    "environments": [
      "Hill",
      "Astral Plane",
      "Mountains",
      "Grassland",
      "Forest",
      "Hills",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_pegasus/"
  },
  {
    "slug": "pegasus-a5e",
    "desc": "",
    "name": "Pegasus",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 60,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "understands Celestial, Common, Elvish, and Sylvan, but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature and the pegasus moves at least 20 feet toward it before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Good",
        "desc": "The pegasus radiates a Good aura."
      },
      {
        "name": "Divine Mount",
        "desc": "Over the course of a short rest, a willing pegasus can form a bond with a rider. Once this bond is formed, the rider suffers no penalties for riding the pegasus without a saddle. Additionally, if an effect forces both the pegasus and its rider to roll a saving throw, the pegasus automatically succeeds if the rider succeeds. If the pegasus bonds with a new rider, the previous bond ends."
      }
    ],
    "spell_list": [],
    "page_no": 358,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pegasus/"
  },
  {
    "slug": "pegasus_bf",
    "desc": "",
    "name": "Pegasus",
    "size": "large",
    "type": "Celestial",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 60,
      "fly": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 2,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Celestial Resilience",
    "damage_immunities": "charmed",
    "condition_immunities": "",
    "senses": "-",
    "languages": "understands Celestial,Common,Elvish,and Sylvan but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pegasus makes two Hooves attacks."
      },
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Catch Rider",
        "desc": "If the pegasus's rider fails a check or save to remain in the saddle or is subjected to an effect that would dismount it, the pegasus can shift to catch the falling rider, preventing the rider from being dismounted."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Celestial Resilience",
        "desc": "The pegasus is resistant to radiant damage."
      },
      {
        "name": "Diving Pounce",
        "desc": "If the pegasus is flying and moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the pegasus can make one Hooves attack against it as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pegasus has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The pegasus's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_pegasus/"
  },
  {
    "slug": "pelagic-blush-worm",
    "desc": "",
    "name": "Pelagic Blush Worm",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 188,
    "hit_dice": "13d20+42",
    "speed": {
      "walk": 0,
      "swim": 50
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold",
    "condition_immunities": "",
    "senses": "blindsight 120', passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Tail Fin attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 19 (3d8+6) piercing damage. If target is a Large or smaller creature: swallowed by the worm (DC 16 Dex negates). A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the worm and it takes 14 (4d6) acid at the start of each of the worm's turns. If the worm takes 25+ damage on a single turn from a creature inside it worm must make DC 18 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the worm. If worm dies a swallowed creature is no longer restrained by it and can escape the corpse by using 15 ft. of movement exiting prone."
      },
      {
        "name": "Tail Fin",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 16 (3d6+6) slashing damage + 16 (3d6+6) bludgeoning damage."
      },
      {
        "name": "Red Acid Spume (Recharge 5-6)",
        "desc": "Exhales crimson stomach acid in 30' cone if worm is underwater or 50' line \u00d7 5 ft. wide if above water. Each creature in area: 31 (9d6) acid (DC 16 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "Can't use its blindsight while deafened."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_pelagic-blush-worm/"
  },
  {
    "slug": "peluda-drake",
    "desc": "",
    "name": "Peluda Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "burrow": 20,
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.",
        "name": "Tail"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.",
        "name": "Quill"
      },
      {
        "desc": "The peluda uses one of the following breath weapons:\nSteam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\nAcid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Breath Weapons (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.",
        "name": "Quill Regrowth"
      },
      {
        "desc": "A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.",
        "name": "Spiky Hide"
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_peluda-drake/"
  },
  {
    "slug": "peri",
    "desc": "",
    "name": "Peri",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "11d6+22",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 6,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Auran, Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Wind Slash",
        "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). "
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it."
      },
      {
        "name": "Storm Wave (1/Day)",
        "desc": "Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Demise",
        "desc": "If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_peri/"
  },
  {
    "slug": "peryton-a5e",
    "desc": "",
    "name": "Peryton",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 34,
    "hit_dice": "4d10+12",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "understands Common and Sylvan but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The peryton attacks with its gore and talons."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. This attack scores a critical hit on a roll of 18  19  or 20. If this critical hit reduces a humanoid to 0 hit points  the peryton can use a bonus action to rip the targets heart out with its teeth  killing it."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage  or 10 (2d6 + 3) damage if the peryton moves at least 20 feet straight towards the target before the attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The peryton has advantage on Perception checks that rely on sight or smell."
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_peryton/"
  },
  {
    "slug": "pescavitus",
    "desc": "",
    "name": "Pescavitus",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d6+16",
    "speed": {
      "walk": 0,
      "swim": 60
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 15,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 5,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 10 ",
    "languages": "Celestial, telepathy 60'",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 5 (2d4) radiant."
      },
      {
        "name": "Air Bubble (Recharge: Short/Long Rest)",
        "desc": "Creates an air bubble around the heads of any number of creatures that are touching it. A creature that benefits from an air bubble can breathe underwater and gains swim speed of 20' if it doesn't already have a swim speed. The air bubbles hold enough air for 24 hrs of breathing divided by number of breathing creatures that received an air bubble."
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "Touches another creature. Target magically regains 5 (1d8+1) hp and is freed from any disease poison blindness or deafness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Celestial Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon does extra 2d4 radiant (included below)."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Piscine Curse",
        "desc": "When a creature reduces the pescavitus to 0 hp that creature is cursed for 5 days (DC 13 Cha negates). Cursed creature can be detected as a fiend with spells such as detect evil and good. In addition for the duration cursed creature gains only half the benefit of magic that restores hp and gains no benefits from finishing a long rest. A creature that consumes any amount of the flesh of a pescavitus is automatically cursed. Curse can be lifted by a remove curse spell or similar magic."
      },
      {
        "name": "Water Breathing",
        "desc": "Can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_pescavitus/"
  },
  {
    "slug": "pestilence-swarm",
    "desc": "These flying insects are coated in a thick layer of dust and cover the walls, ceiling and floor of a room, completely motionless in the dark. The stray light from a lantern falls one of them, awakening the swarm, which takes to the air in an angry fury._  \n**Awakened by Light.** The pestilence swarm is a massive group of tiny flying insects resembling enormous, fat houseflies. The smell of carrion often lures them underground or into shallow caves, though they also dig burrows. As long as they are in darkness, they are immobile, appearing almost dead. When hit by light, however, they awake and swarm any creatures in the area.  \n**Destroyer of Crops.** Although fortunately rare, when a cloud of these insects descends on a field, it takes mere hours for them to completely devour everything that might have been worth harvesting. They eat fruits, grains, and even the livestock, leaving a decimated field in their wake.  \n**Bringer of Plagues.** Pestilence swarms often carry and transmit disease as they move from area to area. They descend on populated areas, eat any food that is left out, bite the people who live there, and eventually move to the next area. Diseases from one area spread to another, festering in the bite wounds left by the swarm. The suffering they bring to small villages and towns is legendary.",
    "name": "Pestilence Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "fly": 30,
      "walk": 10,
      "hover": true
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Diseased Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hp or fewer. The creature must succeed on a DC 11 Constitution saving throw or contract sewer plague. It takes 1d4 days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the creature gains one level of exhaustion. On a successful save, the creature's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.",
        "attack_bonus": 5,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dormant in Darkness",
        "desc": "The pestilence swarm appears dead in darkness and remains in a passive state until touched by light. When at least one insect in the swarm sees light, the entire swarm becomes active and attacks anything that moves. Once active, a swarm in complete darkness that isn't taking damage returns to its dormant state after 1 minute. The swarm poses no threat to creatures passing near it in complete darkness."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pestilence-swarm/"
  },
  {
    "slug": "phantom",
    "desc": "",
    "name": "Phantom",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 0
    },
    "strength": 7,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "any languages it knew in life",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "2d6",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.",
        "name": "Ghostly Grasp"
      },
      {
        "desc": "The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.",
        "name": "Chilling Moan (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.",
        "name": "Sunlight Weakness"
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_phantom/"
  },
  {
    "slug": "phase-giant",
    "desc": "This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes._  \n**Natural Carapace.** The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing.  \n**Highly Mobile.** Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone.  \n**Familial.** Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups.",
    "name": "Phase Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "climb": 20,
      "walk": 40
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Giant, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes."
      },
      {
        "name": "Spiked Fist",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 8,
        "damage_dice": "3d10+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Jaunt",
        "desc": "As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature."
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_phase-giant/"
  },
  {
    "slug": "phase-monster-a5e",
    "desc": "",
    "name": "Phase Monster",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The phase monster attacks with its horns and its claws."
      },
      {
        "name": "Horns",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If the target is a creature and the phase monster moves at least 20 feet straight towards the target before the attack  the target takes an additional 5 (2d4) bludgeoning damage and makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Claws (True Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage  plus an additional 5 (2d4) slashing damage if the target is prone."
      },
      {
        "name": "Blood-Curdling Scream (Recharge 5-6)",
        "desc": "The phase monster unleashes a horrific screech. Each creature within 60 feet that can hear it makes a DC 13 Wisdom saving throw. On a failure  it is frightened for 1 minute. While frightened by Blood-Curdling Scream  a creature must take the Dash action and move away from the phase monster by the safest available route on each of its turns  unless there is nowhere to move. If the creature ends its turn in a location where it doesnt have line of sight to the phase monster  the creature makes a Wisdom saving throw. On a successful save  it is no longer frightened."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The phase monster magically changes its form to that of a Small goat or into its true form. While in goat form, it loses its fly speed and Mirror Image trait. Its statistics, other than its size and speed, are unchanged in each form."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mirror Image",
        "desc": "A magical illusion cloaks the phase monster, creating a reflection of the monster nearby and concealing its precise location. While the monster is not incapacitated, attack rolls against it have disadvantage. When a creature hits the phase monster with an attack, this trait stops working until the end of the phase monsters next turn."
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/a5e-mm_phase-monster/"
  },
  {
    "slug": "phase-spider",
    "desc": "A **phase spider** possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.",
    "name": "Phase Spider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d10+5",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 15,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
        "attack_bonus": 4,
        "damage_dice": "1d10",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Jaunt",
        "desc": "As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [
      "Hill",
      "Underdark",
      "Urban",
      "Astral Plane",
      "Mountains",
      "Grassland",
      "Forest",
      "Ruin",
      "Ethereal Plane",
      "Feywild",
      "Shadowfell",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_phase-spider/"
  },
  {
    "slug": "phase-spider-a5e",
    "desc": "",
    "name": "Phase Spider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d10+6",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage and the target makes a DC 11 Constitution saving throw  taking 14 (4d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points  the target is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Jaunt",
        "desc": "The spider magically shifts from the Material Plane to the Ethereal Plane or vice versa."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The spider can see into both the Material Plane and Ethereal Plane."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_phase-spider/"
  },
  {
    "slug": "phase_spider_bf",
    "desc": "",
    "name": "Phase Spider",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 73,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Phase Spider",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The phase spider makes one Barbed Legs attack and one Bite attack. It can replace one attack with a Phasing Web attack."
      },
      {
        "name": "Barbed Legs",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (2d4+3) piercing damage."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d10+3) piercing damage, and the target must make a DC 13 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."
      },
      {
        "name": "Phasing Web",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. While restrained in this way, the target can see and attack creatures on the Ethereal Plane, and the restrained target can be seen and attacked by creatures on the Ethereal Plane. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 12; HP 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ethereal Jaunt",
        "desc": "The phase spider magically shifts from the Material Plane to the Ethereal Plane, or vice versa."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The phase spider can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The phase spider is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_phase-spider/"
  },
  {
    "slug": "philosophers-ghost",
    "desc": "",
    "name": "Philosopher's Ghost",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 40
    },
    "strength": 9,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; slashing from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The philosopher's ghost makes two burning touch attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) fire damage. If the target is a creature, it suffers a burning lesion, taking 2 (1d4) fire damage at the start of each of its turns. Any creature can take an action to soothe the burning lesion with a successful DC 12 Wisdom (Medicine) check. The lesion is also soothed if the target receives magical healing.",
        "name": "Burning Touch"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The philosopher's ghost sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.",
        "name": "Illumination"
      },
      {
        "desc": "The philosopher's ghost can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the ghost or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the philosopher's ghost can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that target takes 5 (1d10) fire damage and catches fire; until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
        "name": "Persistent Burning Form"
      },
      {
        "desc": "The philosopher's ghost deals double damage to objects and structures.",
        "name": "Siege Monster"
      },
      {
        "desc": "If completely immersed in water, a philosopher's ghost's movement halves each round until it stops moving completely, becoming incapacitated, and contact with it no longer causes damage. As soon as any portion of it is exposed to the air again, it resumes moving at full speed.",
        "name": "Water Vulnerability"
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_philosophers-ghost/"
  },
  {
    "slug": "phoenixborn",
    "desc": "",
    "name": "Phoenixborn",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) fire."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Feathers",
        "desc": "Sheds 10 ft. radius bright light dim light extra 10 ft.."
      },
      {
        "name": "Rebirth (1/Day)",
        "desc": "If reduced to 0 hp it erupts in a burst of flame. Each creature within 10 ft. of it takes 3 (1d6) fire and the phoenixborn regains hp equal to the total damage taken."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_phoenixborn/"
  },
  {
    "slug": "phoenixborn-sorcerer",
    "desc": "",
    "name": "Phoenixborn Sorcerer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "any",
    "armor_class": 13,
    "armor_desc": "16 mage armor",
    "hit_points": 60,
    "hit_dice": "11d8+11",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "[++], Senses, &amp; [/++][++]Languages[/++] as Phoenixborn",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "xx, passive Perception xx",
    "languages": "as Phoenixborn",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Talon or Hurl"
      },
      {
        "name": "Flame attacks",
        "desc": "It can replace one attack with use of Spellcasting."
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 3 (1d6) fire."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 10 (2d6+3) fire."
      },
      {
        "name": "Fire Jet (Recharge 6)",
        "desc": "Shoots a jet of fire in a 30' line that is 5 ft. wide. Each creature in line: 14 (4d6) fire (DC 13 Dex negates)."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 13): At will: mage hand minor illusion light prestidigitation2/day ea: charm person continual flame mage armor1/day: dispel magic"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Feathers and Rebirth (1/Day)",
        "desc": "As above but rebirth: 7 (2d6)."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_phoenixborn-sorcerer/"
  },
  {
    "slug": "piasa",
    "desc": "",
    "name": "Piasa",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 7,
      "perception": 4,
      "stealth": 3
    },
    "damage_vulnerabilities": "poison",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 15 ft., darkvision 120 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the piasa can't make tail attacks against other targets. When the piasa moves, any Medium or smaller creature it is grappling moves with it.",
        "name": "Tail"
      },
      {
        "desc": "Each creature of the piasa's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the piasa's Frightful Presence for the next 24 hours.",
        "name": "Frightful Presence"
      },
      {
        "desc": "The piasa exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
        "name": "Sleep Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The piasa's spiked tail is segmented and up to three times the length of its body. When the piasa takes 25 or more damage in a single turn, a segment of its tail is severed. When the first segment is severed, the tail attack's damage type changes from piercing to bludgeoning and deals 1d8 less damage. When the second segment is severed, the tail attack no longer deals damage, but it can still grapple. When the third segment is severed, the piasa can't make tail attacks. The tail re-grows at a rate of one segment per long rest.",
        "name": "Segmented Tail"
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_piasa/"
  },
  {
    "slug": "piercer-a5e",
    "desc": "",
    "name": "Piercer",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d6+2",
    "speed": {
      "walk": 0
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft. (blind beyond that radius), passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Pierce",
        "desc": "Melee Weapon Attack: +2 to hit  one target directly underneath the piercer. Hit: 10 (3d6) piercing damage. This attack has disadvantage against a creature that is protecting its head with a shield or similar object. If the attack misses  the piercer dies."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the piercer is indistinguishable from a normal stalactite."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_piercer/"
  },
  {
    "slug": "pillar-of-the-lost-magocracy",
    "desc": "",
    "name": "Pillar of the Lost Magocracy",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d12+12",
    "speed": {
      "walk": 0
    },
    "strength": 9,
    "dexterity": 1,
    "constitution": 13,
    "intelligence": 18,
    "wisdom": 8,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "understands Common but can't speak, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The pillar of lost magocracy unleashes a random magical attack on a target or area within 120 feet. Roll a d4 to determine the effect:\n1. Mutant Plants. Grasping tendrils of alien vegetation sprout from the ground in a 20-foot radius centered on a point the pillar can see within 120 feet. The area becomes difficult terrain, and each creature in the area must succeed on a DC 14 Strength saving throw or become restrained. Treat as an entangle spell, except it only lasts for 2d4 rounds.\n2. Acid Rain. Corrosive acid falls from the sky centered on a point the pillar can see within 120 feet. Each creature in a 20-foot-radius, 40-foot-high cylinder must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.\n3. Noxious Cloud. The pillar creates a 20-foot-radius sphere of reddish, stinging mist centered on a point it can see within 120 feet. The area is heavily obscured, and each creature inside the cloud at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 13 (3d8) poison damage and is blinded until the start of its next turn. On a success, the creature takes half the damage and isn't blinded. The cloud lasts for 1d4 rounds.\n4. Shrinking Ray. A bright green ray strikes a single creature within 120 feet. The creature must succeed on a DC 14 Constitution saving throw or be shrunk to half its size. Treat as an enlarge/reduce spell, except it lasts for 2d4 rounds.",
        "name": "Anger of the Ancient Mage"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The pillar uses its Intelligence instead of its Dexterity to determine its place in the initiative order.",
        "name": "Mental Agility"
      },
      {
        "desc": "A creature that touches the pillar or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.",
        "name": "Shocking Vengeance"
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pillar-of-the-lost-magocracy/"
  },
  {
    "slug": "pine-doom",
    "desc": "A living pine tree festooned with pinecones featuring razor-sharp edges looks balefully at the intrusion upon its solitude._  \n**Gruff Forest Protector.** Pine dooms are typically the largest plants in their groves, towering over ordinary pine trees. They see themselves as responsible for the wellbeing of their forests. They manage the growth of trees under their protection, clear out underbrush, and kill destructive vermin, allowing their groves to prosper. They have an inborn distrust of humanoids, but if a creature entering their forests seems genuinely in trouble, pine dooms allow them to seek shelter. They retaliate strongly, however, if someone takes advantage of their charity.  \n**Mobile Groves.** Similar to Open Game License",
    "name": "Pine Doom",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 7,
    "constitution": 21,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "nature": 8,
      "perception": 7
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Druidic, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Sap-filled Pinecone",
        "desc": "Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.",
        "attack_bonus": 9,
        "damage_dice": "2d4+5"
      },
      {
        "name": "Flurry of Pinecones (Recharge 6)",
        "desc": "Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree."
      },
      {
        "name": "Sticky Pine Tar",
        "desc": "A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute."
      },
      {
        "name": "Siege Monster",
        "desc": "The pine doom deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pine-doom/"
  },
  {
    "slug": "pirate-a5e",
    "desc": "",
    "name": "Pirate",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 470,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pirate/"
  },
  {
    "slug": "pirate-captain-a5e",
    "desc": "",
    "name": "Pirate Captain",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "athletics": 4,
      "deception": 4,
      "intimidation": 4,
      "stealth": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 5 (1d4 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Seawise",
        "desc": "Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship."
      }
    ],
    "spell_list": [],
    "page_no": 470,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pirate-captain/"
  },
  {
    "slug": "pishacha",
    "desc": "",
    "name": "Pishacha",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "arcana": 2,
      "perception": 5
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60ft., passive Perception 15",
    "languages": "Abyssal, Common, Darakhul; telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The pishacha makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "One humanoid that the pishacha can see within 5 feet of it must succeed on a DC 13 Wisdom saving throw or be possessed by the pishacha; the pishacha then disappears, and the target is incapacitated and loses some control of its body, succumbing to a random short-term madness (see the System Reference Document 5.1) each round for 3d6 rounds. At the end of the 3d6 rounds, the pishacha becomes dormant within the body. \n\nWhile possessing a victim, the pishacha attempts to seize control of the body again every 1d4 hours. The target must succeed on a DC 13 Wisdom saving throw or succumb to another 3d6 round period of random short-term madness. Even if the target succeeds, it is still possessed. If the target is still possessed at the end of a long rest, it must succeed on a DC 13 Wisdom saving throw or gain a long-term madness. \n\nWhile possessing a victim, the pishacha can't be targeted by any attack, spell, or other effect, except those that can turn or repel fiends, and it retains its alignment, Intelligence, Wisdom, and Charisma. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. \n\nThe possession lasts until the body drops to 0 hp, the pishacha ends it as a bonus action, or the pishacha is turned or forced out by an effect like the dispel evil and good spell. The pishacha can also be forced out if the victim eats a bowl of rice that has been cooked in holy water. When the possession ends, the pishacha reappears in an unoccupied space within 5 feet of the body. \n\nThe target is immune to possession by the same pishacha for 24 hours after succeeding on the initial saving throw or after the possession ends.",
        "name": "Demonic Possession (Recharge 6)"
      },
      {
        "desc": "The pishacha magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell).",
        "name": "Invisibility"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The pishacha can use its action to polymorph into a tiger or a wolf, or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 88,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pishacha/"
  },
  {
    "slug": "pit-fiend",
    "desc": "",
    "name": "Pit Fiend",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": "Devils",
    "alignment": "lawful evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 300,
    "hit_dice": "24d10+168",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 24,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 14,
        "damage_dice": "4d6",
        "damage_bonus": 8
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "2d8",
        "damage_bonus": 8
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6",
        "damage_bonus": 8
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "3d10",
        "damage_bonus": 8
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fear Aura",
        "desc": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pit fiend has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The pit fiend's weapon attacks are magical."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:\nAt will: detect magic, fireball\n3/day each: hold monster, wall of fire"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/fireball/?format=json",
      "https://api.open5e.com/v2/spells/hold-monster/?format=json",
      "https://api.open5e.com/v2/spells/wall-of-fire/?format=json"
    ],
    "page_no": 278,
    "environments": [
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_pit-fiend/"
  },
  {
    "slug": "pit-fiend-a5e",
    "desc": "",
    "name": "Pit Fiend",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 300,
    "hit_dice": "24d10+168",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 16,
    "constitution": 24,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 13,
    "intelligence_save": 12,
    "wisdom_save": 10,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "athletics": 14,
      "insight": 10,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pit fiend attacks with its bite and mace."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. If the target is a creature  it makes a DC 20 Constitution saving throw. On a failure  it is poisoned for 1 minute. While poisoned in this way  the target can't regain hit points and takes 21 (6d6) ongoing poison damage at the start of each of its turns. The target can repeat this saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 21 (6d6) fire damage. If the target is a Medium or smaller creature  it makes a DC 22 Strength saving throw. On a failure  it is pushed 15 feet away from the pit fiend and knocked prone."
      },
      {
        "name": "Circle of Fire (1/Day, While Bloodied)",
        "desc": "A 15-foot-tall  1-foot-thick  20-foot-diameter ring of fire appears around the pit fiend  with the pit fiend at the center. The fire is opaque to every creature except the pit fiend. When the ring of fire appears  each creature it intersects makes a DC 18 Dexterity saving throw  taking 22 (5d8) fire damage on a failed save or half damage on a successful one. A creature takes 22 (5d8) damage the first time each turn it enters the area or when it ends its turn there. The fire lasts 1 minute or until the pit fiend dismisses it  becomes incapacitated  or leaves its area."
      },
      {
        "name": "Fireball (3rd-Level; V, S)",
        "desc": "Fire streaks from the pit fiend to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 18 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Hold Monster (5th-Level; V, S, Concentration)",
        "desc": "A creature within 60 feet that the pit fiend can see makes a DC 18 Wisdom saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the save at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (2d10 + 8) slashing damage, and the target is grappled (escape DC 22). While the target is grappled, the pit fiend can't use its claw against a different creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fear Aura",
        "desc": "A creature hostile to the pit fiend that starts its turn within 20 feet of it makes a DC 18 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. On a success, it is immune to this pit fiends Fear Aura for 24 hours."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The pit fiends spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: detect magic, fireball, 3/day each: hold monster, sending"
      }
    ],
    "spell_list": [],
    "page_no": 86,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pit-fiend/"
  },
  {
    "slug": "pit-fiend-general-a5e",
    "desc": "",
    "name": "Pit Fiend General",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 600,
    "hit_dice": "48d10+336",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 16,
    "constitution": 24,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 13,
    "intelligence_save": 12,
    "wisdom_save": 10,
    "charisma_save": 13,
    "perception": null,
    "skills": {
      "athletics": 14,
      "insight": 10,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "Infernal, telepathy 120 ft.",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pit fiend attacks with its bite and mace."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. If the target is a creature  it makes a DC 20 Constitution saving throw. On a failure  it is poisoned for 1 minute. While poisoned in this way  the target can't regain hit points and takes 21 (6d6) ongoing poison damage at the start of each of its turns. The target can repeat this saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 21 (6d6) fire damage. If the target is a Medium or smaller creature  it makes a DC 22 Strength saving throw. On a failure  it is pushed 15 feet away from the pit fiend and knocked prone."
      },
      {
        "name": "Circle of Fire (1/Day, While Bloodied)",
        "desc": "A 15-foot-tall  1-foot-thick  20-foot-diameter ring of fire appears around the pit fiend  with the pit fiend at the center. The fire is opaque to every creature except the pit fiend. When the ring of fire appears  each creature it intersects makes a DC 18 Dexterity saving throw  taking 22 (5d8) fire damage on a failed save or half damage on a successful one. A creature takes 22 (5d8) damage the first time each turn it enters the area or when it ends its turn there. The fire lasts 1 minute or until the pit fiend dismisses it  becomes incapacitated  or leaves its area."
      },
      {
        "name": "Fireball (3rd-Level; V, S)",
        "desc": "Fire streaks from the pit fiend to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 18 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Hold Monster (5th-Level; V, S, Concentration)",
        "desc": "A creature within 60 feet that the pit fiend can see makes a DC 18 Wisdom saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the save at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (2d10 + 8) slashing damage, and the target is grappled (escape DC 22). While the target is grappled, the pit fiend can't use its claw against a different creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage."
      }
    ],
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fear Aura",
        "desc": "A creature hostile to the pit fiend that starts its turn within 20 feet of it makes a DC 18 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. On a success, it is immune to this pit fiends Fear Aura for 24 hours."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The pit fiends spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: detect magic, fireball, 3/day each: hold monster, sending"
      }
    ],
    "spell_list": [],
    "page_no": 88,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pit-fiend-general/"
  },
  {
    "slug": "pit_fiend_bf",
    "desc": "",
    "name": "Pit Fiend",
    "size": "large",
    "type": "Fiend",
    "subtype": "Devil",
    "group": "Devils",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 323,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 26,
    "dexterity": 26,
    "constitution": 36,
    "intelligence": 22,
    "wisdom": 30,
    "charisma": 24,
    "strength_save": 8,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": 6,
    "wisdom_save": 10,
    "charisma_save": 7,
    "perception": 20,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Devilish Resilience",
    "damage_immunities": "charmed,frightened,Devilish Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "Infernal,telepathy 120 ft.",
    "challenge_rating": "20",
    "cr": 20.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pit fiend makes one Bite attack, one Gore attack, one Mace attack, and one Tail attack, or it makes four Hurl Flame attacks. If two Hurl Flame attacks hit one creature, each creature within 10 feet of the target must make a DC 21 DEX save as the fire bursts outward from the target, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+8) piercing damage plus 14 (4d6) fire damage and 13 (3d8) poison damage. The target must succeed on a DC 21 CON save or be poisoned. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 17 (2d8+8) piercing damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Mace",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) bludgeoning damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 24 (3d10+8) bludgeoning damage plus 14 (4d6) fire damage, and the target must succeed on a DC 21 STR save or be knocked prone."
      },
      {
        "name": "Hurl Flame",
        "desc": "_Ranged Spell Attack:_ +10 to hit, range 120 ft., one target. _Hit:_ 25 (6d6+4) fire damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aura of the Devil Lord",
        "desc": "Each hostile creature that starts its turn within 20 feet of the pit fiend must succeed on a DC 21 WIS save or be frightened until the start of its next turn. Each friendly devil within 20 feet of the pit fiend is immune to the charmed and frightened conditions and has advantage on the first attack roll it makes on each of its turns."
      },
      {
        "name": "Devilish Resilience",
        "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."
      },
      {
        "name": "Flaming Weapons",
        "desc": "The pit fiend's weapon attacks are magical. When the fiend hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pit fiend has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_pit-fiend/"
  },
  {
    "slug": "pixie-a5e",
    "desc": "",
    "name": "Pixie",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 10,
      "fly": 30
    },
    "strength": 2,
    "dexterity": 20,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Thorn Dagger",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 1 piercing damage."
      },
      {
        "name": "Faerie Blessing (3/Day)",
        "desc": "The pixie targets a willing creature within 30 feet. The target gains one of the following abilities for 1 hour:"
      },
      {
        "name": "The target gains truesight out to a range of 120 feet",
        "desc": ""
      },
      {
        "name": "The target gains the benefit of the pixies Magic Resistance trait",
        "desc": ""
      },
      {
        "name": "The target speaks Sylvan",
        "desc": ""
      },
      {
        "name": "Faerie Curse",
        "desc": "The pixie targets a creature within 30 feet not already under a Faerie Curse. The target makes a DC 12 Wisdom saving throw. On a failure  the target is subjected to a special magical curse for 1 hour. The curse ends if the pixie dies or is incapacitated  the pixie or one of its allies deals damage to the target  or the pixie spends an action to end the curse. Spells such as remove curse  dispel magic  and lesser restoration also end the curse. If a creature makes its saving throw or the condition ends for it  it is immune to any Faerie Curse for the next 24 hours."
      },
      {
        "name": "When the target fails its saving throw against this effect, the pixie chooses one of the following effects to impose on the target",
        "desc": ""
      },
      {
        "name": "The target is blinded",
        "desc": ""
      },
      {
        "name": "The target is charmed by the pixie",
        "desc": ""
      },
      {
        "name": "If the target is already charmed by the pixie, the target falls asleep",
        "desc": "It wakes if it is shaken awake as an action or if it takes damage."
      },
      {
        "name": "The targets head takes on the appearance of a beasts head (donkey, wolf, etc)",
        "desc": "The targets statistics dont change  but the target can no longer speak; it can only make animal noises."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The pixie and any equipment it wears or carries magically turns invisible until the pixie attacks, casts a spell, becomes incapacitated, or uses a bonus action to become visible."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Faerie Light",
        "desc": "As a bonus action, the pixie can cast dim light for 30 feet, or extinguish its glow."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pixie has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 202,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pixie/"
  },
  {
    "slug": "pixies-umbrella",
    "desc": "A Dozens of flat, purple-capped mushrooms float and spin through the air._  \nHuge colonies of pixie\u2019s umbrellas inhabit the Underworld. When they sense danger, they fill their caps to gain height then release the air, using the flattened caps to slow their descent.  \n**Migrating Fungus.** Their ability to float allows pixie\u2019s umbrellas to make homes on hard-to-reach surfaces, frustrating those who enjoy the mushrooms\u2019 bitter flesh. The ground beneath wall- and cliff-dwelling pixie\u2019s umbrellas is sometimes littered with the skeletal remains of starving travelers who fell in their desperate attempts to gather food.  \n**Dizzying Drifters.** Witnessing the migration of a colony of pixie\u2019s umbrellas can be fascinating to those who enjoy watching large numbers of the mushrooms float from cavern to cavern. Intelligent Underworld hunters sometimes use the migration of pixie\u2019s umbrellas to mask their approach, counting on the display to distract their prey.",
    "name": "Pixie\u2019s Umbrella",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 5
    },
    "strength": 1,
    "dexterity": 5,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Twirl",
        "desc": "The pixie's umbrella twirls, spinning its spores at nearby creatures. Each creature within 5 feet of the pixie's umbrella must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Float",
        "desc": "When a pixie's umbrella senses motion within 30 feet of it, it fills its cap with air and flies 20 feet away from the motion without provoking opportunity attacks."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the pixie's umbrella remains motionless, it is indistinguishable from an ordinary fungus."
      }
    ],
    "spell_list": [],
    "page_no": 158,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pixies-umbrella/"
  },
  {
    "slug": "pixiu",
    "desc": "",
    "name": "Pixiu",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands all, but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The pixiu makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The pixiu has an appetite for gold, silver, and jewels and consumes them whenever possible. If the pixiu attempts to eat a magical coin, gemstone, or piece of jewelry, the object has a 25% chance of breaking, dispelling its magic and rendering it useless. If the object doesn't break, the pixiu gives up trying to eat it.",
        "name": "Consume Treasure"
      },
      {
        "desc": "The pixiu is immune to disease and to effects that would lower its maximum hp. In addition, each ally within 10 feet of the pixiu has advantage on saving throws against disease and is immune to effects that would lower its maximum hp.",
        "name": "Protector of Qi"
      },
      {
        "desc": "A pixiu can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.",
        "name": "Treasure Sense"
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_pixiu/"
  },
  {
    "slug": "plague-spirit",
    "desc": "A tight, leather coif underneath a cracked, black mask that resembles a long-beaked bird with hollow, black eyes obscures the face and head of this humanoid. Long, tattered, dark-green robes drape loosely over its form. An obsidian censer decorated in etchings of dead trees moves from hand to hand, green mist pouring forth with each swing as it performs a strange and eerie dance._  \nPlague spirits and their deadly mists have haunted the planes as long as life has existed. The path of death left in their wake is often mistaken as the result of a natural disaster. Many druids speculate that plague spirits are entropic forces that exist as the embodiment of the darker side of nature, curbing overgrowth and allowing new life to grow from the dead.  \n**Harbingers of Decay.** The presence of a plague spirit is always announced by a rolling front of sickly, green mist that spans several miles. The spirit can always be found at the center, performing an unsettling yet enchanting dance. As it dances, the censer it carries expels mist in all directions. Any living thing exposed to this mist slowly succumbs to decay. Whether turning a lush forest and its inhabitants into a dark, desiccated landscape or creating a silent ruin out of a bustling city, the presence of a plague spirit forewarns a massive loss of life.  \n**Drawn to Life.** Plague spirits are drawn to the densest collections of life in an area, and nothing seems to deter these spirits from their path.",
    "name": "Plague Spirit",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, diseased, exhaustion, frightened, poisoned, unconscious",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The plague spirit makes three attacks: one with its enfeebling touch and two with its censer."
      },
      {
        "name": "Censer",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Enfeebling Touch",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage, and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "attack_bonus": 8,
        "damage_dice": "4d6"
      },
      {
        "name": "Dance of Death (Recharge 5-6)",
        "desc": "The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a DC 16 Constitution saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Decrepit Mist",
        "desc": "A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a DC 16 Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs."
      },
      {
        "name": "Hunter of the Living",
        "desc": "The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it."
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_plague-spirit/"
  },
  {
    "slug": "planetar",
    "desc": "",
    "name": "Planetar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": "Angels",
    "alignment": "lawful good",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 200,
    "hit_dice": "16d10+112",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 24,
    "intelligence": 19,
    "wisdom": 22,
    "charisma": 25,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": 12,
    "perception": 11,
    "skills": {
      "perception": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The planetar makes two melee attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.",
        "attack_bonus": 12,
        "damage_dice": "4d6+5d8",
        "damage_bonus": 7
      },
      {
        "name": "Healing Touch (4/Day)",
        "desc": "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack)."
      },
      {
        "name": "Divine Awareness",
        "desc": "The planetar knows if it hears a lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, flame strike, raise dead\n1/day each: commune, control weather, insect plague"
      },
      {
        "name": "Magic Resistance",
        "desc": "The planetar has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/blade-barrier/?format=json",
      "https://api.open5e.com/v2/spells/dispel-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/flame-strike/?format=json",
      "https://api.open5e.com/v2/spells/raise-dead/?format=json",
      "https://api.open5e.com/v2/spells/commune/?format=json",
      "https://api.open5e.com/v2/spells/control-weather/?format=json",
      "https://api.open5e.com/v2/spells/insect-plague/?format=json"
    ],
    "page_no": 262,
    "environments": [
      "Temple",
      "Astral Plane"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_planetar/"
  },
  {
    "slug": "planetar-a5e",
    "desc": "",
    "name": "Planetar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 250,
    "hit_dice": "20d10+140",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 24,
    "intelligence": 22,
    "wisdom": 24,
    "charisma": 24,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 12,
    "perception": null,
    "skills": {
      "athletics": 11,
      "insight": 12,
      "perception": 12,
      "religion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 22",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The planetar attacks twice with its flaming sword."
      },
      {
        "name": "Flaming Sword",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet."
      },
      {
        "name": "Heavenly Bolt",
        "desc": "The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save  or half damage on a success."
      },
      {
        "name": "Heal (2/Day)",
        "desc": "The planetar touches a creature other than itself  magically healing 60 hit points of damage and ending any blindness  curse  deafness  disease  or poison on the target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Awe-Inspiring Gaze (Gaze)",
        "desc": "The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours."
      }
    ],
    "reactions": [
      {
        "name": "Protective Parry",
        "desc": "When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Champion of Truth",
        "desc": "The planetar automatically detects lies. Additionally, it cannot lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead"
      }
    ],
    "spell_list": [],
    "page_no": 20,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_planetar/"
  },
  {
    "slug": "planetar_bf",
    "desc": "",
    "name": "Planetar",
    "size": "large",
    "type": "Celestial",
    "subtype": "Angel",
    "group": "Angels",
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 242,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 120
    },
    "strength": 24,
    "dexterity": 20,
    "constitution": 34,
    "intelligence": 18,
    "wisdom": 32,
    "charisma": 32,
    "strength_save": 7,
    "dexterity_save": 5,
    "constitution_save": 12,
    "intelligence_save": 4,
    "wisdom_save": 11,
    "charisma_save": 11,
    "perception": 21,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Angelic Resilience",
    "damage_immunities": "Angelic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "all,telepathy 120 ft.",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage."
      },
      {
        "name": "Radiant Bolt",
        "desc": "_Ranged Spell Attack:_ +11 to hit, range 60 ft., one target. _Hit:_ 33 (6d8+6) radiant damage."
      },
      {
        "name": "Radiant Burst (Recharge 6)",
        "desc": "A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn."
      },
      {
        "name": "Healing Touch (4/Day)",
        "desc": "The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness."
      },
      {
        "name": "Spellcasting",
        "desc": "The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).<br>At will: _command_, _invisibility_ (self only)<br>3/day each: _daylight_, _raise dead_ (as an action)"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Angelic Resilience",
        "desc": "The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions."
      },
      {
        "name": "Angelic Senses",
        "desc": "The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated."
      },
      {
        "name": "Angelic Weapons",
        "desc": "The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack)."
      },
      {
        "name": "Divine Awareness",
        "desc": "The planetar knows if it hears a lie."
      },
      {
        "name": "Divine Protection",
        "desc": "Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar."
      },
      {
        "name": "Immortal Nature",
        "desc": "The planetar doesn't require food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The planetar has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_planetar/"
  },
  {
    "slug": "planewatcher-tob1-2023",
    "desc": "False",
    "name": "Planewatcher",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 18,
    "armor_desc": "plate",
    "hit_points": 136,
    "hit_dice": "16d8 + 64",
    "speed": {
      "walk": 90,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 18,
    "skills": {
      "Athletics": 8,
      "Insight": 8,
      "Perception": 8,
      "Survival": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The planewatcher makes one Radiant Lasso attack and two Enervating Blast attacks, or it makes three Enervating Blast attacks. It can replace two attacks with a use of Planar Ultimatum."
      },
      {
        "name": "Radiant Lasso",
        "desc": "Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 22 (4d6 + 4) radiant damage, and the target is grappled (escape DC 16) if the planewatcher isn't already grappling a creature. Until this grapple ends, the target is restrained, can't tell a lie, and can't teleport or be transported to another plane of existence unless the planewatcher wills it."
      },
      {
        "name": "Enervating Blast",
        "desc": "Melee or Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 23 (4d8 + 5) force damage, and the target has disadvantage on Strength and Dexterity checks until the end of its next turn."
      },
      {
        "name": "Planar Ultimatum",
        "desc": "The planewatcher demands one creature grappled by it to return to the creature's home plane within 24 hours. If the creature doesn't swear to do so, it must make a DC 17 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one If the creature swears to return, it becomes affected by the geas spell for 30 days, which compels the creature to return to its home plane as soon as possible."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "The planewatcher pulls a creature grappled by it up to 25 feet straight toward it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The planewatcher has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Planar Sense",
        "desc": "The planewatcher can pinpoint the location of creatures not native to the plane the planewatcher currently occupies and planar portals within 60 feet of it, and the planewatcher can sense the general direction of such creatures and portals within 1 mile of it."
      },
      {
        "name": "Plane Bound",
        "desc": "The planewatcher is immune to any spell or effect that would force it to leave its current plane, unless it wants to leave."
      },
      {
        "name": "Word-Bound",
        "desc": "The planewatcher always knows the direction and distance to any creature that dispels, breaks, or otherwise avoids the geas of the promise it made via Planar Ultimatum, provided the planewatcher and the creature are on the same plane of existence. While grappling such a creature, it can cast the banishment spell as a bonus action (spell save DC 17) on that creature."
      }
    ],
    "spell_list": [],
    "page_no": 293,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_planewatcher/"
  },
  {
    "slug": "plaresh",
    "desc": "",
    "name": "Plaresh",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 30,
    "hit_dice": "4d8+12",
    "speed": {
      "burrow": 30,
      "swim": 30,
      "walk": 30
    },
    "strength": 2,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, slashing, and piercing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 11",
    "languages": "understands Abyssal but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "4d6",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the target is wearing nonmagical armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.",
        "name": "Bites"
      },
      {
        "desc": "The plaresh targets one dead humanoid in its space. The body is destroyed, and a new plaresh rises from the corpse. The newly created plaresh is free-willed but usually joins its creator.",
        "name": "Infest Corpse (Recharges after a Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The plaresh can burrow through harder substances such as wood, stone, or even metal. While doing so its burrow speed is reduced to half, and it creates a cluster of bore holes that leaves the material porous and weak. The material has -5 to its AC and half the usual hp.",
        "name": "Grinding Maws"
      },
      {
        "desc": "The plaresh has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The plaresh can occupy another creature's space and vice versa, and the plaresh can move through any opening large enough for a Tiny worm. The plaresh can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 89,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_plaresh/"
  },
  {
    "slug": "plesiosaurus",
    "desc": "",
    "name": "Plesiosaurus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "3d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The plesiosaurus can hold its breath for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [
      "Underwater",
      "Coastal",
      "Plane Of Water",
      "Desert",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_plesiosaurus/"
  },
  {
    "slug": "plesiosaurus-a5e",
    "desc": "",
    "name": "Plesiosaurus",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  it is pulled up to 5 feet towards the plesiosaurus."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The plesiosaurus can hold its breath for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_plesiosaurus/"
  },
  {
    "slug": "plesiosaurus_bf",
    "desc": "",
    "name": "Plesiosaurus",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The plesiosaurus makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Flipper Slam",
        "desc": "While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature's speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "Any critical hit against the dinosaur becomes a normal hit."
      },
      {
        "name": "Hold Breath",
        "desc": "The plesiosaurus can hold its breath for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_plesiosaurus/"
  },
  {
    "slug": "poisonous-snake",
    "desc": "",
    "name": "Poisonous Snake",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 2,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 5,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 386,
    "environments": [
      "Hill",
      "Desert",
      "Grassland",
      "Mountains",
      "Coastal",
      "Ruin",
      "Swamp",
      "Water",
      "Sewer",
      "Forest",
      "Tomb",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_poisonous-snake/"
  },
  {
    "slug": "poisonous-snake-a5e",
    "desc": "",
    "name": "Poisonous Snake",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 10 Constitution saving throw  taking 5 (2d4) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_poisonous-snake/"
  },
  {
    "slug": "polar-bear",
    "desc": "",
    "name": "Polar Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 40,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two attacks: one with its bite and one with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8",
        "damage_bonus": 5
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [
      "Tundra",
      "Underdark",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_polar-bear/"
  },
  {
    "slug": "polar-bear-a5e",
    "desc": "",
    "name": "Polar Bear",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d10+15",
    "speed": {
      "walk": 40,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The bear makes two melee attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The bear has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 456,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_polar-bear/"
  },
  {
    "slug": "pombero",
    "desc": "_This squat little man has long limbs and skin the color of coal, and the backs of its hands and tops of its feet are covered in thick hair. Its face seems a bit too wide for its head, and its eyes gleam a little too brightly in the pale light._  \nPomberos are strange tricksters, born of shadows in the wild. At rest, they tend to adopt a squatting posture, which accentuates their too-long limbs. They shun bright light, though it doesn\u2019t harm them, and seek out shadows and half-light. For this reason, they are known as the Night People.  \n**Joy of Trespassing.** Pomberos take delight from creeping into places where they don\u2019t belong and stealing interesting objects. A pombero\u2019s lair is littered with trinkets, both commonplace and valuable. The blame for all manner of misfortune is laid at the pombero\u2019s hairy feet.  \n**Hatred of Hunters.** In contrast to their larcenous ways, pomberos take great umbrage over the killing of animals and the destruction of trees in their forests. Birds are particularly beloved pets, and they enjoy mimicking bird songs and calls most of all. Villagers in areas near pombero territory must be careful to treat the animals and trees with respect, and killing birds usually is a strong taboo in such areas.",
    "name": "Pombero",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pombero uses Charming Touch if able, and makes two fist attacks."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 13).",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Charming Touch (recharge 5-6)",
        "desc": "The pombero chooses a creature it can see within 5 feet. The creature must make a successful DC 12 Wisdom saving throw or be charmed for 10 minutes. The effect ends if the charmed creature takes damage. The pombero can have only one creature at a time charmed with this ability. If it charms a new creature, the previous charm effect ends immediately."
      },
      {
        "name": "Invisibility",
        "desc": "The pombero becomes invisible until it chooses to end the effect as a bonus action, or when it attacks."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast's Voice",
        "desc": "The pombero can magically speak with any beast and can perfectly mimic beast sounds."
      },
      {
        "name": "Twisted Limbs",
        "desc": "The pombero can twist and squeeze itself through a space small enough for a Tiny bird to pass through as if it were difficult terrain."
      },
      {
        "name": "Sneak Attack (1/turn)",
        "desc": "The pombero does an extra 7 (2d6) damage with a weapon attack when it has advantage on the attack roll, or when the target is within 5 feet of an ally of the pombero that isn't incapacitated and the pombero doesn't have disadvantage on the roll."
      },
      {
        "name": "Soft Step",
        "desc": "The pombero has advantage on Dexterity (Stealth) checks in forest terrain."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_pombero/"
  },
  {
    "slug": "pombero-tob1-2023",
    "desc": "False",
    "name": "Pombero",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d8 + 36",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 5,
      "Sleight of Hand": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pombero makes two Slam attacks. It can replace one attack with a use of Charming Touch, if available."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage."
      },
      {
        "name": "Charming Touch (Recharge 5-6)",
        "desc": "One creature the pombero can see within 5 feet of it must succeed on a DC 12 Wisdom saving throw or be charmed for 10 minutes. If the target suffers any harm, the effect ends. Otherwise, the target can repeat the saving throw at the end of every minute, ending the effect on itself on a success. The pombero can have only one creature charmed at a time. If it charms another, the effect on the previous creature ends."
      },
      {
        "name": "Invisibility",
        "desc": "The pombero magically turns invisible until it attacks or uses Charming Touch, or until its concentration ends (as if concentrating on a spell). Any equipment the pombero wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Contortionist",
        "desc": "The pombero can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Tiny creature. The pombero's destination must still have suitable room to accommodate its volume."
      },
      {
        "name": "Forest Camouflage",
        "desc": "The pombero has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The pombero can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 294,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_pombero/"
  },
  {
    "slug": "pony",
    "desc": "",
    "name": "Pony",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 15,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 386,
    "environments": [
      "Urban",
      "Settlement",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_pony/"
  },
  {
    "slug": "pony-a5e",
    "desc": "",
    "name": "Pony",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 457,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pony/"
  },
  {
    "slug": "pony_bf",
    "desc": "",
    "name": "Pony",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Draft Animal",
        "desc": "The draft horse can push, drag, or lift weight in pounds equal to three times its carrying capacity."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_pony/"
  },
  {
    "slug": "porcellina",
    "desc": "",
    "name": "Porcellina",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 28,
    "hit_dice": "8d4+8",
    "speed": {
      "walk": 40
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage and the target must make DC 11 Dex save or be knocked prone. The DC increases by 1 for each other porcellina that hit the target since the end of this porcellina's previous turn to a max of DC 15."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Squeal",
        "desc": "When a porcellina is hit with an attack it can let out a blood-curdling scream. Each creature within 10 ft. of the porcellina must make DC 11 Wis save or become frightened until the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The porcillina has advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Poisonous Flesh",
        "desc": "A creature that touches the porcellina or consumes the meat of the porcellina must make DC 11 Con save or become poisoned for 1 hr."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_porcellina/"
  },
  {
    "slug": "possessed-pillar",
    "desc": "_This ancient animal-headed pillar is engraved with weathered symbols from ancient empires._  \n**Animal Headed.** Possessed pillars are carved from enormous blocks of stone to look like animal-headed gods of ancient pantheons, or sometimes demonic figures of zealous cults. The most common are the jackal-faced and the ibis-headed variants, but pillars with baboon, crocodile, elephant, or hawk heads also exist.  \n**Hijacked by Cults.** Some such pillars are claimed by various cults, and carved anew with blasphemous symbols or smeared with blood, oils, and unguents as sacrificial offerings.  \n**Weapon Donations.** Priests claim the weapons stolen by the pillars and distribute them to temple guards or sell them to fund temple activities.  \n**Constructed Nature.** A possessed pillar doesn\u2019t require air, food, drink, or sleep.",
    "name": "Possessed Pillar",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pillar makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The pillar is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pillar has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The pillar's weapon attacks are magical."
      },
      {
        "name": "Steal Weapons",
        "desc": "The eldritch magic that powers the pillar produces a magnetic power that seizes metal objects that touch it, including metal weapons. When a creature successfully strikes the pillar with a metal melee weapon, the attacker must make a successful DC 15 Strength or Dexterity saving throw or the weapon becomes stuck to the pillar until the pillar releases it or is destroyed. The saving throw uses the same ability as the attack used. The pillar can release all metal weapons stuck to it whenever it wants. A pillar always drops all weapons stuck to it when it believes it's no longer threatened. This ability affects armor only during a grapple."
      },
      {
        "name": "False Appearance",
        "desc": "While the pillar remains motionless, it is indistinguishable from a statue or a carved column."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_possessed-pillar/"
  },
  {
    "slug": "possessedpillar-tob1-2023",
    "desc": "False",
    "name": "Possessed Pillar",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10 + 40",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The possessed pillar makes two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) necrotic damage or radiant damage (the pillar's choice)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The possessed pillar doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Divine Fists",
        "desc": "The possessed pillar's weapon attacks are magical. When the pillar hits with a Slam attack, the Slam deals an extra 2d8 necrotic damage or radiant damage (included in the attack), the pillar's choice."
      },
      {
        "name": "False Appearance",
        "desc": "While the pillar remains motionless, it is indistinguishable from a statue or a carved column."
      },
      {
        "name": "Immutable Form",
        "desc": "The pillar is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pillar has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magnetic Body",
        "desc": "The eldritch magic powering the possessed pillar causes the pillar's body to produce a minor magnetic field. When a creature hits the pillar with a weapon made of metal, it must succeed on a DC 15 Strength saving throw or the weapon sticks to the pillar. If the creature can't or won't let go of the weapon, it is also stuck to the pillar and restrained. A stuck weapon can't be used. A creature can take its action to remove one metal object from the pillar by succeeding on a DC 15 Strength check. The pillar can release one creature or metal object stuck to it as a bonus action. If the pillar dies, all creatures and metal objects stuck to it are released."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_possessed-pillar/"
  },
  {
    "slug": "preta",
    "desc": "",
    "name": "Preta",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The preta uses its Blood Siphon. It then makes two attacks with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The preta magically draws the blood from a target it can see within 30 feet into its ever-hungry mouth. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) points of necrotic damage. The preta regains hp equal to half the necrotic damage dealt.",
        "name": "Blood Siphon"
      },
      {
        "desc": "The preta magically enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.",
        "name": "Etherealness"
      },
      {
        "desc": "The preta turns invisible until it attacks or uses Blood Siphon, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage, leaving it traceable only by magic. Any equipment the preta wears or carriers is invisible with it. While invisible, the preta can create small illusory sounds and images like the minor illusion spell except it can create either two images, two sounds, or one sound and one image.",
        "name": "Hidden Illusionist"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The preta can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
        "name": "Ethereal Sight"
      }
    ],
    "spell_list": [],
    "page_no": 411,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_preta/"
  },
  {
    "slug": "priest",
    "desc": "**Priests** bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. \nA priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.",
    "name": "Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 13,
    "armor_desc": "chain shirt",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 7,
      "persuasion": 3,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
        "attack_bonus": 2,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Divine Eminence",
        "desc": "As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      },
      {
        "name": "Spellcasting",
        "desc": "The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\n\n* Cantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (4 slots): cure wounds, guiding bolt, sanctuary\n* 2nd level (3 slots): lesser restoration, spiritual weapon\n* 3rd level (2 slots): dispel magic, spirit guardians"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/sacred-flame/?format=json",
      "https://api.open5e.com/v2/spells/thaumaturgy/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/guiding-bolt/?format=json",
      "https://api.open5e.com/v2/spells/sanctuary/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/spiritual-weapon/?format=json",
      "https://api.open5e.com/v2/spells/dispel-magic/?format=json",
      "https://api.open5e.com/v2/spells/spirit-guardians/?format=json"
    ],
    "page_no": 401,
    "environments": [
      "Temple",
      "Desert",
      "Urban",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_priest/"
  },
  {
    "slug": "priest-a5e",
    "desc": "",
    "name": "Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": null,
    "skills": {
      "medicine": 5,
      "insight": 5,
      "persuasion": 3,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "any two",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Guiding Bolt (1st-Level; V, S)",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage  and the next attack roll made against the target before the end of the priests next turn has advantage."
      },
      {
        "name": "Dispel Magic (3rd-Level; V, S)",
        "desc": "The priest scours the magic from one creature  object  or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the priest makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
      },
      {
        "name": "Spirit Guardians (3rd-Level; V, S, M, Concentration)",
        "desc": "Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n guiding bolt\n healing word\n 2nd-level (3 slots): lesser restoration\n zone of truth\n 3rd-level (2 slots): dispel magic\n spirit guardians"
      }
    ],
    "spell_list": [],
    "page_no": 488,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_priest/"
  },
  {
    "slug": "priest_bf",
    "desc": "",
    "name": "Priest",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "chain shirt",
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 12,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 1,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Divine Blessing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The priest makes two Mace or Divine Bolt attacks."
      },
      {
        "name": "Mace",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice)."
      },
      {
        "name": "Divine Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice)."
      },
      {
        "name": "Spellcasting",
        "desc": "The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Divine Blessing",
        "desc": "The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity."
      },
      {
        "name": "Divine Weapons",
        "desc": "The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_priest/"
  },
  {
    "slug": "primal-oozer",
    "desc": "This nightmarish quadruped has many wolf-like features\u2014including its physique, its powerful claws, and its lupine countenance\u2014but its hairless skin is a thick layer of bluish-white slime. Four tentacles ending in barbed tips protrude from its jawline, and its eyes glow red. It makes a sickening gurgling sound when it growls._  \n**Natives of the Swamp.** Primal oozers are amphibious natives to swamps and wetlands. They often make their lairs in the root systems of massive trees where the soil beneath has been washed away. They can also be found in flooded ruins, wet riversides, or in the water itself. They are savage, deadly, and delight in killing.  \n**Kinship with Mydnari.** Primal oozers have a natural kinship with Open Game License",
    "name": "Primal Oozer",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "climb": 10,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Acidic Slime",
        "desc": "A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage."
      },
      {
        "name": "Ooze Plague",
        "desc": "The primal oozer's barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an ochre jelly. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally."
      },
      {
        "name": "Pack Tactics",
        "desc": "The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Slimy Body",
        "desc": "The primal oozer has advantage on ability checks and saving throws made to escape a grapple."
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_primal-oozer/"
  },
  {
    "slug": "primordial-matriarch",
    "desc": "",
    "name": "Primordial Matriarch",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 313,
    "hit_dice": "19d20+114",
    "speed": {
      "walk": 0,
      "fly": 120
    },
    "strength": 18,
    "dexterity": 30,
    "constitution": 23,
    "intelligence": 10,
    "wisdom": 21,
    "charisma": 18,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 120' (blind beyond), passive Perception 15",
    "languages": "Primordial",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Storm Blast then two Elemental Lashes."
      },
      {
        "name": "Create Elementals",
        "desc": "Magically creates up to 3d6 mephits 2 air earth fire or water elementals 2 ice elementals (Tome of Beasts 2) or 1 rockslide elemental (Tome of Beasts 3). Elementals arrive at start of her next turn acting as her allies and obeying her spoken commands. Elementals remain for 1 hr until she dies or until matriarch dismisses them as a bonus action. She can have any number of Elementals under her control at one time provided the combined total CR of the Elementals is no higher than 10."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Elemental Adaptation",
        "desc": "When she would take acid cold fire lightning or thunder she can change the element selected with Roiling Elements to that type of damage gaining immunity to that damage type including the triggering damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Elemental Change",
        "desc": "Changes the damage immunity granted by Roiling Elements."
      },
      {
        "name": "Fly",
        "desc": "Up to half her flying speed with o provoking opportunity attacks."
      },
      {
        "name": "Create Elemental (2)",
        "desc": "Uses Create Elementals."
      },
      {
        "name": "Return to Mother (3)",
        "desc": "Absorbs Elemental within 10 ft. of her gaining temp hp equal to 10 times the CR of Elemental absorbed."
      }
    ],
    "special_abilities": [
      {
        "name": "Elemental Attacks",
        "desc": "Her weapon attacks are magical. When she hits with any weapon it deals extra 5d6 damage of Roiling Elements type."
      },
      {
        "name": "Elemental Aura",
        "desc": "At start of each of her turns each creature within 5 ft. of her takes 10 (3d6) damage of Roiling Elements type. Creature that touches her or hits her with melee attack while within 10 ft. of her: 10 (3d6) damage of Roiling Elements type. Nonmagical weapon that hits her is destroyed after dealing damage."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Roiling Elements",
        "desc": "At the start of each of her turns she chooses one of the following damage types: acid cold fire lightning or thunder. She has immunity to that damage type until the start of her next turn."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Elemental Lash",
        "desc": "Melee Weapon Attack: +17 to hit, 15 ft., one target, 32 (4d10+10) bludgeoning damage + 17 (5d6) damage of the type determined by Roiling Elements."
      },
      {
        "name": "Storm Blast",
        "desc": "The primordial matriarch emits elemental energy in a 90' cone. Each creature in the area: 21 (6d6) damage of the type determined by Roiling Elements and suffers one of the following effects depending on the damage type (DC 20 Dex half damage and no additional effect unless specified below).Acid Blast Fail: creature is covered in acid. At the start of each of its turns it takes 7 (2d6) acid until it or another creature takes an action to scrape or wash off the acid.Cold Blast Fail: creature is restrained by ice until end of its next turn or until it or another creature takes an action to break it free. Success: creature's speed is reduced by 10 ft. until end of its next turn.Fire Blast Fail: creature catches fire. Until it or another creature takes an action to douse the fire creature takes 7 (2d6) fire at the start of each of its turns.Lightning Blast Fail: creature incapacitated until end of its next turn. Succcess: creature can't take reactions until start of its next turn.Thunder Blast Fail: creature is deafened for 1 min. At the end of each of its turns a deafened creature can repeat the save ending deafness on itself on a success. Success: creature is deafened until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_primordial-matriarch/"
  },
  {
    "slug": "primordial-surge",
    "desc": "",
    "name": "Primordial Surge",
    "size": "Gargantuan",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "walk": 40,
      "fly": 90
    },
    "strength": 14,
    "dexterity": 22,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 120', passive Perception 12",
    "languages": "Primordial",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Elemental Strike attacks."
      },
      {
        "name": "Elemental Strike",
        "desc": "Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 60' one target 28 (4d10+6) acid cold fire lightning or thunder (surge's choice)."
      },
      {
        "name": "Primordial Storm (Recharge 6)",
        "desc": "Rain of energies produces one of: Restorative Rain Each non Construct/Undead creature within 30' of the surge regains 27 (5d10) hp. Area becomes difficult terrain as nonmagical plants in the area become thick and overgrown.Ruinous Rain Each creature within 30' of the surge: 27 (5d10) acid and 27 (5d10) fire and is coated in burning acid (DC 18 Dex half damage not coated in acid). A creature coated in acid: 5 (1d10) acid and 5 (1d10) fire at the start of each of its turns until it or another creature takes an action to scrape/wash off the acid."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Life From Death",
        "desc": "When it dies explodes in burst of raw creation. 50' radius area centered on it is blanketed in lush native flora providing food to feed 12 Large or smaller creatures for 6 (1d12) days. Creatures in area dead up to 1 day are returned to life with 4 (1d8) hp."
      },
      {
        "name": "Primordial Form",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) acid cold fire lightning or thunder (surge's choice). Also it can enter a hostile creature's space and stop there. The 1st time it enters a creature's space on a turn that creature takes 7 (2d6) acid cold fire lightning or thunder (surge's choice). A creature that starts its turn in surge's space: blinded and deafened until it starts its turn outside surge's space (DC 18 Con negates)."
      }
    ],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_primordial-surge/"
  },
  {
    "slug": "prismatic-beetle-swarm",
    "desc": "_A dazzling explosion of multicolored lights erupts from this cloud of flying beetles, flashing every color of the rainbow._  \n_**Flesh-Eating Beauties.**_ The depths of the jungle are filled with lethal wildlife, and prismatic beetles are superlative examples of this. These flesh-eating, venomous insects distract and subdue their prey with sparkling beauty even as they devour it alive. Individual prismatic beetles sparkle like precious gems in the light; tosculi traders, gnolls, and humans often incorporate their carapaces into decorative jewelry or utilize them as special components in enchantment and illusion (pattern) spells and items.  \n_**Hypno-Paralytic.**_ When swarming in the thousands, these beautiful bugs create a hypnotic cascade of glimmering hues capable of enthralling creatures. As they descend on their dazed prey, the beetles\u2019 bites slowly paralyze their victims while their toxins distract the mind with feelings of euphoria and delight.  \n_**Predator Partners.**_ Although carnivorous, prismatic beetles are not overly aggressive; they attack other creatures only when hungry or threatened. Even when they\u2019re not attacking, however, they can be a threat; more than one unwary traveler has stopped to admire what they thought was a docile swarm of prismatic beetles, and became captivated. The unfortunates are often killed and eaten by lurking jungle predator, as such animals know the beetles stun and confuse prey.",
    "name": "Prismatic Beetle Swarm",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 20,
      "burrow": 5,
      "fly": 30
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 (4d4) poison damage and becomes euphoric for 1d4 rounds, or takes half as much poison damage and is not euphoric if it makes a successful DC 11 Constitution saving throw. A euphoric creature has disadvantage on saving throws.",
        "attack_bonus": 5,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Glittering Carapace",
        "desc": "The glossy, iridescent carapaces of the beetles in the swarm scatter and tint light in a dazzling exhibition of colors. In bright light, a creature within 30 feet that looks at the prismatic beetle swarm must make a successful DC 13 Wisdom saving throw or be blinded until the end of its next turn. If the saving throw fails by 5 or more, the target is also knocked unconscious. Unless it's surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the swarm until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the swarm in the meantime, it must immediately make the saving throw. The saving throw is made with advantage if the swarm of prismatic beetles is in dim light, and this ability has no effect if the swarm is in darkness."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_prismatic-beetle-swarm/"
  },
  {
    "slug": "pseudodragon",
    "desc": "",
    "name": "Pseudodragon",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "walk": 15,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "understands Common and Draconic but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Senses",
        "desc": "The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pseudodragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language."
      },
      {
        "name": "Variant: Familiar",
        "desc": "The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "spell_list": [],
    "page_no": 340,
    "environments": [
      "Hill",
      "Desert",
      "Urban",
      "Mountains",
      "Coastal",
      "Forest",
      "Jungle",
      "Swamp",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_pseudodragon/"
  },
  {
    "slug": "pseudodragon-a5e",
    "desc": "",
    "name": "Pseudodragon",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "walk": 15,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 16",
    "languages": "understands Common and Draconic but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage  and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 hour. If it takes damage  or a creature uses an action to shake it awake  it wakes up  and the effect ends."
      },
      {
        "name": "Telepathic Static (3/Day)",
        "desc": "The pseudodragon targets one creature it can see within 10 feet  forcing it to make a DC 11 Charisma saving throw. On a failure  its stunned until the end of its next turn as it suffers a barrage of telepathic imagery."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pseudodragon has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pseudodragon/"
  },
  {
    "slug": "pseudodragon-familiar-a5e",
    "desc": "",
    "name": "Pseudodragon Familiar",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "walk": 15,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 16",
    "languages": "understands Common and Draconic but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage  and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 hour. If it takes damage  or a creature uses an action to shake it awake  it wakes up  and the effect ends."
      },
      {
        "name": "Telepathic Static (3/Day)",
        "desc": "The pseudodragon targets one creature it can see within 10 feet  forcing it to make a DC 11 Charisma saving throw. On a failure  its stunned until the end of its next turn as it suffers a barrage of telepathic imagery."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Telepathy",
        "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pseudodragon has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Familiar",
        "desc": "The pseudodragon can communicate telepathically with its master while they are within 1 mile of each other. When the pseudodragon is within 10 feet of its master, its master shares its Magic Resistance trait."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pseudodragon-familiar/"
  },
  {
    "slug": "pseudodragon_bf",
    "desc": "",
    "name": "Pseudodragon",
    "size": "tiny",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 12,
    "hit_dice": "",
    "speed": {
      "walk": 15,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": -2,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "understands Common and Draconic but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage."
      },
      {
        "name": "Sting",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) piercing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 CON save or be poisoned for 1 hour. If the creature fails the save by 5 or more, it falls unconscious while poisoned in this way, or until it takes damage or another creature uses an action to shake it awake."
      },
      {
        "name": "Puff of Smoke (1/Day)",
        "desc": "The pseudodragon exhales a cloud of smoke in a 10-foot-radius sphere centered on itself. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Senses",
        "desc": "The pseudodragon's Perception is 18 when perceiving by sight, hearing, or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The pseudodragon has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Limited Telepathy",
        "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_pseudodragon/"
  },
  {
    "slug": "psoglav-demon",
    "desc": "",
    "name": "Psoglav Demon",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 21,
    "dexterity": 23,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "acrobatics": 9,
      "intimidation": 7,
      "perception": 6,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 16",
    "languages": "Common, Infernal; telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The psoglav demon makes three bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5).",
        "attack_bonus": 8,
        "damage_dice": "2d12"
      },
      {
        "name": "Shadow Stealing Ray (Recharge 5-6)",
        "desc": "The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target's shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon. If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for 1d12 days before the undead shadow fades and the creature's natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature's alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain. A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the psoglav's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:\n\n1/day: greater invisibility"
      },
      {
        "name": "Magic Weapon",
        "desc": "The psoglav's weapon attacks are magical."
      },
      {
        "name": "Shadow Door (4/Day)",
        "desc": "The psoglav has the ability to travel between shadows as if by means of a dimension door spell. The magical transport must begin and end in an area with at least some dim light. The shadow door can span a maximum of 90 feet."
      }
    ],
    "spell_list": [],
    "page_no": 79,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_psoglav-demon/"
  },
  {
    "slug": "psoglav-tob1-2023",
    "desc": "False",
    "name": "Psoglav",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10 + 55",
    "speed": {
      "walk": 60,
      "fly": 40
    },
    "strength": 21,
    "dexterity": 23,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 7,
    "perception": 17,
    "skills": {
      "Acrobatics": 9,
      "Perception": 7,
      "Intimidation": 7,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 17",
    "languages": "Abyssal, Common, telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The psoglav makes three Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage."
      },
      {
        "name": "Invisibility",
        "desc": "The psoglav magically turns invisible until it attacks or uses Shadow-Stealing Ray, or until its concentration ends (as if concentrating on a spell). Any equipment the psoglav wears or carries is invisible with it."
      },
      {
        "name": "Shadow-Stealing Ray (Recharge 5-6)",
        "desc": "The psoglav emits a beam from its single eye at one creature it can see within 60 feet of it. The target must make a DC 15 Constitution saving throw. On a failure, the target is pushed up to 20 feet away from the psoglav, and its shadow becomes a creature under the psoglav's control for 24 hours or until the shadow is reduced to 0 hp. On a success, the target is pushed up to 10 feet away from the psoglav and its shadow isn't stolen. Each controlled shadow uses the statistics of a shadow, except it can't create shadows from killing Humanoids. The psoglav can have no more than five shadows under its control at a time. The shadow becomes permanently under the psoglav's control if the shadow's original owner dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Jump (3/Day)",
        "desc": "While in shadows, dim light, or darkness, the psoglav disappears into the darkness and reappears in an unoccupied space it can see within 60 feet."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The psoglav has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The psoglav's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 86,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_psoglav/"
  },
  {
    "slug": "psychic-vampire",
    "desc": "This creature is a well-coifed humanoid with perfectly arranged hair, manicured hands, and noble dress. Its baleful red eyes and pointed ears betray its supernatural origin._  \n**Alternate Form of Vampire.** Psychic vampires originate in much the same way as traditional Open Game License",
    "name": "Psychic Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 23,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "psychic",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The psychic vampire can use Imprison Mind. It then makes two attacks, only one of which can be a psychic assault."
      },
      {
        "name": "Unarmed Strike",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).",
        "attack_bonus": 9,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Imprison Mind",
        "desc": "The vampire chooses one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw or be incapacitated for 1 minute. While incapacitated, its speed is reduced to 0 and its mind is overwhelmed with a flood of its own insecurities, shortcomings and inability to accomplish its goals. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target can also repeat the saving throw if another creature uses an action to shake the target out of its stupor."
      },
      {
        "name": "Psychic Assault",
        "desc": "The vampire chooses one creature it can see within 30 feet of it. The target must succeed on a DC 17 Intelligence saving throw or take 18 (4d8) psychic damage and suffer memory loss, and the vampire regains hp equal to the psychic damage dealt. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control. The target's memory loss can manifest in a variety of ways. Roll a d4 and consult the table below. If the target is already affected by one of these options, roll again, unless otherwise noted. The memory loss lasts until it is cured by a greater restoration spell or similar magic.\n| d4 | Memory Loss |\n|----|-------------|\n| 1 | The target forgets how to use a particular skill or tool. It has disadvantage on one random skill or tool proficiency. If the target is already affected by this memory loss, randomly choose an additional skill or tool proficiency to also be affected. |\n| 2 | The target forgets one of its current allies and now views the ally as hostile. If the target is already affected by this memory loss, choose an additional ally. |\n| 3 | The target forgets key aspects of fighting and has disadvantage on its first attack roll each turn. |\n| 4 | The target forgets how to defend itself properly, and the first attack roll against it each turn has advantage. |"
      },
      {
        "name": "Knowledge Keepers (1/Day)",
        "desc": "The vampire magically calls 2d4 inklings or 1 paper golem swarm. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The creatures remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The psychic vampire can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The vampire regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The vampire moves up to its speed without provoking opportunity attacks. If it uses this legendary action while levitating, the vampire can move up to half its speed horizontally instead."
      },
      {
        "name": "Unarmed Strike",
        "desc": "The vampire makes one unarmed strike."
      },
      {
        "name": "Psychic Pulse (Costs 3 Actions)",
        "desc": "The vampire releases a powerful wave of psychic energy. Each creature within 20 feet of the vampire must succeed on a DC 17 Intelligence saving throw or be stunned until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the vampire fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Levitate",
        "desc": "As a bonus action, the vampire can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the vampire doesn't need to concentrate to continue levitating each round."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hp at the start of its turn if it has at least 1 hp and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "The vampire has the following flaws:\n* Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\n* Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\n* Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\n* Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_psychic-vampire/"
  },
  {
    "slug": "pteranodon-a5e",
    "desc": "",
    "name": "Pteranodon",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The pteranodon doesnt provoke an opportunity attack when it flies out of a creatures reach."
      }
    ],
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pteranodon/"
  },
  {
    "slug": "puffinfolk",
    "desc": "",
    "name": "Puffinfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 20,
      "swim": 30,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Aquan, Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Quick and Nimble",
        "desc": "When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blessings of the Sea Gods",
        "desc": "Has advantage on saves while flying over or swimming in ocean waters."
      },
      {
        "name": "Hardy Ocean Explorers",
        "desc": "Considered a Med creature when determining its carrying capacity. Holds its breath 30 min."
      },
      {
        "name": "Oceanic Recall",
        "desc": "Can perfectly recall any path it has traveled above or within an ocean."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_puffinfolk/"
  },
  {
    "slug": "pugilist-a5e",
    "desc": "",
    "name": "Pugilist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "intimidation": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pugilist attacks three times with their fists."
      },
      {
        "name": "Fists",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Haymaker (1/Day)",
        "desc": "The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage."
      },
      {
        "name": "Head Shot (1/Day)",
        "desc": "The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn."
      }
    ],
    "reactions": [
      {
        "name": "Opportune Jab",
        "desc": "If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Unarmored Defense",
        "desc": "The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier."
      }
    ],
    "spell_list": [],
    "page_no": 495,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pugilist/"
  },
  {
    "slug": "purple-slime",
    "desc": "",
    "name": "Purple Slime",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 7,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "climb": 10,
      "swim": 30,
      "walk": 20
    },
    "strength": 17,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, cold",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The purple slime makes two spike attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "name": "Spike"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The purple slime can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "The purple slime can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The purple slime has advantage on Dexterity (Stealth) checks made while underwater.",
        "name": "Underwater Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_purple-slime/"
  },
  {
    "slug": "purple-worm",
    "desc": "",
    "name": "Purple Worm",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 50,
      "burrow": 30
    },
    "strength": 28,
    "dexterity": 7,
    "constitution": 22,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm makes two attacks: one with its bite and one with its stinger."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\nIf the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.",
        "attack_bonus": 9,
        "damage_dice": "3d8",
        "damage_bonus": 9
      },
      {
        "name": "Tail Stinger",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 9,
        "damage_dice": "3d6",
        "damage_bonus": 9
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 340,
    "environments": [
      "Underdark",
      "Mountains",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_purple-worm/"
  },
  {
    "slug": "purple-worm-a5e",
    "desc": "",
    "name": "Purple Worm",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 50,
      "burrow": 20
    },
    "strength": 28,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm attacks two different targets with its bite and its tail stinger."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature  it makes a DC 19 Dexterity saving throw. On a failure  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the worm  and it takes 24 (7d6) acid damage at the start of each of the worms turns."
      },
      {
        "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures",
        "desc": ""
      },
      {
        "name": "Tail Stinger",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage  and the target makes a DC 19 Constitution saving throw  taking 42 (12d6) poison damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fighting Retreat",
        "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_purple-worm/"
  },
  {
    "slug": "purple_worm_bf",
    "desc": "",
    "name": "Purple Worm",
    "size": "gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 255,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "burrow": 30
    },
    "strength": 28,
    "dexterity": 6,
    "constitution": 32,
    "intelligence": 1,
    "wisdom": 18,
    "charisma": 4,
    "strength_save": 9,
    "dexterity_save": -2,
    "constitution_save": 11,
    "intelligence_save": -5,
    "wisdom_save": 4,
    "charisma_save": -3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "prone",
    "condition_immunities": "",
    "senses": "keensense 60 ft., tremorsense 60 ft.",
    "languages": "",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm makes one Bite attack and one Tail Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 22 (3d8+9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 DEX save or be swallowed by the purple worm.<br>A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside of the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."
      },
      {
        "name": "Tail Stinger",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one creature. _Hit:_ 19 (3d6+9) piercing damage, and the target must make a DC 19 CON save, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Thrash (Recharge 5-6)",
        "desc": "The purple worm convulses its large body, smashing everything around it. Each creature within 20 feet of the worm must make a DC 19 STR save. On a failure, a creature takes 54 (12d8) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rapid Digestion",
        "desc": "The purple worm's digestive system absorbs some of the already digested material from creatures it has swallowed. If the purple worm has at least one swallowed creature inside it, the purple worm regains 9 (2d8) HP. This healing increases by 4 (1d8) for each creature currently inside the purple worm, to a maximum of 10d8."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Monstrosity Resilience",
        "desc": "The purple worm is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Tunneler",
        "desc": "The purple worm can burrow through solid rock at half its burrowing speed, and it leaves a 10-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_purple-worm/"
  },
  {
    "slug": "pustulent-shambler",
    "desc": "Piles of dissolved bones, seemingly eaten away by acid, encircle this mound of quivering, pus-covered flesh._  \n**Dissolvers of Bone.** Crawling heaps of diseased flesh, pustulent shamblers possess a corrosive material that eats away at bone matter.  \n**Keepers of Macabre Larders.** Pustulent shamblers drag victims of bonerot to their lairs to feed on the boneless flesh. Though they idly devour their victims, they have enough awareness of potential retribution to keep a few corpses available to quickly heal themselves.  \n**Connected to Bonerot.** Pustulent shamblers have a preternatural link to the disease they inflict. This allows them to track escaping victims and be present when the disease overtakes their prey.  \n**Ooze Nature.** The pustulent shambler doesn\u2019t require sleep.",
    "name": "Pustulent Shambler",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 19,
    "dexterity": 5,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "acid, fire, necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The pustulent shambler makes three pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage plus 11 (2d10) acid damage, and the target must succeed on a DC 18 Constitution saving throw or contract the bonerot disease (see the Bonerot trait).",
        "attack_bonus": 9,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Absorb Flesh",
        "desc": "The pustulent shambler feeds on a corpse within 5 feet of it. It regains 1d8 hp per size category of the creature it consumes. For example, the shambler regains 1d8 hp when consuming a Tiny creature's corpse or 4d8 hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Bonerot",
        "desc": "A creature that fails its saving throw against the pustulent shambler's pseudopod attack becomes infected with the bonerot disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a DC 18 Constitution saving throw or its Strength and Dexterity scores are each reduced by 1d4 and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."
      },
      {
        "name": "Bonerot Sense",
        "desc": "The pustulent shambler can pinpoint the location of creatures infected with bonerot within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Corrosive to Bone",
        "desc": "A creature with exposed bones (such as a skeleton) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 (1d10) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a DC 18 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the shambler's Stench for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_pustulent-shambler/"
  },
  {
    "slug": "putrescent-slime",
    "desc": "As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._  \nPutrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world.  \n**Pool Feeders.** Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass.  \n**Ooze Nature.** A putrescent slime doesn\u2019t require sleep.",
    "name": "Putrescent Slime",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 20,
      "swim": 10
    },
    "strength": 12,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.",
        "attack_bonus": 3,
        "damage_dice": "2d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The putrescent slime can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_putrescent-slime/"
  },
  {
    "slug": "putrid-haunt",
    "desc": "_These shambling corpses have twigs, branches, and other debris intertwined with their bodies, and their gaping maws often crawl with scrabbling vermin._  \n**Swamp Undead.** Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost in a vast swampland. Their desperate need to escape the marshland in life transforms into a hatred of all living beings in death. They often gather in places tainted by evil deeds.  \n**Mossy Islands.** When no potential victims are nearby, putrid haunts sink into the water and muck, where moss and water plants grow over them and vermin inhabit their rotting flesh. When living creatures draw near, the dormant putrid haunt bursts from its watery hiding spot and attacks its prey, slamming wildly with its arms and stomping on prone foes to push them deeper into the muck. There\u2019s no planning and little cunning in their assault, but they move through the marshes more freely than most intruders and they attack with a single-mindedness that\u2019s easily mistaken for purpose.  \n**Leech Harbors.** Putrid haunts create especially favorable conditions for leeches. They are often hosts or hiding places for large gatherings of leeches.  \n**Undead Nature.** A putrid haunt doesn\u2019t require air, food, drink, or sleep.",
    "name": "Putrid Haunt",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 8,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      },
      {
        "name": "Vomit Leeches (Recharge 6)",
        "desc": "A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dead Still",
        "desc": "Treat a putrid haunt as invisible while it's buried in swamp muck."
      },
      {
        "name": "Swamp Shamble",
        "desc": "Putrid haunts suffer no movement penalties in marshy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_putrid-haunt/"
  },
  {
    "slug": "putridhaunt-tob1-2023",
    "desc": "False",
    "name": "Putrid Haunt",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 44,
    "hit_dice": "8d8 + 8",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 8,
    "constitution": 13,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) poison damage."
      },
      {
        "name": "Expel Vermin (Recharge 6)",
        "desc": "The putrid haunt vomits forth the leeches, stinging insects, and other swamp vermin infesting its innards in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) piercing damage and 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the putrid haunt remains motionless and prone in swampy terrain, it is indistinguishable from a pile of muck and moss."
      },
      {
        "name": "Swamp Walk",
        "desc": "Difficult terrain composed of mud, shallow water, and water plants doesn't cost the putrid haunt extra movement."
      },
      {
        "name": "Undead Nature",
        "desc": "The putrid haunt doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 296,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_putrid-haunt/"
  },
  {
    "slug": "pyrite-pile",
    "desc": "",
    "name": "Pyrite Pile",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d10+65",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60', tremorsense 60', passive Perception 9",
    "languages": "understands Dwarvish and Terran but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks. If the pyrite pile hits one Med or smaller creature with both attacks the target is grappled (escape DC 16). Until this grapple ends the target takes 7 (2d6) bludgeoning damage at the start of each of its turns. The pyrite pile can have only one creature grappled at a time."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage."
      },
      {
        "name": "Hurl Nugget",
        "desc": "Ranged Weapon Attack: +8 to hit 20/60' one target 14 (2d8+5) bludgeoning damage."
      },
      {
        "name": "Eat Gold",
        "desc": "Absorbs 52 (8d12) gp worth of nonmagical items and coins made of precious metals ignoring copper worn or carried by one creature grappled by it and the pile regains hp equal to half that. Absorbed metal is destroyed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal pile of gold nuggets."
      },
      {
        "name": "Gold Fever",
        "desc": "When a Humanoid or xorn that can see the pile starts its turn within 60' of pile creature must make DC 15 Wis save or be charmed until end of its next turn. Charmed creature must take Dash action and move toward pile by safest available route on its next turn trying to get within 5 ft. of pile."
      },
      {
        "name": "Metal Sense",
        "desc": "Can pinpoint by scent the location of precious metals within 60' of it and can sense the general direction of Small or larger deposits of such metals within 1 mile."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_pyrite-pile/"
  },
  {
    "slug": "pyrohydra-a5e",
    "desc": "",
    "name": "Pyrohydra",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 218,
    "hit_dice": "19d12+95",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hydra bites once with each of its heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) piercing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "If the pyrohydra has at least 4 heads  it breathes fire in all directions. Each creature within 30 feet makes a DC 18 Dexterity saving throw  taking 59 (17d6) fire damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The hydra can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Rush",
        "desc": "The hydra moves or swims up to half its Speed without provoking opportunity attacks. If this movement would pass through the space of creatures that are not incapacitated or prone, each creature makes a DC 17 Strength saving throw. On a failure, the creature is knocked prone and the hydra can enter its space without treating it as difficult terrain. On a success, the hydra can't enter the creatures space, and the hydras movement ends. If this movement ends while the hydra is sharing a space with a creature, the creature is pushed to the nearest unoccupied space."
      },
      {
        "name": "Wrap",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 17) and restrained until this grappled ends. The hydra can grapple one creature for each of its heads. When one of the hydras heads is killed while it is grappling a creature, the creature that killed the head can choose one creature to free from the grapple."
      }
    ],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The hydra can hold its breath for 1 hour."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the hydra fails a saving throw, it can choose to succeed instead. When it does so, its heads lose coordination. It is rattled until the end of its next turn."
      },
      {
        "name": "Multiple Heads",
        "desc": "While the hydra has more than one head, it has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."
      },
      {
        "name": "Reactive Heads",
        "desc": "For each head it has, the hydra can take one reaction per round, but not more than one per turn."
      },
      {
        "name": "Regenerating Heads",
        "desc": "The hydra has seven heads. Whenever the hydra takes 30 or more damage in one turn, one of its heads dies. If all of its heads die, the hydra dies. At the end of its turn, it grows 2 heads for each head that was killed since its last turn, unless it has taken at least 20 cold damage since its last turn."
      },
      {
        "name": "Toxic Secretions",
        "desc": "Water within 1 mile of the hydras lair is poisoned. A creature other than the hydra that is immersed in the water or drinks the water makes a DC 17 Constitution saving throw. On a failure, the creature is poisoned for 24 hours. On a success, the creature is immune to this poison for 24 hours."
      },
      {
        "name": "Wakeful",
        "desc": "When some of the hydras heads are asleep, others are awake."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_pyrohydra/"
  },
  {
    "slug": "pyrrhic-podthrower",
    "desc": "",
    "name": "Pyrrhic Podthrower",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "17d6+68",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, lightning",
    "damage_immunities": "fire",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "tremorsense 90', passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Grass Blades or two Flaming Seedpods."
      },
      {
        "name": "Grass Blade",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Flaming Seedpod",
        "desc": "Lobs a flaming seedpod at a point it can see within 60' of it. Seedpod explodes on impact and is destroyed. Each creature within 10 ft. of that point: 12 (5d4) fire (DC 15 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Unstable Bulb",
        "desc": "When podthrower is grappled and removed from the ground while above 0 hp its bulb bursts. Each creature within 10 ft.: 12 (5d4) fire (DC 15 Dex half)."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from clump of crabgrass."
      },
      {
        "name": "Flaming Seedpod Regrowth",
        "desc": "Has four Flaming Seedpods. Used Flaming Seedpods may regrow each turn. If podthrower starts its turn with less than four Flaming Seedpods roll a d6. On a roll of 5 or 6 it regrows 1d4 Flaming Seedpods to a max of 4."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 10 hp at the start of its turn. If it takes necrotic or if it is grappled and removed from the ground this trait doesn't function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_pyrrhic-podthrower/"
  },
  {
    "slug": "p\u00faca",
    "desc": "",
    "name": "P\u00faca",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "19d10+38",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30', passive Perception 13",
    "languages": "Sylvan, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Chain Whip attacks and one Hooves attack."
      },
      {
        "name": "Chain Whip",
        "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 15 (2d10+4) bludgeoning damage and target grappled (escape DC 15) if it is a Med or smaller creature and p\u00faca doesn't have 2 others grappled. Until grapple ends target restrained."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and target must make DC 15 Str save or be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beguiling Aura",
        "desc": "The mere sight of the p\u00faca is a temptation for road-weary travelers. Whenever a creature that can see it starts its turn within 30' of it creature is charmed 1 min (DC 15 Wis negates). A charmed creature must take Dash action and move toward p\u00faca by safest available route on each of its turns trying to get within 5 ft. of the horse to mount it. Each time creature takes damage and at end of each of its turns it can re-save ending effect on itself on success. If creature's save succeeds or effect ends creature immune to p\u00faca's Beguiling Aura next 24 hrs."
      },
      {
        "name": "Nightmarish Ride",
        "desc": "If a creature mounts the p\u00faca creature paralyzed and restrained by chains on p\u00faca's back until the next dawn (DC 15 Cha negates paralysis and restrained). While it has a rider captured this way p\u00faca takes Dash or Disengage actions on each of its turns to flee with rider. After it moves 100' it disappears with captured rider magically racing along a nightmarish landscape. At the next dawn it returns to the space where it disappeared or the nearest unoccupied space the rider lands in an unoccupied space within 5 ft. of p\u00faca and p\u00faca flees. At the end of the ride rider suffers one level of exhaustion."
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_puca/"
  },
  {
    "slug": "qiqirn",
    "desc": "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back._  \n**Arctic Legends.** Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind\u2019s warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement\u2019s sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it.  \n**Afraid of Civilization.** Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds.  \n**Spirit Dog.** A qiqirn\u2019s fear of civilization is built on the basis of self-preservation. The Open Game License",
    "name": "Qiqirn",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "7d6+14",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Spirit-infused Yip",
        "desc": "The qiqirn releases a spirt-infused yip at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 12 Wisdom saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Horrifying Wail",
        "desc": "When the qiqirn takes damage, the spirits infusing it cry out, afraid of losing their host. If the creature that dealt the damage can hear the qiqirn, it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The qiqirn has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Self-loathing",
        "desc": "A creature the qiqirn can hear can use its action to say \u201cqiqirn\u201d and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be frightened by that creature for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_qiqirn/"
  },
  {
    "slug": "qorgeth-tob1-2023",
    "desc": "False",
    "name": "Qorgeth",
    "size": "Gargantuan",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 370,
    "hit_dice": "20d20 + 160",
    "speed": {
      "walk": 30,
      "burrow": 50
    },
    "strength": 29,
    "dexterity": 6,
    "constitution": 26,
    "intelligence": 9,
    "wisdom": 22,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 15,
    "intelligence_save": null,
    "wisdom_save": 13,
    "charisma_save": 11,
    "perception": 23,
    "skills": {
      "Perception": 13
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, poisoned",
    "senses": "blindsight 120 ft., tremorsense 120 ft., passive Perception 23",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "23",
    "cr": 23.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Qorgeth makes one Bite attack, two Crush attacks, and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 16 (3d10) necrotic damage at the start of each of Qorgeth's turns."
      },
      {
        "name": "Crush",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage, and if the target is a Large or smaller creature, it is restrained until Qorgeth moves. A creature, including the restrained creature, can use an action to free the restrained creature by succeeding on a DC 21 Strength check."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage, and the target must make a DC 21 Constitution saving throw. On a failure, the target takes 33 (6d10) poison damage and is poisoned for 1 hour. On a success, the target takes half the damage and isn't poisoned. A creature that fails the saving throw by 10 or more is also paralyzed while poisoned in this way."
      },
      {
        "name": "Spellcasting",
        "desc": "Qorgeth casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (spell save DC 19):\nAt will: black tentacles, detect magic\n3/day each: dispel magic, insect plague (biting worms)\n1/day each: earthquake, teleport (self only)"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "Qorgeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Qorgeth regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Shriek",
        "desc": "Each creature within 60 feet of Qorgeth and that can hear the demon must succeed on a DC 21 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Death Roll (Costs 2 Actions)",
        "desc": "Qorgeth moves up to half its speed straight toward a creature and makes one Crush attack against the creature. Each object and structure between Qorgeth and the target takes 33 (6d10) bludgeoning damage."
      },
      {
        "name": "Devour (Costs 3 Actions)",
        "desc": "Qorgeth makes one Bite attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If Qorgeth fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "Qorgeth has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "Qorgeth's weapon attacks are magical."
      },
      {
        "name": "Tunneler",
        "desc": "Qorgeth can burrow through solid rock and leaves a 15-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_qorgeth/"
  },
  {
    "slug": "quagga",
    "desc": "",
    "name": "Quagga",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "shield",
    "hit_points": 84,
    "hit_dice": "13d8+26",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Twin Blade attacks and one Hooves attack or it makes four Javelin attacks."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 30/120' one target 5 (1d6+2) piercing damage."
      },
      {
        "name": "Twin Blade",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "War Surge",
        "desc": "When the quagga reduces a creature to 0 hp with melee attack on its turn the quagga can move up to half its speed and make a Twin Blade attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Knife Dancer",
        "desc": "When the quagga hits a creature with Twin Blade attack it doesn't provoke opportunity attacks when it moves out of that creature's reach."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the quagga moves at least 20' straight toward a target and then hits it with Twin Blade attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the quagga can make one Hooves attack vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_quagga/"
  },
  {
    "slug": "quasit",
    "desc": "",
    "name": "Quasit",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "3d4",
    "speed": {
      "walk": 40
    },
    "strength": 5,
    "dexterity": 17,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Abyssal, Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw (Bite in Beast Form)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 3
      },
      {
        "name": "Scare (1/day)",
        "desc": "One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success."
      },
      {
        "name": "Invisibility",
        "desc": "The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Magic Resistance",
        "desc": "The quasit has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Variant: Familiar",
        "desc": "The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_quasit/"
  },
  {
    "slug": "quasit-a5e",
    "desc": "",
    "name": "Quasit",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 40
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws (Bite While Shapeshifted)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 11 Constitution saving throw  becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Scare (Quasit Form Only)",
        "desc": "A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure  it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success. If a creature makes its saving throw or the condition ends for it  it is immune to any quasits Scare for the next 24 hours."
      },
      {
        "name": "Shapeshift",
        "desc": "The quasit magically changes its form into a bat (speed 10 ft.  fly 40 ft.)  centipede (40 ft.  climb 40 ft.)  or toad (40 ft.  swim 40 ft.)  or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The quasit radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The quasit has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 73,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_quasit/"
  },
  {
    "slug": "quasit-familiar-a5e",
    "desc": "",
    "name": "Quasit Familiar",
    "size": "Tiny",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "walk": 40
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws (Bite While Shapeshifted)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 11 Constitution saving throw  becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success."
      },
      {
        "name": "Scare (Quasit Form Only)",
        "desc": "A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure  it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success. If a creature makes its saving throw or the condition ends for it  it is immune to any quasits Scare for the next 24 hours."
      },
      {
        "name": "Shapeshift",
        "desc": "The quasit magically changes its form into a bat (speed 10 ft.  fly 40 ft.)  centipede (40 ft.  climb 40 ft.)  or toad (40 ft.  swim 40 ft.)  or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The quasit radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The quasit has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Familiar",
        "desc": "The quasit can communicate telepathically with its master while they are within 1 mile of each other. When the quasit is within 10 feet of its master, its master shares its Magic Resistance trait."
      }
    ],
    "spell_list": [],
    "page_no": 74,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_quasit-familiar/"
  },
  {
    "slug": "quasit_bf",
    "desc": "",
    "name": "Quasit",
    "size": "tiny",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 35,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": -3,
    "dexterity_save": 5,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Abyssal,Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claws (True Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Slam (Beast Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite)."
      },
      {
        "name": "Invisibility (True Form Only)",
        "desc": "The quasit magically turns invisible until it attacks, uses Scare, or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The quasit magically transforms into a Medium or smaller Beast that has a CR no higher than its own or back into its true form, which is a Fiend. Its statistics, other than its size and speed, are the same in each form.<br>Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
      },
      {
        "name": "Scare (1/Day; True Form Only)",
        "desc": "One creature of the quasit's choice within 20 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The quasit is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The quasit has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_quasit/"
  },
  {
    "slug": "queenofnightandmagic-tob1-2023",
    "desc": "False",
    "name": "Queen of Night and Magic",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 22,
    "armor_desc": "Regal Bearing",
    "hit_points": 225,
    "hit_dice": "30d8 + 90",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 12,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 26,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 11,
    "charisma_save": null,
    "perception": 21,
    "skills": {
      "Arcana": 12,
      "Deception": 15,
      "Intimidation": 15,
      "Perception": 11,
      "Stealth": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "fire, lightning",
    "damage_immunities": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "condition_immunities": "charmed, frightened",
    "senses": "truesight 120 ft., passive Perception 21",
    "languages": "Celestial, Common, Elvish, Sylvan, Umbral, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Queen of Night and Magic makes three Rapier or Star Strike attacks. She can replace one attack with a use of Spellcasting or Unravel."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) cold damage."
      },
      {
        "name": "Star Strike",
        "desc": "Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 17 (2d8 + 8) fire damage plus 9 (2d8) radiant damage."
      },
      {
        "name": "Unravel",
        "desc": "The Queen of Night and Magic ends one magical effect she can see within 60 feet of her. To do so, she must succeed on a Charisma check against a DC of 10 + the spell's level or the magical effect's DC, whichever is higher."
      },
      {
        "name": "Shadow Rift (Recharge 5-6)",
        "desc": "The Queen of Night and Magic creates a shadowy rift on a point she can see within 120 feet. Each creature within the 20 feet of the rift must make a DC 23 Constitution saving throw. On a failure, a creature takes 36 (8d8) cold damage and 36 (8d8) necrotic damage and is restrained by wisps of icy shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "The Queen of Night and Magic casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 23):\nAt will: command, dancing lights, darkness, mage hand, suggestion\n3/day each: confusion, fear, greater invisibility, mirror image\n1/day each: dominate monster, plane shift, power word stun"
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "The Queen of Night and Magic magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see and takes the Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Sudden Fraying",
        "desc": "When the Queen of Night and Magic is targeted by a spell or included in a spell's area and the spell doesn't have an instantaneous duration, she can use Unravel on the spell, dispelling it after it is cast. She doesn't need to see a spell to target it with this reaction, but she must be able to see at least some portion of an area or object affected by the spell."
      }
    ],
    "legendary_desc": "The Queen of Night and Magic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Queen of Night and Magic regains spent legendary actions at the start of her turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The Queen of Night and Magic makes one Star Strike attack. She doesn't have disadvantage on this attack roll from being within 5 feet of a creature, though she can have disadvantage from other sources."
      },
      {
        "name": "Move",
        "desc": "The Queen of Night and Magic moves up to her walking speed or up to half of her flying speed without provoking opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The Queen of Night and Magic uses Spellcasting."
      },
      {
        "name": "Swirling Stars (Costs 2 Actions)",
        "desc": "The stars on the Queen's gown pulse with brilliant starlight. Each creature within 15 feet of her must succeed on a DC 23 Dexterity saving throw or be blinded until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Queen of Night and Magic fails a saving throw, she can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The Queen of Night and Magic has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Regal Bearing",
        "desc": "While the Queen of Night and Magic is wearing no armor and wielding no shield, her AC includes her Charisma modifier."
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_queen-of-night-and-magic/"
  },
  {
    "slug": "queenofwitches-tob1-2023",
    "desc": "False",
    "name": "Queen of Witches",
    "size": "Large",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 218,
    "hit_dice": "23d10 + 92",
    "speed": {
      "walk": 50,
      "fly": 40
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 22,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 10,
    "charisma_save": 12,
    "perception": 20,
    "skills": {
      "Arcana": 15,
      "Deception": 12,
      "History": 9,
      "Insight": 10,
      "Perception": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded, charmed, frightened",
    "senses": "darkvision 120 ft., truesight 60 ft., passive Perception 20",
    "languages": "Celestial, Common, Draconic, Elvish, Sylvan, Umbral",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Queen of Witches makes three Moonsilver Ring attacks or four Mystical Blast attacks. She can replace one attack with a use of spellcasting. If she hits one creature with two Mystical Blast attacks, the target must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from her."
      },
      {
        "name": "Moonsilver Ring",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) radiant damage."
      },
      {
        "name": "Mystical Blast",
        "desc": "Melee or Ranged Spell Attack: +12 to hit, reach 5 ft. or range 120 ft., one target. Hit: 16 (3d6 + 6) force damage."
      },
      {
        "name": "Spray of Moonlight (Recharge 5-6)",
        "desc": "The Queen of Witches sends moonlight flooding out from her. Each creature within 15 feet of her must make a DC 20 Dexterity saving throw, taking 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one. If the Queen is standing in an area of moonlight when she uses this action, each creature in the area has disadvantage on the saving throw. A creature that fails the saving throw by 5 or more is blinded until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The Queen of Witches casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 20):\nAt will: faerie fire, silent image, tongues\n3/day each: dispel magic, hypnotic pattern, teleportation circle (as an action)\n2/day each: bestow curse, mass suggestion, flesh to stone\n1/day each: power word kill, sleep (as a 9th level spell), true polymorph"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Absorb Spell",
        "desc": "When a creature the Queen of Witches can see within 30 feet of her casts a spell, the Queen can absorb the spell's energy, countering it. This works like the counterspell spell, except the Queen must always make a spellcasting ability check, no matter the spell's level. Her ability check for this is +10. If she successfully counters the spell, she regains 5 hp for each level of the spell."
      }
    ],
    "legendary_desc": "The Queen of Witches can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Queen regains spent legendary actions at the start of her turn.",
    "legendary_actions": [
      {
        "name": "Mystical Blast",
        "desc": "The Queen makes one Mystical Blast attack."
      },
      {
        "name": "Teleport",
        "desc": "The Queen magically teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The Queen of Witches uses Spellcasting."
      }
    ],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The Queen of Witches has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Moonlit Weapons",
        "desc": "The Queen of Witches's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 7 (2d6) radiant damage (included in the attack)."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Queen of Witches fails a saving throw, she can choose to succeed instead."
      },
      {
        "name": "Token of Favor",
        "desc": "The Queen of Witches can spend 1 minute cutting and tying a lock of her hair into a small token of her favor. A creature that is wearing or carrying the favor gains the benefits of the Magic Resistance trait. The Queen can revoke this magic at any time (no action required). If she does so, the creature has disadvantage on saving throws against spells and other magical effects for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_queen-of-witches/"
  },
  {
    "slug": "quickserpent",
    "desc": "Muck covers this muscular snake, which seems more at home in the silt and water on the ground than among tree boughs._  \n**Earth Elemental Ancestry.** Formerly native to the Plane of Earth, quickserpents migrated to the Material Plane centuries ago because of a catastrophe that destroyed the area of the plane where they laired. The catastrophe also shunted the surviving serpents to swamps with connections to the Plane of  \n**Earth.** The creatures adapted to their new environments and lost many of their elemental traits. They still understand the language of earth elementals and typically avoid attacking the elementals. A handful of powerful elementals that remember the snakes have attempted to reintegrate them to the Plane of Earth with mixed results.  \n**Ambusher from Below.** A quickserpent, like many terrestrial constrictor snakes, ambushes its prey. However, it waits below the surface where it picks up the vibrations of creatures traveling above it. If the terrain is suitable, the serpent churns the ground into quicksand to pull unsuspecting prey into the earth. While its victim struggles to escape the mire, the serpent takes advantage of its prey\u2019s helplessness to wrap itself around and crush its prey. If the serpent manages to ensnare more than one creature, it targets the one with the most success emerging from the quicksand.",
    "name": "Quickserpent",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "burrow": 20,
      "climb": 20,
      "walk": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 60 ft., passive Perception 12",
    "languages": "understands Terran but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+5"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. Until this grapple ends, the creature is restrained, and the quickserpent can't constrict another target.",
        "attack_bonus": 7,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Quicksand Pit (Recharge 5-6)",
        "desc": "The quickserpent turns a 10-foot cube of natural mud or loose stone into a pit of quicksand. Each creature in the area when the quickserpent creates the pit must succeed on a DC 15 Dexterity saving throw or sink 1d4 feet into the quicksand and become restrained. A creature that successfully saves moves to the pit's edge as it is formed. A creature that enters the quicksand for the first time on a turn or starts its turn in the quicksand it sinks 1d4 feet and is restrained. A creature that is completely submerged in quicksand can't breathe.\n\nA restrained creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the edge of the quicksand. A creature within 5 feet of the quicksand can take an action to pull a creature out of the quicksand. Doing so requires a successful DC 15 Strength check, and the quickserpent has advantage on attack rolls against the creature until the end of the creature's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swamp Camouflage",
        "desc": "The quickserpent has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_quickserpent/"
  },
  {
    "slug": "quicksilversiegeorb-tob1-2023",
    "desc": "False",
    "name": "Quicksilver Siege Orb",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "15d6 + 30",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 12,
    "dexterity": 21,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 8
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "fire, lightning; piercing and slashing from nonmagical attacks",
    "damage_immunities": "bludgeoning, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands one language of its creator but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The quicksilver siege orb makes three Disk Blade or Slam attacks."
      },
      {
        "name": "Disk Blade (Disk Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Slam (Orb Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage."
      },
      {
        "name": "Slashing Run (Recharge 4-6, Disk Form Only)",
        "desc": "The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shape Quicksilver",
        "desc": "The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bludgeoning Bounce (Orb Form Only)",
        "desc": "Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet."
      },
      {
        "name": "Construct Nature",
        "desc": "The quicksilver siege orb doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Flyby",
        "desc": "The quicksilver siege orb doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Immutable Form",
        "desc": "The quicksilver siege orb is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Observant (Orb Form Only)",
        "desc": "The quicksilver siege orb has advantage on Wisdom (Perception) and Wisdom (Insight) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature."
      },
      {
        "name": "Slippery",
        "desc": "The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple."
      }
    ],
    "spell_list": [],
    "page_no": 297,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_quicksilver-siege-orb/"
  },
  {
    "slug": "quickstep",
    "desc": "",
    "name": "Quickstep",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 49,
    "hit_dice": "9d6+18",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "deception": 5,
      "intimidation": 5,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "unconscious",
    "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.",
        "name": "Moonlight Rapier"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.",
        "name": "Hidden Dagger"
      },
      {
        "desc": "Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.",
        "name": "Freezing Steel (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.",
        "name": "Quick Dodge"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.",
        "name": "Startling Speed"
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_quickstep/"
  },
  {
    "slug": "quiet-soul",
    "desc": "",
    "name": "Quiet Soul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "20d8",
    "speed": {
      "walk": 10
    },
    "strength": 6,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 18,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 3,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison, psychic",
    "condition_immunities": "poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 17",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "attack_bonus": 7,
        "damage_dice": "6d6",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.",
        "name": "Psychic Lash"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.",
        "name": "False Appearance"
      },
      {
        "desc": "The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.",
        "name": "Melancholic Emanation"
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_quiet-soul/"
  },
  {
    "slug": "quipper",
    "desc": "A **quipper** is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.",
    "name": "Quipper",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "swim": 40
    },
    "strength": 2,
    "dexterity": 16,
    "constitution": 9,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "attack_bonus": 5,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      },
      {
        "name": "Water Breathing",
        "desc": "The quipper can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [
      "Underwater",
      "Sewer",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_quipper/"
  },
  {
    "slug": "quipper-a5e",
    "desc": "",
    "name": "Quipper",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 2,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. On a hit  the quipper can use a bonus action to make a second bite attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The quipper breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 457,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_quipper/"
  },
  {
    "slug": "quipper_bf",
    "desc": "",
    "name": "Quipper",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -2,
    "charisma_save": -4,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The quipper has advantage on melee attack rolls against any creature that doesn't have all its HP."
      },
      {
        "name": "Heightened Smell",
        "desc": "The quipper's Perception is 13 when perceiving by smell."
      },
      {
        "name": "Water Breathing",
        "desc": "The quipper can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_quipper/"
  },
  {
    "slug": "quipper_swarm_of_quippers_bf",
    "desc": "",
    "name": "Quipper, Swarm of Quippers",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 34,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 1,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its HP or fewer, and the target must succeed on a DC 13 DEX save or have its flesh shredded by the attack. A creature with shredded flesh loses 4 (1d8) HP at the start of each of its turns as the wound bleeds profusely. Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The swarm has advantage on melee attack rolls against any creature that doesn't have all its HP."
      },
      {
        "name": "Heightened Smell",
        "desc": "The swarm's Perception is 15 when perceiving by smell."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      },
      {
        "name": "Water Breathing",
        "desc": "The swarm can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_quipper-swarm-of-quippers/"
  },
  {
    "slug": "qumdaq",
    "desc": "",
    "name": "Qumdaq",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 30', tremorsense 30', passive Perception 12",
    "languages": "Terran",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage."
      },
      {
        "name": "Desiccation Field (1/Day)",
        "desc": "Extends its arms sending sand and grit swirling around itself. Each non-qumdaq creature within 10 ft. of it: 5 (2d4) bludgeoning damage and suffers one level of exhaustion for 1 hr or until it drinks 1+ pint of water (DC 10 Con half damage and isn't exhausted). A creature can suffer no more than 3 total levels of exhaustion from Desiccation Field regardless of how many qumdaqs use the action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Final Gift",
        "desc": "When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq's choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max."
      },
      {
        "name": "Horde Tactics",
        "desc": "Has advantage on attack rolls vs. a creature if 1+ qumdaq's ally is within 5 ft. of creature and ally isn't incapacitated. Also qumdaq's weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq's allies are within 5 ft. of target and allies aren't incapacitated."
      },
      {
        "name": "Sense Magic",
        "desc": "Senses magic within 60' of it at will. This otherwise works like detect magic but isn't itself magical."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_qumdaq/"
  },
  {
    "slug": "quoreq",
    "desc": "Vaguely humanoid in appearance, this creature has long, raking claws, a jerking gait, and no facial features. Its mushroom-gray skin is covered in strange bumps and eddies as if something were seething just below the surface._  \n**Faceless Nightmares.** Dwelling on the fringes of human society in abandoned buildings, polluted thickets, and grimy backstreets, the quoreq is an aberration born from human misery and squalor, an agglomeration of negative and vile thoughts given form and motion. Though not especially picky in their choice of victims, they are empathetically drawn to creatures experiencing some form of despair or pain.  \n**Emotionless Killers.** Quoreqs do not experience emotions the same way most humanoids do and have no concept of fear or love. They do not inflict pain for simple enjoyment, instead inflicting it to share in the experience such intense emotions can produce. As they inflict pain, they often telepathically ask their victims how it feels.  \n**Horrible Feeding.** Quoreqs eat and sleep like any normal creature, but, since their mouths are concealed beneath their rigid flesh, they must use their claws to rip open their own bodies to quickly gulp down food before they can regenerate. This unusual and horrific practice lends some support to the theory that quoreqs are wholly unnatural creatures born directly from human nightmares.",
    "name": "Quoreq",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, frightened, poisoned, stunned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
    "languages": "understands Common but can\u2019t speak, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The quoreq makes three claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The quoreq regains 10 hp at the start of its turn. If the quoreq takes acid or fire damage, this trait doesn't function at the start of the quoreq's next turn. The quoreq dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Unsettling Appearance",
        "desc": "A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the quoreq's Unsettling Appearance for the next 24 hours."
      },
      {
        "name": "Whorling Jaws",
        "desc": "Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait."
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_quoreq/"
  },
  {
    "slug": "qwyllion",
    "desc": "_These hideous, reeking creatures resemble toothless, cadaverous hags, their large eyes glowing with unearthly green light, and their fingers tipped with ragged claws._  \n**Twisted Nymphs.** Qwyllion (the name means \u201cpolluter\u201d in Old Elvish) are nymphs who have been twisted by the corrupted mana of magical wastelands or warped alchemical experiments into baleful versions of their former selves.  \n**Frighten Animals.** Besides making them hideously ugly, the transformation leaves them with a deadly gaze attack and the ability to dominate a living creature with a mere glance. Animals refuse to approach within 20 feet of them.  \n**Goblin Mercenaries.** Qwyllion and their dominated thralls and enslaved specters are sometimes engaged by goblin sorcerers and evil mages to guard desecrated temples and despoiled gardens. The terms and payments for these arrangements vary wildly from one qwyllion to the next. Anyone who dares to employ a qwyllion must be constantly vigilant, because these creatures are prone to renege on any agreement eventually.",
    "name": "Qwyllion",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "acrobatics": 11,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Goblin, Infernal, Sylvan, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The qwyllion uses its deadly gaze if it can, and makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "3d12"
      },
      {
        "name": "Deadly Gaze (recharge 5-6)",
        "desc": "The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be incapacitated until the start of the qwyllion's next turn. A humanoid slain by a qwyllion's death gaze rises 2d4 hours later as a specter under the qwyllion's control."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the qwyllion's innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:\n\n3/day each: dominate person (range 20 feet), shatter"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Disruptive",
        "desc": "Because of the qwyllion's nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion."
      },
      {
        "name": "Nauseating Aura",
        "desc": "The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for 1d8 rounds. If a creature that's already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_qwyllion/"
  },
  {
    "slug": "qwyllion-tob1-2023",
    "desc": "False",
    "name": "Qwyllion",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8 + 52",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 14,
    "skills": {
      "Acrobatics": 11,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Goblin, Infernal, Sylvan, Void Speech",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The qwyllion makes three Claw or Deadly Gaze attacks. If two Deadly Gaze attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."
      },
      {
        "name": "Deadly Gaze",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A Humanoid slain by this attack rises 8 hours later as a specter under the qwyllion's control, unless the Humanoid is restored to life. The qwyllion can have no more than ten specters under its control at one time."
      },
      {
        "name": "Charm",
        "desc": "One Humanoid or Beast the qwyllion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the qwyllion's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the qwyllion's Charm for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nauseating Stench",
        "desc": "A creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature that fails this saving throw is also incapacitated while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the qwyllion's Nauseating Stench for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 298,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_qwyllion/"
  },
  {
    "slug": "radiant-spark-swarm",
    "desc": "A large cloud composed of tiny glowing sparks of fire floats silently through the air._  \n**Origin of Planar Instability.** Radiant spark swarms form when the border lands between the Plane of Fire and the Upper Planes experience some sort of instability. This instability might be caused by a regional anomaly, war between the gods themselves, magical upheaval, or some other calamity. Thousands of radiant sparks are created at once in massive conflagrations of radiant energy. They are then left to wander the planes alone. These creatures are most often found in the border lands between planes, but they have been known to appear in the Material Plane after accessing it through magical portals. They seldom wander back to their planes of origin and are almost always destroyed at some point during their eternal wanderings.  \n**Hunger for Magic.** Radiant spark swarms are drawn to magic for reasons that aren\u2019t fully understood, for they can neither use it, nor do they truly devour it. Instead, when they sense powerful magic nearby, they instinctually move toward it, as though its very presence is comforting to them. As creatures that are neither particularly intelligent nor evil, their interest in the living usually has to do with the magic spellcasters carry, which draws the sparks close. Unfortunately, the owner of the magic that drew them is often caught in the midst of the swarm, which is inherently harmful.  \n**Elemental Nature.** A radiant spark swarm doesn\u2019t require air, food, drink, or sleep.",
    "name": "Radiant Spark Swarm",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "fire, poison, radiant",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Radiant Sparks",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 9 (2d8) radiant damage plus 9 (2d8) fire damage, or 4 (1d8) radiant damage plus 4 (1d8) fire damage if the swarm has half of its hp or fewer.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Drawn to Magic",
        "desc": "The radiant spark swarm can pinpoint the location of magical items within 60 feet of it. If the swarm starts its turn within 60 feet of a magic item, it moves to that magic item and hovers around it. If the item is being worn or carried by a creature, the swarm attacks that creature. If multiple magic items are within 60 feet of the swarm, it moves to the item that is most rare. If more than one item is most rare, choose randomly among them."
      },
      {
        "name": "Burning Radiance",
        "desc": "A creature that touches the radiant spark swarm, starts its turn in the swarm's space, or hits the swarm with a melee attack while within 5 feet of it takes 2 (1d4) radiant damage and 2 (1d4) fire damage."
      },
      {
        "name": "Illumination",
        "desc": "The radiant spark swarm sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny elemental. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_radiant-spark-swarm/"
  },
  {
    "slug": "rafflesian",
    "desc": "",
    "name": "Rafflesian",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d6+80",
    "speed": {
      "walk": 15
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "understands the languages of its host companion but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Vine Whips. Can replace 1 attack with Blood Root use."
      },
      {
        "name": "Vine Whip",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 17 (3d8+4) slashing damage."
      },
      {
        "name": "Blood Root",
        "desc": "Launches a root toward one creature it can see within 30' of it. The creature must make DC 15 Dex save or take 14 (4d6) necrotic as the rafflesian drains blood from it. The rafflesian or the host (the rafflesian's choice) then regains hp equal to damage taken."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Last Resort",
        "desc": "When host dies rafflesian can reanimate it up to 10 days if body is still intact. During this time host protected from decay and can't become undead. Rafflesian can use bonus action to cause host to move as in life but host can't take other actions. If host could speak in life rafflesian can speak with host's voice. Host reanimated this way can be restored to life by any spell capable of that."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Symbiote",
        "desc": "Can bond with willing Humanoid creature that remains in physical contact with it for 10 min. While bonded this way host gains +2 bonus to AC and saves and resistance to all damage and rafflesian's speed is 0 moving with host when it moves. Each time host takes damage rafflesian takes same amount. If host is subjected to effect that would force it to save host can use its save bonuses or rafflesian's. If both are subjected to same effect only one is affected rafflesian's choice. Rafflesian and host otherwise retain their own stats and take separate turns. Rafflesian and host can't be separated unless rafflesian chooses to terminate connection. Rafflesian can detach itself safely from host over course of 1 hr or can detach itself from creature as an action which immediately kills host."
      },
      {
        "name": "Symbiotic Thought",
        "desc": "Bonded it and host communicate telepathically."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rafflesian/"
  },
  {
    "slug": "rageipede",
    "desc": "",
    "name": "Rageipede",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 55,
    "hit_dice": "10d6+20",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 8",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The rageipede makes one bite attack and two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage and the target must succeed on a DC 12 Wisdom saving throw or be overcome with a fit of rage for 1 minute. While in a fit of rage, a creature has advantage on melee attack rolls and its melee weapon attacks deal an extra 3 (1d6) damage. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the rageipede. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The rageipede has advantage on Dexterity (Stealth) checks made while in forests and tall grass.",
        "name": "Natural Camouflage"
      },
      {
        "desc": "If the rageipede surprises a creature and hits it with a bite attack during the first round of combat, the target has disadvantage on its saving throw against the rage caused by the rageipede's bite.",
        "name": "Surprise Bite"
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_rageipede/"
  },
  {
    "slug": "rakshasa",
    "desc": "",
    "name": "Rakshasa",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "insight": 8
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rakshasa makes two claw attacks"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Magic Immunity",
        "desc": "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:\n\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-thoughts/?format=json",
      "https://api.open5e.com/v2/spells/disguise-self/?format=json",
      "https://api.open5e.com/v2/spells/mage-hand/?format=json",
      "https://api.open5e.com/v2/spells/minor-illusion/?format=json",
      "https://api.open5e.com/v2/spells/charm-person/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/major-image/?format=json",
      "https://api.open5e.com/v2/spells/suggestion/?format=json",
      "https://api.open5e.com/v2/spells/dominate-person/?format=json",
      "https://api.open5e.com/v2/spells/fly/?format=json",
      "https://api.open5e.com/v2/spells/plane-shift/?format=json",
      "https://api.open5e.com/v2/spells/true-seeing/?format=json"
    ],
    "page_no": 341,
    "environments": [
      "Urban",
      "Desert",
      "Abyss",
      "Forest",
      "Grassland",
      "Jungle",
      "Hills",
      "Swamp",
      "Settlement",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_rakshasa/"
  },
  {
    "slug": "rakshasa-a5e",
    "desc": "",
    "name": "Rakshasa",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "19d8+76",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 10,
      "insight": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning and slashing from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal, one other",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rakshasa makes two attacks."
      },
      {
        "name": "Claw (True Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature  it is cursed. Whenever a cursed creature takes a long rest  it is troubled by terrible visions and dreams and gains no benefit from the rest. The curse can be lifted with remove curse and similar magic."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Sweet Promises",
        "desc": "The rakshasa targets a creature that can hear it within 60 feet  offering something the target covets. The target makes a DC 18 Wisdom saving throw. On a failure  the target is charmed until the end of its next turn  and stunned while charmed in this way."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The rakshasa is invisible for 1 hour or until it attacks or casts a spell."
      },
      {
        "name": "Fly (3rd-Level; V, S, Concentration)",
        "desc": "The rakshasa gains a fly speed of 60 feet."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The rakshasa magically changes its form to that of any Medium or Small humanoid or to its true form. While shapeshifted, its statistics are unchanged."
      },
      {
        "name": "Read Thoughts",
        "desc": "The rakshasa magically reads the surface thoughts of one creature within 60 feet that it can see. Until the end of the rakshasas turn, it has advantage on attack rolls and on Deception, Insight, Intimidation, and Persuasion checks against the creature."
      },
      {
        "name": "Quickened Spell",
        "desc": "The rakshasa casts invisibility or fly."
      }
    ],
    "reactions": [
      {
        "name": "Counterproposal",
        "desc": "The rakshasa uses Sweet Promises on a creature that attacked it or attempted to target it with a spell."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The rakshasas innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: detect magic, mage hand, major image, 3/day each: charm person, dominate person, fly (self only), invisibility (self only), locate person, modify memory, true seeing"
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_rakshasa/"
  },
  {
    "slug": "rakshasa-myrmidon",
    "desc": "",
    "name": "Rakshasa, Myrmidon",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "scale mail, shield",
    "hit_points": 51,
    "hit_dice": "6d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Infernal",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Forked Scimitar or Arcane Bolt attacks."
      },
      {
        "name": "Forked Scimitar",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target."
      },
      {
        "name": "Arcane Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Allied Parry",
        "desc": "When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arcane Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below)."
      },
      {
        "name": "Dedicated Warrior",
        "desc": "The myrmidon has advantage on saves vs. being charmed and frightened."
      },
      {
        "name": "Limited Magic Immunity",
        "desc": "Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
      },
      {
        "name": "Tiger Tag Team",
        "desc": "Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rakshasa-myrmidon/"
  },
  {
    "slug": "rakshasa-pustakam",
    "desc": "",
    "name": "Rakshasa, Pustakam",
    "size": "Small",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d6+42",
    "speed": {
      "walk": 25,
      "climb": 20
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Infernal, telepathy 60'",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting."
      },
      {
        "name": "Claw (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic."
      },
      {
        "name": "False Promises",
        "desc": "Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While it remains motionless it is indistinguishable from an ordinary object."
      },
      {
        "name": "Limited Magic Immunity",
        "desc": "Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rakshasa-pustakam/"
  },
  {
    "slug": "rakshasa-servitor",
    "desc": "",
    "name": "Rakshasa, Servitor",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Infernal",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit 30/120' one target 6 (1d6+3) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 11) no material components: At will: detect thoughts disguise self1/day: cause fear"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protecting Pounce",
        "desc": "When a rakshasa the servitor can see within 15 ft. of it is the target of an attack the servitor can move up to half its speed toward that rakshasa with o provoking opportunity attacks. If it ends this movement within 5 ft. of the rakshasa the servitor becomes the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Magic Immunity",
        "desc": "Can't be affected or detected by cantrips unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rakshasa-servitor/"
  },
  {
    "slug": "rakshasa-slayer",
    "desc": "",
    "name": "Rakshasa, Slayer",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "19d8+57",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "Common, Infernal",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Rapier or Light Crossbow attacks."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead"
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "Takes the Dash Disengage or Hide action."
      },
      {
        "name": "Gain the Upper Hand",
        "desc": "The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage."
      }
    ],
    "reactions": [
      {
        "name": "Shadow Leap",
        "desc": "When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Magic Immunity",
        "desc": "Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rakshasa-slayer/"
  },
  {
    "slug": "rakshasa_bf",
    "desc": "",
    "name": "Rakshasa",
    "size": "medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 166,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 30,
      "hover": true
    },
    "strength": 14,
    "dexterity": 26,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 26,
    "charisma": 30,
    "strength_save": 2,
    "dexterity_save": 8,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": 8,
    "charisma_save": 10,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "piercing damage from magical attacks",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning,piercing,and slashing damage from nonmagical attacks,prone",
    "condition_immunities": "",
    "senses": "truesight 60 ft.",
    "languages": "Abyssal,Common,Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rakshasa makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting. If two Claw attacks hit one creature, the target is cursed. While cursed, the target gains no benefit from finishing a short or long rest. The curse lasts until removed by the remove curse spell or similar magic."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) slashing damage plus 10 (3d6) force damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "_Ranged Spell Attack:_ +10 to hit, range 60 ft., one target. _Hit:_ 22 (5d6+5) force damage."
      },
      {
        "name": "Travel the Planes (1/Day)",
        "desc": "The rakshasa magically transports itself to a different plane of existence. This works like the plane shift spell, except the rakshasa can affect only itself and can't use this action to banish an unwilling creature."
      },
      {
        "name": "Spellcasting",
        "desc": "The rakshasa casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 18).<br>At will: _detect thoughts_, _mage hand_, _minor illusion_<br>3/day each: _major image_, _suggestion_<br>1/day: _dominate_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Charming Gaze",
        "desc": "The rakshasa turns its gaze toward one creature it can see within 60 feet of it. If the target can see the rakshasa, the target must succeed on a DC 18 CHA save or be charmed for 1 minute. A charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The rakshasa can have up to three creatures charmed in this way at a time."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The rakshasa covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the rakshasa takes a bonus action to end it or if the rakshasa dies. The changes wrought by this effect fail to hold up to physical inspection. For example, a creature touching the disguised rakshasa might feel its fur instead of Humanoid flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 25 INT (Investigation) check to discern that the rakshasa is disguised."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Limited Magic Immunity",
        "desc": "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saves against all other spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rakshasa/"
  },
  {
    "slug": "ramag",
    "desc": "_These few denizens of a blasted desert waste now huddle in the remains of an ancient city\u2014a city magically scattered across hundreds of miles._  \n**Once Human.** The ramag were a powerful tribe of dimensional sorcerers allied with a great society of titans, and they were indeed human in ages past. Over time, strange practices warped them into their current state, and they are clearly no longer purely human. Their limbs grow too long in proportion to their bodies, giving them a stooped, odd posture. Their features are angular, and a ramag\u2019s hair is impossibly thick; each strand is the width of a human finger. They wear their strange hair tied back in decorative clasps.  \n**Portal Network.** The ramag used their innate magical gifts to maintain powerful magical conduits, ley lines that crisscrossed the titan\u2019s empire. This mastery of arcane might allowed instantaneous travel to the farthest-flung outpost. The ramag still maintain a network of magical monoliths that connect the scattered districts of their home, but this network is frayed and fading.  \n**Studious and Powerful.** Although physically weak, the ramag are sharp-witted, studious, and naturally infused with magic. Lifetimes of exposure to the warping effect of their runaway magical energy have given the ramag innate control over magic, as well as sharp resistance to it. They are acutely aware of their responsibility for keeping magic in check, and fully know the danger of uncontrolled magical energies. Even the the lowliest ramag has a sharp intellect and a natural understanding of magic. Many ramag take up the study of wizardry. Few become wandering adventurers, but well-equipped expeditions sometimes leave their homeland to inspect the surrounding countryside.",
    "name": "Ramag",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "ramag",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 5,
      "investigation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ramag has advantage on saving throws against spells or other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ramag/"
  },
  {
    "slug": "ramag-portal-master",
    "desc": "",
    "name": "Ramag Portal Master",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "ramag",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 71,
    "hit_dice": "13d8+13",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7,
      "investigation": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "Abyssal, Celestial, Common, Giant, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The ramag portal master makes two lightning stroke attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 14 (4d6) force damage.",
        "name": "Gate Seal"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "4d6",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage. If the target is a creature, it can't take reactions until the start of the ramag's next turn.",
        "name": "Lightning Stroke"
      },
      {
        "desc": "The ramag magically empowers its gate seal to dampen teleportation, planar gates, and portals within 60 feet of it. A creature that attempts to teleport while within or into the area must succeed on a DC 15 Charisma saving throw or the teleport fails. Spells and abilities that conjure creatures or objects automatically fail, and portals or gates are suppressed while they remain in the area. The seal lasts 1 hour, or until the ramag loses concentration on it as if concentrating on a spell.",
        "name": "Dimensional Seal (Recharges after a Short or Long Rest)"
      },
      {
        "desc": "The ramag creates two magical gateways in unoccupied spaces it can see within 100 feet of it. The gateways appear as shimmering, opaque ovals in the air. A creature that moves into one gateway appears at the other immediately. The gateways last for 1 minute, or until the ramag loses concentration on them as if concentrating on a spell.",
        "name": "Weave Dimensions"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ramag has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The ramag portal master is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:\nCantrips (at will): fire bolt, light, prestidigitation, shocking grasp\n1st level (4 slots): burning hands, mage armor, magic missile\n2nd level (3 slots): arcane lock, hold person, levitate, misty step\n3rd level (3 slots): counterspell, dispel magic, fireball\n4th level (1 slot): banishment",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ramag-portal-master/"
  },
  {
    "slug": "ramag-tob1-2023",
    "desc": "False",
    "name": "Ramag",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Arcana": 5,
      "Investigation": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Portal Traveler (Recharge 5-6)",
        "desc": "The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a DC 13 Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ramag has advantage on saving throws against spells or other magical effects."
      },
      {
        "name": "Portal Sense",
        "desc": "The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it."
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ramag/"
  },
  {
    "slug": "raptor-a5e",
    "desc": "",
    "name": "Raptor",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 60
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a Medium or smaller creature  it makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The raptor has advantage on attack rolls against a creature if at least one of the raptors allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 91,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_raptor/"
  },
  {
    "slug": "rat",
    "desc": "",
    "name": "Rat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 20
    },
    "strength": 2,
    "dexterity": 11,
    "constitution": 9,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Swamp",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_rat/"
  },
  {
    "slug": "rat-a5e",
    "desc": "",
    "name": "Rat",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 457,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_rat/"
  },
  {
    "slug": "rat-king",
    "desc": "_A great knot of scabrous rats scrabbles together as a mass, with skulls, bones, and flesh entangled in the whole. Teeth, eyes, and fur all flow as a single disturbing rat swarm walking on two legs._  \n**Fused at the Tail.** A rat king forms when dozens of rats twist their tails together in a thick knot of bone and lumpy cartilage. Its numbers and powers grow quickly.  \n**Rule Sewers and Slums.** The rat king is a cunning creature that stalks city sewers, boneyards, and slums. Some even command entire thieves\u2019 guilds or hordes of beggars that give it obeisance. They grow larger and more powerful over time until discovered.  \n**Plague and Dark Magic.** The rat king is the result of plague infused with twisted magic, and a malignant ceremony that creates one is called \u201cEnthroning the Rat King.\u201d Rats afflicted with virulent leavings of dark magic rites or twisted experiments become bound to one another. As more rats add to the mass, the creature\u2019s intelligence and force of will grow, and it invariably goes quite mad.",
    "name": "Rat King",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Thieves' Cant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rat king makes four bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and a bitten creature must succeed on a DC 15 Constitution saving throw or be infected with a disease. A diseased creature gains one level of exhaustion immediately. When the creature finishes a long rest, it must repeat the saving throw. On a failure, the creature gains another level of exhaustion. On a success, the disease does not progress. The creature recovers from the disease if its saving throw succeeds after two consecutive long rests or if it receives a lesser restoration spell or comparable magic. The creature then recovers from one level of exhaustion after each long rest.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Summon Swarm (1/Day)",
        "desc": "The rat king summons three swarms of rats. The swarms appear immediately within 60 feet of the rat king. They can appear in spaces occupied by other creatures. The swarms act as allies of the rat king. They remain for 1 hour or until the rat king dies."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Absorption",
        "desc": "When the rat king does damage to a rat or rat swarm, it can absorb the rat, or part of the swarm, into its own mass. The rat king regains hit points equal to the damage it did to the rat or swarm."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat king has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Plague of Ill Omen",
        "desc": "The rat king radiates a magical aura of misfortune in a 30-foot radius. A foe of the rat king that starts its turn in the aura must make a successful DC 14 Charisma saving throw or be cursed with bad luck until the start of its next turn. When a cursed character makes an attack roll, ability check, or saving throw, it must subtract 1d4 from the result."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rat-king/"
  },
  {
    "slug": "rat_bf",
    "desc": "",
    "name": "Rat",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Accustomed to Filth",
        "desc": "The rat has advantage on saves against contracting diseases."
      },
      {
        "name": "Heightened Smell",
        "desc": "The rat's Perception is 15 while perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rat/"
  },
  {
    "slug": "rat_giant_bf",
    "desc": "",
    "name": "Rat, Giant",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": -2,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Accustomed to Filth",
        "desc": "The rat has advantage on saves against contracting diseases."
      },
      {
        "name": "Heightened Smell",
        "desc": "The rat's Perception is 15 while perceiving by smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rat-giant/"
  },
  {
    "slug": "rat_swarm_of_rats_bf",
    "desc": "",
    "name": "Rat, Swarm of Rats",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 8,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": -1,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Accustomed to Filth",
        "desc": "The swarm has advantage on saves against contracting diseases."
      },
      {
        "name": "Heightened Smell",
        "desc": "The swarm's Perception is 15 when perceiving by smell."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rat-swarm-of-rats/"
  },
  {
    "slug": "ratatosk",
    "desc": "_Chattering creatures with a superficial similarity to squirrels, the ratatosk have tiny tusks and fur that shimmers in a way that defies the surrounding light._  \n**Sleek-furred Celestials.** The ratatosk is a celestial being that is very much convinced of its own indispensable place in the multiverse. Its fur is sleek, and it takes great pride in the cleaning and maintaining of its tusks.  \n**Planar Messengers.** Ratatosks were created to carry messages across the planes, bearing word between gods and their servants. Somewhere across the vast march of ages, their nature twisted away from that purpose. Much speculation as to the exact cause of this change continues to occupy sages.  \n**Maddening Gossips.** Ratatosk are insatiable tricksters. Their constant chatter is not the mere nattering of their animal counterparts, it is a never-ending celestial gossip network. Ratatosk delight in learning secrets, and spreading those secrets in mischievous ways. It\u2019s common for two listeners to hear vastly different words when a ratatosk speaks, and for that misunderstanding to lead to blows.",
    "name": "Ratatosk",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "12d4+12",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 4,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 17,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "deception": 6,
      "persuasion": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Celestial, Common; telepathy 100 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 14 (4d6) psychic damage and the target must make a successful DC 14 Wisdom saving throw or be charmed for 1 round. While charmed in this way, the creature regards one randomly determined ally as a foe.",
        "attack_bonus": 6,
        "damage_dice": "4d6"
      },
      {
        "name": "Divisive Chatter (recharge 5-6)",
        "desc": "Up to six creatures within 30 feet that can hear the ratatosk must make DC 14 Charisma saving throws. On a failure, the creature is affected as if by a confusion spell for 1 minute. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Desperate Lies",
        "desc": "A creature that can hear the ratatosk must make a DC 14 Wisdom saving throw when it attacks the ratatosk. If the saving throw fails, the creature still attacks, but it must choose a different target creature. An ally must be chosen if no other enemies are within the attack's reach or range. If no other target is in the attack's range or reach, the attack is still made (and ammunition or a spell slot is expended, if appropriate) but it automatically misses and has no effect."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the ratatosk's spellcasting attribute is Charisma (save DC 14). It can innately cast the following spells without requiring material or somatic components:\n\nat will: animal messenger, message, vicious mockery\n\n1/day each: commune, mirror image\n\n3/day each: sending, suggestion"
      },
      {
        "name": "Skitter",
        "desc": "The ratatosk can take the Dash, Disengage, or Hide action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ratatosk/"
  },
  {
    "slug": "ratatosk-tob1-2023",
    "desc": "False",
    "name": "Ratatosk",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "12d4 + 12",
    "speed": {
      "walk": 20
    },
    "strength": 4,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 17,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": 10,
    "skills": {
      "Deception": 6,
      "Persuasion": 6,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Celestial, Common, telepathy 100 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one attack with a use of Divisive Chatter, if available."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) psychic damage."
      },
      {
        "name": "Annoying Chitter",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) psychic damage."
      },
      {
        "name": "Divisive Chatter (Recharge 5-6)",
        "desc": "The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a DC 14 Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spellcasting",
        "desc": "The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save DC 14):\nAt will: animal messenger, message\n3/day each: sending, suggestion\n1/day: commune (as an action)"
      }
    ],
    "bonus_actions": [
      {
        "name": "Skitter",
        "desc": "The ratatosk takes the Dash, Disengage, or Hide action."
      }
    ],
    "reactions": [
      {
        "name": "Desperate Lies",
        "desc": "When a creature the ratatosk can see targets it with an attack, the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a DC 14 Wisdom saving throw or believe the lie and attack the other creature instead."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ratatosk has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ratatosk/"
  },
  {
    "slug": "ratatosk-warlord",
    "desc": "",
    "name": "Ratatosk Warlord",
    "size": "Small",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 77,
    "hit_dice": "14d6+28",
    "speed": {
      "climb": 25,
      "walk": 25
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 7,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Celestial, Common; telepathy 100 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The ratatosk warlord makes two attacks: one with its gore and one with its ratatosk shortspear.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "name": "Ratatosk Shortspear"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 14 (4d6) psychic damage.",
        "name": "Gore"
      },
      {
        "desc": "Each non-ratatosk creature within 30 feet that can hear the warlord must succeed on a DC 15 Charisma saving throw or have disadvantage on all attack rolls until the start of the warlord's next turn.",
        "name": "Chatter of War (Recharges 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the ratatosk warlord commands one ratatosk within 30 feet of it to make one melee attack as a reaction.",
        "name": "I'm Bigger That's Why"
      },
      {
        "desc": "The ratatosk warlord can take the Dash or Disengage action as a bonus action on each of its turns.",
        "name": "Warlord Skitter"
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ratatosk-warlord/"
  },
  {
    "slug": "ratfolk",
    "desc": "_Ratfolk are the size of halflings, though smaller in girth and quicker in their movements. At a glance they might even be mistaken for halflings if not for their twitching snouts, bony feet, and long, pink tails._  \nThe ratfolk are canny survivors, rogues and tricksters all. Their strong family ties make it easy for them to found or join criminal societies--though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Ratfolk leaders are often spellcasters and rogues.  \n**Adaptable.** Ratfolk swim well and can survive on little. Some groups are endemic to tropical and subtropical islands. Others inhabit forests, sewers, labyrinths, and ancient, ruined cities.  \n**Fast Fighters.** Ratfolk prefer light weapons and armor, fighting with speed and using numbers to bring a foe down. They have been known to ally themselves with goblins, darakhul, and kobolds on occasion, but more often prefer to serve a \u201cRat King\u201d who may or may not be a rat of any kind. Such rat rulers might include a wererat, a rat king, an ogre, a minor demon or intelligent undead.",
    "name": "Ratfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "ratfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "studded leather armor",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 25,
      "swim": 10
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Light crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Nimbleness",
        "desc": "The ratfolk can move through the space of any creature size Medium or larger."
      },
      {
        "name": "Pack Tactics",
        "desc": "The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking."
      }
    ],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ratfolk/"
  },
  {
    "slug": "ratfolk-mercenary",
    "desc": "",
    "name": "Ratfolk Mercenary",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "ratfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 45,
    "hit_dice": "13d6",
    "speed": {
      "swim": 10,
      "walk": 25
    },
    "strength": 7,
    "dexterity": 18,
    "constitution": 11,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "acrobatics": 8,
      "deception": 2,
      "intimidation": 2,
      "perception": 2,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "name": "Dart"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.",
        "name": "Guard the Big Cheese"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Chopper Squad"
      },
      {
        "desc": "The ratfolk mercenary can move through the space of any Medium or larger creature.",
        "name": "Nimbleness"
      },
      {
        "desc": "The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.",
        "name": "Packing Heat"
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ratfolk-mercenary/"
  },
  {
    "slug": "ratfolk-rogue",
    "desc": "_Ratfolk are the size of halflings, though smaller in girth and quicker in their movements. At a glance they might even be mistaken for halflings if not for their twitching snouts, bony feet, and long, pink tails._  \nThe ratfolk are canny survivors, rogues and tricksters all. Their strong family ties make it easy for them to found or join criminal societies--though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Ratfolk leaders are often spellcasters and rogues.  \n**Adaptable.** Ratfolk swim well and can survive on little. Some groups are endemic to tropical and subtropical islands. Others inhabit forests, sewers, labyrinths, and ancient, ruined cities.  \n**Fast Fighters.** Ratfolk prefer light weapons and armor, fighting with speed and using numbers to bring a foe down. They have been known to ally themselves with goblins, darakhul, and kobolds on occasion, but more often prefer to serve a \u201cRat King\u201d who may or may not be a rat of any kind. Such rat rulers might include a wererat, a rat king, an ogre, a minor demon or intelligent undead.",
    "name": "Ratfolk Rogue",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "ratfolk",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "studded leather armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 25,
      "swim": 10
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "acrobatics": 5,
      "perception": 2,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Thieves' Cant",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Rat Dagger Flurry",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cunning Action",
        "desc": "A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide."
      },
      {
        "name": "Nimbleness",
        "desc": "A ratfolk rogue can move through the space of any creature size Medium or larger."
      },
      {
        "name": "Pack Tactics",
        "desc": "A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll."
      }
    ],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ratfolk-rogue/"
  },
  {
    "slug": "ratfolk-tob1-2023",
    "desc": "False",
    "name": "Ratfolk",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 10
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nimbleness",
        "desc": "The ratfolk can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk."
      },
      {
        "name": "Pack Tactics",
        "desc": "The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ratfolk/"
  },
  {
    "slug": "ratfolk-warlock",
    "desc": "",
    "name": "Ratfolk Warlock",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "ratfolk",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 13,
    "armor_desc": "16 with mage armor",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "swim": 10,
      "walk": 25
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 3,
    "skills": {
      "arcana": 4,
      "deception": 5,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Dagger"
      },
      {
        "attack_bonus": 1,
        "damage_dice": "1d6-1",
        "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage if used with two hands.",
        "name": "Quarterstaff"
      },
      {
        "desc": "The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock's next turn.",
        "name": "Darken"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ratfolk warlock can move through the space of any Medium or larger creature.",
        "name": "Nimbleness"
      },
      {
        "desc": "The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "The ratfolk warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, eldritch blast, fire bolt, mage armor, mage hand, minor illusion, poison spray, speak with animals\n3/day each: command, darkness, hellish rebuke\n1/day each: blindness/deafness, hold person",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ratfolk-warlock/"
  },
  {
    "slug": "ratfolkrogue-tob1-2023",
    "desc": "False",
    "name": "Ratfolk Rogue",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 31,
    "hit_dice": "7d6 + 7",
    "speed": {
      "walk": 10
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Acrobatics": 5,
      "Perception": 2,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Thieves Cant",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The ratfolk rogue takes the Dash, Disengage, or Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Nimbleness",
        "desc": "The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk."
      },
      {
        "name": "Pack Tactics",
        "desc": "The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 302,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ratfolk-rogue/"
  },
  {
    "slug": "ratking-tob1-2023",
    "desc": "False",
    "name": "Rat King",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8 + 36",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, prone, stunned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Thieves\u2019 Cant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rat king makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion and become infected with a disease. Until the disease is cured, at the end of each long rest, the creature must repeat the saving throw. On a failure, the creature suffers another level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease."
      },
      {
        "name": "Call Rats (1/Day)",
        "desc": "The rat king magically calls 2d4 rats, 1d4 giant rats, or 1 swarm of rats. The rats arrive in 1d4 rounds, acting as allies of the rat king and obeying its spoken commands. The rats remain for 1 hour, until the rat king dies, or until the rat king dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Absorption",
        "desc": "When a friendly rat, giant rat, or swarm of rats starts its turn within 5 feet of the rat king, the rat king can absorb it. If the rat king does so, the target dies, and the rat king gains temporary hp equal to the target's remaining hp."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The rat king has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Plague of Ill Omen",
        "desc": "The rat king radiates a magical aura of misfortune. A creature that starts its turn within 15 feet of the rat king must succeed on a DC 14 Charisma saving throw or have disadvantage on attack rolls and saving throws until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rat-king/"
  },
  {
    "slug": "rattok",
    "desc": "",
    "name": "Rattok",
    "size": "Small",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d6+24",
    "speed": {
      "swim": 20,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 6,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning",
    "damage_immunities": "fire, necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Abyssal, Common, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The rattok makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Necrotic Rush (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is stunned for 1 round and poisoned for 1 hour. On a success, the creature is poisoned for 1 hour.",
        "name": "Bottled Soul (3/Day)"
      },
      {
        "desc": "Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.",
        "name": "Fire Dancer"
      },
      {
        "desc": "The rattok has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_rattok/"
  },
  {
    "slug": "raven",
    "desc": "",
    "name": "Raven",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [
      "Hill",
      "Urban",
      "Swamp",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_raven/"
  },
  {
    "slug": "raven-a5e",
    "desc": "",
    "name": "Raven",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The raven can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 10 Insight check."
      }
    ],
    "spell_list": [],
    "page_no": 457,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_raven/"
  },
  {
    "slug": "raven_bf",
    "desc": "",
    "name": "Raven",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": -1,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Carrion Sense",
        "desc": "The raven can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."
      },
      {
        "name": "Mimicry",
        "desc": "The raven can mimic simple sounds it has heard, such as a chord of a flute melody, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 WIS (Insight) check."
      },
      {
        "name": "Recollection",
        "desc": "The raven knows up to 20 words in any language it has heard and can repeat those words in the voices it heard them, using its Mimicry trait."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_raven/"
  },
  {
    "slug": "raven_swarm_of_ravens_bf",
    "desc": "",
    "name": "Raven, Swarm of Ravens",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": -2,
    "dexterity_save": 2,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beaks",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target in the swarm's space. _Hit:_ 9 (2d8) piercing damage, or 4 (1d8) piercing damage if the swarm has half of its HP or fewer."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Carrion Sense",
        "desc": "The swarm can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."
      },
      {
        "name": "Pilfering Swarm",
        "desc": "A creature in the swarm's space is surrounded by ravens pecking and pulling at its clothing, hair, fur, and belongings. If a creature in the swarm's space casts a spell with a material component, it must succeed on a DC 12 DEX save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use, as the ravens steal the component."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_raven-swarm-of-ravens/"
  },
  {
    "slug": "ravenala",
    "desc": "_Ravenalas guard tropical forests and watch after local flora and fauna. Their heads are crowned by long-stemmed, green-paddled fronds and spiked seed pods, and their dangling arms end in hooked wooden talons._  \n**Leafy Advisors.** Tribal humanoids respect and venerate ravenelas, and sometimes seek their advice or magical aid at times of great need. Ravenalas seldom interact with other species unless approached and questioned.  \n**Prisoners Lamentation.** Unlike treants, ravenalas avoid physical conflict in favor of magical responses. If annoyed, they imprison hostile creatures within their trunks rather than killing or eating them. Trapped creatures must sing their own lament as they are carried off to a distant, dangerous locale. Ravenalas grow to about 20 feet tall and can weigh 1,800 lb.",
    "name": "Ravenala",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened",
    "senses": "passive Perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ravenala makes two slam attacks or two bursting pod attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Bursting Pod",
        "desc": "Melee Ranged Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target and all creatures within 5 feet of it also take 5 (2d4) piercing damage, or half as much piercing damage with a successful DC 15 Dexterity saving throw.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Lamenting Engulfment",
        "desc": "The ravenala targets a creature within 5 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be grappled and restrained by the ravenala. While restrained, the creature is engulfed inside the ravenala's trunk. The ravenala can grapple one creature at a time; grappling doesn't prevent it from using other attacks against different targets. The restrained creature must make a DC 14 Wisdom saving throw at the start of each of its turns. On a failure, the creature is compelled to sing a lament of all its various mistakes and misdeeds for as long as it remains restrained. Singing prevents uttering command words, casting spells with a verbal component, or any verbal communication. The restrained creature can still make melee attacks. When the ravenala moves, the restrained creature moves with it. A restrained creature can escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ravenala."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ravenala has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the ravenala's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\nat will: entangle, sleep\n\n1/day each: heal, wall of thorns"
      },
      {
        "name": "Green Walk",
        "desc": "The ravenala can move across undergrowth, natural or magical, without needing to make an ability check and without expending additional movement."
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ravenala/"
  },
  {
    "slug": "ravenala-tob1-2023",
    "desc": "False",
    "name": "Ravenala",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10 + 60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 4,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "cold, fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "False",
    "condition_immunities": "blinded, deafened",
    "senses": "passive Perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ravenala makes two Bursting Pod or Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is grappled (escape DC 14), and the ravenala uses its Lamenting Engulfment on the target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."
      },
      {
        "name": "Bursting Pod",
        "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and each creature within 5 feet of the target, including the target, must make a DC 15 Dexterity saving throw, taking 5 (2d4) piercing damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Lamenting Engulfment",
        "desc": "The ravenala engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, it has total cover against attacks and other effects outside the ravenala, and it must succeed on a DC 14 Charisma saving throw at the start of each of the ravenala's turns or sing a lament of the mistakes and misdeeds it has performed in its lifetime. While singing, the engulfed creature can still act, but it can't otherwise speak, including casting spells with verbal components. If the ravenala moves, the engulfed creature moves with it. The ravenala can have only one creature engulfed at a time."
      },
      {
        "name": "Healing Leaves (3/Day)",
        "desc": "The ravenala removes a leaf from its head and wraps the leaf around the wounds of one creature it can see within 5 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness."
      },
      {
        "name": "Encourage Growth (3/Day)",
        "desc": "The ravenala whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The ravenala has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Woodland Stride",
        "desc": "Difficult terrain composed of magical or nonmagical plants doesn't cost the ravenala extra movement. In addition, it can pass through magical or nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ravenala/"
  },
  {
    "slug": "ravenfolk-doom-croaker",
    "desc": "_While a huginn\u2019s face resembles that of a great raven or crow, it lacks wings and has a much more solid frame. Most are pitch black, although a smattering have white feathers and red flecks._  \nThe ravenfolk are an avian race of scoundrels, schemers, and sneaks\u2014and they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory.) He placed this new race into the world alongside elves, dwarves, humans, and others to be his spies.  \n**Odin\u2019s Children.** To this day, the ravenfolk are Odin\u2019s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets. Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it.  \nOdin grants the best of his ravenfolk magical runespears and runestaves, two-handed heavy weapons enchanted to serve his messengers. These function as long spears or quarterstaves in the hands of other races. The ravenfolk consider them special tokens meant for their use, and no one else\u2019s.  \n_**Flightless but Bold.**_ Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 ft. tall and, because of their hollow bones, weigh just 95-105 lb. Albino ravenfolk are found in southern climates.  \nRavenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.  \n_**Feather Speech.**_ The huginn have their own language, and they have another language which they may use as well: the language of feathers, also known as Feather Speech or Pinion. Ravenfolk can communicate volumes without speaking a word through the dyeing, arrangement, preening, and rustling of their plumage. This language is inherent to ravenfolk and not teachable to unfeathered races.",
    "name": "Ravenfolk Doom Croaker",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "kenku",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "studded leather armor",
    "hit_points": 88,
    "hit_dice": "16d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Common, Feather Speech, Huginn",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk doom croaker furiously \"beats\"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn."
      },
      {
        "name": "Radiant Runestaff",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry."
      },
      {
        "name": "Magic Resistance",
        "desc": "The doom croaker has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: comprehend languages\n\n3/day each: counterspell, fear, phantom steed\n\n1/day each: blight, call lightning, clairvoyance, insect plague\n\n1/week: legend lore"
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ravenfolk-doom-croaker/"
  },
  {
    "slug": "ravenfolk-scout",
    "desc": "_While a huginn\u2019s face resembles that of a great raven or crow, it lacks wings and has a much more solid frame. Most are pitch black, although a smattering have white feathers and red flecks._  \nThe ravenfolk are an avian race of scoundrels, schemers, and sneaks\u2014and they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory.) He placed this new race into the world alongside elves, dwarves, humans, and others to be his spies.  \n**Odin\u2019s Children.** To this day, the ravenfolk are Odin\u2019s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets. Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it.  \nOdin grants the best of his ravenfolk magical runespears and runestaves, two-handed heavy weapons enchanted to serve his messengers. These function as long spears or quarterstaves in the hands of other races. The ravenfolk consider them special tokens meant for their use, and no one else\u2019s.  \n_**Flightless but Bold.**_ Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 ft. tall and, because of their hollow bones, weigh just 95-105 lb. Albino ravenfolk are found in southern climates.  \nRavenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.  \n_**Feather Speech.**_ The huginn have their own language, and they have another language which they may use as well: the language of feathers, also known as Feather Speech or Pinion. Ravenfolk can communicate volumes without speaking a word through the dyeing, arrangement, preening, and rustling of their plumage. This language is inherent to ravenfolk and not teachable to unfeathered races.",
    "name": "Ravenfolk Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "kenku",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "studded leather armor",
    "hit_points": 21,
    "hit_dice": "6d8 - 6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 6,
    "skills": {
      "deception": 3,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Common, Feather Speech, Huginn",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ravenfolk scout makes one peck attack and one other melee or ranged attack."
      },
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk scout furiously \"beats\"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ravenfolk-scout/"
  },
  {
    "slug": "ravenfolk-warrior",
    "desc": "_While a huginn\u2019s face resembles that of a great raven or crow, it lacks wings and has a much more solid frame. Most are pitch black, although a smattering have white feathers and red flecks._  \nThe ravenfolk are an avian race of scoundrels, schemers, and sneaks\u2014and they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory.) He placed this new race into the world alongside elves, dwarves, humans, and others to be his spies.  \n**Odin\u2019s Children.** To this day, the ravenfolk are Odin\u2019s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets. Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it.  \nOdin grants the best of his ravenfolk magical runespears and runestaves, two-handed heavy weapons enchanted to serve his messengers. These function as long spears or quarterstaves in the hands of other races. The ravenfolk consider them special tokens meant for their use, and no one else\u2019s.  \n_**Flightless but Bold.**_ Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 ft. tall and, because of their hollow bones, weigh just 95-105 lb. Albino ravenfolk are found in southern climates.  \nRavenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.  \n_**Feather Speech.**_ The huginn have their own language, and they have another language which they may use as well: the language of feathers, also known as Feather Speech or Pinion. Ravenfolk can communicate volumes without speaking a word through the dyeing, arrangement, preening, and rustling of their plumage. This language is inherent to ravenfolk and not teachable to unfeathered races.",
    "name": "Ravenfolk Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "kenku",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "studded leather armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 2,
    "perception": 5,
    "skills": {
      "deception": 2,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Feather Speech, Huginn",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack."
      },
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk warrior furiously \"beats\"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack. +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Radiant Runespear",
        "desc": "Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage.",
        "attack_bonus": 3,
        "damage_dice": "1d12"
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Odin's Call",
        "desc": "A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rune Weapons",
        "desc": "Kept keen with runic magic, runespears and runestaves are two-handed weapons that count as magical, though they provide no bonus to attack. Their magic must be renewed each week by a doom croaker or by Odin's own hand."
      },
      {
        "name": "Mimicry",
        "desc": "Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ravenfolk-warrior/"
  },
  {
    "slug": "ravenfolkdoomcroaker-tob1-2023",
    "desc": "False",
    "name": "Ravenfolk Doom Croaker",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 88,
    "hit_dice": "16d8 + 16",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 20,
    "skills": {
      "Deception": 5,
      "Intimidation": 5,
      "Perception": 10
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Common, Feather Speech, Ravenfolk",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available."
      },
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage."
      },
      {
        "name": "Runestaff",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage."
      },
      {
        "name": "Rune Blast",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage."
      },
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk doom croaker furiously \u201cbeats\u201d a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 15 Dexterity saving throw or be blinded until the start of its next turn."
      },
      {
        "name": "Prophetic Magic",
        "desc": "The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability."
      },
      {
        "name": "Prophetic Caw (Recharge 6)",
        "desc": "The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The doom croaker has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mimicry",
        "desc": "The ravenfolk doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check."
      },
      {
        "name": "Rune-Powered Weapons",
        "desc": "The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 305,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ravenfolk-doom-croaker/"
  },
  {
    "slug": "ravenfolkscout-tob1-2023",
    "desc": "False",
    "name": "Ravenfolk Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Deception": 3,
      "Perception": 6,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Common, Feather Speech, Ravenfolk",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk scout furiously \u201cbeats\u201d a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check."
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ravenfolk-scout/"
  },
  {
    "slug": "ravenfolkwarrior-tob1-2023",
    "desc": "False",
    "name": "Ravenfolk Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 15,
    "armor_desc": "studded leather armor",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Deception": 2,
      "Perception": 4,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Feather Speech, Ravenfolk",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings."
      },
      {
        "name": "Peck",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage."
      },
      {
        "name": "Runespear",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage."
      },
      {
        "name": "Ghost Wings",
        "desc": "The ravenfolk warrior furiously \u201cbeats\u201d a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Odin's Call (Recharge 6)",
        "desc": "When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check."
      },
      {
        "name": "Rune-Powered Weapons",
        "desc": "The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 304,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ravenfolk-warrior/"
  },
  {
    "slug": "razorleaf",
    "desc": "",
    "name": "Razorleaf",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold, necrotic",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, exhaustion",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The razorleaf makes two lacerating leaves attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "3d6+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) slashing damage.",
        "name": "Lacerating Leaves"
      },
      {
        "desc": "The razorleaf shakes loose a deadly shower of slicing leaves. Each creature within 10 feet of the razorleaf must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.",
        "name": "Shower of Razors (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As an action, the razorleaf can dig its roots into the ground, securing itself in place and causing the area in a 20-foot radius around it to be shrouded in shadow. While rooted in this way, the razorleaf's speed becomes 0, it can't be knocked prone, and its attacks deal an extra 3 (1d6) necrotic damage. This area is difficult terrain and nonmagical sources of light are only half as effective while within it. Small and smaller beasts with Intelligence 3 or lower in the area lose their natural coloration and turn pale grey. These creatures are charmed by the razorleaf while within the area. Plants and trees inside the area turn an ashen color. The razorleaf can recall its roots and end this effect as a bonus action.",
        "name": "Dark Ground"
      },
      {
        "desc": "A creature that touches the razorleaf or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.",
        "name": "Do Not Touch"
      },
      {
        "desc": "While in bright light, the razorleaf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Light Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_razorleaf/"
  },
  {
    "slug": "red-banded-line-spider",
    "desc": "_These spiders are named for both the deep red swirls on their abdomens, unique to each spider, and for their peculiar hunting technique. The largest ones hunt in the dark canopy of temperate and subtropical forests._  \n**Hand-Sized Hunters.** These furry, brown spiders are not enormous monsters, but they are big enough to be alarming. A typical one is as big as a human hand with fingers spread wide, but some grow as large as small dogs.  \n**Webbed Line.** Line spiders don\u2019t spin webs but instead perch and watch for prey. When prey wanders near, the spider launches a line of webbing to snare it, then pounces unerringly along that line to deliver a deep bite. Their potent venom can incapacitate creatures much larger than themselves, and they quickly devour flesh with their powerful jaws.  \n**City Dwellers.** Line spiders are often found in cities, and their size makes them a good replacement for a garroter crab in certain forms of divination. They\u2019re favorites among exotic-pet dealers\u2014usually with their venom sacs removed, sometimes not. Goblins, kobolds, and some humans use them rather than cats to control a mouse or rat infestation, and they make reasonably good pets if they\u2019re kept well-fed. If they get hungry, line spiders may devour other small pets or even their owners.",
    "name": "Red-Banded Line Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of the spider's next turn. The target fails the saving throw automatically and takes an extra 1d6 poison damage if it is bitten by another red-banded line spider while poisoned this way.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Swingline",
        "desc": "Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: the spider immediately moves the full length of the webbing (up to 60 feet) to the target and delivers a bite with advantage. This attack can be used only if the spider is higher than its target and at least 10 feet away.",
        "attack_bonus": 5,
        "damage_dice": "0"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_red-banded-line-spider/"
  },
  {
    "slug": "red-bandedlinespider-tob1-2023",
    "desc": "False",
    "name": "Red-Banded Line Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 15,
    "hit_dice": "6d4",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 5 (2d4) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swingline",
        "desc": "The spider throws a length of webbing at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the webbing to that point. It then reels in the webbing, pulling itself to an unoccupied space within 5 feet of that point. When the spider moves in this way, opportunity attacks against it have disadvantage. If the spider pulled itself at least 15 feet straight toward a creature, it has advantage on the next Bite attack it makes against that creature before the start of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Reactive Venom",
        "desc": "If the spider deals poison damage to a creature that is poisoned, the target takes an extra 2 (1d4) poison damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_red-banded-line-spider/"
  },
  {
    "slug": "red-dragon-wyrmling",
    "desc": "",
    "name": "Red Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Red Dragon",
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10+1d6",
        "damage_bonus": 4
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "7d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 288,
    "environments": [
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_red-dragon-wyrmling/"
  },
  {
    "slug": "red-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Red Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 4,
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire in a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Volcanic Tyrant",
        "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_red-dragon-wyrmling/"
  },
  {
    "slug": "red-hag",
    "desc": "_An elder race\u2014much older than the elves, and as old as the dragons, they claim\u2014red hags are the most cunning and longest-lived of the hags, having a lifespan of more than a thousand years._  \n**Beautiful and Strong.** Unlike their hag kin, red hags are not horrid to look upon, and most are considered comely in their own right. Few know anything about them, and the hags do little to enlighten them, preferring their seclusion.  \n**Tied to Nature.** The hags have a deep connection with all elements of nature, and they often make their homes in deep forests, in caves, or alongside coastlines.  \n**Blood Magic.** Because of their close connection to nature, red hags often serve as druids. Within their druidic circles, however, they practice blood sacrifices and perform ritualistic blood magic\u2014both to slake their craving for humanoid blood, but also as a means to venerate Hecate, goddesses of dark magic. Red hags also favor the cleric and wizard classes; few ever seek a martial path. The ancient hags all answer to a hierarchy.",
    "name": "Red Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 22,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "arcana": 9,
      "deception": 5,
      "insight": 7,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "blood sense 90 ft., darkvision 60 ft., passive Perception 16",
    "languages": "Common, Druidic, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "3d8"
      },
      {
        "name": "Siphoning Aura (Recharge 5-6)",
        "desc": "The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Spellcasting",
        "desc": "the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:\n\ncantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip\n\n1st level (4 slots): cure wounds, entangle, speak with animals\n\n2nd level (3 slots): barkskin, flame blade, lesser restoration\n\n3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone\n\n4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain"
      },
      {
        "name": "Magic Resistance",
        "desc": "The hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Blood Sense",
        "desc": "A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet."
      }
    ],
    "spell_list": [],
    "page_no": 244,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_red-hag/"
  },
  {
    "slug": "red_dragon_wyrmling_bf",
    "desc": "",
    "name": "Red Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_red-dragon-wyrmling/"
  },
  {
    "slug": "redcap",
    "desc": "_This grizzled, weather-beaten creature looks like a sour old man at first glance, complete with scraggly beard. It carries a great pike and wears heavy boots, shod with iron, and the blood-soaked hat jammed on its head is hard to miss. It grins with massive yellow teeth._  \n**Blood-Soaked Caps.** Redcaps are exceedingly dangerous creatures who wear the mark of their cruelty and evil quite literally. The caps from which they take their name define their existence, and they must constantly be revived with fresh blood.  \n**Compelled to Kill.** Redcaps aren\u2019t cruel and murderous by choice, but by necessity. A redcap must frequently bathe its cap in fresh, humanoid blood to sustain itself. If it fails to do so every three days, the creature withers and dies quickly. A redcap whose hat is nearly dry is a desperate, violent force of nature that prefers to die in battle rather than waste away to nothing.  \n**Bandits and Mercenaries.** Most long-lived redcaps are drawn to serve in marauding armies or make a living through constant banditry.",
    "name": "Redcap",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Sylvan, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The redcap makes two pike attacks and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the creature is bleeding profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 (3d6) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it's been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Clomping Boots",
        "desc": "The redcap has disadvantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Red Cap",
        "desc": "The redcap must soak its cap in the blood of a humanoid killed no more than an hour ago at least once every three days. If it goes more than 72 hours without doing so, the blood on its cap dries and the redcap gains one level of exhaustion every 24 hours. While the cap is dry, the redcap can't remove exhaustion by any means. All levels of exhaustion are removed immediately when the redcap soaks its cap in fresh blood. A redcap that dies as a result of this exhaustion crumbles to dust."
      },
      {
        "name": "Solid Kick",
        "desc": "The redcap can kick a creature within 5 feet as a bonus action. The kicked creature must make a successful DC 15 Strength saving throw or fall prone."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_redcap/"
  },
  {
    "slug": "redcap-tob1-2023",
    "desc": "False",
    "name": "Redcap",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8 + 48",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Athletics": 8,
      "Intimidation": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Sylvan, Undercommon",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The redcap makes one Bleeding Bite attack and two Pike attacks."
      },
      {
        "name": "Bleeding Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Solid Kick",
        "desc": "The redcap kicks a Medium or smaller creature within 5 feet of it. The target must succeed on a DC 15 Strength saving throw or be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Red Cap",
        "desc": "The redcap must soak its cap in the blood of a Humanoid that has been dead for no more than 1 hour at least once every 3 days. Every 24 hours past the third day that it goes without soaking its cap in blood in this way, it suffers one level of exhaustion. This exhaustion can be reduced only when the redcap finishes a long rest after soaking its cap in fresh Humanoid blood, which reduces its exhaustion level to 0. If the redcap dies as a result of this exhaustion, it crumbles to dust."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_redcap/"
  },
  {
    "slug": "redhag-tob1-2023",
    "desc": "False",
    "name": "Red Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8 + 64",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 21,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 18,
    "skills": {
      "Arcana": 10,
      "Deception": 5,
      "Insight": 8,
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Druidic, Giant, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag makes two Claw attacks or three Blood Bolt attacks. She can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Blood Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn."
      },
      {
        "name": "Siphon Blood (Recharge 5-6)",
        "desc": "The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level."
      },
      {
        "name": "Spellcasting",
        "desc": "The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):\nAt will: animal friendship, druidcraft, entangle\n3/day: cure wounds, dispel magic, lesser restoration\n1/day: control water, freedom of movement"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The red hag can breathe air and water."
      },
      {
        "name": "Blood Sense",
        "desc": "The red hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her."
      },
      {
        "name": "Magic Resistance",
        "desc": "The red hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The red hag can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 228,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_red-hag/"
  },
  {
    "slug": "reef-shark",
    "desc": "Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.",
    "name": "Reef Shark",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+1",
    "speed": {
      "swim": 40
    },
    "strength": 14,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [
      "Underwater",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_reef-shark/"
  },
  {
    "slug": "reef-shark-a5e",
    "desc": "",
    "name": "Reef Shark",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The shark has advantage on attack rolls against a creature if at least one of the sharks allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 458,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_reef-shark/"
  },
  {
    "slug": "relentless-hound",
    "desc": "",
    "name": "Relentless Hound",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 40,
      "fly": 20
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft, passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Spectral Bites. If both hit same target it takes 10 (3d6) necrotic and hp max is reduced by that amount (DC 13 Con negates damage and hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
      },
      {
        "name": "Spectral Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) necrotic."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Multiply (3/Day)",
        "desc": "When it takes damage while below half its hp max it creates a spectral hound. Spectral hound uses the stats of a shadow except it doesn't have Sunlight Weakness trait and can't make new shadows when it kills Humanoids. It appears in an unoccupied space within 5 ft. of the relentless hound and acts on same initiative as that hound. After spectral hound finishes a long rest it becomes a relentless hound."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Good Dog",
        "desc": "If a Humanoid that hasn't harmed hound in last 24 hrs and takes action to offer it bit of food or speak kind words to it hound must make DC 12 Wis save or be charmed by that Humanoid for 1 hr or until Humanoid or its companions do anything harmful to hound. Also hound has disadvantage on saves vs. command spell."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 331,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_relentless-hound/"
  },
  {
    "slug": "remorhaz",
    "desc": "",
    "name": "Remorhaz",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 195,
    "hit_dice": "17d12+85",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 24,
    "dexterity": 13,
    "constitution": 21,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.",
        "attack_bonus": 11,
        "damage_dice": "6d10+3d6",
        "damage_bonus": 7
      },
      {
        "name": "Swallow",
        "desc": "The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.\nIf the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.",
        "attack_bonus": 0,
        "damage_dice": "3d6"
      }
    ],
    "spell_list": [],
    "page_no": 341,
    "environments": [
      "Tundra",
      "Mountains",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_remorhaz/"
  },
  {
    "slug": "remorhaz-a5e",
    "desc": "",
    "name": "Remorhaz",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 195,
    "hit_dice": "17d12+85",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The remorhaz makes a bite attack and then a constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature grappled by the remorhaz  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the remorhaz  and it takes 21 (6d6) acid damage at the start of each of the remorhazs turns."
      },
      {
        "name": "If a swallowed creature deals 30 or more damage to the remorhaz in a single turn, or if the remorhaz dies, the remorhaz vomits up all swallowed creatures",
        "desc": ""
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage  and the target is subjected to the remorhazs Heated Body trait. The target is grappled (escape DC 18) and restrained while grappled. The remorhaz can grapple three creatures at once."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that starts its turn grappled by the remorhaz, touches it, or hits it with a melee attack while within 5 feet takes 10 (3d6) fire damage, or 21 (6d6) fire damage if the remorhaz is bloodied. A creature can take this damage only once on a turn. If the remorhaz has been subjected to cold damage since the end of its last turn, this trait doesnt function."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_remorhaz/"
  },
  {
    "slug": "remorhaz-spawn-a5e",
    "desc": "",
    "name": "Remorhaz Spawn",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 0,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The remorhaz makes a bite attack and then a constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is subjected to the remorhazs Heated Body trait. The target is grappled (escape DC 15) and restrained while grappled. Until this grapple ends  the remorhaz can't grapple another creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that starts its turn grappled by the remorhaz, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage. A creature can take this damage only once on a turn. If the remorhaz has taken cold damage since the end of its last turn, this trait doesnt function."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_remorhaz-spawn/"
  },
  {
    "slug": "remorhaz_bf",
    "desc": "",
    "name": "Remorhaz",
    "size": "huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 216,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 32,
    "dexterity": 12,
    "constitution": 28,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 11,
    "dexterity_save": 1,
    "constitution_save": 9,
    "intelligence_save": -3,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "cold,fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft.",
    "languages": "-",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 DEX save or be swallowed by the remorhaz. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) acid damage and 10 (3d6) fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a swallowed creature, the remorhaz must succeed on a DC 19 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Vent Heat (119 HP or Fewer)",
        "desc": "As the remorhaz's life force ebbs, its body generates more heat to protect itself. It can open valves in its carapace to vent this excess heat. Each creature within 5 feet of the remorhaz must succeed on a DC 17 CON save or suffer one level of exhaustion."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The remorhaz is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Tunneler",
        "desc": "The remorhaz can burrow through ice, snow, and permafrost, and it leaves a 5-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_remorhaz/"
  },
  {
    "slug": "repository",
    "desc": "A mechanical whir issues from this pyramid-shaped mechanism as it begins to unfold hundreds of jointed limbs. When the noise grows shrillest, alien runes alight across its golden surfaces._  \n**Secret Keepers.** The people of Leng are renowned traders, and it once occurred to a Leng inventor that knowledge is the most valuable trade good. That inventor\u2019s identity is one of the many secrets the first repository faithfully keeps. These constructs are built for the reception, transmission, and safeguarding of information, and even those that don\u2019t hold particularly coveted information still defend their charges with lethal force. Repositories sometimes hold secrets within their consciousness, a task made easier by the fact that these creatures can understand all languages. Others hold physical recordings of information within their chest cavities.  \n**Master of Language.** A repository exists to protect and trade information, and as such, it knows and can translate all languages. Its programming allows it to wield this mastery of language as a physical weapon. A repository can also use the power of language as a psychic assault, uttering words of power to attack the very minds of its enemies.  \n**Right Tool for the Job.** The chest cavity of a repository contains an extradimensional space that functions like a bag of holding, granting the repository the ability to pull out any tool that may be required. Most repositories keep sets of common tools stashed inside their chests, including thieves\u2019 tools and smith\u2019s tools. Some repositories, however, are equipped with specialized tools or magic items, depending on the creatures\u2019 purpose at creation. Similarly, a repository can store anything it needs to protect in this extra-dimensional space. The repository is the only creature capable of retrieving items from this space while it is alive. When a repository is destroyed, its chest cavity becomes accessible to anyone that reaches inside its pyramidal form; however, the power holding this extra-dimensional space together fades after 1 hour. An object in the extra-dimensional space when it fades is destroyed. A creature in the extra-dimensional space when it fades is deposited in a random location on the Astral Plane.  \n**Construct Nature.** A repository doesn\u2019t require air, food, drink, or sleep.",
    "name": "Repository",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "all",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The repository makes two slash attacks."
      },
      {
        "name": "Slash",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Language Lash (Recharge 5-6)",
        "desc": "The repository utters words of power, unleashing psychic energy in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The repository is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The repository has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The repository's weapon attacks are magical."
      },
      {
        "name": "Self-Destruct",
        "desc": "If a repository is reduced to 0 hp, it explodes, leaving behind its small, pyramidal chest cavity. Each creature within 20 feet of the repository when it explodes must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_repository/"
  },
  {
    "slug": "resinous-frog",
    "desc": "Resinous frogs secrete a fluid from their skin and tongues that adheres to most material, even if the frogs are in water. Most creatures stuck to the frogs become exhausted in the struggle to break free, providing the patient frog a later meal. If the frog has a dangerous predator stuck to its tongue, it can detach its tongue and leave the predator behind while it escapes. The frogs\u2019 limited regenerative capabilities allow them to regrow lost tongues.",
    "name": "Resinous Frog",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "3d6+9",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Tongue",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the creature is Medium or smaller, it is grappled (escape DC 12), and the frog can't make tongue attacks against other targets.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Adhesive Skin",
        "desc": "The resinous frog adheres to anything that touches it. A Medium or smaller creature adhered to the frog is also grappled by it (escape DC 12). When the frog moves, any Small or smaller creature it is grappling moves with it.\n\nIn addition, when a creature hits the frog with a weapon, it must succeed on a DC 12 Strength saving throw or the weapon sticks to the frog. A stuck weapon can't be used. A creature can take its action to remove one creature or object from the frog by succeeding on a DC 12 Strength check.\n\nAs a bonus action, the frog can release one creature or weapon stuck to it. The frog can't be affected by another resinous frog's Adhesive Skin."
      },
      {
        "name": "Detach Tongue",
        "desc": "As a bonus action, the resinous frog can detach its tongue and move up to half its speed without provoking opportunity attacks. If it was grappling a creature with its tongue, the creature is freed. Its tongue regrows by the time it finishes a short or long rest."
      },
      {
        "name": "Easy Prey",
        "desc": "The resinous frog has advantage on bite attack rolls against any creature grappled by it."
      }
    ],
    "spell_list": [],
    "page_no": 397,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_resinous-frog/"
  },
  {
    "slug": "revenant-a5e",
    "desc": "",
    "name": "Revenant",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, psychic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The revenant makes two strangle attacks. It can replace one attack with Burning Hatred  if available."
      },
      {
        "name": "Strangle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is grappled (escape DC 15) if its a Large or smaller creature. Until this grapple ends  the creature can't breathe  and the revenant can't strangle any other creature."
      },
      {
        "name": "Burning Hatred (Recharge 4-6)",
        "desc": "The revenant targets the focus of its Fearsome Pursuit  assuming the creature is within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure  it takes 14 (4d6) psychic damage and is paralyzed until the end of its next turn. On a success  it takes half damage and is frightened until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fearsome Pursuit",
        "desc": "The revenant can spend 1 minute focusing on a creature against which it has sworn vengeance. If the creature is dead or on another plane of existence, it learns that. Otherwise, after focusing, it knows the distance and direction to that creature, and so long as its moving in pursuit of that creature, it ignores difficult terrain. This effect ends if the revenant takes damage or ends its turn without moving for any reason."
      },
      {
        "name": "Magic Resistance",
        "desc": "The revenant has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Rapid Recovery",
        "desc": "If the revenant goes 1 minute without taking damage, it regains all its missing hit points."
      },
      {
        "name": "Relentless",
        "desc": "When the revenant is reduced to 0 hit points, its body turns to dust. One minute later, its spirit inhabits a recently-dead humanoid corpse of its choice on the same plane of existence, awakening with 1 hit point."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_revenant/"
  },
  {
    "slug": "revilock-a5e",
    "desc": "",
    "name": "Revilock",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "engineering": 4,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded",
    "senses": "blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14",
    "languages": "Undercommon; telepathy 60ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Spiked Club",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage."
      },
      {
        "name": "Throttle",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends  the grimlock can't use any attack other than throttle and only against the grappled target  and it makes this attack with advantage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The grimlock has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The grimlock has advantage on Perception checks that rely on hearing or smell."
      },
      {
        "name": "Psionic Spellcasting",
        "desc": "The revilocks spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:"
      }
    ],
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_revilock/"
  },
  {
    "slug": "rhinoceros",
    "desc": "",
    "name": "Rhinoceros",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d8"
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [
      "Desert",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_rhinoceros/"
  },
  {
    "slug": "rhinoceros-a5e",
    "desc": "",
    "name": "Rhinoceros",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the rhinoceros moves at least 20 feet straight towards the target before the attack  the attack deals an extra 4 (1d8) bludgeoning damage and the target makes a DC 15 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 458,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_rhinoceros/"
  },
  {
    "slug": "rhinoceros_bf",
    "desc": "",
    "name": "Rhinoceros",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,stunned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rhinoceros makes two Gore attacks."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quaking Stomp",
        "desc": "The rhinoceros rears up and slams its forefeet on the ground, shaking the area. Each creature within 10 feet of the rhinoceros must succeed on a DC 15 DEX save or be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 STR save or be pushed up to 10 feet away from the rhinoceros and knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rhinoceros/"
  },
  {
    "slug": "riding-horse",
    "desc": "",
    "name": "Riding Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "2d10+2",
    "speed": {
      "walk": 60
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 388,
    "environments": [
      "Urban",
      "Settlement",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_riding-horse/"
  },
  {
    "slug": "riding-horse-a5e",
    "desc": "",
    "name": "Riding Horse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 60
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 458,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_riding-horse/"
  },
  {
    "slug": "rift-swine",
    "desc": "_This enormous pig is as large as an ox, and its mouth bristles with mismatched tusks. Its body is a lopsided mass of tumorous flesh that gives way to eyes and vestigial mouths, and long tentacles trail from its sides._  \nFrom time to time, a breach forms in the fabric of the multiverse, and the Material Plane is bathed in the energy of alien dimensions. Living creatures exposed to this incursion can undergo horrible mutations, turning into monstrous mockeries of their former shapes. One example of this phenomenon is the rift swine: once-ordinary pigs transformed into slavering horrors after being bathed in eldritch light.  \n**Destructive Herds.** Rift swine travel in herds of 5-8 (and larger herds are possible). Their effect on an area can be catastrophic\u2014they eat nearly anything, possess a fiendish cunning, and delight in the destruction they cause. A rift swine has difficulty perceiving anything smaller than itself as a threat, leading it to attack most other creatures on sight and fighting until it is destroyed.  \n**Abyssal Meat.** The rumors of vast herds of hundreds of rift swine on strongly chaos-aligned planes, cultivated by the lords of those places, are thankfully unconfirmed.",
    "name": "Rift Swine",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "force, poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rift swine makes one tusks attack and two tentacle attacks."
      },
      {
        "name": "Tusks",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "360-Degree Vision",
        "desc": "The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Chaos mutations",
        "desc": "50% of rift swine have additional mutant features. Choose or roll on the table below.\n\n1 - Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage.\n\n2 - Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).\n\n3 - Covered in Slime:Increase the rift swine's AC by 1.\n\n4 - Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage.\n\n5 - Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage.\n\n6 - Roll Twice"
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rift-swine/"
  },
  {
    "slug": "riftswine-tob1-2023",
    "desc": "False",
    "name": "Rift Swine",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10 + 45",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "force, poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rift swine makes one Tusk attack and two Tentacle attacks, or it makes three Warping Bolt attacks."
      },
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The rift swine has two tentacles, each of which can grapple only one target."
      },
      {
        "name": "Warping Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (3d6 + 1) force damage, and the target must succeed on a DC 14 Constitution saving throw or have disadvantage on attack rolls as reality-warping energies temporarily distort its body."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chaos Mutations",
        "desc": "At the start of each of its turns, the rift swine's body experiences a mutation. Choose an option or roll a d6 to determine the type of mutation. The mutation lasts until the start of the rift swine's next turn."
      },
      {
        "name": "Dozens of Eyes",
        "desc": "The rift swine has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the rift swine isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the rift swine, such as the Pack Tactics trait or Sneak Attack class feature."
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rift-swine/"
  },
  {
    "slug": "righteous-sentinel",
    "desc": "Fierce determination emanates from the defensive stance the creature takes as torchlight dances off of its silvered body. It holds up its reflective shield, a disc-like extension of its metallic forearm._  \nTreasure hunters that pursue fiendish weapons of myth or enter temples to vicious entities may find themselves face-to-face with a righteous sentinel, eager to repel them.  \n**Keepers of Horror.** Good-aligned gods of peace have many methods for ensuring that defeated evils do not resurface in the future, and the righteous sentinel is one of their most effective. The constructs are placed as guards where great evil is housed to prevent anyone from accessing and awakening that which lies within.  \n**Abhors Violence.** Righteous sentinels seek to avoid violence as much as possible, but they react with unbridled rage when their ward is disturbed. When intruders disturb the objects of great evil the sentinels are protecting, the sentinel turns its reflective shield toward an intruder. The shield reflects a vision of that creature\u2019s soul back toward it, which is often enough to horrify even the most evil of monsters.  \n**Construct Nature.** The righteous sentinel does not require air, food, drink, or sleep.",
    "name": "Righteous Sentinel",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "11d10+44",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Celestial, Common",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The righteous sentinel makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Warp Reflection (Recharge 6)",
        "desc": "The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinel's shield, the target must make a DC 15 Wisdom saving throw. On a failure, the target takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. An evil-aligned target has disadvantage on this saving throw. At the start of each of the frightened creature's turns, it takes 11 (2d10) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Reflective Retribution",
        "desc": "The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attack misses, the attacker takes 11 (2d10) psychic damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The sentinel is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The sentinel has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The sentinel's weapon attacks are magical."
      },
      {
        "name": "Reflective Aggression",
        "desc": "The sentinel has disadvantage on attack rolls against creatures that haven't hit it within the last minute. In addition, it has advantage on attack rolls against a creature if the creature dealt damage to it in the previous round."
      },
      {
        "name": "Spell-Deflecting Mirror",
        "desc": "Any time the sentinel is targeted by a ranged spell attack roll, roll a d6. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target."
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_righteous-sentinel/"
  },
  {
    "slug": "rime-worm-grub",
    "desc": "_These long, crusty slugs sparkle like ice. A gaping hole at one end serves as a mouth, from which long tendrils emanate._  \nRime worms are sometimes kept as guards by frost giants.  \n_**Ice Burrowers.**_ The rime worm\u2019s tendrils help it to burrow through ice and snow as well absorb sustenance from prey. Their pale, almost translucent, skin is coated with ice crystals, making them difficult to spot in their snowy habitat.  \n_**Spray Black Ice.**_ The worms are fierce hunters, and their ability to spray skewers of ice and rotting flesh makes them extremely dangerous.",
    "name": "Rime Worm Grub",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "swim": 30,
      "burrow": 20
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": 5,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 200 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rime worm makes one tendril attack and one gnash attack."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Gnash",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Born of Rime",
        "desc": "A rime worm grub can breathe air or water with equal ease."
      },
      {
        "name": "Ravenous",
        "desc": "At the grub stage, the worm is painfully hungry. Rime worm grubs can make opportunity attacks against enemies who disengage."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rime-worm-grub/"
  },
  {
    "slug": "rimewing",
    "desc": "",
    "name": "Rimewing",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d6+5",
    "speed": {
      "fly": 30,
      "walk": 25
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Proboscis"
      },
      {
        "desc": "A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Frosted Wings (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The giant moth has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Antennae"
      }
    ],
    "spell_list": [],
    "page_no": 178,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_rimewing/"
  },
  {
    "slug": "rimeworm-tob1-2023",
    "desc": "False",
    "name": "Rime Worm",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rime worm makes two Rime Tendril attacks. It can replace one attack with a use of Freeze Prey."
      },
      {
        "name": "Rime Tendril",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) cold damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature and the rime worm doesn't have another creature grappled."
      },
      {
        "name": "Freeze Prey",
        "desc": "One creature grappled by the rime worm must succeed on a DC 15 Constitution saving throw or be petrified in ice for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw."
      },
      {
        "name": "Black Ice Spray (Recharge 5-6)",
        "desc": "The rime worm sprays slivers of ice in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. The area then becomes icy, difficult terrain for 1 minute."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The rime worm can breathe air and water."
      },
      {
        "name": "Icy Body",
        "desc": "A creature that touches the rime worm or hits it with a melee attack while within 5 feet of it takes 4 (1d8) cold damage."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The rime worm has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Snow Stride",
        "desc": "The rime worm can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rime-worm/"
  },
  {
    "slug": "rimewormgrub-tob1-2023",
    "desc": "False",
    "name": "Rime Worm Grub",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8 + 18",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Rime Tendril",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) cold damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The rime worm grub can breathe air and water."
      },
      {
        "name": "Ravenous Larva",
        "desc": "The rime worm grub can make an opportunity attack against any creature that leaves its reach, even if the creature takes the Disengage action. In addition, it has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The rime worm grub has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Snow Stride",
        "desc": "The rime worm grub can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rime-worm-grub/"
  },
  {
    "slug": "ring-servant",
    "desc": "",
    "name": "Ring Servant",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "fly": 60,
      "hover": true,
      "walk": 0
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 8,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands the language of its creator but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The ring servant makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "name": "Slam"
      },
      {
        "desc": "The ring servant discharges a spinning ring of magical energy. Each creature within 20 feet of the servant must make a DC 16 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.",
        "name": "Ring of Destruction (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ring servant is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The ring servant's slam attacks are magical.",
        "name": "Magic Weapons"
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ring-servant/"
  },
  {
    "slug": "risen-reaver",
    "desc": "_A body that might once have been human now has four legs and nightmarishly long, thick arms. What\u2019s worse, its skin has been flayed off, revealing the dead muscle and sinew beneath._  \n**Spirt of War.** The risen reaver is an undead born from a warrior fallen on the battlefield. Its body becomes an avatar of combat, with four legs and a pair of long, heavy arms. In the process, it sheds its skin, becoming entirely undead muscle, bone, and sinew.  \n**Absorb Weapons.** When risen reavers take form, they absorb all weapons around them. Some of these weapons pierce their bodies, and others become part of the risen reaver\u2019s armament. Their four legs are tipped with blades on which they walk like metallic spiders. Their arms are covered in weaponry infused into their flesh, which they use to crush and flay any living creatures they encounter.  \n**Battle Mad.** Risen reavers are battle\u2011maddened spirits of vengeance and slaughter, obsessed with the chaos of combat that led to their own death. They hunt the living with the sole purpose of killing, and they thrive on violence and murder. As they died, so should others die.  \n**Undead Nature.** A risen reaver doesn\u2019t require air, food, drink, or sleep.",
    "name": "Risen Reaver",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 7,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "any languages it knew in life",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The risen reaver makes three blade attacks."
      },
      {
        "name": "Blade",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Life Sense",
        "desc": "The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead."
      },
      {
        "name": "Pounce",
        "desc": "When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack."
      },
      {
        "name": "Infused Arsenal",
        "desc": "As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3)."
      },
      {
        "name": "Skitter",
        "desc": "The risen reaver can take the Dash action as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_risen-reaver/"
  },
  {
    "slug": "risenreaver-tob1-2023",
    "desc": "False",
    "name": "Risen Reaver",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "studded leather",
    "hit_points": 168,
    "hit_dice": "16d10 + 80",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 7,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Perception": 1
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The risen reaver makes three Bladed Fist attacks."
      },
      {
        "name": "Bladed Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Skitter",
        "desc": "The risen reaver takes the Dash action."
      }
    ],
    "reactions": [
      {
        "name": "Infused Arsenal",
        "desc": "When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Undead Nature",
        "desc": "The risen reaver doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_risen-reaver/"
  },
  {
    "slug": "river-dragon-wyrmling-a5e",
    "desc": "",
    "name": "River Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 50,
      "fly": 60,
      "swim": 60
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "deception": 2,
      "insight": 4,
      "nature": 2,
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14",
    "languages": "Aquan, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Torrential Breath (Recharge 5-6)",
        "desc": "The dragon exhales water in a 15-foot-long  5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw  taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Flowing Grace",
        "desc": "The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      }
    ],
    "spell_list": [],
    "page_no": 133,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_river-dragon-wyrmling/"
  },
  {
    "slug": "riverking-tob1-2023",
    "desc": "False",
    "name": "River King",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d8 + 100",
    "speed": {
      "walk": 60
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Intimidation": 8,
      "Nature": 7,
      "Perception": 6,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Elvish, Giant, Primordial",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The River King makes two Longsword or Flood Blast attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) poison damage."
      },
      {
        "name": "Flood Blast",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 30 feet away from the River King and knocked prone."
      },
      {
        "name": "Grasping Whirlpool (Recharge 5-6)",
        "desc": "The River King magically creates a swirling vortex of water centered on a point he can see within 60 feet. The vortex appears in the shape of a cylinder that is 15 feet tall with a 10-foot radius. Each creature in the area must make a DC 18 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is restrained. On a success, a creature takes half the damage, isn't restrained, and can choose to be pushed out of the whirlpool's space. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. While restrained, a creature is unable to breathe unless it can breathe water, and it must succeed on a DC 18 Strength saving throw at the end of each of its turns or take 18 (4d8) bludgeoning damage. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 18 Strength check. A creature with a swimming speed has advantage on the saving throw and on the Strength check to escape."
      },
      {
        "name": "Spellcasting",
        "desc": "The River King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 16):\nAt will: create or destroy water, water breathing\n3/day each: freedom of movement, control water\n1/day: control weather (as an action)"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Blade Current",
        "desc": "When a creature within 5 feet of the River King stands up from prone, he can make one Longsword attack against that creature."
      }
    ],
    "legendary_desc": "The River King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The River King regains spent legendary actions at the start of his turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The River King makes a Longsword or Flood Blast attack."
      },
      {
        "name": "Flow",
        "desc": "The River King moves up to his walking speed, or swims up to half his swimming speed, without provoking opportunity attacks."
      },
      {
        "name": "Ripple (Costs 2 Actions)",
        "desc": "The River King magically ripples like sunlight on the surface of water. Until the start of his next turn, attack rolls against him have disadvantage."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The River King can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the River King fails a saving throw, he can choose to succeed instead."
      },
      {
        "name": "Riparian Weapons",
        "desc": "The River King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 10 (3d6) poison damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 182,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_river-king/"
  },
  {
    "slug": "roachling-lord",
    "desc": "_The creature is humanoid but disturbingly roachlike. Its legs are too short, its arms too long, its skin is oily, and its back is covered by a carapace. Atop those features sits an incongruously humanlike face._  \nCombining the worst of human and cockroach qualities, these nimble creatures have a talent for stealth and for fighting dirty. Also known as scuttlers, roachlings are an unpleasant humanoid race\u2014inquisitive and covetous, unclean and ill-mannered\u2014and most other races shun them.  \n_**Devious Combatants.**_ Roachlings are skittish and easily frightened, but they aren\u2019t cowards. Rather, they are practical about their weaknesses. They understand survival often depends on remaining unseen and out of reach. Most roachlings prefer to fight only when the chance for victory sits squarely on their side.  \nThey also have a well-deserved reputation for deviousness. Roachlings are adept at skulking, underhanded tactics, and hit\u2011and-run fighting. Filth and trickery are their most useful tools.  \n_**Deeply Paranoid.**_ Because they have long been hunted and persecuted, roachlings are naturally suspicious, and they extend their trust slowly. A deep-rooted paranoia infects the race, and unsurprisingly their paranoia often turns out to be justified.  \n_**Fused Carapace.**_ Roachlings have prominent, whip-like antennae, a carapace covering much of their backs, and small spines on their legs and arms. They have short, noticeably bowed legs. Hair is unusual among roachlings, but when present, it\u2019s always oily and dark, pressed flat against the skull.  \nRoachling coloration varies across tan, yellow, dark brown, and black. Regardless of color, their thick, hardened skin appears shiny and slightly oily although it is dry. Roachlings have an internal skeleton, however, not the exoskeleton of a true insect.",
    "name": "Roachling Lord",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "roachling",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d6+14",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 9",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roachling lord makes two melee attacks or throws two darts."
      },
      {
        "name": "Begrimed Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Begrimed Dart",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Resistant",
        "desc": "The roachling skirmisher has advantage on Constitution saving throws."
      },
      {
        "name": "Unlovely",
        "desc": "The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_roachling-lord/"
  },
  {
    "slug": "roachling-scout",
    "desc": "",
    "name": "Roachling Scout",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "roachling",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "14d6+14",
    "speed": {
      "climb": 15,
      "walk": 25
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "acrobatics": 6,
      "perception": 6,
      "stealth": 6,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 16",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.",
        "name": "Begrimed Shortsword"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.",
        "name": "Begrimed Dart"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The roachling scout has advantage on Constitution saving throws.",
        "name": "Resistant"
      },
      {
        "desc": "The roachling scout can move stealthily while traveling at a normal pace.",
        "name": "Stealthy Traveler"
      },
      {
        "desc": "The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.",
        "name": "Unlovely"
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_roachling-scout/"
  },
  {
    "slug": "roachling-skirmisher",
    "desc": "_The creature is humanoid but disturbingly roachlike. Its legs are too short, its arms too long, its skin is oily, and its back is covered by a carapace. Atop those features sits an incongruously humanlike face._  \nCombining the worst of human and cockroach qualities, these nimble creatures have a talent for stealth and for fighting dirty. Also known as scuttlers, roachlings are an unpleasant humanoid race\u2014inquisitive and covetous, unclean and ill-mannered\u2014and most other races shun them.  \n_**Devious Combatants.**_ Roachlings are skittish and easily frightened, but they aren\u2019t cowards. Rather, they are practical about their weaknesses. They understand survival often depends on remaining unseen and out of reach. Most roachlings prefer to fight only when the chance for victory sits squarely on their side.  \nThey also have a well-deserved reputation for deviousness. Roachlings are adept at skulking, underhanded tactics, and hit\u2011and-run fighting. Filth and trickery are their most useful tools.  \n_**Deeply Paranoid.**_ Because they have long been hunted and persecuted, roachlings are naturally suspicious, and they extend their trust slowly. A deep-rooted paranoia infects the race, and unsurprisingly their paranoia often turns out to be justified.  \n_**Fused Carapace.**_ Roachlings have prominent, whip-like antennae, a carapace covering much of their backs, and small spines on their legs and arms. They have short, noticeably bowed legs. Hair is unusual among roachlings, but when present, it\u2019s always oily and dark, pressed flat against the skull.  \nRoachling coloration varies across tan, yellow, dark brown, and black. Regardless of color, their thick, hardened skin appears shiny and slightly oily although it is dry. Roachlings have an internal skeleton, however, not the exoskeleton of a true insect.",
    "name": "Roachling Skirmisher",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "roachling",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "2d6",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 9",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Dart",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Resistant",
        "desc": "The roachling skirmisher has advantage on Constitution saving throws."
      },
      {
        "name": "Unlovely",
        "desc": "The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_roachling-skirmisher/"
  },
  {
    "slug": "roachlinglord-tob1-2023",
    "desc": "False",
    "name": "Roachling Lord",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d6 + 14",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Acrobatics": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks."
      },
      {
        "name": "Begrimed Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage."
      },
      {
        "name": "Begrimed Dart",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "The roachling is immune to diseases and has advantage on Constitution saving throws."
      },
      {
        "name": "Unpleasant Scent",
        "desc": "The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_roachling-lord/"
  },
  {
    "slug": "roachlingskirmisher-tob1-2023",
    "desc": "False",
    "name": "Roachling Skirmisher",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Acrobatics": 4,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 9",
    "languages": "Common",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Dart",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "The roachling is immune to diseases and has advantage on Constitution saving throws."
      },
      {
        "name": "Unpleasant Scent",
        "desc": "The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_roachling-skirmisher/"
  },
  {
    "slug": "robot_drone_bf",
    "desc": "",
    "name": "Robot Drone",
    "size": "tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 21,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 40,
      "hover": true
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -2,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "lightning",
    "damage_resistances": "",
    "damage_immunities": "prone,Construct Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage."
      },
      {
        "name": "Flame Jet",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 8 (2d4+3) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fueled Escape",
        "desc": "The drone takes the Dash or Disengage action, leaving a small cloud of fuel fumes behind it. Each creature within 5 feet must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The drone doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The drone is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Electrical Malfunction",
        "desc": "Whenever the drone takes lightning damage, it must succeed on a DC 11 WIS save or be incapacitated until the end of its next turn."
      },
      {
        "name": "Point-Blank Shots",
        "desc": "When the drone makes a ranged attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_robot-drone/"
  },
  {
    "slug": "roc",
    "desc": "",
    "name": "Roc",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 248,
    "hit_dice": "16d20+80",
    "speed": {
      "walk": 20,
      "fly": 120
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roc makes two attacks: one with its beak and one with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "4d8",
        "damage_bonus": 9
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.",
        "attack_bonus": 13,
        "damage_dice": "4d6",
        "damage_bonus": 9
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The roc has advantage on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [
      "Hill",
      "Mountains",
      "Coastal",
      "Grassland",
      "Arctic",
      "Hills",
      "Mountain",
      "Water",
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_roc/"
  },
  {
    "slug": "roc-a5e",
    "desc": "",
    "name": "Roc",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "walk": 20,
      "fly": 120
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roc attacks once with its beak and once with its talons  or makes a beak attack and drops a grappled creature or held object."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (4d6+9) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (4d6+9) slashing damage  and the target is grappled (escape DC 22). Until this grapple ends  the target is restrained  and the roc can't attack a different target with its talons."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Retributive Strike",
        "desc": "When a creature the roc can see hits it with a melee weapon attack, the roc makes a beak attack against its attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The roc has advantage on Perception checks that rely on sight."
      },
      {
        "name": "Siege Monster",
        "desc": "The roc deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 458,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_roc/"
  },
  {
    "slug": "roc-juvenile-a5e",
    "desc": "",
    "name": "Roc Juvenile",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 147,
    "hit_dice": "14d12+56",
    "speed": {
      "walk": 25,
      "fly": 100
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roc attacks once with its beak and once with its talons  or makes a beak attack and drops a grappled creature or held object."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) slashing damage  and the target is grappled (escape DC 17). Until this grapple ends  the target is restrained  and the roc can't attack a different target with its talons."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Retributive Strike",
        "desc": "When a creature the roc can see hits it with a melee weapon attack, the roc makes a beak attack against its attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The roc has advantage on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 459,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_roc-juvenile/"
  },
  {
    "slug": "roc_bf",
    "desc": "",
    "name": "Roc",
    "size": "gargantuan",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 235,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 120
    },
    "strength": 28,
    "dexterity": 18,
    "constitution": 28,
    "intelligence": 2,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": 9,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": -4,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "blinded",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roc makes one Beak attack and two Talon attacks. If both Talon attacks hit one Huge or Gargantuan creature, the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the roc can't use its Talons on another target."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 27 (4d8+9) piercing damage."
      },
      {
        "name": "Talon",
        "desc": "_Melee Weapon Attack:_ +13 to hit, reach 5 ft., one target. _Hit:_ 23 (4d6+9) slashing damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the roc can't use its Talons on another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Territorial Shriek",
        "desc": "The roc shrieks a territorial challenge at up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 CHA save or be frightened until the end of its next turn. While frightened by this shriek, a creature must take the Dash action on its turn and move away from the roc by the safest available route, unless there is nowhere to move."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Sight",
        "desc": "The roc's Perception is 19 when perceiving by sight."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The roc is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Seabird",
        "desc": "The roc can swim up to 60 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 19 CON save or it immediately begins to sink and suffocate. A suffocating roc must succeed on a DC 19 STR check to fly out of the substance where it is sinking."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_roc/"
  },
  {
    "slug": "rochade",
    "desc": "",
    "name": "Rochade",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d6+6",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120', passive Perception 12",
    "languages": "Undercommon",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Thieving Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage. Instead of dealing damage can steal one item target is wearing or carrying provided item weighs up to 10 pounds isn't a weapon and isn't wrapped around or firmly attached to target. Ex: it could steal a hat or belt pouch but not a creature's shirt or armor."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +6 to hit 20/60 ft one target 7 (1d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Relay",
        "desc": "Teleports one object it is holding that weighs up to 10 pounds into empty hand of one friendly creature it can see within 30' of it. If target isn't a rochade it must make DC 14 Dex save to catch the object otherwise object falls to the ground in a space within 5 ft. of target."
      },
      {
        "name": "Short Step",
        "desc": "Teleports to unoccupied space it can see within 15 ft.."
      }
    ],
    "reactions": [
      {
        "name": "Switch",
        "desc": "When a creature rochade can see targets it with attack rochade can switch places with any creature it can see within 15 ft. of it. An unwilling creature must make DC 14 Dex save to avoid the switch. If the switch is successful switched creature becomes attack's target instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elusive",
        "desc": "Advantage on saves and ability checks to avoid or escape effect that would reduce its speed. Also nonmagical difficult terrain composed of natural rocks or cavernous terrain doesn't cost it extra movement."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rochade/"
  },
  {
    "slug": "rock-roach",
    "desc": "The insect clings to a large rock and drips saliva on it. A puff of steam rises from the rock, and the creature licks at the liquid remains, leaving a pockmark in the stone._  \n**Rock Eaters.** The rock roach is a giant cousin to the roach, and it feeds on rocks deep beneath the ground. It uses its proboscis to deposit acidic saliva onto the rock, breaking it down and lapping up the liquefied minerals. A rock roach\u2019s metabolism is slow to match its tedious eating process. Even still, a group of rock roaches can make quick work of a rocky wall, opening up routes between caverns. The roaches aren\u2019t concerned for structural integrity and their eating habits, if left unimpeded, often lead to cave-ins.  \n**Naturally Hostile.** Rock roaches are instinctually hostile to anything that wanders near them, including each other. The roaches mate annually, and the parents abandon the eggs shortly after laying them. Young rock roaches band together for the first few months of life, protecting each other as they devour the rock where they hatched, then dispersing once they are large enough to defend themselves.  \n**Valuable Carapace.** The carapace of a rock roach is sought after by some groups of underground humanoids. Naturally resilient and hard, craftsman harvest the carapace and slowly sculpt it into a suit of armor in a month-long process that requires regular boiling of the tough carapace.",
    "name": "Rock Roach",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rock roach makes two bite attacks. Alternatively, it can use Acid Spit twice."
      },
      {
        "name": "Acid Spit",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) acid damage, and the target takes 3 (1d6) acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dual Brain",
        "desc": "The rock roach has two brains: one in its head and one in its abdomen. It can continue functioning normally, even if its head is removed or destroyed. While both its brains are intact, the rock roach uses its Constitution modifier instead of its Intelligence modifier when making Intelligence saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 308,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_rock-roach/"
  },
  {
    "slug": "rock-salamander",
    "desc": "",
    "name": "Rock Salamander",
    "size": "Tiny",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "walk": 20,
      "burrow": 20,
      "climb": 20
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60', tremorsense 60', passive Perception 11",
    "languages": "understands Terran but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
      },
      {
        "name": "Manipulate Stone",
        "desc": "If it is touching stone it can manipulate stone contiguous with its location to create one of the following:Rumbling Earth: One creature touching stone within 10 ft. of salamander is knocked prone (DC 12 Dex negates).Softened Earth One creature touching stone within 10 ft. of salamander is restrained by softened mud-like stone until the end of its next turn (DC 12 Str negates).Stone Armor Salamander's AC +2 until start of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Stone Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in rocky terrain."
      },
      {
        "name": "Stone Spider Climb",
        "desc": "Can climb difficult stone surfaces including upside down on ceilings with o an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob3_rock-salamander/"
  },
  {
    "slug": "rockwood",
    "desc": "",
    "name": "Rockwood",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12+36",
    "speed": {
      "walk": 30,
      "burrow": 15
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60', tremorsense 60', passive Perception 12",
    "languages": "Sylvan, Terran",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone)."
      },
      {
        "name": "Whomping Slam",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage."
      },
      {
        "name": "Fossil Barrage (Recharge 6)",
        "desc": "Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Persistence of Stone (Recharge: Short/Long Rest)",
        "desc": "When reduced to below half its hp max Fossil Barrage recharges."
      },
      {
        "name": "Roiling Roots",
        "desc": "Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Towering Reach",
        "desc": "Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources."
      }
    ],
    "spell_list": [],
    "page_no": 334,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_rockwood/"
  },
  {
    "slug": "roggenwolf",
    "desc": "",
    "name": "Roggenwolf",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "11d8+11",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.",
        "name": "Bite"
      },
      {
        "desc": "The roggenwolf lets loose a howl that can only be heard inside the minds of nearby creatures. Each creature within 30 feet of the roggenwolf that isn't an undead or a construct must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending both effects on itself on a success.",
        "name": "Howl (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The roggenwolf has advantage on Wisdom (Perception) checks that rely on hearing and smell.",
        "name": "Keen Hearing and Smell"
      }
    ],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_roggenwolf/"
  },
  {
    "slug": "roper",
    "desc": "",
    "name": "Roper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d8",
        "damage_bonus": 4
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.",
        "attack_bonus": 7
      },
      {
        "name": "Reel",
        "desc": "The roper pulls each creature grappled by it up to 25 ft. straight toward it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite."
      },
      {
        "name": "Grasping Tendrils",
        "desc": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it."
      },
      {
        "name": "Spider Climb",
        "desc": "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [
      "Underdark",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_roper/"
  },
  {
    "slug": "roper-a5e",
    "desc": "",
    "name": "Roper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 10,
      "climb": 10
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roper makes up to four tendril attacks  then uses Reel  then attacks with its bite."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the roper can't use this tendril on another target."
      },
      {
        "name": "Reel",
        "desc": "The roper pulls each creature it is grappling up to 25 feet straight towards it."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the roper is indistinguishable from a normal stalactite or stalagmite."
      },
      {
        "name": "Spider Climb",
        "desc": "The roper can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Tendrils",
        "desc": "The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_roper/"
  },
  {
    "slug": "roper_bf",
    "desc": "",
    "name": "Roper",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 111,
    "hit_dice": "",
    "speed": {
      "walk": 15,
      "climb": 10
    },
    "strength": 24,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 16,
    "charisma": 6,
    "strength_save": 7,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -2,
    "wisdom_save": 3,
    "charisma_save": -2,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The roper makes one Bite attack and three Grasping Tendril attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 22 (4d8+4) piercing damage."
      },
      {
        "name": "Grasping Tendril",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 50 ft., one creature. _Hit:_ 6 (1d4+4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on STR checks and STR saves, and the roper can't use the same Grasping Tendril on another target. A creature immune to the poisoned condition doesn't have disadvantage on STR checks and STR saves from the tendril."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "The roper pulls each creature grappled by it up to 25 feet straight toward it."
      }
    ],
    "reactions": [
      {
        "name": "Snapping Tendril",
        "desc": "When a Grasping Tendril that is grappling a creature is destroyed, the roper can quickly pull the remains of that tendril back to it with a whipping snap. Each creature within 10 feet of the roper must succeed on a DC 15 DEX save or be knocked prone."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Climbing Tendrils",
        "desc": "If at least four of the roper's Grasping Tendrils aren't grappling creatures, the roper has a climbing speed of 30 feet."
      },
      {
        "name": "False Appearance",
        "desc": "While the roper remains motionless, it is indistinguishable from a normal conical or spire-like cave formation, such as a stalagmite or stalactite."
      },
      {
        "name": "Grasping Tendrils",
        "desc": "The roper can have up to six Grasping Tendrils at a time. Each Grasping Tendril can be attacked (AC 20; 10 HP; vulnerable to thunder damage; immune to poison and psychic damage). Destroying a Grasping Tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A Grasping Tendril can also be broken if a creature takes an action and succeeds on a DC 15 STR check against it."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The roper is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Spider Climb",
        "desc": "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_roper/"
  },
  {
    "slug": "rotsam",
    "desc": "A quivering glob wraps around a corpse\u2019s arm. Though the corpse is already decaying, the glob seems to accelerate the rot._  \n**Expediter of Decay.** The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two.  \n**Leechlike Underwater Dwellers.** Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches.  \n**Favored of Rot Cults.** Cultists devoted to deities of disease, death, and decay \u201craise\u201d rotsams for use in their sacrificial rituals.  \n**Ooze Nature.** A rotsam doesn\u2019t require sleep.",
    "name": "Rotsam",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "10d4+20",
    "speed": {
      "swim": 30,
      "walk": 10
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Diseased Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) necrotic damage, and the rotsam attaches to the target. While attached, the rotsam doesn't attack. Instead, at the start of each of the rotsam's turns, the target takes 10 (3d6) necrotic damage. If a creature ends its turn with a rotsam attached to it, the creature must succeed on a DC 12 Constitution saving throw or contract a disease (see the Bog Rot trait). The rotsam can detach itself by spending 5 feet of its movement. It does so after the target contracts its disease or the target dies. A creature, including the target, can take its action to detach the rotsam by succeeding on a DC 12 Strength check.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The rotsam can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Bog Rot",
        "desc": "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the bog rot disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."
      },
      {
        "name": "Spider Climb",
        "desc": "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_rotsam/"
  },
  {
    "slug": "rotsam-swarm",
    "desc": "A quivering glob wraps around a corpse\u2019s arm. Though the corpse is already decaying, the glob seems to accelerate the rot._  \n**Expediter of Decay.** The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two.  \n**Leechlike Underwater Dwellers.** Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches.  \n**Favored of Rot Cults.** Cultists devoted to deities of disease, death, and decay \u201craise\u201d rotsams for use in their sacrificial rituals.  \n**Ooze Nature.** A rotsam doesn\u2019t require sleep.",
    "name": "Rotsam Swarm",
    "size": "Large",
    "type": "Ooze",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 10,
      "swim": 30
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 9,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Diseased Bites",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage plus 21 (6d6) necrotic damage, or 5 (2d4) piercing damage and 10 (3d6) necrotic damage if the swarm has half of its hp or fewer. The target must make a DC 15 Constitution saving throw or contract a disease (see the Bog Rot trait).",
        "attack_bonus": 7,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bog Rot",
        "desc": "A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the bog rot disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."
      },
      {
        "name": "Spider Climb",
        "desc": "The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rotsam. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_rotsam-swarm/"
  },
  {
    "slug": "rotting-wind",
    "desc": "_A rotting wind brings a chilling gust to the air, turning nearby foliage to rot and raising a sense of dread in all creatures in its path._  \n**Air of Tombs.** A rotting wind is an undead creature made up of the foul air and grave dust sloughed off by innumerable undead creatures within lost tombs and grand necropoli.  \n**Scouts for Undead Armies.** A rotting wind carries the foul stench of death upon it, sometimes flying before undead armies and tomb legions or circling around long-extinct cities and civilizations.  \n**Withering Crops.** Rotting winds sometimes drift mindlessly across a moor or desert, blighting all life they find and leaving only famine and death in their wake. This is especially dangerous when they drift across fields full of crops; they can destroy an entire harvest in minutes.  \n**Undead Nature.** A rotting wind doesn\u2019t require air, food, drink, or sleep.",
    "name": "Rotting Wind",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d10+22",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 60 ft. (blind beyond this), passive Perception 10",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Wind of Decay",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Befouling Presence",
        "desc": "All normal plant life and liquid in the same space as a rotting wind at the end of the wind's turn is blighted and cursed. Normal vegetation dies in 1d4 days, while plant creatures take double damage from the wind of decay action. Unattended liquids become noxious and undrinkable."
      },
      {
        "name": "Invisibility",
        "desc": "The rotting wind is invisible as per a greater invisibility spell."
      }
    ],
    "spell_list": [],
    "page_no": 330,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rotting-wind/"
  },
  {
    "slug": "rottingwind-tob1-2023",
    "desc": "False",
    "name": "Rotting Wind",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d10 + 39",
    "speed": {
      "walk": 60
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2015",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rotting wind makes two Wind of Decay attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait)."
      },
      {
        "name": "Wind of Decay",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the rotting wind's space. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Air Form",
        "desc": "The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Invisibility",
        "desc": "The rotting wind is invisible."
      },
      {
        "name": "Poisonous Aura",
        "desc": "The rotting wind radiates an aura of poison and decay that slowly pollutes the area within 30 feet of it. Each hour the rotting wind stays in a place, nonmagical plants in the aura begin to wither, and water in the aura becomes poisoned. Nonmagical plants in the aura for 24 hours die. A creature that drinks water poisoned by the aura must succeed on a DC 14 Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait). Creatures immune to the poisoned condition are immune to this disease."
      },
      {
        "name": "Tomb Rot",
        "desc": "A creature infested with this disease manifests symptoms 1d4 days after infection, which include muscle weakness and rotten-smelling breath as its body rots from the inside out. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 14 Constitution saving throw or take 10 (3d6) necrotic damage and suffer one level of exhaustion. This exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease."
      },
      {
        "name": "Undead Nature",
        "desc": "The rotting wind doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rotting-wind/"
  },
  {
    "slug": "rubezahl",
    "desc": "_Resembling a black-furred stag that walks like a man, this creature has a pair of immense, branching antlers arching above its coldly gleaming eyes. The fur is sleek over most of its body, but becomes shaggy around its goatlike legs. The creature\u2019s hands are tipped with wicked claws, and its legs are goatlike with cloven hooves._  \n_**Assume Mortal Form.**_ Rubezahls are capricious creatures, driven by constantly shifting motivations and mannerisms. They are consummate tricksters who delight in taking the form of innocuous mortals like travelling monks, tinkers, or lost merchants. They love to play the friend with their nearly undetectable lies, slipping into the confidence of unsuspecting mortals before murdering them.  \n_**Counting Demons.**_ Rubezahls have a weakness, however. They are known as counting demons, and a savvy mortal who knows its nature can confound one with groups of objects: a handful of coins, a basket of apples, even a bed of flowers. If the objects are clearly pointed out to the rubezahl, the creature becomes distracted until it counts each item in the group. Unfortunately for mortals, rebezahls can count startlingly fast; even a mound of gravel takes no more than a few moments for a rubezahl to assess. Rubezahl loathe being compelled this way, and they are equally driven to annihilate any mortal bold enough to exploit this weakness.",
    "name": "Rubezahl",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "17d8+34",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 8,
      "perception": 5,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, thunder, poison",
    "condition_immunities": "poisoned, stunned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal, Common, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rubezahl makes one gore attack and two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "3d6"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage and a target creature must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 9,
        "damage_dice": "3d8"
      },
      {
        "name": "Thunderstrike (Recharge 5-6)",
        "desc": "The rubezahl calls a sizzling bolt of lightning out of the sky, or from the air if underground or indoors, to strike a point the rubezahl can see within 150 feet. All creatures within 20 feet of the target point take 36 (8d8) lightning damage, or half damage with a successful DC 16 Dexterity saving throw. A creature that fails its saving throw is stunned until the start of the rubezahl's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Counting Compulsion",
        "desc": "If a creature uses an action to point out an ordered group of objects to the rubezahl, the demon is compelled to count the entire group. Until the end of its next turn, the rubezahl has disadvantage on attack rolls and ability checks and it can't take reactions. Once it has counted a given group of objects, it can't be compelled to count those objects ever again."
      },
      {
        "name": "False Tongue",
        "desc": "The rubezahl has advantage on Charisma (Deception) checks, and magical attempts to discern lies always report that the rubezahl's words are true."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the rubezahl's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: disguise self (humanoid forms only), fog cloud\n\n3/day each: call lightning, gust of wind, lightning bolt\n\n1/day: control weather"
      },
      {
        "name": "Sneak Attack (1/turn)",
        "desc": "The rubezahl does an extra 10 (3d6) damage if it hits a target with a weapon attack when it had advantage on the attack roll, or if the target is within 5 feet of an ally of the rubezahl that isn't incapacitated and the rubezahl doesn't have disadvantage on the attack roll."
      }
    ],
    "spell_list": [],
    "page_no": 80,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rubezahl/"
  },
  {
    "slug": "rubezahl-tob1-2023",
    "desc": "False",
    "name": "Rubezahl",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "21d8 + 42",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Deception": 8,
      "Perception": 5,
      "Survival": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, thunder, poison",
    "condition_immunities": "poisoned, stunned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Abyssal, Common, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rubezahl makes one Gore attack and two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) lightning damage."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target creature must succeed on a DC 16 Strength saving throw or be knocked prone."
      },
      {
        "name": "Thunderstrike (Recharge 5-6)",
        "desc": "The rubezahl calls a sizzling bolt of lightning out of the sky, or from the air if underground or indoors, to strike a point the rubezahl can see within 150 feet of it. Each creature within 20 feet of that point must make a DC 16 Dexterity saving throw. On a failure, the creature takes 36 (8d8) lightning damage and is stunned until the end of its next turn. On a success, the creature takes half the damage and isn't stunned."
      },
      {
        "name": "Spellcasting",
        "desc": "The rubezahl casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: disguise self, fog cloud\n3/day each: gust of wind, sleet storm\n1/day: control weather (as an action)"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Counting Compulsion",
        "desc": "If a creature uses an action to point out an ordered group of objects that the rubezahl can see, such as a pile of gravel, the demon is compelled to count the entire group. Until the end of its next turn, the rubezahl has disadvantage on attack rolls and ability checks, and it can't take reactions. Once it has counted a given group of objects, it can't be compelled to count those objects again."
      },
      {
        "name": "False Tongue",
        "desc": "The rubezahl has advantage on Charisma (Deception) checks. In addition, magical attempts to discern lies always report that the rubezahl's words are true, and it can't be magically forced to tell the truth."
      },
      {
        "name": "Magic Resistance",
        "desc": "The rubezahl has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 87,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rubezahl/"
  },
  {
    "slug": "ruby-ooze",
    "desc": "",
    "name": "Ruby Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "lightning",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, fire",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The ruby ooze makes two pseudopod attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.",
        "name": "Pseudopod"
      },
      {
        "desc": "The ooze sprays its bright red protoplasm in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, the creature takes 21 (6d6) acid damage and is restrained as its flesh begins to turn into a translucent ruby-like stone. On a success, the creature takes half the damage and isn't restrained. The restrained creature must make a DC 15 Constitution saving throw at the end of its next turn, taking 21 (6d6) acid damage and becoming petrified on a failure or ending the effect on a success.",
        "name": "Acid Spray (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze has advantage on attack rolls against any creature it has surprised.",
        "name": "Ambusher"
      },
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze is coated in a corrosive red slime. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round.",
        "name": "Corrosive Form"
      },
      {
        "desc": "While the ooze remains motionless, it is indistinguishable from a pile of rubies.",
        "name": "False Appearance"
      },
      {
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 286,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ruby-ooze/"
  },
  {
    "slug": "rug-of-smothering",
    "desc": "",
    "name": "Rug of Smothering",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d10",
    "speed": {
      "walk": 10
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Smother",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 0,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Damage Transfer",
        "desc": "While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the rug remains motionless, it is indistinguishable from a normal rug."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [
      "Ruin",
      "Laboratory"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_rug-of-smothering/"
  },
  {
    "slug": "rug-of-smothering-a5e",
    "desc": "",
    "name": "Rug of Smothering",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Smother",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 13). Until this grapple ends  the target is restrained and can't breathe. When the rug is dealt damage while it is grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The rug can only have one creature grappled at once."
      },
      {
        "name": "Squeeze",
        "desc": "One creature grappled by the rug takes 10 (2d6 + 3) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to destroy this creature is 19."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the rug is indistinguishable from a normal rug."
      }
    ],
    "spell_list": [],
    "page_no": 24,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_rug-of-smothering/"
  },
  {
    "slug": "rug_of_smothering_bf",
    "desc": "",
    "name": "Rug of Smothering",
    "size": "large",
    "type": "Construct",
    "subtype": "",
    "group": "Animated Objects",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 45,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 15,
      "hover": true
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -4,
    "charisma_save": -5,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "blinded,deafened,Construct Resilience",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Smother",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one Medium or smaller creature. _Hit:_ 12 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the rug can't fly and can't Smother another target."
      },
      {
        "name": "Squeeze Prey",
        "desc": "The rug of smothering tightens around a creature it is grappling. The target must make a DC 13 STR save, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A breathing creature that fails this save by 5 or more has the remaining air squeezed from its lungs and begins suffocating."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rolling Charge (25 HP or Fewer)",
        "desc": "If it isn't grappling a creature, the rug curls up and rolls along the ground up to triple its speed straight toward a creature it can sense. If it stops within 5 feet of the target, it can make one Smother attack against the target."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The rug is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the rug must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Construct Nature",
        "desc": "The rug doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The rug is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Damage Transfer",
        "desc": "While it is grappling a creature, the rug takes only half the damage dealt to it (rounded down), and the creature grappled by the rug takes the other half."
      },
      {
        "name": "False Appearance",
        "desc": "While the rug remains motionless and isn't flying, it is indistinguishable from a normal rug."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rug-of-smothering/"
  },
  {
    "slug": "rum-gremlin",
    "desc": "",
    "name": "Rum Gremlin",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d4+10",
    "speed": {
      "walk": 20,
      "climb": 10,
      "swim": 10
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The goblin makes one claw attack and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Aura of Drunkenness",
        "desc": "A rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Every creature that starts its turn in the aura must make a successful DC 12 Constitution saving throw against poison or be poisoned for one hour."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the gremlin's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: prestidigitation\n\n3/day: hex"
      },
      {
        "name": "Magic Resistance",
        "desc": "The gremlin has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 239,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rum-gremlin/"
  },
  {
    "slug": "rum-lord",
    "desc": "A large gremlin rises from a hollowed-out barrel throne and belches loudly, wielding a wood spigot tap as a scepter in one hand and a broken bottle in the other._  \n**Drunken Kings.** Rum lords attract other Open Game License",
    "name": "Rum Lord",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 78,
    "hit_dice": "12d6+36",
    "speed": {
      "climb": 10,
      "walk": 20,
      "swim": 10
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6,
      "intimidation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The rum lord makes two attacks: one with its ale tap scepter and one with its broken bottle shiv."
      },
      {
        "name": "Ale Tap Scepter",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Broken Bottle Shiv",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Rotgut Belch (Recharge 6)",
        "desc": "The rum lord vomits green bile in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failure, a target takes 18 (4d8) poison damage and is covered in green bile for 1 minute. On a success, a target takes half the damage and isn't covered in bile. A creature, including the target, can take an action to wipe off the bile. Rum gremlins have advantage on attack rolls against creatures covered in a rum lord's green bile."
      },
      {
        "name": "Bring Me Another Round! (1/Day)",
        "desc": "The rum lord lets out a thunderous belch, calling 1d4 rum gremlins. The called rum gremlins arrive in 1d4 rounds, acting as allies of the lord and obeying its spoken commands. The rum gremlins remain for 1 hour, until the lord dies, or until the lord dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Drunkenness",
        "desc": "The rum lord radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin lord's Aura of Drunkenness for 24 hours."
      },
      {
        "name": "Hearty",
        "desc": "The rum lord adds its Constitution modifier to its AC (included in the Armor Class)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The rum lord has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "One for the Road",
        "desc": "When the rum lord hits a poisoned enemy with any weapon, the target takes an extra 1d6 poison damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The rum lord's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: prestidigitation\n3/day: command"
      }
    ],
    "spell_list": [],
    "page_no": 185,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_rum-lord/"
  },
  {
    "slug": "rumgremlin-tob1-2023",
    "desc": "False",
    "name": "Rum Gremlin",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d4 + 12",
    "speed": {
      "walk": 10
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The gremlin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):\nAt will: prestidigitation\n3/day: command"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aura of Drunkenness",
        "desc": "The rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin's Aura of Drunkenness for 24 hours."
      },
      {
        "name": "Magic Resistance",
        "desc": "The rum gremlin has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 223,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rum-gremlin/"
  },
  {
    "slug": "runeswarm",
    "desc": "A cloud of inky runes churns as some of the markings illuminate briefly._  \n**Untended Runes.** Runes that have gone unused for years or those created on ley lines sometimes gain a modicum of sentience and coalesce into a gestalt known as a runeswarm. The mix of runes flits about in random directions and remains inert except when it encounters living beings.  \n**Early Warning.** Runeswarms trigger their rune randomly, but the runes creating an effect light up moments before the swarms invoke the runes, giving canny observers the chance to prepare for the runeswarms\u2019 effects.",
    "name": "Runeswarm",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 150,
    "hit_dice": "20d10+40",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 3,
    "dexterity": 20,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The runeswarm can use Runecast. It then makes two cutting runes attacks."
      },
      {
        "name": "Cutting Runes",
        "desc": "Melee Weapon Attack: +11 to hit, reach 0 ft., one creature in the swarm's space. Hit: 15 (6d4) slashing damage, or 7 (3d4) slashing damage if the swarm has half of its hp or fewer.",
        "attack_bonus": 11,
        "damage_dice": "6d4"
      },
      {
        "name": "Runecast",
        "desc": "The runes swirling within the swarm form into the shape of a random rune, causing one of the following magical effects. Roll a d6 to determine the effect.\n1. Algiz. The runeswarm magically calls 2d4 elk or 1 megaloceros. The called creatures arrive on initiative count 20 of the next round and defend the runeswarm. The beasts remain for 1 minute or until the runeswarm dies.\n2. Dagaz. The runeswarm emits a burst of blinding light. Each creature within 20-feet of the swarm must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.\n3. Ehwaz, Raido. A random willing target within 20 feet of the runeswarm gains the benefits of the expeditious retreat and freedom of movement spells for 1 minute.\n4. Ingwaz. A random willing target within 20 feet of the runeswarm receives a brief glimpse of the immediate future and has advantage on its next ability check, attack roll, or saving throw.\n5. Isaz, Kaunen, Sowilo, Turisaz. Fire, lightning, radiance, or cold winds swirl around the runeswarm. Each creature within 20 feet of the swarm must make a DC 16 Dexterity saving throw, taking 14 (4d6) cold (isaz), fire (kaunen), radiant (sowilo) or lightning (turisaz) damage on a failed save, or half as much damage on a successful one. Roll a d4 to determine the rune: isaz (1), kaunen (2), sowilo (3), turisaz (4).\n6. Tewaz. The runeswarm glows with a baleful light. Each creature within 20 feet of the swarm must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The runeswarm has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Swarm",
        "desc": "The runeswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 310,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_runeswarm/"
  },
  {
    "slug": "rusalka",
    "desc": "_A barefoot woman with long hair and almost transparent skin sits upon a willow branch. Her hair and clothing are wet, as if she has just returned from a swim. Her smile seems friendly enough._  \nWhen a woman drowns, her dripping body may rise again as a rusalka. Some claim the drowning must be a suicide. Others say that the water itself must be tainted with murder or some great evil spirit.  \n**Near Water.** Rusalkas dwell in the water where they died, emerging only at night. Some climb a nearby tree, dangle their feet in the water, and sing alluring songs. Others sit on the bank, combing their wet tresses and awaiting prey. They must, however, remain in or near the water where they died, as part of their curse. However, during a full moon, the rusalki can leave the water to dance along the shore or the riverbank, singing all night long and inviting young men to join them.  \n**Songs and Poetry.** Rusalkas mesmerize and seduce passersby with song and dance and poetry. Young men are their usual victims, but they also prey on curious children, lonely older men, and other heartbroken women. When a potential victim comes near enough, the rusalki entangles the person with her hair and drags him or her beneath the water to drown.  \n**Lover\u2019s Walks.** A rusalka cannot pass for human on any but the darkest night, but she might claim to be a lonely tree spirit or a benevolent nymph willing to grant a wish in exchange for a kiss. She may part the water of a lake and coax her victim toward the center with the promise of a kiss\u2014delivered as her hair entraps the victim and the water rushes around him. Alternatively, she may use water walk so she and the victim can stroll across the surface of the water, reward him with a long kiss (to prevent him from catching a deep breath), then end the spell over deep water and drag him to the bottom.  \n**Undead Nature.** A rusalka doesn\u2019t require air, food, drink, or sleep.",
    "name": "Rusalka",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 88,
    "hit_dice": "16d8+16",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 13,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison; piercing and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Breathless Kiss",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating.",
        "attack_bonus": 6,
        "damage_dice": "0"
      },
      {
        "name": "Drowning Hair (1/Day)",
        "desc": "The rusalka's long hair tangles around a creature the rusalka has grappled. The creature takes 33 (6d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. In addition, until it escapes the rusalka's grapple, it is restrained and has disadvantage on Strength checks to break free of the grapple."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Withered Tresses",
        "desc": "If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the rusalka's innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:\n\nat will: control water, suggestion, tongues, water walk (can be ended freely at will)\n\n1/day: dominate person"
      },
      {
        "name": "Watery Camouflage",
        "desc": "In dim light or darkness, a rusalka that's underwater is invisible."
      }
    ],
    "spell_list": [],
    "page_no": 331,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rusalka/"
  },
  {
    "slug": "rust-drake",
    "desc": "_A motionless rust drake is easily mistaken for a pile of scrap metal._  \n**Shedding Rust.** Aside from fangs and claws like iron spikes, this dragon-like creature seems to be nothing more than a collection of rust. Each beating of its wings brings a shower of flakes.  \n**Warped Metallics.** Many sages claim that rust dragons are a perversion of nature\u2019s order obtained either by the corruption of a metallic dragon\u2019s egg or the transformation of such a dragon by way of a ritual. Others disagree and propose another theory about a malady that affects the skin of young metallic dragons and ferrous drakes alike. So far, no one has discovered the truth about their origins.  \n**Filthy Scrap Metal Eaters.** These foul creatures feed on rust and are known as disease carriers.",
    "name": "Rust Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "19d8+76",
    "speed": {
      "walk": 30,
      "burrow": 5,
      "fly": 100
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "acid",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack and one tail swipe attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 16 Constitution save or contract Rust Drake Lockjaw.",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      },
      {
        "name": "Tail Swipe",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Vomits Scrap (Recharge 5-6)",
        "desc": "A rust drake can vomit forth a 15-foot cone of rusted metal. Targets in the affected area take 55 (10d10) slashing damage, or half damage with a successful DC 15 Dexterity saving throw. In addition, affected creatures must also make a successful DC 15 Constitution saving throw or contract Rust Drake Tetanus."
      },
      {
        "name": "Rust Drake Lockjaw",
        "desc": "This disease manifests symptoms in 1d4 days, when the affected creature experiences painful muscle spasms, particularly in the jaw. After each long rest, the creature must repeat the saving throw. If it fails, the victim takes 1d3 Dexterity damage and is paralyzed for 24 hours; if the saving throw succeeds, the creature takes no damage and feels well enough to act normally for the day. This continues until the creature dies from Dexterity loss, recovers naturally by making successful saving throws after two consecutive long rests, or is cured with lesser restoration or comparable magic. After the disease ends, the victim recovers 1d3 lost Dexterity with each long rest; greater restoration or comparable magic can restore it all at once."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 155,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_rust-drake/"
  },
  {
    "slug": "rust-monster",
    "desc": "",
    "name": "Rust Monster",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8",
        "damage_bonus": 1
      },
      {
        "name": "Antennae",
        "desc": "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.\nIf the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Iron Scent",
        "desc": "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it."
      },
      {
        "name": "Rust Metal",
        "desc": "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [
      "Underdark",
      "Caverns"
    ],
    "img_main": "http://api.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/rust-monster.png",
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_rust-monster/"
  },
  {
    "slug": "rust-monster-a5e",
    "desc": "",
    "name": "Rust Monster",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Antennae",
        "desc": "The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried  the objects owner makes a DC 11 Dexterity saving throw  avoiding the rust monsters antennae on a success."
      },
      {
        "name": "Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit",
        "desc": "If the penalty reduces the armors AC protection to 10  the armor is destroyed. If a metal weapon is touched  it is subject to the Rust Metal trait."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Defensive Bite",
        "desc": "When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Metal Detection",
        "desc": "The rust monster can smell metal within 30 feet."
      },
      {
        "name": "Rust Metal",
        "desc": "A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_rust-monster/"
  },
  {
    "slug": "rust_monster_bf",
    "desc": "",
    "name": "Rust Monster",
    "size": "medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 23,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 1,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 30 ft.",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 8 (2d6+1) piercing damage."
      },
      {
        "name": "Antennae",
        "desc": "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 DEX save to avoid the rust monster's touch.<br>If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait."
      }
    ],
    "bonus_actions": [
      {
        "name": "Iron Dash",
        "desc": "The rust monster moves up to half its speed toward a source of ferrous metal it can sense."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Iron Scent",
        "desc": "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The rust monster is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Rust Metal",
        "desc": "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The rust monster can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_rust-monster/"
  },
  {
    "slug": "rustdrake-tob1-2023",
    "desc": "False",
    "name": "Rust Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "19d8 + 76",
    "speed": {
      "walk": 80,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "acid",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one Bite attack and two Tail Swipe attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 15 Constitution save or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
      },
      {
        "name": "Tail Swipe",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage."
      },
      {
        "name": "Vomit Scrap (Recharge 5-6)",
        "desc": "The rust drake vomits forth a 15-foot cone of rusted metal. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) slashing damage and 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. In addition, each creature that failed the saving throw must succeed on a DC 15 Constitution saving throw or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Rust Drake Lockjaw",
        "desc": "A creature infected with this disease manifests symptoms 1d4 days after infection, which include painful muscle spasms, particularly in the jaw. At the end of each long rest, the infected creature must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 hour and have its Dexterity score reduced by 1d4. This reduction lasts until the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies. A creature that succeeds on two saving throws recovers from the disease."
      }
    ],
    "spell_list": [],
    "page_no": 145,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_rust-drake/"
  },
  {
    "slug": "saber-toothed-tiger",
    "desc": "",
    "name": "Saber-Toothed Tiger",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10",
        "damage_bonus": 5
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 5
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The tiger has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pounce",
        "desc": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [
      "Jungle",
      "Mountains",
      "Mountain",
      "Tundra",
      "Forest",
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_saber-toothed-tiger/"
  },
  {
    "slug": "saber-toothed-tiger-a5e",
    "desc": "",
    "name": "Saber-Toothed Tiger",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4+5) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 15 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Opportune Bite",
        "desc": "The tiger makes a bite attack against a prone creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The tiger has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 459,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_saber-toothed-tiger/"
  },
  {
    "slug": "sahuagin",
    "desc": "",
    "name": "Sahuagin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "sahuagin",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 13,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Sahuagin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sahuagin makes two melee attacks: one with its bite and one with its claws or spear."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4",
        "damage_bonus": 1
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
      },
      {
        "name": "Shark Telepathy",
        "desc": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [
      "Underwater",
      "Desert",
      "Coastal",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_sahuagin/"
  },
  {
    "slug": "sahuagin-a5e",
    "desc": "",
    "name": "Sahuagin",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d8+4",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Sahuagin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage  or 5 (1d8 + 1) if wielded in two hands in melee."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The sahuagin has advantage on melee attack rolls against bloodied creatures."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate."
      },
      {
        "name": "Shark Telepathy",
        "desc": "The sahuagin can command any shark within 120 feet of it using magical telepathy."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sahuagin/"
  },
  {
    "slug": "sahuagin-champion-a5e",
    "desc": "",
    "name": "Sahuagin Champion",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Sahuagin",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sahuagin attacks twice."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 8 (1d8 + 4) if wielded in two hands in melee."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate."
      },
      {
        "name": "Shark Telepathy",
        "desc": "The sahuagin can command any shark within 120 feet of it using magical telepathy."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sahuagin-champion/"
  },
  {
    "slug": "sahuagin_bf",
    "desc": "",
    "name": "Sahuagin",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 10,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 0,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Sahuagin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sahuagin makes one Bite attack and one Claws or Trident attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."
      },
      {
        "name": "Trident",
        "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Circling Sharks",
        "desc": "If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP."
      },
      {
        "name": "Limited Amphibiousness",
        "desc": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
      },
      {
        "name": "Shark Telepathy",
        "desc": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_sahuagin/"
  },
  {
    "slug": "salamander",
    "desc": "",
    "name": "Salamander",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salamander makes two attacks: one with its spear and one with its tail."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.",
        "attack_bonus": 7,
        "damage_dice": "2d6+2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "Heated Weapons",
        "desc": "Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [
      "Underdark",
      "Plane Of Fire",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_salamander/"
  },
  {
    "slug": "salamander-a5e",
    "desc": "",
    "name": "Salamander",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salamander makes a tail attack and a pike attack."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage  the target is subjected to the salamanders Heated Body trait  and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained  the salamander automatically hits the target with its tail attack  and the salamander can't attack a different target with its tail."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_salamander/"
  },
  {
    "slug": "salamander-monarch",
    "desc": "Appearing as a well-muscled humanoid with the lower body of a serpent, this hideous yet strangely majestic creature is covered in thick, golden scales. A flaming emerald crest frames its bestial face, and it holds a red-hot trident in its hands._  \n**Salamander Kings and Queens.** Salamanders rule over vast swaths of the Elemental Plane of Fire, contesting with the efreeti and Open Game License",
    "name": "Salamander Monarch",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d10+68",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "intimidation": 9
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 12",
    "languages": "Abyssal, Ignan, Infernal",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salamander monarch makes two attacks: one with its trident and one with its tail."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, the salamander monarch can automatically hit the target with its tail, and the salamander monarch can't make tail attacks against other targets.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Trident",
        "desc": "Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage or 16 (2d10 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Immolating Crest (Recharge 6)",
        "desc": "The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) fire damage and catches on fire. On a success, a creature takes half the damage and doesn't catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 (2d6) fire damage at the start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage."
      },
      {
        "name": "Heated Weapons",
        "desc": "Any metal melee weapon the salamander monarch wields deals an extra 7 (2d6) fire damage on a hit (included in the attack)."
      },
      {
        "name": "Inspiring Sovereign",
        "desc": "Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The salamander monarch's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.\n3/day: flaming sphere, heat metal\n1/day: conjure elemental (fire elemental only)"
      }
    ],
    "spell_list": [],
    "page_no": 311,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_salamander-monarch/"
  },
  {
    "slug": "salamander-noble-a5e",
    "desc": "",
    "name": "Salamander Noble",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 136,
    "hit_dice": "16d12+32",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salamander makes a tail attack and a pike attack."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage  the target is subjected to the salamanders Heated Body trait  and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained  the salamander automatically hits the target with its tail attack  and the salamander can't attack a different target with its tail."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Fire Breath",
        "desc": "The salamander exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_salamander-noble/"
  },
  {
    "slug": "salamander-nymph-a5e",
    "desc": "",
    "name": "Salamander Nymph",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "5d8+5",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Ignan but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is subjected to the salamanders Heated Body trait."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since its last turn, this trait doesnt function."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_salamander-nymph/"
  },
  {
    "slug": "salamander_bf",
    "desc": "",
    "name": "Salamander",
    "size": "large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Ignan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salamander makes one Trident attack and one Tail attack, or it makes three Fire Bolt attacks. It can replace one Trident attack with a Tail attack."
      },
      {
        "name": "Trident",
        "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage. If the target is wielding a weapon or shield, it must succeed on a DC 14 DEX save or drop the weapon or shield (the salamander's choice if the target is wielding both)."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets."
      },
      {
        "name": "Fire Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, ranged 60 ft., one target. _Hit:_ 12 (3d6+2) fire damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tighten Grip",
        "desc": "The salamander tightens its grip around one creature it is grappling. Until the start of the salamander's next turn, the target has disadvantage on any check made to escape the grapple, and other than a successful check to escape the grapple, the target can't be moved, knocked prone, or otherwise removed from the salamander's grasp without the salamander's permission."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heated Body",
        "desc": "A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      },
      {
        "name": "Heated Weapons",
        "desc": "When the salamander hits with a metal melee weapon, the weapon deals an extra 7 (2d6) fire damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_salamander/"
  },
  {
    "slug": "salt-devil",
    "desc": "_\u201cThey led that caravan without mercy or kindness. If you fell or stumbled, they struck you, making your tongue feel as sand or your body ache with pain, then laughed, telling you to get up. And once we arrived, gods, they had us take the tools from the dead, withered hands of the last slaves, and start digging.\u201d He took a drink from his waterskin, as if just the memory made him thirsty._  \n**Sparkly Crystals.** Salt devils have sharp, crystalline teeth, sparkling skin studded with fine salt crystals, and long claws that leave jagged, burning wounds. They can also fight with saltencrusted blades seemingly forged from thin air.  \n**Servants of Mammon.** Salt devils claim to serve Mammon, and they often ally with gnolls and slavers with whom they seek out oases to use as ambush sites or just to poison the water.  \n**Slavers and Corruptors.** Salt devils create slave markets and salt mines, where they thrive on the misery of those indentured into their service. They detest summoning peers during combat because they hate being indebted to another devil. They prefer to forge alliances with mortals when partners are needed for an endeavor, and they are less grasping and greedy than one might expect of Mammon\u2019s servants, preferring to encourage corruption in others.",
    "name": "Salt Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8+44",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Celestial, Common, Gnoll, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The devil makes two scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the devil's spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:\n\nat will: darkness\n\n1/day each: harm, teleport"
      },
      {
        "name": "Variant: Devil Summoning",
        "desc": "Summon Devil (1/Day): The salt devil has a 40 percent chance of summoning one salt devil"
      }
    ],
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_salt-devil/"
  },
  {
    "slug": "salt-golem",
    "desc": "_A salt golem is a crudely sculpted, roughly humanoid crystalline form that shuffles about on wide, stump-like feet. Tiny salt crystals fall from its body in a glittering cloud with every step._  \n**Coastal Druids.** These unnatural creatures are created by druids and others living in coastal or desert regions, or by those who seek to wage war with creatures susceptible to the warding powers of salt. Stories tell of a druid who built a squad of nine salt golems to combat a rampaging zmey. The salt warriors waged a long hunt and eventually killed the powerful dragon in its lair while the creator druid and her wizard companion reaped the spoils of its hoard.  \n**Crystalline and Silent.** A salt golem has a crudely formed humanoid body made of crystalline salts. It wears no clothing or armor and carries no weapons or other possessions. It cannot speak\u2014the only sound it makes is the susurrus of sliding sand as it moves. A salt golem is incapable of strategy or tactics. It mindlessly fights until it destroys its opponents or until ordered to stop by its creator.  \n**Valuable Remains.** A salt golem stands about eight feet tall and weighs around 1,000 lb. A salt golem\u2019s body is formed from a composite of at least 1,000 lb of rare salts and minerals worth at least 2,500 gp.  \n**Constructed Nature.** A golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Salt Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 9,
        "damage_dice": "5d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blinding Salt Spray",
        "desc": "Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_salt-golem/"
  },
  {
    "slug": "saltdevil-tob1-2023",
    "desc": "False",
    "name": "Salt Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d8 + 44",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Gnoll, Infernal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salt devil makes two Scimitar attacks and one Water-Draining Claw attack."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Water-Draining Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is a creature that isn't a Construct or Undead, it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Plants, Oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also suffers one level of exhaustion."
      },
      {
        "name": "Teleport (3/Day)",
        "desc": "The salt devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Summon Devil (1/Day)",
        "desc": "The salt devil magically calls 1d4 gnolls that are Fiends with the salt devil's damage resistances and immunities. The salt devil has a 25 percent chance of calling one salt devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the salt devil's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The salt devil has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Salt-Encrusted Hide",
        "desc": "A creature that touches the salt devil or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage."
      }
    ],
    "spell_list": [],
    "page_no": 100,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_salt-devil/"
  },
  {
    "slug": "saltgolem-tob1-2023",
    "desc": "False",
    "name": "Salt Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10 + 55",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blinding Salt Spray",
        "desc": "When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Dehydrating Fists",
        "desc": "The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 218,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_salt-golem/"
  },
  {
    "slug": "sammael",
    "desc": "",
    "name": "Sammael",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 19,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": 7,
    "skills": {
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The sammael makes two melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d12+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.",
        "name": "Greataxe (Executioner Form Only)"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.",
        "name": "Slam (Destructor Form Only)"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.",
        "name": "Whip (Punisher Form Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).",
        "name": "Angelic Weapons"
      },
      {
        "desc": "The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. \n* Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. \n* Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. \n* Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.",
        "name": "Sacred Duty"
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sammael/"
  },
  {
    "slug": "sand-hag",
    "desc": "_This withered crone glares malevolently, her face framed by lank gray hair. Her malicious grin is filled with shark teeth, and drool trickles from her lips._  \n**Hatred of Beauty.** Sand hags are terrifying crones that haunt desert ruins and forgotten oases. Their hatred for things of beauty and peace is terrible to behold. A sand hag uses her illusions and mimicry to lure travelers into an ambush.  \n**False Oasis.** They delight in tricking a caravan into an illusory oasis, killing all the riding animals and pack animals so the travelers can\u2019t flee, and then terrifying and slaughtering them one by one.  \n**Drain Bodies.** For the slaughter of animals or humanoids, a sand hag prefers to rely on her claws, which drain the moisture from their victims. They leave the mummified remnants in postures of life\u2014tied to a saddle, or atop a guard tower\u2014to terrify others.  \nSand hags stand 6 to 7 feet tall, weigh less than 150 lb., and dress in torn and tattered robes. Although skeletally thin, a sand hag\u2019s apparent frailty belies her prodigious strength.",
    "name": "Sand Hag",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 6,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Dwarvish, Giant, Gnomish",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sand hag makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is a creature, it must make a successful DC 12 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Scouring Sirocco (Recharge 5-6)",
        "desc": "The sand hag generates a blast of hot wind in a 30-foot line or a 15-foot cone. Creatures inside it take 14 (4d6) slashing damage plus 7 (2d6) fire damage and are blinded for 1 minute; a successful DC 14 Constitution saving throw halves the damage and negates the blindness. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. The affected area (line or cone) is heavily obscured until the end of the sand hag's next turn."
      },
      {
        "name": "Change Shape",
        "desc": "The hag polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The sand hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the sand hag's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\nat will: invisibility\n\n2/day each: hallucinatory terrain, major image"
      },
      {
        "name": "Mimicry",
        "desc": "The sand hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check."
      },
      {
        "name": "Scorpion Step",
        "desc": "The sand hag walks lightly across sandy surfaces, never sinking into soft sand or leaving tracks. When in sand terrain, the sand hag ignores difficult terrain, doesn't leave tracks, and gains tremorsense 30 ft."
      }
    ],
    "spell_list": [],
    "page_no": 245,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sand-hag/"
  },
  {
    "slug": "sand-ray-a5e",
    "desc": "",
    "name": "Sand Ray",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 15). If the cloaker has advantage against the target  the cloaker attaches to the targets head  and the target is blinded and suffocating. Until this grapple ends  the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage  and the creature makes a DC 13 Constitution saving throw. On a failure  it is poisoned until the end of the cloakers next turn."
      },
      {
        "name": "Moan",
        "desc": "Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure  it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw  it becomes immune to the cloakers moan for 24 hours."
      },
      {
        "name": "Phantasms (1/Day)",
        "desc": "The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute  when the cloaker enters an area of bright light  or when it successfully grapples a creature."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Reactive Tail",
        "desc": "When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker."
      },
      {
        "name": "Angry Moan",
        "desc": "When the cloaker takes damage, it uses Moan."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "When motionless, the ray is indistinguishable from a patch of sand."
      },
      {
        "name": "Light Sensitivity",
        "desc": "The cloaker has disadvantage on attack rolls and Perception checks while in bright light."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sand-ray/"
  },
  {
    "slug": "sand-silhouette",
    "desc": "_Sand silhouettes are spirits of those who died in desperation in sandy ground, buried during sandstorms, thrown into dry wells, or the victims of a dune collapse. Looking like a shadow stretched out along the ground, a sand silhouette\u2019s erratic movements are difficult to discern._  \n**Sand Bodies.** If disturbed or agitated, these restless souls cause the sand around them to swirl and form into a loose vortex that vaguely resembles their physical body in life. They can control these shapes as they controlled their physical bodies.  \n**Traceless Movement.** Sand silhouettes glide through the sand without leaving a trace or creating any telltale sign of their approach, which makes it easy for them to surprise even cautious travelers with their sudden attacks from below.  \n**Undead Nature.** A sand silhouette doesn\u2019t require air, food, drink, or sleep.",
    "name": "Sand Silhouette",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "all languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sand silhouette makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it.",
        "attack_bonus": 7,
        "damage_dice": "3d6"
      },
      {
        "name": "Engulf",
        "desc": "The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, but no longer grappled. It must make a successful DC 15 Constitution saving throw at the start of each of the sand silhouette's turns or take 14 (3d6 + 4) bludgeoning damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can only engulf one creature at a time."
      },
      {
        "name": "Haunted Haboob (Recharge 4-6)",
        "desc": "The sand silhouette turns into a 60-foot radius roiling cloud of dust and sand filled with frightening shapes. A creature that starts its turn inside the cloud must choose whether to close its eyes and be blinded until the start of its next turn, or keep its eyes open and make a DC 15 Wisdom saving throw. If the saving throw fails, the creature is frightened for 1 minute. A frightened creature repeats the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "While in desert environments, the sand silhouette can use the Hide action even while under direct observation."
      },
      {
        "name": "Sand Form",
        "desc": "The sand silhouette can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Sand Glide",
        "desc": "The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through. It is invisible while burrowing this way."
      },
      {
        "name": "Vulnerability to Water",
        "desc": "For every 5 feet the sand silhouette moves while touching water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. If the sand silhouette is completely immersed in water, it takes 10 (4d4) cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sand-silhouette/"
  },
  {
    "slug": "sand-spider",
    "desc": "_When a sand spider attacks, its two speckled, tan legs erupt from the sand, plunging forward with murderous speed, followed by a spider the size of a horse. They attack as often in broad daylight as at night._  \n**Drag Prey into Tunnels.** Sand spiders lurk beneath the arid plains and dry grasslands. These carnivores hunt desert dwellers and plains travelers by burrowing into loose sand so they are completely hidden from view. When prey walks over their trap, the spider lunges up from hiding, snares the prey, and drags it down beneath the sand, where it can wrap the prey in webbing before quickly stabbing it to death.  \n**Spider Packs.** More terrifying than a lone sand spider is a group of sand spiders hunting together. They build connected lair networks called clusters, containing one female and 2 or 3 males. They work together with one sand spider attacking to draw attention, and 2 or 3 others attacking from trapdoors in the opposite direction, behind the skirmish line.",
    "name": "Sand Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sand spider makes two attacks with its impaling legs and one bite attack."
      },
      {
        "name": "Impaling Leg",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 (1d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half as much poison damage with a successful DC 13 Constitution saving throw.",
        "attack_bonus": 8,
        "damage_dice": "2d10"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Trapdoor Ambush",
        "desc": "When a creature walks over a sand spider's hidden burrow, the spider can use its reaction to attack that creature with two impaling leg attacks. The creature is considered a surprised target for both attacks. If one or both attacks hit and the target is a Medium or smaller creature, then the sand spider and the target engage in a Strength contest. If the creature wins, it can immediately move 5 feet away from the sand spider. If the contest results in a tie, the creature is grappled (escape DC 15). If the sand spider wins, the creature is grappled and dragged by the sand spider 30 feet into its lair. If the creature is still grappled at the start of the sand spider's next turn, it becomes restrained instead. The restrained creature can escape by using an action to make a successful DC 15 Strength (Athletics) check."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sand Stealth",
        "desc": "The sand spider gains an additional +3 to Stealth (+9 in total) in sand terrain."
      },
      {
        "name": "Spider Climb",
        "desc": "The sand spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Ambusher",
        "desc": "The sand spider has advantage on attack rolls against surprised targets."
      }
    ],
    "spell_list": [],
    "page_no": 364,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sand-spider/"
  },
  {
    "slug": "sand-worm-a5e",
    "desc": "",
    "name": "Sand Worm",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 50,
      "burrow": 20
    },
    "strength": 28,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 2,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15",
    "languages": "",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The worm attacks two different targets with its bite and its tail stinger."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature  it makes a DC 19 Dexterity saving throw. On a failure  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the worm  and it takes 24 (7d6) acid damage at the start of each of the worms turns."
      },
      {
        "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures",
        "desc": ""
      },
      {
        "name": "Tail Stinger",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage  and the target makes a DC 19 Constitution saving throw  taking 42 (12d6) poison damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fighting Retreat",
        "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel."
      },
      {
        "name": "Sand Cascade",
        "desc": "When the worm emerges from under sand, each creature within 30 feet makes a DC 24 Constitution saving throw, falling prone on a failure."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sand-worm/"
  },
  {
    "slug": "sanddrift-drake",
    "desc": "The serpentine body of the sanddrift drake blends in with the desert sands, its six legs giving it purchase on the canyon walls as it bursts from the ground to snatch its prey._  \nFound in the hottest deserts, the sanddrift drake is a cunning hunter that blends in with the burning sands.  \n**Burrowing Hunter.** The sanddrift drake hunts by hiding beneath the desert sand and ambushing its prey from below. A series of transparent lids protect the drake\u2019s eyes from the harsh light of the desert and the sand where it hides, leaving it with a clear view of approaching prey.  \n**Paralytic Poison.** The drake\u2019s bite holds a paralytic poison, which it uses to separate its prey from a group or herd.",
    "name": "Sanddrift Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "climb": 20,
      "walk": 40,
      "burrow": 40
    },
    "strength": 13,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "fire",
    "condition_immunities": "blinded",
    "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 15",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Heatwave Breath (Recharge 6)",
        "desc": "The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Desert Camouflage",
        "desc": "The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain."
      },
      {
        "name": "Sand Glide",
        "desc": "The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through."
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sanddrift-drake/"
  },
  {
    "slug": "sandhag-tob1-2023",
    "desc": "False",
    "name": "Sand Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8 + 48",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Deception": 6,
      "Perception": 5,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Dwarvish, Giant, Gnomish",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies."
      },
      {
        "name": "Scouring Sirocco (Recharge 5-6)",
        "desc": "The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: silent image\n3/day each: hallucinatory terrain (as an action), major image"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The sand hag has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mimicry",
        "desc": "The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check."
      },
      {
        "name": "Scorpion Walk",
        "desc": "Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet."
      }
    ],
    "spell_list": [],
    "page_no": 229,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sand-hag/"
  },
  {
    "slug": "sandman",
    "desc": "_Stick-thin and moon-faced with a raptor\u2019s eyes and a mane of hawk feathers, this grinning humanoid pirouettes as nimbly as a dancer. Between its long, taloned fingers trickles sand that gleams with the cold light of stars._  \n**Bringers of Nightmares.** Sandmen are sinister-looking bringers of sleep and dreams. Visiting the mortal world each night, sandmen ensure that their targets slumber deeply and experience vivid dreams that swell the dream realm\u2019s power. Some sandmen develop a talent for a specific flavor of dream; fantasies of lost love or childhood, prophecies and religious visions, or terrible nightmares.  \n**Abduct Dreamers.** Powerful dreamers attract both the attention and the protection of sandmen: children, madmen, would-be tyrants, and heroes. They protect such charges fiercely but have also been known to abduct them, taking them on wild adventures to inspire yet greater dreams. To them, all dreams are vital and good, be they uplifting or terrifying. Although they bring horrific nightmares as well as idyllic dreams, sandmen are not specifically baneful. Their actions are motivated by their connection to the dream realm, not by concerns over good and evil.  \n**Ethereal Dreamscapes.** When not on the Material Plane, sandmen ride bubble-like dreamscapes through the Ethereal Plane, breaching the Sea of Possibilities, nurturing and harvesting its contents. Sandmen are a common and welcome sight in markets across the Fey Realms, elemental planes, and even in Hell\u2014anywhere that dreams or nightmares are a valuable commodity. They are merciless to any who threaten the sanctity of dreams, but especially dream eaters.",
    "name": "Sandman",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 40
    },
    "strength": 11,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned, unconscious",
    "senses": "truesight 60 ft., passive Perception 12",
    "languages": "Common, Celestial, Giant, Infernal, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sandman makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Eye-Closer's Curse",
        "desc": "If a sandman obtains a critical hit or successful surprise attack against an opponent, its talons scratch a rune onto the target's eyeballs that snaps their eyelids shut, leaving them blinded. This effect can be ended with greater restoration, remove curse, or comparable magic."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the sandman's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: darkness, minor illusion, plane shift (at night only), phantom steed, prestidigitation, sleep (11d8)\n\n3/day each: hypnotic pattern, major image\n\n1/day each: dream, phantasmal killer (5d10)"
      },
      {
        "name": "Stuff of Dreams",
        "desc": "Made partially from dreams and imagination, a sandman takes only half damage from critical hits and from sneak attacks. All of the attack's damage is halved, not just bonus damage."
      },
      {
        "name": "Surprise Attack",
        "desc": "If the sandman hits a surprised creature during the first round of combat, the target takes 14 (4d6) extra damage from the attack."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sandman/"
  },
  {
    "slug": "sandman-tob1-2023",
    "desc": "False",
    "name": "Sandman",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 40
    },
    "strength": 11,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned, unconscious",
    "senses": "truesight 60 ft., passive Perception 12",
    "languages": "Common, Celestial, Umbral, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sandman makes two Claw attacks. It can replace one attack with a use of Dreamer's Sand, if available."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage. Damage from this attack doesn't wake an unconscious creature, unless the unconscious creature is below half its hp maximum. If the sandman scores a critical hit, the target is cursed with the eye-closer's curse. While cursed, the creature is blinded until it finishes a long rest or until the curse is lifted by remove curse or similar magic."
      },
      {
        "name": "Encourage Dreams (Recharge 5-6)",
        "desc": "The sandman encourages powerful dreams in the minds of up to three unconscious creatures it can see within 30 feet of it. Each target must make a DC 15 Charisma saving throw. On a failure, nightmares fill the target's mind, and the target takes 35 (10d6) psychic damage, wakes from its sleep, and is frightened for 1 minute. On a success, pleasant dreams fill the target's mind, and the target regains 10 (3d6) hp and can choose to remain unconscious or awaken. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Dreamer's Sand (Recharge 5-6)",
        "desc": "The sandman throws magical sand in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The sandman has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Stuff of Dreams",
        "desc": "Made partially from dreams and imagination, the sandman isn't fully real. Any critical hit against the sandman is a normal hit."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sandman/"
  },
  {
    "slug": "sandsilhouette-tob1-2023",
    "desc": "False",
    "name": "Sand Silhouette",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 30,
      "burrow": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sand silhouette makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the silhouette uses its Engulf on the target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage."
      },
      {
        "name": "Engulf",
        "desc": "The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the sand silhouette's turns or take 10 (3d6) necrotic damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can have only one creature engulfed at a time."
      },
      {
        "name": "Haunted Haboob (3/Day)",
        "desc": "The sand silhouette creates a storm of whirling sand and wailing souls around itself. The storm is a 10-foot-radius, 30-foot-tall cylinder centered on the silhouette and moves with the silhouette for 1 minute, until it ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The sandstorm's area is lightly obscured, and a creature that starts its turn in the sandstorm's area or enters it for the first time on a turn must succeed on a DC 15 Wisdom saving throw or take 3 (1d6) necrotic damage and be frightened for 1 minute. An engulfed creature automatically succeeds on this saving throw. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sand Camouflage",
        "desc": "The sand silhouette has advantage on Dexterity (Stealth) checks made to hide in desert terrain."
      },
      {
        "name": "Sand Form",
        "desc": "The sand silhouette can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Sand Glide",
        "desc": "The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through."
      },
      {
        "name": "Undead Nature",
        "desc": "The sand silhouette doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Water Hypersusceptibility",
        "desc": "For every 5 feet the sand silhouette moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. In addition, the silhouette takes 10 cold damage when it starts its turn at least partially submerged in water."
      }
    ],
    "spell_list": [],
    "page_no": 312,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sand-silhouette/"
  },
  {
    "slug": "sandspider-tob1-2023",
    "desc": "False",
    "name": "Sand Spider",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d10 + 36",
    "speed": {
      "walk": 20,
      "burrow": 30
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sand spider makes one Bite attack and two Impaling Leg attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Impaling Leg",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns, and the sand spider can't use the same Impaling Leg on another target. The sand spider has four Impaling Legs."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Trapdoor Ambush",
        "desc": "When the sand spider is burrowed just below the surface of sand and a Medium or smaller creature enters the space on the surface just above where it is burrowed, the sand spider makes one Impaling Leg attack against the creature, bursting from the sand and revealing itself in the process. The target has disadvantage on the saving throw to avoid being grappled."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sand Camouflage",
        "desc": "The sand spider has advantage on Dexterity (Stealth) checks made to hide in sandy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sand-spider/"
  },
  {
    "slug": "sandwyrm",
    "desc": "_While they mimic the bleached bones of a desert creature, the bony adornments atop along their backs are part of their peculiar melding of bone and scale._  \n**Hidden by Sand.** These lethargic, horned, yellow-scaled lizards spend most of their lives underground, lying in wait under the desert sand with their long-necked, spine-tailed bulk hidden below the surface and only the long, jagged bones lining their backs exposed. These bones resemble a sun-bleached ribcage so perfectly that it attracts carrion birds\u2014and curious travelers. When prey passes between the \u201cribs,\u201d the sandwyrm snaps the rows of bone tightly over its prey. Once its victim is restrained, the sandwyrm paralyzes its meal with repeated stings before carrying it away.  \n**Torpid and Slow.** Sandwyrms sometimes wait for weeks in torpid hibernation before footsteps on the sand alert it to a fresh meal approaching. To guard against lean weeks, sandwyrms store excess prey in subterranean lairs. They\u2019re not above eating carrion if fresh meat isn\u2019t available. When outmatched in a fight, sandwyrms retreat to their lairs with their paralyzed prety.  \n**Peculiar Drakes.** Sandwyrms evolved as an offshoot to drakes or wyverns rather than from true dragons; their anatomy suggests they were originally four-limbed creatures and that their forearms are recent additions to the animal\u2019s body. The bones on their backs may have once been wings, so that sandwyrms are the remnants of some primordial, winged reptiles that migrated to the deep deserts.",
    "name": "Sandwyrm",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 20,
      "burrow": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sandwyrm makes one bite attack and one stinger attack. It can gore in place of the bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d12"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) poison damage, or half as much poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour. Regaining hit points doesn't end the poisoning or paralysis.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spine Trap",
        "desc": "When underground with its spines exposed, the sandwyrm can snap its spines closed on one Large, two Medium, or four Small or Tiny creatures above it. Each creature must make a successful DC 15 Dexterity saving throw or be restrained. A restrained creature can use its action to make a DC 15 Strength check to free itself or another restrained creature, ending the effect on a success. Creatures restrained by this trait move with the sandwyrm. The sandwyrm's stinger attack has advantage against creatures restrained by this trait."
      }
    ],
    "spell_list": [],
    "page_no": 334,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sandwyrm/"
  },
  {
    "slug": "sandwyrm-tob1-2023",
    "desc": "False",
    "name": "Sandwyrm",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10 + 60",
    "speed": {
      "walk": 40,
      "burrow": 20
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 17,
    "skills": {
      "Perception": 7,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Spine Trap",
        "desc": "When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sandwyrm/"
  },
  {
    "slug": "sap-demon",
    "desc": "_When a sap demon leaves a tree, its milky amber fluid oozes from an axe wound on a stout maple\u2019s trunk and shapes itself into a small, vaguely humanoid form on the forest floor beside the tree. This languid creature half walks and half flows forward, implacably following the axe wielder\u2019s path to certain revenge._  \n**Tree Oozes.** Sap demons aren\u2019t true demons, but rather are intelligent oozes that form when an enchanted tree is cut or injured. Though typically Small, the larger the sap source is, the larger the resulting creature can be. Over a few hours, they pool into a shape that vaguely resembles their tree\u2019s attacker: for instance, if the tree cutter wore a hat, then a hat may be incorporated into the sap demon\u2019s overall shape. The similarity is faint at best; no one would ever confuse a sap demon for the creature it hunts, because its shape has no sharp features or color other than amber.  \n**Called to Vengeance.** Sap demons can pummel their prey with partially-crystallized fists, but they especially enjoy claiming the weapon that wounded their tree and wielding it to deliver a final blow. Once their prey is destroyed, most sap demons return to their tree, but not all do. Some are curious or malevolent enough to explore the world further.  \n**Reckless Possessors.** A sap demon can possess another creature by grappling it and oozing down its throat. Once inside, the sap demon dominates its host and makes it bleed as the tree bled. Since the sap demon takes no damage when its host is wounded, it\u2019s free to be as reckless as it likes. It might wander into a town to cause trouble. However, no matter how its new body is bandaged or cured, it never stops bleeding slowly. If the host body is killed, the sap demon oozes out during the next hour and either returns to its tree or seeks another host.",
    "name": "Sap Demon",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural",
    "hit_points": 67,
    "hit_dice": "15d6+15",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and slashing from nonmagical attacks",
    "damage_immunities": "bludgeoning; acid, lightning",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 12",
    "languages": "none in its natural form; knows the same languages as a creature it dominates",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sap demon makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action.",
        "attack_bonus": 4,
        "damage_dice": "2d8"
      },
      {
        "name": "Soul Sap",
        "desc": "The sap demon slides down the throat of a sleeping, helpless, or grappled living creature of Medium size or smaller. Once inside, the sap demon takes control of its host, as per the dominate monster spell (Wisdom DC 12 negates). While dominated, the host gains blindsight 90 feet. The host drips blood from its ears, nose, eyes, or from a wound that resembles the injury done to the sap demon's tree (1 damage/ hour). Damage inflicted on the host has no effect on the sap demon. If the host dies or is reduced to 0 hit points, the sap demon must leave the body within one hour."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The sap demon can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Season's Change",
        "desc": "If a sap demon (or its host) takes at least 10 fire damage, it also gains the effect of a haste spell until the end of its next turn. If it takes at least 10 cold damage, it gains the effect of a slow spell until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sap-demon/"
  },
  {
    "slug": "sapdemon-tob1-2023",
    "desc": "False",
    "name": "Sap Demon",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 81,
    "hit_dice": "18d6 + 18",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 12,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is grappled (escape DC 12)."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage."
      },
      {
        "name": "Lob Sap",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn."
      },
      {
        "name": "Soul Sap (Recharge 6)",
        "desc": "One humanoid the sap demon is grappling or that is incapacitated within 5 feet of the sap demon must succeed on a DC 12 Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is incapacitated and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The sap demon can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Ooze Nature",
        "desc": "The sap demon doesn't require sleep."
      },
      {
        "name": "Season's Change",
        "desc": "If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sap-demon/"
  },
  {
    "slug": "sapphire-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Sapphire Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4,
      "deception": 3,
      "history": 4,
      "insight": 4,
      "perception": 4,
      "persuasion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage."
      },
      {
        "name": "Discognitive Breath (Recharge 5-6)",
        "desc": "The dragon unleashes psychic energy in a 15-foot cone. Each creature in that area makes a DC 12 Intelligence saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sapphire-dragon-wyrmling/"
  },
  {
    "slug": "sapphire-jelly",
    "desc": "Wisps of frosty air rise from the amorphous, quivering blue puddle. Bits of ice cling to the edges, and the surface has an almost crystalline appearance._  \n**Mountainous Regions.** Sapphire jellies are at home in glacial and mountainous regions among rocks and ice. They are just as likely to be found aboveground as below, but they avoid regions that are warm or dry. They tend to avoid large settlements of warm-blooded creatures, as such creatures consider them an active threat and often seek to destroy them. They prefer the company of creatures not bothered by the cold.  \n**Unnaturally Cold.** Sapphire jellies are extremely cold, freezing water and objects they encounter on contact. Creatures that are caught within them or hit with their attacks are immediately chilled to the bone, and those who are killed by them are permanently transformed into undead. Sapphire jellies can often be found in areas with Open Game License",
    "name": "Sapphire Jelly",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sapphire jelly makes two freezing slam attacks."
      },
      {
        "name": "Freezing Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) cold damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Engulf",
        "desc": "The jelly moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. Whenever the jelly enters a creature's space, the creature must make a DC 15 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the jelly. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the jelly enters the creature's space, and the creature takes 10 (3d6) cold damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) cold damage at the start of each of the jelly's turns. When the jelly moves, the engulfed creature moves with it. A sapphire jelly can have only one creature engulfed at a time.\n\nAn engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the jelly. Alternatively, a creature within 5 feet of the jelly can take an action to pull a creature out of the jelly. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 10 (3d6) cold damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The sapphire jelly can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Icy Transformation",
        "desc": "A humanoid slain by the sapphire jelly rises 1 week later as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed."
      }
    ],
    "spell_list": [],
    "page_no": 312,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sapphire-jelly/"
  },
  {
    "slug": "sarcophagus-slime",
    "desc": "_The sarcophagus opens to reveal an eerie, scintillating light. Wisps of gelid amber ectoplasm undulate outward from a quivering mass with a blackened skull at its center._  \n**Vigilant Slime.** Sarcophagus slimes are amorphous undead guardians placed in the tombs of the powerful to guard them and to wreak terrible vengeance on would-be defilers of the ancient crypts. They seethe with baleful energy, and their blackened skulls retain a simple watchfulness.  \n**Muddled Origins.** Many sages speculate that the first sarcophagus slime was spawned accidentally, in a mummy creation ritual that gave life to the congealed contents of canopic jars rather than the intended, mummified body. Others maintain sarcophagus slime was created by a powerful necromancer-pharaoh bent on formulating the perfect alchemical sentry to guard his crypt.  \n**Death to Tomb Robbers.** These ectoplasmic slimes are the bane of burglars and a constant danger for excavators and antiquarians exploring ruins or tombs. The rituals for their creation have not been entirely lost; modern necromancers still create these undead abominations for their own fell purposes, and tomb robbers are turned into slimes if they lack proper caution.  \n**Undead Nature.** A sarcophagus slime doesn\u2019t require air, food, drink, or sleep.",
    "name": "Sarcophagus Slime",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Corrupting Gaze",
        "desc": "The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 336,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sarcophagus-slime/"
  },
  {
    "slug": "sarcophagusslime-tob1-2023",
    "desc": "False",
    "name": "Sarcophagus Slime",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 102,
    "hit_dice": "12d8 + 48",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": 11,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) acid damage."
      },
      {
        "name": "Corrupting Gaze",
        "desc": "One creature the sarcophagus slime can see within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Undead Nature",
        "desc": "The sarcophagus slime doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 316,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sarcophagus-slime/"
  },
  {
    "slug": "sarsaok",
    "desc": "This huge, six-horned, bull-like creature possesses a mane of writhing flames and shimmering metal skin._  \n**Creation of the Gods.** All sarsaok descend from a mighty celestial ox said to have been present at the creation of humanity. Scholars speculate the union of domestic or wild oxen produced the first sarsaok.  \n**Inhospitable Habitats.** The sarsaok dwell in areas of great heat and fire such as Volcanoes or other geologically active regions. In addition to consuming flora, they are known to drink liquid magma and graze on obsidian, pumice, or other volcanic rock.  \n**Peaceful Horror.** Though of great size and strength, sarsaoks are peaceful herbivores similar in demeanor to wild oxen. When threatened, an entire herd attacks until the threat has ended.",
    "name": "Sarsaok",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "piercing",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sarsaok makes two attacks: one with its gore and one with its hooves."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8+5"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Immolating Purge (Recharge 5-6)",
        "desc": "The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
      },
      {
        "name": "Divine Horns",
        "desc": "The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage."
      },
      {
        "name": "Heated Body",
        "desc": "Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sarsaok/"
  },
  {
    "slug": "sasori-fukurowashi",
    "desc": "A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Horn-like feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, \u201cAre you lost? Do you need aid?\u201d_  \nSasori fukur\u014dwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life.  \n**Friendly Protectors.** Unlike others of their kind, these kami are not found near specific shrines, and they can\u2019t be summoned. The sasori fukur\u014dwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don\u2019t defile natural environments.  \n**Nocturnal.** They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way.  \n**Immortal Spirit Nature.** The kami doesn\u2019t require food, drink, or sleep.",
    "name": "Sasori Fukurowashi",
    "size": "Medium",
    "type": "Fey",
    "subtype": "kami",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "19d8+38",
    "speed": {
      "fly": 80,
      "walk": 40,
      "climb": 20
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 21,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "perception": 9,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "truesight 60 ft., passive Perception 19",
    "languages": "Common, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sasori fukur\u014dwashi makes three attacks: one with its claw, one with its sting, and one with its talons."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.",
        "attack_bonus": 8,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 8,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Jaunt",
        "desc": "As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa."
      },
      {
        "name": "Flyby",
        "desc": "The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The kami has advantage on saving throws against spells and other magical effects"
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 224,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sasori-fukurowashi/"
  },
  {
    "slug": "sasquatch",
    "desc": "A tall, ape-like creature walks upright, its arms ending in heavy fists. The creature\u2019s lips curl back, revealing long, pointed teeth set in a powerful jaw._  \nSasquatches are large beasts that stalk deep forests and other densely wooded areas. They are bipedal primates that stand about nine feet tall and are covered in black, brown, or red fur.  \n**Famously Elusive.** Many people claim to have seen a sasquatch, but almost none have proof of their interaction with the beast, creating questions about the creature\u2019s existence. Skeptics claim sasquatch sightings are simply misidentified bears, apes, or similar creatures. Many sages and hunters journey deep into forests, hoping to find proof sasquatches exist and returning only with a handful of fur that could belong to almost any animal. In truth sasquatches are solitary nocturnal creatures that generally avoid confrontation. They prefer to stay in the shadows of the forest, dining on vegetation and insects while staying clear of other creatures.  \n**Hidden Lairs.** Sasquatches are smart enough to hide the entrances to their lairs with heavy boulders, underbrush, fallen trees, a waterfall, or some other obstruction that appears to be a natural part of the terrain. They hide gathered food and shiny trinkets they find in the forest in these cozy homes, where they rest during daylight hours.  \n**Aggressive When Provoked.** Though sasquatches prefer to avoid confrontation, they fight savagely when cornered or if another creature threatens their home or food source. Their powerful fists and teeth make formidable weapons. Sasquatches do not hesitate to initiate a conflict when threatened.  \n**Attracted and Soothed by Music.** There are some who claim sasquatches are drawn and calmed by music, particularly songs with a lullaby-like quality. These tales come with a warning: stopping the song before the sasquatch is lulled to sleep by its melody causes the beast to go into a violent rage.",
    "name": "Sasquatch",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "climb": 40,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sasquatch makes three attacks: one with its bite and two with its fists."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Rock",
        "desc": "Melee Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Vanishing Tantrum (Recharge 5-6)",
        "desc": "The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking opportunity attacks and take the Hide action as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The sasquatch has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Plant Camouflage",
        "desc": "The sasquatch has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 58,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sasquatch/"
  },
  {
    "slug": "satarre_bf",
    "desc": "",
    "name": "Satarre",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "leather armor",
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic,Void Strength",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Void Speech",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The satarre makes two Claw or Spear attacks."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."
      },
      {
        "name": "Spear",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Void Strength",
        "desc": "The satarre is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."
      },
      {
        "name": "Void Weapons",
        "desc": "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d6 necrotic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_satarre/"
  },
  {
    "slug": "sathaq-worm",
    "desc": "_This titanic worm\u2019s rocky hide is rough and hard as stone. Its yawning gullet writhes with miniature worms like itself._  \n**Elemental Predators.** Sathaq worms are nightmarish predators from the Plane of Elemental Earth, 30 feet long and 10 feet thick, with rugged brown hide embedded with stones. They devour stone and flesh with equal ease.  \n**Guts Filled with Larvae.** Sathaq worms are solitary; they approach each other only to mate. Their young incubate inside the worms\u2019 gullets. Creatures they swallow are simultaneously digested by the parent worm and devoured by the larvae.  \n**Painful Presence.** Ultrasonic noise and magical ripples that tear at flesh and bone make the very presence of a sathaq worm extremely uncomfortable for creatures of the Material Plane.",
    "name": "Sathaq Worm",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 172,
    "hit_dice": "15d12+75",
    "speed": {
      "walk": 20,
      "burrow": 20,
      "swim": 20
    },
    "strength": 22,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 2
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "tremorsense 60 ft., passive Perception 15",
    "languages": "understands Deep Speech and Terran, but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 (2d6) bludgeoning damage plus 7 (2d6) slashing damage plus 7 (2d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "attack_bonus": 10,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Agonizing Aura",
        "desc": "The sathaq worms' presence induces pain in creatures native to the Material Plane. Any creature that starts its turn within 30 feet of the sathaq worm must make a DC 17 Fortitude saving throw. On a failed save, the creature is poisoned until the start of its next turn. If a creature's saving throw succeeds, it is immune to the sathaq worm's Agonizing Aura for the next 24 hours."
      },
      {
        "name": "Earth Glide",
        "desc": "The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through."
      },
      {
        "name": "Siege Monster",
        "desc": "The sathaq worm deals double damage to objects and structures."
      },
      {
        "name": "Earthen Camoflage",
        "desc": "The sathaq worm's stealth bonus is increased to +6 in sand, mud, or dirt."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sathaq-worm/"
  },
  {
    "slug": "sathaqworm-tob1-2023",
    "desc": "False",
    "name": "Sathaq Worm",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 149,
    "hit_dice": "13d12 + 65",
    "speed": {
      "walk": 40,
      "burrow": 20
    },
    "strength": 22,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned",
    "senses": "tremorsense 60 ft., passive Perception 15",
    "languages": "understands Deep Speech and Terran but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sathaq worm makes one Bite attack and two Slam attacks, or it makes three Slam attacks. It can replace its Bite attack with a use of Swallow."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the sathaq worm can't Bite another target."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      },
      {
        "name": "Swallow",
        "desc": "The sathaq worm makes one Bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the worm (including the worm's Agonizing Aura), and takes 10 (3d6) piercing damage and 10 (3d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Agonizing Aura",
        "desc": "The sathaq worm emits ultrasonic noise and minor vibrations that cause pain and subtly disrupt the functions of most creatures. A creature that starts its turn within 15 feet of the sathaq worm must succeed on a DC 17 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. Creatures with resistance or immunity to thunder damage automatically succeed on the saving throw."
      },
      {
        "name": "Earth Glide",
        "desc": "The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the worm doesn't disturb the material it moves through."
      },
      {
        "name": "Earthen Camouflage",
        "desc": "The sathaq worm has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or rocky terrain."
      },
      {
        "name": "Siege Monster",
        "desc": "The sathaq worm deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sathaq-worm/"
  },
  {
    "slug": "satyr",
    "desc": "",
    "name": "Satyr",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "performance": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "damage_bonus": 1
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Variant: Panpipes",
        "desc": "Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The satyr has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [
      "Jungle",
      "Hills",
      "Feywild",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_satyr/"
  },
  {
    "slug": "satyr-a5e",
    "desc": "",
    "name": "Satyr",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "performance": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage  or 8 (2d6 + 1) bludgeoning damage if the satyr moves at least 20 feet straight towards the target before the attack."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Dance Tune",
        "desc": "Each humanoid  fey  or giant within 30 feet that can hear the satyr makes a DC 13 Wisdom saving throw. On a failure  it must dance until the beginning of the satyrs next turn. While dancing  its movement speed is halved  and it has disadvantage on attack rolls. Satyrs dont suffer the negative consequences of dancing. If a creatures saving throw is successful or the effect ends for it  it is immune to any satyrs Dance Tune for 24 hours. This is a magical charm effect."
      },
      {
        "name": "Lullaby",
        "desc": "Each humanoid or giant within 30 feet that can hear the satyr makes a DC 13 Constitution saving throw. On a failure  it falls asleep. It wakes up if a creature uses an action to wake it or if the satyr ends a turn without using its action to continue the lullaby. If a creatures saving throw is successful or the effect ends for it  it is immune to any satyrs Lullaby for 24 hours. This is a magical charm effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The satyr has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_satyr/"
  },
  {
    "slug": "satyr_bf",
    "desc": "",
    "name": "Satyr",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 23,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 20,
    "strength_save": 1,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 0,
    "charisma_save": 5,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Elvish,Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."
      },
      {
        "name": "Intoxicating Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Revelries",
        "desc": "The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.\n- **Celebrate.** The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.\n- **Overindulge.** The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.\n- **Unnerve.** The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The satyr is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Magic Resistance",
        "desc": "The satyr has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_satyr/"
  },
  {
    "slug": "savager",
    "desc": "_A porcupine-quilled creature built like a grizzly bear with claws and fangs like scimitars. A savager\u2019s forelegs are mangled and scabbed, and its eyes shine with hatred and anticipation._  \n**Driven by Dark Spirits.** While druids claim these bear-like animals are not cursed or enchanted, the savager\u2019s habit of killing any living creature on sight is not natural behavior. Hunger doesn\u2019t explain their attacks, since savagers eat only part of their kills before abandoning the meal and looking for other animals to attack. Some dark forest spirit drives them.  \n**Gnaws Itself.** When there are no other creatures nearby to attack, a savager gnaws on its own forelimbs, resulting in scabs, scars, and calluses so thick and numb that they protect the savager from even the sharpest of swords.  \n**Rare Meetings.** The only creature a savager won\u2019t attack on sight is another savager. If they are of the same sex, the two avoid each out of self-preservation, and if they\u2019re of the opposite sex, they mate so ferociously that both creatures are left wounded, angry, and hungry. A savager litter contains anywhere from 10 to 25 cubs, all of them born able to walk and fend for themselves. This is important, because within 24 hours after giving birth, a savager mother no longer recognizes her own offspring, and she will attack and cannibalize any that don\u2019t escape on their own.  \nA savager weighs 1,800 pounds and is 11 feet long.",
    "name": "Savager",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "1d10+60",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 22,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The savager makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "5d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mighty Swing",
        "desc": "When a savager attacks without moving during its turn, it makes its claw attack with advantage."
      },
      {
        "name": "Quills",
        "desc": "A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling a savager."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_savager/"
  },
  {
    "slug": "savager-tob1-2023",
    "desc": "False",
    "name": "Savager",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10 + 50",
    "speed": {
      "walk": 20
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 21,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mighty Swing",
        "desc": "If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn."
      },
      {
        "name": "Spines",
        "desc": "A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_savager/"
  },
  {
    "slug": "savior-lumen",
    "desc": "",
    "name": "Savior Lumen",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 20,
      "burrow": 20,
      "fly": 50,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, bludgeoning, cold, fire, piercing, radiant, slashing",
    "damage_immunities": "poison ",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 120', passive Perception 15",
    "languages": "Celestial, Common, telepathy 60'",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Flurry of Tools",
        "desc": "Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer."
      },
      {
        "name": "Dismantle",
        "desc": "Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Fleeting Memory",
        "desc": "When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights."
      },
      {
        "name": "Illumination",
        "desc": "Bright light in 20' radius and dim light an extra 20'."
      },
      {
        "name": "Immortal Nature",
        "desc": "Doesn't require food drink or sleep"
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp."
      },
      {
        "name": "Team Effort",
        "desc": "Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_savior-lumen/"
  },
  {
    "slug": "sazakan",
    "desc": "",
    "name": "Sazakan",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "19d8+57",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned",
    "senses": "blindsight 30', darkvision 60', passive Perception 17",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Icy Wind Lash attacks."
      },
      {
        "name": "Icy Wind Lash",
        "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 60' one target 8 (1d8+4) slashing damage + 7 (2d6) cold. If sazakan scores a critical hit target is restrained by ice until end of its next turn."
      },
      {
        "name": "Ice Whirlwind (Recharge 5-6)",
        "desc": "Surrounds itself in icy wind. Each creature within 10 ft. of it:  28 (8d6) cold and pushed up to 15 ft. from sazakan and knocked prone (DC 15 Str half damage and not pushed/knocked prone). If save fails by 5+ creature is also restrained as its limbs become encased in ice. Creature including encased creature can break encased creature free via DC 15 Str check. Encased creature also freed if it takes fire damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blizzard Heart",
        "desc": "Nearby weather responds to the sazakan's desires. At the start of each hr sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except sazakan can't change wind conditions change immediately and sazakan can never make it warm hot or unbearable heat."
      },
      {
        "name": "Icy Nature",
        "desc": "Infused with elemental power requires only half the amount of air food and drink a Humanoid of its size needs."
      },
      {
        "name": "Wintry Aura",
        "desc": "At the start of each of the sazakan's turns each creature within 5 ft. of it takes 7 (2d6) cold."
      }
    ],
    "spell_list": [],
    "page_no": 336,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sazakan/"
  },
  {
    "slug": "scarab-ruin",
    "desc": "",
    "name": "Scarab, Ruin",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 30,
      "bur.": 15,
      "climb": 15,
      "fly": 15
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, poisoned, restrained",
    "senses": "blindsight 90' (blind beyond), passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bites. Can replace one attack with Gut Rip."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push)."
      },
      {
        "name": "Gut Rip",
        "desc": "The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Relentless Pursuit",
        "desc": "When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flesh-Eating Aura",
        "desc": "When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved."
      },
      {
        "name": "Silent Steps",
        "desc": "No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Unstoppable",
        "desc": "Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_scarab-ruin/"
  },
  {
    "slug": "scarab-suncatcher",
    "desc": "",
    "name": "Scarab, Suncatcher",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 145,
    "hit_dice": "10d20+40",
    "speed": {
      "walk": 30,
      "burrow": 40,
      "fly": 15
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned, restrained",
    "senses": "blindsight 90' (blind beyond), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison and target is poisoned until end of its next turn (DC 16 Con negates poison)."
      },
      {
        "name": "Burrowing Burst",
        "desc": "If it burrows 20'+ as part of its movement it can use this action to emerge in a space that contains one or more other creatures. Each of those creatures and each creature within 10 ft. of the scarab's space takes 27 (6d8) bludgeoning damage and is knocked prone (DC 16 Dex half damage and is pushed up to 10 ft. out of the scarab's space into an unoccupied space of the creature's choice; If no unoccupied space is within range creature instead falls prone in scarab's space). Area within 10 ft. of the scarab's space then becomes difficult terrain."
      },
      {
        "name": "Wing Beat (Recharge 5-6)",
        "desc": "The suncatcher scarab rapidly beats its wings releasing sound or light in a 60' cone.Effect depends on if the elytra is closed or open:Closed Elytra: Creature takes 35 (10d6) thunder is pushed up to 15 ft. away from the scarab and is knocked prone (DC 16 Con half and isn't pushed or knocked prone).Open Elytra: Creature takes 35 (10d6) radiant and blinded until end of its next turn (DC 16 Con half and isn't blinded)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Discordant Drone",
        "desc": "Creatures within 15 ft. of it can't hear each other's spoken words and can't cast spells with verbal components."
      },
      {
        "name": "Siege Monster",
        "desc": "Double damage to objects/structures."
      },
      {
        "name": "Unstoppable",
        "desc": "Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_scarab-suncatcher/"
  },
  {
    "slug": "scarecrow-a5e",
    "desc": "",
    "name": "Scarecrow",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scarecrow uses Scare and makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
      },
      {
        "name": "Scare",
        "desc": "Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 12 Wisdom saving throw. On a failure  it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to Scare for 24 hours."
      },
      {
        "name": "Hat of Illusion (1/Day)",
        "desc": "While wearing a hat or other head covering  the scarecrow takes on the illusory appearance of the last living humanoid to wear that hat. It requires a DC 12 Insight or Perception check to recognize the illusion. The illusion ends when the scarecrow is touched  takes damage  attacks  or uses Scare  or when the scarecrow chooses to end it as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the scarecrow is indistinguishable from an ordinary scarecrow."
      },
      {
        "name": "Flammable",
        "desc": "After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire."
      },
      {
        "name": "Local Spirit",
        "desc": "The scarecrow is destroyed if it travels more than a mile from the place it was created."
      },
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to destroy this creature is 19."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scarecrow/"
  },
  {
    "slug": "scarecrow-harvester-a5e",
    "desc": "",
    "name": "Scarecrow Harvester",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scarecrow uses Scare and makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage."
      },
      {
        "name": "Scare",
        "desc": "Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure  it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to Scare for 24 hours."
      },
      {
        "name": "Fire Breath (Recharge 4-6)",
        "desc": "The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Pumpkin Head (1/Day)",
        "desc": "The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action  the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest."
      },
      {
        "name": "Invisibility (1/Day)",
        "desc": "The scarecrow  along with any mount it is riding  is invisible for 1 hour or until it attacks or uses Scare  Fire Breath  or Pumpkin Head."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flammable",
        "desc": "After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire."
      },
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scarecrow-harvester/"
  },
  {
    "slug": "scarlet-ibis",
    "desc": "This gigantic marsh bird has blood-red feathers and a scythe-like beak. Its eyes shine with intelligence as it scans its surroundings._  \n**Accursed Bird.** Scarlet ibises are not inherently malevolent, and many visitors to the swamp assume they are natural, if overly large, birds. However, their beaks bestow unluck on those touched or struck by them. The ibises usually reserve their cursed attacks as retribution for themselves, but swamp dwellers sometimes plea for the birds\u2019 intercession on those who have wronged them. Scarlet ibises have keen judgment to determine the worthiness of these requests. Those who know about scarlet ibises and their terrible curses avoid killing the birds and typically warn others about the consequences of killing them. Less scrupulous folk instead encourage na\u00efve travelers to destroy a scarlet ibis then pick off the travelers suffering from the aftereffects of combat with the birds.  \n**Dream Portent.** The scarlet ibis is a symbol of ill omens that appears in dreams. This omen precedes a setback\u2014such as inclement weather, a tremor, the group getting lost, or a lame mount or pack animal\u2014but it can also indicate a doomed mission. After a series of unfortunate incidents, the scarlet ibis makes a physical appearance, signifying the bad luck has ended. This sometimes incites the unfortunates to avenge themselves on the bird under the mistaken belief the ibis is the cause of the problems.  \n**Egret Harpy Friends.** Scarlet ibises congregate with Open Game License",
    "name": "Scarlet Ibis",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "fly": 40,
      "walk": 20
    },
    "strength": 13,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "insight": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scarlet ibis makes three attacks: one with its beak and two with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage. The target must succeed on a DC 14 Charisma saving throw or become cursed. While cursed, the target has disadvantage on ability checks, attack rolls, or saving throws (the scarlet ibis' choice). Alternatively, the ibis can choose for the target's enemies to have advantage on attack rolls against the target. A creature can have no more than one of each kind of curse on it at a time. The curses last for 24 hours or until removed by the remove curse spell or similar magic.",
        "attack_bonus": 5,
        "damage_dice": "2d8+2"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Curse",
        "desc": "When the scarlet ibis dies, all curses currently inflicted by the ibis become permanent and can be removed only by the remove curse spell or other magic. In addition, the creature that dealt the killing blow must succeed on a DC 14 Charisma saving throw or become cursed with every option listed in the ibis's beak attack. A creature casting remove curse on a creature cursed in this way must succeed on a DC 14 Charisma saving throw or suffer the curses it just removed."
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_scarlet-ibis/"
  },
  {
    "slug": "scarsupial",
    "desc": "",
    "name": "Scarsupial",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 39,
    "hit_dice": "6d6+18",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Scrabble",
        "desc": "Takes the Dash or Disengage action"
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Perfect Landing",
        "desc": "A scarsupial doesn't take damage from falling and is never knocked prone from falling."
      },
      {
        "name": "Vertical Pounce",
        "desc": "If the scarsupial moves vertically such as by falling from a tree 10 ft. towards a creature and then hits with claw attack on the same turn the target must make DC 13 Str save or be knocked prone. If the target is knocked prone the scarsupial can make a bite attack as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_scarsupial/"
  },
  {
    "slug": "scheznyki",
    "desc": "_These small, vicious fey look like dirty, lazy dwarves dressed in burlap pants and shirts tied on with dirty twine and frayed rope. They are usually bootless with broken, dirty toenails and wearing rough burlap and leather tams as hats._  \n**Corrupted Dwarves.** Nicknamed \u201cvanishers,\u201d these small, vicious, dwarf-like fey haunt abandoned quarries and ancient ruins, killing and robbing unsuspecting visitors. Legend says the scheznykis are lazy dwarves corrupted by the shadow fey, though others claim that these are dwarves who swore allegiance to fey lords and ladies long ago. They live in drowned and abandoned mines, tumbledown ruins, and even in the tomb complexes of long\u2011departed priests and god-kings.  \n**Magical Hats.** Their shadow fey masters have given them magical hats that allow them to fly and become invisible at will. These hats can be stolen and used by adventurers, but the scheznykis fight hard to retrieve them.  \n**Arcane Beards.** If an adventurer can successfully grapple a scheznyki, they can attempt to cut the creature\u2019s beard with a magical blade (the beard is AC 15 and has 5 hp). When an attacker successfully cuts off the beard, the scheznyki loses access to all spell-like and spell casting abilities\u2014and the beard hair itself is valuable in making potion inks.  \nIf the scheznyki loses its hat and beard at the same time, it falls into a deep, wasting coma and dies in 24 hours or when next exposed to sunlight. When this occurs, the scheznyki\u2019s body crumbles into dust and blows away one round later. If its beard is magically mended or regrown, or its hat restored to its head before this happens, the scheznyki recovers fully and immediately.",
    "name": "Scheznyki",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d6+72",
    "speed": {
      "walk": 20,
      "climb": 15
    },
    "strength": 19,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Darakhul, Elvish",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scheznyki makes four war pick attacks or two hand crossbow attacks."
      },
      {
        "name": "Heavy Pick",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat)\n\n5/day each: magic missile, ray of enfeeblement, silent image\n\n3/day each: locate object (radius 3,000 ft. to locate a vanisher hat), hideous laughter, web\n\n1/day each: dispel magic, dominate person, hold person"
      },
      {
        "name": "Magic Resistance",
        "desc": "The scheznyki has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_scheznyki/"
  },
  {
    "slug": "scheznyki-tob1-2023",
    "desc": "False",
    "name": "Scheznyki",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d6 + 72",
    "speed": {
      "walk": 40,
      "fly": 15
    },
    "strength": 19,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Dwarvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "War Pick",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Arcane Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage."
      },
      {
        "name": "Invisibility",
        "desc": "The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it."
      },
      {
        "name": "Spellcasting",
        "desc": "The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: dancing lights, faerie fire\n3/day each: locate object, hideous laughter, ray of enfeeblement\n1/day each: dispel magic, hold person"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Beard Weakness",
        "desc": "A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows."
      },
      {
        "name": "Brute",
        "desc": "A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "The scheznyki has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_scheznyki/"
  },
  {
    "slug": "scitalis",
    "desc": "",
    "name": "Scitalis",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d10+9",
    "speed": {
      "swim": 30,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 18,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 3,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 2,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 16",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) poison damage.",
        "name": "Bite"
      },
      {
        "desc": "Each creature of the scitalis' choice that is within 60 feet of the scitalis and can see it must succeed on a DC 14 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the scitalis' Stunning Scales for the next 24 hours.",
        "name": "Stunning Scales"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The scitalis has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_scitalis/"
  },
  {
    "slug": "scorch_drake_bf",
    "desc": "",
    "name": "Scorch Drake",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 145,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 20,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 5,
    "charisma_save": -1,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorch drake makes one Bite and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing and 3 (1d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing and 3 (1d6) fire damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The scorch drake spits liquid fire in a 30-foot cone. Each creature in that area must make a DC 15 DEX save. On a failure, a creature takes 24 (7d6) fire damage and ignites. On a success, a creature takes half the damage and doesn't ignite. Until a creature takes an action to douse the fire, an ignited creature takes 3 (1d6) fire damage at the start of each of its turns. This fire ignites flammable objects in the line that aren't being worn or carried."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fan the Flames",
        "desc": "The scorch drake flaps its wings in the direction of one ignited creature it can see within 15 feet of it. The flames coating the target flare up and generate excess smoke. The target must succeed on a DC 15 CON save or be blinded until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heat Shimmer",
        "desc": "Creatures more than 30 feet from the scorch drake have disadvantage on WIS (Perception) checks to see the drake."
      },
      {
        "name": "Scalding Blood",
        "desc": "A creature that hits the scorch drake with a melee attack while within 5 feet of the drake takes 3 (1d6) fire damage and must succeed on a DC 15 DEX save or ignite. Until a creature takes an action to douse the fire, an ignited creature takes 3 (1d6) fire damage at the start of each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_scorch-drake/"
  },
  {
    "slug": "scorchrunner-jackal",
    "desc": "",
    "name": "Scorchrunner Jackal",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite or Flame Ray attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
      },
      {
        "name": "Flame Ray",
        "desc": "Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Daylight Skirmish",
        "desc": "While in sunlight the jackal takes the Dash or Dodge action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Day Hunter",
        "desc": "When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll."
      }
    ],
    "spell_list": [],
    "page_no": 340,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_scorchrunner-jackal/"
  },
  {
    "slug": "scorpion",
    "desc": "",
    "name": "Scorpion",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10
    },
    "strength": 2,
    "dexterity": 11,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 2,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 388,
    "environments": [
      "Desert",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_scorpion/"
  },
  {
    "slug": "scorpion-a5e",
    "desc": "",
    "name": "Scorpion",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 10
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 9 Constitution save  taking 4 (1d8) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 459,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scorpion/"
  },
  {
    "slug": "scorpion-cultist",
    "desc": "",
    "name": "Scorpion Cultist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "deception": 2,
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorpion cultist makes two melee attacks or two ranged attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Sling",
        "desc": "Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Senses",
        "desc": "The scorpion cultist has advantage on Wisdom (Perception) checks."
      }
    ],
    "spell_list": [],
    "page_no": 425,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_scorpion-cultist/"
  },
  {
    "slug": "scorpioncultist-tob1-2023",
    "desc": "False",
    "name": "Scorpion Cultist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 26,
    "hit_dice": "4d8 + 8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Animal Handling": 3,
      "Deception": 2,
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 14",
    "languages": "Common",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage."
      },
      {
        "name": "Sling",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Dark Devotion",
        "desc": "The scorpion cultist has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Keen Senses",
        "desc": "The scorpion cultist has advantage on Wisdom (Perception) checks."
      },
      {
        "name": "Scorpion's Blessing",
        "desc": "The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 411,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_scorpion-cultist/"
  },
  {
    "slug": "scorpionfolk-a5e",
    "desc": "",
    "name": "Scorpionfolk",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Scorpionfolk",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the scorpionfolk can't attack a different target with its claws."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scorpionfolk/"
  },
  {
    "slug": "scorpionfolk-imperator-a5e",
    "desc": "",
    "name": "Scorpionfolk Imperator",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d10+14",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3,
      "survival": 2,
      "arcana": 2,
      "history": 2,
      "religion": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common, Scorpionfolk",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the scorpionfolk can't attack a different target with its claws."
      },
      {
        "name": "Javelin",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Cure Wounds (1st-Level; V, S)",
        "desc": "The imperator touches a willing living creature  restoring 8 (1d8 + 4) hit points to it."
      },
      {
        "name": "Burning Gust of Wind (2nd-Level: V, S, M)",
        "desc": "A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken  each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action."
      },
      {
        "name": "Venomous Fireball (3rd-Level; V, S, M)",
        "desc": "Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). It has the following cleric and wizard spells prepared:\n Cantrips (at will): light\n sacred flame\n 1st-level (4 slots): create or destroy water\n healing word\n 2nd-level (3 slots): burning gust of wind\n lesser restoration\n 3rd-level (2 slots): major image\n venomous fireball"
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scorpionfolk-imperator/"
  },
  {
    "slug": "scout",
    "desc": "**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.",
    "name": "Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 16,
    "hit_dice": "3d8+3",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "nature": 4,
      "perception": 5,
      "stealth": 6,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scout makes two melee attacks or two ranged attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Grassland",
      "Mountains",
      "Coastal",
      "Tundra",
      "Swamp",
      "Feywild",
      "Mountain",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_scout/"
  },
  {
    "slug": "scout-a5e",
    "desc": "",
    "name": "Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 2,
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The scout has advantage on Perception checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 490,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scout/"
  },
  {
    "slug": "scout_bf",
    "desc": "",
    "name": "Scout",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scout makes two Shortsword or Shortbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, ranged 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Escape to Report",
        "desc": "The scout takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Sight",
        "desc": "The scout's Perception is 18 when perceiving by hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_scout/"
  },
  {
    "slug": "scrag-a5e",
    "desc": "",
    "name": "Scrag",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 40,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll attacks with its bite and twice with its claw."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Amphibious",
        "desc": "The scrag can breathe both air and water."
      },
      {
        "name": "Regeneration",
        "desc": "The scrag regains 10 hit points at the start of its turn. If the scrag takes acid or fire damage, this trait doesnt function on its next turn. This trait also doesnt function if the troll hasnt been immersed in water since the start of its last turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Severed Limbs",
        "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
      },
      {
        "name": "1-4: Arm",
        "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
      },
      {
        "name": "5-6: Head",
        "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 413,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_scrag/"
  },
  {
    "slug": "scribe-devil",
    "desc": "A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._  \nScribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.  \n**Masters of Legal Logic.** No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment\u2019s notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil\u2019s bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend.  \n**Contract Makers.** Scribe devils make their documents from the skins of damned mortals acquired with the fiend\u2019s knife-like claws. Their ink is the blood of Open Game License",
    "name": "Scribe Devil",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "deception": 6,
      "insight": 5,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scribe devil makes two attacks: one with its claws and one with its tail."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the scribe's darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "The scribe has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components:\nAt will: detect magic, illusory script\n3/day each: dispel magic, zone of truth\n1/day each: glyph of warding, modify memory"
      }
    ],
    "spell_list": [],
    "page_no": 318,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_scribe-devil/"
  },
  {
    "slug": "scrofin",
    "desc": "This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists._  \n**Seeker of Champions.** The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits.  \n**Short Tempered.** If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it.  \n**Outcast from the Courts.** The scrofins\u2019 sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins\u2019 tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions.",
    "name": "Scrofin",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d8+32",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 9,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scrofin makes two attacks: one with its fist and one with its gore or two with its fists."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a DC 13 Constitution saving throw or become stunned until the end of its next turn.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Quick to Anger (Recharges after a Short or Long Rest)",
        "desc": "If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would charm or frighten it or make it unconscious, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked unconscious. Alternatively, it can end its anger as a bonus action."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Expert Wrestler",
        "desc": "The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the restrained condition."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 319,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_scrofin/"
  },
  {
    "slug": "scroll-mummy",
    "desc": "Parchment inscribed with arcane writing completely covers this creature, leaving room only for its glowing, purple eyes._  \nA scroll mummy expedites its passage into undeath through an arcane ritual that consumes several scrolls, while incorporating the surviving scrolls into the creature\u2019s body, similarly to burial wrappings for an ordinary mummy.  \n**Curseless.** This alternate Open Game License",
    "name": "Scroll Mummy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 17,
    "intelligence": 18,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scroll mummy makes two spell-siphoning fist attacks."
      },
      {
        "name": "Spell-Siphoning Fist",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 11 (2d10) force damage. If the target is a spellcaster, it must succeed on a DC 15 Charisma saving throw or lose one random unused spell slot. The scroll mummy inscribes one of the spellcaster's spells of that slot level onto the parchment wrappings that cover its body (see the Scroll Body trait).",
        "attack_bonus": 6,
        "damage_dice": "1d8+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The scroll mummy has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Scroll Body",
        "desc": "The scroll mummy can inscribe a spell from a spellbook or scroll onto the parchment wrappings that cover its body as if copying a spell into a spellbook. Alternatively, it can inscribe a spell another spellcaster knows or has prepared onto its body by striking the spellcaster with its Spell-Siphoning Fist (see below). If the scroll mummy inscribes a spell with its Spell-Siphoning Fist, the inscription is free and happens immediately. The scroll mummy can use any spell it has inscribed onto its body once per day."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The scroll mummy's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: comprehend languages, fire bolt, mage hand, prestidigitation, ray of sickness\n5/day each: hold person, inflict wounds, scorching ray\n3/day each: bestow curse, fear\n1/day each: black tentacles, confusion"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_scroll-mummy/"
  },
  {
    "slug": "sea-dragon-wyrmling",
    "desc": "_This aquamarine dragon has a shark\u2019s head that tapers off into a sleek eel-like body. Its large fins double as wings._  \n**Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Given their size and power, they may be right; certainly, they are often companions or steeds to gods of the sea.  \nDespite the solemn duties the sea dragons invoke thanks to their lineage, they are extremely whimsical. While these immense creatures are playful, their games can shatter hulls and drown sailors. The sea dragons course through the waves with tangible joy as they hunt whales and entire schools of tuna.  \n**Shipwreck Art.** Sea dragons love collecting treasure, especially prize the sunken treasure-filled hulls of ships lost to storm, battle, or their own handiwork. While they appreciate all wealth, they prefer hardy items that can stand up to long exposure to sea water. Precious metals and gemstones add a dramatic luster to the dragon\u2019s lair when they catch stray beams of light. Sea dragons take any more perishable treasures and place them on a reef-altar, to dissolve in the sea as a tithe to the sea gods.  \n**Sunken Memorials.** A sea dragon\u2019s lair is littered with meticulously arranged ships consigned to the deeps. These wrecks are often artfully smashed to allow the treasures in the hold to spill out onto the sea floor. It may seem haphazard, but it displays a complex aesthetic that only other sea dragons can truly appreciate. Because they arrange these wrecks so carefully, a dragon notices immediately if its hoard is disturbed.  \n\n## Sea Dragon\u2019s Lair\n\n  \nSea dragons dwell in lairs dwell in lairs beneath the waves: ocean fissures and caves, lightless trenches full of strange rock formations, and sheltered reefs of cultivated coral.  \nWhatever the place, it\u2019s dedicated to the worship of sea gods. Despite the draconic instinct for seclusion and protection when choosing a lair, sea dragons always choose lairs relatively close to humanoid trade routes and abundant supplies of fish.  \nThe sky surrounding a sea dragon\u2019s lair is perpetually stormy, and the seas run high. If a captain is courageous, these high winds and swift-running currents can cut significant time off a voyage.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can\u2019t use the same effect two rounds in a row:\n* Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n* The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall\u2019s space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary sea dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n* Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n* Storms and rough water are more common within 6 miles of the lair.\n  \nIf the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days.",
    "name": "Sea Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 10 ft. darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10"
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sea-dragon-wyrmling/"
  },
  {
    "slug": "sea-hag",
    "desc": "",
    "name": "Sea Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "Hags",
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Death Glare",
        "desc": "The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Horrific Appearance",
        "desc": "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag."
      },
      {
        "name": "Hag Coven",
        "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
      },
      {
        "name": "Shared Spellcasting (Coven Only)",
        "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
      },
      {
        "name": "Hag Eye (Coven Only)",
        "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/identify/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-sickness/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/locate-object/?format=json",
      "https://api.open5e.com/v2/spells/bestow-curse/?format=json",
      "https://api.open5e.com/v2/spells/counterspell/?format=json",
      "https://api.open5e.com/v2/spells/lightning-bolt/?format=json",
      "https://api.open5e.com/v2/spells/phantasmal-killer/?format=json",
      "https://api.open5e.com/v2/spells/polymorph/?format=json",
      "https://api.open5e.com/v2/spells/contact-other-plane/?format=json",
      "https://api.open5e.com/v2/spells/scrying/?format=json",
      "https://api.open5e.com/v2/spells/eye-bite/?format=json"
    ],
    "page_no": 320,
    "environments": [
      "Underwater",
      "Feywild",
      "Coastal",
      "Plane Of Water",
      "Desert",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_sea-hag/"
  },
  {
    "slug": "sea-hag-a5e",
    "desc": "",
    "name": "Sea Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "7d8+21",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "deception": 5,
      "insight": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Aquan, Common, Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Death Glare (Gaze)",
        "desc": "One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw  the creature drops to 0 hit points. On a success  the creature takes 7 (2d6) psychic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Horrific Transformation",
        "desc": "The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The hag can breathe air and water."
      },
      {
        "name": "Curse",
        "desc": "A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 271,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sea-hag/"
  },
  {
    "slug": "sea-horse",
    "desc": "",
    "name": "Sea Horse",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "swim": 20
    },
    "strength": 1,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": null,
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The sea horse can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [
      "Ocean",
      "Lake",
      "Water",
      "Plane Of Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_sea-horse/"
  },
  {
    "slug": "sea-serpent-a5e",
    "desc": "",
    "name": "Sea Serpent",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 10,
      "swim": 50
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 11,
    "intelligence_save": 2,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Coils",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one Large or larger target in its space. Hit: 51 (4d20 + 9) bludgeoning damage. If the target is a creature  it is grappled (escape DC 22). If the target is an object  it is held. Until the grapple or hold ends  the targets speed is reduced to 0  and the sea serpents coils attack automatically hits the target. If an attacker subjects the serpent to a critical hit  this grapple or hold ends."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. If the target is a creature  it makes a DC 22 Strength saving throw. On a failure  it is pushed up to 15 feet away from the serpent and knocked prone."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage."
      },
      {
        "name": "Thrash (While Bloodied)",
        "desc": "The serpent moves up to its speed and then attacks with its tail and its bite."
      },
      {
        "name": "Recover (1/Day, While Bloodied)",
        "desc": "The serpent ends one condition or effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Reactive Bite",
        "desc": "If the serpent takes 15 damage or more from a melee attack made by a creature it can see, it bites the attacker."
      },
      {
        "name": "Reactive Tail",
        "desc": "If the serpent takes 15 damage or more from an attack made by a creature or object it can see, it makes a tail attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The serpent can breathe air and water."
      },
      {
        "name": "Reactive",
        "desc": "The serpent can take two reactions per round, one with its tail and one with its bite. It can't take two reactions on the same turn."
      },
      {
        "name": "Sinuous",
        "desc": "The serpent can share the space of other creatures and objects."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sea-serpent/"
  },
  {
    "slug": "sea_hag_bf",
    "desc": "",
    "name": "Sea Hag",
    "size": "medium",
    "type": "Fey",
    "subtype": "",
    "group": "Hags",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": 1,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "frightened",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan,Common,Giant",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag uses Death Glare. It then makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
      },
      {
        "name": "Death Glare",
        "desc": "One creature the hag can see within 30 feet of it must succeed on a DC 12 WIS save or be frightened until the end of its next turn. If the target is already frightened and fails the save, it is reduced to 0 HP instead. If reduced to 0 HP in this way, the creature is stable."
      }
    ],
    "bonus_actions": [
      {
        "name": "Illusory Appearance",
        "desc": "The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes from this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its scaly flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."
      }
    ],
    "reactions": [
      {
        "name": "Barnacle Block",
        "desc": "When the hag takes damage from a source it can see, the hag can shift the barnacles and scales on its body to absorb some of the impact, reducing the damage by 4 (1d8)."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The sea hag can breathe air and water."
      },
      {
        "name": "Fey Resilience",
        "desc": "The sea hag is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Horrific Appearance",
        "desc": "When a Humanoid that can see the hag's true form starts its turn within 30 feet of the hag, the hag can force it to make a DC 12 WIS save. On a failure, the creature is frightened until the start of its next turn. Unless surprised or the revelation of the hag's true form is sudden, such as the ending of Illusory Appearance, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the hag until the start of its next turn, when it can avert its eyes again. If the creature looks at the hag in the meantime, it must immediately make the save."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The hag's Stealth is 18 while underwater and not using Illusory Appearance."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_sea-hag/"
  },
  {
    "slug": "seadragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Sea Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8 + 16",
    "speed": {
      "walk": 40,
      "fly": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 13,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sea-dragon-wyrmling/"
  },
  {
    "slug": "seahorse-a5e",
    "desc": "",
    "name": "Seahorse",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 0,
      "swim": 20
    },
    "strength": 1,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": null,
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The seahorse breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 459,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_seahorse/"
  },
  {
    "slug": "seahorse_bf",
    "desc": "",
    "name": "Seahorse",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 20
    },
    "strength": 1,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": -5,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Underwater Camouflage",
        "desc": "The seahorse's Stealth is 17 while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The seahorse can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_seahorse/"
  },
  {
    "slug": "seahorse_giant_bf",
    "desc": "",
    "name": "Seahorse, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 1,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Ram",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grasping Tail",
        "desc": "The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The seahorse's Stealth is 19 while underwater."
      },
      {
        "name": "Water Breathing",
        "desc": "The seahorse can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_seahorse-giant/"
  },
  {
    "slug": "selang",
    "desc": "_This grinning humanoid looks like a handsome man, though his skin is black as obsidian, his eye glow red, and he has both insectoid legs and antennae._  \n**Dark Satyrs.** The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence. Selangs seek to help those evil gods enter the mortal world by opening dark portals and bridging a path to realms beyond mortal understanding.  \n**Battle Song and Laughter.** Selangs relish battle, pain, and torture\u2014they find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat. Although they are the diplomats and spokesmen of the old gods, their manic speech and alien logic can be hard to follow, requiring an Intelligence check (DC 16) to understand a dark satyr each round. They are most comfortable with the slithering tones of the Void Speech.  \n**Blasphemous Music.** Their cults and settlements are often found at the sites sacred to the dark gods, making hypnotic and alien harmonies with swarms of dorreqi. They are rarely the strongest soldiers, instead encouraging evil humanoids or other creatures of martial mien to fill the ranks, while the dark satyrs use their magic and poison against their foes.",
    "name": "Selang",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "perception": 6,
      "performance": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The selang makes two dagger attacks or two shortbow attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus sleep poison.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 5 (1d6 + 2) piercing damage plus sleep poison.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Sleep Poison",
        "desc": "An injured creature must succeed on a DC 14 Constitution saving throw or be poisoned for 2d6 rounds. A creature poisoned in this way is unconscious. An unconscious creature wakes if it takes damage, or if a creature uses its action to shake it awake."
      },
      {
        "name": "Alien Piping",
        "desc": "A selang can confuse and injure its enemies by playing weird, ear-bending harmonies on alien pipes, made from the beaks, cartilage, and throat sacs of a dorreq. When the selang plays a tune on these pipes, all creatures within 60 feet must make a successful DC 14 Wisdom saving throw or be affected by contagion, confusion, irresistible dance, or hideous laughter, depending on what alien and otherworldly music the dark satyr chooses to play. A creature that saves successfully against this psychic effect is immune to the piping for 24 hours. The selang can use each of these spell-like effects once per day."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the selang's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\nat will: dancing lights, minor illusion\n\n3/day each: alter self, fear, sleep, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 341,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_selang/"
  },
  {
    "slug": "selang-tob1-2023",
    "desc": "False",
    "name": "Selang",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8 + 36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 16,
    "skills": {
      "Perception": 6,
      "Performance": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, lightning",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The selang can use its Alien Piping. It then makes two Dagger or Poison Bolt attacks."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage."
      },
      {
        "name": "Poison Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) poison damage."
      },
      {
        "name": "Alien Piping",
        "desc": "The selang plays one of the following ear-bending melodies on alien pipes. One creature the selang can see within 60 feet of it is the only creature that can hear the melody. The target must succeed on a DC 14 Wisdom saving throw or be affected by the chosen melody."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Poisoned Weapons",
        "desc": "The selang's weapons are coated with a magical poison. When the selang hits with any weapon, the weapon deals an extra 3d6 poison damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_selang/"
  },
  {
    "slug": "sentinel-in-darkness",
    "desc": "",
    "name": "Sentinel in Darkness",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 9,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 18,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 60 ft., passive Perception 17",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The sentinel makes two stone fist attacks. If both attacks hit a Large or smaller creature, the target must succeed on a DC 15 Wisdom saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand. The object is teleported to a random unoccupied space within 200 feet of the sentinel. The target feels a mental tug in the general direction of the item until it is recovered.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d12+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.",
        "name": "Stone Fist"
      },
      {
        "desc": "One creature the sentinel can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or suffer the Curse of the Wanderer. While cursed, the creature's speed is halved and it can't regain hp. For every 24 hours it goes without discovering or learning new information, it takes 10 (3d6) psychic damage. The curse lasts until it is lifted by a remove curse spell or similar magic.",
        "name": "Curse of the Wanderer (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The sentinel has advantage on attack rolls against creatures with darkvision, blindsight, or truesight.",
        "name": "Scourge of the Seekers"
      },
      {
        "desc": "Secret doors and illusory walls within 1,500 feet of the sentinel have the DC to detect their presence increased by 5.",
        "name": "Vault Keeper"
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sentinel-in-darkness/"
  },
  {
    "slug": "serpentfolk-of-yig",
    "desc": "",
    "name": "Serpentfolk of Yig",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "9d8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 2,
    "skills": {
      "deception": 6,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Common, Draconic, Infernal, Void Speech",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The serpentfolk makes two attacks: one with its bite and one with its scimitar.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Shortbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The serpentfolk has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:\n3/day each: charm person, disguise self",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_serpentfolk-of-yig/"
  },
  {
    "slug": "serpentine-lamia",
    "desc": "",
    "name": "Serpentine Lamia",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "leather armor",
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "climb": 20,
      "swim": 20,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "intimidation": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Abyssal, Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The serpentine lamia makes two attacks, only one of which can be a constrict attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the serpentine lamia can't constrict another target.",
        "name": "Constrict"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Shortbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When a humanoid that can see the serpentine lamia's eyes starts its turn within 30 feet of the serpentine lamia, the serpentine lamia can force it to make a DC 13 Charisma saving throw if the serpentine lamia isn't incapacitated and can see the creature. If the creature fails, it is charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the serpentine lamia's Seductive Gaze for the next 24 hours. \n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the serpentine lamia until the start of its next turn, when it can avert its eyes again. If the creature looks at the serpentine lamia in the meantime, it must immediately make the save.",
        "name": "Seductive Gaze"
      },
      {
        "desc": "The serpentine lamia has advantage on attack rolls against a creature it has surprised, or that is charmed by it or its allies.",
        "name": "Serpent Strike"
      },
      {
        "desc": "The serpentine lamia has advantage on saving throws and ability checks against being knocked prone.",
        "name": "Snake Body"
      }
    ],
    "spell_list": [],
    "page_no": 249,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_serpentine-lamia/"
  },
  {
    "slug": "serpopard",
    "desc": "_These spotted and scaly quadrupeds run on hairless leonine paws, while their cat heads perch atop sinuous, serpentine necks._  \n**Swaying, Snakelike Cats.** Serpopards are 13 feet long and weigh 600 lb, with little gender dimorphism. They have feline bodies but long, serpentine necks topped by vaguely draconic heads. Their hairless paws have wickedly curved, retractable talons. A serpopard\u2019s neck is in constant motion, swaying like a cobra, allowing it to track foes on all sides and to strike in unexpected directions.  \n**Easily Distracted.** Serpopards are foul-tempered predators and scavengers, and are known to occasionally resort to cannibalizing their weakest pack mate. They actively hunt humanoids when possible and also attack other predators to steal their kills\u2014or to kill and eat the predators, then take their kills. Serpopards are not tenacious hunters, however. They can be distracted from a pursuit by the appearance of an easier meal.  \n**Musk Glands.** In some culture, serpopard pelts and musk glands are prized for use in fashion and perfumes. Images of these odd animals appear regularly in southern tomb iconography and temple decoration.",
    "name": "Serpopard",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40,
      "swim": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The serpopard makes two bite attacks and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      },
      {
        "name": "Musk (Recharges after a Short or Long Rest)",
        "desc": "The serpopard releases a jet of foul-smelling musk in a 15-foot cone that lasts for 2d4 rounds. Creatures in the cone must make DC 13 Dexterity saving throws. If the save succeeds, the creature moves to the nearest empty space outside the cone; if the saving throw fails, the creature becomes drenched in musk. A creature that enters the area of the cone while the musk persists is saturated automatically. A creature saturated in musk is poisoned. In addition, every creature that starts its turn within 5 feet of a saturated creature must make a successful DC 15 Constitution saving throw or be poisoned until the start of its next turn. Serpopard musk (and the poisoning) wear off naturally in 1d4 hours. A saturated creature can end the effect early by spending 20 minutes thoroughly washing itself, its clothes, and its equipment with water and soap."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swamp Stealth",
        "desc": "The serpopard gains an additional +2 to Stealth (+7 in total) in sand or swamp terrain."
      },
      {
        "name": "Sinuous Strikeback",
        "desc": "The serpopard can take any number of reactions in a round, but it can react only once to each trigger."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_serpopard/"
  },
  {
    "slug": "serpopard-tob1-2023",
    "desc": "False",
    "name": "Serpopard",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10 + 30",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "poison",
    "damage_immunities": "False",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The serpopard makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Musk (Recharges after a Short or Long Rest)",
        "desc": "The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Coastal Camouflage",
        "desc": "The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain."
      },
      {
        "name": "Sinuous Strikeback",
        "desc": "The serpopard gets two extra reactions that can be used only for opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_serpopard/"
  },
  {
    "slug": "servant-of-the-unsated-god",
    "desc": "The grinning ghoul\u2019s mace drips with shadow as it chants prayers to its dark god. Another shadowy grin appears on top of the ghoul\u2019s and extends out, consuming all it touches._  \n**Worshiper of Hunger.** The Unsated God, is a god of death, hunger, and the undead. The bulk of his followers, especially in the deep caverns of the world, are undead. The most common of these followers are darakhul\u2014 intelligent and civilized ghouls\u2014who share their lord\u2019s unholy hunger. The servants of the Unsated God act as civil officials, support the imperial army, and spread the faith (often by slaying intruding surface dwellers then recruiting them as newly risen undead).  \n**Hungry Dead Nature.** The ghoul requires no air or sleep.",
    "name": "Servant of the Unsated God",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "breastplate, shield",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 3,
      "history": 2,
      "religion": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Darakhul",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Mace of the Devourer",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d8+1"
      },
      {
        "name": "Hungering Strike (Recharge 5-6)",
        "desc": "A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Inescapable Hunger",
        "desc": "Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage."
      },
      {
        "name": "Master of Disguise",
        "desc": "A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Turning Defiance",
        "desc": "The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."
      },
      {
        "name": "Spellcasting",
        "desc": "The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:\nCantrips (at will): guidance, mending, resistance, thaumaturgy\n1st level (4 slots): bane, command, inflict wounds, protection from evil and good\n2nd level (3 slots): blindness/deafness, hold person, spiritual weapon"
      }
    ],
    "spell_list": [],
    "page_no": 321,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_servant-of-the-unsated-god/"
  },
  {
    "slug": "servant-of-the-vine",
    "desc": "",
    "name": "Servant of the Vine",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 72,
    "hit_dice": "16d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 11,
    "intelligence": 13,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "medicine": 6,
      "perception": 6,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "desc": "The servant makes three drunken slash attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Drunken Slash"
      },
      {
        "desc": "The servant of the vine exhales potent fumes in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and falls asleep, remaining unconscious for 1 minute. On a success, a creature takes half the damage but doesn't fall asleep. The unconscious target awakens if it takes damage or another creature takes an action to wake it. When the creature wakes, it is poisoned until it finishes a short or long rest. The breath has no effect on constructs or undead.",
        "name": "Stuporous Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The servant has advantage on saving throws against being charmed, and magic can't put the servant to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "The servant of the vine selects up to 6 creatures within 50 feet and grants them advantage to Dexterity (Acrobatics), Dexterity (Sleight of Hand), or Charisma (Performance) checks. The servant of the vine chooses which skill for each recipient.",
        "name": "Inspire Artistry (3/Day)"
      },
      {
        "desc": "The servant of the vine is an 11th-level spellcaster. Its primary spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:\nCantrips (at will): guidance, light, sacred flame, thaumaturgy\n1st level (4 slots): bless, create or destroy water (creates or destroys wine; wine created this way evaporates after 1 day), cure wounds, sanctuary\n2nd level (3 slots): hold person, lesser restoration, protection from poison\n3rd level (3 slots): bestow curse, dispel magic\n4th level (3 slots): guardian of faith, freedom of movement\n5th level (2 slots): contagion\n6th level (1 slot): harm, heal",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_servant-of-the-vine/"
  },
  {
    "slug": "servant-of-yig",
    "desc": "",
    "name": "Servant of Yig",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 5,
    "skills": {
      "perception": 5,
      "persuasion": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive perception 11",
    "languages": "Abyssal, Common, Draconic, Infernal, Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The servant of Yig makes two attacks: one with its bite and one with its glaive.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned. While poisoned this way, the target is incapacitated and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d10+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) slashing damage.",
        "name": "Glaive"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the Servant of Yig can't constrict another target.",
        "name": "Constrict"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The Servant of Yig has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The Servant of Yig's innate spellcasting ability is Charisma (spell save DC 12). The servant can innately cast the following spells, requiring no material components:\n3/day each: charm person, fear\n1/day: confusion",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_servant-of-yig/"
  },
  {
    "slug": "sewer-weird",
    "desc": "",
    "name": "Sewer Weird",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 30,
      "swim": 60
    },
    "strength": 10,
    "dexterity": 19,
    "constitution": 17,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60', passive Perception 10 ",
    "languages": "Aquan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn."
      },
      {
        "name": "Sewer Overflow (Recharge 5-6)",
        "desc": "Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Flammable Fumes",
        "desc": "If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire."
      },
      {
        "name": "Water Form",
        "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 341,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sewer-weird/"
  },
  {
    "slug": "shabti",
    "desc": "_Wearing silver and red enamel pectoral jewelry and stylized armlets, as well as carrying a thin, carved stick, this angular, dark\u2011eyed human appears almost normal. When it moves, gears clash and whir faintly within it._  \n**Lifelike Servants.** Shabti are constructs made to tend to their masters needs in the afterlife. Dressed in ceremonial regalia, they are sometimes mistaken for living beings by intruders into their ancient tombs, though careful examination reveals faintly glowing hieroglyphs graven into their garments and their bodies.  \n**Insane Machines.** Usually driven mad by centuries within its master\u2019s tomb, a shabti fiercely attacks anything that threatens its sworn charge. Some ceaselessly babble ancient scriptures or invocations to the gods of death.  \n**Ancient Weapons.** A shabti fights by releasing its serpentine armlets, then using telekinesis against spellcasters while thrashing anyone within reach with archaic but effective stick\u2011fighting maneuvers. The shabti\u2019s weapon, the nabboot, is a 4-foot stick made of rattan or bundled reeds; this weapon was common in ancient forms of single-stick fighting. Shabti always fight until destroyed.  \n**Constructed Nature.** A shabti slime doesn\u2019t require air, food, drink, or sleep.",
    "name": "Shabti",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shabti uses Telekinesis and makes two attacks with its nabboot."
      },
      {
        "name": "Nabboot",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is reduced to half, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.",
        "attack_bonus": 8,
        "damage_dice": "1d4"
      },
      {
        "name": "Telekinesis",
        "desc": "The shabti targets a creature within 60 feet. The target must succeed on a DC 15 Strength check or the shabti moves it up to 30 feet in any direction (including upward), and it is restrained until the end of the shabti's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The shabti is immune to spells and effects that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shabti has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The shabti's weapon attacks are magical."
      },
      {
        "name": "Serpentine Armlets",
        "desc": "As a bonus action, the shabti commands its armlets to drop to the floor, whereupon they become two giant poisonous snakes. The shabti can mentally direct the serpents (this does not require an action). If the snakes are killed, they dissolve into wisps of smoke which reform around the shabti's forearms, and they can't be turned into snakes for 1 week. These armlets are linked to the shabti at the time of its creation and do not function for other creatures."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shabti/"
  },
  {
    "slug": "shadhavar",
    "desc": "_Often a shadhavar is first noticed for the haunting melody it makes, and some mistake them for unicorns or fey steeds. On closer inspection, they look like desiccated unicorns, their skeletons clearly visible beneath their taut flesh._  \n**Shadow Horses.** Shadhavar are natives of the plane of Shadow. Although they resemble undead unicorns, they are living creatures imbued with shadow essences.  \n**Fey and Undead Riders.** While the shadhavar are intelligent creatures, they sometimes serve as mounts for the shadow fey, noctiny, hobgoblins, wights, or other creatures. They expect to be treated well during such an arrangement; more than one unkind rider has ridden off on a shadhavar and never returned.  \n**Deceptive Hunters.** Shadhavar use their hollow horn to play captivating sounds for defense or to draw in prey. They hunt when they must and are not discriminating about their quarry, but shadhavar primarily eat carrion. Despite their horrific appearance, they are not naturally evil.",
    "name": "Shadhavar",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Elvish and Umbral but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A shadhavar makes one gore attack and one hooves attack."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "a shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:\n\nat will: disguise self (as horse or unicorn only)\n\n2/day: darkness (centered on itself, moves with the shadhavar)"
      },
      {
        "name": "Magic Weapons",
        "desc": "A shadhavar's gore attacks are magical."
      },
      {
        "name": "Plaintive Melody (3/day)",
        "desc": "As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it."
      },
      {
        "name": "Shadesight",
        "desc": "A shadhavar's darkvision functions in magical darkness."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadhavar/"
  },
  {
    "slug": "shadhavar-tob1-2023",
    "desc": "False",
    "name": "Shadhavar",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural",
    "hit_points": 82,
    "hit_dice": "11d10 + 22",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Elvish and Umbral but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadhavar makes one Gore attack and one Hooves attack."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
      },
      {
        "name": "Darkness Aura (1/Day)",
        "desc": "A 15-foot radius of magical darkness extends out from the shadhavar, moves with it, and spreads around corners. The darkness lasts as long as the shadhavar maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
      }
    ],
    "bonus_actions": [
      {
        "name": "Plaintive Melody (3/Day)",
        "desc": "The shadhavar plays a captivating melody through its hollow horn. Each creature within 60 feet of the shadhavar that can hear it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. While charmed, a creature is incapacitated, its speed is reduced to 0, and the shadhavar has advantage on attack rolls against it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Horn",
        "desc": "The shadhavar's Gore attacks are magical."
      },
      {
        "name": "Shadesight",
        "desc": "Magical darkness doesn't impede the shadhavar's darkvision."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_shadhavar/"
  },
  {
    "slug": "shadow",
    "desc": "",
    "name": "Shadow",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 16,
    "hit_dice": "3d8+3",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Strength Drain",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.",
        "attack_bonus": 4,
        "damage_dice": "2d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shadow can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the shadow can take the Hide action as a bonus action."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [
      "Underdark",
      "Urban",
      "Shadowfell",
      "Caverns",
      "Ruin",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_shadow/"
  },
  {
    "slug": "shadow-a5e",
    "desc": "",
    "name": "Shadow",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage  and the target makes a DC 12 Constitution saving throw. On a failure  the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed  the target makes attack rolls  Strength checks  and Strength saving throws with disadvantage. If the target dies while cursed  a new undead shadow rises from the corpse in 1d4 hours  the corpse no longer casts a natural shadow  and the target can't be raised from the dead until the new shadow is destroyed."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Sneak",
        "desc": "The shadow takes the Hide action even if obscured only by dim light or darkness."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shadow can pass through an opening as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws."
      },
      {
        "name": "Undead Nature",
        "desc": "A shadow doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow/"
  },
  {
    "slug": "shadow-beast",
    "desc": "_A mass of shadows and cloudstuff, never touching the ground, a shadow beast may at first look harmless\u2014except for its clawed hands and the glint of its jagged teeth._  \n**Called from the Void.** Shadow beasts are thought to be the result of shadow fey dabbling in the magic of the void. Almost shapeless and largely incorporeal, through an act of will they can form rough semblances of their old bodies when needed.  \n**Hate the Past.** The motivations of these creatures are inscrutable. They despise light and anything that reminds them of light or of their former existence. Beyond that, little is understood about them.  \n**Cryptic Messages.** Shadow beasts are seldom found in groups, but when they are, they seem to have no difficulty or reluctance about operating and fighting together. They have been known to deliver cryptic and threatening messages, but speaking is difficult for them. At times, they perform arcane rituals with the aid of evil humanoids and the use of dark materials. In these rituals they sacrifice magical energies and life blood as well as the tears of innocents and the souls of the damned.",
    "name": "Shadow Beast",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Elvish, Umbral, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow beast makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10"
      },
      {
        "name": "Shadow Push (Recharge 5-6)",
        "desc": "The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shadow beast can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n3/day each: fear, telekinesis"
      },
      {
        "name": "Magic Resistance",
        "desc": "The beast has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-beast/"
  },
  {
    "slug": "shadow-blight",
    "desc": "",
    "name": "Shadow Blight",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d6+30",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 16,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold, necrotic",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "desc": "Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.",
        "name": "Frozen Shadow Tendril"
      },
      {
        "desc": "The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.",
        "name": "Animate Plants (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.",
        "name": "False Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shadow-blight/"
  },
  {
    "slug": "shadow-boxer",
    "desc": "The shadow caught the man\u2019s eye. It looked and moved like a house cat, but there was no animal present to cast it. He followed the shadow as it moved along the wall then transferred to the ground, not noticing the distortion of light behind him. The last thing he heard as the invisible feline tore out his throat was a contented purr._  \n**Finicky Spirits.** Shadow boxers are the physical manifestation of feline collective memory. They are found in urban areas and other places people congregate. Like other fey, they desire to be placated by mortals, and they allow their presence to be detected to induce people to leave them gifts. A shadow boxer develops relationships with one household at a time and protects it. Households that don\u2019t leave sufficient tribute or that cease offering it gifts entirely swiftly find their members targeted by the slighted fey.  \n**Council of Cats.** When they sleep, shadow boxers share dreams with all mundane cats and other shadow boxers within a mile. Within the dream, the cats and the shadow boxer gambol and roughhouse while they share information. Many capers and activities are planned during these dream sessions, and seeing a large clowder of cats getting along is a sign that a shadow boxer in the area has a game afoot. Shadow boxers despise creatures, such as Open Game License",
    "name": "Shadow Boxer",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 55,
    "hit_dice": "10d6+20",
    "speed": {
      "climb": 30,
      "walk": 40
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "passive Perception 15",
    "languages": "Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow boxer makes two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Invisibility",
        "desc": "The shadow boxer magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the shadow boxer wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cat Telepathy",
        "desc": "The shadow boxer can magically communicate with cats within 120 feet of it, using a limited telepathy."
      },
      {
        "name": "Pounce",
        "desc": "If the shadow boxer moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the shadow boxer can make one bite attack against it as a bonus action."
      },
      {
        "name": "Project Silhouette",
        "desc": "As a bonus action, the shadow boxer projects a shadow on a surface within 60 feet of it. The shadow boxer can shape it to resemble the shadow of any Medium or smaller beast, but the shadow can't be larger than a 10-foot cube. Each creature that starts its turn within 60 feet of the shadow and that can see the shadow must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn and use its movement on its next turn to follow the shadow. As a bonus action, the shadow boxer can move the shadow up to 30 feet along a solid surface. The shadow moves in a natural manner for the type of creature it represents."
      }
    ],
    "spell_list": [],
    "page_no": 322,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shadow-boxer/"
  },
  {
    "slug": "shadow-demon-a5e",
    "desc": "",
    "name": "Shadow Demon",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 5,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 2,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, fire, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, lightning, necrotic, poison",
    "condition_immunities": "charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Darken Light",
        "desc": "The demon magically targets a nonmagical flame or an area of magical light created by a 2nd-level or lower spell slot within 60 feet. Any area of bright light created by the light source instead casts dim light for 10 minutes."
      },
      {
        "name": "Replace Shadow",
        "desc": "The demon targets a humanoid within 5 feet that is in dim light and can't see the demon. The target makes a DC 13 Constitution saving throw. On a success  the target is aware of the demon. On a failure  the target is unaware of the demon  the target no longer casts a natural shadow  and the demon magically takes on the shape of the targets shadow  appearing indistinguishable from a natural shadow except when it attacks. The demon shares the targets space and moves with the target. When the demon is dealt damage while sharing the targets space  it takes half the damage (rounded down) and the other half is dealt to the target. The effect ends when the target drops to 0 hit points  the demon no longer shares the targets space  the demon or target is affected by dispel evil and good or a similar effect  or the demon begins its turn in an area of sunlight."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) cold damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Sneak",
        "desc": "The demon takes the Hide action even if obscured only by dim light or darkness."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The demon radiates a Chaotic and Evil aura."
      },
      {
        "name": "Incorporeal",
        "desc": "The demon can move through creatures and objects. It takes 3 (1d6) force damage if it ends its turn inside an object."
      },
      {
        "name": "Light Sensitivity",
        "desc": "While in bright light, the demon has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 74,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-demon/"
  },
  {
    "slug": "shadow-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Shadow Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 2,
      "nature": 2,
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage."
      },
      {
        "name": "Anguished Breath (Recharge 5-6)",
        "desc": "The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw  taking 22 (4d8) necrotic damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The dragon radiates an Evil aura."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-dragon-wyrmling/"
  },
  {
    "slug": "shadow-elf-champion-warrior-a5e",
    "desc": "",
    "name": "Shadow Elf Champion Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14, darkvision 120 ft.",
    "languages": "any one",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The warrior attacks twice."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack  the warrior can poison the blade  causing the attack to deal an extra 7 (2d6) poison damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  the target is poisoned for 1 hour. If it fails the saving throw by 5 or more  it falls unconscious until it is no longer poisoned  it takes damage  or a creature takes an action to shake it awake."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Elf Spellcasting",
        "desc": "The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:\n*At Will:* _dancing lights_ \n*1/day each:* _darkness, faerie fire_"
      }
    ],
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-elf-champion-warrior/"
  },
  {
    "slug": "shadow-elf-high-priest-a5e",
    "desc": "",
    "name": "Shadow Elf High Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "medicine": 7,
      "insight": 7,
      "persuasion": 6,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14, darkvision 120 ft.",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
      },
      {
        "name": "Web (2nd-Level; V, S, M, Concentration)",
        "desc": "Thick  sticky webs fill a 20-foot cube within 60 feet  lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 15 Dexterity saving throw. On a failure  it is restrained. A creature can escape by making a DC 15 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round  dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 hour."
      },
      {
        "name": "Guardian of Faith (4th-Level; V)",
        "desc": "A Large  indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw  taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage."
      },
      {
        "name": "Insect Plague (5th-Level; V, S, M, Concentration)",
        "desc": "A 20-foot-radius sphere of biting and stinging insects appears centered on a point the priest can see within 300 feet and remains for 10 minutes. The cloud spreads around corners  and the area is lightly obscured and difficult terrain. Each creature in the area when the cloud appears  and each creature that enters it for the first time on a turn or ends its turn there  makes a DC 15 Constitution saving throw  taking 22 (4d10) piercing damage on a failed save or half damage on a success. The priest is immune to this damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow magic",
        "desc": "The priestcan innately cast dancing lights as a cantrip and darkness and faerie fire once each per long rest with no material components, using Wisdom as their spellcasting ability."
      },
      {
        "name": "Spellcasting",
        "desc": "The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15\n +7 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): guidance\n spare the dying\n thaumaturgy\n 1st-level (4 slots): animal friendship\n ceremony\n detect poison and disease\n 2nd-level (3 slots): augury\n lesser restoration\n web\n 3rd-level (3 slots): bestow curse\n remove curse\n 4th-level (3 slots): divination\n freedom of movement\n guardian of faith\n 5th-level (2 slots): greater restoration\n insect plague\n raise dead\n 6th-level (1 slots): word of recall"
      }
    ],
    "spell_list": [],
    "page_no": 489,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-elf-high-priest/"
  },
  {
    "slug": "shadow-elf-mage-a5e",
    "desc": "",
    "name": "Shadow Elf Mage",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6,
      "investigation": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14; darkvision 120 ft.",
    "languages": "any three",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
      },
      {
        "name": "Fire Bolt (Cantrip; V, S)",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V, S, M)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the mage. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Dimension Door (4th-Level; V)",
        "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
      },
      {
        "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
        "desc": "The mage or a creature they touch is invisible for 1 minute."
      },
      {
        "name": "Cloudkill (5th-Level; V, S, Concentration)",
        "desc": "A 20-foot-radius sphere of poisonous  sickly green fog appears centered on a point within 120 feet. It lasts for 10 minutes. It spreads around corners  heavily obscures the area  and can be dispersed by a strong wind  ending the spell early. Until the spell ends  when a creature starts its turn in the area or enters it for the first time on a turn  it makes a DC 17 Constitution saving throw  taking 22 (5d8) poison damage on a failure or half damage on a success. The fog moves away from the mage 10 feet at the start of each of its turns  sinking to the level of the ground in that space."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": [
      {
        "name": "Counterspell (3rd-Level; S)",
        "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate spells",
        "desc": "The shadow elf magecan innately cast dancing lights as a cantrip and faerie fire and darkness once each per long rest with no material components, using Intelligence as their spellcasting ability."
      },
      {
        "name": "Spellcasting",
        "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): clairvoyance\n counterspell\n lightning bolt\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cloudkill"
      }
    ],
    "spell_list": [],
    "page_no": 483,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-elf-mage/"
  },
  {
    "slug": "shadow-elf-spellcaster-drider-a5e",
    "desc": "",
    "name": "Shadow Elf Spellcaster Drider",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 6,
      "stealth": 6,
      "survival": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Undercommon, Elvish, one more",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage."
      },
      {
        "name": "Longsword (wielded two-handed)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage."
      },
      {
        "name": "Longbow",
        "desc": "Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Darkness (2nd-Level; V, S, Concentration)",
        "desc": "Magical darkness spreads from a point within 30 feet  filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it."
      },
      {
        "name": "Web (2nd-Level; V, S, Concentration)",
        "desc": "Thick  sticky webs fill a 20-foot cube within 60 feet  lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 14 Dexterity saving throw. On a failure  it is restrained. A creature can escape by using an action to make a DC 14 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round  dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 minute."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The drider can use its climb speed even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Web Walker",
        "desc": "The drider ignores movement restrictions imposed by webs."
      },
      {
        "name": "Fey Ancestry",
        "desc": "The drider gains an expertise die on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The driders innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components: At will: dancing lights, 1/day each: darkness, web"
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-elf-spellcaster-drider/"
  },
  {
    "slug": "shadow-elf-warrior-a5e",
    "desc": "",
    "name": "Shadow Elf Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 3,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14, darkvision 120 ft.",
    "languages": "any one",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  the target is poisoned for 1 hour. If it fails the saving throw by 5 or more  it falls unconscious until it is no longer poisoned  it takes damage  or a creature takes an action to shake it awake."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Elf Spellcasting",
        "desc": "The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:\n*At Will:* _dancing lights_ \n*1/day each:* _darkness, faerie fire_"
      }
    ],
    "spell_list": [],
    "page_no": 498,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shadow-elf-warrior/"
  },
  {
    "slug": "shadow-fey",
    "desc": "_\u201cKind words open even iron doors.\u201d_ \n _\u2014Twilight, a courtier to the shadow fey_  \nTo most, the shadow fey are little more than a dancing shadow among the leaves. To savants, they are the creatures that taught the shadowdancers all they know, and kept many secrets to themselves. They were once elves like all others, dwelling in mortal lands beneath the sun. An ancient catastrophe drove them to darkness, and now they are creatures of the shadow. Though they can be found on the Material Plane, they are inextricably tied to the plane of Shadows, and that is the seat of their power and culture.  \nShadow fey superficially resemble other elves, but they\u2019re rarely mistaken for their lighted cousins. Skin tones among the shadow fey range from alabaster white to ebony black, with varying shades of gray in between, but they are otherwise lacking in color. A few have a scintillating shimmer to their skin. Many shadow fey grow horns that sweep out from their hair, varying in size from subtle nubs to obvious spikes. Others have shocking sets of teeth.  \n**Dual Natured.** The shadow fey are contradictory beings. They boast some of the best features of elves, tempered by aspects of a fouler nature. They can be deliberate and purposeful, but they\u2019re also given to perplexing whimsy. Mortal creatures trying to fathom shadow fey motivations are in for a maddening experience; they are often illogical, capricious, and seemingly thrive on annoying others.  \n**Split Rulership.** The Summer Court and Winter Court each rule the shadow fey in the appropriate season. The turning of these seasons follows no clear calendar or schedule, though it is skewed toward summer.  \nOther fey call them the Sc\u00e1thsidhe (pronounced scAH-shee), or shadow faeries, and they are usually counted among the unseelie, though they would dispute that characterization. They simply call themselves part of the sidhe, and consider themselves an extension of the Seelie Court.  \n**The Reach of Darkness.** Their bond with darkness allows the shadow fey to slip through distant spaces, traversing darkness itself from one place to another. Not only can every shadow fey slip from a shadow or patch of darkness to instantly appear elsewhere, they also control the mysterious and powerful shadow roads. Shadow roads are magical pathways that connect points on the Material Plane by dipping through the plane of shadow, allowing rapid and completely secret travel for the fey\u2014and more importantly, for their weapons of war, their trade goods, and their allies.  \nThe shadow fey all have an instinctive understanding of how a shadow road functions, and they are adept at both operating the entrance portals and navigating any hazards on the road. This bond with darkness has a price, of course, and the shadow fey shun the sun\u2019s light.",
    "name": "Shadow Fey",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "arcana": 2,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n1/day: misty step (when in shadows, dim light, or darkness only)"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-fey/"
  },
  {
    "slug": "shadow-fey-ambassador",
    "desc": "",
    "name": "Shadow Fey Ambassador",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 161,
    "hit_dice": "19d8+76",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "arcana": 7,
      "deception": 13,
      "insight": 7,
      "intimidation": 9,
      "perception": 7,
      "persuasion": 13
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The ambassador uses its Withering Stare. It then makes three rapier attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) cold damage.",
        "name": "Rapier"
      },
      {
        "desc": "The silver-tongued shadow fey ambassador weaves together a string of highly persuasive and agreeable words. Each creature within 30 feet of the ambassador must succeed on a DC 16 Wisdom saving throw or be charmed by the ambassador, regarding it as a wise and trustworthy ally with the creature's best interests at heart. A charmed target doesn't have to obey the ambassador's commands, but it views the ambassador's words in the most favorable way. \n\nEach time a charmed target witnesses the shadow fey ambassador or its allies do something harmful to the target or its companions, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts as long as the ambassador maintains concentration, up to 8 hours.",
        "name": "Honeyed Words (Recharges after a Long Rest)"
      },
      {
        "desc": "The shadow fey ambassador targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the ambassador's Withering Stare for the next 24 hours.",
        "name": "Withering Stare"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.",
        "name": "Shadow Traveler (5/Day)"
      },
      {
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.",
        "name": "Traveler in Darkness"
      }
    ],
    "spell_list": [],
    "page_no": 145,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shadow-fey-ambassador/"
  },
  {
    "slug": "shadow-fey-duelist",
    "desc": "",
    "name": "Shadow Fey Duelist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "studded leather",
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "arcana": 4,
      "deception": 6,
      "perception": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.",
        "attack_bonus": 8,
        "damage_dice": "1d4"
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Parry",
        "desc": "The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n3/day: misty step (when in shadows, dim light, or darkness only)"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-fey-duelist/"
  },
  {
    "slug": "shadow-fey-enchantress",
    "desc": "",
    "name": "Shadow Fey Enchantress",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "shadow fey",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 123,
    "hit_dice": "19d8+38",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "arcana": 4,
      "deception": 7,
      "perception": 6,
      "persuasion": 7,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey makes two rapier attacks."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 17 (5d6) psychic damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Beguiling Whispers (recharge 5-6)",
        "desc": "The shadow fey speaks sweet words to a creature she can see within 60 feet, that can hear the enchantress. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress."
      },
      {
        "name": "Leadership (recharges after a Short or Long Rest)",
        "desc": "The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds a d4 to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. This effect ends if the enchantress is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put her to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow fey's innate spellcasting ability is Charisma. She can cast the following spells innately, requiring no material components.\n\n4/day: misty step (when in shadows, dim light, or darkness only)"
      },
      {
        "name": "Spellcasting",
        "desc": "the shadow fey is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). She knows the following bard spells.\n\ncantrips (at will): blade ward, friends, message, vicious mockery\n\n1st level (4 slots): bane, charm person, faerie fire\n\n2nd level (3 slots): enthrall, hold person\n\n3rd level (3 slots): conjure fey, fear, hypnotic pattern\n\n4th level (3 slots): confusion, greater invisibility, phantasmal killer\n\n5th level (2 slots): animate objects, dominate person, hold monster"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      }
    ],
    "spell_list": [],
    "page_no": 172,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-fey-enchantress/"
  },
  {
    "slug": "shadow-fey-forest-hunter",
    "desc": "",
    "name": "Shadow Fey Forest Hunter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 104,
    "hit_dice": "19d8+19",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "arcana": 3,
      "perception": 4,
      "stealth": 10,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey makes two ranged attacks."
      },
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n3/day: misty step (when in shadows, dim light, or darkness only)"
      },
      {
        "name": "Sneak Attack (1/turn)",
        "desc": "The shadow fey forest hunter does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      }
    ],
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-fey-forest-hunter/"
  },
  {
    "slug": "shadow-fey-guardian",
    "desc": "",
    "name": "Shadow Fey Guardian",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow fey makes two pike attacks."
      },
      {
        "name": "Pike",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      },
      {
        "name": "Javelin",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protect",
        "desc": "The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep"
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n1/day: misty step (when in shadows, dim light, or darkness only)"
      },
      {
        "name": "Shadow's Vigil",
        "desc": "The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Traveler in Darkness",
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."
      }
    ],
    "spell_list": [],
    "page_no": 171,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shadow-fey-guardian/"
  },
  {
    "slug": "shadow-fey-poisoner",
    "desc": "",
    "name": "Shadow Fey Poisoner",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "studded leather",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "acrobatics": 8,
      "deception": 6,
      "perception": 4,
      "persuasion": 6,
      "stealth": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Elvish",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The shadow fey poisoner makes two shortsword attacks or two longbow attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Shortsword"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+4",
        "desc": "Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Longbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.",
        "name": "Assassinate"
      },
      {
        "desc": "When in dim light or darkness, the shadow fey poisoner is invisible.",
        "name": "Born of Shadows"
      },
      {
        "desc": "If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Fey Ancestry"
      },
      {
        "desc": "As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.",
        "name": "Shadow Traveler (4/Day)"
      },
      {
        "desc": "The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.",
        "name": "Sneak Attack (1/Turn)"
      },
      {
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.",
        "name": "Traveler in Darkness"
      }
    ],
    "spell_list": [],
    "page_no": 148,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shadow-fey-poisoner/"
  },
  {
    "slug": "shadow-giant",
    "desc": "If not for the horns curling from its brow and the long, bestial talons erupting from its fingers, the creature would look like a grim-faced, ashen-skinned elf of monstrous height._  \n**Cast into Darkness.** In ages past, shadow giants were called hjartakinde, and they dwelt in the lands of the fey. When the giants declined to go to war with the shadow fey, the fey exiled them to the Shadow  \n**Realm.** When they refused to serve the dark fey courts, the queen cursed them into their current form.  \n**Of Two Worlds.** Shadow giants are cursed to exist simultaneously on the Shadow Realm and the Material Plane. Unable to properly live in either world, they have become embittered and indignant. Shadow giants desire to end their cursed existence but lash out against anyone who shows them pity or mercy.  \n**Undying.** When a shadow giant is killed, its spirit roils in the Shadow Realm for a century before it is reborn to its cursed fate.",
    "name": "Shadow Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": null,
    "hit_points": 209,
    "hit_dice": "22d20+66",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 25,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "Common, Elvish, Giant, Umbral",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow giant makes three attacks with its tenebrous talons."
      },
      {
        "name": "Tenebrous Talons",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 18 (4d8) necrotic damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6+7"
      },
      {
        "name": "Cold Shadow (Recharge 5-6)",
        "desc": "The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failure, a creature takes 52 (15d6) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blacklight Strobe",
        "desc": "The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a DC 18 Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn."
      },
      {
        "name": "Distracting Flicker",
        "desc": "A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a DC 18 Constitution saving throw or lose concentration."
      },
      {
        "name": "Shadow Sight",
        "desc": "Magical darkness doesn't impede the shadow giant's darkvision."
      },
      {
        "name": "Umbral Glimmer",
        "desc": "At the end of each of the shadow giant's turns, it must roll a d20. On a roll of 11 or higher, it enters the Plane of"
      },
      {
        "name": "Shadow from the Material Plane",
        "desc": "At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.\n\nWhile in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material"
      },
      {
        "name": "Plane",
        "desc": "It can't affect or be affected by anything on the Material Plane while in the Plane of Shadow."
      }
    ],
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shadow-giant/"
  },
  {
    "slug": "shadow-goblin",
    "desc": "",
    "name": "Shadow Goblin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "goblinoid",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 13,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Elvish, Goblin, Umbral",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "desc": "The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Kitchen Knife"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.",
        "name": "Vengeful Jinx"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.",
        "name": "Nimble Escape"
      },
      {
        "desc": "The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.",
        "name": "Shadow Camouflage"
      },
      {
        "desc": "While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.",
        "name": "Traveler in Darkness"
      },
      {
        "desc": "The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.",
        "name": "Unseelie Blessing"
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shadow-goblin/"
  },
  {
    "slug": "shadow-lurker",
    "desc": "",
    "name": "Shadow Lurker",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "13d8+26",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 22,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "necrotic",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Common, Elvish",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Shadow Strikes. Can replace one with Shadow Steal."
      },
      {
        "name": "Shadow Strike",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (1d8+6) slashing damage and 7 (2d6) cold."
      },
      {
        "name": "Shadow Steal",
        "desc": "Chooses a creature it can see within 30' of it and convinces that creature's shadow to leave its owner. Target must make DC 15 Cha save or be cursed. A sleeping target has disadvantage on this check. While cursed target doesn't have a shadow and suffers one level of exhaustion that can't be removed until curse ends. Curse ends only if target convinces its shadow to rejoin with it by succeeding on a DC 15 Cha (Persuasion) check while within 10 ft. of its shadow or if shadow is returned with wish spell. While target is cursed its shadow becomes a living shade (see Creature Codex) under the shadow lurker's control. Alternatively shadow lurker can combine two stolen shadows into a shadow instead. Shadow lurker can have no more than ten living shades or five shadows under its control at one time. If a cursed creature's shadow is destroyed it becomes a mundane shadow and moves to within 10 ft. of the cursed creature and cursed creature has advantage on the check to convince the shadow to rejoin with it. If shadow lurker dies all stolen shadows return to their rightful owners ending the curses."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow's Embrace",
        "desc": "Dim light/darkness: Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Creeping Mists",
        "desc": "While not in sunlight shadowy mist surrounds it. Mist reduces bright light within 60' of the shadow lurker to dim light."
      },
      {
        "name": "Shadow Sight",
        "desc": "Has advantage on Wis (Perception) checks while in dim light or darkness."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_shadow-lurker/"
  },
  {
    "slug": "shadow-of-death",
    "desc": "Draped in black funerary garb, ribbons of which move of their own accord, the creature has the appearance of a skeletal angel._  \n**Angels of Death.** Once beings of light and beauty who championed justice across the planes, the shadows of death formed after some agent of entropy discarded their bodies into the Void. Their celestial forms protected them from ultimate annihilation, but their minds were forever darkened by the plane\u2019s dread influence.  \n**Deathly Avatars.** Shadows of death sometimes answer the call of death cults. Rather than aiding the cultists though, the shadows kill the cultists before spreading the grave\u2019s shadow across the world.  \n**Immortal Nature.** The shadow of death doesn\u2019t require food, drink, or sleep.",
    "name": "Shadow of Death",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": null,
    "hit_points": 250,
    "hit_dice": "20d10+140",
    "speed": {
      "walk": 50
    },
    "strength": 7,
    "dexterity": 26,
    "constitution": 24,
    "intelligence": 25,
    "wisdom": 25,
    "charisma": 30,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 14,
    "wisdom_save": 14,
    "charisma_save": 17,
    "perception": 14,
    "skills": {
      "perception": 14
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 120 ft., passive Perception 24",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow of death can use Vision of Ending. It then makes three shortsword attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 10 (3d6) necrotic damage.",
        "attack_bonus": 15,
        "damage_dice": "2d6+8"
      },
      {
        "name": "Vision of Ending",
        "desc": "Each creature that is not undead within 60 feet of the shadow of death that can see it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. While frightened in this way, the creature is also paralyzed as it sees visions of its death. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this shadow of death's Vision of Ending for the next 24 hours."
      },
      {
        "name": "Teleport",
        "desc": "The shadow of death magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Throes",
        "desc": "When the shadow of death dies, it explodes, and each creature within 30 feet of it must make a DC 22 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much on a successful one."
      },
      {
        "name": "Deathly Shroud",
        "desc": "At the start of each of the shadow of death's turns, each creature within 15 feet of it must succeed on a DC 22 Constitution saving throw or take 10 (3d6) necrotic damage.\n\nIn addition, light within 30 feet of the shadow of death is less effective. Bright light in the area becomes dim light, and dim light in the area becomes darkness."
      },
      {
        "name": "Destroyer of Life",
        "desc": "If the shadow of death reduces a creature to 0 hp, the creature can be restored to life only by means of a wish spell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shadow of death has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the shadow of death can take the Hide action as a bonus action."
      },
      {
        "name": "Weapons of Death",
        "desc": "The shadow of death's weapon attacks are magical. When the shadow of death hits with any weapon, the weapon deals an extra 10 (3d6) necrotic damage (included in the attack).\n\nA creature that takes necrotic damage from the shadow death's weapon must succeed on a DC 22 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."
      }
    ],
    "spell_list": [],
    "page_no": 323,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_shadow-of-death/"
  },
  {
    "slug": "shadow-ooze",
    "desc": "",
    "name": "Shadow Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The ooze makes one pseudopod attack and then uses Snuff Out.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage.",
        "name": "Pseudopod"
      },
      {
        "desc": "The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.",
        "name": "Snuff Out"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey.",
        "name": "Aura of Darkness"
      },
      {
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_shadow-ooze/"
  },
  {
    "slug": "shadow-river-lord",
    "desc": "",
    "name": "Shadow River Lord",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "swim": 60,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.",
        "name": "Greenfire Staff"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8",
        "desc": "Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.",
        "name": "Shadowfrost Bolt"
      },
      {
        "desc": "The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.",
        "name": "Shadow Geyser (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shadow river lord can move through a space as narrow as one inch wide without squeezing.",
        "name": "Amorphous"
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_shadow-river-lord/"
  },
  {
    "slug": "shadow-skeleton",
    "desc": "",
    "name": "Shadow Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "swim": 40,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, piercing, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands all languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The shadow skeleton makes two scimitar attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.",
        "name": "Scimitar"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.",
        "name": "Finger Darts"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shadow-skeleton/"
  },
  {
    "slug": "shadow_bf",
    "desc": "",
    "name": "Shadow",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 17,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": -2,
    "dexterity_save": 4,
    "constitution_save": 1,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Strength Drain",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Bond",
        "desc": "One creature the shadow can see within 5 feet of it must succeed on a DC 12 WIS save or the shadow bonds with the target's shadow for 1 minute. While bonded with the target's shadow, the shadow can use this bonus action to teleport to an unoccupied space within 5 feet of that creature, provided the creature is within 120 feet of the shadow."
      },
      {
        "name": "Shadow Stealth",
        "desc": "The shadow takes the Hide action. It can use this bonus action only while in dim light or darkness."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shadow can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Spider Climb",
        "desc": "The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves."
      },
      {
        "name": "Undead Nature",
        "desc": "The shadow doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The shadow is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shadow/"
  },
  {
    "slug": "shadowantipaladin-tob1-2023",
    "desc": "False",
    "name": "Shadow Antipaladin",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "breastplate, shield",
    "hit_points": 82,
    "hit_dice": "11d6 + 44",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 5,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": 5,
    "perception": 10,
    "skills": {
      "Perception": 0,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "Derro, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The derro makes two Scimitar or Heavy Crossbow attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Infectious Insanity (Recharge 5-6)",
        "desc": "The shadow antipaladin magically assaults the minds of up to three creatures it can see within 30 feet of it. Each target must make a DC 13 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute as its mind fills with thoughts of eldritch terrors and otherworldly entities. On a success, a creature takes half the damage and isn't incapacitated. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The shadow antipaladin adds 3 to its AC against one melee attack that would hit it. To do so, the antipaladin must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the shadow antipaladin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the antipaladin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Insanity",
        "desc": "The shadow antipaladin has advantage on saving throws against being charmed or frightened."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shadow antipaladin has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The shadow antipaladin's weapon attacks are magical. When the antipaladin hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 89,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_shadow-antipaladin/"
  },
  {
    "slug": "shadowbeast-tob1-2023",
    "desc": "False",
    "name": "Shadow Beast",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 112,
    "hit_dice": "15d8 + 45",
    "speed": {
      "walk": 40
    },
    "strength": 6,
    "dexterity": 20,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, restrained",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Elvish, Umbral, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shadow beast makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage."
      },
      {
        "name": "Frightful Shadows (Recharge 5-6)",
        "desc": "The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shadow beast has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Shadow Weapons",
        "desc": "The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_shadow-beast/"
  },
  {
    "slug": "shadowfey-tob1-2023",
    "desc": "False",
    "name": "Shadow Fey",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 31,
    "hit_dice": "7d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Arcana": 2,
      "Perception": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Traveler (2/Day)",
        "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Ancestry",
        "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 158,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_shadow-fey/"
  },
  {
    "slug": "shambling-mound",
    "desc": "",
    "name": "Shambling Mound",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "lightning",
    "condition_immunities": "blinded, deafened, exhaustion",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Engulf",
        "desc": "The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [
      "Swamp",
      "Jungle",
      "Feywild",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_shambling-mound/"
  },
  {
    "slug": "shambling-mound-a5e",
    "desc": "",
    "name": "Shambling Mound",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, piercing",
    "damage_immunities": "lightning",
    "condition_immunities": "blinded, deafened, fatigue",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature  the target is grappled (escape DC 15)  and the shambling mound uses Engulf against it."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Engulf",
        "desc": "The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded  restrained can't breathe  and moves with the shambling mound. At the start of each of the shambling mounds turns  the target takes 11 (2d6 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lightning Absorption",
        "desc": "When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shambling-mound/"
  },
  {
    "slug": "shambling_mound_bf",
    "desc": "",
    "name": "Shambling Mound",
    "size": "large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -3,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,fire,Plant Resilience",
    "damage_immunities": "lightning,blinded,deafened",
    "condition_immunities": "",
    "senses": "keensense 60 ft. (can't sense beyond this radius)",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Engulf",
        "desc": "The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt."
      },
      {
        "name": "Plant Resilience",
        "desc": "The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      },
      {
        "name": "Rotting Vegetation",
        "desc": "The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shambling-mound/"
  },
  {
    "slug": "shantak",
    "desc": "",
    "name": "Shantak",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "fly": 60,
      "walk": 10
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "understands Common and Void Speech, but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The shantak makes two attacks: one with its bite and one with its talons.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.",
        "name": "Talons"
      },
      {
        "desc": "The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.",
        "name": "Insane Tittering (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Magical darkness doesn't impede the shantak's darkvision.",
        "name": "Eldritch Sight"
      },
      {
        "desc": "The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.",
        "name": "Keen Sight and Smell"
      },
      {
        "desc": "The shantak has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.",
        "name": "Unctuous Hide"
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shantak/"
  },
  {
    "slug": "shard-swarm",
    "desc": "",
    "name": "Shard Swarm",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "fly": 30,
      "walk": 0
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "2d4",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) slashing damage or 2 (1d4) slashing damage if the swarm has half of its hp or less.",
        "name": "Shards"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "desc": "Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 3 (1d6) piercing damage. A piece of the swarm breaks off, falling into the target's space.",
        "name": "Shrapnel"
      },
      {
        "desc": "The shard swarm envelopes one Medium or smaller creature in its space. The target must succeed on a DC 13 Dexterity saving throw or be restrained inside the swarm for 1 minute. The target has disadvantage on this saving throw if the shard swarm used Come Together to form in the target's space. While restrained, the target doesn't take damage from the swarm's Shards action, but it takes 5 (2d4) slashing damage if it takes an action that requires movement, such as attacking or casting a spell with somatic components. A creature within 5 feet of the swarm can take an action to pull a restrained creature out of the swarm. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 5 (2d4) slashing damage.",
        "name": "Contain (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by the dispel magic spell, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.",
        "name": "Antimagic Susceptibility"
      },
      {
        "desc": "If the shard swarm has at least 1 hit point and all of its pieces are within 30 feet of each other, the pieces can re-form as a bonus action in any space containing at least one of its pieces.",
        "name": "Come Together (3/Day)"
      },
      {
        "desc": "While the swarm remains motionless and isn't flying, it is indistinguishable from a normal pile of junk.",
        "name": "False Appearance"
      },
      {
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a pebble. The swarm can't regain hp or gain temporary hp.",
        "name": "Swarm"
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shard-swarm/"
  },
  {
    "slug": "shark_giant_bf",
    "desc": "",
    "name": "Shark, Giant",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 6,
    "dexterity_save": 0,
    "constitution_save": 5,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 60 ft.",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shark makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swift Hunter",
        "desc": "The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its HP."
      },
      {
        "name": "Blood Sense",
        "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Electrical Sensitivity",
        "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shark-giant/"
  },
  {
    "slug": "shark_hunter_bf",
    "desc": "",
    "name": "Shark, Hunter",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shark makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swift Hunter",
        "desc": "The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its HP."
      },
      {
        "name": "Blood Sense",
        "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Electrical Sensitivity",
        "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shark-hunter/"
  },
  {
    "slug": "shark_reef_bf",
    "desc": "",
    "name": "Shark, Reef",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 30 ft.",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stealthy Hunter",
        "desc": "The shark takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      },
      {
        "name": "Electrical Sensitivity",
        "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 11 CON save or be incapacitated until the end of its next turn."
      },
      {
        "name": "Pack Tactics",
        "desc": "The shark has advantage on attack rolls against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Water Breathing",
        "desc": "The shark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shark-reef/"
  },
  {
    "slug": "sharkjaw-skeleton",
    "desc": "_The humanoid form approaches through the murky water, but as it nears, it becomes clear that this is no living thing. It is made entirely of sharks\u2019 jaws, joined together and brought to life with grim magic._  \nMade from numerous, interlocking shark\u2019s jaws, these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard their sepulchers of bones. These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks.  \n**Undead Automaton.** Being mindless, sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton\u2019s creator can give it new commands as long as the skeleton is within 60 feet and can see and hear its creator. Otherwise, a sharkjaw skeleton follows its last instructions to the best of its ability and to the exclusion of all else, though it will always fight back if attacked.  \n**Undead Nature.** A shroud doesn\u2019t require air, food, drink, or sleep.",
    "name": "Sharkjaw Skeleton",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10+12",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 2
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., blindsense 30 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sharkjaw skeleton makes one bite attack and one claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sharkjaw-skeleton/"
  },
  {
    "slug": "sharkjawskeleton-tob1-2023",
    "desc": "False",
    "name": "Sharkjaw Skeleton",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Perception": 1,
      "Stealth": 2
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "False",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., blindsight 30 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time."
      },
      {
        "name": "Devouring Embrace",
        "desc": "The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "The sharkjaw skeleton doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 329,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_sharkjaw-skeleton/"
  },
  {
    "slug": "shellycoat",
    "desc": "_Despite being short and squat, this creature\u2019s relationship with a troll is undeniable. The kinship is most notable in the long arms and thick, pebbly hide._  \n**Long Handed and Toad-like.** The shellycoat is a warped and spiteful creature also called the Iamh fada, or \u201clong hands,\u201d and they are frequently referred to as bridge trolls. Despite being fey, they are distantly related to true trolls. Unlike those tall, lanky creatures, a shellycoat is dwarfish and toad-like, with short, bent, legs and freakishly long arms with swollen, distended joints. It can further dislocate and stretch these joints to alarming lengths.  \n**Bridges and Pools.** The shellycoat can be found in abandoned wells or behind waterfalls, in deep tide pools, or beneath the ice of frozen ponds, but their preferred haunt has always been under bridges. They are most active during nighttime and on heavily overcast days, because of their mortal dread of sunlight.  \nA shellycoat's favored tactic is to lie in wait under the water or ice (or bridge) and surprise its prey. It strikes outward or upward from its hiding place to snatch children, livestock (preferably goats), and lone travelers or fishermen. Prey is dragged down to the shadows and water to be robbed and devoured.  \n**Shining Garments.** A shellycoat will always have fashioned for itself a coat, cloak, or shirt of colored pebbles, glass, and polished river shells. These adornments are crude but beautiful and sometimes magical.",
    "name": "Shellycoat",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, unconscious",
    "senses": "Darkvision 60 ft., passive Perception 11",
    "languages": "Giant, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shellycoat makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage and the target is grappled (escape DC 13), restrained, and poisoned (DC 13 Strength saving throw negates, lasts while grappled and 1 round after). The shellycoat can shift the position of a grappled creature by up to 15 feet as a bonus action. While it has a creature grappled, the shellycoat can use its claws attack only against the grappled creature.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the shellycoat can cast the following spells innately, requiring no components:\n\n1/day each: darkness, fog cloud\n\n1/day (if in possession of its coat): water breathing"
      },
      {
        "name": "Regeneration",
        "desc": "The shellycoat regains 3 hit points at the start of its turn. If the creature takes acid or fire damage, this trait doesn't function at the start of the monster's next turn. The shellycoat dies only if it starts its turn with 0 hit points and doesn't regenerate."
      },
      {
        "name": "Stealthy Observer",
        "desc": "The shellycoat has advantage on Dexterity (Stealth) checks made to hide and any Perception checks that rely on hearing."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "The shellycoat becomes petrified after 5 (2d4) uninterrupted rounds of exposure to direct, natural sunlight."
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shellycoat/"
  },
  {
    "slug": "shellycoat-tob1-2023",
    "desc": "False",
    "name": "Shellycoat",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "7d8 + 21",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Perception": 1,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "charmed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shellycoat makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target is grappled (escape DC 13) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained. The shellycoat has two claws, each of which can grapple only one creature."
      },
      {
        "name": "Shellycoat's Fog (1/Day)",
        "desc": "While in contact with water, the shellycoat can create a 20-foot-radius sphere of fog centered on a point it can see within 60 feet of it for 1 minute. The sphere spreads around corners, and its area is heavily obscured. A creature that enters the fog for the first time on a turn or starts its turn there must succeed on a DC 13 Constitution saving throw or be poisoned and unable to breathe, unless it can breathe water, for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The shellycoat can breathe air and water."
      },
      {
        "name": "Keen Hearing",
        "desc": "The shellycoat has advantage on Wisdom (Perception) checks that rely on hearing."
      },
      {
        "name": "Hazesight",
        "desc": "The shellycoat can see through areas obscured by fog, smoke, and steam without penalty."
      },
      {
        "name": "Regeneration",
        "desc": "The shellycoat regains 3 hp at the start of its turn. If the shellycoat takes acid or fire damage, this trait doesn't function at the start of the shellycoat's next turn. The shellycoat dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Water Camouflage",
        "desc": "The shellycoat has advantage on Dexterity (Stealth) checks made to hide while at least partially submerged in water."
      },
      {
        "name": "Sunlight Petrification",
        "desc": "If the shellycoat remains in nonmagical sunlight for 1 minute, it becomes petrified at the end of that minute."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_shellycoat/"
  },
  {
    "slug": "shetani",
    "desc": "",
    "name": "Shetani",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 20,
    "intelligence": 18,
    "wisdom": 17,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 1,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120', passive Perception 18",
    "languages": "Abyssal, Common, Infernal, telepathy 120'",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic."
      },
      {
        "name": "Desiccating Breath (Recharge 5-6)",
        "desc": "Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion."
      },
      {
        "name": "Spellcasting",
        "desc": "Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion"
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magic darkness doesn't impede its darkvision."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_shetani/"
  },
  {
    "slug": "shield-guardian",
    "desc": "",
    "name": "Shield Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "understands commands given in any language but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian makes two fist attacks."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shield",
        "desc": "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bound",
        "desc": "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian."
      },
      {
        "name": "Regeneration",
        "desc": "The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point."
      },
      {
        "name": "Spell Storing",
        "desc": "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [
      "Temple",
      "Urban",
      "Ruin",
      "Laboratory",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_shield-guardian/"
  },
  {
    "slug": "shield-guardian-a5e",
    "desc": "",
    "name": "Shield Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands all languages but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian attacks twice with its fist."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Self-Repair",
        "desc": "The guardian regains 15 hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Absorb Damage",
        "desc": "If the guardian is within 60 feet of its master when the master takes damage, half the damage (rounded up) is transferred to the guardian."
      },
      {
        "name": "Shield",
        "desc": "If the guardian is within 5 feet of its master when the master is attacked, the guardian grants a +3 bonus to its masters AC."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amulet",
        "desc": "The guardian is magically bound to an amulet. It knows the distance and direction to the amulet while it is on the same plane of existence. Whoever wears the amulet becomes the guardians master and can magically command the guardian to travel to it."
      },
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Spell Storing",
        "desc": "A spellcaster wearing the guardians amulet can use the guardian to store a spell. The spellcaster casts a spell using a 4th-level or lower spell slot on the guardian, choosing any spell parameters. The spell has no effect when thus cast. The guardian can cast this spell once, using no components, when ordered to do so by its master or under other predefined circumstances. When a spell is stored in the guardian, any previously stored spell is lost."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 264,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shield-guardian/"
  },
  {
    "slug": "shield_guardian_bf",
    "desc": "",
    "name": "Shield Guardian",
    "size": "large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 139,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 2,
    "strength_save": 4,
    "dexterity_save": -1,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 2,
    "charisma_save": -4,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "Construct Resilience",
    "condition_immunities": "",
    "senses": "keensense 10 ft., darkvision 60 ft.",
    "languages": "understands the languages of its creator and the languages of the wearer of its amulet but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shield guardian makes two Runed Fist attacks, or it makes three Rune Bolt attacks."
      },
      {
        "name": "Runed Fist",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 14 (4d8) force damage."
      },
      {
        "name": "Rune Bolt",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 16 (4d6+2) force damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Protective Step",
        "desc": "The guardian teleports up to 60 feet to an unoccupied space it can see within 5 feet of the amulet's wearer."
      }
    ],
    "reactions": [
      {
        "name": "Shield",
        "desc": "When a creature the guardian can see makes an attack against the amulet's wearer, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Bound",
        "desc": "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the guardian knows the distance and direction to the amulet's wearer, and the amulet's wearer can telepathically call the guardian, teleporting the guardian to an unoccupied space within 5 feet of the wearer after 1 minute. In addition, if the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is taken by the guardian instead."
      },
      {
        "name": "Construct Nature",
        "desc": "The shield guardian doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Construct Resilience",
        "desc": "The shield guardian is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Regeneration",
        "desc": "The shield guardian regains 10 HP at the start of its turn if it has at least 1 HP."
      },
      {
        "name": "Spell Storing",
        "desc": "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell, using the appropriate action required by the spell, with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shield-guardian/"
  },
  {
    "slug": "shiftshroom",
    "desc": "The plain, white mushroom suddenly shifts and twists into a poisonous deathcap._  \nIn their natural form, shiftshrooms are white mushrooms with bifurcated stalks. Their natural ability to disguise themselves as other mushrooms evolved as a defense against creatures harvesting them for food.  \n_**Sought for Food.**_ Roasted shiftshroom has a nutty flavor and aroma and is considered a delicacy by many of the Underworld\u2019s denizens. Discerning surface world gourmands pay respectable sums for shiftshroom caps due to the difficulty in harvesting them from the Underworld and the difficulty in growing them above ground.  \n_**Hidden in View.**_ Shiftshrooms can often be found interspersed with deadlier fungi. The Underworld hides colonies of the fungus wherein only a few of the mushrooms toward the outer edges of the group are dangerous varieties of fungus, and the remainder are disguised shiftshrooms.",
    "name": "Shiftshroom",
    "size": "Medium",
    "type": "Plant",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 5,
    "armor_desc": null,
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 10
    },
    "strength": 12,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 5,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 7",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The shiftshroom can use its action to alter its appearance into a more frightening fungus, such as a poisonous deathcap mushroom, or back into its true form. Alternatively, it can change back into its true form as a reaction when it takes damage. Its statistics are the same in each form, and it reverts to its true form if it dies. While in its frightening form, the shiftshroom can take only the Dodge, Disengage, and Hide actions. Any creature that starts its turn within 10 feet of a shiftshroom in its frightening form must succeed on a DC 10 Wisdom saving throw or be frightened of the shiftshroom until the start of its next turn. On a successful saving throw, the creature is immune to this feature for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 159,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shiftshroom/"
  },
  {
    "slug": "shimmer-seal",
    "desc": "This tusked seal is nearly transparent, including its internal organs, except for a few spots dotting its hide._  \n**Unseen Pinnipeds.** Shimmer seals traverse their typical habitats hidden from prey and predators alike. Their translucent skin and internal organs allow them to blend in with water and against icy backgrounds. Against other backgrounds, they leave a telltale shimmer, giving them their name. However, the seals can still take the unwary by surprise in less-than-ideal conditions. The only time the seal fully loses it translucency is when it consumes its diet of fish or small mammals, during which observers receive a breathtaking (or nauseating) view of the seals\u2019 digestive process. The seals are aware of this vulnerability and usually feast in hidden locations. Arctic druids and rangers who successfully befriend shimmer seals use them as spies or as an advance wave of attack.  \n**Guardian of Seals.** Though shimmer seals notionally look like harbor seals, they are found among many different species of seal. Scholars who have studied the strange seals concluded shimmer seals are created when the spirits of creatures passionate about protecting overhunted animals merge with those of ordinary seals. When a shimmer seal dies protecting a pod of seals from hunters, one of the seals transforms into a new shimmer seal within a minute of the other shimmer seal\u2019s death, reinforcing this theory. While shimmer seals are vigilant against hunting by humanoids, they allow natural predators to cull the seals under their protection, understanding the natural order and its importance.  \n**Rallying Seal.** A shimmer seal allows other seals to see it, and it can allow allied creatures to locate it. The presence of a shimmer seal emboldens the seals under its protection, transforming a pod of seals that might scatter in the face of armed opposition into an army of teeth and flippers, with the shimmer seal leading the counterattack. No one knows if the shimmer seal is aware of its ability to reincarnate shortly after it dies, but its fearlessness points to it possessing a certainty of survival.",
    "name": "Shimmer Seal",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 2,
    "perception": null,
    "skills": {
      "acrobatics": 8,
      "performance": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shimmer seal makes two tusk attacks."
      },
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Limited Invisibility",
        "desc": "When the shimmer seal is on an icy surface or underwater, it is invisible. In all other terrain, the shimmer seal has advantage on Dexterity (Stealth) checks. Seals, other pinnipeds, and creatures chosen by the shimmer seal can see it."
      },
      {
        "name": "Sureflippered",
        "desc": "The shimmer seal can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Underwater Propulsion",
        "desc": "When the shimmer seal is underwater, it can take the Dash action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 324,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shimmer-seal/"
  },
  {
    "slug": "shockwing",
    "desc": "",
    "name": "Shockwing",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "5d6+10",
    "speed": {
      "fly": 30,
      "walk": 25
    },
    "strength": 11,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The shockwing makes two proboscis attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.",
        "name": "Proboscis"
      },
      {
        "desc": "A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.",
        "name": "Fulminating Wings (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The giant moth has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Antennae"
      },
      {
        "desc": "At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.",
        "name": "Charged"
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shockwing/"
  },
  {
    "slug": "shoggoth",
    "desc": "_A shoggoth is an intelligent, gelatinous blob that can reshape itself at will. Created by an elder race as servants, the shoggoths rebelled long ago and slew their masters without pity. Since that time, they\u2019ve lived in isolated or desolate regions, devouring whatever they encounter and absorbing its flesh into their own amorphous, shifting forms._  \n**Constant Growth.** When in a spherical form, a shoggoth\u2019s mass is enough to have a 10- to 15-foot diameter, though this is just an average size. Shoggoths continue growing throughout their lives, though the eldest among them grow very slowly indeed, and some shoggoths may shrink from starvation if they deplete a territory of resources.  \n**Mutable Form.** A shoggoth can form eyes, mouths, tentacles, and other appendages as needed, though it lacks the control to truly polymorph into another creature\u2019s shape and hold it.",
    "name": "Shoggoth",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 387,
    "hit_dice": "25d12+225",
    "speed": {
      "walk": 50,
      "climb": 30,
      "swim": 30
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, bludgeoning, piercing",
    "damage_immunities": "cold, thunder, slashing",
    "condition_immunities": "blinded, deafened, prone, stunned, unconscious",
    "senses": "darkvision 120 ft., tremorsense 60 ft., passive Perception 19",
    "languages": "Void Speech",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shoggoth makes 1d4 + 1 slam attacks. Reroll the number of attacks at the start of each of the shoggoth's turns."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) and restrained. The shoggoth can grapple any number of creatures simultaneously, and this has no effect on its number of attacks.",
        "attack_bonus": 14,
        "damage_dice": "4d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Anaerobic",
        "desc": "A shoggoth doesn't need oxygen to live. It can exist with equal comfort at the bottom of the ocean or in the vacuum of outer space."
      },
      {
        "name": "Absorb Flesh",
        "desc": "The body of a creature that dies while grappled by a shoggoth is completely absorbed into the shoggoth's mass. No portion of it remains to be used in raise dead, reincarnate, and comparable spells that require touching the dead person's body."
      },
      {
        "name": "Amorphous",
        "desc": "A shoggoth can move through a space as small as 1 foot wide. It must spend 1 extra foot of movement for every foot it moves through a space smaller than itself, but it isn't subject to any other penalties for squeezing."
      },
      {
        "name": "Hideous Piping",
        "desc": "The fluting noises made by a shoggoth are otherworldly and mind-shattering. A creature that can hear this cacophony at the start of its turn and is within 120 feet of a shoggoth must succeed on a DC 15 Wisdom saving throw or be confused (as the spell confusion) for 1d4 rounds. Creatures that roll a natural 20 on this saving throw become immune to the Hideous Piping for 24 hours. Otherwise, characters who meet the conditions must repeat the saving throw every round."
      },
      {
        "name": "Keen Senses",
        "desc": "A shoggoth has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Rolling Charge",
        "desc": "If the shoggoth moves at least 20 feet straight toward a creature and hits it with a slam attack on the same turn, that creature must succeed on a DC 20 Dexterity saving throw or be knocked prone. If the creature is knocked prone, the shoggoth immediately moves into the creature's space as a bonus action and crushes the creature beneath its bulk. The crushed creature can't breathe, is restrained, and takes 11 (2d10) bludgeoning damage at the start of each of the shoggoth's turns. A crushed creature remains in its space and does not move with the shoggoth. A crushed creature can escape by using an action and making a successful DC 19 Strength check. On a success, the creature crawls into an empty space within 5 feet of the shoggoth."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shoggoth/"
  },
  {
    "slug": "shoggoth-tob1-2023",
    "desc": "False",
    "name": "Shoggoth",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 325,
    "hit_dice": "21d12 + 189",
    "speed": {
      "walk": 30
    },
    "strength": 26,
    "dexterity": 14,
    "constitution": 28,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 21,
    "skills": {
      "Perception": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, fire, piercing",
    "damage_immunities": "cold, slashing, thunder",
    "condition_immunities": "blinded, deafened, prone, stunned, unconscious",
    "senses": "darkvision 120 ft., tremorsense 60 ft., passive Perception 21",
    "languages": "Void Speech",
    "challenge_rating": "19",
    "cr": 19.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shoggoth makes four Slam attacks. It can replace two Slam attacks with a use of Crush."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature."
      },
      {
        "name": "Crush",
        "desc": "The shoggoth crushes up to two creatures it is grappling by rolling them beneath its bulk. Each target must succeed on a DC 19 Strength saving throw or take 30 (4d10 + 8) bludgeoning damage, be unable to breathe, and be restrained until the grapple ends. If the shoggoth moves, a creature beneath it is no longer restrained and is able to breathe, but it remains grappled."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Anaerobic Nature",
        "desc": "The shoggoth doesn't require air."
      },
      {
        "name": "Absorb Flesh",
        "desc": "When the shoggoth kills a creature while within 15 feet of it, the creature's body is absorbed into the shoggoth's. The creature can be restored to life only by means of a true resurrection or a wish spell."
      },
      {
        "name": "Amorphous",
        "desc": "The shoggoth can move through a space as narrow as 1 foot wide without squeezing."
      },
      {
        "name": "Hideous Cacophony",
        "desc": "The shoggoth's many mouths constantly emit whistles, fluting, and other high-pitched noises. It has disadvantage on Dexterity (Stealth) checks made to be unheard. Each creature that starts its turn within 60 feet of the shoggoth and that can hear it must make a DC 19 Wisdom saving throw or be disoriented until the start of its next turn. A disoriented creature is incapacitated, and when it moves, it moves in a random direction."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The shoggoth has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Limited Mutability",
        "desc": "Any spell or effect that would alter the shoggoth's form alters it for only 1 round. Afterward, the shoggoth returns to its amorphous blob form."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_shoggoth/"
  },
  {
    "slug": "shoreline-scrapper",
    "desc": "",
    "name": "Shoreline Scrapper",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "swim": 20,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The shoreline scrapper makes two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature's metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper's shell are restrained.",
        "name": "Magnetic Pulse (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "The shoreline scrapper adds 4 to its AC against one melee attack that would hit it as it withdraws into its shell. Until it emerges, it increases its AC by 4, has a speed of 0 ft., and can't use its claws or magnetic pulse. The shoreline scrapper can emerge from its shell as a bonus action.",
        "name": "Shell Protection"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The shoreline scrapper can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "At the start of each of the shoreline scrapper's turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper's shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can't be used. A creature can take its action to remove one creature or object from the shoreline scrapper's shell by succeeding on a DC 15 Strength check. \n\nItems made of gold and silver are unaffected by the shoreline scrapper's Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.",
        "name": "Magnetic Shell"
      },
      {
        "desc": "The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.",
        "name": "Metal Sense"
      }
    ],
    "spell_list": [],
    "page_no": 43,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_shoreline-scrapper/"
  },
  {
    "slug": "shriekbat",
    "desc": "This midnight-blue bat has a cavern-filling wingspan. The air near its mouth, large enough to carry a horse, visibly vibrates with sound pulses._  \nShriekbats thrive in the cavernous spaces of the Underworld where they face little competition from dragons, rocs, and other large flying creatures, as they would aboveground. Despite their enormousness, the bats deftly maneuver among the stalactites and stalagmites crowding underground caverns. When they attack prey, or in the very rare cases where they must escape predators, they emit a terrible shriek that overwhelms their foes and allows them to easily grab prey or escape. Shriekbat echolocation uses subsonic frequencies, allowing the bats to fly in relative silence.  \n**Kobold Companions.** Kobold bat keepers know the secret to raising young shriekbats. The bat keepers often risk their lives to procure young, using the bats for protection and as companions. A bat keeper returns its shriekbat to the wild before the bat reaches adulthood, when it would become too large for the cramped kobold tunnels. A bat keeper tracks the shriekbats it releases, and often returns to visit its former companions. Shriekbats prove surprisingly keen at remembering former kobold handlers (whether such handlers treated them well or poorly), and they often allow fondly remembered handlers to take a single pup from their litters, ensuring the pup survives to adulthood and renewing the cycle.  \n**Long-Lived Omnivores.** Shriekbats live for nearly 50 years. They are social and promiscuous creatures that live in small groups in large caverns. They are omnivorous but prefer fresh meat to other food with lizards taking up the majority of their diet. Shriekbats can survive on rotten flesh, which allows them to eat ghouls and other undead populating the Underworld, but they find it less palatable. In overcrowded situations where multiple groups of shriekbats roost in the same cavern, a group of shriekbats might break away to find another hunting location if food becomes scarce.",
    "name": "Shriekbat",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d12+68",
    "speed": {
      "fly": 100,
      "walk": 20
    },
    "strength": 24,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "thunder",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shriekbat makes two attacks: one with its bite and one with its talons."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "3d8+7"
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the shriekbat can't use its talons on another target.",
        "attack_bonus": 11,
        "damage_dice": "3d6+7"
      },
      {
        "name": "Shriek (Recharge 5-6)",
        "desc": "The shriekbat emits a powerful burst of sound in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The shriekbat can't use its blindsight while deafened."
      }
    ],
    "spell_list": [],
    "page_no": 325,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shriekbat/"
  },
  {
    "slug": "shrieker",
    "desc": "",
    "name": "Shrieker",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "Fungi",
    "alignment": "unaligned",
    "armor_class": 5,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 0
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Shriek",
        "desc": "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [
      "Underdark",
      "Forest",
      "Swamp",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_shrieker/"
  },
  {
    "slug": "shrieker-a5e",
    "desc": "",
    "name": "Shrieker",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 5,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 0
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": null,
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shriek",
        "desc": "If the shrieker perceives a creature within 30 feet  or if an area of bright light is within 30 feet  it shrieks loudly and continuously. The shriek is audible within 300 feet. The shrieker continues to shriek for 1 minute after the creature or light has moved away."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the shrieker is indistinguishable from a normal fungus."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shrieker/"
  },
  {
    "slug": "shrieker_bf",
    "desc": "",
    "name": "Shrieker",
    "size": "medium",
    "type": "Plant",
    "subtype": "",
    "group": "Fungi",
    "alignment": "",
    "armor_class": 5,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "",
    "speed": {
      "walk": 10
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": -5,
    "dexterity_save": -5,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -4,
    "charisma_save": -5,
    "perception": 6,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "thunder,Plant Resilience",
    "damage_immunities": "blinded,deafened,frightened",
    "condition_immunities": "",
    "senses": "keensense 30 ft. (blind beyond this radius)",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Thunderous Burst",
        "desc": "The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shriek",
        "desc": "The shrieker emits a high-pitched shriek audible within 300 feet of it. Each creature within 30 feet of it that isn't a Plant and that can hear the shriek must succeed on a DC 10 WIS save or be frightened until the shriek ends. The shrieker must use a bonus action on its subsequent turns to continue shrieking. It can stop shrieking at any time. The shriek ends if the shrieker is incapacitated.<br>A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. A creature that successfully saves is immune to the frightened effect of this shrieker's Shriek for the next 24 hours."
      }
    ],
    "reactions": [
      {
        "name": "Startled Shriek",
        "desc": "When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus."
      },
      {
        "name": "Plant Resilience",
        "desc": "The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_shrieker/"
  },
  {
    "slug": "shroud",
    "desc": "_Shrouds appear much like they did in life, only translucent and immaterial. Their voices are weak._  \n**Bitter Spirits.** Shrouds are transitional creatures: remnants of wicked people who died but refuse to rest in peace, yet have not grown strong enough to become shadows. They are aggressive enemies of all living creatures and the light that nurtures life. Shrouds blend naturally into darkness, but they stand out starkly in bright light.  \n**Thin Outlines.** Shrouds look like flickering shadowy outlines of the people they were before they died, retaining the same height and body type.  \n**Repetitive Speech.** Shrouds cannot converse, but they occasionally can be heard cruelly whispering a name, term, or phrase over and over again: something that must have had meaning to them in life.  \n**Undead Nature.** A shroud doesn\u2019t require air, food, drink, or sleep.",
    "name": "Shroud",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 9,
    "hit_dice": "2d8",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 30
    },
    "strength": 4,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Strength Drain",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shroud can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Shadow Evolution",
        "desc": "Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they've suffered is subtracted from the shadow's total hit points or abilities."
      },
      {
        "name": "Shroud Stealth",
        "desc": "When in dim light or darkness, the shroud can take the Hide action as a bonus action."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_shroud/"
  },
  {
    "slug": "shroud-ray-a5e",
    "desc": "",
    "name": "Shroud Ray",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 10,
      "swim": 50
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 15). If the cloaker has advantage against the target  the cloaker attaches to the targets head  and the target is blinded and suffocating. Until this grapple ends  the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage  and the creature makes a DC 13 Constitution saving throw. On a failure  it is poisoned until the end of the cloakers next turn."
      },
      {
        "name": "Moan",
        "desc": "Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure  it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw  it becomes immune to the cloakers moan for 24 hours."
      },
      {
        "name": "Phantasms (1/Day)",
        "desc": "The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute  when the cloaker enters an area of bright light  or when it successfully grapples a creature."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Reactive Tail",
        "desc": "When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker."
      },
      {
        "name": "Angry Moan",
        "desc": "When the cloaker takes damage, it uses Moan."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "When motionless, the ray is indistinguishable from a patch of sand."
      },
      {
        "name": "Light Sensitivity",
        "desc": "The cloaker has disadvantage on attack rolls and Perception checks while in bright light."
      },
      {
        "name": "Aquatic",
        "desc": "The shroud ray can only breathe underwater."
      }
    ],
    "spell_list": [],
    "page_no": 50,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_shroud-ray/"
  },
  {
    "slug": "shroud-tob1-2023",
    "desc": "False",
    "name": "Shroud",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Stealth": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Strength Drain",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target has disadvantage on weapon attacks that use Strength until the end of its next turn. If a non-evil humanoid dies from this attack, a new shroud rises from the corpse 1d4 hours later."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the shroud takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The shroud can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Shadow Evolution",
        "desc": "If the shroud deals at least 12 necrotic damage to a creature that isn't a Construct or Undead in 1 minute or less, the shroud transforms into a shadow at the start of the turn after it last dealt damage. It uses the statistics of the shadow, except it reduces the shadow's hp by an amount equal to the damage the shroud took before it transformed."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws."
      },
      {
        "name": "Undead Nature",
        "desc": "The shroud doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_shroud/"
  },
  {
    "slug": "shukankor",
    "desc": "This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches._  \n**Wasteland Hunters.** Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile.  \n**Strength in Numbers.** The shukankor\u2019s ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These replicas are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor.",
    "name": "Shukankor",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d12+44",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "athletics": 10,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 19",
    "languages": "Deep Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shukankor makes three attacks: one with its beak and two with its claws."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d8+6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+6"
      },
      {
        "name": "Duplicating Terror (1/Day)",
        "desc": "The shukankor magically duplicates itself, creating four replicas. Each replica uses the statistics of an axe beak, except it also has the shukankor's Many Eyes and Self-made Pack traits. The shukankor can communicate telepathically with a replica as long as they are within 120 feet of each other. The replicas act as allies of the shukankor and obey its telepathic commands. The replicas remain until killed or dismissed by the shukankor as a bonus action. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sacrifice Replica",
        "desc": "When a creature the shukankor can see targets it with an attack, the shukankor forces a replica within 5 feet of it to jump in the way. The chosen replica becomes the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Many Eyes",
        "desc": "The shukankor has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded."
      },
      {
        "name": "Self-made Pack",
        "desc": "The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shukankor/"
  },
  {
    "slug": "shurale",
    "desc": "At first glance this creature resembles a satyr, its lower body covered in brown fur with goat-like hooves, yet the twisted horn sprouting from its forehead and the wide, manic grin on its comical face proves it is something far more dangerous._  \n**Devilish Fey.** While many fey are evil and twisted creatures, few are worse than the dreaded shurale, a deadly satyr-like monster that causes horrible hilarity with its ticklish touch. It inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. After the victim dies, the shurale cuts it into pieces, leaving the remains for the scavengers.  \n**Feeds on Laughter.** A shurale feeds on the sobbing laughs of its victims as they expire, its own health mysteriously revitalized in the process. Because of this, shurale lairs are typically located within a few miles of a humanoid settlement, where it can easily lure lone inhabitants into the woods. While most of their prey are humanoids living in alpine or heavily forested regions, shurales are not picky and have been known to attack orcs, ogres, trolls, and even hill giants.  \n**Woodcutter\u2019s Curse.** Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family. While such an occurrence would be exceedingly rare and most sages scoff at such suggestions, the shurale\u2019s skill with the woodcutter\u2019s axe and its strange behavior cannot be denied.",
    "name": "Shurale",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 5,
    "skills": {
      "acrobatics": 10,
      "deception": 7,
      "perception": 5,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Tickle",
        "desc": "The shurale touches a creature within 5 feet of it. The target must succeed on a DC 15 Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls prone, is incapacitated, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shurale's Tickle for the next 24 hours. If the target fails the saving throw three times, it must succeed on a DC 15 Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Weapons",
        "desc": "The shurale's weapon attacks are magical."
      },
      {
        "name": "Magic Resistance",
        "desc": "The shurale has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Mirthful Regeneration",
        "desc": "The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is incapacitated with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The shurale's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\nAt will: dancing lights, invisibility (self only), minor illusion\n3/day each: detect thoughts, major image, misty step\n1/day: confusion"
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_shurale/"
  },
  {
    "slug": "sigilian",
    "desc": "",
    "name": "Sigilian",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "fly": 60,
      "walk": 0
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "bludgeoning, piercing and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The sigilian makes three attacks: one with its cut and two with its paste.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the sigilian copies one of the target's weapon attacks for 1 minute.",
        "name": "Cut"
      },
      {
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: Damage die and type are determined by the copied weapon attack from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks.",
        "name": "Paste"
      },
      {
        "desc": "While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste attack with a number of damage dice equal to the eaten spell's level or regain 3 hp per spell level. The sigilian can only eat one spell at a time and must use the devoured spell's energy before attempting to enter another spellbook. The eaten spell's entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a long rest for no additional cost.",
        "name": "Devour Spell"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The sigilian can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6) hp.",
        "name": "Cognivore"
      },
      {
        "desc": "The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14 Dexterity saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12 Intelligence (Investigation) check. If successful, a creature can use a bonus action to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful melee attack, dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet.",
        "name": "Home Sweet Tome"
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sigilian/"
  },
  {
    "slug": "sila_bf",
    "desc": "",
    "name": "Sila",
    "size": "large",
    "type": "Elemental",
    "subtype": "Outsider",
    "group": "Genies",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 216,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 90
    },
    "strength": 20,
    "dexterity": 22,
    "constitution": 22,
    "intelligence": 24,
    "wisdom": 14,
    "charisma": 28,
    "strength_save": 5,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": 2,
    "charisma_save": 9,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Aquan,Common",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sila makes four Cold-Infused Jambiya or Water Burst attacks. If two Water Burst attacks hit one creature, the target must succeed on a DC 17 STR save or be pushed up to 15 feet away from the sila."
      },
      {
        "name": "Cold-Infused Jambiya",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage plus 5 (2d4) cold damage."
      },
      {
        "name": "Water Burst",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 60 ft., one target. _Hit:_ 19 (4d6+5) bludgeoning damage."
      },
      {
        "name": "Create Water Elemental (1/Day)",
        "desc": "The sila magically creates one water-based Elemental of CR 5 or lower in an unoccupied space the sila can see within 30 feet of it. The elemental acts as an ally of the sila, obeying its spoken commands. The elemental remains for 1 hour, until the sila dies, or until the sila dismisses it as a bonus action."
      },
      {
        "name": "Travel the Planes (1/Day)",
        "desc": "The sila transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Clouded Eyes",
        "desc": "The sila condenses the air or water around the head or eyes of up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 DEX save or be blinded until the end of its next turn."
      },
      {
        "name": "Genie Shape",
        "desc": "The sila magically transforms into a Medium cloud of thick mist that leaves droplets of water on everything it touches or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The sila can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The sila can breathe air and water."
      },
      {
        "name": "Fluid Body (Bipedal Form Only)",
        "desc": "The sila can move through the space of any creature, regardless of size, and a creature of any size can move through a sila's space. In addition, the sila can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Nebulous (Cloud Form Only)",
        "desc": "The sila's Stealth is 21, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air or water can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_sila/"
  },
  {
    "slug": "silenal",
    "desc": "The halfling takes a long drink from a mug, its wild, graying hair falling back to reveal the creature\u2019s pointed nose and sharp chin. Its bloodshot eyes hold a glimmer of mischief as it sets down the mug._  \n**Tavern Spirits.** Sileni adopt a specific tavern or inn as their own. The presence of a silenal is usually discovered slowly by the owner. Perhaps they notice the bar towels have all been mended or that the empty bottles have been placed outside the back door. If the owner accepts this assistance and leaves small gifts of food and drink, the silenal becomes more active. After hours, the silenal spends its time ensuring the establishment is cleaned to a shine and ready for the next day\u2019s business. If the owner and the silenal are at odds, however, the small mischiefs and mishaps caused by the silenal quickly drive the owner out of business.  \n**Flawed Advisors.** While the business is open, a silenal spends most of its time drinking and conversing with the patrons. Sileni are curious about mortals and find their tales and troubles fascinating. If a creature conversing with a silenal asks it for advice, the counsel received is invariably flawed. The silenal, interested in hearing more dramatic tales, offers guidance which is guaranteed to get its conversation partner in hot water in the hopes the recipient will return to lament new, entertaining troubles.  \n**Calm in the Storm.** Regardless of how chaotic activity gets in its bar, the silenal is strangely unaffected. Tavern brawls, whether caused by the silenal or not, never target it. The damage caused by fights is also reduced and rarely results in more than a few broken chairs and tankards.",
    "name": "Silenal",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 117,
    "hit_dice": "18d6+54",
    "speed": {
      "walk": 25
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 4,
    "skills": {
      "perception": 4,
      "persuasion": 7,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "passive Perception 14",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The silenal makes three attacks."
      },
      {
        "name": "Tankard",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Darts",
        "desc": "Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 14 (4d4 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d4+4"
      },
      {
        "name": "Cause Row (1/Day)",
        "desc": "The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use the statistics of 4d4 commoners or 1 bar brawl. The frenzied patrons don't attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Drinking Buddy",
        "desc": "A creature that shares a drink with a silenal has advantage on saving throws against being charmed and poisoned for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration."
      },
      {
        "name": "Drunken Clarity",
        "desc": "When the silenal is within 5 feet of an alcoholic beverage, it has truesight out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it."
      },
      {
        "name": "Hide in the Fray",
        "desc": "The silenal can take the Hide action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other."
      },
      {
        "name": "Liquid Courage (Recharge 4-6)",
        "desc": "As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 (3d6) temporary hp for 1 minute."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_silenal/"
  },
  {
    "slug": "silent-crier",
    "desc": "",
    "name": "Silent Crier",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, psychic",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, frightened, poisoned",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "understands Abyssal, Common, and Infernal; can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks and uses Bell Toll."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Bell Toll",
        "desc": "Wracks its body causing the bell to toll producing one of the following. Can't use same effect two rounds in a row.Concussive Knell: Crippling chime. Each creature within 20' of it stunned until end of crier's next turn (DC 15 Con negates).Crushing Toll: Thunderous strike. Each creature within 20' of it: 18 (4d8) thunder (DC 15 Con half).Endless Ringing: Endless piercing ringing. It must take a bonus action on its subsequent turns to continue this ringing and it can end the ringing at any time. While using Endless Ringing it can't move or use Bell Toll. When a creature enters a space within 60' of it for the first time on a turn or starts its turn there the creature must make DC 15 Con save or be deafened and unable to cast spells with verbal components until tstart of its next turn.Herald of Dread: Chimes one terror-inducing note. Each creature within 60' of it: frightened for 1 min (DC 15 Wis negates). A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to crier's Herald of Dread for next 24 hrs."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Broken Silence",
        "desc": "Bell is infused with ancient and powerful magic ensuring all creatures know bell's significance. Its Bell Toll action affects even creatures that are deafened or can't otherwise hear the bell's ringing."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_silent-crier/"
  },
  {
    "slug": "silver-dragon-wyrmling",
    "desc": "",
    "name": "Silver Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Silver Dragon",
    "alignment": "lawful good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10",
        "damage_bonus": 4
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Cold Breath.** The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.\n**Paralyzing Breath.** The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 303,
    "environments": [
      "Feywild",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_silver-dragon-wyrmling/"
  },
  {
    "slug": "silver-dragon-wyrmling-a5e",
    "desc": "",
    "name": "Silver Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Frost Breath",
        "desc": "The dragon exhales freezing wind in a 15-foot cone. Each creature in the area makes a DC 13 Constitution saving throw  taking 17 (5d6) cold damage on a failed save or half damage on a success."
      },
      {
        "name": "Paralyzing Breath",
        "desc": "The dragon exhales paralytic gas in a 15-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloud Strider",
        "desc": "The dragon suffers no harmful effects from high altitude."
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_silver-dragon-wyrmling/"
  },
  {
    "slug": "silver-dragon-wyrmling-skeleton",
    "desc": "",
    "name": "Silver Dragon Wyrmling Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 1,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "cold, poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons: \n* Shard Breath. The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. \n* Noxious Breath. The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 113,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_silver-dragon-wyrmling-skeleton/"
  },
  {
    "slug": "silver_dragon_wyrmling_bf",
    "desc": "",
    "name": "Silver Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 CON save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Paralyzing Breath (Recharge 6)",
        "desc": "The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 CON save or be paralyzed for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_silver-dragon-wyrmling/"
  },
  {
    "slug": "simhamukha",
    "desc": "",
    "name": "Simhamukha",
    "size": "Huge",
    "type": "Celestial",
    "subtype": "dakini",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d12+44",
    "speed": {
      "walk": 50
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 17,
    "charisma": 19,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, psychic; bludgeoning, piericing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison, radiant",
    "condition_immunities": "poisoned",
    "senses": "truesight 120 ft., passive Perception 16",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The simhamukha makes two attacks with its kartika, or one with its kartika and one with its bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If this damage reduces ha the target to 0 hit points, the simhamukha kills the target by decapitating it.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.",
        "name": "Kartika"
      },
      {
        "desc": "Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn't knocked prone.",
        "name": "Staff Sweep (Recharge 5-6)"
      },
      {
        "desc": "The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.",
        "name": "Weird (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The simhamukha's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The simhamukha has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.",
        "name": "Smite (3/Day)"
      },
      {
        "desc": "The simhamukha's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: aid, guidance, spiritual weapon\n2/day each: confusion, searing smite, thunderous smite",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 70,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_simhamukha/"
  },
  {
    "slug": "simurg",
    "desc": "",
    "name": "Simurg",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 108,
    "hit_dice": "8d20+24",
    "speed": {
      "fly": 80,
      "walk": 20
    },
    "strength": 18,
    "dexterity": 11,
    "constitution": 17,
    "intelligence": 14,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 16",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The simurg makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.",
        "name": "Forceful Gale (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "The simurg has advantage on Perception (Wisdom) checks that rely on sight.",
        "name": "Keen Sight"
      },
      {
        "desc": "The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:\nAt will: detect poison and disease, detect thoughts, spare the dying\n2/day each: cure wounds, lesser restoration, purify food and drink\n1/day each: greater restoration, remove curse",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_simurg/"
  },
  {
    "slug": "sinstar",
    "desc": "",
    "name": "Sinstar",
    "size": "Tiny",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "50d4+150",
    "speed": {
      "walk": 5
    },
    "strength": 5,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 21,
    "wisdom": 18,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": 1,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone",
    "senses": "tremorsense 120', blindsight 60' (blind beyond), passive Perception 14",
    "languages": "Common, Deep Speech, telepathy 120'",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Alluring Whispers then three Spines or Psychic Lash attacks."
      },
      {
        "name": "Spines",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 16 (4d6+2) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait)."
      },
      {
        "name": "Psychic Lash",
        "desc": "Ranged Spell Attack: +11 to hit, 120 ft., one target, 18 (3d8+5) psychic."
      },
      {
        "name": "Alluring Whispers",
        "desc": "The sinstar telepathically whispers soothing and beckoning words in the minds of all Humanoids within 120' of it. Each target must make DC 19 Wis save or be charmed for 1 min. While charmed a creature is incapacitated and if it is more than 5 ft. away from the sinstar it must move on its turn toward the sinstar by the most direct route trying to get within 5 ft. of the sinstar and touch it. The creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than the sinstar the creature can repeat the save. A charmed creature can also re-save at end of each of its turns. If the save is successful the effect ends on it. A creature that successfully saves is immune to this sinstar's Alluring Whispers for the next 24 hrs."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Spines",
        "desc": "Makes one Spines attack."
      },
      {
        "name": "Teleport",
        "desc": "Magically teleports up to 120' to an unoccupied spot it sees."
      },
      {
        "name": "Detonate Thrall (2)",
        "desc": "Orders one of its star thralls to explode. Each creature within 10 ft. of the thrall must make a DC 19 Dex save taking 10 (3d6) bludgeoning damage and 7 (2d6) piercing damage on a failed save or half damage if made."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "Choose to succeed failed save."
      },
      {
        "name": "Spiny Defense",
        "desc": "A creature that touches the sinstar or hits it with melee attack while within 5 ft. of it takes 10 (3d6) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait)."
      },
      {
        "name": "Thrall Sickness",
        "desc": "A Humanoid infected with this disease manifests symptoms 1d4 days after infection which include excessive thirst increased desire for exposure to sunlight and the appearance of itchy bumps on the skin. This disease wears down the victim's psyche while slowly transforming its body. Until the disease is cured at the end of each long rest the infected creature must make a DC 19 Con save. On a failure the creature's Dex and Int scores are each reduced by 1d4. The reductions last until the infected creature finishes a long rest after the disease is cured. The infected creature dies if the disease reduces its Dex or Int score to 0. A Humanoid that dies from this disease transforms into a star thrall under the complete psychic control of the sinstar that infected it. This otherworldly disease can be removed by the greater restoration spell or similar magic."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sinstar/"
  },
  {
    "slug": "sinstar-thrall",
    "desc": "",
    "name": "Sinstar Thrall",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned",
    "senses": "blindsight 60' (blind beyond), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d8+3) bludgeoning damage + 3 (1d6) piercing damage."
      },
      {
        "name": "Shoot Spines (Recharge 5-6)",
        "desc": "Sprays spines in a burst around itself. Each creature within 15 ft. of it must make a DC 13 Dex save. On a failure a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success a creature takes half the damage and isn't paralyzed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spiny Defense",
        "desc": "A creature that touches the star thrall or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and must make DC 13 Con save or be paralyzed until the end of its next turn."
      },
      {
        "name": "Telepathic Bond",
        "desc": "While the star thrall is on the same plane of existence as the sinstar that created it the star thrall can magically convey what it senses to the sinstar and the two can communicate telepathically."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sinstar-thrall/"
  },
  {
    "slug": "siren-a5e",
    "desc": "",
    "name": "Siren",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 20,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The harpy attacks twice with its claw."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Luring Song",
        "desc": "The harpy sings a magical song. Each humanoid and giant within 300 feet that can hear it makes a DC 12 Wisdom saving throw. On a failure, a creature becomes charmed until the harpy fails to use its bonus action to continue the song. While charmed by the harpy, a creature is incapacitated and ignores other harpy songs. On each of its turns, the creature moves towards the harpy by the most direct route, not avoiding opportunity attacks or hazards. The creature repeats its saving throw whenever it is damaged and before it enters damaging terrain such as lava. If a saving throw is successful or the effect ends on it, it is immune to any harpys song for the next 24 hours."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The sirencan breathe and sing both in air and underwater."
      }
    ],
    "spell_list": [],
    "page_no": 276,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_siren/"
  },
  {
    "slug": "skein-witch",
    "desc": "_Skein witches are androgynous humanoids mummified in writhing diamond thread. Their skin is translucent, and suspended inside their bodies are dozens of quivering hourglasses in place of organs._  \n**Shepherd Destiny.** Skein witches are curators of destiny and enforcers of what must be. They voyage across the planes, weaving the strands of fate at the behest of their goddess-creator. Although they carry out their charge without regard to petty mortal concerns, they can be persuaded to bend fate for powerful petitioners whose interests align with those of their goddess.  \n**Surrounded by Guardians.** Despite their supernatural abilities, a skein witch\u2019s physical body is frail. Because of that, they tend to surround themselves with undead, constructs, or other brutish, soulless guardians cut free from the thread of fate.  \n**Fear All Cards.** If a deck of many things is brought within 30 feet of a skein witch, she emits a psychic wail and disintegrates.",
    "name": "Skein Witch",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 162,
    "hit_dice": "25d8+50",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 10,
    "charisma_save": 10,
    "perception": 15,
    "skills": {
      "history": 8,
      "insight": 15,
      "perception": 15
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant",
    "damage_immunities": "fire, lightning, psychic",
    "condition_immunities": "",
    "senses": "truesight 60 ft., passive Perception 25",
    "languages": "Celestial, telepathy (100 ft.)",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skein witch makes two Inexorable Thread attacks."
      },
      {
        "name": "Inexorable Threads",
        "desc": "Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is \"one step closer to death.\"If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest.",
        "attack_bonus": 9,
        "damage_dice": "5d8"
      },
      {
        "name": "Bind Fates (1/Day)",
        "desc": "One target within 60 feet of the skein witch must make a DC 18 Wisdom saving throw. On a failed save, the target's fate is bound to one random ally of the target. Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This effect lasts until either of the affected creatures gains a level, or until a heal or heroes' feast lifts this binding."
      },
      {
        "name": "Destiny Distortion Wave (Recharge 5-6)",
        "desc": "The skein witch projects a 60-foot cone of distortion that frays the strands of fate. All targets in the cone take 55 (10d10) force damage, or half damage with a successful DC 18 Wisdom saving throw. In addition, if more than one target that failed its saving throw is affected by a condition, those conditions are randomly redistributed among the targets with failed saving throws."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bend Fate (3/day)",
        "desc": "If the skein witch fails a saving throw, she may choose to succeed instead and reflect the effect of the failed saving throw onto one enemy within 30 feet. The skein witch still suffers the effect of a successful saving throw, if any. The new target is entitled to a saving throw as if it were the original target of the attack, but with disadvantage."
      },
      {
        "name": "Fear All Cards",
        "desc": "If a deck of many things is brought within 30 feet of a skein witch, she emits a psychic wail and disintegrates."
      },
      {
        "name": "Magic Resistance",
        "desc": "The skein witch has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Misty Step (At Will)",
        "desc": "The skein witch can step between places as a bonus action."
      },
      {
        "name": "Sealed Destiny (1/Day)",
        "desc": "The skein witch attunes herself to the threads of the PCs' fates. Ask each player to write down their prediction of how the PC to their left will die, and at what level. Collect the notes without revealing the answers. When one of those PCs dies, reveal the prediction. If the character died in the manner predicted, they fulfill their destiny and are immediately resurrected by the gods as a reward. If they died at or within one level of the prediction, they return to life with some useful insight into the destiny of someone important."
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_skein-witch/"
  },
  {
    "slug": "skeinwitch-tob1-2023",
    "desc": "False",
    "name": "Skein Witch",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 20,
    "armor_desc": "natural armor",
    "hit_points": 162,
    "hit_dice": "25d8 +50",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 7,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 23,
    "skills": {
      "History": 7,
      "Insight": 13,
      "Perception": 13
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "radiant",
    "damage_immunities": "fire, lightning, psychic",
    "condition_immunities": "False",
    "senses": "truesight 60 ft., passive Perception 23",
    "languages": "Celestial, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skein witch makes three Inexorable Thread attacks. If two Inexorable Thread attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or have disadvantage on the next death saving throw it makes before it finishes a short rest. If a creature fails this saving throw multiple times, these effects are cumulative, affecting up to three of the creature's next death saving throws before it finishes a short rest."
      },
      {
        "name": "Inexorable Thread",
        "desc": "Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (5d8 + 5) radiant damage."
      },
      {
        "name": "Destiny Distortion Wave (Recharge 5-6)",
        "desc": "The skein witch frays the strands of fate in a 60-foot cone. Each creature in the area must make a DC 17 Wisdom saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. If any creature that failed the saving throw is affected by a condition, such as incapacitated or poisoned, those conditions are randomly redistributed among all the creatures that failed the saving throw."
      },
      {
        "name": "Bind Fates (1/Day)",
        "desc": "One creature within 60 feet of the skein witch must succeed on a DC 17 Wisdom saving throw or the target's fate is bound to one of its ally's (chosen at random). Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This binding lasts until lifted by a heal or heroes' feast spell or similar magic."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fate's Step",
        "desc": "The skein witch teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. A tiny hourglass shatters into a swirl of sand at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [
      {
        "name": "Parry Spell",
        "desc": "If the skein witch succeeds on a saving throw against a spell of 4th level or lower that targets only the skein witch, the spell has no effect. If the skein witch succeeds on the saving throw by 5 or more, the spell is reflected back at the spellcaster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fate's Resistance (3/Day)",
        "desc": "If the skein witch fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The skein witch has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_skein-witch/"
  },
  {
    "slug": "skeletal-champion-a5e",
    "desc": "",
    "name": "Skeletal Champion",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": 5,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skeleton makes two melee attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shielding Riposte",
        "desc": "When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A skeleton doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_skeletal-champion/"
  },
  {
    "slug": "skeletal-tyrannosaurus-rex-a5e",
    "desc": "",
    "name": "Skeletal Tyrannosaurus Rex",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skeleton makes a bite attack and a tail attack against two different targets."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature  it is grappled (escape DC 17). Until this grapple ends  the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A skeleton doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_skeletal-tyrannosaurus-rex/"
  },
  {
    "slug": "skeletal-warhorse-a5e",
    "desc": "",
    "name": "Skeletal Warhorse",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A skeleton doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_skeletal-warhorse/"
  },
  {
    "slug": "skeleton",
    "desc": "",
    "name": "Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "armor scraps",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 346,
    "environments": [
      "Temple",
      "Urban",
      "Shadowfell",
      "Ruin",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_skeleton/"
  },
  {
    "slug": "skeleton-a5e",
    "desc": "",
    "name": "Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 13,
    "hit_dice": "2d8+4",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A skeleton doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_skeleton/"
  },
  {
    "slug": "skeleton-horde-a5e",
    "desc": "",
    "name": "Skeleton Horde",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage  or half damage if the horde is bloodied."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage  or half damage if the horde is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Nature",
        "desc": "A skeleton doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_skeleton-horde/"
  },
  {
    "slug": "skeleton_bf",
    "desc": "",
    "name": "Skeleton",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "armor scraps",
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing",
    "damage_immunities": "Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Counterattack (Recharge 6)",
        "desc": "When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton."
      },
      {
        "name": "Undead Nature",
        "desc": "The skeleton doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_skeleton/"
  },
  {
    "slug": "skin-bat",
    "desc": "_A repulsive, batlike creature darts from the Stygian darkness. Its body consists entirely of rotting sheets of stolen skin. Though its large eyes are glassy and lifeless, an unmistakably evil intent glimmers within them as a toothless mouth spreads wide in hunger._  \nSkin bats are undead creatures created from skin flayed from the victims of sacrificial rites. They are given a measure of unlife by a vile ritual involving immersion in Abyssal flesh vats and invocations to the relevant demon lords. They feed on the skin of living beings to replenish their own constantly rotting skin. Their acidic saliva acts as a paralytic poison and leaves ugly scars on those who survive an attack.  \n**Cliff and Dungeon Dwellers.** Skin bats prey on the unwary but do not develop sinister plots of their own. Their flocks can be encountered in isolated areas accessible only by flight or by climbing treacherous cliffs. Skin bats can exist in any climate. In cool climes, they feed only infrequently, because the cold preserves their forms and reduces the need to replenish decaying flesh. This also explains why they are attracted to the dark depths of ageless dungeons. In wet, tropical climes where their skin decomposes rapidly, skin bats are voracious feeders by necessity.  \n**Accidental Treasures.** Skin bats have no use for magic items or wealth, but occasionally a ring or necklace from a past victim gets embedded in their fleshy folds, where it becomes an unintended trophy.  \nThe typical skin bat has an 8-foot wingspan. The color of their skin matches that of their prey, so a skin bat\u2019s coloration can change over time. A skin bat weighs about 15 lb.  \n**Undead Nature.** A skin bat doesn\u2019t require air, food, drink, or sleep.",
    "name": "Skin Bat",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a successful DC 10 Constitution saving throw or be paralyzed for 1d4 rounds. In addition, the skin bat attaches itself to the target. The skin bat can't bite a different creature while it's attached, and its bite attack automatically hits a creature the skin bat is attached to. Removing a skin bat requires a successful DC 11 Strength check and inflicts 5 (1d4 + 3) slashing damage to the creature the bat is being removed from. A successful save renders the target immune to skin bat poison for 24 hours.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Summon Bat Swarm",
        "desc": "The high-frequency cries of a skin bat attract nearby mundane bats. When a skin bat faces danger, 0-3 (1d4 - 1) swarms of bats arrive within 1d6 rounds. These swarms are not under the skin bat's command, but they tend to reflexively attack whatever the skin bat is fighting."
      }
    ],
    "spell_list": [],
    "page_no": 87,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_skin-bat/"
  },
  {
    "slug": "skinbat-tob1-2023",
    "desc": "False",
    "name": "Skin Bat",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 20 ft., darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn. On a success, the target can't be paralyzed in this way by the skin bat again for 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Attract Bats (1/Day)",
        "desc": "When the skin bat is reduced to below half its hp maximum while underground or outside at night, it releases a high-frequency cry similar to that of an injured bat, attracting other bats to it. On initiative count 20 of the next round, 1d6 bats arrive and aid the skin bat. These bats aren't under the skin bat's control, but they protect it to the best of their abilities, attacking those that harm the skin bat."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The skin bat can't use its blindsight while deafened."
      },
      {
        "name": "Hungry Dead Nature",
        "desc": "The skin bat doesn't require air or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 331,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_skin-bat/"
  },
  {
    "slug": "skitterhaunt",
    "desc": "_This large vermin moves erratically, leaking noxious fluid from its cracked exoskeleton._  \n**Ooze Vermin.** This parasitic ooze lives in the shells of monstrous vermin, such as scorpions and spiders, that it has infested and killed. A skitterhaunt creature might be mistaken for its original, living version at a glance, but the sluggish, erratic movements and oozing carapace of skitterhaunts quickly reveal their true nature.  \n**Wide Range of Prey.** A skitterhaunt infection can decimate whole nests of vermin. When those are in short supply, these oozes move on to prey on other species, such as ants, crabs, tosculi, and sometimes even zombies or reptiles.  \n**Hosts Required.** Skitterhaunts can\u2019t survive long outside their host creatures; they quickly liquefy and lose their cohesion. A body abandoned by a skitterhaunt is an eerie, hollowed-out husk with a strong, acidic odor.",
    "name": "Skitterhaunt",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skitterhaunt makes two claw attacks and one sting attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (1d10) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10"
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The skitterhaunt spits acid in a line 30 feet long and 5 feet wide. Each creature in that line takes 18 (4d8) acid damage, or half damage with a successful DC 14 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Broken Shell",
        "desc": "A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 5 (1d10) acid damage."
      },
      {
        "name": "Infest Vermin",
        "desc": "If the skitterhaunt damages a Medium or smaller beast, it can try to infest it as a bonus action. The damaged creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. If the disease reduces its hit point maximum to 0, the skitterhaunt has devoured the creature's insides and the affected becomes a skitterhaunt, retaining its outward shell but replacing its flesh with skitterhaunt ooze."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_skitterhaunt/"
  },
  {
    "slug": "skitterhaunt-tob1-2023",
    "desc": "False",
    "name": "Skitterhaunt",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skitterhaunt makes one Mandibles attack and one Sting attack, or it makes two Sting attacks."
      },
      {
        "name": "Mandibles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage plus 9 (2d8) acid damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the creature is restrained, and the skitterhaunt can't use its Mandibles on another target."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 9 (2d8) acid damage."
      },
      {
        "name": "Infest Vermin",
        "desc": "The skitterhaunt infests a Large or smaller Beast with an exoskeleton within 5 feet of it. The target must succeed on a DC 14 Constitution saving throw or become poisoned until the skitterhaunt no longer infests it. Every 24 hours that elapse, the target must repeat the saving throw or take 7 (2d6) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the skitterhaunt no longer infests it. The target dies if this reduces its hp maximum to 0. The skitterhaunt then takes control of the body, dissolving the flesh and hiding within the exoskeleton. A target that succeeds on two consecutive saving throws forces the skitterhaunt out of its body and is immune to the skitterhaunt's Infest Vermin for the next 24 hours."
      },
      {
        "name": "Acid Spray (Recharge 6)",
        "desc": "The skitterhaunt spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Broken Shell",
        "desc": "A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 4 (1d8) acid damage."
      },
      {
        "name": "Ooze Nature",
        "desc": "The skitterhaunt doesn't require sleep."
      },
      {
        "name": "Vermin Encasement",
        "desc": "The creature within the vermin's shell is a shapeless ooze protected by the vermin's exoskeleton. When the skitterhaunt is reduced to 0 hp, the exoskeleton breaks, and the skitterhaunt ooze exits it. Once out of its exoskeleton, the ooze is Small, has an AC of 10, 10 hp, and a speed of 15 feet, and it can move through a space as narrow as 1 inch wide without squeezing. In addition, its only attack is a Slam that uses the same statistics as its Sting, except it deals bludgeoning damage instead of piercing damage. The skitterhaunt dies if it remains outside of a host for more than 24 hours. It can exit or enter a dead host's exoskeleton as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_skitterhaunt/"
  },
  {
    "slug": "skull-drake",
    "desc": "",
    "name": "Skull Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "burrow": 10,
      "fly": 60,
      "walk": 40
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "intimidation": 2,
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "poison",
    "damage_immunities": "necrotic",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The skull drake makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.",
        "name": "Necrotic Breath (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The skull drake has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_skull-drake/"
  },
  {
    "slug": "skull-lantern",
    "desc": "",
    "name": "Skull Lantern",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "4d4+4",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 0
    },
    "strength": 1,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, prone, unconscious",
    "senses": "passive Perception 8",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The skull lantern opens its mouth, releasing a searing beam of light in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Beam (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When immersed in magical darkness, a skull lantern emits a brilliant flash of light powerful enough to dispel magical darkness in a 30-foot-radius sphere centered on itself, illuminating the area with bright light for 1d4 rounds. Afterwards, the light winks out and the skull falls to the ground, inert. In one week, the skull lantern has a 50% chance of becoming active again, though failure to do so means it will never reanimate.",
        "name": "Flare"
      },
      {
        "desc": "The skull lantern sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.",
        "name": "Illumination"
      },
      {
        "desc": "If damage reduces the skull to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skull drops to 1 hp instead.",
        "name": "Undead Fortitude"
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_skull-lantern/"
  },
  {
    "slug": "skullbloom_bf",
    "desc": "",
    "name": "Skullbloom",
    "size": "medium",
    "type": "Plant",
    "subtype": "",
    "group": "Sporeborn",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 23,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar)."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Instinct to Pursue",
        "desc": "The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing",
        "desc": "The skullbloom's Perception is 16 while perceiving by hearing."
      },
      {
        "name": "Plant Resilience",
        "desc": "The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_skullbloom/"
  },
  {
    "slug": "skydancer",
    "desc": "Air elemental warden children learn to fly before they learn to walk, accompanying their parents through the snow-fattened clouds on _skysails_ (see pg. 45). While all air wardens love the sensation of flight, few hone their skills as rigorously as the skydancers. These graceful masters of the wind are at once artists, performers, and warriors; they are beloved heroes of their people, both defending them in times of danger and bringing them happiness in times of peace.",
    "name": "Skydancer",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "Elemental Wardens",
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "14d8",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Common, Druidic, Primordial (Auran)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skydancer makes two skysail staff attacks."
      },
      {
        "name": "Skysail Staff",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Slow Fall",
        "desc": "When the skydancer takes falling damage, it may reduce the damage by half."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evasion",
        "desc": "If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      },
      {
        "name": "Flyby",
        "desc": "The skydancer doesn\u2019t provoke opportunity attacks when it flies out of an enemy\u2019s reach."
      },
      {
        "name": "Skysail",
        "desc": "The skydancer flies with a special weapon called a _skysail_ (see pg. 45). While the _skysail\u2019s_ wings are extended, the skydancer can cast _levitate_ at will, and can spend an action to cast _fly_ on itself (no concentration required) for up to 1 minute once per day. This use of _fly_ instantly replenishes when in an area of powerful air elemental magic."
      },
      {
        "name": "Spellcasting",
        "desc": "The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): guidance, shillelagh\n* 1st level (4 slots): fog cloud, entangle, jump\n* 2nd level (2 slots): gust of wind, skywrite"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/guidance/?format=json",
      "https://api.open5e.com/v2/spells/shillelagh/?format=json",
      "https://api.open5e.com/v2/spells/fog-cloud/?format=json",
      "https://api.open5e.com/v2/spells/entangle/?format=json",
      "https://api.open5e.com/v2/spells/jump/?format=json",
      "https://api.open5e.com/v2/spells/gust-of-wind/?format=json"
    ],
    "page_no": 129,
    "environments": [],
    "img_main": null,
    "document__slug": "taldorei",
    "document__title": "Critical Role: Tal\u2019Dorei Campaign Setting",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
    "v2_converted_path": "/v2/creatures/tdcs_skydancer/"
  },
  {
    "slug": "sleipnir",
    "desc": "",
    "name": "Sleipnir",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 8,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Primordial",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The sleipnir makes two rune hooves attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.",
        "name": "Rune Hooves"
      },
      {
        "desc": "The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.",
        "name": "Gold and Ice (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.",
        "name": "Eight Hooves (3/Day)"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.",
        "name": "Heroic Leap (1/Day)"
      },
      {
        "desc": "If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.",
        "name": "Trampling Charge"
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sleipnir/"
  },
  {
    "slug": "slithy-tove",
    "desc": "",
    "name": "Slithy Tove",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d6+42",
    "speed": {
      "walk": 40,
      "burrow": 10
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, poisoned, restrained",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws or one Claw and one Lick."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage."
      },
      {
        "name": "Lick",
        "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove."
      },
      {
        "name": "Musk of Clumsiness (Recharge 5-6)",
        "desc": "Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distraction",
        "desc": "Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_slithy-tove/"
  },
  {
    "slug": "slow-storm",
    "desc": "_Wisps of humid wind revolve around this spiny ball. Two massive black eyes and a dark mouth are the only features visible through its static straight quills._  \n**Chaos Aging.** Despite its comical appearance, a slow storm is a creature of chaos, able to visit the pains of old age on the young and fit. It turns the bodies of physically able creatures against them, forcing them to choose between relative inactivity or ever\u2011increasing pain.  \n**Surrounded by Wind.** A slow storm is a smaller creature than the space it occupies, and its vulnerable physical body is protected by a cyclonic wind surrounding it. The slow storm occupies a space 15 feet square, but its physical body occupies just the center 5-foot space. The nucleus of a slow storm is a two-foot radius sphere weighing 75 lb. The rest of the space is \u201coccupied\u201d by protective, high-speed wind. Only the central, physical body is susceptible to damage; the wind is just wind. Enemies using melee weapons with less than 10-foot reach must step into the whirlwind to attack the slow storm.  \n**Static Generator.** A slow storm has no internal organs other than its brain, and it lives on the energy and moisture it drains from opponents. Its quills not only deflect debris but also generate a ball of static electricity that delivers a shock attack.  \n**Elemental Nature.** A slow storm doesn\u2019t require air, food, drink, or sleep.",
    "name": "Slow Storm",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 225,
    "hit_dice": "18d12+108",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 20,
    "dexterity": 19,
    "constitution": 22,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "lightning",
    "condition_immunities": "prone",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 13",
    "languages": "Common, Primordial",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage plus 9 (2d8) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "4d12"
      },
      {
        "name": "Static Shock (Recharge 5-6)",
        "desc": "The slow storm exhales its electrical power in a 30-foot cone. Targets in the area of effect take 54 (12d8) lightning damage, 1d4 Dexterity loss, and suffer bone wrack. A successful DC 18 Constitution saving throw halves the Dexterity loss and prevents the bone wrack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bone Wrack",
        "desc": "When hit by the slow storm's slam or breath weapon attack, the storm absorbs moisture from the living creatures' joints, causing stiffness and pain. In addition to 1d4 Dexterity drain, any creature caught within the slow storm's breath weapon that fails another DC 18 Constitution save suffers crushing pain in bones and joints. Any round in which the pained creature moves, it takes 1d4 necrotic damage per 5 feet moved. Bone wracking pain lasts until the affected creature regains at least 1 point of lost Dexterity."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the slow storm's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: lightning bolt\n\n3/day: chain lightning"
      },
      {
        "name": "Storm Form",
        "desc": "A creature that enters or starts its turn inside the slow storm's whirlwind takes 9 (2d8) force damage. A creature can take this damage just once per round. In addition, ranged missile weapon attacks against the slow storm have disadvantage because of the high-speed wind."
      }
    ],
    "spell_list": [],
    "page_no": 353,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_slow-storm/"
  },
  {
    "slug": "slowstorm-tob1-2023",
    "desc": "False",
    "name": "Slow Storm",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 220,
    "hit_dice": "21d8 + 126",
    "speed": {
      "walk": 60
    },
    "strength": 20,
    "dexterity": 19,
    "constitution": 22,
    "intelligence": 11,
    "wisdom": 18,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 14",
    "languages": "Auran, Common",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The slow storm makes three Slam attacks or four Lightning Bolt attacks. If two Slam attacks hit one creature, the target must succeed on a DC 18 Constitution saving throw or be wracked with pain for 1 minute. While the target is wracked with pain, minute bits of electricity dance within its body, and the target takes 4 (1d8) lightning damage for every 5 feet it moves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage plus 9 (2d8) lightning damage."
      },
      {
        "name": "Lightning Bolt",
        "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) lightning damage."
      },
      {
        "name": "Static Shock (Recharge 5-6)",
        "desc": "The slow storm releases built-up electricity in a 60-foot cone. Each creature in the area must make a DC 18 Constitution saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The slow storm doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Eye of the Storm",
        "desc": "The slow storm is surrounded by a 15-foot-radius wind storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The winds extinguish open flames and disperse fog. A flying creature in the storm must land at the end of its turn or fall. Each creature that starts its turn in the area must succeed on a DC 18 Dexterity saving throw or take 9 (2d8) lightning damage. The storm's area is difficult terrain for any creature other than the slow storm."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_slow-storm/"
  },
  {
    "slug": "sluagh-swarm",
    "desc": "_Some say the sluagh are fey turned by vampires, while others say they are the evil souls of violent men, who cannot rest and return to kill. Still others claim they are the souls of devilbound gnomes who committed suicide. All agree that they are loathsome by nature._  \n**Cowards Alone.** These tiny, malevolent fey dwell in darkness. Alone they are cowards, but they are rarely encountered alone. They are most active during the winter, especially during winter\u2019s long nights. They usually speak to their victims as they attack, but those shouts are little more than whispers to the ears of their prey.  \n**Chilling Touch.** Sluagh feed by using their chilling touch. They devour small animals if nothing more appetizing is available. Their victims are easy to identify; their skin is unnaturally cold, and their features are frozen in fear.  \nSwarms of sluagh serve hags, devils, trollkin, and evil fey who know the blood rituals to summon and direct them. Shadow fey and drow send them against other elves, often targeting the defenders of elven settlements, or their spouses and children.  \n**Legless Flocks.** Sluagh are tiny, gaunt humanoid creatures the size of a weasel. They have no legs; instead their torso tapers off in a disquieting way. Though they can fly, they can also pull themselves quickly across the ground with their arms. They are always draped in black, though their actual skin and hair are pale white. They have sharp claws and fangs, and their eyes are entirely black. In masses, they somewhat resemble a flock of strange birds.",
    "name": "Sluagh Swarm",
    "size": "Medium",
    "type": "Fey",
    "subtype": "Swarm",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d8",
    "speed": {
      "walk": 30,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Chilling Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage or 14 (4d6) cold damage if the swarm has half of its hit points or fewer. The target must make a successful DC 13 Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a greater restoration spell or comparable magic.",
        "attack_bonus": 5,
        "damage_dice": "8d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lone Slaughs: An individual sluagh has a challenge rating of 1/8 (25 XP), 2 hit points, and does 3 (1d6) cold damage",
        "desc": "They travel in swarms for a reason."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Shadowy Stealth",
        "desc": "While in dim light or darkness, the sluagh swarm can take the Hide action as a bonus action."
      },
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_sluagh-swarm/"
  },
  {
    "slug": "smaragdine-golem",
    "desc": "_This large statue of emerald-green crystal has a humanoid body with the head of an ibis. Tiny symbols and runes are etched into it, and portions are inlaid with bits of gold._  \n**Occult Initiates.** Smaragdine golems are crafted by disciples of occult esoterica to guard their secret meeting halls, sacred texts, and the arcane books of power.  \n**Emerald Body.** Though they seem to be made entirely of emeralds (and some are used in their construction), a smaragdine golem\u2019s body is closer to enchanted glass than to gemstones, a sad truth that has disappointed many plunderers.  \n**A Maker\u2019s Privilege.** Though smaragdine golems are sometimes given to powerful mages, scholars, theurgists, and hierophants as a token of esteem, they are always subject first to the magic and orders of their creators.  \n**Constructed Nature.** A golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Smaragdine Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d10+110",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d8"
      },
      {
        "name": "Release Spell",
        "desc": "The golem can release an absorbed spell effect as a blast of green energy, which blasts out as a sphere centered on the golem with a radius of 10 feet per level of the absorbed spell. All creatures in the area of effect other than the golem takes 7 (2d6) lightning damage per level of the absorbed spell, or half damage with a successful DC 18 Dexterity saving throw. Creatures that fail the saving throw are also blinded until the end of the golem's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      },
      {
        "name": "Absorb Magic",
        "desc": "As a bonus action, the golem targets any creature, object, or magical effect within 10 feet of it. The golem chooses a spell already cast on the target. If the spell is of 3rd level or lower, the golem absorbs the spell and it ends. If the spell is of 4th level or higher, the golem must make a check with a +9 modifier. The DC equals 10 + the spell's level. On a successful check, the golem absorbs the spell and it ends. The golem's body glows when it absorbs a spell, as if under the effect of a light spell. A smaragdine golem can only hold one absorbed spell at a time."
      }
    ],
    "spell_list": [],
    "page_no": 236,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_smaragdine-golem/"
  },
  {
    "slug": "smaragdinegolem-tob1-2023",
    "desc": "False",
    "name": "Smaragdine Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d10 + 110",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 11,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The smaragdine golem makes two Slam attacks. It can replace one attack with a use of Release Spell."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 22 (5d8) force damage."
      },
      {
        "name": "Release Spell (Recharge Special)",
        "desc": "The smaragdine golem releases an absorbed spell's energy in a green burst centered on a point the golem can see within 60 feet of it. Each creature, other than the smaragdine golem, within 5 feet of that point per level of the absorbed spell must make a DC 18 Dexterity saving throw. On a failure, a creature takes 10 (3d6) force damage per level of the absorbed spell and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated. The golem can use this action only if it is Charged (see the Magic Vessel trait)."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Absorb Spell",
        "desc": "When a creature the smaragdine golem can see within 30 feet of it casts a spell, the golem can absorb the spell's energy, countering it. This works like the counterspell spell, except the golem must always make a spellcasting ability check, no matter the spell's level. Alternatively, when a creature the golem can see within 30 feet of the golem starts its turn while under the effects of a spell, such as bless or heroes' feast, the golem can absorb the spell's magic, ending the effect. In either case, the golem's ability check for this is +10. If it successfully counters or ends the spell, it becomes Charged (see the Magic Vessel trait). The golem can't use Absorb Spell while it is Charged."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Enchanted Weapons",
        "desc": "The golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 5d8 force damage (included in the attack)."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Vessel",
        "desc": "When the smaragdine golem counters or ends a spell with Absorb Spell, it holds the spell's magical energy within its body and becomes Charged for 1 minute. While Charged, the golem sheds dim light in a 10-foot radius."
      }
    ],
    "spell_list": [],
    "page_no": 219,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_smaragdine-golem/"
  },
  {
    "slug": "snake-lamia-a5e",
    "desc": "",
    "name": "Snake Lamia",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Dizzying Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the lamia can't constrict a different target."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; S, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      }
    ],
    "bonus_actions": [
      {
        "name": "Misty Step (2nd-Level; V)",
        "desc": "The lamia teleports to an unoccupied space it can see within 30 feet. The lamia can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The lamia radiates a Chaotic and Evil aura."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The lamias innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 303,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_snake-lamia/"
  },
  {
    "slug": "snake-with-a-hundred-mage-hands",
    "desc": "The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry._  \n**Pet Project.** Thieves\u2019 guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild. The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk. Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won\u2019t easily be discovered.  \n**Mischievous Thieves.** Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing.",
    "name": "Snake with a Hundred Mage Hands",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "15d6+15",
    "speed": {
      "swim": 30,
      "walk": 30,
      "climb": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 12",
    "languages": "Common, telepathy 60 ft.",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The snake with a hundred mage hands makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft. creature. Hit: 9 (2d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Flying Fists (Recharge 5-6)",
        "desc": "The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Disruptive Ploy",
        "desc": "As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a DC 14 Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snake's choice) as the snake magically removes the target's helmet, upends the target's quiver, or performs some other form of distraction."
      },
      {
        "name": "One Hundred Mage Hands",
        "desc": "The snake is surrounded by one hundred, magical, spectral hands. The hands can't be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake's Dexterity (Sleight of Hand) checks have a range of 30 feet. Whenever the snake makes a Dexterity (Sleight of Hand) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can't wield weapons or shields or make attacks, except as part of the snake's Flying Fists action."
      }
    ],
    "spell_list": [],
    "page_no": 333,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_snake-with-a-hundred-mage-hands/"
  },
  {
    "slug": "snake_constrictor_bf",
    "desc": "",
    "name": "Snake, Constrictor",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 15,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Constrict",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12), if it is a Large or smaller creature. Until this grapple ends, the creature is restrained, and the snake can't Constrict another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Crush",
        "desc": "One creature grappled by the snake must succeed on a DC 12 STR or take 4 (1d8) bludgeoning damage and begin suffocating. The creature continues suffocating until the grapple ends."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-constrictor/"
  },
  {
    "slug": "snake_flying_bf",
    "desc": "",
    "name": "Snake, Flying",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 10,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60,
      "swim": 30
    },
    "strength": 4,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -3,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 11 CON save or take 5 (2d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reflexive Escape",
        "desc": "When a creature the snake can see attacks it, the snake can move up to 5 feet. If this movement puts the snake out of reach of the attack, the attack misses."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-flying/"
  },
  {
    "slug": "snake_giant_constrictor_bf",
    "desc": "",
    "name": "Snake, Giant Constrictor",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The snake makes one Bite attack and one Constrict attack, or it makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 10 (2d6+3) piercing damage."
      },
      {
        "name": "Constrict",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't Constrict another target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Crush",
        "desc": "One creature grappled by the snake must succeed on a DC 14 STR or take 9 (2d8) bludgeoning damage and begin suffocating. The creature continues suffocating until the grapple ends."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-giant-constrictor/"
  },
  {
    "slug": "snake_giant_poisonous_bf",
    "desc": "",
    "name": "Snake, Giant Poisonous",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must make a DC 11 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reflexive Nip",
        "desc": "When a creature the snake can see hits it with a melee attack while within 5 feet of it, the snake can make a quick nip at the creature. The attacker must succeed on a DC 11 CON save or be poisoned until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-giant-poisonous/"
  },
  {
    "slug": "snake_poisonous_bf",
    "desc": "",
    "name": "Snake, Poisonous",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or take 2 (1d4) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reflexive Nip",
        "desc": "When a creature the snake can see hits it with a melee attack while within 5 feet of it, the snake can make a quick nip at the creature. The attacker must succeed on a DC 10 CON save or be poisoned until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-poisonous/"
  },
  {
    "slug": "snake_swarm_of_poisonous_snakes_bf",
    "desc": "",
    "name": "Snake, Swarm of Poisonous Snakes",
    "size": "medium",
    "type": "Swarm",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 48,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": -1,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "poison,poisoned,Swarm Resilience",
    "damage_immunities": "Swarm Resilience",
    "condition_immunities": "",
    "senses": "keensense 10 ft.",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer. The target must make a DC 14 CON save, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Poisonous Swarm",
        "desc": "The hissing, spitting, and constant nipping of snakes in the swarm leaves the swarm's space dripping with poison. A creature that starts its turn in the swarm's space must succeed on a DC 14 CON save or be poisoned until the start of its next turn."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain HP or gain temporary HP."
      },
      {
        "name": "Swarm Resilience",
        "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_snake-swarm-of-poisonous-snakes/"
  },
  {
    "slug": "snallygaster",
    "desc": "",
    "name": "Snallygaster",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 207,
    "hit_dice": "18d12+90",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": 1,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, thunder",
    "condition_immunities": "frightened",
    "senses": "darkvision 120', passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone."
      },
      {
        "name": "Slimy Tentacles",
        "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage."
      },
      {
        "name": "Screech (Recharge 5-6)",
        "desc": "Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Flier",
        "desc": "Takes the Dash or Disengage action. It must be flying to use this bonus action."
      }
    ],
    "reactions": [
      {
        "name": "Parry Spell",
        "desc": "If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 15 hp at start of its turn if it has 1+ hp."
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_snallygaster/"
  },
  {
    "slug": "snatch-bat",
    "desc": "",
    "name": "Snatch Bat",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 20,
      "fly": 40
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, exhaustion",
    "senses": "blindsight 60' (blind beyond), passive Perception 14",
    "languages": "understands Deep Speech and Umbral but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Claw attacks or two Claw attacks and one Pilfering Bite attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage."
      },
      {
        "name": "Pilfering Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Treasure Sense",
        "desc": "Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it."
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_snatch-bat/"
  },
  {
    "slug": "snow-cat",
    "desc": "",
    "name": "Snow Cat",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d8",
    "speed": {
      "climb": 40,
      "walk": 50
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The snow cat has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.",
        "name": "Keen Senses"
      },
      {
        "desc": "If the snow cat surprises a creature and hits it with a bite attack, the target is grappled (escape DC 12) if it is a Medium or smaller creature.",
        "name": "Stalker"
      },
      {
        "desc": "The snow cat has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",
        "name": "Snow Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_snow-cat/"
  },
  {
    "slug": "snow-giant",
    "desc": "Flurries drift from the body of this gigantic humanoid seemingly crafted from snow. Its simple clothes are almost pointless, and it carries a massive icicle as a club._  \n**Subservient to Frost Giants.** Snow giants inhabit the same territory as Open Game License",
    "name": "Snow Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 15,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "stealth": 4,
      "survival": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "grappled, restrained",
    "senses": "passive Perception 12",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The snow giant makes two club attacks."
      },
      {
        "name": "Club",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "3d4+4"
      },
      {
        "name": "Giant Snowball",
        "desc": "Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 4 (1d8) cold damage, and the target must succeed on a DC 16 Dexterity save or be blinded until the end of its next turn.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Snow Camouflage",
        "desc": "The snow giant has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      },
      {
        "name": "Snow Regeneration",
        "desc": "The snow giant regains 5 hp at the start of its turn if it has at least 1 hp and it is in snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 174,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_snow-giant/"
  },
  {
    "slug": "snow-hag",
    "desc": "",
    "name": "Snow Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "deception": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Giant, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "name": "Claws"
      },
      {
        "desc": "The snow hag exhales a cloud of freezing fog in a 15-foot-radius around her. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a target takes 21 (6d6) cold damage and is restrained by ice for 1 minute. On a success, a target takes half the damage and isn't restrained. A restrained target can make a DC 13 Strength check, shattering the ice on a success. The ice can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire and bludgeoning damage; immunity to slashing, cold, poison, and psychic damage).",
        "name": "Icy Embrace (Recharge 5-6)"
      },
      {
        "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. \n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have human hands, but someone touching them would feel her sharp claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.",
        "name": "Illusory Appearance"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The snow hag can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.",
        "name": "Ice Walk"
      },
      {
        "desc": "The snow hag's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The snow hag can innately cast the following spells, requiring no material components:\nAt will: minor illusion, prestidigitation, ray of frost\n1/day each: charm person, fog cloud, sleet storm",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_snow-hag/"
  },
  {
    "slug": "snow-terror",
    "desc": "A sizeable snowperson with sticks for arms, a carrot nose, and a smile etched across its face slowly turns its head. Closer inspection reveals the smile is disturbingly jagged._  \n**Demonic Snow People.** Snow terrors hail from an icy layer of the Abyss. There, they torment lesser fiends or watch as wind-whipped snow destroys visitors wholly unprepared for it. Such visitors are few and far between, leading snow terrors to travel to the Material Plane for greater chances at entertainment.  \n**Innocuous Disguise.** Snow terrors temper their desire for bloodshed and mayhem with patience. They find heavily trafficked areas and lurk nearby, observing potential prey. When choosing victims, they remain motionless in their guise as ordinary snowpersons, even allowing children to pluck the accoutrements off them.  \n**Sadistic Hunter.** A snow terror picks off lone people first, reveling in communities consequently thrown into chaos. Just before it attacks, it reveals its true form: a leering, shark-toothed snowperson with unholy light glowing in its eye sockets. It chases, catches, and devours its victims, relishing the screams as the acid churning in its guts slowly dissolves its prey. It can take on the appearance of its victims, drawing in concerned family members and neighbors before dissolving the facade to attack.",
    "name": "Snow Terror",
    "size": "Large",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": null,
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 22,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 6,
      "stealth": 9
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, cold, poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Abyssal, Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) piercing damage plus 14 (4d6) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the snow terror. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the snow terror, and it takes 14 (4d6) acid damage at the start of each of the snow terror's turns. The snow terror can have only one creature swallowed at a time.\n\nIf the snow terror takes 15 or more damage on a single turn from the swallowed creature, it must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the snow terror. If the snow terror dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      },
      {
        "name": "Horrifying Visage",
        "desc": "Each non-undead creature within 60 feet of the snow terror that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this snow terror's Horrifying Visage for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance (Snow Person Form Only)",
        "desc": "While the snow terror remains motionless, it is indistinguishable from an ordinary snow person."
      },
      {
        "name": "Shapechanger",
        "desc": "The snow terror can use its action to polymorph into a Large snow person, a snowy likeness of the creature it most recently killed, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.\n\nWhile in the form of the creature it most recently killed, creatures that knew the mimicked creature have disadvantage on their Wisdom saving throws against its Horrifying Visage."
      }
    ],
    "spell_list": [],
    "page_no": 334,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_snow-terror/"
  },
  {
    "slug": "snowqueen-tob1-2023",
    "desc": "False",
    "name": "Snow Queen",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 182,
    "hit_dice": "28d8 + 56",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 20,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 9,
    "perception": 20,
    "skills": {
      "Perception": 10,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Elvish, Giant, Sylvan",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Snow Queen makes two Claw or Ice Bolt attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Ice Bolt",
        "desc": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn."
      },
      {
        "name": "Cold Snap (Recharge 5-6)",
        "desc": "The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a DC 18 Constitution saving throw. On a failure, a creature takes 42 (12d6) cold damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature that is immune to cold damage doesn't suffer exhaustion, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is petrified in ice for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw to end the effect."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The Snow Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The Snow Queen regains spent legendary actions at the start of her turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The Snow Queen makes a Claw or Ice Bolt attack."
      },
      {
        "name": "Move",
        "desc": "The Snow Queen moves up to her speed without provoking opportunity attacks."
      },
      {
        "name": "Snowblind",
        "desc": "One creature the Snow Queen can see within 120 feet of her must succeed on a DC 18 Dexterity saving throw or be blinded by swirling snow until the end of its next turn."
      },
      {
        "name": "Wintry Swirl (Costs 2 Actions)",
        "desc": "Each creature within 15 feet of the Snow Queen must succeed on a DC 18 Constitution saving throw or have vulnerability to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn't vulnerable to it."
      }
    ],
    "special_abilities": [
      {
        "name": "Ice Climb",
        "desc": "When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Icy Weapons",
        "desc": "The Snow Queen's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 2d6 cold damage (included in the attack)."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the Snow Queen fails a saving throw, she can choose to succeed instead."
      },
      {
        "name": "Snowsight",
        "desc": "The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty."
      },
      {
        "name": "Snow Walk",
        "desc": "The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 184,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_snow-queen/"
  },
  {
    "slug": "sodwose",
    "desc": "",
    "name": "Sodwose",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 10,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious",
    "senses": "blindsight 120' (blind beyond), passive Perception 15",
    "languages": "Common, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Grass Whip attacks."
      },
      {
        "name": "Grass Whip",
        "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose."
      },
      {
        "name": "Entangle (1/Day)",
        "desc": "Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grass Step",
        "desc": "Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass."
      },
      {
        "name": "Set Snare",
        "desc": "Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grassland Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in grassland."
      },
      {
        "name": "Scarecrow",
        "desc": "Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs)."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sodwose/"
  },
  {
    "slug": "soil-snake",
    "desc": "",
    "name": "Soil Snake",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d12+44",
    "speed": {
      "walk": 40,
      "burrow": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60', tremorsense 60', passive Perception 12",
    "languages": "understands creator's languages but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Tail Whip attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage."
      },
      {
        "name": "Tail Whip",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."
      },
      {
        "name": "Charging Swallow",
        "desc": "Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check."
      },
      {
        "name": "Soil Blast (Recharge 5-6)",
        "desc": "Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Grassland Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in grassland terrain."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_soil-snake/"
  },
  {
    "slug": "solar",
    "desc": "",
    "name": "Solar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": "Angels",
    "alignment": "lawful good",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 243,
    "hit_dice": "18d10+144",
    "speed": {
      "walk": 50,
      "fly": 150
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 26,
    "intelligence": 25,
    "wisdom": 25,
    "charisma": 30,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 14,
    "wisdom_save": 14,
    "charisma_save": 17,
    "perception": 14,
    "skills": {
      "perception": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 120 ft., passive Perception 24",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The solar makes two greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.",
        "attack_bonus": 15,
        "damage_dice": "4d6+6d8",
        "damage_bonus": 8
      },
      {
        "name": "Slaying Longbow",
        "desc": "Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.",
        "attack_bonus": 13,
        "damage_dice": "2d8+6d8",
        "damage_bonus": 6
      },
      {
        "name": "Flying Sword",
        "desc": "The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies."
      },
      {
        "name": "Healing Touch (4/Day)",
        "desc": "The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see."
      },
      {
        "name": "Searing Burst (Costs 2 Actions)",
        "desc": "The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Blinding Gaze (Costs 3 Actions)",
        "desc": "The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness."
      }
    ],
    "special_abilities": [
      {
        "name": "Angelic Weapons",
        "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)."
      },
      {
        "name": "Divine Awareness",
        "desc": "The solar knows if it hears a lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, resurrection\n1/day each: commune, control weather"
      },
      {
        "name": "Magic Resistance",
        "desc": "The solar has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/invisibility/?format=json",
      "https://api.open5e.com/v2/spells/blade-barrier/?format=json",
      "https://api.open5e.com/v2/spells/dispel-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/resurrection/?format=json",
      "https://api.open5e.com/v2/spells/commune/?format=json",
      "https://api.open5e.com/v2/spells/control-weather/?format=json"
    ],
    "page_no": 262,
    "environments": [
      "Temple",
      "Astral Plane"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_solar/"
  },
  {
    "slug": "solar-a5e",
    "desc": "",
    "name": "Solar",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 319,
    "hit_dice": "22d10+198",
    "speed": {
      "walk": 50,
      "fly": 150
    },
    "strength": 28,
    "dexterity": 22,
    "constitution": 28,
    "intelligence": 22,
    "wisdom": 30,
    "charisma": 30,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": 17,
    "perception": null,
    "skills": {
      "athletics": 16,
      "history": 16,
      "insight": 17,
      "perception": 17,
      "religion": 17
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "truesight 120 ft., Passive Perception 27",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The solar attacks twice with its holy sword."
      },
      {
        "name": "Holy Sword",
        "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) radiant damage."
      },
      {
        "name": "Column of Flame",
        "desc": "Flame erupts in a 10-foot-radius  30-foot-tall cylinder centered on a point the solar can see within 60 feet of it. Each creature in the area makes a DC 21 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) radiant damage of a failure  or half as much damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Forceful Parry (While Bloodied)",
        "desc": "When a creature misses the solar with a melee attack, the solars parrying sword sparks with energy. The attacker takes 21 (6d6) lightning damage and makes a DC 24 Constitution saving throw. On a failure, it is pushed 10 feet away and falls prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The solar can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The solar regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Teleport",
        "desc": "The solar magically teleports up to 120 feet to an empty space it can see."
      },
      {
        "name": "Heal (3/Day)",
        "desc": "The solar touches a creature other than itself, magically healing 60 hit points of damage and ending any blindness, curse, deafness, disease, or poison on the target."
      },
      {
        "name": "Deafening Command (Costs 2 Actions)",
        "desc": "The solar speaks an echoing command. Each creature of the solars choice within 30 feet that can hear the solar and understands a language makes a DC 24 Charisma saving throw. Each creature that succeeds on the saving throw takes 21 (6d6) thunder damage. Each creature that fails its saving throw immediately takes a certain action, depending on the solars command. This is a magical charm effect."
      },
      {
        "name": "Abase yourself! The creature falls prone",
        "desc": ""
      },
      {
        "name": "Approach! The creature must use its reaction",
        "desc": ""
      },
      {
        "name": "Flee! The creature must use its reaction",
        "desc": ""
      },
      {
        "name": "Surrender! The creature drops anything it is holding",
        "desc": ""
      }
    ],
    "special_abilities": [
      {
        "name": "Champion of Truth",
        "desc": "The solar automatically detects lies. Additionally, it cannot lie."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The solars spellcasting ability is Charisma (spell save DC 25). The solar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, resurrection"
      }
    ],
    "spell_list": [],
    "page_no": 20,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_solar/"
  },
  {
    "slug": "solar_bf",
    "desc": "",
    "name": "Solar",
    "size": "large",
    "type": "Celestial",
    "subtype": "Angel",
    "group": "Angels",
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "natural armor",
    "hit_points": 306,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "fly": 150
    },
    "strength": 26,
    "dexterity": 22,
    "constitution": 26,
    "intelligence": 38,
    "wisdom": 38,
    "charisma": 44,
    "strength_save": 8,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": 14,
    "wisdom_save": 14,
    "charisma_save": 17,
    "perception": 24,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Angelic Resilience",
    "damage_immunities": "necrotic,poison,poisoned,Angelic Resilience",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "all,telepathy 120 ft.",
    "challenge_rating": "21",
    "cr": 21.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The solar makes three Greatsword or Holy Fire Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Holy Fire Bolt attacks hit one creature, the target must succeed on a DC 22 CON save or be blinded until the end of its next turn."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage."
      },
      {
        "name": "Holy Fire Bolt",
        "desc": "_Ranged Spell Attack:_ +14 to hit, range 60 ft., one target. _Hit:_ 34 (6d8+7) radiant damage plus 14 (4d6) fire damage."
      },
      {
        "name": "Healing Touch (4/Day)",
        "desc": "The solar touches another creature. The target magically regains 40 (8d8+4) HP and is freed from any curse, disease, poison, blindness, or deafness."
      },
      {
        "name": "Spellcasting",
        "desc": "The solar casts one of the following spells, requiring no material components and using WIS as the spellcasting ability (spell save DC 22).<br>At will: _command_, _invisibility_ (self only)<br>3/day each: _greater restoration_, _resurrection_ (as an action)<br>1/day: _holy aura_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Celestial Tactics",
        "desc": "The solar uses one of the following tactics:\n- **Empower Strikes.** The solar sends divine power into the weapons of up to two friendly creatures it can see within 30 feet of it. Each target has advantage on the next weapon attack roll it makes before the start of the solar's next turn. If that attack hits, the weapon deals an extra 7 (2d6) radiant damage.\n- **Inspire Resolve.** One friendly creature the solar can see within 30 feet of it gains 14 (4d6) temporary HP and becomes immune to the charmed and frightened conditions until the start of the solar's next turn, ending any effect currently causing the target to be charmed or frightened.\n- **Manipulate Battlefield.** The solar commands up to three friendly creatures it can see to reposition themselves on the battlefield. Each target can use a reaction to move up to half its speed in a direction of the solar's choice. This movement is unaffected by difficult terrain and doesn't provoke opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": "The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Teleport",
        "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      },
      {
        "name": "Searing Burst (Costs 2 Actions)",
        "desc": "The solar emits divine energy. Each creature of its choice within 10 feet of it must make a DC 22 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Intimidating Glare (Costs 3 Actions)",
        "desc": "The solar glares at up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 22 CHA save or be cowed until the end of its next turn. While cowed, a creature's speed is halved, and it can't look at the solar."
      }
    ],
    "special_abilities": [
      {
        "name": "Angelic Resilience",
        "desc": "The solar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions."
      },
      {
        "name": "Angelic Senses",
        "desc": "The solar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated."
      },
      {
        "name": "Angelic Weapons",
        "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)."
      },
      {
        "name": "Divine Awareness",
        "desc": "The solar knows if it hears a lie."
      },
      {
        "name": "Divine Protection",
        "desc": "Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the solar."
      },
      {
        "name": "Immortal Nature",
        "desc": "The solar doesn't require food, drink, or sleep."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the solar fails a save, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The solar has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_solar/"
  },
  {
    "slug": "soldier-a5e",
    "desc": "",
    "name": "Soldier",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 9 (2d6 + 2) piercing damage if within 5 feet of an ally that is not incapacitated."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 493,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_soldier/"
  },
  {
    "slug": "soldier-squad-a5e",
    "desc": "",
    "name": "Soldier Squad",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "any one",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Spears",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 31 (6d6 + 10) piercing damage  or half damage if the squad is bloodied."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the squads turn, their Speed is halved and their movement doesn't provoke opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The squad takes double damage from any effect that targets an area."
      },
      {
        "name": "Squad Dispersal",
        "desc": "When the squad is reduced to 0 hit points, it turns into 2 (1d4) soldiers with 9 hit points each."
      },
      {
        "name": "Squad",
        "desc": "The squad is composed of 5 or more soldiers. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 494,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_soldier-squad/"
  },
  {
    "slug": "somberweave",
    "desc": "A gray-skinned human steps from the shadows. Dripping mandibles emerge from its too-wide mouth, and six lithe and long arms unfold from beneath its robes to grasp its prey in vicious claws._  \n**Bridging the Veil.** The somberweave is a spider-like fey creature that relies on the fragile threads separating the  \n**Material Plane from the Shadow Realm.** Spanning the gap between the two planes, it weaves a web anchored in both worlds. It hides in the section of its web anchored in the Shadow Realm and waits for victims on the Material Plane. If plied with treasure or food, the somberweave can be convinced to offer travelers in one realm access to the other, but it is just as likely to capture and eat such travelers.  \n**Tenebrous Skein.** The web of the somberweave is made of pure darkness, the essence of the Shadow Realm. Clever travelers who defeat a somberweave can follow the remnants of its web to find passage into or out of the Shadow Realm. Shadow fey who travel frequently between the Shadow Realm and the Material Plane prize somberweave webs as the primary material for creating items that allow for easier travel between the planes.",
    "name": "Somberweave",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The somberweave makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d4+4"
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to radiant damage; immunity to bludgeoning, piercing, poison, and psychic damage)."
      },
      {
        "name": "Shadow Shift",
        "desc": "The somberweave touches a creature restrained by its webbing and transports itself and the creature into the Shadow Realm or the Material Plane, the somberweave's choice. The somberweave and the target appear within 5 feet of each other in unoccupied spaces in the chosen plane. The destination location must be within 10 feet of the somberweave's anchored web. If the target is unwilling, it can make a DC 14 Charisma saving throw. On a success, the somberweave is transported but the target isn't."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shadow Webs",
        "desc": "The somberweave's webs are anchored in the Material Plane and the Shadow Realm, existing in both simultaneously. Except for effects and attacks from the somberweave, a creature in contact with or restrained by a somberweave's webs has half cover and is immune to any spell or effect that would move it to a different plane, such as the banishment and plane shift spells."
      },
      {
        "name": "Shadow Sight",
        "desc": "The somberweave can see 60 feet into the Shadow Realm when it is on the Material Plane, and vice versa."
      },
      {
        "name": "Spider Climb",
        "desc": "The somberweave can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the somberweave knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The somberweave ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_somberweave/"
  },
  {
    "slug": "son-of-fenris",
    "desc": "_The dread sons of Fenris are hideously strong and dangerous in their mastery of the arcane. Their acidic breath stinks of death, and they move with a menacing grace. Eldritch blood runs in their veins._  \n**Demonic Wolves.** Demonic black eyes, two snakelike tongues, and green-black scales beneath their thick black fur betray their unnatural origins. Although the sons of Fenris are powerful spellcasters, they prefer physical violence, using their spells only if faced with foes they cannot simply tear apart.  \n**Hibernate Until Ravenous.** Sons of Fenris are creatures of hunger, rage, and madness. They can subsist on infrequent gorging, so they slumber beneath the snow for weeks or months, waking when they grow ravenous or when prey approaches close enough to smell. When hunting, they revel in wanton savagery and destruction, killing entire flocks or herds to delight in blood and to cast runes among the entrails.  \n**Desperate Worshipers.** Despite their fierce nature, all the sons of Fenris are wise in divine lore, and desperate souls offer them worship and sacrifice in exchange for aid. The sons of Fenris enjoy this adulation, and provide protection, meat, and wisdom to their followers. In some cases, they gather enormous war bands over winter and going reaving in the spring.",
    "name": "Son Of Fenris",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12+84",
    "speed": {
      "walk": 60,
      "burrow": 15
    },
    "strength": 26,
    "dexterity": 16,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 7,
      "intimidation": 6,
      "religion": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, radiant",
    "damage_immunities": "cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 60 ft., tremorsense 100 ft., passive Perception 14",
    "languages": "Common, Celestial, Draconic, Elvish, Dwarvish, Giant, Infernal, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The son of Fenris makes one bite attack and one slam attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 18). If the target was already grappled, it is swallowed instead. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 (8d6) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.",
        "attack_bonus": 12,
        "damage_dice": "2d10"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10"
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 (10d8) acid damage, or half damage with a successful DC 18 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Magic Weapons",
        "desc": "The son of Fenris' weapon attacks are magical."
      },
      {
        "name": "Arctic Tunneler",
        "desc": "While in snow or ice, the Son of Fenris' burrow speed increases to 30 ft."
      },
      {
        "name": "Spellcasting",
        "desc": "the son of Fenris is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. It has the following cleric spells prepared:\n\ncantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy\n\n1st level (4 slots): bane, command, guiding bolt, sanctuary\n\n2nd level (3 slots): blindness/deafness, hold person, silence\n\n3rd level (3 slots): animate dead, bestow curse, dispel magic\n\n4th level (3 slots): banishment, death ward, locate creature\n\n5th level (2 slots): contagion, scrying\n\n6th level (1 slot): harm\n\n7th level (1 slot): plane shift\n\n8th level (1 slot): earthquake"
      },
      {
        "name": "Trampling Charge",
        "desc": "If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If it is knocked prone, the son of Fenris can make another slam attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_son-of-fenris/"
  },
  {
    "slug": "song-angel",
    "desc": "",
    "name": "Song Angel",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d10+27",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 18,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "insight": 7,
      "performance": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 18 (4d8) radiant damage.",
        "name": "Scimitar"
      },
      {
        "desc": "The song angel blows on its ram's horn, emitting a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failure, a creature takes 17 (5d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 35 (10d6) thunder damage instead.",
        "name": "Horn of Blasting (Recharges 5-6)"
      },
      {
        "desc": "The song angel blows on its brass horn, calling forth 10 (3d4 + 3) warrior spirits. These spirits appear within 60 feet of the angel and use tribal warrior statistics. When the spirits are summoned, one of them is always an ancient champion that uses berserker statistics. They disappear after 1 hour or when they are reduced to 0 hp. These spirits follow the angel's commands.",
        "name": "Horn of Spirits (Recharges after a Long Rest)"
      },
      {
        "desc": "The angel magically polymorphs into a humanoid that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).\n\nIn the new form, the angel retains its game statistics and the ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.",
        "name": "Change Shape"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the song angel can see fails an ability check or saving throw or misses with a weapon attack, the angel can sing a verse of divine music. If the creature hears this song, it can reroll the failed check, save, or attack roll with advantage.",
        "name": "Heavenly Inspiration"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The song angel's weapon attacks are magical. When the song angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).",
        "name": "Angelic Weapons"
      },
      {
        "desc": "The angel's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\nAt will: alter self, calm emotions, charm person, create food and water, detect evil and good\n3/day each: enthrall, silence, zone of truth\n1/day each: irresistible dance, mass cure wounds",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_song-angel/"
  },
  {
    "slug": "sonoffenris-tob1-2023",
    "desc": "False",
    "name": "Son of Fenris",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "14d12 + 84",
    "speed": {
      "walk": 30,
      "burrow": 60
    },
    "strength": 26,
    "dexterity": 16,
    "constitution": 23,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Arcana": 7,
      "Intimidation": 6,
      "Religion": 11
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "truesight 60 ft., tremorsense 120 ft., passive Perception 14",
    "languages": "Common, Celestial, Giant, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The son of Fenris makes one Bite attack and two Slam attacks, or it makes four Divine Bolt attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) necrotic damage or radiant damage (the son's choice). If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the son of Fenris. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the son, and it takes 21 (6d6) acid damage at the start of each of the son's turns. The son can have only one creature swallowed at a time."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 8) bludgeoning damage plus 10 (3d6) necrotic damage or radiant damage (the son's choice)."
      },
      {
        "name": "Divine Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage or radiant damage (the son's choice)."
      },
      {
        "name": "Snake Breath (Recharge 5-6)",
        "desc": "The two snake tongues of the son of Fenris each exhale poison in a 30-foot line that is 5 feet wide, resulting in two lines. Each creature in a line must make a DC 18 Dexterity saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. If the lines overlap, each creature in the overlapping lines must make one saving throw with disadvantage against only one of the lines rather than one saving throw for each line."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Divine Weapons",
        "desc": "The son of Fenris's weapon attacks are magical. When the son hits with any weapon, the weapon deals an extra 3d6 necrotic damage or radiant damage (included in the attack), the son's choice."
      }
    ],
    "spell_list": [],
    "page_no": 335,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_son-of-fenris/"
  },
  {
    "slug": "sootwing",
    "desc": "",
    "name": "Sootwing",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 13,
    "hit_dice": "3d6+3",
    "speed": {
      "fly": 30,
      "walk": 25
    },
    "strength": 11,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
        "name": "Proboscis"
      },
      {
        "desc": "A 20-foot radius cloud of smoldering ash disperses from the sootwing. Each creature in that area must make a DC 11 Constitution saving throw. On a failure, a creature takes 4 (1d8) fire damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.",
        "name": "Sooty Wings (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The giant moth has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Antennae"
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sootwing/"
  },
  {
    "slug": "sooze",
    "desc": "",
    "name": "Sooze",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "shoth",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 49,
    "hit_dice": "11d8",
    "speed": {
      "climb": 10,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 14",
    "languages": "all, telepathy 100 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 2 (1d4) acid damage.",
        "name": "Oozing Slam"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.",
        "name": "Longsword (Warrior Only)"
      },
      {
        "desc": "A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.",
        "name": "Merge"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The sooze, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "Choose either the Laborer or Warrior trait. \n* Laborer. The sooze is strong and tireless. It gains immunity to exhaustion and can Dash as a bonus action 3 times each day. \n* Warrior. The sooze is trained and equipped as a warrior. Its Armor Class increases by 2. The sooze has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Multiple Roles"
      }
    ],
    "spell_list": [],
    "page_no": 287,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sooze/"
  },
  {
    "slug": "soul-eater",
    "desc": "_Creatures of variable appearance, soul eaters conjoin fleshy elements with ectoplasmic forms._  \n**Called from the Abyss.** Soul eaters are summoned from the Abyss and other extraplanar ports of call where they can freely barter for prey. They always have a mental link with their summoner, and often seek to destroy them.  \n**Devour Essences.** Soul eaters do not devour crude flesh, instead feasting on a victim\u2019s soul and spirit.  \n**Hatred of the Sun God.** They bear a particular antipathy for followers of the sun god, and they will go to great lengths to kill his clergy, even defying the wishes of their summoners on occasion.",
    "name": "Soul Eater",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 30,
      "fly": 100
    },
    "strength": 13,
    "dexterity": 22,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 3,
    "skills": {
      "intimidation": 3,
      "perception": 3,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, poisoned, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Infernal",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The soul eater makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) psychic damage, or half as much psychic damage with a successful DC 15 Constitution saving throw.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Soul Drain",
        "desc": "If the soul eater reduces a target to 0 hit points, the soul eater can devour that creature's soul as a bonus action. The victim must make a DC 13 Constitution saving throw. Success means the target is dead but can be restored to life by normal means. Failure means the target's soul is consumed by the soul eater and the target can't be restored to life with clone, raise dead, or reincarnation. A resurrection, miracle, or wish spell can return the target to life, but only if the caster succeeds on a DC 15 spellcasting check. If the soul eater is killed within 120 feet of its victim's corpse and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and restores it to life, leaving the victim unconscious and stable with 0 hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Caster Link",
        "desc": "When a soul eater is summoned, it creates a mental link between itself and its conjurer. If the soul eater's assigned target (see Find Target ability, below) dies before the soul eater can drain the target's soul, or if the soul eater is defeated by its target (but not slain), it returns to its conjurer at full speed and attacks. While the soul eater and the conjurer share the same plane, it can use its Find Target ability to locate its conjurer."
      },
      {
        "name": "Find Target",
        "desc": "When a soul eater's conjurer orders it to find a creature, it can do so unerringly, despite the distance or intervening obstacles, provided the target is on the same plane of existence. The conjurer must have seen the desired target and must speak the target's name."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_soul-eater/"
  },
  {
    "slug": "souleater-tob1-2023",
    "desc": "False",
    "name": "Soul Eater",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 13,
    "dexterity": 22,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 13,
    "skills": {
      "Intimidation": 3,
      "Perception": 3,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "paralyzed, poisoned, prone, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Abyssal, Infernal, telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The soul eater makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage."
      },
      {
        "name": "Hasten Consumption (Recharge 5-6)",
        "desc": "The soul eater emits a wave of psychic energy to hasten the demise of nearby creatures, bringing them one step closer to having their souls consumed. Each creature within 20 feet of the soul eater must make a DC 14 Charisma saving throw, taking 31 (9d6) psychic damage on a failed save, or half as much damage on a successful one. A creature reduced to below half its hp maximum by this effect has disadvantage on the saving throw against the soul eater's Soul Drain for 1 minute."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Soul Drain",
        "desc": "When the soul eater reduces a target to 0 hp, the soul eater consumes that creature's soul. The victim must succeed on a DC 14 Constitution saving throw or immediately die as the soul eater consumes its soul. A creature killed in this way can be restored to life only by means of a true resurrection or a wish spell. If the soul eater is killed within 120 feet of the body of a soul it consumed and the victim has been dead for no longer than 1 minute, the victim's soul returns to the body and returns to life, unconscious and stable with 0 hp."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The soul eater has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Soul Sense",
        "desc": "The soul eater can pinpoint the location of creatures that have souls within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
      }
    ],
    "spell_list": [],
    "page_no": 336,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_soul-eater/"
  },
  {
    "slug": "spark",
    "desc": "_This mote of electrical energy floats menacingly, erupting in a shower of sparks and tendrils of lightning. When it disappears, it leaves only the whiff of ozone._  \n**Born in Storms.** When a great storm rips across a world in the Material Plane, it sometimes tears loose the fabric of reality, releasing sentient creatures composed entirely of elemental energy. Fueled by its frenetic thought patterns and erratic actions, a spark jolts through its new world to find a physical body, drawn by an urge to know form.  \n**Symbionts and Twins.** Some spellcasters deliberately seek out sparks for symbiosis. Sorcerers or clerics devoted to deities of the elements may reach an agreement with these creatures, allowing them to ride within their bodies for their entire lifetime.  \nOccasionally when a spark forms, an oppositely charged mate is created at the same time. When this happens, the two always stay within 300 feet of one another. Sparks rarely survive longer than a year, even within a symbiotic relationship with a mortal form. When they expire, they simply wink out and return to the elemental planes.  \n**Seek Strong Hosts.** When a formless spark senses a potential body approaching, it dims its light or enters a metallic object. Sparks prefer to inhabit creatures with high Strength over other possible targets. Once in control of a body, the spark uses the new vessel to deliver shocking grasp attacks or to cast lightning bolt or call lightning against distant enemies. If ejected from a creature, a spark immediately tries to inhabit another.  \n**Elemental Nature.** A spark doesn\u2019t require air, food, drink, or sleep.",
    "name": "Spark",
    "size": "Tiny",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d4+52",
    "speed": {
      "hover": true,
      "walk": 10,
      "fly": 60
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, force, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning",
    "condition_immunities": "exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Inhabit",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Charisma saving throw or become dominated by the spark, as the dominate person spell. The spark instantly enters the target's space and merges into the target's physical form. While inhabiting a creature, a spark takes no damage from physical attacks. The target creature receives a +4 bonus to its Dexterity and Charisma scores while it's inhabited. The speech and actions of an inhabited creature are noticeably jerky and erratic to any creature with passive Perception 14 or higher. Each time the spark uses innate spellcasting, the host can attempt another DC 14 Charisma saving throw. A successful save expels the spark, which appears in an unoccupied space within 5 feet of the former host. The inhabiting spark slowly burns out its host's nervous system. The inhabited creature must make a successful DC 15 Constitution saving throw at the end of each 24 hour-period or take 2d6 lightning damage and have its maximum hit points reduced by the same amount. The creature dies if this damage reduces its hit point maximum to 0. The reduction lasts until the inhabited creature completes a long rest after the spark is expelled."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the spark's innate casting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: shocking grasp\n\n3/day: lightning bolt\n\n1/day: call lightning"
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spark/"
  },
  {
    "slug": "spark-mephit-a5e",
    "desc": "",
    "name": "Spark Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Auran, Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage."
      },
      {
        "name": "Spark Form (Recharge 6)",
        "desc": "The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement  the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement  that creature makes a DC 12 Dexterity saving throw  taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form."
      },
      {
        "name": "Faerie Flame (1/Day)",
        "desc": "Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure  the creature is magically outlined in blue light for 1 minute. While outlined  the creature gains no benefit from being invisible and attack rolls against it are made with advantage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies."
      },
      {
        "name": "Elemental Nature",
        "desc": "A mephit doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spark-mephit/"
  },
  {
    "slug": "spark-tob1-2023",
    "desc": "False",
    "name": "Spark",
    "size": "Tiny",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "16d4 + 64",
    "speed": {
      "walk": 60,
      "fly": 10
    },
    "strength": 4,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spark makes three Electric Touch attacks."
      },
      {
        "name": "Electric Touch",
        "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) lightning damage."
      },
      {
        "name": "Inhabit",
        "desc": "One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. The spark then disappears, fusing with the target's nervous system, and the target is incapacitated and loses control of its body. The spark now controls the body but doesn't deprive the target of awareness. The spark can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, immunity to being paralyzed, petrified, or unconscious, and its Electric Touch attack. It otherwise uses the inhabited target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The spark doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spark/"
  },
  {
    "slug": "spawn-of-alquam",
    "desc": "This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green._  \n**Demonic Servants.** These demons lurk in darkness, serving and protecting Alquam, the Demon Lord of Night. Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode.  \n**Kinship with Shadow.** When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it.  \n**Lords of Birds.** Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn\u2019s messengers, and enact the spawn\u2019s or Alquam\u2019s will in whatever way either demon dictates.",
    "name": "Spawn of Alquam",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "fly": 60,
      "walk": 20
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "deception": 4,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Abyssal, telepathy 60 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Gloomspittle",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "Keen Sight",
        "desc": "The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll."
      },
      {
        "name": "Speak with Birds",
        "desc": "The spawn of Alquam can communicate with birds as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 95,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_spawn-of-alquam/"
  },
  {
    "slug": "spawn-of-arbeyach",
    "desc": "",
    "name": "Spawn Of Arbeyach",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 14",
    "languages": "Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A Spawn of Arbeyach makes one bite attack and two stinger attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hive Mind",
        "desc": "Spawn of Arbeyach share a bond with other members of their hive that enhances their hive mates' perception. As long as a spawn is within 60 feet of at least one hive mate, it has advantage on initiative rolls and Wisdom (Perception) checks. If one spawn is aware of a particular danger, all others in the hive are, too. No spawn in a hive mind is surprised at the beginning of an encounter unless all of them are."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The spawn of Arbeyach's spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components: 1/day: conjure animals (only swarms of insects) Scent Communication. Spawn of Arbeyach can communicate with each other and all swarms of insects within 60 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, and swarms of insects can understand. As a bonus action, the spawn of Arbeyach can use this trait to control and give orders to one swarm of insects within 60 feet."
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spawn-of-arbeyach/"
  },
  {
    "slug": "spawn-of-chernobog",
    "desc": "",
    "name": "Spawn of Chernobog",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 8,
      "stealth": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands Common, Umbral, and Undercommon but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The spawn of Chernobog makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+6",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the creature must succeed on a DC 14 Constitution saving throw or become infected with the night's blood disease (see the Night's Blood trait).",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+6",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn's jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.\n# The creature can't speak, and its tongue turns black.\n# The creature's eyes turn a deep red, and it gains darkvision 60 feet and the Sunlight Sensitivity trait. \n# The creature secretes black oil from its skin, and it has advantage on ability checks and saving throws made to escape a grapple.\n# The creature's veins turn black, slowly working their way up through the body from the appendages over 24 hours. \n# When the blackened veins reach its head after the final long rest, the creature experiences excruciating, stabbing pains in its temples. At sunset, the creature dies as the antlers of an elk burst from its head. The oil secreting from the corpse pools and forms a spawn of Chernobog at midnight.",
        "name": "Night's Blood"
      },
      {
        "desc": "While in sunlight, the spawn of Chernobog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_spawn-of-chernobog/"
  },
  {
    "slug": "spawn-of-hriggala",
    "desc": "The enormous worm bursts from the floor, its maw surrounded by writhing tentacles that grab everything edible nearby. An echo of chanting issues from its mouth, as if a hundred evil priests were trapped within its gullet, calling out maledictions._  \nThe spawn of Hriggala resembles a juvenile purple worm with a mouth surrounded by wriggling tendrils and full of razor-sharp teeth. It serves the demon lord on the Material Plane, powered by a steady diet of flesh and stone.  \n**Called by Ritual.** Servants of the undead god of hunger can call up a spawn of Hriggala through ritual and sacrifices. Controlling the hungering spawn once it arrives is another matter.  \n**Underworld Tunnelers.** The spawn of Hriggala are used to create new tunnels for fiends, darakhul, and other monsters of the underworld.  \n**Hungry Demon Nature.** The spawn of Hriggala requires no air or sleep.",
    "name": "Spawn of Hriggala",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "burrow": 30,
      "walk": 40
    },
    "strength": 25,
    "dexterity": 7,
    "constitution": 21,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 9",
    "languages": "Common, Darakhul, Void Speech",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the spawn can't bite another target.",
        "attack_bonus": 11,
        "damage_dice": "3d8+7"
      },
      {
        "name": "Tendrils",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way.",
        "attack_bonus": 11,
        "damage_dice": "3d6+7"
      },
      {
        "name": "Escape the Material",
        "desc": "The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for 2d4 rounds. The spawn can't have more than one portal open at a time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The spawn has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Tunneler",
        "desc": "The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."
      }
    ],
    "spell_list": [],
    "page_no": 89,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_spawn-of-hriggala/"
  },
  {
    "slug": "spawn-of-rhopalocerex",
    "desc": "This large demon is bright orange and yellow, with black markings on its face and wiry body. Its wings are rounded, and its face is insectoid, with large, glowing, red eyes. Black liquid drips from its sharp mandibles. Its long arms end in sharp claws._  \n_**Everywhere Rhopalocerex Needs to Be.**_ The spawn of Rhopalocerex can be found near Rhopalocerex or in areas where the demon lord has some sort of vested interest. They serve as his direct agents, whether he is trying to establish alliances or going to war against some individual or group.  \n_**Lords of Butterflies and Moths.**_ Like the demon lord himself, the spawn of Rhopalocerex enjoy a special kinship with moths and butterflies. Moths and butterflies regularly accompany the spawn, aiding them whenever possible.  \n**Wardens of the Abyss.** The spawn of Rhopalocerex are the wardens of the deadly wild areas of the Abyss under Rhopalocerex\u2019s control, defending it against all who would come to defile it. They originate at the demon lord\u2019s lair in the great tree and fly beneath its wide boughs, looking for threats or awaiting missions to other planes.",
    "name": "Spawn of Rhopalocerex",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Infernal, telepathy 60 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spawn of Rhopalocerex makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft. or range 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Enchanting Display (Recharge 5-6)",
        "desc": "The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a DC 15 Charisma saving throw. On a failure, a creature is charmed for 1 minute. On a success, a creature takes 14 (4d6) psychic damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The spawn has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob2_spawn-of-rhopalocerex/"
  },
  {
    "slug": "spawnofakyishigal-tob1-2023",
    "desc": "False",
    "name": "Spawn of Akyishigal",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8 + 56",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Abyssal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn."
      },
      {
        "name": "Swarming Cough (3/Day)",
        "desc": "The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Command Vermin",
        "desc": "The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety."
      },
      {
        "name": "Magic Resistance",
        "desc": "The spawn of Akyishigal has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 190,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_spawn-of-akyishigal/"
  },
  {
    "slug": "spawnofarbeyach-tob1-2023",
    "desc": "False",
    "name": "Spawn of Arbeyach",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 14",
    "languages": "Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spawn of Arbeyach makes one Bite attack and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 13 (3d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Children of Arbeyach (1/Day)",
        "desc": "The spawn of Arbeyach magically calls 1d4 swarms of insects. The called creatures arrive in 1d4 rounds, acting as allies of the spawn and obeying its spoken commands. The insects remain for 1 hour, until the spawn dies, or until the spawn dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the spawn's darkvision."
      },
      {
        "name": "Hive Bond",
        "desc": "While the spawn is within 60 feet of at least one member of its hive, it has advantage on initiative rolls and on Wisdom (Perception) checks. The spawn can't be surprised if at least one other member is aware of the danger and within 300 feet of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "The spawn has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Speak with Insects",
        "desc": "The spawn can communicate with insects as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_spawn-of-arbeyach/"
  },
  {
    "slug": "speaker-to-the-darkness",
    "desc": "",
    "name": "Speaker to the Darkness",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "scale mail",
    "hit_points": 135,
    "hit_dice": "18d6+72",
    "speed": {
      "walk": 25
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Deep Speech, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The speaker to the darkness makes two quarterstaff attacks or two sling attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 9 (2d8) necrotic damage.",
        "name": "Quarterstaff"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.",
        "name": "Sling"
      },
      {
        "desc": "The speaker conjures up to 3 ghasts. The ghasts appear in unoccupied spaces within 30 feet of the speaker that the speaker can see. The ghasts follow the speaker's commands, and it is immune to their Stench. It can't have more than 3 ghasts conjured at one time.",
        "name": "Drawn from Beyond (Recharge 5-6)"
      },
      {
        "desc": "The speaker creates a 15-foot-radius sphere of magical darkness on a point it can see within 60 feet. This darkness works like the darkness spell, except creatures inside it have disadvantage on saving throws and the speaker and its conjured ghasts are unaffected by the darkness.",
        "name": "Extinguish Light (1/rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature struck by one of the speaker to the darkness' attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the speaker's next turn.",
        "name": "Boon of the Bat"
      }
    ],
    "spell_list": [],
    "page_no": 96,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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  },
  {
    "slug": "specter",
    "desc": "",
    "name": "Specter",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 50
    },
    "strength": 1,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands all languages it knew in life but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 4,
        "damage_dice": "3d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [
      "Underdark",
      "Urban",
      "Shadowfell",
      "Ruin",
      "Tomb"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_specter/"
  },
  {
    "slug": "specter-a5e",
    "desc": "",
    "name": "Specter",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 0,
      "fly": 50
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lighting, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage  and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      },
      {
        "name": "Hurl",
        "desc": "The specter targets a Medium or smaller creature  or an object weighing no more than 150 pounds  within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure  it is hurled up to 30 feet in any direction (including upwards)  taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line  and a creature in its path makes a DC 12 Dexterity saving throw  taking 7 (2d6) bludgeoning damage on a failure. On a success  the creature takes no damage  and the object keeps flying past it."
      },
      {
        "name": "Fade",
        "desc": "While not in sunlight  the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage  it can't use this action until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal",
        "desc": "The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "A specter doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_specter/"
  },
  {
    "slug": "specter_bf",
    "desc": "",
    "name": "Specter",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 50,
      "hover": true
    },
    "strength": 1,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": -5,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Retributive Shriek",
        "desc": "When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The specter doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The specter is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_specter/"
  },
  {
    "slug": "spectral-guardian",
    "desc": "_A luminous green mist swirls into the form of an ancient warrior. Dented armor and a ragged cloak enshroud the warrior\u2019s skeletal body, and its grinning skull leers out from an open helm._  \n**Worn Finery.** Composed of faintly glowing green vapor, the spectral guardian is a skeletal being encased in ancient armor or noble\u2019s finery. The cloth is worn and tattered, spiraling away into mist at the edges, and the creature glides with the faintest whisper of sound like a mournful moan from far away.  \n**Eternal Disgrace.** The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul.  \nAfter the cursed creature\u2019s death, its spirit rises, unquiet, in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace, and viciously snuffs out all life that intrudes upon its haunt.  \n**Undead Nature.** A spectral guardian doesn\u2019t require air, food, drink, or sleep.",
    "name": "Spectral Guardian",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d8+52",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spectral guardian makes two spectral rend attacks."
      },
      {
        "name": "Spectral Rend",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened and have its speed reduced to 0; both effects last until the end of its next turn.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Tomb Bound",
        "desc": "The spectral guardian is bound to the area it defends. It can't move more than 100 feet from the place it is bound to protect."
      },
      {
        "name": "Withering Miasma",
        "desc": "A creature that starts its turn in the spectral guardian's space must make a successful DC 15 Constitution saving throw or take 18 (4d8) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest."
      },
      {
        "name": "Variant: Arcane Guardian",
        "desc": "some spectral guardians were not warriors in life, but powerful magic users. An arcane guardian has a challenge rating of 8 (3,900 XP) and the following added trait: Spellcasting. The arcane guardian is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The guardian knows the following sorcerer spells, which do not require material components:\n\ncantrips (at will): acid splash, chill touch, dancing lights,minor illusion, ray of frost\n\n1st level (4 slots): mage armor, ray of sickness\n\n2nd level (3 slots): darkness, scorching ray\n\n3rd level (3 slots): fear, slow, stinking cloud\n\n4th level (3 slots): blight, ice storm\n\n5th level (1 slot): cone of cold"
      }
    ],
    "spell_list": [],
    "page_no": 358,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spectral-guardian/"
  },
  {
    "slug": "spectralguardian-tob1-2023",
    "desc": "False",
    "name": "Spectral Guardian",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 93,
    "hit_dice": "11d8 + 44",
    "speed": {
      "walk": 60
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or have its hp maximum reduced by the total necrotic damage dealt by both attacks."
      },
      {
        "name": "Spectral Blade",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn."
      },
      {
        "name": "Spectral Burst",
        "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d10 + 4) force damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The arcane guardian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: dancing lights, fog cloud, minor illusion\n3/day each: fear, slow\n1/day each: arcane hand"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Disgrace Bound",
        "desc": "The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "The spectral guardian doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spectral-guardian/"
  },
  {
    "slug": "spell-warped-chuul-a5e",
    "desc": "",
    "name": "Spell-warped Chuul",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Deep Speech but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "If the chuul is grappling a creature  it uses its tentacle on that creature. It then makes two pincer attacks."
      },
      {
        "name": "Pincer",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature  it is grappled (escape DC 15). When carrying a grappled creature  the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature."
      },
      {
        "name": "Tentacle",
        "desc": "A grappled creature makes a DC 14 Constitution saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the paralysis on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The chuul can breathe air and water."
      },
      {
        "name": "Detect Magic",
        "desc": "The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic."
      },
      {
        "name": "Spell-warped",
        "desc": "The spell-warped Chuul possesses one of the following traits."
      },
      {
        "name": "Absorb Magic",
        "desc": "The chuul has advantage on saving throws against spells and other magical effects. Whenever the chuul successfully saves against a spell or magical effect, it magically gains 5 (1d10) temporary hit points. While these temporary hit points last, the chuuls pincer attacks deal an additional 3 (1d6) force damage."
      },
      {
        "name": "King-Sized Claw",
        "desc": "One of the chuuls pincers deals 18 (4d6 + 4) bludgeoning damage on a successful hit. A creature grappled by this pincer makes ability checks to escape the grapple with disadvantage."
      },
      {
        "name": "Rune Drinker",
        "desc": "Whenever the chuul takes damage from a magic weapon, until the start of the chuuls next turn attacks made with that weapon have disadvantage, and the chuul gains a +4 bonus to AC."
      },
      {
        "name": "Sparking Wand",
        "desc": "A wand of lightning bolts adorns the chuuls carapace. A creature that starts its turn within 10 feet must make a successful DC 14 Dexterity saving throw or take 7 (2d6) lightning damage. As an action, a creature within 5 feet of the chuul can grab the wand by making a successful DC 14 Athletics or Sleight of Hand check. A creature that fails this check must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 7 (2d6) lightning damage and is knocked prone. On a successful save, a creature takes half damage and isnt knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 48,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spell-warped-chuul/"
  },
  {
    "slug": "spellhound",
    "desc": "A shimmering coat and a ridged snout distinguish the hound from other monstrous canines._  \n**Vindictive Origins.** The first spellhounds began as nothing more than ordinary scent hounds. When the master of the hounds was tormented by a hag, he struck a deal with a powerful fey lord, requesting that his stock be blessed with the ability to hunt the witch. The hounds were returned to him, empowered and mutated, but capable of making short work of the hag nonetheless. After the houndmaster was ostracized for keeping monstrous pets, he grew resentful and concluded that the fey lord had wronged him. He arrogantly set out with his spellhounds after the fey lord that had created them, but he never returned. Ever since, spellhounds have been kept as prized pets by warring fey or set loose in fey-inhabited forests to prey on lonely spellcasters.  \n**Magical Predators.** Spellhounds have olfactory capabilities that allow them to sense the \u201codor\u201d of spellcasters. This, combined with their spell-repelling coats and their magic-disrupting howls, makes them a menace for anyone with even a minor arcane faculty.",
    "name": "Spellhound",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spellhound makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Nullifying Howl (1/Day)",
        "desc": "The spellhound lets out a high-pitched, multiphonic howl to disrupt magical effects within 60 feet of it. Any spell of 3rd level or lower within the area ends. For each spell of 4th-level or higher in the area, the spellhound makes an ability check, adding its Constitution modifier to the roll. The DC equals 10 + the spell's level. On a success, the spell ends.\n\nIn addition, each spellcaster within 30 feet of the spellhound that can hear the howl must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arcane Sense",
        "desc": "The spellhound can pinpoint, by scent, the location of spellcasters within 60 feet of it."
      },
      {
        "name": "Channel Breaker",
        "desc": "The spellhound has advantage on attack rolls against a creature, if the creature is concentrating on a spell."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The spellhound has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "The spellhound has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 336,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_spellhound/"
  },
  {
    "slug": "sphinx-a5e",
    "desc": "",
    "name": "Sphinx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 22,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": 8,
    "wisdom_save": 10,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 8,
      "history": 8,
      "perception": 10,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic; damage from nonmagical weapons",
    "condition_immunities": "charmed, frightened, paralyzed, stunned",
    "senses": "truesight 120 ft., passive Perception 20",
    "languages": "Celestial, Common, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sphinx attacks twice with its claw."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage."
      },
      {
        "name": "Dispel Magic (3rd-Level; V, S)",
        "desc": "The sphinx scours the magic from one creature  object  or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
      },
      {
        "name": "Flame Strike (5th-Level; V, S)",
        "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Speed Time (1/Day",
        "desc": "For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack."
      },
      {
        "name": "Planar Jaunt (1/Day)",
        "desc": "The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:"
      },
      {
        "name": "Different Location or Plane of Existence",
        "desc": "The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether."
      },
      {
        "name": "Demiplane",
        "desc": "The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating."
      },
      {
        "name": "Time",
        "desc": "The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Inscrutable",
        "desc": "The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, minor illusion, spare the dying, 3/day each: dispel magic, identify, lesser restoration, remove curse, scrying, tongues, zone of truth, 1/day each: contact other plane, flame strike, freedom of movement, greater restoration, legend lore, heroes feast"
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sphinx/"
  },
  {
    "slug": "spider",
    "desc": "",
    "name": "Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.",
        "attack_bonus": 4,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [
      "Jungle",
      "Ruin",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_spider/"
  },
  {
    "slug": "spider-a5e",
    "desc": "",
    "name": "Spider",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 9 Constitution saving throw  taking 2 (1d4) poison damage on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Web Sense",
        "desc": "While touching a web, the spider knows the location of other creatures touching that web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions imposed by webs."
      }
    ],
    "spell_list": [],
    "page_no": 460,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spider/"
  },
  {
    "slug": "spider-drake",
    "desc": "",
    "name": "Spider Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "climb": 40,
      "fly": 80,
      "walk": 40
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 7,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 5,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Poison Breath (Recharge 5-6)"
      },
      {
        "desc": "Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.",
        "name": "Web (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.",
        "name": "Sticky Secretions"
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_spider-drake/"
  },
  {
    "slug": "spider-of-leng",
    "desc": "_These bloated purple spiders have small claws on their front legs that serve them as handlike manipulators. Their abdomens are a sickly purple-white._  \n**Hate Humanoids.** The nefarious spiders of Leng are highly intelligent. They are a very ancient race, steeped in evil lore and hideous malice, with an abiding hatred for all humanoid races. They sometimes keep ghostwalk spiders as guardians or soldiers.  \n**Dangerous Blood.** Their blood is poisonous and corrosive to most creatures native to the Material Plane. The folk of Leng prize it in the making of etheric harpoons and enchanted nets.",
    "name": "Spider Of Leng",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 17,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": 6,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 5,
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned, unconscious",
    "senses": "darkvision 240 ft., passive Perception 13",
    "languages": "Common, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A spider of Leng makes two claw attacks, two staff attacks, or one of each."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage plus 4 (1d8) poison damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      },
      {
        "name": "Spit Venom",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must make a successful DC 14 Constitution saving throw or be poisoned and blinded until the end of its next turn.",
        "attack_bonus": 6,
        "damage_dice": "3d8"
      },
      {
        "name": "Staff of Leng",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 13 (2d12) psychic damage, and the target must make a successful DC 15 Wisdom saving throw or be stunned until the start of the spider's next turn.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ancient Hatred",
        "desc": "When reduced to 0 hp, the spider of Leng makes one final spit venom attack before dying."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Eldritch Understanding",
        "desc": "A spider of Leng can read and use any scroll."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the spider of Leng's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: comprehend languages, detect magic, shocking grasp\n\n3/day each: shield, silence\n\n1/day each: arcane eye, confusion, hypnotic pattern, stoneskin"
      },
      {
        "name": "Poisonous Blood",
        "desc": "An attacker who hits a spider of Leng with a melee attack from within 5 feet must make a successful DC 15 Dexterity saving throw or take 7 (2d6) poison damage and be poisoned until the start of its next turn."
      },
      {
        "name": "Shocking Riposte",
        "desc": "When a spider of Leng casts shield, it can also make a shocking grasp attack for 9 (2d8) lightning damage against one enemy within 5 feet as part of the same reaction."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spider-of-leng/"
  },
  {
    "slug": "spider-thief",
    "desc": "_This clockwork spider creature is the size of a dog. Each of its eight sharp, sickle-like feet stabs or sinks slightly into the ground. Razor wire enwraps its body, while gyros whirl visibly in its faceless, clockwork head._  \n**Wire Fighters.** A spider thief never initiates combat unless ordered to, but it always defends itself against attack. Its initial attack is whirling its razor line to entangle a target. Once it snares a foe, the spider thief keeps attacking that target until it stops resisting or it escapes from the spider\u2019s wire. By then, it should be ready to ensnare a new victim.  \n**Completely Loyal.** This clockwork machine follows orders from its master even if they lead to its destruction, and it \ufb01ghts until destroyed or told to stand down. The machine recognizes only its creator as its master.  \n**Guild Tools.** The spider thief got its name because its ability to climb walls and to effortlessly cross gaps between buildings up to 20 feet wide makes it an excellent accomplice for enterprising thieves. Some thieves guilds make extensive use of them, and many freelance rogues use them as partners.  \n**Constructed Nature.** A spider thief doesn\u2019t require air, food, drink, or sleep.",
    "name": "Spider Thief",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 54,
    "hit_dice": "12d6+12",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spider thief makes two sickle claw attacks."
      },
      {
        "name": "Sickle Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "2d8"
      },
      {
        "name": "Razor Line (Recharge 5-6)",
        "desc": "Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet.",
        "attack_bonus": 3,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The spider thief is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The spider thief has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Wire-Assisted Jump",
        "desc": "If its razor line attack is available, a spider thief can use its movement to leap 20 feet in any direction by launching the wire like a spider's web so that it spears or snags an object, then immediately reeling it back in. It can carry up to 25 lb. of additional weight while moving this way. Moving this way doesn't expend its razor line attack."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "v2_converted_path": "/v2/creatures/tob_spider-thief/"
  },
  {
    "slug": "spider_bf",
    "desc": "",
    "name": "Spider",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 8,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": -1,
    "intelligence_save": -5,
    "wisdom_save": 0,
    "charisma_save": -4,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage, and the target must succeed on a DC 9 CON save or take 2 (1d4) poison damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Web Shot (Recharge 4-6)",
        "desc": "The spider launches a gob of webbing at one creature it can see within 15 feet of it. The target must succeed on a DC 9 DEX save or have its speed reduced by 10 feet. A creature can take an action to remove the webbing, ending the effect."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_spider/"
  },
  {
    "slug": "spider_giant_bf",
    "desc": "",
    "name": "Spider, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft., darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage, and the target must make a DC 13 CON save, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [
      {
        "name": "Web (Recharge 4-6)",
        "desc": "The spider launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 12 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 12 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The spider ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_spider-giant/"
  },
  {
    "slug": "spider_giant_wolf_bf",
    "desc": "",
    "name": "Spider, Giant Wolf",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "keensense 10 ft., darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hunter's Leap",
        "desc": "The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Spider Climb",
        "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Standing Leap",
        "desc": "The spider's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_spider-giant-wolf/"
  },
  {
    "slug": "spiderofleng-tob1-2023",
    "desc": "False",
    "name": "Spider of Leng",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d10 + 51",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": 7,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Athletics": 5,
      "Perception": 3,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned, unconscious",
    "senses": "darkvision 240 ft., passive Perception 13",
    "languages": "Common, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spider of Leng makes two Claw attacks and one Staff of Leng attack, or it makes three Spit Venom attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Staff of Leng",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 7 (2d6) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of is next turn."
      },
      {
        "name": "Spit Venom",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned and blinded until the end of its next turn."
      },
      {
        "name": "Spellcasting",
        "desc": "The spider of Leng casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: comprehend languages, detect magic\n3/day each: confusion, silence\n1/day each: arcane eye, hypnotic pattern"
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Poisonous Riposte",
        "desc": "The spider of Leng adds 3 to its AC against one melee attack that would hit it. To do so, the spider must see the attacker. If this effect causes the attack to miss, the attacker takes 4 (1d8) poison damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Eldritch Understanding",
        "desc": "The spider of Leng can read and use any spell scroll or magic item, ignoring all class, race, and level requirements."
      },
      {
        "name": "Poisonous Blood",
        "desc": "A creature that hits the spider of Leng with a melee attack while within 5 feet of it takes 4 (1d8) poison damage."
      },
      {
        "name": "Poisonous Death",
        "desc": "When the spider of Leng dies, the poisonous blood in its body vaporizes, forming a cloud in the spider's space until initiative count 20 on the next round. Each creature within 5 feet of the spider and each creature that enters the cloud for the first time on a turn must make a DC 15 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "spell_list": [],
    "page_no": 341,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spider-of-leng/"
  },
  {
    "slug": "spiderthief-tob1-2023",
    "desc": "False",
    "name": "Spider Thief",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d6 + 24",
    "speed": {
      "walk": 20
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Stealth": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "fire",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spider thief makes one Hooked Wire attack and one Sickle Claw attack, or it makes two Sickle Claw attacks."
      },
      {
        "name": "Sickle Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage."
      },
      {
        "name": "Hooked Wire",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 15/30 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the spider thief pulls itself in a straight line up to 25 feet toward the target, stopping in the nearest unoccupied space to the target. When the spider thief moves in this way, opportunity attacks against it have disadvantage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Wire Jump",
        "desc": "The spider thief throws a hooked wire at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the wire to that point. It then reels in the wire, pulling itself to an unoccupied space within 5 feet of that point. It can bring along objects and willing creatures as long as their total weight doesn't exceed 100 pounds. When the spider moves in this way, opportunity attacks against it have disadvantage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The spider thief doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "The spider thief is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The spider thief has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spider-thief/"
  },
  {
    "slug": "spinosaurus",
    "desc": "_A spinosaurus is a land and riverine predator capable of carrying a platoon of lizardfolk long distances on raids. Often called a river king or river dragon, they are worshipped by bullywugs and other primitive humanoids._  \n_**Friend to Lizardfolk.**_ The spinosaurus is a special saurian bred for size and loyalty by lizardfolk. Lizardfolk prize them like prime warhorses, and lavish them with food and care.  \n_**Enormous Size and Color.**_ This immense saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. An adult dire spinosaurus is 70 feet long and weighs 35,000 pounds or more, and a young spinosaurus is 20 feet long and weighs 6,000 pounds or more.  \n_**Swift Predator.**_ A spinosaurus is quick on both land and water.",
    "name": "Spinosaurus",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "14d20+84",
    "speed": {
      "walk": 60,
      "swim": 40
    },
    "strength": 27,
    "dexterity": 9,
    "constitution": 22,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "-",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spinosaurus makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). When the spinosaurus moves, the grappled creature moves with it. Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.",
        "attack_bonus": 13,
        "damage_dice": "4d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "4d6"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.",
        "attack_bonus": 13,
        "damage_dice": "3d8"
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus' Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The spinosaurus regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The spinosaurus moves up to half its speed."
      },
      {
        "name": "Roar",
        "desc": "The spinosaurus uses Frightful Presence."
      },
      {
        "name": "Tail Attack (Costs 2 Actions)",
        "desc": "The spinosaurus makes one tail attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Tamed",
        "desc": "The spinosaurus will never willingly attack any reptilian humanoid, and if forced or magically compelled to do so, it suffers disadvantage on attack rolls. Up to twelve Medium or four Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid."
      },
      {
        "name": "Siege Monster",
        "desc": "The spinosaurus deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 116,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spinosaurus/"
  },
  {
    "slug": "spinosaurus-tob1-2023",
    "desc": "False",
    "name": "Spinosaurus",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20 + 75",
    "speed": {
      "walk": 40
    },
    "strength": 25,
    "dexterity": 9,
    "constitution": 21,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spinosaurus makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The spinosaurus regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The spinosaurus moves up to half its speed without provoking opportunity attacks."
      },
      {
        "name": "Roar",
        "desc": "The spinosaurus uses Frightful Presence."
      },
      {
        "name": "Tail Attack (Costs 2 Actions)",
        "desc": "The spinosaurus makes one Tail attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The spinosaurus can hold its breath for 1 hour."
      },
      {
        "name": "Reptilian Affinity",
        "desc": "The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
      },
      {
        "name": "Siege Monster",
        "desc": "The spinosaurus deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spinosaurus/"
  },
  {
    "slug": "spire-walker",
    "desc": "_This miniscule creature kicks up a ghostly, sparkling fire when it jostles and jigs. Lightning sparks fly between it and its perch._  \n**Storm Dancers.** When storm clouds gather over cities, harbors, and twisted badlands, electrical energy fills the air. During these times, miniscule fey dance on church steeples, desolate peaks, and ships\u2019 masts.  \nAlso called corposanti by scholars, spire walkers are nature spirits that delight in grandiose displays of thunderbolts. They can be found frolicking in a thunderstorm or keeping company with blue dragons or storm giants\u2014though these larger creatures often chase them off for being a nuisance.  \n**Small and Metallic.** These spire walkers stand no more than a foot tall, with dusky blue-gray skin and shocks of silvery, slate, or pale blue hair. Spire walkers prefer clothing in metallic hues with many buttons, and they always carry a handful of tiny copper darts that they hurl at each other during their incomprehensible games. When excited, they emit a sparking glow from the tips of their noses, eyebrows, ears, and pointy shoes.  \nThey play rough-and-tumble games among themselves and enjoy pranking bystanders with frightening but mostly harmless electric shocks. If a spire walker perishes during the fun, the others pause just long enough to say \u201cawww, we\u2019ll miss you\u201d and go through their comrade\u2019s pockets before continuing with the game.  \n**Love Copper and Amber.** Spire walkers like gold but they love copper. They prefer it over all other metals, and they keep the copper pieces in their pockets brilliantly polished. They also value amber gems. Among a group of spire walkers, the leader is not the cleverest or most ruthless, but the one displaying the most ostentatious amber jewel.",
    "name": "Spire Walker",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "11d4+22",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing from nonmagical attacks",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Lightning Dart",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 (2d8) lightning damage. If the attack misses, the target still takes 4 (1d8) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 (2d8) lightning damage, or half damage with a successful DC 14 Dexterity saving throw.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Energized Body",
        "desc": "A creature that hits the spire walker with a melee attack using a metal weapon takes 5 (1d10) lightning damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the spire walker's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The spire walker can innately cast the following spells, requiring no material components:\n\nat will: produce spark (as the cantrip produce flame, but it does lightning damage)\n\n3/day each: dancing lights, feather fall, invisibility\n\n1/day each: faerie fire, thunderwave"
      },
      {
        "name": "Steeple Step",
        "desc": "The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_spire-walker/"
  },
  {
    "slug": "spirewalker-tob1-2023",
    "desc": "False",
    "name": "Spire Walker",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 49,
    "hit_dice": "11d4 + 22",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Acrobatics": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "piercing from nonmagical attacks",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "False",
    "senses": "passive Perception 10",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Lightning Burst",
        "desc": "Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 17 (4d6 + 3) lightning damage, and each creature, other than the target, within 10 feet of the target must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Invisibility",
        "desc": "The spire walker magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spire walker wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Steeple Step",
        "desc": "The spire walker teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The destination must be on the steeple of a building, mast of a ship, corner of a rooftop, or similar narrow point or feature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Energized Body",
        "desc": "A creature wearing metal or wielding a metal weapon that touches the spire walker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_spire-walker/"
  },
  {
    "slug": "spirit-lamp",
    "desc": "",
    "name": "Spirit Lamp",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 19,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "charmed, frightened, poisoned, unconscious",
    "senses": "passive Perception 15",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The spirit lamp makes three attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) necrotic damage.",
        "name": "Spirit Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d10) fire damage.",
        "name": "Lantern Beam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The spirit lamp can't be surprised and can use a bonus action to take the Disengage action.",
        "name": "Jumpy"
      },
      {
        "desc": "As a bonus action, the spirit lamp can open or close its lantern. When open, the lantern sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The spirit lamp can only see objects within the lantern's light and is blind while the lantern is closed. The lantern's light pierces magical and nonmagical darkness and can't be dispelled by magical darkness. If a creature dies in the lantern's light, its spirit is trapped in the lantern.",
        "name": "Lantern's Light"
      },
      {
        "desc": "Spirits of creatures that died within the lantern's light haunt it. While the lantern is open, these spirits surround the spirit lamp, slowing and attacking all creatures within the lantern's light. A creature that starts its turn within 30 feet of the spirit lamp has its speed halved and must make a DC 15 Wisdom saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. If the spirit lamp dies and the lantern is open, the lantern's spirits continue to harm creatures within 30 feet of it until the lantern is destroyed or closed.",
        "name": "Lantern Spirits"
      },
      {
        "desc": "The spirit lamp's lantern is immune to damage and can't be the target of spells or effects as long as the spirit lamp lives. When the spirit lamp dies, the lantern floats gently to the ground and opens, if it was closed. The lantern has AC 17, 50 hp, and is immune to piercing, poison, and psychic damage. A creature that touches the lantern must succeed on a DC 15 Charisma saving throw or be cursed. A cursed creature is frightened of darkness, can't see anything outside of the lantern's light, and is unable to drop the lantern. The cursed creature will risk its own life to protect the lantern. A creature can repeat the saving throw each day at dawn, lifting the curse and ending the effects on itself on a success. If this occurs, the lantern disintegrates. After three failed saving throws, remove curse or similar magic is required to end the curse. \n\nIf the creature remains cursed after 30 days, it is irreversibly changed by the curse, and it becomes the lantern's new spirit lamp. Voluntarily opening the lantern counts as a failed saving throw. If the lantern is destroyed, all captured spirits are put to rest and the cursed bearer, if it has not yet changed into a spirit lamp, is freed of the curse.",
        "name": "Spirit Lantern"
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_spirit-lamp/"
  },
  {
    "slug": "spirit-naga",
    "desc": "",
    "name": "Spirit Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Nagas",
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 7,
        "damage_dice": "1d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
      },
      {
        "name": "Spellcasting",
        "desc": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, ray of frost\n* 1st level (4 slots): charm person, detect magic, sleep\n* 2nd level (3 slots): detect thoughts, hold person\n* 3rd level (3 slots): lightning bolt, water breathing\n* 4th level (3 slots): blight, dimension door\n* 5th level (2 slots): dominate person"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/mage-hand/?format=json",
      "https://api.open5e.com/v2/spells/minor-illusion/?format=json",
      "https://api.open5e.com/v2/spells/ray-of-frost/?format=json",
      "https://api.open5e.com/v2/spells/charm-person/?format=json",
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/sleep/?format=json",
      "https://api.open5e.com/v2/spells/detect-thoughts/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/lightning-bolt/?format=json",
      "https://api.open5e.com/v2/spells/water-breathing/?format=json",
      "https://api.open5e.com/v2/spells/blight/?format=json",
      "https://api.open5e.com/v2/spells/dimension-door/?format=json",
      "https://api.open5e.com/v2/spells/dominate-person/?format=json"
    ],
    "page_no": 335,
    "environments": [
      "Temple",
      "Desert",
      "Underdark",
      "Astral Plane",
      "Mountains",
      "Forest",
      "Ruin",
      "Jungle",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_spirit-naga/"
  },
  {
    "slug": "spirit-naga-a5e",
    "desc": "",
    "name": "Spirit Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 40,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Abyssal, Celestial, Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success."
      },
      {
        "name": "Hypnotic Pattern (3rd-Level; V, Concentration)",
        "desc": "A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
      },
      {
        "name": "Lightning Bolt (3rd-Level; V)",
        "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
      },
      {
        "name": "Blight (4th-Level; V, Concentration)",
        "desc": "The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Shield (1st-Level; V)",
        "desc": "When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The naga can breathe air and water."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell."
      },
      {
        "name": "Spellcasting",
        "desc": "The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mage hand\n minor illusion\n 1st-level (4 slots): charm person\n shield\n 2nd-level (3 slots): detect thoughts\n levitate\n 3rd-level (3 slots) hypnotic pattern\n lightning bolt\n 4th-level (3 slots): arcane eye\n blight\n 5th-level (1 slots): dominate person"
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spirit-naga/"
  },
  {
    "slug": "spirit_naga_bf",
    "desc": "",
    "name": "Spirit Naga",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Nagas",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 166,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 22,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 22,
    "strength_save": 4,
    "dexterity_save": 6,
    "constitution_save": 5,
    "intelligence_save": 3,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "necrotic,poison,charmed,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Celestial,Common,Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spirit naga makes two Bite or Spit Poison attacks. If both attacks hit one creature, the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 6 (1d4+4) piercing damage plus 5 (2d4) poison damage and 18 (4d8) necrotic damage."
      },
      {
        "name": "Spit Poison",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 10 (3d4+3) poison damage plus 18 (4d8) necrotic damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The spirit naga casts one of the following spells, requiring only verbal components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _command_, _mage hand_, _minor illusion_<br>3/day each: _augury_ (as an action), _charm_, _sleep_<br>2/day each: _bestow curse_, _hold_<br>1/day: _dominate_"
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "The spirit naga magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Guardian Projection",
        "desc": "The spirit naga's skeletal form is covered with a magical illusion that makes it look like the guardian naga it was in life. The naga can use a bonus action to dismiss this illusion until the end of its next turn. The changes wrought by this illusion fail to hold up to physical inspection. For example, a creature touching the spirit naga would feel its rough, dry scales and exposed bones instead of the smooth, cool scales of a guardian naga. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern the spirit naga's true appearance."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The naga is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Necrotic Strikes",
        "desc": "The naga's weapon attacks are magical. When the naga hits with any weapon attack, the weapon deals an extra 4d8 necrotic damage (included in the attack)."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the naga returns to life in 1d6 days, regaining all its HP and becoming active again. Only a wish spell can prevent this trait from functioning."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_spirit-naga/"
  },
  {
    "slug": "splinter-matron",
    "desc": "",
    "name": "Splinter Matron",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 11,
    "wisdom": 9,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Elvish, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw or Splinter attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (3d6+4) slashing damage + 7 (2d6) poison. If the target is a creature other than an Undead or Construct: 4 (1d8) piercing damage at the start of each of its turns as splinters break off from the claws and dig into the wound (DC 15 Con negates piercing). Any creature can take an action to remove the splinters with successful DC 14 Wis (Medicine) check. The splinters fall out of the wound if target receives magical healing."
      },
      {
        "name": "Splinter",
        "desc": "Ranged Weapon Attack: +7 to hit 30/120' one target 22 (4d8+4) piercing damage."
      },
      {
        "name": "Splinter Spray (Recharge 6)",
        "desc": "Blasts a spray of splinters in a 15 ft. cone. Each creature in the area: 45 (10d8) piercing damage and is blinded for 1 min (DC 15 Dex half damage and isn't blinded). A blinded creature can make a DC 15 Con save at end of each of its turns ending effect on itself on a success"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Protective Frenzy",
        "desc": "For 1 min after a splinter matron's tree takes damage she has advantage on attack rolls vs. any creature that damaged her tree and when she hits such a creature with her Claw the Claw deals an extra 1d8 slashing."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_splinter-matron/"
  },
  {
    "slug": "sporous-crab",
    "desc": "Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the Open Game License",
    "name": "Sporous Crab",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 33,
    "hit_dice": "6d6+12",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sporous crab makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Spore (Recharge 6)",
        "desc": "The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The sporous crab can breathe air and water."
      },
      {
        "name": "Filthy",
        "desc": "The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sporous-crab/"
  },
  {
    "slug": "spree",
    "desc": "",
    "name": "Spree",
    "size": "Small",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "13d6+39",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Abyssal, Common, Gnomish",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The spree demon makes two claw attacks. If both attacks hit the same target, the target must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened this way, the creature believes it has shrunk to half its normal size. All attacks against the creature do an extra 7 (2d6) psychic damage, and the creature's attacks do half damage. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage, and the creature must make a DC 14 Constitution saving throw. On a failure, the target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn for 1 minute. This works like the confusion spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The spree demon has advantage on attacks if it saw another spree demon make a successful attack within the last minute.",
        "name": "Frothing Rage"
      },
      {
        "desc": "If a creature confused by the spree demon's claw attack reduces a target to 0 hp, the confused creature must make a successful DC 14 Wisdom saving throw or gain a short-term madness (see the System Reference Document 5.1). If a creature fails this saving throw again while already suffering from a madness, it gains a long-term madness instead.",
        "name": "Spree Madness"
      }
    ],
    "spell_list": [],
    "page_no": 91,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_spree/"
  },
  {
    "slug": "sprite",
    "desc": "",
    "name": "Sprite",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 3,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
        "attack_bonus": 2,
        "damage_bonus": 1
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.",
        "attack_bonus": 6,
        "damage_bonus": 1
      },
      {
        "name": "Heart Sight",
        "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw."
      },
      {
        "name": "Invisibility",
        "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 348,
    "environments": [
      "Swamp",
      "Forest",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_sprite/"
  },
  {
    "slug": "sprite-a5e",
    "desc": "",
    "name": "Sprite",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 2,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Rapier",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."
      },
      {
        "name": "Gust",
        "desc": "A 30-foot cone of strong wind issues from the sprite. Creatures in the area that fail a DC 10 Strength saving throw  and unsecured objects weighing 300 pounds or less  are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible."
      },
      {
        "name": "Heart Sight",
        "desc": "The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure  the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). Celestials  fiends  and undead automatically fail the saving throw."
      }
    ],
    "bonus_actions": [
      {
        "name": "Invisibility",
        "desc": "The sprite and any equipment it wears or carries magically turns invisible until the sprite attacks, becomes incapacitated, or uses a bonus action to become visible."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Faerie Light",
        "desc": "As a bonus action, the sprite can cast dim light for 30 feet, or extinguish its glow."
      }
    ],
    "spell_list": [],
    "page_no": 203,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_sprite/"
  },
  {
    "slug": "sprite_bf",
    "desc": "",
    "name": "Sprite",
    "size": "tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 13,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 2,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -4,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": 2,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Fey Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Elvish,Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 80/320 ft., one target. _Hit:_ 6 (1d6+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."
      },
      {
        "name": "Invisibility",
        "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Heart Sight",
        "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 13 CHA save, the sprite also knows if the creature has malign intentions or intends to commit malevolent acts within the next hour. Celestials, Fiends, and Undead automatically fail the save."
      },
      {
        "name": "Swift Flight",
        "desc": "The sprite moves up to half its speed without provoking opportunity attacks."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fey Resilience",
        "desc": "The sprite is resistant to the charmed and unconscious conditions."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The sprite can communicate with Beasts and Plants as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_sprite/"
  },
  {
    "slug": "spurred-water-skate",
    "desc": "The spurred water skate is a diurnal carnivore. It has weak mandibles, but the adaptations enabling it to move on the water make it a powerful hunter. The distribution of the spurred water skate\u2019s weight, along with leg bristles that create and hold air bubbles at the surface, allow it to stand on top of even moderately choppy water and move without sinking. The insect\u2019s sharp forelimbs are powerful enough to kill weaker prey outright, but it prefers to use its limbs to grasp targets and submerge them until they drown. Because spurred water skates move effortlessly across wet surfaces, they are desirable mounts in the swamps and marshes they inhabit. Open Game License",
    "name": "Spurred Water Skate",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d10+16",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Stabbing Forelimbs",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature and the skate doesn't have two other creatures grappled. Until this grapple ends, the target is restrained. If the target is in a liquid, the skate can hold it under the surface, and the target risks suffocating.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Walker",
        "desc": "The spurred water skate can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell."
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_spurred-water-skate/"
  },
  {
    "slug": "spy",
    "desc": "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spies** to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.",
    "name": "Spy",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "deception": 5,
      "insight": 4,
      "investigation": 5,
      "perception": 6,
      "persuasion": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any two languages",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spy makes two melee attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cunning Action",
        "desc": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      }
    ],
    "spell_list": [],
    "page_no": 402,
    "environments": [
      "Urban",
      "Sewer",
      "Ruin",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_spy/"
  },
  {
    "slug": "spy-a5e",
    "desc": "",
    "name": "Spy",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 4,
      "investigation": 3,
      "perception": 4,
      "persuasion": 4,
      "sleight": 0,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any two",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The cutthroat takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The cutthroat attacks with their shortsword."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 468,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spy/"
  },
  {
    "slug": "spy_bf",
    "desc": "",
    "name": "Spy",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": 0,
    "dexterity_save": 5,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any two languages",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spy makes two Shortsword or Hand Crossbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The spy takes the Dash, Disengage, or Hide action."
      },
      {
        "name": "Feint (Recharge 4-6)",
        "desc": "The spy makes a feint at one creature within 5 feet of it, pretending to go in for an attack in one direction only to change it up at the last moment. The target must succeed on a DC 13 WIS save or the spy has advantage on the next attack roll it makes against the target."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_spy/"
  },
  {
    "slug": "spymaster-a5e",
    "desc": "",
    "name": "Spymaster",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 35
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "deception": 4,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 14",
    "languages": "any two",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Hand Crossbow",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Cunning Action",
        "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
      },
      {
        "name": "Rapid Attack",
        "desc": "The assassin attacks with their shortsword."
      },
      {
        "name": "Don Disguise",
        "desc": "The spymaster uses a disguise kit, making a Deception check to create the disguise. While the spymaster is wearing a disguise, their true identity can't be determined even if the disguise fails."
      },
      {
        "name": "Study Adversary",
        "desc": "The spymaster studies the defenses of a creature engaged in combat. The spymaster gains advantage on all attacks and contested ability checks against that creature for 24 hours or until they study a different creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Assassinate",
        "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."
      },
      {
        "name": "Dangerous Poison",
        "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."
      },
      {
        "name": "Evasion",
        "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 468,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_spymaster/"
  },
  {
    "slug": "ssadar",
    "desc": "This bipedal reptilian creature has scales of gold that turn to red in the shadow. It has clawed hands but wields a sword. Its breath smells of brimstone, and a hint of smoke can be seen escaping through its nostrils._  \n**Jungle Dwellers.** The ssadar dwell in the jungle and rarely travel to other climates. They prefer the heat, the moisture, and the cover provided by the jungle foliage, though they are capable of surviving in the desert. They live in small cities, usually at the base of mountains near abundant water sources, and they closely monitor the surrounding regions to make sure that non-ssadar are not attempting to approach. Those who make their way toward\u2014or, more rarely, into\u2014their cities are attacked. If captured, intruders are usually sacrificed to their evil lizard gods.  \n**Pyramid Builders.** The ssadar are builders of terraced pyramids with engravings of dragons and their lizard gods. These are temples where they congregate, worship, and perform ritual sacrifices. Most of their cities are built around these magnificent structures, though abandoned pyramids can also be found in the trackless depths of the jungle. The entrance to these structures is at the top, and each of them contains a multi-level labyrinth of chambers inside.",
    "name": "Ssadar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Ignan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Spit Fire",
        "desc": "Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "One with Fire",
        "desc": "Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods."
      },
      {
        "name": "Kinship with Fire",
        "desc": "When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 337,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ssadar/"
  },
  {
    "slug": "stained-glass-moth",
    "desc": "",
    "name": "Stained-Glass Moth",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d6+24",
    "speed": {
      "walk": 20,
      "climb": 20,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "bludgeoning, thunder",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Blessed Wings then two Wing Slice or Radiant Wing attacks."
      },
      {
        "name": "Wing Slice",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
      },
      {
        "name": "Radiant Wing",
        "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant."
      },
      {
        "name": "Blessed Wings",
        "desc": "Marks one creature it can see within 30' of it with holy power. If the target is a hostile creature the next attack roll made vs. the target before the start of the moth's next turn has advantage. If the target is a friendly creature it gains a +2 bonus to AC until the start of the moth's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary stained-glass window or artwork."
      },
      {
        "name": "Flyby",
        "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 353,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_stained-glass-moth/"
  },
  {
    "slug": "star-drake",
    "desc": "_Twinkling motes of light move around this draconic creature\u2019s body like stars, their reflections twinkling across its metallic scales._  \n**Returned Travelers.** A drake\u2019s curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return quite clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake.  \n**Mortal Protectors.** Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. Occasionally, they lead extraplanar incursions to make it clear outsiders are unwelcome.  \n**Glimmering Lights.** A star drake differs in appearance from dragons primarily by its mottled metallic scales and the nimbus of tiny stars surrounding its body. A star drake measures 10 feet long and weighs roughly 500 lb.",
    "name": "Star Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d10+90",
    "speed": {
      "walk": 40,
      "fly": 100
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 10,
    "intelligence_save": 8,
    "wisdom_save": 12,
    "charisma_save": 10,
    "perception": 12,
    "skills": {
      "arcana": 8,
      "history": 8,
      "insight": 12,
      "perception": 12,
      "religion": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened, paralyzed, unconscious",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "3d6"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 (12d12) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw."
      },
      {
        "name": "Searing Star (1/Day)",
        "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 65 (10d12) force damage, and the target must succeed on a DC 18 Constitution saving throw or be permanently blinded.",
        "attack_bonus": 12,
        "damage_dice": "10d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The drake can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. The drake regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Bite Attack",
        "desc": "The drake makes one bite attack."
      },
      {
        "name": "Nova (Costs 2 Actions)",
        "desc": "The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova."
      },
      {
        "name": "Pale Sparks",
        "desc": "The drake casts faerie fire or moonbeam."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (2/day)",
        "desc": "If the star drake fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The drake's weapon attacks are magical."
      },
      {
        "name": "Nimbus of Stars",
        "desc": "The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character's turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character's eyes are averted."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the drake's innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:\n\nat will: faerie fire, moonbeam\n\n3/day: plane shift\n\n1/day each: gate, planar binding"
      }
    ],
    "spell_list": [],
    "page_no": 156,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_star-drake/"
  },
  {
    "slug": "star-nosed-diopsid",
    "desc": "",
    "name": "Star-Nosed Diopsid",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 17,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 7,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', tremorsense 60', passive Perception 17",
    "languages": "Deep Speech, Undercommon, telepathy 100' (300' w/its own kind)",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Stinger attack and two Tentacle attacks."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 26 (4d10+4) piercing damage. If Humanoid succumbs to diopsid's venom (DC 16 Con negates see Mutagenic Venom)."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 17 (3d8+4) bludgeoning damage. Target is grappled (escape DC 16) if it is an up to Large creature and diopsid doesn't have 2 grappled."
      },
      {
        "name": "Share Senses",
        "desc": "While within 300' of an envenomed Humanoid diopsid sees through target's eyes and hears what target hears until start of its next turn gaining benefits of any special senses target has. On subsequent turns diopsid can use a bonus action to extend duration of this effect until start of its next turn."
      },
      {
        "name": "Control Envenomed (3/Day)",
        "desc": "While within 300' of an envenomed Humanoid diopsid can telepathically suggest course of activity to it. Humanoid must make DC 16 Wis save or pursue the activity suggested to it. Success: Humanoid takes 11 (2d10) psychic and has disadvantage next time it makes this save. Works like suggestion spell and Humanoid unaware of diopsid's influence."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mutagenic Venom",
        "desc": "Produces potent poison that envenoms Humanoid victim and slowly transforms it into new diopsid. While envenomed treats all diopsid as if charmed by them. Every 24 hrs that elapse victim : DC 16 Con save reducing hp max by 5 (2d4) on failure. Reduction lasts until creature finishes long rest after venom removed. Creature dies if this reduces hp max to 0. Humanoid that dies from this horrifically transformed becoming new diopsid and losing all memory of its former life. Poison remains within creature's body until removed by greater restoration or similar."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_star-nosed-diopsid/"
  },
  {
    "slug": "star-spawn-of-cthulhu",
    "desc": "The star-dwelling, octopoid servants and children of Cthulhu are enormous and strange, with clawed hands, powerful but distended brains, and winglike spines on their backs, with which they propel themselves through the frozen emptiness between stars.  \nThese masters of psychic communication and dimensional manipulation can transport themselves and others across enormous distances.  \n_**Mastery of Life and Destruction.**_ They\u2019ve harnessed mysterious energies of life and destruction as well, to grow new life with remarkable speed (and some degree of wastage and cancerous tumors) and to turn living flesh into miasmic vapor through nothing more than focused attention.  \n_**Rituals to Cthulhu.**_ Their goals are simple: oppose the mi-go and aid dread Cthulhu. The star-spawn destroy creatures that will not yield and serve as slaves and sacrifices, rather than allowing them to serve another master. Above all, they insist that all creatures venerate great Cthulhu and sacrifice life and treasure in his name. Their ultimate aim is to bend the heavens themselves and ensure that the stars are rightly positioned in their orbits to herald Cthulhu\u2019s inevitable return.",
    "name": "Star Spawn Of Cthulhu",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 187,
    "hit_dice": "15d10+105",
    "speed": {
      "walk": 30,
      "swim": 30,
      "fly": 50
    },
    "strength": 25,
    "dexterity": 15,
    "constitution": 24,
    "intelligence": 30,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": 15,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "arcana": 15,
      "perception": 14
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "cold, fire, lightning, poison, psychic",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 300 ft., passive Perception 24",
    "languages": "Common, Infernal, Void Speech",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The star spawn can use disintegrating gaze if it's available, and also make one claws attack and one dimensional stomp attack."
      },
      {
        "name": "Crushing Claws",
        "desc": "Melee Weapon Attack. +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage."
      },
      {
        "name": "Disintegrating Gaze (Recharge 5-6)",
        "desc": "Ranged Spell Attack: +15 to hit, range 60 ft., one target in line of sight. Hit: 32 (5d12) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 (5d12) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work.",
        "attack_bonus": 15,
        "damage_dice": "5d12"
      },
      {
        "name": "Dimensional Stomp",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature.",
        "attack_bonus": 12,
        "damage_dice": "2d20"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Interdimensional Movement",
        "desc": "A star spawn of Cthulhu can use misty step as a bonus action once per round."
      },
      {
        "name": "Psychic Tower",
        "desc": "When an attack that causes psychic damage is directed against the spawn, the attack rebounds against the attacker. Resolve the attack as if the attacker were the original target and using the star spawn's ability modifiers and proficiency bonus rather than the original attacker's."
      },
      {
        "name": "Void Traveler",
        "desc": "The star spawn of Cthulhu requires no air, warmth, ambient pressure, food, or water, enabling it to travel safely through interstellar space and similar voids."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_star-spawn-of-cthulhu/"
  },
  {
    "slug": "star_crow_bf",
    "desc": "",
    "name": "Star Crow",
    "size": "tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 12,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 60,
      "hover": true
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 16,
    "charisma": 1,
    "strength_save": -2,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": -5,
    "wisdom_save": 3,
    "charisma_save": -5,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "poison",
    "damage_resistances": "Aberrant Resilience",
    "damage_immunities": "psychic,radiant,blinded,exhaustion,prone",
    "condition_immunities": "",
    "senses": "truesight 120 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Radiant Touch",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) radiant damage, and the star crow attaches to the target. While attached, the star crow can use only the Thought Share action and Blinding Burst bonus action, and it moves with the target whenever the target moves, requiring none of the star crow's movement. The star crow can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the star crow by succeeding on a DC 13 STR check."
      },
      {
        "name": "Thought Share",
        "desc": "The star crow learns some of the attached target's memories, and the attached target experiences a rapid sequence of memories from other creatures the star crow has encountered. The target takes 5 (2d4) psychic damage and must succeed on a DC 13 CHA save or be stunned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Blinding Burst (Recharge 5-6)",
        "desc": "The star crow dims then suddenly bursts with blinding light. Each creature within 30 feet of the star crow must succeed on a DC 13 CON save or be blinded until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aberrant Resilience",
        "desc": "The star crow is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
      },
      {
        "name": "Illumination",
        "desc": "The star crow sheds bright light in a 20-foot radius and dim light for an additional 20 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_star-crow/"
  },
  {
    "slug": "stardrake-tob1-2023",
    "desc": "False",
    "name": "Star Drake",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d10 + 90",
    "speed": {
      "walk": 100,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 17,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 12,
    "charisma_save": 10,
    "perception": 22,
    "skills": {
      "Arcana": 8,
      "History": 8,
      "Insight": 12,
      "Perception": 12,
      "Religion": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "blinded, charmed, frightened, paralyzed",
    "senses": "truesight 120 ft., passive Perception 22",
    "languages": "Abyssal, Celestial, Common, Draconic, Infernal, Primordial",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The drake makes one Bite attack and two Claw attacks, or it makes four Searing Star attacks. If two Searing Star attacks hit one creature, that creature must succeed on a DC 18 Constitution saving throw or be blinded until the end of its next turn."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 18 (4d8) force damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 18 (4d8) force damage."
      },
      {
        "name": "Searing Star",
        "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 14 (2d6 + 7) radiant damage plus 9 (2d8) force damage."
      },
      {
        "name": "Planar Traveler",
        "desc": "The star drake can transport itself to a different plane of existence. This works like the plane shift spell, except the drake can affect only itself and can't use this action to banish an unwilling creature to another plane."
      },
      {
        "name": "Plane-Altered Breath (Recharge 5-6)",
        "desc": "The drake exhales raw magic in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The drake has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Nimbus of Swirling Stars",
        "desc": "At the start of each of the drake's turns, each creature within 10 feet of it and that can see it must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn."
      },
      {
        "name": "Planar Weapons",
        "desc": "The drake's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 146,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_star-drake/"
  },
  {
    "slug": "stargazer",
    "desc": "",
    "name": "Stargazer",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 15,
      "burrow": 20
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 4,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "tremorsense 60', passive Perception 16",
    "languages": "Common, Ignan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage."
      },
      {
        "name": "Tendril Whip",
        "desc": "Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer. "
      },
      {
        "name": "Wing Trap",
        "desc": "If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap."
      }
    ],
    "bonus_actions": [
      {
        "name": "Reel",
        "desc": "Pulls up to 2 creatures grappled by it up to 15 ft. straight to it."
      }
    ],
    "reactions": [
      {
        "name": "Wing Trap Snap",
        "desc": "When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tendril Whip Regrowth",
        "desc": "Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_stargazer/"
  },
  {
    "slug": "starspawnofcthulhu-tob1-2023",
    "desc": "False",
    "name": "Star Spawn of Cthulhu",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 212,
    "hit_dice": "17d10 + 119",
    "speed": {
      "walk": 50,
      "fly": 30
    },
    "strength": 25,
    "dexterity": 15,
    "constitution": 24,
    "intelligence": 30,
    "wisdom": 18,
    "charisma": 23,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": 24,
    "skills": {
      "Arcana": 15,
      "Perception": 14
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "cold, fire, lightning, poison, psychic",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 300 ft., passive Perception 24",
    "languages": "Abyssal, Common, Void Speech",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of Disintegrating Gaze, if available."
      },
      {
        "name": "Crushing Claws",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage."
      },
      {
        "name": "Dimensional Stomp",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage plus 13 (3d8) necrotic damage, and the target must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space the star spawn can see within 30 feet of it."
      },
      {
        "name": "Void Bolt",
        "desc": "Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 32 (5d8 + 10) necrotic damage."
      },
      {
        "name": "Disintegrating Gaze (Recharge 5-6)",
        "desc": "One creature the star spawn can see within 60 feet of it must succeed on a DC 19 Constitution saving throw or take 27 (6d8) necrotic damage and be transformed into a misty cloud for 1 minute. The transformed creature's only method of movement is a flying speed of 10 feet, and it can enter and occupy the space of another creature. In addition, the transformed target can't talk, attack, cast spells, or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The transformed target can repeat the saving throw at the end of each of its turns, taking 13 (3d8) necrotic damage on a failed save, or ending the effect on itself on a successful one. A creature killed by this effect can be restored to life only by means of a true resurrection or a wish spell."
      }
    ],
    "bonus_actions": [
      {
        "name": "Interdimensional Step",
        "desc": "The star spawn of Cthulhu teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Small tears in reality appear at the origin and destination when it uses this bonus action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Psychic Absorption",
        "desc": "Whenever the star spawn is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt."
      },
      {
        "name": "Void Traveler",
        "desc": "The star spawn of Cthulhu doesn't require air, food, drink, sleep, or ambient pressure."
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_star-spawn-of-cthulhu/"
  },
  {
    "slug": "starving-specter",
    "desc": "",
    "name": "Starving Specter",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "psychic",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and one Bladed Arm attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic."
      },
      {
        "name": "Bladed Arm",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 10 (2d6+3) slashing damage. This attack can target a creature on the Ethereal or Material Plane."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of the Forgotten",
        "desc": "Beasts and Humanoids within 10 ft. of the starving specter have disadvantage on saves."
      },
      {
        "name": "Ethereal Sight",
        "desc": "Can see 60' into the Ethereal Plane."
      },
      {
        "name": "Life Hunger",
        "desc": "When a creature specter can see regains hp specter's next Bite deals extra 7 (2d6) necrotic on a hit."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Unnerving Visage",
        "desc": "When a creature that can see specter's faces starts its turn within 30' of it at least one of specter's faces shifts to look like one of the creature's departed loved ones or bitter enemies if specter isn't incapacitated and can see the creature. Creature takes 7 (2d6) psychic and is frightened of specter until start of its next turn (DC 14 Wis negates both). Unless surprised a creature can avert its eyes to avoid the save at start of its turn. If creature does so it can't see the specter until the start of its next turn when it can avert again. If creature looks at specter in the meantime it must immediately save."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_starving-specter/"
  },
  {
    "slug": "steam-golem",
    "desc": "_With wicked axe blades fastened along its arms and bronze runes inlaid on its armored torso, a steam golem is a smooth-running machine of death._  \n**Magic Weapons.** The golem\u2019s weapon attacks are magical.  \n**Boilers and Hydraulics.** A steam golem is built around a central boiler with clockwork gears and hydraulic cylinders powering its legs and arms. Most steam golems have axe blades welded onto each of their arms, and many can extend one arm into a single, long-hafted axe for additional reach. They tower 10 feet tall, and their legs are often built with reversed knee joints for greater leverage when they move. The eyes of a steam golem glow orange or red from its internal fires.  \n**Steam Whistle.** A steam golem has four to six vents for releasing steam. These whistles are mounted over the shoulders and can be heard at distances up to a mile in open terrain.  \n**Fuel Required.** A steam golem\u2019s machinery consumes 30 lb. of coal and 100 gallons of water per day if it engages in more than brief combat. When resting or standing guard, a steam golem needs just one third of those amounts.  \n**Constructed Nature.** A golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Steam Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10+72",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands its creator's languages but can't speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The steam golem makes two ax arm attacks, or one long axe attack."
      },
      {
        "name": "Ax Arm",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "4d6"
      },
      {
        "name": "Long Axe",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (5d12 + 8) slashing damage.",
        "attack_bonus": 13,
        "damage_dice": "5d12"
      },
      {
        "name": "Steam Blast (Recharge 5-6)",
        "desc": "A steam golem can release a blast of steam. The golem chooses whether to affect a 5-foot radius around itself or a 20-foot cube adjacent to itself. Creatures in the affected area take 38 (7d10) fire damage, or half damage with a successful DC 17 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Whistle",
        "desc": "When an opponent within 30 feet of the golem tries to cast a spell, the steam golem can emit a shriek from its twin steam whistles. The spellcaster must make a DC 17 Constitution saving throw. If the save succeeds, the spell is cast normally. If it fails, the spell is not cast; the spell slot is not used, but the caster's action is."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Boiler Weakness",
        "desc": "A steam golem that's immersed in water or whose boiler is soaked with at least 20 gallons of water (such as from a water elemental) may be stopped in its tracks by the loss of steam pressure in the boiler. In the case of a water elemental, dousing a steam golem destroys the elemental and the golem must make a DC 20 Constitution saving throw. If it succeeds, the water instantly evaporates and the golem continues functioning normally. If it fails, the golem's fire is extinguished and the boiler loses pressure. The steam golem acts as if affected by a slow spell for 1d3 rounds, then becomes paralyzed until its fire is relit and it spends 15 minutes building up pressure."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Extend Long Ax",
        "desc": "A steam golem can extend or retract one arm into long ax form as a bonus action."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 237,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_steam-golem/"
  },
  {
    "slug": "steam-mephit",
    "desc": "",
    "name": "Steam Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "neutral evil",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 5,
    "dexterity": 11,
    "constitution": 10,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan, Ignan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.",
        "attack_bonus": 2,
        "damage_dice": "2d4"
      },
      {
        "name": "Steam Breath (Recharge 6)",
        "desc": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Variant: Summon Mephits (1/Day)",
        "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.",
        "attack_bonus": 0,
        "damage_dice": "1d8"
      },
      {
        "name": "Innate Spellcasting (1/Day)",
        "desc": "The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/blur/?format=json"
    ],
    "page_no": 331,
    "environments": [
      "Underwater",
      "Jungle",
      "Caverns",
      "Plane Of Water",
      "Plane Of Fire",
      "Settlement",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_steam-mephit/"
  },
  {
    "slug": "steam-mephit-a5e",
    "desc": "",
    "name": "Steam Mephit",
    "size": "Small",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d6",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan, Ignan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage."
      },
      {
        "name": "Blurred Form (1/Day, Bloodied Only)",
        "desc": "The mephit uses magical illusion to blur its form. For 1 minute  attacks against the mephit are made with disadvantage."
      },
      {
        "name": "Steam Breath (1/Day)",
        "desc": "The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw  taking 4 (1d8) fire damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save."
      },
      {
        "name": "Elemental Nature",
        "desc": "A mephit doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_steam-mephit/"
  },
  {
    "slug": "steam_mephit_bf",
    "desc": "",
    "name": "Steam Mephit",
    "size": "small",
    "type": "Elemental",
    "subtype": "",
    "group": "Mephits",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 30,
      "hover": true
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "cold,thunder",
    "damage_resistances": "",
    "damage_immunities": "fire,poison,poisoned,prone",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan,Ignan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 2 (1d4) fire damage."
      },
      {
        "name": "Steam Blast",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage"
      },
      {
        "name": "Steam Breath (Recharge 6)",
        "desc": "The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hazy Form (1/Day)",
        "desc": "The mephit casts the blur spell, requiring no material components and using WIS as the spellcasting ability."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Death Burst",
        "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "False Appearance",
        "desc": "While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_steam-mephit/"
  },
  {
    "slug": "steamgolem-tob1-2023",
    "desc": "False",
    "name": "Steam Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10 + 72",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The steam golem makes one Axe Arm attack and one Long Axe attack."
      },
      {
        "name": "Axe Arm",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 18 (4d8) fire damage."
      },
      {
        "name": "Long Axe",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) slashing damage plus 18 (4d8) fire damage."
      },
      {
        "name": "Steam Blast (Recharge 5-6)",
        "desc": "The steam golem releases a blast of steam in a 30-foot cone or in a 10-foot-radius cloud that extends from it, spreading around corners. Each creature in the area must make a DC 17 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Whistle (Recharge 4-6)",
        "desc": "When a creature the steam golem can see within 30 feet of it casts a spell, the steam golem emits a shriek from its twin steam whistles. The spellcaster must succeed on a DC 17 Constitution saving throw or the spell fails and has no effect."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Boiler Weakness",
        "desc": "If the steam golem starts its turn immersed in water, or if it was soaked with at least 20 gallons of water on its previous turn, it risks losing steam pressure in its boiler. The steam golem must succeed on a DC 20 Constitution saving throw or its internal fire is extinguished. Until its internal fire is relit, the golem's speed is halved, its AC is reduced by 2, and it must repeat the saving throw at the start of each of its turns. On a failure, it stops repeating this saving throw and becomes dormant, effectively dead until the fire is relit. A Medium or smaller creature within 5 feet of the golem can take an action to relight the golem's internal fire, making it active again."
      },
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Heated Weapons",
        "desc": "The steam golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 fire damage (included in the attack)."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 220,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_steam-golem/"
  },
  {
    "slug": "stegosaurus-a5e",
    "desc": "",
    "name": "Stegosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 63,
    "hit_dice": "6d12+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 90,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stegosaurus/"
  },
  {
    "slug": "stellar-rorqual",
    "desc": "This massive cetacean swims through the Void while crackling lines of energy race between the crystal formations on its body and massive, feather-like flippers._  \n**Born in the Void.** Stellar rorqual are born, live, and die in the depths of the space between the stars. Generally peaceful creatures, they live to impossibly old age, singing their ancient songs to each other across immense distances.  \n**Living Starships.** Those lucky or skilled enough can use a stellar rorqual as a living ship to provide passage between planes. This partnership can be based on friendship or domination, depending on the method of training.  \nCommunication with the rorqual is mostly telepathic, and the crystalline growths on the inside of its jaws display what the rorqual sees. Though a stellar rorqual finds it uncomfortable, it can enter the Material Plane from the Void to load or disembark passengers. When this occurs, the rorqual lands in an available ocean, if possible.  \n**Solar Feeders.** The stellar rorqual does not need to eat and seldom opens its actual mouth. As it travels the Void, it absorbs solar energy from stars, which forms crystalline growths on the rorqual\u2019s body. The growths slowly release the energy into the rorqual, providing it with the only form of sustenance it needs.  \n**Void Traveler.** The stellar rorqual doesn\u2019t require air, food, drink, sleep, or ambient pressure.",
    "name": "Stellar Rorqual",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 165,
    "hit_dice": "10d20+60",
    "speed": {
      "walk": 0,
      "fly": 80,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 8,
    "constitution": 22,
    "intelligence": 7,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force",
    "damage_immunities": "cold, fire, radiant",
    "condition_immunities": "",
    "senses": "blindsight 360 ft., passive Perception 18",
    "languages": "understands Void Speech but can\u2019t speak, telepathy 360 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stellar rorqual makes two attacks: one with its head smash and one with its tail slap. Alternatively, it can use Energy Burst twice."
      },
      {
        "name": "Head Smash",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d10+8"
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.",
        "attack_bonus": 12,
        "damage_dice": "4d8+8"
      },
      {
        "name": "Energy Burst",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 24 (7d6) force damage.",
        "attack_bonus": 8,
        "damage_dice": "7d6"
      },
      {
        "name": "Planar Dive",
        "desc": "The stellar rorqual can transport itself and any willing creature inside its mouth to the Astral, Ethereal, or Material Planes or to the Void. This works like the plane shift spell, except the stellar rorqual can transport any number of willing creatures as long as they are inside its mouth. The stellar rorqual can't use this action to banish an unwilling creature."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mouth Compartment",
        "desc": "The stellar rorqual's mouth is a compartment that is 60 feet long, 40 feet wide, and 30 feet high with a single entry and exit. The rorqual can control the ambient pressure, temperature, gravity, moisture, and breathable air levels inside its mouth, allowing creatures and objects within it to exist comfortably in spite of conditions outside the rorqual. Creatures and objects within the rorqual have total cover against attacks and other effects outside the rorqual. As an action, a creature inside the rorqual can interact with the crystalline growths inside the rorqual's mouth and sense what the rorqual senses, gaining the benefits of its blindsight."
      },
      {
        "name": "Stellar Burst",
        "desc": "When the stellar rorqual dies, it releases all of its stored solar energy in a massive explosion. Each creature within 120 feet of the rorqual must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Void Flier",
        "desc": "When flying between stars, the stellar rorqual magically glides on solar winds, making the immense journey through the Void in an impossibly short time."
      }
    ],
    "spell_list": [],
    "page_no": 338,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_stellar-rorqual/"
  },
  {
    "slug": "stirge",
    "desc": "",
    "name": "Stirge",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Blood Drain",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.",
        "attack_bonus": 5,
        "damage_dice": "1d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 349,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Urban",
      "Grassland",
      "Coastal",
      "Forest",
      "Swamp",
      "Jungle",
      "Hills",
      "Mountain",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_stirge/"
  },
  {
    "slug": "stirge-a5e",
    "desc": "",
    "name": "Stirge",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 2,
    "hit_dice": "1d4",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage  and the stirge attaches to the target. A creature can use an action to detach it  and it can detach itself as a bonus action."
      },
      {
        "name": "Blood Drain",
        "desc": "The stirge drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the stirge has drained 8 hit points  it detaches itself and can't use Blood Drain again until it finishes a rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 400,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stirge/"
  },
  {
    "slug": "stirge_bf",
    "desc": "",
    "name": "Stirge",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 7,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 40
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": -3,
    "dexterity_save": 2,
    "constitution_save": 0,
    "intelligence_save": -4,
    "wisdom_save": -1,
    "charisma_save": -2,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Blood Drain",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reactive Wiggle",
        "desc": "When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_stirge/"
  },
  {
    "slug": "stone-colossus-a5e",
    "desc": "",
    "name": "Stone Colossus",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 263,
    "hit_dice": "17d20+85",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian attacks twice with its slam."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Slow (Recharge 5-6)",
        "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The colossus can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Seize",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the colossus can't seize a different creature."
      },
      {
        "name": "Fling",
        "desc": "The colossus throws one Large or smaller object or creature it is grappling up to 60 feet. The target lands prone and takes 21 (6d6) bludgeoning damage. If the colossus throws the target at another creature, that creature makes a DC 18 Dexterity saving throw, taking the same damage on a failure."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 18 Strength check, falling prone on a failure."
      },
      {
        "name": "Bolt from the Blue (Costs 2 Actions)",
        "desc": "If the colossus is outside, it calls a bolt of energy down from the sky, hitting a point on the ground or water within 120 feet. Each creature in a 10-foot-radius, sky-high cylinder centered on that point makes a DC 17 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save or half damage on a success. The colossus can choose to make the bolt deal fire or radiant damage instead of lightning."
      }
    ],
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      },
      {
        "name": "Legendary Resistance (2/Day)",
        "desc": "If the colossus fails a saving throw, it can choose to succeed instead. When it does so, it crumbles and cracks, losing 20 hit points."
      },
      {
        "name": "Siege Monster",
        "desc": "The colossus deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stone-colossus/"
  },
  {
    "slug": "stone-creeper",
    "desc": "This plant looks like a cluster of vines with elongated tendrils and leaves. A clear fluid drips from its thorns and spatters on the floor around it._  \n**Feed on Stone.** Stone creepers are semi-intelligent plants that feed on the mortar that holds structures together. They are commonly found in abandoned castles, ruins, and underground locations where the tunnels and chambers were reinforced with stone or brick. The stone creepers secrete acid into the mortar holding the building materials together, breaking it down quickly for easy consumption.  \n**Living Traps.** Stone creepers are typically found deeply enmeshed within stone or bricks and hidden in walls. Most creatures that initially see them assume they are ordinary vines. If there is a threat below them, they hastily withdraw from their position, dislodging the bricks or rocks that fall down upon the intruders.  \n**Semi-Social.** Stone creepers tend to live in groups of three to five. Often, they nearly encompass an entire room and feed upon it, waiting for hapless victims to enter a room. After they have consumed all the mortar and caused a collapse, they move on to new areas where they begin the process again.",
    "name": "Stone Creeper",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 30,
    "hit_dice": "4d8+12",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "acid, poison",
    "condition_immunities": "poisoned",
    "senses": "tremorsense 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Thorned Vine",
        "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Acid-coated Thorn",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Weaken Stone",
        "desc": "While climbing on a wall or ceiling made of worked stone, the stone creeper injects its acid into the mortar, weakening the structure. Each creature within 10 feet of the wall or in a 10-foot cube beneath the ceiling must make a DC 12 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw when beneath a ceiling is also knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature, including the target, can take its action to remove the rubble and free the buried target by succeeding on a DC 10 Strength check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the stone creeper remains motionless, it is indistinguishable from an ordinary vine."
      },
      {
        "name": "Mass of Vines",
        "desc": "The stone creeper can move through a space as narrow as 1 foot wide without squeezing."
      },
      {
        "name": "Spider Climb",
        "desc": "The stone creeper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 339,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_stone-creeper/"
  },
  {
    "slug": "stone-eater-slime",
    "desc": "",
    "name": "Stone-Eater Slime",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d6+48",
    "speed": {
      "walk": 20,
      "climb": 10
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, petrified, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) acid. Target petrified 1 min (DC 14 Con). Petrified creature can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Dissolve Stone",
        "desc": "Touches petrified creature or nonmagical object or structure made of crystal or stone within 5 ft. of it ingesting some. If object isn't being worn or carried touch destroys a 6-inch cube of it and slime regains 10 (3d6) hp. If object is being worn or carried by a creature creature can make DC 14 Dex save to avoid slime's touch. If target is a petrified creature: 21 (6d6) acid (DC 14 Con half). Being petrified doesn't give creature resistance to this damage. Slime regains hp equal to half the damage taken. If object touched is stone armor or stone shield worn or carried it takes a permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC 10 or shield that drops to +0 bonus is destroyed. If object touched is a held stone weapon it takes a permanent and cumulative -1 penalty to damage rolls. If penalty drops to -5 it is destroyed"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_stone-eater-slime/"
  },
  {
    "slug": "stone-giant",
    "desc": "",
    "name": "Stone Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 12,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatclub attacks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d8",
        "damage_bonus": 6
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.",
        "attack_bonus": 9,
        "damage_dice": "4d10",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stone Camouflage",
        "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [
      "Hill",
      "Underdark",
      "Hills",
      "Mountains",
      "Mountain",
      "Plane Of Earth"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_stone-giant/"
  },
  {
    "slug": "stone-giant-a5e",
    "desc": "",
    "name": "Stone Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 9,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "passive Perception 14",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatclub or twice with rocks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
      }
    ],
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stone-giant/"
  },
  {
    "slug": "stone-giant-stonetalker-a5e",
    "desc": "",
    "name": "Stone Giant Stonetalker",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 9,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 9,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "passive Perception 14",
    "languages": "Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatclub or twice with rocks."
      },
      {
        "name": "Greatclub",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
      },
      {
        "name": "Stone Spikes",
        "desc": "Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw  taking 28 (8d6) piercing damage on a failed save or half the damage on a success."
      },
      {
        "name": "Avalanche (1/Day)",
        "desc": "The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure  a creature takes 17 (5d6) bludgeoning damage  is knocked prone  and moves with the avalanche until they reach a flat surface or the edge of the area. On a success  the creature takes half damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Grab",
        "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
      }
    ],
    "reactions": [
      {
        "name": "Rock Catching",
        "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)"
      }
    ],
    "spell_list": [],
    "page_no": 241,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stone-giant-stonetalker/"
  },
  {
    "slug": "stone-golem",
    "desc": "",
    "name": "Stone Golem",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "3d8",
        "damage_bonus": 6
      },
      {
        "name": "Slow (Recharge 5-6)",
        "desc": "The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 317,
    "environments": [
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_stone-golem/"
  },
  {
    "slug": "stone-guardian-a5e",
    "desc": "",
    "name": "Stone Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons",
    "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The guardian attacks twice with its slam."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Slow (Recharge 5-6)",
        "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The guardian is immune to any effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The guardian has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Constructed Nature",
        "desc": "Guardians dont require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 265,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stone-guardian/"
  },
  {
    "slug": "stone_giant_bf",
    "desc": "",
    "name": "Stone Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 156,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 20,
    "constitution": 26,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": 6,
    "dexterity_save": 5,
    "constitution_save": 8,
    "intelligence_save": 0,
    "wisdom_save": 4,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "thunder,Giant Attributes",
    "damage_resistances": "lightning,petrified,Giant Attributes",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two Stony Fist or Rock attacks."
      },
      {
        "name": "Stony Fist",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 24 (4d8+6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the stone giant isn't already grappling a creature."
      },
      {
        "name": "Rock",
        "desc": "_Ranged Weapon Attack:_ +9 to hit, range 60/240 ft., one target. _Hit:_ 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Wrestle",
        "desc": "The stone giant performs one of the following wrestling maneuvers against one creature it is grappling. The target must succeed on a DC 17 STR save or suffer the listed effect until the stone giant uses this bonus action again or until the grapple ends.\n- **Armbar.** The target has disadvantage on attack rolls and on checks made to escape the grapple.\n- **Chinlock.** The target can't speak and can't cast spells with verbal components.\n- **Takedown.** The target is knocked prone and restrained.\n- **Throw.** The target is thrown up to 30 feet in a random direction and knocked prone, ending the grapple. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 DEX save or take the same damage and be knocked prone."
      }
    ],
    "reactions": [
      {
        "name": "Missile Deflection",
        "desc": "If a creature the giant can see makes a ranged weapon attack against the giant, the giant can add 3 to its AC. If the attack misses, the giant can catch the missile, provided the attack included a projectile, and throw it back at the attacker, using the giant's normal ranged weapon attack bonus and the weapon's normal damage."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The stone giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The giant's Stealth is 20 while in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_stone-giant/"
  },
  {
    "slug": "stone_golem_bf",
    "desc": "",
    "name": "Stone Golem",
    "size": "large",
    "type": "Construct",
    "subtype": "",
    "group": "Golems",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 176,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 8,
    "constitution": 28,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 5,
    "dexterity_save": -1,
    "constitution_save": 9,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -5,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "Golem Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The golem makes three Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage."
      },
      {
        "name": "Slow (Recharge 6)",
        "desc": "The golem shares the plodding perception of timeless stone with those nearby, slowing all life to a crawl. Each creature within 10 feet of the golem must make a DC 17 WIS save. On a failure, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rearrange Stone",
        "desc": "The stone golem rearranges some of the stone comprising its body, choosing one of the following arrangements. The arrangement lasts until the golem ends the effect as a bonus action, uses this bonus action again, or until it is incapacitated.\n- **Jagged Stones.** The golem turns several of the stones on its body to point outward. Its AC is reduced by 2, and each time a creature within 5 feet of the golem hits it with a melee attack, the attacker takes 5 (2d4) piercing damage.\n- **Protective Slabs.** The golem slides several flat stones around its body to protect its vulnerable areas. Its speed is reduced by 10 feet, and each time it takes damage, the damage is reduced by 5 (2d4)."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The golem doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Golem Resilience",
        "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
      },
      {
        "name": "Immutable Form",
        "desc": "The golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The golem has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The golem's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_stone-golem/"
  },
  {
    "slug": "stoneguard",
    "desc": "The elemental wardens of earth are a stoic people, slow to change socially, and more likely to fight defensive battles and outlast enemies than wage offensive wars. The stoneguard are the perfect embodiment of this ideal; their druidic training has been augmented by ancient combat techniques, allowing them to hold fast against a tide of enemies. They craft arms and armor from the granite around them, and their magical stonecraft rivals that of the dwarves.",
    "name": "Stoneguard",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "Elemental Wardens",
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "granite half plate",
    "hit_points": 152,
    "hit_dice": "16d8+80",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "tremorsense 30 ft., passive Perception 12",
    "languages": "Common, Druidic, Primordial (Terran)",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stoneguard makes three granite maul attacks."
      },
      {
        "name": "Granite Maul",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard may also immediately cast _thunderwave_ as a bonus action. This casting uses a spell slot, but no material components.",
        "attack_bonus": 8,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Sentinel",
        "desc": "When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, it can make a single attack roll against the attacker."
      },
      {
        "name": "Skin to Stone",
        "desc": "When the stoneguard is attacked, it may gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the attacker\u2019s turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The stoneguard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, resistance\n* 1st level (4 slots): goodberry, speak with animals, thunderwave\n* 2nd level (2 slots): hold person, spike growth"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/resistance/?format=json",
      "https://api.open5e.com/v2/spells/goodberry/?format=json",
      "https://api.open5e.com/v2/spells/speak-with-animals/?format=json",
      "https://api.open5e.com/v2/spells/thunderwave/?format=json",
      "https://api.open5e.com/v2/spells/hold-person/?format=json",
      "https://api.open5e.com/v2/spells/spike-growth/?format=json"
    ],
    "page_no": 128,
    "environments": [],
    "img_main": null,
    "document__slug": "taldorei",
    "document__title": "Critical Role: Tal\u2019Dorei Campaign Setting",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
    "v2_converted_path": "/v2/creatures/tdcs_stoneguard/"
  },
  {
    "slug": "storm-giant",
    "desc": "",
    "name": "Storm Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "scale mail",
    "hit_points": 230,
    "hit_dice": "20d12+100",
    "speed": {
      "walk": 50,
      "swim": 50
    },
    "strength": 29,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 9,
    "skills": {
      "arcana": 8,
      "athletics": 14,
      "history": 8,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "passive Perception 19",
    "languages": "Common, Giant",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two greatsword attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.",
        "attack_bonus": 14,
        "damage_dice": "6d6",
        "damage_bonus": 9
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "4d12",
        "damage_bonus": 9
      },
      {
        "name": "Lightning Strike (Recharge 5-6)",
        "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The giant can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-magic/?format=json",
      "https://api.open5e.com/v2/spells/feather-fall/?format=json",
      "https://api.open5e.com/v2/spells/levitate/?format=json",
      "https://api.open5e.com/v2/spells/light/?format=json",
      "https://api.open5e.com/v2/spells/control-weather/?format=json",
      "https://api.open5e.com/v2/spells/water-breathing/?format=json"
    ],
    "page_no": 313,
    "environments": [
      "Plane Of Air",
      "Mountains",
      "Coastal",
      "Plane Of Water",
      "Desert",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_storm-giant/"
  },
  {
    "slug": "storm-giant-a5e",
    "desc": "",
    "name": "Storm Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 230,
    "hit_dice": "20d12+100",
    "speed": {
      "walk": 50,
      "swim": 50
    },
    "strength": 29,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "arcana": 8,
      "athletics": 14,
      "history": 8,
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "passive Perception 19",
    "languages": "Common, Giant",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 22 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Lightning Strike (Recharge 5-6)",
        "desc": "The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw  taking 56 (16d6) lightning damage on a success or half the damage on a failure."
      },
      {
        "name": "Sword Sweep (While Bloodied)",
        "desc": "The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The giant can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune"
      }
    ],
    "spell_list": [],
    "page_no": 242,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_storm-giant/"
  },
  {
    "slug": "storm-giant-monarch-a5e",
    "desc": "",
    "name": "Storm Giant Monarch",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 460,
    "hit_dice": "40d12+200",
    "speed": {
      "walk": 50,
      "swim": 50
    },
    "strength": 29,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 14,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "arcana": 8,
      "athletics": 14,
      "history": 8,
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "passive Perception 19",
    "languages": "Common, Giant",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant attacks twice with its greatsword."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 22 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Lightning Strike (Recharge 5-6)",
        "desc": "The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw  taking 56 (16d6) lightning damage on a success or half the damage on a failure."
      },
      {
        "name": "Sword Sweep (While Bloodied)",
        "desc": "The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The giant can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune"
      }
    ],
    "spell_list": [],
    "page_no": 243,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_storm-giant-monarch/"
  },
  {
    "slug": "storm-lord",
    "desc": "",
    "name": "Storm Lord",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d12+51",
    "speed": {
      "fly": 50,
      "hover": true,
      "walk": 50
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 10,
      "nature": 6,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Aquan",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "desc": "The storm lord makes two slam attacks or two lightning bolt attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "7d6+5",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "7d8",
        "desc": "Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.",
        "name": "Lightning Bolt"
      },
      {
        "desc": "The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.",
        "name": "Thunder Clap (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait. \n\nThe tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall. \n\nEach creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord.",
        "name": "Tempest"
      }
    ],
    "spell_list": [],
    "page_no": 139,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_storm-lord/"
  },
  {
    "slug": "storm-maiden",
    "desc": "At the heart of a violent storm, a young woman lies huddled in despair. Her skin is translucent as if made of water, and her tears float up from her face to join the storm above her._  \nA storm maiden is a spiteful elemental that pulls powerful storms into the world through a portal connected to her shrine. Blinded by anguish, she seeks to erase any trace of those who betrayed her.  \n**Primordial Sacrifice.** Long ago, this woman was offered up to powerful spirits to ward off drought and famine. She served her role faithfully. Her shrine was maintained by a ritual of devotion performed by the descendants of those she loved, but it was eventually abandoned. Now, some transgression against her abandoned shrine has drawn the maiden back to the world.  \n**Abating the Storm.** A region plagued by a storm maiden experiences regular flooding and random tornadoes and lightning strikes. A community may yet atone for their ancestral betrayal by performing a long-forgotten ritual at the maiden\u2019s shrine. If appeased, the storms end, and the maiden\u2019s alignment changes from evil to good. An appeased maiden may go on to protect the region for generations, as long as her shrine is maintained, or she might wander to other regions, seeking communities in need who understand the importance of maintaining her shrine.  \n**Elemental Nature.** A storm maiden doesn\u2019t require air, food, drink, or sleep.",
    "name": "Storm Maiden",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "swim": 30,
      "fly": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Primordial",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The storm maiden makes two thunderous slam attacks."
      },
      {
        "name": "Thunderous Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Throw Lightning",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "The storm maiden's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\nAt will: create or destroy water, ray of frost, misty step, thunderwave\n1/day each: sleet storm, wind wall"
      }
    ],
    "spell_list": [],
    "page_no": 340,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_storm-maiden/"
  },
  {
    "slug": "storm-spirit",
    "desc": "",
    "name": "Storm Spirit",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "fly": 40,
      "hover": true,
      "walk": 0
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Auran",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.",
        "name": "Thunder Slam"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d4+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.",
        "name": "Shocking Bolt"
      },
      {
        "desc": "Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.",
        "name": "Tempest (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.",
        "name": "Storm Form"
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_storm-spirit/"
  },
  {
    "slug": "storm_giant_bf",
    "desc": "",
    "name": "Storm Giant",
    "size": "huge",
    "type": "Giant",
    "subtype": "",
    "group": "Giants",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "scale mail",
    "hit_points": 243,
    "hit_dice": "",
    "speed": {
      "walk": 50,
      "swim": 50
    },
    "strength": 38,
    "dexterity": 14,
    "constitution": 30,
    "intelligence": 16,
    "wisdom": 28,
    "charisma": 28,
    "strength_save": 14,
    "dexterity_save": 2,
    "constitution_save": 10,
    "intelligence_save": 3,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "cold,Giant Attributes",
    "damage_immunities": "lightning,thunder",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Giant",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes three Greatsword attacks, or it makes four Lightning Bolt attacks."
      },
      {
        "name": "Greatsword",
        "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 30 (6d6+9) slashing damage."
      },
      {
        "name": "Lightning Bolt",
        "desc": "_Ranged Spell Attack:_ +9 to hit, range 150 ft., one target. _Hit:_ 22 (4d8+4) lightning damage. If the giant scores a critical hit, the target must succeed on a DC 17 CON save or be paralyzed until the end of its next turn."
      },
      {
        "name": "Thunderous Strike (Recharge 5-6)",
        "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 DEX save. On a failure, a creature takes 36 (8d8) lightning damage and 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Stormy Rebuke",
        "desc": "When a creature the storm giant can see hits it with a melee attack while within 5 feet of the giant, the giant can send a stormy blast at the creature. The attacker must succeed on a DC 17 STR save or be pushed up to 15 feet away from the giant and knocked prone."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The giant can breathe air and water."
      },
      {
        "name": "Giant Attributes",
        "desc": "The giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Influence Weather",
        "desc": "Nearby weather responds to the storm giant's desires. At the start of each minute, the storm giant can choose to change the precipitation, temperature, and wind within 3 miles of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the conditions change immediately and the storm giant can't change the temperature by more than one stage up or down from the area's standard temperature."
      },
      {
        "name": "Stormsight",
        "desc": "The storm giant can see through areas obscured by clouds, fog, rain, snow, and storms without penalty."
      },
      {
        "name": "Updraft",
        "desc": "While in an area open to the sky, the storm giant has a flying speed of 30 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_storm-giant/"
  },
  {
    "slug": "stormboar",
    "desc": "A massive, green-scaled boar snorts angrily as tiny bolts of blue lightning ripple over its body._  \n**Accidental Arcane Creations.** An evoker who raised hogs to fund their wild experiments, accidentally blew up their tower years ago. The explosion created a horrific storm that raged for days in the region, causing the locals to take shelter. When the storm dissipated, the wizard and their tower were gone, but the hogs had been transformed into scaled beasts that harnessed the power of lightning and thunder.  \n**Storm\u2019s Fury.** Stormboars embody the fury of the storm. Just as stubborn and ferocious as their more mundane cousins, stormboars let no obstacle get in their way while they look for food or protect their offspring. Seasoned hunters know to drop an offering of metal behind as they leave the area to ensure the boar is too distracted to follow them.  \n**Metal Devourers.** Stormboars crave metal. Prospectors track the boars to find areas rich with precious minerals and ore, and treasure hunters use the creatures to sniff out hidden vaults of wealth. Anyone relying on a stormboar must be careful, however. The boars see any creature wearing or carrying metal as the deliverer of an easy meal. The aggressive creatures won\u2019t stop attacking until they\u2019ve consumed every bit of metal an unfortunate traveler is carrying. Starving stormboars have been known to venture into civilized areas for a meal.",
    "name": "Stormboar",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 11 (2d10) lightning damage. In addition, nonmagical metal armor worn by the target is partly devoured by the boar and takes a permanent and cumulative -2 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Lightning Run (Recharge 6)",
        "desc": "The boar becomes a bolt of living lightning and moves up to its speed without provoking opportunity attacks. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object. Each creature in the boar's path must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Thunder Leap (Recharge 6)",
        "desc": "The boar moves up to 20 feet, jumping over obstacles in its way. Difficult terrain doesn't cost it extra movement when it leaps. Each creature within 10 feet of the boar when it leaps and each creature within 10 feet of where it lands must make a DC 15 Constitution saving throw. On a failure, a creature takes 16 (3d10) thunder damage and is pushed up to 10 feet away from the boar. On a success, a creature takes half the damage and isn't pushed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Iron Scent",
        "desc": "The boar can pinpoint, by scent, the location of ferrous metal within 60 feet of it."
      },
      {
        "name": "Lightning Hide",
        "desc": "A creature that touches the boar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) lightning damage."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
      },
      {
        "name": "Thunder Charge",
        "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 11 (2d10) thunder damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
      }
    ],
    "spell_list": [],
    "page_no": 341,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_stormboar/"
  },
  {
    "slug": "stout-halfling-guard-a5e",
    "desc": "",
    "name": "Stout Halfling Guard",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "insight": 2,
      "nature": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 492,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_stout-halfling-guard/"
  },
  {
    "slug": "strider-a5e",
    "desc": "",
    "name": "Strider",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 4,
      "perception": 7,
      "stealth": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 20",
    "languages": "any two",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The strider attacks twice."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Aimed Strike",
        "desc": "The strider gains advantage on their next attack made before the end of their turn."
      },
      {
        "name": "Skirmish Step",
        "desc": "The strider moves up to half their Speed without provoking opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The strider has advantage on Perception checks that rely on hearing or sight."
      },
      {
        "name": "Trackless Travel",
        "desc": "The strider can't be tracked by nonmagical means."
      },
      {
        "name": "Trained Accuracy",
        "desc": "The striders weapon attacks deal an extra 7 (2d6) damage (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 491,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_strider/"
  },
  {
    "slug": "strife-tob1-2023",
    "desc": "False",
    "name": "Strife",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 60,
    "hit_dice": "11d6 + 22",
    "speed": {
      "walk": 40,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 20,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Deception": 7,
      "Stealth": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The strife can use its Sow Discord. It then makes two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 8 (1d6 + 5) slashing damage."
      },
      {
        "name": "Sow Discord",
        "desc": "The strife attempts to sow discord in up to two creatures it can see within 30 feet of it. Each target must make a DC 13 Wisdom saving throw. On a failure, a creature takes 7 (2d6) psychic damage and distrusts its allies until the start of the strife's next turn. On a success, a creature takes half the damage and doesn't distrust its allies. A creature that distrusts its allies can't give or receive aid from its allies, including spells, class features like Sneak Attack, and the Help action."
      },
      {
        "name": "Invisibility",
        "desc": "The strife magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the strife wears or carries is invisible with it."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Induce Doubt",
        "desc": "If a creature misses the strife with an attack, the strife can cause the attacker to doubt itself. The attacker must succeed on a DC 13 Wisdom saving throw or each time it makes an attack roll or saving throw before the end of its next turn, it must roll a d4 and subtract the number rolled from the attack roll or saving throw."
      },
      {
        "name": "Familiar",
        "desc": "The stryx can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the stryx senses as long as they are within 1 mile of each other. While the stryx is within 10 feet of its companion, the companion shares the stryx's Keen Hearing and Sight trait. At any time and for any reason, the stryx can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mimicry",
        "desc": "The strife can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check."
      },
      {
        "name": "Delight",
        "desc": "When a creature within 30 feet of the strife takes psychic damage, the strife gains 5 temporary hp or gains advantage on the next attack roll it makes before the end of its next turn (the strife's choice)."
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_strife/"
  },
  {
    "slug": "strobing-fungus",
    "desc": "This creature is translucent with a white core and is composed of a narrow stalk topped with a bulbous head. It suddenly emits a powerfully bright light, then flashes bright and dark in rapid succession._  \n**Chemical Warrior.** The strobing fungus\u2019 body houses chemicals that, when mixed together, cause it to shine brighter than a torch. It also uses those chemicals for self-defense. When it senses danger, it mixes the chemicals inside a pouch within its body and secretes the mixture, which it can then shoot at the creature threatening it. Once exposed to the open air, the chemicals become highly corrosive and toxic.  \n**Wandering Mushroom.** Unlike many fungi, the strobing fungus is able to move, albeit at a slow pace. It does this by severing the portion of its base anchoring it in place and secreting some of the chemicals within its body to help it glide along to a new location. When it has reached its intended destination, it stops secreting the chemical, its movement stops, and the creature quickly attaches to the ground at the new location.  \n**Popular Guards.** Strobing fungi are often employed as guardians, particularly by creatures that have blindsight. The fungi understand rudimentary Common and can obey commands not to attack their master\u2019s allies. They typically assume anyone who has not been specifically introduced to them is an enemy and behave accordingly.",
    "name": "Strobing Fungus",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 10
    },
    "strength": 16,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The strobing fungus makes two attacks."
      },
      {
        "name": "Chemical Burn",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 13 (3d6 + 3) acid damage.",
        "attack_bonus": 5,
        "damage_dice": "3d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Strobe",
        "desc": "As a bonus action, the strobing fungus can start emitting a powerful, strobing light. It rapidly alternates between shedding bright light in a 60-foot radius and shedding no light, creating a dizzying effect unless the area's ambient light is bright light. Each creature within 60 feet of the strobing fungus and that can see the light must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nUnless surprised, a creature with a shield or other similarly-sized object can use its reaction to raise the object and protect its eyes from the light, avoiding the saving throw. If it does so, it can't use that object for anything else. For example, a creature using a shield to protect its eyes loses the shield's bonus to its Armor Class while using the shield in this way. If the creature looks at the strobing fungus or lowers or uses the object protecting its eyes, it must immediately make the save.\n\nWhile emitting light, the strobing fungus can't attack. It can stop emitting light at any time (no action required)."
      }
    ],
    "spell_list": [],
    "page_no": 160,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_strobing-fungus/"
  },
  {
    "slug": "stryx",
    "desc": "_Stryx are the result of mad experiments deep within the plane of Shadows. They resemble owls and can pass as normal birds as long as they don\u2019t speak or open their mouths. The stryx have a larger mouth hidden behind their beaks, filled with gleaming human teeth. Stryx range in color from pale gray to sooty black, with gleaming eyes._  \n**Strange Alchemy.** The stryx are unnatural beings that came about through terrible manipulation of normal owls and kidnapped humans.  \n**The Shadow\u2019s Eyes.** Stryx thrive in the plane of Shadow and on the Material Plane equally, and they enjoy attaching themselves to powerful beings as spies, servants, and translators. Their purposes are muddied, however, because they constantly relay what they learn to their mad creator.",
    "name": "Stryx",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 3,
    "dexterity": 17,
    "constitution": 11,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Elvish",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "Until a stryx speaks or opens its mouth, it is indistinguishable from a normal owl."
      },
      {
        "name": "Flyby",
        "desc": "The stryx doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the stryx's innate spellcasting ability is Wisdom. It can cast the following spell, requiring no components:\n\n3/day: comprehend languages"
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The stryx has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_stryx/"
  },
  {
    "slug": "stryx-tob1-2023",
    "desc": "False",
    "name": "Stryx",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 60,
      "fly": 10
    },
    "strength": 3,
    "dexterity": 14,
    "constitution": 11,
    "intelligence": 8,
    "wisdom": 15,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 120 ft., passive Perception 14",
    "languages": "Common, Elvish",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
      },
      {
        "name": "Spellcasting",
        "desc": "(3/Day)The stryx casts the comprehend languages spell, requiring no material components and using Wisdom as the spellcasting ability."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the stryx keeps its beak closed and doesn't speak, it is indistinguishable from a normal owl."
      },
      {
        "name": "Flyby",
        "desc": "The stryx doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The stryx has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_stryx/"
  },
  {
    "slug": "stuhac",
    "desc": "_This pale-skinned, white-bearded hermit wears a winter cloak and travels the mountain paths, cliff sides, and trade routes alone._  \n**Feigns Weakness.** Living in isolated mountain passes and foraging along little-traveled slopes, the stuhac is a master of stealth and deception. Wrapping heavy furs around itself, it poses as a feeble hermit or traveler needing assistance. Only after its victims have been lured away from warmth and safety does the stuhac drop its disguise and show its true nature: the withered traveler's gnarled hands uncurl to reveal jagged yellow claws, its cataract-ridden eyes are exposed as waxen orbs wobbling loosely in their sockets; throwing open its cloak, it proudly shows off woven layers of yellowed tendon and ligament.  \n**Hideous Garments.** The stuhac\u2019s most prized possessions are its \u201cclutters,\u201d garments woven of layered and tangled ligaments and tendons. These grisly trophies are taken from scores of victims, and stuhacs treasure each bit of their disgusting attire. When two stuhac meet, they compare their garb, swapping anecdotes of their most horrifying kills and deceptions.  \nStuhacs weave new ligaments into their clutters while their still-living victims watch. Lying in crippled agony, they cannot flee as the stuhac tears fresh material from their bodies for its garments. To keep screams from disturbing their work, these monsters sever their victim\u2019s vocal chords.  \n**Devour Victims.** Once its clutters are done, the stuhac feeds on its live victim, devouring everything but the bones. Finding a clean-picked humanoid skeleton along a mountain path is a reliable sign of a stuhac\u2019s presence.  \nBecause female stuhacs have never been reported, some believe that these fiends mate with demons, hags, or lamias. Others believe stuhacs are part of a hideous malediction, a recipe for immortality that requires the subject to devour its own kind.",
    "name": "Stuhac",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d8+100",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 12
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire; bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Infernal; telepathy 100 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "4d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "5d8"
      },
      {
        "name": "Hobble",
        "desc": "A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mountain Stride",
        "desc": "Mountain slopes and stone outcroppings pose no obstacle to a stuhac's movement. In mountainous areas, it scrambles through difficult terrain without hindrance."
      },
      {
        "name": "Powerful Leap",
        "desc": "The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start."
      },
      {
        "name": "Shapechanger",
        "desc": "The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form's appearance or capabilities using this ability, and damage sustained in one form transfers to the other form."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_stuhac/"
  },
  {
    "slug": "stuhac-tob1-2023",
    "desc": "False",
    "name": "Stuhac",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 209,
    "hit_dice": "22d8 + 110",
    "speed": {
      "walk": 40
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": 11,
    "dexterity_save": 9,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 13,
    "skills": {
      "Deception": 12
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, lightning; bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Abyssal, Common, Infernal, telepathy 120 ft.",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The stuhac can use Hobble. It then makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (5d8 + 6) slashing damage."
      },
      {
        "name": "Hobble",
        "desc": "The stuhac telekinetically tears the tendons and ligaments of one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 10 feet. The stuhac can't reduce a creature's speed below 0 feet with this action. This reduction lasts until the creature finishes a long rest or until removed by the greater restoration spell or similar magic."
      },
      {
        "name": "Illusory Appearance",
        "desc": "The stuhac covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the stuhac takes a bonus action to end it or if the stuhac dies."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mountain Walk",
        "desc": "The stuhac can move across and climb rocky surfaces without needing to make an ability check. Additionally, difficult terrain composed of rocks or rocky debris doesn't cost it extra movement."
      },
      {
        "name": "Standing Leap",
        "desc": "The stuhac's long jump is up to 30 feet and tis high jump is up to 15 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_stuhac/"
  },
  {
    "slug": "stygian-fat-tailed-scorpion",
    "desc": "_The black carapace gleams in the desert sun, and its tail drips translucent venom. Even the largest lion avoids this scorpion._  \n**Highly Venomous.** Known for its small size and aggressive behavior, the Stygian fat-tailed scorpion brings a swift death to those who feel its toxic sting.  \n**Pit Traps.** A Stygian fat-tailed scorpion is no more than a foot long, with a tail about the same length. It weighs no more than 5 pounds for the largest specimens\u2014they make excellent guard animals that require little food or care, and are often kept at the bottom of pits or in rarely used tunnels.  \n**Valuable Venom.** A dose of fat-tailed scorpion venom can be worth 4,000 gp or more to the right buyer.",
    "name": "Stygian Fat-Tailed Scorpion",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 30,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The scorpion makes three attacks: two with its claws and one with its sting."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1"
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, plus 21 (6d6) poison damage and the target is poisoned until it completes a short or long rest. A successful DC 10 Constitution saving throw reduces the poison damage to half and prevents the poisoned condition. If the target fails this saving throw while already poisoned, it gains one level of exhaustion in addition to the other effects.",
        "attack_bonus": 5,
        "damage_dice": "6d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 340,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_stygian-fat-tailed-scorpion/"
  },
  {
    "slug": "stygianfat-tailedscorpion-tob1-2023",
    "desc": "False",
    "name": "Stygian Fat-Tailed Scorpion",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d4 + 28",
    "speed": {
      "walk": 20
    },
    "strength": 3,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The Stygian fat-tailed scorpion makes two Claw attacks and one Sting attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."
      },
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until it finishes a short or long rest. Each time the poisoned creature takes poison damage, it must succeed on a DC 12 Constitution saving throw or suffer one level of exhaustion."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 320,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_stygian-fat-tailed-scorpion/"
  },
  {
    "slug": "subek",
    "desc": "_For most of the year the subek are a kindly race, advising others and lending their physical and intellectual prowess to local projects. During the flood season, however, subek become violent and territorial, ruthlessly killing and consuming all trespassers._  \n**Riverbank Homes.** Subek are crocodile-headed humanoids that dwell along the banks of great rivers. They are tailless, possessing muscular physiques, surprisingly dexterous hands, and a frightening maw of sharp teeth. They are 9 feet tall, average 700 lb., and can live up to 300 years.  \nDuring the dry season, subek are friendly, thoughtful scholars, historians, and artisans.  \n**Flood Fever.** Subek are well aware of their destructive and violent nature. When the waters rise, they distance themselves from other cultures, warning locals to keep away until the river recedes. Most migrate up or down river to an area with few inhabitants; some even construct underground prisons or cages and pay brave retainers to keep them locked up and fed during their time of savagery.  \nDuring flood fever, subek do not recognize friends or colleagues. They discard all trappings of civilization and kill nonsubek creatures indiscriminately. Once the fever clears, they remember nothing of their actions, though they are surrounded by undeniable, grisly reminders.  \n**Keep Their Distance.** Despite the danger, subek are tolerated and even prized for their skill as engineers, historians, and teachers. They live on the outskirts of many human towns, maintaining a cautious distance from their neighbors. Subek marriage is pragmatic; they live with a mate long enough to foster a single egg and raise the hatchling for a decade before parting ways.  \nSubek scholars and oracles debate their duality. Some believe it to be an ancient curse, a shared ancestry with northern trolls, or some loathsome and primitive part of their soul exerting control. A rare few\u2014shamans and oracles, mostly\u2014embrace their duality and choose to live year-round in remote regions far from civilization.",
    "name": "Subek",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "subek",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "8d10+32",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "history": 5,
      "investigation": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "4d8"
      },
      {
        "name": "Thrash",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The subek can hold its breath for 15 minutes."
      },
      {
        "name": "Flood Fever",
        "desc": "During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation."
      },
      {
        "name": "Blood Frenzy",
        "desc": "The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_subek/"
  },
  {
    "slug": "subek-tob1-2023",
    "desc": "False",
    "name": "Subek",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "History": 5,
      "Investigation": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The subek makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) slashing damage as the subek tears into the target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flood Fever",
        "desc": "During flood season, the subek is overcome with bloodthirsty malice, becoming more aggressive and losing its proficiency in Intelligence (History) and Intelligence (Investigation) checks. If it hasn't fed within the past 8 hours, it enters a frenzy, spending each turn attacking the nearest creature it can see. If no creature is near enough to move to and attack, the subek attacks an object, with preference for an object smaller than itself. During the frenzy, it has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Hold Breath",
        "desc": "The subek can hold its breath for 15 minutes."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_subek/"
  },
  {
    "slug": "succubus_bf",
    "desc": "",
    "name": "Succubus",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Shapechanger",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 79,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 24,
    "strength_save": -1,
    "dexterity_save": 3,
    "constitution_save": 1,
    "intelligence_save": 2,
    "wisdom_save": 1,
    "charisma_save": 7,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold,fire,lightning,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,poisoned",
    "damage_immunities": "charmed",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Common,Infernal,telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The succubus makes two Claw attacks or one Claw attack and one Draining Kiss attack. It can replace one attack with Charm."
      },
      {
        "name": "Claw (Fiend Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 7 (2d6) psychic damage."
      },
      {
        "name": "Draining Kiss",
        "desc": "Melee Spell Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is charmed, incapacitated, or restrained. _Hit:_ 15 (3d6+5) psychic damage, and the target's HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."
      },
      {
        "name": "Charm",
        "desc": "One Humanoid the succubus can see within 30 feet of it must succeed on a DC 15 WIS save or be magically charmed for 1 day, until the succubus dies, or until the succubus takes a bonus action to end the effect. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours.<br>The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The succubus transforms into a Small or Medium Humanoid or back into its true form, which is Fiend. Without wings, it loses its flying speed. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Etherealness",
        "desc": "The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa."
      }
    ],
    "reactions": [
      {
        "name": "Defend Me, Love!",
        "desc": "When a creature the succubus can see within 5 feet of a creature charmed by the succubus attacks the succubus, the succubus can command the charmed creature to use its reaction to make one melee weapon attack against the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Telepathic Bond",
        "desc": "The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_succubus/"
  },
  {
    "slug": "succubusincubus",
    "desc": "",
    "name": "Succubus/Incubus",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 9,
      "insight": 5,
      "perception": 5,
      "persuasion": 9,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Claw (Fiend Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Charm",
        "desc": "One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.\nThe fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
      },
      {
        "name": "Draining Kiss",
        "desc": "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 0,
        "damage_dice": "5d10",
        "damage_bonus": 5
      },
      {
        "name": "Etherealness",
        "desc": "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Telepathic Bond",
        "desc": "The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence."
      },
      {
        "name": "Shapechanger",
        "desc": "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [
      "Any",
      "Hell"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_succubusincubus/"
  },
  {
    "slug": "sulsha",
    "desc": "Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature\u2019s eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices._  \n**Jungle Tyrants.** Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as Open Game License",
    "name": "Sulsha",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "simian",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d10+24",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "acrobatics": 4,
      "athletics": 6,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Simian",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Tail Spur",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Bomb",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Terrifying Display (Recharge 5-6)",
        "desc": "The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Arboreal Tactician",
        "desc": "The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing."
      },
      {
        "name": "Standing Leap",
        "desc": "The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_sulsha/"
  },
  {
    "slug": "sunflower-sprite",
    "desc": "",
    "name": "Sunflower Sprite",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 14,
    "hit_dice": "4d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Radiant Leaf",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage + 5 (2d4) radiant."
      },
      {
        "name": "Light Ray",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) radiant."
      },
      {
        "name": "Healing Radiance (Recharge: Short/Long Rest)",
        "desc": "Radiates a warm light. Each friendly creature within 10 ft. of the sprite regains 5 (2d4) hp. It can't use this action if it hasn't been exposed to sunlight in the past 24 hrs."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Diurnal",
        "desc": "At night or when underground it has disadvantage on initiative rolls and Wis (Perception) checks."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Speak with Plants",
        "desc": "Can communicate with plants as if they shared a language."
      },
      {
        "name": "Variable Illumination",
        "desc": "Sheds bright light in a 5 ft. to 20' radius and dim light for extra number of feet equal to chosen radius. It can alter radius as a bonus action. It can't use this trait if it hasn't been exposed to sunlight in past 24 hrs."
      }
    ],
    "spell_list": [],
    "page_no": 358,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_sunflower-sprite/"
  },
  {
    "slug": "sunset-raptor",
    "desc": "",
    "name": "Sunset Raptor",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 50
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "The sunset raptor makes two attacks: one with its bite and one with its claw.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When a creature that can see the sunset raptor's tail starts its turn within 100 feet of the raptor, the raptor can force it to make a DC 12 Wisdom saving throw if the raptor isn't incapacitated and can see the creature. On a failure, a creature becomes charmed until the start of its next turn. While charmed, the creature is incapacitated as it suffers from surreal hallucinations and must move up to its speed closer to the raptor that charmed it. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the sunset raptor, a target can repeat the saving throw, ending the effect on itself on a success. Other sunset raptors are immune to this effect. \n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the sunset raptor until the start of its next turn, when it can avert its eyes again. If the creature looks at the sunset raptor in the meantime, it must immediately make the save.",
        "name": "Hypnotic Plumage"
      },
      {
        "desc": "The sunset raptor has advantage on attack rolls against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_sunset-raptor/"
  },
  {
    "slug": "suppurating-ooze",
    "desc": "",
    "name": "Suppurating Ooze",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 30,
    "hit_dice": "4d8+12",
    "speed": {
      "climb": 10,
      "walk": 10
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).",
        "name": "Pseudopod"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.",
        "name": "Seeping Death"
      },
      {
        "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 288,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_suppurating-ooze/"
  },
  {
    "slug": "suturefly",
    "desc": "_These darting creatures resemble dragonflies, but with three pairs of gossamer wings and a body made from splintered wood. Flashes of bright colors run along their bodies._  \n**Sew Mouths Shut.** Forest folk rarely speak when sutureflies dart through the trees, because these creatures listen for lies and sew any offender\u2019s mouth, nose, and eyes shut. Some say the old woods hide nothing but liars, and that is why the deepest forest is shrouded in silence. Others say that the forest uses sutureflies to smother those who break its covenants or reveal its secrets.  \nAdventurers see a suturefly\u2019s handiwork more often than they glimpse one of the creatures directly: corpses with mouths and noses stitched shut lie in the underbrush, mysterious children whose mouths are ringed with black puncture marks observe intruders from afar, and dryads step from trees, their eyes sewn shut against the evils of civilization.  \n**Seek Out Curses.** Numerous suturefly varieties exist. Some attack based on verbal triggers other than lies. Black\u2011banded sutureflies, for instance, detect curses and religious blasphemies.  \nWhen attacking, sutureflies dart from hiding to gain surprise. Once they sew someone\u2019s mouth closed, they target the same victim\u2019s nose, unless threatened by another opponent. Sutureflies attack until they have sewn all of their opponents\u2019 mouths, eyes and noses closed or until they\u2019re destroyed.",
    "name": "Suturefly",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 7,
    "hit_dice": "3d4",
    "speed": {
      "hover": true,
      "walk": 10,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 19,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Sew",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the suturefly sews the target's mouth, nose, or eye closed. With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. It takes two actions and a sharp blade to sever the loops and reopen the orifice, and the process causes intense pain and 2 slashing damage. A victim whose mouth and nose have been sewn shut begins suffocating at the start of his or her next turn.",
        "attack_bonus": 6,
        "damage_dice": "1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "A suturefly in forest surroundings has advantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Detect Blasphemy",
        "desc": "The most common variety of suturefly attacks any creature that blasphemes aloud, which it can detect at a range of 100 feet unless the blasphemer makes a successful DC 13 Charisma saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_suturefly/"
  },
  {
    "slug": "suturefly-tob1-2023",
    "desc": "False",
    "name": "Suturefly",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 1,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Sew",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Dexterity saving throw or the suturefly sews the target's mouth, nose, or one of its eyes closed (the suturefly's choice). With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. If a target's mouth is sewn shut, it can't speak. If its mouth and nose are sewn shut, it can't breathe, and if both eyes are sewn shut, it is blinded. A creature, including the target, can take its action to cut open one of the sewn orifices by succeeding on a DC 12 Dexterity check with an edged weapon or tool."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Detect Lies",
        "desc": "The suturefly knows if it hears a lie and can pinpoint the location of a creature within 60 feet of it that lied within the last minute."
      },
      {
        "name": "Forest Camouflage",
        "desc": "The suturefly has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
      }
    ],
    "spell_list": [],
    "page_no": 353,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_suturefly/"
  },
  {
    "slug": "swamp-adder",
    "desc": "_A vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body, the swamp adder is a stout, somewhat lethargic hunter._  \n_**Marsh Hunter.**_ This venomous snake\u2014sometimes known as the \u201cspeckled band\u201d\u2014is native to the marshes of southern realms, where it devours waterfowl and incautious halflings.  \n_**Bred for Venom.**_ The swamp adder is simultaneously feared and prized for its potent paralytic venom. A swamp adder is quite thin, though it may grow up to 12 feet long and the largest weigh as much as 50 pounds. A dose of paralytic swamp adder venom is worth 3,000 gp or more on the black market.",
    "name": "Swamp Adder",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swamp Camouflage",
        "desc": "The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_swamp-adder/"
  },
  {
    "slug": "swamp-lily",
    "desc": "This large, delicate, orange flower stands guard over a sumptuous banquet laid out near its roots._  \n**Deceivingly Delectable.** Swamp lilies are carnivorous plants that thrive on the rotting remains of creatures they poison. While they can envenom victims with their tentacle-like roots, they prefer to lure in prey with an illusion of a seemingly benign feast. The lilies exude a scent of fruit with the musk from prey animals to complement the illusion. Their victims then peaceably eat the food, unwittingly ingesting the lily\u2019s roots and deadly toxin.  \n**Wandering Menace.** After killing enough prey to keep it well fed and provide nourishment for its seeds, it travels where it can sense creatures with a strong desire for food. Though the plant does not understand the dynamics of food supply, its ability to understand thoughts pertaining to food allows it to relocate where the inhabitants are desperate and more susceptible to its illusory feast.  \n**Grove Guardians.** Druids and creatures respectful of poisonous plants or resistant to the swamp lilies\u2019 illusions often establish a rapport with the lilies as protectors. Partners to the lilies give additional credence to the illusions produced by the plants and encourage unwanted guests to partake of the nonexistent food.",
    "name": "Swamp Lily",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d8+64",
    "speed": {
      "walk": 15
    },
    "strength": 16,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, poisoned",
    "senses": "tremorsense 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swamp lily makes two root attacks."
      },
      {
        "name": "Root",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Fake Feast",
        "desc": "The swamp lily magically creates the image of a banquet within 5 feet of itself that compels creatures to eat from it. Each creature within 60 feet of the banquet that can see the banquet must succeed on a DC 15 Wisdom saving throw or be charmed by the lily. The lily must take a bonus action on its subsequent turns to maintain the illusion. The illusion ends if the lily is incapacitated.\n\nWhile charmed by the lily, a target is incapacitated and ignores the banquets of other lilies. If the charmed target is more than 5 feet away from the lily's banquet, the target must move on its turn toward the banquet by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the lily, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this swamp lily's Fake Feast for the next 24 hours.\n\nIf the charmed target starts its turn within 5 feet of the banquet, it eats the feast and must make a DC 15 Constitution saving throw. On a failure, the creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Discern Food Preferences",
        "desc": "The swamp lily can use an action to read the surface thoughts of all creatures within 60 feet of it. This works like the detect thoughts spell, except the lily can only determine each creature's favorite food. Each creature within range must succeed on a DC 15 Wisdom saving throw or have disadvantage on its saving throw against the lily's Fake Feast action."
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_swamp-lily/"
  },
  {
    "slug": "swamp-naga",
    "desc": "A human head tops this green-and-brown constrictor. Vines protrude from its scalp and writhe in unison to the serpent\u2019s swaying motion. Mosquitos, gnats, and other flying insects form a cloud around it._  \n**Self-Proclaimed Ruler and Protector.** The swamp naga is a manifestation of the swamp it inhabits. Its physical form is reminiscent of snakes, and marsh plants grow from its head. The naga\u2019s strong tie to the swamp provides an impetus to protect its home and to believe it is the swamp\u2019s sovereign. Because of this strong link, a swamp rarely hosts more than one naga, unless it covers vast territory.  \n**Insect and Serpent Friend.** The swamp naga\u2019s link to the swamp extends to many creatures within it. Humanoids and mammalian animals that share the swamp with the naga recognize it as a protector and rarely trouble it, though the naga exerts no control over them. A cloud of poisonous biting and stinging insects accompanies the naga, endangering those who draw close to it.  \n**Necessarily Ruthless.** Scholars who have studied the connection between swamp nagas and their domains postulate the nagas\u2019 malevolence is an outgrowth of swamplands\u2019 inherent evil. However, the nagas only use force when trespassers actively harm the swamp or refuse to leave after the nagas attempt to reason with them. Nagas typically encourage those they enthrall to either leave or repair damages. They prefer not to take slaves, since this encourages more intruders and likely further havoc.",
    "name": "Swamp Naga",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 3,
      "persuasion": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "3d8+4"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloud of Insects",
        "desc": "A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning."
      },
      {
        "name": "Insect and Serpent Passivism",
        "desc": "No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means."
      },
      {
        "name": "Spellcasting",
        "desc": "The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:\nCantrips (at will): dancing lights, mage hand, message, poison spray\n1st level (4 slots): charm person, fog cloud, silent image, sleep\n2nd level (3 slots): blindness/deafness, hold person, suggestion\n3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing\n4th level (2 slots): blight"
      }
    ],
    "spell_list": [],
    "page_no": 342,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_swamp-naga/"
  },
  {
    "slug": "swampadder-tob1-2023",
    "desc": "False",
    "name": "Swamp Adder",
    "size": "Small",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d6 + 4",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Swamp Camouflage",
        "desc": "The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 334,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_swamp-adder/"
  },
  {
    "slug": "swampgas-bubble",
    "desc": "A semi-permeable bubble surrounds a blue-tinged gas. The bubble jauntily bobs in the air._  \n**Consumers of Exhaled Gases.** Swampgas bubbles feed on concentrated exhalations from living creatures. They surround their victims\u2019 heads and extract these gases, usually in copious quantities as their victims panic and breathe harder. This leads many to believe the bubbles are sadistic. However, encounters with swampgas bubbles are rarely fatal, since the bubbles typically sate themselves by the time their prey falls unconscious, losing interest as the creature\u2019s breathing slows.  \n**Attracted to Fire.** A swampgas bubble is instinctively drawn to fire, even though they are highly flammable. Its susceptibility to fire makes it relatively easy to dispatch, but its explosive ending makes the use of fire risky for its foes. In fact, this form of death, accompanied by a beautiful burst of blue light, is just part of the bubble\u2019s overall lifecycle. Its outer layer hardens and shatters, and the remaining bits fall into the swamp where they grow and encase swamp gasses, developing into new swampgas bubbles.  \n**Ooze Nature.** A swampgas bubble doesn\u2019t require sleep.",
    "name": "Swampgas Bubble",
    "size": "Medium",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 59,
    "hit_dice": "7d8+28",
    "speed": {
      "fly": 30,
      "hover": true,
      "walk": 20
    },
    "strength": 16,
    "dexterity": 7,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) poison damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Suffocating Grasp",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is Medium or smaller, the swampgas bubble attaches to the target's head, and the target is blinded while the bubble is attached. While attached, the bubble can't make pseudopod attacks against the target. At the start of each of the bubble's turns, the target takes 9 (2d8) poison damage and begins suffocating as it breathes in the poisonous gases within the bubble. A creature is affected even if it holds its breath, but creatures that don't need to breathe aren't affected.\n\nThe bubble can detach itself by spending 5 feet of its movement. It does so if its target falls unconscious or dies. A creature, including the target, can take its action to detach the bubble by succeeding on a DC 13 Strength check.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bludgeoning Bounce",
        "desc": "Whenever the swampgas bubble is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 10 feet away from the source of the bludgeoning damage. If the bubble is subjected to bludgeoning damage while attached to a creature, the bubble must succeed on a DC 13 Strength saving throw or detach from the creature and be pushed up to 5 feet away."
      },
      {
        "name": "Fiery Death",
        "desc": "If the swampgas bubble has half its hp or fewer and takes any fire damage, it dies explosively. Each creature within 20 feet of the bubble must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "spell_list": [],
    "page_no": 343,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_swampgas-bubble/"
  },
  {
    "slug": "swampgas-shade",
    "desc": "",
    "name": "Swampgas Shade",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 6,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "understands all languages it knew in life but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Soul Drain",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation)."
      },
      {
        "name": "Haunting Murmurs",
        "desc": "Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic."
      }
    ],
    "bonus_actions": [
      {
        "name": "Swampland Stealth",
        "desc": "Takes the Hide action. It must be in swampy terrain to use this bonus action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "Move through space 1ft.+ wide with o squeezing."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp."
      },
      {
        "name": "Swampbound",
        "desc": "Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance."
      },
      {
        "name": "Swamp Camouflage",
        "desc": "Advantage: Dex (Stealth) to hide in swamp. "
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swampgas-shade/"
  },
  {
    "slug": "swarm-biting-gnat",
    "desc": "",
    "name": "Swarm, Biting Gnat",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 16,
    "hit_dice": "3d8+3",
    "speed": {
      "walk": 10,
      "climb": 10,
      "fly": 30
    },
    "strength": 2,
    "dexterity": 17,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit 0' 1 tgt in the swarm's space. 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half its hp or fewer. The target must make DC 11 Con save or become blinded for 1 min. The target can re-save at end of each of its turns success ends effect on itself. Alternatively target can use action to clear its eyes of the insects ending effect."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent the location of warm-blooded creatures within 20' of it."
      },
      {
        "name": "Distracting Buzz",
        "desc": "A creature that is not deafened and starts its turn in a space occupied by a swarm of biting gnats must make DC 10 Wis save or become distracted by the droning of the gnats' wings. A distracted creature has disadvantage on attack rolls and ability checks that use Int Wis or Cha for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful the creature is immune to the swarm's Distracting Buzz for the next 10 min."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny beast. Can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 360,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swarm-biting-gnat/"
  },
  {
    "slug": "swarm-gryllus",
    "desc": "",
    "name": "Swarm, Gryllus",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "17d10+17",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "acid, fire",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned ",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "understands those of its creature but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Go for the Knees or Go for the Eyes attacks. It can replace one attack with use of Timber."
      },
      {
        "name": "Go for the Knees",
        "desc": "Melee Weapon Attack: +7 to hit 0' 1 tgt in the swarm's space. 18 (4d8) slashing damage or 8 (2d4+3) slashing damage if swarm has half of its hp or fewer. Target must make DC 15 Con save or its speed is reduced by 10 ft. until end of its next turn."
      },
      {
        "name": "Go for the Eyes",
        "desc": "Ranged Weapon Attack: +7 to hit 20/60' one target 18 (4d8) piercing damage or 8 (2d4+3) piercing damage if swarm has half of its hp or fewer. Target must make DC 15 Wis save or be blinded until end of its next turn."
      },
      {
        "name": "Timber",
        "desc": "Calls out in synchronous tiny voices before chopping away at the feet of one creature in the swarm's space. Target knocked prone (DC 15 Str negates). If target is knocked prone swarm can then make one Go for the Knees attack vs. it as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Book Bound",
        "desc": "Hp max is reduced by 1 every min it is more than 60' from its book. When hp max reaches 0 dies. If its book is destroyed or moved to another plane of existence separate from swarm must make DC 11 Con save or be reduced to 10 hp. Swarm can bind itself to new book by spending a short rest in contact with the new book."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immutable Form",
        "desc": "Immune: form-altering spells/effects."
      },
      {
        "name": "In the Margins",
        "desc": "Can spend half its move to enter/exit its book. While inside its book it is indistinguishable from illustrations on a page."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa; can move through opening large enough for Tiny construct. Can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swarm-gryllus/"
  },
  {
    "slug": "swarm-ice-borers",
    "desc": "",
    "name": "Swarm, Ice Borers",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 40,
    "hit_dice": "9d8",
    "speed": {
      "walk": 10,
      "climb": 10,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Impale",
        "desc": "Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs."
      },
      {
        "name": "Frigid Mass",
        "desc": "A creature that starts its turn in the swarm's space takes 4 (1d8) cold."
      },
      {
        "name": "Heatsense",
        "desc": "The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 362,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swarm-ice-borers/"
  },
  {
    "slug": "swarm-of-bats",
    "desc": "",
    "name": "Swarm of Bats",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 5,
    "dexterity": 15,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 4,
        "damage_dice": "2d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The swarm can't use its blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on hearing."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [
      "Hill",
      "Underdark",
      "Urban",
      "Mountains",
      "Tomb",
      "Jungle",
      "Shadowfell",
      "Mountain",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-bats/"
  },
  {
    "slug": "swarm-of-bats-a5e",
    "desc": "",
    "name": "Swarm of Bats",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 5,
      "fly": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "blindsight 60 ft., passive Perception 11",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The swarm can't use blindsight while deafened."
      },
      {
        "name": "Keen Hearing",
        "desc": "The swarm has advantage on Perception checks that rely on hearing."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 460,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-bats/"
  },
  {
    "slug": "swarm-of-beetles",
    "desc": "",
    "name": "Swarm of Beetles",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "burrow": 5,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Desert",
      "Caves",
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-beetles/"
  },
  {
    "slug": "swarm-of-centipedes",
    "desc": "",
    "name": "Swarm of Centipedes",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.\nA creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Ruins",
      "Caves",
      "Underdark",
      "Forest",
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-centipedes/"
  },
  {
    "slug": "swarm-of-compsognathus",
    "desc": "The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus._  \nOpen Game License",
    "name": "Swarm of Compsognathus",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, prone, restrained, stunned",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hp or fewer.",
        "attack_bonus": 4,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Grasslands Camouflage",
        "desc": "The compsognathus has advantage on Dexterity (Stealth) checks made to hide in tall grass."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny compsognathus. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_swarm-of-compsognathus/"
  },
  {
    "slug": "swarm-of-esteron",
    "desc": "Esteron are small, winged salamanders that live in large groups. They cluster around subterranean bodies of water and aggressively protect such places. Some underground creatures see the esteron as a delicacy, but those who hunt esteron know the beasts are quick to form swarms that can easily overwhelm an unprepared hunter.  \nEsteron are highly sociable, communal creatures, and their communities are not lorded over by a dominant member. Instead, they cooperate with one another peacefully. When two groups of esteron encounter one another, they behave peacefully if the nearby water and food is abundant, sometimes even exchanging members. If resources are scarce, however, the group that inhabits the source of water drives away the outsider group with as little violence as possible.",
    "name": "Swarm of Esteron",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 54,
    "hit_dice": "12d8",
    "speed": {
      "swim": 30,
      "fly": 30,
      "walk": 10
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The swarm can breathe air and water."
      },
      {
        "name": "Keen Smell",
        "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny esteron. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 400,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_swarm-of-esteron/"
  },
  {
    "slug": "swarm-of-insects",
    "desc": "",
    "name": "Swarm of Insects",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [
      "Hill",
      "Underdark",
      "Urban",
      "Grassland",
      "Forest",
      "Swamp",
      "Jungle"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-insects/"
  },
  {
    "slug": "swarm-of-insects-a5e",
    "desc": "",
    "name": "Swarm of Insects",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 2,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 11 (2d10) piercing damage  or 5 (1d10) piercing damage if the swarm is bloodied."
      },
      {
        "name": "Venom",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage plus 7 (2d6) poison damage  or 2 (1d4) piercing damage plus 3 (1d6) poison damage if the swarm is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 460,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-insects/"
  },
  {
    "slug": "swarm-of-khalkos-spawn-a5e",
    "desc": "",
    "name": "Swarm of Khalkos Spawn",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 71,
    "hit_dice": "11d8+22",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 4,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, psychic, radiant; bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Sting",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage  or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied."
      },
      {
        "name": "Chaos Pheromones",
        "desc": "The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to the chaos pheromones of khalkos spawn for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [],
    "spell_list": [],
    "page_no": 295,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-khalkos-spawn/"
  },
  {
    "slug": "swarm-of-poisonous-snakes",
    "desc": "",
    "name": "Swarm of Poisonous Snakes",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 36,
    "hit_dice": "8d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 11,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [
      "Desert",
      "Sewer",
      "Mountains",
      "Forest",
      "Grassland",
      "Ruin",
      "Tomb",
      "Swamp",
      "Jungle",
      "Hills",
      "Caverns",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-poisonous-snakes/"
  },
  {
    "slug": "swarm-of-poisonous-snakes-a5e",
    "desc": "",
    "name": "Swarm of Poisonous Snakes",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "10d8",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "blindsight 10 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 14 (4d6) poison damage  or 3 (1d6) poison damage plus 7 (2d6) poison damage if the swarm is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 461,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-poisonous-snakes/"
  },
  {
    "slug": "swarm-of-quippers",
    "desc": "",
    "name": "Swarm of Quippers",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 28,
    "hit_dice": "8d8-8",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 13,
    "dexterity": 16,
    "constitution": 9,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 5,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Water Breathing",
        "desc": "The swarm can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [
      "Underwater",
      "Sewer",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-quippers/"
  },
  {
    "slug": "swarm-of-quippers-a5e",
    "desc": "",
    "name": "Swarm of Quippers",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 28,
    "hit_dice": "8d8-8",
    "speed": {
      "walk": 0,
      "swim": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage  or 5 (2d4) piercing damage if the swarm is bloodied. On a hit  the swarm can use a bonus action to make a second bites attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      },
      {
        "name": "Water Breathing",
        "desc": "The swarm breathes only water."
      }
    ],
    "spell_list": [],
    "page_no": 461,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-quippers/"
  },
  {
    "slug": "swarm-of-rats",
    "desc": "",
    "name": "Swarm of Rats",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 24,
    "hit_dice": "7d8-7",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 11,
    "constitution": 9,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 2,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Swamp",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-rats/"
  },
  {
    "slug": "swarm-of-rats-a5e",
    "desc": "",
    "name": "Swarm of Rats",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d8-5",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "darkvision 30 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The swarm has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 461,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-rats/"
  },
  {
    "slug": "swarm-of-ravens",
    "desc": "",
    "name": "Swarm of Ravens",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 24,
    "hit_dice": "7d8-7",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beaks",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 4,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Hill",
      "Urban",
      "Swamp",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-ravens/"
  },
  {
    "slug": "swarm-of-ravens-a5e",
    "desc": "",
    "name": "Swarm of Ravens",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 17,
    "hit_dice": "5d8-5",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Beaks",
        "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 461,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-ravens/"
  },
  {
    "slug": "swarm-of-spiders",
    "desc": "",
    "name": "Swarm of Spiders",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      },
      {
        "name": "Spider Climb",
        "desc": "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Sense",
        "desc": "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web."
      },
      {
        "name": "Web Walker",
        "desc": "The swarm ignores movement restrictions caused by webbing."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Ruins",
      "Caves",
      "Underdark",
      "Forest",
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-spiders/"
  },
  {
    "slug": "swarm-of-wasps",
    "desc": "",
    "name": "Swarm of Wasps",
    "size": "Medium",
    "type": "Beast",
    "subtype": "Swarm",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "5d8",
    "speed": {
      "walk": 5,
      "fly": 30
    },
    "strength": 3,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 7,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., passive Perception 8",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 3,
        "damage_dice": "4d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Any",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_swarm-of-wasps/"
  },
  {
    "slug": "swarm-swamp-slirghs",
    "desc": "",
    "name": "Swarm, Swamp Slirghs",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 66,
    "hit_dice": "12d10",
    "speed": {
      "walk": 30,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 10,
    "intelligence": 7,
    "wisdom": 15,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 60', tremorsense 60', passive Perception 12",
    "languages": "Aquan, Terran",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage + 9 (2d8) poison or 7 (2d6) piercing damage + 4 (1d8) poison if the swarm has half its hp or fewer."
      },
      {
        "name": "Spit Swamp Sludge",
        "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 18 (4d8) poison or 9 (2d8) poison if the swarm has half its hp or fewer."
      },
      {
        "name": "Soggy Relocation (Recharge 5-6)",
        "desc": "While at least one creature is in swarm's space swarm uses Puddle Jump attempting to pull one creature along for the ride. Target magically teleported with swarm to swarm's destination (DC 13 Str negates)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Puddle Jump",
        "desc": "Once on its turn can use 10 ft. of its move to step magically through body of water within reach and emerge from 2nd body of water within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd. If in Huge or larger body of water can teleport to another location within same body of water."
      },
      {
        "name": "Stench",
        "desc": "Any creature that starts its turn within 5 ft. of swarm: poisoned until start of its next turn. (DC 12 Con negates and creature immune to swarm's Stench for 24 hrs)."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swarm-swamp-slirghs/"
  },
  {
    "slug": "swarm-vampire-blossom",
    "desc": "",
    "name": "Swarm, Vampire Blossom",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 82,
    "hit_dice": "11d10+22",
    "speed": {
      "walk": 20,
      "fly": 10
    },
    "strength": 3,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "psychic",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Petal Slashes",
        "desc": "Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "Has advantage on melee attack rolls vs. any creature that doesn't have all its hp."
      },
      {
        "name": "Blood Sense",
        "desc": "Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from carpet of flower petals."
      },
      {
        "name": "Swarm",
        "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp."
      }
    ],
    "spell_list": [],
    "page_no": 364,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_swarm-vampire-blossom/"
  },
  {
    "slug": "swarmoffiredancers-tob1-2023",
    "desc": "False",
    "name": "Swarm of Fire Dancers",
    "size": "Medium",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8 + 36",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 10,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Ignan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks."
      },
      {
        "name": "Singe",
        "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer."
      },
      {
        "name": "Frightening Visage (Recharge 5-6)",
        "desc": "The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The swarm of fire dancers doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Fire Form",
        "desc": "A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."
      },
      {
        "name": "Illumination",
        "desc": "The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-fire-dancers/"
  },
  {
    "slug": "swarmofmanabanescarabs-tob1-2023",
    "desc": "False",
    "name": "Swarm of Manabane Scarabs",
    "size": "Medium",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 10,
      "fly": 20,
      "burrow": 20
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hit points or fewer, and the swarm can attempt to end one random magical effect of 2nd level or lower on the target. This effect works like the dispel magic spell, except the swarm must always make an ability check. Its ability check for this is +5."
      }
    ],
    "bonus_actions": [
      {
        "name": "Drain Magic Item",
        "desc": "The swarm drains the magic from one magic item in its space that isn't being worn or carried. A magic item with charges loses 1d4 charges, an item with limited uses per day loses one daily use, and a single-use item, such as a potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 minute. A drained item regains its magic after 1 hour."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Limited Magic Immunity",
        "desc": "The swarm of manabane scarabs can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."
      },
      {
        "name": "Sense Magic",
        "desc": "The swarm of manabane scarabs senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-manabane-scarabs/"
  },
  {
    "slug": "swarmofprismaticbeetles-tob1-2023",
    "desc": "False",
    "name": "Swarm of Prismatic Beetles",
    "size": "Medium",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 60,
    "hit_dice": "11d8 + 11",
    "speed": {
      "walk": 30,
      "fly": 5,
      "burrow": 20
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (4d4) poison damage and is euphoric for 1 minute. On a success, a creature takes half the damage and isn't euphoric. A euphoric creature has disadvantage on saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Glittering Carapace",
        "desc": "When a creature that can see the swarm starts its turn within 30 feet of the swarm and the swarm is in bright or dim light, the swarm can force the creature to make a DC 13 Wisdom saving throw if the swarm isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature falls unconscious. Otherwise, a creature that fails the save is incapacitated and its speed is reduced to 0 until the start of its next turn, as it remains transfixed in place by the glitter of the swarm. A creature has advantage on the saving throw if the swarm is in dim light."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-prismatic-beetles/"
  },
  {
    "slug": "swarmofsluaghs-tob1-2023",
    "desc": "False",
    "name": "Swarm of Sluaghs",
    "size": "Medium",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 54,
    "hit_dice": "12d8",
    "speed": {
      "walk": 50,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 11,
    "intelligence": 6,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Chilling Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the swarm of sluaghs takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Sunlight Weakness",
        "desc": "While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-sluaghs/"
  },
  {
    "slug": "swarmofwharflings-tob1-2023",
    "desc": "False",
    "name": "Swarm of Wharflings",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 66,
    "hit_dice": "12d10",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Sleight of Hand": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Pilfering Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hp or fewer, and the target must succeed on a DC 13 Dexterity saving throw or lose one item it is wearing or carrying to the swarm, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The swarm of wharflings can breathe air and water."
      },
      {
        "name": "Snapping Jaws",
        "desc": "A creature that attempts to move out of or through the swarm of wharflings must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny wharfling. The swarm can't regain hp or gain temporary hp."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-wharflings/"
  },
  {
    "slug": "swarmofwolfspirits-tob1-2023",
    "desc": "False",
    "name": "Swarm of Wolf Spirits",
    "size": "Large",
    "type": "Swarm",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d10 + 16",
    "speed": {
      "walk": 50,
      "fly": 50
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, necrotic, piercing, slashing",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The swarm of wolf spirits makes two Spectral Bites attacks."
      },
      {
        "name": "Spectral Bites",
        "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) cold damage plus 9 (2d8) necrotic damage, or 7 (2d6) cold damage plus 4 (1d8) necrotic damage if the swarm has half of its hp or fewer."
      },
      {
        "name": "Chilling Howl (Recharge 5-6)",
        "desc": "The swarm of wolf spirits howls, causing cold fear to course through those that hear it. Each creature within 15 feet that can hear the howl must make a DC 15 Constitution saving throw. On a failure, a creature takes 35 (10d6) cold damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The swarm of wolf spirits can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa. The swarm can't regain hp or gain temporary hp."
      },
      {
        "name": "Undead Nature",
        "desc": "The swarm of wolf spirits doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 358,
    "environments": [],
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    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-wolf-spirits/"
  },
  {
    "slug": "swolbold",
    "desc": "",
    "name": "Swolbold",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "scale mail",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 20
    },
    "strength": 19,
    "dexterity": 11,
    "constitution": 15,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.",
        "name": "Slam"
      },
      {
        "desc": "One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.",
        "name": "Crush"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.",
        "name": "Leaping Attack"
      },
      {
        "desc": "The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 240,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
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  },
  {
    "slug": "talus-flow",
    "desc": "",
    "name": "Talus Flow",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "walk": 30,
      "climb": 10
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 30', tremorsense 120', passive Perception 13",
    "languages": "Terran",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Grind",
        "desc": "Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal pile of rocks pebbles and scree."
      },
      {
        "name": "Landslide",
        "desc": "If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action."
      },
      {
        "name": "Scree Form",
        "desc": "Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone."
      },
      {
        "name": "Stone Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in rocky terrain."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_talus-flow/"
  },
  {
    "slug": "tar-ghoul",
    "desc": "",
    "name": "Tar Ghoul",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Darakhul",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The tar ghoul makes one bite attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Claw"
      },
      {
        "desc": "The tar ghoul vomits tar, covering the ground in a 10-foot square within 5 feet of it. Each creature in the area must succeed on a DC 13 Dexterity saving throw or be covered with tar. The tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns for 3 (1d6) rounds or until a creature takes an action to stop the blaze. A creature that starts its turn in the area or that starts its turn covered with burning tar takes 5 (1d10) fire damage.",
        "name": "Vomit Tar (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action or when it takes fire damage, the tar ghoul bursts into flame. The tar ghoul continues burning until it takes cold damage or is immersed in water. A creature that touches the tar ghoul or hits it with a melee attack while within 5 feet of it while it is burning takes 3 (1d6) fire damage. While burning, a tar ghoul deals an extra 3 (1d6) fire damage on each melee attack, and its vomit tar action is a 15-foot cone that ignites immediately. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Hazard"
      }
    ],
    "spell_list": [],
    "page_no": 176,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_tar-ghoul/"
  },
  {
    "slug": "tar-ooze",
    "desc": "A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._  \n**Necrotic Sludge.** When a group of Open Game License",
    "name": "Tar Ooze",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 9,
    "armor_desc": null,
    "hit_points": 120,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 1,
    "wisdom": 8,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, necrotic, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation)."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Hurl Tar",
        "desc": "Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).",
        "attack_bonus": 2,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Hazard",
        "desc": "When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage."
      },
      {
        "name": "Sticky Situation",
        "desc": "A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed."
      }
    ],
    "spell_list": [],
    "page_no": 280,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tar-ooze/"
  },
  {
    "slug": "tarrasque",
    "desc": "",
    "name": "Tarrasque",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "titan",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 25,
    "armor_desc": "natural armor",
    "hit_points": 676,
    "hit_dice": "33d20+330",
    "speed": {
      "walk": 40
    },
    "strength": 30,
    "dexterity": 11,
    "constitution": 30,
    "intelligence": 3,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "",
    "challenge_rating": "30",
    "cr": 30.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.",
        "attack_bonus": 19,
        "damage_dice": "4d12",
        "damage_bonus": 10
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.",
        "attack_bonus": 19,
        "damage_dice": "4d8",
        "damage_bonus": 10
      },
      {
        "name": "Horns",
        "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.",
        "attack_bonus": 19,
        "damage_dice": "4d10",
        "damage_bonus": 10
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.",
        "attack_bonus": 19,
        "damage_dice": "4d6",
        "damage_bonus": 10
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Swallow",
        "desc": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Attack",
        "desc": "The tarrasque makes one claw attack or tail attack."
      },
      {
        "name": "Move",
        "desc": "The tarrasque moves up to half its speed."
      },
      {
        "name": "Chomp (Costs 2 Actions)",
        "desc": "The tarrasque makes one bite attack or uses its Swallow."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tarrasque has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Reflective Carapace",
        "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."
      },
      {
        "name": "Siege Monster",
        "desc": "The tarrasque deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 350,
    "environments": [
      "Urban",
      "Hills",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_tarrasque/"
  },
  {
    "slug": "tarrasque-a5e",
    "desc": "",
    "name": "Tarrasque",
    "size": "Titanic",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 25,
    "armor_desc": "",
    "hit_points": 1230,
    "hit_dice": "60d20+600",
    "speed": {
      "walk": 60,
      "burrow": 30
    },
    "strength": 30,
    "dexterity": 12,
    "constitution": 30,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 19,
    "dexterity_save": 10,
    "constitution_save": 19,
    "intelligence_save": 6,
    "wisdom_save": 11,
    "charisma_save": 11,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison; damage from nonmagical weapons",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120 ft., tremorsense 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "30",
    "cr": 30.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tarrasque attacks with its bite  claw  horns  and tail. It can use Swallow instead of its bite. If its bloodied  it also recharges and then uses Radiant Breath."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature  it is grappled (escape DC 27). Until this grapple ends  the target is restrained and the tarrasque can't bite a different creature."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (5d8 + 10) slashing damage."
      },
      {
        "name": "Horns",
        "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 10) piercing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature  it falls prone."
      },
      {
        "name": "Swallow",
        "desc": "The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque  it is blinded and restrained  and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns."
      },
      {
        "name": "If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures",
        "desc": ""
      },
      {
        "name": "Radiant Breath (Recharge 5-6)",
        "desc": "The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw  taking 105 (30d6) radiant damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The tarrasque can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Attack",
        "desc": "The tarrasque attacks with its claw or tail."
      },
      {
        "name": "Move",
        "desc": "The tarrasque moves up to half its Speed."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours."
      },
      {
        "name": "Elite Recovery (While Bloodied)",
        "desc": "The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."
      },
      {
        "name": "Chomp (Costs 2 Actions)",
        "desc": "The tarrasque makes a bite attack or uses Swallow."
      },
      {
        "name": "Inescapable Earth (Costs 3 Actions)",
        "desc": "Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Astounding Leap",
        "desc": "The tarrasques high jump distance is equal to its Speed."
      },
      {
        "name": "Bloodied Regeneration",
        "desc": "While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Immortal Nature",
        "desc": "The tarrasque doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tarrasque has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Reflective Carapace",
        "desc": "When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque."
      },
      {
        "name": "Siege Monster",
        "desc": "The tarrasque deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_tarrasque/"
  },
  {
    "slug": "tarrasque_bf",
    "desc": "",
    "name": "Tarrasque",
    "size": "gargantuan",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 25,
    "armor_desc": "natural armor",
    "hit_points": 680,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 30
    },
    "strength": 30,
    "dexterity": 16,
    "constitution": 30,
    "intelligence": 20,
    "wisdom": 28,
    "charisma": 28,
    "strength_save": 10,
    "dexterity_save": 3,
    "constitution_save": 10,
    "intelligence_save": 5,
    "wisdom_save": 9,
    "charisma_save": 9,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "fire,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,poisoned",
    "condition_immunities": "",
    "senses": "keensense 120 ft.",
    "languages": "-",
    "challenge_rating": "30",
    "cr": 30.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tarrasque uses its Frightful Presence. It then makes one Bite attack, four Claw attacks, and one Spiked Tail attack, or it makes five Acid Spit attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +19 to hit, reach 10 ft., one target. _Hit:_ 36 (4d12+10) piercing damage. If the target is a creature, it must succeed on a DC 27 DEX save or be swallowed by the tarrasque. A swallowed creature is blinded and restrained, it has total cover against attacks and other effect outside of the tarrasque, and it takes 42 (12d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +19 to hit, reach 15 ft., one target. _Hit:_ 28 (4d8+10) slashing damage."
      },
      {
        "name": "Spiked Tail",
        "desc": "_Melee Weapon Attack:_ +19 to hit, reach 20 ft., one target. _Hit:_ 20 (3d6+10) bludgeoning damage and 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 27 STR save or be knocked prone."
      },
      {
        "name": "Acid Spit",
        "desc": "_Ranged Weapon Attack:_ +12 to hit, range 100/400 ft., one target. _Hit:_ 36 (6d10+3) acid damage."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 27 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Detect",
        "desc": "The tarrasque automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each."
      },
      {
        "name": "Move",
        "desc": "The tarrasque moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Tail Attack",
        "desc": "The tarrasque makes one Tail attack."
      },
      {
        "name": "Tail Swipe (Costs 2 Actions)",
        "desc": "The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the tarrasque fails a save, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tarrasque has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The tarrasque is resistant to exhaustion."
      },
      {
        "name": "Reflective Hide",
        "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."
      },
      {
        "name": "Siege Behemoth",
        "desc": "The tarrasque deals triple damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_tarrasque/"
  },
  {
    "slug": "tatzelwurm",
    "desc": "",
    "name": "Tatzelwurm",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, prone",
    "senses": "blindsight 10', darkvision 60', passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage."
      },
      {
        "name": "Poisonous Breath (Recharge 6)",
        "desc": "Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "Up to half its speed with o provoking opportunity attacks."
      },
      {
        "name": "Angry Hiss (2)",
        "desc": "Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)."
      },
      {
        "name": "Tail Slap (2)",
        "desc": "Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)."
      }
    ],
    "special_abilities": [
      {
        "name": "Poisonous Blood",
        "desc": "Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. "
      },
      {
        "name": "Pounce",
        "desc": "If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_tatzelwurm/"
  },
  {
    "slug": "tembril",
    "desc": "Standing on its back legs and holding a decapitated human head in its hands, this nightmarish creature resembles a gigantic squirrel with saber-like teeth, soulless black eyes, and hard, scaly skin. It chitters softly and eerily._  \n**Forest Terrors.** In the dark and foreboding forests of the north, tales are spun of terrible ogres, hags, evil wolves, and great arctic serpents, but humans and ogres alike fear the tembril, a savage monstrosity that feeds specifically on the eyes, tongues, and brains of humanoids. Resembling a squirrel the size of a bear, but with brown scales and immense claws and fangs, the tembril hunts sapient fey, humanoids, and giants exclusively, using its claws to eviscerate its opponent as its teeth punctures their skulls.  \n**Head Collectors.** The victim of a tembril attack is almost always found without its head, for the creature collects the severed cranium to devour the contents either immediately or at a later time. Tembrils store the heads in the long winter months, hiding them within the hollows of great trees or in other suitable locations and covering them in ice so they don\u2019t decompose. The decapitated bodies left behind make a meal for many forest-dwelling scavengers, and crows, Open Game License",
    "name": "Tembril",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 15,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tembril makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a DC 15 Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Maddening Chitter (Recharge 6)",
        "desc": "The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. If a creature fails the saving throw by 5 or more, it also suffers short-term madness. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the incapacitated condition on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised."
      },
      {
        "name": "Nimble Leap",
        "desc": "The tembril can take the Dash or Disengage action as a bonus action on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 344,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tembril/"
  },
  {
    "slug": "temple-dog",
    "desc": "_Looking like a mix between a large dog and a lion, the creature glares at everyone who passes the threshold of the temple it guards._  \nA temple dog is an imposing guardian used by various deities to protect their temples. They are fiercely loyal and territorial. Often depicted in temple statuary, the creature has a largely canine body, soft but short hair, a thick hairy tail, and a mane like a lion\u2019s around a dog\u2019s face with a short snout.  \n**Divine Colors.** Coloration and other features of the temple dog vary to match the deity who created it; sometimes a temple dog\u2019s coloration is quite fanciful. Greenish bronze temple dogs are known, as are those the color of cinnabar or lapis. Even coats resembling fired ceramic of an orange hue have been seen guarding some temples. These unusual casts make it easy for a temple dog to be mistaken for statuary.  \n**Travel with Priests.** As a temple protector, it rarely leaves the grounds of the temple to which it has been attached, but temple dogs do accompany priests or allies of the temple during travel. The temple dog cannot speak but understands most of what\u2019s said around it, and it can follow moderately complex commands (up to two sentences long) without supervision.  \nTemple dogs are notorious for biting their prey, then shaking the victim senseless in their massive jaws.",
    "name": "Temple Dog",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Celestial and Common but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.",
        "attack_bonus": 7,
        "damage_dice": "3d8"
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.",
        "attack_bonus": 7,
        "damage_dice": "3d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The temple dog has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Protector's Initiative",
        "desc": "If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll."
      },
      {
        "name": "Rushing Slam",
        "desc": "If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_temple-dog/"
  },
  {
    "slug": "templedog-tob1-2023",
    "desc": "False",
    "name": "Temple Dog",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Any Good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d8 + 30",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": 15,
    "skills": {
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Celestial and Common but can\u2019t speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The temple dog makes two Bite attacks. If both attacks hit a Medium or smaller target, the temple dog sinks in its teeth, shaking its head violently, and the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage and be grappled (escape DC 15). Until this grapple ends, the target is restrained, and temple dog can't Bite another target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) radiant damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The temple dog has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Protector's Instincts",
        "desc": "The temple dog has advantage on initiative rolls while in its temple or within 30 feet of a priest of its deity."
      },
      {
        "name": "Radiant Jaws",
        "desc": "The temple dog's Bite attacks are magical. When it hits with a Bite attack, the Bite deals an extra 2d6 radiant damage (included in the attack)."
      },
      {
        "name": "Rushing Bite",
        "desc": "If the temple dog moves at least 15 feet straight toward a target and then hits it with a Bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the temple dog. If the target is pushed, the temple dog can move up to 10 feet straight toward the target without provoking opportunity attacks."
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_temple-dog/"
  },
  {
    "slug": "tendrilpuppet-tob1-2023",
    "desc": "False",
    "name": "Tendril Puppet",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "6d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 6,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "understands the languages of its vine lord but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Thorned Slam",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage."
      },
      {
        "name": "Ball of Thorns",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Green Regeneration",
        "desc": "While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp."
      },
      {
        "name": "Root Mind",
        "desc": "The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can't be [rule]surprise;surprised[/condition]."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tendril puppet has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tendril-puppet/"
  },
  {
    "slug": "terror-bird",
    "desc": "",
    "name": "Terror Bird",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 6,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) slashing damage at the beginning of its next turn.",
        "name": "Serrated Beak"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The terror bird has advantage on attack rolls against a creature if at least one of the bird's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "Terror birds who move at least 20 feet straight toward a target have advantage on the next attack roll against that target.",
        "name": "Passing Bite"
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_terror-bird/"
  },
  {
    "slug": "tetomatli",
    "desc": "",
    "name": "Tetomatli",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 11,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "athletics": 8,
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic;",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "tremorsense 90 ft. (blind beyond this radius), passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tetomatli makes one head slam attack and one wing buffet attack."
      },
      {
        "name": "Head Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.",
        "attack_bonus": 8,
        "damage_dice": "3d10+5"
      },
      {
        "name": "Wing Buffet",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Tremor (Recharge 6)",
        "desc": "The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Diving Head Slam",
        "desc": "If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available."
      },
      {
        "name": "Heavy Flier",
        "desc": "The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tetomatli has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The tetomatli's weapon attacks are magical."
      },
      {
        "name": "Siege Monster",
        "desc": "The tetomatli deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 345,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tetomatli/"
  },
  {
    "slug": "the-barbed",
    "desc": "",
    "name": "The Barbed",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 44,
    "hit_dice": "8d8+8",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.",
        "name": "Barbed Slash"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "name": "Javelin"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_the-barbed/"
  },
  {
    "slug": "the-flesh",
    "desc": "",
    "name": "The Flesh",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "those host knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks or two Manipulate Flesh attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage."
      },
      {
        "name": "Manipulate Flesh",
        "desc": "Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe."
      }
    ],
    "bonus_actions": [
      {
        "name": "Assume Form",
        "desc": "Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Amorphous (True Form Only)",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing."
      },
      {
        "name": "Mimicry (Assumed Form Only)",
        "desc": "Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_the-flesh/"
  },
  {
    "slug": "thin-giant",
    "desc": "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair._  \n**Giant Bogeymen.** Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children\u2019s nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don\u2019t get along with most creatures, but they have been observed leading groups of ghouls, ettercaps, and trolls to capture and devour prey.  \n**Contortion Experts.** Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures.",
    "name": "Thin Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 11
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, necrotic",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Deep Speech, Giant",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thin giant makes three melee attacks, but it can use its Consuming Bite only once."
      },
      {
        "name": "Consuming Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 10,
        "damage_dice": "2d8+6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Contortionist",
        "desc": "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume."
      }
    ],
    "spell_list": [],
    "page_no": 175,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_thin-giant/"
  },
  {
    "slug": "thorned-sulfurlord",
    "desc": "",
    "name": "Thorned Sulfurlord",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d12+54",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 9,
    "charisma": 12,
    "strength_save": 9,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 9,
      "perception": 7
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "truesight 120 ft., passive Perception 17",
    "languages": "Abyssal, Infernal, telepathy 120 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The thorned sulfurlord makes two sulfur slam attacks or two fiery spike attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. The target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.",
        "name": "Sulfur Slam"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "3d6+2",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 9 (2d8) fire damage.",
        "name": "Fiery Spike"
      },
      {
        "desc": "The thorned sulfurlord targets a creature that has taken fire damage from it within the last minute and causes a burst of fire to expand out from that creature in a 30-foot-radius. Each creature in the area, including the target, must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.",
        "name": "The World Shall Know Fire (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ground within 10 feet of the thorned sulfurlord is difficult terrain.",
        "name": "Burning Tangle"
      },
      {
        "desc": "At the start of each of the thorned sulfurlord's turns, each creature within 10 feet of the sulfurlord takes 7 (2d6) fire damage. If the thorned sulfurlord takes cold damage, this trait doesn't function at the start of its next turn.",
        "name": "Hell Core"
      },
      {
        "desc": "The thorned sulfurlord knows if a creature within 100 feet of it is evil-aligned or not.",
        "name": "Like Calls to Like"
      },
      {
        "desc": "As a bonus action, the thorned sulfurlord sends its roots deep into the ground. For 1 minute, the sulfurlord's speed is halved, it is immune to effects that would move it, and it can't be knocked prone.",
        "name": "Root (3/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 306,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_thorned-sulfurlord/"
  },
  {
    "slug": "thornheart-guardian",
    "desc": "A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods._  \nThornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of Open Game License",
    "name": "Thornheart Guardian",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip."
      },
      {
        "name": "Barbed Greatsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) piercing damage."
      },
      {
        "name": "Thorny Whip",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets.",
        "attack_bonus": 8,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Grasp of the Briar (Recharge 5-6)",
        "desc": "The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a DC 16 Strength saving throw or be restrained by the plants. A restrained creature takes 7 (2d6) necrotic damage at the start of each of its turns. A creature, including the restrained target, can take its action to break the target free of the vines by succeeding on a DC 16 Strength check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The thornheart guardian is immune to any spell or effect that would alter its form"
      },
      {
        "name": "Magic Resistance",
        "desc": "The thornheart guardian has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The thornheart guardian's weapon attacks are magical"
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_thornheart-guardian/"
  },
  {
    "slug": "thread-bound-constrictor-snake",
    "desc": "",
    "name": "Thread-Bound Constrictor Snake",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 60,
    "hit_dice": "8d12+8",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.",
        "name": "Constrict"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.",
        "name": "Antimagic Susceptibility"
      },
      {
        "desc": "The snake is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The snake's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Shifting Form"
      }
    ],
    "spell_list": [],
    "page_no": 353,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_thread-bound-constrictor-snake/"
  },
  {
    "slug": "three-headed-clockwork-dragon",
    "desc": "",
    "name": "Three-Headed Clockwork Dragon",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 275,
    "hit_dice": "22d12+132",
    "speed": {
      "fly": 60,
      "walk": 40
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": 12,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "athletics": 12,
      "perception": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 20",
    "languages": "understands Common but can't speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "desc": "The dragon can use its Oil Spray. It then makes five attacks: three with its bite and two with its fists.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d10+7",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) fire damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "2d6+7",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.",
        "name": "Fist"
      },
      {
        "desc": "The dragon exhales fire in three separate 60-foot cones. Each creature in one of these cones must make a DC 19 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. A creature in overlapping cones has disadvantage on the saving throw, but it takes damage from only one breath.",
        "name": "Fire Breath (Recharge 6)"
      },
      {
        "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.",
        "name": "Oil Spray"
      },
      {
        "desc": "The dragon swings its bladed tail. Each creature within 15 feet of the dragon must make a DC 19 Dexterity saving throw. On a failure, a creature takes 16 (2d8 + 7) slashing damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.",
        "name": "Tail Sweep"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.",
        "name": "Bound"
      },
      {
        "desc": "The dragon is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The dragon has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The dragon deals double damage to objects and structures.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 111,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
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    "v2_converted_path": "/v2/creatures/ccdx_three-headed-clockwork-dragon/"
  },
  {
    "slug": "three-headed-cobra",
    "desc": "",
    "name": "Three-Headed Cobra",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "swim": 30,
      "walk": 40
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The three-headed cobra makes three bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.",
        "name": "Reactive Heads"
      },
      {
        "desc": "The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.",
        "name": "Three-Headed"
      },
      {
        "desc": "While the three-headed cobra sleeps, at least one of its heads is awake.",
        "name": "Wakeful"
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
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    "document__title": "Creature Codex",
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    "v2_converted_path": "/v2/creatures/ccdx_three-headed-cobra/"
  },
  {
    "slug": "thripper",
    "desc": "",
    "name": "Thripper",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "walk": 25
    },
    "strength": 14,
    "dexterity": 19,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "truesight 60', passive Perception 16",
    "languages": "Thrippish, Void Speech",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Extractor Spear or Disorienting Chitter attacks."
      },
      {
        "name": "Extractor Spear",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0."
      },
      {
        "name": "Disorienting Chitter",
        "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Glamour Counter",
        "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Feybane Weapons",
        "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type."
      },
      {
        "name": "Fey Sense",
        "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it."
      },
      {
        "name": "Soft Wings",
        "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_thripper/"
  },
  {
    "slug": "thrummren",
    "desc": "The massive, dog-faced elk charges into battle, lightning crackling between its hooves and antlers, as its giant rider throws bolts of lightning._  \nThe sight of a storm giant charging to battle atop a baying thrummren is both breathtaking and terrifying.  \n**Heavenly Wanderers.** Herds of thrummrens migrate from mountain range to mountain range across vast regions of the  \n**Upper Planes.** As they travel en masse, storm clouds gather above them, and the pounding of their hooves against the ground is akin to thunder. The lightning storms generated by their proximity are truly amazing to behold.  \n**Giant Bond.** Most thrummrens on the Material Plane serve as the mounts of Open Game License",
    "name": "Thrummren",
    "size": "Gargantuan",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 198,
    "hit_dice": "12d20+72",
    "speed": {
      "walk": 60
    },
    "strength": 21,
    "dexterity": 19,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, thunder",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Common, Giant, telepathy 60 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thrummren makes two attacks: one with its gore and one with its hooves."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d12+5"
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.",
        "attack_bonus": 9,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Thunder Stomp (Recharge 5-6)",
        "desc": "The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protect Rider",
        "desc": "When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lightning Absorption",
        "desc": "Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt."
      },
      {
        "name": "Magic Resistance",
        "desc": "The thrummren has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The thrummren's weapon attacks are magical."
      },
      {
        "name": "Storm Hide",
        "desc": "A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait."
      }
    ],
    "spell_list": [],
    "page_no": 347,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_thrummren/"
  },
  {
    "slug": "thuellai",
    "desc": "_This raging cloud of animate mist and ice has icicle shards for eyes and claws. In battle or when hunting, a thuellai howls like a dozen screaming banshees._  \n_**Servants of Boreas.**_ These fast-flying creatures of air and ice were created by the lord of the north wind, Boreas, to be his heralds, assassins, and hunting hounds. They appear as a swirling blizzard, often blending in with snowstorms to surprise their victims.  \n_**Terrifying Blizzards.**_ Thuellai love to engulf creatures in their blizzards, to lash buildings with ice and cold, and to trigger avalanches with their whirlwinds. They thrive on destruction and fear, and they share their master\u2019s unpredictable nature.  \n_**Immune to Steel.**_ Northerners especially fear the thuellai because of their resistance to mundane steel, their terrifying howls, and their ability to cause madness.  \n_**Elemental Nature.**_ A theullali doesn\u2019t require air, food, drink, or sleep.",
    "name": "Thuellai",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 149,
    "hit_dice": "13d12+65",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 100
    },
    "strength": 22,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarvish, Primordial",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thuellai makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 26 (4d12) cold damage. If the target is wearing metal armor, it must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.",
        "attack_bonus": 10,
        "damage_dice": "2d8+6"
      },
      {
        "name": "Freezing Breath (Recharge 5-6)",
        "desc": "The thuellai exhales an icy blast in a 40-foot cone. Each target in the area takes 39 (6d12) cold damage, or half damage with a successful DC 17 Constitution saving throw."
      },
      {
        "name": "Algid Aura",
        "desc": "All creatures within 10 feet of a thuellai take 7 (2d6) cold damage at the beginning of the thuellai's turn. Spells or magical effects that protect against cold are affected as if by a dispel magic spell (the theullai's effective spellcasting bonus is +5) if a thuellai is within 20 feet of the target at the start of the theullai's turn, and nonmagical flames within 20 feet of the thuellai are extinguished at the start of its turn."
      },
      {
        "name": "Howl of the Maddening Wind (3/day)",
        "desc": "a thuellai's howl can cause creatures to temporarily lose their minds and even to attack themselves or their companions. Each target within 100 feet of the theullai and able to hear the howl must make a successful DC 14 Wisdom saving throw or roll 1d8 and consult the table below at the start of its next turn. An affected creature repeats the saving throw at the end of each of its turns; a success ends the effect on itself, but a failure means it must roll again on the table below at the start of its next turn.\n\n1 - Act normally\n\n2-4 - Do nothing but babble incoherently\n\n5-6 - Do 1d8 damage + Str modifier to self with item in hand\n\n7-8 - Attack nearest target; select randomly if more than one"
      },
      {
        "name": "Blizzard (1/Day)",
        "desc": "The thuellai creates an icy blizzard in the area around it. A 50-foot radius sphere surrounding the theullai fills with icy fog, whirling snow, and driving ice crystals. Vision is lightly obscured, and creatures have disadvantage on Wisdom (Perception) checks that rely on vision or hearing. The ground in the affected area becomes difficult terrain. The effect lasts for 10 minutes and moves with the theullai."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Air Mastery",
        "desc": "Airborne creatures have disadvantage on attack rolls against the thuellai."
      },
      {
        "name": "Snow Vision",
        "desc": "The thuellai see perfectly well in snowy conditions. It does not suffer Wisdom (Perception) penalties from snow, whiteout, or snow blindness."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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    "v2_converted_path": "/v2/creatures/tob_thuellai/"
  },
  {
    "slug": "thuellai-tob1-2023",
    "desc": "False",
    "name": "Thuellai",
    "size": "Huge",
    "type": "Elemental",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "14d12 + 70",
    "speed": {
      "walk": 100
    },
    "strength": 22,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarvish, Primordial",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thuellai makes three Icy Claw attacks."
      },
      {
        "name": "Icy Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (3d6) cold damage."
      },
      {
        "name": "Freezing Breath (Recharge 5-6)",
        "desc": "The thuellai exhales an icy blast in a 60-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 49 (14d6) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chilling Presence",
        "desc": "At the start of each of the thuellai's turns, each creature within 15 feet of it must succeed on a DC 17 Constitution saving throw or take 7 (2d6) cold damage. For each minute a creature spends within 15 feet of the thuellai, it must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion from cold exposure. Unprotected, nonmagical flames within 15 feet of the thuellai are extinguished. Any spells of 3rd level or lower that provide resistance to cold damage and that are within 15 feet of the thuellai immediately end. Water freezes if it remains within 15 feet of the thuellai for at least 1 minute."
      },
      {
        "name": "Elemental Nature",
        "desc": "The thuellai doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Snowsight",
        "desc": "The thuellai can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty."
      }
    ],
    "spell_list": [],
    "page_no": 360,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "v2_converted_path": "/v2/creatures/tob-2023_thuellai/"
  },
  {
    "slug": "thug",
    "desc": "**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.",
    "name": "Thug",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any non-good alignment",
    "armor_class": 11,
    "armor_desc": "leather armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thug makes two melee attacks."
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 402,
    "environments": [
      "Urban",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_thug/"
  },
  {
    "slug": "thug-a5e",
    "desc": "",
    "name": "Thug",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The thug attacks twice with their brass knuckles."
      },
      {
        "name": "Brass Knuckles",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points  it is unconscious and stable."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 100/400 feet  one target. Hit: 7 (1d10 + 2) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 495,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_thug/"
  },
  {
    "slug": "thug_bf",
    "desc": "",
    "name": "Thug",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "leather armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 2,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Club",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Sucker Punch",
        "desc": "The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Brutal",
        "desc": "A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)."
      },
      {
        "name": "Pack Tactics",
        "desc": "The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_thug/"
  },
  {
    "slug": "thunderbird-a5e",
    "desc": "",
    "name": "Thunderbird",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 57,
    "hit_dice": "6d10+24",
    "speed": {
      "walk": 30,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The griffon attacks once with its beak and once with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage  or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target  and the target is grappled (escape DC 14). Until this grapple ends  the griffon can't attack a different target with its talons."
      },
      {
        "name": "Lightning Strike (Recharge 6)",
        "desc": "The thunderbird exhales a blast of lightning at one target within 60 feet. The target makes a DC 12 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half the damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight",
        "desc": "The griffon has advantage on Perception checks that rely on sight."
      },
      {
        "name": "Storm Sight",
        "desc": "A thunderbirds vision is not limited by weather."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_thunderbird/"
  },
  {
    "slug": "thursir-giant",
    "desc": "_Heavily armored and carrying two rune-marked hammers, a thursir giant\u2019s reddish hair and beard are often plaited in the style of an enormous dwarf._  \n**Forge Masters.** Greedy and aggressively competitive, thursir dwell in vast caverns under frozen mountains where they labor to forge chains, armor, and massive engines of war. Thursir giants have a natural affinity for metalworking. Any armor or weapons forged by a thursir giant are of the highest quality and can fetch double the usual price for such an item.  \n**Enormous Appetites.** When not toiling at the forge, these giants entertain themselves with gluttonous feasts and boisterous wrestling competitions, or raid human settlements for food and valuables.  \n**Hearth Rune Priestesses.** Female priestesses have a much higher standing in their society than other female thursir giants, who are treated shabbily. Most female thursir giants are drudges, considered fit only for child-bearing and menial labor. However, male thursir are makers, warrior, and metalworkers, while women make up the bulk of their priesthood and spellcasters. As priests and casters, they are valued advisors and held in high regard\u2014or at least very valuable property.  \nThursir stand nine feet tall and weigh 600 lb.",
    "name": "Thursir Giant",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil (50%) lawful evil (50%)",
    "armor_class": 13,
    "armor_desc": "chain shirt",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 6,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarven, Giant",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The giant makes two warhammer attacks."
      },
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      },
      {
        "name": "Runic Blood (3/day)",
        "desc": "Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cast Iron Stomach",
        "desc": "The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_thursir-giant/"
  },
  {
    "slug": "thursir-tob1-2023",
    "desc": "False",
    "name": "Thursir",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil (50%) or Lawful Evil (50%)",
    "armor_class": 13,
    "armor_desc": "chain shirt",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Athletics": 6,
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Dwarvish, Giant",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Warhammer",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Runic Blood (3/Day)",
        "desc": "The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Cast Iron Stomach",
        "desc": "The thursir has advantage on saving throws against being poisoned."
      }
    ],
    "spell_list": [],
    "page_no": 210,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_thursir/"
  },
  {
    "slug": "tidehunter",
    "desc": "Emerging from the surf, this massive crab-like beast has a hard, blue shell covered in barnacles. It holds a net of seaweed between its barbed claws, and a look of intelligence gleams in its elliptical, crimson eyes._  \n**Lurkers in the Shallows.** The tidehunter is an ambush hunter, using its coloration to surprise prey that venture into the shallows. Tidehunters are normally found along coasts with plentiful beaches and underwater vegetation, but some can be found in large lakes and river systems close to the open ocean. Most tidehunters are more than 20 feet across and are powerful enough to overcome a hunter shark or small whale with ease. They have few natural predators, their intelligence and guile making them challenging prey.  \n**Net Weavers.** Tidehunters can weave nets out of kelp, seaweed, and other fibrous plant material with ease, constructing nets in a matter of minutes with the weirdly hooked barbs on their claws. Their nets are strong and can be thrown with great accuracy over a large distance. Indeed, even those on dry land are not immune to the tidehunter\u2019s attacks, and more than one human has been hauled into the surging tide from the apparent safety of the beach.  \n**Fishing Buddies.** While fisherfolk and tidehunters are normally at odds, a tidehunter will sometimes enter into an unspoken agreement with a group of fisherfolk, sharing the spoils of the sea while keeping out of each other\u2019s way.",
    "name": "Tidehunter",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "swim": 40,
      "walk": 20
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tidehunter makes three attacks, only one of which can be with its net. It can use Reel in place of two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The tidehunter has two claws, each of which can grapple only one target.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Net",
        "desc": "Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: A Large or smaller creature hit by the net is restrained until it is freed. The net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. Dealing 15 slashing damage to the net (AC 13) also frees the creature without harming it, ending the effect and destroying the net."
      },
      {
        "name": "Reel",
        "desc": "The tidehunter pulls one creature restrained by its net up to 20 feet straight toward it. If the target is within 10 feet of the tidehunter at the end of this pull, the tidehunter can make one claw attack against it as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Entangle Weapon",
        "desc": "When the tidehunter is targeted by a melee weapon attack, the attacker must succeed on a DC 16 Dexterity saving throw or miss the attack as the tidehunter uses its net to interfere with the weapon. The tidehunter must have an empty net to use this reaction."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The tidehunter can breathe air and water."
      },
      {
        "name": "Net Maker",
        "desc": "With 1 minute of work, the tidehunter can create a net out of seaweed, rope, or similar material. The tidehunter typically carries 2 nets."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The tidehunter has advantage on Dexterity (Stealth) checks made while underwater."
      }
    ],
    "spell_list": [],
    "page_no": 348,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tidehunter/"
  },
  {
    "slug": "tigebra",
    "desc": "",
    "name": "Tigebra",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d10+80",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 15,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, frightened, paralyzed, poisoned",
    "senses": "blindsight 10', passive Perception 17",
    "languages": "\u2014",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one creature,. 27 (4d10+5) piercing damage + 10 (3d6) poison and the target must make DC 17 Con save or be poisoned for 1 min. While poisoned the creature suffers wracking pain that halves its speed. A poisoned creature can re-save at end of each of its turns ending the effects on itself on a success."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 23 (4d8+5) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hypnotic Gaze",
        "desc": "Gazes on one creature it can see within 60' of it. If target can see it: paralyzed until end of its next turn (DC 17 Wis negates immune to tigebra's Hypnotic Gaze 24 hrs)."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Final Fury",
        "desc": "When reduced to 0 hp its head and neck separate from body. Snake-like remnant immediately attacks nearest creature moving up to its speed if necessary even if it has already taken its turn this round. This remnant has same stats as original tigebra except it is Medium has 30 hp and can make only one Bite on its turn. Head remains active for 1d4 rounds or until killed."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Potent Poison",
        "desc": "A creature that normally has resistance to poison doesn't have resistance to the tigebra's poison. If a creature normally has immunity to poison it has resistance to the tigebra's poison instead."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_tigebra/"
  },
  {
    "slug": "tiger",
    "desc": "",
    "name": "Tiger",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 37,
    "hit_dice": "5d10+10",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10",
        "damage_bonus": 3
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The tiger has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Pounce",
        "desc": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [
      "Jungle",
      "Grassland",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_tiger/"
  },
  {
    "slug": "tiger-a5e",
    "desc": "",
    "name": "Tiger",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Opportune Bite",
        "desc": "The tiger makes a bite attack against a prone creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The tiger has advantage on Perception checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 462,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_tiger/"
  },
  {
    "slug": "tiger_bf",
    "desc": "",
    "name": "Tiger",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tiger makes one Bite attack and one Claws attack. If both attacks hit one creature, the target must succeed on a DC 13 CON save at the start of its next turn or lose 5 (2d4) HP, as the wound continues bleeding."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The tiger's Perception is 18 when perceiving by smell."
      },
      {
        "name": "Pounce",
        "desc": "If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the tiger can make one Bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_tiger/"
  },
  {
    "slug": "tiger_sabertoothed_bf",
    "desc": "",
    "name": "Tiger, Saber-Toothed",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 63,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tiger makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 9 (1d10+4) piercing damage, and the target must succeed on a DC 14 DEX save or suffer a puncture wound. A creature suffering a puncture wound loses 5 (1d10) HP at the start of each of its turns as the wound bleeds excessively. Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The tiger's Perception is 18 when perceiving by smell."
      },
      {
        "name": "Pounce",
        "desc": "If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the tiger can make one Claws attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_tiger-saber-toothed/"
  },
  {
    "slug": "timingila",
    "desc": "This massive shark-eel surges out of the water, opening titanic jaws large enough to bite a ship in half._  \n**Bribable.** Wise captains traveling through timingila hunting grounds often carry tithes and offerings in hopes of placating the creatures.  \n**Lesser Leviathan.** The timingila is one of the largest creatures in the seas. Some scholarly tomes suggest a connection between the timingila and rarer leviathans but no definitive proof has yet been found.  \n**Master of the Seas.** The timingila is an apex predator of the oceans. It hunts whales primarily but eats anything it can catch. The timingila is fiercely territorial and considers all of the ocean its personal domain.",
    "name": "Timingila",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "titan",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "swim": 60,
      "walk": 0
    },
    "strength": 28,
    "dexterity": 5,
    "constitution": 21,
    "intelligence": 8,
    "wisdom": 7,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, thunder",
    "condition_immunities": "frightened",
    "senses": "blindsight 120 ft., passive Perception 18",
    "languages": "understands Abyssal, Celestial, Draconic, and Infernal but can\u2019t speak",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the timingila. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the timingila, and it takes 21 (6d6) acid damage at the start of each of the timingila's turns.\n\nIf the timingila takes 30 damage or more on a single turn from a creature inside it, the timingila must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the timingila. If the timingila dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.",
        "attack_bonus": 14,
        "damage_dice": "3d10+9"
      },
      {
        "name": "Flipper",
        "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage.",
        "attack_bonus": 14,
        "damage_dice": "2d6+9"
      },
      {
        "name": "Tail Slap",
        "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the timingila and knocked prone.",
        "attack_bonus": 14,
        "damage_dice": "2d8+9"
      },
      {
        "name": "Breach",
        "desc": "The timingila swims up to its swimming speed without provoking opportunity attacks. If it breaches the water's surface, it crashes back down, creating a wave in a 30-foot-wide, 120-footlong line that is 30 feet tall. Any Gargantuan or smaller vehicles in the line are carried up to 100 feet away from the timingila and have a 50 percent chance of capsizing."
      },
      {
        "name": "Resonating Roar (Recharge 5-6)",
        "desc": "The timingila roars in a 90-foot cone. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, a creature takes 45 (10d8) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nIf a vehicle is in the area, the roar travels into the vehicle and resonates inside it. Each creature inside the vehicle, even if the creature is outside the roar's area, must succeed on a DC 18 Constitution saving throw or take half the damage from the roar."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "The timingila deals double damage to objects and structures."
      },
      {
        "name": "Water Breathing",
        "desc": "The timingila can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 349,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_timingila/"
  },
  {
    "slug": "titanic-dragon-turtle-a5e",
    "desc": "",
    "name": "Titanic Dragon Turtle",
    "size": "Titanic",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 21,
    "armor_desc": "",
    "hit_points": 396,
    "hit_dice": "24d20+144",
    "speed": {
      "walk": 20,
      "swim": 80
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 12,
    "intelligence_save": 8,
    "wisdom_save": 9,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "history": 8,
      "insight": 9,
      "nature": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "24",
    "cr": 24.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature."
      },
      {
        "name": "Ram",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone."
      },
      {
        "name": "Steam Breath (Recharge 5-6)",
        "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one."
      },
      {
        "name": "Lightning Storm (1/Day)",
        "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage."
      }
    ],
    "reactions": [
      {
        "name": "Retract",
        "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn."
      },
      {
        "name": "Tail",
        "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon turtle can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Claw Kick",
        "desc": "The dragon turtle makes a claws attack and then moves up to half its speed without provoking opportunity attacks."
      },
      {
        "name": "Emerald Radiance (1/Day)",
        "desc": "Searing green light emanates from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw, taking 70 (20d6) radiant damage on a failure or half damage on a success. A creature that fails the saving throw is blinded until the end of its next turn."
      },
      {
        "name": "Lightning Storm (1/Day",
        "desc": "The dragon turtle recharges and uses Lightning Storm."
      },
      {
        "name": "Tail (Costs 2 Actions)",
        "desc": "The dragon turtle makes a tail attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon turtle can breathe air and water."
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "If the dragon turtle fails a saving throw, it can choose to succeed instead. When it does so, the faint glow cast by its shell winks out. When the dragon turtle uses Retract, it gains one more use of this ability and its shell regains its luminescence."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth"
      }
    ],
    "spell_list": [],
    "page_no": 182,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_titanic-dragon-turtle/"
  },
  {
    "slug": "titanic-kraken-a5e",
    "desc": "",
    "name": "Titanic Kraken",
    "size": "Titanic",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 20,
    "armor_desc": "",
    "hit_points": 888,
    "hit_dice": "48d20+384",
    "speed": {
      "walk": 20,
      "swim": 60
    },
    "strength": 30,
    "dexterity": 10,
    "constitution": 26,
    "intelligence": 22,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 18,
    "dexterity_save": 8,
    "constitution_save": 16,
    "intelligence_save": 14,
    "wisdom_save": 12,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, thunder",
    "damage_immunities": "lightning; damage from nonmagical weapons",
    "condition_immunities": "",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "understands Primordial but can't speak, telepathy 120 ft.",
    "challenge_rating": "25",
    "cr": 25.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken  the target is swallowed. A swallowed creature is blinded and restrained  its Speed is 0  it has total cover from attacks from outside the kraken  and it takes 42 (12d6) acid damage at the start of each of the krakens turns."
      },
      {
        "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature",
        "desc": ""
      },
      {
        "name": "Ink Cloud",
        "desc": "While underwater  the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners  and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure  it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success  it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success."
      },
      {
        "name": "Summon Storm (1/Day)",
        "desc": "Over the next 10 minutes  storm clouds magically gather. At the end of 10 minutes  a storm rages for 1 hour in a 5-mile radius."
      },
      {
        "name": "Lightning (Recharge 5-6)",
        "desc": "If the kraken is outside and the weather is stormy  three lightning bolts crack down from the sky  each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw  taking 28 (8d6) lightning damage or half damage on a save."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage  and the target is grappled (escape DC 26). Until this grapple ends  the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points  but if 30 damage is dealt to the tentacle  it releases a creature it is grappling. The kraken can grapple up to 10 creatures."
      },
      {
        "name": "Fling",
        "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature  that creature makes a DC 26 saving throw  taking the same damage on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The kraken can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Tentacle",
        "desc": "The kraken makes one tentacle attack."
      },
      {
        "name": "Fling",
        "desc": "The kraken uses Fling."
      },
      {
        "name": "Squeeze (Costs 2 Actions)",
        "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing."
      }
    ],
    "special_abilities": [
      {
        "name": "Immortal Nature",
        "desc": "The kraken doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle."
      },
      {
        "name": "Magic Resistance",
        "desc": "The kraken has advantage on saving throws against spells and magical effects."
      },
      {
        "name": "Siege Monster",
        "desc": "The kraken deals double damage to objects and structures."
      },
      {
        "name": "Bloodied Ichor",
        "desc": "While the Kraken is bloodied and in the water, black ichor leaks from it in a 60-foot radius, spreading around corners but not leaving the water. The area is lightly obscured to all creatures except the Kraken. A creature that starts its turn in the area takes 10 (3d6) acid damage."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_titanic-kraken/"
  },
  {
    "slug": "titanoboa",
    "desc": "_A This titanic green serpent can raise its enormous head high above, as much as 20 feet high. Its body extends in seemingly endless coils._  \n**Territorial and Aggressive.** Territorial and voracious, the rare titanoboa devours all trespassers in its domain. Stronger and faster than the giant anaconda, the true king of the rainforest is also more stubborn, fighting off entire groups of hunters and poachers. When stalking prey, these great serpents strike from ambush, swallowing even many dinosaurs in one bite.  \n**Blinding Scales.** Against groups of foes, titanoboas trust in their ability to dazzle their enemies with the light reflected from their scales, using this distraction to entwine the stunned foes in crushing coils.  \n**Slow to Mate.** Titanoboas mate rarely. They live for hundreds of years and never stop growing, which makes the need for propagation less urgent. When two titanoboas nest, the result is a brood of a half-dozen smaller snakes (giant constrictor snakes). An adult titanoboa is at least 80 feet long and weighs 6,000 lb. or more.",
    "name": "Titanoboa",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "walk": 40,
      "climb": 40,
      "swim": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., passive Perception 15",
    "languages": "-",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The titanoboa makes one bite attack and one constrict attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the titanoboa. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the snake, and takes 21 (6d6) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a creature inside it, the titanoboa must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.",
        "attack_bonus": 13,
        "damage_dice": "3d8+8"
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the titanoboa can't constrict another target.",
        "attack_bonus": 13,
        "damage_dice": "3d12"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Slither",
        "desc": "If the titanoboa hasn't eaten a Huge creature in the last 24 hours, it can move through a space as narrow as 10 feet wide without squeezing, or 5 feet while squeezing."
      },
      {
        "name": "Sparkling Scales",
        "desc": "The titanoboa's scales refract light in iridescent cascades that are hypnotic to gaze upon. If the titanoboa is in bright light, a creature within 30 feet that looks at it must make a successful DC 17 Wisdom saving throw or be stunned until the end of its next turn. Unless surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the titanoboa until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the titanoboa in the meantime, it must immediately make the saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_titanoboa/"
  },
  {
    "slug": "titanoboa-tob1-2023",
    "desc": "False",
    "name": "Titanoboa",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20 + 75",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The titanoboa makes two Bite attacks or one Bite attack and one Constrict attack. It can replace one Bite attack with a use of Swallow."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage."
      },
      {
        "name": "Constrict",
        "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the titanoboa can't Constrict another target."
      },
      {
        "name": "Swallow",
        "desc": "The titanoboa makes one Bite attack against a Huge or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the titanoboa, and it takes 21 (6d6) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a swallowed creature, the titanoboa must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Slither",
        "desc": "If the titanoboa hasn't eaten a Huge creature in the last 24 hours, it can easily move through any open large enough for a Large creature, and it can squeeze through any opening large enough for a Medium creature. The titanoboa's destination must still have suitable room to accommodate its volume."
      },
      {
        "name": "Sparkling Scales",
        "desc": "When a creature that can see the titanoboa starts its turn within 30 feet of the titanoboa and the titanoboa is in bright light, isn't incapacitated, and can see the creature, the titanoboa can force the creature to make a DC 17 Wisdom saving throw. On a failed save, the creature is stunned until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_titanoboa/"
  },
  {
    "slug": "tophet",
    "desc": "_An enormous bronze and iron statue filled with fire towers above the ring of chanting, frenzied worshipers._  \nTophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws to incinerate them. A tophet has a large opening in the front where the flames can be seen; sometimes this is an enormous mouth, and at other times it is a large hole in the tophet\u2019s belly. Horns and expressions of anger or wide\u2011mouthed laughter are common.  \n**Eager for Sacrifices.** Among fire cultists, it\u2019s widely known that when a tophet\u2019s hands are raised above its mouth, it is demanding a sacrifice to roll down its palms and into its fiery maw.  \n**Heed Musical Commands.** Flutes and drums can (sometimes) be used to control the actions of a tophet during sacrifices. They have the fortunate side effect of drowning out the cries and screams of living sacrifices.  \n**Magical Fires.** The fires within a tophet\u2019s bronze body are largely magical and fueled by sacrifices. They don\u2019t require more than a symbolic amount of wood or coal to keep burning, but they do require sacrifices of food, cloth, and (eventually) living creatures to keep them under control. A tophet that is not granted a sacrifice when it demands one might go on a fiery rampage, burning down buildings, granaries, or barns until its hunger is satisfied.  \n**Constructed Nature.** A tophet doesn\u2019t require air, food, drink, or sleep.",
    "name": "Tophet",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 30
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 10,
    "dexterity_save": 3,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 200 ft., passive Perception 13",
    "languages": "Common",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A tophet makes two attacks, no more than one of which can be a gout of flame."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit."
      },
      {
        "name": "Gout of Flame",
        "desc": "The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fiery Heart",
        "desc": "A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet."
      },
      {
        "name": "Burning Belly",
        "desc": "Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tophet/"
  },
  {
    "slug": "tophet-tob1-2023",
    "desc": "False",
    "name": "Tophet",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "14d12 + 70",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": 3,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "fire, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tophet makes two Slam attacks. It can replace one Slam attack with a use of Burning Belly."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature."
      },
      {
        "name": "Burning Belly",
        "desc": "The tophet makes one Slam attack against a target it is grappling as it shoves the creature into its open, flame-filled belly. If the attack hits, the target is forced into the tophet's burning belly, and the grapple ends. While inside the belly, the target is restrained, has three-quarters cover against attacks and other effects outside the belly, and it takes 14 (4d6) fire damage at the start of each of its turns. A creature, including the target, can take its action to pull the target free from the belly by succeeding on a DC 16 Strength check. The creature making the attempt takes 7 (2d6) fire damage."
      },
      {
        "name": "Gout of Flame (Recharge 5-6)",
        "desc": "Flames erupt on a point the tophet can see within 100 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Burning Heart",
        "desc": "The tophet sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Each creature in the bright light has resistance to cold damage. At the start of each of its turns, the tophet chooses whether this light is active."
      },
      {
        "name": "Construct Nature",
        "desc": "The tophet doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Heated Body",
        "desc": "A creature that touches the tophet or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 364,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tophet/"
  },
  {
    "slug": "torch-mimic",
    "desc": "",
    "name": "Torch Mimic",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 21,
    "hit_dice": "6d4+6",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 7,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "understands Common, can't speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage."
      },
      {
        "name": "Fire Blast",
        "desc": "Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary torch."
      },
      {
        "name": "Fiery Soul",
        "desc": "Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 2 hp at start of its turn. If mimic takes cold this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_torch-mimic/"
  },
  {
    "slug": "tormented-qiqirn",
    "desc": "This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back._  \n**Arctic Legends.** Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind\u2019s warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement\u2019s sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it.  \n**Afraid of Civilization.** Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds.  \n**Spirit Dog.** A qiqirn\u2019s fear of civilization is built on the basis of self-preservation. The Open Game License",
    "name": "Tormented Qiqirn",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "understands Common but can\u2019t speak, telepathy 60 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tormented qiqirn makes two bite attacks. Alternatively, it can use Spiteful Howl twice."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "attack_bonus": 9,
        "damage_dice": "3d6+5"
      },
      {
        "name": "Spiteful Howl",
        "desc": "The qiqirn releases a spiteful howl at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 16 Wisdom saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Unnerving Whispers (Recharge 5-6)",
        "desc": "The qiqirn whispers the last words of the spirits infusing it into the minds of up to three creatures it can see within 60 feet of it. Each creature must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and suffer a random effect for 1 minute. Roll a d6 to determine the effect: unconscious (1), deafened (2), incapacitated (3), stunned (4), frightened (5), paralyzed (6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Protective Spirits",
        "desc": "When the qiqirn takes damage, the spirits infusing it rise up to protect it. Roll 2d8 and reduce the damage by the result."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Pain",
        "desc": "At the start of each of the qiqirn's turns, each creature within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 16 Constitution saving throw or have disadvantage on its next melee attack roll."
      },
      {
        "name": "Keen Smell",
        "desc": "The qiqirn has advantage on Wisdom (Perception) checks that rely on smell. Self-loathing. A creature the qiqirn can hear can use its action to say \u201cqiqirn\u201d and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be frightened by that creature for the next 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 301,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tormented-qiqirn/"
  },
  {
    "slug": "tosculi-drone",
    "desc": "The tosculi are a race of wasp-folk that share the Golden Song of the hive, which unites them under the command and iron rule of their queen. Each hive has its own song, and most tosculi hives are predatory, dangerous places\u2014quick to turn to banditry, cattle theft, and raiding against small villages.  \nThose few tosculi who do not hear their queen\u2019s Golden Song are the Hiveless, driven out of the embrace of the hive to attempt survive on their own.  \nTosculi drones are the workers of the tosculi hive; the smallest, weakest, least intelligent, and most abundant of the wasp folk. Their carapaces are mostly iridescent blue with gold abdomens and lower legs. A drone stands between 3 and 4 feet tall, and weighs around 50 lb. They have only vestigial wings, so they can glide but not truly fly.  \n**One-Way Scouts.** Drones function primarily as menial workers but, during time of war, they also act as highly expendable scouts and soldiers. Because the warriors know whatever a drone knows (thanks to the hive-queen), a drone doesn\u2019t need to survive its scouting mission to deliver useful information.",
    "name": "Tosculi Drone",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 20
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Tosculi",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4"
      },
      {
        "name": "Light Crossbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Gliding Wings",
        "desc": "The tosculi drone can use its wings to slowly descend when falling (as if under the effect of the feather fall spell). It can move up to 5 feet horizontally for every foot it falls. The tosculi drone can't gain height with these wings alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      },
      {
        "name": "Skittering",
        "desc": "Up to two tosculi can share the same space at one time. The tosculi has advantage on melee attack rolls while sharing its space with another tosculi that isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tosculi-drone/"
  },
  {
    "slug": "tosculi-elite-bow-raider",
    "desc": "The tosculi are a race of wasp-folk that share the Golden Song of the hive, which unites them under the command and iron rule of their queen. Each hive has its own song, and most tosculi hives are predatory, dangerous places\u2014quick to turn to banditry, cattle theft, and raiding against small villages.  \nThose few tosculi who do not hear their queen\u2019s Golden Song are the Hiveless, driven out of the embrace of the hive to attempt survive on their own.  \nTosculi elite bow raiders are smarter and more capable than drones and common warriors, with midnight black or deep green carapaces that shine with colorful iridescence. Their wings are blood red, streaked with dark crimson veins. Elite bow raiders also tower over common tosculi\u2014they stand over 5 feet tall and weigh 130 lb.  \n**Warband Leaders.** Elite bow raiders lead larger raiding parties of warriors and drones to gather slaves and sacrifices. As rare and prized members of the hive, a bow raider\u2019s life is never thrown away like drones\u2019 or risked unnecessarily. Seldom does a tosculi warband contain more than a handful of these elite soldiers, and they frequently hold positions of command. Elite bow raiders always lead the honor guard for their hive-queen, both within the hive and on those rare occasions when the queen ventures outside.",
    "name": "Tosculi Elite Bow Raider",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "tosculi",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Gnoll, Infernal, Tosculi",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tosculi elite bow raider makes two longbow attacks or two claws attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deadly Precision",
        "desc": "The tosculi elite bow raider's ranged attacks do an extra 9 (2d8) damage (included below)."
      },
      {
        "name": "Evasive",
        "desc": "Ranged weapon attacks against the tosculi elite bow raider have disadvantage."
      },
      {
        "name": "Keen Smell",
        "desc": "The tosculi elite bow raider has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Skirmisher",
        "desc": "The tosculi elite bow raider can Dash as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tosculi-elite-bow-raider/"
  },
  {
    "slug": "tosculi-hive-queen",
    "desc": "The tosculi are a race of wasp-folk that share the Golden Song of the hive, which unites them under the command and iron rule of their queen. Each hive has its own song, and most tosculi hives are predatory, dangerous places\u2014quick to turn to banditry, cattle theft, and raiding against small villages.  \nThose few tosculi who do not hear their queen\u2019s Golden Song are the Hiveless, driven out of the embrace of the hive to attempt survive on their own.  \n_This humanoid wasp\u2019s gossamer wings beat out a soft, droning buzz. Flashing blades sing in each of her four clawed hands, and the air around her crackles with arcane energy._  \n**Center of the Hive.** The hive-queen is the nerve center of a tosculi hive-city, simultaneously one of a hive\u2019s greatest strengths and weaknesses. The hive-queen serves as a unifying force. She binds her swarm with an ironclad sense of purpose through the hive mind, the psychic web that links all tosculi within a hive.  \n**Deadly Inheritance.** A hive-queen typically has several immature daughters as her potential heirs at any given time. When she nears the end of her life, the hive-queen selects the most promising of her heirs and feeds her a special concoction. This speeds the heir\u2019s maturation and makes her ready to become a full-fledged hive-queen. The daughter\u2019s first action upon assuming power and control over the hive-city is to devour her mother and all her sisters.  \n**Hive Chaos.** If a hive-queen dies with no heir to anchor the hive mind, the city plunges into chaos. Tosculi bereft of the hivemind go berserk. A few fortunate ones might escape and become lone renegades, but their existence without the comforting presence of the hive is miserable and short. Unless one of the hive-queen\u2019s daughters is mature enough and ruthless enough to step in and assert control, the hive is doomed.  \n\n## A Tosculi Hive-Queen\u2019s Lair\n\n  \nHive-queens make their lairs in the most protected part of the hive. Huge corridors lead to this point, so all tosculi can reach their queen as quickly as possible. This is also the place where tosculi eggs hatch, making it a critical location for the survival of the hive. A tosculi hive-queen encountered in her lair has a challenge rating of 13 (10,000 XP), but nothing else in her stat block changes.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:\n* The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 (2d6) hit points.\n* A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 (4d4) piercing damage. Then the swarm dies.\n* The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful DC 15 Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is restrained. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful DC 15 Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can\u2019t move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage).\n  \nThe tosculi hive-queen can\u2019t repeat an effect until they have all been used, and she can\u2019t use the same effect two rounds in a row.  \n\n## Regional Effects\n\n  \nThe region containing a tosculi hive-queen\u2019s lair is warped by the creature\u2019s presence, which creates one or more of the following effects:  \n\\# Intelligent creatures within 6 miles suffer frequent headaches. It\u2019s as if they had a constant buzzing inside their heads.  \n\\# Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:  \n**Blood Frenzy.** The beast has advantage on melee attack rolls against a creature that doesn\u2019t have all its hit points. If the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within 1d10 days.",
    "name": "Tosculi Hive-Queen",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 12,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 9,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Deep Speech, Gnoll, Infernal, Tosculi",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hive-queen makes four scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 12,
        "damage_dice": "2d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 12,
        "damage_dice": "1d6"
      },
      {
        "name": "Glitter Dust",
        "desc": "The hive-queen produces a cloud of glittering golden particles in a 30-foot radius. Each creature that is not a tosculi in the area must succeed on a DC 18 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Implant Egg",
        "desc": "The hive-queen implants an egg into an incapacitated creature within 5 feet of her that is neither undead nor a construct. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and does not need to eat or drink. The egg hatches in 1d6 weeks, and the larval tosculi kills the host creature. The implanted egg can be removed with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The hive-queen can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. The hive-queen regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Flight",
        "desc": "The hive-queen flies up to half its flying speed."
      },
      {
        "name": "Stinger Attack",
        "desc": "The hive-queen makes one stinger attack."
      },
      {
        "name": "Glitter Dust (Costs 2 Actions)",
        "desc": "The hive-queen uses Glitter Dust."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the hive-queen fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Hive Mind",
        "desc": "The hive-queen is the psychic nexus for every tosculi in her hive. She is aware of the direction and distance to all members of the hive, can telepathically communicate with them when they are within 20 miles, and can sense what they sense when they are within 1 mile of her. Tosculi from her hive that travel more than 20 miles away instinctively know the direction and distance to the hive and try to return. Hive-queens sometimes dispatch rescue missions to recover separated members of the hive."
      },
      {
        "name": "Hive Queen Lair",
        "desc": "on initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:\n\n- The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 (2d6) hit points.\n\n- A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 (4d4) piercing damage. Then the swarm dies. \n\n- The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful DC 15 Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is restrained. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful DC 15 Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can't move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage). \n\nthe tosculi hive-queen can't repeat an effect until they have all been used, and she can't use the same effect two rounds in a row."
      },
      {
        "name": "Regional Effects",
        "desc": "the region containing a tosculi hive-queen's lair is warped by the creature's presence, which creates one or more of the following effects:\n\n- Intelligent creatures within 6 miles suffer frequent headaches. It's as if they had a constant buzzing inside their heads. \n\n- Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:The beast has advantage on melee attack rolls against a creature that doesn't have all its hit points. \n\nif the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within 1d10 days."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tosculi-hive-queen/"
  },
  {
    "slug": "tosculi-jeweled-drone",
    "desc": "",
    "name": "Tosculi Jeweled Drone",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "tosculi",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d6+48",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "insight": 4,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Infernal, Tosculi",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The jeweled drone makes three attacks: two with its claws and one with its scimitar.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "name": "Claws"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (3d6) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "name": "Scimitar"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature makes an attack against a tosculi hive queen, the jeweled drone grants a +2 bonus to the queen's AC if the drone is within 5 feet of the queen.",
        "name": "Protect the Queen"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The jeweled drone emits a sweet scent that empowers other tosculi within 15 feet of the drone. A tosculi that starts its turn within the area can add a d6 to one attack roll or saving throw it makes before the start of its next turn, provided it can smell the scent. A tosculi can benefit from only one Pheromones die at a time. This effect ends if the jeweled drone dies.",
        "name": "Pheromones"
      },
      {
        "desc": "While in bright light, the jeweled drone's carapace shines and glitters. When a non-tosculi creature that can see the drone starts its turn within 30 feet of the drone, the drone can force the creature to make a DC 12 Wisdom saving throw if the drone isn't incapacitated. On a failure, the creature is blinded until the start of its next turn.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the drone until the start of its next turn, when it can avert its eyes again. If it looks at the drone in the meantime, it must immediately make the save.",
        "name": "Scintillating Carapace"
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_tosculi-jeweled-drone/"
  },
  {
    "slug": "tosculi-warrior",
    "desc": "The tosculi are a race of wasp-folk that share the Golden Song of the hive, which unites them under the command and iron rule of their queen. Each hive has its own song, and most tosculi hives are predatory, dangerous places\u2014quick to turn to banditry, cattle theft, and raiding against small villages.  \nThose few tosculi who do not hear their queen\u2019s Golden Song are the Hiveless, driven out of the embrace of the hive to attempt survive on their own.  \nTosculi warriors are overseers of work crews and battle groups of drones, directing activities and relaying commands from higher up in the hive mind. They are entirely subservient to the hivequeen\u2019s orders, but if ordered to act independently or to follow their own best judgment, they\u2019re capable of doing so. Warriors are almost never encountered without drones, and tower over them. They stand 4 to 5 feet tall and weigh up to 70 pounds.  \n**Host Finders.** The warriors\u2019 most important role in the hive, however, is procuring live hosts for tosculi eggs to hatch in. Creatures paralyzed by warriors are brought to the queen\u2019s chamber to have eggs implanted in them. An egg hatches in 1d6 weeks, and the ravenous larva devours its still-living (but mercifully unconscious) host.",
    "name": "Tosculi Warrior",
    "size": "Small",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d6+27",
    "speed": {
      "walk": 20,
      "fly": 60
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Tosculi",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tosculi warrior makes one bite attack, one claws attack, and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d4"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d4"
      },
      {
        "name": "Prepare Host",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one paralyzed creature. Hit: 10 (2d4 + 5) piercing damage, and the target is paralyzed for 8 hours. The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.)",
        "attack_bonus": 7,
        "damage_dice": "2d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Skittering",
        "desc": "Up to two tosculi can share the same space at one time. The tosculi has advantage on attack rolls while sharing its space with another tosculi that isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tosculi-warrior/"
  },
  {
    "slug": "tosculidrone-tob1-2023",
    "desc": "False",
    "name": "Tosculi Drone",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d6 + 8",
    "speed": {
      "walk": 20
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Tosculi",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Crowd Tactics",
        "desc": "The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn't incapacitated."
      },
      {
        "name": "Glide",
        "desc": "The tosculi can extend its vestigial wings while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The tosculi can't gain height with its wings alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      },
      {
        "name": "Hive Sense",
        "desc": "The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tosculi-drone/"
  },
  {
    "slug": "tosculielitebowraider-tob1-2023",
    "desc": "False",
    "name": "Tosculi Elite Bow Raider",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 97,
    "hit_dice": "13d8 + 39",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 24,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Infernal, Tosculi",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tosculi elite bow raider makes two Claw or Longbow attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (4d4 + 7) slashing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 16 (2d8 + 7) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Skirmisher",
        "desc": "The tosculi takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Archer",
        "desc": "A ranged weapon deals one extra die of its damage when the tosculi hits with it (included in the attack)."
      },
      {
        "name": "Hive Sense",
        "desc": "The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
      },
      {
        "name": "Point Blank Hunter",
        "desc": "When the tosculi makes a ranged attack with a bow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tosculi-elite-bow-raider/"
  },
  {
    "slug": "tosculihivequeen-tob1-2023",
    "desc": "False",
    "name": "Tosculi Hive Queen",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 189,
    "hit_dice": "18d10 + 90",
    "speed": {
      "walk": 60,
      "fly": 40
    },
    "strength": 17,
    "dexterity": 24,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 11,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 17,
    "skills": {
      "Perception": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Deep Speech, Gnoll, Infernal, Tosculi, telepathy 120 ft.",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tosculi hive queen makes four Scimitar attacks."
      },
      {
        "name": "Scimitar",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 22 (6d4 + 7) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The hive queen's potent poison can be removed only by the greater restoration spell or similar magic."
      },
      {
        "name": "Implant Egg",
        "desc": "The hive queen implants an egg into an incapacitated creature within 5 feet of her that isn't a Construct or Undead. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and doesn't need to eat or drink. The egg hatches after 30 days, and the larval tosculi bursts out of the host, killing the host in the process. A creature can take its action to remove the egg by succeeding on a DC 20 Wisdom (Medicine) check. Alternatively, a spell or effect that cures disease disintegrates the unhatched tosculi."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The hive queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The hive queen regains spent legendary actions at the start of her turn.",
    "legendary_actions": [
      {
        "name": "Flight",
        "desc": "The hive queen flies up to half her flying speed without provoking opportunity attacks."
      },
      {
        "name": "Stinger (Costs 2 Actions)",
        "desc": "The hive queen makes one Stinger attack."
      },
      {
        "name": "Glitter Dust (Costs 2 Actions)",
        "desc": "The hive queen beats her wings and creates a cloud of glittering, golden particles. Each non-tosculi creature within 20 feet of her must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the hive queen fails a saving throw, she can choose to succeed instead."
      },
      {
        "name": "Hive's Heart",
        "desc": "The hive queen knows the direction and distance to all members of her hive and the range of her telepathy extends to 20 miles when communicating with a member of her hive."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tosculi-hive-queen/"
  },
  {
    "slug": "tosculiwarrior-tob1-2023",
    "desc": "False",
    "name": "Tosculi Warrior",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d6 + 27",
    "speed": {
      "walk": 60,
      "fly": 20
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Tosculi",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tosculi warrior makes one Claw attack and one Stinger attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Prepare Host",
        "desc": "The tosculi extends the paralysis on a creature within 5 feet of it that was paralyzed by a tosculi's Stinger attack. The paralyzed target must succeed on a DC 13 Constitution saving throw or be paralyzed for 8 hours and no longer makes saving throws to end the paralysis. The paralysis ends if the target takes damage while below half its hp maximum. Otherwise, a spell or effect that cures disease ends this paralysis."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Crowd Tactics",
        "desc": "The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn't incapacitated."
      },
      {
        "name": "Hive Sense",
        "desc": "The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tosculi-warrior/"
  },
  {
    "slug": "transcendent-lunarchida",
    "desc": "A four-armed, four-legged creature in the vague shape of a human\u2014but seemingly made of fine spider silk\u2014moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon._  \n**Made in Corrupt Forests.** Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms.  \n**Hatred of Elves.** Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue.  \n**Cyclical Power.** The lunarchidna\u2019s power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna\u2019s statistics change cyclically as shown on the Lunarchidna Moon Phase table.  \n\n#### Lunarchidna Moon Phase\n\nMoon Phase\n\nStatistics\n\nDaytime, new, or crescent moon\n\nOpen Game License",
    "name": "Transcendent Lunarchida",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "14d8+28",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Deep Speech, Elvish",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The lunarchidna makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Web (Recharge 5-6)",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
      },
      {
        "name": "Lunar Beam (Recharge 5-6)",
        "desc": "The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Light Invisibility",
        "desc": "The lunarchidna is invisible while in bright or dim light."
      },
      {
        "name": "Spider Climb",
        "desc": "The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Web Walker",
        "desc": "The lunarchidna ignores movement restrictions caused by webbing."
      },
      {
        "name": "Spellcasting",
        "desc": "The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:\nCantrips (at will): minor illusion, mage hand, poison spray, ray of frost\n1st level (4 slots): color spray, detect magic, magic missile, shield\n2nd level (3 slots): alter self, suggestion, web\n3rd level (3 slots): counterspell, fireball, major image\n4th level (2 slots): black tentacles, confusion"
      }
    ],
    "spell_list": [],
    "page_no": 346,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_transcendent-lunarchida/"
  },
  {
    "slug": "trapsmith-tob1-2023",
    "desc": "False",
    "name": "Trapsmith",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 54,
    "hit_dice": "12d6 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 7,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The trapsmith uses Makeshift Trap then makes one Dagger or Spare Part attack."
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage."
      },
      {
        "name": "Spare Part",
        "desc": "Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage or slashing damage (the trapsmith's choice)."
      },
      {
        "name": "Makeshift Trap",
        "desc": "The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a DC 13 Dexterity saving throw or suffer the trap's effects."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Improvised Tools",
        "desc": "The kobold trapsmith can use any Tiny objects at hand to pick locks and disarm traps, as if any such object was part of a set of thieves' tools. It is proficient in using Tiny objects in this way. In addition, the trapsmith has advantage on ability checks to pick locks and disarm traps."
      },
      {
        "name": "Pack Tactics",
        "desc": "The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the kobold trapsmith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 246,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_trapsmith/"
  },
  {
    "slug": "treacle",
    "desc": "_A curious bunny, an abandoned infant, or a delicate songbird can spell slow and agonizing death for the unprepared. Beneath any of these facades may lurk a treacle waiting to feed on a gullible victim, mewling and cooing all the while. Whether by natural selection or arcane tampering, these compact oozes prey on kindness._  \n**Diet of Blood.** Treacles feed on blood but lack the natural weapons or acid of larger slimes. To survive, prey must welcome and embrace them, unaware of the threat. The treacles\u2019 soft bodies absorb psychic impressions and take the shape of unthreatening creatures. In the wild, treacles assume the form of an animal\u2019s offspring to lie close for several hours.  \n**Pet Polymorph.** Among humanoids, treacles transform into pets, infants, or injured animals. In the most horrific cases, these oozes resemble children\u2019s toys. Treacles don\u2019t choose their forms consciously, but instead rely on a primitive form of telepathy to sense which shapes a potential victim finds least threatening or most enticing. They can hold a new shape for several hours, even if the intended victim is no longer present.  \n**Slow Drain.** Once they have assumed a nonthreatening form, treacles mewl, sing, or make pitiful noises to attract attention. Once they\u2019re in contact with a potential victim, treacles drain blood slowly, ideally while their prey sleeps or is paralyzed. If threatened or injured, treacles flee. A sated treacle detaches from its victim host and seeks a cool, dark place to rest and digest. With enough food and safety, a treacle divides into two fully-grown oozes. Rarely, a mutation prevents this division, so that the sterile treacle instead grows in size. The largest can mimic human children and the elderly.  \nTreacles are small, weighing less than six lb. Their natural forms are pale and iridescent, like oil on fresh milk, but they\u2019re seldom seen this way.",
    "name": "Treacle",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d4+12",
    "speed": {
      "walk": 15,
      "climb": 10
    },
    "strength": 4,
    "dexterity": 6,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 1,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 10",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Reshape",
        "desc": "The treacle assumes the shape of any tiny creature or object. A reshaped treacle gains the movement of its new form but no other special qualities."
      },
      {
        "name": "Blood Drain (1/hour)",
        "desc": "A treacle touching the skin of a warm-blooded creature inflicts 4 (1d8) necrotic damage per hour of contact, and the victim's maximum hit points are reduced by the same number. Blood is drained so slowly that the victim doesn't notice the damage unless he or she breaks contact with the treacle (sets it down or hands it to someone else, for example). When contact is broken, the victim notices blood on his or her skin or clothes with a successful DC 13 Wisdom (Perception) check."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The treacle can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Charming Presence",
        "desc": "The treacle has an uncanny ability to sense and to play off of another creature's emotions. It uses Charisma (Deception) to oppose Wisdom (Insight or Perception) skill checks made to see through its ruse, and it has advantage on its check."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_treacle/"
  },
  {
    "slug": "treacle-tob1-2023",
    "desc": "False",
    "name": "Treacle",
    "size": "Tiny",
    "type": "Ooze",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d4 + 12",
    "speed": {
      "walk": 10
    },
    "strength": 4,
    "dexterity": 15,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 1,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "Deception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 5",
    "languages": "\u2014",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Blood Drain",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The treacle attaches to the target. While attached, the treacle can't attack, and at the start of each of the treacle's turns, the target loses 5 (2d4) hp due to blood loss. Each time the target loses hp in this way, it must succeed on a DC 14 Wisdom (Perception) check to notice the treacle is attached and harming it, otherwise it is unaware the hp loss is from the treacle. A creature that loses hp in this way while below half its hp maximum automatically succeeds on this check."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Mimic Innocence",
        "desc": "When a creature the treacle can see moves within 120 feet of it, the treacle squishes, stretches, and molds its body into the shape of a Tiny Beast or object the creature finds least threatening, such as an injured rabbit or a long-lost toy. The treacle's body takes on most of the coloration of the desired shape, but some part of it is always white, pale, or pearlescent. Regardless of the shape, the treacle's flesh doesn't change and is soft and plush to the touch. The treacle can maintain this shape for up to 8 hours or until another creature it can see moves within 120 feet of it."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The treacle can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Mimicry",
        "desc": "The treacle can mimic animal sounds. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_treacle/"
  },
  {
    "slug": "treant",
    "desc": "",
    "name": "Treant",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 30
    },
    "strength": 23,
    "dexterity": 8,
    "constitution": 21,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The treant makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "3d6",
        "damage_bonus": 6
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "4d10",
        "damage_bonus": 6
      },
      {
        "name": "Animate Trees (1/Day)",
        "desc": "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the treant remains motionless, it is indistinguishable from a normal tree."
      },
      {
        "name": "Siege Monster",
        "desc": "The treant deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [
      "Jungle",
      "Forest",
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_treant/"
  },
  {
    "slug": "treant-a5e",
    "desc": "",
    "name": "Treant",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The treant makes two attacks  or makes one attack and uses Animate Plant."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
      },
      {
        "name": "Animate Plant",
        "desc": "The treant magically animates a Large or larger plant within 60 feet. The plant is immobile  but it acts on the treants initiative and can make slam attacks  or rock attacks if there are rocks to throw within 10 feet of it. Non-plant creatures treat the ground within 15 feet of the plant as difficult terrain  as surrounding roots conspire to trip and grasp moving creatures. The plant remains animated for 1 hour. If the treant uses this action while it has three plants animated in this way  the plant that has been animated the longest returns to normal."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the treant is indistinguishable from a tree."
      },
      {
        "name": "Flammable",
        "desc": "If the treant takes fire damage, it catches fire, taking 10 (3d6) ongoing fire damage, unless it is already on fire. It can use an action to extinguish itself, ending the ongoing damage."
      },
      {
        "name": "Forest Speaker",
        "desc": "The treant can communicate with beasts and plants."
      },
      {
        "name": "Siege Monster",
        "desc": "The treant deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 408,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_treant/"
  },
  {
    "slug": "treant_bf",
    "desc": "",
    "name": "Treant",
    "size": "huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 185,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 28,
    "intelligence": 12,
    "wisdom": 24,
    "charisma": 12,
    "strength_save": 6,
    "dexterity_save": -1,
    "constitution_save": 9,
    "intelligence_save": 1,
    "wisdom_save": 7,
    "charisma_save": 1,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning,piercing,Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "tremorsense 30 ft.",
    "languages": "Common,Druidic,Elvish,Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The treant makes three Slam attacks, or it makes two Throw Rock attacks. If two Slam attacks hit one creature, the target must succeed on a DC 17 STR save or be knocked prone."
      },
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+6) bludgeoning damage."
      },
      {
        "name": "Throw Rock",
        "desc": "_Ranged Weapon Attack:_ +10 to hit, range 60/180 ft., one target. _Hit:_ 33 (5d10+6) bludgeoning damage."
      },
      {
        "name": "Animate Trees (1/Day)",
        "desc": "The treant magically animates 2 trees or 2d6 shrubs it can see within 60 feet of it. The trees use the statistics of an **awakened tree**, and the shrubs use the statistics of an **awakened shrub**. The animated plants act as allies of the treant, obeying its spoken commands. The plants remain for 1 hour, until the treant dies, or until the treant dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [
      {
        "name": "Halt Intruders",
        "desc": "The treant calls to the roots beneath up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 STR save or be restrained by roots until the end of its next turn. The treant can target only creatures in contact with the ground and can't target creatures in contact with a manufactured floor, such as the wooden floor of a building."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the treant remains motionless, it is indistinguishable from a normal tree."
      },
      {
        "name": "Plant Resilience",
        "desc": "The treant is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      },
      {
        "name": "Siege Monster",
        "desc": "The treant deals double damage to objects and structures."
      },
      {
        "name": "Speak with Plants",
        "desc": "The treant can communicate with Plants and nonmagical plants as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_treant/"
  },
  {
    "slug": "tree-skinner",
    "desc": "A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches._  \n**Formed by Hags.** Open Game License",
    "name": "Tree Skinner",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 38,
    "hit_dice": "7d8+7",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Abyssal, Elvish, Infernal, Sylvan",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned until the end of its next turn.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Vine Whip (Tree Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). The skinner can grapple up to two creatures at one time.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Squeeze (Tree Form Only)",
        "desc": "The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance (Tree Form Only)",
        "desc": "While the skinner remains motionless, it is indistinguishable from a normal tree."
      },
      {
        "name": "Inhabit Tree",
        "desc": "As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has tremorsense with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel."
      },
      {
        "name": "Magic Resistance",
        "desc": "The skinner has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tree-skinner/"
  },
  {
    "slug": "tribal-warrior",
    "desc": "**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.",
    "name": "Tribal Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 12,
    "armor_desc": "hide armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 11,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "any one language",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Pack Tactics",
        "desc": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 402,
    "environments": [
      "Hill",
      "Underdark",
      "Grassland",
      "Coastal",
      "Forest",
      "Arctic",
      "Swamp",
      "Jungle",
      "Mountain",
      "Desert"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_tribal-warrior/"
  },
  {
    "slug": "tricenatorus",
    "desc": "A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth._  \nTricenatoruses are the rage-filled result of a transmutation experiment gone wrong.  \n**Unnatural Mistakes.** A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the tyrannosaurus and the docile nature of the triceratops. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage.  \n**Always Angry.** From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements.",
    "name": "Tricenatorus",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "16d12+80",
    "speed": {
      "walk": 50
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.",
        "attack_bonus": 12,
        "damage_dice": "4d12+8"
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.",
        "attack_bonus": 12,
        "damage_dice": "4d8+8"
      },
      {
        "name": "Tail Spike",
        "desc": "Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.",
        "attack_bonus": 12,
        "damage_dice": "4d8+8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
      },
      {
        "name": "Siege Monster",
        "desc": "The tricenatorus deals double damage to objects and structures."
      },
      {
        "name": "Tail Spike Regrowth",
        "desc": "The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 109,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tricenatorus/"
  },
  {
    "slug": "triceratops",
    "desc": "",
    "name": "Triceratops",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 9,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "4d8",
        "damage_bonus": 6
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.",
        "attack_bonus": 9,
        "damage_dice": "3d10",
        "damage_bonus": 6
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [
      "Jungle",
      "Swamp",
      "Grassland",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_triceratops/"
  },
  {
    "slug": "triceratops-a5e",
    "desc": "",
    "name": "Triceratops",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "8d12+32",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Defensive Gore",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage  and the target has disadvantage on the next attack it makes against the triceratops before the end of the triceratopss next turn."
      },
      {
        "name": "Trample",
        "desc": "The triceratops moves up to its speed in a straight line. It can move through the spaces of Large and smaller creatures. Each of these creatures makes a DC 14 Dexterity saving throw  taking 21 (3d10 + 5) bludgeoning damage on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 91,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_triceratops/"
  },
  {
    "slug": "triceratops_bf",
    "desc": "",
    "name": "Triceratops",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 6,
    "dexterity_save": -1,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The triceratops makes two Gore attacks."
      },
      {
        "name": "Gore",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."
      },
      {
        "name": "Stomp",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 17 (2d10+6) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Warning Bugle",
        "desc": "The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "Any critical hit against the dinosaur becomes a normal hit."
      },
      {
        "name": "Trampling Charge",
        "desc": "If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_triceratops/"
  },
  {
    "slug": "trickster-priest-a5e",
    "desc": "",
    "name": "Trickster Priest",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": null,
    "skills": {
      "medicine": 5,
      "insight": 5,
      "persuasion": 3,
      "religion": 3,
      "deception": 3,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "any two",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, M, Concentration)",
        "desc": "The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."
      },
      {
        "name": "Spirit Guardians (3rd-Level; V, S, M, Concentration)",
        "desc": "Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spellcasting",
        "desc": "The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): sacred flame\n thaumaturgy\n minor illusion\n 1st-level (4 slots): ceremony\n detect evil and good\n healing word\n disguise self\n 2nd-level (3 slots): lesser restoration\n invisibility\n 3rd-level (2 slots): spirit guardians\n major image"
      }
    ],
    "spell_list": [],
    "page_no": 488,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_trickster-priest/"
  },
  {
    "slug": "tripwire-patch",
    "desc": "",
    "name": "Tripwire Patch",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 95,
    "hit_dice": "10d12+30",
    "speed": {
      "walk": 10,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, prone",
    "senses": "tremorsense 60', passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite attacks or one Bite attack and two Tripwire Vine attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage."
      },
      {
        "name": "Tripwire Vine",
        "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "No Escape",
        "desc": "If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bountiful Death",
        "desc": "When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from normal patch of foliage such as flowers or bushes."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_tripwire-patch/"
  },
  {
    "slug": "troglodyte-a5e",
    "desc": "",
    "name": "Troglodyte",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Troglodyte",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troglodyte attacks with its bite and its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 12 Constitution saving throw. On a failure  it is infected with Troglodyte Stench."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
      },
      {
        "name": "Dart",
        "desc": "Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Stench",
        "desc": "A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_troglodyte/"
  },
  {
    "slug": "troll",
    "desc": "",
    "name": "Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Wisdom (Perception) checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."
      },
      {
        "name": "Variant: Loathsome Limbs",
        "desc": "Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it:\n\n**1-10:** Nothing else happens.\n**11-14:** One leg is severed from the troll if it has any legs left.\n**15- 18:** One arm is severed from the troll if it has any arms left.\n**19-20:** The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head.\n\nIf the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait.\nA **severed leg** is unable to attack and has a speed of 5 feet.\nA **severed arm** has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack.\nIf its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The **severed head** has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space.\nThe troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [
      "Hill",
      "Underdark",
      "Mountains",
      "Grassland",
      "Ruin",
      "Swamp",
      "Feywild",
      "Mountain",
      "Forest",
      "Arctic",
      "Jungle",
      "Hills",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_troll/"
  },
  {
    "slug": "troll-a5e",
    "desc": "",
    "name": "Troll",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "8d10+40",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll attacks with its bite and twice with its claw."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The troll has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."
      },
      {
        "name": "Severed Limbs",
        "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
      },
      {
        "name": "1-4: Arm",
        "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
      },
      {
        "name": "5-6: Head",
        "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
      }
    ],
    "spell_list": [],
    "page_no": 412,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_troll/"
  },
  {
    "slug": "troll-breakwater",
    "desc": "",
    "name": "Troll, Breakwater",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "understands Giant but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Slam or Water Blast attacks. If it hits one Large or smaller creature with two Slam attacks the target must make DC 15 Str save or be flung up to 15 ft. to an unoccupied space the troll can see and knocked prone."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (3d6+4) bludgeoning damage."
      },
      {
        "name": "Water Blast",
        "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 11 (2d8+2) bludgeoning damage + 3 (1d6) cold. "
      },
      {
        "name": "Surge (Recharge 5-6)",
        "desc": "Pushes water surge in 30' line \u00d7 10 ft. wide. Each creature in line: 28 (8d6) bludgeoning damage and pushed up to 15 ft. from troll in direction following line (DC 15 Str half not pushed). Surge lasts until start of troll's next turn and any creature in line must spend 2 feet of move per 1 foot it moves when moving closer to troll. If troll uses this while underwater creatures in line have disadvantage on the save and any creature in line must spend 4 feet of move per 1 foot it moves when moving closer to troll."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 10 hp at start of its turn. If it takes lightning or force this doesn't work at its next turn start. Dies only if it starts turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_troll-breakwater/"
  },
  {
    "slug": "troll-gutter",
    "desc": "",
    "name": "Troll, Gutter",
    "size": "Medium",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 30,
      "swim": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 7,
    "wisdom": 11,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."
      },
      {
        "name": "Sticky Tongue",
        "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "Can breathe air and water."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Psychoactive Sweat",
        "desc": "Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_troll-gutter/"
  },
  {
    "slug": "troll-rattleback",
    "desc": "",
    "name": "Troll, Rattleback",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Giant",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison. Target: DC 15 Con save or poisoned 1 min. While poisoned this way target can't regain hp. Target can re-save at end of each of its turns success ends effect on itself."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
      },
      {
        "name": "Venom Spray (Recharge 5-6)",
        "desc": "Sprays its venom in a 30' cone. Each creature in that area: 28 (8d6) poison and is poisoned for 1 min (DC 15 Con half damage and isn't poisoned). While poisoned in this way a creature can't regain hp. A poisoned creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distracting Rattle",
        "desc": "Its shell plates rattle constantly creating a droning distracting noise. When a creature casts a spell with verbal component while within 30' of the troll that creature must make DC 15 Con save or lose the spell."
      },
      {
        "name": "Night Hunters",
        "desc": "While in dim light or darkness has advantage on Wis (Perception) checks that rely on sight."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 10 hp at the start of its turn. If it takes fire this trait doesn't function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_troll-rattleback/"
  },
  {
    "slug": "troll-tumor",
    "desc": "",
    "name": "Troll, Tumor",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 125,
    "hit_dice": "10d10+70",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 7,
    "constitution": 24,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 8",
    "languages": "Giant",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite and two Claw. Can replace one Claw with Fling Limb. When it does tumor troll doesn't have disadvantage on this attack from being within 5 ft. of creature but can have disadvantage from other sources."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) poison."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage."
      },
      {
        "name": "Fling Limb",
        "desc": "Ranged Weapon Attack: +7 to hit 20/60' one target 9 (2d4+4) bludgeoning damage + 7 (2d6) poison. Remove a teratoma from itself if it has one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "Regains 10 hp at start of its turn. If troll takes acid or fire this doesn't function at start of troll's next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Uncontrolled Growth",
        "desc": "When it regains hp from its Regeneration gains random teratoma. Teratoma and effects last until removed or replaced by another. Troll can have only 3 at a time. If it would gain a 4th oldest fades and is replaced. Teratomas (d6):1 New Senses: A bevy of new ears and noses give troll advantage on Wis (Perception) checks that rely on hearing or smell.2 Many Feet: The troll can't be knocked prone.3 Adrenal Overdrive: Can't be frightened or suffer exhaustion.4 Clinging Limbs: When this teratoma is removed with Fling Limb action it attaches to target. While attached to target target takes 3 (1d6) poison at start of each of its turns. A creature including target can use its action to detach teratoma.5 Echo Chambers: Has blindsight out to a range of 60'.6 New Pain Nerves: Disadvantage on any non-attack roll."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_troll-tumor/"
  },
  {
    "slug": "troll_bf",
    "desc": "",
    "name": "Troll",
    "size": "large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 5,
    "intelligence_save": -2,
    "wisdom_save": -1,
    "charisma_save": -2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "Giant Attributes",
    "damage_resistances": "Giant Attributes",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The troll makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ravenous Frenzy (52 HP or Fewer)",
        "desc": "Desperate for a meal as its injuries mount, the troll moves up to half its speed and makes one Bite attack against a creature it can see within range. The troll then regains HP equal to half the damage dealt."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Giant Attributes",
        "desc": "The troll is resistant to the stunned condition, and it is vulnerable to the prone condition."
      },
      {
        "name": "Heightened Smell",
        "desc": "The troll's Perception is 17 while perceiving by smell."
      },
      {
        "name": "Regeneration",
        "desc": "The troll regains 10 HP at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 HP and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_troll/"
  },
  {
    "slug": "trollkin-fire-shaman",
    "desc": "",
    "name": "Trollkin Fire Shaman",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "leather armor",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Trollkin",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks."
      },
      {
        "name": "Staff",
        "desc": "Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands."
      },
      {
        "name": "Hurl Flame",
        "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire."
      },
      {
        "name": "Mark Foe",
        "desc": "One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it can't take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Fiery Escape (2/Day)",
        "desc": "When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thick Skin",
        "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_trollkin-fire-shaman/"
  },
  {
    "slug": "trollkin-ironmonger",
    "desc": "",
    "name": "Trollkin Ironmonger",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "plate",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Common, Trollkin",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage."
      },
      {
        "name": "Throwing Axe",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Impregnable Counter",
        "desc": "When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thick Skin",
        "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_trollkin-ironmonger/"
  },
  {
    "slug": "trollkin-ragecaster",
    "desc": "",
    "name": "Trollkin Ragecaster",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 15",
    "languages": "Common, Trollkin",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws or two Elemental Blast attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting."
      },
      {
        "name": "Elemental Blast (Ragecasting Only)",
        "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)."
      },
      {
        "name": "Spellcasting (Ragecasting Only)",
        "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield"
      }
    ],
    "bonus_actions": [
      {
        "name": "Ragecasting (3/Day)",
        "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Brutal Claws",
        "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Regeneration",
        "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thick Hide",
        "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/"
  },
  {
    "slug": "trollkin-raider",
    "desc": "Screams echo in the night as spears meet wood and flesh. One trollkin pulls its spear from its latest victim while its companion raids the victim\u2019s larder._  \nTrollkin raiders are greedy and efficient, moving together under the command of a trollkin leader to take apart a village, a caravan, or a small fortress. Their goal is generally food and portable wealth. Their training as a unit is not extensive but raiders know, trust, and fight for one another.  \n**Night Attacks.** Trollkin raiders attack in a fast-moving, nocturnal group, often using a group of panicked animals or a fire as a distraction in one place while they attack elsewhere. Their assaults are never daylight attacks over open ground; they much prefer surprise and the confusion of night attacks.  \n**Mounted or River Routes.** While trollkin raiders can lope for miles across taiga or through forests, they far prefer to ride horses or row up a river. It gives them both speed and the ability to carry more plunder.  \nNote that in The Raven's Call, the Raider had 78 (12d8 + 24) HP and spoke only Northern Tongue.",
    "name": "Trollkin Raider",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "trollkin",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 9,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "insight": 3,
      "nature": 1,
      "perception": 3,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Trollkin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The trollkin makes two spear attacks or one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies only if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thick Hide",
        "desc": "The trollkin's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is included in the trollkin's AC."
      }
    ],
    "spell_list": [],
    "page_no": 353,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_trollkin-raider/"
  },
  {
    "slug": "trollkin-reaver",
    "desc": "_In the north the masses huddle in fear at night, dreading the horns and howls of reavers come to slaughter and pillage. The trollkin reaver\u2019s skin is thick and knobby, and it sports wicked talons and tusks._  \n**Fearsome Savages.** Trollkin have a well-deserved reputation for savagery, and the reavers help reinforce that perception among their neighbors.  \n**War Leaders.** Raiding is a staple industry among the trollkin, and the reavers lead the most savage raiding parties in search of wealth, slaves, and supplies. They often recruit other creatures or mercenaries into their bands. It is not uncommon to see bloodthirsty humans, gnolls, or hobgoblins in a reaver\u2019s band.  \n**Spirit Talkers.** Trollkin reavers are quite fearful of spirits and ghosts, and listen to their clan shaman and to the word of powerful fey or giants. They prefer to raid only in times of good omens.",
    "name": "Trollkin Reaver",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "trollkin",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 3,
    "perception": null,
    "skills": {
      "intimidation": 5,
      "survival": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Trollkin",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The trollkin raider makes three melee attacks: two with its claws and one with its bite, or two with its battleaxe and one with its handaxe, or it makes two ranged attacks with its handaxes."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe.",
        "attack_bonus": 6,
        "damage_dice": "1d8"
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6"
      },
      {
        "name": "Howl of Battle (Recharge 6)",
        "desc": "Up to three allies who can hear the trollkin reaver and are within 30 feet of it can each make one melee attack as a reaction."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The trollkin reaver regains 10 hit points at the start of its turn. This trait doesn't function if the trollkin took acid or fire damage since the end of its previous turn. The trollkin dies if it starts its turn with 0 hit points and doesn't regenerate."
      },
      {
        "name": "Thick Hide",
        "desc": "The trollkin reaver's skin is thick and tough, granting it a +1 bonus to AC. This bonus is already factored into the trollkin's AC."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_trollkin-reaver/"
  },
  {
    "slug": "trollkin-shaman",
    "desc": "",
    "name": "Trollkin Shaman",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "trollkin",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "arcana": 2,
      "nature": 2,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Trollkin",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The trollkin shaman makes two staff attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.",
        "name": "Staff"
      },
      {
        "desc": "The trollkin shaman inspires ferocity in up to three trollkin it can see. Those trollkin have advantage on attack rolls and saving throws until the end of the shaman's next turn and gain 10 temporary hp.",
        "name": "Inspire Ferocity (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The trollkin shaman regains 5 hp at the start of its turn. If the shaman takes acid or fire damage, this trait doesn't function at the start of the shaman's next turn. The shaman dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      },
      {
        "desc": "The trollkin shaman's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.",
        "name": "Thick Hide"
      },
      {
        "desc": "The trollkin shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared: \nCantrips (at will): druidcraft, produce flame, shillelagh\n1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave\n2nd level (3 slots): flaming sphere, hold person\n3rd level (3 slots): dispel magic, meld into stone, sleet storm\n4th level (2 slots): dominate beast, grasping vine",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_trollkin-shaman/"
  },
  {
    "slug": "trollking-grunt",
    "desc": "",
    "name": "Trollking Grunt",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "trollkin",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Trollkin",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The trollkin grunt makes two attacks, either with its spear or its longbow.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+4",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.",
        "name": "Spear"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d8+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
        "name": "Longbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The trollkin grunt regains 3 hp at the start of its turn. If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn. The grunt dies only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      },
      {
        "desc": "The trollkin grunt's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.",
        "name": "Thick Hide"
      }
    ],
    "spell_list": [],
    "page_no": 357,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_trollking-grunt/"
  },
  {
    "slug": "trollkinreaver-tob1-2023",
    "desc": "False",
    "name": "Trollkin Reaver",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "hide armor",
    "hit_points": 82,
    "hit_dice": "11d8 + 33",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Intimidation": 5,
      "Survival": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Trollkin",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The trollkin raider makes one Bite attack and two Claw attacks, or it makes three Handaxe attacks. It can replace one Claw attack with a Battleaxe attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Howl of Battle (Recharge 6)",
        "desc": "The trollkin reaver howls a battle cry at up to three friendly creatures it can see within 30 feet of it. Each target can make one weapon attack as a reaction and has advantage on the attack roll."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The trollkin reaver regains 5 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Thick Hide",
        "desc": "The trollkin reaver's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_trollkin-reaver/"
  },
  {
    "slug": "truant-devourer",
    "desc": "",
    "name": "Truant Devourer",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any alignment (as its creator deity)",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 156,
    "hit_dice": "24d8+48",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 90', passive Perception 18",
    "languages": "Common + up to three other languages",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Devourer's Cleaver or Necrotic Bolt attacks. It can replace one attack with Life Drain attack."
      },
      {
        "name": "Devourer's Cleaver",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 9 (2d8) necrotic."
      },
      {
        "name": "Life Drain",
        "desc": "Melee Spell Attack: +8 to hit, 5 ft., one creature,. 17 (3d8+4) necrotic. Target's hp max is reduced by amount equal to damage taken (DC 16 Con negates hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 17 (3d8+4) necrotic."
      },
      {
        "name": "Invisibility",
        "desc": "Magically turns invisible (with items worn/carried) until it attacks uses Grasping Claws or concentration ends (as a spell)."
      },
      {
        "name": "Grasping Claws (Recharge 5-6)",
        "desc": "Calls dozens of ghostly skeletal claws to erupt from a point on the ground it can see within 60' of it. All within 15 ft. of that point: 31 (7d8) necrotic and restrained 1 min (DC 16 Dex half damage not restrained). Restrained creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Dusty Step",
        "desc": "Teleports  with items worn/carried up to 60' to unoccupied space it can see. Dust cloud appears at origin and destination."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Heretic Sense",
        "desc": "Can pinpoint location of heretics of its faith within 60' of it and can sense their general direction within 1 mile of it."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Turn Resistance",
        "desc": "Advantage: saves vs. turn undead effects."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_truant-devourer/"
  },
  {
    "slug": "tuberkith",
    "desc": "",
    "name": "Tuberkith",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "any alignment",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "walk": 30,
      "burrow": 20
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Peeler",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
      },
      {
        "name": "Masher",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deep Roots",
        "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."
      },
      {
        "name": "Dozens of Eyes",
        "desc": "Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_tuberkith/"
  },
  {
    "slug": "tulpa",
    "desc": "",
    "name": "Tulpa",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "hover": true
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "the languages spoken by its creator",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The tulpa makes two black claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.",
        "name": "Black Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "4d10",
        "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 22 (4d10) psychic damage.",
        "name": "Psychic Blast"
      },
      {
        "desc": "The tulpa uses its action to fill a 40-foot radius around itself with dread-inducing psychic energy. Each creature, other than the tulpa's creator, within that area must succeed on a DC 13 Wisdom saving throw or be frightened of the tulpa until the end of its next turn and become cursed. A creature with an Intelligence of 5 or lower can't be cursed. While cursed by the tulpa, that creature's own thoughts turn ever more dark and brooding. Its sense of hope fades, and shadows seem overly large and ominous. The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on itself on a success. If not cured within three days, the cursed creature manifests its own tulpa.",
        "name": "Imposing Dread (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The tulpa can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "Within a day of being slain, the tulpa reforms within 500 feet of its creator. It doesn't reform if its creator is slain, or if the creator's mental disturbance is healed. The tulpa is immune to all damage dealt to it by its creator.",
        "name": "Rise Again"
      },
      {
        "desc": "The tulpa always remains within 500 feet if its creator. As long as the tulpa is within 500 feet of its creator, the creator has disadvantage on Wisdom saving throws.",
        "name": "It Follows"
      }
    ],
    "spell_list": [],
    "page_no": 358,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_tulpa/"
  },
  {
    "slug": "tusked-crimson-ogre",
    "desc": "",
    "name": "Tusked Crimson Ogre",
    "size": "Large",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "half plate",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "walk": 40
    },
    "strength": 19,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 7,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Common, Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The tusked crimson ogre makes two attacks: one with its morningstar and one with its bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "name": "Morningstar"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "If the tusked crimson ogre doesn't have all of its hp, it flexes and roars, spraying blood from its wounds. Each creature within 15 feet of the ogre must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) acid damage and goes berserk. On a success, a creature takes half the damage and doesn't go berserk. On each of its turns, a berserk creature must attack the nearest creature it can see, eschewing ranged or magical attacks in favor of melee attacks. If no creature is near enough to move to and attack, the berserk creature attacks an object, with preference for an object smaller than itself. Once a creature goes berserk, it continues to do so until it is unconscious, regains all of its hp, or is cured through lesser restoration or similar magic.",
        "name": "Berserker's Blood (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ogre has advantage on melee attack rolls against any creature that doesn't have all its hp.",
        "name": "Blood Frenzy"
      },
      {
        "desc": "When the ogre reduces a creature to 0 hp with a melee attack on its turn, the ogre can take a bonus action to move up to half its speed and make one bite attack.",
        "name": "Rampage"
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_tusked-crimson-ogre/"
  },
  {
    "slug": "tusked-skyfish",
    "desc": "_This horrid creature looks like an enormous flying jellyfish, with long, wicked tusks curving from its gaping mouth and tentacle-whiskers trailing behind it._  \n**Alchemical Flotation.** These aerial jellyfish waft through the air like balloons, suspended by internal alchemical reactions. This mode of movement takes them almost vertically when they wish, or drifts with the winds. They can reach altitudes of 30,000 feet.  \n**Shocking Tendrils.** Tusked skyfish catch slow-moving or inattentive prey in their tentacles, and sometimes fish in shallow lakes and streams. They can suppress their natural electrical charge, allowing them to manipulate objects or interact with other creatures safely.  \n**Slow Mounts.** When fitted with special saddles, tusked skyfish can be ridden without harming their riders, although their slow speed makes them most suitable for casual excursions or unhurried long-distance travel. The jinnborn and genies seem to find them congenial beasts of burden, carrying as much as 4,000 pounds.",
    "name": "Tusked Skyfish",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10+36",
    "speed": {
      "hover": true,
      "walk": 5,
      "fly": 20
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tusked skyfish makes one gore attack and one tentacles attack."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) lightning damage. The target is also grappled (escape DC 13). Until this grapple ends, the target is restrained. While grappling the target, the tusked skyfish can't use this attack against other targets. When the tusked skyfish moves, a Medium or smaller target it is grappling moves with it.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      },
      {
        "name": "Stench Spray (Recharge 5-6)",
        "desc": "The tusked skyfish sprays foul-smelling liquid in a line 20 feet long and 5 feet wide. Each creature in that line must make a successful DC 13 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the creature falls unconscious for the same duration. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tendril Curtain",
        "desc": "When the tusked skyfish is flying, its wispy, electrified tendrils dangle beneath it and touch all creatures within 20 feet directly below its space as it moves. Any creatures in the path of its movement take 10 (3d6) lightning damage, or half damage with a successful DC 13 Dexterity saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_tusked-skyfish/"
  },
  {
    "slug": "tuskedskyfish-tob1-2023",
    "desc": "False",
    "name": "Tusked Skyfish",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d10 + 36",
    "speed": {
      "walk": 20,
      "fly": 5
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "lightning",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tusked skyfish makes one Gore attack and one Electrified Tentacles attack."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Electrified Tentacles",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained and takes 14 (4d6) lightning damage at the start of each of its turns, and the skyfish can't use its Electrified Tentacles on another target."
      },
      {
        "name": "Stench Spray (Recharge 5-6)",
        "desc": "The tusked skyfish sprays foul-smelling liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. If the saving throw fails by 5 or more, the creature falls unconscious while poisoned in this way. The unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Electrified Tendrils",
        "desc": "A creature that touches the skyfish or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage. In addition, a creature that starts its turn beneath the skyfish while the skyfish is hovering takes 3 (1d6) lightning damage, provided the creature is within 15 feet of the skyfish."
      },
      {
        "name": "Mobile Grappler",
        "desc": "While grappling a creature, the tusked skyfish can move at its full speed, carrying the grappled creature along with it."
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_tusked-skyfish/"
  },
  {
    "slug": "tveirherjar",
    "desc": "",
    "name": "Tveirherjar",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "chain mail, shield",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "truesight 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "A tveirherjar makes two attacks with its Niflheim longsword.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) necrotic damage.",
        "name": "Niflheim Longsword"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "1d6+4",
        "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) radiant damage, and the target is outlined in a shimmering light until the end of the tveirherjar's next turn. This light works like the faerie fire spell, except only the tveirherjar has advantage on attacks against the creature and the light is not absorbed by the tveirherjar's Niflheim longsword.",
        "name": "Spear of the Northern Sky (Recharge 5-6)"
      },
      {
        "desc": "The tveirherjar targets one creature it can see within 30 feet of it. If the creature can see the tveirherjar, it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. While frightened, the creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Terrifying Glare (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Once reduced to 30 hp or less, the tveirherjar makes all attacks with advantage.",
        "name": "Battle Frenzy"
      },
      {
        "desc": "As a bonus action, the tveirherjar forces a creature it hit with its Niflheim longsword this round to make a DC 15 Constitution saving throw. The creature takes 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If an einherjar is reduced to 0 hp by this effect, it dies, cursed to become a tveirherjar at sundown.",
        "name": "Curse of the Tveirherjar (Recharge 6)"
      },
      {
        "desc": "The tveirherjar's longsword absorbs light within 30 feet of it, changing bright light to dim light and dim light to darkness. When the tveirherjar dies, its longsword crumbles away, its magic returning to the creator for the next tveirherjar.",
        "name": "Niflheim Longsword"
      },
      {
        "desc": "The tveirherjar can locate any einherjar within 1,000 feet. This trait works like the locate creature spell, except running water doesn't block it.",
        "name": "Unerring Tracker"
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_tveirherjar/"
  },
  {
    "slug": "two-headed-eagle",
    "desc": "",
    "name": "Two-Headed Eagle",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 142,
    "hit_dice": "15d12+45",
    "speed": {
      "fly": 100,
      "walk": 20
    },
    "strength": 20,
    "dexterity": 21,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 8,
      "athletics": 8,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "understands Common but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The two-headed eagle makes two bite attacks and one talons attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the two-headed eagle can't use its talons on another target.",
        "name": "Talons"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The two-headed eagle doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "The eagle has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.",
        "name": "Two-Headed"
      },
      {
        "desc": "While the two-headed eagle sleeps, at least one of its heads is awake.",
        "name": "Wakeful"
      }
    ],
    "spell_list": [],
    "page_no": 360,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_two-headed-eagle/"
  },
  {
    "slug": "tyrannosaurus-rex",
    "desc": "",
    "name": "Tyrannosaurus Rex",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "13d12+52",
    "speed": {
      "walk": 50
    },
    "strength": 25,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.",
        "attack_bonus": 10,
        "damage_dice": "4d12",
        "damage_bonus": 7
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.",
        "attack_bonus": 10,
        "damage_dice": "3d8",
        "damage_bonus": 7
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 279,
    "environments": [
      "Jungle",
      "Swamp",
      "Grassland",
      "Mountains"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_tyrannosaurus-rex/"
  },
  {
    "slug": "tyrannosaurus-rex-a5e",
    "desc": "",
    "name": "Tyrannosaurus Rex",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 126,
    "hit_dice": "11d12+55",
    "speed": {
      "walk": 50
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tyrannosaurus makes a bite attack and a tail attack against two different targets."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature  it is grappled (escape DC 17). Until this grapple ends  the tyrannosaurus can't bite a different creature and it has advantage on bite attacks against the grappled creature."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_tyrannosaurus-rex/"
  },
  {
    "slug": "tyrannosaurus_rex_bf",
    "desc": "",
    "name": "Tyrannosaurus Rex",
    "size": "huge",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 184,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 26,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 8,
    "dexterity_save": 0,
    "constitution_save": 4,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target."
      },
      {
        "name": "Tail",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 23 (4d8+5) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rending Shake",
        "desc": "While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "Any critical hit against the dinosaur becomes a normal hit."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_tyrannosaurus-rex/"
  },
  {
    "slug": "tzepharion",
    "desc": "Strutting forward on four legs tipped with sharp talons, this raptor-like fiend has dark crimson feathers covering its scaled hide and an extended, eyeless, saw-toothed maw. A baleful orange eye glares from the monster\u2019s chest._  \n**Primeval Devils.** Tzepharions are perhaps the most savage and primal of all devils. They care little for the schemes and temptations of other devils and are happy to spend their time chasing and devouring lower life forms. For this reason, tzepharions are treated as simple beasts by other fiends, and packs of tzepharions are sometimes employed by Open Game License",
    "name": "Tzepharion",
    "size": "Large",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 50
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 18,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 10,
      "perception": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "understands Infernal but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The tzepharion devil makes one bite attack and four claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Soul Jolt (Recharge 6)",
        "desc": "The tzepharion leaps up to 20 feet through the air and makes a claw attack against a target within reach. If it hits, the target must succeed on a DC 15 Wisdom saving throw or its soul is forced out of its body, appearing 20 feet in a random direction away from its body, for 1 minute. The creature has control of its soul, which is invisible and can move through creatures and objects as if they were difficult terrain, but it can't cast spells or take any actions. The creature's body is knocked unconscious and can't be awoken until its soul returns, but it can take damage as normal. The creature can repeat the saving throw at the end of each of its turns, reoccupying its body on a success. Alternatively, a creature can reoccupy its body early if it starts its turn within 5 feet of its body. If a creature doesn't return to its body within 1 minute, the creature dies. If its body is reduced to 0 hp before the creature reoccupies its body, the creature dies."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Devil's Sight",
        "desc": "Magical darkness doesn't impede the tzepharion's darkvision."
      },
      {
        "name": "Eye of Rage",
        "desc": "As a bonus action, the tzepharion incites rage in up to three beasts or monstrosities it can see within 60 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or become enraged until the end of its next turn. While enraged, it has advantage on its attack rolls, but it is unable to distinguish friend from foe and must attack the nearest creature other than the tzepharion. This trait doesn't work on targets with an Intelligence of 6 or higher."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tzepharion has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pack Tactics",
        "desc": "The tzepharion has advantage on attack rolls against a creature if at least one of the devil's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 106,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_tzepharion/"
  },
  {
    "slug": "ulnorya",
    "desc": "Eight long, writhing tentacles support and propel this snarling horror\u2019s oblong body while its jagged maw reveals rows of razor teeth._  \n**Invisible Hunter.** The ulnorya lives to hunt, using its natural invisibility to surprise prey or swiftly chase down its next meal. Replicating itself allows the ulnorya to be its own hunting partner, and it uses this to stage ambushes or surround its victims.  \n**Magical Oddity.** Whether it was created by a mad druid or some arcane guild\u2019s ill-advised experimentation, the ulnorya combines elements of spiders, scorpions, and octopuses. Asexual as a species, ulnorya create new offspring by implanting an egg within corpses slain by the ulnorya\u2019s poison. Within five days, the egg hatches into a new ulnorya.",
    "name": "Ulnorya",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "acrobatics": 7,
      "athletics": 5,
      "perception": 6,
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Replicate (1/Day)",
        "desc": "The ulnorya separates itself into two identical copies for up to 1 hour. The new ulnoryas' hp totals are equal to the original ulnorya's hp total divided by 2 (rounded down), and each is affected by any conditions, spells, and other magical effects that affected the original ulnorya. The new ulnoryas otherwise retain the same statistics as the original, except neither has this action. The new ulnoryas act on the same initiative count as the original ulnorya and occupy any unoccupied spaces within 5 feet of the original ulnorya's space.\n\nIf one ulnorya starts its turn within 5 feet of its other half, they can each use their reactions to recombine. The recombined ulnorya's hp total is equal to the combined hp total of the two ulnoryas, and it is affected by any conditions, spells, and other magical effects currently affecting either of the combining ulnoryas. The ulnorya automatically recombines if both of its halves are still alive at the end of the hour. If only one ulnorya remains alive at the end of the hour, it gains this action after it finishes a long rest."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The ulnorya is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Photoadaptive Hide",
        "desc": "If the ulnorya didn't move on its previous turn, it is invisible."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_ulnorya/"
  },
  {
    "slug": "umbral-shambler",
    "desc": "",
    "name": "Umbral Shambler",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic, psychic",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion",
    "senses": "blindsight 30', darkvision 60', passive Perception 14",
    "languages": "Common, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claws attacks."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage + 3 (1d6) necrotic."
      },
      {
        "name": "Twisted Step",
        "desc": "Can project itself beyond reality for a short time. Until start of its next turn it can move through objects as if they were difficult terrain provided an object is no more than 3' thick and at least one side of the object is in dim light or darkness. It takes 5 (1d10) force if it starts its turn inside an object."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      },
      {
        "name": "Tenebrous Agility",
        "desc": "Its speed is doubled in dim light or darkness and it doesn't provoke opportunity attacks when it moves provided it moves only in dim light or darkness. In addition when a creature that relies on sight attacks the umbral shambler while the shambler is in dim light or darkness the attacker has disadvantage on the attack roll."
      },
      {
        "name": "Void Traveler",
        "desc": "Doesn't require air food drink sleep or ambient pressure."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_umbral-shambler/"
  },
  {
    "slug": "umbral-vampire",
    "desc": "",
    "name": "Umbral Vampire",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "13d8+26",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 40
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Umbral, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Umbral Grasp",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) cold damage and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the umbral vampire's innate spellcasting ability is Charisma (spell save DC 15). The umbral vampire can innately cast the following spells, requiring no material components:\n\nat will: mirror image, plane shift (plane of shadows only)\n\n1/day each: bane (when in dim light or darkness only), black tentacles"
      },
      {
        "name": "Shadow Blend",
        "desc": "When in dim light or darkness, the umbral vampire can Hide as a bonus action, even while being observed."
      },
      {
        "name": "Strike from Shadow",
        "desc": "The reach of the umbral vampire's umbral grasp attack increases by 10 feet and its damage increases by 4d6 when both the umbral vampire and the target of the attack are in dim light or darkness and the umbral vampire is hidden from its target."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in direct sunlight, the umbral vampire has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 397,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_umbral-vampire/"
  },
  {
    "slug": "umbralvampire-tob1-2023",
    "desc": "False",
    "name": "Umbral Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 84,
    "hit_dice": "13d8 + 26",
    "speed": {
      "walk": 40
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 15,
    "skills": {
      "Perception": 5,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common, Umbral, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The umbral vampire can use its Umbral Grasp. It then makes two Shadow Touch attacks."
      },
      {
        "name": "Shadow Touch",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. A non-evil Humanoid slain by this attack rises 24 hours later as a shadow under the vampire's control, unless the Humanoid is restored to life. The vampire can have no more than five shadows under its control at one time."
      },
      {
        "name": "Umbral Grasp",
        "desc": "The umbral vampire sends a giant hand of shadow to grab one creature it can see that is in dim light or darkness within 30 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be restrained by wisps of magical shadow for 1 minute. While restrained, the target takes 9 (2d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The umbral vampire can have no more than two creatures restrained by its Umbral Grasp at a time."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shadow Stealth",
        "desc": "While in dim light or darkness, the umbral vampire takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the umbral vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The umbral vampire doesn't require air."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_umbral-vampire/"
  },
  {
    "slug": "undead-phoenix",
    "desc": "",
    "name": "Undead Phoenix",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d12+45",
    "speed": {
      "fly": 90,
      "walk": 30
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 17,
    "charisma": 9,
    "strength_save": 10,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "-",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "desc": "The undead phoenix makes three attacks: two with its claws and one with its decaying bite.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "4d6+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.",
        "name": "Claws"
      },
      {
        "attack_bonus": 10,
        "damage_dice": "2d8+6",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.",
        "name": "Decaying Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.",
        "name": "Bilious Aura"
      },
      {
        "desc": "If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.",
        "name": "Eternal Unlife"
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_undead-phoenix/"
  },
  {
    "slug": "underworld-sentinel",
    "desc": "",
    "name": "Underworld Sentinel",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d12+48",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; nonmagic B/P/S attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "blindsight 60', darkvision 120', passive Perception 17",
    "languages": "Darakhul, Giant, Undercommon",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Scythe or Death Knell attacks."
      },
      {
        "name": "Scythe",
        "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."
      },
      {
        "name": "Death Knell",
        "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."
      },
      {
        "name": "Grim Reaping (Recharge 5-6)",
        "desc": "Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Passage Guardian",
        "desc": "Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."
      },
      {
        "name": "Turn Immunity",
        "desc": "Is immune to effects that turn undead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_underworld-sentinel/"
  },
  {
    "slug": "unhatched",
    "desc": "",
    "name": "Unhatched",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 71,
    "hit_dice": "11d6+33",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "necrotic, piercing",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The unhatched makes one bite attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "3d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.",
        "name": "Bite"
      },
      {
        "desc": "The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.",
        "name": "Desiccating Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.",
        "name": "Hatred"
      },
      {
        "desc": "As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.",
        "name": "Minor Magic Resistance (3/Day)"
      },
      {
        "desc": "The unhatched\u2018s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: chill touch, minor illusion\n1/day: bane",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_unhatched/"
  },
  {
    "slug": "unicorn",
    "desc": "",
    "name": "Unicorn",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "9d10+18",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The unicorn makes two attacks: one with its hooves and one with its horn."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Horn",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target."
      },
      {
        "name": "Teleport (1/Day)",
        "desc": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Hooves",
        "desc": "The unicorn makes one attack with its hooves."
      },
      {
        "name": "Shimmering Shield (Costs 2 Actions)",
        "desc": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn."
      },
      {
        "name": "Heal Self (Costs 3 Actions)",
        "desc": "The unicorn magically regains 11 (2d8 + 2) hit points."
      }
    ],
    "special_abilities": [
      {
        "name": "Charge",
        "desc": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d8"
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle"
      },
      {
        "name": "Magic Resistance",
        "desc": "The unicorn has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The unicorn's weapon attacks are magical."
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/pass-without-trace/?format=json",
      "https://api.open5e.com/v2/spells/calm-emotions/?format=json",
      "https://api.open5e.com/v2/spells/dispel-evil-and-good/?format=json",
      "https://api.open5e.com/v2/spells/entangle/?format=json"
    ],
    "page_no": 351,
    "environments": [
      "Jungle",
      "Forest",
      "Feywild"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_unicorn/"
  },
  {
    "slug": "unicorn-a5e",
    "desc": "",
    "name": "Unicorn",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 85,
    "hit_dice": "9d10+36",
    "speed": {
      "walk": 80
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 20,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The unicorn attacks once with its hooves and once with its horn."
      },
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage."
      },
      {
        "name": "Horn",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack  the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Grant Boon (3/Day)",
        "desc": "The unicorn touches a willing creature  including itself  with its horn and grants one of the following boons:"
      },
      {
        "name": "Healing: The creature magically regains 21 (6d6) hit points",
        "desc": "It is cured of all diseases  and poisons affecting it are neutralized."
      },
      {
        "name": "Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result",
        "desc": ""
      },
      {
        "name": "Protection: A glowing mote of light orbits the creatures head",
        "desc": "The mote lasts 24 hours. When the creature fails a saving throw  it can use its reaction to expend the mote and succeed on the saving throw."
      },
      {
        "name": "Resolution: The creature is immune to being charmed or frightened for 24 hours",
        "desc": ""
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Good",
        "desc": "The unicorn radiates a Good aura."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The unicorns innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, druidcraft, pass without trace, scrying (locations within its domain only), 1/day: calm emotions, dispel evil and good, teleport (between locations within its domain only)"
      }
    ],
    "spell_list": [],
    "page_no": 415,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_unicorn/"
  },
  {
    "slug": "unicorn_bf",
    "desc": "",
    "name": "Unicorn",
    "size": "large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 92,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 22,
    "charisma": 22,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Celestial Resilience",
    "damage_immunities": "poison,charmed,frightened,paralyzed,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Celestial,Elvish,Sylvan,telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The unicorn makes one Hooves attack and one Horn attack, or it makes two Horn Bolt attacks."
      },
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
      },
      {
        "name": "Horn",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 10 (3d6) radiant damage."
      },
      {
        "name": "Horn Bolt",
        "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 13 (3d6+3) radiant damage."
      },
      {
        "name": "Unicorn Magic",
        "desc": "The unicorn can cast the dancing lights and druidcraft cantrips at will, requiring no material components and using WIS as the spellcasting ability."
      },
      {
        "name": "Healing Touch (3/Day)",
        "desc": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) HP and is freed from all curses, diseases, and poisons afflicting it."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Shimmering Shield",
        "desc": "When a creature the unicorn can see within 30 feet of it, including the unicorn, is attacked, the unicorn can surround it with a shimmering shield of radiant light. The target adds 3 to its AC against the attack."
      }
    ],
    "legendary_desc": "The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Canter",
        "desc": "The unicorn moves up to half is speed without provoking opportunity attacks."
      },
      {
        "name": "Radiant Stomp (Costs 2 Actions)",
        "desc": "The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      },
      {
        "name": "Heal Self (Costs 3 Actions)",
        "desc": "The unicorn magically regains 11 (2d8+2) HP."
      }
    ],
    "special_abilities": [
      {
        "name": "Celestial Resilience",
        "desc": "The unicorn is resistant to radiant damage."
      },
      {
        "name": "Magic Resistance",
        "desc": "The unicorn has advantage on saves against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The unicorn's weapon attacks are magical."
      },
      {
        "name": "Sense the Unnatural",
        "desc": "The unicorn can pinpoint the location of Aberrations and Undead within 60 feet of it."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "The unicorn can communicate with Beasts and Plants as if they shared a language."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the unicorn extra movement. In addition, the unicorn can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_unicorn/"
  },
  {
    "slug": "unska_bf",
    "desc": "",
    "name": "Unska",
    "size": "medium",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 88,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": 2,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Demonic Resilience",
    "damage_immunities": "charmed,frightened,Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Abyssal,Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The unska makes two Claw attacks and one Tongue attack, or it makes three Ink Blast attacks."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. While poisoned, the target has disadvantage on saves against the unska's Whirl of Ink. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Tongue",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. The target must succeed on a DC 14 CON save, or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its HP maximum is reduced to 0."
      },
      {
        "name": "Ink Blast",
        "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 12 (3d6+2) poison damage, and the target must succeed on a DC 14 CON save or have disadvantage on the next save it makes against the unska's Whirl of Ink before the start of the unska's next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Whirl of Ink",
        "desc": "Tattoos leap off the unska's body and latch onto a creature the unska can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed, disoriented, or frightened (the unska's choice) until the end of its next turn. When a disoriented creature moves, it moves in a random direction."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The unska is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The unska has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_unska/"
  },
  {
    "slug": "ur-otyugh-a5e",
    "desc": "",
    "name": "Ur-Otyugh",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 50,
      "swim": 50
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "telepathy 120 ft. (can transmit but not receive thoughts and images)",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The otyugh makes two tentacle attacks."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles  each of which can grapple one target and can't attack a different target while doing so."
      },
      {
        "name": "Tentacle Slam",
        "desc": "The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure  the target takes 10 (2d6 + 3) bludgeoning damage  is stunned until the end of the otyughs next turn  and is pulled up to 5 feet towards the otyugh. On a success  the target takes half damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it makes a DC 14 Constitution saving throw. On a failure, the target contracts a disease. While diseased, the target is poisoned. The target repeats the saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure (to a minimum of 1 hit point) and becoming cured on a success. The reduction in hit points lasts until the disease is cured."
      },
      {
        "name": "Swallow",
        "desc": "If the otyugh has no other creature in its stomach, the otyugh bites a Medium or smaller creature that is stunned. On a hit, the creature is swallowed. A swallowed creature has total cover from attacks from outside the otyugh, is blinded and restrained, and takes 10 (3d6) acid damage at the start of each of the otyugh's turns. If a swallowed creature deals 15 or more damage to the otyugh in a single turn, or if the otyugh dies, the otyugh vomits up the creature."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The ur-otyugh can take 2 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Mad Dash",
        "desc": "The ur-otyugh moves up to half its Speed."
      },
      {
        "name": "Tentacle",
        "desc": "The ur-otyugh makes a tentacle attack. This attack has a range of 15 feet."
      },
      {
        "name": "Mental Fuzz (Costs 2 Actions",
        "desc": "The ur-otyugh transmits a burst of psionic static. Each non-aberration within 30 feet makes a DC 14 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is stunned until the end of the ur-otyughs next turn. On a success, the creature takes half damage."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (2/Day)",
        "desc": "If the ur-otyugh fails a saving throw, it can choose to succeed instead. When it does so, it becomes more sluggish. Each time the ur-otyugh uses Legendary Resistance, its Speed and swim speed decrease by 10 and it loses one of its legendary actions on each of its turns."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_ur-otyugh/"
  },
  {
    "slug": "uraeus",
    "desc": "_A sleek serpent wends through the air, held aloft on bronze-feathered wings. The flying cobra flares its hood and hisses, hurling a spray of orange sparks from its fanged mouth._  \nA uraeus resembles a vibrantly colored cobra. The serpent\u2019s scales are the rich gold-flecked blue of lapis lazuli and its eyes gleam white, but its most distinguishing feature is a pair of feathery bronze wings. It glides gracefully through the air with a deliberate vigilance that reveals its intelligence. A uraeus grows up to three feet long, and weighs around 5 pounds.  \n**Divine Protectors.** Uraeuses are celestial creatures that carry a spark of divine fire within them, and they thirst for purpose when they arrive on the Material Plane. Whether the creature was deliberately summoned or found its way to the Material Plane through other means, a uraeus is created to protect. Once it finds a worthy charge, it devotes its fiery breath and searing venom to protecting that ward.  \nA uraeus is fanatically loyal to the creature it protects. Only gross mistreatment or vicious evil can drive a uraeus to break its bond and leave.",
    "name": "Uraeus",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "9d4+18",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., passive Perception 14",
    "languages": "understands Celestial and Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) poison damage, and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target takes 9 (2d8) fire damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success.",
        "attack_bonus": 4,
        "damage_dice": "1d6"
      },
      {
        "name": "Searing Breath (Recharge 5-6)",
        "desc": "The uraeus exhales a 15-foot cone of fire. Creatures in the area take 10 (3d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Bonded Savior",
        "desc": "When the uraeus' bonded ward takes damage, the uraeus can transfer the damage to itself instead. The uraeus' damage resistance and immunity don't apply to transferred damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The uraeus doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Ward Bond",
        "desc": "As a bonus action, the uraeus forms a magical bond with a willing creature within 5 feet. Afterward, no matter how great the distance between them, the uraeus knows the distance and direction to its bonded ward and is aware of the creature's general state of health. The bond lasts until the uraeus or the ward dies, or the uraeus ends the bond as an action."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_uraeus/"
  },
  {
    "slug": "uraeus-tob1-2023",
    "desc": "False",
    "name": "Uraeus",
    "size": "Tiny",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "9d4 + 18",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 6,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 1,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10 ft., passive Perception 14",
    "languages": "understands Celestial and Common but can\u2019t speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 3 (1d6) fire damage at the start of each of its turns. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Spit Fire",
        "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 16 (4d6 + 2) fire damage."
      },
      {
        "name": "Searing Breath (Recharge 5-6)",
        "desc": "The uraeus exhales a 15-foot cone of fire. Each creature in the area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Ward Bond",
        "desc": "The uraeus forms a magical bond with a willing creature within 5 feet of it. While bonded, the uraeus and its ward know the distance and direction to each other and the general state of each other's health, even if the two are on different planes of existence. The bond lasts until the uraeus or its ward dies, until the uraeus ends it as a bonus action, or until the uraeus uses this bonus action to create a bond with another creature."
      }
    ],
    "reactions": [
      {
        "name": "Bonded Savior",
        "desc": "When the uraeus's bonded ward takes damage, the uraeus prevents the ward from taking the damage and loses hp equal to that amount instead, regardless of the type of damage dealt."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The uraeus doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The uraeus has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_uraeus/"
  },
  {
    "slug": "uridimmu",
    "desc": "This tall, muscular humanoid has bronze skin and the wings of a hawk. Its head is that of a majestic hunting hound with the teeth and reddish-gold mane of a lion, and it holds a flaming mace in its hands._  \n**Bastard Sons of Chaos.** The first uridimmus were the illegitimate offspring of a demon lord and an unknown entity of chaos and were soundly defeated by a powerful deity of law. After their defeat, the uridimmus chose to serve the god as guardians of the heavenly realm. The tainted origin of uridimmus manifests in the chaotic mass of fire, lightning, and radiance that clings to the heads of their maces.  \n**Tainted Servants of Law.** Uridimmus are tireless guardians, and most are tasked with guarding the portals into the lawful planes. Some also serve the deities directly as bodyguards or lead groups of lesser celestials in battle. While uridimmus are unwavering and steadfast guardians, they are also completely merciless in combat and not above making examples out of trespassers. This tendency sometimes causes friction between the urdimmu and other angels, like Open Game License",
    "name": "Uridimmu",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "12d10+84",
    "speed": {
      "walk": 30,
      "fly": 90
    },
    "strength": 22,
    "dexterity": 17,
    "constitution": 24,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 9,
    "skills": {
      "insight": 14,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened",
    "senses": "truesight 90 ft., passive Perception 19",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The uridimmu makes three attacks: one with its bite and two with its mace."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "3d8+6"
      },
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 18 (4d8) fire, lightning, or radiant damage.",
        "attack_bonus": 11,
        "damage_dice": "2d6+6"
      },
      {
        "name": "Heavenly Roar (Recharge 5-6)",
        "desc": "The uridimmu can unleash a powerful roar imbued with divine power in a 30-foot cone. A target caught within this cone must make a DC 18 Constitution saving throw, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fiends have disadvantage on this saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaos Mace",
        "desc": "The uridimmu's attacks with its mace are magical. When the uridimmu hits with its mace, the mace deals an extra 4d8 fire, lightning, or radiant damage (included in the attack). The uridimmu chooses the type of damage when making the attack."
      },
      {
        "name": "Heroic Aura",
        "desc": "Each friendly creature within 20 feet of the uridimmu can't be charmed or frightened. In addition, when a friendly creature within 20 feet of the uridimmu makes an attack roll or a saving throw, it can roll a d4 and add the result to the attack roll or saving throw. The uridimmu's aura doesn't work in the area of an antimagic field spell or while in a temple, shrine, or other structure dedicated to a chaotic deity."
      },
      {
        "name": "Magic Resistance",
        "desc": "The uridimmu has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The uridimmu's spellcasting ability is Charisma (spell save DC 18). The uridimmu can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, light, protection from evil and good\n3/day each: dispel magic, glyph of warding, lightning bolt\n1/day each: flame strike, heal, wall of fire"
      }
    ],
    "spell_list": [],
    "page_no": 19,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_uridimmu/"
  },
  {
    "slug": "urochar-strangling-watcher",
    "desc": "_This horrible gigantic crimson leech slithers upright on four muscular tentacles, each 30 feet long. At the top of its writhing trunk, a great lidless eye glows with baleful orange light, surrounded by quivering, feathered antennae fully 5 feet long._  \n_**Underworld Wanderers.**_ The urochar are among the most dreaded monsters of the underworld. They have long plagued the drow, morlocks, and other humanoid races of the deep paths. They seek out death and the dying all the way to the banks of the  \n_**River Styx.**_  \n_**Devour the Dying.**_ Urochars feast on the final moments of those caught in their crushing tentacles. Though they rival the terrible neothelids in power, urochars are quite passive, watching the life and death struggles of other creatures and taking action only to drink in a dying being\u2019s final moments from a nearby crevice or overhang, and taste their final gasps of horror.  \n_**Immortal.**_ Strangling watchers are effectively immortal. Gargantuan specimens in the deepest reaches of the underworld are several millennia old.",
    "name": "Urochar (Strangling Watcher)",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 256,
    "hit_dice": "19d12+133",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 24,
    "dexterity": 15,
    "constitution": 24,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 11,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "thunder",
    "condition_immunities": "frightened",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "understands Darakhul and Void Speech",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The watcher makes four attacks with its tentacles."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Each of its four tentacles can grapple one target.",
        "attack_bonus": 13,
        "damage_dice": "3d8"
      },
      {
        "name": "Paralyzing Gaze (Recharge 5-6)",
        "desc": "The watcher can target one creature within 60 feet with its eerie gaze. The target must succeed on a DC 19 Wisdom saving throw or become paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the watcher's gaze for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The urochar can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. The strangling watcher regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Crush Attack",
        "desc": "The urochar crushes one creature grappled by its tentacle. The target takes 25 (4d8 + 7) bludgeoning damage."
      },
      {
        "name": "Tentacle Attack",
        "desc": "The watcher makes one tentacle attack."
      },
      {
        "name": "Tentacle Leap (Costs 2 Actions)",
        "desc": "Using a tentacle, the urochar moves up to 20 feet to an unoccupied space adjacent to a wall, ceiling, floor, or other solid surface. This move doesn't trigger reactions. The urochar must have at least one tentacle free (not grappling a creature) to use this action. Grappled creatures move with the urochar."
      }
    ],
    "special_abilities": [
      {
        "name": "Death Throes",
        "desc": "When a strangling watcher dies, it releases all the fear it consumed in its lifetime in a single, soul-rending wave. All creatures within 60 feet of it must succeed on a DC 19 Charisma saving throw or become frightened. A frightened creature takes 13 (2d12) psychic damage at the start of each of its turns from the centuries of accumulated dread. It can repeat the Charisma saving throw at the end of each of its turns, ending the effect on a success."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the watcher's innate spellcasting ability is Charisma (spell save DC 19). It can cast the following spells, requiring no material components:\n\nat will: feather fall\n\n3/day each: blur, meld into stone, phantasmal killer\n\n1/day each: black tentacles, eyebite, greater invisibility"
      },
      {
        "name": "Spider Climb",
        "desc": "The watcher can climb any surface, including upside down on ceilings, without making an ability check."
      },
      {
        "name": "Squeeze",
        "desc": "Despite their size, strangling watchers have slender, boneless bodies, enabling them to squeeze through passages only a Small-sized creature could fit through, without affecting their movement or combat capabilities."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_urochar-strangling-watcher/"
  },
  {
    "slug": "urochar-tob1-2023",
    "desc": "False",
    "name": "Urochar",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 256,
    "hit_dice": "19d12 + 133",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 15,
    "constitution": 24,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 13,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 11,
    "perception": 18,
    "skills": {
      "Perception": 8,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "thunder",
    "condition_immunities": "frightened",
    "senses": "truesight 120 ft., passive Perception 18",
    "languages": "understands Darakhul and Void Speech but can\u2019t speak",
    "challenge_rating": "17",
    "cr": 17.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The urochar can use its Paralyzing Gaze. It then makes four Tentacle attacks."
      },
      {
        "name": "Tentacle",
        "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target is grappled (escape DC 19) if it is a Large or smaller creature. Until this grapple ends, the target is restrained. The urochar has four tentacles, each can grapple only one target."
      },
      {
        "name": "Paralyzing Gaze",
        "desc": "The urochar turns its eerie gaze upon one creature it can see within 60 feet of it. The target must succeed on a DC 19 Wisdom saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the urochar's Paralyzing Gaze for the next 24 hours."
      },
      {
        "name": "Strangling Grasp",
        "desc": "Each creature grappled by the urochar must make a DC 19 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and can't breathe until the grapple ends. On a success, a creature takes half the damage and can still breathe."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "The urochar magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action. Grappled creatures are no longer grappled and don't teleport with it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Mind-Rending Death",
        "desc": "When the urochar dies, it releases all the fear it consumed in its lifetime in a single, mind-rending wave. Each creature within 30 feet of it must succeed on a DC 19 Charisma saving throw or be frightened for 1 minute. A frightened creature takes 14 (4d6) psychic damage at the start of each of its turns. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Rubbery Body",
        "desc": "The urochar's body is rubbery with few bones, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The urochar's destination must still have suitable room to accommodate its volume."
      },
      {
        "name": "Spider Climb",
        "desc": "The urochar can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_urochar/"
  },
  {
    "slug": "ursa-polaris",
    "desc": "",
    "name": "Ursa Polaris",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "swim": 30,
      "walk": 40
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 16,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "athletics": 8,
      "perception": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "-",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The ursa polaris makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) cold damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The ursa polaris exhales a blast of freezing wind and shards of ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage and 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.",
        "name": "Cold Breath (Recharge 5-6)"
      },
      {
        "desc": "The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.",
        "name": "Hypnotic Array (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The ursa polaris has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",
        "name": "Snow Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 364,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ursa-polaris/"
  },
  {
    "slug": "urushi-constrictor",
    "desc": "",
    "name": "Urushi Constrictor",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, poison",
    "condition_immunities": "poisoned, prone",
    "senses": "blindsight 10', passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "2 Bites or 1 Bite and 1 Poisonous Constriction."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 14 (2d10+3) piercing damage."
      },
      {
        "name": "Poisonous Constriction",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and takes 10 (3d6) poison at start of each of its turns and snake can't use Poisonous Constriction on another target. Each time target takes this poison it must make DC 15 Con save or contract urushi blight."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Jungle Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in jungle terrain."
      },
      {
        "name": "Poisonous Leaves",
        "desc": "Its skin is embedded with vines and poisonous leaves that burn on contact. A non-Construct or Undead creature that touches the constrictor or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison."
      },
      {
        "name": "Urushi Blight",
        "desc": "A creature infected with this disease manifests symptoms within 1d4 hrs which includes gradual spread of painful itchy rash that develops into inflamed and blistered skin during 1st day. Until disease is cured infected creature: disadvantage on Con saves to maintain concentration on a spell and disadvantage on Dex and Cha saves and ability checks. At end of each long rest infected creature: DC 15 Con save. If it succeeds on two saves it recovers."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_urushi-constrictor/"
  },
  {
    "slug": "ushabti",
    "desc": "_The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more._  \n**Tomb Servants.** Ushabtis were placed in ancient tombs as servants for the tomb\u2019s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn\u2019t survive.  \n**Slaughter Tomb Robbers.** Ushabtis are most commonly encountered in their roles as guardians\u2014a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched.  \n**Khopesh and Scepter.** Most ushabtis have human faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal\u2011headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.  \n**Constructed Nature.** An ushabti doesn\u2019t require air, food, drink, or sleep.",
    "name": "Ushabti",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d10+50",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 19,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 3,
    "perception": 8,
    "skills": {
      "arcana": 4,
      "history": 4,
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Ancient language of DM's choice",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ushabti makes one attack with Medjai's scepter and one with its khopesh."
      },
      {
        "name": "Medjai's Scepter",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Khopesh",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dynastic Aura",
        "desc": "A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours."
      },
      {
        "name": "Healing Leech",
        "desc": "If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half."
      },
      {
        "name": "Immutable Form",
        "desc": "The ushabti is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ushabti has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The ushabti's weapon attacks are magical."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ushabti/"
  },
  {
    "slug": "ushabti-tob1-2023",
    "desc": "False",
    "name": "Ushabti",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8 + 56",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 1,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ushabti makes two Nabboot attacks."
      },
      {
        "name": "Nabboot",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is halved, and its hp maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hp maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic."
      },
      {
        "name": "Serpentine Armlets (1/Day)",
        "desc": "The ushabti commands its armlets to drop to the floor and transform into two giant, poisonous snakes. The snakes act as allies of the ushabti and obey its spoken commands. The snakes remain for 1 hour, until the ushabti dies, or until the ushabti dismisses one or both of them as a bonus action. When the snakes disappear, they become wisps of smoke and reform as armlets around the ushabti's arms."
      }
    ],
    "bonus_actions": [
      {
        "name": "Telekinesis",
        "desc": "One creature the ushabti can see within 60 feet of it must succeed on a DC 16 Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). The target is restrained until the start of the ushabti's next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The ushabti doesn't require air, food, drink, or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While the ushabti is motionless, it is indistinguishable from a normal funerary statue."
      },
      {
        "name": "Immutable Form",
        "desc": "The ushabti is immune to spells and effects that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ushabti has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ushabti/"
  },
  {
    "slug": "ushabtiroyalguard-tob1-2023",
    "desc": "False",
    "name": "Ushabti Royal Guard",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10 + 80",
    "speed": {
      "walk": 30
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 19,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 4,
    "perception": 19,
    "skills": {
      "Arcana": 5,
      "History": 5,
      "Perception": 9
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 19",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ushabti can use its Breath-Stealing Presence. It then makes two Khopesh attacks and one Medjai's Scepter attack."
      },
      {
        "name": "Khopesh",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Medjai's Scepter",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) necrotic damage."
      },
      {
        "name": "Breath-Stealing Presence",
        "desc": "Each creature of the ushabti's choice within 30 feet of the ushabti and aware of it must succeed on a DC 18 Constitution saving throw or take 9 (2d8) necrotic damage and be unable to speak or breathe for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ushabti's Breath-Stealing Presence for the next 24 hours."
      },
      {
        "name": "Enervating Surge (Recharge 5-6)",
        "desc": "The ushabti emits waves of necrotic energy. Each creature within 30 feet of the ushabti must make a DC 18 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that can't breathe because of the ushabti's Breath-Stealing Presence has disadvantage on the saving throw. If the saving throw fails by 5 or more, the creature also suffers one level of exhaustion. A Humanoid slain by this effect rises 1d4 hours later as a mummy under the ushabti's control, unless the Humanoid is restored to life or its body is destroyed. The ushabti can have no more than five mummies under its control at one time."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Sudden Strike",
        "desc": "When a creature more than 5 feet away from the ushabti moves to a space within 5 feet of the ushabti, the ushabti can make one Khopesh attack against it."
      }
    ],
    "legendary_desc": "The ushabti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The ushabti regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The ushabti moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Medjai's Scepter (Costs 2 Actions)",
        "desc": "The ushabti makes one Medjai's Scepter attack."
      },
      {
        "name": "Telekinesis (Costs 2 Actions)",
        "desc": "Up to two creatures the ushabti can see within 60 feet of it must succeed on a DC 18 Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). A moved target is then restrained until the start of the ushabti's next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "The ushabti doesn't require air, food, drink, or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While the ushabti is motionless, it is indistinguishable from a normal funerary statue."
      },
      {
        "name": "Healing Leech",
        "desc": "If a creature within 30 feet of the ushabti regains hp from a spell or magical effect, the creature regains only half the amount and the ushabti regains the other half."
      },
      {
        "name": "Immutable Form",
        "desc": "The ushabti is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the ushabti fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Magic Resistance",
        "desc": "The ushabti has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Necrotic Weapons",
        "desc": "The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ushabti-royal-guard/"
  },
  {
    "slug": "vaettir",
    "desc": "V\u00e6ttir are ancestral spirits, sometimes protective and helpful but demanding reverence and wrathful when offended.  \n**Servants of the Land.** Land v\u00e6ttir dwell in barrows while sea v\u00e6ttir live beneath lakes, rivers, or the sea\u2014both wear ancient mail and carry bronzes axes in withered hands. Servants of the land, they haunt those who disrespect the wild or ancient laws and traditions.Landv\u00e6ttir dwell in barrows while sj\u00f6v\u00e6ttir reside beneath lakes, rivers, or the sea. Servants of the land, they are favored by the Vanir, who grant them the ability to curse those who disrespect the wild or ancient laws and traditions.  \n**Jealous and Wrathful.** A wrathful v\u00e6ttir rises from its mound when its grave goods are stolen (including heirlooms passed on to living descendants) or when they are disrespected (leaving the dragon prow attached to a longship is a common offense, as is failing to make offerings). V\u00e6ttir jealously guard both honor and treasures, and may be relentless enemies over matters as small as an accidental word or a single coin.  \n**Dangerous Helpers.** A v\u00e6ttir\u2019s blue-black skin is stretched taut over its bones and sinews and its lips are drawn back in a cruel grimace. A rarer, bone-white variety exists that cares little for material possessions, instead guarding their honor or a particular patch of land. Both varieties will answer a summons by descendants or nearby villages. The summoned v\u00e6ttir will wander into longhouses or taverns and sit down beside those who call them, ready to serve. However, there\u2019s always a price and a v\u00e6ttir\u2019s help is often more than bargained for.  \n**Undead Nature.** A vaettir doesn\u2019t require air, food, drink, or sleep.",
    "name": "Vaettir",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "truesight 30 ft., darkvision 60 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vaettir makes two greataxe attacks or two longbow attacks."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 3 (1d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "1d12"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8"
      },
      {
        "name": "Corpse Breath (Recharge 5-6)",
        "desc": "The vaettir spews forth a 15.foot cone of putrid gas. Those caught in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1d4 rounds."
      },
      {
        "name": "Maddening Gaze (1/Day)",
        "desc": "The vaettir can lock eyes with a creature and drive it mad. Any creature within 30 feet of a vaettir that is the focus of its gaze must make a DC 12 Charisma saving throw or become confused (as the spell) for 1d4 rounds. If the save is successful, the target is immune to the effect for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Covetous Bond",
        "desc": "Corpse-black vaettir can see the face of any creature holding or carrying any item the vaettir ever claimed as its own. It also detects the direction and distance to items it ever owned, so long as that item is currently owned by another. If the item changes hands, the new owner becomes the target of the vaettir's hunt. Bone-white vaettir see individuals who have offended them. Neither time nor distance affects these abilities, so long as both parties are on the same plane."
      },
      {
        "name": "Deathless",
        "desc": "The vaettir is destroyed when reduced to 0 hit points, but it returns to unlife where it fell on the next nightfall with full hit points. It can be killed only by removing its head, burning the corpse, and dumping the ashes in the sea, or by returning it to its burial mound, placing an open pair of scissors on its chest, and driving pins through its feet."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the vaettir's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:\n\n2/day each: gaseous form, hunter's mark\n\n1/day each: enlarge/reduce, phantom steed\n\n1/week each: bestow curse, geas, remove curse"
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "Vaettir avoid daylight. A vaettir in direct sunlight has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vaettir/"
  },
  {
    "slug": "valkruung",
    "desc": "Standing only a few feet tall, this odd simian creature has charcoal-colored skin and glowing eyes. Thin, blue-gray tendrils cover almost every inch of its body, and it smells faintly of burnt honey._  \n**Incorrigible Kleptomaniacs.** Few creatures cause as much annoyance to shopkeepers, merchants, and farmers as the valkruung, a tiny monkey-like creature covered in grasping tendrils that lurks atop roofs and clambers through trees, looking for food and objects to steal. Attracted to anything that glitters, jangles, or just plain smells nice, the valkruung steals anything regardless of its actual worth. Valkruungs snatch purses from unsuspecting passersby and fruit and bread from vendors to take back to their lairs. They steal objects they don\u2019t need and refuse to return them, running off while snickering wildly.  \n**Shrines of Riches.** Anything a valkruung steals and doesn\u2019t eat is placed in a central location in its nest, often around an existing statue, altar, or other large object. Eventually, this object becomes covered in a variety of clutter, some of which may be valuable. A valkruung treats all of its objects equally and attacks anyone who tries to take something from the pile.  \n**Den of Thieves.** Valkruungs are social creatures and live in groups of ten to twenty. The job of child-rearing is shared by all members of the group equally, and young valkruungs spend the first parts of their lives carried around on various adults\u2019 backs, where the adults\u2019 tendrils keep them safe. Valkruungs are more intelligent than they appear and have a rudimentary grasp of language, typically insults that have been hurled their way.",
    "name": "Valkruung",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d6+8",
    "speed": {
      "climb": 20,
      "walk": 25
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "acrobatics": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Goblin",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a DC 13 Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Disarming Tendrils",
        "desc": "When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a DC 13 Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Prehensile Tendrils",
        "desc": "The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn't being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a backpack. The valkruung can use its tendrils to interact with objects, but it can't use them to wield a weapon. It has advantage on Dexterity (Sleight of Hand) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction)."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_valkruung/"
  },
  {
    "slug": "valkyrie",
    "desc": "_These warrior women, armed with cruel-looking swords, sit astride massive winged wolves. Each of them is as beautiful, graceful, and fierce as a well-honed war ax._  \n**Choosers of the Slain.** Valkyries are sent by Odin to decide the course of battles and harvest the souls of brave fallen warriors. Riding savage winged wolves (winter wolves with a fly speed of 80 feet), they visit battlefields to do their master\u2019s will, surrounded by crows and ravens. Valkyries remain invisible during these missions, dispensing Open Game License",
    "name": "Valkyrie",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "chain mail) or 18 (chain mail with shield",
    "hit_points": 112,
    "hit_dice": "15d8+45",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": 12,
    "dexterity_save": 12,
    "constitution_save": 11,
    "intelligence_save": 5,
    "wisdom_save": 8,
    "charisma_save": 12,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "frightened",
    "senses": "truesight 60 ft., passive Perception 18",
    "languages": "Common, Dwarvish, Giant, and see Gift of Tongues",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "A valkyrie can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. A valkyrie regains spent legendary actions at the start of her turn.",
    "legendary_actions": [
      {
        "name": "Cast a Cantrip",
        "desc": "The valkyrie casts one spell from her at-will list."
      },
      {
        "name": "Spear or Longsword Attack",
        "desc": "The valkyrie makes one longsword or spear attack."
      },
      {
        "name": "Harvest the Fallen (Costs 2 Actions)",
        "desc": "A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can't be raised by any means short of a wish or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul (maximum of +3), and this replaces any other magic on the item. At the DM's discretion, part of this bonus can become an appropriate special quality (a fire giant's soul might create a flaming weapon, for example)."
      }
    ],
    "special_abilities": [
      {
        "name": "Asgardian Weapons",
        "desc": "The valkyrie's weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below)."
      },
      {
        "name": "Cloak of Doom",
        "desc": "Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will."
      },
      {
        "name": "Gift of Tongues",
        "desc": "Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the valkyrie's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nat will: bane, bless, invisibility, sacred flame, spare the dying, speak with animals, thaumaturgy\n\n5/day each: gentle repose, healing word, warding bond\n\n3/day each: beacon of hope, mass healing word, revivify\n\n1/day each: commune, death ward, freedom of movement, geas"
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_valkyrie/"
  },
  {
    "slug": "valkyrie-tob1-2023",
    "desc": "False",
    "name": "Valkyrie",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 18,
    "armor_desc": "chain mail, shield",
    "hit_points": 150,
    "hit_dice": "20d8 + 60",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 19,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 11,
    "intelligence_save": 5,
    "wisdom_save": 8,
    "charisma_save": 12,
    "perception": 18,
    "skills": {
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "acid, cold, fire, lightning, thunder",
    "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "condition_immunities": "frightened, poisoned",
    "senses": "truesight 60 ft., passive Perception 18",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage."
      },
      {
        "name": "Radiant Bolt",
        "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage."
      },
      {
        "name": "Gaze of Doom",
        "desc": "The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Healing Touch (4/Day)",
        "desc": "The valkyrie touches another creature. The target magically regains 21 (6d6) hp and is freed from any curse, disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ascension",
        "desc": "When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Aura of Valor",
        "desc": "Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required)."
      },
      {
        "name": "Immortal Nature",
        "desc": "The valkyrie doesn't require food, drink, or sleep."
      },
      {
        "name": "Magic Resistance",
        "desc": "The valkyrie has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Radiant Weapons",
        "desc": "The valkyrie's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_valkyrie/"
  },
  {
    "slug": "vallowex",
    "desc": "A creature with two legs and a flat tail emerges from the water. Its wide mouth opens, revealing a spiked tongue._  \n**Luring with Thirst.** The vallowex haunts woodland rivers, luring in prey with its thirst-inducing aura. When a creature stops to drink, the vallowex attacks and drags the creature into the water to feast. Reproduce through Hosts. Vallowexes release eggs into potable water. After a creature drinks the eggs, a tadpole hatches in its stomach. The tadpole slowly consumes the host from the inside out, emerging as a vallowex when the host dies.",
    "name": "Vallowex",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14",
    "languages": "\u2014",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vallowex makes two attacks: one with its spiked tongue and one with its tail."
      },
      {
        "name": "Spiked Tongue",
        "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the vallowex can't use its spiked tongue against another target.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Swallow",
        "desc": "The vallowex makes one spiked tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the vallowex, and it takes 10 (3d6) acid damage at the start of each of the vallowex's turns. The vallowex can have only one creature swallowed at a time. If the vallowex takes 15 damage or more on a single turn from the swallowed creature, the vallowex must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the vallowex. If the vallowex dies, the swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone."
      },
      {
        "name": "Release Eggs (1/Week)",
        "desc": "A vallowex can release a 40-foot-radius cloud of microscopic eggs into a body of water it touches. The eggs live for 1 hour. Any humanoid or beast that drinks the eggs must succeed on a DC 15 Constitution saving throw or be infected with a disease\u2014a vallowex tadpole. A host can carry only one vallowex tadpole to term at a time. While diseased, the host must make a DC 15 Constitution saving throw at the end of each long rest. On a failed save, the host's Strength score is reduced by 1d4. This reduction lasts until the host finishes a long rest after the disease is cured. If the host's Strength score is reduced to 0, the host dies, and a vallowex emerges from the corpse. If the host succeeds on three saving throws or the disease is magically cured, the unborn tadpole disintegrates."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The vallowex can breathe air and water."
      },
      {
        "name": "Aura of Thirst",
        "desc": "At the start of each of the vallowex's turns, each creature within 30 feet of it must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check as a gnawing thirst distracts it. For each minute a creature stays in the vallowex's aura, it gains one level of exhaustion from dehydration. A level of exhaustion is removed if the creature uses an action to drink 1 pint of water. A vallowex is immune to its own Aura of Thirst as well as the auras of other vallowexes."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The vallowex has advantage on Dexterity (Stealth) checks made while underwater."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vallowex/"
  },
  {
    "slug": "vampire",
    "desc": "",
    "name": "Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "shapechanger",
    "group": "Vampires",
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack (Vampire Form Only)",
        "desc": "The vampire makes two attacks, only one of which can be a bite attack."
      },
      {
        "name": "Unarmed Strike (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).",
        "attack_bonus": 9,
        "damage_dice": "1d8",
        "damage_bonus": 4
      },
      {
        "name": "Bite (Bat or Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.",
        "attack_bonus": 9,
        "damage_dice": "1d6+3d6",
        "damage_bonus": 4
      },
      {
        "name": "Charm",
        "desc": "The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.\nEach time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
      },
      {
        "name": "Children of the Night (1/Day)",
        "desc": "The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The vampire moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Unarmed Strike",
        "desc": "The vampire makes one unarmed strike."
      },
      {
        "name": "Bite (Costs 2 Actions)",
        "desc": "The vampire makes one bite attack."
      }
    ],
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the vampire fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Misty Escape",
        "desc": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 352,
    "environments": [
      "Urban",
      "Mountains",
      "Forest",
      "Ruin",
      "Tomb",
      "Hills",
      "Shadowfell",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_vampire/"
  },
  {
    "slug": "vampire-a5e",
    "desc": "",
    "name": "Vampire",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Grab (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
      },
      {
        "name": "Charm",
        "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
      }
    ],
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      },
      {
        "name": "Warding Charm (1/Day)",
        "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The vampire can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Blood Charm",
        "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
      },
      {
        "name": "Grab",
        "desc": "The vampire makes a grab attack."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
      },
      {
        "name": "Shapechange",
        "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
      },
      {
        "name": "Misty Recovery",
        "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
      },
      {
        "name": "Resting Place",
        "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
      }
    ],
    "spell_list": [],
    "page_no": 418,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vampire/"
  },
  {
    "slug": "vampire-assassin-a5e",
    "desc": "",
    "name": "Vampire Assassin",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Grab (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
      },
      {
        "name": "Charm",
        "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
      }
    ],
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      },
      {
        "name": "Warding Charm (1/Day)",
        "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The vampire can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Blood Charm",
        "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
      },
      {
        "name": "Grab",
        "desc": "The vampire makes a grab attack."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
      },
      {
        "name": "Shapechange",
        "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
      },
      {
        "name": "Misty Recovery",
        "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
      },
      {
        "name": "Resting Place",
        "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
      },
      {
        "name": "Misty Stealth",
        "desc": "While in Mist Form in dim light or darkness, the vampire is invisible."
      },
      {
        "name": "Sneak Attack (1/Turn)",
        "desc": "The vampire deals an extra 10 (3d6) damage when it hits with a weapon attack while it has advantage on the attack, or when its target is within 5 feet of an ally of the vampire while the vampire doesnt have disadvantage on the attack."
      }
    ],
    "spell_list": [],
    "page_no": 420,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vampire-assassin/"
  },
  {
    "slug": "vampire-mage-a5e",
    "desc": "",
    "name": "Vampire Mage",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Grab (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
      },
      {
        "name": "Charm",
        "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
      },
      {
        "name": "Fireball (3rd-Level; V, S, M)",
        "desc": "Fire streaks from the vampire to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 15 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Blight (4th-Level; V, S)",
        "desc": "The vampire targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 15 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
      }
    ],
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      },
      {
        "name": "Warding Charm (1/Day)",
        "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
      },
      {
        "name": "Shield (1st-Level; V",
        "desc": "When the vampire is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of its next turn."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The vampire can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Blood Charm",
        "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
      },
      {
        "name": "Grab",
        "desc": "The vampire makes a grab attack."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
      },
      {
        "name": "Shapechange",
        "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
      },
      {
        "name": "Misty Recovery",
        "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
      },
      {
        "name": "Resting Place",
        "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
      },
      {
        "name": "Spellcasting",
        "desc": "The vampire is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15). It has the following wizard spells prepared:\n Cantrips (at will): mage hand\n minor illusion\n 1st-level (4 slots): disguise self\n shield\n 2nd-level (3 slots): darkness\n misty step\n 3rd-level (3 slots): animate dead\n fireball\n 4th-level (1 slot): blight"
      }
    ],
    "spell_list": [],
    "page_no": 420,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vampire-mage/"
  },
  {
    "slug": "vampire-patrician",
    "desc": "",
    "name": "Vampire Patrician",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d8+56",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 9,
    "perception": 5,
    "skills": {
      "deception": 9,
      "intimidation": 9,
      "perception": 5,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "the languages it knew in life",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "desc": "The vampire patrician can use its Bone-Chilling Gaze. It then makes two attacks, only one of which can be a bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) necrotic damage.",
        "name": "Rapier"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire patrician, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the patrician regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire patrician's control.",
        "name": "Bite"
      },
      {
        "desc": "The vampire patrician targets one humanoid it can see within 30 feet. If the target can see the patrician, the target must succeed on a DC 17 Charisma saving throw or become paralyzed with fear until the end of its next turn.",
        "name": "Bone-Chilling Gaze"
      },
      {
        "desc": "The vampire patrician calls 4d6 hunting hounds (use mastiff statistics) to its side. While outdoors, the vampire patrician can call 4d6 hunting raptors (use blood hawk statistics) instead. These creatures arrive in 1d4 rounds, helping the patrician and obeying its spoken commands. The beasts remain for 1 hour, until the patrician dies, or until the patrician dismisses them as a bonus action.",
        "name": "Release the Hounds! (1/Day)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A melee weapon deals one extra die of its damage and an extra 3 (1d6) necrotic damage when the vampire patrician hits with it (included in the attack).",
        "name": "Cruel Combatant"
      },
      {
        "desc": "When it drops to 0 hp outside its resting place, the vampire patrician transforms into a cloud of mist instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hp in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. \n\nWhile in mist form it can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight. \n\nOnce in its resting place, it reverts to vampire form. It is then paralyzed until it regains at least 1 hp. After spending 1 hour in its resting place with 0 hp, it regains 1 hp.",
        "name": "Misty Escape"
      },
      {
        "desc": "The vampire patrician can ignore the effects of sunlight for up to 1 minute.",
        "name": "Noble Resilience (Recharges after a Long Rest)"
      },
      {
        "desc": "The patrician regains 15 hp at the start of its turn if it has at least 1 hp and isn't in sunlight or running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn.",
        "name": "Regeneration"
      },
      {
        "desc": "The vampire patrician can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      },
      {
        "desc": "The vampire patrician has the following flaws:\nForbiddance. The patrician can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The patrician takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the patrician's heart while the patrician is incapacitated in its resting place, the patrician is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The patrician takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
        "name": "Vampire Weaknesses"
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vampire-patrician/"
  },
  {
    "slug": "vampire-priestess",
    "desc": "",
    "name": "Vampire Priestess",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "chain mail",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 13,
    "wisdom": 20,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 5,
    "perception": 8,
    "skills": {
      "perception": 8,
      "religion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "the languages it knew in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The vampire priestess can use her Bewitching Gaze. She then makes two attacks, only one of which can be a bite attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, and the creature must succeed on a DC 16 Constitution saving throw or bleed profusely from the wound. A bleeding creature takes 7 (2d6) slashing damage at the start of each of its turns. A creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.",
        "name": "Scourge"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire priestess, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the priestess regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the priestess' control.",
        "name": "Bite"
      },
      {
        "desc": "The vampire priestess targets one humanoid she can see within 30 feet. If the target can see her, the target must succeed on a DC 16 Wisdom saving throw or be charmed by the priestess for 1 minute. While charmed, the creature is incapacitated and has a speed of 0. Each time the vampire priestess or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on a success. The target can also repeat the saving throw if another creature uses an action to shake the target out of its stupor.",
        "name": "Bewitching Gaze"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When she drops to 0 hp outside her resting place, the vampire priestess transforms into a cloud of mist instead of falling unconscious, provided that she isn't in running water. If she can't transform, she is destroyed. While she has 0 hp in mist form, she can't revert to her priestess form, and she must reach her resting place within 2 hours or be destroyed. \n\nWhile in mist form she can't take any actions, speak, or manipulate objects. She is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, she can do so without squeezing, and she can't pass through water. She has advantage on Strength, Dexterity, and Constitution saving throws, and she is immune to all nonmagical damage, except the damage she takes from sunlight. \n\nOnce in her resting place, she reverts to her priestess form. She is then paralyzed until she regains at least 1 hp. After spending 1 hour in her resting place with 0 hp, she regains 1 hp. s",
        "name": "Misty Escape"
      },
      {
        "desc": "The vampire priestess regains 15 hp at the start of her turn if she has at least 1 hp and isn't in sunlight or running water. If the priestess takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.",
        "name": "Regeneration"
      },
      {
        "desc": "The vampire priestess is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:\nCantrips (at will): light, guidance, poison spray, thaumaturgy\n1st level (4 slots): bane, command, inflict wounds, ray of sickness\n2nd level (3 slots): blindness/deafness, silence, spiritual weapon\n3rd level (3 slots): bestow curse, dispel magic, spirit guardians\n4th level (3 slots): banishment, freedom of movement\n5th level (1 slot): contagion, flame strike",
        "name": "Spellcasting"
      },
      {
        "desc": "The priestess has the following flaws:\nForbiddance. The priestess can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The priestess takes 20 acid damage if she ends her turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the priestess' heart while she is incapacitated in her resting place, the she is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The priestess takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.",
        "name": "Vampire Weaknesses"
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vampire-priestess/"
  },
  {
    "slug": "vampire-spawn",
    "desc": "",
    "name": "Vampire Spawn",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Vampires",
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vampire makes two attacks, only one of which can be a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 61
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).",
        "attack_bonus": 6,
        "damage_dice": "2d4",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.\nStake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [
      "Underdark",
      "Urban",
      "Mountains",
      "Forest",
      "Ruin",
      "Tomb",
      "Hills",
      "Shadowfell",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_vampire-spawn/"
  },
  {
    "slug": "vampire-spawn-a5e",
    "desc": "",
    "name": "Vampire Spawn",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vampire makes two attacks  only one of which can be a bite attack."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 14)."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is grappled  incapacitated  restrained  or willing. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt  and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack  it dies."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait."
      }
    ],
    "spell_list": [],
    "page_no": 421,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vampire-spawn/"
  },
  {
    "slug": "vampire-warlock-variant",
    "desc": "",
    "name": "Vampire Warlock - Variant",
    "size": "Medium",
    "type": "Undead",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "17d8+68",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 18,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Bloody Arms",
        "desc": "The vampire warlock saturates itself in its own blood, causing 20 poison damage to itself. For 1 minute, its armor class increases to 20 and its unarmed strike and bite attacks do an additional 7 (2d6) poison damage."
      },
      {
        "name": "Call the Blood",
        "desc": "The vampire warlock targets one humanoid it can see within 60 feet. The target must be injured (has fewer than its normal maximum hit points). The target's blood is drawn out of the body and streams through the air to the vampire warlock. The target takes 25 (6d6 + 4) necrotic damage and its hit point maximum is reduced by an equal amount until the target finishes a long rest; a successful DC 17 Constitution saving throw prevents both effects. The vampire warlock regains hit points equal to half the damage dealt. The target dies if this effect reduces its hit point maximum to 0."
      },
      {
        "name": "Blood Puppet",
        "desc": "The vampire warlock targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be dominated by the vampire warlock as if it were the target of a dominate person spell. The target repeats the saving throw each time the vampire warlock or the vampire's companions do anything harmful to it, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire warlock is destroyed, is on a different plane of existence than the target, or uses a bonus action to end the effect; the vampire warlock doesn't need to concentrate on maintaining the effect."
      },
      {
        "name": "Children of Hell (1/Day)",
        "desc": "The vampire warlock magically calls 2d4 imps or 1 shadow. The called creatures arrive in 1d4 rounds, acting as allies of the vampire warlock and obeying its spoken commands, and remain for 1 hour, until the vampire warlock dies, or until the vampire warlock dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "Misty Step. The vampire warlock uses misty step.",
    "legendary_actions": [
      {
        "name": "Unarmed Strike",
        "desc": "The vampire warlock makes one unarmed strike."
      },
      {
        "name": "Call the Blood (Costs 2 Actions).",
        "desc": "The vampire warlock uses call the blood."
      }
    ],
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the vampire's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.\n\nat will: darkness, dominate person, invisibility, misty step\n\n1/day each: arms of hadar, disguise self, dissonant whispers, detect thoughts, hold monster"
      }
    ],
    "spell_list": [],
    "page_no": 425,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vampire-warlock-variant/"
  },
  {
    "slug": "vampire-warrior-a5e",
    "desc": "",
    "name": "Vampire Warrior",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 40,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "perception": 7,
      "persuasion": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Grab (Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
      },
      {
        "name": "Charm",
        "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
      },
      {
        "name": "Reaping Greatsword",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft.  up to 3 targets. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) necrotic damage. If the target is a creature  it makes a DC 17 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
      }
    ],
    "reactions": [
      {
        "name": "Hissing Scuttle (1/Day)",
        "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
      },
      {
        "name": "Warding Charm (1/Day)",
        "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The vampire can take 1 legendary action",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Blood Charm",
        "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
      },
      {
        "name": "Grab",
        "desc": "The vampire makes a grab attack."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
      },
      {
        "name": "Shapechange",
        "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
      },
      {
        "name": "Misty Recovery",
        "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
      },
      {
        "name": "Resting Place",
        "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
      }
    ],
    "spell_list": [],
    "page_no": 421,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vampire-warrior/"
  },
  {
    "slug": "vampire_bf",
    "desc": "",
    "name": "Vampire",
    "size": "medium",
    "type": "Undead",
    "subtype": "Shapechanger",
    "group": "Vampires",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 177,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 30,
      "swim": 20
    },
    "strength": 18,
    "dexterity": 28,
    "constitution": 18,
    "intelligence": 16,
    "wisdom": 24,
    "charisma": 28,
    "strength_save": 4,
    "dexterity_save": 9,
    "constitution_save": 4,
    "intelligence_save": 3,
    "wisdom_save": 7,
    "charisma_save": 9,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed",
    "damage_immunities": "Vampiric Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vampire can use Charm. It then makes three Bite or Claw attacks. It can replace one attack with a Draining Bite attack. If two Claw attacks hit one Large or smaller creature, the target is grappled (escape DC 17)."
      },
      {
        "name": "Bite (Bat, Rat, or Wolf Form Only)",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage plus 14 (4d6) necrotic damage."
      },
      {
        "name": "Claw (Vampire Form Only)",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage plus 14 (4d6) necrotic damage."
      },
      {
        "name": "Draining Bite (Bat or Vampire Form Only)",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. _Hit:_ 9 (2d4+4) piercing damage plus 14 (4d6) necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains HP equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0. A Humanoid slain in this way and then fed at least one drop of the vampire's blood rises the following night as a **vampire spawn** under the vampire's control."
      },
      {
        "name": "Charm (Vampire Form Only)",
        "desc": "One Humanoid the vampire can see within 30 feet of it must succeed on a DC 17 WIS save or be magically charmed for 1 day, until the vampire dies, or until the vampire takes a bonus action to end the effect. The charmed target obeys the vampire's verbal commands and is a willing target for the vampire's Draining Bite attack. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success.<br>The vampire can have up to two creatures charmed in this way at a time. If it charms a third, the effect on the first target ends."
      },
      {
        "name": "Children of the Night",
        "desc": "The vampire magically calls 2d4 **swarms of bats** or **rats**, provided that the sun isn't up. While outdoors, the vampire can call 3d6 **wolves** instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The Beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action. The vampire can have any number of such Beasts under its control at one time, provided the combined total CR of the Beasts is no higher than 4."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The vampire transforms into a Tiny bat, Tiny rat, Medium wolf, or back into its true form, which is Undead. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing transforms with it, but anything it is carrying doesn't transform with it. It reverts to its true form if it dies."
      },
      {
        "name": "Mist Form",
        "desc": "The vampire transforms into a Medium cloud of mist or back into its true form, which is Undead. While in mist form, it can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on STR, DEX, and CON saves, and it is immune to all nonmagical damage, except the damage it takes from sunlight."
      }
    ],
    "reactions": [],
    "legendary_desc": "The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The vampire moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Call Children (Costs 2 Actions)",
        "desc": "The vampire uses Children of the Night."
      },
      {
        "name": "Excessive Bleeding (Costs 2 Actions)",
        "desc": "Each creature within 15 feet of the vampire that doesn't have all its HP must succeed on a DC 17 CON save or lose 14 (4d6) HP as its wounds bleed profusely. Before the end of its next turn, the vampire has advantage on the next attack roll it makes against a creature that failed this save."
      }
    ],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "The vampire doesn't require air or sleep. In addition, it must consume at least 80 ounces of blood (approximately half the blood in a Medium Humanoid's body) every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the vampire can't remove levels of exhaustion until it consumes at least 160 ounces of blood."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the vampire fails a save, it can choose to succeed instead."
      },
      {
        "name": "Misty Escape",
        "desc": "When it drops to 0 HP outside its resting place, the vampire transforms into a cloud of mist (as in the Mist Form bonus action) instead of falling unconscious, provided it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 HP in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 HP. After spending 1 hour in its resting place with 0 HP, it regains 1 HP."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire regains 20 HP at the start of its turn if it has at least 1 HP and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
      },
      {
        "name": "Resting Place",
        "desc": "The vampire has a coffin, grave, sarcophagus, or similar location just large enough for it to lie down designated as its resting place. While in its resting place, the vampire doesn't suffer exhaustion levels from starvation and has keensense out to a range of 120 feet."
      },
      {
        "name": "Spider Climb",
        "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "The vampire has the following flaws:\n- **Forbiddance.** The vampire can't enter a residence without an invitation from one of the occupants.\n- **Harmed by Running Water.** The vampire takes 20 acid damage if it ends its turn in running water."
      },
      {
        "name": "Stake to the Heart",
        "desc": "If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed."
      },
      {
        "name": "Sunlight Hypersensitivity",
        "desc": "The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
      },
      {
        "name": "Vampiric Resilience",
        "desc": "The vampire is immune to exhaustion."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vampire/"
  },
  {
    "slug": "vampire_spawn_bf",
    "desc": "",
    "name": "Vampire Spawn",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Vampires",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 91,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 16,
    "dexterity": 22,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": 3,
    "dexterity_save": 6,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 3,
    "charisma_save": 1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "Vampiric Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vampire spawn makes two Claw attacks. It can replace one attack with a Draining Bite attack. If both Claw attacks hit one Large or smaller creature, the target is grappled (escape DC 14)."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) slashing damage plus 10 (3d6) necrotic damage."
      },
      {
        "name": "Draining Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. _Hit:_ 8 (2d4+3) piercing damage plus 10 (3d6) necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains HP equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."
      }
    ],
    "bonus_actions": [
      {
        "name": "Call Blood",
        "desc": "The vampire calls to the blood within one injured creature it can see within 10 feet of it, causing blood to pour from the creature's wounds. If the target doesn't have all its HP, it must make a DC 14 CON save, losing 7 (2d6) HP on a failed save, or losing half as much HP on a successful one. Before the end of its next turn, the vampire has advantage on the next attack roll it makes against a creature that failed the save."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hungry Dead Nature",
        "desc": "As the **vampire**."
      },
      {
        "name": "Regeneration",
        "desc": "The vampire spawn regains 10 HP at the start of its turn if it has at least 1 HP and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."
      },
      {
        "name": "Resting Place",
        "desc": "As the **vampire**."
      },
      {
        "name": "Spider Climb",
        "desc": "As the **vampire**."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "As the **vampire**."
      },
      {
        "name": "Vampiric Resilience",
        "desc": "The vampire is immune to exhaustion."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vampire-spawn/"
  },
  {
    "slug": "vampire_thrall_bf",
    "desc": "",
    "name": "Vampire Thrall",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "Vampires",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 10
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 2,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "exhaustion",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft.",
    "languages": "any one language (usually Common)",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vampire thrall makes two Rapier attacks."
      },
      {
        "name": "Rapier",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Repay the Gift",
        "desc": "When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood-Bound",
        "desc": "If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood."
      },
      {
        "name": "Limited Regeneration",
        "desc": "The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn."
      },
      {
        "name": "Spider Climb",
        "desc": "The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vampire-thrall/"
  },
  {
    "slug": "vampiric-knight",
    "desc": "",
    "name": "Vampiric Knight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 20,
    "armor_desc": "plate, shield",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 13,
    "wisdom": 17,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 9,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The vampiric knight makes two impaling longsword attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "1d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) necrotic damage. The vampiric knight impales the target on its longsword, grappling the target if it is a Medium or smaller creature (escape DC 17). Until the grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the vampiric knight can't make longsword attacks against other targets.",
        "name": "Impaling Longsword"
      },
      {
        "desc": "Each living creature within 20 feet of the vampiric knight must make a DC 17 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.",
        "name": "Channel Corruption (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature makes an attack against an allied vampire, the knight can grant the vampire a +3 bonus to its AC if the knight is within 5 feet of the vampire.",
        "name": "Shield"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The vampiric knight regains 20 hp at the start of its turn if it has at least 1 hp and isn't in running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampiric knight's next turn.",
        "name": "Regeneration"
      },
      {
        "desc": "The vampiric knight has the following flaws:\nForbiddance. The vampiric knight can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampiric knight takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampiric knight's heart while the knight is incapacitated in its resting place, the vampiric knight is paralyzed until the stake is removed.",
        "name": "Vampire Weaknesses"
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vampiric-knight/"
  },
  {
    "slug": "vampiric-vanguard",
    "desc": "",
    "name": "Vampiric Vanguard",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 19,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fleet of Foot",
        "desc": "Takes the Dash action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodthirsty",
        "desc": "When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead."
      },
      {
        "name": "Spider Climb",
        "desc": "Difficult surfaces even ceilings no ability check."
      },
      {
        "name": "Vampire Weaknesses",
        "desc": "Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_vampiric-vanguard/"
  },
  {
    "slug": "vanara",
    "desc": "",
    "name": "Vanara",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "simian",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 5,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Simian",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or drop its weapon in a space within 10 feet of the target.",
        "name": "Slam"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.",
        "name": "Sling"
      },
      {
        "desc": "The vanara releases a sonorous howl in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) thunder damage and is deafened for 1 minute. On a success, the creature takes half the damage and isn't deafened.",
        "name": "Howl (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the vanara can use its tail to distract an opponent within 5 feet of it by pulling on an arm, tossing dirt in the target's face, or some other method of interfering. The target must succeed on a DC 13 Dexterity saving throw or have disadvantage on all attacks against the vanara until the vanara's next turn.",
        "name": "Distract"
      },
      {
        "desc": "As a bonus action, the vanara can move up to 80 feet without provoking opportunity attacks. It can't use this trait if it is wielding a weapon or holding an object weighing more than 10 lbs.",
        "name": "Quadrupedal Dash"
      },
      {
        "desc": "The vanara's long jump is 30 feet and its high jump is up to 15 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 235,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vanara/"
  },
  {
    "slug": "vangsluagh",
    "desc": "A writhing mass of hundreds of rubbery, blue-grey tentacles rises from a human sized pair of legs ending in elephantine feet. Each tentacle ends in an eerily human-looking mouth._  \n**Damned Pipers.** Vangsluagh create a din everywhere they go; the mouths on their tentacles perpetually scream, whistle, bleat, growl, and cry. Even in instances where a vangsluagh may want a quiet entrance or stealthy ambush, their own bodies betray them. Stories have emerged from their magic-blasted homeland of vangsluagh that are capable of silencing the noise surrounding them.  \n**Defilers of Beauty.** Vangsluagh despise pretty things, be they creature, object, or structure. Given the opportunity, a vangsluagh prefers spending its time smashing beautiful things to bits. The absence of beauty doesn\u2019t always calm these creatures, however. They target living creatures as a priority in such occurrences.",
    "name": "Vangsluagh",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 85,
    "hit_dice": "10d8+40",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "thunder",
    "condition_immunities": "deafened",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Void Speech",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vangsluagh makes two tentacle lash attacks."
      },
      {
        "name": "Tentacle Lash",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Sonic Bullet",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.",
        "attack_bonus": 5,
        "damage_dice": "3d6"
      },
      {
        "name": "Agonizing Trill (Recharge After a Short or Long Rest)",
        "desc": "The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Constant Racket",
        "desc": "The vangsluagh has disadvantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Distracting Cacophony",
        "desc": "The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell."
      }
    ],
    "spell_list": [],
    "page_no": 359,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vangsluagh/"
  },
  {
    "slug": "vapor-lynx",
    "desc": "_These great cats pad noiselessly, while tendrils of smoke drift off their sleek gray coats, leaving misty whorls in their wake. Their eyes shift from dull, pallid orbs to pitch black slits. Their lips curl up into a fang-revealing smile as their bodies fades into fog._  \n**Split the Herd.** Vapor lynxes are capricious hunters. Devious, manipulative, and mischievous, they toy with their prey before killing it. They rarely enjoy a stand-up fight, instead coalescing in and out of the fog to harass victims. Using their ability to solidify and poison the fog around them, they cut large groups into smaller, more manageable morsels.  \n**Dreary Marshlands.** Their tactics have earned vapor lynxes a nasty reputation and the occasional bounty on their heads. Additionally, their magical nature makes them valuable to practitioners of the magical arts, and their beautiful, thick coats tempt many a furrier into hunts they may not be prepared for. For these reasons, vapor lynxes avoid civilization, fearing organized reprisal. Instead they haunt marshes and swamps, where the natural fog makes hunting easier. If an intelligent humanoid passes their way, they are happy for a change in their diet.  \n**Chatty with Dinner.** Although reclusive, vapor lynxes are intelligent, speaking both Common and Sylvan. They are particularly prideful and take great joy in bantering with potential meals to belittle and frighten them. Survivors of vapor lynx encounters invariably mention their constant needling and self-aggrandizement.",
    "name": "Vapor Lynx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vapor lynx makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "3d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The vapor lynx exhales a 40- foot radius poison fog, which heavily obscures a spherical area around the lynx. Any breathing creature that ends its turn in the fog must make a DC 14 Constitution saving throw or become poisoned for 1d4 + 1 rounds."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:\n\n3/day: gaseous form"
      },
      {
        "name": "Smoky Constitution",
        "desc": "The vapor lynx spends its time in both gaseous and solid form. Its unique constitution makes it immune to all fog- or gas-related spells and attacks, including its own. A vapor lynx sees clearly through light or heavy obscurement caused by fog, mist, or spells such as fog cloud."
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vapor-lynx/"
  },
  {
    "slug": "vaporlynx-tob1-2023",
    "desc": "False",
    "name": "Vapor Lynx",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 127,
    "hit_dice": "15d10 + 45",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vapor lynx makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The vapor lynx exhales poisonous fog in a 20-foot radius centered on itself. The fog spreads around corners, and its area is heavily obscured. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 28 (8d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned. The fog lasts for 1 minute. A creature that starts its turn in the fog or enters the fog for the first time on a turn must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn."
      }
    ],
    "bonus_actions": [
      {
        "name": "Fog Step",
        "desc": "The vapor lynx teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain fog."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fog Flow",
        "desc": "While in fog or mist, the vapor lynx can move through a space as narrow at 1 inch wide without squeezing, provided the fog or mist is flowing through the space."
      },
      {
        "name": "Hazesight",
        "desc": "The vapor lynx can see through areas obscured by fog, mist, and steam without penalty."
      },
      {
        "name": "Swamp Walk",
        "desc": "Difficult terrain composed of mud, shallow water, and water plants doesn't cost the vapor lynx extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vapor-lynx/"
  },
  {
    "slug": "vellso",
    "desc": "",
    "name": "Vellso",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "climb": 40,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 8,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The vellso makes two attacks: one with its bite and one with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) necrotic damage and contract the carrion curse disease (see sidebar).",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.\n\nConstitution saving throw or gain one level of exhaustion. If an infected creature succeeds on the saving throw, it no longer gains exhaustion levels each day. A second successful save at the end of a long rest cures the disease. The abyssal disease resists many efforts at treatment and can only be cured by a greater restoration spell or similar magic. A living creature that dies from the effects of carrion curse has a 75% chance of rising again as a blood zombie (see page 393) within 24 hours.",
        "name": "Claws"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The vellso has advantage on Wisdom (Perception) checks that rely on smell.",
        "name": "Keen Smell"
      },
      {
        "desc": "The vellso has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The vellso's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The vellso can climb surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 92,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vellso/"
  },
  {
    "slug": "velociraptor_bf",
    "desc": "",
    "name": "Velociraptor",
    "size": "small",
    "type": "Beast",
    "subtype": "",
    "group": "Dinosaurs",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": -2,
    "dexterity_save": 4,
    "constitution_save": 1,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The velociraptor makes one Bite attack and one Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage."
      },
      {
        "name": "Maul",
        "desc": "The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hardy",
        "desc": "Any critical hit against the dinosaur becomes a normal hit."
      },
      {
        "name": "Pack Tactics",
        "desc": "The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_velociraptor/"
  },
  {
    "slug": "vengeful-ghost-a5e",
    "desc": "",
    "name": "Vengeful Ghost",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "13d8",
    "speed": {
      "walk": 0,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "the languages it spoke in life",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Withering Touch",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened  it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell."
      },
      {
        "name": "Ethereal Jaunt",
        "desc": "The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes  it can be visible to creatures on one plane while on the other."
      },
      {
        "name": "Horrifying Visage",
        "desc": "Each non-undead creature within 60 feet and on the same plane of existence that can see the ghost makes a DC 13 Wisdom saving throw. On a failure  a creature is frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to this ghosts Horrifying Visage for 24 hours."
      },
      {
        "name": "Possession (Recharge 6)",
        "desc": "One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure  it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead  and it retains its Intelligence  Wisdom  and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies  nonmagical class features and traits  and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours  when the body drops to 0 hit points  when the ghost ends it as a bonus action  or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally  the possessed creature repeats its saving throw whenever it takes damage. When the possession ends  the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Horrifying Visage",
        "desc": "If the ghost takes damage from an attack or spell, it uses Horrifying Visage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ethereal Sight",
        "desc": "The ghost can see into both the Material and Ethereal Plane."
      },
      {
        "name": "Incorporeal",
        "desc": "The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "A ghost doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unquiet Spirit",
        "desc": "If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting remove curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife."
      },
      {
        "name": "Graveborn Strength",
        "desc": "When not in sunlight, creatures make their saving throws against the ghosts Horrifying Visage and Possession abilities with disadvantage."
      }
    ],
    "spell_list": [],
    "page_no": 227,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vengeful-ghost/"
  },
  {
    "slug": "venom-elemental",
    "desc": "",
    "name": "Venom Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 93,
    "hit_dice": "11d10+33",
    "speed": {
      "swim": 50,
      "walk": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Primordial but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The venom elemental makes two bite attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Liquid Form"
      },
      {
        "desc": "The elemental has advantage on Dexterity (Stealth) checks made while underwater.",
        "name": "Underwater Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 138,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_venom-elemental/"
  },
  {
    "slug": "venom-maw-hydra",
    "desc": "",
    "name": "Venom Maw Hydra",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "22d12+88",
    "speed": {
      "swim": 30,
      "walk": 30
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "-",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "desc": "The venom maw hydra makes as many bite or spit attacks as it has heads.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d6+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 5 (2d4) acid damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6",
        "desc": "Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage, and the target must succeed on a DC 16 Dexterity saving throw or be poisoned until the end of its next turn.",
        "name": "Spit"
      },
      {
        "desc": "The hydra sprays caustic liquid in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Venom Spray (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When it is hit by a melee weapon attack within 10 feet of it, the venom maw hydra lashes out with its tail. The attacker must make a DC 16 Strength saving throw. On a failure, it takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone.",
        "name": "Tail Lash"
      }
    ],
    "legendary_desc": "The venom maw hydra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hydra regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "desc": "The venom maw hydra makes one bite attack.",
        "name": "Bite"
      },
      {
        "desc": "The venom maw hydra makes one spit attack.",
        "name": "Spit (Costs 2 Actions)"
      },
      {
        "desc": "When the venom maw hydra is in water, it wallows, causing the water to hiss, froth, and splash within 20 feet. Each creature in that area must make a DC 16 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.",
        "name": "Wallowing Rampage (Costs 3 Actions)"
      }
    ],
    "special_abilities": [
      {
        "desc": "The venom maw hydra can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The venom maw hydra has five heads. While it has more than one head, the venom maw hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hp for each head regrown in this way.",
        "name": "Multiple Heads"
      },
      {
        "desc": "While the hydra sleeps, at least one of its heads is awake.",
        "name": "Wakeful"
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_venom-maw-hydra/"
  },
  {
    "slug": "venomous-mummy",
    "desc": "_This shambling corpse warrior is draped in stained linen wrappings. Green liquid drips from rents in the fabric._  \n**Servant of the Scorpion Goddess.** These mummies are crafted by Selket\u2019s faithful to guard holy sites and tombs and to serve as agents of the goddess\u2019s retribution. Should Selket or her faithful feel themselves slighted by an individual or a community, they perform dangerous rituals to awaken these creatures from the crypts of her temples. Venomous mummies delight in wreaking deadly vengeance against those who disrespect the goddess.  \n**Death to Blasphemers.** In most cases, retribution is limited to people who actually undertook the acts of blasphemy, but if her priests determine that an entire community has grown heretical and earned Selket\u2019s wrath, they may set mummies loose against the entire populace.  \n**Deadly Smoke.** Burning a venomous mummy is a terrible idea; the smoke of their immolation is toxic.",
    "name": "Venomous Mummy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Venomous Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above).",
        "attack_bonus": 5,
        "damage_dice": "2d6+7"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Selket's Venom",
        "desc": "The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket's venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket's venom is a curse, so it lasts until ended by the remove curse spell or comparable magic."
      },
      {
        "name": "Toxic Smoke",
        "desc": "The venomous mummy's poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn takes 14 (4d6) poison damage, or half damage with a successful DC 12 Constitution saving throw."
      }
    ],
    "spell_list": [],
    "page_no": 299,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_venomous-mummy/"
  },
  {
    "slug": "venomousmummy-tob1-2023",
    "desc": "False",
    "name": "Venomous Mummy",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 11,
    "armor_desc": "natural armor",
    "hit_points": 58,
    "hit_dice": "9d8 + 18",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 8,
    "constitution": 15,
    "intelligence": 7,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Venomous Fist",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed. Every 24 hours that elapse, the cursed target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the curse is removed. The target dies if this effect reduces its hp maximum to 0. The curse lasts until removed by the remove curse spell or similar magic."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Toxic Smoke",
        "desc": "If the venomous mummy takes fire damage, each creature within 10 feet of it must make a DC 12 Constitution saving throw as its venom-soaked wraps emit a poisonous smoke. On a failure, a creature takes 7 (2d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned. The smoke fills a 10-foot-radius sphere centered on the mummy. The sphere spreads around corners, and its area is lightly obscured. It lasts until the end of the mummy's next turn. A creature that enters the cloud for the first time on a turn or starts its turn there is poisoned until the end of its next turn."
      },
      {
        "name": "Venom-Soaked Wraps",
        "desc": "A creature that touches the mummy or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage."
      },
      {
        "name": "Undead Nature",
        "desc": "The venomous mummy doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 279,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_venomous-mummy/"
  },
  {
    "slug": "vent-linnorm",
    "desc": "The immense reptile soars through the water, long and sleek. Its powerful tail undulates rhythmically, threatening all in its terrifying wake._  \n**Terrors of the Deep.** Vent linnorms live near hydrothermal fissures located in the deepest parts of the ocean. When they are not hunting, they can be found basking in their lairs, enjoying the dark, warm waters of their homes. They are proficient hunters whose diet includes all varieties of sharks and whales, giant squid, Open Game License",
    "name": "Vent Linnorm",
    "size": "Gargantuan",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 247,
    "hit_dice": "15d20+90",
    "speed": {
      "walk": 20,
      "swim": 80
    },
    "strength": 25,
    "dexterity": 14,
    "constitution": 23,
    "intelligence": 14,
    "wisdom": 14,
    "charisma": 17,
    "strength_save": 12,
    "dexterity_save": 7,
    "constitution_save": 11,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 8,
    "perception": 7,
    "skills": {
      "intimidation": 8,
      "perception": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "16",
    "cr": 16.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) necrotic damage.",
        "attack_bonus": 12,
        "damage_dice": "2d10+7"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the linnorm doesn't have two other creatures grappled. Until this grapple ends, the target is restrained."
      },
      {
        "name": "Frightful Presence",
        "desc": "Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours."
      },
      {
        "name": "Inky Breath (Recharge 5-6)",
        "desc": "The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failure, a creature takes 52 (15d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The linnorm can breathe air and water."
      },
      {
        "name": "Blood Scent",
        "desc": "The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp."
      }
    ],
    "spell_list": [],
    "page_no": 239,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vent-linnorm/"
  },
  {
    "slug": "veritigibbet",
    "desc": "",
    "name": "Veritigibbet",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 63,
    "hit_dice": "14d6+14",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 9,
    "dexterity": 19,
    "constitution": 12,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened",
    "senses": "passive Perception 10",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Repartee attacks."
      },
      {
        "name": "Repartee",
        "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic."
      },
      {
        "name": "Blather",
        "desc": "Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this."
      },
      {
        "name": "Veiled Escape (1/Day)",
        "desc": "Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Liar Liar",
        "desc": "When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fortissimo Fibber",
        "desc": "Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie."
      },
      {
        "name": "Ventriloquist",
        "desc": "Can make its voice sound as though it originates from any point it can see within 60' of it."
      }
    ],
    "spell_list": [],
    "page_no": 384,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_veritigibbet/"
  },
  {
    "slug": "vesiculosa",
    "desc": "_This glittering pool stands among lush and verdant fruiting plants._  \n**Underground Oasis.** A vesiculosa is a huge, burrowing pitcher plant that dwells in oases, spurring nearby growth and luring in prey with soporific scents and tainted water. A vesiculosa\u2019s body is buried in the ground, with only its rootlets swarming in the open in ropy tangles. It catches meals with these rootlets and drags them to its mouth. Usually these morsels are unconscious, but the rootlets can put up a fight if they must.  \n**Rich Sapphire Heartvine.** A vesiculosa\u2019s heartvine resembles a lump of sapphire and is highly prized by alchemists (worth 1,000 gp). It can be reached with an hour or two of hard digging.",
    "name": "Vesiculosa",
    "size": "Gargantuan",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 203,
    "hit_dice": "14d20+56",
    "speed": {
      "walk": 0,
      "burrow": 5
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "charmed, blinded, deafened, frightened, prone",
    "senses": "tremorsense 60 ft., passive Perception 16",
    "languages": "-",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vesiculosa uses Entrap 4 times, and uses Reel and Engulf once each. It loses one Entrap attack for each rootlet swarm that's been destroyed."
      },
      {
        "name": "Entrap",
        "desc": "The vesiculosa targets a Large or smaller creature within 5 feet of one of its rootlet swarms. The target takes 10 (4d4) piercing damage and is grappled (escape DC 15), or takes half damage and isn't grappled if it makes a successful DC 17 Dexterity saving throw. Until the grapple ends, the target is restrained, it has disadvantage on Strength checks and Strength saving throws, and that rootlet swarm can't entrap another target."
      },
      {
        "name": "Reel",
        "desc": "Each rootlet swarm that has a creature grappled moves up to 20 feet toward the vesiculosa's main body. Rootlets wander up to 100 feet from the main body."
      },
      {
        "name": "Engulf",
        "desc": "The vesiculosa engulfs all restrained or unconscious creatures within 5 feet of its main body (up to 2 Large, 4 Medium or 8 Small creatures). An engulfed creature is restrained, has total cover against attacks and other effects outside the vesiculosa, and takes 21 (6d6) acid damage at the start of each of the vesiculosa's turns. When the vesiculosa moves, the engulfed creature moves with it. An engulfed creature can try to escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the vesiculosa's main body."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the vesiculosa remains motionless, it is indistinguishable from a normal pool of water."
      },
      {
        "name": "Rich Sapphire Heartvine",
        "desc": "A vesiculosa's heartvine resembles a lump of sapphire and is highly prized by alchemists (worth 1,000 gp). It can be reached with an hour or two of hard digging."
      },
      {
        "name": "Rootlet Swarms",
        "desc": "The vesiculosa is surrounded at all times by four Medium swarms of Tiny rootlets that move as the vesiculosa directs. Each swarm has a speed of 30 feet, can be targeted independently, has 25 hit points, and (unlike the parent plant) quite vulnerable to fire damage. Other than that, they have the same statistics as the vesiculosa's main body. For each swarm that drops to 0 hit points, the vesiculosa loses one of its Entrap attacks. A destroyed swarm regrows in 24 hours."
      },
      {
        "name": "Sweet Water",
        "desc": "The vesiculosa's pool emits a sweet fragrance that lures creatures to drink. Creatures that are neither undead nor constructs within 60 feet must succeed on a DC 16 Wisdom saving throw or be compelled to approach the vesiculosa and drink. The water is cool and refreshing but carries a sleeping poison: any creature (other than undead and constructs) that drinks from it regains 1d4 hp and recovers from 1 level of exhaustion, but must succeed on a DC 15 Constitution saving throw against poison or fall unconscious for 1 minute. If the saving throw fails by 5 or more, the creature is unconscious for 1 hour. An unconscious creature wakes up if it takes damage or if another creature uses an action to shake it awake."
      },
      {
        "name": "Verdant",
        "desc": "The vesiculosa's sap seeps into the soil, promoting lush vegetation. At any given time, 3d6 beneficial fruits (fruit, nuts, figs, dates) can be found within 30 feet of the vesiculosa. These have the same effect as berries from a goodberry spell, but they retain their potency for one week after being picked or after the vesiculosa is killed."
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vesiculosa/"
  },
  {
    "slug": "vesiculosa-tob1-2023",
    "desc": "False",
    "name": "Vesiculosa",
    "size": "Gargantuan",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "16d20 + 64",
    "speed": {
      "walk": 20
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 16,
    "skills": {
      "Perception": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "fire, bludgeoning, piercing",
    "damage_immunities": "False",
    "condition_immunities": "charmed, blinded, deafened, frightened, prone",
    "senses": "tremorsense 60 ft., passive Perception 16",
    "languages": "\u2014",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vesiculosa makes four Root or Spit Sweet Water attacks."
      },
      {
        "name": "Root",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained. The vesiculosa has four roots, each of which can grapple only one target."
      },
      {
        "name": "Spit Sweet Water",
        "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: 18 (3d10 + 2) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or fall unconscious for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bury",
        "desc": "One creature grappled by the vesiculosa is knocked prone, dragged into the ground, and buried just below the surface, ending the grapple. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 Strength check. This bonus action doesn't wake a creature that is unconscious from the vesiculosa's Sweet Water trait or Spit Sweet Water action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Oasis Appearance",
        "desc": "While the vesiculosa remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The vesiculosa's pitcher produces enough water for plants to grow around it, provided the vesiculosa remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the vesiculosa's water is affected by the Sweet Water trait as if it drank the water."
      },
      {
        "name": "Sweet Fragrance",
        "desc": "When a creature that can smell the vesiculosa's sweet fragrance starts its turn within 30 feet of the vesiculosa, the creature must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature must move on its turn toward the vesiculosa by the safest available route to get within 5 feet of the plant and drink its water. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vesiculosa's Sweet Fragrance for the next 24 hours."
      },
      {
        "name": "Sweet Water",
        "desc": "A creature that drinks water from the vesiculosa's pitcher regains 5 (2d4) hp, reduces its exhaustion level by 1, and must succeed on a DC 16 Constitution saving throw or fall unconscious for 10 minutes. An unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. Drinking the water provides a creature enough nourishment to sustain it for one day."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vesiculosa/"
  },
  {
    "slug": "veteran",
    "desc": "**Veterans** are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.",
    "name": "Veteran",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "NPCs",
    "alignment": "any alignment",
    "armor_class": 17,
    "armor_desc": "splint",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "athletics": 5,
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any one language (usually Common)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d10",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 403,
    "environments": [
      "Hill",
      "Desert",
      "Underdark",
      "Urban",
      "Mountains",
      "Coastal",
      "Grassland",
      "Forest",
      "Arctic",
      "Hills",
      "Mountain",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_veteran/"
  },
  {
    "slug": "veteran-a5e",
    "desc": "",
    "name": "Veteran",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 3,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 5,
      "intimidation": 2,
      "perception": 2,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "any two",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran makes two melee attacks."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Tactical Movement",
        "desc": "Until the end of the veterans turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
      }
    ],
    "reactions": [
      {
        "name": "Off-Hand Counter",
        "desc": "When the veteran is missed by a melee attack by an attacker they can see within 5 feet, the veteran makes a shortsword attack against the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 494,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_veteran/"
  },
  {
    "slug": "veteran-swordbreaker-skeleton",
    "desc": "Tougher than a typical animated skeleton, these undead are raised from skeletal remains that have fossilized._  \n**Bones of Stone.** The swordbreaker skeleton\u2019s bones have fossilized and become stony. Most weapons shatter against these bones, but the fossilization makes the skeletons more susceptible to magic that harms stone or that causes concussive bursts of sound.  \n**Undead Nature.** A swordbreaker skeleton doesn\u2019t require air, food, drink, or sleep.",
    "name": "Veteran Swordbreaker Skeleton",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "piercing, slashing",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran swordbreaker skeleton makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Heavy Crossbow",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.",
        "attack_bonus": 3,
        "damage_dice": "1d10+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fossilized Bones",
        "desc": "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage."
      }
    ],
    "spell_list": [],
    "page_no": 332,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_veteran-swordbreaker-skeleton/"
  },
  {
    "slug": "veteran_bf",
    "desc": "",
    "name": "Veteran",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "breastplate",
    "hit_points": 68,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common plus any one language",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The veteran makes two Longsword attacks and two Shortsword attacks, or it makes three Longsword attacks."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."
      },
      {
        "name": "Shortsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
      },
      {
        "name": "Heavy Crossbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 100/400 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shoulder",
        "desc": "The veteran shoves a creature it can see within 5 feet of it. The target must succeed on a DC 13 STR save or be knocked prone."
      }
    ],
    "reactions": [
      {
        "name": "Parry",
        "desc": "The veteran adds 2 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_veteran/"
  },
  {
    "slug": "vexxeh",
    "desc": "This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it. Its cunning eyes belie a malignant intelligence._  \n**Bound to Service.** Though they are not devils, vexxeh are natives of the Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and refuses to break the contract even under the threat of destruction.  \n**Lovers of Carnage.** Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful.  \n**Fiendishly Polite.** Despite their love of violence, vexxeh are unfailingly polite. They mimic the etiquette and social norms of their current master\u2019s culture, going so far as to affect mannerisms of nobility. Even when rending a creature into bloody chunks, a vexxeh acts regretful and apologetic.",
    "name": "Vexxeh",
    "size": "Huge",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 94,
    "hit_dice": "9d12+36",
    "speed": {
      "walk": 40
    },
    "strength": 20,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "intimidation": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned, unconscious",
    "senses": "truesight 60 ft., passive Perception 10",
    "languages": "Common, Infernal",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d8+5"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6+5"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Four-Legged Lope",
        "desc": "When the vexxeh uses its action to Dash, it moves at three times its speed."
      },
      {
        "name": "Weak Willed",
        "desc": "The vexxeh has disadvantage on saving throws against being charmed."
      }
    ],
    "spell_list": [],
    "page_no": 360,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vexxeh/"
  },
  {
    "slug": "viiret",
    "desc": "The mouth of this massive flytrap hangs limply, and the smell of decay emanates strongly from it._  \n**Disease Eater.** Viirets feed on diseased flesh and plant matter. The swamplands they inhabit are rife with maladies, giving them plenty of opportunity to find food. Viirets have an acute sense for diseased matter, regardless of the disease\u2019s source. While they aren\u2019t bothered by eating untainted prey, such prey isn\u2019t as nutritionally satisfying. Their stomachs quickly burn through healthy prey, leaving the viiret hungry shortly afterward.  \n**Unpleasant Odor.** The viiret has developed a form of mimicry where its sickly odor deters healthy creatures from approaching it. The viiret is even repellent to most insects.  \n**Desperate Cure.** Marshland societies aware of the viirets\u2019 ability to remove disease often view the plants as agents of harsh deities that demand a price for divine gifts. These societies send plague victims on dangerous pilgrimages to find the plants. The plants devour these pilgrims and remove diseased flesh. This process is dangerous, as many who enter the plant hopeful of eliminating the disease die as a result of the injuries they suffer. To mitigate this, multiple ill people travel together to viirets, optimistic the plants will expel newly healthy specimens in favor of a sickly one.",
    "name": "Viiret",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 85,
    "hit_dice": "10d10+30",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 17,
    "intelligence": 1,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "cold",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "blinded, charmed, deafened, frightened, poisoned",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The viiret makes two attacks, only one of which can be a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, and it has total cover against attacks and other effects outside the viiret. At the start of each of the viiret's turns, the creature takes 7 (2d6) acid damage. If the creature is poisoned or suffering from a disease, it takes 3 (1d6) necrotic damage at the start of each of the viiret's turns instead. In addition, at the start of each of the viiret's turns, a swallowed creature that is poisoned or suffering from a disease can repeat the condition or disease's saving throw as if it had taken a long rest, but it suffers no ill effects on a failed saving throw. The creature has advantage on this saving throw. The viiret can have only one creature swallowed at a time.\n\nIf the viiret takes 10 damage or more on a single turn from the swallowed creature, the viiret must succeed on a DC 13 Constitution saving throw or regurgitate the swallowed creature, which falls prone within 5 feet of the viiret. Alternatively, the viiret can regurgitate the creature as a bonus action, which it does if the swallowed creature isn't poisoned or suffering from a disease and a creature that is poisoned or suffering from a disease is within 60 feet of the viiret. If the viiret dies, a swallowed creature is no longer restrained by it and can escape by using 10 feet of movement, exiting prone.",
        "attack_bonus": 5,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Vine",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (2d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Disease Eater",
        "desc": "The viiret is immune to disease, and it has advantage on attack rolls against a creature if the creature is poisoned or suffering from a disease."
      },
      {
        "name": "Disease Sense",
        "desc": "The viiret can pinpoint, by scent, the location of poisoned creatures or creatures suffering from a disease within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": 361,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_viiret/"
  },
  {
    "slug": "vila",
    "desc": "_These beautiful, slim women ride on large deer, their hair the color of spring grass, skin like polished wood, and eyes as gray as a coming storm._  \n**Dryad Cousins.** The vila are kin to the dryads. Like their cousins, they serve as protectors of the deepest forests.  \n**Demand Oaths.** Where dryads beguile to accomplish their goals, the vila coerce and threaten. They demand oaths from interlopers and enforce them fiercely. Vila delight in testing the virtue of travelers and tormenting the uncharitable and cruel with bad weather and misfortune. Particularly obnoxious adventurers might suffer bad luck for months because a troop of vila quietly dances around their camp each night.  \n**Hunt with a Pack.** Vila rarely travel or fight alone; they are often seen in the company of alseid, wolves, wampus cats, or deer. In combat, they sometimes ride on fleet-footed deer, the better to escape if events turn against them.",
    "name": "Vila",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 8,
    "skills": {
      "insight": 5,
      "intimidation": 6,
      "perception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Sylvan, telepathy 60 ft. (beasts only)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A vila makes two shortsword attacks or two shortbow attacks."
      },
      {
        "name": "+1 Shortsword",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "1d6"
      },
      {
        "name": "+1 Shortbow",
        "desc": "Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage.",
        "attack_bonus": 9,
        "damage_dice": "1d6"
      },
      {
        "name": "Fascinate (1/Day)",
        "desc": "When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for 1d4 rounds. Those who succeed on the saving throw are immune to that vila's singing for 24 hours."
      },
      {
        "name": "Forest Song (1/Day)",
        "desc": "The vila magically calls 2d6 wolves or 2 wampus cats. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dance of the Luckless (1/Day)",
        "desc": "Vila who dance for one hour create a fairy ring of small gray mushrooms. The ring lasts seven days and has a 50-foot diameter per dancing vila. Non-vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken."
      },
      {
        "name": "Forest Quickness",
        "desc": "While in forest surroundings, a vila receives a +4 bonus on initiative checks."
      },
      {
        "name": "Forest Meld",
        "desc": "A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the vila's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:\n\n3/day: sleep\n\n1/week: control weather"
      }
    ],
    "spell_list": [],
    "page_no": 400,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vila/"
  },
  {
    "slug": "vila-tob1-2023",
    "desc": "False",
    "name": "Vila",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 77,
    "hit_dice": "14d8 + 14",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 18,
    "skills": {
      "Animal Handling": 8,
      "Insight": 5,
      "Intimidation": 6,
      "Perception": 8,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 18",
    "languages": "Common, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vila can use its Song of the Forest. It then makes two Shortsword or Shortbow attacks."
      },
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Shortbow",
        "desc": "Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Song of the Forest",
        "desc": "The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a DC 14 Wisdom saving throw or suffer the song's effect."
      },
      {
        "name": "Denizens of the Wilds (1/Day)",
        "desc": "The vila magically calls 1d4 wolves or 1 wampus cat. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The creatures remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Forest's Defender",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the vila extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, while in forested terrain, the vila has advantage on initiative rolls."
      },
      {
        "name": "Poisoned Weapons",
        "desc": "The vila's weapons are coated with a magical poison harvest from the forest. When the vila hits with any weapon, the weapon deals an extra 2d6 poison damage (included in the attack)."
      },
      {
        "name": "Speak with Beasts",
        "desc": "The vila can communicate with Beasts as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vila/"
  },
  {
    "slug": "vile-barber",
    "desc": "_A pale, scrawny fellow clad in a black leather apron and slender ebon gloves grins from the shadows. A maw of needle-sharp teeth and the wicked straight razor at his side are a clear warning that his enemies should hasten their footsteps._  \nVile barbers are sadistic, unseelie fey who move through the shadows to execute their bloody, malevolent wills. Known as barbers for both the use of wicked blades and their proclivity for slashing the necks of their victims, these insidious fey can be found lurking in dark and harrowed places like back-alley streets or abandoned, deep-shaded cemeteries.  \n_**Fey Punishers.**_ Called the siabhra (pronounced she-uvh-ra) among the fey courts, vile barbers are fickle creatures. They are sent to punish those who have offended the fey lords and ladies, and their cruelty and cunning help them write messages in blood and skin. At the very least, they scar those who have spoken ill of the fey; those who have harmed or murdered the fey are more likely to be bled slowly. Some of these deaths are made quite public\u2014though in a few cases, the victim is enchanted to remain invisible while the siabhra does its bloody work.  \n_**Slippery Fighters.**_ A vile barber often uses its ability to step through shadows to steal a victim\u2019s weapon and use it against its former owner with devastating effect. Any creature grappled by a vile barber is at the mercy of the barber\u2019s sinister and unclean weapons\u2014they delight in close combat.  \n_**Assassins and Envoys.**_ Vile barbers frequently consort with hags and prowl the places these wicked crones cannot go as emissaries and assassins. Information on the siabhra is scant; most adventurers who meet them don\u2019t live to share their findings or to see the vile barber lick its bloody blade clean.",
    "name": "Vile Barber",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "leather armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered or cold iron weapons",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "blindsight 60 ft., passive Perception 9",
    "languages": "Common, Goblin, Sylvan, Umbral",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vile barber makes two attacks with its straight razor."
      },
      {
        "name": "Straight Razor",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Unclean Cut",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Close-in Slasher",
        "desc": "The vile barber has advantage on attack rolls against any creature in the same space with it."
      },
      {
        "name": "Inhumanly Quick",
        "desc": "The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can't use the same bonus action twice in a single turn."
      },
      {
        "name": "Invasive",
        "desc": "The vile barber can enter, move through, or even remain in a hostile creature's space regardless of the creature's size, without penalty."
      },
      {
        "name": "Nimble Escape",
        "desc": "As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns."
      },
      {
        "name": "Pilfer",
        "desc": "As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check."
      },
      {
        "name": "Shadow Step",
        "desc": "As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn."
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vile-barber/"
  },
  {
    "slug": "vilebarber-tob1-2023",
    "desc": "False",
    "name": "Vile Barber",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 35,
    "hit_dice": "10d6",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 8,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {
      "Acrobatics": 3,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "False",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin, Sylvan, Umbral",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
      },
      {
        "name": "Straight Razor",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
      },
      {
        "name": "Frightening Cut (Recharge 5-6)",
        "desc": "The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hidden Step",
        "desc": "The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vile-barber/"
  },
  {
    "slug": "vine-drake",
    "desc": "Grasping vines form this draconic creature\u2019s wings. Nettlelike teeth fill its maw, and its tail branches like a thriving plant._  \n**Living Vines.** Vines coil around and branch out from the body of the vine drake, and lengthy thorns protrude from its head and down its spine. The poison dripping from its fangs causes a severe rash on its victims. The drake uses the vines around its body to hide in its swampy home and to squeeze the life out of its prey. Despite the vine drake\u2019s plant-like nature, it is still a carnivorous dragon. It prefers deer and other game animals, but it has no problem eating the odd humanoid when it is truly hungry. In the absence of food, it can subsist, though barely, on sunlight if it spends time sunbathing.  \n**Avaricious Bullies.** Vine drakes share the typical greed possessed by most dragons and often shake down humanoids for treasure in return for safe passage through the drakes\u2019 territory. They prefer emeralds and other green precious items that blend with their coloration, and they often secret such items deep within the tangle of vines on their bodies. They usually initiate their demands by grabbing unsuspecting victims in their vines and then threatening to strangle their captured prey unless given green treasures. However, they balk at strong resistance and withdraw into undergrowth if grievously harmed or if they face opponents they can\u2019t overcome.  \n**Flightless Dragons.** Unlike most dragons, vine drakes can\u2019t fly. In their claustrophobic swampy lairs, flight is not necessary. Instead, they use their grasping vines to quickly climb and move from tree to tree to hunt or evade predators.",
    "name": "Vine Drake",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "climb": 50,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 7,
      "nature": 3,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Vine Lash",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the vine drake can't vine lash another target.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Speak with Plants",
        "desc": "The drake can communicate with plants as if they shared a language."
      },
      {
        "name": "Thorn Body",
        "desc": "A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage."
      },
      {
        "name": "Innate Spellcasting (2/Day)",
        "desc": "The vine drake can innately cast entangle, requiring no material components. Its innate spellcasting ability is Charisma."
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vine-drake/"
  },
  {
    "slug": "vine-golem",
    "desc": "A humanoid-shaped tangle of green vines shambles through a portal and gives a friendly wave._  \n**Druid Servants.** Vine golems are constructs created by druids for use as scouts and guardians. These plant-like constructs maintain a psychic connection with their creators, who can see through their eyes and cast spells through them. The golem-creator connection is maintained across the planes of the multiverse and is severed only if the construct or the druid dies. The vine golem is made from a variety of rare plants and flowers found only in the depths of old-growth forests. The process of creating a vine golem is closely guarded by cabals of druids, who will sometimes gift worthy druids with the knowledge in the form of a manual of vine golems.  \n**Golems without Creators.** When a vine golem\u2019s creator dies, the construct carries out the druid\u2019s final orders and then retreats to the nearest wilderness. Driven by a psyche fractured from the loss of its creator, the vine golem guards the animals and plants of its chosen home with extreme prejudice, attacking all intruders, regardless of any previous affiliation they might have had with its creator.  \n**Construct Nature.** A vine golem doesn\u2019t require air, food, drink, or sleep.",
    "name": "Vine Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 6
    },
    "damage_vulnerabilities": "slashing",
    "damage_resistances": "bludgeoning and piercing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vine golem makes two thorned vine attacks."
      },
      {
        "name": "Thorned Vine",
        "desc": "Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the vine golem.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Thorned Embrace",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 11). Until the grapple ends, the target is restrained, and the vine golem can't embrace another target.",
        "attack_bonus": 6,
        "damage_dice": "2d8+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bound",
        "desc": "The vine golem is psychically bound to its creator and can communicate telepathically with its creator as long as neither is incapacitated. In addition, each knows the distance to and direction of the other. The golem and its creator don't have to be on the same plane of existence to communicate telepathically, but they do have to be on the same plane to know each other's distance and direction."
      },
      {
        "name": "Creator's Eyes and Ears",
        "desc": "As a bonus action, the creator can see through the vine golem's eyes and hear what it hears until the start of the creator's next turn, gaining the benefits of the vine golem's darkvision. During this time, the creator is deaf and blind with regard to its own senses. While using the construct's senses, the creator can cast a spell through the vine golem, using those senses to target the spell. The range, area, and effect of the spell are calculated as if the spell originated from the vine golem, not the master, though the master must still cast the spell on the master's turn. Spells that require concentration must be maintained by the master."
      },
      {
        "name": "Immutable Form",
        "desc": "The vine golem is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The vine golem has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Plant Camouflage",
        "desc": "The vine golem has advantage on Dexterity (Stealth) checks it makes in any terrain that contains ample obscuring plant life."
      }
    ],
    "spell_list": [],
    "page_no": 181,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_vine-golem/"
  },
  {
    "slug": "vine-lord",
    "desc": "_Covered with dark green bark and twining tendrils, this longlimbed humanoid exudes a palpable aura of horror._  \n**Melding of Flesh and Vine.** Vine lords are formed from the union of full-grown Open Game License",
    "name": "Vine Lord",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 13",
    "languages": "Common",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vine lord makes two claw attacks and four tendril attacks. A single creature can't be the target of more than one tendril attack per turn."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "1d6"
      },
      {
        "name": "Spore Sacs (1/week)",
        "desc": "The vine lord can release seeds from specialized sacs on its tendrils. These seeds sprout into 1d4 green spore pods that reach maturity in 3 days. The pods contain noxious spores that are released when the pod is stepped on, picked, or otherwise tampered with. A humanoid or beast that inhales these spores must succeed on a DC 14 Constitution saving throw against disease or tendrils start growing inside the creature's body. If the disease is not cured within 3 months, the tendrils take over the creature's nervous system and the victim becomes a tendril puppet."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "1d4"
      },
      {
        "name": "Awaken the Green (1/Day)",
        "desc": "The vine lord magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the vine lord. The tree remains animate for 1 day or until it dies; until the vine lord dies or is more than 120 feet from the tree; or until the vine lord takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Green Strider",
        "desc": "The vine lord ignores movement restrictions and damage caused by natural undergrowth."
      },
      {
        "name": "Magic Resistance",
        "desc": "The vine lord has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Regeneration",
        "desc": "The vine lord regains 10 hit points at the start of its turn if it has at least 1 hit point and is within its home forest or jungle."
      },
      {
        "name": "Root Mind",
        "desc": "Within its home forest or jungle, the vine lord's blindsight extends to 60 ft., it succeeds on all Wisdom (Perception) checks, and it can't be surprised."
      }
    ],
    "spell_list": [],
    "page_no": 402,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vine-lord/"
  },
  {
    "slug": "vine-lords-tendril-puppet",
    "desc": "",
    "name": "Vine Lord's Tendril Puppet",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "studded leather armor",
    "hit_points": 34,
    "hit_dice": "4d8+16",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 6,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 8",
    "languages": "-",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Assegai",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Hurl Thorns",
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.",
        "attack_bonus": 5,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Poor Vision",
        "desc": "Tendril puppets see almost nothing beyond 30 feet away."
      },
      {
        "name": "Regeneration",
        "desc": "The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain."
      },
      {
        "name": "Root Mind",
        "desc": "Within a vine lord's forest or jungle, the tendril puppet's blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can't be surprised."
      },
      {
        "name": "Green Strider",
        "desc": "The tendril puppet ignores movement restrictions and damage caused by natural undergrowth."
      },
      {
        "name": "Magic Resistance",
        "desc": "The tendril puppet has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 403,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vine-lords-tendril-puppet/"
  },
  {
    "slug": "vine-troll-skeleton",
    "desc": "_These troll skeletons are completely covered in mold and wrapped in flowering vines, and lurk in the shadows of dead tree and profaned groves._  \n**Black Earth Magic.** Vine troll skeletons guard duskthorn dryad glades and the sacred circles of druids; others serve the vila or even moss lurker colonies as guardians. In each case, they were created by dark earth magic for a purpose, and that energy empowers great strength and endurance\u2014but little in the way of wits.  \n**Constant Regrowth.** Their vines regenerate quickly, even after they die. Their powerful regeneration allows vine troll skeletons to reattach severed limbs. Only fire or acid can destroy them and render the living vines harmless.  \n**Bound to a Tree\u2019s Heart.** Vine troll skeletons are direct offshoots of the main vine wrapped around a duskthorn dryad\u2019s tree, a treant, or a weeping treant. Vine troll skeletons are mindless aside from a desire to defend their parent tree, and enchanted troll hearts inside the tree provide their power. Destroying the heart at the center of the tree kills the skeleton bound to that heart instantly.",
    "name": "Vine Troll Skeleton",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 12,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,",
    "damage_immunities": "poison",
    "condition_immunities": "deafened, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "-",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skeleton makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "3d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of the duskthorn dryad's vines and it hasn't taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate, or if the duskthorn dryad who created it dies, or if the troll's heart inside the dryad's or treant's tree is destroyed."
      }
    ],
    "spell_list": [],
    "page_no": 351,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_vine-troll-skeleton/"
  },
  {
    "slug": "vinelord-tob1-2023",
    "desc": "False",
    "name": "Vine Lord",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 20,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": 8,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "blinded, deafened",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vine lord makes one Tendril attack and two Thorned Slam attacks."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become infected with a vine seed (see the Vine Seed trait)."
      },
      {
        "name": "Thorned Slam",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (4d4) piercing damage."
      },
      {
        "name": "Forest Protectors (1/Day)",
        "desc": "The vine lord magically calls 1d4 awakened trees or tendril puppets, or it calls 1 Plant with a challenge rating of 4 or lower. The called creatures arrive in 1d4 rounds, acting as allies of the vine lord and obeying its spoken commands. The Plants remain for 1 hour, until the vine lord dies, or until the vine lord dismisses them as a bonus action."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Green Regeneration",
        "desc": "While in a forest, the vine lord regains 10 hp at the start of its turn if it hast at least 1 hp."
      },
      {
        "name": "Magic Resistance",
        "desc": "The vine lord has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Root Mind",
        "desc": "The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the vine lord can't be surprised."
      },
      {
        "name": "Vine Seed",
        "desc": "A creature infected with a vine lord's vine seed suffers near-constant pain as the seed takes root and spreads tendrils throughout its body. For the first 24 hours after infection, the creature has disadvantage on attack rolls and ability checks, as the pain from the spreading roots distracts it. Then, the seed becomes a disease, devouring the creature from the inside as it grows vines throughout the creature's body. Until the disease is cured, the infected creature can't regain hp, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if this disease reduces its hp maximum to 0."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of plants doesn't cost the vine lord extra movement. In addition, it can pass through plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vine-lord/"
  },
  {
    "slug": "vines-of-nemthyr",
    "desc": "",
    "name": "Vines of Nemthyr",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "burrow": 30,
      "walk": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 5,
    "wisdom": 13,
    "charisma": 5,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, poison",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened, poisoned",
    "senses": "blindsight 60 ft., passive Perception 14",
    "languages": "-",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The vines of Nemthyr makes three attacks: two with its slam and one with its thorny lash.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained. The vines of Nemthyr has two thorny lashes, each of which can grapple only one target.",
        "name": "Thorny Lash"
      },
      {
        "desc": "The vines of Nemthyr shoots poisonous thorns in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Thorn Spray (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the vines of Nemthyr can separate itself into a group of distinct vines. While separated in this way, the vines can move through spaces as narrow as 3 inches wide. The separated vines can't attack while in this state, but they can reform into the vines of Nemthyr as a bonus action.",
        "name": "Dispersal"
      },
      {
        "desc": "While the vines of Nemthyr remains motionless, it is indistinguishable from a normal plant.",
        "name": "False Appearance"
      },
      {
        "desc": "The vines of Nemthyr has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_vines-of-nemthyr/"
  },
  {
    "slug": "vinetrollskeleton-tob1-2023",
    "desc": "False",
    "name": "Vine Troll Skeleton",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d10 + 54",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 9,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "deafened, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage."
      },
      {
        "name": "Poisoned Thorn",
        "desc": "Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Regeneration",
        "desc": "The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hp and doesn't regenerate or if its bound tree is destroyed (see Tree Bound trait)."
      },
      {
        "name": "Tree Bound",
        "desc": "The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton's bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn't regenerate."
      },
      {
        "name": "Undead Nature",
        "desc": "The vine troll skeleton doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 330,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vine-troll-skeleton/"
  },
  {
    "slug": "violet-fungus",
    "desc": "",
    "name": "Violet Fungus",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": "Fungi",
    "alignment": "unaligned",
    "armor_class": 5,
    "armor_desc": null,
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 5
    },
    "strength": 3,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 3,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fungus makes 1d4 Rotting Touch attacks."
      },
      {
        "name": "Rotting Touch",
        "desc": "Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.",
        "attack_bonus": 2,
        "damage_dice": "1d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus."
      }
    ],
    "spell_list": [],
    "page_no": 309,
    "environments": [
      "Underdark",
      "Forest",
      "Swamp",
      "Caverns"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_violet-fungus/"
  },
  {
    "slug": "violet-fungus-a5e",
    "desc": "",
    "name": "Violet Fungus",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 5,
    "armor_desc": "",
    "hit_points": 18,
    "hit_dice": "4d8",
    "speed": {
      "walk": 5
    },
    "strength": 1,
    "dexterity": 1,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned",
    "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The fungus makes a rotting touch attack against two different creatures."
      },
      {
        "name": "Rotting Touch",
        "desc": "Melee Weapon Attack: +2 to hit, reach 15 ft., one target. Hit: 5 (1d10) necrotic damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While motionless, the violet fungus is indistinguishable from a normal fungus."
      }
    ],
    "spell_list": [],
    "page_no": 212,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_violet-fungus/"
  },
  {
    "slug": "violet_fungus_bf",
    "desc": "",
    "name": "Violet Fungus",
    "size": "medium",
    "type": "Plant",
    "subtype": "",
    "group": "Fungi",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 15
    },
    "strength": 2,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 1,
    "wisdom": 2,
    "charisma": 1,
    "strength_save": -4,
    "dexterity_save": 0,
    "constitution_save": 0,
    "intelligence_save": -5,
    "wisdom_save": -4,
    "charisma_save": -5,
    "perception": 6,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic,Plant Resilience",
    "damage_immunities": "blinded,deafened,frightened",
    "condition_immunities": "",
    "senses": "keensense 30 ft. (blind beyond this radius)",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Rotting Touch",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 10 ft., one creature. _Hit:_ 5 (2d4) necrotic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Necrotic Spores (8 HP or Fewer)",
        "desc": "The violet fungus sends out a burst of necrotic-laced spores, rapidly rotting nearby flesh. Each creature within 10 feet of the violet fungus that isn't a Construct must make a DC 10 CON save, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus."
      },
      {
        "name": "Plant Resilience",
        "desc": "The violet fungus is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_violet-fungus/"
  },
  {
    "slug": "virtuoso-lich",
    "desc": "The beautiful singer bows to the adoring crowd before stepping behind the curtain. Away from the eyes of the crowd, the singer changes its half-mask, briefly revealing a ghastly, undead visage._  \nA virtuoso lich is an artist whose love of art sustains it beyond death.  \n**Birthed by Art.** A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist\u2019s powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich\u2019s phylactery.  \n**Beautiful Mien.** A virtuoso lich maintains the beauty of its former life, appearing much as it did in life\u2014save for one physical feature that betrays its undead nature. This undead feature can be a clawed, skeletal hand, which the lich hides in a glove; a stiff, zombie-like leg, which the lich disguises with robes and a cane; a face ravaged by undeath, which the lich covers in a beautiful mask; or any other appropriate feature.  \n**Undead Nature.** The virtuoso lich doesn\u2019t require air, food, drink, or sleep.  \n\n## A Virtuoso Lich\u2019s Lair\n\n  \nA virtuoso lich chooses a lair with an eye and ear for artistic potential, whether that lair is an ancient cavern with natural acoustics, a meadow with plentiful natural light, a hall of mirrors, or some other locale capable of enhancing some form of art, allowing the lich\u2019s magic and artistic expression to swell, reaching every corner.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the virtuoso lich takes a lair action to cause one of the following effects; the lich can\u2019t use the same effect two rounds in a row:\n* The virtuoso lich channels artistic expression it can see or hear into a magical assault. The artistic expression must be of the type chosen with the Versatile Artist trait, but it otherwise can be any form of expression not originating from the lich, such as the song of nearby singers that echoes in the lair, the colorful paint decorating canvases, the twirling forms of dancers, or similar. The virtuoso lich chooses a creature it can see within 30 feet of the artistic expression. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) damage of the type chosen with the Versatile Artist trait on a failed save, or half as much damage on a successful one.\n* The virtuoso lich enhances the natural artistry of its lair, distracting and hindering nearby creatures. The lich chooses a point it can see within 60 feet of it. Each creature within 5 feet of that point must make a DC 15 Charisma saving throw. On a failure, a creature has disadvantage on saving throws against the lich\u2019s spells and its Corrupted Art action until initiative count 20 on the next round.\n* The virtuoso lich rolls a d4 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.",
    "name": "Virtuoso Lich",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "any evil alignment",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "19d8+38",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 15,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 9,
    "perception": 5,
    "skills": {
      "deception": 9,
      "perception": 5,
      "persuasion": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, charmed, exhaustion, frightened, paralyzed, poisoned",
    "senses": "truesight 60 ft., passive Perception 15",
    "languages": "Common, plus up to two other languages",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The virtuoso lich uses its Corrupted Art. It then makes two Artistic Flourish attacks."
      },
      {
        "name": "Artistic Flourish",
        "desc": "Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) damage of the type chosen with the Versatile Artist trait.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Corrupted Art",
        "desc": "The lich hums a discordant melody, paints a crumbling symbol of death in the air, performs a reality-bending pirouette, or emulates some other expression of corrupted or twisted art and targets one creature it can see within 60 feet. This action's effects change, depending on if the target is undead. \n* Non-Undead. The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. \n* Undead. The target regains 18 (4d8) hit points. Healing that exceeds the target's hp maximum becomes temporary hit points."
      },
      {
        "name": "Call Muse",
        "desc": "The lich targets one humanoid or beast it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be charmed by the lich for 1 minute. The charmed target, the lich's \u201cmuse,\u201d has a speed of 0 and is incapacitated as it watches or listens to the lich's artistic expression. The muse can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Call Muse for the next 24 hours. If the muse suffers harm from the lich, it is no longer charmed.\n\nThe lich can have only one muse at a time. If it charms another, the effect on the previous muse ends. If the lich is within 30 feet of its muse and can see its muse, the lich has advantage on its first Artistic Flourish attack each round against a creature that isn't its muse."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The virtuoso lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\u2019s turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Artistic Flourish",
        "desc": "The lich makes one Artistic Flourish attack."
      },
      {
        "name": "Move",
        "desc": "The lich moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 3 Actions)",
        "desc": "The lich casts a spell from its list of prepared spells, using a spell slot as normal."
      },
      {
        "name": "Unrestrained Art (Costs 3 Actions)",
        "desc": "The lich unleashes the full force of its artistic talents on those nearby. Each creature with 10 feet of the lich must make a DC 16 Dexterity saving throw. On a failure, a creature takes 18 (4d8) damage of the type chosen with the Versatile Artist trait and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the lich fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."
      },
      {
        "name": "Turn Resistance",
        "desc": "The lich has advantage on saving throws against any effect that turns undead."
      },
      {
        "name": "Versatile Artist",
        "desc": "At the end of each long rest, the lich chooses one form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. Until it finishes a long rest, the lich has immunity to one type of damage, which is associated with its artistic expression. For example, a lich expressing art through song or poetry has immunity to thunder damage, a lich expressing art through fashion has immunity to slashing damage, and a lich expressing art through paint has immunity to acid damage. This trait can't give the lich immunity to force, psychic, or radiant damage."
      },
      {
        "name": "Spellcasting",
        "desc": "The virtuoso lich is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following bard spells prepared:\nCantrips (at will): mage hand, message, true strike, vicious mockery\n1st level (4 slots): bane, hideous laughter, thunderwave\n2nd level (3 slots): enthrall, hold person, invisibility, shatter\n3rd level (3 slots): dispel magic, fear, speak with dead\n4th level (3 slots): compulsion, confusion, dimension door\n5th level (2 slots): dominate person, mislead\n6th level (1 slot): irresistible dance, programmed illusion"
      }
    ],
    "spell_list": [],
    "page_no": 237,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_virtuoso-lich/"
  },
  {
    "slug": "virtuoso_lich_bf",
    "desc": "",
    "name": "Virtuoso Lich",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Liches",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 185,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 24,
    "constitution": 14,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 28,
    "strength_save": 0,
    "dexterity_save": 7,
    "constitution_save": 2,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": 9,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "blinded,deafened,charmed,frightened,paralyzed,Undead Resilience",
    "condition_immunities": "",
    "senses": "truesight 60 ft.",
    "languages": "Common plus up to two other languages",
    "challenge_rating": "12",
    "cr": 12.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The virtuoso lich uses Corrupted Art. It then makes three Artistic Flourish attacks. It can replace one attack with a use of Spellcasting."
      },
      {
        "name": "Artistic Flourish",
        "desc": "_Melee or Ranged Spell Attack:_ +9 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 18 (3d8+5) damage of the type chosen with the Versatile Artist trait plus 9 (2d8) force damage."
      },
      {
        "name": "Call Muse",
        "desc": "The lich chooses one Beast or Humanoid it can see within 30 feet of it to be its muse. The target must succeed on a DC 17 WIS save or become the lich's muse and be charmed by the lich for 1 minute. While charmed, the muse has a speed of 0 and is incapacitated as it watches or listens to the lich's artistic expression. The muse can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the lich's Call Muse for the next 24 hours. If the muse suffers harm from the lich, it is no longer charmed. The lich can have only one muse at a time. If it charms another, the effect on the previous muse ends. If the lich is within 30 feet of its muse and can see its muse, the lich has advantage on its first Artistic Flourish attack each round against a creature that isn't its muse."
      },
      {
        "name": "Corrupted Art",
        "desc": "The lich hums a discordant melody, paints a crumbling symbol of death in the air, performs a reality-bending pirouette, or emulates some other expression of corrupted or twisted art and targets one creature it can see, other than itself, within 60 feet. This action's effects change, depending on if the target is Undead.\n- **Non-Undead.** The target must make a DC 17 WIS save. On a failure, a creature is blinded, charmed, or deafened (the lich's choice) until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.\n- **Undead.** The target regains 18 (4d8) HP. Healing that exceeds the target's HP maximum becomes temporary HP."
      },
      {
        "name": "Spellcasting",
        "desc": "The lich casts one of the following spells, using CHA as the spellcasting ability (spell save DC 17).<br>At will: _disguise self_, _mage hand_, _message_, _prestidigitation_<br>3/day each: _charm_, _hideous laughter_, _hold_, _invisibility_ (self only)<br>2/day each: _dispel magic_, _fear_, _dimension door_<br>1/day each: _irresistible dance_, _programmed illusion_, _seeming_"
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The virtuoso lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Call Muse",
        "desc": "The lich uses Call Muse."
      },
      {
        "name": "Move",
        "desc": "The lich moves up to its speed without provoking opportunity attacks."
      },
      {
        "name": "Cast a Spell (Costs 2 Actions)",
        "desc": "The lich uses Spellcasting."
      },
      {
        "name": "Unrestrained Art (Costs 3 Actions)",
        "desc": "The lich unleashes the full force of its artistic talents. Each creature with 15 feet of the lich must make a DC 17 DEX save. On a failure, a creature takes 9 (2d8) damage of the type chosen with the Versatile Artist trait and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the lich fails a save, it can choose to succeed instead."
      },
      {
        "name": "Rejuvenation",
        "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears within 5 feet of the phylactery."
      },
      {
        "name": "Turn Resistance",
        "desc": "The lich has advantage on saves against any effect that turns undead."
      },
      {
        "name": "Undead Nature",
        "desc": "The lich doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The lich is immune to poison damage, to exhaustion, and to the poisoned condition."
      },
      {
        "name": "Versatile Artist",
        "desc": "At the end of each long rest, the lich chooses one form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. Until it finishes a long rest, the lich has immunity to one type of damage, which is associated with its artistic expression. For example, a lich expressing art through song or poetry has immunity to thunder damage, a lich expressing art through fashion has immunity to slashing damage, and a lich expressing art through paint has immunity to acid damage. This trait can't give the lich immunity to force, psychic, or radiant damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_virtuoso-lich/"
  },
  {
    "slug": "void-constructor",
    "desc": "",
    "name": "Void Constructor",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural",
    "hit_points": 43,
    "hit_dice": "5d8+20",
    "speed": {
      "walk": 0,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 8,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -1,
    "skills": {
      "perception": -1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60', passive Perception 9",
    "languages": "understands Void Speech but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Mobile Grappler",
        "desc": "While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it."
      },
      {
        "name": "Tainted Aura",
        "desc": "A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors."
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_void-constructor/"
  },
  {
    "slug": "void-dragon-wyrmling",
    "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon\u2019s body._  \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice.  \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out.  \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard.  \n\n## A Void Dragon\u2019s Lair\n\n  \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon\u2019s lair rests in the great void of space.  \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs.  \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP).  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon\u2019s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n  \n### Regional Effects\n\n  \nThe region containing a legendary void dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can\u2019t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon\u2019s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Void Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "hover": true,
      "walk": 30,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 5,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30ft, darkvision 120ft, passive Perception 13",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.",
        "attack_bonus": 5,
        "damage_dice": "1d10"
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales a 15-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 13 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively."
      },
      {
        "name": "Stellar Flare Breath",
        "desc": "The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity."
      },
      {
        "name": "Void Dweller",
        "desc": "As ancient void dragon."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_void-dragon-wyrmling/"
  },
  {
    "slug": "void-giant",
    "desc": "",
    "name": "Void Giant",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "20d12+80",
    "speed": {
      "walk": 40
    },
    "strength": 24,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 18,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "arcana": 8,
      "history": 8,
      "investigation": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Draconic, Giant",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The void giant makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 11,
        "damage_dice": "3d8+7",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.",
        "name": "Magic Absorption"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.",
        "name": "Void Casting"
      },
      {
        "desc": "The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared: \nCantrips (at will): chill touch, light, mending, shocking grasp\n1st level (4 slots): comprehend languages, magic missile, shield\n2nd level (3 slots): crown of madness, mirror image, scorching ray\n3rd level (3 slots): counterspell, fly, lightning bolt\n4th level (3 slots): confusion, ice storm, phantasmal killer\n5th level (2 slots): cone of cold, dominate person\n6th level (1 slot): disintegrate",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 187,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_void-giant/"
  },
  {
    "slug": "void-knight",
    "desc": "",
    "name": "Void Knight",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 153,
    "hit_dice": "18d8+72",
    "speed": {
      "walk": 20
    },
    "strength": 22,
    "dexterity": 7,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 1,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "force, poison",
    "condition_immunities": "blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120' (blind beyond), passive Perception 17",
    "languages": "Void Speech, telepathy 120'",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Void Gauntlet attacks or three Void Bolts."
      },
      {
        "name": "Void Gauntlet",
        "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d6+6) slashing damage + 18 (4d8) force. If the target is a Med or smaller creature it must make DC 16 Str save or be knocked prone. "
      },
      {
        "name": "Void Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 21 (4d8+3) force."
      },
      {
        "name": "Pull of the Void (Recharge 5-6)",
        "desc": "Sends Void tendrils at up to three creatures it can see within 60' of it that are not behind total cover. Each target must make DC 16 strength Saving throw or be pulled up to 30' toward the knight. Then each creature within 5 ft. of knight takes 36 (8d8) force."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Call of the Void",
        "desc": "If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds."
      },
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Immoveable",
        "desc": "Can't be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks."
      },
      {
        "name": "Implosive End",
        "desc": "When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half)."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_void-knight/"
  },
  {
    "slug": "voiddragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Void Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8 + 18",
    "speed": {
      "walk": 60,
      "fly": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 9,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 1,
    "charisma_save": 5,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons."
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales localized gravity in a 15-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn."
      },
      {
        "name": "Stellar Breath",
        "desc": "The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
      },
      {
        "name": "Expert Void Traveler",
        "desc": "The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
      }
    ],
    "spell_list": [],
    "page_no": 131,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_void-dragon-wyrmling/"
  },
  {
    "slug": "voidling",
    "desc": "_Writhing black tendrils stretch from this indistinct orb of pure shadow. The faintest flicker of something green, like an eye, appears for a moment in the center of the globe and then fades to black again._  \n**Called from Darkness.** Voidlings are creatures of the darkest void, the cold space between the stars, drawn to mortal realms by practitioners of foul and corrupting magic known to break the minds of those who wield it. They frequently are summoned servants to void dragons, and they have been seen as wardens of the temples on the Plateau of Leng.  \n**Light Eaters.** They are said to devour life and knowledge and light itself as sustenance; the places they inhabit are known for their dank chill and their obscurity. Voidlings are summoned by those hungry for power at any cost, and\u2014despite their dark reputation\u2014they serve very well for years or even decades, until one day they turn on their summoners. If they succeed in slaying their summoner, they grow in strength and return to the void. Exactly what voidlings seek when they have not been summoned\u2014and what triggers their betrayals\u2014is a mystery.  \n**Cold Tendrils.** Creatures of utter darkness, they can barely be said to have a shape; they consist largely of lashing tendrils of solid shadow. The tendrils meet at a central point and form a rough sphere in which something like an eye appears intermittently.  \nThough their tentacles stretch 10 feet long, the core of a voiding is no more than 4 feet across, and it weighs nothing, darting through either air or void with impressive speed.",
    "name": "Voidling",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "20d10",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 50
    },
    "strength": 15,
    "dexterity": 22,
    "constitution": 10,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "exhaustion, petrified, prone",
    "senses": "truesight 60 ft., passive Perception 13",
    "languages": "telepathy 60 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The voidling makes 4 tendril attacks."
      },
      {
        "name": "Tendril",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.",
        "attack_bonus": 10,
        "damage_dice": "1d8"
      },
      {
        "name": "Necrotic Burst (Recharge 5-6)",
        "desc": "The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fed by Darkness",
        "desc": "A voidling in magical darkness at the start of its turn heals 5 hit points."
      },
      {
        "name": "Magic Resistance",
        "desc": "The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the voidling's innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components:\n\nat will: darkness, detect magic, fear\n\n3/day each: eldritch blast (3 beams), black tentacles\n\n1/day each: phantasmal force, reverse gravity"
      },
      {
        "name": "Natural Invisibility",
        "desc": "A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision."
      }
    ],
    "spell_list": [],
    "page_no": 404,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_voidling/"
  },
  {
    "slug": "voidling-tob1-2023",
    "desc": "False",
    "name": "Voidling",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 180,
    "hit_dice": "24d10 + 48",
    "speed": {
      "walk": 50
    },
    "strength": 15,
    "dexterity": 21,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": 6,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": 13,
    "skills": {
      "Stealth": 9
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "False",
    "damage_immunities": "necrotic",
    "condition_immunities": "exhaustion, petrified, prone",
    "senses": "truesight 60 ft., passive Perception 13",
    "languages": "Void Speech, telepathy 60 ft.",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
      },
      {
        "name": "Shadow Tendril",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage."
      },
      {
        "name": "Shadow's Grasp (Recharge 5-6)",
        "desc": "The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Darkness Regeneration",
        "desc": "While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp."
      },
      {
        "name": "Magic Resistance",
        "desc": "The voidling has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Void Traveler",
        "desc": "The voidling doesn't require air, food, drink, sleep, or ambient pressure."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_voidling/"
  },
  {
    "slug": "voidpool",
    "desc": "An impossibly black pool of goo undulates forward seeming to pull everything around it into its endless depths._  \n**Aspect of the Void.** Some speculate that voidpools are intrusions of the Void itself into the Material Plane. These blots on the surface of the world mindlessly seek to draw everything into the Void through the portal they carry at their cores.  \n**Willing Travelers.** The most daring, and prepared, of adventurers actually seek out voidpools to facilitate passage to the Void. Not resisting the voidpool\u2019s influence allows these brave or foolhardy individuals to minimize the damage they incur enroute to the outer plane.  \n**Ooze Nature.** The voidpool doesn\u2019t require sleep.",
    "name": "Voidpool",
    "size": "Large",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 112,
    "hit_dice": "15d10+30",
    "speed": {
      "walk": 15,
      "climb": 15
    },
    "strength": 15,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 6,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "",
    "damage_immunities": "force, necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The voidpool makes two pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) necrotic damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the voidpool doesn't have two other creatures grappled. Until this grapple ends, the target is restrained, and it risks being pulled into the Void (see the Planar Portal trait).",
        "attack_bonus": 5,
        "damage_dice": "1d6+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous",
        "desc": "The voidpool can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Grappler",
        "desc": "The voidpool has advantage on attack rolls against any creature grappled by it."
      },
      {
        "name": "Planar Portal",
        "desc": "The voidpool has a portal to the Void at its core. A creature that starts its turn grappled by the voidpool must make a DC 13 Strength saving throw. On a success, the creature takes 7 (2d6) force damage but isn't pulled toward the portal. On a failure, the creature takes no damage but is pulled closer to the portal. A creature that fails three saving throws before escaping the grapple enters the portal and is transported to the Void. This transportation works like the banishing an unwilling creature aspect of the plane shift spell."
      },
      {
        "name": "Spider Climb",
        "desc": "The voidpool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      }
    ],
    "spell_list": [],
    "page_no": 362,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_voidpool/"
  },
  {
    "slug": "volguloth-tob1-2023",
    "desc": "False",
    "name": "Volguloth",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 78,
    "hit_dice": "12d8 + 24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 15,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 13",
    "languages": "Abyssal, Infernal, telepathy 60 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The volguloth makes two Claw attacks. If both Claw attacks hit a Medium or smaller target, the target is grappled (escape DC 13), and the volguloth uses its Enshroud on the target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Enshroud",
        "desc": "The volguloth enshrouds a Medium or smaller target grappled by it. The enshrouded target is blinded, restrained, and unable to breathe or speak until the grapple ends. If the volguloth moves, the enshrouded target moves with it. The volguloth can have only one creature enshrouded at a time, and it can't use its Glide trait while enshrouding a creature."
      }
    ],
    "bonus_actions": [
      {
        "name": "Strangle",
        "desc": "A creature enshrouded by the volguloth must succeed on a DC 13 Strength saving throw or take 10 (3d6) bludgeoning damage and begin suffocating, as the air is squeezed from its lungs."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Glide",
        "desc": "The volguloth has draping skin that it can expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The volguloth can't gain height with its expanded skin alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
      },
      {
        "name": "Magic Resistance",
        "desc": "The volguloth has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Poisoned Weapons",
        "desc": "The volguloth's weapons are coated with a magical poison. When the volguloth hits with any weapon, the weapon deals an extra 2d6 poison damage (included in the attack)."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_volguloth/"
  },
  {
    "slug": "vorthropod",
    "desc": "",
    "name": "Vorthropod",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural",
    "hit_points": 127,
    "hit_dice": "15d8+60",
    "speed": {
      "walk": 30,
      "swim": 30,
      "climb": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "slashing, piercing",
    "damage_immunities": "fire, poison ",
    "condition_immunities": "poisoned",
    "senses": "blindsight 10', darkvision 60', passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 7 (2d6) fire. "
      },
      {
        "name": "Molten Tail Slap (Recharge 4-6)",
        "desc": "Unfurls its tail and slaps it down showering area with searing sparks and superheated rock. Each creature within 15 ft. of it: 28 (8d6) fire (DC 14 Dex half)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Lava Bound",
        "desc": "Can exist outside of lava or magma for up to 4 hrs each day. If it starts its turn outside of lava and didn't take fire since end of its previous turn its shell begins to cool and harden. While its shell is hardened has walking speed of 20' AC 18 and vulnerability to bludgeoning. If it starts its turn in lava or if it took fire damage since end of its previous turn its shell becomes molten again. If vorthropod remains outside of lava for more than 4 hrs its shell becomes petrified transforming into basalt and vorthropod within goes into hibernation. Its body returns to normal if it is submerged in lava or magma for 1 round. It can stay petrified in hibernation for up to 1d100+10 years after which it dies."
      },
      {
        "name": "Lava Camouflage",
        "desc": "Has advantage on Dex (Stealth) checks made to hide in lava and volcanic terrain."
      },
      {
        "name": "Molten Shell",
        "desc": "If Its shell isn't hardened creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) fire."
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_vorthropod/"
  },
  {
    "slug": "vrock",
    "desc": "",
    "name": "Vrock",
    "size": "Large",
    "type": "Fiend",
    "subtype": "demon",
    "group": "Demons",
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "11d10+44",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 2,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vrock makes two attacks: one with its beak and one with its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10",
        "damage_bonus": 3
      },
      {
        "name": "Spores (Recharge 6)",
        "desc": "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it."
      },
      {
        "name": "Stunning Screech (1/Day)",
        "desc": "The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn."
      },
      {
        "name": "Variant: Summon Demon (1/Day)",
        "desc": "The demon chooses what to summon and attempts a magical summoning.\nA vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The vrock has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 273,
    "environments": [
      "Abyss"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_vrock/"
  },
  {
    "slug": "vrock-a5e",
    "desc": "",
    "name": "Vrock",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 104,
    "hit_dice": "11d10+44",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vrock attacks with its beak and its talons."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll  it deals an additional 7 (2d6) damage."
      },
      {
        "name": "Talons",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage."
      },
      {
        "name": "Spores (1/Day)",
        "desc": "A 15-foot-radius cloud of spores emanates from the vrock  spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw  becoming poisoned for 1 minute on a failure. While poisoned in this way  the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Stunning Screech (1/Day)",
        "desc": "The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chaotic Evil",
        "desc": "The vrock radiates a Chaotic and Evil aura."
      },
      {
        "name": "Magic Resistance",
        "desc": "The vrock has advantage on saving throws against spells and magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 76,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vrock/"
  },
  {
    "slug": "vrock_bf",
    "desc": "",
    "name": "Vrock",
    "size": "large",
    "type": "Fiend",
    "subtype": "Demon",
    "group": "Demons",
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 20,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 22,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": -1,
    "wisdom_save": 6,
    "charisma_save": 2,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
    "damage_immunities": "Demonic Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "Abyssal,telepathy 120 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vrock makes one Beak attack and two Talon attacks."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage."
      },
      {
        "name": "Talon",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 14 (2d10+3) slashing damage."
      },
      {
        "name": "Wing Spores (Recharge 5-6)",
        "desc": "The vrock shakes a cloud of toxic spores from its wings. Each creature within 15 feet of it must make a DC 15 CON save. On a failure, a creature takes 28 (8d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. While poisoned, a creature takes 3 (1d6) poison damage at the start of each of its turns. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the poisoned creature also ends the effect on it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Startling Screech",
        "desc": "The vrock emits a horrific screech at one creature it can see within 30 feet of it. The target must succeed on a DC 14 CON save or be able to take either an action or bonus action on its turn, not both, and it can't take reactions."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Demonic Resilience",
        "desc": "The vrock is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
      },
      {
        "name": "Magic Resistance",
        "desc": "The vrock has advantage on saves against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vrock/"
  },
  {
    "slug": "vulture",
    "desc": "",
    "name": "Vulture",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 5,
    "hit_dice": "1d8+1",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 7,
    "dexterity": 10,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.",
        "attack_bonus": 2,
        "damage_dice": "1d4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [
      "Hill",
      "Desert",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_vulture/"
  },
  {
    "slug": "vulture-a5e",
    "desc": "",
    "name": "Vulture",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "",
    "hit_points": 4,
    "hit_dice": "1d8",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 10,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Retreat",
        "desc": "When the vulture would be hit by a melee attack, the vulture can move 5 feet away from the attacker. If this moves the vulture out of the attackers reach, the attacker has disadvantage on its attack."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Sight and Smell",
        "desc": "The vulture has advantage on Perception checks that rely on sight and smell."
      }
    ],
    "spell_list": [],
    "page_no": 462,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_vulture/"
  },
  {
    "slug": "vulture_bf",
    "desc": "",
    "name": "Vulture",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 50
    },
    "strength": 6,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": -2,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Defensive Bile",
        "desc": "When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 11 CON save or be incapacitated until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Carrion Sense",
        "desc": "The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."
      },
      {
        "name": "Heightened Sight and Smell",
        "desc": "The vulture's Perception is 18 when perceiving by sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vulture/"
  },
  {
    "slug": "vulture_giant_bf",
    "desc": "",
    "name": "Vulture, Giant",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 46,
    "hit_dice": "",
    "speed": {
      "walk": 10,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The vulture makes one Beak attack and one Talons attack."
      },
      {
        "name": "Beak",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
      },
      {
        "name": "Talons",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Defensive Bile",
        "desc": "When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 13 CON save or take 5 (2d4) acid damage and be incapacitated until the end of its next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Carrion Sense",
        "desc": "The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."
      },
      {
        "name": "Heightened Sight and Smell",
        "desc": "The vulture's Perception is 18 when perceiving by sight or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_vulture-giant/"
  },
  {
    "slug": "v\u00e6ttir-tob1-2023",
    "desc": "False",
    "name": "V\u00e6ttir",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Lawful Evil",
    "armor_class": 15,
    "armor_desc": "chain shirt",
    "hit_points": 97,
    "hit_dice": "13d8 + 39",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, frightened, poisoned",
    "senses": "truesight 30 ft., darkvision 60 ft., passive Perception 11",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The v\u00e6ttir can use its Disorienting Gaze. It then makes two V\u00e6ttir's Greataxe or Necrotic Bolt attacks."
      },
      {
        "name": "V\u00e6ttir's Greataxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 4 (1d8) necrotic damage."
      },
      {
        "name": "Necrotic Bolt",
        "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 15 (3d8 + 2) necrotic damage."
      },
      {
        "name": "Disorienting Gaze",
        "desc": "The v\u00e6ttir locks eyes with one creature it can see within 30 feet of it. The target must succeed on a DC 15 Charisma saving throw or be incapacitated for 1 minute. While incapacitated, the creature moves in a random direction when it moves. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the v\u00e6ttir's Disorienting Gaze for the next 24 hours."
      },
      {
        "name": "Corpse Breath (Recharge 5-6)",
        "desc": "The v\u00e6ttir spews forth a 15-foot cone of putrid gas. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Grave Goods Sense",
        "desc": "The v\u00e6ttir can pinpoint the location of creatures wearing or carrying one of the v\u00e6ttir's personal items or grave goods within 60 feet of it, and the v\u00e6ttir can sense the general direction of its personal items and grave goods within 1 mile of it."
      },
      {
        "name": "Rejuvenation",
        "desc": "A destroyed v\u00e6ttir gains a new body in 24 hours, regaining all its hp and becoming active again. The new body forms in a random unoccupied space within 100 feet of where it fell. This trait doesn't function if the v\u00e6ttir is put to rest (typically by returning its remains to its burial mound)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the v\u00e6ttir has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The v\u00e6ttir doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_vttir/"
  },
  {
    "slug": "wakwak",
    "desc": "",
    "name": "Wakwak",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d10 +12",
    "speed": {
      "walk": 40,
      "fly": 10
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Beak attack and one Talon attack."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (1d10+3) slashing damage."
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."
      },
      {
        "name": "Wing Slap (Recharge 5-6)",
        "desc": "Slams its sharp-edged wings together in front of itself in a 15 ft. cone. All in area make a DC 13 Dex save. On a failure a creature takes 10 (3d6) slashing damage and is pushed up to 10 ft. away from the wakwak and knocked prone. On a success a creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bloodthirsty Pounce",
        "desc": "If the wakwak moves at least 20' straight toward a creature and then hits it with Talon attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the wakwak can make one Beak attack vs. it as a bonus action gaining temp hp equal to half the damage dealt."
      },
      {
        "name": "Keen Smell",
        "desc": "Advantage: smell Wis (Percept) checks."
      },
      {
        "name": "Pack Tactics",
        "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wakwak/"
  },
  {
    "slug": "walking-statue-a5e",
    "desc": "",
    "name": "Walking Statue",
    "size": "Large",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 66,
    "hit_dice": "7d10+28",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 1,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
    "languages": "",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Smash",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Bludgeoning Weakness",
        "desc": "When the statue takes more than 10 bludgeoning damage from one attack, it falls prone."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless, the statue is indistinguishable from a normal statue."
      },
      {
        "name": "Spell-created",
        "desc": "The DC for dispel magic to destroy this creature is 19."
      }
    ],
    "spell_list": [],
    "page_no": 24,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_walking-statue/"
  },
  {
    "slug": "walled-horror",
    "desc": "An unnatural, cloying chill fills the air, and multiple ghostly hands burst from a wall to pummel and grab all within reach._  \n**Unassuming Horror.** The walled horror is an undead that appears to be a normal stretch of wall until it lashes out at passersby.  \n**Tragic Origins.** A walled horror is created when a group of humanoids is bound together and entombed behind a wall in an area with a high concentration of necrotic energy. The humanoids experience profound terror before dying of thirst or suffocation, and their spirits remain trapped within the wall, becoming an undead that seeks to add others to its collection.  \n**Entombed Treasures.** While the spirits of the entombed victims join with the stone and mortar of the wall, their bodies and belongings are left to rot in the cavity behind the wall. When the walled horror is destroyed, it collapses into a pile of rubble, revealing the remains and belongings.  \n**Undead Nature.** A walled horror doesn\u2019t require air, food, drink, or sleep.",
    "name": "Walled Horror",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d8+60",
    "speed": {
      "walk": 0
    },
    "strength": 18,
    "dexterity": 1,
    "constitution": 20,
    "intelligence": 5,
    "wisdom": 8,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison, psychic",
    "condition_immunities": "blinded, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
    "senses": "truesight 60 ft. (blind beyond this radius), passive Perception 9",
    "languages": "understands all languages it knew in life but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The walled horror makes two spectral claw attacks."
      },
      {
        "name": "Spectral Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) psychic damage, and the target is grappled (escape DC 15).",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Spectral Scream",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 15 Charisma saving throw or be frightened until the end of its next turn as it is assaulted by images of being buried alive or entombed. While frightened, the creature's speed is reduced to 0.",
        "attack_bonus": 7,
        "damage_dice": "4d8"
      },
      {
        "name": "Entomb",
        "desc": "The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is blinded and restrained, and it takes 9 (2d8) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time. \n\nA creature, including the entombed target, can take its action to free the entombed target by succeeding on a DC 15 Strength check.\n\nA creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a true resurrection or a wish spell."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Spirit-infused Structure",
        "desc": "The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order."
      },
      {
        "name": "Wall-bound Spirits",
        "desc": "The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired."
      },
      {
        "name": "Wall Hop",
        "desc": "As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait."
      }
    ],
    "spell_list": [],
    "page_no": 363,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_walled-horror/"
  },
  {
    "slug": "wallflower-a5e",
    "desc": "",
    "name": "Wallflower",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d8+12",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 14,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Tentacles",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the grick can't attack a different target with its tentacles."
      }
    ],
    "bonus_actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Luring Scent",
        "desc": "When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours."
      }
    ],
    "spell_list": [],
    "page_no": 254,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wallflower/"
  },
  {
    "slug": "wampus-cat",
    "desc": "_A raven-haired young woman rises to the surface of the water as she swims, singing softly to herself\u2014and her lower body is that of a mountain lion. Her sweet song turns to a yowl of rage when she spots prey._  \nWampus cats are all born from an ancient shaman\u2019s curse. Trollkin, orc, goblin, and human shamans alike all claim to be able to transform those who practice forbidden magic into wampus cats.  \n**Forest Streams.** The wampus cat stalks the shores of woodland waterways, using her magic to disguise her true form and lure unsuspecting victims to the water\u2019s edge. She is particularly fond of attacking bathers or those pulling water from a stream.  \n**Hatred of the Holy.** While she prefers to feast on intelligent male humanoids, she holds a special animosity toward and hunger for holy men of any kind. Unless near starvation or if provoked, however, she will not kill women. Indeed, a wampus cat may strike up a temporary friendship with any woman who is having difficulties with men, though these friendships typically last only as long as their mutual enemies live. Some witches are said to command gain their trust and keep them as companions.  \n**Swamp Team Ups.** Will-o\u2019-wisps and miremals enjoy working in tandem with wampus cats; the wisps alter their light to mimic the flicker of a torch or candle and illuminate the disguised cat, the better to lure in victims, then assist the cat in the ensuing battle. Miremals use a tall story to lure travelers into a swamp when the hour grows late, then abandon them.",
    "name": "Wampus Cat",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 40,
      "climb": 20,
      "swim": 20
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Yowl (Recharge 5-6)",
        "desc": "Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Focused Animosity",
        "desc": "The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:\n\nat will: disguise self (appearance of a female human), mage hand\n\n2/day: hex"
      },
      {
        "name": "Magic Resistance",
        "desc": "The wampus cat has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 405,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wampus-cat/"
  },
  {
    "slug": "wampuscat-tob1-2023",
    "desc": "False",
    "name": "Wampus Cat",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 39,
    "hit_dice": "6d8 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Deception": 5,
      "Persuasion": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Claw (True Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
      },
      {
        "name": "Sweet Song (Recharge 5-6)",
        "desc": "The wampus cat sings a sweet melody. Each creature within 60 feet of her that can hear the song must succeed on a DC 13 Charisma saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wampus cat's Sweet Song for the next 24 hours."
      },
      {
        "name": "Terrifying Yowl (Recharge 5-6)",
        "desc": "The wampus cat emits an ear-piercing yowl. Each creature within 15 feet of the wampus cat that can hear the yowl must make a DC 13 Wisdom saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The wampus cat magically polymorphs into a Medium female Humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Divine Animosity",
        "desc": "The wampus cat has advantage on attack rolls against creatures wielding divine or celestial power, such as clerics, paladins, or aasimars."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_wampus-cat/"
  },
  {
    "slug": "wandering-haze",
    "desc": "",
    "name": "Wandering Haze",
    "size": "Gargantuan",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "11d20+55",
    "speed": {
      "walk": 5,
      "fly": 40
    },
    "strength": 22,
    "dexterity": 16,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 13,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "acid",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 15",
    "languages": "\u2014",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Pseudopod attacks."
      },
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 11 (2d4+6) bludgeoning damage + 7 (2d6) acid."
      },
      {
        "name": "Sheath of Chaos",
        "desc": "Wraps its cloudy form tighter around those within it. Each creature in the wandering haze's space: 27 (6d8) psychic and is disoriented until end of its next turn as its mind fills with gibbering terrors of chaos that created haze's form (DC 17 Wis half damage and not disoriented). When a disoriented creature moves it moves in a random direction."
      },
      {
        "name": "Acidic Cloudburst (Recharge 5-6)",
        "desc": "Releases a deluge of acid. Each creature within 10 ft. of it: 35 (10d6) acid and speed halved 1 min (DC 17 Dex half damage and speed not reduced). A creature with halved speed can make a DC 17 Con save at the end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Acidic Fog",
        "desc": "A creature that starts its turn in the wandering haze's space takes 7 (2d6) acid."
      },
      {
        "name": "Cloud Form",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature's space and vice versa. The haze's space is heavily obscured."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary cloud or fog bank."
      },
      {
        "name": "Ooze Nature",
        "desc": "Doesn't require sleep."
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wandering-haze/"
  },
  {
    "slug": "wanyudo",
    "desc": "Hurtling down the street is a giant wheel, its spokes tipped with reddish flames that sputter and spark as it bounces along. Affixed to either side of the wheel by long strands of greasy black hair are the faces of devilish-looking humanoids, their eyes ablaze like embers. The two faces chortle and cry as the wheel approaches, fire leaping from their mouths._  \n**Born of Heresy.** Wanyudos are the souls of powerful lords condemned to an afterlife of burning torment after they refuted the teachings of the gods and were killed in battle or committed suicide. Prideful and violent monsters, wanyudos are lesser fiends in the grander schemes of Hell, a fact they vehemently resent.  \n**Divine Hunters.** While wanyudos hate all living creatures, the reserve their greatest hatred for creatures marked by a divine entity\u2014such as clerics and paladins, or creatures wearing holy symbols\u2014whom they blame for their cursed existence. When wandering by a monastery or temple, a wanyudo expends every effort to burn the structure to the ground and murder everyone within. Given this, temples and holy sites in areas known to be plagued by wanyudos often fireproof their buildings\u2014and have a reliable source of water nearby, in case the worst should happen.  \n**To Hell and Back.** Wanyudos never stop moving, endlessly rolling along the roads and pathways between the Hells and the mortal world. Because of this, wanyudos know many secret ways into the planes.",
    "name": "Wanyudo",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 115,
    "hit_dice": "11d10+55",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 15,
    "constitution": 20,
    "intelligence": 8,
    "wisdom": 13,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "intimidation": 5,
      "perception": 7,
      "religion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common, Infernal",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wanyudo makes two bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.",
        "attack_bonus": 8,
        "damage_dice": "1d10+5"
      },
      {
        "name": "Flaming Breath (Recharge 5-6)",
        "desc": "The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Burn the Righteous",
        "desc": "The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells."
      },
      {
        "name": "Fiery Charge",
        "desc": "If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone."
      },
      {
        "name": "Magic Resistance",
        "desc": "The wanyudo has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Two Heads",
        "desc": "The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious."
      }
    ],
    "spell_list": [],
    "page_no": 364,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wanyudo/"
  },
  {
    "slug": "war-machine-golem",
    "desc": "",
    "name": "War Machine Golem",
    "size": "Gargantuan",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 232,
    "hit_dice": "15d20+75",
    "speed": {
      "walk": 40
    },
    "strength": 26,
    "dexterity": 8,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands Dwarvish but can't speak",
    "challenge_rating": "18",
    "cr": 18.0,
    "actions": [
      {
        "desc": "The golem makes two slam attacks and one catapult attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 14,
        "damage_dice": "4d6+8",
        "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.",
        "name": "Slam"
      },
      {
        "desc": "The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.",
        "name": "Catapult"
      },
      {
        "desc": "The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.",
        "name": "Fire Breath (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The golem's weapon attacks are magical.",
        "name": "Magic Weapons"
      },
      {
        "desc": "The golem deals double damage to objects and structures.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 205,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/ccdx_war-machine-golem/"
  },
  {
    "slug": "war-wyvern",
    "desc": "",
    "name": "War Wyvern",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "scale mail",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "fly": 80,
      "walk": 20
    },
    "strength": 20,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 14,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 8,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common and Draconic, but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) poison damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "3d8+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wyvern can't use its claw on another target.",
        "name": "Claws"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Stinger"
      },
      {
        "desc": "The wyvern spits venom at a target within 60 feet. The target must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.",
        "name": "Spit Venom (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The wyvern deals double damage to objects and structures.",
        "name": "Siege Monster"
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_war-wyvern/"
  },
  {
    "slug": "war_horse_skeleton_bf",
    "desc": "",
    "name": "War Horse Skeleton",
    "size": "large",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "barding scraps",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "piercing",
    "damage_immunities": "Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Counterattack (Recharge 6)",
        "desc": "When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "False Appearance",
        "desc": "While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton."
      },
      {
        "name": "Undead Nature",
        "desc": "The skeleton doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_war-horse-skeleton/"
  },
  {
    "slug": "wardu",
    "desc": "This creature is round and hovers without the aid of wings. Its skin is a deep red color, with a leathery toughness and texture. It has three forward-facing, segmented eyes and a protruding, bloodstained proboscis._  \n**Unknown Origins.** The origins of the wardu are unknown, though scholars speculate that they came from the Plateau of Leng. It is said they were introduced to the Material Plane as a result of an ill-fated expedition by a group of wizards to the edges of the multiverse. The wizards were attacked by a horde of wardu who followed them through the planar rift they created to return home. Although the rift was sealed immediately, dozens of the wardu were trapped on the Material Plane and have since reproduced for numerous generations.  \n**Blood Drinkers.** Wardu are blood drinkers, and it is the only way they absorb sustenance. They are able to attack and gain sustenance from any creature that has blood, no matter the type. Their hunger drives them to attack most creatures they encounter, though they are smart enough to discern the difference between a potential food source and a more powerful creature not worth provoking.  \n**Magic Hunters.** Wardus have a thirst for the blood of spellcasters and even put themselves at risk to obtain that tastiest of treats. Drinking arcane-infused blood has imbued the wardu with some magical power. It can channel this power through its central eye, but the segmented nature of its eye causes the magic to become unstable and scatter as it passes through the eye\u2019s facets.",
    "name": "Wardu",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "fly": 40,
      "walk": 0,
      "hover": true
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 3,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, prone",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands Deep Speech but can\u2019t speak, telepathy 60 ft.",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wardu uses its Segmented Gaze. It then makes two proboscis attacks."
      },
      {
        "name": "Proboscis",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Segmented Gaze",
        "desc": "The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a DC 15 Constitution saving throw or suffer a random condition until the end of its next turn. Roll a d4 to determine the condition: blinded (1), frightened (2), deafened (3), or incapacitated (4)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The wardu doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Magic Resistance",
        "desc": "The wardu has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 365,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wardu/"
  },
  {
    "slug": "warhordling-orc-eye-a5e",
    "desc": "",
    "name": "Warhordling Orc Eye",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 3,
    "perception": null,
    "skills": {
      "medicine": 5,
      "insight": 5,
      "persuasion": 3,
      "religion": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13, blindsight 10 ft.",
    "languages": "any two",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Mace",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
      },
      {
        "name": "Sacred Flame (Cantrip; V, S)",
        "desc": "One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
      },
      {
        "name": "Guiding Bolt (1st-Level; V, S)",
        "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage  and the next attack roll made against the target before the end of the priests next turn has advantage."
      },
      {
        "name": "Dispel Magic (3rd-Level; V, S)",
        "desc": "The priest scours the magic from one creature  object  or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the priest makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
      },
      {
        "name": "Spirit Guardians (3rd-Level; V, S, M, Concentration)",
        "desc": "Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."
      }
    ],
    "bonus_actions": [
      {
        "name": "Healing Word (1st-Level; V)",
        "desc": "The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aggressive Charge",
        "desc": "The eye moves up to their Speed towards an enemy they can see or hear."
      },
      {
        "name": "Warhordling Orc Eye Spellcasting",
        "desc": "The eye has advantage on attack rolls made against targets they can see with arcane eye."
      },
      {
        "name": "Spellcasting",
        "desc": "The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): guidance\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n guiding bolt\nbless\n 2nd-level (3 slots): lesser restoration\narcane eye\n 3rd-level (2 slots): dispel magic\n spirit guardians"
      }
    ],
    "spell_list": [],
    "page_no": 488,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warhordling-orc-eye/"
  },
  {
    "slug": "warhordling-orc-war-chief-a5e",
    "desc": "",
    "name": "Warhordling Orc War Chief",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 7,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 7,
      "intimidation": 5,
      "perception": 4,
      "stealth": 7,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The warrior attacks twice."
      },
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn  this attack is made with advantage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Aggressive Charge",
        "desc": "The war chief moves up to their Speed towards an enemy they can see or hear."
      },
      {
        "name": "Whirling Axe",
        "desc": "The war chief attacks with their greataxe."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 497,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warhordling-orc-war-chief/"
  },
  {
    "slug": "warhordling-orc-warrior-a5e",
    "desc": "",
    "name": "Warhordling Orc Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 3,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Greataxe",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 1) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Aggressive Charge",
        "desc": "The warrior moves up to their Speed towards an enemy they can see or hear."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 499,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/a5e-mm_warhordling-orc-warrior/"
  },
  {
    "slug": "warhorse",
    "desc": "",
    "name": "Warhorse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 19,
    "hit_dice": "3d10+3",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 13,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Trampling Charge",
        "desc": "If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [
      "Urban",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_warhorse/"
  },
  {
    "slug": "warhorse-a5e",
    "desc": "",
    "name": "Warhorse",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 30,
    "hit_dice": "4d10+8",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 11",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 462,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warhorse/"
  },
  {
    "slug": "warhorse-skeleton",
    "desc": "",
    "name": "Warhorse Skeleton",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": "Skeletons",
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "barding scraps",
    "hit_points": 22,
    "hit_dice": "3d10+6",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 2,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Hooves",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 346,
    "environments": [
      "Ruins",
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_warhorse-skeleton/"
  },
  {
    "slug": "warlocks-trumpetbloom",
    "desc": "",
    "name": "Warlock's Trumpetbloom",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, deafened, exhaustion, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13",
    "languages": "understands Void Speech but can't speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "desc": "The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d12+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Stinger"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.",
        "name": "Tendril"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Alien Mind"
      },
      {
        "desc": "The trumpetbloom has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_warlocks-trumpetbloom/"
  },
  {
    "slug": "warlords-ghost-a5e",
    "desc": "",
    "name": "Warlords Ghost",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "13d8",
    "speed": {
      "walk": 30,
      "fly": 40
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., Passive Perception 10",
    "languages": "the languages it spoke in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Presage Death",
        "desc": "The banshee targets a creature within 60 feet that can hear it  predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure  the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way  the target has disadvantage on saving throws against the banshees Baleful Wail."
      },
      {
        "name": "Baleful Wail",
        "desc": "The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure  a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee  it drops to 0 hit points instead."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Wounded Warning",
        "desc": "When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Death Howl",
        "desc": "When reduced to 0 hit points, the banshee uses Baleful Wail."
      },
      {
        "name": "Detect Life",
        "desc": "The banshee magically senses the general direction of living creatures up to 5 miles away."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Undead Nature",
        "desc": "A banshee doesnt require air, sustenance, or sleep."
      },
      {
        "name": "Unquiet Spirit",
        "desc": "If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it."
      }
    ],
    "spell_list": [],
    "page_no": 30,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warlords-ghost/"
  },
  {
    "slug": "warmth-thief",
    "desc": "A diminutive blue humanoid with sharp black claws and exaggeratedly pointed ears floats in the air, emanating a palpable sensation of cold._  \n**Cursed Fairy.** Warmth thieves were fey in the court of the Queen who had the peculiar ability to rob living creatures of their body heat. They attempted to use this power to overthrow the Queen\u2026 and failed. The Queen, amused, allowed them to live, but with a nasty curse: warmth thieves must steal body heat to live, perishing if they don\u2019t regularly take heat from living creatures. Warmth thieves can\u2019t tolerate temperatures much above freezing, preventing them from subverting the curse by moving to warmer climates. Their desire for warmth is so powerful they sometimes throw themselves at creatures that can magically create fire to enjoy a brief, though painful, respite from their suffering.  \n**Unintended Side Effects.** Unknown to the Queen, her curse transfers in an odd way to mortal beings who die at the warmth thieves\u2019 bone-chilling touch. When warmth thieves\u2019 victims die, their spirits return as Open Game License",
    "name": "Warmth Thief",
    "size": "Tiny",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 112,
    "hit_dice": "15d4+75",
    "speed": {
      "fly": 40,
      "walk": 10,
      "hover": true
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 17,
    "wisdom": 15,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "deception": 8,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
    "damage_immunities": "cold",
    "condition_immunities": "paralyzed, prone",
    "senses": "truesight 60 ft., passive Perception 12",
    "languages": "Common, Sylvan, Umbral",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The warmth thief makes two freezing claw attacks."
      },
      {
        "name": "Freezing Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a DC 16 Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 (2d6) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a chill haunt, unless the humanoid is restored to life or its body is destroyed.",
        "attack_bonus": 8,
        "damage_dice": "1d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Warmth Stealing",
        "desc": "At the start of each of the warmth thief's turns, each creature within 5 feet of the warmth thief must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt."
      },
      {
        "name": "Cold Physiology",
        "desc": "A warmth thief can't abide constant warmth. Each hour it spends in an area with a temperature above 40 degrees Fahrenheit, the warmth thief must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion that can't be removed until it finishes a long rest in an area with a temperature below 40 degrees."
      }
    ],
    "spell_list": [],
    "page_no": 366,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_warmth-thief/"
  },
  {
    "slug": "warostrich-tob1-2023",
    "desc": "False",
    "name": "War Ostrich",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 42,
    "hit_dice": "5d10 + 15",
    "speed": {
      "walk": 60
    },
    "strength": 15,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 10",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage."
      },
      {
        "name": "Intimidating Screech",
        "desc": "The war ostrich screeches at a creature it can see within 30 feet of it. The target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn, as the screech rattles it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Skittish",
        "desc": "The war ostrich takes the Dash or Disengage action."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Leaping Pounce",
        "desc": "If the war ostrich jumps at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make one Beak attack against it as a bonus action."
      },
      {
        "name": "Standing Leap",
        "desc": "The war ostrich's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_war-ostrich/"
  },
  {
    "slug": "warrior-a5e",
    "desc": "",
    "name": "Warrior",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 3,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 498,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warrior/"
  },
  {
    "slug": "warrior-band-a5e",
    "desc": "",
    "name": "Warrior Band",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 55,
    "hit_dice": "10d8+10",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 3,
      "stealth": 3,
      "perception": 4,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "any one",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Spears",
        "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 22 (5d6 + 5) piercing damage  or half damage when bloodied."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The band takes double damage from any effect that targets an area."
      },
      {
        "name": "Band Dispersal",
        "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) warriors with 5 hit points each."
      },
      {
        "name": "Band",
        "desc": "The band is composed of 5 or more warriors. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."
      }
    ],
    "spell_list": [],
    "page_no": 499,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_warrior-band/"
  },
  {
    "slug": "wasteland-dragon-wyrmling",
    "desc": "",
    "name": "Wasteland Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 60,
    "hit_dice": "8d8+24",
    "speed": {
      "burrow": 15,
      "climb": 30,
      "fly": 50,
      "walk": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 3,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "force",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "2d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The dragon blasts warped arcane energy in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) force damage on a failed save, or half as much damage on a successful one.",
        "name": "Warped Energy Breath (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wasteland-dragon-wyrmling/"
  },
  {
    "slug": "water-elemental",
    "desc": "",
    "name": "Water Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "swim": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Whelm (Recharge 4-6)",
        "desc": "Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.\nThe elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Form",
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Freeze",
        "desc": "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 307,
    "environments": [
      "Underwater",
      "Swamp",
      "Coastal",
      "Plane Of Water",
      "Desert",
      "Laboratory",
      "Water"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_water-elemental/"
  },
  {
    "slug": "water-elemental-a5e",
    "desc": "",
    "name": "Water Elemental",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 30,
      "swim": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; damage from nonmagical weapons",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Aquan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The elemental makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Whelm",
        "desc": "The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure  the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Conductive",
        "desc": "If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage."
      },
      {
        "name": "Fluid Form",
        "desc": "The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Freeze",
        "desc": "If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_water-elemental/"
  },
  {
    "slug": "water-horse",
    "desc": "",
    "name": "Water Horse",
    "size": "Medium",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 12,
    "armor_desc": "in humanoid form, 14 (natural armor) in horse or hybrid form",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "persuasion": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Sylvan",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The water horse can use its Charming Gaze. In horse form, it then makes two bite attacks. In humanoid form, it then makes two longsword attacks. In hybrid form, it then makes two attacks: one with its bite and one with its longsword.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "name": "Bite (Hybrid or Horse Form Only)"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
        "name": "Longsword (Humanoid or Hybrid Form Only)"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d8+2",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "name": "Longbow (Humanoid or Hybrid Form Only)"
      },
      {
        "desc": "The water horse targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. While charmed, the target is incapacitated and can only move toward the water horse. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target has advantage on the saving throw if it has taken damage since the end of its last turn. If the target successfully saves or if the effect ends for it, the target is immune to this water horse's Charming Gaze for the next 24 hours.",
        "name": "Charming Gaze"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The water horse can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The water horse can use its action to polymorph into a Medium humanoid, a horse, or its true horse-humanoid hybrid form. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_water-horse/"
  },
  {
    "slug": "water-leaper",
    "desc": "_The water leaper is a frogheaded, legless creature with wide batlike wings and a gaping maw. Its shrieks resemble those of a hawk. Its long, sinuous tail tapers and ends in a venomous barb._  \n**Gliding Wings.** The creature has no legs or arms, but sports a pair of wide, membranous wings. It uses the wings to glide beneath the water, as well as to soar through the air.  \n**Scourge of Waterways.** Water leapers plague fresh lakes and rivers. The creatures prey on animals that come to the water\u2019s edge to drink, as well as on fishermen that ply their trade in the water leaper\u2019s territory. Stories circulate among fishermen of fishing grounds notorious for broken lines and missing bait, and fishermen give these areas a wide berth for fear of water leapers. Desperate or unwary fishermen who ignore the warnings are never seen again; drifting, empty boats are the only sign of their passing.",
    "name": "Water Leaper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d10+26",
    "speed": {
      "walk": 5,
      "fly": 50,
      "swim": 40
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The water leaper uses its shriek and makes one bite attack and one stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the water leaper can't bite another target.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Shriek",
        "desc": "The water leaper lets out a blood-curdling shriek. Every creature within 40 feet that can hear the water leaper must make a successful DC 12 Constitution saving throw or be frightened until the start of the water leaper's next turn. A creature that successfully saves against the shriek is immune to the effect for 24 hours."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 7 (2d6) poison damage at the start of its turn. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on a success.",
        "attack_bonus": 5,
        "damage_dice": "1d6"
      },
      {
        "name": "Swallow",
        "desc": "The water leaper makes a bite attack against a medium or smaller creature it is grappling. If the attack hits, the target is swallowed and the grapple ends. The swallowed target is blinded and restrained, and has total cover against attacks and other effects outside the water leaper. A swallowed target takes 10 (3d6) acid damage at the start of the water leaper's turn. The water leaper can have one creature swallowed at a time. If the water leaper dies, the swallowed creature is no longer restrained and can use 5 feet of movement to crawl, prone, out of the corpse."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The water leaper can breathe both air and water."
      },
      {
        "name": "Camouflage",
        "desc": "The water leaper has advantage on Dexterity (Stealth) checks when underwater."
      }
    ],
    "spell_list": [],
    "page_no": 406,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_water-leaper/"
  },
  {
    "slug": "water_elemental_bf",
    "desc": "",
    "name": "Water Elemental",
    "size": "large",
    "type": "Elemental",
    "subtype": "",
    "group": "Elementals",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "swim": 90
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 4,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Elemental Resilience",
    "damage_immunities": "acid,Elemental Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Aquan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The water elemental makes two Water Tendril or Water Bolt attacks. If both Water Tendril attacks hit one creature, it can use Whelm on the target, if available."
      },
      {
        "name": "Water Tendril",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. The water elemental can have up to three targets grappled at a time."
      },
      {
        "name": "Water Bolt",
        "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 16 (4d6+2) bludgeoning damage."
      },
      {
        "name": "Whelm (Recharge 4-6)",
        "desc": "The water elemental envelops one creature it is grappling, and the grapple ends. While enveloped, the target is restrained, unable to breathe unless it can breathe water, can't be hit by the elemental's Water Tendril, and it takes 9 (2d8) bludgeoning damage at the start of each of the elemental's turns.<br>When the elemental moves, the enveloped creature moves with it. The elemental can have only one creature enveloped at a time. A creature within 5 feet of the elemental, including the target, can take its action to free the target from the elemental by succeeding on a DC 15 STR check."
      }
    ],
    "bonus_actions": [
      {
        "name": "Purify Blood (3/Day)",
        "desc": "The water elemental touches a willing creature that isn't a Construct or Undead. The target is cured of the poisoned condition and of any disease afflicting it."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elemental Nature",
        "desc": "The elemental doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Elemental Resilience",
        "desc": "The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."
      },
      {
        "name": "Freeze",
        "desc": "If the elemental takes cold damage, it partially freezes, and its speed is reduced by 20 feet until the end of its next turn."
      },
      {
        "name": "Purify Water",
        "desc": "If the water elemental sits in a body of slow-flowing or standing water, such as a spring, small creek, or lake, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the elemental leaves the water. In standing water, this purification lasts until a contaminant enters the water while the elemental isn't in it."
      },
      {
        "name": "Water Form",
        "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      },
      {
        "name": "Water Camouflage",
        "desc": "The water elemental's Stealth is 17 while in a Medium or larger body of water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_water-elemental/"
  },
  {
    "slug": "waterkledde",
    "desc": "",
    "name": "Waterkledde",
    "size": "Large",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10+52",
    "speed": {
      "walk": 40,
      "fly": 40,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; nonmagic B/P/S attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 11",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
      },
      {
        "name": "Frightening Call (Recharge 5-6)",
        "desc": "Screeches \u201cKludde! Kledde! Kleure!\u201d in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death."
      },
      {
        "name": "Supernatural Speed",
        "desc": "Takes Dash or Disengage."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "Can hold its breath for 15 min."
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_waterkledde/"
  },
  {
    "slug": "waterleaper-tob1-2023",
    "desc": "False",
    "name": "Water Leaper",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "13d10 + 26",
    "speed": {
      "walk": 40,
      "fly": 5
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 15,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The water leaper makes one Bite attack and one Stinger attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the water leaper can't Bite another target."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 5 (2d4) poison damage at the start of each of its turns. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Swallow",
        "desc": "The water leaper makes a Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the water leaper, and it takes 7 (2d6) acid damage at the start of each of the water leaper's turns. The water leaper can have only one creature swallowed at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The water leaper can breathe air and water."
      },
      {
        "name": "Underwater Camouflage",
        "desc": "The water leaper has advantage on Dexterity (Stealth) checks made while underwater."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_water-leaper/"
  },
  {
    "slug": "waverider",
    "desc": "The waveriders know firsthand the dangers of the open ocean, and dedicate their lives to protecting seafarers from storms, pirates, and sea monsters. Though they are not warriors, they are accomplished healers and aquatic empaths, using their powers to seek out and rescue survivors of marine disasters, sometimes returning critically wounded survivors to the tribe of elemental wardens itself. The isolationists among the water wardens condemn this practice, fearing that the refugees threaten their way of life. The waveriders take their peers\u2019 scorn in stride, for they would rather be righteous than popular.\nA waverider turns to violence only as a last resort, and prefer to fight in fishform than with their fishing harpoon, using hit-and-run tactics as a shark or their octopus form\u2019s natural camouflage to harry opponents. When patrolling the open seas, waveriders skim across the water on personal waveboards with folding sails, similar in function to the _skysails_ of the wind wardens.",
    "name": "Waverider",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": "Elemental Wardens",
    "alignment": "neutral good",
    "armor_class": 14,
    "armor_desc": "hide armor of cold resistance",
    "hit_points": 77,
    "hit_dice": "14d8+14",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Common, Druidic, Primordial (Aquan)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Harpoon",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Attacks with this weapon while underwater are not made with disadvantage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fishform",
        "desc": "As a bonus action, the waverider can transform into a **hunter shark** or **giant octopus**. While in this form, the waverider cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours, and can enter fishform twice, regaining expended uses after completing a short or long rest."
      },
      {
        "name": "Healing Tides",
        "desc": "Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide)."
      },
      {
        "name": "Marine Empathy",
        "desc": "The waverider can speak with and understand aquatic plants and animals."
      },
      {
        "name": "Spellcasting",
        "desc": "The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, poison spray, resistance\n* 1st level (4 slots): cure wounds, create or destroy water, healing word\n* 2nd level (3 slots): animal messenger, enhance ability, lesser restoration\n* 3rd level (3 slots): conjure animals (aquatic beasts only), water walk, water breathing\n* 4th level (1 slots): control water"
      }
    ],
    "spell_list": [
      "https://api.open5e.com/v2/spells/druidcraft/?format=json",
      "https://api.open5e.com/v2/spells/poison-spray/?format=json",
      "https://api.open5e.com/v2/spells/resistance/?format=json",
      "https://api.open5e.com/v2/spells/cure-wounds/?format=json",
      "https://api.open5e.com/v2/spells/create-or-destroy-water/?format=json",
      "https://api.open5e.com/v2/spells/healing-word/?format=json",
      "https://api.open5e.com/v2/spells/animal-messenger/?format=json",
      "https://api.open5e.com/v2/spells/enhance-ability/?format=json",
      "https://api.open5e.com/v2/spells/lesser-restoration/?format=json",
      "https://api.open5e.com/v2/spells/conjure-animals/?format=json",
      "https://api.open5e.com/v2/spells/water-walk/?format=json",
      "https://api.open5e.com/v2/spells/water-breathing/?format=json",
      "https://api.open5e.com/v2/spells/control-water/?format=json"
    ],
    "page_no": 129,
    "environments": [],
    "img_main": null,
    "document__slug": "taldorei",
    "document__title": "Critical Role: Tal\u2019Dorei Campaign Setting",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
    "v2_converted_path": "/v2/creatures/tdcs_waverider/"
  },
  {
    "slug": "weasel",
    "desc": "",
    "name": "Weasel",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 30
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 3,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.",
        "attack_bonus": 5,
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_weasel/"
  },
  {
    "slug": "weasel-a5e",
    "desc": "",
    "name": "Weasel",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 1,
    "hit_dice": "1d4-1",
    "speed": {
      "walk": 30
    },
    "strength": 2,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weasel has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 462,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_weasel/"
  },
  {
    "slug": "weasel_bf",
    "desc": "",
    "name": "Weasel",
    "size": "tiny",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": null,
    "hit_points": 8,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 2,
    "dexterity": 12,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 2,
    "strength_save": -4,
    "dexterity_save": 1,
    "constitution_save": -1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -4,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage. Instead of dealing damage, the weasel can steal one item the target is wearing or carrying, provided the item weighs no more than 5 pounds, can fit in one hand, isn't a weapon, and isn't wrapped around or firmly attached to the target. For example, a weasel could steal a hat or belt pouch but not a creature's shirt or armor."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The weasel's Perception is 18 when perceiving by hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_weasel/"
  },
  {
    "slug": "weasel_giant_bf",
    "desc": "",
    "name": "Weasel, Giant",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 4,
    "strength_save": 0,
    "dexterity_save": 3,
    "constitution_save": 0,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -3,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. Instead of dealing damage, the weasel can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target. For example, a weasel could steal a hat or belt pouch but not a creature's shirt or armor."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Repellent Spray",
        "desc": "When a creature the weasel can see moves to a space within 15 feet of it, the weasel can release a pungent spray at the creature. The target must succeed on a DC 13 CON save or be poisoned until the end of its next turn. While poisoned, the creature can't move to a space within 5 feet of the weasel."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The weasel's Perception is 18 when perceiving by hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_weasel-giant/"
  },
  {
    "slug": "weaving-spider",
    "desc": "This clockwork creature looks like a mechanical spider with long, spindly legs, including one equipped with a particularly sharp blade that\u2019s disproportionately large for the creature\u2019s body.  \n_**Cloth Makers.**_ These tiny but useful devices are a boon to weavers as they help produce clothing\u2014and they also sometimes serve as spies and defenders, for nothing is so invisible as a simple machine making cloth, day in and day out. As their name implies, these devices resemble large spiders but with ten limbs instead of eight. Two of their legs are equipped with loops or crooks useful in guiding thread on a loom, six are for moving and climbing, one is for stitching and extremely fast needlework, and one has a razor-sharp blade used to trim thread or cloth (or for attacking foes).  \n_**Throw Poison.**_ Weaving spiders rarely initiate combat unless directed to by their owners, but they instinctively defend themselves, their masters, and other weavers. A weaving spider throws its poisoned shuttle at the nearest foe, then climbs along the strand to attack that foe. Weaving spiders fight until destroyed or ordered to stand down. When spying, they flee as soon as they are threatened, to preserve whatever information they have gathered.  \n_**Constructed Nature.**_ A clockwork weaving spider doesn\u2019t require air, food, drink, or sleep.",
    "name": "Weaving Spider",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "10d4",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 10,
    "intelligence": 9,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The weaving spider makes two trimming blade attacks or two needle shuttle attacks."
      },
      {
        "name": "Trimming Blade",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and possible unmaking.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Poisoned Needle Shuttle",
        "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed. The target repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.",
        "attack_bonus": 5,
        "damage_dice": "1d8"
      },
      {
        "name": "Unmaking",
        "desc": "The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's trimming blade attack roll exceeds the target's armor class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one of their possessions becomes unusable or damaged until repaired (DM's choice)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The weaving spider is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The weaving spider has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 66,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_weaving-spider/"
  },
  {
    "slug": "web-zombie",
    "desc": "",
    "name": "Web Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "climb": 30,
      "walk": 20
    },
    "strength": 13,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The web zombie makes two slam attacks. If both attacks hit a Medium or smaller target, the target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage)."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6+1"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Necrotic Weapons",
        "desc": "When the web zombie hits a creature with a melee attack, the attack deals an extra 1d6 necrotic damage."
      },
      {
        "name": "Spider Climb",
        "desc": "The web zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      },
      {
        "name": "Web Walker",
        "desc": "The web zombie ignores movement restrictions caused by webbing."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 209,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_web-zombie/"
  },
  {
    "slug": "weeping-treant",
    "desc": "_This twisted tree\u2019s face is made of cracked, black bark knotted into vaguely humanoid features, and thick tears of sap run down its face._  \nWeeping treants clearly are related to other treants, but they are smaller than the normal variety, little more than 30 feet tall with a trunk 3 feet in diameter, and weighing no more than 4,500 lb. Their gnarled trunks are often twisted, and their wood often groans when they move.  \n**Forest Wardens.** Weeping treants are protectors of dark, shadowy forests, and they are as long-lived as the trees themselves. They act as guardians for an entire forest or for something specific within the forest\u2014they have no pity for those carrying axes or fire.  \n**Skeptical Mein.** Weeping treants are terrifying and relentless when fighting in defense of their charge. They are inherently distrustful, particularly of anything not of the natural or shadow world, and they\u2019re notoriously difficult to fool or deceive.  \n**Enchanted Bitter Tears.** Sages and scholars debate why these creatures weep, but no one has come forward with a compelling reason beyond \u201cit\u2019s what trees do.\u201d The weeping treants themselves refuse to speak on the matter. Their tears are occasionally components in druidic spells or items.",
    "name": "Weeping Treant",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning and piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The treant makes three slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d6"
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.",
        "attack_bonus": 8,
        "damage_dice": "3d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "The treant deals double damage to objects and structures."
      },
      {
        "name": "Treespeech",
        "desc": "A weeping treant can converse with plants, and most plants greet them with a friendly or helpful attitude."
      },
      {
        "name": "Acidic Tears",
        "desc": "Thick tears of dark sap stream continuously down the treant's face and trunk. These tears are highly acidic - anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature's turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse."
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_weeping-treant/"
  },
  {
    "slug": "weepingtreant-tob1-2023",
    "desc": "False",
    "name": "Weeping Treant",
    "size": "Huge",
    "type": "Plant",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 8,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Insight": 6
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan, Umbral",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The weeping treant makes two Slam or Rock attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid."
      },
      {
        "name": "Rock",
        "desc": "Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "The weeping treant deals double damage to objects and structures."
      },
      {
        "name": "Speak with Plants",
        "desc": "The weeping treant can communicate with plants as if they shared a language."
      },
      {
        "name": "Weep Acid",
        "desc": "Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_weeping-treant/"
  },
  {
    "slug": "weirding-scroll",
    "desc": "",
    "name": "Weirding Scroll",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 10,
    "armor_desc": null,
    "hit_points": 27,
    "hit_dice": "6d4+12",
    "speed": {
      "fly": 10,
      "walk": 0
    },
    "strength": 1,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 16,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive perception 10",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "desc": "A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.",
        "name": "Dominate"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "desc": "Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.",
        "name": "Tendril of Light"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.",
        "name": "Antimagic Susceptibility"
      },
      {
        "desc": "While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.",
        "name": "False Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_weirding-scroll/"
  },
  {
    "slug": "wendigo",
    "desc": "",
    "name": "Wendigo",
    "size": "Medium",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "20d8+60",
    "speed": {
      "walk": 40
    },
    "strength": 21,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "athletics": 9,
      "perception": 7,
      "stealth": 8,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, fire",
    "condition_immunities": "exhaustion, stunned",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "desc": "The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.",
        "name": "Icy Claw"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d8+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "8d6",
        "desc": "Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.",
        "name": "Frozen Spittle"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.",
        "name": "Aura of Starvation"
      },
      {
        "desc": "The wendigo has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wendigo/"
  },
  {
    "slug": "werebat",
    "desc": "",
    "name": "Werebat",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human, shapechanger",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": "in humanoid form, 14 (natural armor) in bat or hybrid form",
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "fly": 50,
      "walk": 30
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 13",
    "languages": "Common (can't speak in bat form)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "In humanoid form, the werebat makes two mace attacks. In hybrid form, it makes two attacks: one with its bite and one with its claws or mace.",
        "name": "Multiattack (Humanoid or Hybrid Form Only)"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebat lycanthropy.",
        "name": "Bite (Bat or Hybrid Form Only)"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.",
        "name": "Claws (Hybrid Form Only)"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "1d6+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.",
        "name": "Mace (Humanoid Form Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The werebat can't use its blindsight while deafened.",
        "name": "Echolocation"
      },
      {
        "desc": "The werebat has advantage on Wisdom (Perception) checks that rely on hearing.",
        "name": "Keen Hearing"
      },
      {
        "desc": "The werebat can use its action to polymorph into a bat-humanoid hybrid or into a Medium-sized bat, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form with the exception that only its true and bat forms retain its flying speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      },
      {
        "desc": "While in sunlight, the werebat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      }
    ],
    "spell_list": [],
    "page_no": 258,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_werebat/"
  },
  {
    "slug": "werebear",
    "desc": "",
    "name": "Werebear",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": "Lycanthropes",
    "alignment": "neutral good",
    "armor_class": 10,
    "armor_desc": "10 in humanoid form, 11 (natural armor) in bear and hybrid form",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "notes": "40 ft., climb 30 ft. in bear or hybrid form",
      "walk": 30
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 17",
    "languages": "Common (can't speak in bear form)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid."
      },
      {
        "name": "Bite (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.",
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Claw (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Greataxe (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d12",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Smell",
        "desc": "The werebear has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 326,
    "environments": [
      "Hill",
      "Mountains",
      "Tundra",
      "Forest",
      "Arctic",
      "Hills",
      "Feywild",
      "Shadowfell",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_werebear/"
  },
  {
    "slug": "werebear-a5e",
    "desc": "",
    "name": "Werebear",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "",
    "hit_points": 135,
    "hit_dice": "18d8+54",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The werebear makes two claw attacks  two greataxe attacks  or two handaxe attacks."
      },
      {
        "name": "Greataxe (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage."
      },
      {
        "name": "Handaxe (Humanoid or Hybrid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Claw (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the werebear can't use its greataxe and can't attack a different target with its claw."
      },
      {
        "name": "Bite (Bear or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid  it makes a DC 14 Constitution saving throw. On a failure  it is cursed with werebear lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The werebear changes its form to a Large bear, a Large bear-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in bear form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Frenzied Bite (While Bloodied",
        "desc": "The werebear makes a bite attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The werebear has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Wolfsbane",
        "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 312,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_werebear/"
  },
  {
    "slug": "werebear_bf",
    "desc": "",
    "name": "Werebear",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Lycanthrope",
    "group": "Lycanthropes",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "n humanoid form, 11 (natural armor) in bear and hybrid for",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "climb": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 4,
    "charisma_save": 1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common (can't speak in bear form)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time."
      },
      {
        "name": "Bite (Bear or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar)."
      },
      {
        "name": "Claw (Bear or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."
      },
      {
        "name": "Greataxe (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. _Hit:_ 11 (1d12+5) slashing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Pin",
        "desc": "One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The werebear's Perception is 19 when perceiving by smell."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_werebear/"
  },
  {
    "slug": "wereboar",
    "desc": "",
    "name": "Wereboar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": "Lycanthropes",
    "alignment": "neutral evil",
    "armor_class": 10,
    "armor_desc": "10 in humanoid form, 11 (natural armor) in boar or hybrid form",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "notes": "40 ft. in boar form",
      "walk": 30
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common (can't speak in boar form)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The wereboar makes two attacks, only one of which can be with its tusks."
      },
      {
        "name": "Maul (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      },
      {
        "name": "Tusks (Boar or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Charge (Boar or Hybrid Form Only)",
        "desc": "If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 0,
        "damage_dice": "2d6"
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [
      "Hill",
      "Grassland",
      "Forest",
      "Jungle",
      "Hills",
      "Shadowfell",
      "Feywild",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wereboar/"
  },
  {
    "slug": "wereboar-a5e",
    "desc": "",
    "name": "Wereboar",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The wereboar makes two attacks  only one of which can be with its tusks."
      },
      {
        "name": "Maul (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage."
      },
      {
        "name": "Tusks (Boar or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) slashing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with wereboar lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The wereboar changes its form to a boar, a boar-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in boar form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Frenzied Tusks (While Bloodied",
        "desc": "The wereboar attacks with its tusks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Relentless (1/Day)",
        "desc": "If the wereboar takes 14 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."
      },
      {
        "name": "Wolfsbane",
        "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 313,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wereboar/"
  },
  {
    "slug": "wereboar_bf",
    "desc": "",
    "name": "Wereboar",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Lycanthrope",
    "group": "Lycanthropes",
    "alignment": "",
    "armor_class": 10,
    "armor_desc": "n humanoid form, 11 (natural armor) in boar or hybrid for",
    "hit_points": 100,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 5,
    "dexterity_save": 0,
    "constitution_save": 2,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common (can't speak in boar form)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The wereboar makes three Maul or Slam attacks. It can replace one attack with a Tusks attack, provided it is in the appropriate form. If two Maul or Slam attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Maul (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Slam (Boar or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."
      },
      {
        "name": "Tusks (Boar or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage. If the target is a Humanoid, it must succeed on a DC 12 CON save or be cursed with the wereboar lycanthropy curse (see Curse of Lycanthropy sidebar)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Challenging Snort (Boar or Hybrid Form Only)",
        "desc": "The wereboar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the wereboar."
      },
      {
        "name": "Change Shape",
        "desc": "The wereboar transforms into a Medum or Large boar, a Medium boar-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charge (Boar or Hybrid Form Only)",
        "desc": "If the wereboar moves at least 15 feet straight toward a target and then hits it with a Slam or Tusks attack on the same turn, the target takes an extra 7 (2d6) damage of the weapon's type. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Relentless (Recharges after a Short or Long Rest)",
        "desc": "If the wereboar takes 14 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wereboar/"
  },
  {
    "slug": "werehyena",
    "desc": "",
    "name": "Werehyena",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "gnoll, shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "in gnoll form, 14 (natural armor) in hyena or hybrid form",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "condition_immunities": "",
    "senses": "passive Perception 12",
    "languages": "Gnoll (can't speak in hyena form)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The werehyena makes two attacks: one with its bite and one with its claws or scimitar.",
        "name": "Multiattack (Gnoll or Hybrid Form Only)"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.",
        "name": "Bite (Hyena or Hybrid Form Only)"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
        "name": "Claws (Hybrid Form Only)"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "name": "Scimitar (Gnoll or Hybrid Form Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
        "name": "Keen Hearing and Smell"
      },
      {
        "desc": "The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
        "name": "Shapechanger"
      }
    ],
    "spell_list": [],
    "page_no": 259,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_werehyena/"
  },
  {
    "slug": "wereowl",
    "desc": "This feathered humanoid has piercing eyes, larger than normal for a humanoid\u2019s head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons._  \nA wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds\u2019 preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to wererats and rodentlike creatures, such as ratfolk, and it often prefers to attack such creatures to the exclusion of other foes.",
    "name": "Wereowl",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "elf, shapechanger",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 117,
    "hit_dice": "18d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "Common (can\u2019t speak in owl form), Giant Owl (can\u2019t speak in humanoid form)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid."
      },
      {
        "name": "Shortsword (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      },
      {
        "name": "Talon (Hybrid or Owl Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereowl lycanthropy.",
        "attack_bonus": 5,
        "damage_dice": "2d6+2"
      },
      {
        "name": "Shortbow (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The wereowl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Keen Hearing and Sight",
        "desc": "The wereowl has advantage on Wisdom (Perception) checks that rely on hearing or sight."
      },
      {
        "name": "Shapechanger",
        "desc": "The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Silent Flight (Hybrid or Owl Form Only)",
        "desc": "The wereowl has advantage on Dexterity (Stealth) checks when it flies."
      }
    ],
    "spell_list": [],
    "page_no": 194,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wereowl/"
  },
  {
    "slug": "wererat",
    "desc": "",
    "name": "Wererat",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": "Lycanthropes",
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 60 ft. (rat form only), passive Perception 12",
    "languages": "Common (can't speak in rat form)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The wererat makes two attacks, only one of which can be a bite."
      },
      {
        "name": "Bite (Rat or Hybrid Form Only).",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.",
        "attack_bonus": 4,
        "damage_dice": "1d4",
        "damage_bonus": 2
      },
      {
        "name": "Shortsword (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Smell",
        "desc": "The wererat has advantage on Wisdom (Perception) checks that rely on smell."
      }
    ],
    "spell_list": [],
    "page_no": 327,
    "environments": [
      "Urban",
      "Sewer",
      "Forest",
      "Ruin",
      "Feywild",
      "Shadowfell",
      "Caverns",
      "Settlement"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wererat/"
  },
  {
    "slug": "wererat-a5e",
    "desc": "",
    "name": "Wererat",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 33,
    "hit_dice": "6d8+6",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft. (rat or hybrid form only), passive Perception 12",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Shortsword (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 12 (3d6 + 2) piercing damage if the attack is made with advantage."
      },
      {
        "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 12 (3d6 + 2) piercing damage if the attack is made with advantage."
      },
      {
        "name": "Bite (Rat or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid  it makes a DC 11 Constitution saving throw. On a failure  it is cursed with wererat lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The wererat changes its form to a giant rat, a rat-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in rat form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Frenzied Bite (While Bloodied",
        "desc": "The wererat makes a bite attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Smell",
        "desc": "The wererat has advantage on Perception checks that rely on smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wererat has advantage on attack rolls against a creature if at least one of the wererats allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Wolfsbane",
        "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wererat/"
  },
  {
    "slug": "wererat_bf",
    "desc": "",
    "name": "Wererat",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Lycanthrope",
    "group": "Lycanthropes",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 57,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 0,
    "dexterity_save": 4,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common (can't speak in rat form)",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
      },
      {
        "name": "Bite (Rat or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar)."
      },
      {
        "name": "Claw (Rat or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."
      },
      {
        "name": "Shortsword (Humanoid or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      },
      {
        "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Smell",
        "desc": "The wererat's Perception is 17 when perceiving by smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wererat/"
  },
  {
    "slug": "wereshark",
    "desc": "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands._  \nIn humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it\u2019s likely because the lycanthrope made a mistake and let potential prey get away.  \n**Voracious Appetites.** Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume.  \n**Obsessed Predators.** Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed.",
    "name": "Wereshark",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "human, shapechanger",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": "in humanoid form, 12 (natural armor) in shark and hybrid form",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 17,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "blindsight 30 ft. (shark and hybrid form only), passive Perception 14",
    "languages": "Common (can\u2019t speak in shark form)",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In humanoid or hybrid form, the wereshark makes three trident attacks."
      },
      {
        "name": "Bite (Shark or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.",
        "attack_bonus": 7,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Trident (Humanoid or Hybrid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blood Frenzy",
        "desc": "The wereshark has advantage on melee attack rolls against any creature that doesn't have all its hp."
      },
      {
        "name": "Hold Breath (Hybrid Form Only)",
        "desc": "While out of water, the wereshark can hold its breath for 1 hour."
      },
      {
        "name": "Shapechanger",
        "desc": "The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn't retain its walking speed. Any equipment it is wearing or carrying isn't transformed. The wereshark reverts to its true form if it dies."
      },
      {
        "name": "Water Breathing (Shark or Hybrid Form Only)",
        "desc": "The wereshark can breathe only underwater."
      }
    ],
    "spell_list": [],
    "page_no": 266,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wereshark/"
  },
  {
    "slug": "weretiger",
    "desc": "",
    "name": "Weretiger",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": "Lycanthropes",
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "notes": "40 ft. in tiger form",
      "walk": 30
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common (can't speak in tiger form)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks."
      },
      {
        "name": "Bite (Tiger or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.",
        "attack_bonus": 5,
        "damage_dice": "1d10",
        "damage_bonus": 3
      },
      {
        "name": "Claw (Tiger or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d8",
        "damage_bonus": 3
      },
      {
        "name": "Scimitar (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 5,
        "damage_dice": "1d6",
        "damage_bonus": 3
      },
      {
        "name": "Longbow (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pounce (Tiger or Hybrid Form Only)",
        "desc": "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [
      "Forest",
      "Jungle",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_weretiger/"
  },
  {
    "slug": "weretiger-a5e",
    "desc": "",
    "name": "Weretiger",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 60 ft. (tiger or hybrid form only), passive Perception 15",
    "languages": "Common",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The weretiger makes two attacks  neither of which can be a bite."
      },
      {
        "name": "Longsword (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
      },
      {
        "name": "Longbow (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      },
      {
        "name": "Claw (Tiger or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the weretiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Bite (Tiger or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid  it makes a DC 13 Constitution saving throw. On a failure  it is cursed with weretiger lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The weretiger changes its form to a Large tiger, a tiger-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in tiger form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Opportune Bite (Tiger or Hybrid Form Only)",
        "desc": "The weretiger makes a bite attack against a prone creature."
      },
      {
        "name": "Frenzied Bite (While Bloodied",
        "desc": "The weretiger makes a bite attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The weretiger has advantage on Perception checks that rely on hearing or smell."
      },
      {
        "name": "Wolfsbane",
        "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
      }
    ],
    "spell_list": [],
    "page_no": 314,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_weretiger/"
  },
  {
    "slug": "weretiger_bf",
    "desc": "",
    "name": "Weretiger",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Lycanthrope",
    "group": "Lycanthropes",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 95,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common (can't speak in tiger form)",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The weretiger makes four Claw or Scimitar attacks, or it makes four Longbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
      },
      {
        "name": "Bite (Tiger or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the weretiger lycanthropy curse (see Curse of Lycanthropy sidebar)."
      },
      {
        "name": "Claw (Tiger or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage."
      },
      {
        "name": "Scimitar (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
      },
      {
        "name": "Longbow (Humanoid or Hybrid Form Only)",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Bleed Prey",
        "desc": "The weretiger chooses a creature it can see within 30 feet of it to be its prey until the prey dies, until the weretiger dies, or until the weretiger uses this bonus action on another creature. While within 60 feet of its prey, the weretiger can pinpoint its prey's location. In addition, if the weretiger hits the prey with at least two melee weapon attacks, the weretiger rends the prey's flesh, and the prey must succeed on a DC 13 CON save or lose 7 (2d6) HP at the start of its next turn, as the wound bleeds excessively."
      },
      {
        "name": "Change Shape",
        "desc": "The weretiger transforms into a Large tiger, a Medium tiger-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The weretiger's Perception is 18 when perceiving by hearing or smell."
      },
      {
        "name": "Pounce (Tiger or Hybrid Form Only)",
        "desc": "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the weretiger can make one Bite or Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_weretiger/"
  },
  {
    "slug": "werewolf",
    "desc": "",
    "name": "Werewolf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "human",
    "group": "Lycanthropes",
    "alignment": "chaotic evil",
    "armor_class": 11,
    "armor_desc": "11 in humanoid form, 12 (natural armor) in wolf or hybrid form",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "notes": "40 ft. in wolf form",
      "walk": 30
    },
    "strength": 15,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common (can't speak in wolf form)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form)."
      },
      {
        "name": "Bite (Wolf or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Claws (Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "damage_bonus": 2
      },
      {
        "name": "Spear (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": -2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Shapechanger",
        "desc": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Keen Hearing and Smell",
        "desc": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 328,
    "environments": [
      "Hill",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_werewolf/"
  },
  {
    "slug": "werewolf-a5e",
    "desc": "",
    "name": "Werewolf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 58,
    "hit_dice": "9d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 4,
      "survival": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "damage from nonmagical, non-silvered weapons",
    "condition_immunities": "",
    "senses": "darkvision 30 ft. (wolf or hybrid form only), passive Perception 14",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The werewolf makes two melee attacks  only one of which can be with its bite."
      },
      {
        "name": "Greatclub (Humanoid or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."
      },
      {
        "name": "Claw (Wolf or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage."
      },
      {
        "name": "Bite (Wolf or Hybrid Form Only)",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shapeshift",
        "desc": "The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Frenzied Bite (While Bloodied",
        "desc": "The werewolf makes a bite attack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The werewolf has advantage on Perception checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 315,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_werewolf/"
  },
  {
    "slug": "werewolf_bf",
    "desc": "",
    "name": "Werewolf",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Lycanthrope",
    "group": "Lycanthropes",
    "alignment": "",
    "armor_class": 11,
    "armor_desc": "n humanoid form, 12 (natural armor) in wolf or hybrid for",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 4,
    "dexterity_save": 1,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common (can't speak in wolf form)",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack (Humanoid or Hybrid Form Only)",
        "desc": "The werewolf makes three Claws or Spear attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
      },
      {
        "name": "Bite (Wolf or Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 11 (2d8+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the werewolf lycanthropy curse (see Curse of Lycanthropy sidebar)."
      },
      {
        "name": "Claws (Hybrid Form Only)",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) slashing damage."
      },
      {
        "name": "Spear (Humanoid Form Only)",
        "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The werewolf transforms into a Medum or Large wolf, a Medium wolf-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      },
      {
        "name": "Hungry Growl (Wolf and Hybrid Form Only)",
        "desc": "The werewolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The werewolf has advantage on the next attack roll it makes against the frightened creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The werewolf's Perception is 17 while perceiving by hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The werewolf has advantage on attack rolls against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_werewolf/"
  },
  {
    "slug": "werynax",
    "desc": "Resembling a giant scaled stoat with savage tusks jutting from the corners of its mouth, this monster bears a set of diaphanous, mothlike wings that radiate all the colors of the spectrum._  \n**Eaters of Magical Energy.** The werynax is a fearsome predator that supplements its diet with magical energy from the natural world, occasionally disrupting plant growth rates, water cycles, and weather patterns. Fortunately, werynax are solitary creatures, though female werynax are fiercely protective of their young and may have a litter of up to a dozen offspring. Most werynax live in forests and grasslands.  \n**Strange Habits.** Why and how werynax feed on the magical energy of the natural world has baffled sages and scholars throughout the centuries, though it is clear that the energy werynax consume grants them their magical abilities. Some sages point to magical experimentation on the part of an insane lich or fey lord, while others lay the blame at the feet of the gods, believing the werynax to be some form of divine punishment for misusing the land. Many druids, however, speculate the werynax is an integral part of the natural order\u2014just as death and decay are part of the life cycle, so too is the werynax part of the land\u2019s natural cycle.",
    "name": "Werynax",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "athletics": 7,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The werynax makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d10+4"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Arcane Bombardment (Recharge 6)",
        "desc": "The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
      },
      {
        "name": "Nature's Healing (2/Day)",
        "desc": "The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The werynax has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Pounce",
        "desc": "If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 367,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_werynax/"
  },
  {
    "slug": "wharfling",
    "desc": "_Hairless, ugly, and usually dripping water, the wharfling is a nocturnal raider and fond of stealing from fishmongers and jewelers alike._  \n**Waterborne Packs.** Wharflings have large, webbed hands and feet and oversized mouths. An adept fish catcher, wharflings establish dens near the shores of oceans, lakes, and rivers, and they often move in family groups of 3 or more.  \n**Thieving Gits.** Those who have been bitten by a wharfling rightly fear their needle-like teeth, but most coastal communities hate the animal more for its propensity for theft. Their lairs are invariably filled with stolen metal trinkets.",
    "name": "Wharfling",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 6,
    "hit_dice": "4d4 - 4",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 20
    },
    "strength": 4,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target is grappled (escape DC 10). Until this grapple ends, the wharfling can't use its bite on another target. While the target is grappled, the wharfling's bite attack hits it automatically.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Pilfer",
        "desc": "A wharfling that has an opponent grappled at the start of its turn can make a Dexterity (Sleight of Hand) check as a bonus action. The DC for this check equals 10 plus the grappled target's Dexterity modifier. If the check is successful, the wharfling steals some small metallic object from the target, and the theft is unnoticed if the same result equals or exceeds the target's passive Perception. A wharfling flees with its treasure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 407,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wharfling/"
  },
  {
    "slug": "wharfling-swarm",
    "desc": "_An undulating mass of flesh and teeth, a wharfling swarm is a horrific sight by moonlight._  \n**Bloodthisty Mobs.** These masses of hairless bodies writhe along the coast in the moonlight, and often are mistaken for shoggoths or other much larger creatures. Squeals mingle with the screams of unfortunate fishermen caught in its path.  \n**Beach Swarms.** Periodically, wharflings congregate in huge numbers and tear along the shoreline for miles before finally returning to their dens. Why they gather this way is unknown, but most locals know to avoid the shore on these nights.",
    "name": "Wharfling Swarm",
    "size": "Large",
    "type": "Beast",
    "subtype": "Swarm",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d10 - 14",
    "speed": {
      "walk": 30,
      "climb": 30,
      "swim": 20
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 8,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, slashing",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "-",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Bites",
        "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hit points or fewer.",
        "attack_bonus": 5,
        "damage_dice": "6d6"
      },
      {
        "name": "Locking Bite",
        "desc": "When a creature leaves a wharfling swarm's space, 1d3 wharflings remain grappled to them (escape DC 10). Each wharfling inflicts 5 (1d4 + 3) piercing damage at the start of the creature's turns until it escapes from the grapples."
      },
      {
        "name": "Pilfer",
        "desc": "A wharfling swarm makes 1d6 Dexterity (Sleight of Hand) checks each round against every creature in the swarm's space. The DC for each check equals 10 plus the target creature's Dexterity modifier. For each successful check, the wharflings steal some small metallic object from the target, and the theft is unnoticed if the same result equals or exceeds the target's passive Perception."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Swarm",
        "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny wharfling. The swarm can't regain hit points or gain temporary hit points."
      }
    ],
    "spell_list": [],
    "page_no": 407,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wharfling-swarm/"
  },
  {
    "slug": "wharfling-tob1-2023",
    "desc": "False",
    "name": "Wharfling",
    "size": "Tiny",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "walk": 30
    },
    "strength": 4,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3,
      "Sleight of Hand": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Pilfering Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Instead of dealing damage, the wharfling can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The wharfling can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_wharfling/"
  },
  {
    "slug": "whisperer-in-darkness",
    "desc": "",
    "name": "Whisperer in Darkness",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d8+75",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 19,
    "constitution": 21,
    "intelligence": 25,
    "wisdom": 18,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 10,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 8,
    "perception": 9,
    "skills": {
      "arcana": 17,
      "deception": 13,
      "medicine": 9,
      "perception": 9,
      "stealth": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver",
    "damage_immunities": "psychic, poison",
    "condition_immunities": "frightened, charmed, poisoned",
    "senses": "truesight 120 ft., passive Perception 19",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "desc": "The whisperer in the darkness makes two Grasp of the Void attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 12,
        "damage_dice": "6d6",
        "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Grasp of the Void"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.",
        "name": "Disquieting Technology"
      },
      {
        "desc": "The whisperer has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:\nAt will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion\n3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport\n1/day each: feeblemind, meteor swarm, mind blank, weird",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_whisperer-in-darkness/"
  },
  {
    "slug": "white-ape",
    "desc": "_This hulking primate looms over others of its kind. Its filthy white fur is matted and yellowed, and a deranged look haunts its blood-red eyes._  \n**Awakened by Sorcery.** White apes were once docile, gentle giants that roamed forested hills and savannah lands. Two thousand years ago, a kingdom of mages awakened the apes, raising their intelligence to near-human level so the beasts could be employed as soldiers and servants, protecting and replacing the humans who were slowly dying off. When the sorcerers died out, the apes remained.  \n**Arcane Wasting.** The enchantment that imbued the apes with intelligence also bleached their fur white and made them carriers of the arcane wasting, a disease that hastened their creators\u2019 demise. The apes are immune to the wasting\u2019s effects, but they can pass it to other humanoids. Among spellcasters, the wasting spreads like a plague.  \n**Driven Away.** The awakening enchantment also gave the white apes a strong desire to serve humans, but because of the risk from the disease, they are viciously driven away from settled areas. They are acutely aware of the injustice that was done to them, and generations of exile have turned their loyalty to animosity, especially toward arcane spellcasters.",
    "name": "White Ape",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "acrobatics": 6,
      "athletics": 7,
      "intimidation": 2,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ape makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract the arcane wasting disease (see sidebar).",
        "attack_bonus": 7,
        "damage_dice": "2d8"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+4"
      },
      {
        "name": "Frenzy (1/Day)",
        "desc": "When two or more foes are adjacent to the ape, it can enter a deadly battle frenzy. Instead of using its normal multiattack, a frenzied white ape makes one bite attack and two claw attacks against each enemy within 5 feet of it. Melee attacks against the white ape are made with advantage from the end of that turn until the start of the white ape's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Hatred for Spellcasters",
        "desc": "The white ape does one extra die of damage (d8 or d10, respectively) per attack against an enemy it has seen cast a spell."
      },
      {
        "name": "Arcane Wasting (Disease)",
        "desc": "When the bodily fluid of an infected creature touches a humanoid or when an infected creature casts a spell (direct or indirect) on a humanoid, that humanoid must succeed on a DC 15 Constitution saving throw or become infected with arcane wasting. Beginning 1d6 days after infection, the infected creature must make a DC 15 Constitution saving throw at the end of each long rest. If the saving throw fails, the victim loses 1d3 Intelligence and 1d3 Wisdom. Lost Intelligence and Wisdom can't be recovered while the disease persists. If the saving throw succeeds, nothing happens; the disease ends after the second consecutive successful saving throws. Once the disease ends, lost Intelligence and Wisdom can be restored by greater restoration or comparable magic. The disease is also cured by lesser restoration if the caster makes a successful DC 15 spellcasting check."
      }
    ],
    "spell_list": [],
    "page_no": 408,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_white-ape/"
  },
  {
    "slug": "white-dragon-wyrmling",
    "desc": "",
    "name": "White Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "White Dragon",
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8+10",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 2,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.",
        "attack_bonus": 4,
        "damage_dice": "1d10+1d4",
        "damage_bonus": 2
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "5d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 290,
    "environments": [
      "Tundra",
      "Mountains",
      "Ice"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_white-dragon-wyrmling/"
  },
  {
    "slug": "white-dragon-wyrmling-a5e",
    "desc": "",
    "name": "White Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 12",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 15-foot cone of frost. Each creature in that area makes a DC 12 Constitution saving throw  taking 10 (3d6) cold damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cold Mastery",
        "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_white-dragon-wyrmling/"
  },
  {
    "slug": "white-stag",
    "desc": "",
    "name": "White Stag",
    "size": "Large",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "7d10+7",
    "speed": {
      "walk": 60
    },
    "strength": 17,
    "dexterity": 15,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "athletics": 5,
      "insight": 4,
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Celestial, Common, Elvish and Sylvan but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The white stag makes one gore attack and one hooves attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "2d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "name": "Hooves"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it: roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.",
        "name": "Beloved by the Gods"
      },
      {
        "desc": "Difficult terrain doesn't slow the white stag's travel while in a forest.",
        "name": "Forest Runner"
      },
      {
        "desc": "With a 10-foot running start, the white stag can long jump up to 25 feet.",
        "name": "Running Leap"
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_white-stag/"
  },
  {
    "slug": "white_dragon_wyrmling_bf",
    "desc": "",
    "name": "White Dragon Wyrmling",
    "size": "medium",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 54,
    "hit_dice": "",
    "speed": {
      "walk": 30,
      "burrow": 15,
      "fly": 60,
      "swim": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 4,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": 2,
    "dexterity_save": 2,
    "constitution_save": 4,
    "intelligence_save": -3,
    "wisdom_save": 2,
    "charisma_save": 2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., keensense 10 ft.",
    "languages": "Draconic",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage plus 2 (1d4) cold damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 CON save, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
      },
      {
        "name": "Pounce",
        "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_white-dragon-wyrmling/"
  },
  {
    "slug": "whiteape-tob1-2023",
    "desc": "False",
    "name": "White Ape",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 114,
    "hit_dice": "12d10 + 48",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 15,
    "skills": {
      "Athletics": 7,
      "Intimidation": 5,
      "Perception": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The white ape makes one Bite attack and two Fist attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or contract the arcane wasting disease (see the Arcane Wasting trait)."
      },
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
      },
      {
        "name": "Frenzy (Recharge 5-6)",
        "desc": "The white ape lashes out wildly at nearby creatures, flailing and biting. Each creature within 10 feet of the white ape must make a DC 15 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is pushed up to 10 feet away from the ape. On a success, a creature takes half the damage and isn't pushed. A creature that succeeds on this saving throw also has advantage on attack rolls against the white ape until the end of its next turn."
      },
      {
        "name": "Familiar",
        "desc": "The witchlight can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the witchlight senses as long as they are within 1 mile of each other. While the witchlight is within 10 feet of its companion, the companion can't be blinded. At any time and for any reason, the witchlight can end its service as a familiar, ending the telepathic bond."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Arcane Wasting",
        "desc": "Characterized by the slow mental deterioration it causes, arcane wasting is a disease that infects Humanoids and spreads through spellcasting. A creature infected with this disease manifests symptoms 1d4 days after infection, which include brain fog and difficulty recalling memories. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 15 Constitution saving throw or its Intelligence and Wisdom scores are each reduced by 1d2. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces a creature's Intelligence or Wisdom to 0, the creature dies. If the infected creature casts a spell on a Humanoid before the disease is cured, and the Humanoid is hit by the spell or fails the saving throw, that Humanoid must succeed on a DC 15 Constitution saving throw or also become infected with the arcane wasting disease."
      },
      {
        "name": "Magic Resistance",
        "desc": "The white ape has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Spellcasting Animosity",
        "desc": "If the white ape sees a creature cast a spell, the ape has advantage on attack rolls against that creature on the ape's next turn."
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_white-ape/"
  },
  {
    "slug": "wicked-skull",
    "desc": "This skull chatters eerily, gently rocking as it comes to life. It calls out a warning in a hauntingly musical voice._  \n**Origins Unknown.** The origin of these shape-changing monstrosities is unknown, but they have come to be named \u201cwicked skulls\u201d after the form they favor most. Some scholars suggest that they took inspiration from the undead horrors known as Open Game License",
    "name": "Wicked Skull",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 7,
    "hit_dice": "2d4+2",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 11,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 4,
      "insight": 3,
      "persuasion": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Pseudopod",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.",
        "attack_bonus": 5,
        "damage_dice": "1d4+3"
      },
      {
        "name": "Petty Mockery",
        "desc": "The wicked skull unleashes a string of insults laced with subtle enchantments at a creature it can see within 60 feet. If the target can hear the wicked skull (though it does not have to understand it), the target must succeed on a DC 11 Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "False Appearance (Object Form Only)",
        "desc": "While the wicked skull remains motionless, it is indistinguishable from an ordinary object."
      },
      {
        "name": "Jokester",
        "desc": "The wicked skull has advantage on a Charisma (Deception) or Charisma (Persuasion) check if it includes mockery or a joke or riddle as part of the check."
      },
      {
        "name": "Shapechanger",
        "desc": "The wicked skull can use its action to polymorph into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      }
    ],
    "spell_list": [],
    "page_no": 368,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wicked-skull/"
  },
  {
    "slug": "wickerman",
    "desc": "",
    "name": "Wickerman",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 138,
    "hit_dice": "12d12+60",
    "speed": {
      "walk": 40
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 14,
    "charisma": 1,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The wickerman makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "5d10",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 27 (5d10) fire damage.",
        "name": "Blazing Ray"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 5 (1d10) fire damage and the target is grappled (escape DC 16). The wickerman has two fists, each of which can grapple only one target.",
        "name": "Slam"
      },
      {
        "desc": "The wickerman makes one slam attack against a target it is grappling. If the attack hits, the target is imprisoned inside its burning body, and the grapple ends. A creature imprisoned in the wickerman is blinded, restrained, has total cover against attacks and other effects outside the wickerman, and it takes 17 (5d6) fire damage at the start of each of the wickerman's turns. Up to 6 Medium or smaller creatures can fit inside a wickerman's body. If the wickerman takes 25 damage or more from a creature inside of it, the wickerman must succeed on a DC 14 Constitution saving throw or the creature bursts free from it. The creature falls prone in a space within 10 feet of the wickerman. If the wickerman dies, all creatures inside of it are no longer restrained by it and can escape from the burning corpse by using 15 feet of movement, exiting prone.",
        "name": "Imprison"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the staff controlling the wickerman is broken or is not being worn or carried by a humanoid, the wickerman goes berserk. On each of its turns while berserk, the wickerman attacks the nearest creature it can see. If no creature is near enough to move to and attack, the wickerman attacks an object with preference for an object smaller than itself. Once the wickerman goes berserk, it continues to do so until it is destroyed, until a new staff is created, or until the staff is worn or carried by a humanoid.",
        "name": "Berserk"
      },
      {
        "desc": "A creature that touches the wickerman or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. If the wickerman's flame is ever doused, it is incapacitated until the flame is rekindled by dealing at least 10 fire damage to it.",
        "name": "Blazing Fury"
      },
      {
        "desc": "If the wickerman is on fire, it takes 1 cold damage for every 5 feet it moves in water or for every gallon of water splashed on it. If the wickerman takes at least 100 points of cold damage within a 1 minute period, its flame is doused.",
        "name": "Water Susceptibility"
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wickerman/"
  },
  {
    "slug": "wight",
    "desc": "",
    "name": "Wight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack."
      },
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\nA humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.",
        "attack_bonus": 4,
        "damage_dice": "1d6",
        "damage_bonus": 2
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d8",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 354,
    "environments": [
      "Underdark",
      "Swamp",
      "Urban"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wight/"
  },
  {
    "slug": "wight-a5e",
    "desc": "",
    "name": "Wight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 14,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, necrotic; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage."
      },
      {
        "name": "Seize",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) cold damage  and the target is grappled (escape DC 12). Until this grapple ends  the target is restrained and the only attack the wight can make is Life Drain against the grappled target."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) cold damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage, and the target makes a DC 13 Constitution saving throw. On a failure, the targets hit point maximum is reduced by an amount equal to the necrotic damage dealt. The reduction lasts until the target finishes a long rest. A humanoid or beast reduced to 0 hit points by this attack dies. Its corpse rises 24 hours later as a zombie under the wights control."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cold Aura",
        "desc": "A creature that starts its turn grappled by the wight, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) cold damage. A creature can take this damage only once per turn. If the wight has been subjected to fire damage since its last turn, this trait doesnt function."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wight has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "A wight doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 423,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wight/"
  },
  {
    "slug": "wight_bf",
    "desc": "",
    "name": "Wight",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "studded leather",
    "hit_points": 69,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 3,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "Undead Resilience,frightened",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wight makes two Longsword or Longbow attacks. It can replace one attack with a Life Drain attack."
      },
      {
        "name": "Life Drain",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (2d6+3) necrotic damage. The target must succeed on a DC 13 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.<br>A Humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time."
      },
      {
        "name": "Longsword",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage if used with two hands."
      },
      {
        "name": "Longbow",
        "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 11 (2d8+2) piercing damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Command Horde",
        "desc": "The wight commands up to five friendly skeletons or zombies to do one of the following:\n- **Protect.** Until the start of the wight's next turn, each time a friendly creature within 5 feet of a target is attacked, the target can use its reaction to intercept the attack, becoming the target instead.\n- **Overwhelm.** Until the start of the wight's next turn, each target has advantage on attack rolls against a creature on its turn if at least one other target is within 5 feet of the creature and the allied target isn't incapacitated.\n- **Shamble.** Each target uses its reaction to move up to its speed in a direction chosen by the wight. If this movement provokes an opportunity attack, that attack is made with disadvantage."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Martial Adept",
        "desc": "A manufactured weapon, such as a sword or bow, deals one extra die of its damage when the wight hits with it (included in the attack)."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wight has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The wight doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The wight is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wight/"
  },
  {
    "slug": "wild-sirocco",
    "desc": "",
    "name": "Wild Sirocco",
    "size": "Large",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 105,
    "hit_dice": "14d10+28",
    "speed": {
      "walk": 0,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 5,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "cold",
    "damage_resistances": "nonmagic B/P/S attacks",
    "damage_immunities": "fire, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 60', passive Perception 10",
    "languages": "Auran, Ignan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Fiery Wallop attacks."
      },
      {
        "name": "Fiery Wallop",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) fire."
      },
      {
        "name": "Scorching Winds (Recharge 5-6)",
        "desc": "Whips up scorching winds around it. Each creature within 10 ft. of it: 21 (6d6) fire ignites and is thrown up to 20' in random direction and knocked prone (DC 15 Str negates). If thrown creature strikes solid surface creature takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone. Until creature uses action to douse fire ignited creature takes 3 (1d6) fire at start of each of its turns."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Blazing Maelstrom Form",
        "desc": "Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone."
      },
      {
        "name": "Elemental Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "Water Susceptibility",
        "desc": "For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold."
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wild-sirocco/"
  },
  {
    "slug": "wild_warrior_bf",
    "desc": "",
    "name": "Wild Warrior",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "Any Lineage",
    "group": "NPCs",
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "hide armor",
    "hit_points": 9,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 1,
    "dexterity_save": 0,
    "constitution_save": 1,
    "intelligence_save": -1,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "any one language",
    "challenge_rating": "1/8",
    "cr": 0.125,
    "actions": [
      {
        "name": "Spear",
        "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [
      {
        "name": "Quick Trap",
        "desc": "The wild warrior cobbles together a makeshift trap with materials at hand and throws the trap at a creature it can see within 15 feet of it. The target must succeed on a DC 11 DEX save or be restrained until the end of its next turn."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Home in the Wilds",
        "desc": "The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wild-warrior/"
  },
  {
    "slug": "wilderness-crone",
    "desc": "",
    "name": "Wilderness Crone",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 15,
    "wisdom": 18,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60', passive Perception 14",
    "languages": "Common, Sylvan",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Staff attacks."
      },
      {
        "name": "Wild Staff",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) force."
      },
      {
        "name": "Needle Breath (Recharge 5-6)",
        "desc": "Exhales pine needles in a 30' cone. Each creature in the area: 28 (8d6) piercing damage (DC 15 Dex half)."
      },
      {
        "name": "Spellcasting",
        "desc": "Wis (DC 15). Prepared: At will: minor illusion tree stride3/day ea: goodberry hold person locate animals or plants1/day ea: commune with nature remove curse"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Transmigratory Strike",
        "desc": "When she kills a Humanoid can immediately restore it to life as a Beast with CR no higher the Humanoid's CR or level. Otherwise works as reincarnate spell."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Beast Passivism",
        "desc": "No beast with Int 3 or less can willingly attack the crone. They can be forced to do so through magical means."
      },
      {
        "name": "Speak with Beasts and Plants",
        "desc": "Can communicate with Beasts and Plants as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wilderness-crone/"
  },
  {
    "slug": "will-o-wisp",
    "desc": "",
    "name": "Will-o'-Wisp",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "9d4",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 50
    },
    "strength": 1,
    "dexterity": 28,
    "constitution": 10,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Shock",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.",
        "attack_bonus": 4,
        "damage_dice": "2d8"
      },
      {
        "name": "Invisibility",
        "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Consume Life",
        "desc": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points."
      },
      {
        "name": "Ephemeral",
        "desc": "The will-o'-wisp can't wear or carry anything."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Variable Illumination",
        "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [
      "Urban",
      "Swamp",
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_will-o-wisp/"
  },
  {
    "slug": "will-o-wisp-a5e",
    "desc": "",
    "name": "Will-o-Wisp",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "walk": 0,
      "fly": 50
    },
    "strength": 2,
    "dexterity": 24,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, necrotic, thunder; damage from nonmagical weapons",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Shock",
        "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished."
      }
    ],
    "bonus_actions": [
      {
        "name": "Illumination",
        "desc": "The will-o-wisp alters the radius of its glow (shedding bright light in a 5- to 20-foot radius and dim light for the same number of feet beyond that radius), changes the color of its glow, or extinguishes its glow (making it invisible)."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Conductive",
        "desc": "Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished."
      },
      {
        "name": "Insubstantial",
        "desc": "The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Treasure Sense",
        "desc": "The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet."
      },
      {
        "name": "Undead Nature",
        "desc": "A will-o-wisp doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 425,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_will-o-wisp/"
  },
  {
    "slug": "willowhaunt",
    "desc": "The ghostly image of a healthy willow overlays a smaller tree composed of bones. Piles of bones litter the ground at its base._  \n**Death Tree.** When victims of murder or other violent deaths die in view of an otherwise healthy willow tree, their spirits flock to the tree. This destroys the willow and causes it to return as a mockery of a living tree. The willowhaunt projects an image of its former appearance to put creatures at ease, at least long enough to convince them to approach.  \n**Thirst for Blood.** Willowhaunts thrive best in blood-soaked soil. They incite murderousness in those who come near by telepathically whispering conspiracies about a creature\u2019s allies. The willowhaunts encourage their victims to make small sacrifices to the willows, ensuring the willowhaunt\u2019s soil remains bloody.  \n**Attractive to Death Cults.** Swamp-based death cults cherish the discovery of a willowhaunt and sacrifice victims to create a grove of willowhaunts. Perversely, a willowhaunt prefers blood shed by unwilling creatures, and it demands the cultists bring victims it can force into a fight.  \n**Undead Nature.** The willowhaunt doesn\u2019t require air, food, drink, or sleep.",
    "name": "Willowhaunt",
    "size": "Huge",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 90,
    "hit_dice": "12d12+12",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 12,
    "intelligence": 9,
    "wisdom": 14,
    "charisma": 19,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "insight": 5,
      "intimidation": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "understands Common but can\u2019t speak, telepathy 60 ft.",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The willowhaunt makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 (1d12 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.",
        "attack_bonus": 6,
        "damage_dice": "1d12+3"
      },
      {
        "name": "Provoke Murder",
        "desc": "The willowhaunt chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or be overcome with murderous intent for 1 minute. While overcome with murderous intent, a creature has advantage on melee attack rolls and is compelled to kill creatures within 30 feet of the willowhaunt. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the willowhaunt each turn. If no other creature is near enough to move to and attack, it stalks off in a random direction, seeking a new target to drag within 30 feet of the willowhaunt. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Whispers of Madness (Recharge 5-6)",
        "desc": "The willowhaunt whispers in the minds of nearby creatures. Each creature of the willowhaunt's choice within 30 feet of it must make a DC 15 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is afflicted with short term madness. On a success, a creature takes half the damage and isn't afflicted with madness. If a saving throw fails by 5 or more, the creature is afflicted with long term madness instead. A creature afflicted with madness caused by the willowhaunt's whispers has disadvantage on its saving throw against the Willowhaunt's Provoke Murder."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Living Projection",
        "desc": "The willowhaunt's skeletal form is covered with a magical illusion that makes it look like a living willow tree. The willowhaunt can use a bonus action to dismiss this illusion until the end of its next turn.\n\nThe changes wrought by this illusion fail to hold up to physical inspection. For example, the willowhaunt's trunk appears to be made of bark, but someone touching it would feel the tree's polished bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern the willowhaunt's true appearance."
      }
    ],
    "spell_list": [],
    "page_no": 369,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_willowhaunt/"
  },
  {
    "slug": "willowisp_bf",
    "desc": "",
    "name": "Will-o'-Wisp",
    "size": "tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "Ephemeral",
    "hit_points": 31,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 50,
      "hover": true
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": -5,
    "dexterity_save": 4,
    "constitution_save": 0,
    "intelligence_save": 1,
    "wisdom_save": 3,
    "charisma_save": 0,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 120 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The will-o'-wisp makes two Shock attacks."
      },
      {
        "name": "Shock",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) lightning damage."
      },
      {
        "name": "Invisibility",
        "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell)."
      }
    ],
    "bonus_actions": [
      {
        "name": "Beckon",
        "desc": "The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving."
      }
    ],
    "reactions": [
      {
        "name": "Consume Life",
        "desc": "When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ephemeral",
        "desc": "The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above)."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Variable Illumination",
        "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."
      },
      {
        "name": "Undead Nature",
        "desc": "The will-o'-wisp doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_will-o-wisp/"
  },
  {
    "slug": "wind-demon",
    "desc": "",
    "name": "Wind Demon",
    "size": "Small",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 28,
    "hit_dice": "8d6",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 7,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning",
    "damage_immunities": "cold, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "Abyssal, Common, Void Speech",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The wind demon makes two frost claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) cold damage.",
        "name": "Frost Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "After a creature the wind demon can see damages it with an attack, the wind demon can move up to its speed without provoking opportunity attacks.",
        "name": "Swift as Frost"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "When the wind demon is targeted by an attack or spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the attacker has disadvantage on the attack roll. On a 6, the wind demon is unaffected, and the attack is reflected back at the attacker as though it originated from the wind demon, turning the attacker into the target.",
        "name": "Arrow Bane"
      },
      {
        "desc": "The wind demon has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wind-demon/"
  },
  {
    "slug": "wind-eater",
    "desc": "",
    "name": "Wind Eater",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 18,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 13,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious",
    "senses": "truesight 60 ft., passive Perception 15",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The wind eater makes two claw attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "A creature within 120 feet of the wind eater has disadvantage on Wisdom (Perception) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the silence spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies.",
        "name": "Aura of Silence"
      },
      {
        "desc": "The wind eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "As a bonus action while in dim light or darkness, the wind eater becomes invisible. The invisibility lasts until the wind eater uses a bonus action to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it.",
        "name": "Shadow Blend"
      },
      {
        "desc": "The wind eater's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring only somatic components:\nAt will: silent image\n3/day each: blur, major image\n1/day: mirage arcane",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wind-eater/"
  },
  {
    "slug": "wind-weasel",
    "desc": "",
    "name": "Wind Weasel",
    "size": "Medium",
    "type": "Fey",
    "subtype": "shapechanger",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Sylvan, Umbral",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The wind weasel makes three attacks: one with its bite and two with its scythe claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.",
        "name": "Scythe Claw"
      },
      {
        "desc": "Each creature in the wind weasel's space must make a DC 13 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.",
        "name": "Whirling Leaves (Whirlwind Form Only)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The wind weasel can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Air Form (Whirlwind Form Only)"
      },
      {
        "desc": "The wind weasel doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby (Whirlwind Form Only)"
      },
      {
        "desc": "Until it attacks or uses Whirling Leaves, the wind weasel is indistinguishable from a natural dust devil unless a creature succeeds on a DC 15 Intelligence (Investigation) check.",
        "name": "Hidden In The Wind (Whirlwind Form Only)"
      },
      {
        "desc": "The wind weasel can use its action to polymorph into a whirlwind. It can revert back to its true form as a bonus action. It statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. While a whirlwind, it has a flying speed of 60 feet, immunity to the grappled, petrified, restrained, and prone conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. The wind weasel can't make bite or claw attacks while in whirlwind form.",
        "name": "Shapechanger"
      },
      {
        "desc": "When the wind weasel is subjected to the slow spell, it doesn't suffer the effects of the spell but instead is forced into its true form and incapacitated until the end of its next turn.",
        "name": "Windy Speed (Whirlwind Form Only)"
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wind-weasel/"
  },
  {
    "slug": "wind-witch",
    "desc": "",
    "name": "Wind Witch",
    "size": "Large",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 66,
    "hit_dice": "12d8+12",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 5,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing",
    "damage_immunities": "",
    "condition_immunities": "exhaustion, poisoned, prone",
    "senses": "blindsight 60' (blind beyond), passive Perception 12",
    "languages": "understands Common but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks or one Slam attack and uses Capture."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage."
      },
      {
        "name": "Capture",
        "desc": "Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target can't be hit by wind witch's Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Bouncy Escape",
        "desc": "When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cursed Plant",
        "desc": "If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn't function if it took fire on same round it was reduced to 0 hp or if its body was destroyed."
      },
      {
        "name": "Flammable",
        "desc": "When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn."
      },
      {
        "name": "Tumbleweed Form",
        "desc": "Can enter hostile creature's space and stop there."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wind-witch/"
  },
  {
    "slug": "winddragonwyrmling-tob1-2023",
    "desc": "False",
    "name": "Wind Dragon Wyrmling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 32,
    "hit_dice": "5d8 + 10",
    "speed": {
      "walk": 80,
      "fly": 20
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 14,
    "skills": {
      "Acrobatics": 7,
      "Perception": 4,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "lightning",
    "condition_immunities": "False",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic, Primordial",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage."
      },
      {
        "name": "Tempest Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elusive",
        "desc": "The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
      },
      {
        "name": "Storm Sight",
        "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_wind-dragon-wyrmling/"
  },
  {
    "slug": "winds-harp",
    "desc": "",
    "name": "Wind's Harp",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "devil",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 63,
    "hit_dice": "14d8",
    "speed": {
      "fly": 10,
      "walk": 30
    },
    "strength": 10,
    "dexterity": 13,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold, fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Infernal",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The wind's harp devil makes two infernal noise attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d8",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) psychic damage plus 3 (1d6) thunder damage.",
        "name": "Infernal Noise"
      },
      {
        "desc": "The wind's harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus.",
        "name": "Hellish Chorus (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a spell is cast within 60 feet of it, the wind's harp devil plays a single, infernal note, interrupting the spell. This reaction works like the counterspell spell, except it only works on spells of 3rd level or lower.",
        "name": "Diabolical Countersong"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the wind's harp devil remains motionless, it is indistinguishable from an ordinary object.",
        "name": "False Appearance"
      },
      {
        "desc": "The wind's harp devil has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The wind's harp devil has advantage on attack rolls against a creature if at least one of its allies is an air elemental, wind demon, or similar creature of air, is within 20 feet of the target, and isn't incapacitated. rP",
        "name": "Strong Winds"
      }
    ],
    "spell_list": [],
    "page_no": 105,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_winds-harp/"
  },
  {
    "slug": "windy-wailer",
    "desc": "A ghostly, moon-shaped comet flies above the water, a cloud of vapor and spectral lights trailing behind it._  \n**Spirits of Violence.** When sailors meet a violent end at sea within sight of the shore and leave no bodies behind to be buried, they sometimes arise as terrible undead known as windy wailers. Caught eternally in the last moments that took its life, the windy wailer seeks to spread its misery to others, raising the elements to overturn ships and drown sailors.  \n**Found in Storms.** Windy wailers are normally encountered in the midst of a great storm or other turbulent weather where they can hide amid the wind and rain before launching their attacks. They often strike when a group of sailors are at their most vulnerable, such as when the ship is close to rocks, the rigging has been damaged, or someone has been knocked overboard.  \n**Unusual Allies.** Aquatic undead, Open Game License",
    "name": "Windy Wailer",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "fly": 60,
      "walk": 0,
      "hover": true
    },
    "strength": 10,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Chilling Touch",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) necrotic damage plus 7 (1d6) cold damage.",
        "attack_bonus": 7,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Wind Blast",
        "desc": "Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 14 (4d6) cold damage, and the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the windy wailer and knocked prone.",
        "attack_bonus": 7,
        "damage_dice": "4d6"
      },
      {
        "name": "Frightful Gale (Recharge 5-6)",
        "desc": "The windy wailer unleashes freezing wind filled with fearful wailing in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 14 (4d6) cold damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nA creature reduced to 0 hp by the windy wailer's Frightful Gale and later revived is permanently marked by a shock of white hair somewhere on its body."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ghostlight",
        "desc": "When a creature that can see the windy wailer starts its turn within 30 feet of the wailer, the wailer can force it to make a DC 15 Wisdom saving throw if the wailer isn't incapacitated and can see the creature. On a failure, a creature is incapacitated and its speed is reduced to 0 as it is mesmerized by the windy wailer.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the windy wailer until the start of its next turn, when it can avert its eyes again. If the creature looks at the windy wailer in the meantime, it must immediately make the save."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The windy wailer can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 370,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_windy-wailer/"
  },
  {
    "slug": "winter-hag-a5e",
    "desc": "",
    "name": "Winter Hag",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 120,
    "hit_dice": "16d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6,
      "deception": 7,
      "insight": 6,
      "perception": 6,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The hag attacks with its claws and uses Ice Bolt."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."
      },
      {
        "name": "Ice Bolt",
        "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage  and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure  the creature is restrained as it begins to turn to ice. At the end of the creatures next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic."
      },
      {
        "name": "Shapeshift",
        "desc": "The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies."
      },
      {
        "name": "Invisibility (2nd-Level; V, S, Concentration)",
        "desc": "The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ice Shield",
        "desc": "The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Curse",
        "desc": "A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature."
      },
      {
        "name": "Icy Travel",
        "desc": "The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying"
      }
    ],
    "spell_list": [],
    "page_no": 272,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_winter-hag/"
  },
  {
    "slug": "winter-wolf",
    "desc": "The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves'deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.",
    "name": "Winter Wolf",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 75,
    "hit_dice": "10d10+20",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 13,
    "constitution": 14,
    "intelligence": 7,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "perception": 5,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 15",
    "languages": "Common, Giant, Winter Wolf",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "4d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_winter-wolf/"
  },
  {
    "slug": "winter-wolf-a5e",
    "desc": "",
    "name": "Winter Wolf",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d10+18",
    "speed": {
      "walk": 50
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "Common, Giant, Winter Wolf",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw  taking 18 (4d8) cold damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated."
      },
      {
        "name": "Camouflage",
        "desc": "The wolf has advantage on Stealth checks made to hide in snow."
      }
    ],
    "spell_list": [],
    "page_no": 463,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_winter-wolf/"
  },
  {
    "slug": "winter_wolf_bf",
    "desc": "",
    "name": "Winter Wolf",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 14,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 2,
    "intelligence_save": -2,
    "wisdom_save": 1,
    "charisma_save": -1,
    "perception": 15,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common,Giant,Winter Wolf",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The winter wolf makes two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [
      {
        "name": "Freezing Nose",
        "desc": "The winter wolf touches its nose to a creature it can see within 5 feet of it. The target must succeed on a DC 13 CON save or one of the following parts of its body (the winter wolf's choice) is encased in ice for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, it has advantage on the next save it makes to end the effect.\n- **Body.** The target has disadvantage on CON saves and is vulnerable to the first instance of cold damage it takes each turn.\n- **Head.** The target can't breathe or speak.\n- **Lower Limb.** The target's speed is reduced to 0, and it has disadvantage on DEX checks and DEX saves.\n- **Upper Limb.** The target has disadvantage on weapon attack rolls made with that limb."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The winter wolf's Perception is 20 when perceiving by hearing or smell."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The winter wolf is resistant to exhaustion and to the frightened condition."
      },
      {
        "name": "Pack Tactics",
        "desc": "The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Snow Camouflage",
        "desc": "The winter wolf's Stealth is 18 while in snowy terrain."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_winter-wolf/"
  },
  {
    "slug": "winterghast",
    "desc": "This blue-skinned corpse, covered in frosty patches with a ridge of icicles down its spine, lumbers forward._  \n**Eater of Frozen Corpses.** While most types of ghouls prefer freshly killed meat, winterghasts enjoy flesh afflicted with frostbite or gangrene. Since the opportunity for meals is diminished in less populated tundra, winterghasts are careful to avoid spawning additional winterghasts through the disease they inflict. This outlook also prevents winterghasts from gathering in large numbers, but they sometimes form clans for mutual protection and to keep other winterghasts from hunting in their territories. When times become lean, these clans often tear each other apart through infighting, and the survivors scatter to hunt in solitude.  \n**Scorned by Darakhul.** Even from their underground kingdoms, Open Game License",
    "name": "Winterghast",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 17,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 5
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "necrotic",
    "damage_immunities": "cold, poison",
    "condition_immunities": "charmed, exhaustion, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The winterghast makes two attacks: one with its bite and one with its claw or two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) cold damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract the creeping cold disease (see the Creeping Cold trait).",
        "attack_bonus": 5,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 5,
        "damage_dice": "2d6+3"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Creeping Cold",
        "desc": "A creature that fails its saving throw against the winterghast's bite attack becomes infected with the creeping cold disease. At the end of each long rest, the infected creature must succeed on a DC 13 Constitution saving throw each day or take 9 (2d8) cold damage and 5 (2d4) necrotic damage and suffer one level of exhaustion if the creature has no levels of exhaustion. The target's hp maximum is reduced by an amount equal to the necrotic damage taken. The exhaustion and hp maximum reduction last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's hp maximum to 0, the creature dies, and it rises as a winterghast 1d4 hours later. A creature that succeeds on two saving throws against the diseases recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."
      },
      {
        "name": "Hidden Stench",
        "desc": "Fire damage melts some of the ice covering the winterghast, unleashing its horrific stench. Each creature within 20 feet of the winterghast when it takes fire damage must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 371,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_winterghast/"
  },
  {
    "slug": "wintergrim",
    "desc": "This squat creature is covered in furs, making it almost as wide as it is tall. A large nose pokes through the furs, and its gentle eyes shine._  \n**Spirit of Hospitality.** Wintergrims are solitary fey who build their homes in remote locations. When they are alone, they spend much of their time traversing the territory surrounding their homes, watchful for creatures in dire straits or in need of shelter. Wintergrims offer assistance and lodging to travelers they encounter and jump to the rescue for those in immediate peril. They readily share the furs in which they bundle themselves and are often laden with warm soups and beverages they share with visitors suffering from the elements.  \n**Inscrutable Rules.** A wintergrim\u2019s hospitality has limits, as each wintergrim has a unique set of behaviors it holds taboo within the confines of its home. Breaking its rules is so abhorrent to a wintergrim, it dares not even discuss the things it forbids. The rules range from the seemingly innocuous\u2014such as leaving one\u2019s boots on when entering a wintergrim\u2019s home\u2014to common societal norms\u2014such as not attacking or killing another guest. Discovering a wintergrim\u2019s proscribed behavior is difficult, since the wintergrim ignores transgressions outside its home, perhaps giving a cryptic warning that it wouldn\u2019t tolerate the same in its domicile. Mere discussion about its rules may also provoke the fey.  \nWhatever the case, wintergrims demand rulebreakers leave their premises at once, resorting to pummeling those who fail to comply.  \n**Competent Woodsfolk.** As loners with occasional guests, wintergrims are necessarily self-sustaining. They are omnivorous, and they grow gardens, set traps, and hunt for their food. Though they are inured to cold temperatures, they enjoy having a house in which they can reside and share their hospitality. They are adept with the axes they wield to chop down trees for their homes and fires, but they are careful not to overharvest wood. Other than when they hunt, they rarely use their axes as weapons. They prefer to punch their opponents in the hope they can drive their foes away, resorting to their axes only in desperate situations.",
    "name": "Wintergrim",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 13,
    "armor_desc": "hide armor",
    "hit_points": 26,
    "hit_dice": "4d6+12",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "insight": 5,
      "nature": 3,
      "persuasion": 2,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "charmed",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Fist",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage, or 8 (1d8 + 4) slashing damage if used with two hands to make a melee attack.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Unique Rules",
        "desc": "If a creature breaks one of the wintergrim's rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma (Intimidation) checks and attack rolls against the offending creature. An offending creature that succeeds on a DC 14 Charisma (Persuasion) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a DC 12 Intelligence (Investigation) or Wisdom (Insight) check can determine the wintergrim's rules before enraging it."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The wintergrim's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components.\n3/day each: goodberry, speak with animals\n1/day each: lesser restoration, protection from poison"
      }
    ],
    "spell_list": [],
    "page_no": 372,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wintergrim/"
  },
  {
    "slug": "wirbeln-fungi",
    "desc": "",
    "name": "Wirbeln Fungi",
    "size": "Small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 16,
    "hit_dice": "3d8+3",
    "speed": {
      "fly": 20,
      "walk": 20
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 13,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "blinded, deafened, frightened, poisoned",
    "senses": "darkvision 60 ft., passive perception 13",
    "languages": "Common, Druidic, Elvish, Sylvan",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Poison Needle"
      },
      {
        "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Poison Dart"
      },
      {
        "desc": "(Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "name": "Spore Cloud"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.",
        "name": "Natural Appearance"
      }
    ],
    "spell_list": [],
    "page_no": 166,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wirbeln-fungi/"
  },
  {
    "slug": "witch-queen",
    "desc": "",
    "name": "Witch Queen",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "derro",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "studded leather armor",
    "hit_points": 77,
    "hit_dice": "14d6+28",
    "speed": {
      "walk": 30
    },
    "strength": 9,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 11,
    "wisdom": 9,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., passive Perception 9",
    "languages": "Common, Dwarvish, Undercommon",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 6,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.",
        "name": "Maddening Scimitar"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.",
        "name": "Heightened Spell (3/Day)"
      },
      {
        "desc": "The witch queen has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared: \nCantrips (at will): acid splash, mage hand, message, ray of frost\n1st level (4 slots): burning hands, magic missile, sleep\n2nd level (3 slots): invisibility, spider climb, suggestion\n3rd level (3 slots): blink, fear, lightning bolt\n4th level (2 slots): blight, confusion",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 97,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_witch-queen/"
  },
  {
    "slug": "witchalder",
    "desc": "",
    "name": "Witchalder",
    "size": "Medium",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 19,
    "dexterity": 9,
    "constitution": 18,
    "intelligence": 9,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "charmed, poisoned",
    "senses": "passive Perception 15",
    "languages": "understands Sylvan but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Slam attacks. Can replace one with Throttle."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled."
      },
      {
        "name": "Shape Wood",
        "desc": "Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success."
      },
      {
        "name": "Throttle",
        "desc": "One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects)."
      },
      {
        "name": "Pollen Cloud (Recharge 6)",
        "desc": "Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Deep Roots",
        "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from diseased or dying alder tree."
      },
      {
        "name": "Sunlight Regeneration",
        "desc": "While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp."
      },
      {
        "name": "Speak with Plants",
        "desc": "Communicate with Plants as if they shared a language."
      }
    ],
    "spell_list": [],
    "page_no": 394,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_witchalder/"
  },
  {
    "slug": "witchlight",
    "desc": "_This tiny ball of bright light seems to emanate from a crystalline center._  \n**Wizard Servants.** Also called a \u201cspooklight,\u201d a witchlight is a wizard\u2019s servant created from a tiny piece of quartz. It appears as a floating ball of flickering light similar to a will-o\u2019-wisp. The hue of quartz used during the creature\u2019s creation determines the color of each witchlight\u2019s illumination. After the quartz is prepared, it is animated through an extended magical ritual cast under a full moon and a clear, starry sky. Consequently, they are extremely rare by any measure.  \n**Flashing Light Code.** A witchlight always shares the same alignment as its creator. Although it cannot speak, a witchlight understands Common or another language taught it by its creator. Many spellcasters have taught their witchlights a coded cipher, so it can spell out words by flaring and dimming its light. When necessary, a witchlight can spell words in the air by flying so quickly that its trail of light forms letters. This stunt requires a successful DC 14 Dexterity (Acrobatics) check per word.  \n**Free Roaming.** If the witchlight\u2019s master dies within one mile of the witchlight, it explodes in a brilliant but harmless flash of light. If it loses its master under any other circumstance, it becomes masterless; it\u2019s free to do as it pleases, and it can never serve anyone else as a familiar. The statistics below represent these independent witchlights.  \nEvil witchlights can be surprisingly cruel, not unlike will-o\u2019wisps. They seek to lure lost travelers into swamps or traps by using their glow to imitate the light of a safe haven. Conversely, good-aligned witchlights guide travelers to places of safety or along safe paths, and they are prized by pilots and guides. Neutral witchlights exhibit a playful nature\u2014sometimes mingling inside the cavities of weapons, gems, or other curiosities, which means those items may be mistaken for magic items. More than one \u201cwizard\u2019s staff \u201d is just an impressivelooking stick with a witchlight perched on top.  \n**Constructed Nature.** A witchlight doesn\u2019t require air, food, drink, or sleep.",
    "name": "Witchlight",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 10,
    "hit_dice": "4d4",
    "speed": {
      "fly": 50
    },
    "strength": 1,
    "dexterity": 18,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, radiant",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "understands the language of its creator but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Light Ray",
        "desc": "Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4"
      },
      {
        "name": "Flash (Recharge 5-6)",
        "desc": "The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dispel Magic Weakness",
        "desc": "Casting dispel magic on a witchlight paralyzes it for 1d10 rounds."
      },
      {
        "name": "Luminance",
        "desc": "A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks."
      },
      {
        "name": "Thin As Light",
        "desc": "While a witchlight is not incorporeal, it can pass through any opening that light can."
      }
    ],
    "spell_list": [],
    "page_no": 409,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_witchlight/"
  },
  {
    "slug": "witchlight-tob1-2023",
    "desc": "False",
    "name": "Witchlight",
    "size": "Tiny",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Any Alignment",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 20,
    "hit_dice": "8d4",
    "speed": {
      "walk": 40
    },
    "strength": 1,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 14,
    "skills": {
      "Perception": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison, psychic, radiant",
    "condition_immunities": "blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Light Blast",
        "desc": "Melee or Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) radiant damage."
      },
      {
        "name": "Flash (3/Day)",
        "desc": "The witchlight emits a bright burst of light. Each creature within 20 feet of the witchlight must succeed on a DC 12 Dexterity saving throw or be blinded for 1 minute. A creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Antimagic Susceptibility",
        "desc": "The witchlight is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the witchlight must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
      },
      {
        "name": "Construct Nature",
        "desc": "The witchlight doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Variable Illumination",
        "desc": "The witchlight sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The witchlight can alter the radius as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 397,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_witchlight/"
  },
  {
    "slug": "wizard-kobold",
    "desc": "",
    "name": "Wizard Kobold",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "kobold",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 12,
    "armor_desc": "15 with mage armor",
    "hit_points": 58,
    "hit_dice": "13d6+13",
    "speed": {
      "walk": 30
    },
    "strength": 6,
    "dexterity": 14,
    "constitution": 13,
    "intelligence": 17,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 6,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Draconic, Infernal",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+2",
        "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
        "name": "Dagger"
      },
      {
        "desc": "The wizard kobold magically creates a draconic visage in an unoccupied space it can see within 30 feet. The visage is a glowing, spectral head and neck, resembling a variety of dragon chosen by the kobold, that sheds dim light out to 10 feet. The visage lasts for 1 minute and grants the following benefits: \n* A creature hostile to the wizard who starts its turn within 30 feet of the visage and who is aware of the visage must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. \n* The wizard gains immunity to the damage type dealt by the chosen dragon's breath weapon. \n* When the wizard uses this action, and as a bonus action on it subsequent turns, it can use the following attack:",
        "name": "Draconic Visage (1/Day)"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "2d6",
        "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7 (2d6) damage of the type dealt by the chosen dragon's breath weapon.",
        "name": "Breath of the Visage"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The kobold has advantage attack rolls roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      },
      {
        "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
        "name": "Sunlight Sensitivity"
      },
      {
        "desc": "The wizard kobold is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:\nCantrips (at will): fire bolt, minor illusion, poison spray, prestidigitation\n1st level (4 slots): burning hands, mage armor, magic missile, shield\n2nd level (3 slots): hold person, mirror image, misty step\n3rd level (3 slots): blink, counterspell, fireball\n4th level (2 slots): fire shield",
        "name": "Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wizard-kobold/"
  },
  {
    "slug": "woe-siphon",
    "desc": "This flabby creature squints with beady eyes, licks its lips, and places a bone-white hand to the gaping hole punched through its chest._  \n**Miserable Visage.** Woe siphons are a sad sight when compared to their beautiful and terrible fey brethren. They appear as misshapen humanoids with translucent, glossy skin. All woe siphons possess a through-and-through hole in the chest where their heart should be. When underfed, this hole appears ragged and torn, like a fresh wound. When well-fed, a fragile layer of skin forms over the gap.  \n**Pain Gorger.** Woe siphons feed on negative emotions. To sustain themselves, many migrate to places where sentient creatures suffer in vast numbers or where historical suffering took place, such as mass graves or ancient battlefields. Particularly deadly or dangerous underground locales are common hunting grounds of the hungry woe siphon. Once inside such a place, a woe siphon inflicts suffering on any who cross its path. A favorite tactic involves invisibly stalking adventuring parties to torment their victims for as long as possible before attacking outright.",
    "name": "Woe Siphon",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "",
    "condition_immunities": "charmed, frightened, exhaustion",
    "senses": "darkvision 120 ft., passive Perception 11",
    "languages": "Common, Sylvan",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Siphoning Fist",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage. The target must succeed on a DC 13 Charisma saving throw or its hp maximum is reduced by an amount equal to the psychic damage taken. The woe siphon regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      },
      {
        "name": "Cause Despair",
        "desc": "The woe siphon can overwhelm a creature with intense feelings of inadequacy. One creature the woe siphon can see within 60 feet of it must succeed on a DC 13 Charisma saving throw or become overwhelmed with despair for 1 minute. A creature overwhelmed with despair has disadvantage on ability checks and attack rolls. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this woe siphon's Cause Despair for the next 24 hours."
      },
      {
        "name": "Invisibility",
        "desc": "The woe siphon magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the woe siphon wears or carries is invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detect Sentience",
        "desc": "The woe siphon can magically sense the presence of creatures with an Intelligence of 5 or higher up to 1 mile away. It knows the general direction to the creatures but not their exact locations."
      }
    ],
    "spell_list": [],
    "page_no": 373,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
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    "v2_converted_path": "/v2/creatures/tob2_woe-siphon/"
  },
  {
    "slug": "wolf",
    "desc": "",
    "name": "Wolf",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
        "attack_bonus": 4,
        "damage_dice": "2d4",
        "damage_bonus": 2
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [
      "Hill",
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wolf/"
  },
  {
    "slug": "wolf-a5e",
    "desc": "",
    "name": "Wolf",
    "size": "Medium",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "2d8+2",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 30 ft., passive Perception 13",
    "languages": "",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature  it makes a DC 12 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The wolf has advantage on Perception checks that rely on hearing and smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": 463,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wolf/"
  },
  {
    "slug": "wolf-reaver-dwarf",
    "desc": "",
    "name": "Wolf Reaver Dwarf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "dwarf",
    "group": null,
    "alignment": "any chaotic",
    "armor_class": 16,
    "armor_desc": "chain shirt, shield",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 35
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "athletics": 6,
      "intimidation": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Dwarvish",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wolf reaver dwarf makes two melee or ranged attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+4"
      },
      {
        "name": "Dagger",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.",
        "attack_bonus": 6,
        "damage_dice": "1d6+4"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Danger Sense",
        "desc": "The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated."
      },
      {
        "name": "Dwarven Resistance",
        "desc": "The wolf reaver dwarf has advantage on saving throws against poison."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 426,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wolf-reaver-dwarf/"
  },
  {
    "slug": "wolf-spirit-swarm",
    "desc": "_A pack of ghostly wolves appears in a swirl of greenish fog, seeming to coalesce from the fog itself._  \nWhen a pack of wolves dies of hunger or chill in the deep winter, sometimes the pack leader\u2019s rage at a cruel death\u2014or the summoning call of a necromancer\u2014brings the entire pack back to the mortal world as a slavering pack of greenish, translucent apparitions that glides swiftly over snow and ice, or even rivers and lakes.  \n_**Dozen-Eyed Hunters.**_ At night such a swarm can appear as little more than a mass of swirling mist, but when it prepares to attack, the mist condenses into a dozen or more snarling wolf heads with glowing red eyes that trail off into tendrils of fog. A wolf spirit swarm does not eat, but the urge to hunt and kill is as strong as ever.  \n_**Absorb Their Kill.**_ Most such swarms serve powerful undead, warlocks, noctiny, or orcish shamans as guardians and enforcers, terrifying horses and henchmen alike. The souls of those slain by the pack are said to join it.  \n_**Howl Before Combat.**_ Hirelings, mounts, and familiars often panic at the sound of a spirit pack\u2019s chilling howl. Packs of wolf spirits are canny enough to always howl for a time before rushing a herd or encampment.  \n_**Undead Nature.**_ A swarm of wolf spirits doesn\u2019t require air, food, drink, or sleep.",
    "name": "Wolf Spirit Swarm",
    "size": "Large",
    "type": "Undead",
    "subtype": "Swarm",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 97,
    "hit_dice": "15d10+15",
    "speed": {
      "hover": true,
      "walk": 50,
      "fly": 50
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 12,
    "strength_save": 5,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic; bludgeoning, piercing, slashing",
    "damage_immunities": "cold",
    "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "understands Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "A wolf spirit swarm uses icy doom, if it's available, and makes 3 bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 3 (1d6) cold damage. The target is also knocked prone if the attack scored a critical hit.",
        "attack_bonus": 5,
        "damage_dice": "2d4+3"
      },
      {
        "name": "Icy Doom (Recharge 5-6)",
        "desc": "All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm's next turn."
      },
      {
        "name": "Chilling Howl",
        "desc": "As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm's next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Speed Over Snow",
        "desc": "A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions."
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wolf-spirit-swarm/"
  },
  {
    "slug": "wolf_bf",
    "desc": "",
    "name": "Wolf",
    "size": "medium",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 14,
    "hit_dice": "",
    "speed": {
      "walk": 40
    },
    "strength": 12,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 1,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The wolf's Perception is 16 while perceiving by hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wolf/"
  },
  {
    "slug": "wolf_dire_bf",
    "desc": "",
    "name": "Wolf, Dire",
    "size": "large",
    "type": "Beast",
    "subtype": "",
    "group": "Animals",
    "alignment": "",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 14,
    "constitution": 14,
    "intelligence": 2,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 3,
    "dexterity_save": 2,
    "constitution_save": 2,
    "intelligence_save": -4,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Hungry Growl",
        "desc": "The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The wolf's Perception is 18 when perceiving by hearing or smell."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wolf-dire/"
  },
  {
    "slug": "wolfreaverdwarf-tob1-2023",
    "desc": "False",
    "name": "Wolf Reaver Dwarf",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": "null",
    "alignment": "Any Chaotic Alignment",
    "armor_class": 16,
    "armor_desc": "chain shirt, shield",
    "hit_points": 76,
    "hit_dice": "9d8 + 36",
    "speed": {
      "walk": 25
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 19,
    "intelligence": 9,
    "wisdom": 11,
    "charisma": 9,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {
      "Athletics": 6,
      "Intimidation": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "Common, Dwarvish",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wolf reaver dwarf makes one Battleaxe attack and two Spear attacks, or it makes three Handaxe attacks."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."
      },
      {
        "name": "Handaxe",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
      },
      {
        "name": "Spear",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Danger Sense",
        "desc": "While conscious, the wolf reaver dwarf has advantage on Dexterity saving throws."
      },
      {
        "name": "Dwarven Resilience",
        "desc": "The wolf reaver dwarf has advantage on saving throws against poison."
      },
      {
        "name": "Pack Tactics",
        "desc": "The wolf reaver dwarf has advantage on attack rolls against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated."
      },
      {
        "name": "Reckless",
        "desc": "At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": 412,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_wolf-reaver-dwarf/"
  },
  {
    "slug": "wolpertinger",
    "desc": "",
    "name": "Wolpertinger",
    "size": "Tiny",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 9,
    "hit_dice": "2d4+4",
    "speed": {
      "burrow": 10,
      "fly": 30,
      "walk": 30
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
        "name": "Gore"
      },
      {
        "desc": "The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.",
        "name": "Keening (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage.",
        "name": "Charge"
      },
      {
        "desc": "The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
        "name": "Flyby"
      },
      {
        "desc": "The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
        "name": "Standing Leap"
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wolpertinger/"
  },
  {
    "slug": "wood-elf-scout-a5e",
    "desc": "",
    "name": "Wood Elf Scout",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 19,
    "hit_dice": "3d8+6",
    "speed": {
      "walk": 35,
      "climb": 35
    },
    "strength": 10,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 2,
      "perception": 4,
      "stealth": 5,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 16",
    "languages": "any one",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Shortsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The scout has advantage on Perception checks that rely on hearing or sight."
      }
    ],
    "spell_list": [],
    "page_no": 491,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wood-elf-scout/"
  },
  {
    "slug": "wood-elf-sharpshooter-a5e",
    "desc": "",
    "name": "Wood Elf Sharpshooter",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 90,
    "hit_dice": "12d8+36",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 7,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "nature": 4,
      "perception": 7,
      "stealth": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 20",
    "languages": "any two",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The strider attacks twice."
      },
      {
        "name": "Longsword",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) damage."
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8+4) piercing damage plus 7 (2d6) damage. This attack ignores half or three-quarters cover  and long range doesnt impose disadvantage on the attack roll."
      }
    ],
    "bonus_actions": [
      {
        "name": "Aimed Strike",
        "desc": "The strider gains advantage on their next attack made before the end of their turn."
      },
      {
        "name": "Skirmish Step",
        "desc": "The strider moves up to half their Speed without provoking opportunity attacks."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Sight",
        "desc": "The strider has advantage on Perception checks that rely on hearing or sight."
      },
      {
        "name": "Trackless Travel",
        "desc": "The strider can't be tracked by nonmagical means."
      },
      {
        "name": "Trained Accuracy",
        "desc": "The striders weapon attacks deal an extra 7 (2d6) damage (included below)."
      }
    ],
    "spell_list": [],
    "page_no": 491,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wood-elf-sharpshooter/"
  },
  {
    "slug": "wood-golem",
    "desc": "",
    "name": "Wood Golem",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 15,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The wood golem makes two slam attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+4",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The golem is immune to any spell or effect that would alter its form.",
        "name": "Immutable Form"
      },
      {
        "desc": "The wood golem has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      }
    ],
    "spell_list": [],
    "page_no": 201,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wood-golem/"
  },
  {
    "slug": "wood-ward",
    "desc": "This human-shaped amalgam of wood, leather, and forest debris lumbers forward on uneven legs._  \nIn remote villages plagued by evil spirits, locals erect wood and straw people to ward against the spirits in much the same way farmers use similar figures to ward against crows.  \n**Animated Protectors.** When great danger threatens the village, ancient rituals that are passed from generation to generation can be invoked to awaken the wards to defend the village. Wood wards aren\u2019t awakened lightly, however, as the villagers rarely possess the rituals to return the wards to their slumber.  \n**Implements of Terror.** Unknown to most villages that possess them, wood wards were originally created by evil druids to sow terror in logging villages that were encroaching on the forest. The druids circulated wards around these villages, spreading rumors of their protective capabilities. Most of the druids succumbed to age, heroes, or other forces before getting the chance to enact their schemes, and the villages continued on with wards that did exactly as rumored. Some druid circles still possess the knowledge for awakening the true nature of the wood wards, and stories have surfaced of villages in the darkest depths of the forest going silent, possessing nothing but empty houses and a wall of silent wood wards.  \n**Construct Nature.** A wood ward doesn\u2019t require air, food, drink, or sleep.",
    "name": "Wood Ward",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 19,
    "hit_dice": "2d10+8",
    "speed": {
      "walk": 30
    },
    "strength": 11,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 1,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wood ward makes two slam attacks."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d4+1"
      },
      {
        "name": "Horror Gaze (1/Day)",
        "desc": "The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Immutable Form",
        "desc": "The wood ward is immune to any spell or effect that would alter its form."
      },
      {
        "name": "Magic Resistance",
        "desc": "The wood ward has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 374,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wood-ward/"
  },
  {
    "slug": "wood_herald_bf",
    "desc": "",
    "name": "Wood Herald",
    "size": "small",
    "type": "Plant",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "climb": 20
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": 2,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": 0,
    "wisdom_save": 1,
    "charisma_save": 0,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "fire",
    "damage_resistances": "Plant Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Common,Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."
      },
      {
        "name": "Wooden Greataxe",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 8 (1d12+2) slashing damage."
      },
      {
        "name": "Hurl Thorn",
        "desc": "_Ranged Weapon Attack:_ +3 to hit, range 30/120 ft., one target. _Hit:_ 6 (2d4+1) piercing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Brambly Bark",
        "desc": "When a creature the wood herald can see hits it with a melee attack while within 5 feet of it, the herald can extend sharp brambles along its body, dealing 2 (1d4) piercing damage to the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Plant Camouflage",
        "desc": "The wood herald's Stealth is 18 while in any terrain with ample, obscuring plant life."
      },
      {
        "name": "Plant Resilience",
        "desc": "The wood herald is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
      },
      {
        "name": "Woodland Walk",
        "desc": "Difficult terrain composed of nonmagical plants doesn't cost the wood herald extra movement. In addition, the herald can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wood-herald/"
  },
  {
    "slug": "woodwose",
    "desc": "",
    "name": "Woodwose",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d8",
    "speed": {
      "climb": 20,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 11,
    "intelligence": 10,
    "wisdom": 14,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "nature": 2,
      "perception": 4,
      "stealth": 3,
      "survival": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Elvish, Sylvan",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "attack_bonus": 5,
        "damage_dice": "1d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.",
        "name": "Club"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d6+1",
        "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.",
        "name": "Shortbow"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.",
        "name": "Fey Touched"
      },
      {
        "desc": "The woodwose can communicate with beasts and plants as if they shared a language.",
        "name": "Speak with Beasts and Plants"
      },
      {
        "desc": "The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:\nAt will: shillelagh\n3/day: pass without trace\n1/day: entangle",
        "name": "Innate Spellcasting"
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_woodwose/"
  },
  {
    "slug": "worg",
    "desc": "A **worg** is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.",
    "name": "Worg",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": "Miscellaneous Creatures",
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 26,
    "hit_dice": "4d10+4",
    "speed": {
      "walk": 50
    },
    "strength": 16,
    "dexterity": 13,
    "constitution": 13,
    "intelligence": 7,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Goblin, Worg",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
        "attack_bonus": 5,
        "damage_dice": "2d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell."
      }
    ],
    "spell_list": [],
    "page_no": 393,
    "environments": [
      "Hill",
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_worg/"
  },
  {
    "slug": "worg-a5e",
    "desc": "",
    "name": "Worg",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 22,
    "hit_dice": "4d10",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 12,
    "constitution": 10,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 2,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Goblin, Worg",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Keen Hearing and Smell",
        "desc": "The worg has advantage on Perception checks that rely on hearing and smell."
      }
    ],
    "spell_list": [],
    "page_no": 463,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_worg/"
  },
  {
    "slug": "worg_bf",
    "desc": "",
    "name": "Worg",
    "size": "large",
    "type": "Monstrosity",
    "subtype": "Animal",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 25,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 12,
    "constitution": 12,
    "intelligence": 6,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": 3,
    "dexterity_save": 1,
    "constitution_save": 1,
    "intelligence_save": -2,
    "wisdom_save": 0,
    "charisma_save": -1,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "Monstrosity Resilience",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "Goblin,Worg",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
      }
    ],
    "bonus_actions": [
      {
        "name": "Loathsome Howl (1/Day)",
        "desc": "The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Heightened Hearing and Smell",
        "desc": "The worg's Perception is 19 while perceiving by hearing or smell."
      },
      {
        "name": "Monstrosity Resilience",
        "desc": "The worg is resistant to exhaustion and to the frightened condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_worg/"
  },
  {
    "slug": "wormhearted-suffragan",
    "desc": "_This humanoid wears robes to hide its corpselike pallor and lifeless gray hair. Fine, arm-length worms wriggle through abscesses in its flesh and its empty eye-sockets. It moves stooped over, with a shuffling gait, belying its speed and agility._  \n**Dark Worm Hearts.** Formerly, the suffragans were priests or holy officers of other faiths, but their hearts were corrupted by their fear and loathing. Once pledged to the service of a demon lord, it replaced their hearts with a bulbous, writhing conglomeration of worms, which permits them to carry on with an undead mockery of life.  \n**Prey on the Wounded.** They frequent graveyards, casting detect evil or speak with dead to learn who was truly cruel and duplicitous in life. They also follow armies, visiting battlefields shortly after the fighting is over. In the guise of nurses or chirurgeons, they select their targets from among the dead and dying for as long as they remain undetected. In both cases, they cast animate dead to provide the worm goddess with viable skeletal or zombie servants.  \n**Fear Light and Radiance.** Wormhearted suffragans have a weakness; they are especially susceptible to the flesh-searing power of radiant magic, and for this reason avoid priests of the sun god or gods of light. At night, however, they are a walking contagion, infesting their enemies with parasitic worms that devour victims from within. Their favorite tactic is to cast hold person, attack with a helminth infestation, then animate their slain enemies into unlife.  \n**Undead Nature.** A wormhearted suffragan doesn\u2019t require air, food, drink, or sleep.",
    "name": "Wormhearted Suffragan",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 97,
    "hit_dice": "13d8+39",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "medicine": 6,
      "religion": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wormhearted suffragan can make two helminth infestation attacks, or it can cast one spell and make one helminth infestation attack."
      },
      {
        "name": "Helminth Infestation",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be afflicted with a helminth infestation (parasitic worms). An afflicted creature can't regain hit points and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the affliction reduces the target's hit point maximum to 0, the victim dies. The affliction lasts until removed by any magic that cures disease.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the wormhearted suffragan's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:\n\nat will: command, detect evil and good\n\n4/day: inflict wounds\n\n2/day each: blindness-deafness, hold person\n\n1/day each: animate dead, speak with dead"
      }
    ],
    "spell_list": [],
    "page_no": 410,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wormhearted-suffragan/"
  },
  {
    "slug": "wormheartedsuffragan-tob1-2023",
    "desc": "False",
    "name": "Wormhearted Suffragan",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 120,
    "hit_dice": "16d8 + 48",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 17,
    "constitution": 16,
    "intelligence": 11,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Medicine": 6,
      "Religion": 3
    },
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "False",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wormhearted suffragan makes two Worm-Coated Fist or Paralyzing Bolt attacks."
      },
      {
        "name": "Worm-Coated Fist",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp, and its hp maximum decreases by 7 (2d6) every 24 hours. This reduction lasts until the target finishes a long rest after the disease is cured. The target dies if this effect reduces its hp maximum to 0."
      },
      {
        "name": "Paralyzing Bolt",
        "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn."
      },
      {
        "name": "Animating Worms (3/Day)",
        "desc": "The wormhearted suffragan touches the body of a dead Humanoid, passing on some of the suffragan's worms. The worms fill the target, animating it as a skeleton or zombie (the suffragan's choice) under the suffragan's control."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The wormhearted suffragan has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Master of Undeath",
        "desc": "A Humanoid killed by the wormhearted suffragan's disease rises 1d4 hours later as a skeleton or zombie (the suffragan's choice), unless the Humanoid is restored to life or its body is destroyed. Between its disease and its Animating Worms, the suffragan can have no more than fifteen total skeletons and zombies under its control at one time."
      },
      {
        "name": "Undead Nature",
        "desc": "The wormhearted suffragan doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_wormhearted-suffragan/"
  },
  {
    "slug": "wrackwraith",
    "desc": "",
    "name": "Wrackwraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "6d8+18",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "passive Perception 13",
    "languages": "any languages it knew in life",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Ghostly Touch",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) necrotic."
      },
      {
        "name": "Slam (Wrack Form Only)",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) necrotic. If target is Large or smaller grappled (escape DC 13). Until grapple ends target restrained and wrackwraith can't use its Slam or attack another. Target can't breathe or speak until grapple ends."
      },
      {
        "name": "Animate Wrack",
        "desc": "Animates wrack within 5 ft. of it pulling the debris into a protective covering over its ghostly body."
      },
      {
        "name": "Deluge (Wrack Form Only)",
        "desc": "Fills lungs of one creature it is grappling with seawater algae and tiny ocean debris harming creatures that breathe air or water: 14 (4d6) necrotic and chokes as lungs fill with water and debris (DC 13 Con half damage not choking). Choking creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": [
      {
        "name": "Wrack Jump (Recharge 4-6)",
        "desc": "Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Wrack Form",
        "desc": "While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can't fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this."
      }
    ],
    "spell_list": [],
    "page_no": 395,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wrackwraith/"
  },
  {
    "slug": "wraith",
    "desc": "",
    "name": "Wraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "hover": true,
      "walk": 0,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "attack_bonus": 6,
        "damage_dice": "4d8",
        "damage_bonus": 3
      },
      {
        "name": "Create Specter",
        "desc": "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
      }
    ],
    "spell_list": [],
    "page_no": 355,
    "environments": [
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wraith/"
  },
  {
    "slug": "wraith-a5e",
    "desc": "",
    "name": "Wraith",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, lightning, thunder; damage from nonmagical, non-silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "The wraith targets a creature within 5 feet  forcing it to make a DC 14 Constitution saving throw. On a failure  the creature takes 14 (4d6) necrotic damage  or 21 (6d6) necrotic damage if it is frightened or surprised  and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. It dies if its hit point maximum is reduced to 0."
      },
      {
        "name": "Create Specter",
        "desc": "The wraith touches a humanoid corpse it killed less than 1 day ago. The creatures spirit rises as a specter under the wraiths control."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Fear",
        "desc": "A creature that starts its turn within 10 feet of a wraith makes a DC 13 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. If a creatures saving throw is successful or the effect ends for it, it is immune to any wraiths Aura of Fear for 24 hours."
      },
      {
        "name": "Evil",
        "desc": "The wraith radiates an Evil aura."
      },
      {
        "name": "Incorporeal",
        "desc": "The wraith can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."
      },
      {
        "name": "Light Sensitivity",
        "desc": "While in sunlight or bright light cast by a fire, the wraith has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "A wraith doesnt require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 427,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wraith/"
  },
  {
    "slug": "wraith-bear",
    "desc": "The black, spectral form of an enormous bear with burning red eyes lets loose a bone-chilling roar._  \n**Corrupted Spirits.** Bear spirits are believed to be the spirits of ancestral warriors and guardians that take on the form of a bear to aid their descendants. Necromancers and dark shamans know magic that twists the mind of these spirits, causing them to feel anger and malice toward the family they once protected. These wraith bears hunt and murder their descendants, listening to no other commands until they have murdered what remains of their family. When this mission is complete, the wraith bear returns to its corruptor, following orders loyally.  \n**Forest Haunters.** If a wraith bear\u2019s corruptor dies and the creature has no family left to hunt, it retreats to the forest. There the bear wanders, its hatred for all life a festering madness that drives it to violence. The wraith bear\u2019s mere presence begins to kill nearby plant life, and it attacks any living creature it finds.  \n**Restored by Archfey.** A wraith bear can be reinstated as a bear spirit by the touch of a fey lord or lady. Finding a fey lord or lady is difficult enough, but convincing it to take on such a task usually involves paying a heavy price.  \n**Undead Nature.** A wraith bear doesn\u2019t require air, food, drink, or sleep.",
    "name": "Wraith Bear",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 0,
      "hover": true,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "survival": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "the languages it knew in life",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (6d8 + 4) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.",
        "attack_bonus": 8,
        "damage_dice": "6d8+4"
      },
      {
        "name": "Baleful Roar (Recharge 6)",
        "desc": "The bear lets out a supernatural roar in a 30-foot cone. Each creature in that area that can hear the bear must make a DC 15 Wisdom saving throw. On a failure, a creature is incapacitated for 1 minute. On a success, a creature is frightened until the end of its next turn. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Detect Relatives",
        "desc": "The wraith bear knows the direction to its nearest living relative on the same plane, but not the relative's exact location."
      },
      {
        "name": "Draining Regeneration",
        "desc": "The wraith bear regains 10 hp at the start of its turn if it has at least 1 hp and there are living plants within 5 feet of it. When the wraith bear regains hp, all plant life within 5 feet of it dies, and it can't regain hp from those same plants again."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The wraith bear can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      }
    ],
    "spell_list": [],
    "page_no": 375,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_wraith-bear/"
  },
  {
    "slug": "wraith-lord-a5e",
    "desc": "",
    "name": "Wraith Lord",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 171,
    "hit_dice": "18d8+90",
    "speed": {
      "walk": 40,
      "fly": 60
    },
    "strength": 14,
    "dexterity": 20,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, lightning, psychic, thunder; damage from nonmagical weapons",
    "damage_immunities": "cold, necrotic, poison",
    "condition_immunities": "charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
    "senses": "truesight 120 ft., passive Perception 14",
    "languages": "the languages it knew in life",
    "challenge_rating": "13",
    "cr": 13.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wraith lord can use Paralyzing Terror. It then uses Life Drain twice. If in corporeal form  it then makes a greatsword attack."
      },
      {
        "name": "Life Drain",
        "desc": "The wraith targets a creature within 5 feet  forcing it to make a DC 18 Constitution saving throw. On a failure  the creature takes 17 (5d6) necrotic damage  or 24 (7d6) necrotic damage if it is frightened or surprised  and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. It dies if its hit point maximum is reduced to 0."
      },
      {
        "name": "Greatsword (Corporeal Form Only)",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 17 (5d6) poison damage  and the target makes a DC 18 Constitution saving throw. On a failure  the target is poisoned for 24 hours. While poisoned in this way  the target can't regain hit points. If a creature dies while poisoned in this way  its spirit rises as a wraith under the wraith lords control 1 minute after its death."
      },
      {
        "name": "Paralyzing Terror",
        "desc": "The wraith lord targets a frightened creature within 60 feet  forcing it to make a DC 18 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      },
      {
        "name": "Create Wraith",
        "desc": "The wraith lord touches a humanoid corpse it killed up to 1 day ago. The creatures spirit rises as a wraith under the wraith lords control."
      },
      {
        "name": "Corporeal Form (1/Day)",
        "desc": "The wraith lord takes on a material form. In material form  it loses its incorporeal trait  its fly speed  and its immunity to the grappled  prone  and restrained conditions. The wraith instantly reverts to its incorporeal form if it is bloodied  and it can do so voluntarily at any time as an action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Fear",
        "desc": "A creature that starts its turn within 30 feet of a wraith lord makes a DC 17 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. If a creatures saving throw is successful or the effect ends for it, it is immune to any wraith or wraith lords Aura of Fear for 24 hours."
      },
      {
        "name": "Evil",
        "desc": "The wraith lord radiates an Evil aura."
      },
      {
        "name": "Incorporeal",
        "desc": "The wraith lord can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."
      },
      {
        "name": "Light Sensitivity",
        "desc": "While in sunlight or bright light cast by a fire, the wraith lord has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
      },
      {
        "name": "Undead Nature",
        "desc": "A wraith doesnt require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 428,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wraith-lord/"
  },
  {
    "slug": "wraith-oathrot",
    "desc": "",
    "name": "Wraith, Oathrot",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8 +16",
    "speed": {
      "walk": 0,
      "fly": 60
    },
    "strength": 6,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
    "senses": "darkvision 60', passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Life Drain",
        "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Aura of Oathbreaking",
        "desc": "Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
      },
      {
        "name": "Oathseeker",
        "desc": "Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
      }
    ],
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_wraith-oathrot/"
  },
  {
    "slug": "wraith_bf",
    "desc": "",
    "name": "Wraith",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 85,
    "hit_dice": "",
    "speed": {
      "walk": 0,
      "fly": 60,
      "hover": true
    },
    "strength": 6,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 14,
    "charisma": 14,
    "strength_save": -2,
    "dexterity_save": 4,
    "constitution_save": 3,
    "intelligence_save": 1,
    "wisdom_save": 2,
    "charisma_save": 2,
    "perception": 12,
    "skills": {},
    "damage_vulnerabilities": "radiant",
    "damage_resistances": "acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks",
    "damage_immunities": "necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "the languages it knew in life",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wraith makes two Life Drain attacks."
      },
      {
        "name": "Life Drain",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."
      },
      {
        "name": "Create Specter",
        "desc": "The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a **specter** in the space of its corpse or in the nearest unoccupied space. The **specter** is under the wraith's control. The wraith can have no more than seven specters under its control at one time."
      }
    ],
    "bonus_actions": [
      {
        "name": "Trail of Death (Recharge 4-6)",
        "desc": "The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP."
      }
    ],
    "reactions": [
      {
        "name": "Unravel Life",
        "desc": "When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Incorporeal Movement",
        "desc": "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Sunlight Sensitivity",
        "desc": "While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."
      },
      {
        "name": "Undead Nature",
        "desc": "The wraith doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The wraith is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wraith/"
  },
  {
    "slug": "wyrdling_bf",
    "desc": "",
    "name": "Wyrdling",
    "size": "medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 40,
    "hit_dice": "",
    "speed": {
      "walk": 30
    },
    "strength": 10,
    "dexterity": 14,
    "constitution": 12,
    "intelligence": 12,
    "wisdom": 20,
    "charisma": 14,
    "strength_save": 0,
    "dexterity_save": 2,
    "constitution_save": 1,
    "intelligence_save": 1,
    "wisdom_save": 5,
    "charisma_save": 2,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic,charmed,frightened",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "-",
    "languages": "Common",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Psychic Burst",
        "desc": "_Melee or Ranged Spell Attack:_ +5 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (3d6+3) psychic damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Pronounce Fate",
        "desc": "The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn."
      }
    ],
    "reactions": [
      {
        "name": "Call on Fate",
        "desc": "When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Intuition",
        "desc": "The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks."
      },
      {
        "name": "Read Fate",
        "desc": "The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wyrdling/"
  },
  {
    "slug": "wyrmling-wind-dragon",
    "desc": "",
    "name": "Wyrmling Wind Dragon",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "",
    "hit_points": 45,
    "hit_dice": "7d8+14",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 16,
    "dexterity": 19,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 2,
    "charisma_save": 4,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "charmed, exhausted, paralyzed",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
    "languages": "Draconic, Primordial",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d10"
      },
      {
        "name": "Breath of Gales (Recharge 5-6)",
        "desc": "The dragon exhales a blast of wind in a 15-foot cone. Each creature in that cone must make a successful DC 12 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 50 percent chance of being extinguished."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 131,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_wyrmling-wind-dragon/"
  },
  {
    "slug": "wyvern",
    "desc": "",
    "name": "Wyvern",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 20,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d8",
        "damage_bonus": 4
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 356,
    "environments": [
      "Hill",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_wyvern/"
  },
  {
    "slug": "wyvern-a5e",
    "desc": "",
    "name": "Wyvern",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 20,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 5,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "understands Draconic but can't speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wyvern attacks once with its bite and once with its stinger. While flying  it can use its claws in place of one other attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the wyvern is attacking from above  the target is grappled by the wyvern (escape DC 15). While grappling a target in this way  the wyverns Speed is reduced to 0  it can't use its claws to attack any other creature  and it has advantage on attacks against the target."
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 24 (7d6) poison damage on a failure or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Imperfect Flight",
        "desc": "While bloodied, the wyverns fly speed is halved, and it can't gain altitude."
      }
    ],
    "spell_list": [],
    "page_no": 430,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_wyvern/"
  },
  {
    "slug": "wyvern-knight",
    "desc": "",
    "name": "Wyvern Knight",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "any race",
    "group": null,
    "alignment": "lawful evil",
    "armor_class": 20,
    "armor_desc": "plate, shield",
    "hit_points": 102,
    "hit_dice": "12d8+48",
    "speed": {
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 15,
    "strength_save": 6,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "poison",
    "damage_immunities": "poisoned",
    "condition_immunities": "",
    "senses": "passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d12+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.",
        "name": "Lance"
      },
      {
        "attack_bonus": 3,
        "damage_dice": "1d10",
        "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.",
        "name": "Heavy Crossbow"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d4+3",
        "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.",
        "name": "Dagger"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.",
        "name": "Protection"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The wyvern knight has advantage on saving throws against being frightened.",
        "name": "Brave"
      },
      {
        "desc": "When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.",
        "name": "Ring of Feather Falling"
      }
    ],
    "spell_list": [],
    "page_no": 385,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_wyvern-knight/"
  },
  {
    "slug": "wyvern_bf",
    "desc": "",
    "name": "Wyvern",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 13,
    "armor_desc": "natural armor",
    "hit_points": 147,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 4,
    "wisdom": 12,
    "charisma": 6,
    "strength_save": 4,
    "dexterity_save": 0,
    "constitution_save": 3,
    "intelligence_save": -3,
    "wisdom_save": 1,
    "charisma_save": -2,
    "perception": 14,
    "skills": {},
    "damage_vulnerabilities": "Clumsy",
    "damage_resistances": "",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "-",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d6+4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."
      },
      {
        "name": "Stinger",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 15 ft., one creature. _Hit:_ 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Reflexive Tail Whip",
        "desc": "When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Clumsy",
        "desc": "While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_wyvern/"
  },
  {
    "slug": "xanka",
    "desc": "_This small metallic globe skitters about on many-jointed legs._  \n**Cleaning Constructs.** Created by gnomish tinkerers, xanka are constructs whose purpose is cleaning up their masters\u2019 messy workshops. Most xanka are built from copper, brass, or bronze, but gold, silver, and platinum varieties have been seen in the houses of nobles and rich merchants.  \nXanka are not built for fighting\u2014 their instinct tells them to skitter for cover when danger threatens\u2014 but they will defend themselves when cornered.  \n**Follow Commands.** These constructs only obey simple commands that relate to the removal of garbage. They communicate with each other, but how they do it is unknown.  \n**Absorb Matter.** When a xanka touches matter with its globular body, it absorbs that matter into itself and breaks it down into energy, so that it can seek out more matter to absorb. Gnomes use them to keep the halls and streets clear of refuse. Xanka can absorb matter equaling half their body size every 6 seconds, but all this absorbing and converting doesn\u2019t alter the xanka\u2019s size.  \n**Constructed Nature.** A xanka doesn\u2019t require air, food, drink, or sleep.",
    "name": "Xanka",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 18,
    "hit_dice": "4d6+4",
    "speed": {
      "walk": 25,
      "climb": 15
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "charmed, exhaustion, frightened,",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "Understands the languages of its creator but can't",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Absorb",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.",
        "attack_bonus": 4,
        "damage_dice": "1d8+2"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ingest Weapons",
        "desc": "When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent -1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches -5, the weapon is destroyed. Even magic weapons are subject to this effect."
      },
      {
        "name": "Magic Weapons",
        "desc": "The xanka's weapon attacks are magical."
      },
      {
        "name": "Constructed Nature",
        "desc": "A xanka doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 411,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_xanka/"
  },
  {
    "slug": "xanka-tob1-2023",
    "desc": "False",
    "name": "Xanka",
    "size": "Small",
    "type": "Construct",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 27,
    "hit_dice": "6d6 + 6",
    "speed": {
      "walk": 15
    },
    "strength": 10,
    "dexterity": 15,
    "constitution": 12,
    "intelligence": 4,
    "wisdom": 10,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "force",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Dismantling Leg",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is subjected to the xanka's Absorb trait."
      },
      {
        "name": "Release Energy (Recharge 5-6)",
        "desc": "The xanka releases energy created from absorbed material in a burst. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) force damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Absorb",
        "desc": "Any nonmagical object that touches the xanka's central globe, any nonmagical weapon that hits the xanka, or any nonmagical object, structure, or creature hit by the xanka's Dismantling Leg attack begins to deteriorate. If it is a structure or an object that isn't being worn or carried, up to a 1-foot cube of the structure or object is destroyed. If it is an object worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to avoid the item being affected by the xanka's Absorb."
      },
      {
        "name": "Construct Nature",
        "desc": "The xanka doesn't require air, food, drink, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_xanka/"
  },
  {
    "slug": "xecha",
    "desc": "",
    "name": "Xecha",
    "size": "Medium",
    "type": "Fiend",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d8+70",
    "speed": {
      "walk": 30
    },
    "strength": 12,
    "dexterity": 17,
    "constitution": 20,
    "intelligence": 11,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
    "senses": "blindsight 120' (blind beyond), passive Perception 12",
    "languages": "Abyssal, Common, Infernal, telepathy 120'",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Pseudopod attacks or three Slams."
      },
      {
        "name": "Pseudopod (True Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage."
      },
      {
        "name": "Sensory Overload (Recharge 5-6)",
        "desc": "Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened)."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amorphous ",
        "desc": "Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment."
      },
      {
        "name": "Assume the Dead",
        "desc": "Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body."
      },
      {
        "name": "Magic Resistance",
        "desc": "Advantage: spell/magic effect saves."
      },
      {
        "name": "Transparent",
        "desc": "Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha."
      }
    ],
    "spell_list": [],
    "page_no": 397,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_xecha/"
  },
  {
    "slug": "xenabsorber",
    "desc": "",
    "name": "Xenabsorber",
    "size": "Medium",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 12,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 5,
    "skills": {
      "deception": 4,
      "perception": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 15",
    "languages": "Common",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "desc": "The xenabsorber makes two melee attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d10+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.",
        "name": "Slam"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.",
        "name": "Disguise"
      },
      {
        "desc": "As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.",
        "name": "Trait Mimicry"
      }
    ],
    "spell_list": [],
    "page_no": 387,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_xenabsorber/"
  },
  {
    "slug": "xhkarsh",
    "desc": "_Watching with many rows of eyes, this mantis creature strikes with slashing claws and recurved barbs dripping with venom._  \n**Dimensional Travelers.** The clandestine xhkarsh are beings from another cosmic cycle. Their devices and armor are incomprehensible to\u2014possibly even incompatible with\u2014 creatures of this reality.  \n**Tamper with Fate.** The xhkarsh utilize their fate-altering powers to distort personal histories and manipulate mortal destinies like puppeteers. By doing this, they realign the universe toward their own, esoteric ends\u2014but what those ends might be, only the xhkarsh know.  \n**Foes of Skein Witches.** Skein witches and valkyries are perpetual enemies of the xhkarsh, whom they accuse of perverting the proper run of destiny for both great heroes and ordinary folk.",
    "name": "Xhkarsh",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 19,
    "armor_desc": "natural and mystic armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 50,
      "climb": 30
    },
    "strength": 17,
    "dexterity": 21,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "insight": 6,
      "perception": 6,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 16",
    "languages": "Common, Deep Speech, Undercommon",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xhkarsh makes two claw attacks and two stinger attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Stinger",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must succeed on a DC 15 Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, and it is immune to divination spells and to effects that sense emotions or read thoughts. The target's fate can be restored by a dispel evil and good spell or comparable magic.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Seize Strand",
        "desc": "The xhkarsh targets one creature within 5 feet of it whose fate has been corrupted. The target creature must succeed on a DC 15 Charisma saving throw or a portion of the xhkarsh's consciousness inhabits its body. The target retains control of its body, but the xhkarsh can control its actions for 1 minute each day and can modify its memories as a bonus action (as if using the modify memory spell, DC 15). The target is unaware of the xhkarsh's presence, but can make a DC 18 Wisdom (Insight) check once every 24 hours to notice the presence of the xhkarsh. This effect lasts until the xhkarsh ends it or the target's fate is restored by a dispel evil and good spell or comparable magic. A creature becomes immune to this effect for 24 hours when it succeeds on the saving throw to resist the effect or after the effect ends on it for any reason. A single xhkarsh can seize up to four strands at the same time."
      },
      {
        "name": "Invisibility",
        "desc": "The xhkarsh turns invisible until it attacks or casts a spell, or until its concentration ends. Equipment the xhkarsh wears or carries becomes invisible with it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 412,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_xhkarsh/"
  },
  {
    "slug": "xhkarsh-tob1-2023",
    "desc": "False",
    "name": "Xhkarsh",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 171,
    "hit_dice": "18d10 + 72",
    "speed": {
      "walk": 30
    },
    "strength": 17,
    "dexterity": 19,
    "constitution": 18,
    "intelligence": 15,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 6,
    "perception": 17,
    "skills": {
      "Insight": 7,
      "Perception": 7,
      "Stealth": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17",
    "languages": "Common, Deep Speech, Undercommon, telepathy 60 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xhkarsh makes two Claw attacks and one Fate-Altering Stinger attack."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) poison damage."
      },
      {
        "name": "Fate-Altering Stinger",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 16 Charisma saving throw or have its fate corrupted. A creature with corrupted fate has disadvantage on Charisma checks and Charisma saving throws, can't be targeted by any divination magic, can't be perceived through magical scrying sensors, and is immune to any effect that would sense its emotions or read its thoughts. The target's fate can be restored, ending the corruption and breaking the xhkarsh's magical tie to the target, by a dispel evil and good spell or similar magic."
      },
      {
        "name": "Invisibility",
        "desc": "The xhkarsh magically turns invisible until it attacks or uses Seize Strand, or until its concentration ends (as if concentrating on a spell). Any equipment the xhkarsh wears or carries is invisible with it."
      },
      {
        "name": "Seize Strand",
        "desc": "One creature whose fate is corrupted by this xhkarsh must succeed on a DC 16 Charisma saving throw or be affected by the geas spell for 8 hours. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the xhkarsh. Such a task could be writing a letter to a specific person, damaging a seemingly random piece of equipment, or speaking a specific sentence to a particular person. The xhkarsh can use Seize Strand on a particular creature no more than once every 24 hours, regardless of success or failure on the saving throw."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Corruption's Bond",
        "desc": "The xhkarsh ignores the range restriction on its telepathy when communicating with a creature whose fate it has corrupted. In addition, it can pinpoint the location of any such creature, as well as sense the creature's general state of health. These effects function even if the xhkarsh and the creature are on different planes of existence."
      },
      {
        "name": "Interdimensional Nature",
        "desc": "The xhkarsh doesn't require air, food, drink, sleep, or ambient pressure."
      }
    ],
    "spell_list": [],
    "page_no": 400,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_xhkarsh/"
  },
  {
    "slug": "xing-tian",
    "desc": "This headless brute has two eyes in its chest and a mouth in its belly._  \n**Descendants of a Fallen God.** All xing tian descend from a god of the same name who challenged the eldest deities and lost. As punishment, his head was removed, but he simply grew eyes and a mouth on his chest and continued to fight.  \n**Fearless Warriors.** The xing tian, known by locals as \u201cheadless giants,\u201d live on the fringes of civilization, occasionally raiding settlements for plunder and loot. They dwell in small, isolated villages where leadership roles go to the individuals who can withstand the most pain. The most powerful xing tian wear their hideous scars with pride.  \n**Symbol of Perseverance.** The xing tian\u2019s fortitude and regenerative properties lead many to consider them a symbol of an indomitable will and the drive to continue no matter the hardships.",
    "name": "Xing Tian",
    "size": "Huge",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor, shield",
    "hit_points": 168,
    "hit_dice": "16d12+64",
    "speed": {
      "walk": 40
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "intimidation": 6,
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "frightened",
    "senses": "darkvision 60 ft., passive Perception 16",
    "languages": "Common, Giant",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a DC 16 Dexterity saving throw or take an extra 11 (2d10) piercing damage as the xing tian bites the target."
      },
      {
        "name": "Battleaxe",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands.",
        "attack_bonus": 10,
        "damage_dice": "3d8+6"
      },
      {
        "name": "Shield Slam",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.",
        "attack_bonus": 10,
        "damage_dice": "3d6+6"
      },
      {
        "name": "Dance of the Unyielding",
        "desc": "The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is incapacitated."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Indomitable",
        "desc": "Any spell or effect that would make the xing tian paralyzed, restrained, or stunned ends at the end of the xing tian's next turn, regardless of the spell or effect's normal duration."
      },
      {
        "name": "Sure-Footed",
        "desc": "The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
      }
    ],
    "spell_list": [],
    "page_no": 376,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_xing-tian/"
  },
  {
    "slug": "xiphus",
    "desc": "",
    "name": "Xiphus",
    "size": "Small",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 55,
    "hit_dice": "10d6+20",
    "speed": {
      "walk": 50
    },
    "strength": 14,
    "dexterity": 21,
    "constitution": 15,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 8,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "acrobatics": 8,
      "perception": 4,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "Common, Elvish, Umbral",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The xiphus makes three hidden dagger attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 8,
        "damage_dice": "1d4+5",
        "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) lightning damage.",
        "name": "Hidden Dagger"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "If damage is dealt to a xiphus that would kill it, it can attempt to temporarily borrow time from another creature to avoid death. One creature the xiphus can see within 30 feet of it must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage, and the xiphus regains hp equal to the damage taken. The target is stable and doesn't die if this effect reduces its hp to 0. After 2 rounds, the xiphus takes necrotic damage, and the target regains hp, equal to the original amount borrowed.",
        "name": "Borrowed Time (Recharges after a Short or Long Rest)"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the xiphus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the xiphus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
        "name": "Evasion"
      },
      {
        "desc": "Whenever the xiphus is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.",
        "name": "Lightning Absorption"
      },
      {
        "desc": "As a bonus action, a xiphus chooses one creature it can see. The xiphus' clockwork heart vibrates rapidly, bending time to give the xiphus the upper hand against its chosen target. The xiphus chooses whether to have advantage on its attacks against that target or on saving throws against spells cast by the target until the start of the xiphus' next turn.",
        "name": "Siphon Time (Recharge 5-6)"
      },
      {
        "desc": "The movements of a xiphus are so swift that it is almost invisible when in motion. If the xiphus moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the xiphus is incapacitated or restrained.",
        "name": "Startling Speed"
      }
    ],
    "spell_list": [],
    "page_no": 388,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_xiphus/"
  },
  {
    "slug": "xorn",
    "desc": "",
    "name": "Xorn",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 73,
    "hit_dice": "7d8+42",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 17,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "piercing and slashing from nonmagical attacks not made with adamantine weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xorn makes three claw attacks and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "3d6",
        "damage_bonus": 3
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d6",
        "damage_bonus": 3
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
      },
      {
        "name": "Treasure Sense",
        "desc": "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [
      "Underdark"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_xorn/"
  },
  {
    "slug": "xorn-a5e",
    "desc": "",
    "name": "Xorn",
    "size": "Medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "",
    "hit_points": 73,
    "hit_dice": "7d8+42",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid; damage from nonmagical, non-adamantine weapons",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 16",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xorn makes three claw attacks and then makes a bite attack if it can."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that was hit by the xorns claws at least twice this turn. Hit: 13 (2d8 + 4) piercing damage  and the xorn consumes one of the following nonmagical objects in the targets possession: a worn set of metal armor or a carried metal weapon or shield  a piece of metal equipment  a gem  or up to 1 000 coins. For 1 minute after an item is consumed  a creature can retrieve it from the gullet of a willing  incapacitated  or dead xorn  taking 7 (2d6) acid damage in the process."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The xorn has advantage on Stealth checks made to hide in rocky terrain."
      },
      {
        "name": "Earth Glide",
        "desc": "The xorn can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "Treasure Sense",
        "desc": "The xorn can locate by smell coins and gems within 500 feet."
      }
    ],
    "spell_list": [],
    "page_no": 431,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_xorn/"
  },
  {
    "slug": "xorn_bf",
    "desc": "",
    "name": "Xorn",
    "size": "medium",
    "type": "Elemental",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 19,
    "armor_desc": "natural armor",
    "hit_points": 111,
    "hit_dice": "",
    "speed": {
      "walk": 20,
      "burrow": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 22,
    "intelligence": 10,
    "wisdom": 10,
    "charisma": 10,
    "strength_save": 3,
    "dexterity_save": 0,
    "constitution_save": 6,
    "intelligence_save": 0,
    "wisdom_save": 0,
    "charisma_save": 0,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "piercing and slashing damage from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., tremorsense 60 ft.",
    "languages": "Terran",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
      },
      {
        "name": "Lob Stone",
        "desc": "_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 12 (2d8+3) bludgeoning damage."
      }
    ],
    "bonus_actions": [
      {
        "name": "Shard Belch",
        "desc": "The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves."
      },
      {
        "name": "Stone Camouflage",
        "desc": "The xorn's Stealth is 18 while in rocky terrain."
      },
      {
        "name": "Treasure Sense",
        "desc": "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_xorn/"
  },
  {
    "slug": "yaga-goo",
    "desc": "",
    "name": "Yaga Goo",
    "size": "Small",
    "type": "Ooze",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 14,
    "armor_desc": null,
    "hit_points": 85,
    "hit_dice": "10d6+50",
    "speed": {
      "climb": 20,
      "walk": 20
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 10
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
    "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
    "languages": "understands Common but can't speak",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "desc": "The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.",
        "name": "Pseudopod"
      },
      {
        "desc": "The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.",
        "name": "Foul Transit (Recharge 4-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "desc": "When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.",
        "name": "Puddle Splash"
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The goo can move through a space as narrow as 1 inch wide without squeezing.",
        "name": "Amorphous"
      },
      {
        "desc": "The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.",
        "name": "Deadly to Fey"
      },
      {
        "desc": "The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
        "name": "Spider Climb"
      }
    ],
    "spell_list": [],
    "page_no": 389,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_yaga-goo/"
  },
  {
    "slug": "yakirian",
    "desc": "",
    "name": "Yakirian",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "yakirian",
    "group": null,
    "alignment": "lawful neutral",
    "armor_class": 13,
    "armor_desc": "chain shirt",
    "hit_points": 67,
    "hit_dice": "9d8+27",
    "speed": {
      "walk": 40
    },
    "strength": 17,
    "dexterity": 11,
    "constitution": 16,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "arcana": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Common, Yakirian, understands Void Speech but won't speak it",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "desc": "The yakirian makes two attacks: one with its gore and one with its ritual knife.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
        "name": "Gore"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "1d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
        "name": "Ritual Knife"
      },
      {
        "desc": "The yakiran consumes the heart of a dead humanoid or giant within 5 feet. If the creature also less than 1 minute ago, the yakirian gains the following benefits: \n* The yakirian absorbs the dead creature's knowledge and asks two questions. If the dead creature knew the answers in life, the yakirian learns them instantly. \n* The yakirian's maximum and current hp increase by 10 for 1 hour. \n* The yakirian has advantage on Strength-based attack rolls and ability checks, as well as on all saving throws for 1 hour.",
        "name": "Consume Heart"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The yakirian has advantage on saving throws against being charmed, frightened, or confused, as well as against any effect that causes corruption or madness.",
        "name": "Resilient Soul"
      }
    ],
    "spell_list": [],
    "page_no": 390,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_yakirian/"
  },
  {
    "slug": "yali",
    "desc": "",
    "name": "Yali",
    "size": "Medium",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 51,
    "hit_dice": "6d8+24",
    "speed": {
      "walk": 50
    },
    "strength": 20,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 7,
    "wisdom": 14,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 60', passive Perception 16",
    "languages": "understands Common but can't speak",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "One Tusk attack and one Claw attack."
      },
      {
        "name": "Tusk",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d6+5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) slashing damage."
      },
      {
        "name": "Trumpeting Blast (Recharge 5-6)",
        "desc": "Unleashes a warbling sound in a 15 ft. cone. Each creature in area: 10 (4d4) thunder and is deafened for 1 min (DC 12 Con half damage and not deafened). A deafened creature can re-save at end of each of its turns success ends effect on itself."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Construct Nature",
        "desc": "Doesn't require air food drink or sleep."
      },
      {
        "name": "False Appearance",
        "desc": "While motionless indistinguishable from ordinary statue."
      },
      {
        "name": "Flinging Pounce",
        "desc": "If it moves 20'+straight toward a Large or smaller creature and then hits it with Tusk on same turn target thrown up to 15 ft. in a random direction and knocked prone (DC 12 Str negates throw and prone). If thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown at another creature creature takes same damage and knocked prone (DC 12 Dex negates both)."
      },
      {
        "name": "Standing Leap",
        "desc": "Long jump is up to 40' and its high jump is up to 20' with or with o a running start."
      }
    ],
    "spell_list": [],
    "page_no": 398,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_yali/"
  },
  {
    "slug": "yann-an-oed",
    "desc": "",
    "name": "Yann-An-Oed",
    "size": "Huge",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 12,
    "armor_desc": "natural armor",
    "hit_points": 47,
    "hit_dice": "5d12+15",
    "speed": {
      "swim": 40,
      "walk": 30
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 14,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 60 ft., passive Perception 14",
    "languages": "Aquan, telepathy 120 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "attack_bonus": 4,
        "damage_dice": "2d8+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 4,
        "damage_dice": "2d4+2",
        "desc": "Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained. The yann-an-oed can have only two targets grappled at a time.",
        "name": "Tentacles"
      },
      {
        "desc": "The yann-an-oed makes a bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the yann-an-oed, and it takes 7 (2d6) acid damage at the start of each of the yann-an-oed's turns. A yannan-oed can have only one creature swallowed at a time. If the yann-an-oed takes 10 damage or more on a single turn from the swallowed creature, the yann-an-oed must succeed on a DC 11 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the yann-an-oed. If the yann-an-oed dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.",
        "name": "Swallow"
      },
      {
        "desc": "The yann-an-oed emits an owl-like hoot from a blowhole near the top of its head. Each creature within 120 feet that is able to hear the sound must succeed on a DC 12 Wisdom saving throw or return the hooting sound, if it can make noise. The yann-an-oed is able to unerringly track a creature that responds to its call for 1 hour, even if the creature is hidden by magic or on another plane of existence.",
        "name": "Hoot (Recharges after a Short or Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The yann-an-oed can breathe air and water.",
        "name": "Amphibious"
      },
      {
        "desc": "The yann-an-oed has advantage on Dexterity (Stealth) checks made while underwater.",
        "name": "Underwater Camouflage"
      }
    ],
    "spell_list": [],
    "page_no": 391,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_yann-an-oed/"
  },
  {
    "slug": "yaojing",
    "desc": "This long-nosed, fox-like humanoid gestures silently with a smile on its lips and a twinkle in its eyes._  \nYaojing find peace traveling the wilds and quietly helping homesteaders and other travelers. They appear to be wiry redheaded men in light clothing. Their features are a mix of human and fox with a long nose, weak chin, and clever eyes.  \n**Silent Servitors.** Before they arrive on the Material Plane, yaojing take a vow of silence. Their vow precludes them from using their telepathy or voice to communicate with mortals. If a yaojing under vow is forced to communicate with more than sign or body language, it must retire to its planar home to live in silent contemplation for 108 years before it can once again travel the Material.  \n**Charlatan Haters.** Yaojing hate nothing so much as those who would use a mortal\u2019s faith in the gods against them. When yaojing encounter such shysters in their travels, they work tirelessly to bring the charlatans to justice and remove the blight such creatures represent. Yaojing prefer to turn the charlatans over to local authorities for punishment appropriate to the laws of the land they are traveling, but they take on the role of judge when representatives of the law are absent.  \n**Mountain Mystics.** Some yaojing take up a monastic life. They build shrines on mountaintops where they silently teach their small congregations of adherents the joys of a quiet life of service and contemplation. They also teach their disciples how to avoid being fooled by charlatans and that harmonious societies must be free of such liars.",
    "name": "Yaojing",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": null,
    "hit_points": 202,
    "hit_dice": "27d8+81",
    "speed": {
      "walk": 40
    },
    "strength": 14,
    "dexterity": 21,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 21,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 9,
    "charisma_save": 10,
    "perception": 9,
    "skills": {
      "insight": 9,
      "perception": 9
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "charmed, deafened, exhaustion, frightened",
    "senses": "truesight 60 ft., passive Perception 19",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yaojing uses Blasphemer's Bane. It then makes three attacks."
      },
      {
        "name": "Sacred Fist",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.",
        "attack_bonus": 10,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Sacred Bolt",
        "desc": "Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.",
        "attack_bonus": 10,
        "damage_dice": "5d8"
      },
      {
        "name": "Blasphemer's Bane",
        "desc": "The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn."
      },
      {
        "name": "Radiant Spin (Recharge 5-6)",
        "desc": "The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Charlatan's Bane",
        "desc": "The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it."
      },
      {
        "name": "Magic Resistance",
        "desc": "The yaojing has advantage on saving throws against spells and other magical effects."
      },
      {
        "name": "Magic Weapons",
        "desc": "The yaojing's weapon attacks are magical."
      },
      {
        "name": "Motion Blur",
        "desc": "If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The yaojing's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components.\nAt will: detect evil and good, silence\n3/day each: beacon of hope, bestow curse\n1/day each: death ward, dispel evil and good"
      }
    ],
    "spell_list": [],
    "page_no": 377,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_yaojing/"
  },
  {
    "slug": "yathon",
    "desc": "This large, bestial-looking creature is dark gray, with powerful muscles, long arms, sharp claws at the end of five-digit fingers, fine, short fur, and enormous, bat-like wings. Its face is an odd combination of orc and bat. Its brows are heavy, its nose is a snout, and its mouth is full of sharp teeth. Its ears are tall and pointed._  \n**Distantly Related to Orcs.** Yathon seem to have just as much in common with bats as they have with orcs. Their species is a seemingly perfect melding of the two, as they have the power and ferocity of the orc but the communal nature, flying, and sonic perception of a bat. It is unknown if they are the product of some mad wizard\u2019s experiment or if they are simply cousins of orcs.  \n**Communal.** Yathon live in communities of ten to twenty. They are brutal and tribal in nature, and they fight ferociously. Yathon often capture prey in their claws, carry it into the air, and drop it from great heights. Despite their primitive tactics, they have a minor precognition that aids them in battle. This precognition seems to be driven by instinct as much as anything else, but many believe it was a gift from some god.",
    "name": "Yathon",
    "size": "Large",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "fly": 60,
      "walk": 30
    },
    "strength": 21,
    "dexterity": 15,
    "constitution": 18,
    "intelligence": 10,
    "wisdom": 16,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13",
    "languages": "Common, Orc",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yathon makes two attacks. If it hits a Medium or smaller creature with two claw attacks, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the yathon can automatically hit the target with its claws, and the yathon can't make claw attacks against other targets."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft. or range 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d8+5"
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "4d6+5"
      },
      {
        "name": "Longbow",
        "desc": "Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 150/600 ft., one target. Hit: 15 (2d8 + 2) piercing damage.",
        "attack_bonus": 5,
        "damage_dice": "2d8+2"
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Precognition (Recharge 6)",
        "desc": "The yathon catches a glimpse of an attack just before it lands, giving it time to react. When a creature the yathon can see hits it with a melee attack, the attacker has disadvantage on the attack roll. Alternatively, when the yathon misses with a melee weapon attack, it can reroll the attack roll with advantage."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Echolocation",
        "desc": "The yathon can't use its blindsight while deafened."
      }
    ],
    "spell_list": [],
    "page_no": 378,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_yathon/"
  },
  {
    "slug": "yavalnoi",
    "desc": "Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An organ like the anchor of a boat emerges from its brow, shedding a pale blue light that glimmers off its iridescent crimson scales._  \n**Monster Creator.** Yavalnois are wicked aberrations capable of procreating with almost any creature from the sea, be it a Open Game License",
    "name": "Yavalnoi",
    "size": "Large",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "12d10+60",
    "speed": {
      "walk": 10,
      "swim": 40
    },
    "strength": 17,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": null,
    "perception": 6,
    "skills": {
      "perception": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 90 ft., passive Perception 16",
    "languages": "Aquan, Primordial",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "1d8+3"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Luminous Burst (Recharge 5-6)",
        "desc": "The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      },
      {
        "name": "Call of the Deep (1/Day)",
        "desc": "The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Water Breathing",
        "desc": "The yavalnoi can breathe only underwater."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The yavalnoi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\nAt will: ray of enfeeblement, silent image\n3/day: control water, slow"
      }
    ],
    "spell_list": [],
    "page_no": 379,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_yavalnoi/"
  },
  {
    "slug": "ychen-bannog",
    "desc": "_Ychen bannogs are massive, ox-like beasts with thick, wooly coats and great horns like the gods\u2019 battering rams. They stand over 40 feet tall at the shoulder and weigh hundreds of tons. Despite their awe-inspiring size, these towering creatures are peaceful wanderers in the wilderness, where their calls echo for miles._  \n**Strongest Beasts in the World.** Legends are built on their sturdy backs. Capable of pulling 670 tons (or carrying 134 tons on their backs), ychen bannogs are the strongest beasts of burden in the known world. Tamed ychen bannogs can haul entire communities, or even small castles, and a clever dwarf with a ychen bannog at her disposal can carve out enormous riverbeds, haul enormous stones, or reshape entire valleys with ease.  \n**Ychen Warships.** Giants have a particular affinity with the ychen bannogs. In times of war, giants sometimes build complex siege platforms atop these beasts, making effective transport for small armies of giants. Thankfully, ychen bannogs are rare enough that even seeing one in an army is a tale to be told for generations.  \n**Louder Than Thunder.** When riled, a ychen bannog can bellow loudly enough to shatter stones and knock down walls.",
    "name": "Ychen Bannog",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 231,
    "hit_dice": "14d20+84",
    "speed": {
      "walk": 50
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 23,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "",
    "condition_immunities": "exhaustion",
    "senses": "passive Perception 11",
    "languages": "-",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ychen bannog makes one gore attack and one stomp attack."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.",
        "attack_bonus": 13,
        "damage_dice": "4d8"
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.",
        "attack_bonus": 13,
        "damage_dice": "4d10"
      },
      {
        "name": "Destroying Bellow (Recharge 5-6)",
        "desc": "The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 (10d10) thunder damage. Creatures in the cone take 27 (5d10) thunder damage and are deafened for 1 hour, or take half damage and aren't deafened with a successful DC 18 Constitution saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ever-Sharp Horns",
        "desc": "The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack."
      },
      {
        "name": "Overrun",
        "desc": "When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature's space as difficult terrain. As it moves through the creature's space, the ychen bannog can make a stomp attack as a bonus action."
      },
      {
        "name": "Peaceful Creature",
        "desc": "The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check."
      }
    ],
    "spell_list": [],
    "page_no": 413,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_ychen-bannog/"
  },
  {
    "slug": "ychenbannog-tob1-2023",
    "desc": "False",
    "name": "Ychen Bannog",
    "size": "Gargantuan",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 186,
    "hit_dice": "12d20 + 60",
    "speed": {
      "walk": 50
    },
    "strength": 28,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 3,
    "wisdom": 12,
    "charisma": 10,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "bludgeoning",
    "damage_immunities": "False",
    "condition_immunities": "exhaustion",
    "senses": "passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The ychen bannog makes one Gore attack and two Stomp attacks."
      },
      {
        "name": "Gore",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice."
      },
      {
        "name": "Stomp",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone."
      },
      {
        "name": "Deafening Bellow (Recharge 5-6)",
        "desc": "The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw."
      },
      {
        "name": "Overrun (Recharge 6)",
        "desc": "The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Siege Monster",
        "desc": "The ychen bannog deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_ychen-bannog/"
  },
  {
    "slug": "yek",
    "desc": "",
    "name": "Yek",
    "size": "Small",
    "type": "Fiend",
    "subtype": "demon",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 77,
    "hit_dice": "14d6+28",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 15,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 10,
    "strength_save": 5,
    "dexterity_save": 5,
    "constitution_save": 4,
    "intelligence_save": 1,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire, lightning",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "Abyssal, telepathy 120 ft.",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "desc": "The yek makes one bite attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "3d6+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage, and, if the target is Large or smaller, the yek demon attaches to it. While attached, the yek demon can make this attack only against the target and has advantage on the attack roll. The yek demon can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the yek demon by succeeding on a DC 13 Strength check.",
        "name": "Bite"
      },
      {
        "attack_bonus": 5,
        "damage_dice": "3d4+3",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) slashing damage.",
        "name": "Claw"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If a creature has three or more yek attached to it from a bite attack at the end of its turn, the creature must succeed on a DC 12 Constitution saving throw or its Constitution score is reduced by 1d4 as the demons feast upon the creature's flesh.",
        "name": "Devouring Swarm"
      },
      {
        "desc": "The yek has advantage on saving throws against spells and other magical effects.",
        "name": "Magic Resistance"
      },
      {
        "desc": "The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.",
        "name": "Pack Tactics"
      }
    ],
    "spell_list": [],
    "page_no": 0,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_yek/"
  },
  {
    "slug": "yeti-a5e",
    "desc": "",
    "name": "Yeti",
    "size": "Large",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 12,
    "armor_desc": "",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 40,
      "climb": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "perception": 3,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "Yeti",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yeti uses Chilling Gaze and makes two claw attacks."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
      },
      {
        "name": "Chilling Gaze (Gaze)",
        "desc": "One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Camouflage",
        "desc": "The yeti has advantage on Stealth checks made to hide in snowy terrain."
      },
      {
        "name": "Fire Fear",
        "desc": "When the yeti takes fire damage, it is rattled until the end of its next turn."
      },
      {
        "name": "Storm Sight",
        "desc": "The yetis vision is not obscured by weather conditions."
      }
    ],
    "spell_list": [],
    "page_no": 433,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_yeti/"
  },
  {
    "slug": "yobbo-a5e",
    "desc": "",
    "name": "Yobbo",
    "size": "Small",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 15,
    "armor_desc": "",
    "hit_points": 11,
    "hit_dice": "3d6",
    "speed": {
      "walk": 30
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 10,
    "intelligence": 16,
    "wisdom": 8,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "stealth": 6,
      "arcana": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "Common, Goblin",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Mangler",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) slashing damage. A natural 20 scored with thisweapon mangles the targets hand rendering it useless until the targets next long rest. A natural 1 scored with thisweapon does the same  but to the yobbo."
      },
      {
        "name": "Spike ball",
        "desc": "Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Magic Eater",
        "desc": "Yobbos figure all magic works the sameway that magic potions do. As such, they devour spellcomponents, spell scrolls, and magical trinketsalikewhen they are made aware of them. Yobbos instinctivelyknow which creatures have magic items onthem. When they successfully grab a creature, theyuse their next action to take that creatures nearestmagic item and then stuff it down their throats. Ifit is a weapon, it deals damage to them as if theydbeen hit by that weapon. If its a piece of armor, theirmouths stretch to fit around it. They are now imbuedwith the powers of the devoured magic item."
      },
      {
        "name": "Explosive Death",
        "desc": "When a yobbo is reduced to 0 hitpoints, its body explodes and releases a random1st-level spell. This spell targets the creature nearestto the yobbos corpse."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_yobbo/"
  },
  {
    "slug": "young-amethyst-dragon-a5e",
    "desc": "",
    "name": "Young Amethyst Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 60
    },
    "strength": 16,
    "dexterity": 16,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 8,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 7,
      "insight": 5,
      "perception": 5,
      "persuasion": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "force, psychic",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 15",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage plus 4 (1d8) force damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "Concussive Breath (Recharge 5-6)",
        "desc": "The dragon psionically unleashes telekinetic energy in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw  taking 44 (8d10) force damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person"
      }
    ],
    "spell_list": [],
    "page_no": 142,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-amethyst-dragon/"
  },
  {
    "slug": "young-black-dragon",
    "desc": "",
    "name": "Young Black Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Black Dragon",
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 127,
    "hit_dice": "15d10+45",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 14,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+1d8",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "11d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 281,
    "environments": [
      "Swamp"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-black-dragon/"
  },
  {
    "slug": "young-black-dragon-a5e",
    "desc": "",
    "name": "Young Black Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "history": 5,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 16)  and a Medium or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite another creature."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales sizzling acid in a 40-foot-long  5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw  taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ambusher",
        "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Ruthless (1/Round)",
        "desc": "After scoring a critical hit on its turn, the dragon can immediately make one claw attack."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace"
      }
    ],
    "spell_list": [],
    "page_no": 103,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-black-dragon/"
  },
  {
    "slug": "young-blue-dragon",
    "desc": "",
    "name": "Young Blue Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Blue Dragon",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "burrow": 40,
      "fly": 80
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 9,
    "skills": {
      "perception": 9,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10+1d10",
        "damage_bonus": 5
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6",
        "damage_bonus": 5
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "10d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 283,
    "environments": [
      "Desert",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-blue-dragon/"
  },
  {
    "slug": "young-blue-dragon-a5e",
    "desc": "",
    "name": "Young Blue Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80,
      "swim": 20
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "perception": 5,
      "stealth": 4,
      "survival": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 60-foot-long  5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw  taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Desert Farer",
        "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
      },
      {
        "name": "Dune Splitter",
        "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image"
      }
    ],
    "spell_list": [],
    "page_no": 108,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-blue-dragon/"
  },
  {
    "slug": "young-blue-dragon-zombie",
    "desc": "",
    "name": "Young Blue Dragon Zombie",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 30,
      "fly": 70,
      "burrow": 10
    },
    "strength": 21,
    "dexterity": 6,
    "constitution": 19,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": 2,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 1,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 9",
    "languages": "understands the languages it knew in life but can\u2019t speak",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon zombie makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Rotting Breath (Recharge 5-6)",
        "desc": "The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead."
      }
    ],
    "spell_list": [],
    "page_no": 180,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_young-blue-dragon-zombie/"
  },
  {
    "slug": "young-boreal-dragon",
    "desc": "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon\u2019s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License",
    "name": "Young Boreal Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "fly": 80,
      "walk": 40,
      "swim": 30
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 13,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 8,
    "skills": {
      "athletics": 8,
      "perception": 8,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Draconic, Giant",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10+5"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6+5"
      },
      {
        "name": "Cinder Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 30-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 112,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_young-boreal-dragon/"
  },
  {
    "slug": "young-brass-dragon",
    "desc": "",
    "name": "Young Brass Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Brass Dragon",
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d10+39",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "perception": 6,
      "persuasion": 5,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
        "attack_bonus": 0,
        "damage_dice": "12d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 292,
    "environments": [
      "Desert",
      "Volcano",
      "Any"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-brass-dragon/"
  },
  {
    "slug": "young-brass-dragon-a5e",
    "desc": "",
    "name": "Young Brass Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 153,
    "hit_dice": "18d10+54",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "arcana": 7,
      "history": 7,
      "nature": 7,
      "perception": 5,
      "persuasion": 6,
      "religion": 7,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten glass in a 40-foot-long  5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw  taking 38 (11d6) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Sleep Breath",
        "desc": "The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Self-Sufficient",
        "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages,"
      }
    ],
    "spell_list": [],
    "page_no": 157,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-brass-dragon/"
  },
  {
    "slug": "young-bronze-dragon",
    "desc": "",
    "name": "Young Bronze Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Bronze Dragon",
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 7,
    "skills": {
      "insight": 4,
      "perception": 7,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10",
        "damage_bonus": 5
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6",
        "damage_bonus": 5
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.",
        "attack_bonus": 0,
        "damage_dice": "10d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 295,
    "environments": [
      "Desert",
      "Coastal"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-bronze-dragon/"
  },
  {
    "slug": "young-bronze-dragon-a5e",
    "desc": "",
    "name": "Young Bronze Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 60
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "insight": 5,
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."
      },
      {
        "name": "Trident (Humanoid Form Only)",
        "desc": "Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage."
      },
      {
        "name": "Lightning Pulse",
        "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Lightning Breath",
        "desc": "The dragon exhales lightning in a 90-foot-long  5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw  taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."
      },
      {
        "name": "Ocean Surge",
        "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone  while one that succeeds is pushed only 15 feet away."
      },
      {
        "name": "Change Shape",
        "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Lightning Pulse  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its trident."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Tail Attack",
        "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": [
      {
        "name": "The dragon can take 3 legendary actions",
        "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
      },
      {
        "name": "Roar",
        "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
      },
      {
        "name": "Wing Attack",
        "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
      },
      {
        "name": "Foresight (Costs 2 Actions)",
        "desc": "The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Oracle of the Coast",
        "desc": "The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals"
      }
    ],
    "spell_list": [],
    "page_no": 162,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/a5e-mm_young-bronze-dragon/"
  },
  {
    "slug": "young-cave-dragon",
    "desc": "Covered in black spikes, the dragon\u2019s eyeless head swings from side to side. Darkness creeps from its strange, eel-like hide, spreading like ink in water.  \nApex predators of the underworld, cave dragons are the stuff of nightmare for creatures with little else to fear. They can speak, but they value silence, speaking rarely except when bargaining for food.  \n_**Born to Darkness.**_ Eyeless, these dragons have long, thin spikes that help them navigate tunnels, or seal passages around them, preventing foes from outflanking them. Their stunted wings are little more than feelers, useful in rushing down tunnels. Their narrow snouts poke into tight passages which their tongues scour free of bats and vermin. Young cave dragons and wyrmlings can fly, poorly, but older specimens lose the gift of flight entirely.  \nCave dragon coloration darkens with age, but it always provides good camouflage against stone: white like limestone, yellow, muddy brown, then black at adult and older categories. Mature adult and old cave dragons sometimes fade to gray again.  \n_**Ravenous Marauders.**_ Cave dragons are always hungry and ready to eat absolutely everything. They devour undead, plant creatures, or anything organic. When feeding, they treat all nearby creatures as both a threat and the next course. What alliances they do make only last so long as their allies make themselves scarce when the dragon feeds. They can be bribed with food as easily as with gold, but other attempts at diplomacy typically end in failure. Cave dragons do form alliances with derro or drow, joining them in battle against the darakhul, but there is always a price to be paid in flesh, bone, and marrow. Wise allies keep a cave dragon well fed.  \n_**A Hard Life.**_ Limited food underground makes truly ancient cave dragons almost unheard of. The eldest die of starvation after stripping their territory bare of prey. A few climb to the surface to feed, but their sensitivity to sunlight, earthbound movement, and lack of sight leave them at a terrible disadvantage.  \n\n## A Cave Dragon\u2019s Lair\n\n  \nLabyrinthine systems of tunnels, caverns, and chasms make up the world of cave dragons. They claim miles of cave networks as their own. Depending on the depth of their domain, some consider the surface world their territory as well, though they visit only to eliminate potential rivals.  \nLarge vertical chimneys, just big enough to contain the beasts, make preferred ambush sites for young cave dragons. Their ruff spikes hold them in position until prey passes beneath.  \nDue to the scarcity of food in their subterranean world, a cave dragon\u2019s hoard may consist largely of food sources: colonies of bats, enormous beetles, carcasses in various states of decay, a cavern infested with shriekers, and whatever else the dragon doesn\u2019t immediately devour.  \nCave dragons are especially fond of bones and items with strong taste or smell. Vast collections of bones, teeth, ivory, and the shells of huge insects litter their lairs, sorted or arranged like artful ossuaries.  \nCave dragons have no permanent society. They gather occasionally to mate and to protect their eggs at certain spawning grounds. Large vertical chimneys are popular nesting sites. There, the oldest cave dragons also retreat to die in peace. Stories claim that enormous treasures are heaped up in these ledges, abysses, and other inaccessible locations.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n* A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n* The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary cave dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon\u2019s lair.\n* Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n* Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon\u2019s endless and undiscriminating hunger.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Young Cave Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40,
      "climb": 20,
      "fly": 20
    },
    "strength": 22,
    "dexterity": 12,
    "constitution": 20,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 4,
    "intelligence_save": 8,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid, poison, thunder",
    "condition_immunities": "poisoned",
    "senses": "blindsight 120 ft., passive Perception 14",
    "languages": "Common, Darakhul, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks; one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) poison damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black poison gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (13d6) poison damage on a failed save and becoming poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration or comparable magic. If the save is successful, the target takes half damage and is not poisoned."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Ruff Spikes",
        "desc": "When a creature tries to enter a space adjacent to a cave dragon, the dragon flares its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 16 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 4 (1d8) piercing damage from spikes."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tunneler",
        "desc": "The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot wide, 5-foot high tunnel in its wake."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n1/day each: blur, counterspell, web\n\n3/day: darkness"
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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  {
    "slug": "young-copper-dragon",
    "desc": "",
    "name": "Young Copper Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Copper Dragon",
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "14d10+42",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 7,
    "skills": {
      "deception": 5,
      "perception": 7,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
        "attack_bonus": 0,
        "damage_dice": "9d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 297,
    "environments": [
      "Hill"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-copper-dragon/"
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  {
    "slug": "young-copper-dragon-a5e",
    "desc": "",
    "name": "Young Copper Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 144,
    "hit_dice": "17d10+51",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "deception": 6,
      "perception": 5,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d10 + 4) piercing damage plus 4 (1d8) acid damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Acid Breath",
        "desc": "The dragon exhales acid in a 40-foot-long  5-foot wide-line. Each creature in the area makes a DC 15 Dexterity saving throw  taking 45 (10d8) acid damage on a failed save or half damage on a success."
      },
      {
        "name": "Slowing Breath",
        "desc": "The dragon exhales toxic gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw  becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flow Within the Mountain",
        "desc": "The dragon has advantage on Stealth checks made to hide in mountainous regions."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 167,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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  {
    "slug": "young-earth-dragon-a5e",
    "desc": "",
    "name": "Young Earth Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "17d10+68",
    "speed": {
      "walk": 40,
      "fly": 40,
      "burrow": 60
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 10,
    "strength_save": 8,
    "dexterity_save": null,
    "constitution_save": 8,
    "intelligence_save": 5,
    "wisdom_save": 7,
    "charisma_save": 4,
    "perception": null,
    "skills": {
      "athletics": 8,
      "insight": 7,
      "nature": 5,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "petrified",
    "senses": "darkvision 120 ft., tremorsense 60 ft., passive Perception 20",
    "languages": "Common, Draconic, Terran",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its slam."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage."
      },
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
      },
      {
        "name": "Scouring Breath (Recharge 5-6)",
        "desc": "The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw  taking 38 (11d6) slashing damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Earth Glide",
        "desc": "The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."
      },
      {
        "name": "False Appearance",
        "desc": "While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth"
      }
    ],
    "spell_list": [],
    "page_no": 128,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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  {
    "slug": "young-emerald-dragon-a5e",
    "desc": "",
    "name": "Young Emerald Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 133,
    "hit_dice": "14d12+42",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 60
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 12,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 8,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": null,
    "skills": {
      "deception": 7,
      "history": 8,
      "perception": 5,
      "stealth": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic, thunder",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 17",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) thunder damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Maddening Breath (Recharge 5-6)",
        "desc": "The dragon screams  stripping flesh from bone in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw  taking 44 (8d10) thunder damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion"
      }
    ],
    "spell_list": [],
    "page_no": 146,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-emerald-dragon/"
  },
  {
    "slug": "young-flame-dragon",
    "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._  \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. \u201cMay you be the fire\u2019s plaything\u201d is a curse often used by the foolish.  \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure\u2014direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler\u2019s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started.  \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon\u2019s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn.  \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius.  \nNothing is safe from a flame dragon\u2019s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon\u2019s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon\u2019s death. All burning serpents see the murder of one of their kin as the gravest insult.  \n\n## Flame Dragon\u2019s Lair\n\n  \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey.  \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can\u2019t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n  \n### Regional Effects\n\n  \nThe region containing a legendary flame dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon\u2019s lair. Some of them erupt only once an hour, so they\u2019re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n  \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.",
    "name": "Young Flame Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 161,
    "hit_dice": "17d10+68",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 8,
    "perception": 9,
    "skills": {
      "deception": 8,
      "insight": 5,
      "perception": 9,
      "persuasion": 8,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30ft, darkvision 120ft, passive Perception 19",
    "languages": "Common, Draconic, Ignan, Giant, Infernal, Orc",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 6,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area takes 56 (16d6) fire damage, or half damage with a successful DC 16 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Fire Incarnate",
        "desc": "All fire damage dealt by the dragon ignores fire resistance but not fire immunity."
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_young-flame-dragon/"
  },
  {
    "slug": "young-gold-dragon",
    "desc": "",
    "name": "Young Gold Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Gold Dragon",
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 23,
    "dexterity": 14,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 9,
    "perception": 9,
    "skills": {
      "insight": 5,
      "perception": 9,
      "persuasion": 9,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "10d10"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 300,
    "environments": [
      "Forest",
      "Grassland"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-gold-dragon/"
  },
  {
    "slug": "young-gold-dragon-a5e",
    "desc": "",
    "name": "Young Gold Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 20,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 9,
    "perception": null,
    "skills": {
      "insight": 5,
      "perception": 5,
      "persuasion": 9,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Molten Breath",
        "desc": "The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw  taking 49 (9d10) fire damage on a failed save or half damage on a success."
      },
      {
        "name": "Weakening Breath",
        "desc": "The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Valor",
        "desc": "Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word"
      }
    ],
    "spell_list": [],
    "page_no": 173,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-gold-dragon/"
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  {
    "slug": "young-green-dragon",
    "desc": "",
    "name": "Young Green Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Green Dragon",
    "alignment": "lawful evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "16d10+48",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 19,
    "dexterity": 12,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 13,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 7,
    "skills": {
      "deception": 5,
      "perception": 7,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+2d6",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "12d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": 285,
    "environments": [
      "Forest"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-green-dragon/"
  },
  {
    "slug": "young-green-dragon-a5e",
    "desc": "",
    "name": "Young Green Dragon",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "19d10+57",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 12,
    "constitution": 16,
    "intelligence": 16,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "deception": 6,
      "insight": 5,
      "perception": 5,
      "persuasion": 6,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "poisoned",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic, one more",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw  taking 42 (12d6) poison damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Woodland Stalker",
        "desc": "When in a forested area, the dragon has advantage on Stealth checks."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues"
      }
    ],
    "spell_list": [],
    "page_no": 114,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-green-dragon/"
  },
  {
    "slug": "young-imperial-dragon",
    "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
    "name": "Young Imperial Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 210,
    "hit_dice": "20d10+100",
    "speed": {
      "swim": 40,
      "walk": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 16,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 7,
    "perception": 10,
    "skills": {
      "insight": 6,
      "perception": 10,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning, thunder",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 20",
    "languages": "Common, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10+6"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+6"
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The imperial dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n3/day: fog cloud\n1/day each: control water, gust of wind, stinking cloud"
      }
    ],
    "spell_list": [],
    "page_no": 117,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_young-imperial-dragon/"
  },
  {
    "slug": "young-light-dragon",
    "desc": "",
    "name": "Young Light Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral good",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 142,
    "hit_dice": "15d10+60",
    "speed": {
      "fly": 80,
      "walk": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 14,
    "wisdom": 16,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 5,
    "perception": 6,
    "skills": {
      "perception": 6,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "radiant",
    "condition_immunities": "blinded",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "attack_bonus": 7,
        "damage_dice": "2d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.",
        "name": "Bite"
      },
      {
        "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 15 Wisdom saving throw or be turned for 1 minute. Undead of CR 1 or lower who fail the saving throw are instantly destroyed.",
        "name": "Breath Weapon (Recharge 5-6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The dragon sheds bright light in a 15-foot radius and dim light for an additional 15 feet.",
        "name": "Illumination"
      },
      {
        "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
        "name": "Incorporeal Movement"
      },
      {
        "desc": "The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.",
        "name": "Void Traveler"
      }
    ],
    "spell_list": [],
    "page_no": 170,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_young-light-dragon/"
  },
  {
    "slug": "young-mithral-dragon",
    "desc": "_Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes._  \n_**Glimmering Champions.**_ Light glints off a mithral dragon\u2019s glossy scales, shining silver-white, and its tiny wings fold flush against its body\u2014but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon\u2019s sleek look continues into its body and a mithral dragon\u2019s impossibly thin frame makes it look extremely fragile.  \n_**Rage in Youth.**_ Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard\u2014though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals.  \n_**Peacemakers.**_ Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.",
    "name": "Young Mithral Dragon",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 92,
    "hit_dice": "16d8+20",
    "speed": {
      "walk": 50,
      "fly": 60
    },
    "strength": 13,
    "dexterity": 22,
    "constitution": 13,
    "intelligence": 14,
    "wisdom": 15,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 9,
    "constitution_save": 4,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": 5,
    "skills": {
      "acrobatics": 6,
      "insight": 5,
      "perception": 5,
      "persuasion": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "acid, thunder",
    "condition_immunities": "charmed",
    "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 15",
    "languages": "Celestial, Common, Draconic, Primordial",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d6+3"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon's claws.",
        "attack_bonus": 6,
        "damage_dice": "2d10+3"
      },
      {
        "name": "Breath Weapon (Recharge 5-6)",
        "desc": "A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:\n\nat will: tongues\n\n3/day: enhance ability"
      }
    ],
    "spell_list": [],
    "page_no": 134,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_young-mithral-dragon/"
  },
  {
    "slug": "young-red-dragon",
    "desc": "",
    "name": "Young Red Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Red Dragon",
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": 8,
    "skills": {
      "perception": 8,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10+1d6",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "16d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 288,
    "environments": [
      "Hill",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-red-dragon/"
  },
  {
    "slug": "young-red-dragon-a5e",
    "desc": "",
    "name": "Young Red Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 10,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "intimidation": 8,
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw  taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Searing Heat",
        "desc": "A creature that starts its turn touching the dragon, or touches it or hits it with a melee attack for the first time on a turn, takes 3 (1d6) fire damage."
      },
      {
        "name": "Volcanic Tyrant",
        "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person"
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-red-dragon/"
  },
  {
    "slug": "young-red-dragon-zombie-a5e",
    "desc": "",
    "name": "Young Red Dragon Zombie",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "walk": 30,
      "climb": 30,
      "fly": 70
    },
    "strength": 22,
    "dexterity": 6,
    "constitution": 20,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 9",
    "languages": "understands Common and Draconic but can't speak",
    "challenge_rating": "11",
    "cr": 11.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw  taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude (1/Day)",
        "desc": "If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 436,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-red-dragon-zombie/"
  },
  {
    "slug": "young-river-dragon-a5e",
    "desc": "",
    "name": "Young River Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 142,
    "hit_dice": "19d10+38",
    "speed": {
      "walk": 60,
      "fly": 80,
      "swim": 80
    },
    "strength": 14,
    "dexterity": 16,
    "constitution": 14,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": 5,
    "wisdom_save": 7,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "acrobatics": 6,
      "deception": 5,
      "insight": 7,
      "nature": 5,
      "perception": 7,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "damage from nonmagical weapons",
    "damage_immunities": "",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17",
    "languages": "Aquan, Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
      },
      {
        "name": "Torrential Breath (Recharge 5-6)",
        "desc": "The dragon exhales water in a 30-foot-long  5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw  taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Flowing Grace",
        "desc": "The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."
      },
      {
        "name": "Shimmering Scales",
        "desc": "While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud"
      }
    ],
    "spell_list": [],
    "page_no": 132,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
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    "v2_converted_path": "/v2/creatures/a5e-mm_young-river-dragon/"
  },
  {
    "slug": "young-sapphire-dragon-a5e",
    "desc": "",
    "name": "Young Sapphire Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 161,
    "hit_dice": "19d10+57",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 18,
    "wisdom": 16,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 7,
    "intelligence_save": 8,
    "wisdom_save": 7,
    "charisma_save": 6,
    "perception": null,
    "skills": {
      "arcana": 8,
      "deception": 6,
      "history": 8,
      "insight": 7,
      "perception": 7,
      "persuasion": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "fatigue",
    "senses": "darkvision 120 ft., passive Perception 20",
    "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) psychic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Discognitive Breath (Recharge 5-6)",
        "desc": "The dragon unleashes psychic energy in a 30-foot cone. Each creature in that area makes a DC 15 Intelligence saving throw  taking 49 (9d10) psychic damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Far Thoughts",
        "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts"
      }
    ],
    "spell_list": [],
    "page_no": 151,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-sapphire-dragon/"
  },
  {
    "slug": "young-sea-dragon",
    "desc": "_This aquamarine dragon has a shark\u2019s head that tapers off into a sleek eel-like body. Its large fins double as wings._  \n**Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Given their size and power, they may be right; certainly, they are often companions or steeds to gods of the sea.  \nDespite the solemn duties the sea dragons invoke thanks to their lineage, they are extremely whimsical. While these immense creatures are playful, their games can shatter hulls and drown sailors. The sea dragons course through the waves with tangible joy as they hunt whales and entire schools of tuna.  \n**Shipwreck Art.** Sea dragons love collecting treasure, especially prize the sunken treasure-filled hulls of ships lost to storm, battle, or their own handiwork. While they appreciate all wealth, they prefer hardy items that can stand up to long exposure to sea water. Precious metals and gemstones add a dramatic luster to the dragon\u2019s lair when they catch stray beams of light. Sea dragons take any more perishable treasures and place them on a reef-altar, to dissolve in the sea as a tithe to the sea gods.  \n**Sunken Memorials.** A sea dragon\u2019s lair is littered with meticulously arranged ships consigned to the deeps. These wrecks are often artfully smashed to allow the treasures in the hold to spill out onto the sea floor. It may seem haphazard, but it displays a complex aesthetic that only other sea dragons can truly appreciate. Because they arrange these wrecks so carefully, a dragon notices immediately if its hoard is disturbed.  \n\n## Sea Dragon\u2019s Lair\n\n  \nSea dragons dwell in lairs dwell in lairs beneath the waves: ocean fissures and caves, lightless trenches full of strange rock formations, and sheltered reefs of cultivated coral.  \nWhatever the place, it\u2019s dedicated to the worship of sea gods. Despite the draconic instinct for seclusion and protection when choosing a lair, sea dragons always choose lairs relatively close to humanoid trade routes and abundant supplies of fish.  \nThe sky surrounding a sea dragon\u2019s lair is perpetually stormy, and the seas run high. If a captain is courageous, these high winds and swift-running currents can cut significant time off a voyage.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can\u2019t use the same effect two rounds in a row:\n* Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n* The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall\u2019s space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary sea dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n* Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n* Storms and rough water are more common within 6 miles of the lair.\n  \nIf the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days.",
    "name": "Young Sea Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 50
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 9,
    "skills": {
      "perception": 9,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30 ft. darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) cold damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the target takes 27 (5d10) bludgeoning damage and 27 (5d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures"
      }
    ],
    "spell_list": [],
    "page_no": 136,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_young-sea-dragon/"
  },
  {
    "slug": "young-shadow-dragon-a5e",
    "desc": "",
    "name": "Young Shadow Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 114,
    "hit_dice": "12d10+48",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 14,
    "constitution": 18,
    "intelligence": 12,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 8,
    "intelligence_save": 5,
    "wisdom_save": 5,
    "charisma_save": null,
    "perception": null,
    "skills": {
      "deception": 8,
      "insight": 5,
      "nature": 5,
      "perception": 5,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained",
    "senses": "darkvision 240 ft., passive Perception 15",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."
      },
      {
        "name": "Anguished Breath (Recharge 5-6)",
        "desc": "The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw  taking 40 (9d8) necrotic damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Evil",
        "desc": "The dragon radiates an Evil aura."
      },
      {
        "name": "Incorporeal Movement",
        "desc": "The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object."
      },
      {
        "name": "Essence Link",
        "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good"
      }
    ],
    "spell_list": [],
    "page_no": 137,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-shadow-dragon/"
  },
  {
    "slug": "young-silver-dragon",
    "desc": "",
    "name": "Young Silver Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "Silver Dragon",
    "alignment": "lawful good",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 168,
    "hit_dice": "16d10+80",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 23,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": 8,
    "skills": {
      "arcana": 6,
      "history": 6,
      "perception": 8,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d10",
        "damage_bonus": 6
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6",
        "damage_bonus": 6
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons.\n**Cold Breath.** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.\n**Paralyzing Breath.** The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "attack_bonus": 0,
        "damage_dice": "12d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 303,
    "environments": [
      "Urban",
      "Mountain"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-silver-dragon/"
  },
  {
    "slug": "young-silver-dragon-a5e",
    "desc": "",
    "name": "Young Silver Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 14,
    "constitution": 20,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": null,
    "skills": {
      "arcana": 6,
      "history": 6,
      "perception": 4,
      "stealth": 6
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Frost Breath",
        "desc": "The dragon exhales freezing wind in a 30-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 40 (9d8) cold damage on a failed save or half damage on a success."
      },
      {
        "name": "Paralyzing Breath",
        "desc": "The dragon exhales paralytic gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or be paralyzed until the end of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cloud Strider",
        "desc": "The dragon suffers no harmful effects from high altitudes."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire"
      }
    ],
    "spell_list": [],
    "page_no": 179,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-silver-dragon/"
  },
  {
    "slug": "young-spinosaurus",
    "desc": "_A spinosaurus is a land and riverine predator capable of carrying a platoon of lizardfolk long distances on raids. Often called a river king or river dragon, they are worshipped by bullywugs and other primitive humanoids._  \n_**Friend to Lizardfolk.**_ The spinosaurus is a special saurian bred for size and loyalty by lizardfolk. Lizardfolk prize them like prime warhorses, and lavish them with food and care.  \n_**Enormous Size and Color.**_ This immense saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. An adult dire spinosaurus is 70 feet long and weighs 35,000 pounds or more, and a young spinosaurus is 20 feet long and weighs 6,000 pounds or more.  \n_**Swift Predator.**_ A spinosaurus is quick on both land and water.",
    "name": "Young Spinosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12+40",
    "speed": {
      "walk": 50,
      "swim": 30
    },
    "strength": 23,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "passive Perception 13",
    "languages": "-",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spinosaurus makes one bite attack and two claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.",
        "attack_bonus": 9,
        "damage_dice": "3d12"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Tamed",
        "desc": "The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid."
      }
    ],
    "spell_list": [],
    "page_no": 116,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_young-spinosaurus/"
  },
  {
    "slug": "young-void-dragon",
    "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon\u2019s body._  \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice.  \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out.  \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard.  \n\n## A Void Dragon\u2019s Lair\n\n  \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon\u2019s lair rests in the great void of space.  \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs.  \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP).  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon\u2019s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n  \n### Regional Effects\n\n  \nThe region containing a legendary void dragon\u2019s lair is warped by the dragon\u2019s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can\u2019t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon\u2019s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
    "name": "Young Void Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10+75",
    "speed": {
      "hover": true,
      "walk": 40,
      "fly": 80
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": 8,
    "skills": {
      "arcana": 10,
      "history": 10,
      "perception": 8,
      "persuasion": 8,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 30ft, darkvision 120ft, passive Perception 18",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.",
        "attack_bonus": 9,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 9,
        "damage_dice": "2d6"
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons:"
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon."
      },
      {
        "name": "Falling damage in the area increases to 1d10 per 10 feet fallen",
        "desc": "When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively."
      },
      {
        "name": "Stellar Flare Breath",
        "desc": "The dragon exhales star fire in a 30- foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 4 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity."
      },
      {
        "name": "Void Dweller",
        "desc": "As ancient void dragon."
      }
    ],
    "spell_list": [],
    "page_no": 140,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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  {
    "slug": "young-wasteland-dragon",
    "desc": "",
    "name": "Young Wasteland Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 178,
    "hit_dice": "17d10+85",
    "speed": {
      "burrow": 20,
      "climb": 40,
      "fly": 70,
      "walk": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 12,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 4,
    "skills": {
      "perception": 4,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "force",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 14",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "desc": "The dragon makes three attacks: one with its bite and two with its claws.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d10+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "name": "Bite"
      },
      {
        "attack_bonus": 9,
        "damage_dice": "2d6+5",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "name": "Claw"
      },
      {
        "desc": "The dragon blasts warped arcane energy in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 49 (11d8) force damage on a failed save, or half as much damage on a successful one.",
        "name": "Warped Energy Breath (Recharge 6)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 118,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
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  },
  {
    "slug": "young-white-dragon",
    "desc": "",
    "name": "Young White Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "White Dragon",
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 133,
    "hit_dice": "14d10+56",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 6,
    "wisdom": 11,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 3,
    "charisma_save": 4,
    "perception": 6,
    "skills": {
      "perception": 6,
      "stealth": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 16",
    "languages": "Common, Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.",
        "attack_bonus": 7,
        "damage_dice": "2d10+1d8",
        "damage_bonus": 4
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6",
        "damage_bonus": 4
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.",
        "attack_bonus": 0,
        "damage_dice": "10d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
      }
    ],
    "spell_list": [],
    "page_no": 290,
    "environments": [
      "Arctic"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_young-white-dragon/"
  },
  {
    "slug": "young-white-dragon-a5e",
    "desc": "",
    "name": "Young White Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "",
    "hit_points": 152,
    "hit_dice": "16d10+64",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 10,
    "constitution": 18,
    "intelligence": 8,
    "wisdom": 12,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 5,
    "perception": null,
    "skills": {
      "history": 3,
      "perception": 5,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon attacks once with its bite and twice with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales a 30-foot cone of frost. Each creature in that area makes a DC 15 Constitution saving throw  taking 35 (10d6) cold damage on a failed save or half damage on a success."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Cold Mastery",
        "desc": "The dragon is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:animal friendship, sleet storm"
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_young-white-dragon/"
  },
  {
    "slug": "young-wind-dragon",
    "desc": "_Howling wind encircles the white- and gray-scaled dragon, filling and pushing its wings without the need for them to beat._  \nWind dragons view anywhere touched by air as their property, and mortals point to them as the epitome of arrogance. Their narcissism is not without reason, for awe-inspiring power supports their claims of rightful control. To the dragons of the shifting gales, strength is the ultimate arbiter. Although wind dragon wyrmlings are the weakest of the newborn dragons, they grow in power rapidly, and few fully-grown dragons are seen as stronger.  \n_**Braggarts and Bullies.**_ Wind dragons number among the greatest bullies and worst tyrants among mortal creatures. The sometimes foolhardy creatures take personal offense at any perceived challenge and great pleasure in humiliating rivals. They claim great swathes of territory but care little for its governance, and they perceive the mortals in that territory as possessions. Vassals receive only dubious protection in exchange for unflinching loyalty. A wind dragon might seek bloody vengeance for the murder of a follower, but it\u2019s unlikely to go to any length to prevent the loss of life in the first place.  \n_**Lords of the Far Horizons.**_ Some believe that the dragons of the winds claim much more than they are capable of controlling or patrolling. Because they so love altitude, they prefer to rule and meet with earth-bound supplicants at the highest point available: the summit of a great mountain or atop a towering monument erected by fearful slaves. But these dragons are also driven by wanderlust, and often travel far from their thrones. They always return eventually, ready to subjugate new generations and to press a tyrannical claw on the neck of anyone who questions their right to rule.  \n_**Perpetual Infighting.**_ These wandering tyrants are even more territorial among their own kind than they are among groundlings. Simple trespass by one wind dragon into the territory of another can lead to a battle to the death. Thus their numbers never grow large, and the weakest among them are frequently culled.  \nWind dragons\u2019 hoards typically consist of only a few truly valuable relics. Other dragons might sleep on a bed of coins, but common things bore wind dragons quickly. While all true dragons desire and display great wealth, wind dragons concentrate their riches in a smaller number of notable trophies or unique historic items\u2014often quite portable.  \n\n## Wind Dragon\u2019s Lair\n\n  \nWind dragons make their lairs in locations where they can overlook and dominate the land they claim as theirs, but remote enough so the inhabitants can\u2019t pester them with requests for protection or justice. They have little to fear from the elements, so a shallow cave high up on an exposed mountain face is ideal. Wind dragons enjoy heights dotted with rock spires and tall, sheer cliffs where the dragon can perch in the howling wind and catch staggering updrafts and downdrafts sweeping through the canyons and tearing across the crags. Non-flying creatures find these locations much less hospitable.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can\u2019t use the same effect two rounds in a row.\n* Sand and dust swirls up from the floor in a 20-foot radius sphere within 120 feet of the dragon at a point the dragon can see. The sphere spreads around corners. The area inside the sphere is lightly obscured, and each creature in the sphere at the start of its turn must make a successful DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the start of each of its turns, ending the effect on itself with a success.\n* Fragments of ice and stone are torn from the lair\u2019s wall by a blast of wind and flung along a 15-foot cone. Creatures in the cone take 18 (4d8) bludgeoning damage, or half damage with a successful DC 15 Dexterity saving throw.\n* A torrent of wind blasts outward from the dragon in a 60-foot radius, either racing just above the floor or near the ceiling. If near the floor, it affects all creatures standing in the radius; if near the ceiling, it affects all creatures flying in the radius. Affected creatures must make a successful DC 15 Strength saving throw or be knocked prone and stunned until the end of their next turn.",
    "name": "Young Wind Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 150,
    "hit_dice": "16d10+62",
    "speed": {
      "walk": 40,
      "fly": 90
    },
    "strength": 20,
    "dexterity": 19,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "charmed, exhausted, paralyzed, restrained",
    "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 17",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d10"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.",
        "attack_bonus": 8,
        "damage_dice": "2d6"
      },
      {
        "name": "Breath of Gales (Recharge 5-6)",
        "desc": "The dragon exhales a blast of wind in a 30-foot cone. Each creature in that cone takes 11 (2d10) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 16 Strength saving throw halves the damage and prevents being pushed and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 75 percent chance of being extinguished."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Innate Spellcasting",
        "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spell, requiring no material components:\n\nat will: feather fall"
      },
      {
        "name": "Fog Vision",
        "desc": "The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind."
      },
      {
        "name": "Uncontrollable",
        "desc": "The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks."
      }
    ],
    "spell_list": [],
    "page_no": 144,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
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  {
    "slug": "young_black_dragon_bf",
    "desc": "",
    "name": "Young Black Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 136,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 20,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 5,
    "dexterity_save": 5,
    "constitution_save": 6,
    "intelligence_save": 1,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 3-foot line that is 5 feet wide. Each creature in that line must make a DC 15 DEX save, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Acidic Vapors",
        "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 10 feet of the dragon must succeed on a DC 15 CON save or be poisoned until the start of its next turn."
      },
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-black-dragon/"
  },
  {
    "slug": "young_blue_dragon_bf",
    "desc": "",
    "name": "Young Blue Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 20,
    "dexterity": 18,
    "constitution": 26,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 24,
    "strength_save": 5,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 16 (2d10+5) piercing damage plus 5 (1d10) lightning damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 DEX save, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Charged Hide",
        "desc": "When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 10 feet of the dragon must succeed on a DC 16 CON save or be incapacitated until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-blue-dragon/"
  },
  {
    "slug": "young_brass_dragon_bf",
    "desc": "",
    "name": "Young Brass Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 119,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 22,
    "intelligence": 12,
    "wisdom": 16,
    "charisma": 20,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 6,
    "intelligence_save": 1,
    "wisdom_save": 3,
    "charisma_save": 5,
    "perception": 16,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Sleep Breath (Recharge 6)",
        "desc": "The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Suffocating Heat",
        "desc": "After the brass dragon uses its Fire Breath, the air around it is devoid of moisture and lacking in breathable air. While the dragon's Fire Breath is unavailable, each creature that requires air to breathe, other than the dragon, and that starts its turn within 10 feet of the dragon must succeed on a DC 14 CON save or begin suffocating. A creature that fails this save for two consecutive rounds falls unconscious until it takes damage or another creature uses an action to wake it."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-brass-dragon/"
  },
  {
    "slug": "young_bronze_dragon_bf",
    "desc": "",
    "name": "Young Bronze Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 148,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 24,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 22,
    "strength_save": 5,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "lightning",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 16 (2d10+5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage."
      },
      {
        "name": "Lightning Breath (Recharge 5-6)",
        "desc": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 DEX save, taking 49 (9d10) lightning damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Repulsion Breath (Recharge 6)",
        "desc": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 STR save or be pushed up to 15 feet away from the dragon."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Lightning Extraction",
        "desc": "After the bronze dragon uses its Lightning Breath, its body begins recharging with lightning, pulling electricity from nearby creatures. While the dragon's Lightning Breath is unavailable, each creature that starts its turn within 10 feet of the dragon must make a DC 15 CON save. On a failure, a creature can use either an action or a bonus action on its turn, not both."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-bronze-dragon/"
  },
  {
    "slug": "young_copper_dragon_bf",
    "desc": "",
    "name": "Young Copper Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 144,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 22,
    "intelligence": 16,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": 3,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "acid",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Acid Breath (Recharge 5-6)",
        "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Slowing Breath (Recharge 6)",
        "desc": "As the **copper dragon wyrmling**, except it is a 30-foot cone, and the save DC is 14."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Corrosive Scales",
        "desc": "When the copper dragon hasn't spit its Acid Breath, the acid built up within the dragon causes the patina on its scales to spread to weapons that strike it. While the dragon's Acid Breath is available, any weapon made of metal that hits the dragon corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If a nonmagical weapon's penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the dragon is destroyed after dealing damage. A magical weapon can't have a penalty greater than -5, and a magical weapon removes this penalty after 24 hours or after its attuned wielder finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-copper-dragon/"
  },
  {
    "slug": "young_gold_dragon_bf",
    "desc": "",
    "name": "Young Gold Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 193,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 22,
    "dexterity": 22,
    "constitution": 28,
    "intelligence": 16,
    "wisdom": 26,
    "charisma": 24,
    "strength_save": 6,
    "dexterity_save": 6,
    "constitution_save": 9,
    "intelligence_save": 3,
    "wisdom_save": 8,
    "charisma_save": 7,
    "perception": 22,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 DEX save, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Weakening Breath (Recharge 6)",
        "desc": "As the **gold dragon wyrmling**, except it is a 30-foot cone, and the save DC is 17."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Golden Splendor",
        "desc": "When the gold dragon hasn't unleashed its Fire Breath, its scales gleam and sparkle like molten gold or a pile of gold coins. While the dragon's Fire Breath is available, each creature that starts its turn within 10 feet of the dragon must succeed on a DC 17 CHA save or be charmed until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-gold-dragon/"
  },
  {
    "slug": "young_green_dragon_bf",
    "desc": "",
    "name": "Young Green Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 148,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 18,
    "constitution": 22,
    "intelligence": 20,
    "wisdom": 18,
    "charisma": 20,
    "strength_save": 4,
    "dexterity_save": 4,
    "constitution_save": 6,
    "intelligence_save": 5,
    "wisdom_save": 4,
    "charisma_save": 5,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison,poisoned",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 CON save, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Hallucinogenic Gas",
        "desc": "After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 10 feet of the dragon must succeed on a DC 14 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-green-dragon/"
  },
  {
    "slug": "young_red_dragon_bf",
    "desc": "",
    "name": "Young Red Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 193,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "climb": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 28,
    "intelligence": 14,
    "wisdom": 18,
    "charisma": 26,
    "strength_save": 6,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": 2,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": 18,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "10",
    "cr": 10.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 3 (1d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 DEX save, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Boil Over",
        "desc": "When the red dragon hasn't unleashed its Fire Breath, the heat builds and rolls outward from it. While the dragon's Fire Breath is available, it emits immense heat, and each creature that starts its turn within 10 feet of the dragon must succeed on a DC 17 CON save or take 7 (2d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-red-dragon/"
  },
  {
    "slug": "young_silver_dragon_bf",
    "desc": "",
    "name": "Young Silver Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 175,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "fly": 80
    },
    "strength": 22,
    "dexterity": 18,
    "constitution": 28,
    "intelligence": 14,
    "wisdom": 20,
    "charisma": 24,
    "strength_save": 6,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": 2,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 19,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 CON save, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one."
      },
      {
        "name": "Paralyzing Breath (Recharge 6)",
        "desc": "As the **silver dragon wyrmling**, except it is a 30-foot cone, and the save DC is 17."
      }
    ],
    "bonus_actions": [
      {
        "name": "Change Shape",
        "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Freezing Fog",
        "desc": "After the silver dragon uses its Cold Breath, freezing fog surrounds it. While the dragon's Cold Breath is unavailable, each creature that starts its turn within 10 feet of the dragon must succeed on a DC 17 CON save or be restrained until the start of its next turn."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-silver-dragon/"
  },
  {
    "slug": "young_white_dragon_bf",
    "desc": "",
    "name": "Young White Dragon",
    "size": "large",
    "type": "Dragon",
    "subtype": "",
    "group": "Dragons",
    "alignment": "",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 126,
    "hit_dice": "",
    "speed": {
      "walk": 40,
      "burrow": 20,
      "fly": 80,
      "swim": 40
    },
    "strength": 18,
    "dexterity": 16,
    "constitution": 24,
    "intelligence": 6,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": 4,
    "dexterity_save": 3,
    "constitution_save": 7,
    "intelligence_save": -2,
    "wisdom_save": 4,
    "charisma_save": 4,
    "perception": 17,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "cold",
    "condition_immunities": "",
    "senses": "darkvision 120 ft., keensense 30 ft.",
    "languages": "Common,Draconic",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage plus 4 (1d8) cold damage."
      },
      {
        "name": "Claw",
        "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
      },
      {
        "name": "Cold Breath (Recharge 5-6)",
        "desc": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 CON save, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Ice Walk",
        "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn\u2019t cost it extra movement."
      },
      {
        "name": "Numbing Chill",
        "desc": "When the white dragon hasn\u2019t unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon\u2019s Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 10 feet of the dragon must succeed on a DC 15 CON save or its speed is reduced by 10 feet."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_young-white-dragon/"
  },
  {
    "slug": "youngcavedragon-tob1-2023",
    "desc": "False",
    "name": "Young Cave Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d10 + 90",
    "speed": {
      "walk": 20,
      "fly": 20,
      "burrow": 40
    },
    "strength": 23,
    "dexterity": 12,
    "constitution": 21,
    "intelligence": 10,
    "wisdom": 12,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 6,
    "perception": 19,
    "skills": {
      "Perception": 9,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "poison",
    "condition_immunities": "blinded, poisoned",
    "senses": "blindsight 30 ft., tremorsense 90 ft., passive Perception 19",
    "languages": "Common, Darakhul, Draconic",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage."
      },
      {
        "name": "Poison Breath (Recharge 5-6)",
        "desc": "The dragon exhales a cone of black, poisonous gas in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Ruff Spikes",
        "desc": "When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 17 Dexterity saving throw or take 4 (1d8) piercing damage and be prevented from entering that space."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Darkness Shroud",
        "desc": "The cave dragon naturally suppresses light near it. Bright light within 30 feet of the dragon becomes dim light, and dim light within 30 feet becomes nonmagical darkness. If this shroud overlaps bright light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
      },
      {
        "name": "Magical Tunneler",
        "desc": "The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake."
      },
      {
        "name": "Spiked Climb",
        "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
      }
    ],
    "spell_list": [],
    "page_no": 115,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-cave-dragon/"
  },
  {
    "slug": "youngflamedragon-tob1-2023",
    "desc": "False",
    "name": "Young Flame Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d10 + 80",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 15,
    "dexterity": 14,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 5,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 7,
    "perception": 17,
    "skills": {
      "Deception": 7,
      "Perception": 7,
      "Persuasion": 7,
      "Stealth": 5
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "fire",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic, Ignan",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 7 (2d6) fire damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Fire Incarnate",
        "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
      },
      {
        "name": "Heated Body",
        "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."
      }
    ],
    "spell_list": [],
    "page_no": 119,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-flame-dragon/"
  },
  {
    "slug": "youngmithraldragon-tob1-2023",
    "desc": "False",
    "name": "Young Mithral Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 170,
    "hit_dice": "20d10 + 60",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 12,
    "dexterity": 18,
    "constitution": 17,
    "intelligence": 16,
    "wisdom": 17,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 7,
    "constitution_save": 6,
    "intelligence_save": null,
    "wisdom_save": 6,
    "charisma_save": 6,
    "perception": 19,
    "skills": {
      "Insight": 6,
      "Perception": 9,
      "Persuasion": 6,
      "Stealth": 7
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "slashing",
    "condition_immunities": "charmed",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 14 Constitution saving throw or lose 3 (1d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing."
      },
      {
        "name": "Shard Breath (Recharge 5-6)",
        "desc": "The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Magic Resistance",
        "desc": "The dragon has advantage on saving throws against spells and other magical effects."
      }
    ],
    "spell_list": [],
    "page_no": 123,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-mithral-dragon/"
  },
  {
    "slug": "youngseadragon-tob1-2023",
    "desc": "False",
    "name": "Young Sea Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Neutral Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d10 + 80",
    "speed": {
      "walk": 50,
      "fly": 40
    },
    "strength": 21,
    "dexterity": 10,
    "constitution": 19,
    "intelligence": 15,
    "wisdom": 13,
    "charisma": 17,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 8,
    "intelligence_save": null,
    "wisdom_save": 5,
    "charisma_save": 7,
    "perception": 19,
    "skills": {
      "Perception": 9,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Fin attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Fin",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Tidal Breath (Recharge 5-6)",
        "desc": "The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the creature takes 22 (4d10) bludgeoning damage and 22 (4d10) cold damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The dragon can breathe air and water."
      },
      {
        "name": "Siege Monster",
        "desc": "The dragon deals double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 127,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-sea-dragon/"
  },
  {
    "slug": "youngspinosaurus-tob1-2023",
    "desc": "False",
    "name": "Young Spinosaurus",
    "size": "Huge",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "10d12 + 40",
    "speed": {
      "walk": 30
    },
    "strength": 21,
    "dexterity": 11,
    "constitution": 19,
    "intelligence": 2,
    "wisdom": 11,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {
      "Perception": 3
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "passive Perception 13",
    "languages": "\u2014",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The spinosaurus makes one Bite attack and one Claw attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Hold Breath",
        "desc": "The spinosaurus can hold its breath for 1 hour."
      },
      {
        "name": "Reptilian Affinity",
        "desc": "The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
      }
    ],
    "spell_list": [],
    "page_no": 104,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-spinosaurus/"
  },
  {
    "slug": "youngvoiddragon-tob1-2023",
    "desc": "False",
    "name": "Young Void Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 157,
    "hit_dice": "15d10 + 75",
    "speed": {
      "walk": 80,
      "fly": 40
    },
    "strength": 20,
    "dexterity": 10,
    "constitution": 21,
    "intelligence": 14,
    "wisdom": 11,
    "charisma": 19,
    "strength_save": null,
    "dexterity_save": 4,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 8,
    "perception": 18,
    "skills": {
      "Arcana": 10,
      "History": 10,
      "Perception": 8,
      "Stealth": 4
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "cold",
    "condition_immunities": "charmed, frightened",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18",
    "languages": "Common, Draconic, Void Speech",
    "challenge_rating": "9",
    "cr": 9.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Breath Weapons (Recharge 5-6)",
        "desc": "The dragon uses one of the following breath weapons."
      },
      {
        "name": "Gravitic Breath",
        "desc": "The dragon exhales localized gravity in a 30-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 17 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
      },
      {
        "name": "Stellar Breath",
        "desc": "The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": [],
    "reactions": [
      {
        "name": "Void Twist",
        "desc": "The dragon adds 4 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker."
      }
    ],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Chill of the Void",
        "desc": "Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
      },
      {
        "name": "Expert Void Traveler",
        "desc": "The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
      }
    ],
    "spell_list": [],
    "page_no": 130,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-void-dragon/"
  },
  {
    "slug": "youngwinddragon-tob1-2023",
    "desc": "False",
    "name": "Young Wind Dragon",
    "size": "Large",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 123,
    "hit_dice": "13d10 + 52",
    "speed": {
      "walk": 90,
      "fly": 30
    },
    "strength": 20,
    "dexterity": 16,
    "constitution": 18,
    "intelligence": 14,
    "wisdom": 13,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": 7,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": 6,
    "perception": 17,
    "skills": {
      "Acrobatics": 9,
      "Intimidation": 6,
      "Perception": 7,
      "Stealth": 6
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold",
    "damage_immunities": "lightning",
    "condition_immunities": "False",
    "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
    "languages": "Common, Draconic, Primordial",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The dragon makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
      },
      {
        "name": "Tempest Breath (Recharge 5-6)",
        "desc": "The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Elusive",
        "desc": "The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
      },
      {
        "name": "Storm Sight",
        "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
      }
    ],
    "spell_list": [],
    "page_no": 135,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_young-wind-dragon/"
  },
  {
    "slug": "yowler",
    "desc": "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives._  \nYowlers are undead house pets and familiars with a score to settle and a hatred of the living.  \n**Mistreated in Life.** Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master\u2019s mistreatment), Open Game License",
    "name": "Yowler",
    "size": "Tiny",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 12,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "4d4+12",
    "speed": {
      "climb": 30,
      "walk": 40
    },
    "strength": 3,
    "dexterity": 15,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 10,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "necrotic",
    "damage_immunities": "poison",
    "condition_immunities": "frightened, poisoned",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "\u2014",
    "challenge_rating": "1/2",
    "cr": 0.5,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.",
        "attack_bonus": 4,
        "damage_dice": "1d4+2"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
        "attack_bonus": 4,
        "damage_dice": "1d6+2"
      },
      {
        "name": "Yowl",
        "desc": "The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Living Projection",
        "desc": "The yowler's undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.\n\nThe changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler's fur appears soft and silky, but someone touching it would feel the yowler's rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the yowler's true appearance."
      }
    ],
    "spell_list": [],
    "page_no": 380,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_yowler/"
  },
  {
    "slug": "yumerai",
    "desc": "A slender creature with silvery skin moves delicately, as though unsure if the world around it is real. Star-like motes of white light dance in its black eyes._  \nA race of fey said to be born from the dreams of an ancient primeval being, yumerai walk in two worlds. Humanoid in appearance, they possess skin tones that range from pale silver to dark gray. Intrinsically tied to the dream world, they can use sleeping creatures as both weapons and transportation.  \n**Alien Minds.** Although yumerai spend most of their time in the waking world, they have difficulty remembering the differences between dreams and reality. This leads some to misunderstand basic laws of physics or to believe dreams events were real events.  \n**Dream Walkers.** A yumerai can enter an individual\u2019s dreams and use those dreams as a means of transportation to another\u2019s dreams. This process brief connects the creatures, though the yumerai tries not to make its presence known. When multiple people have the same dream, they may have had a yumerai pass through their sleeping minds.  \n**The Gift of Sleep.** For a yumerai, sleep serves as both a tool and a gift. As creatures unable to sleep or dream, the yumerai consider the ability to dream a gift that all mortals should appreciate. As they travel through mortal dreams, yumerai collect energy from the dreams and use it as a form of currency in fey realms. Fey use dream energy in much the same way mortals use paint, creating seemingly alive portraits or making illusions look, smell, sound, or taste more real.  \n**The Horror of Nightmares.** Yumerai usually look forward to the opportunity to experience new dreams. However, not all dreams are pleasant. Particularly horrifying nightmares may leave permanent mental scars on yumerai who witness them, changing them forever. These yumerai take on a sinister and sometimes sadistic personality, seeking to inflict the pain they felt through the nightmare on those around them.  \n**Dream Walker.** A yumerai doesn\u2019t require sleep.",
    "name": "Yumerai",
    "size": "Medium",
    "type": "Fey",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 65,
    "hit_dice": "10d8+20",
    "speed": {
      "walk": 30
    },
    "strength": 13,
    "dexterity": 17,
    "constitution": 14,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 16,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "insight": 4,
      "perception": 4,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "psychic",
    "damage_immunities": "",
    "condition_immunities": "unconscious",
    "senses": "darkvision 60 ft., passive Perception 14",
    "languages": "all, telepathy 60 ft.",
    "challenge_rating": "2",
    "cr": 2.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The yumerai makes two psychic lash attacks."
      },
      {
        "name": "Psychic Lash",
        "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) psychic damage.",
        "attack_bonus": 5,
        "damage_dice": "2d6"
      },
      {
        "name": "Somnambulism",
        "desc": "The yumerai targets one sleeping creature it can see within 30 feet of it. The yumerai can issue simple commands to the creature, such as \u201cAttack that creature,\u201d \u201cRun over there,\u201d or \u201cFetch that object.\u201d If the creature takes damage, receives a suicidal command, is told to move into damaging terrain, such as lava or a pit, or is grappled while carrying out the order, it can make a DC 13 Wisdom saving throw, awakening and ending the yumerai's control on a success. The yumerai can control only one sleeping creature at a time. If it takes control of another, the effect on the previous target ends."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Dream Leap",
        "desc": "Once on its turn, the yumerai can use half its movement to step magically into the dreams of a sleeping creature within 5 feet of it. It emerges from the dreams of another sleeping creature within 1 mile of the first sleeper, appearing in an unoccupied space within 5 feet of the second sleeper. If there is no other sleeping creature within range when it uses this trait, the yumerai is stunned until the end of its next turn."
      },
      {
        "name": "Innate Spellcasting",
        "desc": "The yumerai's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, message, minor illusion\n3/day each: detect thoughts, silent image, sleep\n1/day each: confusion, major image"
      }
    ],
    "spell_list": [],
    "page_no": 381,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_yumerai/"
  },
  {
    "slug": "zalikum",
    "desc": "Waves of heat shimmer around a gigantic vulturelike creature made of sand. The sand crackles with dark energy, and the creature\u2019s eyes burn with malign intelligence._  \nAn enormous vulture forged from sand and malignant power, a zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert.  \n**Abyssal Ties.** The souls infusing a zalikum are from the Abyss. A zalikum\u2019s creator can gather these souls from the Abyss themselves, but, more often, the creator makes a deal with a demon in exchange for the souls. Unfortunately for the creator, the demon usually hands over souls that aren\u2019t the easiest to control, leading many creators to die at the talons of their zalikums. Such destruction frees the demon from its bonds, releasing it and the zalikum into the world.  \n**Innumerable Lives.** The souls infusing the sand of the zalikum can reform it after it has been destroyed. This process consumes some of the power of the souls, forcing the zalikum to devour more souls to fuel further rebirths.  \n**Construct Nature.** A zalikum doesn\u2019t require air, food, drink, or sleep.",
    "name": "Zalikum",
    "size": "Huge",
    "type": "Construct",
    "subtype": "",
    "group": null,
    "alignment": "neutral evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 103,
    "hit_dice": "9d12+45",
    "speed": {
      "walk": 20,
      "fly": 80
    },
    "strength": 19,
    "dexterity": 17,
    "constitution": 21,
    "intelligence": 8,
    "wisdom": 10,
    "charisma": 15,
    "strength_save": null,
    "dexterity_save": 6,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 5,
    "perception": 3,
    "skills": {
      "perception": 3
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
    "damage_immunities": "fire, necrotic, poison, psychic",
    "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
    "senses": "darkvision 120 ft., passive Perception 13",
    "languages": "understands the languages of its creator but can\u2019t speak",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zalikum makes one beak attack and one talon attack."
      },
      {
        "name": "Beak",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage. If a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and can't rejuvenate (see the Rejuvenation trait).",
        "attack_bonus": 7,
        "damage_dice": "2d8+4"
      },
      {
        "name": "Talon",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage.",
        "attack_bonus": 7,
        "damage_dice": "2d6+4"
      },
      {
        "name": "Death-infused Desert Breath (Recharge 6)",
        "desc": "The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If a creature's saving throw fails by 5 or more, the creature also suffers one level of exhaustion."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Flyby",
        "desc": "The zalikum doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      },
      {
        "name": "Ghastly Heated Body",
        "desc": "A creature that touches the zalikum or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) necrotic damage."
      },
      {
        "name": "Rejuvenation",
        "desc": "The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with holy water and buried in consecrated ground, its trapped souls are freed, and the zalikum can't rejuvenate."
      }
    ],
    "spell_list": [],
    "page_no": 382,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_zalikum/"
  },
  {
    "slug": "zanskaran-viper",
    "desc": "Greenish liquid drips from the dagger-length fangs of this 20-foot-long monstrosity. They show little fear.  \n_**Human Hunters.**_ This giant venomous snake is known as one of the most lethal serpents, and one of the few that will attack an adult human. One bite from the Zanskaran viper can kill a healthy human in seconds, and its tough hide makes it difficult to dispatch quickly.  \n_**Jungle Bred.**_ A Zanskaran viper grows quickly in its jungle home, and some even venture into the savannah to terrorize antelopes and young giraffes. A full-grown Zanskaran viper is up to 30 feet long and weighs up to 400 pounds.  \n_**Famous but Rare Venom.**_ A dose of its viscous green venom is known to fetch as much as 2,500 gp on the black market, but it is rarely available.",
    "name": "Zanskaran Viper",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 38,
    "hit_dice": "4d10+16",
    "speed": {
      "walk": 30,
      "climb": 10,
      "swim": 30
    },
    "strength": 12,
    "dexterity": 11,
    "constitution": 18,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "-",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage, and the target must make a successful DC 14 Constitution saving throw or become poisoned. While poisoned this way, the target is blind and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.",
        "attack_bonus": 3,
        "damage_dice": "2d8"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 354,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_zanskaran-viper/"
  },
  {
    "slug": "zanskaranviper-tob1-2023",
    "desc": "False",
    "name": "Zanskaran Viper",
    "size": "Large",
    "type": "Beast",
    "subtype": "",
    "group": "null",
    "alignment": "Unaligned",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 34,
    "hit_dice": "4d10 + 12",
    "speed": {
      "walk": 30
    },
    "strength": 15,
    "dexterity": 11,
    "constitution": 17,
    "intelligence": 2,
    "wisdom": 13,
    "charisma": 2,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 11,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "\u2014",
    "challenge_rating": "1",
    "cr": 1.0,
    "actions": [
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target is blinded and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [],
    "spell_list": [],
    "page_no": 334,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_zanskaran-viper/"
  },
  {
    "slug": "zaratan",
    "desc": "_One of the rocks suddenly lurches, and rises out of the water. A great eye glides open in the side of what seemed to be a boulder, and a massive, beaklike mouth gapes in the surf._  \n**Island Reefs.** The zaratan is an impossibly huge sea turtle so large that entire ecosystems develop and grow on its stony, mountainous shell. Drifting on warm ocean currents or settled on shoals, they are often mistaken for small tropical islands. The creature\u2019s head is at least 100 feet in diameter, with a ridge in the center like a tall hill. Its head resembles a massive boulder, and its 200-foot long flippers are mistaken for reefs.  \n**Ageless Slumber.** Zaratans spend their millennia-long lives in slumber. They drift on the surface of the ocean, their mouths slightly open, and reflexively swallow larger creatures that explore the \u201ccave.\u201d They spend centuries at a time asleep. A zaratan may know secrets long lost to the world, if only it can be awakened and bargained with.  \n**Deep Divers.** Waking a zaratan is a dangerous proposition, as their usual response to any injury severe enough to waken them is to dive to the crushing black depths. Some zaratan commune with oceanic races in this time, such as deep ones, sahuagin, or aboleth.",
    "name": "Zaratan",
    "size": "Gargantuan",
    "type": "Monstrosity",
    "subtype": "titan",
    "group": null,
    "alignment": "unaligned",
    "armor_class": 25,
    "armor_desc": "natural armor",
    "hit_points": 507,
    "hit_dice": "26d20+234",
    "speed": {
      "walk": 10,
      "swim": 50
    },
    "strength": 30,
    "dexterity": 3,
    "constitution": 28,
    "intelligence": 10,
    "wisdom": 11,
    "charisma": 11,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 8,
    "wisdom_save": 8,
    "charisma_save": 8,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, lightning, thunder; bludgeoning, piercing, slashing",
    "damage_immunities": "cold, poison",
    "condition_immunities": "frightened, paralyzed, poisoned",
    "senses": "blindsight 120 ft., passive Perception 10",
    "languages": "Aquan",
    "challenge_rating": "26",
    "cr": 26.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zaratan makes one bite attack and two flipper attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) piercing damage and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained and the zaratan can't bite another target.",
        "attack_bonus": 18,
        "damage_dice": "3d10"
      },
      {
        "name": "Flipper",
        "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 26 Strength saving throw or be pushed 10 feet away from the zaratan.",
        "attack_bonus": 18,
        "damage_dice": "2d8"
      },
      {
        "name": "Swallow",
        "desc": "The zaratan makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes 26 (3d10 + 10) piercing damage, is swallowed, and the grapple ends. A swallowed creature is blinded and restrained, but has total cover against attacks and effects outside the zaratan. A swallowed creature takes 28 (8d6) acid damage at the start of each of the zaratan's turns. The zaratan can have any number of creatures swallowed at once. If the zaratan takes 40 damage or more on a single turn from a creature inside it, the zaratan must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the zaratan. If the zaratan dies, swallowed creatures are no longer restrained and can escape by using 30 feet of movement, exiting prone."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The zaratan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zaratan regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The zaratan moves up to half its speed."
      },
      {
        "name": "Swipe",
        "desc": "The zaratan makes one flipper attack."
      },
      {
        "name": "Consume (2 actions)",
        "desc": "The zaratan makes one bite attack or uses Swallow."
      }
    ],
    "special_abilities": [
      {
        "name": "Fortified Shell",
        "desc": "The zaratan ignores any attack against its shell that doesn't do 30 points of damage or more. Attacking the zaratan's head or flippers bypasses this trait."
      },
      {
        "name": "Endless Breath",
        "desc": "The zaratan breathes air, but it can hold its breath for years."
      },
      {
        "name": "False Appearance",
        "desc": "While the zaratan remains motionless on the surface of the ocean (except for drifting) it is indistinguishable from a small island."
      },
      {
        "name": "Siege Monster",
        "desc": "The zaratan does double damage to objects and structures."
      }
    ],
    "spell_list": [],
    "page_no": 414,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_zaratan/"
  },
  {
    "slug": "zeitgeist",
    "desc": "The mumbling humanoid alternates between bursts of speed and inactivity as it struggles to focus on the reality around it._  \nCaught in a chronological maelstrom, zeitgeists struggle to interact with whatever reality presents itself in that moment. Zeitgeists are humanoids who were warped by some misuse or accident of time magic. They are \u201cghosts\u201d of time, flittering from plane to plane, timeline to timeline, unable to anchor themselves with any sort of stability for long.  \n**Fast and Slow.** Warped by time magic, a zeitgeist finds itself alternating between speeding around its foes and being barely able to keep up with them. This alternating is random and outside of the zeitgeist\u2019s control, often pulling it forward in the middle of a conversation or slowing it when attempting to escape an enemy.  \n**Unstable Body and Mind.** The constant instability of being pulled between planes and timelines leaves zeitgeists unable to focus, at best, and deranged, at worst. If a moment of clarity pierces its madness, a zeitgeist might attempt a quick conversation or simply remain motionless, enjoying the temporary reprieve from its tortured existence.  \n**Still Living.** Though named \u201cghosts,\u201d zeitgeists aren\u2019t dead; rather, something mysterious about their situation sustains them. Similar to a ghost, a zeitgeist might be tied to a particular location, albeit at different points in time. The location might be the site of the magical mishap that created it, a place steeped in planar or time magic, or a place stable enough in time to help the zeitgeist anchor itself and its sanity.  \n**Timewarped Nature.** A zeitgeist doesn\u2019t require air, food, drink, or sleep.",
    "name": "Zeitgeist",
    "size": "Medium",
    "type": "Humanoid",
    "subtype": "",
    "group": null,
    "alignment": "chaotic neutral",
    "armor_class": 14,
    "armor_desc": "16 in Darting Form",
    "hit_points": 82,
    "hit_dice": "11d8+33",
    "speed": {
      "walk": 20
    },
    "strength": 17,
    "dexterity": 18,
    "constitution": 16,
    "intelligence": 12,
    "wisdom": 10,
    "charisma": 6,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "psychic",
    "condition_immunities": "exhaustion, frightened",
    "senses": "passive Perception 10",
    "languages": "Common",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks."
      },
      {
        "name": "Darting Rend (Darting Form Only)",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) force damage.",
        "attack_bonus": 7,
        "damage_dice": "1d4+4"
      },
      {
        "name": "Sluggish Slam (Sluggish Form Only)",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 feet., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) force damage. If the zeitgeist scores a critical hit, the target is also knocked prone.",
        "attack_bonus": 6,
        "damage_dice": "2d8+3"
      },
      {
        "name": "Tormented Scream (Recharge 5-6)",
        "desc": "The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one."
      }
    ],
    "bonus_actions": null,
    "reactions": [
      {
        "name": "Rewind (Recharge 4-6)",
        "desc": "When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while paralyzed or stunned."
      }
    ],
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Darting Escape (Darting Form Only)",
        "desc": "The zeitgeist can take the Dash or Disengage action as a bonus action on each of its turns."
      },
      {
        "name": "Timewarped Body",
        "desc": "At the start of each of the zeitgeist's turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.\n* Darting Form. While in a Darting form, the zeitgeist's Armor Class increases by 2, and its speed is 40 feet.\n* Sluggish Form. While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet."
      }
    ],
    "spell_list": [],
    "page_no": 383,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_zeitgeist/"
  },
  {
    "slug": "zilaq",
    "desc": "",
    "name": "Zilaq",
    "size": "Tiny",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 82,
    "hit_dice": "15d4+45",
    "speed": {
      "walk": 30,
      "fly": 60
    },
    "strength": 8,
    "dexterity": 14,
    "constitution": 16,
    "intelligence": 14,
    "wisdom": 10,
    "charisma": 14,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": 4,
    "wisdom_save": null,
    "charisma_save": 4,
    "perception": 0,
    "skills": {
      "perception": 0
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "thunder",
    "condition_immunities": "",
    "senses": "passive Perception 10",
    "languages": "Common, Draconic",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Two Bite attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."
      },
      {
        "name": "Sonic Yelp (Recharge 5-6)",
        "desc": "Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "
      },
      {
        "name": "Enthralling Speech (2/Day)",
        "desc": "Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."
      },
      {
        "name": "Phantasmal Oratory (1/Day)",
        "desc": "Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Eidetic Memory",
        "desc": "Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."
      },
      {
        "name": "Two-Headed",
        "desc": "Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."
      }
    ],
    "spell_list": [],
    "page_no": 399,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_zilaq/"
  },
  {
    "slug": "zimwi",
    "desc": "_This swift-moving, lanky humanoid has long arms ending in wicked claws and jaws that open impossibly wide._  \n**Swift as Horses.** Distantly related to the trolls, the swift and nimble zimwi are a plague upon southern lands. Constantly hungry and illtempered, with the speed to run down horses, lone zimwi have been known to attack large caravans.  \n**Always Starving.** Most of their attacks are driven by hunger. The stomach of a zimwi is larger than its body, extending extradimensionally and driving the zimwi nearly insane with the constant sensation of emptiness, as though it is starving to death. Because of their endless hunger and low intelligence, zimwi have little awareness of the course of a battle. Losing means only that they have not eaten. As long as they continue to feast, they fight on, feeling victorious until death comes to them or all of their prey.  \n**Stomachs of Holding.** The mage-crafters discovered the secret to turning zimwi stomachs into extradimensional containers similar to bags of holding. Using a zimwi stomach in the creation of such items reduces the cost of materials by half.",
    "name": "Zimwi",
    "size": "Medium",
    "type": "Giant",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 17,
    "armor_desc": "natural armor",
    "hit_points": 76,
    "hit_dice": "9d8+36",
    "speed": {
      "walk": 40
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 6,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 1,
    "skills": {
      "perception": 1
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 11",
    "languages": "Giant",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zimwi makes one claws attack and one bite attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature grappled by the zimwi, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 14 (4d6) acid damage at the start of each of the zimwi's turns. If the zimwi's stomach takes 20 damage or more on a single turn from a creature inside it, the zimwi must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the zimwi. Damage done to a zimwi's stomach does not harm the zimwi. The zimwi's stomach is larger on the inside than the outside. It can have two Medium creatures or four Small or smaller creatures swallowed at one time. If the zimwi dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.",
        "attack_bonus": 6,
        "damage_dice": "2d8"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target is a Medium or smaller creature and the zimwi isn't already grappling a creature, it is grappled (escape DC 11).",
        "attack_bonus": 6,
        "damage_dice": "2d6"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 415,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_zimwi/"
  },
  {
    "slug": "zimwi-tob1-2023",
    "desc": "False",
    "name": "Zimwi",
    "size": "Medium",
    "type": "Giant",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 110,
    "hit_dice": "13d8 + 52",
    "speed": {
      "walk": 60
    },
    "strength": 13,
    "dexterity": 18,
    "constitution": 19,
    "intelligence": 6,
    "wisdom": 9,
    "charisma": 7,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 12,
    "skills": {
      "Perception": 2
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "False",
    "damage_immunities": "False",
    "condition_immunities": "False",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Giant",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zimwi makes one Bite attack and one Claw attack. It can replace its Bite attack with a use of Swallow."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. The zimwi has two claws, each of which can grapple only one target."
      },
      {
        "name": "Swallow",
        "desc": "The zimwi makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 10 (3d6) acid damage at the start of each of the zimwi's turns. A zimwi can have up to two creatures swallowed at a time."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Desperate Hunger",
        "desc": "When the zimwi is below half its hp maximum, it has advantage on melee attack rolls against creatures that aren't Constructs."
      }
    ],
    "spell_list": [],
    "page_no": 402,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
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    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_zimwi/"
  },
  {
    "slug": "ziphius",
    "desc": "",
    "name": "Ziphius",
    "size": "Gargantuan",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "neutral",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 135,
    "hit_dice": "10d20+30",
    "speed": {
      "swim": 60,
      "walk": 10
    },
    "strength": 19,
    "dexterity": 13,
    "constitution": 16,
    "intelligence": 9,
    "wisdom": 13,
    "charisma": 4,
    "strength_save": 7,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 4,
    "skills": {
      "perception": 4
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold; bludgeoning, piercing and slashing from nonmagical attacks",
    "damage_immunities": "",
    "condition_immunities": "prone",
    "senses": "blindsight 120 ft., passive Perception 14",
    "languages": "Aquan, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The ziphius makes one beak attack and one claw attack.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d6+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.",
        "name": "Claw"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "2d8+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed by the ziphius. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the ziphius, and it takes 14 (4d6) acid damage at the start of each of the ziphius' turns. The ziphius can have only one target swallowed at a time. \n\nIf the ziphius takes 20 damage or more on a single turn from a creature inside it, the ziphius must succeed on a DC 13 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the ziphius. If the ziphius dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.",
        "name": "Beak"
      },
      {
        "attack_bonus": 7,
        "damage_dice": "3d10+4",
        "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) slashing damage.",
        "name": "Dorsal Fin"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "If the ziphius moves at least 20 feet straight toward a target and then hits it with a dorsal fin attack on the same turn, the target takes an extra 27 (5d10) slashing damage.",
        "name": "Charge"
      },
      {
        "desc": "The ziphius deals double damage to objects and structures.",
        "name": "Siege Monster"
      },
      {
        "desc": "As a bonus action at the start of its turn, the ziphius can choose one creature within 120 feet that it can see. The ziphius' eyes glow, and the target must succeed on a DC 15 Wisdom saving throw or the ziphius creates a temporary mental bond with the target until the start of the ziphius' next turn. While bonded, the ziphius reads the creature's surface thoughts, choosing to either gain advantage on attacks against that target or cause the target to have disadvantage on attacks against the ziphius.",
        "name": "Telepathic Foresight"
      },
      {
        "desc": "The ziphius can breathe only underwater.",
        "name": "Water Breathing"
      }
    ],
    "spell_list": [],
    "page_no": 392,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_ziphius/"
  },
  {
    "slug": "zmey",
    "desc": "_Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight._  \nHunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles\u2014vicious terror and nature\u2019s protector.  \n**Claws of the Forest.** Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory.  \n**Solitary Hunters.** Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent.  \n**Three-Headed Rage.** Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.  \nWhen a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb.",
    "name": "Zmey",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d12+72",
    "speed": {
      "walk": 30,
      "fly": 50,
      "swim": 30
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 6,
    "perception": 8,
    "skills": {
      "perception": 8
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18",
    "languages": "Common, Draconic, Elvish, Sylvan",
    "challenge_rating": "14",
    "cr": 14.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zmey makes one bite attack per head and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d12"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d12"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8"
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "The zmey can take 1 legendary action per head, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zmey regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Bite",
        "desc": "The zmey makes a bite attack."
      },
      {
        "name": "Tail Attack",
        "desc": "The zmey makes a tail attack."
      },
      {
        "name": "Trample",
        "desc": "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful DC 14 Dexterity saving throws or take 10 (1d8 + 6) bludgeoning damage and fall prone."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The zmey can breathe air and water."
      },
      {
        "name": "Lake Leap",
        "desc": "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving."
      },
      {
        "name": "Legendary Resistance (1/Day)",
        "desc": "If the zmey fails a saving throw, it can count it as a success instead."
      },
      {
        "name": "Multiheaded",
        "desc": "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, and stunned. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies."
      },
      {
        "name": "Regeneration",
        "desc": "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head."
      },
      {
        "name": "Spawn Headling",
        "desc": "The severed head of a zmey grows into a zmey headling 2d6 rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation."
      }
    ],
    "spell_list": [],
    "page_no": 416,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_zmey/"
  },
  {
    "slug": "zmey-headling",
    "desc": "A zmey\u2019s head doesn\u2019t die when severed from the body. Instead, the head rapidly (within 2d6 rounds) sprouts a stunted body and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads.  \n**Constant Feeding Frenzy.** Such rapid growth is fueled by a voracious appetite. A zmey headling eats everything it can, including its previous body, to satisfy its intense, maddening hunger and sustain its regeneration. Many stories about the horrific violence of the zmey are reports of voracious headlings, not mature zmey.",
    "name": "Zmey Headling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8+42",
    "speed": {
      "walk": 30,
      "swim": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 1,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "cold, fire",
    "damage_immunities": "",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zmey headline makes one bite attack and one claws attack."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.",
        "attack_bonus": 6,
        "damage_dice": "2d12"
      },
      {
        "name": "Claws",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
        "attack_bonus": 11,
        "damage_dice": "2d12"
      },
      {
        "name": "Tail",
        "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
        "attack_bonus": 11,
        "damage_dice": "2d8"
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The zmey headling can breathe air and water."
      },
      {
        "name": "Regeneration",
        "desc": "The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate."
      }
    ],
    "spell_list": [],
    "page_no": 417,
    "environments": [],
    "img_main": null,
    "document__slug": "tob",
    "document__title": "Tome of Beasts",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
    "v2_converted_path": "/v2/creatures/tob_zmey-headling/"
  },
  {
    "slug": "zmey-tob1-2023",
    "desc": "False",
    "name": "Zmey",
    "size": "Huge",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 18,
    "armor_desc": "natural armor",
    "hit_points": 189,
    "hit_dice": "18d12 + 72",
    "speed": {
      "walk": 30,
      "fly": 30
    },
    "strength": 22,
    "dexterity": 13,
    "constitution": 19,
    "intelligence": 16,
    "wisdom": 16,
    "charisma": 12,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": 9,
    "intelligence_save": null,
    "wisdom_save": 8,
    "charisma_save": 6,
    "perception": 18,
    "skills": {
      "Perception": 8
    },
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire",
    "damage_immunities": "False",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18",
    "languages": "Common, Draconic, Elvish, Sylvan",
    "challenge_rating": "15",
    "cr": 15.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zmey makes two Claw attacks and as many Bite attacks as it has heads."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The zmey exhales fire in a 30-foot cone out of each of its heads. Each creature in a cone must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one. If the cones overlap, each creature in the overlapping cones must make one saving throw with disadvantage against only one of the cones rather than one saving throw for each cone. The zmey can choose for this breath to not harm plants or Plant creatures."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": "The zmey can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The zmey regains spent legendary actions at the start of its turn.",
    "legendary_actions": [
      {
        "name": "Move",
        "desc": "The zmey moves up to its speed, or flies up to half its flying speed, without provoking opportunity attacks."
      },
      {
        "name": "Tail Whip",
        "desc": "The zmey whips its tail around it. Each creature within 15 feet of the zmey must succeed on a DC 17 Dexterity saving throw or be knocked prone."
      },
      {
        "name": "Tripartite Roar (Costs 2 Actions)",
        "desc": "The zmey's heads exhale a three-part roar, one a deafening shriek, one a frightful screech, and one a stunning bellow, in a 30-foot cone. Each creature in that area must succeed on a DC 17 Wisdom saving throw or suffer the effects of the roars until the end of its next turn. The effects depend upon the number of heads the zmey has remaining: deafened for only one head, deafened and frightened for two heads, or stunned for three heads."
      }
    ],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The zmey can breathe air and water."
      },
      {
        "name": "Legendary Resistance (3/Day)",
        "desc": "If the zmey fails a saving throw, it can choose to succeed instead."
      },
      {
        "name": "Regeneration",
        "desc": "The zmey regains 15 hp at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. The zmey dies if it starts its turn with 0 hp and doesn't regenerate."
      },
      {
        "name": "Three Heads",
        "desc": "The zmey has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the zmey takes 40 damage or more in a single turn, one of its heads is severed. If it has only one head remaining, dealing 40 damage or more to it doesn't sever the final head. It regrows any severed heads when it finishes a long rest."
      }
    ],
    "spell_list": [],
    "page_no": 403,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_zmey/"
  },
  {
    "slug": "zmeyheadling-tob1-2023",
    "desc": "False",
    "name": "Zmey Headling",
    "size": "Medium",
    "type": "Dragon",
    "subtype": "",
    "group": "null",
    "alignment": "Chaotic Evil",
    "armor_class": 16,
    "armor_desc": "natural armor",
    "hit_points": 105,
    "hit_dice": "14d8 + 42",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 17,
    "intelligence": 8,
    "wisdom": 16,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 13,
    "skills": {},
    "damage_vulnerabilities": "False",
    "damage_resistances": "cold, fire",
    "damage_immunities": "False",
    "condition_immunities": "paralyzed, unconscious",
    "senses": "darkvision 60 ft., passive Perception 13",
    "languages": "Common, Draconic, Sylvan",
    "challenge_rating": "5",
    "cr": 5.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zmey headling makes one Bite attack and two Claw attacks."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage."
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Fire Breath (Recharge 5-6)",
        "desc": "The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures."
      }
    ],
    "bonus_actions": [],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Amphibious",
        "desc": "The zmey headling can breathe air and water."
      },
      {
        "name": "Regeneration",
        "desc": "As the zmey, but it regains only 10 hp at the start of its turn."
      }
    ],
    "spell_list": [],
    "page_no": 404,
    "environments": [],
    "img_main": "http://api.open5e.com/",
    "document__slug": "tob-2023",
    "document__title": "Tome of Beasts 2023",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
    "v2_converted_path": "/v2/creatures/tob-2023_zmey-headling/"
  },
  {
    "slug": "zombie",
    "desc": "",
    "name": "Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": "Zombies",
    "alignment": "neutral evil",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 22,
    "hit_dice": "3d8+9",
    "speed": {
      "walk": 20
    },
    "strength": 13,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 0,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.",
        "attack_bonus": 3,
        "damage_dice": "1d6",
        "damage_bonus": 1
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      }
    ],
    "spell_list": [],
    "page_no": 356,
    "environments": [
      "Urban",
      "Jungle"
    ],
    "img_main": null,
    "document__slug": "wotc-srd",
    "document__title": "5e Core Rules",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
    "v2_converted_path": "/v2/creatures/srd_zombie/"
  },
  {
    "slug": "zombie-a5e",
    "desc": "",
    "name": "Zombie",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 15,
    "hit_dice": "2d8+6",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature  it is grappled (escape DC 11). Until the grapple ends  the zombie can't grab another target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage  and the zombie regains the same number of hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude (1/Day)",
        "desc": "If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 434,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_zombie/"
  },
  {
    "slug": "zombie-horde-a5e",
    "desc": "",
    "name": "Zombie Horde",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 8,
    "armor_desc": "",
    "hit_points": 75,
    "hit_dice": "10d8+30",
    "speed": {
      "walk": 20
    },
    "strength": 12,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "bludgeoning",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 8",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "4",
    "cr": 4.0,
    "actions": [
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it is grappled (escape DC 11)."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 32 (5d10 + 5) piercing damage  and the horde regains the same number of hit points."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Area Vulnerability",
        "desc": "The horde takes double damage from any effect that targets an area."
      },
      {
        "name": "Horde",
        "desc": "The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing."
      },
      {
        "name": "Horde Dispersal",
        "desc": "When the horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 437,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_zombie-horde/"
  },
  {
    "slug": "zombie-knight-a5e",
    "desc": "",
    "name": "Zombie Knight",
    "size": "Medium",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "",
    "armor_class": 16,
    "armor_desc": "",
    "hit_points": 52,
    "hit_dice": "8d8+16",
    "speed": {
      "walk": 20
    },
    "strength": 16,
    "dexterity": 6,
    "constitution": 14,
    "intelligence": 3,
    "wisdom": 8,
    "charisma": 4,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": null,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "poison",
    "condition_immunities": "fatigue, poisoned",
    "senses": "darkvision 60 ft., passive Perception 9",
    "languages": "understands one language but can't speak",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zombie makes two melee attacks."
      },
      {
        "name": "Greatsword",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
      },
      {
        "name": "Grab",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage  and the creature is grappled if its Medium or smaller (escape DC 13)  and until the grapple ends  the zombie can't grab another target."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage  and the zombie regains hit points equal to the damage dealt."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Undead Fortitude (1/Day)",
        "desc": "If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."
      },
      {
        "name": "Undead Nature",
        "desc": "A zombie doesnt require air, sustenance, or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 437,
    "environments": [],
    "img_main": null,
    "document__slug": "menagerie",
    "document__title": "Level Up Advanced 5e Monstrous Menagerie",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://www.levelup5e.com",
    "v2_converted_path": "/v2/creatures/a5e-mm_zombie-knight/"
  },
  {
    "slug": "zombie-smokeplume",
    "desc": "",
    "name": "Zombie, Smokeplume",
    "size": "Large",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 15,
    "armor_desc": "natural armor",
    "hit_points": 68,
    "hit_dice": "8d10+24",
    "speed": {
      "walk": 30
    },
    "strength": 18,
    "dexterity": 8,
    "constitution": 16,
    "intelligence": 3,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "fire, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 8",
    "languages": "[em/]",
    "challenge_rating": "3",
    "cr": 3.0,
    "actions": [
      {
        "name": "Slam",
        "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire."
      },
      {
        "name": "Smoke Breath (Recharge 5-6)",
        "desc": "The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Firesight",
        "desc": "Can see through areas obscured by fire smoke and fog with o penalty."
      },
      {
        "name": "Smoldering Death",
        "desc": "When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 400,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_zombie-smokeplume/"
  },
  {
    "slug": "zombie-voidclaw",
    "desc": "",
    "name": "Zombie, Voidclaw",
    "size": "Small",
    "type": "Undead",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 143,
    "hit_dice": "26d6+52",
    "speed": {
      "walk": 40,
      "climb": 20
    },
    "strength": 11,
    "dexterity": 18,
    "constitution": 15,
    "intelligence": 14,
    "wisdom": 6,
    "charisma": 5,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": -2,
    "skills": {
      "perception": -2
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "necrotic, poison",
    "condition_immunities": "poisoned",
    "senses": "darkvision 60', passive Perception 8",
    "languages": "Common, Void Speech",
    "challenge_rating": "7",
    "cr": 7.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "Three Void Claw or Void Bolt attacks."
      },
      {
        "name": "Void Claw",
        "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect."
      },
      {
        "name": "Void Bolt",
        "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic."
      }
    ],
    "bonus_actions": [
      {
        "name": "Nimble Fighter",
        "desc": "Takes Dash or Disengage action."
      }
    ],
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Erratic Movement",
        "desc": "Opportunity attacks vs. the voidclaw zombie are made with disadvantage."
      },
      {
        "name": "Turn Resistance",
        "desc": "Advantage: saves vs. turn undead effects."
      },
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."
      },
      {
        "name": "Undead Nature",
        "desc": "Doesn't require air food drink or sleep."
      }
    ],
    "spell_list": [],
    "page_no": 401,
    "environments": [],
    "img_main": null,
    "document__slug": "tob3",
    "document__title": "Tome of Beasts 3",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob3_zombie-voidclaw/"
  },
  {
    "slug": "zombie_bf",
    "desc": "",
    "name": "Zombie",
    "size": "medium",
    "type": "Undead",
    "subtype": "",
    "group": "Zombies",
    "alignment": "",
    "armor_class": 8,
    "armor_desc": null,
    "hit_points": 16,
    "hit_dice": "",
    "speed": {
      "walk": 20
    },
    "strength": 14,
    "dexterity": 6,
    "constitution": 16,
    "intelligence": 2,
    "wisdom": 10,
    "charisma": 4,
    "strength_save": 2,
    "dexterity_save": -2,
    "constitution_save": 3,
    "intelligence_save": -4,
    "wisdom_save": 0,
    "charisma_save": -3,
    "perception": 10,
    "skills": {},
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "Undead Resilience",
    "condition_immunities": "",
    "senses": "darkvision 60 ft.",
    "languages": "understands the languages it knew in life but can't speak",
    "challenge_rating": "1/4",
    "cr": 0.25,
    "actions": [
      {
        "name": "Slam",
        "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled."
      }
    ],
    "bonus_actions": [
      {
        "name": "Rotten Hold",
        "desc": "The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed."
      }
    ],
    "reactions": [],
    "legendary_desc": null,
    "legendary_actions": [],
    "special_abilities": [
      {
        "name": "Undead Fortitude",
        "desc": "If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead."
      },
      {
        "name": "Undead Nature",
        "desc": "The zombie doesn't require air, food, drink, or sleep."
      },
      {
        "name": "Undead Resilience",
        "desc": "The zombie is immune to poison damage, to exhaustion, and to the poisoned condition."
      }
    ],
    "spell_list": [],
    "page_no": null,
    "environments": [],
    "img_main": null,
    "document__slug": "blackflag",
    "document__title": "Black Flag SRD",
    "document__license_url": "https://paizo.com/orclicense",
    "document__url": "https://koboldpress.com/black-flag-reference-document/",
    "v2_converted_path": "/v2/creatures/bfrd_zombie/"
  },
  {
    "slug": "zoog",
    "desc": "",
    "name": "Zoog",
    "size": "Tiny",
    "type": "Aberration",
    "subtype": "",
    "group": null,
    "alignment": "chaotic evil",
    "armor_class": 13,
    "armor_desc": null,
    "hit_points": 3,
    "hit_dice": "1d4+1",
    "speed": {
      "climb": 30,
      "walk": 30
    },
    "strength": 3,
    "dexterity": 16,
    "constitution": 12,
    "intelligence": 11,
    "wisdom": 10,
    "charisma": 8,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": null,
    "perception": 2,
    "skills": {
      "perception": 2,
      "stealth": 5
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 12",
    "languages": "Deep Speech, Void Speech",
    "challenge_rating": "0",
    "cr": 0.0,
    "actions": [
      {
        "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.",
        "name": "Bite"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": null,
    "spell_list": [],
    "page_no": 396,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_zoog/"
  },
  {
    "slug": "zoryas",
    "desc": "",
    "name": "Zoryas",
    "size": "Medium",
    "type": "Celestial",
    "subtype": "",
    "group": null,
    "alignment": "lawful good",
    "armor_class": 14,
    "armor_desc": "natural armor",
    "hit_points": 104,
    "hit_dice": "16d8+32",
    "speed": {
      "fly": 40,
      "walk": 30
    },
    "strength": 16,
    "dexterity": 10,
    "constitution": 14,
    "intelligence": 10,
    "wisdom": 18,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": null,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": null,
    "charisma_save": 7,
    "perception": 7,
    "skills": {
      "insight": 7,
      "perception": 7
    },
    "damage_vulnerabilities": "",
    "damage_resistances": "fire, radiant; bludgeoning, piercing, and slashing from nomagical attacks",
    "damage_immunities": "",
    "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened",
    "senses": "truesight 60 ft., passive Perception 17",
    "languages": "all, telepathy 120 ft.",
    "challenge_rating": "8",
    "cr": 8.0,
    "actions": [
      {
        "desc": "The angel makes two morningstar attacks.",
        "name": "Multiattack"
      },
      {
        "attack_bonus": 6,
        "damage_dice": "1d8+3",
        "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) radiant or fire damage.",
        "name": "Morningstar"
      },
      {
        "desc": "The zoryas' lantern brightens, bathing its environs in brilliant light. Each creature within 30 feet of the zoryas must succeed on a DC 16 Wisdom saving throw or be blinded for 1d4 rounds. An undead creature who fails this save also takes 13 (3d8) fire damage. The light dispels up to three spells or other magical effects of 3rd level or lower like the dispel magic spell within the area.",
        "name": "Light of Dawn (Recharges after a Long Rest)"
      },
      {
        "desc": "The zoryas' lantern darkens, snuffing out nearby natural and magical sources of light. Each creature within 30 feet of the zoryas must make a DC 16 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. The area is bathed in darkness like the darkness spell until the end of the zoryas' next turn.",
        "name": "Dusk's Arrival (Recharges after a Long Rest)"
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "desc": "The zoryas' weapon attacks are magical. When the zoryas hits with any weapon, the weapon deals an extra 3d8 radiant or fire damage (included in the attack). The zoryas chooses whether its attack does radiant or fire damage before making the attack roll.",
        "name": "Fire and Light"
      },
      {
        "desc": "As an action, the zoryas opens a gateway to the celestial plane. The gate appears as a shimmering circle that sheds bright light in a 15-foot radius and dim light for an additional 15 feet and is framed by twisting, golden strands. The gate lasts 1 hour; though, the zoryas can choose to close it at any time as a bonus action. Once the gate closes, the zoryas is reduced to 0 hp and remains unconscious for six days, awakening, fully restored, at sunrise on the seventh day. The zoryas can't pass through its own gate.",
        "name": "Open Celestial Gate"
      },
      {
        "desc": "The zoryas regains 10 hp at the start of its turn. If the zoryas takes necrotic damage, this trait doesn't function at the start of the zoryas' next turn. The zoryas' body is destroyed only if it starts its turn with 0 hp and doesn't regenerate.",
        "name": "Regeneration"
      },
      {
        "desc": "The zoryas has advantage on melee attack rolls until the end of its next turn.",
        "name": "Sun's Guidance (3/Day)"
      }
    ],
    "spell_list": [],
    "page_no": 21,
    "environments": [],
    "img_main": null,
    "document__slug": "cc",
    "document__title": "Creature Codex",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
    "v2_converted_path": "/v2/creatures/ccdx_zoryas/"
  },
  {
    "slug": "zouyu",
    "desc": "This elephant-sized feline has sleek fur, four upward-turned fangs in its mouth, and a long tail ending in multiple strands like a pheasant._  \n**Familial Bonds.** Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection.  \n**Good Luck.** For many, the zouyu are symbols of good luck and fortune. The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion. The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu\u2019s knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker\u2019s path.  \n**Herbivores.** Despite their fangs and sharp claws, zouyu are herbivores. Their preferred meals consist of fruit, bamboo leaves, and insects. The zouyu can survive on a very small amount of food despite their size.",
    "name": "Zouyu",
    "size": "Huge",
    "type": "Monstrosity",
    "subtype": "",
    "group": null,
    "alignment": "chaotic good",
    "armor_class": 17,
    "armor_desc": null,
    "hit_points": 114,
    "hit_dice": "12d12+36",
    "speed": {
      "walk": 60
    },
    "strength": 18,
    "dexterity": 24,
    "constitution": 16,
    "intelligence": 6,
    "wisdom": 12,
    "charisma": 18,
    "strength_save": null,
    "dexterity_save": 10,
    "constitution_save": null,
    "intelligence_save": null,
    "wisdom_save": 4,
    "charisma_save": null,
    "perception": 7,
    "skills": {
      "perception": 7,
      "stealth": 10
    },
    "damage_vulnerabilities": "thunder",
    "damage_resistances": "",
    "damage_immunities": "",
    "condition_immunities": "",
    "senses": "darkvision 60 ft., passive Perception 17",
    "languages": "understands Common but can\u2019t speak",
    "challenge_rating": "6",
    "cr": 6.0,
    "actions": [
      {
        "name": "Multiattack",
        "desc": "The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws."
      },
      {
        "name": "Bite",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d8+7"
      },
      {
        "name": "Claw",
        "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
        "attack_bonus": 10,
        "damage_dice": "2d6+7"
      },
      {
        "name": "Alter Luck",
        "desc": "The zouyu flicks its vibrant, multi-stranded tail and alters the luck of one creature it can see within 30 feet of it, choosing one of the following luck options. The zouyu can't target itself with Alter Luck. \n* Bestow Luck. The target has advantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. \n* Steal Luck. The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. If the target fails the saving throw, the zouyu has advantage on one attack roll or saving throw it makes before the start of its next turn."
      }
    ],
    "bonus_actions": null,
    "reactions": null,
    "legendary_desc": "",
    "legendary_actions": null,
    "special_abilities": [
      {
        "name": "Distance Runner",
        "desc": "The zouyu is capable of incredibly fast long-distance travel. When traveling at a fast pace, the zouyu can run 310 miles per day."
      },
      {
        "name": "Keen Sight and Smell",
        "desc": "The zouyu has advantage on Wisdom (Perception) checks that rely on sight or smell."
      },
      {
        "name": "Pounce",
        "desc": "If the zouyu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the zouyu can make one bite attack against it as a bonus action."
      }
    ],
    "spell_list": [],
    "page_no": 386,
    "environments": [],
    "img_main": null,
    "document__slug": "tob2",
    "document__title": "Tome of Beasts 2",
    "document__license_url": "http://open5e.com/legal",
    "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
    "v2_converted_path": "/v2/creatures/tob2_zouyu/"
  }
]